ZNC Zendikar Rising Commander Commander 2020-09-25 Anowon, the Ruin Thief ZNC 2UB 4.0 B U Legendary Creature - Vampire Rogue 2/4 None 2 Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.) Enigma Thief ZNC 5UU 7.0 U Creature - Sphinx Rogue 5/5 None 2 Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or a Rogue.) Flying When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand. Geode Rager ZNC 4RR 6.0 R Creature - Elemental 4/3 None 2 First strike Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Obuun, Mul Daya Ancestor ZNC 1RGW 4.0 G R W Legendary Creature - Elf Spirit 3/3 None 2 At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever land enters the battlefield under your control, put a +1/+1 counter on target creature. Trove Warden ZNC 2WW 4.0 W Creature - Cat Beast 3/4 None 2 Vigilance Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with converted mana cost 3 or less from your graveyard. When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner. Whispersteel Dagger ZNC 2B 3.0 B Artifact - Equipment None 1 Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. Equip {3}