Cockatrice/Magic-Spoiler
2022-11-30 00:56:33 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
J22
Jumpstart 2022
Draft Innovation
2022-12-02
Academy Journeymage
This spell costs {1} less to cast if you control a Wizard.When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
U
Creature - Human Wizard
5.0
4U
3/2
J22
2
Acrobatic Maneuver
Exile target creature you control, then return that card to the battlefield under its owner's control.Draw a card.
W
Instant
3.0
2W
J22
3
Act on Impulse
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
R
Sorcery
3.0
2R
J22
3
Adventuring Gear
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
1.0
1
J22
1
Adventurous Impulse
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
G
Sorcery
1.0
G
J22
3
Aerial Modification
Enchant creature or VehicleAs long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.Enchanted creature gets +2/+2 and has flying.
W
Enchantment - Aura
5.0
4W
J22
1
Aeronaut Tinkerer
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
U
Creature - Human Artificer
3.0
2U
2/3
J22
2
Aether Spellbomb
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.{1}, Sacrifice Aether Spellbomb: Draw a card.
Artifact
1.0
1
J22
1
Aethershield Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
W
Creature - Dwarf Artificer
4.0
3W
3/3
J22
2
Aftershock
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
R
Sorcery
4.0
2RR
J22
3
Agrus Kos, Eternal Soldier
VigilanceWhenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay {1}{R/W}. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ({R/W} can be paid with either {R} or {W}.)
W
Legendary Creature - Spirit Soldier
4.0
3W
3/4
J22
2
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
W
Creature - Cat Soldier
2.0
1W
2/2
J22
2
Ajani, Strength of the Pride
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
W
Legendary Planeswalker - Ajani
4.0
2WW
5
J22
1
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
U
Legendary Creature - Merfolk Wizard
4.0
2UU
2/4
J22
2
Alchemist's Vial
When Alchemist's Vial enters the battlefield, draw a card.{1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
Artifact
2.0
2
J22
1
Alley Strangler
Menace
B
Creature - Aetherborn Rogue
3.0
2B
2/3
J22
2
Alseid of Life's Bounty
Lifelink{1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
W
Enchantment Creature - Nymph
1.0
W
1/1
J22
2
Amoeboid Changeling
Changeling (This card is every creature type.){T}: Target creature gains all creature types until end of turn.{T}: Target creature loses all creature types until end of turn.
U
Creature - Shapeshifter
2.0
1U
1/1
J22
2
Anchor to the Aether
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
U
Sorcery
3.0
2U
J22
3
Ancient Craving
You draw three cards and you lose 3 life.
B
Sorcery
4.0
3B
J22
3
Ancient Stirrings
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
G
Sorcery
1.0
G
J22
3
Angel of Flight Alabaster
FlyingAt the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
W
Creature - Angel
5.0
4W
4/4
J22
2
Angelic Cub
Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
W
Creature - Cat Angel
2.0
1W
1/1
J22
2
Angelic Edict
Exile target creature or enchantment.
W
Sorcery
5.0
4W
J22
3
Angelic Page
Flying{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
W
Creature - Angel Spirit
2.0
1W
1/1
J22
2
Angelic Protector
FlyingWhenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
W
Creature - Angel
4.0
3W
2/2
J22
2
Anointer of Valor
FlyingWhenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
W
Creature - Angel
6.0
5W
3/5
J22
2
Apothecary Geist
FlyingWhen Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
W
Creature - Spirit
4.0
3W
2/3
J22
2
Aquatic Incursion
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.){3}{U}: Target Merfolk can't be blocked this turn.
U
Enchantment
4.0
3U
J22
1
Aradara Express
MenaceCrew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
5.0
5
8/6
J22
1
Archon of Justice
FlyingWhen Archon of Justice dies, exile target permanent.
W
Creature - Archon
5.0
3WW
4/4
J22
2
Archon of Sun's Grace
Flying, lifelinkPegasus creatures you control have lifelink.Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
W
Creature - Archon
4.0
2WW
3/4
J22
2
Ardoz, Cobbler of War
HasteWhenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.{3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
R
Legendary Creature - Goblin Shaman
2.0
1R
1/1
J22
2
Arlinn, Voice of the Pack
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.−2: Create a 2/2 green Wolf creature token.
G
Legendary Planeswalker - Arlinn
6.0
4GG
7
J22
1
Arms Dealer
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
R
Creature - Goblin Rogue
3.0
2R
1/1
J22
2
Arrest
Enchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated.
W
Enchantment - Aura
3.0
2W
J22
1
Artificer's Epiphany
Draw two cards. If you control no artifacts, discard a card.
U
Instant
3.0
2U
J22
3
Ash Barrens
{T}: Add {C}.Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
0.0
J22
0
Ashcoat of the Shadow Swarm
Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
B
Legendary Creature - Rat Warlock
4.0
3B
3/4
J22
2
Assembly-Worker
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Artifact Creature - Assembly-Worker
3.0
3
2/2
J22
2
Attended Healer
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.{2}{W}: Another target Cleric gains lifelink until end of turn.
W
Creature - Kor Cleric
4.0
3W
2/3
J22
2
Augury Owl
FlyingWhen Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
U
Creature - Bird
2.0
1U
1/1
J22
2
Auntie Blyte, Bad Influence
FlyingWhenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence.{1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.
