WAR
War of the Spark
Expansion
2019-05-03
Ahn-Crop Invader
WAR
2R
3.0
R
Creature - Zombie Minotaur Warrior
2/2
None
2
As long as it's your turn, Ahn-Crop Invader has first strike.
{1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.
Aid the Fallen
WAR
1B
2.0
B
Sorcery
None
3
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.
Ajani's Pridemate
WAR
1W
2.0
W
Creature - Cat Soldier
2/2
None
2
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Ajani, the Greathearted
WAR
2GW
4.0
G
W
Legendary Planeswalker - Ajani
5
1
Creatures you control have vigilance.
+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Ajani, the Greathearted
WAR
2GW
4.0
G
W
Legendary Planeswalker - Ajani
5
1
Creatures you control have vigilance.
+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Angrath's Rampage
WAR
BR
2.0
B
R
Sorcery
None
3
Choose one —
• Target player sacrifices an artifact.
• Target player sacrifices a creature.
• Target player sacrifices a planeswalker.
Angrath, Captain of Chaos
WAR
2B/RB/R
4.0
B
R
Legendary Planeswalker - Angrath
5
1
Creatures you control have menace.
−2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Angrath, Captain of Chaos
WAR
2B/RB/R
4.0
B
R
Legendary Planeswalker - Angrath
5
1
Creatures you control have menace.
−2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Arboreal Grazer
WAR
G
1.0
G
Creature - Beast
0/3
None
2
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
Arlinn's Wolf
WAR
2G
3.0
G
Creature - Wolf
3/2
None
2
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
Arlinn, Voice of the Pack
WAR
4GG
6.0
G
Legendary Planeswalker - Arlinn
7
1
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.
−2: Create a 2/2 green Wolf creature token.
Arlinn, Voice of the Pack
WAR
4GG
6.0
G
Legendary Planeswalker - Arlinn
7
1
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.
−2: Create a 2/2 green Wolf creature token.
Ashiok's Skulker
WAR
4U
5.0
U
Creature - Nightmare
3/5
None
2
{3}{U}: Ashiok's Skulker can't be blocked this turn.
Ashiok, Dream Render
WAR
1U/BU/B
3.0
B
U
Legendary Planeswalker - Ashiok
5
1
Spells and abilities your opponents control can't cause their controller to search their library.
−1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.
Ashiok, Dream Render
WAR
1U/BU/B
3.0
B
U
Legendary Planeswalker - Ashiok
5
1
Spells and abilities your opponents control can't cause their controller to search their library.
−1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.
Augur of Bolas
WAR
1U
2.0
U
Creature - Merfolk Wizard
1/3
None
2
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Aven Eternal
WAR
2U
3.0
U
Creature - Zombie Bird Warrior
2/2
None
2
Flying
When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Awakening of Vitu-Ghazi
WAR
3GG
5.0
G
Instant
None
3
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
Band Together
WAR
2G
3.0
G
Instant
None
3
Up to two target creatures you control each deal damage equal to their power to another target creature.
Banehound
WAR
B
1.0
B
Creature - Nightmare Hound
1/1
None
2
Lifelink, haste
Battlefield Promotion
WAR
1W
2.0
W
Instant
None
3
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
Bioessence Hydra
WAR
3GU
5.0
G
U
Creature - Hydra Mutant
4/4
None
2
Trample
Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.
Blast Zone
WAR
0.0
Land
None
0
Blast Zone enters the battlefield with a charge counter on it.
{T}: Add {C}.
{X}{X}, {T}: Put X charge counters on Blast Zone.
{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.
Bleeding Edge
WAR
1BB
3.0
B
Sorcery
None
3
Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Blindblast
WAR
2R
3.0
R
Instant
None
3
Blindblast deals 1 damage to target creature. That creature can't block this turn.
Draw a card.
Bloom Hulk
WAR
3G
4.0
G
Creature - Plant Elemental
4/4
None
2
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Bolas's Citadel
WAR
3BBB
6.0
B
Legendary Artifact
None
1
You may look at the top card of your library any time.
You may play the top card of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost.
{T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Bolt Bend
WAR
3R
4.0
R
Instant
None
3
This spell costs {3} less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Bond of Discipline
WAR
4W
5.0
W
Sorcery
None
3
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Bond of Flourishing
WAR
1G
2.0
G
Sorcery
None
3
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
Bond of Insight
WAR
3U
4.0
U
Sorcery
None
3
Each player puts the top four cards of their library into their graveyard. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
Bond of Passion
WAR
4RR
6.0
R
Sorcery
None
3
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
Bond of Revival
WAR
4B
5.0
B
Sorcery
None
3
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
Bulwark Giant
WAR
5W
6.0
W
Creature - Giant Soldier
3/6
None
2
When Bulwark Giant enters the battlefield, you gain 5 life.
Burning Prophet
WAR
1R
2.0
R
Creature - Human Wizard
1/3
None
2
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
Callous Dismissal
WAR
1U
2.0
U
Sorcery
None
3
Return target nonland permanent to its owner's hand.
Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Casualties of War
WAR
2BBGG
6.0
B
G
Sorcery
None
3
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
Centaur Nurturer
WAR
3G
4.0
G
Creature - Centaur Druid
2/4
None
2
When Centaur Nurturer enters the battlefield, you gain 3 life.
{T}: Add one mana of any color.
Chainwhip Cyclops
WAR
4R
5.0
R
Creature - Cyclops Warrior
4/4
None
2
{3}{R}: Target creature can't block this turn.
Challenger Troll
WAR
4G
5.0
G
Creature - Troll
6/5
None
2
Each creature you control with power 4 or greater can't be blocked by more than one creature.
Chandra's Pyrohelix
WAR
1R
2.0
R
Instant
None
3
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
Chandra's Triumph
WAR
1R
2.0
R
Instant
None
3
Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage to that permanent instead if you control a Chandra planeswalker.
Chandra, Fire Artisan
WAR
2RR
4.0
R
Legendary Planeswalker - Chandra
4
1
Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker.
+1: Exile the top card of your library. You may play it this turn.
−7: Exile the top seven cards of your library. You may play them this turn.
Chandra, Fire Artisan
WAR
2RR
4.0
R
Legendary Planeswalker - Chandra
4
1
Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker.
+1: Exile the top card of your library. You may play it this turn.
−7: Exile the top seven cards of your library. You may play them this turn.
Charity Extractor
WAR
3B
4.0
B
Creature - Human Knight
1/5
None
2
Lifelink
Charmed Stray
WAR
W
1.0
W
Creature - Cat
1/1
None
2
Lifelink
When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.
Command the Dreadhorde
WAR
4BB
6.0
B
Sorcery
None
3
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control.
Commence the Endgame
WAR
4UU
6.0
U
Instant
None
3
This spell can't be countered.
Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Contentious Plan
WAR
1U
2.0
U
Sorcery
None
3
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Courage in Crisis
WAR
2G
3.0
G
Sorcery
None
3
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Cruel Celebrant
WAR
WB
2.0
B
W
Creature - Vampire
1/2
None
2
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Crush Dissent
WAR
3U
4.0
U
Instant
None
3
Counter target spell unless its controller pays {2}.
Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Cyclops Electromancer
WAR
4R
5.0
R
Creature - Cyclops Wizard
4/2
None
2
When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Davriel's Shadowfugue
WAR
3B
4.0
B
Sorcery
None
3
Target player discards two cards and loses 2 life.
Davriel, Rogue Shadowmage
WAR
2B
3.0
B
Legendary Planeswalker - Davriel
3
1
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.
−1: Target player discards a card.
Davriel, Rogue Shadowmage
WAR
2B
3.0
B
Legendary Planeswalker - Davriel
3
1
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.
−1: Target player discards a card.
Deathsprout
WAR
1BBG
4.0
B
G
Instant
None
3
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Defiant Strike
WAR
W
1.0
W
Instant
None
3
Target creature gets +1/+0 until end of turn.
Draw a card.
Deliver Unto Evil
WAR
2B
3.0
B
Sorcery
None
3
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.
Exile Deliver Unto Evil.
Demolish
WAR
3R
4.0
R
Sorcery
None
3
Destroy target artifact or land.
Despark
WAR
WB
2.0
B
W
Instant
None
3
Exile target permanent with converted mana cost 4 or greater.
Desperate Lunge
WAR
1W
2.0
W
Instant
None
3
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Devouring Hellion
WAR
2R
3.0
R
Creature - Hellion
2/2
None
2
As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
Divine Arrow
WAR
1W
2.0
W
Instant
None
3
Divine Arrow deals 4 damage to target attacking or blocking creature.
Domri's Ambush
WAR
RG
2.0
G
R
Sorcery
None
3
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
Domri, Anarch of Bolas
WAR
1RG
3.0
G
R
Legendary Planeswalker - Domri
3
1
Creatures you control get +1/+0.
+1: Add {R} or {G}. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.
Domri, Anarch of Bolas
WAR
1RG
3.0
G
R
Legendary Planeswalker - Domri
3
1
Creatures you control get +1/+0.
+1: Add {R} or {G}. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.
Dovin's Veto
WAR
WU
2.0
U
W
Instant
None
3
This spell can't be countered.
Counter target noncreature spell.
Dovin, Hand of Control
WAR
2W/U
3.0
U
W
Legendary Planeswalker - Dovin
5
1
Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast.
−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Dovin, Hand of Control
WAR
2W/U
3.0
U
W
Legendary Planeswalker - Dovin
5
1
Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast.
−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Dreadhorde Arcanist
WAR
1R
2.0
R
Creature - Zombie Wizard
1/3
None
2
Trample
Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
Dreadhorde Butcher
WAR
BR
2.0
B
R
Creature - Zombie Warrior
1/1
None
2
Haste
Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.
Dreadhorde Invasion
WAR
1B
2.0
B
Enchantment
None
1
At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Dreadhorde Twins
WAR
3R
4.0
R
Creature - Zombie Jackal Warrior
2/2
None
2
When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have trample.
