TSR
Time Spiral Remastered
Masters
2021-03-01
CC1
Commander Collection: Green
From The Vault
2020-12-04
CMR
Commander Legends
Draft Innovation
2020-11-11
PLIST
The List
Masters
2020-09-26
ZNR
Zendikar Rising
Expansion
2020-09-25
ZNE
Zendikar Rising Expeditions
Masterpiece
2020-09-25
ZNC
Zendikar Rising Commander
Commander
2020-09-25
Chalice of the Void
TSR
XX
0.0
Artifact
None
1
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
Path to Exile
TSR
W
1.0
W
Instant
None
3
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.
Relentless Rats
TSR
1BB
3.0
B
Creature - Rat
2/2
None
2
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
Bane of Progress
CC1
4GG
6.0
G
Creature - Elemental
2/2
None
2
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
Command Tower
CC1
0.0
Land
None
0
{T}: Add one mana of any color in your commander's color identity.
Freyalise, Llanowar's Fury
CC1
3GG
5.0
G
Legendary Planeswalker - Freyalise
3
1
+2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."
−2: Destroy target artifact or enchantment.
−6: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
Omnath, Locus of Mana
CC1
2G
3.0
G
Legendary Creature - Elemental
1/1
None
2
You don't lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
Seedborn Muse
CC1
3GG
5.0
G
Creature - Spirit
2/4
None
2
Untap all permanents you control during each other player's untap step.
Sol Ring
CC1
1
1.0
Artifact
None
1
{T}: Add {C}{C}.
Sylvan Library
CC1
1G
2.0
G
Enchantment
None
1
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Worldly Tutor
CC1
G
1.0
G
Instant
None
3
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
Alena, Kessig Trapper
CMR
4R
5.0
R
Legendary Creature - Human Scout
4/3
None
2
First strike
{T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn.
Partner (You can have two commanders if both have partner.)
Alena, Kessig Trapper
CMR
4R
5.0
R
Legendary Creature - Human Scout
4/3
None
2
First strike
{T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn.
Partner (You can have two commanders if both have partner.)
Command Tower
CMR
0.0
Land
None
0
{T}: Add one mana of any color in your commander's color identity.
Command Tower
CMR
0.0
Land
None
0
{T}: Add one mana of any color in your commander's color identity.
Commander's Sphere
CMR
3
3.0
Artifact
None
1
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
Commander's Sphere
CMR
3
3.0
Artifact
None
1
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
Halana, Kessig Ranger
CMR
3G
4.0
G
Legendary Creature - Human Archer
3/4
None
2
Reach
Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature.
Partner (You can have two commanders if both have partner.)
Halana, Kessig Ranger
CMR
3G
4.0
G
Legendary Creature - Human Archer
3/4
None
2
Reach
Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature.
Partner (You can have two commanders if both have partner.)
Keeper of the Accord
CMR
3W
4.0
W
Creature - Human Soldier
3/4
None
2
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle your library.
Keeper of the Accord
CMR
3W
4.0
W
Creature - Human Soldier
3/4
None
2
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle your library.
Mana Confluence
CMR
0.0
Land
None
0
{T}, Pay 1 life: Add one mana of any color.
Prossh, Skyraider of Kher
CMR
3BRG
6.0
B
G
R
Legendary Creature - Dragon
5/5
None
2
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast Prossh.
Flying
Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
Rejuvenating Springs
CMR
0.0
1
Land
None
0
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Rejuvenating Springs
CMR
0.0
1
Land
None
0
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Sengir, the Dark Baron
CMR
4BB
6.0
B
Legendary Creature - Vampire Noble
4/4
None
2
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
Sengir, the Dark Baron
CMR
4BB
6.0
B
Legendary Creature - Vampire Noble
4/4
None
2
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
Sengir, the Dark Baron
CMR
4BB
6.0
B
Legendary Creature - Vampire Noble
4/4
None
2
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
Spectator Seating
CMR
0.0
1
Land
None
0
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
Spectator Seating
CMR
0.0
1
Land
None
0
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
The Prismatic Piper
CMR
5
5.0
Legendary Creature - Shapeshifter
3/3
None
2
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)
The Prismatic Piper
CMR
5
5.0
Legendary Creature - Shapeshifter
3/3
None
2
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)
Training Center
CMR
0.0
1
Land
None
0
Training Center enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Training Center
CMR
0.0
1
Land
None
0
Training Center enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Undergrowth Stadium
CMR
0.0
1
Land
None
0
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
Undergrowth Stadium
CMR
0.0
1
Land
None
0
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
Vault of Champions
CMR
0.0
1
Land
None
0
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
Vault of Champions
CMR
0.0
1
Land
None
0
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
Abrade
PLIST
1R
2.0
R
Instant
None
3
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Acorn Catapult
PLIST
4
4.0
Artifact
None
1
{1}, {T}: Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
Akroma's Memorial
PLIST
7
7.0
Legendary Artifact
None
1
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Alpha Kavu
PLIST
2G
3.0
G
Creature - Kavu
2/2
None
2
{1}{G}: Target Kavu creature gets -1/+1 until end of turn.
Amoeboid Changeling
PLIST
1U
2.0
U
Creature - Shapeshifter
1/1
None
2
Changeling (This card is every creature type.)
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
Anax, Hardened in the Forge
PLIST
1RR
3.0
R
Legendary Enchantment Creature - Demigod
*/3
None
2
Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
Ancestor's Prophet
PLIST
4W
5.0
W
Creature - Human Cleric
1/5
None
2
Tap five untapped Clerics you control: You gain 10 life.
Ancient Craving
PLIST
3B
4.0
B
Sorcery
None
3
You draw three cards and you lose 3 life.
Angel's Grace
PLIST
W
1.0
W
Instant
None
3
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Angrath, Captain of Chaos
PLIST
2B/RB/R
4.0
B
R
Legendary Planeswalker - Angrath
5
1
Creatures you control have menace.
−2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Anointer Priest
PLIST
1W
2.0
W
Creature - Human Cleric
1/3
None
2
Whenever a creature token enters the battlefield under your control, you gain 1 life.
Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Arcbound Slith
PLIST
2
2.0
Artifact Creature - Slith
0/0
None
2
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Arcum's Astrolabe
PLIST
S
1.0
Snow Artifact
None
1
({S} can be paid with one mana from a snow permanent.)
When Arcum's Astrolabe enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
Army Ants
PLIST
1BR
3.0
B
R
Creature - Insect
1/1
None
2
{T}, Sacrifice a land: Destroy target land.
Aven Riftwatcher
PLIST
2W
3.0
W
Creature - Bird Rebel Soldier
2/3
None
2
Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.
Awakening
PLIST
2GG
4.0
G
Enchantment
None
1
At the beginning of each upkeep, untap all creatures and lands.
Battle of Wits
PLIST
3UU
5.0
U
Enchantment
None
1
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Beck
PLIST
GU
8.0
G
U
W
Sorcery
None
3
Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
Call
PLIST
4WU
8.0
G
U
W
Sorcery
None
3
Create four 1/1 white Bird creature tokens with flying.
Fuse (You may cast one or both halves of this card from your hand.)
Belfry Spirit
PLIST
3WW
5.0
W
Creature - Spirit
1/1
None
2
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
Beseech the Queen
PLIST
2/B2/B2/B
6.0
B
Sorcery
None
3
({2/B} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Blight Sickle
PLIST
2
2.0
Artifact - Equipment
None
1
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
Bloodghast
PLIST
BB
2.0
B
Creature - Vampire Spirit
2/1
None
2
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
Bloodlord of Vaasgoth
PLIST
3BB
5.0
B
Creature - Vampire Warrior
3/3
None
2
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Body Snatcher
PLIST
2BB
4.0
B
Creature - Minion
2/2
None
2
When Body Snatcher enters the battlefield, exile it unless you discard a creature card.
When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
Bogbrew Witch
PLIST
3B
4.0
B
Creature - Human Wizard
1/3
None
2
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
Boggart Arsonists
PLIST
2R
3.0
R
Creature - Goblin Rogue
2/1
None
2
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
Bojuka Bog
PLIST
0.0
1
Land
None
0
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
{T}: Add {B}.
Bonehoard
PLIST
4
4.0
Artifact - Equipment
None
1
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip {2}
Boros Challenger
PLIST
RW
2.0
R
W
Creature - Human Soldier
2/3
None
2
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
{2}{R}{W}: Boros Challenger gets +1/+1 until end of turn.
Brain Freeze
PLIST
1U
2.0
U
Instant
None
3
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Brainstorm
PLIST
U
1.0
U
Instant
None
3
Draw three cards, then put two cards from your hand on top of your library in any order.
Brazen Borrower // Petty Theft
PLIST
1UU // 1U
3.0
U
Creature - Faerie Rogue // Instant - Adventure
3/1
None
3
Brink of Madness
PLIST
2BB
4.0
B
Enchantment
None
1
At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards their hand.
Broodstar
PLIST
8UU
10.0
U
Creature - Beast
*/*
None
2
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
Brothers Yamazaki
PLIST
2R
3.0
R
Legendary Creature - Human Samurai
2/1
None
2
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Burst Lightning
PLIST
R
1.0
R
Instant
None
3
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Cadaverous Knight
PLIST
2B
3.0
B
Creature - Zombie Knight
2/2
None
2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{B}{B}: Regenerate Cadaverous Knight.
Calming Licid
PLIST
2W
3.0
W
Creature - Licid
2/2
None
2
{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature can't attack.
Cathedral of War
PLIST
0.0
1
Land
None
0
Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {C}.
Chemister's Insight
PLIST
3U
4.0
U
Instant
None
3
Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Chromanticore
PLIST
WUBRG
5.0
B
G
R
U
W
Enchantment Creature - Manticore
4/4
None
2
Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
Chulane, Teller of Tales
PLIST
2GWU
5.0
G
U
W
Legendary Creature - Human Druid
2/4
None
2
Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
{3}, {T}: Return target creature you control to its owner's hand.
Clearwater Goblet
PLIST
5
5.0
Artifact
None
1
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.
Cloudgoat Ranger
PLIST
3WW
5.0
W
Creature - Giant Warrior
3/3
None
2
When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
Command Beacon
PLIST
0.0
Land
None
0
{T}: Add {C}.
{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
Contagion Engine
PLIST
6
6.0
Artifact
None
1
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.
{4}, {T}: Proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Council's Judgment
PLIST
1WW
3.0
W
Sorcery
None
3
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Coveted Peacock
PLIST
3UU
5.0
U
Creature - Bird
3/4
None
2
Flying
Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Cradle Guard
PLIST
1GG
3.0
G
Creature - Treefolk
4/4
None
2
Trample
Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Crown of Empires
PLIST
2
2.0
Artifact
None
1
{3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
Cruel Tutor
PLIST
2B
3.0
B
Sorcery
None
3
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Cryptic Command
PLIST
1UUU
4.0
U
Instant
None
3
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Crystalline Sliver
PLIST
WU
2.0
U
W
Creature - Sliver
2/2
None
2
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Curious Pair // Treats to Share
PLIST
1G // G
2.0
G
Creature - Human Peasant // Sorcery - Adventure
1/3
None
3
Cut
PLIST
1R
4.0
B
R
Sorcery
None
3
Cut deals 4 damage to target creature.
Ribbons
PLIST
XBB
4.0
B
R
Sorcery
None
3
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent loses X life.
Decree of Annihilation
PLIST
8RR
10.0
R
Sorcery
None
3
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)
When you cycle Decree of Annihilation, destroy all lands.
Diregraf Captain
PLIST
1UB
3.0
B
U
Creature - Zombie Soldier
2/2
None
2
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Disenchant
PLIST
1W
2.0
W
Instant
None
3
Destroy target artifact or enchantment.
