TSR Time Spiral Remastered Masters 2021-03-01 CC1 Commander Collection: Green From The Vault 2020-12-04 CMR Commander Legends Draft Innovation 2020-11-11 PLIST The List Masters 2020-09-26 ZNR Zendikar Rising Expansion 2020-09-25 ZNE Zendikar Rising Expeditions Masterpiece 2020-09-25 ZNC Zendikar Rising Commander Commander 2020-09-25 Chalice of the Void TSR XX 0.0 Artifact None 1 Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. Path to Exile TSR W 1.0 W Instant None 3 Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library. Relentless Rats TSR 1BB 3.0 B Creature - Rat 2/2 None 2 Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. Bane of Progress CC1 4GG 6.0 G Creature - Elemental 2/2 None 2 When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. Command Tower CC1 0.0 Land None 0 {T}: Add one mana of any color in your commander's color identity. Freyalise, Llanowar's Fury CC1 3GG 5.0 G Legendary Planeswalker - Freyalise 3 1 +2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander. Omnath, Locus of Mana CC1 2G 3.0 G Legendary Creature - Elemental 1/1 None 2 You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. Seedborn Muse CC1 3GG 5.0 G Creature - Spirit 2/4 None 2 Untap all permanents you control during each other player's untap step. Sol Ring CC1 1 1.0 Artifact None 1 {T}: Add {C}{C}. Sylvan Library CC1 1G 2.0 G Enchantment None 1 At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. Worldly Tutor CC1 G 1.0 G Instant None 3 Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. Alena, Kessig Trapper CMR 4R 5.0 R Legendary Creature - Human Scout 4/3 None 2 First strike {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn. Partner (You can have two commanders if both have partner.) Alena, Kessig Trapper CMR 4R 5.0 R Legendary Creature - Human Scout 4/3 None 2 First strike {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn. Partner (You can have two commanders if both have partner.) Command Tower CMR 0.0 Land None 0 {T}: Add one mana of any color in your commander's color identity. Command Tower CMR 0.0 Land None 0 {T}: Add one mana of any color in your commander's color identity. Commander's Sphere CMR 3 3.0 Artifact None 1 {T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. Commander's Sphere CMR 3 3.0 Artifact None 1 {T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. Halana, Kessig Ranger CMR 3G 4.0 G Legendary Creature - Human Archer 3/4 None 2 Reach Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.) Halana, Kessig Ranger CMR 3G 4.0 G Legendary Creature - Human Archer 3/4 None 2 Reach Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.) Keeper of the Accord CMR 3W 4.0 W Creature - Human Soldier 3/4 None 2 At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle your library. Keeper of the Accord CMR 3W 4.0 W Creature - Human Soldier 3/4 None 2 At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle your library. Mana Confluence CMR 0.0 Land None 0 {T}, Pay 1 life: Add one mana of any color. Prossh, Skyraider of Kher CMR 3BRG 6.0 B G R Legendary Creature - Dragon 5/5 None 2 When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast Prossh. Flying Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn. Rejuvenating Springs CMR 0.0 1 Land None 0 Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}. Rejuvenating Springs CMR 0.0 1 Land None 0 Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}. Sengir, the Dark Baron CMR 4BB 6.0 B Legendary Creature - Vampire Noble 4/4 None 2 Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) Sengir, the Dark Baron CMR 4BB 6.0 B Legendary Creature - Vampire Noble 4/4 None 2 Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) Sengir, the Dark Baron CMR 4BB 6.0 B Legendary Creature - Vampire Noble 4/4 None 2 Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) Spectator Seating CMR 0.0 1 Land None 0 Spectator Seating enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {W}. Spectator Seating CMR 0.0 1 Land None 0 Spectator Seating enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {W}. The Prismatic Piper CMR 5 5.0 Legendary Creature - Shapeshifter 3/3 None 2 If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.) The Prismatic Piper CMR 5 5.0 Legendary Creature - Shapeshifter 3/3 None 2 If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.) Training Center CMR 0.0 1 Land None 0 Training Center enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {R}. Training Center CMR 0.0 1 Land None 0 Training Center enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {R}. Undergrowth Stadium CMR 0.0 1 Land None 0 Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}. Undergrowth Stadium CMR 0.0 1 Land None 0 Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}. Vault of Champions CMR 0.0 1 Land None 0 Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}. Vault of Champions CMR 0.0 1 Land None 0 Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}. Abrade PLIST 1R 2.0 R Instant None 3 Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. Acorn Catapult PLIST 4 4.0 Artifact None 1 {1}, {T}: Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token. Akroma's Memorial PLIST 7 7.0 Legendary Artifact None 1 Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. Alpha Kavu PLIST 2G 3.0 G Creature - Kavu 2/2 None 2 {1}{G}: Target Kavu creature gets -1/+1 until end of turn. Amoeboid Changeling PLIST 1U 2.0 U Creature - Shapeshifter 1/1 None 2 Changeling (This card is every creature type.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn. Anax, Hardened in the Forge PLIST 1RR 3.0 R Legendary Enchantment Creature - Demigod */3 None 2 Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. Ancestor's Prophet PLIST 4W 5.0 W Creature - Human Cleric 1/5 None 2 Tap five untapped Clerics you control: You gain 10 life. Ancient Craving PLIST 3B 4.0 B Sorcery None 3 You draw three cards and you lose 3 life. Angel's Grace PLIST W 1.0 W Instant None 3 Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Angrath, Captain of Chaos PLIST 2B/RB/R 4.0 B R Legendary Planeswalker - Angrath 5 1 Creatures you control have menace. −2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Anointer Priest PLIST 1W 2.0 W Creature - Human Cleric 1/3 None 2 Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) Arcbound Slith PLIST 2 2.0 Artifact Creature - Slith 0/0 None 2 Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Arcum's Astrolabe PLIST S 1.0 Snow Artifact None 1 ({S} can be paid with one mana from a snow permanent.) When Arcum's Astrolabe enters the battlefield, draw a card. {1}, {T}: Add one mana of any color. Army Ants PLIST 1BR 3.0 B R Creature - Insect 1/1 None 2 {T}, Sacrifice a land: Destroy target land. Aven Riftwatcher PLIST 2W 3.0 W Creature - Bird Rebel Soldier 2/3 None 2 Flying Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. Awakening PLIST 2GG 4.0 G Enchantment None 1 At the beginning of each upkeep, untap all creatures and lands. Battle of Wits PLIST 3UU 5.0 U Enchantment None 1 At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. Beck PLIST GU 8.0 G U W Sorcery None 3 Whenever a creature enters the battlefield this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.) Call PLIST 4WU 8.0 G U W Sorcery None 3 Create four 1/1 white Bird creature tokens with flying. Fuse (You may cast one or both halves of this card from your hand.) Belfry Spirit PLIST 3WW 5.0 W Creature - Spirit 1/1 None 2 Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying. Beseech the Queen PLIST 2/B2/B2/B 6.0 B Sorcery None 3 ({2/B} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. Blight Sickle PLIST 2 2.0 Artifact - Equipment None 1 Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip {2} Bloodghast PLIST BB 2.0 B Creature - Vampire Spirit 2/1 None 2 Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. Bloodlord of Vaasgoth PLIST 3BB 5.0 B Creature - Vampire Warrior 3/3 None 2 Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3. Body Snatcher PLIST 2BB 4.0 B Creature - Minion 2/2 None 2 When Body Snatcher enters the battlefield, exile it unless you discard a creature card. When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield. Bogbrew Witch PLIST 3B 4.0 B Creature - Human Wizard 1/3 None 2 {2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library. Boggart Arsonists PLIST 2R 3.0 R Creature - Goblin Rogue 2/1 None 2 Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. Bojuka Bog PLIST 0.0 1 Land None 0 Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B}. Bonehoard PLIST 4 4.0 Artifact - Equipment None 1 Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2} Boros Challenger PLIST RW 2.0 R W Creature - Human Soldier 2/3 None 2 Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {2}{R}{W}: Boros Challenger gets +1/+1 until end of turn. Brain Freeze PLIST 1U 2.0 U Instant None 3 Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Brainstorm PLIST U 1.0 U Instant None 3 Draw three cards, then put two cards from your hand on top of your library in any order. Brazen Borrower // Petty Theft PLIST 1UU // 1U 3.0 U Creature - Faerie Rogue // Instant - Adventure 3/1 None 3 Brink of Madness PLIST 2BB 4.0 B Enchantment None 1 At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards their hand. Broodstar PLIST 8UU 10.0 U Creature - Beast */* None 2 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control. Brothers Yamazaki PLIST 2R 3.0 R Legendary Creature - Human Samurai 2/1 None 2 Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. Burst Lightning PLIST R 1.0 R Instant None 3 Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead. Cadaverous Knight PLIST 2B 3.0 B Creature - Zombie Knight 2/2 None 2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate Cadaverous Knight. Calming Licid PLIST 2W 3.0 W Creature - Licid 2/2 None 2 {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack. Cathedral of War PLIST 0.0 1 Land None 0 Cathedral of War enters the battlefield tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {C}. Chemister's Insight PLIST 3U 4.0 U Instant None 3 Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) Chromanticore PLIST WUBRG 5.0 B G R U W Enchantment Creature - Manticore 4/4 None 2 Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink. Chulane, Teller of Tales PLIST 2GWU 5.0 G U W Legendary Creature - Human Druid 2/4 None 2 Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. {3}, {T}: Return target creature you control to its owner's hand. Clearwater Goblet PLIST 5 5.0 Artifact None 1 Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet. Cloudgoat Ranger PLIST 3WW 5.0 W Creature - Giant Warrior 3/3 None 2 When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. Command Beacon PLIST 0.0 Land None 0 {T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. Contagion Engine PLIST 6 6.0 Artifact None 1 When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) Council's Judgment PLIST 1WW 3.0 W Sorcery None 3 Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. Coveted Peacock PLIST 3UU 5.0 U Creature - Bird 3/4 None 2 Flying Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Cradle Guard PLIST 1GG 3.0 G Creature - Treefolk 4/4 None 2 Trample Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Crown of Empires PLIST 2 2.0 Artifact None 1 {3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires. Cruel Tutor PLIST 2B 3.0 B Sorcery None 3 Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. Cryptic Command PLIST 1UUU 4.0 U Instant None 3 Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card. Crystalline Sliver PLIST WU 2.0 U W Creature - Sliver 2/2 None 2 All Slivers have shroud. (They can't be the targets of spells or abilities.) Curious Pair // Treats to Share PLIST 1G // G 2.0 G Creature - Human Peasant // Sorcery - Adventure 1/3 None 3 Cut PLIST 1R 4.0 B R Sorcery None 3 Cut deals 4 damage to target creature. Ribbons PLIST XBB 4.0 B R Sorcery None 3 Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life. Decree of Annihilation PLIST 8RR 10.0 R Sorcery None 3 Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) When you cycle Decree of Annihilation, destroy all lands. Diregraf Captain PLIST 1UB 3.0 B U Creature - Zombie Soldier 2/2 None 2 Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life. Disenchant PLIST 1W 2.0 W Instant None 3 Destroy target artifact or enchantment. Djinn Illuminatus PLIST 5U/RU/R 7.0 R U Creature - Djinn 3/5 None 2 ({U/R} can be paid with either {U} or {R}.) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Doom Blade PLIST 1B 2.0 B Instant None 3 Destroy target nonblack creature. Doomwake Giant PLIST 4B 5.0 B Enchantment Creature - Giant 4/6 None 2 Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. Door to Nothingness PLIST 5 5.0 1 Artifact None 1 Door to Nothingness enters the battlefield tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. Doran, the Siege Tower PLIST WBG 3.0 B G W Legendary Creature - Treefolk Shaman 0/5 None 2 Each creature assigns combat damage equal to its toughness rather than its power. Drift of Phantasms PLIST 2U 3.0 U Creature - Spirit 0/5 None 2 Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Dromar, the Banisher PLIST 3WUB 6.0 B U W Legendary Creature - Dragon 6/6 None 2 Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. Dryad Arbor PLIST 0.0 G Land Creature - Forest Dryad 1/1 None 0 (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.") Dune-Brood Nephilim PLIST BRGW 4.0 B G R W Creature - Nephilim 3/3 None 2 Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control. Eldrazi Displacer PLIST 2W 3.0 Creature - Eldrazi 3/3 None 2 Devoid (This card has no color.) {2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.) Eldrazi Temple PLIST 0.0 Land None 0 {T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. Electrostatic Pummeler PLIST 3 3.0 Artifact Creature - Construct 1/1 None 2 When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power. Elvish Archdruid PLIST 1GG 3.0 G Creature - Elf Druid 2/2 None 2 Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control. Emeria Angel PLIST 2WW 4.0 W Creature - Angel 3/3 None 2 Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying. Emeria, the Sky Ruin PLIST 0.0 1 Land None 0 Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}. Emrakul, the Aeons Torn PLIST 15 15.0 Legendary Creature - Eldrazi 15/15 None 2 This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from colored spells, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. Enclave Cryptologist PLIST U 1.0 U Creature - Merfolk Wizard 0/1 None 2 Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 {T}: Draw a card, then discard a card. LEVEL 3+ 0/1 {T}: Draw a card. Endling PLIST 2BB 4.0 B Creature - Zombie Shapeshifter 3/3 None 2 {B}: Endling gains menace until end of turn. {B}: Endling gains deathtouch until end of turn. {B}: Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: Endling gets +1/-1 or -1/+1 until end of turn. Enlightened Tutor PLIST W 1.0 W Instant None 3 Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. Entreat the Angels PLIST XXWWW 3.0 W Sorcery None 3 Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) Erratic Portal PLIST 4 4.0 Artifact None 1 {1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. Eternal Dominion PLIST 7UUU 10.0 U Sorcery None 3 Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles their library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) Eternal Witness PLIST 1GG 3.0 G Creature - Human Shaman 2/1 None 2 When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. Etherium-Horn Sorcerer PLIST 4UR 6.0 R U Artifact Creature - Minotaur Wizard 3/6 None 2 {1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Everflowing Chalice PLIST 0 0.0 Artifact None 1 Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice. Evermind PLIST 0.0 U Instant - Arcane None 3 (Nonexistent mana costs can't be paid.) Draw a card. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Extinction PLIST 4B 5.0 B Sorcery None 3 Destroy all creatures of the creature type of your choice. Eye of the Storm PLIST 5UU 7.0 U Enchantment None 1 Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost. Ezuri, Claw of Progress PLIST 2GU 4.0 G U Legendary Creature - Elf Warrior 3/3 None 2 Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. Fabricate PLIST 2U 3.0 U Sorcery None 3 Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. Fall of the Titans PLIST XXR 1.0 R Instant None 3 Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Fall of the Titans deals X damage to each of up to two targets. Fathom Mage PLIST 2GU 4.0 G U Creature - Human Wizard 1/1 None 2 Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. Fellwar Stone PLIST 2 2.0 Artifact None 1 {T}: Add one mana of any color that a land an opponent controls could produce. Fiery Justice PLIST RGW 3.0 G R W Sorcery None 3 Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life. Fodder Cannon PLIST 4 4.0 Artifact None 1 {4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. Fomori Nomad PLIST 4R 5.0 R Creature - Nomad Giant 4/4 None 2 Food Chain PLIST 2G 3.0 G Enchantment None 1 Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's converted mana cost. Spend this mana only to cast creature spells. Forced Fruition PLIST 4UU 6.0 U Enchantment None 1 Whenever an opponent casts a spell, that player draws seven cards. Fractured Powerstone PLIST 2 2.0 Artifact None 1 {T}: Add {C}. {T}: Roll the planar die. Activate this ability only any time you could cast a sorcery. Gaea's Anthem PLIST 1GG 3.0 G Enchantment None 1 Creatures you control get +1/+1. Gatekeeper of Malakir PLIST BB 2.0 B Creature - Vampire Warrior 2/2 None 2 Kicker {B} (You may pay an additional {B} as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. Gempalm Polluter PLIST 5B 6.0 B Creature - Zombie 4/3 None 2 Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield. Gemstone Mine PLIST 0.0 Land None 0 Gemstone Mine enters the battlefield with three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it. Genesis Hydra PLIST XGG 2.0 G Creature - Plant Hydra 0/0 None 2 When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it. Gideon, Ally of Zendikar PLIST 2WW 4.0 W Legendary Planeswalker - Gideon 4 1 +1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: Create a 2/2 white Knight Ally creature token. −4: You get an emblem with "Creatures you control get +1/+1." Gigantosaurus PLIST GGGGG 5.0 G Creature - Dinosaur 10/10 None 2 Goblin Chieftain PLIST 1RR 3.0 R Creature - Goblin 2/2 None 2 Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. Goblin Grenade PLIST R 1.0 R Sorcery None 3 As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target. Goblin Lore PLIST 1R 2.0 R Sorcery None 3 Draw four cards, then discard three cards at random. Godsire PLIST 4RGGW 8.0 G R W Creature - Beast 8/8 None 2 Vigilance {T}: Create an 8/8 Beast creature token that's red, green, and white. Goldenglow Moth PLIST W 1.0 W Creature - Insect 0/1 None 2 Flying Whenever Goldenglow Moth blocks, you may gain 4 life. Golgari Thug PLIST 1B 2.0 B Creature - Human Warrior 1/1 None 2 When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.) Gorm the Great PLIST 3G 4.0 G Legendary Creature - Giant Warrior 2/7 None 2 Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. Grim Haruspex PLIST 2B 3.0 B Creature - Human Wizard 3/2 None 2 Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card. Grim Harvest PLIST 1B 2.0 B Instant None 3 Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) Grizzly Fate PLIST 3GG 5.0 G Sorcery None 3 Create two 2/2 green Bear creature tokens. Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Groundbreaker PLIST GGG 3.0 G Creature - Elemental 6/1 None 2 Trample, haste At the beginning of the end step, sacrifice Groundbreaker. Hammer Mage PLIST 1R 2.0 R Creature - Human Spellshaper 1/1 None 2 {X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less. Hammer of Purphoros PLIST 1RR 3.0 R Legendary Enchantment Artifact None 1 Creatures you control have haste. {2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token. Harmonize PLIST 2GG 4.0 G Sorcery None 3 Draw three cards. Hashep Oasis PLIST 0.0 Land - Desert None 0 {T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery. Helix Pinnacle PLIST G 1.0 G Enchantment None 1 Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. Hell's Thunder PLIST 1RR 3.0 R Creature - Elemental 4/4 None 2 Flying, haste At the beginning of the end step, sacrifice Hell's Thunder. Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Helm of Kaldra PLIST 3 3.0 Legendary Artifact - Equipment None 1 Equipped creature has first strike, trample, and haste. {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it. Equip {2} Hidetsugu's Second Rite PLIST 3R 4.0 R Instant None 3 If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. History of Benalia PLIST 1WW 3.0 W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn. Hua Tuo, Honored Physician PLIST 1GG 3.0 G Legendary Creature - Human 1/2 None 2 {T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared. Hundred-Handed One PLIST 2WW 4.0 W Creature - Giant 3/5 None 2 Vigilance {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. Hunted Dragon PLIST 3RR 5.0 R Creature - Dragon 6/6 None 2 Flying, haste When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike. Imperious Perfect PLIST 2G 3.0 G Creature - Elf Warrior 2/2 None 2 Other Elf creatures you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token. Inventors' Fair PLIST 0.0 Legendary Land None 0 At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts. Ishkanah, Grafwidow PLIST 4G 5.0 G Legendary Creature - Spider 3/5 None 2 Reach Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. {6}{B}: Target opponent loses 1 life for each Spider you control. Isochron Scepter PLIST 2 2.0 Artifact None 1 Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Iterative Analysis PLIST 0.0 Conspiracy None 1 Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card. Ith, High Arcanist PLIST 5WU 7.0 U W Legendary Creature - Human Wizard 3/5 None 2 Vigilance {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4—{W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Ixidor, Reality Sculptor PLIST 3UU 5.0 U Legendary Creature - Human Wizard 3/4 None 2 Face-down creatures get +1/+1. {2}{U}: Turn target face-down creature face up. Jadelight Ranger PLIST 1GG 3.0 G Creature - Merfolk Scout 2/1 None 2 When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) Jaya's Immolating Inferno PLIST XRR 2.0 R Legendary Sorcery None 3 (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets. Jwari Shapeshifter PLIST 1U 2.0 U Creature - Shapeshifter Ally 0/0 None 2 You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. Kalastria Highborn PLIST BB 2.0 B Creature - Vampire Shaman 2/2 None 2 Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. Kalonian Hydra PLIST 3GG 5.0 G Creature - Hydra 0/0 None 2 Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. Kazandu Blademaster PLIST WW 2.0 W Creature - Human Soldier Ally 1/1 None 2 First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. Keeper of the Nine Gales PLIST 2U 3.0 U Creature - Bird Wizard 1/2 None 2 Flying {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. Khalni Hydra PLIST GGGGGGGG 8.0 G Creature - Hydra 8/8 None 2 This spell costs {G} less to cast for each green creature you control. Trample Kher Keep PLIST 0.0 Legendary Land None 0 {T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. Kilnmouth Dragon PLIST 5RR 7.0 R Creature - Dragon 5/5 None 2 Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target. Kingpin's Pet PLIST 1WB 3.0 B W Creature - Thrull 2/2 None 2 Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Korlash, Heir to Blackblade PLIST 2BB 4.0 B Legendary Creature - Zombie Warrior */* None 2 Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. {1}{B}: Regenerate Korlash. Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library. Krark's Thumb PLIST 2 2.0 Legendary Artifact None 1 If you would flip a coin, instead flip two coins and ignore one. Land Tax PLIST W 1.0 W Enchantment None 1 At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library. Lash Out PLIST 1R 2.0 R Instant None 3 Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.) Lashweed Lurker PLIST 8 8.0 Creature - Eldrazi Horror 5/4 None 2 Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast this spell, you may put target nonland permanent on top of its owner's library. Latchkey Faerie PLIST 3U 4.0 U Creature - Faerie Rogue 3/1 None 2 Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. Lazav, the Multifarious PLIST UB 2.0 B U Legendary Creature - Shapeshifter 1/3 None 2 When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability. Light Up the Stage PLIST 2R 3.0 R Sorcery None 3 Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Lightning Angel PLIST 1URW 4.0 R U W Creature - Angel 3/4 None 2 Flying, vigilance, haste Lightning Bolt PLIST R 1.0 R Instant None 3 Lightning Bolt deals 3 damage to any target. Lightning Crafter PLIST 3R 4.0 R Creature - Goblin Shaman 3/3 None 2 Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) {T}: Lightning Crafter deals 3 damage to any target. Living Death PLIST 3BB 5.0 B Sorcery None 3 Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. Llanowar Reborn PLIST 0.0 1 Land None 0 Llanowar Reborn enters the battlefield tapped. {T}: Add {G}. Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) Lord of the Undead PLIST 1BB 3.0 B Creature - Zombie 2/2 None 2 Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. Lorthos, the Tidemaker PLIST 5UUU 8.0 U Legendary Creature - Octopus 8/8 None 2 Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. Lotus Bloom PLIST 0.0 Artifact None 1 Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) {T}, Sacrifice Lotus Bloom: Add three mana of any one color. Loyal Unicorn PLIST 3W 4.0 W Creature - Unicorn 3/4 None 2 Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. Maelstrom Nexus PLIST WUBRG 5.0 B G R U W Enchantment None 1 The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Man-o'-War PLIST 2U 3.0 U Creature - Jellyfish 2/2 None 2 When Man-o'-War enters the battlefield, return target creature to its owner's hand. Marauding Raptor PLIST 1R 2.0 R Creature - Dinosaur 2/3 None 2 Creature spells you cast cost {1} less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. Memnite PLIST 0 0.0 Artifact Creature - Construct 1/1 None 2 Merfolk Mistbinder PLIST GU 2.0 G U Creature - Merfolk Shaman 2/2 None 2 Other Merfolk you control get +1/+1. Mischievous Quanar PLIST 4U 5.0 U Creature - Beast 3/3 None 2 {3}{U}{U}: Turn Mischievous Quanar face down. Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. Moggcatcher PLIST 2RR 4.0 R Creature - Human Mercenary 2/2 None 2 {3}, {T}: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library. Monastery Mentor PLIST 2W 3.0 W Creature - Human Monk 2/2 None 2 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess. Moon-Eating Dog PLIST 3U 4.0 U Creature - Dog 3/3 None 2 As long as you control a Yanling planeswalker, Moon-Eating Dog has flying. (It can't be blocked except by creatures with flying or reach.) Moonmist PLIST 1G 2.0 G Instant None 3 Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.) Muldrotha, the Gravetide PLIST 3BGU 6.0 B G U Legendary Creature - Elemental Avatar 6/6 None 2 During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) Murderous Cut PLIST 4B 5.0 B Instant None 3 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target creature. Murderous Redcap PLIST 2B/RB/R 4.0 B R Creature - Goblin Assassin 2/2 None 2 When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Muscle Sliver PLIST 1G 2.0 G Creature - Sliver 1/1 None 2 All Sliver creatures get +1/+1. Mycosynth Golem PLIST 11 11.0 Artifact Creature - Golem 4/5 None 2 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) Nahiri, the Lithomancer PLIST 3WW 5.0 W Legendary Planeswalker - Nahiri 3 1 +2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. −2: You may put an Equipment card from your hand or graveyard onto the battlefield. −10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. Nahiri, the Lithomancer can be your commander. Necravolver PLIST 2B 3.0 B Creature - Volver 2/2 None 2 Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample. If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." Necromancy PLIST 2B 3.0 B Enchantment None 1 You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. Necrotic Sliver PLIST 1WB 3.0 B W Creature - Sliver 2/2 None 2 All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." Negate PLIST 1U 2.0 U Instant None 3 Counter target noncreature spell. Nezumi Graverobber // Nighteyes the Desecrator PLIST 1B 2.0 B Creature - Rat Rogue // Legendary Creature - Rat Wizard 2/1 None 2 Nicol Bolas PLIST 2UUBBRR 8.0 B R U Legendary Creature - Elder Dragon 7/7 None 2 Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards their hand. Nightshade Peddler PLIST 1G 2.0 G Creature - Human Druid 1/1 None 2 Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch. Nissa Revane PLIST 2GG 4.0 G Legendary Planeswalker - Nissa 2 1 +1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. +1: You gain 2 life for each Elf you control. −7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. Noble Benefactor PLIST 2U 3.0 U Creature - Human Cleric 2/2 None 2 When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles it. Noggle Hedge-Mage PLIST 2U/R 3.0 R U Creature - Noggle Wizard 2/2 None 2 When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker. Nykthos, Shrine to Nyx PLIST 0.0 Legendary Land None 0 {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) Nylea, God of the Hunt PLIST 3G 4.0 G Legendary Enchantment Creature - God 6/6 None 2 Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn. Octopus Umbra PLIST 3UU 5.0 U Enchantment - Aura None 1 Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Odds PLIST UR 7.0 R U W Instant None 3 Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. Ends PLIST 3RW 7.0 R U W Instant None 3 Target player sacrifices two attacking creatures. Oloro, Ageless Ascetic PLIST 3WUB 6.0 B U W Legendary Creature - Giant Soldier 4/5 None 2 At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life. Omnath, Locus of Rage PLIST 3RRGG 7.0 G R Legendary Creature - Elemental 5/5 None 2 Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target. Oubliette PLIST 1BB 3.0 B Enchantment None 1 When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.) Pact of Negation PLIST 0 0.0 U Instant None 3 Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. Panharmonicon PLIST 4 4.0 Artifact None 1 If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Parallax Wave PLIST 2WW 4.0 W Enchantment None 1 Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave. Parallel Evolution PLIST 3GG 5.0 G Sorcery None 3 For each creature token on the battlefield, its controller creates a token that's a copy of that creature. Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Patron Wizard PLIST UUU 3.0 U Creature - Human Wizard 2/2 None 2 Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. Patron of the Akki PLIST 4RR 6.0 R Legendary Creature - Spirit 5/5 None 2 Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn. Pegasus Stampede PLIST 1W 2.0 W Sorcery None 3 Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Pegasus creature token with flying. Phyrexian Obliterator PLIST BBBB 4.0 B Creature - Horror 5/5 None 2 Trample Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. Phyrexian Tower PLIST 0.0 Legendary Land None 0 {T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}. Phyrexian Tyranny PLIST UBR 3.0 B R U Enchantment None 1 Whenever a player draws a card, that player loses 2 life unless they pay {2}. Plains PLIST 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plated Geopede PLIST 1R 2.0 R Creature - Insect 1/1 None 2 First strike Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. Platinum Angel PLIST 7 7.0 Artifact Creature - Angel 4/4 None 2 Flying You can't lose the game and your opponents can't win the game. Pouncing Shoreshark PLIST 4U 5.0 U Creature - Shark Beast 4/3 None 2 Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand. Primal Vigor PLIST 4G 5.0 G Enchantment None 1 If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead. Prismatic Geoscope PLIST 5 5.0 1 Artifact None 1 Prismatic Geoscope enters the battlefield tapped. Domain — {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control. Progenitus PLIST WWUUBBRRGG 10.0 B G R U W Legendary Creature - Hydra Avatar 10/10 None 2 Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. Promise of Power PLIST 2BBB 5.0 B Sorcery None 3 Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine {4} (Choose both if you pay the entwine cost.) Pteramander PLIST U 1.0 U Creature - Salamander Drake 1/1 None 2 Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Puppet's Verdict PLIST 1RR 3.0 R Instant None 3 Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. Pyromancer Ascension PLIST 1R 2.0 R Enchantment None 1 Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy. Reality Shift PLIST 1U 2.0 U Instant None 3 Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) Regal Caracal PLIST 3WW 5.0 W Creature - Cat 3/3 None 2 Other Cats you control get +1/+1 and have lifelink. When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink. Relentless Rats PLIST 1BB 3.0 B Creature - Rat 2/2 None 2 Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. Rest in Peace PLIST 1W 2.0 W Enchantment None 1 When Rest in Peace enters the battlefield, exile all cards from all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. Retreat to Coralhelm PLIST 2U 3.0 U Enchantment None 1 Landfall — Whenever a land enters the battlefield under your control, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Reveillark PLIST 4W 5.0 W Creature - Elemental 4/3 None 2 Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Riptide Laboratory PLIST 0.0 Land None 0 {T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand. Rootrunner PLIST 2GG 4.0 G Creature - Spirit 3/3 None 2 {G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Ruination Guide PLIST 2U 3.0 Creature - Eldrazi Drone 3/2 None 2 Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Other colorless creatures you control get +1/+0. Saber Ants PLIST 3G 4.0 G Creature - Insect 2/3 None 2 Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens. Scarecrone PLIST 3 3.0 Artifact Creature - Scarecrow 1/2 None 2 {1}, Sacrifice a Scarecrow: Draw a card. {4}, {T}: Return target artifact creature card from your graveyard to the battlefield. Scourge of the Throne PLIST 4RR 6.0 R Creature - Dragon 5/5 None 2 Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. Scroll Rack PLIST 2 2.0 Artifact None 1 {1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. Sedge Sliver PLIST 2R 3.0 R Creature - Sliver 2/2 None 2 All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "{B}: Regenerate this permanent." Sensei Golden-Tail PLIST 1W 2.0 W Legendary Creature - Fox Samurai 2/1 None 2 Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery. Shambling Shell PLIST 1BG 3.0 B G Creature - Plant Zombie 3/1 None 2 Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) Shelldock Isle PLIST 0.0 Land None 0 Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {U}. {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. Shivan Meteor PLIST 3RR 5.0 R Sorcery None 3 Shivan Meteor deals 13 damage to target creature. Suspend 2—{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Shuriken PLIST 1 1.0 Artifact - Equipment None 1 Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Simian Spirit Guide PLIST 2R 3.0 R Creature - Ape Spirit 2/2 None 2 Exile Simian Spirit Guide from your hand: Add {R}. Skithiryx, the Blight Dragon PLIST 3BB 5.0 B Legendary Creature - Dragon Skeleton 4/4 None 2 Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {B}: Skithiryx, the Blight Dragon gains