Dreadmalkin
WAR
B
1.0
B
Creature - Zombie Cat
1/1
None
2
Menace (This creature can't be blocked except by two or more creatures.)
{2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
Duskmantle Operative
WAR
1B
2.0
B
Creature - Human Rogue
2/2
None
2
Duskmantle Operative can't be blocked by creatures with power 4 or greater.
Elite Guardmage
WAR
2WU
4.0
U
W
Creature - Human Wizard
2/3
None
2
Flying
When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.
Emergence Zone
WAR
0.0
Land
None
0
{T}: Add {C}.
{1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
Enforcer Griffin
WAR
4W
5.0
W
Creature - Griffin
3/4
None
2
Flying
Enter the God-Eternals
WAR
2UUB
5.0
B
U
Sorcery
None
3
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Erratic Visionary
WAR
1U
2.0
U
Creature - Human Wizard
1/3
None
2
{1}{U}, {T}: Draw a card, then discard a card.
Eternal Skylord
WAR
4U
5.0
U
Creature - Zombie Wizard
3/3
None
2
When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have flying.
Eternal Taskmaster
WAR
1B
2.0
B
1
Creature - Zombie
2/3
None
2
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
Evolution Sage
WAR
2G
3.0
G
Creature - Elf Druid
3/2
None
2
Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Fblthp, the Lost
WAR
1U
2.0
U
Legendary Creature - Homunculus
1/1
None
2
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Feather, the Redeemed
WAR
RWW
3.0
R
W
Legendary Creature - Angel
3/4
None
2
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Finale of Devastation
WAR
XGG
2.0
G
Sorcery
None
3
Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Finale of Eternity
WAR
XBB
2.0
B
Sorcery
None
3
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
Finale of Glory
WAR
XWW
2.0
W
Sorcery
None
3
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
Finale of Promise
WAR
XRR
2.0
R
Sorcery
None
3
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a card cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Finale of Revelation
WAR
XUU
2.0
U
Sorcery
None
3
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Firemind Vessel
WAR
4
4.0
1
Artifact
None
1
Firemind Vessel enters the battlefield tapped.
{T}: Add two mana of different colors.
Flux Channeler
WAR
2U
3.0
U
Creature - Human Wizard
2/2
None
2
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Forced Landing
WAR
1G
2.0
G
Instant
None
3
Put target creature with flying on the bottom of its owner's library.
Forest
WAR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
WAR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
WAR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Gateway Plaza
WAR
0.0
1
Land - Gate
None
0
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Giant Growth
WAR
G
1.0
G
Instant
None
3
Target creature gets +3/+3 until end of turn.
Gideon Blackblade
WAR
1WW
3.0
W
Legendary Planeswalker - Gideon
4
1
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.
Gideon Blackblade
WAR
1WW
3.0
W
Legendary Planeswalker - Gideon
4
1
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.
Gideon's Battle Cry
WAR
2WW
4.0
W
Sorcery
None
3
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Gideon's Company
WAR
3W
4.0
W
Creature - Human Soldier
3/3
None
2
Whenever you gain life, put two +1/+1 counters on Gideon's Company.
{3}{W}: Put a loyalty counter on target Gideon planeswalker.
Gideon's Sacrifice
WAR
W
1.0
W
Instant
None
3
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Gideon's Triumph
WAR
1W
2.0
W
Instant
None
3
Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead.
Gideon, the Oathsworn
WAR
4WW
6.0
W
Legendary Planeswalker - Gideon
4
1
Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures.
+2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.)
−9: Exile Gideon, the Oathsworn and each creature your opponents control.
Gleaming Overseer
WAR
1UB
3.0
B
U
Creature - Zombie Wizard
1/4
None
2
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
Goblin Assailant
WAR
1R
2.0
R
Creature - Goblin Warrior
2/2
None
2
Goblin Assault Team
WAR
3R
4.0
R
Creature - Goblin Warrior
4/1
None
2
Haste
When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.
God-Eternal Bontu
WAR
3BB
5.0
B
Legendary Creature - Zombie God
5/6
None
2
Menace
When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
God-Eternal Kefnet
WAR
2UU
4.0
U
Legendary Creature - Zombie God
4/5
None
2
Flying
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
God-Eternal Oketra
WAR
3WW
5.0
W
Legendary Creature - Zombie God
3/6
None
2
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
God-Eternal Rhonas
WAR
3GG
5.0
G
Legendary Creature - Zombie God
5/5
None
2
Deathtouch
When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
God-Pharaoh's Statue
WAR
6
6.0
Legendary Artifact
None
1
Spells your opponents cast cost {2} more to cast.
At the beginning of your end step, each opponent loses 1 life.
Grateful Apparition
WAR
1W
2.0
W
Creature - Spirit
1/1
None
2
Flying
Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Grim Initiate
WAR
R
1.0
R
Creature - Zombie Warrior
1/1
None
2
First strike
When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Guild Globe
WAR
2
2.0
Artifact
None
1
When Guild Globe enters the battlefield, draw a card.