Djinn Illuminatus
PLIST
5U/RU/R
7.0
R
U
Creature - Djinn
3/5
None
2
({U/R} can be paid with either {U} or {R}.)
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Doom Blade
PLIST
1B
2.0
B
Instant
None
3
Destroy target nonblack creature.
Doomwake Giant
PLIST
4B
5.0
B
Enchantment Creature - Giant
4/6
None
2
Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
Door to Nothingness
PLIST
5
5.0
1
Artifact
None
1
Door to Nothingness enters the battlefield tapped.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
Doran, the Siege Tower
PLIST
WBG
3.0
B
G
W
Legendary Creature - Treefolk Shaman
0/5
None
2
Each creature assigns combat damage equal to its toughness rather than its power.
Drift of Phantasms
PLIST
2U
3.0
U
Creature - Spirit
0/5
None
2
Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Dromar, the Banisher
PLIST
3WUB
6.0
B
U
W
Legendary Creature - Dragon
6/6
None
2
Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.
Dryad Arbor
PLIST
0.0
G
Land Creature - Forest Dryad
1/1
None
0
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
Dune-Brood Nephilim
PLIST
BRGW
4.0
B
G
R
W
Creature - Nephilim
3/3
None
2
Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
Eldrazi Displacer
PLIST
2W
3.0
Creature - Eldrazi
3/3
None
2
Devoid (This card has no color.)
{2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.)
Eldrazi Temple
PLIST
0.0
Land
None
0
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Electrostatic Pummeler
PLIST
3
3.0
Artifact Creature - Construct
1/1
None
2
When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
Elvish Archdruid
PLIST
1GG
3.0
G
Creature - Elf Druid
2/2
None
2
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
Emeria Angel
PLIST
2WW
4.0
W
Creature - Angel
3/3
None
2
Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
Emeria, the Sky Ruin
PLIST
0.0
1
Land
None
0
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}.
Emrakul, the Aeons Torn
PLIST
15
15.0
Legendary Creature - Eldrazi
15/15
None
2
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from colored spells, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Enclave Cryptologist
PLIST
U
1.0
U
Creature - Merfolk Wizard
0/1
None
2
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
0/1
{T}: Draw a card, then discard a card.
LEVEL 3+
0/1
{T}: Draw a card.
Endling
PLIST
2BB
4.0
B
Creature - Zombie Shapeshifter
3/3
None
2
{B}: Endling gains menace until end of turn.
{B}: Endling gains deathtouch until end of turn.
{B}: Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{1}: Endling gets +1/-1 or -1/+1 until end of turn.
Enlightened Tutor
PLIST
W
1.0
W
Instant
None
3
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Entreat the Angels
PLIST
XXWWW
3.0
W
Sorcery
None
3
Create X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Erratic Portal
PLIST
4
4.0
Artifact
None
1
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Eternal Dominion
PLIST
7UUU
10.0
U
Sorcery
None
3
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles their library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Eternal Witness
PLIST
1GG
3.0
G
Creature - Human Shaman
2/1
None
2
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
Etherium-Horn Sorcerer
PLIST
4UR
6.0
R
U
Artifact Creature - Minotaur Wizard
3/6
None
2
{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Everflowing Chalice
PLIST
0
0.0
Artifact
None
1
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
Evermind
PLIST
0.0
U
Instant - Arcane
None
3
(Nonexistent mana costs can't be paid.)
Draw a card.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Extinction
PLIST
4B
5.0
B
Sorcery
None
3
Destroy all creatures of the creature type of your choice.
Eye of the Storm
PLIST
5UU
7.0
U
Enchantment
None
1
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
Ezuri, Claw of Progress
PLIST
2GU
4.0
G
U
Legendary Creature - Elf Warrior
3/3
None
2
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Fabricate
PLIST
2U
3.0
U
Sorcery
None
3
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
Fall of the Titans
PLIST
XXR
1.0
R
Instant
None
3
Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Fall of the Titans deals X damage to each of up to two targets.
Fathom Mage
PLIST
2GU
4.0
G
U
Creature - Human Wizard
1/1
None
2
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
Fellwar Stone
PLIST
2
2.0
Artifact
None
1
{T}: Add one mana of any color that a land an opponent controls could produce.
Fiery Justice
PLIST
RGW
3.0
G
R
W
Sorcery
None
3
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Fodder Cannon
PLIST
4
4.0
Artifact
None
1
{4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
Fomori Nomad
PLIST
4R
5.0
R
Creature - Nomad Giant
4/4
None
2
Food Chain
PLIST
2G
3.0
G
Enchantment
None
1
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's converted mana cost. Spend this mana only to cast creature spells.
Forced Fruition
PLIST
4UU
6.0
U
Enchantment
None
1
Whenever an opponent casts a spell, that player draws seven cards.
Fractured Powerstone
PLIST
2
2.0
Artifact
None
1
{T}: Add {C}.
{T}: Roll the planar die. Activate this ability only any time you could cast a sorcery.
Gaea's Anthem
PLIST
1GG
3.0
G
Enchantment
None
1
Creatures you control get +1/+1.
Gatekeeper of Malakir
PLIST
BB
2.0
B
Creature - Vampire Warrior
2/2
None
2
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
Gempalm Polluter
PLIST
5B
6.0
B
Creature - Zombie
4/3
None
2
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)
When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
Gemstone Mine
PLIST
0.0
Land
None
0
Gemstone Mine enters the battlefield with three mining counters on it.
{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
Genesis Hydra
PLIST
XGG
2.0
G
Creature - Plant Hydra
0/0
None
2
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
Gideon, Ally of Zendikar
PLIST
2WW
4.0
W
Legendary Planeswalker - Gideon
4
1
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: Create a 2/2 white Knight Ally creature token.
−4: You get an emblem with "Creatures you control get +1/+1."
Gigantosaurus
PLIST
GGGGG
5.0
G
Creature - Dinosaur
10/10
None
2
Goblin Chieftain
PLIST
1RR
3.0
R
Creature - Goblin
2/2
None
2
Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
Goblin Grenade
PLIST
R
1.0
R
Sorcery
None
3
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
Goblin Lore
PLIST
1R
2.0
R
Sorcery
None
3
Draw four cards, then discard three cards at random.
Godsire
PLIST
4RGGW
8.0
G
R
W
Creature - Beast
8/8
None
2
Vigilance
{T}: Create an 8/8 Beast creature token that's red, green, and white.
Goldenglow Moth
PLIST
W
1.0
W
Creature - Insect
0/1
None
2
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
Golgari Thug
PLIST
1B
2.0
B
Creature - Human Warrior
1/1
None
2
When Golgari Thug dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
Gorm the Great
PLIST
3G
4.0
G
Legendary Creature - Giant Warrior
2/7
None
2
Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.)
Vigilance
Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
Grim Haruspex
PLIST
2B
3.0
B
Creature - Human Wizard
3/2
None
2
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
Grim Harvest
PLIST
1B
2.0
B
Instant
None
3
Return target creature card from your graveyard to your hand.
Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Grizzly Fate
PLIST
3GG
5.0
G
Sorcery
None
3
Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Groundbreaker
PLIST
GGG
3.0
G
Creature - Elemental
6/1
None
2
Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.
Hammer Mage
PLIST
1R
2.0
R
Creature - Human Spellshaper
1/1
None
2
{X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less.
Hammer of Purphoros
PLIST
1RR
3.0
R
Legendary Enchantment Artifact
None
1
Creatures you control have haste.
{2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
Harmonize
PLIST
2GG
4.0
G
Sorcery
None
3
Draw three cards.
Hashep Oasis
PLIST
0.0
Land - Desert
None
0
{T}: Add {C}.
{T}, Pay 1 life: Add {G}.
{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery.
Helix Pinnacle
PLIST
G
1.0
G
Enchantment
None
1
Shroud (This enchantment can't be the target of spells or abilities.)
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Hell's Thunder
PLIST
1RR
3.0
R
Creature - Elemental
4/4
None
2
Flying, haste
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Helm of Kaldra
PLIST
3
3.0
Legendary Artifact - Equipment
None
1
Equipped creature has first strike, trample, and haste.
{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it.
Equip {2}
Hidetsugu's Second Rite
PLIST
3R
4.0
R
Instant
None
3
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
History of Benalia
PLIST
1WW
3.0
W
Enchantment - Saga
None
1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.
Hua Tuo, Honored Physician
PLIST
1GG
3.0
G
Legendary Creature - Human
1/2
None
2
{T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.
Hundred-Handed One
PLIST
2WW
4.0
W
Creature - Giant
3/5
None
2
Vigilance
{3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
Hunted Dragon
PLIST
3RR
5.0
R
Creature - Dragon
6/6
None
2
Flying, haste
When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike.
Imperious Perfect
PLIST
2G
3.0
G
Creature - Elf Warrior
2/2
None
2
Other Elf creatures you control get +1/+1.
{G}, {T}: Create a 1/1 green Elf Warrior creature token.
Inventors' Fair
PLIST
0.0
Legendary Land
None
0
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
{T}: Add {C}.
{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.
Ishkanah, Grafwidow
PLIST
4G
5.0
G
Legendary Creature - Spider
3/5
None
2
Reach
Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
{6}{B}: Target opponent loses 1 life for each Spider you control.
Isochron Scepter
PLIST
2
2.0
Artifact
None
1
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Iterative Analysis
PLIST
0.0
Conspiracy
None
1
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Ith, High Arcanist
PLIST
5WU
7.0
U
W
Legendary Creature - Human Wizard
3/5
None
2
Vigilance
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—{W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Ixidor, Reality Sculptor
PLIST
3UU
5.0
U
Legendary Creature - Human Wizard
3/4
None
2
Face-down creatures get +1/+1.
{2}{U}: Turn target face-down creature face up.
Jadelight Ranger
PLIST
1GG
3.0
G
Creature - Merfolk Scout
2/1
None
2
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Jaya's Immolating Inferno
PLIST
XRR
2.0
R
Legendary Sorcery
None
3
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Jaya's Immolating Inferno deals X damage to each of up to three targets.
Jwari Shapeshifter
PLIST
1U
2.0
U
Creature - Shapeshifter Ally
0/0
None
2
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
Kalastria Highborn
PLIST
BB
2.0
B
Creature - Vampire Shaman
2/2
None
2
Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
Kalonian Hydra
PLIST
3GG
5.0
G
Creature - Hydra
0/0
None
2
Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Kazandu Blademaster
PLIST
WW
2.0
W
Creature - Human Soldier Ally
1/1
None
2
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
Keeper of the Nine Gales
PLIST
2U
3.0
U
Creature - Bird Wizard
1/2
None
2
Flying
{T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
Khalni Hydra
PLIST
GGGGGGGG
8.0
G
Creature - Hydra
8/8
None
2
This spell costs {G} less to cast for each green creature you control.
Trample
Kher Keep
PLIST
0.0
Legendary Land
None
0
{T}: Add {C}.
{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Kilnmouth Dragon
PLIST
5RR
7.0
R
Creature - Dragon
5/5
None
2
Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.
Kingpin's Pet
PLIST
1WB
3.0
B
W
Creature - Thrull
2/2
None
2
Flying
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Korlash, Heir to Blackblade
PLIST
2BB
4.0
B
Legendary Creature - Zombie Warrior
*/*
None
2
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
{1}{B}: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.
Krark's Thumb
PLIST
2
2.0
Legendary Artifact
None
1
If you would flip a coin, instead flip two coins and ignore one.
Land Tax
PLIST
W
1.0
W
Enchantment
None
1
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.
Lash Out
PLIST
1R
2.0
R
Instant
None
3
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
Lashweed Lurker
PLIST
8
8.0
Creature - Eldrazi Horror
5/4
None
2
Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast this spell, you may put target nonland permanent on top of its owner's library.
