ZNR Zendikar Rising Expansion 2020-09-25 Acquisitions Expert ZNR 1B 2.0 B Creature - Human Rogue 1/2 None 2 When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Adventure Awaits ZNR 1G 2.0 G Sorcery None 3 Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. Agadeem's Awakening // Agadeem, the Undercrypt ZNR 3.0 Sorcery // Land None 0 Agadeem's Awakening // Agadeem, the Undercrypt ZNR 3.0 Sorcery // Land None 0 Akiri, Fearless Voyager ZNR 1RW 3.0 R W Legendary Creature - Kor Warrior 3/3 None 2 Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. Akiri, Fearless Voyager ZNR 1RW 3.0 R W Legendary Creature - Kor Warrior 3/3 None 2 Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. Akoum Hellhound ZNR R 1.0 R Creature - Elemental Dog 0/1 None 2 Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. Akoum Hellhound ZNR R 1.0 R Creature - Elemental Dog 0/1 None 2 Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. Akoum Warrior // Akoum Teeth ZNR 6.0 Creature - Minotaur Warrior // Land None 0 Allied Assault ZNR 2W 3.0 W Instant None 3 Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Ancient Greenwarden ZNR 4GG 6.0 G Creature - Elemental 5/7 None 2 Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Ancient Greenwarden ZNR 4GG 6.0 G Creature - Elemental 5/7 None 2 Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Angel of Destiny ZNR 3WW 5.0 W Creature - Angel Cleric 2/6 None 2 Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. Angel of Destiny ZNR 3WW 5.0 W Creature - Angel Cleric 2/6 None 2 Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. Angelheart Protector ZNR 2W 3.0 W Creature - Human Cleric 3/2 None 2 When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Anticognition ZNR 1U 2.0 U Instant None 3 Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2. Archon of Emeria ZNR 2W 3.0 W Creature - Archon 2/3 None 2 Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped. Archon of Emeria ZNR 2W 3.0 W Creature - Archon 2/3 None 2 Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped. Archpriest of Iona ZNR W 1.0 W Creature - Human Cleric */2 None 2 Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. Archpriest of Iona ZNR W 1.0 W Creature - Human Cleric */2 None 2 Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. Ardent Electromancer ZNR 2R 3.0 R Creature - Human Wizard 3/2 None 2 When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Ashaya, Soul of the Wild ZNR 3GG 5.0 G Legendary Creature - Elemental */* None 2 Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.) Ashaya, Soul of the Wild ZNR 3GG 5.0 G Legendary Creature - Elemental */* None 2 Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.) Attended Healer ZNR 3W 4.0 W Creature - Kor Cleric 2/3 None 2 Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn. Bala Ged Recovery // Bala Ged Sanctuary ZNR 3.0 Sorcery // Land None 0 Base Camp ZNR 0.0 1 Land None 0 Base Camp enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard. Beyeen Veil // Beyeen Coast ZNR 2.0 Instant // Land None 0 Blackbloom Rogue // Blackbloom Bog ZNR 3.0 Creature - Human Rogue // Land None 0 Blood Beckoning ZNR B 1.0 B Sorcery None 3 Kicker {3} (You may pay an additional {3} as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand. Blood Price ZNR 3B 4.0 B Sorcery None 3 Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. Bloodchief's Thirst ZNR B 1.0 B Sorcery None 3 Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker. Bloodchief's Thirst ZNR B 1.0 B Sorcery None 3 Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker. Branchloft Pathway // Boulderloft Pathway ZNR 0.0 Land // Land None 0 Branchloft Pathway // Boulderloft Pathway ZNR 0.0 Land // Land None 0 Brightclimb Pathway // Grimclimb Pathway ZNR 0.0 Land // Land None 0 Brightclimb Pathway // Grimclimb Pathway ZNR 0.0 Land // Land None 0 Broken Wings ZNR 2G 3.0 G Instant None 3 Destroy target artifact, enchantment, or creature with flying. Brushfire Elemental ZNR RG 2.0 G R Creature - Elemental 1/1 None 2 Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn. Brushfire Elemental ZNR RG 2.0 G R Creature - Elemental 1/1 None 2 Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn. Bubble Snare ZNR U 1.0 U Enchantment - Aura None 1 Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Enchant creature When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Canopy Baloth ZNR 3G 4.0 G Creature - Beast 4/3 None 2 Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. Canopy Baloth ZNR 3G 4.0 G Creature - Beast 4/3 None 2 Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. Canyon Jerboa ZNR 2W 3.0 W Creature - Mouse 1/2 None 2 Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. Canyon Jerboa ZNR 2W 3.0 W Creature - Mouse 1/2 None 2 Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. Cascade Seer ZNR 3U 4.0 U Creature - Merfolk Wizard 3/3 None 2 When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Charix, the Raging Isle ZNR 2UU 4.0 U Legendary Creature - Leviathan Crab 0/17 None 2 Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control. Charix, the Raging Isle ZNR 2UU 4.0 U Legendary Creature - Leviathan Crab 0/17 None 2 Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control. Charix, the Raging Isle ZNR 2UU 4.0 U Legendary Creature - Leviathan Crab 0/17 None 2 Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control. Chilling Trap ZNR U 1.0 U Instant None 3 Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. Cinderclasm ZNR 1R 2.0 R Instant None 3 Kicker {R} (You may pay an additional {R} as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead. Cleansing Wildfire ZNR 1R 2.0 R Sorcery None 3 Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library. Draw a card. Clearwater Pathway // Murkwater Pathway ZNR 0.0 Land // Land None 0 Clearwater Pathway // Murkwater Pathway ZNR 0.0 Land // Land None 0 Cleric of Chill Depths ZNR 1U 2.0 U Creature - Merfolk Cleric 1/3 None 2 Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. Cleric of Life's Bond ZNR WB 