{2}, {T}, Sacrifice Guild Globe: Add two mana of different colors.
Guildpact Informant
WAR
2U
3.0
U
Creature - Faerie Rogue
1/1
None
2
Flying
Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Heartfire
WAR
1R
2.0
R
Instant
None
3
As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Heartfire deals 4 damage to any target.
Heartwarming Redemption
WAR
2RW
4.0
R
W
Instant
None
3
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Herald of the Dreadhorde
WAR
3B
4.0
B
Creature - Zombie Warrior
3/2
None
2
When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Honor the God-Pharaoh
WAR
2R
3.0
R
Sorcery
None
3
As an additional cost to cast this spell, discard a card.
Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Huatli's Raptor
WAR
GW
2.0
G
W
Creature - Dinosaur
2/3
None
2
Vigilance
When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Huatli, the Sun's Heart
WAR
2G/W
3.0
G
W
Legendary Planeswalker - Huatli
7
1
Each creature you control assigns combat damage equal to its toughness rather than its power.
−3: You gain life equal to the greatest toughness among creatures you control.
Huatli, the Sun's Heart
WAR
2G/W
3.0
G
W
Legendary Planeswalker - Huatli
7
1
Each creature you control assigns combat damage equal to its toughness rather than its power.
−3: You gain life equal to the greatest toughness among creatures you control.
Ignite the Beacon
WAR
4W
5.0
W
Instant
None
3
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library.
Ilharg, the Raze-Boar
WAR
3RR
5.0
R
Legendary Creature - Boar God
6/6
None
2
Trample
Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Interplanar Beacon
WAR
0.0
Land
None
0
Whenever you cast a planeswalker spell, you gain 1 life.
{T}: Add {C}.
{1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Invade the City
WAR
1UR
3.0
R
U
Sorcery
None
3
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Invading Manticore
WAR
5R
6.0
R
Creature - Zombie Manticore
4/5
None
2
When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Iron Bully
WAR
3
3.0
Artifact Creature - Golem
1/1
None
2
Menace (This creature can't be blocked except by two or more creatures.)
When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
Ironclad Krovod
WAR
3W
4.0
W
Creature - Beast
2/5
None
2
Island
WAR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
WAR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
WAR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Jace's Projection
WAR
2UU
4.0
U
Creature - Wizard Illusion
2/2
None
2
Whenever you draw a card, put a +1/+1 counter on Jace's Projection.
{3}{U}: Put a loyalty counter on target Jace planeswalker.
Jace's Ruse
WAR
3UU
5.0
U
Sorcery
None
3
Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Jace's Triumph
WAR
2U
3.0
U
Sorcery
None
3
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Jace, Arcane Strategist
WAR
4UU
6.0
U
Legendary Planeswalker - Jace
4
1
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.
+1: Draw a card.
−7: Creatures you control can't be blocked this turn.
Jace, Wielder of Mysteries
WAR
1UUU
4.0
U
Legendary Planeswalker - Jace
4
1
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player puts the top two cards of their library into their graveyard. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Jace, Wielder of Mysteries
WAR
1UUU
4.0
U
Legendary Planeswalker - Jace
4
1
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player puts the top two cards of their library into their graveyard. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Jaya's Greeting
WAR
1R
2.0
R
Instant
None
3
Jaya's Greeting deals 3 damage to target creature. Scry 1.
Jaya, Venerated Firemage
WAR
4R
5.0
R
Legendary Planeswalker - Jaya
5
1
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
−2: Jaya, Venerated Firemage deals 2 damage to any target.
Jaya, Venerated Firemage
WAR
4R
5.0
R
Legendary Planeswalker - Jaya
5
1
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
−2: Jaya, Venerated Firemage deals 2 damage to any target.
Jiang Yanggu, Wildcrafter
WAR
2G
3.0
G
Legendary Planeswalker - Yanggu
3
1
Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color."
−1: Put a +1/+1 counter on target creature.
Jiang Yanggu, Wildcrafter
WAR
2G
3.0
G
Legendary Planeswalker - Yanggu
3
1
Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color."
−1: Put a +1/+1 counter on target creature.
Karn's Bastion
WAR
0.0
Land
None
0
{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Karn, the Great Creator
WAR
4
4.0
Legendary Planeswalker - Karn
5
1
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
−2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.
Karn, the Great Creator
WAR
4
4.0
Legendary Planeswalker - Karn
5
1
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
−2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.
Kasmina's Transmutation
WAR
1U
2.0
U
Enchantment - Aura
None
1
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
Kasmina, Enigmatic Mentor
WAR
3U
4.0
U
Legendary Planeswalker - Kasmina
5
1
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.
−2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Kasmina, Enigmatic Mentor
WAR
3U
4.0
U
Legendary Planeswalker - Kasmina
5
1
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.
