WAR War of the Spark Expansion 2019-05-03 Ahn-Crop Invader WAR 2R 3.0 R Creature - Zombie Minotaur Warrior 2/2 None 2 As long as it's your turn, Ahn-Crop Invader has first strike. {1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn. Aid the Fallen WAR 1B 2.0 B Sorcery None 3 Choose one or both — • Return target creature card from your graveyard to your hand. • Return target planeswalker card from your graveyard to your hand. Ajani's Pridemate WAR 1W 2.0 W Creature - Cat Soldier 2/2 None 2 Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. Ajani, the Greathearted WAR 2GW 4.0 G W Legendary Planeswalker - Ajani 5 1 Creatures you control have vigilance. +1: You gain 3 life. −2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. Ajani, the Greathearted WAR 2GW 4.0 G W Legendary Planeswalker - Ajani 5 1 Creatures you control have vigilance. +1: You gain 3 life. −2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. Angrath's Rampage WAR BR 2.0 B R Sorcery None 3 Choose one — • Target player sacrifices an artifact. • Target player sacrifices a creature. • Target player sacrifices a planeswalker. Angrath, Captain of Chaos WAR 2B/RB/R 4.0 B R Legendary Planeswalker - Angrath 5 1 Creatures you control have menace. −2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Angrath, Captain of Chaos WAR 2B/RB/R 4.0 B R Legendary Planeswalker - Angrath 5 1 Creatures you control have menace. −2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Arboreal Grazer WAR G 1.0 G Creature - Beast 0/3 None 2 Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. Arlinn's Wolf WAR 2G 3.0 G Creature - Wolf 3/2 None 2 Arlinn's Wolf can't be blocked by creatures with power 2 or less. Arlinn, Voice of the Pack WAR 4GG 6.0 G Legendary Planeswalker - Arlinn 7 1 Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. −2: Create a 2/2 green Wolf creature token. Arlinn, Voice of the Pack WAR 4GG 6.0 G Legendary Planeswalker - Arlinn 7 1 Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. −2: Create a 2/2 green Wolf creature token. Ashiok's Skulker WAR 4U 5.0 U Creature - Nightmare 3/5 None 2 {3}{U}: Ashiok's Skulker can't be blocked this turn. Ashiok, Dream Render WAR 1U/BU/B 3.0 B U Legendary Planeswalker - Ashiok 5 1 Spells and abilities your opponents control can't cause their controller to search their library. −1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard. Ashiok, Dream Render WAR 1U/BU/B 3.0 B U Legendary Planeswalker - Ashiok 5 1 Spells and abilities your opponents control can't cause their controller to search their library. −1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard. Augur of Bolas WAR 1U 2.0 U Creature - Merfolk Wizard 1/3 None 2 When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Aven Eternal WAR 2U 3.0 U Creature - Zombie Bird Warrior 2/2 None 2 Flying When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Awakening of Vitu-Ghazi WAR 3GG 5.0 G Instant None 3 Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land. Band Together WAR 2G 3.0 G Instant None 3 Up to two target creatures you control each deal damage equal to their power to another target creature. Banehound WAR B 1.0 B Creature - Nightmare Hound 1/1 None 2 Lifelink, haste Battlefield Promotion WAR 1W 2.0 W Instant None 3 Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. Bioessence Hydra WAR 3GU 5.0 G U Creature - Hydra Mutant 4/4 None 2 Trample Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra. Blast Zone WAR 0.0 Land None 0 Blast Zone enters the battlefield with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on Blast Zone. {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone. Bleeding Edge WAR 1BB 3.0 B Sorcery None 3 Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Blindblast WAR 2R 3.0 R Instant None 3 Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card. Bloom Hulk WAR 3G 4.0 G Creature - Plant Elemental 4/4 None 2 When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Bolas's Citadel WAR 3BBB 6.0 B Legendary Artifact None 1 You may look at the top card of your library any time. You may play the top card of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life. Bolt Bend WAR 3R 4.0 R Instant None 3 This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target. Bond of Discipline WAR 4W 5.0 W Sorcery None 3 Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn. Bond of Flourishing WAR 1G 2.0 G Sorcery None 3 Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life. Bond of Insight WAR 3U 4.0 U Sorcery None 3 Each player puts the top four cards of their library into their graveyard. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight. Bond of Passion WAR 4RR 6.0 R Sorcery None 3 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target. Bond of Revival WAR 4B 5.0 B Sorcery None 3 Return target creature card from your graveyard to the battlefield. It gains haste until your next turn. Bulwark Giant WAR 5W 6.0 W Creature - Giant Soldier 3/6 None 2 When Bulwark Giant enters the battlefield, you gain 5 life. Burning Prophet WAR 1R 2.0 R Creature - Human Wizard 1/3 None 2 Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1. Callous Dismissal WAR 1U 2.0 U Sorcery None 3 Return target nonland permanent to its owner's hand. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Casualties of War WAR 2BBGG 6.0 B G Sorcery None 3 Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker. Centaur Nurturer WAR 3G 4.0 G Creature - Centaur Druid 2/4 None 2 When Centaur Nurturer enters the battlefield, you gain 3 life. {T}: Add one mana of any color. Chainwhip Cyclops WAR 4R 5.0 R Creature - Cyclops Warrior 4/4 None 2 {3}{R}: Target creature can't block this turn. Challenger Troll WAR 4G 5.0 G Creature - Troll 6/5 None 2 Each creature you control with power 4 or greater can't be blocked by more than one creature. Chandra's Pyrohelix WAR 1R 2.0 R Instant None 3 Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets. Chandra's Triumph WAR 1R 2.0 R Instant None 3 Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage to that permanent instead if you control a Chandra planeswalker. Chandra, Fire Artisan WAR 2RR 4.0 R Legendary Planeswalker - Chandra 4 1 Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker. +1: Exile the top card of your library. You may play it this turn. −7: Exile the top seven cards of your library. You may play them this turn. Chandra, Fire Artisan WAR 2RR 4.0 R Legendary Planeswalker - Chandra 4 1 Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker. +1: Exile the top card of your library. You may play it this turn. −7: Exile the top seven cards of your library. You may play them this turn. Charity Extractor WAR 3B 4.0 B Creature - Human Knight 1/5 None 2 Lifelink Charmed Stray WAR W 1.0 W Creature - Cat 1/1 None 2 Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. Command the Dreadhorde WAR 4BB 6.0 B Sorcery None 3 Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control. Commence the Endgame WAR 4UU 6.0 U Instant None 3 This spell can't be countered. Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Contentious Plan WAR 1U 2.0 U Sorcery None 3 Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card. Courage in Crisis WAR 2G 3.0 G Sorcery None 3 Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Cruel Celebrant WAR WB 2.0 B W Creature - Vampire 1/2 None 2 Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. Crush Dissent WAR 3U 4.0 U Instant None 3 Counter target spell unless its controller pays {2}. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Cyclops Electromancer WAR 4R 5.0 R Creature - Cyclops Wizard 4/2 None 2 When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. Davriel's Shadowfugue WAR 3B 4.0 B Sorcery None 3 Target player discards two cards and loses 2 life. Davriel, Rogue Shadowmage WAR 2B 3.0 B Legendary Planeswalker - Davriel 3 1 At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. −1: Target player discards a card. Davriel, Rogue Shadowmage WAR 2B 3.0 B Legendary Planeswalker - Davriel 3 1 At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. −1: Target player discards a card. Deathsprout WAR 1BBG 4.0 B G Instant None 3 Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Defiant Strike WAR W 1.0 W Instant None 3 Target creature gets +1/+0 until end of turn. Draw a card. Deliver Unto Evil WAR 2B 3.0 B Sorcery None 3 Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. Exile Deliver Unto Evil. Demolish WAR 3R 4.0 R Sorcery None 3 Destroy target artifact or land. Despark WAR WB 2.0 B W Instant None 3 Exile target permanent with converted mana cost 4 or greater. Desperate Lunge WAR 1W 2.0 W Instant None 3 Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life. Devouring Hellion WAR 2R 3.0 R Creature - Hellion 2/2 None 2 As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it. Divine Arrow WAR 1W 2.0 W Instant None 3 Divine Arrow deals 4 damage to target attacking or blocking creature. Domri's Ambush WAR RG 2.0 G R Sorcery None 3 Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control. Domri, Anarch of Bolas WAR 1RG 3.0 G R Legendary Planeswalker - Domri 3 1 Creatures you control get +1/+0. +1: Add {R} or {G}. Creature spells you cast this turn can't be countered. −2: Target creature you control fights target creature you don't control. Domri, Anarch of Bolas WAR 1RG 3.0 G R Legendary Planeswalker - Domri 3 1 Creatures you control get +1/+0. +1: Add {R} or {G}. Creature spells you cast this turn can't be countered. −2: Target creature you control fights target creature you don't control. Dovin's Veto WAR WU 2.0 U W Instant None 3 This spell can't be countered. Counter target noncreature spell. Dovin, Hand of Control WAR 2W/U 3.0 U W Legendary Planeswalker - Dovin 5 1 Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast. −1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. Dovin, Hand of Control WAR 2W/U 3.0 U W Legendary Planeswalker - Dovin 5 1 Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast. −1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. Dreadhorde Arcanist WAR 1R 2.0 R Creature - Zombie Wizard 1/3 None 2 Trample Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Dreadhorde Butcher WAR BR 2.0 B R Creature - Zombie Warrior 1/1 None 2 Haste Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. When Dreadhorde Butcher dies, it deals damage equal to its power to any target. Dreadhorde Invasion WAR 1B 2.0 B Enchantment None 1 At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. Dreadhorde Twins WAR 3R 4.0 R Creature - Zombie Jackal Warrior 2/2 None 2 When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample. Dreadmalkin WAR B 1.0 B Creature - Zombie Cat 1/1 None 2 