ZNR
Zendikar Rising
Expansion
2020-09-25
Acquisitions Expert
ZNR
1B
2.0
B
Creature - Human Rogue
1/2
None
2
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Adventure Awaits
ZNR
1G
2.0
G
Sorcery
None
3
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Agadeem's Awakening // Agadeem, the Undercrypt
ZNR
3.0
Sorcery // Land
None
0
Agadeem's Awakening // Agadeem, the Undercrypt
ZNR
3.0
Sorcery // Land
None
0
Akiri, Fearless Voyager
ZNR
1RW
3.0
R
W
Legendary Creature - Kor Warrior
3/3
None
2
Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Akiri, Fearless Voyager
ZNR
1RW
3.0
R
W
Legendary Creature - Kor Warrior
3/3
None
2
Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Akoum Hellhound
ZNR
R
1.0
R
Creature - Elemental Dog
0/1
None
2
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
Akoum Hellhound
ZNR
R
1.0
R
Creature - Elemental Dog
0/1
None
2
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
Akoum Warrior // Akoum Teeth
ZNR
6.0
Creature - Minotaur Warrior // Land
None
0
Allied Assault
ZNR
2W
3.0
W
Instant
None
3
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Ancient Greenwarden
ZNR
4GG
6.0
G
Creature - Elemental
5/7
None
2
Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Ancient Greenwarden
ZNR
4GG
6.0
G
Creature - Elemental
5/7
None
2
Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Angel of Destiny
ZNR
3WW
5.0
W
Creature - Angel Cleric
2/6
None
2
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
Angel of Destiny
ZNR
3WW
5.0
W
Creature - Angel Cleric
2/6
None
2
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
Angelheart Protector
ZNR
2W
3.0
W
Creature - Human Cleric
3/2
None
2
When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Anticognition
ZNR
1U
2.0
U
Instant
None
3
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
Archon of Emeria
ZNR
2W
3.0
W
Creature - Archon
2/3
None
2
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped.
Archon of Emeria
ZNR
2W
3.0
W
Creature - Archon
2/3
None
2
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped.
Archpriest of Iona
ZNR
W
1.0
W
Creature - Human Cleric
*/2
None
2
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
Archpriest of Iona
ZNR
W
1.0
W
Creature - Human Cleric
*/2
None
2
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
Ardent Electromancer
ZNR
2R
3.0
R
Creature - Human Wizard
3/2
None
2
When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Ashaya, Soul of the Wild
ZNR
3GG
5.0
G
Legendary Creature - Elemental
*/*
None
2
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Ashaya, Soul of the Wild
ZNR
3GG
5.0
G
Legendary Creature - Elemental
*/*
None
2
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Attended Healer
ZNR
3W
4.0
W
Creature - Kor Cleric
2/3
None
2
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.
{2}{W}: Another target Cleric gains lifelink until end of turn.
Bala Ged Recovery // Bala Ged Sanctuary
ZNR
3.0
Sorcery // Land
None
0
Base Camp
ZNR
0.0
1
Land
None
0
Base Camp enters the battlefield tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Beyeen Veil // Beyeen Coast
ZNR
2.0
Instant // Land
None
0
Blackbloom Rogue // Blackbloom Bog
ZNR
3.0
Creature - Human Rogue // Land
None
0
Blood Beckoning
ZNR
B
1.0
B
Sorcery
None
3
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
Blood Price
ZNR
3B
4.0
B
Sorcery
None
3
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Bloodchief's Thirst
ZNR
B
1.0
B
Sorcery
None
3
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
Bloodchief's Thirst
ZNR
B
1.0
B
Sorcery
None
3
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
Branchloft Pathway // Boulderloft Pathway
ZNR
0.0
Land // Land
None
0
Branchloft Pathway // Boulderloft Pathway
ZNR
0.0
Land // Land
None
0
Brightclimb Pathway // Grimclimb Pathway
ZNR
0.0
Land // Land
None
0
Brightclimb Pathway // Grimclimb Pathway
ZNR
0.0
Land // Land
None
0
Broken Wings
ZNR
2G
3.0
G
Instant
None
3
Destroy target artifact, enchantment, or creature with flying.
Brushfire Elemental
ZNR
RG
2.0
G
R
Creature - Elemental
1/1
None
2
Haste
Brushfire Elemental can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
Brushfire Elemental
ZNR
RG
2.0
G
R
Creature - Elemental
1/1
None
2
Haste
Brushfire Elemental can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
Bubble Snare
ZNR
U
1.0
U
Enchantment - Aura
None
1
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
Enchant creature
When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Canopy Baloth
ZNR
3G
4.0
G
Creature - Beast
4/3
None
2
Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.
Canopy Baloth
ZNR
3G
4.0
G
Creature - Beast
4/3
None
2
Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.
Canyon Jerboa
ZNR
2W
3.0
W
Creature - Mouse
1/2
None
2
Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Canyon Jerboa
ZNR
2W
3.0
W
Creature - Mouse
1/2
None
2
Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Cascade Seer
ZNR
3U
4.0
U
Creature - Merfolk Wizard
3/3
None
2
When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Charix, the Raging Isle
ZNR
2UU
4.0
U
Legendary Creature - Leviathan Crab
0/17
None
2
Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.
{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Charix, the Raging Isle
ZNR
2UU
4.0
U
Legendary Creature - Leviathan Crab
0/17
None
2
Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.
{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Charix, the Raging Isle
ZNR
2UU
4.0
U
Legendary Creature - Leviathan Crab
0/17
None
2
Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.
{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Chilling Trap
ZNR
U
1.0
U
Instant
None
3
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Cinderclasm
ZNR
1R
2.0
R
Instant
None
3
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
Cleansing Wildfire
ZNR
1R
2.0
R
Sorcery
None
3
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.
Draw a card.
Clearwater Pathway // Murkwater Pathway
ZNR
0.0
Land // Land
None
0
Clearwater Pathway // Murkwater Pathway
ZNR
0.0
Land // Land
None
0
Cleric of Chill Depths
ZNR
1U
2.0
U
Creature - Merfolk Cleric
1/3
None
2
Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.