−2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Kaya's Ghostform
WAR
B
1.0
B
Enchantment - Aura
None
1
Enchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Kaya, Bane of the Dead
WAR
3W/BW/BW/B
6.0
B
W
Legendary Planeswalker - Kaya
7
1
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
−3: Exile target creature.
Kaya, Bane of the Dead
WAR
3W/BW/BW/B
6.0
B
W
Legendary Planeswalker - Kaya
7
1
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
−3: Exile target creature.
Kiora's Dambreaker
WAR
5U
6.0
U
Creature - Leviathan
5/6
None
2
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Kiora, Behemoth Beckoner
WAR
2G/U
3.0
G
U
Legendary Planeswalker - Kiora
7
1
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
−1: Untap target permanent.
Kiora, Behemoth Beckoner
WAR
2G/U
3.0
G
U
Legendary Planeswalker - Kiora
7
1
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
−1: Untap target permanent.
Kraul Stinger
WAR
2G
3.0
G
Creature - Insect Assassin
2/2
None
2
Deathtouch
Krenko, Tin Street Kingpin
WAR
2R
3.0
R
Legendary Creature - Goblin
1/2
None
2
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Kronch Wrangler
WAR
1G
2.0
G
Creature - Human Warrior
2/1
None
2
Trample
Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
Law-Rune Enforcer
WAR
W
1.0
W
Creature - Human Soldier
1/2
None
2
{1}, {T}: Tap target creature with converted mana cost 2 or greater.
Lazotep Behemoth
WAR
4B
5.0
B
Creature - Zombie Hippo
5/4
None
2
Lazotep Plating
WAR
1U
2.0
U
Instant
None
3
Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Lazotep Reaver
WAR
1B
2.0
B
Creature - Zombie Beast
1/2
None
2
When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Leyline Prowler
WAR
1BG
3.0
B
G
Creature - Nightmare Beast
2/3
None
2
Deathtouch, lifelink
{T}: Add one mana of any color.
Liliana's Triumph
WAR
1B
2.0
B
Instant
None
3
Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card.
Liliana, Dreadhorde General
WAR
4BB
6.0
B
Legendary Planeswalker - Liliana
6
1
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Liliana, Dreadhorde General
WAR
4BB
6.0
B
Legendary Planeswalker - Liliana
6
1
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Living Twister
WAR
RRG
3.0
G
R
Creature - Elemental
2/5
None
2
{1}{R}, Discard a land card: Living Twister deals 2 damage to any target.
{G}: Return a tapped land you control to its owner's hand.
Loxodon Sergeant
WAR
3W
4.0
W
Creature - Elephant Soldier
3/3
None
2
Vigilance
When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn.
Makeshift Battalion
WAR
2W
3.0
W
Creature - Human Soldier
3/2
None
2
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
Mana Geode
WAR
3
3.0
Artifact
None
1
When Mana Geode enters the battlefield, scry 1.
{T}: Add one mana of any color.
Martyr for the Cause
WAR
1W
2.0
W
Creature - Human Soldier
2/2
None
2
When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Massacre Girl
WAR
3BB
5.0
B
Legendary Creature - Human Assassin
4/4
None
2
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Mayhem Devil
WAR
1BR
3.0
B
R
Creature - Devil
3/3
None
2
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
Merfolk Skydiver
WAR
GU
2.0
G
U
Creature - Merfolk Mutant
1/1
None
2
Flying
When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
{3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Mizzium Tank
WAR
1RR
3.0
R
Artifact - Vehicle
3/2
None
1
Trample
Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Mobilized District
WAR
0.0
Land
None
0
{T}: Add {C}.
{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
Mountain
WAR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
WAR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
WAR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mowu, Loyal Companion
WAR
3G
4.0
G
Legendary Creature - Hound
3/3
None
2
Trample, vigilance
If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
Naga Eternal
WAR
2U
3.0
U
Creature - Zombie Naga
3/2
None
2
Nahiri's Stoneblades
WAR
1R
2.0
R
Instant
None
3
Up to two target creatures each get +2/+0 until end of turn.
Nahiri, Storm of Stone
WAR
2R/WR/W
4.0
R
W
Legendary Planeswalker - Nahiri
6
1
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate.
−X: Nahiri, Storm of Stone deals X damage to target tapped creature.
Nahiri, Storm of Stone
WAR
2R/WR/W
4.0
R
W
Legendary Planeswalker - Nahiri
6
1
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate.
−X: Nahiri, Storm of Stone deals X damage to target tapped creature.
Narset's Reversal
WAR
UU
2.0
U
Instant
None
3
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Narset, Parter of Veils
WAR
1UU
3.0
U
Legendary Planeswalker - Narset
5
1
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Narset, Parter of Veils
WAR
1UU
3.0
U
Legendary Planeswalker - Narset
5
1
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Neheb, Dreadhorde Champion
WAR
2RR
4.0
R
Legendary Creature - Zombie Minotaur Warrior
5/4
None
2
Trample
Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
Neoform
WAR
GU
2.0
G
U
Sorcery
None
3
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library.
New Horizons
WAR
2G
3.0
G
Enchantment - Aura
None
1
Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "{T}: Add two mana of any one color."