2.0 B W Creature - Vampire Cleric 2/2 None 2 Whenever another Cleric enters the battlefield under your control, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond. Cliffhaven Kitesail ZNR 1 1.0 Artifact - Equipment None 1 When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Cliffhaven Sell-Sword ZNR 1W 2.0 W Creature - Kor Warrior 3/1 None 2 Concerted Defense ZNR U 1.0 U Instant None 3 Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Confounding Conundrum ZNR 1U 2.0 U Enchantment None 1 When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. Confounding Conundrum ZNR 1U 2.0 U Enchantment None 1 When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. Coralhelm Chronicler ZNR 2U 3.0 U Creature - Merfolk Wizard 2/2 None 2 Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Coralhelm Chronicler ZNR 2U 3.0 U Creature - Merfolk Wizard 2/2 None 2 Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Coveted Prize ZNR 4B 5.0 B Sorcery None 3 This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost. Coveted Prize ZNR 4B 5.0 B Sorcery None 3 This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost. Cragcrown Pathway // Timbercrown Pathway ZNR 0.0 Land // Land None 0 Cragcrown Pathway // Timbercrown Pathway ZNR 0.0 Land // Land None 0 Cragplate Baloth ZNR 5GG 7.0 G Creature - Beast 6/6 None 2 Kicker {2}{G} This spell can't be countered. Hexproof, haste If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it. Cragplate Baloth ZNR 5GG 7.0 G Creature - Beast 6/6 None 2 Kicker {2}{G} This spell can't be countered. Hexproof, haste If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it. Crawling Barrens ZNR 0.0 Land None 0 {T}: Add {C}. {4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land. Crawling Barrens ZNR 0.0 Land None 0 {T}: Add {C}. {4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land. Cunning Geysermage ZNR 2U 3.0 U Creature - Human Wizard 3/2 None 2 Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand. Dauntless Survivor ZNR 1G 2.0 G Creature - Human Warrior 1/1 None 2 When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature. Dauntless Unity ZNR 1W 2.0 W Instant None 3 Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead. Deadly Alliance ZNR 4B 5.0 B Instant None 3 This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Destroy target creature or planeswalker. Deliberate ZNR 1U 2.0 U Instant None 3 Scry 2, then draw a card. Demon's Disciple ZNR 2B 3.0 B Creature - Human Cleric 3/1 None 2 When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. Disenchant ZNR 1W 2.0 W Instant None 3 Destroy target artifact or enchantment. Drana's Silencer ZNR 5B 6.0 B Creature - Vampire Rogue 3/2 None 2 When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Drana, the Last Bloodchief ZNR 3BB 5.0 B Legendary Creature - Vampire Cleric 4/4 None 2 Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with a +1/+1 counter on it. The creature is a Vampire in addition to its other types. Drana, the Last Bloodchief ZNR 3BB 5.0 B Legendary Creature - Vampire Cleric 4/4 None 2 Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with a +1/+1 counter on it. The creature is a Vampire in addition to its other types. Dreadwurm ZNR 4B 5.0 B Creature - Wurm Horror 5/4 None 2 Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Dreadwurm ZNR 4B 5.0 B Creature - Wurm Horror 5/4 None 2 Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Emeria Captain ZNR 3W 4.0 W Creature - Angel Warrior 1/1 None 2 Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Emeria's Call // Emeria, Shattered Skyclave ZNR 7.0 Sorcery // Land None 0 Emeria's Call // Emeria, Shattered Skyclave ZNR 7.0 Sorcery // Land None 0 Expedition Champion ZNR 2R 3.0 R Creature - Human Warrior 2/3 None 2 Expedition Champion gets +2/+0 as long as you control another Warrior. Expedition Diviner ZNR 3U 4.0 U Creature - Merfolk Wizard 3/2 None 2 Flying As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." Expedition Healer ZNR 1W 2.0 W Creature - Kor Cleric 2/2 None 2 Vigilance Expedition Healer has lifelink as long as you control another Cleric. Expedition Skulker ZNR 1B 2.0 B Creature - Vampire Rogue 2/2 None 2 Expedition Skulker has deathtouch as long as you control another Rogue. Farsight Adept ZNR 2W 3.0 W Creature - Kor Wizard 3/3 None 2 When Farsight Adept enters the battlefield, you and target opponent each draw a card. Fearless Fledgling ZNR 1W 2.0 W Creature - Griffin 1/1 None 2 Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. Fearless Fledgling ZNR 1W 2.0 W Creature - Griffin 1/1 None 2 Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. Feed the Swarm ZNR 1B 2.0 B Sorcery None 3 Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's converted mana cost. Felidar Retreat ZNR 3W 4.0 W Enchantment None 1 Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. Felidar Retreat ZNR 3W 4.0 W Enchantment None 1 Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. Field Research ZNR 2U 3.0 U Sorcery None 3 Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Draw two cards. If this spell was kicked, draw three cards instead. Fireblade Charger ZNR R 1.0 R Creature - Goblin Warrior 1/1 None 2 As long as Fireblade Charger is equipped, it has haste. When Fireblade Charger dies, it deals damage equal to its power to any target. Fissure Wizard ZNR 1R 2.0 R Creature - Goblin Wizard 2/1 None 2 When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card. Forest ZNR 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest ZNR 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest ZNR 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest ZNR 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forsaken Monument ZNR 5 5.0 Legendary Artifact None 1 Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life. Forsaken Monument ZNR 5 5.0 Legendary Artifact None 1 Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life. Ghastly Gloomhunter ZNR 1B 2.0 B Creature - Zombie Bat 1/1 None 2 Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Flying, lifelink