Cleric of Life's Bond
ZNR
WB
2.0
B
W
Creature - Vampire Cleric
2/2
None
2
Whenever another Cleric enters the battlefield under your control, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
Cliffhaven Kitesail
ZNR
1
1.0
Artifact - Equipment
None
1
When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.
Equipped creature has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Cliffhaven Sell-Sword
ZNR
1W
2.0
W
Creature - Kor Warrior
3/1
None
2
Concerted Defense
ZNR
U
1.0
U
Instant
None
3
Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Confounding Conundrum
ZNR
1U
2.0
U
Enchantment
None
1
When Confounding Conundrum enters the battlefield, draw a card.
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Confounding Conundrum
ZNR
1U
2.0
U
Enchantment
None
1
When Confounding Conundrum enters the battlefield, draw a card.
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Coralhelm Chronicler
ZNR
2U
3.0
U
Creature - Merfolk Wizard
2/2
None
2
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Coralhelm Chronicler
ZNR
2U
3.0
U
Creature - Merfolk Wizard
2/2
None
2
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Coveted Prize
ZNR
4B
5.0
B
Sorcery
None
3
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost.
Coveted Prize
ZNR
4B
5.0
B
Sorcery
None
3
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost.
Cragcrown Pathway // Timbercrown Pathway
ZNR
0.0
Land // Land
None
0
Cragcrown Pathway // Timbercrown Pathway
ZNR
0.0
Land // Land
None
0
Cragplate Baloth
ZNR
5GG
7.0
G
Creature - Beast
6/6
None
2
Kicker {2}{G}
This spell can't be countered.
Hexproof, haste
If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it.
Cragplate Baloth
ZNR
5GG
7.0
G
Creature - Beast
6/6
None
2
Kicker {2}{G}
This spell can't be countered.
Hexproof, haste
If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it.
Crawling Barrens
ZNR
0.0
Land
None
0
{T}: Add {C}.
{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Crawling Barrens
ZNR
0.0
Land
None
0
{T}: Add {C}.
{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Cunning Geysermage
ZNR
2U
3.0
U
Creature - Human Wizard
3/2
None
2
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.
Dauntless Survivor
ZNR
1G
2.0
G
Creature - Human Warrior
1/1
None
2
When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.
Dauntless Unity
ZNR
1W
2.0
W
Instant
None
3
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Deadly Alliance
ZNR
4B
5.0
B
Instant
None
3
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Destroy target creature or planeswalker.
Deliberate
ZNR
1U
2.0
U
Instant
None
3
Scry 2, then draw a card.
Demon's Disciple
ZNR
2B
3.0
B
Creature - Human Cleric
3/1
None
2
When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.
Disenchant
ZNR
1W
2.0
W
Instant
None
3
Destroy target artifact or enchantment.
Drana's Silencer
ZNR
5B
6.0
B
Creature - Vampire Rogue
3/2
None
2
When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Drana, the Last Bloodchief
ZNR
3BB
5.0
B
Legendary Creature - Vampire Cleric
4/4
None
2
Flying
Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with a +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Drana, the Last Bloodchief
ZNR
3BB
5.0
B
Legendary Creature - Vampire Cleric
4/4
None
2
Flying
Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with a +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Dreadwurm
ZNR
4B
5.0
B
Creature - Wurm Horror
5/4
None
2
Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Dreadwurm
ZNR
4B
5.0
B
Creature - Wurm Horror
5/4
None
2
Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Emeria Captain
ZNR
3W
4.0
W
Creature - Angel Warrior
1/1
None
2
Flying, vigilance
When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Emeria's Call // Emeria, Shattered Skyclave
ZNR
7.0
Sorcery // Land
None
0
Emeria's Call // Emeria, Shattered Skyclave
ZNR
7.0
Sorcery // Land
None
0
Expedition Champion
ZNR
2R
3.0
R
Creature - Human Warrior
2/3
None
2
Expedition Champion gets +2/+0 as long as you control another Warrior.
Expedition Diviner
ZNR
3U
4.0
U
Creature - Merfolk Wizard
3/2
None
2
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Expedition Healer
ZNR
1W
2.0
W
Creature - Kor Cleric
2/2
None
2
Vigilance
Expedition Healer has lifelink as long as you control another Cleric.
Expedition Skulker
ZNR
1B
2.0
B
Creature - Vampire Rogue
2/2
None
2
Expedition Skulker has deathtouch as long as you control another Rogue.
Farsight Adept
ZNR
2W
3.0
W
Creature - Kor Wizard
3/3
None
2
When Farsight Adept enters the battlefield, you and target opponent each draw a card.
Fearless Fledgling
ZNR
1W
2.0
W
Creature - Griffin
1/1
None
2
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
Fearless Fledgling
ZNR
1W
2.0
W
Creature - Griffin
1/1
None
2
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
Feed the Swarm
ZNR
1B
2.0
B
Sorcery
None
3
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's converted mana cost.
Felidar Retreat
ZNR
3W
4.0
W
Enchantment
None
1
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Felidar Retreat
ZNR
3W
4.0
W
Enchantment
None
1
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Field Research
ZNR
2U
3.0
U
Sorcery
None
3
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
Draw two cards. If this spell was kicked, draw three cards instead.
Fireblade Charger
ZNR
R
1.0
R
Creature - Goblin Warrior
1/1
None
2
As long as Fireblade Charger is equipped, it has haste.
When Fireblade Charger dies, it deals damage equal to its power to any target.
Fissure Wizard
ZNR
1R
2.0
R
Creature - Goblin Wizard
2/1
None
2
When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card.
Forest
ZNR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
ZNR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
ZNR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
ZNR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forsaken Monument
ZNR
5
5.0
Legendary Artifact
None
1
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for {C}, add an additional {C}.
Whenever you cast a colorless spell, you gain 2 life.
Forsaken Monument
ZNR
5
5.0
Legendary Artifact
None
1
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for {C}, add an additional {C}.
Whenever you cast a colorless spell, you gain 2 life.
Ghastly Gloomhunter
ZNR
1B
2.0
B
Creature - Zombie Bat
1/1
None
2
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)
Flying, lifelink
If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.