Nicol Bolas, Dragon-God
WAR
UBBBR
5.0
B
R
U
Legendary Planeswalker - Bolas
4
1
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Nicol Bolas, Dragon-God
WAR
UBBBR
5.0
B
R
U
Legendary Planeswalker - Bolas
4
1
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Nissa's Triumph
WAR
GG
2.0
G
Sorcery
None
3
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle your library.
Nissa, Who Shakes the World
WAR
3GG
5.0
G
Legendary Planeswalker - Nissa
5
1
Whenever you tap a Forest for mana, add an additional {G}.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.
Nissa, Who Shakes the World
WAR
3GG
5.0
G
Legendary Planeswalker - Nissa
5
1
Whenever you tap a Forest for mana, add an additional {G}.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.
Niv-Mizzet Reborn
WAR
WUBRG
5.0
B
G
R
U
W
Legendary Creature - Dragon Avatar
6/6
None
2
Flying
When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
No Escape
WAR
2U
3.0
U
Instant
None
3
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Scry 1.
Oath of Kaya
WAR
1WB
3.0
B
W
Legendary Enchantment
None
1
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.
Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.
Ob Nixilis's Cruelty
WAR
2B
3.0
B
Instant
None
3
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Ob Nixilis, the Hate-Twisted
WAR
3BB
5.0
B
Legendary Planeswalker - Nixilis
5
1
Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player.
−2: Destroy target creature. Its controller draws two cards.
Ob Nixilis, the Hate-Twisted
WAR
3BB
5.0
B
Legendary Planeswalker - Nixilis
5
1
Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player.
−2: Destroy target creature. Its controller draws two cards.
Orzhov Guildgate
WAR
0.0
1
Land - Gate
None
0
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
Paradise Druid
WAR
1G
2.0
G
Creature - Elf Druid
2/1
None
2
Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.)
{T}: Add one mana of any color.
Parhelion II
WAR
6WW
8.0
W
Legendary Artifact - Vehicle
5/5
None
1
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Plains
WAR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
WAR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
WAR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Planewide Celebration
WAR
5GG
7.0
G
Sorcery
None
3
Choose four. You may choose the same mode more than once.
• Create a 2/2 Citizen creature token that's all colors.
• Return target permanent card from your graveyard to your hand.
• Proliferate.
• You gain 4 life.
Pledge of Unity
WAR
1GW
3.0
G
W
Instant
None
3
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
Pollenbright Druid
WAR
1G
2.0
G
Creature - Elf Druid
1/1
None
2
When Pollenbright Druid enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pouncing Lynx
WAR
1W
2.0
W
Creature - Cat
2/1
None
2
As long as it's your turn, Pouncing Lynx has first strike.
Price of Betrayal
WAR
B
1.0
B
Sorcery
None
3
Remove up to five counters from target artifact, creature, planeswalker, or opponent.
Primordial Wurm
WAR
4GG
6.0
G
Creature - Wurm
7/6
None
2
Prismite
WAR
2
2.0
Artifact Creature - Golem
2/1
None
2
{2}: Add one mana of any color.
Prison Realm
WAR
2W
3.0
W
Enchantment
None
1
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.
When Prison Realm enters the battlefield, scry 1.
Raging Kronch
WAR
2R
3.0
R
Creature - Beast
4/3
None
2
Raging Kronch can't attack alone.
Ral's Outburst
WAR
2UR
4.0
R
U
Instant
None
3
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Ral, Storm Conduit
WAR
2UR
4.0
R
U
Legendary Planeswalker - Ral
4
1
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Ral, Storm Conduit
WAR
2UR
4.0
R
U
Legendary Planeswalker - Ral
4
1
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Rally of Wings
WAR
1W
2.0
W
Instant
None
3
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Ravnica at War
WAR
3W
4.0
W
Sorcery
None
3
Exile all multicolored permanents.
Relentless Advance
WAR
3U
4.0
U
Sorcery
None
3
Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Rescuer Sphinx
WAR
2UU
4.0
U
Creature - Sphinx
3/2
None
2
Flying
As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.
Return to Nature
WAR
1G
2.0
G
Instant
None
3
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Rising Populace
WAR
2W
3.0
W
Creature - Human
2/2
None
2
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
Roalesk, Apex Hybrid
WAR
2GGU
5.0
G
U
Legendary Creature - Human Mutant
4/5
None
2
Flying, trample
When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Role Reversal
WAR
UUR
3.0
R
U
Sorcery
None
3
Exchange control of two target permanents that share a permanent type.
Rubblebelt Rioters
WAR
1RG
3.0
G
R
Creature - Human Berserker
0/4
None
2
Haste
Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
Saheeli's Silverwing
WAR
4
4.0
Artifact Creature - Drake
2/3
None
2
Flying
When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.