R
Legendary Creature - Devil Advisor
3.0
2R
2/2
J22
2
Auramancer
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
W
Creature - Human Wizard
3.0
2W
2/2
J22
2
Avalanche Caller
{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
U
Snow Creature - Human Wizard
2.0
1U
1/3
J22
2
Avenger of Zendikar
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
G
Creature - Elemental
7.0
5GG
5/5
J22
2
Aviation Pioneer
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
U
Creature - Human Artificer
3.0
2U
1/2
J22
2
Axgard Cavalry
{T}: Target creature gains haste until end of turn.
R
Creature - Dwarf Berserker
2.0
1R
2/2
J22
2
Bag of Holding
Whenever you discard a card, exile that card from your graveyard.{2}, {T}: Draw a card, then discard a card.{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
Artifact
1.0
1
J22
1
Balan, Wandering Knight
First strikeBalan, Wandering Knight has double strike as long as two or more Equipment are attached to it.{1}{W}: Attach all Equipment you control to Balan.
W
Legendary Creature - Cat Knight
4.0
2WW
3/3
J22
2
Baloth Woodcrasher
Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
G
Creature - Beast
6.0
4GG
4/4
J22
2
Band Together
Up to two target creatures you control each deal damage equal to their power to another target creature.
G
Instant
3.0
2G
J22
3
Banefire
Banefire deals X damage to any target.If X is 5 or more, this spell can't be countered and the damage can't be prevented.
R
Sorcery
1.0
XR
J22
3
Barrage Ogre
{T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target.
R
Creature - Ogre Warrior
5.0
3RR
3/3
J22
2
Barrin, Tolarian Archmage
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
U
Legendary Creature - Human Wizard
3.0
1UU
2/2
J22
2
Basri's Acolyte
Lifelink (Damage dealt by this creature also causes you to gain that much life.)When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.
W
Creature - Cat Cleric
4.0
2WW
2/3
J22
2
Battle Squadron
FlyingBattle Squadron's power and toughness are each equal to the number of creatures you control.
R
Creature - Goblin
5.0
3RR
*/*
J22
2
Benalish Honor Guard
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
W
Creature - Human Knight
2.0
1W
2/2
J22
2
Benevolent Hydra
Benevolent Hydra enters the battlefield with X +1/+1 counters on it.If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.{T}, Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control.
G
Creature - Hydra
2.0
XGG
1/1
J22
2
Berg Strider
When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ({S} is mana from a snow source.)
U
Snow Creature - Giant Wizard
5.0
4U
4/4
J22
2
Biblioplex Kraken
When Biblioplex Kraken enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn.
U
Creature - Kraken
5.0
4U
4/5
J22
2
Big Score
As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Instant
4.0
3R
J22
3
Black Cat
When Black Cat dies, target opponent discards a card at random.
B
Creature - Zombie Cat
2.0
1B
1/1
J22
2
Blaze
Blaze deals X damage to any target.
R
Sorcery
1.0
XR
J22
3
Blessed Defiance
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
W
Instant
1.0
W
J22
3
Blessed Sanctuary
Prevent all noncombat damage that would be dealt to you and creatures you control.Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
W
Enchantment
5.0
3WW
J22
1
Blessed Spirits
FlyingWhenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
W
Creature - Spirit
3.0
2W
2/2
J22
2
Blight Keeper
Flying{7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.
B
Creature - Bat Imp
1.0
B
1/1
J22
2
Blighted Fen
{T}: Add {C}.{4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature.
Land
0.0
J22
0
Blisterpod
Devoid (This card has no color.)When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Creature - Eldrazi Drone
1.0
G
1/1
J22
2
Blisterspit Gremlin
{1}, {T}: Blisterspit Gremlin deals 1 damage to each opponent.Whenever you cast a noncreature spell, untap Blisterspit Gremlin.
R
Creature - Gremlin
1.0
R
1/1
J22
2
Blood Artist
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
B
Creature - Vampire
2.0
1B
0/1
J22
2
Blood Aspirant
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.{1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.
R
Creature - Satyr Berserker
2.0
1R
1/1
J22
2
Blood Price
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
B
Sorcery
4.0
3B
J22
3
Bloodbond Vampire
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
B
Creature - Vampire Shaman Ally
4.0
2BB
3/3
J22
2
Bloodhaze Wolverine
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
R
Creature - Wolverine
2.0
1R
2/1
J22
2
Bloodline Pretender
Changeling (This card is every creature type.)As Bloodline Pretender enters the battlefield, choose a creature type.Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.
Artifact Creature - Shapeshifter
3.0
3
2/2
J22
2
Bloodthirsty Aerialist
FlyingWhenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
B
Creature - Vampire Rogue
3.0
1BB
2/3
J22
2
Bloodtracker
Flying{B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
B
Creature - Vampire Wizard
4.0
3B
2/2
J22
2
Bogardan Dragonheart
Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.
R
Creature - Human Shaman
3.0
2R
2/2
J22
2
Bolt Hound
Haste (This creature can attack and {T} as soon as it comes under your control.)Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.
