Cockatrice/Magic-Spoiler
2023-08-12 16:10:08 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
RVR~
Ravnica Remastered (Spoiler)
Masters
2024-03-01
WHO~
Doctor Who (Spoiler)
Commander
2023-10-13
WOT~
Wilds of Eldraine: Enchanting Tales (Spoiler)
Masterpiece
2023-09-08
PMDA~
Magic × Duel Masters Promos (Spoiler)
Promo
2023-09-08
WOE~
Wilds of Eldraine (Spoiler)
Expansion
2023-09-08
P30T~
30th Anniversary Celebration Tokyo (Spoiler)
Promo
2023-09-01
Arclight Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
R
Creature — Phoenix
Creature
4
3R
3/2
RVR~
2
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Island
Land
0
RVR~
0
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
RVR~
2
Bad Wolf Bay
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk.
Plane — Earth
0
WHO~
1
City of Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — Create a Treasure token.
II, II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
G
Enchantment — Saga
Enchantment
3
2G
WHO~
1
Davros, Dalek Creator
Menace
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
BRU
Legendary Artifact Creature — Alien Scientist
Creature
4
1UBR
3/4
WHO~
2
Davros, Dalek Creator
Menace
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
BRU
Legendary Artifact Creature — Alien Scientist
Creature
4
1UBR
3/4
WHO~
2
Davros, Dalek Creator
Menace
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
BRU
Legendary Artifact Creature — Alien Scientist
Creature
4
1UBR
3/4
WHO~
2
Death in Heaven
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I,II - Target player mills two cards, then exiles their graveyard.
III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
B
Enchantment — Saga
Enchantment
4
3B
WHO~
1
Exterminate!
Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target creature. Its controller loses 3 life.
B
Sorcery
Sorcery
3
2B
WHO~
3
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
W
Sorcery
Sorcery
6
4WW
WHO~
3
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
W
Sorcery
Sorcery
6
4WW
WHO~
3
Fixed Point in Time
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)
Phenomenon
0
WHO~
1
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
WHO~
0
Four Knocks
Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your precombat main phase, draw a card.
W
Enchantment
Enchantment
3
2W
WHO~
1
Four Knocks
Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your precombat main phase, draw a card.
W
Enchantment
Enchantment
3
2W
WHO~
1
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
WHO~
0
Missy
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
BRU
Legendary Creature — Time Lord Rogue
Creature
6
3UBR
4/5
WHO~
2
Missy
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
BRU
Legendary Creature — Time Lord Rogue
Creature
6
3UBR
4/5
WHO~
2
Missy
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
BRU
Legendary Creature — Time Lord Rogue
Creature
6
3UBR
4/5
WHO~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
WHO~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
WHO~
0
River Song
Meet in Reverse — You draw cards from the bottom of your library rather than the top.
Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
RU
Legendary Creature — Human Time Lord Rogue
Creature
3
1UR
2/2
WHO~
2
River Song
Meet in Reverse — You draw cards from the bottom of your library rather than the top.
Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
RU
Legendary Creature — Human Time Lord Rogue
Creature
3
1UR
2/2
WHO~
2
River Song
Meet in Reverse — You draw cards from the bottom of your library rather than the top.
Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
RU
Legendary Creature — Human Time Lord Rogue
Creature
3
1UR
2/2
WHO~
2
Rose Tyler
Rose Tyler gets +1/+1 for each time counter on it.
Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
W
Legendary Creature — Human
Creature
2
1W
2/2
WHO~
2
Rose Tyler
Rose Tyler gets +1/+1 for each time counter on it.
Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
W
Legendary Creature — Human
Creature
2
1W
2/2
WHO~
2
Rose Tyler
Rose Tyler gets +1/+1 for each time counter on it.
Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
W
Legendary Creature — Human
Creature
2
1W
2/2
WHO~
2
Sarah Jane Smith
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
W
Legendary Creature — Human Detective
Creature
2
1W
2/1
WHO~
2
Sarah Jane Smith
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
W
Legendary Creature — Human Detective
Creature
2
1W
2/1
WHO~
2
Sarah Jane Smith
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
W
Legendary Creature — Human Detective
Creature
2
1W
2/1
WHO~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
WHO~
0
TARDIS
Flying
Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
2
2
2/4
WHO~
1
TARDIS
Flying
Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
2
2
2/4
WHO~
1
TARDIS Bay
The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When chaos ensues, gain control of target artifact. Then planeswalk.