Latchkey Faerie
PLIST
3U
4.0
U
Creature - Faerie Rogue
3/1
None
2
Flying
Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
Lazav, the Multifarious
PLIST
UB
2.0
B
U
Legendary Creature - Shapeshifter
1/3
None
2
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
Light Up the Stage
PLIST
2R
3.0
R
Sorcery
None
3
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Lightning Angel
PLIST
1URW
4.0
R
U
W
Creature - Angel
3/4
None
2
Flying, vigilance, haste
Lightning Bolt
PLIST
R
1.0
R
Instant
None
3
Lightning Bolt deals 3 damage to any target.
Lightning Crafter
PLIST
3R
4.0
R
Creature - Goblin Shaman
3/3
None
2
Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)
{T}: Lightning Crafter deals 3 damage to any target.
Living Death
PLIST
3BB
5.0
B
Sorcery
None
3
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Llanowar Reborn
PLIST
0.0
1
Land
None
0
Llanowar Reborn enters the battlefield tapped.
{T}: Add {G}.
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
Lord of the Undead
PLIST
1BB
3.0
B
Creature - Zombie
2/2
None
2
Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
Lorthos, the Tidemaker
PLIST
5UUU
8.0
U
Legendary Creature - Octopus
8/8
None
2
Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
Lotus Bloom
PLIST
0.0
Artifact
None
1
Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{T}, Sacrifice Lotus Bloom: Add three mana of any one color.
Loyal Unicorn
PLIST
3W
4.0
W
Creature - Unicorn
3/4
None
2
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
Maelstrom Nexus
PLIST
WUBRG
5.0
B
G
R
U
W
Enchantment
None
1
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Man-o'-War
PLIST
2U
3.0
U
Creature - Jellyfish
2/2
None
2
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
Marauding Raptor
PLIST
1R
2.0
R
Creature - Dinosaur
2/3
None
2
Creature spells you cast cost {1} less to cast.
Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
Memnite
PLIST
0
0.0
Artifact Creature - Construct
1/1
None
2
Merfolk Mistbinder
PLIST
GU
2.0
G
U
Creature - Merfolk Shaman
2/2
None
2
Other Merfolk you control get +1/+1.
Mischievous Quanar
PLIST
4U
5.0
U
Creature - Beast
3/3
None
2
{3}{U}{U}: Turn Mischievous Quanar face down.
Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
Moggcatcher
PLIST
2RR
4.0
R
Creature - Human Mercenary
2/2
None
2
{3}, {T}: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library.
Monastery Mentor
PLIST
2W
3.0
W
Creature - Human Monk
2/2
None
2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Moon-Eating Dog
PLIST
3U
4.0
U
Creature - Dog
3/3
None
2
As long as you control a Yanling planeswalker, Moon-Eating Dog has flying. (It can't be blocked except by creatures with flying or reach.)
Moonmist
PLIST
1G
2.0
G
Instant
None
3
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Muldrotha, the Gravetide
PLIST
3BGU
6.0
B
G
U
Legendary Creature - Elemental Avatar
6/6
None
2
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Murderous Cut
PLIST
4B
5.0
B
Instant
None
3
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target creature.
Murderous Redcap
PLIST
2B/RB/R
4.0
B
R
Creature - Goblin Assassin
2/2
None
2
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Muscle Sliver
PLIST
1G
2.0
G
Creature - Sliver
1/1
None
2
All Sliver creatures get +1/+1.
Mycosynth Golem
PLIST
11
11.0
Artifact Creature - Golem
4/5
None
2
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)
Nahiri, the Lithomancer
PLIST
3WW
5.0
W
Legendary Planeswalker - Nahiri
3
1
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
−2: You may put an Equipment card from your hand or graveyard onto the battlefield.
−10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.
Nahiri, the Lithomancer can be your commander.
Necravolver
PLIST
2B
3.0
B
Creature - Volver
2/2
None
2
Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)
If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample.
If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."
Necromancy
PLIST
2B
3.0
B
Enchantment
None
1
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
Necrotic Sliver
PLIST
1WB
3.0
B
W
Creature - Sliver
2/2
None
2
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
Negate
PLIST
1U
2.0
U
Instant
None
3
Counter target noncreature spell.
Nezumi Graverobber // Nighteyes the Desecrator
PLIST
1B
2.0
B
Creature - Rat Rogue // Legendary Creature - Rat Wizard
2/1
None
2
Nicol Bolas
PLIST
2UUBBRR
8.0
B
R
U
Legendary Creature - Elder Dragon
7/7
None
2
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
Nightshade Peddler
PLIST
1G
2.0
G
Creature - Human Druid
1/1
None
2
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
Nissa Revane
PLIST
2GG
4.0
G
Legendary Planeswalker - Nissa
2
1
+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.
+1: You gain 2 life for each Elf you control.
−7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.
Noble Benefactor
PLIST
2U
3.0
U
Creature - Human Cleric
2/2
None
2
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles it.
Noggle Hedge-Mage
PLIST
2U/R
3.0
R
U
Creature - Noggle Wizard
2/2
None
2
When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.
Nykthos, Shrine to Nyx
PLIST
0.0
Legendary Land
None
0
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Nylea, God of the Hunt
PLIST
3G
4.0
G
Legendary Enchantment Creature - God
6/6
None
2
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
{3}{G}: Target creature gets +2/+2 until end of turn.
Octopus Umbra
PLIST
3UU
5.0
U
Enchantment - Aura
None
1
Enchant creature
Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Odds
PLIST
UR
7.0
R
U
W
Instant
None
3
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Ends
PLIST
3RW
7.0
R
U
W
Instant
None
3
Target player sacrifices two attacking creatures.
Oloro, Ageless Ascetic
PLIST
3WUB
6.0
B
U
W
Legendary Creature - Giant Soldier
4/5
None
2
At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.
Omnath, Locus of Rage
PLIST
3RRGG
7.0
G
R
Legendary Creature - Elemental
5/5
None
2
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
Oubliette
PLIST
1BB
3.0
B
Enchantment
None
1
When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Pact of Negation
PLIST
0
0.0
U
Instant
None
3
Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Panharmonicon
PLIST
4
4.0
Artifact
None
1
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Parallax Wave
PLIST
2WW
4.0
W
Enchantment
None
1
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
Parallel Evolution
PLIST
3GG
5.0
G
Sorcery
None
3
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Patron Wizard
PLIST
UUU
3.0
U
Creature - Human Wizard
2/2
None
2
Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.
Patron of the Akki
PLIST
4RR
6.0
R
Legendary Creature - Spirit
5/5
None
2
Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
Pegasus Stampede
PLIST
1W
2.0
W
Sorcery
None
3
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Pegasus creature token with flying.
Phyrexian Obliterator
PLIST
BBBB
4.0
B
Creature - Horror
5/5
None
2
Trample
Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
Phyrexian Tower
PLIST
0.0
Legendary Land
None
0
{T}: Add {C}.
{T}, Sacrifice a creature: Add {B}{B}.
Phyrexian Tyranny
PLIST
UBR
3.0
B
R
U
Enchantment
None
1
Whenever a player draws a card, that player loses 2 life unless they pay {2}.
Plains
PLIST
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plated Geopede
PLIST
1R
2.0
R
Creature - Insect
1/1
None
2
First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
Platinum Angel
PLIST
7
7.0
Artifact Creature - Angel
4/4
None
2
Flying
You can't lose the game and your opponents can't win the game.
Pouncing Shoreshark
PLIST
4U
5.0
U
Creature - Shark Beast
4/3
None
2
Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Primal Vigor
PLIST
4G
5.0
G
Enchantment
None
1
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Prismatic Geoscope
PLIST
5
5.0
1
Artifact
None
1
Prismatic Geoscope enters the battlefield tapped.
Domain — {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
Progenitus
PLIST
WWUUBBRRGG
10.0
B
G
R
U
W
Legendary Creature - Hydra Avatar
10/10
None
2
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Promise of Power
PLIST
2BBB
5.0
B
Sorcery
None
3
Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine {4} (Choose both if you pay the entwine cost.)
Pteramander
PLIST
U
1.0
U
Creature - Salamander Drake
1/1
None
2
Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Puppet's Verdict
PLIST
1RR
3.0
R
Instant
None
3
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Pyromancer Ascension
PLIST
1R
2.0
R
Enchantment
None
1
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Reality Shift
PLIST
1U
2.0
U
Instant
None
3
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Regal Caracal
PLIST
3WW
5.0
W
Creature - Cat
3/3
None
2
Other Cats you control get +1/+1 and have lifelink.
When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.
Relentless Rats
PLIST
1BB
3.0
B
Creature - Rat
2/2
None
2
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
Rest in Peace
PLIST
1W
2.0
W
Enchantment
None
1
When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Retreat to Coralhelm
PLIST
2U
3.0
U
Enchantment
None
1
Landfall — Whenever a land enters the battlefield under your control, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Reveillark
PLIST
4W
5.0
W
Creature - Elemental
4/3
None
2
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Riptide Laboratory
PLIST
0.0
Land
None
0
{T}: Add {C}.
{1}{U}, {T}: Return target Wizard you control to its owner's hand.
Rootrunner
PLIST
2GG
4.0
G
Creature - Spirit
3/3
None
2
{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Ruination Guide
PLIST
2U
3.0
Creature - Eldrazi Drone
3/2
None
2
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Other colorless creatures you control get +1/+0.
Saber Ants
PLIST
3G
4.0
G
Creature - Insect
2/3
None
2
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
Scarecrone
PLIST
3
3.0
Artifact Creature - Scarecrow
1/2
None
2
{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
Scourge of the Throne
PLIST
4RR
6.0
R
Creature - Dragon
5/5
None
2
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Scroll Rack
PLIST
2
2.0
Artifact
None
1
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Sedge Sliver
PLIST
2R
3.0
R
Creature - Sliver
2/2
None
2
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "{B}: Regenerate this permanent."
Sensei Golden-Tail
PLIST
1W
2.0
W
Legendary Creature - Fox Samurai
2/1
None
2
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.
Shambling Shell
PLIST
1BG
3.0
B
G
Creature - Plant Zombie
3/1
None
2
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Shelldock Isle
PLIST
0.0
Land
None
0
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {U}.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Shivan Meteor
PLIST
3RR
5.0
R
Sorcery
None
3
Shivan Meteor deals 13 damage to target creature.
Suspend 2—{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Shuriken
PLIST
1
1.0
Artifact - Equipment
None
1
Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Simian Spirit Guide
PLIST
2R
3.0
R
Creature - Ape Spirit
2/2
None
2
Exile Simian Spirit Guide from your hand: Add {R}.
Skithiryx, the Blight Dragon
PLIST
3BB
5.0
B
Legendary Creature - Dragon Skeleton
4/4
None
2
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{B}: Skithiryx, the Blight Dragon gains haste until end of turn.
{B}{B}: Regenerate Skithiryx.
Skred
PLIST
R
1.0
R
Instant
None
3
Skred deals damage to target creature equal to the number of snow permanents you control.
Skullclamp
PLIST
1
1.0
Artifact - Equipment
None
1
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
Sky Hussar
PLIST
3WU
5.0
U
W
Creature - Human Knight
4/3
None
2
Flying
When Sky Hussar enters the battlefield, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)
Skyshroud Behemoth
PLIST
5GG
7.0
G
1
Creature - Beast
10/10
None
2
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Skyshroud Behemoth enters the battlefield tapped.
Slimefoot, the Stowaway
PLIST
1BG
3.0
B
G
Legendary Creature - Fungus
2/3
None
2
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
{4}: Create a 1/1 green Saproling creature token.