R
Creature - Elemental Dog
3.0
2R
2/2
J22
2
Bonders' Enclave
{T}: Add {C}.{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
0.0
J22
0
Bone Picker
This spell costs {3} less to cast if a creature died this turn.Flying, deathtouch
B
Creature - Bird
4.0
3B
3/2
J22
2
Borderland Marauder
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
R
Creature - Human Warrior
2.0
1R
1/2
J22
2
Bounding Wolf
FlashReach
G
Creature - Wolf
3.0
2G
3/2
J22
2
Brazen Cannonade
Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent.Raid — At the beginning of your postcombat main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
R
Enchantment
4.0
3R
J22
1
Brazen Freebooter
When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Creature - Human Pirate
4.0
3R
3/3
J22
2
Brazen Wolves
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
R
Creature - Wolf
3.0
2R
2/3
J22
2
Briarpack Alpha
Flash (You may cast this spell any time you could cast an instant.)When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
G
Creature - Wolf
4.0
3G
3/3
J22
2
Brightmare
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
W
Creature - Unicorn
3.0
2W
2/3
J22
2
Brineborn Cutthroat
Flash (You may cast this spell any time you could cast an instant.)Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
U
Creature - Merfolk Pirate
2.0
1U
2/1
J22
2
Bring to Trial
Exile target creature with power 4 or greater.
W
Sorcery
3.0
2W
J22
3
Bristling Boar
Bristling Boar can't be blocked by more than one creature.
G
Creature - Boar
4.0
3G
4/3
J22
2
Broken Bond
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
G
Sorcery
2.0
1G
J22
3
Brood Monitor
Devoid (This card has no color.)When Brood Monitor enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
Creature - Eldrazi Drone
6.0
4GG
3/3
J22
2
Built to Last
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
W
Instant
1.0
W
J22
3
Burglar Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
B
Creature - Rat
2.0
1B
1/1
J22
2
Burn Bright
Creatures you control get +2/+0 until end of turn.
R
Instant
3.0
2R
J22
3
Bury in Books
This spell costs {2} less to cast if it targets an attacking creature.Put target creature into its owner's library second from the top.
U
Instant
5.0
4U
J22
3
Cage of Hands
Enchant creatureEnchanted creature can't attack or block.{1}{W}: Return Cage of Hands to its owner's hand.
W
Enchantment - Aura
3.0
2W
J22
1
Campus Guide
When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Artifact Creature - Golem
2.0
2
2/1
J22
2
Canopy Baloth
Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.
G
Creature - Beast
4.0
3G
4/3
J22
2
Captain Lannery Storm
HasteWhenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
R
Legendary Creature - Human Pirate
3.0
2R
2/2
J22
2
Captivating Unicorn
Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
W
Creature - Unicorn
5.0
4W
4/4
J22
2
Catalyst Elemental
Sacrifice Catalyst Elemental: Add {R}{R}.
R
Creature - Elemental
3.0
2R
2/2
J22
2
Caught in the Brights
Enchant creatureEnchanted creature can't attack or block.When a Vehicle you control attacks, exile enchanted creature.
W
Enchantment - Aura
3.0
2W
J22
1
Caustic Caterpillar
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
G
Creature - Insect
1.0
G
1/1
J22
2
Cavalry Drillmaster
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
W
Creature - Human Knight
2.0
1W
2/1
J22
2
Cellar Door
{3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
Artifact
2.0
2
J22
1
Cemetery Recruitment
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
B
Sorcery
2.0
1B
J22
3
Certain Death
Destroy target creature. Its controller loses 2 life and you gain 2 life.
B
Sorcery
6.0
5B
J22
3
Chains of Custody
Enchant creature you controlWhen Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.Enchanted creature has ward {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
W
Enchantment - Aura
3.0
2W
J22
1
Challenger Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature.
G
Creature - Troll
5.0
4G
6/5
J22
2
Chandra's Magmutt
{T}: Chandra's Magmutt deals 1 damage to target player or planeswalker.
R
Creature - Elemental Dog
2.0
1R
2/2
J22
2
Chandra's Pyreling
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
R
Creature - Elemental Lizard
2.0
1R
1/3
J22
2
Chandra's Pyrohelix
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
R
Instant
2.0
1R
J22
3
Chandra's Spitfire
FlyingWhenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
R
Creature - Elemental
3.0
2R
1/3
J22
2
Chandra, Flame's Fury
+1: Chandra, Flame's Fury deals 2 damage to any target.−2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller.−8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.
R
Legendary Planeswalker - Chandra
6.0
4RR
4
J22
1
Chillerpillar
{4}{S}{S}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. {S} can be paid with one mana from a snow source.)As long as Chillerpillar is monstrous, it has flying.
U
Snow Creature - Insect
4.0
3U
3/3
J22
2
Chilling Trap
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
U
Instant
1.0
U
J22
3
Chittering Rats
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
B
Creature - Rat
3.0
1BB
2/2
J22
2
Circuit Mender
When Circuit Mender enters the battlefield, you gain 2 life.When Circuit Mender leaves the battlefield, draw a card.
Artifact Creature - Insect
3.0
3
2/3
J22
2
Clockwork Hydra
Clockwork Hydra enters the battlefield with four +1/+1 counters on it.Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.{T}: Put a +1/+1 counter on Clockwork Hydra.
Artifact Creature - Hydra
5.0
5
0/0
J22
2
Coalborn Entity
{2}{R}: Coalborn Entity deals 1 damage to target creature token, player, or planeswalker.