Saheeli, Sublime Artificer
WAR
1U/RU/R
3.0
R
U
Legendary Planeswalker - Saheeli
5
1
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Saheeli, Sublime Artificer
WAR
1U/RU/R
3.0
R
U
Legendary Planeswalker - Saheeli
5
1
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Samut's Sprint
WAR
R
1.0
R
Instant
None
3
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Samut, Tyrant Smasher
WAR
2R/GR/G
4.0
G
R
Legendary Planeswalker - Samut
5
1
Creatures you control have haste.
−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Samut, Tyrant Smasher
WAR
2R/GR/G
4.0
G
R
Legendary Planeswalker - Samut
5
1
Creatures you control have haste.
−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Sarkhan the Masterless
WAR
3RR
5.0
R
Legendary Planeswalker - Sarkhan
5
1
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.
Sarkhan the Masterless
WAR
3RR
5.0
R
Legendary Planeswalker - Sarkhan
5
1
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.
Sarkhan's Catharsis
WAR
4R
5.0
R
Instant
None
3
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
Shriekdiver
WAR
2B
3.0
B
Creature - Zombie Bird Warrior
2/1
None
2
Flying
{1}: Shriekdiver gains haste until end of turn.
Silent Submersible
WAR
UU
2.0
U
Artifact - Vehicle
2/3
None
1
Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Simic Guildgate
WAR
0.0
1
Land - Gate
None
0
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
Single Combat
WAR
3WW
5.0
W
Sorcery
None
3
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Sky Theater Strix
WAR
1U
2.0
U
Creature - Bird
1/2
None
2
Flying
Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.
Snarespinner
WAR
1G
2.0
G
Creature - Spider
1/3
None
2
Reach
Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
Solar Blaze
WAR
2RW
4.0
R
W
Sorcery
None
3
Each creature deals damage to itself equal to its power.
Sorin's Thirst
WAR
BB
2.0
B
Instant
None
3
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
Sorin, Vengeful Bloodlord
WAR
2WB
4.0
B
W
Legendary Planeswalker - Sorin
4
1
As long as it's your turn, creatures and planeswalkers you control have lifelink.
+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.
−X: Return target creature card with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
Sorin, Vengeful Bloodlord
WAR
2WB
4.0
B
W
Legendary Planeswalker - Sorin
4
1
As long as it's your turn, creatures and planeswalkers you control have lifelink.
+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.
−X: Return target creature card with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
Soul Diviner
WAR
UB
2.0
B
U
Creature - Zombie Wizard
2/3
None
2
{T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
Spark Double
WAR
3U
4.0
U
Creature - Illusion
0/0
None
2
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary.
Spark Harvest
WAR
B
1.0
B
Sorcery
None
3
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.
Destroy target creature or planeswalker.
Spark Reaper
WAR
2B
3.0
B
Creature - Zombie
2/3
None
2
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
Spellgorger Weird
WAR
2R
3.0
R
Creature - Weird
2/2
None
2
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
Spellkeeper Weird
WAR
2U
3.0
U
Creature - Weird
1/4
None
2
{2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
Steady Aim
WAR
1G
2.0
G
Instant
None
3
Untap target creature. It gets +1/+4 and gains reach until end of turn.
Stealth Mission
WAR
2U
3.0
U
Sorcery
None
3
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
Storm the Citadel
WAR
4G
5.0
G
Sorcery
None
3
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
Storrev, Devkarin Lich
WAR
1BBG
4.0
B
G
Legendary Creature - Zombie Elf Wizard
5/4
None
2
Trample
Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
Sunblade Angel
WAR
5W
6.0
W
Creature - Angel
3/3
None
2
Flying, first strike, vigilance, lifelink
Swamp
WAR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
WAR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
WAR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Tamiyo's Epiphany
WAR
3U
4.0
U
Sorcery
None
3
Scry 4, then draw two cards.
Tamiyo, Collector of Tales
WAR
2GU
4.0
G
U
Legendary Planeswalker - Tamiyo
5
1
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.
+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.
Tamiyo, Collector of Tales
WAR
2GU
4.0
G
U
Legendary Planeswalker - Tamiyo
5
1
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.
+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.
Teferi's Time Twist
WAR
1U
2.0
U
Instant
None
3
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
Teferi, Time Raveler
WAR
1WU
3.0
U
W
Legendary Planeswalker - Teferi
4
1
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Teferi, Time Raveler
WAR
1WU
3.0
U
W
Legendary Planeswalker - Teferi
4
1
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Tenth District Legionnaire
WAR
RW
2.0
R
W
Creature - Human Soldier
2/2
None
2
Haste
Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
Teyo's Lightshield
WAR
2W
3.0
W
Creature - Illusion
0/3
None
2
When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.
Teyo, the Shieldmage
WAR
2W
3.0
W
Legendary Planeswalker - Teyo
5
1
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
−2: Create a 0/3 white Wall creature token with defender.
Teyo, the Shieldmage
WAR
2W
3.0
W
Legendary Planeswalker - Teyo
5
1
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
−2: Create a 0/3 white Wall creature token with defender.