Snubhorn Sentry
PLIST
W
1.0
W
Creature - Dinosaur
0/3
None
2
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
Soltari Monk
PLIST
WW
2.0
W
Creature - Soltari Monk Cleric
2/1
None
2
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
Song of the Dryads
PLIST
2G
3.0
G
Enchantment - Aura
None
1
Enchant permanent
Enchanted permanent is a colorless Forest land.
Soul of Zendikar
PLIST
4GG
6.0
G
Creature - Avatar
6/6
None
2
Reach
{3}{G}{G}: Create a 3/3 green Beast creature token.
{3}{G}{G}, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.
Spike Weaver
PLIST
2GG
4.0
G
Creature - Spike
0/0
None
2
Spike Weaver enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
Spined Thopter
PLIST
2U/P
3.0
U
Artifact Creature - Thopter
2/1
None
2
({U/P} can be paid with either {U} or 2 life.)
Flying
Splicer's Skill
PLIST
2W
3.0
W
Sorcery
None
3
Create a 3/3 colorless Golem artifact creature token.
Splice onto instant or sorcery {3}{W} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Springjack Shepherd
PLIST
3W
4.0
W
Creature - Kithkin Wizard
1/2
None
2
Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
Squirrel Mob
PLIST
1GG
3.0
G
Creature - Squirrel
2/2
None
2
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
Stone Rain
PLIST
2R
3.0
R
Sorcery
None
3
Destroy target land.
Stonybrook Banneret
PLIST
1U
2.0
U
Creature - Merfolk Wizard
1/1
None
2
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost {1} less to cast.
Sunscape Battlemage
PLIST
2W
3.0
W
Creature - Human Wizard
2/2
None
2
Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)
When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
Swiftfoot Boots
PLIST
2
2.0
Artifact - Equipment
None
1
Equipped creature has hexproof and haste.
Equip {1}
Tamiyo's Journal
PLIST
5
5.0
Legendary Artifact
None
1
At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
{T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.
Tek
PLIST
5
5.0
Artifact Creature - Dragon
2/2
None
2
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
Temporal Manipulation
PLIST
3UU
5.0
U
Sorcery
None
3
Take an extra turn after this one.
Terminate
PLIST
BR
2.0
B
R
Instant
None
3
Destroy target creature. It can't be regenerated.
The Chain Veil
PLIST
4
4.0
Legendary Artifact
None
1
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
{4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
The Flame of Keld
PLIST
1R
2.0
R
Enchantment - Saga
None
1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
Thought Vessel
PLIST
2
2.0
Artifact
None
1
You have no maximum hand size.
{T}: Add {C}.
Thought-Knot Seer
PLIST
3C
4.0
Creature - Eldrazi
4/4
None
2
({C} represents colorless mana.)
When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
Thrumming Stone
PLIST
5
5.0
Legendary Artifact
None
1
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Tombstalker
PLIST
6BB
8.0
B
Creature - Demon
5/5
None
2
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Tortured Existence
PLIST
B
1.0
B
Enchantment
None
1
{B}, Discard a creature card: Return target creature card from your graveyard to your hand.
Training Grounds
PLIST
U
1.0
U
Enchantment
None
1
Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Tree of Tales
PLIST
0.0
Artifact Land
None
0
(Tree of Tales isn't a spell.)
{T}: Add {G}.
Triplicate Spirits
PLIST
4WW
6.0
W
Sorcery
None
3
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
Trokin High Guard
PLIST
3W
4.0
W
Creature - Human Knight
3/3
None
2
Trusty Machete
PLIST
1
1.0
Artifact - Equipment
None
1
Equipped creature gets +2/+1.
Equip {2}
Tuktuk the Explorer
PLIST
2R
3.0
R
Legendary Creature - Goblin
1/1
None
2
Haste
When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Ulvenwald Mysteries
PLIST
2G
3.0
G
Enchantment
None
1
Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Unburial Rites
PLIST
4B
5.0
B
Sorcery
None
3
Return target creature card from your graveyard to the battlefield.
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Urborg Panther
PLIST
2B
3.0
B
Creature - Nightstalker Cat
2/2
None
2
{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.
Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library.
Urza's Blueprints
PLIST
6
6.0
Artifact
None
1
Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{T}: Draw a card.
Vampire Nighthawk
PLIST
1BB
3.0
B
Creature - Vampire Shaman
2/3
None
2
Flying, deathtouch, lifelink
Vampire Nocturnus
PLIST
1BBB
4.0
B
Creature - Vampire
3/3
None
2
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
Vanguard of Brimaz
PLIST
WW
2.0
W
Creature - Cat Soldier
2/2
None
2
Vigilance
Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.
Vesuva
PLIST
0.0
Land
None
0
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
Victimize
PLIST
2B
3.0
B
Sorcery
None
3
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Virtus the Veiled
PLIST
2B
3.0
B
Legendary Creature - Azra Assassin
1/1
None
2
Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.)
Deathtouch
Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
Vitu-Ghazi Guildmage
PLIST
GW
2.0
G
W
Creature - Dryad Shaman
2/2
None
2
{4}{G}{W}: Create a 3/3 green Centaur creature token.
{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
Vodalian Illusionist
PLIST
2U
3.0
U
Creature - Merfolk Wizard
2/2
None
2
{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Voracious Dragon
PLIST
3RR
5.0
R
Creature - Dragon
4/4
None
2
Flying
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Voracious Dragon enters the battlefield, it deals damage to any target equal to twice the number of Goblins it devoured.
Warp World
PLIST
5RRR
8.0
R
Sorcery
None
3
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Wastes
PLIST
0.0
Basic Land
None
0
{T}: Add {C}.
Wayfarer's Bauble
PLIST
1
1.0
Artifact
None
1
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Weatherlight
PLIST
4
4.0
Legendary Artifact - Vehicle
4/5
None
1
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Wild Research
PLIST
2R
3.0
R
Enchantment
None
1
{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
Willow Dryad
PLIST
G
1.0
G
Creature - Dryad
1/1
None
2
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Winds of Abandon
PLIST
1W
2.0
W
Sorcery
None
3
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries.
Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Wizened Cenn
PLIST
WW
2.0
W
Creature - Kithkin Cleric
2/2
None
2
Other Kithkin creatures you control get +1/+1.
Workhorse
PLIST
6
6.0
Artifact Creature - Horse
0/0
None
2
Workhorse enters the battlefield with four +1/+1 counters on it.
Remove a +1/+1 counter from Workhorse: Add {C}.
Worn Powerstone
PLIST
3
3.0
1
Artifact
None
1
Worn Powerstone enters the battlefield tapped.
{T}: Add {C}{C}.
Wrath of God
PLIST
2WW
4.0
W
Sorcery
None
3
Destroy all creatures. They can't be regenerated.
Wrenn and Six
PLIST
RG
2.0
G
R
Legendary Planeswalker - Wrenn
3
1
+1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
Yavimaya Scion
PLIST
4G
5.0
G
Creature - Treefolk
4/4
None
2
Protection from artifacts
Zendikar Incarnate
PLIST
2RG
4.0
G
R
Creature - Elemental
*/4
None
2
Zendikar Incarnate's power is equal to the number of lands you control.
Zendikar Resurgent
PLIST
5GG
7.0
G
Enchantment
None
1
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Acquisitions Expert
ZNR
1B
2.0
B
Creature - Human Rogue
1/2
None
2
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Adventure Awaits
ZNR
1G
2.0
G
Sorcery
None
3
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Agadeem's Awakening // Agadeem, the Undercrypt
ZNR
3.0
Sorcery // Land
None
0
Agadeem's Awakening // Agadeem, the Undercrypt
ZNR
3.0
Sorcery // Land
None
0
Akiri, Fearless Voyager
ZNR
1RW
3.0
R
W
Legendary Creature - Kor Warrior
3/3
None
2
Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Akiri, Fearless Voyager
ZNR
1RW
3.0
R
W
Legendary Creature - Kor Warrior
3/3
None
2
Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Akoum Hellhound
ZNR
R
1.0
R
Creature - Elemental Dog
0/1
None
2
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
Akoum Hellhound
ZNR
R
1.0
R
Creature - Elemental Dog
0/1
None
2
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
Akoum Warrior // Akoum Teeth
ZNR
6.0
Creature - Minotaur Warrior // Land
None
0
Allied Assault
ZNR
2W
3.0
W
Instant
None
3
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Ancient Greenwarden
ZNR
4GG
6.0
G
Creature - Elemental
5/7
None
2
Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Ancient Greenwarden
ZNR
4GG
6.0
G
Creature - Elemental
5/7
None
2
Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Angel of Destiny
ZNR
3WW
5.0
W
Creature - Angel Cleric
2/6
None
2
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
Angel of Destiny
ZNR
3WW
5.0
W
Creature - Angel Cleric
2/6
None
2
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
Angelheart Protector
ZNR
2W
3.0
W
Creature - Human Cleric
3/2
None
2
When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Anticognition
ZNR
1U
2.0
U
Instant
None
3
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
Archon of Emeria
ZNR
2W
3.0
W
Creature - Archon
2/3
None
2
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped.
Archon of Emeria
ZNR
2W
3.0
W
Creature - Archon
2/3
None
2
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped.
Archpriest of Iona
ZNR
W
1.0
W
Creature - Human Cleric
*/2
None
2
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
Archpriest of Iona
ZNR
W
1.0
W
Creature - Human Cleric
*/2
None
2
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
Ardent Electromancer
ZNR
2R
3.0
R
Creature - Human Wizard
3/2
None
2
When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Ashaya, Soul of the Wild
ZNR
3GG
5.0
G
Legendary Creature - Elemental
*/*
None
2
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Ashaya, Soul of the Wild
ZNR
3GG
5.0
G
Legendary Creature - Elemental
*/*
None
2
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Attended Healer
ZNR
3W
4.0
W
Creature - Kor Cleric
2/3
None
2
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.
{2}{W}: Another target Cleric gains lifelink until end of turn.
Bala Ged Recovery // Bala Ged Sanctuary
ZNR
3.0
Sorcery // Land
None
0
Base Camp
ZNR
0.0
1
Land
None
0
Base Camp enters the battlefield tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Beyeen Veil // Beyeen Coast
ZNR
2.0
Instant // Land
None
0
Blackbloom Rogue // Blackbloom Bog
ZNR
3.0
Creature - Human Rogue // Land
None
0
Blood Beckoning
ZNR
B
1.0
B
Sorcery
None
3
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
Blood Price
ZNR
3B
4.0
B
Sorcery
None
3
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Bloodchief's Thirst
ZNR
B
1.0
B
Sorcery
None
3
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
Bloodchief's Thirst
ZNR
B
1.0
B
Sorcery
None
3
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
Branchloft Pathway // Boulderloft Pathway
ZNR
0.0
Land // Land
None
0
Branchloft Pathway // Boulderloft Pathway
ZNR
0.0
Land // Land
None
0
Brightclimb Pathway // Grimclimb Pathway
ZNR
0.0
Land // Land
None
0
Brightclimb Pathway // Grimclimb Pathway
ZNR
0.0
Land // Land
None
0
Broken Wings
ZNR
2G
3.0
G
Instant
None
3
Destroy target artifact, enchantment, or creature with flying.
Brushfire Elemental
ZNR
RG
2.0
G
R
Creature - Elemental
1/1
None
2
Haste
Brushfire Elemental can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
Brushfire Elemental
ZNR
RG
2.0
G
R
Creature - Elemental
1/1
None
2
Haste
Brushfire Elemental can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
Bubble Snare
ZNR
U
1.0
U
Enchantment - Aura
None
1
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
Enchant creature
When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Canopy Baloth
ZNR
3G
4.0
G
Creature - Beast
4/3
None
2
Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.
Canopy Baloth
ZNR
3G
4.0
G
Creature - Beast
4/3
None
2
Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.