R
Creature - Elemental
5.0
4R
4/4
J22
2
Coalhauler Swine
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
R
Creature - Boar Beast
6.0
4RR
4/4
J22
2
Cogwork Assembler
{7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
Artifact Creature - Assembly-Worker
3.0
3
2/3
J22
2
Coldsteel Heart
Coldsteel Heart enters the battlefield tapped.As Coldsteel Heart enters the battlefield, choose a color.{T}: Add one mana of the chosen color.
Snow Artifact
2.0
2
J22
1
1
Colossal Dreadmaw
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
G
Creature - Dinosaur
6.0
4GG
6/6
J22
2
Colossal Majesty
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
G
Enchantment
3.0
2G
J22
1
Combat Professor
FlyingAt the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
W
Creature - Bird Cleric
4.0
3W
2/3
J22
2
Condescend
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
U
Instant
1.0
XU
J22
3
Conductor of Cacophony
Conductor of Cacophony enters the battlefield with two +1/+1 counters on it.{B}, Remove a +1/+1 counter from Conductor of Cacophony: It deals 1 damage to each other creature and each player.
B
Creature - Demon
4.0
3B
2/1
J22
2
Cone of Flame
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
R
Sorcery
5.0
3RR
J22
3
Consign to the Pit
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
B
Sorcery
6.0
5B
J22
3
Corpse Churn
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
B
Instant
2.0
1B
J22
3
Courser of Kruphix
Play with the top card of your library revealed.You may play lands from the top of your library.Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
G
Enchantment Creature - Centaur
3.0
1GG
2/4
J22
2
Crashing Tide
This spell has flash as long as you control a Merfolk.Return target creature to its owner's hand.Draw a card.
U
Sorcery
3.0
2U
J22
3
Crawling Sensation
At the beginning of your upkeep, you may mill two cards.Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
G
Enchantment
3.0
2G
J22
1
Creeperhulk
Trample{1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
G
Creature - Plant Elemental
5.0
3GG
5/5
J22
2
Creeping Bloodsucker
At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
B
Creature - Vampire
2.0
1B
1/2
J22
2
Crippling Chill
Tap target creature. It doesn't untap during its controller's next untap step.Draw a card.
U
Instant
3.0
2U
J22
3
Crow of Dark Tidings
FlyingWhen Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
B
Creature - Zombie Bird
3.0
2B
2/1
J22
2
Cruel Sadist
{B}, {T}, Pay 1 life: Put a +1/+1 counter on Cruel Sadist.{2}{B}, {T}, Remove X +1/+1 counters from Cruel Sadist: It deals X damage to target creature.
B
Creature - Human Assassin
1.0
B
1/1
J22
2
Crypt Rats
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
B
Creature - Rat
3.0
2B
1/1
J22
2
Cryptic Serpent
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
U
Creature - Serpent
7.0
5UU
6/5
J22
2
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery
3.0
2G
J22
3
Cyclops Electromancer
When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
R
Creature - Cyclops Wizard
5.0
4R
4/2
J22
2
Dance with Devils
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
R
Instant
4.0
3R
J22
3
Danitha Capashen, Paragon
First strike, vigilance, lifelinkAura and Equipment spells you cast cost {1} less to cast.
W
Legendary Creature - Human Knight
3.0
2W
2/2
J22
2
Daring Piracy
At the beginning of your combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.
R
Enchantment
3.0
2R
J22
1
Dawn of Hope
Whenever you gain life, you may pay {2}. If you do, draw a card.{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
W
Enchantment
2.0
1W
J22
1
Dawning Angel
FlyingWhen Dawning Angel enters the battlefield, you gain 4 life.
W
Creature - Angel
5.0
4W
3/2
J22
2
Daybreak Chaplain
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
W
Creature - Human Cleric
2.0
1W
1/3
J22
2
Daybreak Charger
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
W
Creature - Unicorn
2.0
1W
3/1
J22
2
Dead Weight
Enchant creatureEnchanted creature gets -2/-2.
B
Enchantment - Aura
1.0
B
J22
1
Deadbridge Goliath
Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
G
Creature - Insect
4.0
2GG
5/5
J22
2
Deadly Plot
Choose one —• Destroy target creature or planeswalker.• Return target Zombie creature card from your graveyard to the battlefield tapped.
B
Instant
4.0
3B
J22
3
Death Wind
Target creature gets -X/-X until end of turn.
B
Instant
1.0
XB
J22
3
Deathbloom Thallid
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
B
Creature - Fungus
3.0
2B
3/2
J22
2
Deathbringer Regent
FlyingWhen Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
B
Creature - Dragon
7.0
5BB
5/6
J22
2
Declare Dominance
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
G
Sorcery
5.0
3GG
J22
3
Decree of Justice
Create X 4/4 white Angel creature tokens with flying.Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
W
Sorcery
4.0
XX2WW
J22
3
Deem Worthy
Deem Worthy deals 7 damage to target creature.Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.)When you cycle Deem Worthy, you may have it deal 2 damage to target creature.
R
Instant
5.0
4R
J22
3
Defy Death
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
W
Sorcery
5.0
3WW
J22
3
Demon of Catastrophes
As an additional cost to cast this spell, sacrifice a creature.Flying, trample
B
Creature - Demon
4.0
2BB
6/6
J22
2
Demon's Disciple
When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.
B
Creature - Human Cleric
3.0
2B
3/1
J22
2
Demon's Grasp
Target creature gets -5/-5 until end of turn.