Glacial Grasp
ZNR
2U
3.0
U
Instant
None
3
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)
Draw a card.
Glasspool Mimic // Glasspool Shore
ZNR
3.0
Creature - Shapeshifter Rogue // Land
None
0
Glasspool Mimic // Glasspool Shore
ZNR
3.0
Creature - Shapeshifter Rogue // Land
None
0
Gnarlid Colony
ZNR
1G
2.0
G
Creature - Beast
2/2
None
2
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample.
Goma Fada Vanguard
ZNR
1R
2.0
R
Creature - Human Warrior
2/2
None
2
Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
Grakmaw, Skyclave Ravager
ZNR
1BG
3.0
B
G
Legendary Creature - Hydra Horror
0/0
None
2
Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it.
Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
Grakmaw, Skyclave Ravager
ZNR
1BG
3.0
B
G
Legendary Creature - Hydra Horror
0/0
None
2
Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it.
Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
Grotag Bug-Catcher
ZNR
1R
2.0
R
Creature - Goblin Warrior
1/2
None
2
Trample
Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Grotag Night-Runner
ZNR
2R
3.0
R
Creature - Goblin Rogue
2/3
None
2
Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Guul Draz Mucklord
ZNR
2B
3.0
B
Creature - Crocodile
2/3
None
2
When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control.
Hagra Constrictor
ZNR
2B
3.0
B
Creature - Snake
0/0
None
2
Hagra Constrictor enters the battlefield with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)
Hagra Mauling // Hagra Broodpit
ZNR
4.0
Instant // Land
None
0
Hagra Mauling // Hagra Broodpit
ZNR
4.0
Instant // Land
None
0
Highborn Vampire
ZNR
3B
4.0
B
Creature - Vampire Warrior
4/3
None
2
Inordinate Rage
ZNR
1R
2.0
R
Instant
None
3
Target creature gets +3/+2 until end of turn. Scry 1.
Inscription of Abundance
ZNR
1G
2.0
G
Instant
None
3
Kicker {2}{G}
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Inscription of Abundance
ZNR
1G
2.0
G
Instant
None
3
Kicker {2}{G}
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Inscription of Insight
ZNR
3U
4.0
U
Sorcery
None
3
Kicker {2}{U}{U}
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Inscription of Insight
ZNR
3U
4.0
U
Sorcery
None
3
Kicker {2}{U}{U}
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Inscription of Ruin
ZNR
2B
3.0
B
Sorcery
None
3
Kicker {2}{B}{B}
Choose one. If this spell was kicked, choose any number instead.
• Target opponent discards two cards.
• Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
• Destroy target creature with converted mana cost 3 or less.
Inscription of Ruin
ZNR
2B
3.0
B
Sorcery
None
3
Kicker {2}{B}{B}
Choose one. If this spell was kicked, choose any number instead.
• Target opponent discards two cards.
• Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
• Destroy target creature with converted mana cost 3 or less.
Into the Roil
ZNR
1U
2.0
U
Instant
None
3
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Into the Roil
ZNR
1U
2.0
U
Instant
None
3
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Iridescent Hornbeetle
ZNR
4G
5.0
G
Creature - Insect
3/4
None
2
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
Island
ZNR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
ZNR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
ZNR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
ZNR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Jace, Mirror Mage
ZNR
1UU
3.0
U
Legendary Planeswalker - Jace
4
1
Kicker {2}
When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's converted mana cost from Jace, Mirror Mage.
Jace, Mirror Mage
ZNR
1UU
3.0
U
Legendary Planeswalker - Jace
4
1
Kicker {2}
When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's converted mana cost from Jace, Mirror Mage.
Joraga Visionary
ZNR
3G
4.0
G
Creature - Elf Wizard
3/2
None
2
When Joraga Visionary enters the battlefield, draw a card.
Journey to Oblivion
ZNR
4W
5.0
W
Enchantment
None
1
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
Jwari Disruption // Jwari Ruins
ZNR
2.0
Instant // Land
None
0
Kabira Outrider
ZNR
3W
4.0
W
Creature - Human Warrior
3/3
None
2
When Kabria Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Kabira Takedown // Kabira Plateau
ZNR
2.0
Instant // Land
None
0
Kargan Intimidator
ZNR
1R
2.0
R
Creature - Human Warrior
3/1
None
2
Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn —
• Kargan Intimidator gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
Kargan Intimidator
ZNR
1R
2.0
R
Creature - Human Warrior
3/1
None
2
Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn —
• Kargan Intimidator gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
Kargan Warleader
ZNR
1RW
3.0
R
W
Creature - Human Warrior
3/3
None
2
Other Warriors you control get +1/+1.
Kargan Warleader
ZNR
1RW
3.0
R
W
Creature - Human Warrior
3/3
None
2
Other Warriors you control get +1/+1.
Kaza, Roil Chaser
ZNR
UR
2.0
R
U
Legendary Creature - Human Wizard
1/2
None
2
Flying, haste
{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
Kaza, Roil Chaser
ZNR
UR
2.0
R
U
Legendary Creature - Human Wizard
1/2
None
2
Flying, haste
{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
Kazandu Mammoth // Kazandu Valley
ZNR
3.0
Creature - Elephant // Land
None
0
Kazandu Mammoth // Kazandu Valley
ZNR
3.0
Creature - Elephant // Land
None
0
Kazandu Nectarpot
ZNR
1G
2.0
G
Creature - Insect
1/3
None
2
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
Kazandu Nectarpot
ZNR
1G
2.0
G
Creature - Insect
1/3
None
2
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
Kazandu Stomper
ZNR
5G
6.0
G
Creature - Beast
6/5
None
2
Trample
When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand.
Kazuul's Fury // Kazuul's Cliffs
ZNR
3.0
Instant // Land
None
0
Khalni Ambush // Khalni Territory
ZNR
3.0
Instant // Land
None
0
Kitesail Cleric
ZNR
W
1.0
W
Creature - Kor Cleric
1/1
None
2
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Flying
When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.
Kor Blademaster
ZNR
1W
2.0
W
Creature - Kor Warrior
1/1
None
2
Double strike
Equipped Warriors you control have double strike.