Menace (This creature can't be blocked except by two or more creatures.) {2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin. Duskmantle Operative WAR 1B 2.0 B Creature - Human Rogue 2/2 None 2 Duskmantle Operative can't be blocked by creatures with power 4 or greater. Elite Guardmage WAR 2WU 4.0 U W Creature - Human Wizard 2/3 None 2 Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. Emergence Zone WAR 0.0 Land None 0 {T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. Enforcer Griffin WAR 4W 5.0 W Creature - Griffin 3/4 None 2 Flying Enter the God-Eternals WAR 2UUB 5.0 B U Sorcery None 3 Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Erratic Visionary WAR 1U 2.0 U Creature - Human Wizard 1/3 None 2 {1}{U}, {T}: Draw a card, then discard a card. Eternal Skylord WAR 4U 5.0 U Creature - Zombie Wizard 3/3 None 2 When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. Eternal Taskmaster WAR 1B 2.0 B 1 Creature - Zombie 2/3 None 2 Eternal Taskmaster enters the battlefield tapped. Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand. Evolution Sage WAR 2G 3.0 G Creature - Elf Druid 3/2 None 2 Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Fblthp, the Lost WAR 1U 2.0 U Legendary Creature - Homunculus 1/1 None 2 When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. Feather, the Redeemed WAR RWW 3.0 R W Legendary Creature - Angel 3/4 None 2 Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. Finale of Devastation WAR XGG 2.0 G Sorcery None 3 Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. Finale of Eternity WAR XBB 2.0 B Sorcery None 3 Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield. Finale of Glory WAR XWW 2.0 W Sorcery None 3 Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. Finale of Promise WAR XRR 2.0 R Sorcery None 3 You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a card cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies. Finale of Revelation WAR XUU 2.0 U Sorcery None 3 Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation. Firemind Vessel WAR 4 4.0 1 Artifact None 1 Firemind Vessel enters the battlefield tapped. {T}: Add two mana of different colors. Flux Channeler WAR 2U 3.0 U Creature - Human Wizard 2/2 None 2 Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Forced Landing WAR 1G 2.0 G Instant None 3 Put target creature with flying on the bottom of its owner's library. Forest WAR 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest WAR 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest WAR 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Gateway Plaza WAR 0.0 1 Land - Gate None 0 Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color. Giant Growth WAR G 1.0 G Instant None 3 Target creature gets +3/+3 until end of turn. Gideon Blackblade WAR 1WW 3.0 W Legendary Planeswalker - Gideon 4 1 As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. −6: Exile target nonland permanent. Gideon Blackblade WAR 1WW 3.0 W Legendary Planeswalker - Gideon 4 1 As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. −6: Exile target nonland permanent. Gideon's Battle Cry WAR 2WW 4.0 W Sorcery None 3 Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it. Gideon's Company WAR 3W 4.0 W Creature - Human Soldier 3/3 None 2 Whenever you gain life, put two +1/+1 counters on Gideon's Company. {3}{W}: Put a loyalty counter on target Gideon planeswalker. Gideon's Sacrifice WAR W 1.0 W Instant None 3 Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield). Gideon's Triumph WAR 1W 2.0 W Instant None 3 Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead. Gideon, the Oathsworn WAR 4WW 6.0 W Legendary Planeswalker - Gideon 4 1 Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures. +2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.) −9: Exile Gideon, the Oathsworn and each creature your opponents control. Gleaming Overseer WAR 1UB 3.0 B U Creature - Zombie Wizard 1/4 None 2 When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace. Goblin Assailant WAR 1R 2.0 R Creature - Goblin Warrior 2/2 None 2 Goblin Assault Team WAR 3R 4.0 R Creature - Goblin Warrior 4/1 None 2 Haste When Goblin Assault Team dies, put a +1/+1 counter on target creature you control. God-Eternal Bontu WAR 3BB 5.0 B Legendary Creature - Zombie God 5/6 None 2 Menace When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. God-Eternal Kefnet WAR 2UU 4.0 U Legendary Creature - Zombie God 4/5 None 2 Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. God-Eternal Oketra WAR 3WW 5.0 W Legendary Creature - Zombie God 3/6 None 2 Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. God-Eternal Rhonas WAR 3GG 5.0 G Legendary Creature - Zombie God 5/5 None 2 Deathtouch When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. God-Pharaoh's Statue WAR 6 6.0 Legendary Artifact None 1 Spells your opponents cast cost {2} more to cast. At the beginning of your end step, each opponent loses 1 life. Grateful Apparition WAR 1W 2.0 W Creature - Spirit 1/1 None 2 Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Grim Initiate WAR R 1.0 R Creature - Zombie Warrior 1/1 None 2 First strike When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Guild Globe WAR 2 2.0 Artifact None 1 When Guild Globe enters the battlefield, draw a card. {2}, {T}, Sacrifice Guild Globe: Add two mana of different colors. Guildpact Informant WAR 2U 3.0 U Creature - Faerie Rogue 1/1 None 2 Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Heartfire WAR 1R 2.0 R Instant None 3 As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target. Heartwarming Redemption WAR 2RW 4.0 R W Instant None 3 Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand. Herald of the Dreadhorde WAR 3B 4.0 B Creature - Zombie Warrior 3/2 None 2 When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Honor the God-Pharaoh WAR 2R 3.0 R Sorcery None 3 As an additional cost to cast this spell, discard a card. Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Huatli's Raptor WAR GW 2.0 G W Creature - Dinosaur 2/3 None 2 Vigilance When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Huatli, the Sun's Heart WAR 2G/W 3.0 G W Legendary Planeswalker - Huatli 7 1 Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control. Huatli, the Sun's Heart WAR 2G/W 3.0 G W Legendary Planeswalker - Huatli 7 1 Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control. Ignite the Beacon WAR 4W 5.0 W Instant None 3 Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library. Ilharg, the Raze-Boar WAR 3RR 5.0 R Legendary Creature - Boar God 6/6 None 2 Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. Interplanar Beacon WAR 0.0 Land None 0 Whenever you cast a planeswalker spell, you gain 1 life. {T}: Add {C}. {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells. Invade the City WAR 1UR 3.0 R U Sorcery None 3 Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Invading Manticore WAR 5R 6.0 R Creature - Zombie Manticore 4/5 None 2 When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Iron Bully WAR 3 3.0 Artifact Creature - Golem 1/1 None 2 Menace (This creature can't be blocked except by two or more creatures.) When Iron Bully enters the battlefield, put a +1/+1 counter on target creature. Ironclad Krovod WAR 3W 4.0 W Creature - Beast 2/5 None 2 Island WAR 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island WAR 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island WAR 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Jace's Projection WAR 2UU 4.0 U Creature - Wizard Illusion 2/2 None 2 Whenever you draw a card, put a +1/+1 counter on Jace's Projection. {3}{U}: Put a loyalty counter on target Jace planeswalker. Jace's Ruse WAR 3UU 5.0 U Sorcery None 3 Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it. Jace's Triumph WAR 2U 3.0 U Sorcery None 3 Draw two cards. If you control a Jace planeswalker, draw three cards instead. Jace, Arcane Strategist WAR 4UU 6.0 U Legendary Planeswalker - Jace 4 1 Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. +1: Draw a card. −7: Creatures you control can't be blocked this turn. Jace, Wielder of Mysteries WAR 1UUU 4.0 U Legendary Planeswalker - Jace 4 1 If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player puts the top two cards of their library into their graveyard. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game. Jace, Wielder of Mysteries WAR 1UUU 4.0 U Legendary Planeswalker - Jace 4 1 If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player puts the top two cards of their library into their graveyard. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game. Jaya's Greeting WAR 1R 2.0 R Instant None 3 Jaya's Greeting deals 3 damage to target creature. Scry 1. Jaya, Venerated Firemage WAR 4R 5.0 R Legendary Planeswalker - Jaya 5 1 If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. −2: Jaya, Venerated Firemage deals 2 damage to any target. Jaya, Venerated Firemage WAR 4R 5.0 R Legendary Planeswalker - Jaya 5 1 If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. −2: Jaya, Venerated Firemage deals 2 damage to any target. Jiang Yanggu, Wildcrafter WAR 2G 3.0 G Legendary Planeswalker - Yanggu 3 1 Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color." −1: Put a +1/+1 counter on target creature. Jiang Yanggu, Wildcrafter WAR 2G 3.0 G Legendary Planeswalker - Yanggu 3 1 Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color." −1: Put a +1/+1 counter on target creature. Karn's Bastion WAR 0.0 Land None 0 {T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Karn, the Great Creator WAR 4 4.0 Legendary Planeswalker - Karn 5 1 Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. −2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand. Karn, the Great Creator WAR 4 4.0 Legendary Planeswalker - Karn 5 1 Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. −2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand. Kasmina's Transmutation WAR 1U 2.0 U Enchantment - Aura None 1 Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1. Kasmina, Enigmatic Mentor WAR 3U 4.0 U Legendary Planeswalker - Kasmina 5 1 Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card. Kasmina, Enigmatic Mentor WAR 3U 4.0 U Legendary Planeswalker - Kasmina 5 1 Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card. Kaya's Ghostform WAR B 1.0 B Enchantment - Aura None 1 Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control. Kaya, Bane of the Dead WAR 3W/BW/BW/B 6.0 B W Legendary Planeswalker - Kaya 7 1 Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. −3: Exile target creature. Kaya, Bane of the Dead WAR 3W/BW/BW/B 6.0 B W Legendary Planeswalker - Kaya 7 1 Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. −3: Exile target creature. Kiora's Dambreaker WAR 5U 6.0 U Creature - Leviathan 5/6 None 2 When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Kiora, Behemoth Beckoner WAR 2G/U 3.0 G U Legendary Planeswalker - Kiora 7 1 Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. −1: Untap target permanent. Kiora, Behemoth Beckoner WAR 2G/U 3.0 G U Legendary Planeswalker - Kiora 7 1 Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. −1: Untap target permanent. Kraul Stinger WAR 2G 3.0 G Creature - Insect Assassin 2/2 None 2 Deathtouch Krenko, Tin Street Kingpin WAR 2R 3.0 R Legendary Creature - Goblin 1/2 None 2 Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. Kronch Wrangler WAR 1G 2.0 G Creature - Human Warrior 2/1 None 2 Trample Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. Law-Rune Enforcer WAR W 1.0 W Creature - Human Soldier 1/2 None 2 {1}, {T}: Tap target creature with converted mana cost 2 or greater. Lazotep Behemoth WAR 4B 5.0 B Creature - Zombie Hippo 5/4 None 2 Lazotep Plating WAR 1U 2.0 U Instant None 3 Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.) Lazotep Reaver WAR 1B 2.0 B Creature - Zombie Beast 1/2 None 2 When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Leyline Prowler WAR 1BG 3.0 B G Creature - Nightmare Beast 2/3 None 2 Deathtouch, lifelink {T}: Add one mana of any color. Liliana's Triumph WAR 1B 2.0 B Instant None 3 Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card. Liliana, Dreadhorde General WAR 4BB 6.0 B Legendary Planeswalker - Liliana 6 1 Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. −4: Each player sacrifices two creatures. −9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. Liliana, Dreadhorde General WAR 4BB 6.0 B Legendary Planeswalker - Liliana 6 1 Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. −4: Each player sacrifices two creatures. −9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. Living Twister WAR RRG 3.0 G R Creature - Elemental 2/5 None 2 {1}{R}, Discard a land card: Living Twister deals 2 damage to any target. {G}: Return a tapped land you control to its owner's hand. Loxodon Sergeant WAR 3W 4.0 W Creature - Elephant Soldier 3/3 None 2 Vigilance When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn. Makeshift Battalion WAR 2W 3.0 W Creature - Human Soldier 3/2 None 2 Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion. Mana Geode WAR 3 3.0 Artifact None 1 When Mana Geode enters the battlefield, scry 1. {T}: Add one mana of any color. Martyr for the Cause WAR 1W 2.0 W Creature - Human Soldier 2/2 None 2 When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Massacre Girl WAR 3BB 5.0 B Legendary Creature - Human Assassin 4/4 None 2 Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. Mayhem Devil WAR 1BR 3.0 B R Creature - Devil 3/3 None 2 Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. Merfolk Skydiver WAR GU 2.0 G U Creature - Merfolk Mutant 1/1 None 2 Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Mizzium Tank WAR 1RR 3.0 R Artifact - Vehicle 3/2 None 1 Trample Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Mobilized District WAR 0.0 Land None 0 {T}: Add {C}. {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control. Mountain WAR 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain WAR 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain WAR 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mowu, Loyal Companion WAR 3G 4.0 G Legendary Creature - Hound 3/3 None 2 Trample, vigilance If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead. Naga Eternal WAR 2U 3.0 U Creature - Zombie Naga 3/2 None 2 Nahiri's Stoneblades WAR 1R 2.0 R Instant None 3 Up to two target creatures each get +2/+0 until end of turn. Nahiri, Storm of Stone WAR 2R/WR/W 4.0 R W Legendary Planeswalker - Nahiri 6 1 As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate. −X: Nahiri, Storm of Stone deals X damage to target tapped creature. Nahiri, Storm of Stone WAR 2R/WR/W 4.0 R W Legendary Planeswalker - Nahiri 6 1 As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate. −X: Nahiri, Storm of Stone deals X damage to target tapped creature. Narset's Reversal WAR UU 2.0 U Instant None 3 Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. Narset, Parter of Veils WAR 1UU 3.0 U Legendary Planeswalker - Narset 5 1 Each opponent can't draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Narset, Parter of Veils WAR 1UU 3.0 U Legendary Planeswalker - Narset 5 1 Each opponent can't draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Neheb, Dreadhorde Champion WAR 2RR 4.0 R Legendary Creature - Zombie Minotaur Warrior 5/4 None 2 Trample Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. Neoform WAR GU 2.0 G U Sorcery None 3 As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library. New Horizons WAR 2G 3.0 G Enchantment - Aura None 1 Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color." Nicol Bolas, Dragon-God WAR UBBBR 5.0 B R U Legendary Planeswalker - Bolas 4 1 Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. +1: You draw a card. Each opponent exiles a card from their hand or a permanent they control. −3: Destroy target creature or planeswalker. −8: Each opponent who doesn't control a legendary creature or planeswalker loses the game. Nicol Bolas, Dragon-God WAR UBBBR 5.0 B R U Legendary