Plane — Gallifrey
0
WHO~
1
The Doctor's Tomb
If a creature would die, instead exile it and that creature's controller loses 2 life.
Whenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.)
Plane — Trenzalore
0
WHO~
1
The Eleventh Hour
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost 1 less to cast."
III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
U
Enchantment — Saga
Enchantment
4
3U
WHO~
1
The Face of Boe
{T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
RUW
Legendary Creature — Alien Advisor
Creature
4
1URW
0/4
WHO~
2
The Face of Boe
{T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
RUW
Legendary Creature — Alien Advisor
Creature
4
1URW
0/4
WHO~
2
The Flux
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — The Flux deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six {R}.
R
Enchantment — Saga
Enchantment
4
2RR
WHO~
1
The Foretold Soldier
The Foretold Soldier must be blocked if able.
The Foretold Soldier can't be blocked by more than one creature.
Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.
Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
G
Creature — Alien Zombie Soldier
Creature
4
2GG
6/6
WHO~
2
The Foretold Soldier
The Foretold Soldier must be blocked if able.
The Foretold Soldier can't be blocked by more than one creature.
Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.
Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
G
Creature — Alien Zombie Soldier
Creature
4
2GG
6/6
WHO~
2
The Fourth Doctor
You may look at the top card of your library any time.
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
GU
Legendary Creature — Time Lord Doctor
Creature
4
2GU
4/4
WHO~
2
The Fourth Doctor
You may look at the top card of your library any time.
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
GU
Legendary Creature — Time Lord Doctor
Creature
4
2GU
4/4
WHO~
2
The Fourth Doctor
You may look at the top card of your library any time.
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
GU
Legendary Creature — Time Lord Doctor
Creature
4
2GU
4/4
WHO~
2
The Fourth Doctor
You may look at the top card of your library any time.
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
GU
Legendary Creature — Time Lord Doctor
Creature
4
2GU
4/4
WHO~
2
The Lux Foundation Library
Players have no maximum hand size.
Whenever a creature you control deals combat damage to a player, you may draw a card.
Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)
Plane — The Library
0
WHO~
1
The Parting of the Ways
(As this Saga enters and after your draw
step, add a lore counter. Sacrifice after III.)
I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.
II — Time travel, then time travel.
III — For each opponent, destroy up to one target artifact that player controls.
R
Enchantment — Saga
Enchantment
6
4RR
WHO~
1
The Tenth Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
RU
Legendary Creature — Time Lord Doctor
Creature
5
3UR
3/5
WHO~
2
The Tenth Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
RU
Legendary Creature — Time Lord Doctor
Creature
5
3UR
3/5
WHO~
2
The Tenth Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
RU
Legendary Creature — Time Lord Doctor
Creature
5
3UR
3/5
WHO~
2
The Tenth Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
RU
Legendary Creature — Time Lord Doctor
Creature
5
3UR
3/5
WHO~
2
The Thirteenth Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
GU
Legendary Creature — Time Lord Doctor
Creature
3
1GU
2/2
WHO~
2
The Thirteenth Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
GU
Legendary Creature — Time Lord Doctor
Creature
3
1GU
2/2
WHO~
2
The Thirteenth Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
GU
Legendary Creature — Time Lord Doctor
Creature
3
1GU
2/2
WHO~
2
The Thirteenth Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
GU
Legendary Creature — Time Lord Doctor
Creature
3
1GU
2/2
WHO~
2
The Valeyard
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
While voting, you may vote an additional time.
BRU
Legendary Creature — Time Lord Noble
Creature
5
2UBR
4/5
WHO~
2
The Valeyard
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
While voting, you may vote an additional time.