Kor Celebrant
ZNR
2W
3.0
W
Creature - Kor Cleric
1/4
None
2
Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
Legion Angel
ZNR
2WW
4.0
W
Creature - Angel Warrior
4/3
None
2
Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Legion Angel
ZNR
2WW
4.0
W
Creature - Angel Warrior
4/3
None
2
Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Leyline Tyrant
ZNR
2RR
4.0
R
Creature - Dragon
4/4
None
2
Flying
You don't lose unspent red mana as steps and phases end.
When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.
Leyline Tyrant
ZNR
2RR
4.0
R
Creature - Dragon
4/4
None
2
Flying
You don't lose unspent red mana as steps and phases end.
When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.
Linvala, Shield of Sea Gate
ZNR
1WU
3.0
U
W
Legendary Creature - Angel Wizard
3/3
None
2
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Linvala, Shield of Sea Gate
ZNR
1WU
3.0
U
W
Legendary Creature - Angel Wizard
3/3
None
2
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Lithoform Blight
ZNR
1B
2.0
B
Enchantment - Aura
None
1
Enchant land
When Lithoform Blight enters the battlefield, draw a card.
Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color."
Lithoform Engine
ZNR
4
4.0
Legendary Artifact
None
1
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
{3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
Lithoform Engine
ZNR
4
4.0
Legendary Artifact
None
1
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
{3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
Living Tempest
ZNR
4U
5.0
U
Creature - Elemental
3/3
None
2
Flash
Flying
Lotus Cobra
ZNR
1G
2.0
G
Creature - Snake
2/1
None
2
Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color.
Lotus Cobra
ZNR
1G
2.0
G
Creature - Snake
2/1
None
2
Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color.
Lullmage's Domination
ZNR
XUUU
3.0
U
Sorcery
None
3
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard.
Gain control of target creature with converted mana cost X.
Lullmage's Familiar
ZNR
1GU
3.0
G
U
Creature - Beast
2/4
None
2
{T}: Add {G} or {U}.
Whenever you cast a kicked spell, you gain 2 life.
Luminarch Aspirant
ZNR
1W
2.0
W
Creature - Human Cleric
1/1
None
2
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Luminarch Aspirant
ZNR
1W
2.0
W
Creature - Human Cleric
1/1
None
2
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Maddening Cacophony
ZNR
1U
2.0
U
Sorcery
None
3
Kicker {3}{U}
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Maddening Cacophony
ZNR
1U
2.0
U
Sorcery
None
3
Kicker {3}{U}
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Magmatic Channeler
ZNR
1R
2.0
R
Creature - Human Wizard
1/3
None
2
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Magmatic Channeler
ZNR
1R
2.0
R
Creature - Human Wizard
1/3
None
2
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Makindi Ox
ZNR
4W
5.0
W
Creature - Ox
4/4
None
2
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
Makindi Ox
ZNR
4W
5.0
W
Creature - Ox
4/4
None
2
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
Makindi Stampede // Makindi Mesas
ZNR
5.0
Sorcery // Land
None
0
Malakir Blood-Priest
ZNR
1B
2.0
B
Creature - Vampire Cleric
2/1
None
2
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Malakir Rebirth // Malakir Mire
ZNR
1.0
Instant // Land
None
0
Marauding Blight-Priest
ZNR
2B
3.0
B
Creature - Vampire Cleric
3/2
None
2
Whenever you gain life, each opponent loses 1 life.
Master of Winds
ZNR
2UU
4.0
U
Creature - Sphinx Wizard
1/4
None
2
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
Master of Winds
ZNR
2UU
4.0
U
Creature - Sphinx Wizard
1/4
None
2
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
Maul of the Skyclaves
ZNR
2W
3.0
W
Artifact - Equipment
None
1
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
Maul of the Skyclaves
ZNR
2W
3.0
W
Artifact - Equipment
None
1
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
Merfolk Falconer
ZNR
3UU
5.0
U
Creature - Merfolk Wizard
4/4
None
2
Flying
Whenever you cast a kicked spell, scry 2.
Merfolk Windrobber
ZNR
U
1.0
U
Creature - Merfolk Rogue
1/1
None
2
Flying
Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice Merfolk Windrobber: Draw a card. Activate this ability only if an opponent has eight or more cards in their graveyard.
Mesa Lynx
ZNR
1W
2.0
W
Creature - Cat
2/1
None
2
As long as it's not your turn, Mesa Lynx gets +0/+2.
Might of Murasa
ZNR
1G
2.0
G
Instant
None
3
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
Mind Carver
ZNR
B
1.0
B
Artifact - Equipment
None
1
When Mind Carver enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.
Equip {2}{B}
Mind Drain
ZNR
2B
3.0
B
Sorcery
None
3
Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To a mill a card, a player puts the top card of their library into their graveyard.)
Molten Blast
ZNR
2R
3.0
R
Instant
None
3
Choose one —
• Molten Blast deals 2 damage to target creature or planeswalker.
• Destroy target artifact.
Moraug, Fury of Akoum
ZNR
4RR
6.0
R
Legendary Creature - Minotaur Warrior
6/6
None
2
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Moraug, Fury of Akoum
ZNR
4RR
6.0
R
Legendary Creature - Minotaur Warrior
6/6
None
2
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Moss-Pit Skeleton
ZNR
BG
2.0
B
G
Creature - Plant Skeleton
2/2
None
2
Kicker {3} (You may pay an additional {3} as you cast this spell)
If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.
Mountain
ZNR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
ZNR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
ZNR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
ZNR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Murasa Brute
ZNR
2G
3.0
G
Creature - Troll Warrior
3/3
None
2
Murasa Rootgrazer
ZNR
GW
2.0
G
W
Creature - Beast
2/3
None
2
Vigilance
{T}: You may put a basic land card from your hand onto the battlefield.
{T}: Return target basic land you control to its owner's hand.
Murasa Sproutling
ZNR
2G
3.0
G
Creature - Plant Elemental
3/3
None
2
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Murasa Sproutling enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand.