haste until end of turn. {B}{B}: Regenerate Skithiryx. Skred PLIST R 1.0 R Instant None 3 Skred deals damage to target creature equal to the number of snow permanents you control. Skullclamp PLIST 1 1.0 Artifact - Equipment None 1 Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1} Sky Hussar PLIST 3WU 5.0 U W Creature - Human Knight 4/3 None 2 Flying When Sky Hussar enters the battlefield, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.) Skyshroud Behemoth PLIST 5GG 7.0 G 1 Creature - Beast 10/10 None 2 Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Behemoth enters the battlefield tapped. Slimefoot, the Stowaway PLIST 1BG 3.0 B G Legendary Creature - Fungus 2/3 None 2 Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token. Snubhorn Sentry PLIST W 1.0 W Creature - Dinosaur 0/3 None 2 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. Soltari Monk PLIST WW 2.0 W Creature - Soltari Monk Cleric 2/1 None 2 Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.) Song of the Dryads PLIST 2G 3.0 G Enchantment - Aura None 1 Enchant permanent Enchanted permanent is a colorless Forest land. Soul of Zendikar PLIST 4GG 6.0 G Creature - Avatar 6/6 None 2 Reach {3}{G}{G}: Create a 3/3 green Beast creature token. {3}{G}{G}, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token. Spike Weaver PLIST 2GG 4.0 G Creature - Spike 0/0 None 2 Spike Weaver enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. Spined Thopter PLIST 2U/P 3.0 U Artifact Creature - Thopter 2/1 None 2 ({U/P} can be paid with either {U} or 2 life.) Flying Splicer's Skill PLIST 2W 3.0 W Sorcery None 3 Create a 3/3 colorless Golem artifact creature token. Splice onto instant or sorcery {3}{W} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Springjack Shepherd PLIST 3W 4.0 W Creature - Kithkin Wizard 1/2 None 2 Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control. Squirrel Mob PLIST 1GG 3.0 G Creature - Squirrel 2/2 None 2 Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. Stone Rain PLIST 2R 3.0 R Sorcery None 3 Destroy target land. Stonybrook Banneret PLIST 1U 2.0 U Creature - Merfolk Wizard 1/1 None 2 Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast. Sunscape Battlemage PLIST 2W 3.0 W Creature - Human Wizard 2/2 None 2 Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. Swiftfoot Boots PLIST 2 2.0 Artifact - Equipment None 1 Equipped creature has hexproof and haste. Equip {1} Tamiyo's Journal PLIST 5 5.0 Legendary Artifact None 1 At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") {T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library. Tek PLIST 5 5.0 Artifact Creature - Dragon 2/2 None 2 Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. Temporal Manipulation PLIST 3UU 5.0 U Sorcery None 3 Take an extra turn after this one. Terminate PLIST BR 2.0 B R Instant None 3 Destroy target creature. It can't be regenerated. The Chain Veil PLIST 4 4.0 Legendary Artifact None 1 At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn. The Flame of Keld PLIST 1R 2.0 R Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead. Thought Vessel PLIST 2 2.0 Artifact None 1 You have no maximum hand size. {T}: Add {C}. Thought-Knot Seer PLIST 3C 4.0 Creature - Eldrazi 4/4 None 2 ({C} represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. Thrumming Stone PLIST 5 5.0 Legendary Artifact None 1 Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.) Tombstalker PLIST 6BB 8.0 B Creature - Demon 5/5 None 2 Flying Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Tortured Existence PLIST B 1.0 B Enchantment None 1 {B}, Discard a creature card: Return target creature card from your graveyard to your hand. Training Grounds PLIST U 1.0 U Enchantment None 1 Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. Tree of Tales PLIST 0.0 Artifact Land None 0 (Tree of Tales isn't a spell.) {T}: Add {G}. Triplicate Spirits PLIST 4WW 6.0 W Sorcery None 3 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.) Trokin High Guard PLIST 3W 4.0 W Creature - Human Knight 3/3 None 2 Trusty Machete PLIST 1 1.0 Artifact - Equipment None 1 Equipped creature gets +2/+1. Equip {2} Tuktuk the Explorer PLIST 2R 3.0 R Legendary Creature - Goblin 1/1 None 2 Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token. Ulvenwald Mysteries PLIST 2G 3.0 G Enchantment None 1 Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. Unburial Rites PLIST 4B 5.0 B Sorcery None 3 Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Urborg Panther PLIST 2B 3.0 B Creature - Nightstalker Cat 2/2 None 2 {B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library. Urza's Blueprints PLIST 6 6.0 Artifact None 1 Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {T}: Draw a card. Vampire Nighthawk PLIST 1BB 3.0 B Creature - Vampire Shaman 2/3 None 2 Flying, deathtouch, lifelink Vampire Nocturnus PLIST 1BBB 4.0 B Creature - Vampire 3/3 None 2 Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. Vanguard of Brimaz PLIST WW 2.0 W Creature - Cat Soldier 2/2 None 2 Vigilance Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance. Vesuva PLIST 0.0 Land None 0 You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. Victimize PLIST 2B 3.0 B Sorcery None 3 Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. Virtus the Veiled PLIST 2B 3.0 B Legendary Creature - Azra Assassin 1/1 None 2 Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up. Vitu-Ghazi Guildmage PLIST GW 2.0 G W Creature - Dryad Shaman 2/2 None 2 {4}{G}{W}: Create a 3/3 green Centaur creature token. {2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.) Vodalian Illusionist PLIST 2U 3.0 U Creature - Merfolk Wizard 2/2 None 2 {U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.) Voracious Dragon PLIST 3RR 5.0 R Creature - Dragon 4/4 None 2 Flying Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Voracious Dragon enters the battlefield, it deals damage to any target equal to twice the number of Goblins it devoured. Warp World PLIST 5RRR 8.0 R Sorcery None 3 Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library. Wastes PLIST 0.0 Basic Land None 0 {T}: Add {C}. Wayfarer's Bauble PLIST 1 1.0 Artifact None 1 {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Weatherlight PLIST 4 4.0 Legendary Artifact - Vehicle 4/5 None 1 Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3 Wild Research PLIST 2R 3.0 R Enchantment None 1 {1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. Willow Dryad PLIST G 1.0 G Creature - Dryad 1/1 None 2 Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Winds of Abandon PLIST 1W 2.0 W Sorcery None 3 Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") Wizened Cenn PLIST WW 2.0 W Creature - Kithkin Cleric 2/2 None 2 Other Kithkin creatures you control get +1/+1. Workhorse PLIST 6 6.0 Artifact Creature - Horse 0/0 None 2 Workhorse enters the battlefield with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add {C}. Worn Powerstone PLIST 3 3.0 1 Artifact None 1 Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}. Wrath of God PLIST 2WW 4.0 W Sorcery None 3 Destroy all creatures. They can't be regenerated. Wrenn and Six PLIST RG 2.0 G R Legendary Planeswalker - Wrenn 3 1 +1: Return up to one target land card from your graveyard to your hand. −1: Wrenn and Six deals 1 damage to any target. −7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.) Yavimaya Scion PLIST 4G 5.0 G Creature - Treefolk 4/4 None 2 Protection from artifacts Zendikar Incarnate PLIST 2RG 4.0 G R Creature - Elemental */4 None 2 Zendikar Incarnate's power is equal to the number of lands you control. Zendikar Resurgent PLIST 5GG 7.0 G Enchantment None 1 Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card. Acquisitions Expert ZNR 1B 2.0 B Creature - Human Rogue 1/2 None 2 When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Adventure Awaits ZNR 1G 2.0 G Sorcery None 3 Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. Agadeem's Awakening // Agadeem, the Undercrypt ZNR 3.0 Sorcery // Land None 0 Agadeem's Awakening // Agadeem, the Undercrypt ZNR 3.0 Sorcery // Land None 0 Akiri, Fearless Voyager ZNR 1RW 3.0 R W Legendary Creature - Kor Warrior 3/3 None 2 Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. Akiri, Fearless Voyager ZNR 1RW 3.0 R W Legendary Creature - Kor Warrior 3/3 None 2 Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. Akoum Hellhound ZNR R 1.0 R Creature - Elemental Dog 0/1 None 2 Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. Akoum Hellhound ZNR R 1.0 R Creature - Elemental Dog 0/1 None 2 Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. Akoum Warrior // Akoum Teeth ZNR 6.0 Creature - Minotaur Warrior // Land None 0 Allied Assault ZNR 2W 3.0 W Instant None 3 Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Ancient Greenwarden ZNR 4GG 6.0 G Creature - Elemental 5/7 None 2 Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Ancient Greenwarden ZNR 4GG 6.0 G Creature - Elemental 5/7 None 2 Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Angel of Destiny ZNR 3WW 5.0 W Creature - Angel Cleric 2/6 None 2 Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. Angel of Destiny ZNR 3WW 5.0 W Creature - Angel Cleric 2/6 None 2 Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. Angelheart Protector ZNR 2W 3.0 W Creature - Human Cleric 3/2 None 2 When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Anticognition ZNR 1U 2.0 U Instant None 3 Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2. Archon of Emeria ZNR 2W 3.0 W Creature - Archon 2/3 None 2 Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped. Archon of Emeria ZNR 2W 3.0 W Creature - Archon 2/3 None 2 Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped. Archpriest of Iona ZNR W 1.0 W Creature - Human Cleric */2 None 2 Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. Archpriest of Iona ZNR W 1.0 W Creature - Human Cleric */2 None 2 Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. Ardent Electromancer ZNR 2R 3.0 R Creature - Human Wizard 3/2 None 2 When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Ashaya, Soul of the Wild ZNR 3GG 5.0 G Legendary Creature - Elemental */* None 2 Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.) Ashaya, Soul of the Wild ZNR 3GG 5.0 G Legendary Creature - Elemental */* None 2 Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.) Attended Healer ZNR 3W 4.0 W Creature - Kor Cleric 2/3 None 2 Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn. Bala Ged Recovery // Bala Ged Sanctuary ZNR 3.0 Sorcery // Land None 0 Base Camp ZNR 0.0 1 Land None 0 Base Camp enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard. Beyeen Veil // Beyeen Coast ZNR 2.0 Instant // Land None 0 Blackbloom Rogue // Blackbloom Bog ZNR 3.0 Creature - Human Rogue // Land None 0 Blood Beckoning ZNR B 1.0 B Sorcery None 3 Kicker {3} (You may pay an additional {3} as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand. Blood Price ZNR 3B 4.0 B Sorcery None 3 Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. Bloodchief's Thirst ZNR B 1.0 B Sorcery None 3 Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker. Bloodchief's Thirst ZNR B 1.0 B Sorcery None 3 Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker. Branchloft Pathway // Boulderloft Pathway ZNR 0.0 Land // Land None 0 Branchloft Pathway // Boulderloft Pathway ZNR 0.0 Land // Land None 0 Brightclimb Pathway // Grimclimb Pathway ZNR 0.0 Land // Land None 0 Brightclimb Pathway // Grimclimb Pathway ZNR 0.0 Land // Land None 0 Broken Wings ZNR 2G 3.0 G Instant None 3 Destroy target artifact, enchantment, or creature with flying. Brushfire Elemental ZNR RG 2.0 G R Creature - Elemental 1/1 None 2 Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn. Brushfire Elemental ZNR RG 2.0 G R Creature - Elemental 1/1 None 2 Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn. Bubble Snare ZNR U 1.0 U Enchantment - Aura None 1 Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Enchant creature When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Canopy