B
Sorcery
5.0
4B
J22
3
Demonic Gifts
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
B
Instant
2.0
1B
J22
3
Desert of the Mindful
Desert of the Mindful enters the battlefield tapped.{T}: Add {U}.Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Land - Desert
0.0
J22
1
0
Destructive Tampering
Choose one —• Destroy target artifact.• Creatures without flying can't block this turn.
R
Sorcery
3.0
2R
J22
3
Devouring Light
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Exile target attacking or blocking creature.
W
Instant
3.0
1WW
J22
3
Devouring Swarm
FlyingSacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
B
Creature - Insect
3.0
1BB
2/1
J22
2
Diabolic Edict
Target player sacrifices a creature.
B
Instant
2.0
1B
J22
3
Disciple of Perdition
When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both.• You draw a card and you lose 1 life.• Exile target opponent's graveyard. That player loses 1 life.
B
Creature - Human Warlock
2.0
1B
1/3
J22
2
Dismiss
Counter target spell.Draw a card.
U
Instant
4.0
2UU
J22
3
Distinguished Conjurer
Whenever another creature enters the battlefield under your control, you gain 1 life.{4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control.
W
Creature - Human Wizard
2.0
1W
1/2
J22
2
Divine Arrow
Divine Arrow deals 4 damage to target attacking or blocking creature.
W
Instant
2.0
1W
J22
3
Divine Verdict
Destroy target attacking or blocking creature.
W
Instant
4.0
3W
J22
3
Djinn of Wishes
FlyingDjinn of Wishes enters the battlefield with three wish counters on it.{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
U
Creature - Djinn
5.0
3UU
4/4
J22
2
Domesticated Hydra
{X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)As long as Domesticated Hydra is monstrous, it has trample.
G
Creature - Hydra
4.0
2GG
3/3
J22
2
Doomed Dissenter
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
B
Creature - Human
2.0
1B
1/1
J22
2
Doomed Traveler
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
W
Creature - Human Soldier
1.0
W
1/1
J22
2
Drag Under
Return target creature to its owner's hand.Draw a card.
U
Sorcery
3.0
2U
J22
3
Dragon Blood
{3}, {T}: Put a +1/+1 counter on target creature.
Artifact
3.0
3
J22
1
Dragon Egg
DefenderWhen Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
R
Creature - Dragon Egg
3.0
2R
0/2
J22
2
Dragon Fodder
Create two 1/1 red Goblin creature tokens.
R
Sorcery
2.0
1R
J22
3
Dragon Fodder
Create two 1/1 red Goblin creature tokens.
R
Sorcery
2.0
1R
J22
3
Dragon Mage
FlyingWhenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
R
Creature - Dragon Wizard
7.0
5RR
5/5
J22
2
Dragon's Hoard
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.{T}, Remove a gold counter from Dragon's Hoard: Draw a card.{T}: Add one mana of any color.
Artifact
3.0
3
J22
1
Dragonlord's Servant
Dragon spells you cast cost {1} less to cast.
R
Creature - Goblin Shaman
2.0
1R
1/3
J22
2
Dragonspeaker Shaman
Dragon spells you cast cost {2} less to cast.
R
Creature - Human Barbarian Shaman
3.0
1RR
2/2
J22
2
Drannith Stinger
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.Cycling {1} ({1}, Discard this card: Draw a card.)
R
Creature - Human Wizard
2.0
1R
2/2
J22
2
Dread Presence
Whenever a Swamp enters the battlefield under your control, choose one —• You draw a card and you lose 1 life.• Dread Presence deals 2 damage to any target and you gain 2 life.
B
Creature - Nightmare
4.0
3B
3/3
J22
2
Dread Rider
{1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life.
B
Creature - Spirit Knight
6.0
5B
3/7
J22
2
Dread Slaver
Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
B
Creature - Zombie Horror
5.0
3BB
3/5
J22
2
Dreadful Apathy
Enchant creatureEnchanted creature can't attack or block.{2}{W}: Exile enchanted creature.
W
Enchantment - Aura
3.0
2W
J22
1
Dreadhound
When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
B
Creature - Demon Dog
6.0
4BB
6/6
J22
2
Drownyard Explorers
When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
U
Creature - Human Wizard
4.0
3U
2/4
J22
2
Drowsing Tyrannodon
Defender (This creature can't attack.)As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
G
Creature - Dinosaur
2.0
1G
3/3
J22
2
Drudge Beetle
Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
G
Creature - Insect
2.0
1G
2/2
J22
2
Dune Beetle
B
Creature - Insect
2.0
1B
1/4
J22
2
Durable Coilbug
{4}{B}: Return Durable Coilbug from your graveyard to your hand.
B
Creature - Insect
2.0
1B
2/2
J22
2
Duskshell Crawler
When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.Each creature you control with a +1/+1 counter on it has trample.
G
Creature - Insect
2.0
1G
0/3
J22
2
Dutiful Replicator
When Dutiful Replicator enters the battlefield, you may pay {1}. When you do, create a token that's a copy of target token you control not named Dutiful Replicator.
Artifact Creature - Assembly-Worker
3.0
3
3/2
J22
2
Dwynen's Elite
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
G
Creature - Elf Warrior
2.0
1G
2/2
J22
2
Eaten Alive
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.Exile target creature or planeswalker.