Canyon Jerboa
ZNR
2W
3.0
W
Creature - Mouse
1/2
None
2
Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Canyon Jerboa
ZNR
2W
3.0
W
Creature - Mouse
1/2
None
2
Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Cascade Seer
ZNR
3U
4.0
U
Creature - Merfolk Wizard
3/3
None
2
When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Charix, the Raging Isle
ZNR
2UU
4.0
U
Legendary Creature - Leviathan Crab
0/17
None
2
Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.
{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Charix, the Raging Isle
ZNR
2UU
4.0
U
Legendary Creature - Leviathan Crab
0/17
None
2
Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.
{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Charix, the Raging Isle
ZNR
2UU
4.0
U
Legendary Creature - Leviathan Crab
0/17
None
2
Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.
{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Chilling Trap
ZNR
U
1.0
U
Instant
None
3
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Cinderclasm
ZNR
1R
2.0
R
Instant
None
3
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
Cleansing Wildfire
ZNR
1R
2.0
R
Sorcery
None
3
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.
Draw a card.
Clearwater Pathway // Murkwater Pathway
ZNR
0.0
Land // Land
None
0
Clearwater Pathway // Murkwater Pathway
ZNR
0.0
Land // Land
None
0
Cleric of Chill Depths
ZNR
1U
2.0
U
Creature - Merfolk Cleric
1/3
None
2
Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.
Cleric of Life's Bond
ZNR
WB
2.0
B
W
Creature - Vampire Cleric
2/2
None
2
Whenever another Cleric enters the battlefield under your control, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
Cliffhaven Kitesail
ZNR
1
1.0
Artifact - Equipment
None
1
When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.
Equipped creature has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Cliffhaven Sell-Sword
ZNR
1W
2.0
W
Creature - Kor Warrior
3/1
None
2
Concerted Defense
ZNR
U
1.0
U
Instant
None
3
Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Confounding Conundrum
ZNR
1U
2.0
U
Enchantment
None
1
When Confounding Conundrum enters the battlefield, draw a card.
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Confounding Conundrum
ZNR
1U
2.0
U
Enchantment
None
1
When Confounding Conundrum enters the battlefield, draw a card.
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Coralhelm Chronicler
ZNR
2U
3.0
U
Creature - Merfolk Wizard
2/2
None
2
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Coralhelm Chronicler
ZNR
2U
3.0
U
Creature - Merfolk Wizard
2/2
None
2
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Coveted Prize
ZNR
4B
5.0
B
Sorcery
None
3
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost.
Coveted Prize
ZNR
4B
5.0
B
Sorcery
None
3
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost.
Cragcrown Pathway // Timbercrown Pathway
ZNR
0.0
Land // Land
None
0
Cragcrown Pathway // Timbercrown Pathway
ZNR
0.0
Land // Land
None
0
Cragplate Baloth
ZNR
5GG
7.0
G
Creature - Beast
6/6
None
2
Kicker {2}{G}
This spell can't be countered.
Hexproof, haste
If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it.
Cragplate Baloth
ZNR
5GG
7.0
G
Creature - Beast
6/6
None
2
Kicker {2}{G}
This spell can't be countered.
Hexproof, haste
If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it.
Crawling Barrens
ZNR
0.0
Land
None
0
{T}: Add {C}.
{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Crawling Barrens
ZNR
0.0
Land
None
0
{T}: Add {C}.
{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Cunning Geysermage
ZNR
2U
3.0
U
Creature - Human Wizard
3/2
None
2
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.
Dauntless Survivor
ZNR
1G
2.0
G
Creature - Human Warrior
1/1
None
2
When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.
Dauntless Unity
ZNR
1W
2.0
W
Instant
None
3
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Deadly Alliance
ZNR
4B
5.0
B
Instant
None
3
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Destroy target creature or planeswalker.
Deliberate
ZNR
1U
2.0
U
Instant
None
3
Scry 2, then draw a card.
Demon's Disciple
ZNR
2B
3.0
B
Creature - Human Cleric
3/1
None
2
When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.
Disenchant
ZNR
1W
2.0
W
Instant
None
3
Destroy target artifact or enchantment.
Drana's Silencer
ZNR
5B
6.0
B
Creature - Vampire Rogue
3/2
None
2
When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Drana, the Last Bloodchief
ZNR
3BB
5.0
B
Legendary Creature - Vampire Cleric
4/4
None
2
Flying
Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with a +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Drana, the Last Bloodchief
ZNR
3BB
5.0
B
Legendary Creature - Vampire Cleric
4/4
None
2
Flying
Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with a +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Dreadwurm
ZNR
4B
5.0
B
Creature - Wurm Horror
5/4
None
2
Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Dreadwurm
ZNR
4B
5.0
B
Creature - Wurm Horror
5/4
None
2
Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Emeria Captain
ZNR
3W
4.0
W
Creature - Angel Warrior
1/1
None
2
Flying, vigilance
When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Emeria's Call // Emeria, Shattered Skyclave
ZNR
7.0
Sorcery // Land
None
0
Emeria's Call // Emeria, Shattered Skyclave
ZNR
7.0
Sorcery // Land
None
0
Expedition Champion
ZNR
2R
3.0
R
Creature - Human Warrior
2/3
None
2
Expedition Champion gets +2/+0 as long as you control another Warrior.
Expedition Diviner
ZNR
3U
4.0
U
Creature - Merfolk Wizard
3/2
None
2
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Expedition Healer
ZNR
1W
2.0
W
Creature - Kor Cleric
2/2
None
2
Vigilance
Expedition Healer has lifelink as long as you control another Cleric.
Expedition Skulker
ZNR
1B
2.0
B
Creature - Vampire Rogue
2/2
None
2
Expedition Skulker has deathtouch as long as you control another Rogue.
Farsight Adept
ZNR
2W
3.0
W
Creature - Kor Wizard
3/3
None
2
When Farsight Adept enters the battlefield, you and target opponent each draw a card.
Fearless Fledgling
ZNR
1W
2.0
W
Creature - Griffin
1/1
None
2
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
Fearless Fledgling
ZNR
1W
2.0
W
Creature - Griffin
1/1
None
2
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
Feed the Swarm
ZNR
1B
2.0
B
Sorcery
None
3
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's converted mana cost.
Felidar Retreat
ZNR
3W
4.0
W
Enchantment
None
1
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Felidar Retreat
ZNR
3W
4.0
W
Enchantment
None
1
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Field Research
ZNR
2U
3.0
U
Sorcery
None
3
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
Draw two cards. If this spell was kicked, draw three cards instead.
Fireblade Charger
ZNR
R
1.0
R
Creature - Goblin Warrior
1/1
None
2
As long as Fireblade Charger is equipped, it has haste.
When Fireblade Charger dies, it deals damage equal to its power to any target.
Fissure Wizard
ZNR
1R
2.0
R
Creature - Goblin Wizard
2/1
None
2
When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card.
Forest
ZNR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
ZNR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
ZNR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
ZNR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forsaken Monument
ZNR
5
5.0
Legendary Artifact
None
1
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for {C}, add an additional {C}.
Whenever you cast a colorless spell, you gain 2 life.
Forsaken Monument
ZNR
5
5.0
Legendary Artifact
None
1
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for {C}, add an additional {C}.
Whenever you cast a colorless spell, you gain 2 life.
Ghastly Gloomhunter
ZNR
1B
2.0
B
Creature - Zombie Bat
1/1
None
2
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)
Flying, lifelink
If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.
Glacial Grasp
ZNR
2U
3.0
U
Instant
None
3
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)
Draw a card.
Glasspool Mimic // Glasspool Shore
ZNR
3.0
Creature - Shapeshifter Rogue // Land
None
0
Glasspool Mimic // Glasspool Shore
ZNR
3.0
Creature - Shapeshifter Rogue // Land
None
0
Gnarlid Colony
ZNR
1G
2.0
G
Creature - Beast
2/2
None
2
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample.
Goma Fada Vanguard
ZNR
1R
2.0
R
Creature - Human Warrior
2/2
None
2
Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
Grakmaw, Skyclave Ravager
ZNR
1BG
3.0
B
G
Legendary Creature - Hydra Horror
0/0
None
2
Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it.
Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
Grakmaw, Skyclave Ravager
ZNR
1BG
3.0
B
G
Legendary Creature - Hydra Horror
0/0
None
2
Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it.
Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
Grotag Bug-Catcher
ZNR
1R
2.0
R
Creature - Goblin Warrior
1/2
None
2
Trample
Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Grotag Night-Runner
ZNR
2R
3.0
R
Creature - Goblin Rogue
2/3
None
2
Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Guul Draz Mucklord
ZNR
2B
3.0
B
Creature - Crocodile
2/3
None
2
When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control.
Hagra Constrictor
ZNR
2B
3.0
B
Creature - Snake
0/0
None
2
Hagra Constrictor enters the battlefield with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)
Hagra Mauling // Hagra Broodpit
ZNR
4.0
Instant // Land
None
0
Hagra Mauling // Hagra Broodpit
ZNR
4.0
Instant // Land
None
0
Highborn Vampire
ZNR
3B
4.0
B
Creature - Vampire Warrior
4/3
None
2
Inordinate Rage
ZNR
1R
2.0
R
Instant
None
3
Target creature gets +3/+2 until end of turn. Scry 1.
Inscription of Abundance
ZNR
1G
2.0
G
Instant
None
3
Kicker {2}{G}
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Inscription of Abundance
ZNR
1G
2.0
G
Instant
None
3
Kicker {2}{G}
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Inscription of Insight
ZNR
3U
4.0
U
Sorcery
None
3
Kicker {2}{U}{U}
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Inscription of Insight
ZNR
3U
4.0
U
Sorcery
None
3
Kicker {2}{U}{U}
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Inscription of Ruin
ZNR
2B
3.0
B
Sorcery
None
3
Kicker {2}{B}{B}
Choose one. If this spell was kicked, choose any number instead.
• Target opponent discards two cards.
• Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
• Destroy target creature with converted mana cost 3 or less.
Inscription of Ruin
ZNR
2B
3.0
B
Sorcery
None
3
Kicker {2}{B}{B}
Choose one. If this spell was kicked, choose any number instead.
• Target opponent discards two cards.
• Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
• Destroy target creature with converted mana cost 3 or less.
Into the Roil
ZNR
1U
2.0
U
Instant
None
3
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Into the Roil
ZNR
1U
2.0
U
Instant
None
3
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Iridescent Hornbeetle
ZNR
4G
5.0
G
Creature - Insect
3/4
None
2
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
Island
ZNR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
ZNR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
ZNR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
ZNR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Jace, Mirror Mage
ZNR
1UU
3.0
U
Legendary Planeswalker - Jace
4
1
Kicker {2}
When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's converted mana cost from Jace, Mirror Mage.
Jace, Mirror Mage
ZNR
1UU
3.0
U
Legendary Planeswalker - Jace
4
1
Kicker {2}
When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's converted mana cost from Jace, Mirror Mage.
Joraga Visionary
ZNR
3G
4.0
G
Creature - Elf Wizard
3/2
None
2
When Joraga Visionary enters the battlefield, draw a card.
Journey to Oblivion
ZNR
4W
5.0
W
Enchantment
None
1
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
Jwari Disruption // Jwari Ruins
ZNR
2.0
Instant // Land
None
0
Kabira Outrider
ZNR
3W
4.0
W
Creature - Human Warrior
3/3
None
2
When Kabria Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Kabira Takedown // Kabira Plateau
ZNR
2.0
Instant // Land
None
0
Kargan Intimidator
ZNR
1R
2.0
R
Creature - Human Warrior
3/1
None
2
Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn —
• Kargan Intimidator gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
Kargan Intimidator
ZNR
1R
2.0
R
Creature - Human Warrior
3/1
None
2
Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn —
• Kargan Intimidator gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
Kargan Warleader
ZNR
1RW
3.0
R
W
Creature - Human Warrior
3/3
None
2
Other Warriors you control get +1/+1.