Myriad Construct
ZNR
4
4.0
Artifact Creature - Construct
4/4
None
2
Kicker {3}
If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.
When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colourless Construct artifact creature tokens equal to its power.
Myriad Construct
ZNR
4
4.0
Artifact Creature - Construct
4/4
None
2
Kicker {3}
If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.
When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colourless Construct artifact creature tokens equal to its power.
Nahiri's Binding
ZNR
1WW
3.0
W
Enchantment - Aura
None
1
Enchant creature or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Nahiri's Lithoforming
ZNR
XRR
2.0
R
Sorcery
None
3
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.
Nahiri's Lithoforming
ZNR
XRR
2.0
R
Sorcery
None
3
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.
Nahiri, Heir of the Ancients
ZNR
2RW
4.0
R
W
Legendary Planeswalker - Nahiri
4
1
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
−2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Nahiri, Heir of the Ancients
ZNR
2RW
4.0
R
W
Legendary Planeswalker - Nahiri
4
1
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
−2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Needleverge Pathway // Pillarverge Pathway
ZNR
0.0
Land // Land
None
0
Needleverge Pathway // Pillarverge Pathway
ZNR
0.0
Land // Land
None
0
Negate
ZNR
1U
2.0
U
Instant
None
3
Counter target noncreature spell.
Nighthawk Scavenger
ZNR
1BB
3.0
B
Creature - Vampire Rogue
1+*/3
None
2
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Nighthawk Scavenger
ZNR
1BB
3.0
B
Creature - Vampire Rogue
1+*/3
None
2
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Nimana Skitter-Sneak
ZNR
3B
4.0
B
Creature - Human Rogue
3/4
None
2
As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Nimana Skydancer
ZNR
2B
3.0
B
Creature - Human Rogue
2/1
None
2
Flash
Flying
When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Nimble Trapfinder
ZNR
1U
2.0
U
Creature - Human Rogue
2/1
None
2
Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Nimble Trapfinder
ZNR
1U
2.0
U
Creature - Human Rogue
2/1
None
2
Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Nissa of Shadowed Boughs
ZNR
2BG
4.0
B
G
Legendary Planeswalker - Nissa
4
1
Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.
+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.
−5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Nissa of Shadowed Boughs
ZNR
2BG
4.0
B
G
Legendary Planeswalker - Nissa
4
1
Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.
+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.
−5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Nissa's Zendikon
ZNR
3G
4.0
G
Enchantment - Aura
None
1
Enchant land
Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Nullpriest of Oblivion
ZNR
1B
2.0
B
Creature - Vampire Cleric
2/1
None
2
Kicker {3}{B}
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
Nullpriest of Oblivion
ZNR
1B
2.0
B
Creature - Vampire Cleric
2/1
None
2
Kicker {3}{B}
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
Oblivion's Hunger
ZNR
1B
2.0
B
Instant
None
3
Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy that creature.)
Omnath, Locus of Creation
ZNR
RGWU
4.0
G
R
U
W
Legendary Creature - Elemental
4/4
None
2
When Omnath, Locus of Creation enters the battlefield, draw a card.
Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Omnath, Locus of Creation
ZNR
RGWU
4.0
G
R
U
W
Legendary Creature - Elemental
4/4
None
2
When Omnath, Locus of Creation enters the battlefield, draw a card.
Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Ondu Inversion // Ondu Skyruins
ZNR
8.0
Sorcery // Land
None
0
Ondu Inversion // Ondu Skyruins
ZNR
8.0
Sorcery // Land
None
0
Orah, Skyclave Hierophant
ZNR
2WB
4.0
B
W
Legendary Creature - Kor Cleric
3/3
None
2
Lifelink
Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield.
Orah, Skyclave Hierophant
ZNR
2WB
4.0
B
W
Legendary Creature - Kor Cleric
3/3
None
2
Lifelink
Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield.
Orah, Skyclave Hierophant
ZNR
2WB
4.0
B
W
Legendary Creature - Kor Cleric
3/3
None
2
Lifelink
Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield.
Oran-Rief Ooze
ZNR
2G
3.0
G
Creature - Ooze
2/2
None
2
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
Oran-Rief Ooze
ZNR
2G
3.0
G
Creature - Ooze
2/2
None
2
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
Paired Tactician
ZNR
2W
3.0
W
Creature - Human Warrior
3/2
None
2
Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.
Pelakka Predation // Pelakka Caverns
ZNR
3.0
Sorcery // Land
None
0
Phylath, World Sculptor
ZNR
4RG
6.0
G
R
Legendary Creature - Elemental
5/5
None
2
When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.
Phylath, World Sculptor
ZNR
4RG
6.0
G
R
Legendary Creature - Elemental
5/5
None
2
When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.
Plains
ZNR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
ZNR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
ZNR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
ZNR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Practiced Tactics
ZNR
W
1.0
W
Instant
None
3
Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Pressure Point
ZNR
1W
2.0
W
Instant
None
3
Tap target creature.
Draw a card.
Prowling Felidar
ZNR
3W
4.0
W
Creature - Cat Beast
2/3
None
2
Vigilance
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.
Prowling Felidar
ZNR
3W
4.0
W
Creature - Cat Beast
2/3
None
2
Vigilance
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.
Pyroclastic Hellion
ZNR
4R
5.0
R
Creature - Hellion
4/5
None
2
When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent.
Rabid Bite
ZNR
1G
2.0
G
Sorcery
None
3
Target creature you control deals damage equal to its power to target creature you don't control.
Ravager's Mace
ZNR
1BR
3.0
B
R
Artifact - Equipment
None
1
When Ravager's Mace enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Equip {2}{B}{R}
Reclaim the Wastes
ZNR
G
1.0
G
Sorcery
None
3
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If this spell was kicked, search your library for two basic land cards instead of one.
Relic Amulet
ZNR
2
2.0
Artifact
None
1
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet.
{2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature.
Relic Axe
ZNR
2
2.0
Artifact - Equipment
None
1
When Relic Axe enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.
Equip {2}
Relic Golem
ZNR
3
3.0
Artifact Creature - Golem
6/6
None
2
Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard.
{2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.)