B
Sorcery
1.0
B
J22
3
Edifice of Authority
{1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority.{1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority.
Artifact
3.0
3
J22
1
Eidolon of Rhetoric
Each player can't cast more than one spell each turn.
W
Enchantment Creature - Spirit
3.0
2W
1/4
J22
2
Elderleaf Mentor
When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.
G
Creature - Elf Warrior
4.0
3G
3/2
J22
2
Electric Revelation
As an additional cost to cast this spell, discard a card.Draw two cards.Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
R
Instant
3.0
2R
J22
3
Electrify
Electrify deals 4 damage to target creature.
R
Instant
4.0
3R
J22
3
Elite Instructor
When Elite Instructor enters the battlefield, draw a card, then discard a card.
U
Creature - Human Wizard
3.0
2U
2/2
J22
2
Elven Bow
When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.Equipped creature gets +1/+2 and has reach.Equip {3}
G
Artifact - Equipment
1.0
G
J22
1
Elvish Rejuvenator
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
G
Creature - Elf Druid
3.0
2G
1/1
J22
2
Elvish Warmaster
Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
G
Creature - Elf Warrior
2.0
1G
2/2
J22
2
Emancipation Angel
FlyingWhen Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
W
Creature - Angel
3.0
1WW
3/3
J22
2
Emiel the Blessed
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
W
Legendary Creature - Unicorn
4.0
2WW
4/4
J22
2
Endbringer
Untap Endbringer during each other player's untap step.{T}: Endbringer deals 1 damage to any target.{C}, {T}: Target creature can't attack or block this turn.{C}{C}, {T}: Draw a card.
Creature - Eldrazi
6.0
5C
5/5
J22
2
Endless Ranks of the Dead
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
B
Enchantment
4.0
2BB
J22
1
Engulfing Slagwurm
Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
G
Creature - Wurm
7.0
5GG
7/7
J22
2
Enlarge
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
G
Sorcery
5.0
3GG
J22
3
Epicure of Blood
Whenever you gain life, each opponent loses 1 life.
B
Creature - Vampire
5.0
4B
4/4
J22
2
Erdwal Illuminator
FlyingWhenever you investigate for the first time each turn, investigate an additional time.
U
Creature - Spirit
2.0
1U
1/3
J22
2
Eternity Snare
Enchant creatureWhen Eternity Snare enters the battlefield, draw a card.Enchanted creature doesn't untap during its controller's untap step.
U
Enchantment - Aura
6.0
5U
J22
1
Eviscerate
Destroy target creature.
B
Sorcery
4.0
3B
J22
3
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
0.0
J22
0
Expedition Map
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
1.0
1
J22
1
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
1.0
1
J22
1
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
B
Sorcery
2.0
XBB
J22
3
Eyekite
FlyingEyekite gets +2/+0 as long as you've drawn two or more cards this turn.
U
Creature - Drake
2.0
1U
1/2
J22
2
Faerie Formation
Flying{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
U
Creature - Faerie
5.0
4U
5/4
J22
2
Faerie Seer
FlyingWhen Faerie Seer enters the battlefield, scry 2.
U
Creature - Faerie Wizard
1.0
U
1/1
J22
2
Faerie Vandal
FlashFlyingWhenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
U
Creature - Faerie Rogue
2.0
1U
1/2
J22
2
Faith's Fetters
Enchant permanentWhen Faith's Fetters enters the battlefield, you gain 4 life.Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
W
Enchantment - Aura
4.0
3W
J22
1
Falkenrath Noble
FlyingWhenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
B
Creature - Vampire Noble
4.0
3B
2/2
J22
2
Fallowsage
Whenever Fallowsage becomes tapped, you may draw a card.
U
Creature - Merfolk Wizard
4.0
3U
2/2
J22
2
Fanatical Firebrand
Haste{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
R
Creature - Goblin Pirate
1.0
R
1/1
J22
2
Favored of Iroas
Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn.
W
Creature - Human Soldier
3.0
2W
2/2
J22
2
Feast of Blood
Cast this spell only if you control two or more Vampires.Destroy target creature. You gain 4 life.
B
Sorcery
2.0
1B
J22
3
Feast on the Fallen
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
B
Enchantment
3.0
2B
J22
1
Feed the Pack
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
G
Enchantment
6.0
5G
J22
1
Felidar Cub
Sacrifice Felidar Cub: Destroy target enchantment.
W
Creature - Cat Beast
2.0
1W
2/2
J22
2
Felidar Retreat
Landfall — Whenever a land enters the battlefield under your control, choose one —• Create a 2/2 white Cat Beast creature token.• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
W
Enchantment
4.0
3W
J22
1
Feral Hydra
Feral Hydra enters the battlefield with X +1/+1 counters on it.{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
G
Creature - Hydra Beast
1.0
XG
0/0
J22
2
Ferocious Pup
When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.
G
Creature - Wolf
3.0
2G
0/1
J22
2
Fertilid
Fertilid enters the battlefield with two +1/+1 counters on it.{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
G
Creature - Elemental
3.0
2G
0/0
J22
2
Fervent Strike
Target creature gets +1/+0 and gains first strike and haste until end of turn.
R
Instant
1.0
R
J22
3
Festering Evil
At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.{B}{B}, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.