Planeswalker - Bolas 4 1 Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. +1: You draw a card. Each opponent exiles a card from their hand or a permanent they control. −3: Destroy target creature or planeswalker. −8: Each opponent who doesn't control a legendary creature or planeswalker loses the game. Nissa's Triumph WAR GG 2.0 G Sorcery None 3 Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle your library. Nissa, Who Shakes the World WAR 3GG 5.0 G Legendary Planeswalker - Nissa 5 1 Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library. Nissa, Who Shakes the World WAR 3GG 5.0 G Legendary Planeswalker - Nissa 5 1 Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library. Niv-Mizzet Reborn WAR WUBRG 5.0 B G R U W Legendary Creature - Dragon Avatar 6/6 None 2 Flying When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. No Escape WAR 2U 3.0 U Instant None 3 Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1. Oath of Kaya WAR 1WB 3.0 B W Legendary Enchantment None 1 When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life. Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life. Ob Nixilis's Cruelty WAR 2B 3.0 B Instant None 3 Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. Ob Nixilis, the Hate-Twisted WAR 3BB 5.0 B Legendary Planeswalker - Nixilis 5 1 Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. −2: Destroy target creature. Its controller draws two cards. Ob Nixilis, the Hate-Twisted WAR 3BB 5.0 B Legendary Planeswalker - Nixilis 5 1 Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. −2: Destroy target creature. Its controller draws two cards. Orzhov Guildgate WAR 0.0 1 Land - Gate None 0 Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}. Paradise Druid WAR 1G 2.0 G Creature - Elf Druid 2/1 None 2 Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color. Parhelion II WAR 6WW 8.0 W Legendary Artifact - Vehicle 5/5 None 1 Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) Plains WAR 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains WAR 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains WAR 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Planewide Celebration WAR 5GG 7.0 G Sorcery None 3 Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that's all colors. • Return target permanent card from your graveyard to your hand. • Proliferate. • You gain 4 life. Pledge of Unity WAR 1GW 3.0 G W Instant None 3 Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control. Pollenbright Druid WAR 1G 2.0 G Creature - Elf Druid 1/1 None 2 When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Pouncing Lynx WAR 1W 2.0 W Creature - Cat 2/1 None 2 As long as it's your turn, Pouncing Lynx has first strike. Price of Betrayal WAR B 1.0 B Sorcery None 3 Remove up to five counters from target artifact, creature, planeswalker, or opponent. Primordial Wurm WAR 4GG 6.0 G Creature - Wurm 7/6 None 2 Prismite WAR 2 2.0 Artifact Creature - Golem 2/1 None 2 {2}: Add one mana of any color. Prison Realm WAR 2W 3.0 W Enchantment None 1 When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1. Raging Kronch WAR 2R 3.0 R Creature - Beast 4/3 None 2 Raging Kronch can't attack alone. Ral's Outburst WAR 2UR 4.0 R U Instant None 3 Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Ral, Storm Conduit WAR 2UR 4.0 R U Legendary Planeswalker - Ral 4 1 Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Ral, Storm Conduit WAR 2UR 4.0 R U Legendary Planeswalker - Ral 4 1 Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Rally of Wings WAR 1W 2.0 W Instant None 3 Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn. Ravnica at War WAR 3W 4.0 W Sorcery None 3 Exile all multicolored permanents. Relentless Advance WAR 3U 4.0 U Sorcery None 3 Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Rescuer Sphinx WAR 2UU 4.0 U Creature - Sphinx 3/2 None 2 Flying As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. Return to Nature WAR 1G 2.0 G Instant None 3 Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. Rising Populace WAR 2W 3.0 W Creature - Human 2/2 None 2 Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace. Roalesk, Apex Hybrid WAR 2GGU 5.0 G U Legendary Creature - Human Mutant 4/5 None 2 Flying, trample When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) Role Reversal WAR UUR 3.0 R U Sorcery None 3 Exchange control of two target permanents that share a permanent type. Rubblebelt Rioters WAR 1RG 3.0 G R Creature - Human Berserker 0/4 None 2 Haste Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. Saheeli's Silverwing WAR 4 4.0 Artifact Creature - Drake 2/3 None 2 Flying When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library. Saheeli, Sublime Artificer WAR 1U/RU/R 3.0 R U Legendary Planeswalker - Saheeli 5 1 Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. −2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. Saheeli, Sublime Artificer WAR 1U/RU/R 3.0 R U Legendary Planeswalker - Saheeli 5 1 Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. −2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. Samut's Sprint WAR R 1.0 R Instant None 3 Target creature gets +2/+1 and gains haste until end of turn. Scry 1. Samut, Tyrant Smasher WAR 2R/GR/G 4.0 G R Legendary Planeswalker - Samut 5 1 Creatures you control have haste. −1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. Samut, Tyrant