Cockatrice/Magic-Spoiler 2026-07-24 02:03:20 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/HOB.xml HOB The Hobbit (Spoiler) Expansion 2026-08-14 10 An Unexpected Party // At the Door W Enchantment // Sorcery — Adventure Sorcery 4 2WW // X2W HOB 3 An Unexpected Party // At the Door W Enchantment // Sorcery — Adventure Sorcery 4 2WW // X2W HOB 3 Azog, Moria's Ruin When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) B Legendary Creature — Goblin Soldier Creature 3 2B 1/3 HOB 2 Azog, Moria's Ruin When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) B Legendary Creature — Goblin Soldier Creature 3 2B 1/3 HOB 2 Azog, Moria's Ruin When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) B Legendary Creature — Goblin Soldier Creature 3 2B 1/3 HOB 2 Bard the Bowman Reach Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn. UW Legendary Creature — Human Archer Creature 3 1WU 1/3 HOB 2 Bard, King of Dale Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead. UW Legendary Creature — Human Noble Archer Creature 6 4WU 3/5 HOB 2 Bard, King of Dale Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead. UW Legendary Creature — Human Noble Archer Creature 6 4WU 3/5 HOB 2 Bard, King of Dale Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead. UW Legendary Creature — Human Noble Archer Creature 6 4WU 3/5 HOB 2 Beorn the Fierce Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. G Legendary Creature — Bear Shapeshifter Warrior Creature 5 3GG 6/6 HOB 2 Beorn the Fierce Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. G Legendary Creature — Bear Shapeshifter Warrior Creature 5 3GG 6/6 HOB 2 Beorn the Fierce Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. G Legendary Creature — Bear Shapeshifter Warrior Creature 5 3GG 6/6 HOB 2 Bifur, Melodic Rider Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) Whenever Bifur enters or attacks, put a +1/+1 counter on target creature. As long as you have an enduring story, if an ability of a Dwarf you control triggers, that ability triggers an additional time. RW Legendary Creature — Dwarf Bard Creature 6 4R/WR/W 4/5 HOB 2 Bilbo, Luckwearer // Burglar's Plot U Legendary Creature — Halfling Rogue // Sorcery — Adventure Creature 2 1U // 4U 1/1 HOB 3 Bilbo, Luckwearer // Burglar's Plot U Legendary Creature — Halfling Rogue // Sorcery — Adventure Creature 2 1U // 4U 1/1 HOB 3 Bilbo, Luckwearer // Burglar's Plot U Legendary Creature — Halfling Rogue // Sorcery — Adventure Creature 2 1U // 4U 1/1 HOB 3 Bilbo, Thief in the Night Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. U Legendary Creature — Halfling Rogue Creature 2 1U 2/2 HOB 2 Bilbo, Thief in the Night Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. U Legendary Creature — Halfling Rogue Creature 2 1U 2/2 HOB 2 Bilbo, Thief in the Night Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. U Legendary Creature — Halfling Rogue Creature 2 1U 2/2 HOB 2 Bolg of the North When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) BR Legendary Creature — Goblin Soldier Creature 5 3BR 5/5 HOB 2 Burn, Burn, Tree and Fern (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — This Saga deals 6 damage to target creature an opponent controls. II — Destroy target artifact an opponent controls. III, IV — Add {R}. R Enchantment — Saga Enchantment 4 3R HOB 1 Chief Warg's Company Trample This creature can't attack unless you control two or more other Wolves. At the beginning of your upkeep, create a 2/2 green Wolf creature token. BG Creature — Wolf Creature 3 1BG 5/3 HOB 2 Chief Warg's Company Trample This creature can't attack unless you control two or more other Wolves. At the beginning of your upkeep, create a 2/2 green Wolf creature token. BG Creature — Wolf Creature 3 1BG 5/3 HOB 2 Desert Were-Worm This creature gets +2/+0 for each Mountain you control. Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. R Creature — Dragon Wurm Creature 6 4RR 0/5 HOB 2 Desert Were-Worm This creature gets +2/+0 for each Mountain you control. Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. R Creature — Dragon Wurm Creature 6 4RR 0/5 HOB 2 Desert Were-Worm This creature gets +2/+0 for each Mountain you control. Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. R Creature — Dragon Wurm Creature 6 4RR 0/5 HOB 2 Desolation of Smaug Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. R Sorcery Sorcery 4 2RR HOB 3 Desolation of Smaug Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. R Sorcery Sorcery 4 2RR HOB 3 Desolation of Smaug Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. R Sorcery Sorcery 4 2RR HOB 3 Down, Down to Goblin-town (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) III, IV — Target opponent loses 1 life and you gain 1 life. B Enchantment — Saga Enchantment 3 2B HOB 1 Eagle of the Great Shelf Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control. W Creature — Bird Soldier Creature 5 4W 2/5 HOB 2 Elrond, Moon-Reader Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. {5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. U Legendary Creature — Elf Noble Creature 3 2U 3/3 HOB 2 Elrond, Moon-Reader Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. {5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. U