B
Enchantment
5.0
3BB
J22
1
Fetid Imp
Flying{B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
B
Creature - Imp
2.0
1B
1/2
J22
2
Fierce Witchstalker
TrampleWhen Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Creature - Wolf
4.0
2GG
4/4
J22
2
Fiery Conclusion
As an additional cost to cast this spell, sacrifice a creature.Fiery Conclusion deals 5 damage to target creature.
R
Instant
2.0
1R
J22
3
Fiery Intervention
Choose one —• Fiery Intervention deals 5 damage to target creature.• Destroy target artifact.
R
Sorcery
5.0
4R
J22
3
Filigree Attendant
FlyingFiligree Attendant's power is equal to the number of artifacts you control.
U
Artifact Creature - Homunculus
4.0
2UU
*/3
J22
2
Firebolt
Firebolt deals 2 damage to any target.Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
1.0
R
J22
3
Firecannon Blast
Firecannon Blast deals 3 damage to target creature.Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.
R
Sorcery
3.0
1RR
J22
3
Fireslinger
{T}: Fireslinger deals 1 damage to any target and 1 damage to you.
R
Creature - Human Wizard
2.0
1R
1/1
J22
2
Flame Lash
Flame Lash deals 4 damage to any target.
R
Instant
4.0
3R
J22
3
Flameblade Adept
MenaceWhenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.
R
Creature - Jackal Warrior
1.0
R
1/2
J22
2
Flames of the Firebrand
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
R
Sorcery
3.0
2R
J22
3
Fleeting Distraction
Target creature gets -1/-0 until end of turn.Draw a card.
U
Instant
1.0
U
J22
3
Flicker of Fate
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
W
Instant
2.0
1W
J22
3
Floodhound
{3}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
U
Creature - Elemental Dog
1.0
U
1/2
J22
2
Flourishing Hunter
When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.
G
Creature - Wolf Spirit
6.0
4GG
6/6
J22
2
Forced Worship
Enchant creatureEnchanted creature can't attack.{2}{W}: Return Forced Worship to its owner's hand.
W
Enchantment - Aura
2.0
1W
J22
1
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
J22
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
J22
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
J22
0
Forgotten Cave
Forgotten Cave enters the battlefield tapped.{T}: Add {R}.Cycling {R} ({R}, Discard this card: Draw a card.)
Land
0.0
J22
1
0
Frenzied Goblin
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
R
Creature - Goblin Berserker
1.0
R
1/1
J22
2
Frontier Mastodon
Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.
G
Creature - Elephant
3.0
2G
3/2
J22
2
Frostpeak Yeti
{1}{S}: Frostpeak Yeti can't be blocked this turn. ({S} can be paid with one mana from a snow source.)
U
Snow Creature - Yeti
4.0
3U
3/3
J22
2
Fungal Infection
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
B
Instant
1.0
B
J22
3
Furnace Whelp
Flying{R}: Furnace Whelp gets +1/+0 until end of turn.
R
Creature - Dragon
4.0
2RR
2/2
J22
2
Gadrak, the Crown-Scourge
FlyingGadrak, the Crown-Scourge can't attack unless you control four or more artifacts.At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Legendary Creature - Dragon
3.0
2R
5/4
J22
2
Gaea's Protector
Gaea's Protector must be blocked if able.
G
Creature - Elemental Warrior
4.0
3G
4/2
J22
2
Gallant Cavalry
Vigilance (Attacking doesn't cause this creature to tap.)When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
W
Creature - Human Knight
4.0
3W
2/2
J22
2
Gallows Warden
FlyingOther Spirit creatures you control get +0/+1.
W
Creature - Spirit
5.0
4W
3/3
J22
2
Gavony Unhallowed
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
B
Creature - Zombie
4.0
3B
2/4
J22
2
Gearseeker Serpent
This spell costs {1} less to cast for each artifact you control.{5}{U}: Gearseeker Serpent can't be blocked this turn.
U
Creature - Serpent
7.0
5UU
5/6
J22
2
Gearsmith Guardian
Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
Artifact Creature - Construct
5.0
5
3/5
J22
2
Gearsmith Prodigy
Gearsmith Prodigy gets +1/+0 as long as you control an artifact.
U
Creature - Human Artificer
1.0
U
1/2
J22
2
Ghirapur Guide
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
G
Creature - Elf Scout
3.0
2G
3/2
J22
2
Ghoul's Feast
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
B
Instant
2.0
1B
J22
3
Ghoulraiser
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
B
Creature - Zombie
3.0
1BB
2/2
J22
2
Giant Caterpillar
{G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
G
Creature - Insect
4.0
3G
3/3
J22
2
Giant Ladybug
ReachWhen Giant Ladybug enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
G
Creature - Insect
3.0
2G
4/1
J22
2
Giant Ox
Giant Ox crews Vehicles using its toughness rather than its power.
W
Creature - Ox
2.0
1W
0/6
J22
2
Gideon's Lawkeeper
{W}, {T}: Tap target creature.
W
Creature - Human Soldier
1.0
W
1/1
J22
2
Gideon, Champion of Justice
+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.−15: Exile all other permanents.
W
Legendary Planeswalker - Gideon
4.0
2WW
4
J22
1
Gift of the Gargantuan
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
G
Sorcery
3.0
2G
J22
3
Gigantoplasm
You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness X/X."