If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it. Glacial Grasp ZNR 2U 3.0 U Instant None 3 Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card. Glasspool Mimic // Glasspool Shore ZNR 3.0 Creature - Shapeshifter Rogue // Land None 0 Glasspool Mimic // Glasspool Shore ZNR 3.0 Creature - Shapeshifter Rogue // Land None 0 Gnarlid Colony ZNR 1G 2.0 G Creature - Beast 2/2 None 2 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. Goma Fada Vanguard ZNR 1R 2.0 R Creature - Human Warrior 2/2 None 2 Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. Grakmaw, Skyclave Ravager ZNR 1BG 3.0 B G Legendary Creature - Hydra Horror 0/0 None 2 Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. Grakmaw, Skyclave Ravager ZNR 1BG 3.0 B G Legendary Creature - Hydra Horror 0/0 None 2 Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. Grotag Bug-Catcher ZNR 1R 2.0 R Creature - Goblin Warrior 1/2 None 2 Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Grotag Night-Runner ZNR 2R 3.0 R Creature - Goblin Rogue 2/3 None 2 Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. Guul Draz Mucklord ZNR 2B 3.0 B Creature - Crocodile 2/3 None 2 When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. Hagra Constrictor ZNR 2B 3.0 B Creature - Snake 0/0 None 2 Hagra Constrictor enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.) Hagra Mauling // Hagra Broodpit ZNR 4.0 Instant // Land None 0 Hagra Mauling // Hagra Broodpit ZNR 4.0 Instant // Land None 0 Highborn Vampire ZNR 3B 4.0 B Creature - Vampire Warrior 4/3 None 2 Inordinate Rage ZNR 1R 2.0 R Instant None 3 Target creature gets +3/+2 until end of turn. Scry 1. Inscription of Abundance ZNR 1G 2.0 G Instant None 3 Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control. Inscription of Abundance ZNR 1G 2.0 G Instant None 3 Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control. Inscription of Insight ZNR 3U 4.0 U Sorcery None 3 Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand. Inscription of Insight ZNR 3U 4.0 U Sorcery None 3 Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand. Inscription of Ruin ZNR 2B 3.0 B Sorcery None 3 Kicker {2}{B}{B} Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. • Destroy target creature with converted mana cost 3 or less. Inscription of Ruin ZNR 2B 3.0 B Sorcery None 3 Kicker {2}{B}{B} Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. • Destroy target creature with converted mana cost 3 or less. Into the Roil ZNR 1U 2.0 U Instant None 3 Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. Into the Roil ZNR 1U 2.0 U Instant None 3 Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. Iridescent Hornbeetle ZNR 4G 5.0 G Creature - Insect 3/4 None 2 At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. Island ZNR 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island ZNR 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island ZNR 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island ZNR 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Jace, Mirror Mage ZNR 1UU 3.0 U Legendary Planeswalker - Jace 4 1 Kicker {2} When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage except it's not legendary and its starting loyalty is 1. +1: Scry 2. 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's converted mana cost from Jace, Mirror Mage. Jace, Mirror Mage ZNR 1UU 3.0 U Legendary Planeswalker - Jace 4 1 Kicker {2} When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage except it's not legendary and its starting loyalty is 1. +1: Scry 2. 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's converted mana cost from Jace, Mirror Mage. Joraga Visionary ZNR 3G 4.0 G Creature - Elf Wizard 3/2 None 2 When Joraga Visionary enters the battlefield, draw a card. Journey to Oblivion ZNR 4W 5.0 W Enchantment None 1 This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield. Jwari Disruption // Jwari Ruins ZNR 2.0 Instant // Land None 0 Kabira Outrider ZNR 3W 4.0 W Creature - Human Warrior 3/3 None 2 When Kabria Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Kabira Takedown // Kabira Plateau ZNR 2.0 Instant // Land None 0 Kargan Intimidator ZNR 1R 2.0 R Creature - Human Warrior 3/1 None 2 Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn. Kargan Intimidator ZNR 1R 2.0 R Creature - Human Warrior 3/1 None 2 Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn. Kargan Warleader ZNR 1RW 3.0 R W Creature - Human Warrior 3/3 None 2 Other Warriors you control get +1/+1. Kargan Warleader ZNR 1RW 3.0 R W Creature - Human Warrior 3/3 None 2 Other Warriors you control get +1/+1. Kaza, Roil Chaser ZNR UR 2.0 R U Legendary Creature - Human Wizard 1/2 None 2 Flying, haste {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. Kaza, Roil Chaser ZNR UR 2.0 R U Legendary Creature - Human Wizard 1/2 None 2 Flying, haste {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. Kazandu Mammoth // Kazandu Valley ZNR 3.0 Creature - Elephant // Land None 0 Kazandu Mammoth // Kazandu Valley ZNR 3.0 Creature - Elephant // Land None 0 Kazandu Nectarpot ZNR 1G 2.0 G Creature - Insect 1/3 None 2 Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. Kazandu Nectarpot ZNR 1G 2.0 G Creature - Insect 1/3 None 2 Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. Kazandu Stomper ZNR 5G 6.0 G Creature - Beast 6/5 None 2 Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. Kazuul's Fury // Kazuul's Cliffs ZNR 3.0 Instant // Land None 0 Khalni Ambush // Khalni Territory ZNR 3.0 Instant // Land None 0 Kitesail Cleric ZNR W 1.0 W Creature - Kor Cleric 1/1 None 2 Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures. Kor Blademaster ZNR 1W 2.0 W Creature - Kor Warrior 1/1 None 2 Double strike Equipped Warriors you control have double strike. Kor Celebrant ZNR 2W 3.0 W Creature - Kor Cleric 1/4 None 2 Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life. Legion Angel ZNR 2WW 4.0 W Creature - Angel Warrior 4/3 None 2 Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. Legion Angel ZNR 2WW 4.0 W Creature - Angel Warrior 4/3 None 2 Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. Leyline Tyrant ZNR 2RR 4.0 R Creature - Dragon 4/4 None 2 Flying You don't lose unspent red mana as steps and phases end. When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target. Leyline Tyrant ZNR 2RR 4.0 R Creature - Dragon 4/4 None 2 Flying You don't lose unspent red mana as steps and phases end. When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target. Linvala, Shield of Sea Gate ZNR 1WU 3.0 U W Legendary Creature - Angel Wizard 3/3 None 2 Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. Linvala, Shield of Sea Gate ZNR 1WU 3.0 U W Legendary Creature - Angel Wizard 3/3 None 2 Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. Lithoform Blight ZNR 1B 2.0 B Enchantment - Aura None 1 Enchant land When Lithoform Blight enters the battlefield, draw a card. Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color." Lithoform Engine ZNR 4 4.0 Legendary Artifact None 1 {2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}, {T}: Copy target permanent spell you control. (The copy becomes a token.) Lithoform Engine ZNR 4 4.0 Legendary Artifact None 1 {2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}, {T}: Copy target permanent spell you control. (The copy becomes a token.) Living Tempest ZNR 4U 5.0 U Creature - Elemental 3/3 None 2 Flash Flying Lotus Cobra ZNR 1G 2.0 G Creature - Snake 2/1 None 2 Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color. Lotus Cobra ZNR 1G 2.0 G Creature - Snake 2/1 None 2 Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color. Lullmage's Domination ZNR XUUU 3.0 U Sorcery None 3 This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with converted mana cost X. Lullmage's Familiar ZNR 1GU 3.0 G U Creature - Beast 2/4 None 2 {T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life. Luminarch Aspirant ZNR 1W 2.0 W Creature - Human Cleric 1/1 None 2 At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Luminarch Aspirant ZNR 1W 2.0 W Creature - Human Cleric 1/1 None 2 At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Maddening Cacophony ZNR 1U 2.0 U Sorcery None 3 Kicker {3}{U} Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up. Maddening Cacophony ZNR 1U 2.0 U Sorcery None 3 Kicker {3}{U} Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up. Magmatic Channeler ZNR 1R 2.0 R Creature - Human Wizard 1/3 None 2 As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. Magmatic Channeler ZNR 1R 2.0 R Creature - Human Wizard 1/3 None 2 As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. Makindi Ox ZNR 4W 5.0 W Creature - Ox 4/4 None 2 Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. Makindi Ox ZNR 4W 5.0 W Creature - Ox 4/4 None 2 Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. Makindi Stampede // Makindi Mesas ZNR 5.0 Sorcery // Land None 0 Malakir Blood-Priest ZNR 1B 2.0 B Creature - Vampire Cleric 2/1 None 2 When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Malakir Rebirth // Malakir Mire ZNR 1.0 Instant // Land None 0 Marauding Blight-Priest ZNR 2B 3.0 B Creature - Vampire Cleric 3/2 None 2 Whenever you gain life, each opponent loses 1 life. Master of Winds ZNR 2UU 4.0 U Creature - Sphinx Wizard 1/4 None 2 Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. Master of Winds ZNR 2UU 4.0 U Creature - Sphinx Wizard 1/4 None 2 Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. Maul of the Skyclaves ZNR 2W 3.0 W Artifact - Equipment None 1 When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip {2}{W}{W} Maul of the Skyclaves ZNR 2W 3.0 W Artifact - Equipment None 1 When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip {2}{W}{W} Merfolk Falconer ZNR 3UU 5.0 U Creature - Merfolk Wizard 4/4 None 2 Flying Whenever you cast a kicked spell, scry 2. Merfolk Windrobber ZNR U 1.0 U Creature - Merfolk Rogue 1/1 None 2 Flying Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice Merfolk Windrobber: Draw a card. Activate this ability only if an opponent has eight or more cards in their graveyard. Mesa Lynx ZNR 1W 2.0 W Creature - Cat 2/1 None 2 As long as it's not your turn, Mesa Lynx gets +0/+2. Might of Murasa ZNR 1G 2.0 G Instant None 3 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead. Mind Carver ZNR B 1.0 B Artifact - Equipment None 1 When Mind Carver enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip {2}{B} Mind Drain ZNR 2B 3.0 B Sorcery None 3 Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To a mill a card, a player puts the top card of their library into their graveyard.) Molten Blast ZNR 2R 3.0 R Instant None 3 Choose one — • Molten Blast deals 2 damage to target creature or planeswalker. • Destroy target artifact. Moraug, Fury of Akoum ZNR 4RR 6.0 R Legendary Creature - Minotaur Warrior 6/6 None 2 Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. Moraug, Fury of Akoum ZNR 4RR 6.0 R Legendary Creature - Minotaur Warrior 6/6 None 2 Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. Moss-Pit Skeleton ZNR BG 2.0 B G Creature - Plant Skeleton 2/2 None 2 Kicker {3} (You may pay an additional {3} as you cast this spell) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library. Mountain ZNR 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain ZNR 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain ZNR 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain ZNR 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Murasa Brute ZNR 2G 3.0 G Creature - Troll Warrior 3/3 None 2 Murasa Rootgrazer ZNR GW 2.0 G W Creature - Beast 2/3 None 2 Vigilance {T}: You may put a basic land card from your hand onto the battlefield. {T}: Return target basic land you control to its owner's hand. Murasa Sproutling ZNR 2G 3.0 G Creature - Plant Elemental 3/3 None 2 Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Murasa Sproutling enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand. Myriad Construct ZNR 4 4.0 Artifact Creature - Construct 4/4 None 2 Kicker {3} If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colourless Construct artifact creature tokens equal to its power. Myriad Construct ZNR 4 4.0 Artifact Creature - Construct 4/4 None 2 Kicker {3} If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colourless Construct artifact creature tokens equal to its power. Nahiri's Binding ZNR 1WW 3.0 W Enchantment - Aura None 1 Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated. Nahiri's Lithoforming ZNR XRR 2.0 R Sorcery None 3 Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn. Nahiri's Lithoforming ZNR XRR 2.0 R Sorcery None 3 Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn. Nahiri, Heir of the Ancients ZNR 2RW 4.0 R W Legendary Planeswalker - Nahiri 4 1 +1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. −2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control. Nahiri, Heir of the Ancients ZNR 2RW 4.0 R W Legendary Planeswalker - Nahiri 4 1 +1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. −2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control. Needleverge Pathway // Pillarverge Pathway ZNR 0.0 Land // Land None 0 Needleverge Pathway // Pillarverge Pathway ZNR 0.0 Land // Land None 0 Negate ZNR 1U 2.0 U Instant None 3 Counter target noncreature spell. Nighthawk Scavenger ZNR 1BB 3.0 B Creature - Vampire Rogue 1+*/3 None 2 Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. Nighthawk Scavenger ZNR 1BB 3.0 B Creature - Vampire Rogue 1+*/3 None 2 Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. Nimana Skitter-Sneak ZNR 3B 4.0 B Creature - Human Rogue 3/4 None 2 As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Nimana Skydancer ZNR 2B 3.0 B Creature - Human Rogue 2/1 None 2 Flash Flying When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) Nimble Trapfinder ZNR 1U 2.0 U Creature - Human Rogue 2/1 None 2 Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. Nimble Trapfinder ZNR 1U 2.0 U Creature - Human Rogue 2/1 None 2 Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. Nissa of Shadowed Boughs ZNR 2BG 4.0 B G Legendary Planeswalker - Nissa 4 1 Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. −5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. Nissa of Shadowed Boughs ZNR 2BG 4.0 B G Legendary Planeswalker - Nissa 4 1 Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. −5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. Nissa's Zendikon ZNR 3G 4.0 G Enchantment - Aura None 1 Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand. Nullpriest of Oblivion ZNR 1B 2.0 B Creature - Vampire Cleric 2/1 None 2 Kicker {3}{B} Menace, lifelink When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield. Nullpriest of Oblivion ZNR 1B 2.0 B Creature - Vampire Cleric 2/1 None 2 Kicker {3}{B} Menace, lifelink When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield. Oblivion's Hunger ZNR 1B 2.0 B Instant None 3 Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy that creature.) Omnath, Locus of Creation ZNR RGWU 4.0 G R U W Legendary Creature - Elemental 4/4 None 2 When Omnath, Locus of Creation enters the battlefield, draw a card. Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control. Omnath, Locus of Creation ZNR RGWU 4.0 G R U W Legendary Creature - Elemental 4/4 None 2 When Omnath, Locus of Creation enters the battlefield, draw a card. Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control. Ondu Inversion // Ondu Skyruins ZNR 8.0 Sorcery // Land None 0 Ondu Inversion // Ondu Skyruins ZNR 8.0 Sorcery // Land None 0 Orah, Skyclave Hierophant ZNR 2WB 4.0 B W Legendary Creature - Kor Cleric 3/3 None 2 Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield. Orah, Skyclave Hierophant ZNR 2WB 4.0 B W Legendary Creature - Kor Cleric 3/3 None 2 Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield. Orah, Skyclave Hierophant ZNR 2WB 4.0 B W Legendary Creature - Kor Cleric 3/3 None 2 Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield. Oran-Rief Ooze ZNR 2G 3.0 G Creature - Ooze 2/2 None 2 When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it. Oran-Rief Ooze ZNR 2G 3.0 G Creature - Ooze 2/2 None 2 When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it. Paired Tactician ZNR 2W 3.0 W Creature - Human Warrior 3/2 None 2 Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician. Pelakka Predation // Pelakka Caverns ZNR 3.0 Sorcery // Land None 0 Phylath, World Sculptor ZNR 4RG 6.0 G R Legendary Creature - Elemental 5/5 None 2 When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. Phylath, World Sculptor ZNR 4RG 6.0 G R Legendary Creature - Elemental 5/5 None 2 When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. Plains ZNR 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains ZNR 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains ZNR 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains ZNR 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Practiced Tactics ZNR W 1.0 W Instant None 3 Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Pressure Point ZNR 1W 2.0 W Instant None 3 Tap target creature. Draw a card. Prowling Felidar ZNR 3W 4.0 W Creature - Cat Beast 2/3 None 2 Vigilance Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar. Prowling Felidar ZNR 3W 4.0 W Creature - Cat Beast 2/3 None 2 Vigilance Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar. Pyroclastic Hellion ZNR 4R 5.0 R Creature - Hellion 4/5 None 2 When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent. Rabid Bite ZNR 1G 2.0 G Sorcery None 3 Target creature you control deals damage equal to its power to target creature you don't control. Ravager's Mace ZNR 1BR 3.0 B R Artifact - Equipment None 1 When Ravager's Mace enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Equip {2}{B}{R} Reclaim the Wastes ZNR G 1.0 G Sorcery None 3 Kicker {3} (You may pay an additional {3} as you cast this spell.) Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If this spell was kicked, search your library for two basic land cards instead of one. Relic Amulet ZNR 2 2.0 Artifact None 1 Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet. {2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature. Relic Axe ZNR 2 2.0 Artifact - Equipment None 1 When Relic Axe enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip {2} Relic Golem ZNR 3 3.0 Artifact Creature - Golem 6/6 None 2 Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard. {2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.) Relic Robber ZNR 2R 3.0 R Creature - Goblin Rogue 2/2 None 2 Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you." Relic Robber ZNR 2R 3.0 R Creature - Goblin Rogue 2/2 None 2 Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you." Relic Vial ZNR 3 3.0 Artifact None 1 {2}, {T}, Sacrifice a creature: Draw a card. As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life." Resolute Strike ZNR W 1.0 W Instant None 3 Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it. Risen Riptide ZNR 2U 3.0 U Creature - Elemental 0/5 None 2 Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn. Riverglide Pathway // Lavaglide Pathway ZNR 0.0 Land // Land None 0 Riverglide Pathway // Lavaglide Pathway ZNR 0.0 Land // Land None 0 Rockslide Sorcerer ZNR 3R 4.0 R Creature - Human Wizard 3/3 None 2 Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target. Roil Eruption ZNR 1R 2.0 R Sorcery None 3 Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead. Roil Eruption ZNR 1R 2.0 R Sorcery None 3 Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead. Roiling Regrowth ZNR 2G 3.0 G Instant None 3 Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Roiling Regrowth ZNR 2G 3.0 G Instant None 3 Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Roiling Vortex ZNR 1R 2.0 R Enchantment None 1 At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. {R}: Your opponents can't gain life this turn. Roiling Vortex ZNR 1R 2.0 R Enchantment None 1 At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. {R}: Your opponents can't gain life this turn. Roost of Drakes ZNR U 1.0 U Enchantment None 1 Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying. Ruin Crab ZNR U 1.0 U Creature - Crab 0/3 None 2 Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) Ruin Crab ZNR U 1.0 U Creature - Crab 0/3 None 2 Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) Scale the Heights ZNR 2G 3.0 G Sorcery None 3 Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card. Scavenged Blade ZNR 1R 2.0 R Artifact - Equipment None 1 When Scavenged Blade enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.) Scion of the Swarm ZNR 3BB 5.0 B Creature - Vampire Cleric 3/3 None 2 Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. Scorch Rider ZNR 3R 4.0 R Creature - Human Warrior 4/3 None 2 Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn. Scourge of the Skyclaves ZNR 1B 2.0 B Creature - Demon */* None 2 Kicker {4}{B} When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players. Scourge of the Skyclaves ZNR 1B 2.0 B Creature - Demon */* None 2 Kicker {4}{B} When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players. Scute Swarm ZNR 2G 3.0 G Creature - Insect 1/1 None 2 Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. Scute Swarm ZNR 2G 3.0 G Creature - Insect 1/1 None 2 Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. Sea Gate Banneret ZNR W 1.0 W Creature - Kor Warrior 1/2 None 2 {4}{W}: Creatures you control get +1/+1 until end of turn. Sea Gate Colossus ZNR 7 7.0 Artifact Creature - Golem Warrior 7/5 None 2 This spell costs {1} less for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Sea Gate Restoration // Sea Gate, Reborn ZNR 7.0 Sorcery // Land None 0 Sea Gate Restoration // Sea Gate, Reborn ZNR 7.0 Sorcery // Land None 0 Sea Gate Stormcaller ZNR 1U 2.0 U Creature - Human Wizard 2/1 None 2 Kicker {4}{U} When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. Sea Gate Stormcaller ZNR 1U 2.0 U Creature - Human Wizard 2/1 None 2 Kicker {4}{U} When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. Seafloor Stalker ZNR 2U 3.0 U Creature - Merfolk Rogue 2/3 None 2 {4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Sejiri Shelter // Sejiri Glacier ZNR 2.0 Instant // Land None 0 Shadow Stinger ZNR 2B 3.0 B Creature - Vampire Rogue 1/4 None 2 Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.) Shadows' Verdict ZNR 3BB 5.0 B Sorcery None 3 Exile all creatures and all planeswalkers with converted mana cost 3 or less from the battlefield and all creature and planeswalker cards with converted mana cost 3 or less from all graveyards. Shadows' Verdict ZNR 3BB 5.0 B Sorcery None 3 Exile all creatures and all planeswalkers with converted mana cost 3 or less from the battlefield and all creature and planeswalker cards with converted mana cost 3 or less from all graveyards. Shatterskull Charger ZNR 1RR 3.0 R Creature - Giant Warrior 4/3 None 2 Kicker {2} Trample, haste If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand. Shatterskull Charger ZNR 1RR 3.0 R Creature - Giant Warrior 4/3 None 2 Kicker {2} Trample, haste If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand. Shatterskull Minotaur ZNR 4RR 6.0 R Creature - Minotaur Warrior 5/4 None 2 This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Haste Shatterskull Smashing // Shatterskull, the Hammer Pass ZNR 2.0 Sorcery // Land None 0 Shatterskull Smashing // Shatterskull, the Hammer Pass ZNR 2.0 Sorcery // Land None 0 Shell Shield ZNR U 1.0 U Instant None 3 Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Shepherd of Heroes ZNR 4W 5.0 W Creature - Angel Cleric 3/4 None 2 Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Silundi Vision // Silundi Isle ZNR 3.0 Instant // Land None 0 Sizzling Barrage ZNR 1R 2.0 R Instant None 3 Sizzling Barrage deals 4 damage to target creature that blocked this turn. Skyclave Apparition ZNR 1WW 3.0 W Creature - Kor Spirit 2/2 None 2 When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card. Skyclave Apparition ZNR 1WW 3.0 W Creature - Kor Spirit 2/2 None 2 When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card. Skyclave