Relic Robber
ZNR
2R
3.0
R
Creature - Goblin Rogue
2/2
None
2
Haste
Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."
Relic Robber
ZNR
2R
3.0
R
Creature - Goblin Rogue
2/2
None
2
Haste
Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."
Relic Vial
ZNR
3
3.0
Artifact
None
1
{2}, {T}, Sacrifice a creature: Draw a card.
As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
Resolute Strike
ZNR
W
1.0
W
Instant
None
3
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
Risen Riptide
ZNR
2U
3.0
U
Creature - Elemental
0/5
None
2
Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
Riverglide Pathway // Lavaglide Pathway
ZNR
0.0
Land // Land
None
0
Riverglide Pathway // Lavaglide Pathway
ZNR
0.0
Land // Land
None
0
Rockslide Sorcerer
ZNR
3R
4.0
R
Creature - Human Wizard
3/3
None
2
Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.
Roil Eruption
ZNR
1R
2.0
R
Sorcery
None
3
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
Roil Eruption
ZNR
1R
2.0
R
Sorcery
None
3
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
Roiling Regrowth
ZNR
2G
3.0
G
Instant
None
3
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Roiling Regrowth
ZNR
2G
3.0
G
Instant
None
3
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Roiling Vortex
ZNR
1R
2.0
R
Enchantment
None
1
At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.
{R}: Your opponents can't gain life this turn.
Roiling Vortex
ZNR
1R
2.0
R
Enchantment
None
1
At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.
{R}: Your opponents can't gain life this turn.
Roost of Drakes
ZNR
U
1.0
U
Enchantment
None
1
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying.
Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
Ruin Crab
ZNR
U
1.0
U
Creature - Crab
0/3
None
2
Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Ruin Crab
ZNR
U
1.0
U
Creature - Crab
0/3
None
2
Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Scale the Heights
ZNR
2G
3.0
G
Sorcery
None
3
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.
Draw a card.
Scavenged Blade
ZNR
1R
2.0
R
Artifact - Equipment
None
1
When Scavenged Blade enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
Scion of the Swarm
ZNR
3BB
5.0
B
Creature - Vampire Cleric
3/3
None
2
Flying
Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
Scorch Rider
ZNR
3R
4.0
R
Creature - Human Warrior
4/3
None
2
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn.
Scourge of the Skyclaves
ZNR
1B
2.0
B
Creature - Demon
*/*
None
2
Kicker {4}{B}
When you cast this spell, if it was kicked, each player loses half their life, rounded up.
Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
Scourge of the Skyclaves
ZNR
1B
2.0
B
Creature - Demon
*/*
None
2
Kicker {4}{B}
When you cast this spell, if it was kicked, each player loses half their life, rounded up.
Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
Scute Swarm
ZNR
2G
3.0
G
Creature - Insect
1/1
None
2
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
Scute Swarm
ZNR
2G
3.0
G
Creature - Insect
1/1
None
2
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
Sea Gate Banneret
ZNR
W
1.0
W
Creature - Kor Warrior
1/2
None
2
{4}{W}: Creatures you control get +1/+1 until end of turn.
Sea Gate Colossus
ZNR
7
7.0
Artifact Creature - Golem Warrior
7/5
None
2
This spell costs {1} less for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sea Gate Restoration // Sea Gate, Reborn
ZNR
7.0
Sorcery // Land
None
0
Sea Gate Restoration // Sea Gate, Reborn
ZNR
7.0
Sorcery // Land
None
0
Sea Gate Stormcaller
ZNR
1U
2.0
U
Creature - Human Wizard
2/1
None
2
Kicker {4}{U}
When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
Sea Gate Stormcaller
ZNR
1U
2.0
U
Creature - Human Wizard
2/1
None
2
Kicker {4}{U}
When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
Seafloor Stalker
ZNR
2U
3.0
U
Creature - Merfolk Rogue
2/3
None
2
{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sejiri Shelter // Sejiri Glacier
ZNR
2.0
Instant // Land
None
0
Shadow Stinger
ZNR
2B
3.0
B
Creature - Vampire Rogue
1/4
None
2
Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.
Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
Shadows' Verdict
ZNR
3BB
5.0
B
Sorcery
None
3
Exile all creatures and all planeswalkers with converted mana cost 3 or less from the battlefield and all creature and planeswalker cards with converted mana cost 3 or less from all graveyards.
Shadows' Verdict
ZNR
3BB
5.0
B
Sorcery
None
3
Exile all creatures and all planeswalkers with converted mana cost 3 or less from the battlefield and all creature and planeswalker cards with converted mana cost 3 or less from all graveyards.
Shatterskull Charger
ZNR
1RR
3.0
R
Creature - Giant Warrior
4/3
None
2
Kicker {2}
Trample, haste
If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.
At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
Shatterskull Charger
ZNR
1RR
3.0
R
Creature - Giant Warrior
4/3
None
2
Kicker {2}
Trample, haste
If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.
At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
Shatterskull Minotaur
ZNR
4RR
6.0
R
Creature - Minotaur Warrior
5/4
None
2
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Haste
Shatterskull Smashing // Shatterskull, the Hammer Pass
ZNR
2.0
Sorcery // Land
None
0
Shatterskull Smashing // Shatterskull, the Hammer Pass
ZNR
2.0
Sorcery // Land
None
0
Shell Shield
ZNR
U
1.0
U
Instant
None
3
Kicker {1} (You may pay an additional {1} as you cast this spell.)
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Shepherd of Heroes
ZNR
4W
5.0
W
Creature - Angel Cleric
3/4
None
2
Flying
When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Silundi Vision // Silundi Isle
ZNR
3.0
Instant // Land
None
0
Sizzling Barrage
ZNR
1R
2.0
R
Instant
None
3
Sizzling Barrage deals 4 damage to target creature that blocked this turn.
Skyclave Apparition
ZNR
1WW
3.0
W
Creature - Kor Spirit
2/2
None
2
When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less.
When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card.
Skyclave Apparition
ZNR
1WW
3.0
W
Creature - Kor Spirit
2/2
None
2
When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less.
When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card.
