ZNC
Zendikar Rising Commander
Commander
2020-09-25
Anowon, the Ruin Thief
ZNC
2UB
4.0
B
U
Legendary Creature - Vampire Rogue
2/4
None
2
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
Enigma Thief
ZNC
5UU
7.0
U
Creature - Sphinx Rogue
5/5
None
2
Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or a Rogue.)
Flying
When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Geode Rager
ZNC
4RR
6.0
R
Creature - Elemental
4/3
None
2
First strike
Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Obuun, Mul Daya Ancestor
ZNC
1RGW
4.0
G
R
W
Legendary Creature - Elf Spirit
3/3
None
2
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.
Landfall — Whenever land enters the battlefield under your control, put a +1/+1 counter on target creature.
Trove Warden
ZNC
2WW
4.0
W
Creature - Cat Beast
3/4
None
2
Vigilance
Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with converted mana cost 3 or less from your graveyard.
When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
Whispersteel Dagger
ZNC
2B
3.0
B
Artifact - Equipment
None
1
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.
Equip {3}