Baloth ZNR 3G 4.0 G Creature - Beast 4/3 None 2 Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. Canopy Baloth ZNR 3G 4.0 G Creature - Beast 4/3 None 2 Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. Canyon Jerboa ZNR 2W 3.0 W Creature - Mouse 1/2 None 2 Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. Canyon Jerboa ZNR 2W 3.0 W Creature - Mouse 1/2 None 2 Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. Cascade Seer ZNR 3U 4.0 U Creature - Merfolk Wizard 3/3 None 2 When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Charix, the Raging Isle ZNR 2UU 4.0 U Legendary Creature - Leviathan Crab 0/17 None 2 Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control. Charix, the Raging Isle ZNR 2UU 4.0 U Legendary Creature - Leviathan Crab 0/17 None 2 Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control. Charix, the Raging Isle ZNR 2UU 4.0 U Legendary Creature - Leviathan Crab 0/17 None 2 Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control. Chilling Trap ZNR U 1.0 U Instant None 3 Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. Cinderclasm ZNR 1R 2.0 R Instant None 3 Kicker {R} (You may pay an additional {R} as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead. Cleansing Wildfire ZNR 1R 2.0 R Sorcery None 3 Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library. Draw a card. Clearwater Pathway // Murkwater Pathway ZNR 0.0 Land // Land None 0 Clearwater Pathway // Murkwater Pathway ZNR 0.0 Land // Land None 0 Cleric of Chill Depths ZNR 1U 2.0 U Creature - Merfolk Cleric 1/3 None 2 Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. Cleric of Life's Bond ZNR WB 2.0 B W Creature - Vampire Cleric 2/2 None 2 Whenever another Cleric enters the battlefield under your control, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond. Cliffhaven Kitesail ZNR 1 1.0 Artifact - Equipment None 1 When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Cliffhaven Sell-Sword ZNR 1W 2.0 W Creature - Kor Warrior 3/1 None 2 Concerted Defense ZNR U 1.0 U Instant None 3 Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Confounding Conundrum ZNR 1U 2.0 U Enchantment None 1 When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. Confounding Conundrum ZNR 1U 2.0 U Enchantment None 1 When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. Coralhelm Chronicler ZNR 2U 3.0 U Creature - Merfolk Wizard 2/2 None 2 Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Coralhelm Chronicler ZNR 2U 3.0 U Creature - Merfolk Wizard 2/2 None 2 Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Coveted Prize ZNR 4B 5.0 B Sorcery None 3 This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost. Coveted Prize ZNR 4B 5.0 B Sorcery None 3 This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost. Cragcrown Pathway // Timbercrown Pathway ZNR 0.0 Land // Land None 0 Cragcrown Pathway // Timbercrown Pathway ZNR 0.0 Land // Land None 0 Cragplate Baloth ZNR 5GG 7.0 G Creature - Beast 6/6 None 2 Kicker {2}{G} This spell can't be countered. Hexproof, haste If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it. Cragplate Baloth ZNR 5GG 7.0 G Creature - Beast 6/6 None 2 Kicker {2}{G} This spell can't be countered. Hexproof, haste If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it. Crawling Barrens ZNR 0.0 Land None 0 {T}: Add {C}. {4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land. Crawling Barrens ZNR 0.0 Land None 0 {T}: Add {C}. {4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land. Cunning Geysermage ZNR 2U 3.0 U Creature - Human Wizard 3/2 None 2 Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand. Dauntless Survivor ZNR 1G 2.0 G Creature - Human Warrior 1/1 None 2 When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature. Dauntless Unity ZNR 1W 2.0 W Instant None 3 Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead. Deadly Alliance ZNR 4B 5.0 B Instant None 3 This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Destroy target creature or planeswalker. Deliberate ZNR 1U 2.0 U Instant None 3 Scry 2, then draw a card. Demon's Disciple ZNR 2B 3.0 B Creature - Human Cleric 3/1 None 2 When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. Disenchant ZNR 1W 2.0 W Instant None 3 Destroy target artifact or enchantment. Drana's Silencer ZNR 5B 6.0 B Creature - Vampire Rogue 3/2 None 2 When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Drana, the Last Bloodchief ZNR 3BB 5.0 B Legendary Creature - Vampire Cleric 4/4 None 2 Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with a +1/+1 counter on it. The creature is a Vampire in addition to its other types. Drana, the Last Bloodchief ZNR 3BB 5.0 B Legendary Creature - Vampire Cleric 4/4 None 2 Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with a +1/+1 counter on it. The creature is a Vampire in addition to its other types. Dreadwurm ZNR 4B 5.0 B Creature - Wurm Horror 5/4 None 2 Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Dreadwurm ZNR 4B 5.0 B Creature - Wurm Horror 5/4 None 2 Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Emeria Captain ZNR 3W 4.0 W Creature - Angel Warrior 1/1 None 2 Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Emeria's Call // Emeria, Shattered Skyclave ZNR 7.0 Sorcery // Land None 0 Emeria's Call // Emeria, Shattered Skyclave ZNR 7.0 Sorcery // Land None 0 Expedition Champion ZNR 2R 3.0 R Creature - Human Warrior 2/3 None 2 Expedition Champion gets +2/+0 as long as you control another Warrior. Expedition Diviner ZNR 3U 4.0 U Creature - Merfolk Wizard 3/2 None 2 Flying As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." Expedition Healer ZNR 1W 2.0 W Creature - Kor Cleric 2/2 None 2 Vigilance Expedition Healer has lifelink as long as you control another Cleric. Expedition Skulker ZNR 1B 2.0 B Creature - Vampire Rogue 2/2 None 2 Expedition Skulker has deathtouch as long as you control another Rogue. Farsight Adept ZNR 2W 3.0 W Creature - Kor Wizard 3/3 None 2 When Farsight Adept enters the battlefield, you and target opponent each draw a card. Fearless Fledgling ZNR 1W 2.0 W Creature - Griffin 1/1 None 2 Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. Fearless Fledgling ZNR 1W 2.0 W Creature - Griffin 1/1 None 2 Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. Feed the Swarm ZNR 1B 2.0 B Sorcery None 3 Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's converted mana cost. Felidar Retreat ZNR 3W 4.0 W Enchantment None 1 Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. Felidar Retreat ZNR 3W 4.0 W Enchantment None 1 Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. Field Research ZNR 2U 3.0 U Sorcery None 3 Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Draw two cards. If this spell was kicked, draw three cards instead. Fireblade Charger ZNR R 1.0 R Creature - Goblin Warrior 1/1 None 2 As long as Fireblade Charger is equipped, it has haste. When Fireblade Charger dies, it deals damage equal to its power to any target. Fissure Wizard ZNR 1R 2.0 R Creature - Goblin Wizard 2/1 None 2 When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card. Forest ZNR 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest ZNR 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest ZNR 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest ZNR 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forsaken Monument ZNR 5 5.0 Legendary Artifact None 1 Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life. Forsaken Monument ZNR 5 5.0 Legendary Artifact None 1 Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life. Ghastly Gloomhunter ZNR 1B 2.0 B Creature - Zombie Bat 1/1 None 2 Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Flying, lifelink If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it. Glacial Grasp ZNR 2U 3.0 U Instant None 3 Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card. Glasspool Mimic // Glasspool Shore ZNR 3.0 Creature - Shapeshifter Rogue // Land None 0 Glasspool Mimic // Glasspool Shore ZNR 3.0 Creature - Shapeshifter Rogue // Land None 0 Gnarlid Colony ZNR 1G 2.0 G Creature - Beast 2/2 None 2 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. Goma Fada Vanguard ZNR 1R 2.0 R Creature - Human Warrior 2/2 None 2 Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. Grakmaw, Skyclave Ravager ZNR 1BG 3.0 B G Legendary Creature - Hydra Horror 0/0 None 2 Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. Grakmaw, Skyclave Ravager ZNR 1BG 3.0 B G Legendary Creature - Hydra Horror 0/0 None 2 Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. Grotag Bug-Catcher ZNR 1R 2.0 R Creature - Goblin Warrior 1/2 None 2 Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Grotag Night-Runner ZNR 2R 3.0 R Creature - Goblin Rogue 2/3 None 2 Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. Guul Draz Mucklord ZNR 2B 3.0 B Creature - Crocodile 2/3 None 2 When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. Hagra Constrictor ZNR 2B 3.0 B Creature - Snake 0/0 None 2 Hagra Constrictor enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.) Hagra Mauling // Hagra Broodpit ZNR 4.0 Instant // Land None 0 Hagra Mauling // Hagra Broodpit ZNR 4.0 Instant // Land None 0 Highborn Vampire ZNR 3B 4.0 B Creature - Vampire Warrior 4/3 None 2 Inordinate Rage ZNR 1R 2.0 R Instant None 3 Target creature gets +3/+2 until end of turn. Scry 1. Inscription of Abundance ZNR 1G 2.0 G Instant None 3 Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control. Inscription of Abundance ZNR 1G 2.0 G Instant None 3 Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control. Inscription of Insight ZNR 3U 4.0 U Sorcery None 3 Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand. Inscription of Insight ZNR 3U 4.0 U Sorcery None 3 Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand. Inscription of Ruin ZNR 2B 3.0 B Sorcery None 3 Kicker {2}{B}{B} Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. • Destroy target creature with converted mana cost 3 or less. Inscription of Ruin ZNR 2B 3.0 B Sorcery None 3 Kicker {2}{B}{B} Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. • Destroy target creature with converted mana cost 3 or less. Into the Roil ZNR 1U 2.0 U Instant None 3 Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. Into the Roil ZNR 1U 2.0 U Instant None 3 Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. Iridescent Hornbeetle ZNR 4G 5.0 G Creature - Insect 3/4 None 2 At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. Island ZNR 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island ZNR 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island ZNR 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island ZNR 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Jace, Mirror Mage ZNR 1UU 3.0 U Legendary Planeswalker - Jace 4 1 Kicker {2} When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage except it's not legendary and its starting loyalty is 1. +1: Scry 2. 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's converted mana cost from Jace, Mirror Mage. Jace, Mirror Mage ZNR 1UU 3.0 U Legendary Planeswalker - Jace 4 1 Kicker {2} When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage except it's not legendary and its starting loyalty is 1. +1: Scry 2. 