Skyclave Cleric // Skyclave Basilica
ZNR
2.0
Creature - Kor Cleric // Land
None
0
Skyclave Geopede
ZNR
2R
3.0
R
Creature - Insect
3/1
None
2
Trample
Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.
Skyclave Geopede
ZNR
2R
3.0
R
Creature - Insect
3/1
None
2
Trample
Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.
Skyclave Pick-Axe
ZNR
G
1.0
G
Artifact - Equipment
None
1
Skyclave Pick-Axe enters the battlefield, attach it to target creature you control.
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {2}{G}
Skyclave Pick-Axe
ZNR
G
1.0
G
Artifact - Equipment
None
1
Skyclave Pick-Axe enters the battlefield, attach it to target creature you control.
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {2}{G}
Skyclave Plunder
ZNR
4U
5.0
U
Sorcery
None
3
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Skyclave Relic
ZNR
3
3.0
Artifact
None
1
Kicker {3}
Indestructible
When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.
{T}: Add one mana of any color.
Skyclave Relic
ZNR
3
3.0
Artifact
None
1
Kicker {3}
Indestructible
When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.
{T}: Add one mana of any color.
Skyclave Sentinel
ZNR
3
3.0
Artifact Creature - Gargoyle
2/3
None
2
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Flying, defender
If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.
As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.
Skyclave Shade
ZNR
1B
2.0
B
Creature - Shade
3/1
None
2
Kicker {2}{B}
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.
Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Skyclave Shade
ZNR
1B
2.0
B
Creature - Shade
3/1
None
2
Kicker {2}{B}
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.
Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Skyclave Shadowcat
ZNR
3B
4.0
B
Creature - Cat Horror
3/3
None
2
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Skyclave Squid
ZNR
1U
2.0
U
Creature - Squid
3/2
None
2
Defender
Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.
Skyclave Squid
ZNR
1U
2.0
U
Creature - Squid
3/2
None
2
Defender
Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.
Smite the Monstrous
ZNR
3W
4.0
W
Instant
None
3
Destroy target creature with power 4 or greater.
Sneaking Guide
ZNR
R
1.0
R
Creature - Goblin Rogue
1/1
None
2
{2}, {T}: Target creature with power 2 or less can't be blocked this turn.
Soaring Thought-Thief
ZNR
UB
2.0
B
U
Creature - Human Rogue
1/3
None
2
Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.
Song-Mad Treachery // Song-Mad Ruins
ZNR
5.0
Sorcery // Land
None
0
Soul Shatter
ZNR
2B
3.0
B
Instant
None
3
Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control.
Soul Shatter
ZNR
2B
3.0
B
Instant
None
3
Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control.
Spare Supplies
ZNR
2
2.0
1
Artifact
None
1
Spare Supplies enters the battlefield tapped.
When Spare Supplies enters the battlefield, draw a card.
{2}, {T}, Sacrifice Spare Supplies: Draw a card.
Spikefield Hazard // Spikefield Cave
ZNR
1.0
Instant // Land
None
0
Spitfire Lagac
ZNR
3R
4.0
R
Creature - Lizard
3/4
None
2
Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.
Spitfire Lagac
ZNR
3R
4.0
R
Creature - Lizard
3/4
None
2
Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.
Spoils of Adventure
ZNR
4WU
6.0
U
W
Instant
None
3
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
You gain 3 life and draw three cards.
Springmantle Cleric
ZNR
4G
5.0
G
Creature - Elf Cleric
2/3
None
2
Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
Squad Commander
ZNR
3W
4.0
W
Creature - Kor Warrior
3/3
None
2
When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Squad Commander
ZNR
3W
4.0
W
Creature - Kor Warrior
3/3
None
2
When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Stonework Packbeast
ZNR
2
2.0
Artifact Creature - Beast
2/1
None
2
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.
{2}: Add one mana of any color.
Strength of Solidarity
ZNR
G
1.0
G
Sorcery
None
3
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Subtle Strike
ZNR
1B
2.0
B
Instant
None
3
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
Sure-Footed Infiltrator
ZNR
3U
4.0
U
Creature - Merfolk Rogue
2/3
None
2
Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.
Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.
Swamp
ZNR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
ZNR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
ZNR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
ZNR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swarm Shambler
ZNR
G
1.0
G
Creature - Fungus Beast
0/0
None
2
Swarm Shambler enters the battlefield with a +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.
{1}, {T}: Put a +1/+1 counter on Swarm Shambler.
Swarm Shambler
ZNR
G
1.0
G
Creature - Fungus Beast
0/0
None
2
Swarm Shambler enters the battlefield with a +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.
{1}, {T}: Put a +1/+1 counter on Swarm Shambler.
Synchronized Spellcraft
ZNR
4R
5.0
R
Instant
None
3
Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Taborax, Hope's Demise
ZNR
2B
3.0
B
Legendary Creature - Demon Cleric
2/2
None
2
Flying
Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Taborax, Hope's Demise
ZNR
2B
3.0
B
Legendary Creature - Demon Cleric
2/2
None
2
Flying
Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Tajuru Blightblade
ZNR
G
1.0
G
Creature - Elf Rogue
1/1
None
2
Deathtouch
Tajuru Paragon
ZNR
1G
2.0
G
Creature - Elf
3/2
None
2
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker {3}
When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Tajuru Paragon
ZNR
1G
2.0
G
Creature - Elf
3/2
None
2
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker {3}
When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Tajuru Snarecaster
ZNR
2G
3.0
G
Creature - Elf Rogue
1/4
None
2
Reach
Tangled Florahedron // Tangled Vale
ZNR
2.0
Creature - Elemental // Land
None
0
Taunting Arbormage
ZNR
2G
3.0
G
Creature - Elf Wizard
2/3
None
2
Kicker {3} (You may pay an additional {3} as you cast this spell.)
When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so.
Tazeem Raptor
ZNR
2W
3.0
W
Creature - Bird
2/2
None
2
Flying
When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand.
Tazeem Roilmage
ZNR
1U
2.0
U
Creature - Merfolk Wizard
2/1
None
2
Kicker {4} (You may pay an additional {4} as you cast this spell.)