Cleric // Skyclave Basilica ZNR 2.0 Creature - Kor Cleric // Land None 0 Skyclave Geopede ZNR 2R 3.0 R Creature - Insect 3/1 None 2 Trample Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. Skyclave Geopede ZNR 2R 3.0 R Creature - Insect 3/1 None 2 Trample Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. Skyclave Pick-Axe ZNR G 1.0 G Artifact - Equipment None 1 Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {2}{G} Skyclave Pick-Axe ZNR G 1.0 G Artifact - Equipment None 1 Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {2}{G} Skyclave Plunder ZNR 4U 5.0 U Sorcery None 3 Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Skyclave Relic ZNR 3 3.0 Artifact None 1 Kicker {3} Indestructible When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. {T}: Add one mana of any color. Skyclave Relic ZNR 3 3.0 Artifact None 1 Kicker {3} Indestructible When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. {T}: Add one mana of any color. Skyclave Sentinel ZNR 3 3.0 Artifact Creature - Gargoyle 2/3 None 2 Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying, defender If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it. As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender. Skyclave Shade ZNR 1B 2.0 B Creature - Shade 3/1 None 2 Kicker {2}{B} Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. Skyclave Shade ZNR 1B 2.0 B Creature - Shade 3/1 None 2 Kicker {2}{B} Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. Skyclave Shadowcat ZNR 3B 4.0 B Creature - Cat Horror 3/3 None 2 {1}{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. Whenever a creature you control with a +1/+1 counter on it dies, draw a card. Skyclave Squid ZNR 1U 2.0 U Creature - Squid 3/2 None 2 Defender Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. Skyclave Squid ZNR 1U 2.0 U Creature - Squid 3/2 None 2 Defender Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. Smite the Monstrous ZNR 3W 4.0 W Instant None 3 Destroy target creature with power 4 or greater. Sneaking Guide ZNR R 1.0 R Creature - Goblin Rogue 1/1 None 2 {2}, {T}: Target creature with power 2 or less can't be blocked this turn. Soaring Thought-Thief ZNR UB 2.0 B U Creature - Human Rogue 1/3 None 2 Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards. Song-Mad Treachery // Song-Mad Ruins ZNR 5.0 Sorcery // Land None 0 Soul Shatter ZNR 2B 3.0 B Instant None 3 Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control. Soul Shatter ZNR 2B 3.0 B Instant None 3 Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control. Spare Supplies ZNR 2 2.0 1 Artifact None 1 Spare Supplies enters the battlefield tapped. When Spare Supplies enters the battlefield, draw a card. {2}, {T}, Sacrifice Spare Supplies: Draw a card. Spikefield Hazard // Spikefield Cave ZNR 1.0 Instant // Land None 0 Spitfire Lagac ZNR 3R 4.0 R Creature - Lizard 3/4 None 2 Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent. Spitfire Lagac ZNR 3R 4.0 R Creature - Lizard 3/4 None 2 Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent. Spoils of Adventure ZNR 4WU 6.0 U W Instant None 3 This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards. Springmantle Cleric ZNR 4G 5.0 G Creature - Elf Cleric 2/3 None 2 Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. Squad Commander ZNR 3W 4.0 W Creature - Kor Warrior 3/3 None 2 When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. Squad Commander ZNR 3W 4.0 W Creature - Kor Warrior 3/3 None 2 When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. Stonework Packbeast ZNR 2 2.0 Artifact Creature - Beast 2/1 None 2 Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. {2}: Add one mana of any color. Strength of Solidarity ZNR G 1.0 G Sorcery None 3 Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Subtle Strike ZNR 1B 2.0 B Instant None 3 Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature. Sure-Footed Infiltrator ZNR 3U 4.0 U Creature - Merfolk Rogue 2/3 None 2 Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. Swamp ZNR 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp ZNR 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp ZNR 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp ZNR 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swarm Shambler ZNR G 1.0 G Creature - Fungus Beast 0/0 None 2 Swarm Shambler enters the battlefield with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. {1}, {T}: Put a +1/+1 counter on Swarm Shambler. Swarm Shambler ZNR G 1.0 G Creature - Fungus Beast 0/0 None 2 Swarm Shambler enters the battlefield with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. {1}, {T}: Put a +1/+1 counter on Swarm Shambler. Synchronized Spellcraft ZNR 4R 5.0 R Instant None 3 Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Taborax, Hope's Demise ZNR 2B 3.0 B Legendary Creature - Demon Cleric 2/2 None 2 Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. Taborax, Hope's Demise ZNR 2B 3.0 B Legendary Creature - Demon Cleric 2/2 None 2 Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. Tajuru Blightblade ZNR G 1.0 G Creature - Elf Rogue 1/1 None 2 Deathtouch Tajuru Paragon ZNR 1G 2.0 G Creature - Elf 3/2 None 2 Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker {3} When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order. Tajuru Paragon ZNR 1G 2.0 G Creature - Elf 3/2 None 2 Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker {3} When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order. Tajuru Snarecaster ZNR 2G 3.0 G Creature - Elf Rogue 1/4 None 2 Reach Tangled Florahedron // Tangled Vale ZNR 2.0 Creature - Elemental // Land None 0 Taunting Arbormage ZNR 2G 3.0 G Creature - Elf Wizard 2/3 None 2 Kicker {3} (You may pay an additional {3} as you cast this spell.) When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. Tazeem Raptor ZNR 2W 3.0 W Creature - Bird 2/2 None 2 Flying When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand. Tazeem Roilmage ZNR 1U 2.0 U Creature - Merfolk Wizard 2/1 None 2 Kicker {4} (You may pay