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's converted mana cost from Jace, Mirror Mage. Joraga Visionary ZNR 3G 4.0 G Creature - Elf Wizard 3/2 None 2 When Joraga Visionary enters the battlefield, draw a card. Journey to Oblivion ZNR 4W 5.0 W Enchantment None 1 This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield. Jwari Disruption // Jwari Ruins ZNR 2.0 Instant // Land None 0 Kabira Outrider ZNR 3W 4.0 W Creature - Human Warrior 3/3 None 2 When Kabria Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Kabira Takedown // Kabira Plateau ZNR 2.0 Instant // Land None 0 Kargan Intimidator ZNR 1R 2.0 R Creature - Human Warrior 3/1 None 2 Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn. Kargan Intimidator ZNR 1R 2.0 R Creature - Human Warrior 3/1 None 2 Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn. Kargan Warleader ZNR 1RW 3.0 R W Creature - Human Warrior 3/3 None 2 Other Warriors you control get +1/+1. Kargan Warleader ZNR 1RW 3.0 R W Creature - Human Warrior 3/3 None 2 Other Warriors you control get +1/+1. Kaza, Roil Chaser ZNR UR 2.0 R U Legendary Creature - Human Wizard 1/2 None 2 Flying, haste {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. Kaza, Roil Chaser ZNR UR 2.0 R U Legendary Creature - Human Wizard 1/2 None 2 Flying, haste {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. Kazandu Mammoth // Kazandu Valley ZNR 3.0 Creature - Elephant // Land None 0 Kazandu Mammoth // Kazandu Valley ZNR 3.0 Creature - Elephant // Land None 0 Kazandu Nectarpot ZNR 1G 2.0 G Creature - Insect 1/3 None 2 Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. Kazandu Nectarpot ZNR 1G 2.0 G Creature - Insect 1/3 None 2 Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. Kazandu Stomper ZNR 5G 6.0 G Creature - Beast 6/5 None 2 Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. Kazuul's Fury // Kazuul's Cliffs ZNR 3.0 Instant // Land None 0 Khalni Ambush // Khalni Territory ZNR 3.0 Instant // Land None 0 Kitesail Cleric ZNR W 1.0 W Creature - Kor Cleric 1/1 None 2 Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures. Kor Blademaster ZNR 1W 2.0 W Creature - Kor Warrior 1/1 None 2 Double strike Equipped Warriors you control have double strike. Kor Celebrant ZNR 2W 3.0 W Creature - Kor Cleric 1/4 None 2 Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life. Legion Angel ZNR 2WW 4.0 W Creature - Angel Warrior 4/3 None 2 Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. Legion Angel ZNR 2WW 4.0 W Creature - Angel Warrior 4/3 None 2 Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. Leyline Tyrant ZNR 2RR 4.0 R Creature - Dragon 4/4 None 2 Flying You don't lose unspent red mana as steps and phases end. When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target. Leyline Tyrant ZNR 2RR 4.0 R Creature - Dragon 4/4 None 2 Flying You don't lose unspent red mana as steps and phases end. When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target. Linvala, Shield of Sea Gate ZNR 1WU 3.0 U W Legendary Creature - Angel Wizard 3/3 None 2 Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. Linvala, Shield of Sea Gate ZNR 1WU 3.0 U W Legendary Creature - Angel Wizard 3/3 None 2 Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. Lithoform Blight ZNR 1B 2.0 B Enchantment - Aura None 1 Enchant land When Lithoform Blight enters the battlefield, draw a card. Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color." Lithoform Engine ZNR 4 4.0 Legendary Artifact None 1 {2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}, {T}: Copy target permanent spell you control. (The copy becomes a token.) Lithoform Engine ZNR 4 4.0 Legendary Artifact None 1 {2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}, {T}: Copy target permanent spell you control. (The copy becomes a token.) Living Tempest ZNR 4U 5.0 U Creature - Elemental 3/3 None 2 Flash Flying Lotus Cobra ZNR 1G 2.0 G Creature - Snake 2/1 None 2 Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color. Lotus Cobra ZNR 1G 2.0 G Creature - Snake 2/1 None 2 Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color. Lullmage's Domination ZNR XUUU 3.0 U Sorcery None 3 This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with converted mana cost X. Lullmage's Familiar ZNR 1GU 3.0 G U Creature - Beast 2/4 None 2 {T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life. Luminarch Aspirant ZNR 1W 2.0 W Creature - Human Cleric 1/1 None 2 At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Luminarch Aspirant ZNR 1W 2.0 W Creature - Human Cleric 1/1 None 2 At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Maddening Cacophony ZNR 1U 2.0 U Sorcery None 3 Kicker {3}{U} Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up. Maddening Cacophony ZNR 1U 2.0 U Sorcery None 3 Kicker {3}{U} Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up. Magmatic Channeler ZNR 1R 2.0 R Creature - Human Wizard 1/3 None 2 As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. Magmatic Channeler ZNR 1R 2.0 R Creature - Human Wizard 1/3 None 2 As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. Makindi Ox ZNR 4W 5.0 W Creature - Ox 4/4 None 2 Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. Makindi Ox ZNR 4W 5.0 W Creature - Ox 4/4 None 2 Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. Makindi Stampede // Makindi Mesas ZNR 5.0 Sorcery // Land None 0 Malakir Blood-Priest ZNR 1B 2.0 B Creature - Vampire Cleric 2/1 None 2 When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Malakir Rebirth // Malakir Mire ZNR 1.0 Instant // Land None 0 Marauding Blight-Priest ZNR 2B 3.0 B Creature - Vampire Cleric 3/2 None 2 Whenever you gain life, each opponent loses 1 life. Master of Winds ZNR 2UU 4.0 U Creature - Sphinx Wizard 1/4 None 2 Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. Master of Winds ZNR 2UU 4.0 U Creature - Sphinx Wizard 1/4 None 2 Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. Maul of the Skyclaves ZNR 2W 3.0 W Artifact - Equipment None 1 When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip {2}{W}{W} Maul of the Skyclaves ZNR 2W 3.0 W Artifact - Equipment None 1 When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip {2}{W}{W} Merfolk Falconer ZNR 3UU 5.0 U Creature - Merfolk Wizard 4/4 None 2 Flying Whenever you cast a kicked spell, scry 2. Merfolk Windrobber ZNR U 1.0 U Creature - Merfolk Rogue 1/1 None 2 Flying Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice Merfolk Windrobber: Draw a card. Activate this ability only if an opponent has eight or more cards in their graveyard. Mesa Lynx ZNR 1W 2.0 W Creature - Cat 2/1 None 2 As long as it's not your turn, Mesa Lynx gets +0/+2. Might of Murasa ZNR 1G 2.0 G Instant None 3 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead. Mind Carver ZNR B 1.0 B Artifact - Equipment None 1 When Mind Carver enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip {2}{B} Mind Drain ZNR 2B 3.0 B Sorcery None 3 Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To a mill a card, a player puts the top card of their library into their graveyard.) Molten Blast ZNR 2R 3.0 R Instant None 3 Choose one — • Molten Blast deals 2 damage to target creature or planeswalker. • Destroy target artifact. Moraug, Fury of Akoum ZNR 4RR 6.0 R Legendary Creature - Minotaur Warrior 6/6 None 2 Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. Moraug, Fury of Akoum ZNR 4RR 6.0 R Legendary Creature - Minotaur Warrior 6/6 None 2 Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. Moss-Pit Skeleton ZNR BG 2.0 B G Creature - Plant Skeleton 2/2 None 2 Kicker {3} (You may pay an additional {3} as you cast this spell) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library. Mountain ZNR 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain ZNR 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain ZNR 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain ZNR 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Murasa Brute ZNR 2G 3.0 G Creature - Troll Warrior 3/3 None 2 Murasa Rootgrazer ZNR GW 2.0 G W Creature - Beast 2/3 None 2 Vigilance {T}: You may put a basic land card from your hand onto the battlefield. {T}: Return target basic land you control to its owner's hand. Murasa Sproutling ZNR 2G 3.0 G Creature - Plant Elemental 3/3 None 2 Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Murasa Sproutling enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand. Myriad Construct ZNR 4 4.0 Artifact Creature - Construct 4/4 None 2 Kicker {3} If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colourless Construct artifact creature tokens equal to its power. Myriad Construct ZNR 4 4.0 Artifact Creature - Construct 4/4 None 2 Kicker {3} If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colourless Construct artifact creature tokens equal to its power. Nahiri's Binding ZNR 1WW 3.0 W Enchantment - Aura None 1 Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated. Nahiri's Lithoforming ZNR XRR 2.0 R Sorcery None 3 Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn. Nahiri's Lithoforming ZNR XRR 2.0 R Sorcery None 3 Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn. Nahiri, Heir of the Ancients ZNR 2RW 4.0 R W Legendary Planeswalker - Nahiri 4 1 +1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. −2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control. Nahiri, Heir of the Ancients ZNR 2RW 4.0 R W Legendary Planeswalker - Nahiri 4 1 +1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. −2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control. Needleverge Pathway // Pillarverge Pathway ZNR 0.0 Land // Land None 0 Needleverge Pathway // Pillarverge Pathway ZNR 0.0 Land // Land None 0 Negate ZNR 1U 2.0 U Instant None 3 Counter target noncreature spell. Nighthawk Scavenger ZNR 1BB 3.0 B Creature - Vampire Rogue 1+*/3 None 2 Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. Nighthawk Scavenger ZNR 1BB 3.0 B Creature - Vampire Rogue 1+*/3 None 2 Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. Nimana Skitter-Sneak ZNR 3B 4.0 B Creature - Human Rogue 3/4 None 2 As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Nimana Skydancer ZNR 2B 3.0 B Creature - Human Rogue 2/1 None 2 Flash Flying When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) Nimble Trapfinder ZNR 1U 2.0 U Creature - Human Rogue 2/1 None 2 Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. Nimble Trapfinder ZNR 1U 2.0 U Creature - Human Rogue 2/1 None 2 Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. Nissa of Shadowed Boughs ZNR 2BG 4.0 B G Legendary Planeswalker - Nissa 4 1 Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. −5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. Nissa of Shadowed Boughs ZNR 2BG 4.0 B G Legendary Planeswalker - Nissa 4 1 Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. −5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. Nissa's Zendikon ZNR 3G 4.0 G Enchantment - Aura None 1 Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand. Nullpriest of Oblivion ZNR 1B 2.0 B Creature - Vampire Cleric 2/1 None 2 Kicker {3}{B} Menace, lifelink When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield. Nullpriest of Oblivion ZNR 1B 2.0 B Creature - Vampire Cleric 2/1 None 2 Kicker {3}{B} Menace, lifelink When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield. Oblivion's Hunger ZNR 1B 2.0 B Instant None 3 Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy that creature.) Omnath, Locus of Creation ZNR RGWU 4.0 G R U W Legendary Creature - Elemental 4/4 None 2 When Omnath, Locus of Creation enters the battlefield, draw a card. Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control. Omnath, Locus of Creation ZNR RGWU 4.0 G R U W Legendary Creature - Elemental 4/4 None 2 When Omnath, Locus of Creation enters the battlefield, draw a card. Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control. Ondu Inversion // Ondu Skyruins ZNR 8.0 Sorcery // Land None 0 Ondu Inversion // Ondu Skyruins ZNR 8.0 Sorcery // Land None 0 Orah, Skyclave Hierophant ZNR 2WB 4.0 B W Legendary Creature - Kor Cleric 3/3 None 2 Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield. Orah, Skyclave Hierophant ZNR 2WB 4.0 B W Legendary Creature - Kor Cleric 3/3 None 2 Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield. Orah, Skyclave Hierophant ZNR 2WB 4.0 B W Legendary Creature - Kor Cleric 3/3 None 2 Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield. Oran-Rief Ooze ZNR 2G 3.0 G Creature - Ooze 2/2 None 2 When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it. Oran-Rief Ooze ZNR 2G 3.0 G Creature - Ooze 2/2 None 2 When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it. Paired Tactician ZNR 2W 3.0 W Creature - Human Warrior 3/2 None 2 Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician. Pelakka Predation // Pelakka Caverns ZNR 3.0 Sorcery // Land None 0 Phylath, World Sculptor ZNR 4RG 6.0 G R Legendary Creature - Elemental 5/5 None 2 When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. Phylath, World Sculptor ZNR 4RG 6.0 G R Legendary Creature - Elemental 5/5 None 2 When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. Plains ZNR 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains ZNR 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains ZNR 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains ZNR 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Practiced Tactics ZNR W 1.0 W Instant None 3 Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Pressure Point ZNR 1W 2.0 W Instant None 3 Tap target creature. Draw a card. Prowling Felidar ZNR 3W 4.0 W Creature - Cat Beast 2/3 None 2 Vigilance Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar. Prowling Felidar ZNR 3W 4.0 W Creature - Cat Beast 2/3 None 2 Vigilance Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar. Pyroclastic Hellion ZNR 4R 5.0 R Creature - Hellion 4/5 None 2 When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent. Rabid Bite ZNR 1G 2.0 G Sorcery None 3 Target creature you control deals damage equal to its power to target creature you don't control. Ravager's Mace ZNR 1BR 3.0 B R Artifact - Equipment None 1 When Ravager's Mace enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Equip {2}{B}{R} Reclaim the Wastes ZNR G 1.0 G Sorcery None 3 Kicker {3} (You may pay an additional {3} as you cast this spell.) Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If this spell was kicked, search your library for two basic land cards instead of one. Relic Amulet ZNR 2 2.0 Artifact None 1 Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet. {2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature. Relic Axe ZNR 2 2.0 Artifact - Equipment None 1 When Relic Axe enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip {2} Relic Golem ZNR 3 3.0 Artifact Creature - Golem 6/6 None 2 Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard. {2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.) Relic Robber ZNR 2R 3.0 R Creature - Goblin Rogue 2/2 None 2 Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you." Relic Robber ZNR 2R 3.0 R Creature - Goblin Rogue 2/2 None 2 Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you." Relic Vial ZNR 3 3.0 Artifact None 1 {2}, {T}, Sacrifice a creature: Draw a card. As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life." Resolute Strike ZNR W 1.0 W Instant None 3 Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it. Risen Riptide ZNR 2U 3.0 U Creature - Elemental 0/5 None 2 Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn. Riverglide Pathway // Lavaglide Pathway ZNR 0.0 Land // Land None 0 Riverglide Pathway // Lavaglide Pathway ZNR 0.0 Land // Land None 0 Rockslide Sorcerer ZNR 3R 4.0 R Creature - Human Wizard 3/3 None 2 Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target. Roil Eruption ZNR 1R 2.0 R Sorcery None 3 Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead. Roil Eruption ZNR 1R 2.0 R Sorcery None 3 Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead. Roiling Regrowth ZNR 2G 3.0 G Instant None 3 Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Roiling Regrowth ZNR 2G 3.0 G Instant None 3 Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Roiling Vortex ZNR 1R 2.0 R Enchantment None 1 At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. {R}: Your opponents can't gain life this turn. Roiling Vortex ZNR 1R 2.0 R Enchantment None 1 At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. {R}: Your opponents can't gain life this turn. Roost of Drakes ZNR U 1.0 U Enchantment None 1 Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying. Ruin Crab ZNR U 1.0 U Creature - Crab 0/3 None 2 Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) Ruin Crab ZNR U 1.0 U Creature - Crab 0/3 None 2 Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) Scale the Heights ZNR 2G 3.0 G Sorcery None 3 Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card. Scavenged Blade ZNR 1R 2.0 R Artifact - Equipment None 1 When Scavenged Blade enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.) Scion of the Swarm ZNR 3BB 5.0 B Creature - Vampire Cleric 3/3 None 2 Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. Scorch Rider ZNR 3R 4.0 R Creature - Human Warrior 4/3 None 2 Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn. Scourge of the Skyclaves ZNR 1B 2.0 B Creature - Demon */* None 2 Kicker {4}{B} When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players. Scourge of the Skyclaves ZNR 1B 2.0 B Creature - Demon */* None 2 Kicker {4}{B} When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players. Scute Swarm ZNR 2G 3.0 G Creature - Insect 1/1 None 2 Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. Scute Swarm ZNR 2G 3.0 G Creature - Insect 1/1 None 2 Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. Sea Gate Banneret ZNR W 1.0 W Creature - Kor Warrior 1/2 None 2 {4}{W}: Creatures you control get +1/+1 until end of turn. Sea Gate Colossus ZNR 7 7.0 Artifact Creature - Golem Warrior 7/5 None 2 This spell costs {1} less for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Sea Gate Restoration // Sea Gate, Reborn ZNR 7.0 Sorcery // Land None 0 Sea Gate Restoration // Sea Gate, Reborn ZNR 7.0 Sorcery // Land None 0 Sea Gate Stormcaller ZNR 1U 2.0 U Creature - Human Wizard 2/1 None 2 Kicker {4}{U} When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. Sea Gate Stormcaller ZNR 1U 2.0 U Creature - Human Wizard 2/1 None 2 Kicker {4}{U} When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. Seafloor Stalker ZNR 2U 3.0 U Creature - Merfolk Rogue 2/3 None 2 {4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Sejiri Shelter // Sejiri Glacier ZNR 2.0 Instant // Land None 0 Shadow Stinger ZNR 2B 3.0 B Creature - Vampire Rogue 1/4 None 2 Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.) Shadows' Verdict ZNR 3BB 5.0 B Sorcery None 3 Exile all creatures and all planeswalkers with converted mana cost 3 or less from the battlefield and all creature and planeswalker cards with converted mana cost 3 or less from all graveyards. Shadows' Verdict ZNR 3BB 5.0 B Sorcery None 3 Exile all creatures and all planeswalkers with converted mana cost 3 or less from the battlefield and all creature and planeswalker cards with converted mana cost 3 or less from all graveyards. Shatterskull Charger ZNR 1RR 3.0 R Creature - Giant Warrior 4/3 None 2 Kicker {2} Trample, haste If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand. Shatterskull Charger ZNR 1RR 3.0 R Creature - Giant Warrior 4/3 None 2 Kicker {2} Trample, haste If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand. Shatterskull Minotaur ZNR 4RR 6.0 R Creature - Minotaur Warrior 5/4 None 2 This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Haste Shatterskull Smashing // Shatterskull, the Hammer Pass ZNR 2.0 Sorcery // Land None 0 Shatterskull Smashing // Shatterskull, the Hammer Pass ZNR 2.0 Sorcery // Land None 0 Shell Shield ZNR U 1.0 U Instant None 3 Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Shepherd of Heroes ZNR 4W 5.0 W Creature - Angel Cleric 3/4 None 2 Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Silundi Vision // Silundi Isle ZNR 3.0 Instant // Land None 0 Sizzling Barrage ZNR 1R 2.0 R Instant None 3 Sizzling Barrage deals 4 damage to target creature that blocked this turn. Skyclave Apparition ZNR 1WW 3.0 W Creature - Kor Spirit 2/2 None 2 When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card. Skyclave Apparition ZNR 1WW 3.0 W Creature - Kor Spirit 2/2 None 2 When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card. Skyclave Cleric // Skyclave Basilica ZNR 2.0 Creature - Kor Cleric // Land None 0 Skyclave Geopede ZNR 2R 3.0 R Creature - Insect 3/1 None 2 Trample Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. Skyclave Geopede ZNR 2R 3.0 R Creature - Insect 3/1 None 2 Trample Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. Skyclave Pick-Axe ZNR G 1.0 G Artifact - Equipment None 1 Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {2}{G} Skyclave Pick-Axe ZNR G 1.0 G Artifact - Equipment None 1 Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {2}{G} Skyclave Plunder ZNR 4U 5.0 U Sorcery None 3 Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Skyclave Relic ZNR 3 3.0 Artifact None 1 Kicker {3} Indestructible When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. {T}: Add one mana of any color. Skyclave Relic ZNR 3 3.0 Artifact None 1 Kicker {3} Indestructible When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. {T}: Add one mana of any color. Skyclave Sentinel ZNR 3 3.0 Artifact Creature - Gargoyle 2/3 None 2 Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying, defender If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it. As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender. Skyclave Shade ZNR 1B 2.0 B Creature - Shade 3/1 None 2 Kicker {2}{B} Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. Skyclave Shade ZNR 1B 2.0 B Creature - Shade 3/1 None 2 Kicker {2}{B} Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. Skyclave Shadowcat ZNR 3B 4.0 B Creature - Cat Horror 3/3 None 2 {1}{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. Whenever a creature you control with a +1/+1 counter on it dies, draw a card. Skyclave Squid ZNR 1U 2.0 U Creature - Squid 3/2 None 2 Defender Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. Skyclave Squid ZNR 1U 2.0 U Creature - Squid 3/2 None 2 Defender Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. Smite the Monstrous ZNR 3W 4.0 W Instant None 3 Destroy target creature with power 4 or greater. Sneaking Guide ZNR R 1.0 R Creature - Goblin Rogue 1/1 None 2 {2}, {T}: Target creature with power 2 or less can't be blocked this turn. Soaring Thought-Thief ZNR UB 2.0 B U Creature - Human Rogue 1/3 None 2 Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards. Song-Mad Treachery // Song-Mad Ruins ZNR 5.0 Sorcery // Land None 0 Soul Shatter ZNR 2B 3.0 B Instant None 3 Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control. Soul Shatter ZNR 2B 3.0 B Instant None 3 Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control. Spare Supplies ZNR 2 2.0 1 Artifact None 1 Spare Supplies enters the battlefield tapped. When Spare Supplies enters the battlefield, draw a card. {2}, {T}, Sacrifice Spare Supplies: Draw a card. Spikefield Hazard // Spikefield Cave ZNR 1.0 Instant // Land None 0 Spitfire Lagac ZNR 3R 4.0 R Creature - Lizard 3/4 None 2 Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent. Spitfire Lagac ZNR 3R 4.0 R Creature - Lizard 3/4 None 2 Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent. Spoils of Adventure ZNR 4WU 6.0 U W Instant None 3 This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards. Springmantle Cleric ZNR 4G 5.0 G Creature - Elf Cleric 2/3 None 2 Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. Squad Commander ZNR 3W 4.0 W Creature - Kor Warrior 3/3 None 2 When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. Squad Commander ZNR 3W 4.0 W Creature - Kor Warrior 3/3 None 2 When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. Stonework Packbeast ZNR 2 2.0 Artifact Creature - Beast 2/1 None 2 Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. {2}: Add one mana of any color. Strength of Solidarity ZNR G 1.0 G Sorcery None 3 Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Subtle Strike ZNR 1B 2.0 B Instant None 3 Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature. Sure-Footed Infiltrator ZNR 3U 4.0 U Creature - Merfolk Rogue 2/3 None 2 Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. Swamp ZNR 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp ZNR 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp ZNR 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp ZNR 