BRU
Legendary Creature — Time Lord Noble
Creature
5
2UBR
4/5
WHO~
2
Time Lord Regeneration
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
U
Instant
Instant
1
U
WHO~
3
Yasmin Khan
{T}: Exile the top card of your library. Until your next end step, you may play it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
Legendary Creature — Human Detective
Creature
4
3R
3/3
WHO~
2
Yasmin Khan
{T}: Exile the top card of your library. Until your next end step, you may play it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
Legendary Creature — Human Detective
Creature
4
3R
3/3
WHO~
2
Yasmin Khan
{T}: Exile the top card of your library. Until your next end step, you may play it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
Legendary Creature — Human Detective
Creature
4
3R
3/3
WHO~
2
Aggravated Assault
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
R
Enchantment
Enchantment
3
2R
WOT~
1
Aggravated Assault
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
R
Enchantment
Enchantment
3
2R
WOT~
1
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
U
Enchantment — Aura
Enchantment
1
U
WOT~
1
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
G
Enchantment
Enchantment
5
4G
WOT~
1
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
G
Enchantment
Enchantment
5
4G
WOT~
1
Greater Auramancy
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
W
Enchantment
Enchantment
2
1W
WOT~
1
Greater Auramancy
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
W
Enchantment
Enchantment
2
1W
WOT~
1
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
B
Enchantment
Enchantment
3
BBB
WOT~
1
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
B
Enchantment
Enchantment
3
BBB
WOT~
1
Prismatic Omen
Lands you control are every basic land type in addition to their other types.
G
Enchantment
Enchantment
2
1G
WOT~
1
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
U
Enchantment
Enchantment
3
2U
WOT~
1
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
U
Enchantment
Enchantment
3
2U
WOT~
1
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
U
Enchantment
Enchantment
3
2U
WOT~
1
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
W
Enchantment
Enchantment
4
3W
WOT~
1
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
W
Enchantment
Enchantment
4
3W
WOT~
1
Earthquake
Earthquake deals X damage to each creature without flying and each player.
R
Sorcery
Sorcery
1
XR
PMDA~
3
Nicol Bolas
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
BRU
Legendary Creature — Elder Dragon
Creature
8
2UUBBRR
7/7
PMDA~
2
Pouncing Jaguar
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
G
Creature — Cat
Creature
1
G
2/2
PMDA~
2
Serra Angel
Flying, vigilance
W
Creature — Angel
Creature
5
3WW
4/4
PMDA~
2
Ashiok, Wicked Manipulator
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.
−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."
−7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
B
Legendary Planeswalker — Ashiok
Planeswalker
5
3BB
5
WOE~
1
Ashiok, Wicked Manipulator
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.
−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."
−7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
B
Legendary Planeswalker — Ashiok
Planeswalker
5
3BB
5
WOE~
1
Cruel Somnophage // Can't Wake Up
B
Creature — Nightmare // Sorcery — Adventure
Creature
2
1B // 1U
*/*
WOE~
3
Cruel Somnophage // Can't Wake Up
B
Creature — Nightmare // Sorcery — Adventure
Creature
2
1B // 1U
*/*
WOE~
3
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
WOE~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
WOE~
0
Moonshaker Cavalry
Flying
When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
W
Creature — Spirit Knight
Creature
8
5WWW
6/6
WOE~
2
Moonshaker Cavalry
Flying
When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
W
Creature — Spirit Knight
Creature
8
5WWW
6/6
WOE~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
WOE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
WOE~
0
Restless Fortress
Restless Fortress enters the battlefield tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
Land
Land
0
WOE~
1
0
Restless Fortress
Restless Fortress enters the battlefield tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
Land
Land
0
WOE~
1
0
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
U
Sorcery
Sorcery
1
U
WOE~
3
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
U
Sorcery
Sorcery
1
U
WOE~
3
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
WOE~
0
Talion, the Kindly Lord
Flying
As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
BU
Legendary Creature — Faerie Noble
Creature
4
2UB
3/4
WOE~
2
Talion, the Kindly Lord
Flying
As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
BU
Legendary Creature — Faerie Noble
Creature
4
2UB
3/4
WOE~
2
Tough Cookie
When Tough Cookie enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{G}: Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
{2}, {T}, Sacrifice Tough Cookie: You gain 3 life.
G
Artifact Creature — Food Golem
Creature
2
1G
2/2
WOE~
2
Destroy Evil
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
W
Instant
Instant
2
1W
P30T~
3
Shivan Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Shivan Dragon gets +1/+0 until end of turn.
R
Creature — Dragon
Creature
6
4RR
5/5
P30T~
2