Kargan Warleader
ZNR
1RW
3.0
R
W
Creature - Human Warrior
3/3
None
2
Other Warriors you control get +1/+1.
Kaza, Roil Chaser
ZNR
UR
2.0
R
U
Legendary Creature - Human Wizard
1/2
None
2
Flying, haste
{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
Kaza, Roil Chaser
ZNR
UR
2.0
R
U
Legendary Creature - Human Wizard
1/2
None
2
Flying, haste
{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
Kazandu Mammoth // Kazandu Valley
ZNR
3.0
Creature - Elephant // Land
None
0
Kazandu Mammoth // Kazandu Valley
ZNR
3.0
Creature - Elephant // Land
None
0
Kazandu Nectarpot
ZNR
1G
2.0
G
Creature - Insect
1/3
None
2
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
Kazandu Nectarpot
ZNR
1G
2.0
G
Creature - Insect
1/3
None
2
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
Kazandu Stomper
ZNR
5G
6.0
G
Creature - Beast
6/5
None
2
Trample
When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand.
Kazuul's Fury // Kazuul's Cliffs
ZNR
3.0
Instant // Land
None
0
Khalni Ambush // Khalni Territory
ZNR
3.0
Instant // Land
None
0
Kitesail Cleric
ZNR
W
1.0
W
Creature - Kor Cleric
1/1
None
2
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Flying
When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.
Kor Blademaster
ZNR
1W
2.0
W
Creature - Kor Warrior
1/1
None
2
Double strike
Equipped Warriors you control have double strike.
Kor Celebrant
ZNR
2W
3.0
W
Creature - Kor Cleric
1/4
None
2
Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
Legion Angel
ZNR
2WW
4.0
W
Creature - Angel Warrior
4/3
None
2
Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Legion Angel
ZNR
2WW
4.0
W
Creature - Angel Warrior
4/3
None
2
Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Leyline Tyrant
ZNR
2RR
4.0
R
Creature - Dragon
4/4
None
2
Flying
You don't lose unspent red mana as steps and phases end.
When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.
Leyline Tyrant
ZNR
2RR
4.0
R
Creature - Dragon
4/4
None
2
Flying
You don't lose unspent red mana as steps and phases end.
When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.
Linvala, Shield of Sea Gate
ZNR
1WU
3.0
U
W
Legendary Creature - Angel Wizard
3/3
None
2
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Linvala, Shield of Sea Gate
ZNR
1WU
3.0
U
W
Legendary Creature - Angel Wizard
3/3
None
2
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Lithoform Blight
ZNR
1B
2.0
B
Enchantment - Aura
None
1
Enchant land
When Lithoform Blight enters the battlefield, draw a card.
Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color."
Lithoform Engine
ZNR
4
4.0
Legendary Artifact
None
1
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
{3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
Lithoform Engine
ZNR
4
4.0
Legendary Artifact
None
1
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
{3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
Living Tempest
ZNR
4U
5.0
U
Creature - Elemental
3/3
None
2
Flash
Flying
Lotus Cobra
ZNR
1G
2.0
G
Creature - Snake
2/1
None
2
Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color.
Lotus Cobra
ZNR
1G
2.0
G
Creature - Snake
2/1
None
2
Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color.
Lullmage's Domination
ZNR
XUUU
3.0
U
Sorcery
None
3
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard.
Gain control of target creature with converted mana cost X.
Lullmage's Familiar
ZNR
1GU
3.0
G
U
Creature - Beast
2/4
None
2
{T}: Add {G} or {U}.
Whenever you cast a kicked spell, you gain 2 life.
Luminarch Aspirant
ZNR
1W
2.0
W
Creature - Human Cleric
1/1
None
2
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Luminarch Aspirant
ZNR
1W
2.0
W
Creature - Human Cleric
1/1
None
2
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Maddening Cacophony
ZNR
1U
2.0
U
Sorcery
None
3
Kicker {3}{U}
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Maddening Cacophony
ZNR
1U
2.0
U
Sorcery
None
3
Kicker {3}{U}
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Magmatic Channeler
ZNR
1R
2.0
R
Creature - Human Wizard
1/3
None
2
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Magmatic Channeler
ZNR
1R
2.0
R
Creature - Human Wizard
1/3
None
2
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Makindi Ox
ZNR
4W
5.0
W
Creature - Ox
4/4
None
2
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
Makindi Ox
ZNR
4W
5.0
W
Creature - Ox
4/4
None
2
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
Makindi Stampede // Makindi Mesas
ZNR
5.0
Sorcery // Land
None
0
Malakir Blood-Priest
ZNR
1B
2.0
B
Creature - Vampire Cleric
2/1
None
2
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Malakir Rebirth // Malakir Mire
ZNR
1.0
Instant // Land
None
0
Marauding Blight-Priest
ZNR
2B
3.0
B
Creature - Vampire Cleric
3/2
None
2
Whenever you gain life, each opponent loses 1 life.
Master of Winds
ZNR
2UU
4.0
U
Creature - Sphinx Wizard
1/4
None
2
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
Master of Winds
ZNR
2UU
4.0
U
Creature - Sphinx Wizard
1/4
None
2
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
Maul of the Skyclaves
ZNR
2W
3.0
W
Artifact - Equipment
None
1
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
Maul of the Skyclaves
ZNR
2W
3.0
W
Artifact - Equipment
None
1
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
Merfolk Falconer
ZNR
3UU
5.0
U
Creature - Merfolk Wizard
4/4
None
2
Flying
Whenever you cast a kicked spell, scry 2.
Merfolk Windrobber
ZNR
U
1.0
U
Creature - Merfolk Rogue
1/1
None
2
Flying
Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice Merfolk Windrobber: Draw a card. Activate this ability only if an opponent has eight or more cards in their graveyard.
Mesa Lynx
ZNR
1W
2.0
W
Creature - Cat
2/1
None
2
As long as it's not your turn, Mesa Lynx gets +0/+2.
Might of Murasa
ZNR
1G
2.0
G
Instant
None
3
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
Mind Carver
ZNR
B
1.0
B
Artifact - Equipment
None
1
When Mind Carver enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.
Equip {2}{B}
Mind Drain
ZNR
2B
3.0
B
Sorcery
None
3
Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To a mill a card, a player puts the top card of their library into their graveyard.)
Molten Blast
ZNR
2R
3.0
R
Instant
None
3
Choose one —
• Molten Blast deals 2 damage to target creature or planeswalker.
• Destroy target artifact.
Moraug, Fury of Akoum
ZNR
4RR
6.0
R
Legendary Creature - Minotaur Warrior
6/6
None
2
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Moraug, Fury of Akoum
ZNR
4RR
6.0
R
Legendary Creature - Minotaur Warrior
6/6
None
2
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Moss-Pit Skeleton
ZNR
BG
2.0
B
G
Creature - Plant Skeleton
2/2
None
2
Kicker {3} (You may pay an additional {3} as you cast this spell)
If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.
Mountain
ZNR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
ZNR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
ZNR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
ZNR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Murasa Brute
ZNR
2G
3.0
G
Creature - Troll Warrior
3/3
None
2
Murasa Rootgrazer
ZNR
GW
2.0
G
W
Creature - Beast
2/3
None
2
Vigilance
{T}: You may put a basic land card from your hand onto the battlefield.
{T}: Return target basic land you control to its owner's hand.
Murasa Sproutling
ZNR
2G
3.0
G
Creature - Plant Elemental
3/3
None
2
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Murasa Sproutling enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand.
Myriad Construct
ZNR
4
4.0
Artifact Creature - Construct
4/4
None
2
Kicker {3}
If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.
When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colourless Construct artifact creature tokens equal to its power.
Myriad Construct
ZNR
4
4.0
Artifact Creature - Construct
4/4
None
2
Kicker {3}
If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.
When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colourless Construct artifact creature tokens equal to its power.
Nahiri's Binding
ZNR
1WW
3.0
W
Enchantment - Aura
None
1
Enchant creature or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Nahiri's Lithoforming
ZNR
XRR
2.0
R
Sorcery
None
3
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.
Nahiri's Lithoforming
ZNR
XRR
2.0
R
Sorcery
None
3
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.
Nahiri, Heir of the Ancients
ZNR
2RW
4.0
R
W
Legendary Planeswalker - Nahiri
4
1
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
−2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Nahiri, Heir of the Ancients
ZNR
2RW
4.0
R
W
Legendary Planeswalker - Nahiri
4
1
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
−2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Needleverge Pathway // Pillarverge Pathway
ZNR
0.0
Land // Land
None
0
Needleverge Pathway // Pillarverge Pathway
ZNR
0.0
Land // Land
None
0
Negate
ZNR
1U
2.0
U
Instant
None
3
Counter target noncreature spell.
Nighthawk Scavenger
ZNR
1BB
3.0
B
Creature - Vampire Rogue
1+*/3
None
2
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Nighthawk Scavenger
ZNR
1BB
3.0
B
Creature - Vampire Rogue
1+*/3
None
2
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Nimana Skitter-Sneak
ZNR
3B
4.0
B
Creature - Human Rogue
3/4
None
2
As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Nimana Skydancer
ZNR
2B
3.0
B
Creature - Human Rogue
2/1
None
2
Flash
Flying
When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Nimble Trapfinder
ZNR
1U
2.0
U
Creature - Human Rogue
2/1
None
2
Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Nimble Trapfinder
ZNR
1U
2.0
U
Creature - Human Rogue
2/1
None
2
Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Nissa of Shadowed Boughs
ZNR
2BG
4.0
B
G
Legendary Planeswalker - Nissa
4
1
Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.
+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.
−5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Nissa of Shadowed Boughs
ZNR
2BG
4.0
B
G
Legendary Planeswalker - Nissa
4
1
Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.
+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.
−5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Nissa's Zendikon
ZNR
3G
4.0
G
Enchantment - Aura
None
1
Enchant land
Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Nullpriest of Oblivion
ZNR
1B
2.0
B
Creature - Vampire Cleric
2/1
None
2
Kicker {3}{B}
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
Nullpriest of Oblivion
ZNR
1B
2.0
B
Creature - Vampire Cleric
2/1
None
2
Kicker {3}{B}
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
Oblivion's Hunger
ZNR
1B
2.0
B
Instant
None
3
Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy that creature.)
Omnath, Locus of Creation
ZNR
RGWU
4.0
G
R
U
W
Legendary Creature - Elemental
4/4
None
2
When Omnath, Locus of Creation enters the battlefield, draw a card.
Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Omnath, Locus of Creation
ZNR
RGWU
4.0
G
R
U
W
Legendary Creature - Elemental
4/4
None
2
When Omnath, Locus of Creation enters the battlefield, draw a card.
Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Ondu Inversion // Ondu Skyruins
ZNR
8.0
Sorcery // Land
None
0
Ondu Inversion // Ondu Skyruins
ZNR
8.0
Sorcery // Land
None
0
Orah, Skyclave Hierophant
ZNR
2WB
4.0
B
W
Legendary Creature - Kor Cleric
3/3
None
2
Lifelink
Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield.
Orah, Skyclave Hierophant
ZNR
2WB
4.0
B
W
Legendary Creature - Kor Cleric
3/3
None
2
Lifelink
Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield.
Orah, Skyclave Hierophant
ZNR
2WB
4.0
B
W
Legendary Creature - Kor Cleric
3/3
None
2
Lifelink
Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield.