Smasher WAR 2R/GR/G 4.0 G R Legendary Planeswalker - Samut 5 1 Creatures you control have haste. −1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. Sarkhan the Masterless WAR 3RR 5.0 R Legendary Planeswalker - Sarkhan 5 1 Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. −3: Create a 4/4 red Dragon creature token with flying. Sarkhan the Masterless WAR 3RR 5.0 R Legendary Planeswalker - Sarkhan 5 1 Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. −3: Create a 4/4 red Dragon creature token with flying. Sarkhan's Catharsis WAR 4R 5.0 R Instant None 3 Sarkhan's Catharsis deals 5 damage to target player or planeswalker. Shriekdiver WAR 2B 3.0 B Creature - Zombie Bird Warrior 2/1 None 2 Flying {1}: Shriekdiver gains haste until end of turn. Silent Submersible WAR UU 2.0 U Artifact - Vehicle 2/3 None 1 Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Simic Guildgate WAR 0.0 1 Land - Gate None 0 Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}. Single Combat WAR 3WW 5.0 W Sorcery None 3 Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. Sky Theater Strix WAR 1U 2.0 U Creature - Bird 1/2 None 2 Flying Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn. Snarespinner WAR 1G 2.0 G Creature - Spider 1/3 None 2 Reach Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn. Solar Blaze WAR 2RW 4.0 R W Sorcery None 3 Each creature deals damage to itself equal to its power. Sorin's Thirst WAR BB 2.0 B Instant None 3 Sorin's Thirst deals 2 damage to target creature and you gain 2 life. Sorin, Vengeful Bloodlord WAR 2WB 4.0 B W Legendary Planeswalker - Sorin 4 1 As long as it's your turn, creatures and planeswalkers you control have lifelink. +2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. −X: Return target creature card with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types. Sorin, Vengeful Bloodlord WAR 2WB 4.0 B W Legendary Planeswalker - Sorin 4 1 As long as it's your turn, creatures and planeswalkers you control have lifelink. +2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. −X: Return target creature card with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types. Soul Diviner WAR UB 2.0 B U Creature - Zombie Wizard 2/3 None 2 {T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. Spark Double WAR 3U 4.0 U Creature - Illusion 0/0 None 2 You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary. Spark Harvest WAR B 1.0 B Sorcery None 3 As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Destroy target creature or planeswalker. Spark Reaper WAR 2B 3.0 B Creature - Zombie 2/3 None 2 {3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card. Spellgorger Weird WAR 2R 3.0 R Creature - Weird 2/2 None 2 Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. Spellkeeper Weird WAR 2U 3.0 U Creature - Weird 1/4 None 2 {2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand. Steady Aim WAR 1G 2.0 G Instant None 3 Untap target creature. It gets +1/+4 and gains reach until end of turn. Stealth Mission WAR 2U 3.0 U Sorcery None 3 Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn. Storm the Citadel WAR 4G 5.0 G Sorcery None 3 Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls." Storrev, Devkarin Lich WAR 1BBG 4.0 B G Legendary Creature - Zombie Elf Wizard 5/4 None 2 Trample Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat. Sunblade Angel WAR 5W 6.0 W Creature - Angel 3/3 None 2 Flying, first strike, vigilance, lifelink Swamp WAR 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp WAR 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp WAR 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Tamiyo's Epiphany WAR 3U 4.0 U Sorcery None 3 Scry 4, then draw two cards. Tamiyo, Collector of Tales WAR 2GU 4.0 G U Legendary Planeswalker - Tamiyo 5 1 Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. −3: Return target card from your graveyard to your hand. Tamiyo, Collector of Tales WAR 2GU 4.0 G U Legendary Planeswalker - Tamiyo 5 1 Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. −3: Return target card from your graveyard to your hand. Teferi's Time Twist WAR 1U 2.0 U Instant None 3 Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it. Teferi, Time Raveler WAR 1WU 3.0 U W Legendary Planeswalker - Teferi 4 1 Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. Teferi, Time Raveler WAR 1WU 3.0 U W Legendary Planeswalker - Teferi 4 1 Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. Tenth District Legionnaire WAR RW 2.0 R W Creature - Human Soldier 2/2 None 2 Haste Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1. Teyo's Lightshield WAR 2W 3.0 W Creature - Illusion 0/3 None 2 When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control. Teyo, the Shieldmage WAR 2W 3.0 W Legendary Planeswalker - Teyo 5 1 You have hexproof. (You can't be the target of spells or abilities your opponents control.) −2: Create a 0/3 white Wall creature token with defender. Teyo, the Shieldmage WAR 2W 3.0 W Legendary Planeswalker - Teyo 5 1 You have hexproof. (You can't be the target of spells or abilities your opponents control.) −2: Create a 0/3 white Wall creature token with defender. Tezzeret, Master of the Bridge WAR 4UB 6.0 B U Legendary Planeswalker - Tezzeret 5 1 Creature and planeswalker spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) +2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. −3: Return target artifact card from your graveyard to your hand. −8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield. The Elderspell WAR BB 2.0 B Sorcery None 3 Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way. The Wanderer WAR 3W 4.0 W Legendary Planeswalker 5 1 Prevent all noncombat damage that would be dealt to you and other permanents you control. −2: Exile target creature with power 4 or greater. The Wanderer WAR 3W 4.0 W Legendary Planeswalker 5 1 Prevent all noncombat damage that would be dealt to you and other permanents you control. −2: Exile target creature with power 4 or greater. Thunder Drake WAR 3U 4.0 U Creature - Elemental Drake 2/3 None 2 Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. Thundering Ceratok WAR 4G 5.0 G Creature - Rhino 4/5 None 2 Trample When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn. Tibalt's Rager WAR 1R 2.0 R Creature - Devil 1/2 None 2 When Tibalt's Rager dies, it deals 1 damage to any target. {1}{R}: Tibalt's Rager gets +2/+0 until end of turn. Tibalt, Rakish Instigator WAR 2R 3.0 R Legendary Planeswalker - Tibalt 5 1 Your opponents can't gain life. −2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Tibalt, Rakish Instigator WAR 2R 3.0 R Legendary Planeswalker - Tibalt 5 1 Your opponents can't gain life. −2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Time Wipe WAR 2WWU 5.0 U W Sorcery None 3 Return a creature you control to its owner's hand, then destroy all creatures. Tithebearer Giant WAR 5B 6.0 B Creature - Giant Warrior 4/5 None 2 When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. Toll of the Invasion WAR 2B 3.0 B Sorcery None 3 Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Tolsimir, Friend to Wolves WAR 2GGW 5.0 G W Legendary Creature - Elf Scout 3/3 None 2 When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control. Tomik, Distinguished Advokist WAR WW 2.0 W Legendary Creature - Human Advisor 2/3 None 2 Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. Topple the Statue WAR 2W 3.0 W Instant None 3 Tap target permanent. If it's an artifact, destroy it. Draw a card. Totally Lost WAR 4U 5.0 U Instant None 3 Put target nonland permanent on top of its owner's library. Trusted Pegasus WAR 2W 3.0 W Creature - Pegasus 2/2 None 2 Flying Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. Turret Ogre WAR 3R 4.0 R Creature - Ogre Warrior 4/3 None 2 Reach When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. Tyrant's Scorn WAR UB 2.0 B U Instant None 3 Choose one — • Destroy target creature with converted mana cost 3 or less. • Return target creature to its owner's hand. Ugin's Conjurant WAR X 0.0 Creature - Spirit Monk 0/0 None 2 Ugin's Conjurant enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant. Ugin, the Ineffable WAR 6 6.0 Legendary Planeswalker - Ugin 4 1 Colorless spells you cast cost {2} less to cast. +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. −3: Destroy target permanent that's one or more colors. Ugin, the Ineffable WAR 6 6.0 Legendary Planeswalker - Ugin 4 1 Colorless spells you cast cost {2} less to cast. +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. −3: Destroy target permanent that's one or more colors. Unlikely Aid WAR 1B 2.0 B Instant None 3 Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Vampire Opportunist WAR 1B 2.0 B Creature - Vampire 2/1 None 2 {6}{B}: Each opponent loses 2 life and you gain 2 life. Vivien's Arkbow WAR 1G 2.0 G Legendary Artifact None 1 {X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Vivien's Grizzly WAR 2G 3.0 G Creature - Bear Spirit 2/3 None 2 {3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library. Vivien, Champion of the Wilds WAR 2G 3.0 G Legendary Planeswalker - Vivien 4 1 You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. −2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature card. Vivien, Champion of the Wilds WAR 2G 3.0 G Legendary Planeswalker - Vivien 4 1 You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. −2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature card. Vizier of the Scorpion WAR 2B 3.0 B Creature - Zombie Wizard 1/1 None 2 When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch. Vraska's Finisher WAR 2B 3.0 B Creature - Gorgon Assassin 3/2 None 2 When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. Vraska, Swarm's Eminence WAR 2B/GB/G 4.0 B G Legendary Planeswalker - Vraska 5 1 Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. −2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker." Vraska, Swarm's Eminence WAR 2B/GB/G 4.0 B G Legendary Planeswalker - Vraska 5 1 Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. −2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker." Wall of Runes WAR U 1.0 U Creature - Wall 0/4 None 2 Defender When Wall of Runes enters the battlefield, scry 1. Wanderer's Strike WAR 4W 5.0 W Sorcery None 3 Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) War Screecher WAR 1W 2.0 W Creature - Bird 1/3 None 2 Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. Wardscale Crocodile WAR 4G 5.0 G Creature - Crocodile 5/3 None 2 Hexproof (This creature can't be the target of spells or abilities your opponents control.) Widespread Brutality WAR 1BRR 4.0 B R Sorcery None 3 Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)