CMR
Commander Legends
Draft Innovation
2020-11-11
Alena, Kessig Trapper
CMR
4R
5.0
R
Legendary Creature - Human Scout
4/3
None
2
First strike
{T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn.
Partner (You can have two commanders if both have partner.)
Alena, Kessig Trapper
CMR
4R
5.0
R
Legendary Creature - Human Scout
4/3
None
2
First strike
{T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn.
Partner (You can have two commanders if both have partner.)
Command Tower
CMR
0.0
Land
None
0
{T}: Add one mana of any color in your commander's color identity.
Command Tower
CMR
0.0
Land
None
0
{T}: Add one mana of any color in your commander's color identity.
Commander's Sphere
CMR
3
3.0
Artifact
None
1
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
Commander's Sphere
CMR
3
3.0
Artifact
None
1
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
Halana, Kessig Ranger
CMR
3G
4.0
G
Legendary Creature - Human Archer
3/4
None
2
Reach
Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature.
Partner (You can have two commanders if both have partner.)
Halana, Kessig Ranger
CMR
3G
4.0
G
Legendary Creature - Human Archer
3/4
None
2
Reach
Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature.
Partner (You can have two commanders if both have partner.)
Keeper of the Accord
CMR
3W
4.0
W
Creature - Human Soldier
3/4
None
2
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle your library.
Keeper of the Accord
CMR
3W
4.0
W
Creature - Human Soldier
3/4
None
2
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle your library.
Mana Confluence
CMR
0.0
Land
None
0
{T}, Pay 1 life: Add one mana of any color.
Prossh, Skyraider of Kher
CMR
3BRG
6.0
B
G
R
Legendary Creature - Dragon
5/5
None
2
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast Prossh.
Flying
Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
Rejuvenating Springs
CMR
0.0
1
Land
None
0
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Rejuvenating Springs
CMR
0.0
1
Land
None
0
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Sengir, the Dark Baron
CMR
4BB
6.0
B
Legendary Creature - Vampire Noble
4/4
None
2
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
Sengir, the Dark Baron
CMR
4BB
6.0
B
Legendary Creature - Vampire Noble
4/4
None
2
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
Sengir, the Dark Baron
CMR
4BB
6.0
B
Legendary Creature - Vampire Noble
4/4
None
2
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
Spectator Seating
CMR
0.0
1
Land
None
0
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
Spectator Seating
CMR
0.0
1
Land
None
0
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
The Prismatic Piper
CMR
5
5.0
Legendary Creature - Shapeshifter
3/3
None
2
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)
The Prismatic Piper
CMR
5
5.0
Legendary Creature - Shapeshifter
3/3
None
2
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)
Training Center
CMR
0.0
1
Land
None
0
Training Center enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Training Center
CMR
0.0
1
Land
None
0
Training Center enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Undergrowth Stadium
CMR
0.0
1
Land
None
0
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
Undergrowth Stadium
CMR
0.0
1
Land
None
0
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
Vault of Champions
CMR
0.0
1
Land
None
0
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
Vault of Champions
CMR
0.0
1
Land
None
0
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.