an additional {4} as you cast this spell.) When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand. Tazri, Beacon of Unity ZNR 4W 5.0 W Legendary Creature - Human Warrior 4/6 None 2 This spell costs {1} less to cast for each creature in your party. {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. Tazri, Beacon of Unity ZNR 4W 5.0 W Legendary Creature - Human Warrior 4/6 None 2 This spell costs {1} less to cast for each creature in your party. {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. Teeterpeak Ambusher ZNR 1R 2.0 R Creature - Goblin Warrior 1/3 None 2 {2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn. Territorial Scythecat ZNR 2G 3.0 G Creature - Cat 2/1 None 2 Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat. Territorial Scythecat ZNR 2G 3.0 G Creature - Cat 2/1 None 2 Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat. Thieving Skydiver ZNR 1U 2.0 U Creature - Merfolk Rogue 2/1 None 2 Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver. Thieving Skydiver ZNR 1U 2.0 U Creature - Merfolk Rogue 2/1 None 2 Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver. Throne of Makindi ZNR 0.0 Land None 0 {T}: Add {C}. {1}, {T}: Put a charge counter on Throne of Makindi. {T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells. Throne of Makindi ZNR 0.0 Land None 0 {T}: Add {C}. {1}, {T}: Put a charge counter on Throne of Makindi. {T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells. Thundering Rebuke ZNR 1R 2.0 R Sorcery None 3 Thundering Rebuke deals 4 damage to target creature or planeswalker. Thundering Sparkmage ZNR 3R 4.0 R Creature - Human Wizard 2/2 None 2 When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.) Thwart the Grave ZNR 4BB 6.0 B Sorcery None 3 This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield. Tormenting Voice ZNR 1R 2.0 R Sorcery None 3 As an additional cost to cast this spell, discard a card. Draw two cards. Tuktuk Rubblefort ZNR 2R 3.0 R Creature - Wall 0/3 None 2 Defender, reach Creatures you control have haste. Turntimber Ascetic ZNR 4G 5.0 G Creature - Giant Cleric 5/4 None 2 When Turntimber Ascetic enters the battlefield, you gain 3 life. Turntimber Symbiosis // Turntimber, Serpentine Wood ZNR 7.0 Sorcery // Land None 0 Turntimber Symbiosis // Turntimber, Serpentine Wood ZNR 7.0 Sorcery // Land None 0 Umara Mystic ZNR 1UR 3.0 R U Creature - Merfolk Wizard 1/3 None 2 Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. Umara Wizard // Umara Skyfalls ZNR 5.0 Creature - Merfolk Wizard // Land None 0 Utility Knife ZNR 1 1.0 Artifact - Equipment None 1 When Utility Knife enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Valakut Awakening // Valakut Stoneforge ZNR 3.0 Instant // Land None 0 Valakut Awakening // Valakut Stoneforge ZNR 3.0 Instant // Land None 0 Valakut Exploration ZNR 2R 3.0 R Enchantment None 1 Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent. Valakut Exploration ZNR 2R 3.0 R Enchantment None 1 Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent. Vanquish the Weak ZNR 2B 3.0 B Instant None 3 Destroy target creature with power 3 or less. Vastwood Fortification // Vastwood Thicket ZNR 1.0 Instant // Land None 0 Vastwood Surge ZNR 3G 4.0 G Sorcery None 3 Kicker {4} (You may pay an additional {4} as you cast this spell.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. If this spell was kicked, put two +1/+1 counters on each creature you control. Verazol, the Split Current ZNR XGU 2.0 G U Legendary Creature - Serpent 0/0 None 2 Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol, the Split Current. If you do, copy that spell. You may choose new targets for that copy. (A copy of a permanent spell becomes a token.) Verazol, the Split Current ZNR XGU 2.0 G U Legendary Creature - Serpent 0/0 None 2 Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol, the Split Current. If you do, copy that spell. You may choose new targets for that copy. (A copy of a permanent spell becomes a token.) Veteran Adventurer ZNR 5G 6.0 G Creature - Human 5/5 None 2 Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs {1} less to cast for each creature in your party. Vigilance Vine Gecko ZNR 1G 2.0 G Creature - Elemental Lizard 2/2 None 2 The first kicked spell you cast each turn costs {1} less to cast. Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko. Wayward Guide-Beast ZNR R 1.0 R Creature - Beast 2/2 None 2 Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. Wayward Guide-Beast ZNR R 1.0 R Creature - Beast 2/2 None 2 Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. Windrider Wizard ZNR 2U 3.0 U Creature - Human Wizard 2/2 None 2 Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. Yasharn, Implacable Earth ZNR 2GW 4.0 G W Legendary Creature - Elemental Boar 4/4 None 2 When Yasharn, Implacable Earth enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle your library. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities. Yasharn, Implacable Earth ZNR 2GW 4.0 G W Legendary Creature - Elemental Boar 4/4 None 2 When Yasharn, Implacable Earth enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle your library. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities. Zagras, Thief of Heartbeats ZNR 4BR 6.0 B R Legendary Creature - Vampire Rogue 4/4 None 2 This spell costs {1} less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker. Zagras, Thief of Heartbeats ZNR 4BR 6.0 B R Legendary Creature - Vampire Rogue 4/4 None 2 This spell costs {1} less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker. Zareth San, the Trickster ZNR 3UB 5.0 B U Legendary Creature - Merfolk Rogue 4/4 None 2 Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control. Zareth San, the Trickster ZNR 3UB 5.0 B U Legendary Creature - Merfolk Rogue 4/4 None 2 Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control. Zof Consumption // Zof Bloodbog ZNR 6.0 Sorcery // Land None 0 Zulaport Duelist ZNR U 1.0 U Creature - Human Rogue 1/1 None 2 Flash When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)