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swarm Shambler ZNR G 1.0 G Creature - Fungus Beast 0/0 None 2 Swarm Shambler enters the battlefield with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. {1}, {T}: Put a +1/+1 counter on Swarm Shambler. Swarm Shambler ZNR G 1.0 G Creature - Fungus Beast 0/0 None 2 Swarm Shambler enters the battlefield with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. {1}, {T}: Put a +1/+1 counter on Swarm Shambler. Synchronized Spellcraft ZNR 4R 5.0 R Instant None 3 Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Taborax, Hope's Demise ZNR 2B 3.0 B Legendary Creature - Demon Cleric 2/2 None 2 Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. Taborax, Hope's Demise ZNR 2B 3.0 B Legendary Creature - Demon Cleric 2/2 None 2 Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. Tajuru Blightblade ZNR G 1.0 G Creature - Elf Rogue 1/1 None 2 Deathtouch Tajuru Paragon ZNR 1G 2.0 G Creature - Elf 3/2 None 2 Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker {3} When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order. Tajuru Paragon ZNR 1G 2.0 G Creature - Elf 3/2 None 2 Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker {3} When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order. Tajuru Snarecaster ZNR 2G 3.0 G Creature - Elf Rogue 1/4 None 2 Reach Tangled Florahedron // Tangled Vale ZNR 2.0 Creature - Elemental // Land None 0 Taunting Arbormage ZNR 2G 3.0 G Creature - Elf Wizard 2/3 None 2 Kicker {3} (You may pay an additional {3} as you cast this spell.) When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. Tazeem Raptor ZNR 2W 3.0 W Creature - Bird 2/2 None 2 Flying When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand. Tazeem Roilmage ZNR 1U 2.0 U Creature - Merfolk Wizard 2/1 None 2 Kicker {4} (You may pay an additional {4} as you cast this spell.) When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand. Tazri, Beacon of Unity ZNR 4W 5.0 W Legendary Creature - Human Warrior 4/6 None 2 This spell costs {1} less to cast for each creature in your party. {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. Tazri, Beacon of Unity ZNR 4W 5.0 W Legendary Creature - Human Warrior 4/6 None 2 This spell costs {1} less to cast for each creature in your party. {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. Teeterpeak Ambusher ZNR 1R 2.0 R Creature - Goblin Warrior 1/3 None 2 {2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn. Territorial Scythecat ZNR 2G 3.0 G Creature - Cat 2/1 None 2 Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat. Territorial Scythecat ZNR 2G 3.0 G Creature - Cat 2/1 None 2 Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat. Thieving Skydiver ZNR 1U 2.0 U Creature - Merfolk Rogue 2/1 None 2 Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver. Thieving Skydiver ZNR 1U 2.0 U Creature - Merfolk Rogue 2/1 None 2 Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver. Throne of Makindi ZNR 0.0 Land None 0 {T}: Add {C}. {1}, {T}: Put a charge counter on Throne of Makindi. {T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells. Throne of Makindi ZNR 0.0 Land None 0 {T}: Add {C}. {1}, {T}: Put a charge counter on Throne of Makindi. {T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells. Thundering Rebuke ZNR 1R 2.0 R Sorcery None 3 Thundering Rebuke deals 4 damage to target creature or planeswalker. Thundering Sparkmage ZNR 3R 4.0 R Creature - Human Wizard 2/2 None 2 When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.) Thwart the Grave ZNR 4BB 6.0 B Sorcery None 3 This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield. Tormenting Voice ZNR 1R 2.0 R Sorcery None 3 As an additional cost to cast this spell, discard a card. Draw two cards. Tuktuk Rubblefort ZNR 2R 3.0 R Creature - Wall 0/3 None 2 Defender, reach Creatures you control have haste. Turntimber Ascetic ZNR 4G 5.0 G Creature - Giant Cleric 5/4 None 2 When Turntimber Ascetic enters the battlefield, you gain 3 life. Turntimber Symbiosis // Turntimber, Serpentine Wood ZNR 7.0 Sorcery // Land None 0 Turntimber Symbiosis // Turntimber, Serpentine Wood ZNR 7.0 Sorcery // Land None 0 Umara Mystic ZNR 1UR 3.0 R U Creature - Merfolk Wizard 1/3 None 2 Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. Umara Wizard // Umara Skyfalls ZNR 5.0 Creature - Merfolk Wizard // Land None 0 Utility Knife ZNR 1 1.0 Artifact - Equipment None 1 When Utility Knife enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Valakut Awakening // Valakut Stoneforge ZNR 3.0 Instant // Land None 0 Valakut Awakening // Valakut Stoneforge ZNR 3.0 Instant // Land None 0 Valakut Exploration ZNR 2R 3.0 R Enchantment None 1 Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent. Valakut Exploration ZNR 2R 3.0 R Enchantment None 1 Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent. Vanquish the Weak ZNR 2B 3.0 B Instant None 3 Destroy target creature with power 3 or less. Vastwood Fortification // Vastwood Thicket ZNR 1.0 Instant // Land None 0 Vastwood Surge ZNR 3G 4.0 G Sorcery None 3 Kicker {4} (You may pay an additional {4} as you cast this spell.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. If this spell was kicked, put two +1/+1 counters on each creature you control. Verazol, the Split Current ZNR XGU 2.0 G U Legendary Creature - Serpent 0/0 None 2 Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol, the Split Current. If you do, copy that spell. You may choose new targets for that copy. (A copy of a permanent spell becomes a token.) Verazol, the Split Current ZNR XGU 2.0 G U Legendary Creature - Serpent 0/0 None 2 Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol, the Split Current. If you do, copy that spell. You may choose new targets for that copy. (A copy of a permanent spell becomes a token.) Veteran Adventurer ZNR 5G 6.0 G Creature - Human 5/5 None 2 Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs {1} less to cast for each creature in your party. Vigilance Vine Gecko ZNR 1G 2.0 G Creature - Elemental Lizard 2/2 None 2 The first kicked spell you cast each turn costs {1} less to cast. Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko. Wayward Guide-Beast ZNR R 1.0 R Creature - Beast 2/2 None 2 Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. Wayward Guide-Beast ZNR R 1.0 R Creature - Beast 2/2 None 2 Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. Windrider Wizard ZNR 2U 3.0 U Creature - Human Wizard 2/2 None 2 Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. Yasharn, Implacable Earth ZNR 2GW 4.0 G W Legendary Creature - Elemental Boar 4/4 None 2 When Yasharn, Implacable Earth enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle your library. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities. Yasharn, Implacable Earth ZNR 2GW 4.0 G W Legendary Creature - Elemental Boar 4/4 None 2 When Yasharn, Implacable Earth enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle your library. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities. Zagras, Thief of Heartbeats ZNR 4BR 6.0 B R Legendary Creature - Vampire Rogue 4/4 None 2 This spell costs {1} less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker. Zagras, Thief of Heartbeats ZNR 4BR 6.0 B R Legendary Creature - Vampire Rogue 4/4 None 2 This spell costs {1} less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker. Zareth San, the Trickster ZNR 3UB 5.0 B U Legendary Creature - Merfolk Rogue 4/4 None 2 Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control. Zareth San, the Trickster ZNR 3UB 5.0 B U Legendary Creature - Merfolk Rogue 4/4 None 2 Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control. Zof Consumption // Zof Bloodbog ZNR 6.0 Sorcery // Land None 0 Zulaport Duelist ZNR U 1.0 U Creature - Human Rogue 1/1 None 2 Flash When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.) Ancient Tomb ZNE 0.0 Land None 0 {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. Arid Mesa ZNE 0.0 Land None 0 {T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle your library. Blackcleave Cliffs ZNE 0.0 1 Land None 0 Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {R}. Bloodstained Mire ZNE 0.0 Land None 0 {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle your library. Bountiful Promenade ZNE 0.0 1 Land None 0 Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}. Cavern of Souls ZNE 0.0 Land None 0 As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Celestial Colonnade ZNE 0.0 1 Land None 0 Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. Copperline Gorge ZNE 0.0 1 Land None 0 Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {G}. Creeping Tar Pit ZNE 0.0 1 Land None 0 Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B}. {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land. Darkslick Shores ZNE 0.0 1 Land None 0 Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {B}. Flooded Strand ZNE 0.0 Land None 0 {T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle your library. Grove of the Burnwillows ZNE 0.0 Land None 0 {T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life. Horizon Canopy ZNE 0.0 Land None 0 {T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice Horizon Canopy: Draw a card. Luxury Suite ZNE 0.0 1 Land None 0 Luxury Suite enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {R}. Marsh Flats ZNE 0.0 Land None 0 {T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle your library. Misty Rainforest ZNE 0.0 Land None 0 {T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle your library. Morphic Pool ZNE 0.0 1 Land None 0 Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}. Polluted Delta ZNE 0.0 Land None 0 {T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle your library. Prismatic Vista ZNE 0.0 Land None 0 {T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle your library. Razorverge Thicket ZNE 0.0 1 Land None 0 Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {W}. Scalding Tarn ZNE 0.0 Land None 0 {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle your library. Sea of Clouds ZNE 0.0 1 Land None 0 Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}. Seachrome Coast ZNE 0.0 1 Land None 0 Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {U}. Spire Garden ZNE 0.0 1 Land None 0 Spire Garden enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {G}. Strip Mine ZNE 0.0 Land None 0 {T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land. Valakut, the Molten Pinnacle ZNE 0.0 1 Land None 0 Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. {T}: Add {R}. Verdant Catacombs ZNE 0.0 Land None 0 {T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle your library. Wasteland ZNE 0.0 Land None 0 {T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land. Windswept Heath ZNE 0.0 Land None 0 {T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle your library. Wooded Foothills ZNE 0.0 Land None 0 {T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle your library. Anowon, the Ruin Thief ZNC 2UB 4.0 B U Legendary Creature - Vampire Rogue 2/4 None 2 Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.) Enigma Thief ZNC 5UU 7.0 U Creature - Sphinx Rogue 5/5 None 2 Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or a Rogue.) Flying When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand. Geode Rager ZNC 4RR 6.0 R Creature - Elemental 4/3 None 2 First strike Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Obuun, Mul Daya Ancestor ZNC 1RGW 4.0 G R W Legendary Creature - Elf Spirit 3/3 None 2 At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever land enters the battlefield under your control, put a +1/+1 counter on target creature. Trove Warden ZNC 2WW 4.0 W Creature - Cat Beast 3/4 None 2 Vigilance Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with converted mana cost 3 or less from your graveyard. When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner. Whispersteel Dagger ZNC 2B 3.0 B Artifact - Equipment None 1 Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. Equip {3}