When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
Tazri, Beacon of Unity
ZNR
4W
5.0
W
Legendary Creature - Human Warrior
4/6
None
2
This spell costs {1} less to cast for each creature in your party.
{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Tazri, Beacon of Unity
ZNR
4W
5.0
W
Legendary Creature - Human Warrior
4/6
None
2
This spell costs {1} less to cast for each creature in your party.
{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Teeterpeak Ambusher
ZNR
1R
2.0
R
Creature - Goblin Warrior
1/3
None
2
{2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn.
Territorial Scythecat
ZNR
2G
3.0
G
Creature - Cat
2/1
None
2
Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.
Territorial Scythecat
ZNR
2G
3.0
G
Creature - Cat
2/1
None
2
Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.
Thieving Skydiver
ZNR
1U
2.0
U
Creature - Merfolk Rogue
2/1
None
2
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)
Flying
When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
Thieving Skydiver
ZNR
1U
2.0
U
Creature - Merfolk Rogue
2/1
None
2
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)
Flying
When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
Throne of Makindi
ZNR
0.0
Land
None
0
{T}: Add {C}.
{1}, {T}: Put a charge counter on Throne of Makindi.
{T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.
Throne of Makindi
ZNR
0.0
Land
None
0
{T}: Add {C}.
{1}, {T}: Put a charge counter on Throne of Makindi.
{T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.
Thundering Rebuke
ZNR
1R
2.0
R
Sorcery
None
3
Thundering Rebuke deals 4 damage to target creature or planeswalker.
Thundering Sparkmage
ZNR
3R
4.0
R
Creature - Human Wizard
2/2
None
2
When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.)
Thwart the Grave
ZNR
4BB
6.0
B
Sorcery
None
3
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Tormenting Voice
ZNR
1R
2.0
R
Sorcery
None
3
As an additional cost to cast this spell, discard a card.
Draw two cards.
Tuktuk Rubblefort
ZNR
2R
3.0
R
Creature - Wall
0/3
None
2
Defender, reach
Creatures you control have haste.
Turntimber Ascetic
ZNR
4G
5.0
G
Creature - Giant Cleric
5/4
None
2
When Turntimber Ascetic enters the battlefield, you gain 3 life.
Turntimber Symbiosis // Turntimber, Serpentine Wood
ZNR
7.0
Sorcery // Land
None
0
Turntimber Symbiosis // Turntimber, Serpentine Wood
ZNR
7.0
Sorcery // Land
None
0
Umara Mystic
ZNR
1UR
3.0
R
U
Creature - Merfolk Wizard
1/3
None
2
Flying
Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
Umara Wizard // Umara Skyfalls
ZNR
5.0
Creature - Merfolk Wizard // Land
None
0
Utility Knife
ZNR
1
1.0
Artifact - Equipment
None
1
When Utility Knife enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Valakut Awakening // Valakut Stoneforge
ZNR
3.0
Instant // Land
None
0
Valakut Awakening // Valakut Stoneforge
ZNR
3.0
Instant // Land
None
0
Valakut Exploration
ZNR
2R
3.0
R
Enchantment
None
1
Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
Valakut Exploration
ZNR
2R
3.0
R
Enchantment
None
1
Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
Vanquish the Weak
ZNR
2B
3.0
B
Instant
None
3
Destroy target creature with power 3 or less.
Vastwood Fortification // Vastwood Thicket
ZNR
1.0
Instant // Land
None
0
Vastwood Surge
ZNR
3G
4.0
G
Sorcery
None
3
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. If this spell was kicked, put two +1/+1 counters on each creature you control.
Verazol, the Split Current
ZNR
XGU
2.0
G
U
Legendary Creature - Serpent
0/0
None
2
Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it.
Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol, the Split Current. If you do, copy that spell. You may choose new targets for that copy. (A copy of a permanent spell becomes a token.)
Verazol, the Split Current
ZNR
XGU
2.0
G
U
Legendary Creature - Serpent
0/0
None
2
Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it.
Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol, the Split Current. If you do, copy that spell. You may choose new targets for that copy. (A copy of a permanent spell becomes a token.)
Veteran Adventurer
ZNR
5G
6.0
G
Creature - Human
5/5
None
2
Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard.
This spell costs {1} less to cast for each creature in your party.
Vigilance
Vine Gecko
ZNR
1G
2.0
G
Creature - Elemental Lizard
2/2
None
2
The first kicked spell you cast each turn costs {1} less to cast.
Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.
Wayward Guide-Beast
ZNR
R
1.0
R
Creature - Beast
2/2
None
2
Trample, haste
Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
Wayward Guide-Beast
ZNR
R
1.0
R
Creature - Beast
2/2
None
2
Trample, haste
Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
Windrider Wizard
ZNR
2U
3.0
U
Creature - Human Wizard
2/2
None
2
Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
Yasharn, Implacable Earth
ZNR
2GW
4.0
G
W
Legendary Creature - Elemental Boar
4/4
None
2
When Yasharn, Implacable Earth enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle your library.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Yasharn, Implacable Earth
ZNR
2GW
4.0
G
W
Legendary Creature - Elemental Boar
4/4
None
2
When Yasharn, Implacable Earth enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle your library.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Zagras, Thief of Heartbeats
ZNR
4BR
6.0
B
R
Legendary Creature - Vampire Rogue
4/4
None
2
This spell costs {1} less to cast for each creature in your party.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Zagras, Thief of Heartbeats
ZNR
4BR
6.0
B
R
Legendary Creature - Vampire Rogue
4/4
None
2
This spell costs {1} less to cast for each creature in your party.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Zareth San, the Trickster
ZNR
3UB
5.0
B
U
Legendary Creature - Merfolk Rogue
4/4
None
2
Flash
{2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.
Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
Zareth San, the Trickster
ZNR
3UB
5.0
B
U
Legendary Creature - Merfolk Rogue
4/4
None
2
Flash
{2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.
Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
Zof Consumption // Zof Bloodbog
ZNR
6.0
Sorcery // Land
None
0
Zulaport Duelist
ZNR
U
1.0
U
Creature - Human Rogue
1/1
None
2
Flash
When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)