Oran-Rief Ooze
ZNR
2G
3.0
G
Creature - Ooze
2/2
None
2
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
Oran-Rief Ooze
ZNR
2G
3.0
G
Creature - Ooze
2/2
None
2
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
Paired Tactician
ZNR
2W
3.0
W
Creature - Human Warrior
3/2
None
2
Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.
Pelakka Predation // Pelakka Caverns
ZNR
3.0
Sorcery // Land
None
0
Phylath, World Sculptor
ZNR
4RG
6.0
G
R
Legendary Creature - Elemental
5/5
None
2
When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.
Phylath, World Sculptor
ZNR
4RG
6.0
G
R
Legendary Creature - Elemental
5/5
None
2
When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.
Plains
ZNR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
ZNR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
ZNR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
ZNR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Practiced Tactics
ZNR
W
1.0
W
Instant
None
3
Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Pressure Point
ZNR
1W
2.0
W
Instant
None
3
Tap target creature.
Draw a card.
Prowling Felidar
ZNR
3W
4.0
W
Creature - Cat Beast
2/3
None
2
Vigilance
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.
Prowling Felidar
ZNR
3W
4.0
W
Creature - Cat Beast
2/3
None
2
Vigilance
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.
Pyroclastic Hellion
ZNR
4R
5.0
R
Creature - Hellion
4/5
None
2
When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent.
Rabid Bite
ZNR
1G
2.0
G
Sorcery
None
3
Target creature you control deals damage equal to its power to target creature you don't control.
Ravager's Mace
ZNR
1BR
3.0
B
R
Artifact - Equipment
None
1
When Ravager's Mace enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Equip {2}{B}{R}
Reclaim the Wastes
ZNR
G
1.0
G
Sorcery
None
3
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If this spell was kicked, search your library for two basic land cards instead of one.
Relic Amulet
ZNR
2
2.0
Artifact
None
1
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet.
{2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature.
Relic Axe
ZNR
2
2.0
Artifact - Equipment
None
1
When Relic Axe enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.
Equip {2}
Relic Golem
ZNR
3
3.0
Artifact Creature - Golem
6/6
None
2
Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard.
{2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.)
Relic Robber
ZNR
2R
3.0
R
Creature - Goblin Rogue
2/2
None
2
Haste
Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."
Relic Robber
ZNR
2R
3.0
R
Creature - Goblin Rogue
2/2
None
2
Haste
Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."
Relic Vial
ZNR
3
3.0
Artifact
None
1
{2}, {T}, Sacrifice a creature: Draw a card.
As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
Resolute Strike
ZNR
W
1.0
W
Instant
None
3
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
Risen Riptide
ZNR
2U
3.0
U
Creature - Elemental
0/5
None
2
Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
Riverglide Pathway // Lavaglide Pathway
ZNR
0.0
Land // Land
None
0
Riverglide Pathway // Lavaglide Pathway
ZNR
0.0
Land // Land
None
0
Rockslide Sorcerer
ZNR
3R
4.0
R
Creature - Human Wizard
3/3
None
2
Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.
Roil Eruption
ZNR
1R
2.0
R
Sorcery
None
3
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
Roil Eruption
ZNR
1R
2.0
R
Sorcery
None
3
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
Roiling Regrowth
ZNR
2G
3.0
G
Instant
None
3
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Roiling Regrowth
ZNR
2G
3.0
G
Instant
None
3
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Roiling Vortex
ZNR
1R
2.0
R
Enchantment
None
1
At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.
{R}: Your opponents can't gain life this turn.
Roiling Vortex
ZNR
1R
2.0
R
Enchantment
None
1
At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.
{R}: Your opponents can't gain life this turn.
Roost of Drakes
ZNR
U
1.0
U
Enchantment
None
1
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying.
Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
Ruin Crab
ZNR
U
1.0
U
Creature - Crab
0/3
None
2
Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Ruin Crab
ZNR
U
1.0
U
Creature - Crab
0/3
None
2
Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Scale the Heights
ZNR
2G
3.0
G
Sorcery
None
3
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.
Draw a card.
Scavenged Blade
ZNR
1R
2.0
R
Artifact - Equipment
None
1
When Scavenged Blade enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
Scion of the Swarm
ZNR
3BB
5.0
B
Creature - Vampire Cleric
3/3
None
2
Flying
Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
Scorch Rider
ZNR
3R
4.0
R
Creature - Human Warrior
4/3
None
2
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn.
Scourge of the Skyclaves
ZNR
1B
2.0
B
Creature - Demon
*/*
None
2
Kicker {4}{B}
When you cast this spell, if it was kicked, each player loses half their life, rounded up.
Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
Scourge of the Skyclaves
ZNR
1B
2.0
B
Creature - Demon
*/*
None
2
Kicker {4}{B}
When you cast this spell, if it was kicked, each player loses half their life, rounded up.
Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
Scute Swarm
ZNR
2G
3.0
G
Creature - Insect
1/1
None
2
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
Scute Swarm
ZNR
2G
3.0
G
Creature - Insect
1/1
None
2
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
Sea Gate Banneret
ZNR
W
1.0
W
Creature - Kor Warrior
1/2
None
2
{4}{W}: Creatures you control get +1/+1 until end of turn.
Sea Gate Colossus
ZNR
7
7.0
Artifact Creature - Golem Warrior
7/5
None
2
This spell costs {1} less for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sea Gate Restoration // Sea Gate, Reborn
ZNR
7.0
Sorcery // Land
None
0
Sea Gate Restoration // Sea Gate, Reborn
ZNR
7.0
Sorcery // Land
None
0
Sea Gate Stormcaller
ZNR
1U
2.0
U
Creature - Human Wizard
2/1
None
2
Kicker {4}{U}
When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
Sea Gate Stormcaller
ZNR
1U
2.0
U
Creature - Human Wizard
2/1
None
2
Kicker {4}{U}
When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
Seafloor Stalker
ZNR
2U
3.0
U
Creature - Merfolk Rogue
2/3
None
2
{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sejiri Shelter // Sejiri Glacier
ZNR
2.0
Instant // Land
None
0
Shadow Stinger
ZNR
2B
3.0
B
Creature - Vampire Rogue
1/4
None
2
Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.
Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
Shadows' Verdict
ZNR
3BB
5.0
B
Sorcery
None
3
Exile all creatures and all planeswalkers with converted mana cost 3 or less from the battlefield and all creature and planeswalker cards with converted mana cost 3 or less from all graveyards.
Shadows' Verdict
ZNR
3BB
5.0
B
Sorcery
None
3
Exile all creatures and all planeswalkers with converted mana cost 3 or less from the battlefield and all creature and planeswalker cards with converted mana cost 3 or less from all graveyards.
Shatterskull Charger
ZNR
1RR
3.0
R
Creature - Giant Warrior
4/3
None
2
Kicker {2}
Trample, haste
If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.
At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
Shatterskull Charger
ZNR
1RR
3.0
R
Creature - Giant Warrior
4/3
None
2
Kicker {2}
Trample, haste
If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.
At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
Shatterskull Minotaur
ZNR
4RR
6.0
R
Creature - Minotaur Warrior
5/4
None
2
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Haste
Shatterskull Smashing // Shatterskull, the Hammer Pass
ZNR
2.0
Sorcery // Land
None
0
Shatterskull Smashing // Shatterskull, the Hammer Pass
ZNR
2.0
Sorcery // Land
None
0
Shell Shield
ZNR
U
1.0
U
Instant
None
3
Kicker {1} (You may pay an additional {1} as you cast this spell.)
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Shepherd of Heroes
ZNR
4W
5.0
W
Creature - Angel Cleric
3/4
None
2
Flying
When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Silundi Vision // Silundi Isle
ZNR
3.0
Instant // Land
None
0
Sizzling Barrage
ZNR
1R
2.0
R
Instant
None
3
Sizzling Barrage deals 4 damage to target creature that blocked this turn.
Skyclave Apparition
ZNR
1WW
3.0
W
Creature - Kor Spirit
2/2
None
2
When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less.
When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card.
Skyclave Apparition
ZNR
1WW
3.0
W
Creature - Kor Spirit
2/2
None
2
When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less.
When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card.
Skyclave Cleric // Skyclave Basilica
ZNR
2.0
Creature - Kor Cleric // Land
None
0
Skyclave Geopede
ZNR
2R
3.0
R
Creature - Insect
3/1
None
2
Trample
Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.
Skyclave Geopede
ZNR
2R
3.0
R
Creature - Insect
3/1
None
2
Trample
Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.
Skyclave Pick-Axe
ZNR
G
1.0
G
Artifact - Equipment
None
1
Skyclave Pick-Axe enters the battlefield, attach it to target creature you control.
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {2}{G}
Skyclave Pick-Axe
ZNR
G
1.0
G
Artifact - Equipment
None
1
Skyclave Pick-Axe enters the battlefield, attach it to target creature you control.
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {2}{G}
Skyclave Plunder
ZNR
4U
5.0
U
Sorcery
None
3
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Skyclave Relic
ZNR
3
3.0
Artifact
None
1
Kicker {3}
Indestructible
When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.
{T}: Add one mana of any color.
Skyclave Relic
ZNR
3
3.0
Artifact
None
1
Kicker {3}
Indestructible
When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.
{T}: Add one mana of any color.
Skyclave Sentinel
ZNR
3
3.0
Artifact Creature - Gargoyle
2/3
None
2
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Flying, defender
If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.
As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.
Skyclave Shade
ZNR
1B
2.0
B
Creature - Shade
3/1
None
2
Kicker {2}{B}
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.
Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Skyclave Shade
ZNR
1B
2.0
B
Creature - Shade
3/1
None
2
Kicker {2}{B}
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.
Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Skyclave Shadowcat
ZNR
3B
4.0
B
Creature - Cat Horror
3/3
None
2
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Skyclave Squid
ZNR
1U
2.0
U
Creature - Squid
3/2
None
2
Defender
Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.
Skyclave Squid
ZNR
1U
2.0
U
Creature - Squid
3/2
None
2
Defender
Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.
Smite the Monstrous
ZNR
3W
4.0
W
Instant
None
3
Destroy target creature with power 4 or greater.
Sneaking Guide
ZNR
R
1.0
R
Creature - Goblin Rogue
1/1
None
2
{2}, {T}: Target creature with power 2 or less can't be blocked this turn.
Soaring Thought-Thief
ZNR
UB
2.0
B
U
Creature - Human Rogue
1/3
None
2
Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.
Song-Mad Treachery // Song-Mad Ruins
ZNR
5.0
Sorcery // Land
None
0
Soul Shatter
ZNR
2B
3.0
B
Instant
None
3
Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control.
Soul Shatter
ZNR
2B
3.0
B
Instant
None
3
Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control.
Spare Supplies
ZNR
2
2.0
1
Artifact
None
1
Spare Supplies enters the battlefield tapped.
When Spare Supplies enters the battlefield, draw a card.
{2}, {T}, Sacrifice Spare Supplies: Draw a card.
Spikefield Hazard // Spikefield Cave
ZNR
1.0
Instant // Land
None
0
Spitfire Lagac
ZNR
3R
4.0
R
Creature - Lizard
3/4
None
2
Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.
Spitfire Lagac
ZNR
3R
4.0
R
Creature - Lizard
3/4
None
2
Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.
Spoils of Adventure
ZNR
4WU
6.0
U
W
Instant
None
3
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
You gain 3 life and draw three cards.
Springmantle Cleric
ZNR
4G
5.0
G
Creature - Elf Cleric
2/3
None
2
Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
Squad Commander
ZNR
3W
4.0
W
Creature - Kor Warrior
3/3
None
2
When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Squad Commander
ZNR
3W
4.0
W
Creature - Kor Warrior
3/3
None
2
When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Stonework Packbeast
ZNR
2
2.0
Artifact Creature - Beast
2/1
None
2
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.
{2}: Add one mana of any color.