Legendary Creature — Elf Noble Creature 3 2U 3/3 HOB 2 Elven Raft-Steerer Landfall — Whenever a land you control enters, choose one — • Tap target creature an opponent controls. • Untap target creature you control. U Creature — Elf Pilot Creature 3 2U 3/2 HOB 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 HOB 0 Gandalf, Goblins' Bane // Flameshape R Legendary Creature — Avatar Wizard // Sorcery — Adventure Creature 3 2R // 1R 2/3 HOB 3 Gandalf, Goblins' Bane // Flameshape R Legendary Creature — Avatar Wizard // Sorcery — Adventure Creature 3 2R // 1R 2/3 HOB 3 Gandalf, Goblins' Bane // Flameshape R Legendary Creature — Avatar Wizard // Sorcery — Adventure Creature 3 2R // 1R 2/3 HOB 3 Gathering of Darkness Return up to one target creature card from your graveyard to your hand. Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) B Sorcery Sorcery 4 3B HOB 3 Gnashing of Teeth Choose one — • Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. • Creatures target player controls get -1/-1 until end of turn. B Sorcery Sorcery 3 1BB HOB 3 Gollum the Abandoned Gollum can't block. When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life. {2}, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery. B Legendary Creature — Halfling Horror Creature 2 1B 2/2 HOB 2 Gollum, Riddle Master As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 HOB 2 Gollum, Riddle Master As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 HOB 2 Gollum, Riddle Master As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 HOB 2 Great Gilded Boat Whenever you attack, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) U Artifact — Vehicle Artifact 3 2U 4/4 HOB 1 Iron Hills Blacksmith Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. W Creature — Dwarf Artificer Creature 2 1W 1/1 HOB 2 Iron Hills Blacksmith Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. W Creature — Dwarf Artificer Creature 2 1W 1/1 HOB 2 Iron Hills Blacksmith Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. W Creature — Dwarf Artificer Creature 2 1W 1/1 HOB 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 HOB 0 Last Light of Durin's Day Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) R Enchantment Enchantment 2 1R HOB 1 Last Light of Durin's Day Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) R Enchantment Enchantment 2 1R HOB 1 Last Light of Durin's Day Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) R Enchantment Enchantment 2 1R HOB 1 Master's Councillors Vigilance This creature gets +2/+0 for each graveyard with seven or more cards in it. Whenever you draw your second card each turn, target player mills three cards. (They put the top three cards of their library into their graveyard.) U Creature — Human Advisor Creature 2 1U 1/3 HOB 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 HOB 0 My Precious // Allure of Power Legendary Artifact — Equipment // Instant — Adventure Instant 3 3 // 1B HOB 3 My Precious // Allure of Power Legendary Artifact — Equipment // Instant — Adventure Instant 3 3 // 1B HOB 3 My Precious // Allure of Power Legendary Artifact — Equipment // Instant — Adventure Instant 3 3 // 1B HOB 3 Orcrist, Goblin-cleaver Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip {3} Legendary Artifact — Equipment Artifact 3 3 HOB 1 Orcrist, Goblin-cleaver Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip {3} Legendary Artifact — Equipment Artifact 3 3 HOB 1 Orcrist, Goblin-cleaver Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip {3} Legendary Artifact — Equipment Artifact 3 3 HOB 1 Part in Friendship Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. G Enchantment Enchantment 5 4G HOB 1 Part in Friendship Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. G Enchantment Enchantment 5 4G HOB 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Ravenhill Flock Flying Whenever you draw a card, put a +1/+1 counter on this creature. U Creature — Bird Creature 4 3U 1/2 HOB 2 Riddles in the Dark Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. U Instant Instant 3 2U HOB 3 Riddles in the Dark Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. U Instant Instant 3 2U HOB 3 Roads Go Ever, Ever On (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life. II, III — Put a card exiled with this Saga into its owner's hand. IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control. W Enchantment — Saga Enchantment 2 1W HOB 1 Silvan Reveler When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped. Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand. GU Creature — Elf Citizen Creature 4 2GU 3/2 HOB 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB 2 Sound the Trumpets Counter target spell. If that spell's mana value was 2 or less, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) U Instant Instant 3 1UU HOB 3 Sting, Bilbo's Sword Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOB 1 Sting, Bilbo's Sword Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOB 1 Sting, Bilbo's Sword Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOB 1 Stone by Sunlight Choose one — • Destroy target creature with power 4 or greater. • Until end of turn, target creature becomes an artifact in addition to its other types and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) W Instant Instant 2 1W HOB 3 Supper for Spiders Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) B Instant Instant 2 1B HOB 3 Supper for Spiders Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) B Instant Instant 2 1B HOB 3 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 HOB 0 TEMP WILL MERGE Whenever you attack, recruit. Crew 2 U Artifact — Vehicle Artifact 3 2U 4/4 HOB 1 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB 3 The Chief Warg Menace (This creature can't be blocked except by two or more creatures.) Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life. BG Legendary Creature — Wolf Creature 4 2BG 3/3 HOB 2 The Eagles Are Coming! Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. W Instant Instant 2 1W HOB 3 The Eagles Are Coming! Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. W Instant Instant 2 1W HOB 3 The Great Goblin Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. BR Legendary Creature — Goblin Noble Creature 3 1B/RB/R 3/2 HOB 2 The Great Goblin Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. BR Legendary Creature — Goblin Noble Creature 3 1B/RB/R 3/2 HOB 2 The Lonely Mountain ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Land — Mountain Land 0 HOB 0 The Lonely Mountain ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Land — Mountain Land 0 HOB 0 The Lonely Mountain ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Land — Mountain Land 0 HOB 0 The Lonely Mountain ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Land — Mountain Land 0 HOB 0 The Lord of the Eagles Flash This spell costs {X} less to cast, where X is the total power of creatures you control with flying. Flying U Legendary Creature — Bird Noble Creature 9 7UU 8/8 HOB 2 The Lord of the Eagles Flash This spell costs {X} less to cast, where X is the total power of creatures you control with flying. Flying U Legendary Creature — Bird Noble Creature 9 7UU 8/8 HOB 2 The Lord of the Eagles Flash This spell costs {X} less to cast, where X is the total power of creatures you control with flying. Flying U Legendary Creature — Bird Noble Creature 9 7UU 8/8 HOB 2 The Master of Lake-town Deathtouch Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. B Legendary Creature — Human Advisor Creature 3 1BB 3/2 HOB 2 The Master of Lake-town Deathtouch Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. B Legendary Creature — Human Advisor Creature 3 1BB 3/2 HOB 2 The Misty Mountains Cold (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Enchantment — Saga Enchantment 3 2R HOB 1 The Misty Mountains Cold (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Enchantment — Saga Enchantment 3 2R HOB 1 The Mountain-king's Return (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) II — Return target creature card with mana value 3 or less from your graveyard to the battlefield. III — Put a +1/+1 counter on up to one target creature. W Enchantment — Saga Enchantment 3 2W HOB 1 The Queen of Dale Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) W Legendary Creature — Human Noble Creature 2 1W 2/1 HOB 2 The Queen of Dale Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) W Legendary Creature — Human Noble Creature 2 1W 2/1 HOB 2 The Queen of Dale Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) W Legendary Creature — Human Noble Creature 2 1W 2/1 HOB 2 Thorin Oakenshield Trample Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, artifacts and creatures you control have ward {1}. RW Legendary Creature — Dwarf Noble Creature 2 RW 3/2 HOB 2 Thorin Oakenshield Trample Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, artifacts and creatures you control have ward {1}. RW Legendary Creature — Dwarf Noble Creature 2 RW 3/2 HOB 2 Thorin, Mountain-king Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. R Legendary Creature — Dwarf Noble Creature 4 3R 3/4 HOB 2 Thorin, Mountain-king Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. R Legendary Creature — Dwarf Noble Creature 4 3R 3/4 HOB 2 Thorin, Mountain-king Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. R Legendary Creature — Dwarf Noble Creature 4 3R 3/4 HOB 2 Thranduil's Decree Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. U Instant Instant 6 4UU HOB 3 Thranduil, the Elvenking Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card. BGU Legendary Creature — Elf Noble Creature 5 2BGU 5/6 HOB 2 Thranduil, the Elvenking Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card. BGU Legendary Creature — Elf Noble Creature 5 2BGU 5/6 HOB 2 Thranduil, the Elvenking Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card. BGU Legendary Creature — Elf Noble Creature 5 2BGU 5/6 HOB 2 Tom, Bert, and William {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) BG Legendary Creature — Troll Creature 5 3BG 5/5 HOB 2 Tom, Bert, and William {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) BG Legendary Creature — Troll Creature 5 3BG 5/5 HOB 2 Wood Elves When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. G Creature — Elf Scout Creature 3 2G 1/1 HOB 2