Tezzeret, Master of the Bridge
WAR
4UB
6.0
B
U
Legendary Planeswalker - Tezzeret
5
1
Creature and planeswalker spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)
+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
The Elderspell
WAR
BB
2.0
B
Sorcery
None
3
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
The Wanderer
WAR
3W
4.0
W
Legendary Planeswalker
5
1
Prevent all noncombat damage that would be dealt to you and other permanents you control.
−2: Exile target creature with power 4 or greater.
The Wanderer
WAR
3W
4.0
W
Legendary Planeswalker
5
1
Prevent all noncombat damage that would be dealt to you and other permanents you control.
−2: Exile target creature with power 4 or greater.
Thunder Drake
WAR
3U
4.0
U
Creature - Elemental Drake
2/3
None
2
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.
Thundering Ceratok
WAR
4G
5.0
G
Creature - Rhino
4/5
None
2
Trample
When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
Tibalt's Rager
WAR
1R
2.0
R
Creature - Devil
1/2
None
2
When Tibalt's Rager dies, it deals 1 damage to any target.
{1}{R}: Tibalt's Rager gets +2/+0 until end of turn.
Tibalt, Rakish Instigator
WAR
2R
3.0
R
Legendary Planeswalker - Tibalt
5
1
Your opponents can't gain life.
−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Tibalt, Rakish Instigator
WAR
2R
3.0
R
Legendary Planeswalker - Tibalt
5
1
Your opponents can't gain life.
−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Time Wipe
WAR
2WWU
5.0
U
W
Sorcery
None
3
Return a creature you control to its owner's hand, then destroy all creatures.
Tithebearer Giant
WAR
5B
6.0
B
Creature - Giant Warrior
4/5
None
2
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
Toll of the Invasion
WAR
2B
3.0
B
Sorcery
None
3
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Tolsimir, Friend to Wolves
WAR
2GGW
5.0
G
W
Legendary Creature - Elf Scout
3/3
None
2
When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.
Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.
Tomik, Distinguished Advokist
WAR
WW
2.0
W
Legendary Creature - Human Advisor
2/3
None
2
Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.
Topple the Statue
WAR
2W
3.0
W
Instant
None
3
Tap target permanent. If it's an artifact, destroy it.
Draw a card.
Totally Lost
WAR
4U
5.0
U
Instant
None
3
Put target nonland permanent on top of its owner's library.
Trusted Pegasus
WAR
2W
3.0
W
Creature - Pegasus
2/2
None
2
Flying
Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
Turret Ogre
WAR
3R
4.0
R
Creature - Ogre Warrior
4/3
None
2
Reach
When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
Tyrant's Scorn
WAR
UB
2.0
B
U
Instant
None
3
Choose one —
• Destroy target creature with converted mana cost 3 or less.
• Return target creature to its owner's hand.
Ugin's Conjurant
WAR
X
0.0
Creature - Spirit Monk
0/0
None
2
Ugin's Conjurant enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.
Ugin, the Ineffable
WAR
6
6.0
Legendary Planeswalker - Ugin
4
1
Colorless spells you cast cost {2} less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Ugin, the Ineffable
WAR
6
6.0
Legendary Planeswalker - Ugin
4
1
Colorless spells you cast cost {2} less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Unlikely Aid
WAR
1B
2.0
B
Instant
None
3
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Vampire Opportunist
WAR
1B
2.0
B
Creature - Vampire
2/1
None
2
{6}{B}: Each opponent loses 2 life and you gain 2 life.
Vivien's Arkbow
WAR
1G
2.0
G
Legendary Artifact
None
1
{X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Vivien's Grizzly
WAR
2G
3.0
G
Creature - Bear Spirit
2/3
None
2
{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
Vivien, Champion of the Wilds
WAR
2G
3.0
G
Legendary Planeswalker - Vivien
4
1
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains vigilance and reach.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature card.
Vivien, Champion of the Wilds
WAR
2G
3.0
G
Legendary Planeswalker - Vivien
4
1
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains vigilance and reach.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature card.
Vizier of the Scorpion
WAR
2B
3.0
B
Creature - Zombie Wizard
1/1
None
2
When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have deathtouch.
Vraska's Finisher
WAR
2B
3.0
B
Creature - Gorgon Assassin
3/2
None
2
When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Vraska, Swarm's Eminence
WAR
2B/GB/G
4.0
B
G
Legendary Planeswalker - Vraska
5
1
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.
−2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
Vraska, Swarm's Eminence
WAR
2B/GB/G
4.0
B
G
Legendary Planeswalker - Vraska
5
1
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.
−2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
Wall of Runes
WAR
U
1.0
U
Creature - Wall
0/4
None
2
Defender
When Wall of Runes enters the battlefield, scry 1.
Wanderer's Strike
WAR
4W
5.0
W
Sorcery
None
3
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
War Screecher
WAR
1W
2.0
W
Creature - Bird
1/3
None
2
Flying
{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
Wardscale Crocodile
WAR
4G
5.0
G
Creature - Crocodile
5/3
None
2
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Widespread Brutality
WAR
1BRR
4.0
B
R
Sorcery
None
3
Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)