Strength of Solidarity
ZNR
G
1.0
G
Sorcery
None
3
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Subtle Strike
ZNR
1B
2.0
B
Instant
None
3
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
Sure-Footed Infiltrator
ZNR
3U
4.0
U
Creature - Merfolk Rogue
2/3
None
2
Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.
Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.
Swamp
ZNR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
ZNR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
ZNR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
ZNR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swarm Shambler
ZNR
G
1.0
G
Creature - Fungus Beast
0/0
None
2
Swarm Shambler enters the battlefield with a +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.
{1}, {T}: Put a +1/+1 counter on Swarm Shambler.
Swarm Shambler
ZNR
G
1.0
G
Creature - Fungus Beast
0/0
None
2
Swarm Shambler enters the battlefield with a +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.
{1}, {T}: Put a +1/+1 counter on Swarm Shambler.
Synchronized Spellcraft
ZNR
4R
5.0
R
Instant
None
3
Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Taborax, Hope's Demise
ZNR
2B
3.0
B
Legendary Creature - Demon Cleric
2/2
None
2
Flying
Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Taborax, Hope's Demise
ZNR
2B
3.0
B
Legendary Creature - Demon Cleric
2/2
None
2
Flying
Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Tajuru Blightblade
ZNR
G
1.0
G
Creature - Elf Rogue
1/1
None
2
Deathtouch
Tajuru Paragon
ZNR
1G
2.0
G
Creature - Elf
3/2
None
2
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker {3}
When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Tajuru Paragon
ZNR
1G
2.0
G
Creature - Elf
3/2
None
2
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker {3}
When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Tajuru Snarecaster
ZNR
2G
3.0
G
Creature - Elf Rogue
1/4
None
2
Reach
Tangled Florahedron // Tangled Vale
ZNR
2.0
Creature - Elemental // Land
None
0
Taunting Arbormage
ZNR
2G
3.0
G
Creature - Elf Wizard
2/3
None
2
Kicker {3} (You may pay an additional {3} as you cast this spell.)
When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so.
Tazeem Raptor
ZNR
2W
3.0
W
Creature - Bird
2/2
None
2
Flying
When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand.
Tazeem Roilmage
ZNR
1U
2.0
U
Creature - Merfolk Wizard
2/1
None
2
Kicker {4} (You may pay an additional {4} as you cast this spell.)
When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
Tazri, Beacon of Unity
ZNR
4W
5.0
W
Legendary Creature - Human Warrior
4/6
None
2
This spell costs {1} less to cast for each creature in your party.
{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Tazri, Beacon of Unity
ZNR
4W
5.0
W
Legendary Creature - Human Warrior
4/6
None
2
This spell costs {1} less to cast for each creature in your party.
{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Teeterpeak Ambusher
ZNR
1R
2.0
R
Creature - Goblin Warrior
1/3
None
2
{2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn.
Territorial Scythecat
ZNR
2G
3.0
G
Creature - Cat
2/1
None
2
Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.
Territorial Scythecat
ZNR
2G
3.0
G
Creature - Cat
2/1
None
2
Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.
Thieving Skydiver
ZNR
1U
2.0
U
Creature - Merfolk Rogue
2/1
None
2
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)
Flying
When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
Thieving Skydiver
ZNR
1U
2.0
U
Creature - Merfolk Rogue
2/1
None
2
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)
Flying
When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
Throne of Makindi
ZNR
0.0
Land
None
0
{T}: Add {C}.
{1}, {T}: Put a charge counter on Throne of Makindi.
{T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.
Throne of Makindi
ZNR
0.0
Land
None
0
{T}: Add {C}.
{1}, {T}: Put a charge counter on Throne of Makindi.
{T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.
Thundering Rebuke
ZNR
1R
2.0
R
Sorcery
None
3
Thundering Rebuke deals 4 damage to target creature or planeswalker.
Thundering Sparkmage
ZNR
3R
4.0
R
Creature - Human Wizard
2/2
None
2
When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.)
Thwart the Grave
ZNR
4BB
6.0
B
Sorcery
None
3
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Tormenting Voice
ZNR
1R
2.0
R
Sorcery
None
3
As an additional cost to cast this spell, discard a card.
Draw two cards.
Tuktuk Rubblefort
ZNR
2R
3.0
R
Creature - Wall
0/3
None
2
Defender, reach
Creatures you control have haste.
Turntimber Ascetic
ZNR
4G
5.0
G
Creature - Giant Cleric
5/4
None
2
When Turntimber Ascetic enters the battlefield, you gain 3 life.
Turntimber Symbiosis // Turntimber, Serpentine Wood
ZNR
7.0
Sorcery // Land
None
0
Turntimber Symbiosis // Turntimber, Serpentine Wood
ZNR
7.0
Sorcery // Land
None
0
Umara Mystic
ZNR
1UR
3.0
R
U
Creature - Merfolk Wizard
1/3
None
2
Flying
Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
Umara Wizard // Umara Skyfalls
ZNR
5.0
Creature - Merfolk Wizard // Land
None
0
Utility Knife
ZNR
1
1.0
Artifact - Equipment
None
1
When Utility Knife enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Valakut Awakening // Valakut Stoneforge
ZNR
3.0
Instant // Land
None
0
Valakut Awakening // Valakut Stoneforge
ZNR
3.0
Instant // Land
None
0
Valakut Exploration
ZNR
2R
3.0
R
Enchantment
None
1
Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
Valakut Exploration
ZNR
2R
3.0
R
Enchantment
None
1
Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
Vanquish the Weak
ZNR
2B
3.0
B
Instant
None
3
Destroy target creature with power 3 or less.
Vastwood Fortification // Vastwood Thicket
ZNR
1.0
Instant // Land
None
0
Vastwood Surge
ZNR
3G
4.0
G
Sorcery
None
3
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. If this spell was kicked, put two +1/+1 counters on each creature you control.
Verazol, the Split Current
ZNR
XGU
2.0
G
U
Legendary Creature - Serpent
0/0
None
2
Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it.
Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol, the Split Current. If you do, copy that spell. You may choose new targets for that copy. (A copy of a permanent spell becomes a token.)
Verazol, the Split Current
ZNR
XGU
2.0
G
U
Legendary Creature - Serpent
0/0
None
2
Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it.
Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol, the Split Current. If you do, copy that spell. You may choose new targets for that copy. (A copy of a permanent spell becomes a token.)
Veteran Adventurer
ZNR
5G
6.0
G
Creature - Human
5/5
None
2
Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard.
This spell costs {1} less to cast for each creature in your party.
Vigilance
Vine Gecko
ZNR
1G
2.0
G
Creature - Elemental Lizard
2/2
None
2
The first kicked spell you cast each turn costs {1} less to cast.
Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.
Wayward Guide-Beast
ZNR
R
1.0
R
Creature - Beast
2/2
None
2
Trample, haste
Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
Wayward Guide-Beast
ZNR
R
1.0
R
Creature - Beast
2/2
None
2
Trample, haste
Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
Windrider Wizard
ZNR
2U
3.0
U
Creature - Human Wizard
2/2
None
2
Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
Yasharn, Implacable Earth
ZNR
2GW
4.0
G
W
Legendary Creature - Elemental Boar
4/4
None
2
When Yasharn, Implacable Earth enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle your library.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Yasharn, Implacable Earth
ZNR
2GW
4.0
G
W
Legendary Creature - Elemental Boar
4/4
None
2
When Yasharn, Implacable Earth enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle your library.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Zagras, Thief of Heartbeats
ZNR
4BR
6.0
B
R
Legendary Creature - Vampire Rogue
4/4
None
2
This spell costs {1} less to cast for each creature in your party.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Zagras, Thief of Heartbeats
ZNR
4BR
6.0
B
R
Legendary Creature - Vampire Rogue
4/4
None
2
This spell costs {1} less to cast for each creature in your party.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Zareth San, the Trickster
ZNR
3UB
5.0
B
U
Legendary Creature - Merfolk Rogue
4/4
None
2
Flash
{2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.
Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
Zareth San, the Trickster
ZNR
3UB
5.0
B
U
Legendary Creature - Merfolk Rogue
4/4
None
2
Flash
{2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.
Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
Zof Consumption // Zof Bloodbog
ZNR
6.0
Sorcery // Land
None
0
Zulaport Duelist
ZNR
U
1.0
U
Creature - Human Rogue
1/1
None
2
Flash
When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
Ancient Tomb
ZNE
0.0
Land
None
0
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
Arid Mesa
ZNE
0.0
Land
None
0
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle your library.
Blackcleave Cliffs
ZNE
0.0
1
Land
None
0
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {R}.
Bloodstained Mire
ZNE
0.0
Land
None
0
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle your library.
Bountiful Promenade
ZNE
0.0
1
Land
None
0
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
Cavern of Souls
ZNE
0.0
Land
None
0
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Celestial Colonnade
ZNE
0.0
1
Land
None
0
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Copperline Gorge
ZNE
0.0
1
Land
None
0
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
Creeping Tar Pit
ZNE
0.0
1
Land
None
0
Creeping Tar Pit enters the battlefield tapped.
{T}: Add {U} or {B}.
{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Darkslick Shores
ZNE
0.0
1
Land
None
0
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {B}.
Flooded Strand
ZNE
0.0
Land
None
0
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle your library.
Grove of the Burnwillows
ZNE
0.0
Land
None
0
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
Horizon Canopy
ZNE
0.0
Land
None
0
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
Luxury Suite
ZNE
0.0
1
Land
None
0
Luxury Suite enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
Marsh Flats
ZNE
0.0
Land
None
0
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle your library.
Misty Rainforest
ZNE
0.0
Land
None
0
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle your library.
Morphic Pool
ZNE
0.0
1
Land
None
0
Morphic Pool enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {B}.
Polluted Delta
ZNE
0.0
Land
None
0
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle your library.
Prismatic Vista
ZNE
0.0
Land
None
0
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
Razorverge Thicket
ZNE
0.0
1
Land
None
0
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {W}.
Scalding Tarn
ZNE
0.0
Land
None
0
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle your library.
Sea of Clouds
ZNE
0.0
1
Land
None
0
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
Seachrome Coast
ZNE
0.0
1
Land
None
0
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Spire Garden
ZNE
0.0
1
Land
None
0
Spire Garden enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
Strip Mine
ZNE
0.0
Land
None
0
{T}: Add {C}.
{T}, Sacrifice Strip Mine: Destroy target land.
Valakut, the Molten Pinnacle
ZNE
0.0
1
Land
None
0
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.
{T}: Add {R}.
Verdant Catacombs
ZNE
0.0
Land
None
0
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle your library.
Wasteland
ZNE
0.0
Land
None
0
{T}: Add {C}.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Windswept Heath
ZNE
0.0
Land
None
0
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle your library.
Wooded Foothills
ZNE
0.0
Land
None
0
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle your library.
Anowon, the Ruin Thief
ZNC
2UB
4.0
B
U
Legendary Creature - Vampire Rogue
2/4
None
2
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
Enigma Thief
ZNC
5UU
7.0
U
Creature - Sphinx Rogue
5/5
None
2
Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or a Rogue.)
Flying
When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Geode Rager
ZNC
4RR
6.0
R
Creature - Elemental
4/3
None
2
First strike
Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Obuun, Mul Daya Ancestor
ZNC
1RGW
4.0
G
R
W
Legendary Creature - Elf Spirit
3/3
None
2
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.
Landfall — Whenever land enters the battlefield under your control, put a +1/+1 counter on target creature.
Trove Warden
ZNC
2WW
4.0
W
Creature - Cat Beast
3/4
None
2
Vigilance
Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with converted mana cost 3 or less from your graveyard.
When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
Whispersteel Dagger
ZNC
2B
3.0
B
Artifact - Equipment
None
1
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.
Equip {3}