U
Creature - Shapeshifter
4.0
3U
0/0
J22
2
Gleaming Barrier
DefenderWhen Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact Creature - Wall
2.0
2
0/4
J22
2
Glen Elendra Pranksters
FlyingWhenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
U
Creature - Faerie Wizard
4.0
3U
1/3
J22
2
Glint-Horn Buccaneer
HasteWhenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.{1}{R}, Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.
R
Creature - Minotaur Pirate
3.0
1RR
2/4
J22
2
Glory Bearers
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
W
Enchantment Creature - Human Cleric
4.0
3W
3/4
J22
2
Gnawing Zombie
{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
B
Creature - Zombie
2.0
1B
1/3
J22
2
Go for Blood
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)Cycling {1} ({1}, Discard this card: Draw a card.)
R
Sorcery
2.0
1R
J22
3
Goblin Artillery
{T}: Goblin Artillery deals 2 damage to any target and 3 damage to you.
R
Creature - Goblin Warrior
3.0
1RR
1/3
J22
2
Goblin Grenade
As an additional cost to cast this spell, sacrifice a Goblin.Goblin Grenade deals 5 damage to any target.
R
Sorcery
1.0
R
J22
3
Goblin Oriflamme
Attacking creatures you control get +1/+0.
R
Enchantment
2.0
1R
J22
1
Goblin Psychopath
Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
R
Creature - Goblin Mutant
4.0
3R
5/5
J22
2
Goblin Rabblemaster
Other Goblin creatures you control attack each combat if able.At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
R
Creature - Goblin Warrior
3.0
2R
2/2
J22
2
Goblin Rally
Create four 1/1 red Goblin creature tokens.
R
Sorcery
5.0
3RR
J22
3
Goblin Researcher
When Goblin Researcher enters the battlefield, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card.
R
Creature - Goblin Wizard
4.0
3R
3/3
J22
2
Goblin Trailblazer
Menace (This creature can't be blocked except by two or more creatures.)
R
Creature - Goblin Pirate
2.0
1R
2/1
J22
2
Goblin Warchief
Goblin spells you cast cost {1} less to cast.Goblins you control have haste.
R
Creature - Goblin Warrior
3.0
1RR
2/2
J22
2
Goldhound
First strikeMenace (This creature can't be blocked except by two or more creatures.){T}, Sacrifice Goldhound: Add one mana of any color.
R
Artifact Creature - Treasure Dog
1.0
R
1/1
J22
2
Goldnight Commander
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
W
Creature - Human Cleric Soldier
4.0
3W
2/2
J22
2
Goldspan Dragon
Flying, hasteWhenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
R
Creature - Dragon
5.0
3RR
4/4
J22
2
Goldvein Pick
Equipped creature gets +1/+1.Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
2.0
2
J22
1
Golem Artisan
{2}: Target artifact creature gets +1/+1 until end of turn.{2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
Artifact Creature - Golem
5.0
5
3/3
J22
2
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost {2} less to cast.Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
G
Legendary Creature - Bear
4.0
3G
4/3
J22
2
Gorging Vulture
FlyingWhen Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card put into your graveyard this way.
B
Creature - Bird
3.0
2B
2/2
J22
2
Graf Harvest
Zombies you control have menace. (They can't be blocked except by two or more creatures.){3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
B
Enchantment
1.0
B
J22
1
Graveblade Marauder
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
B
Creature - Human Warrior
3.0
2B
1/4
J22
2
Gravecrawler
Gravecrawler can't block.You may cast Gravecrawler from your graveyard as long as you control a Zombie.
B
Creature - Zombie
1.0
B
2/1
J22
2
Gravedigger
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
B
Creature - Zombie
4.0
3B
2/2
J22
2
Grotag Night-Runner
Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.
R
Creature - Goblin Rogue
3.0
2R
2/3
J22
2
Grotesque Mutation
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
B
Instant
2.0
1B
J22
3
Groundswell
Target creature gets +2/+2 until end of turn.Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
G
Instant
1.0
G
J22
3
Hammer of Ruin
Equipped creature gets +2/+0.Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.Equip {2}
Artifact - Equipment
2.0
2
J22
1
Hangarback Walker
Hangarback Walker enters the battlefield with X +1/+1 counters on it.When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
Artifact Creature - Construct
0.0
XX
0/0
J22
2
Harbinger of the Tides
You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
U
Creature - Merfolk Wizard
2.0
UU
2/2
J22
2
Havenwood Wurm
Flash (You may cast this spell any time you could cast an instant.)Trample
G
Creature - Wurm
7.0
6G
5/6
J22
2
Heart-Piercer Bow
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
2.0
2
J22
1
Hedron Archive
{T}: Add {C}{C}.{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Artifact
4.0
4
J22
1
Heirloom Blade
Equipped creature gets +3/+1.Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.Equip {1}
Artifact - Equipment
3.0
3
J22
1
Hero's Blade
Equipped creature gets +3/+2.Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
2.0
2
J22
1
Hieroglyphic Illumination
Draw two cards.Cycling {U} ({U}, Discard this card: Draw a card.)
U
Instant
4.0
3U
J22
3
Hold for Questioning
Enchant creature or planeswalkerWhen Hold for Questioning enters the battlefield, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
U
Enchantment - Aura
4.0
3U
J22
1
Hooded Assassin
When Hooded Assassin enters the battlefield, choose one —• Put a +1/+1 counter on Hooded Assassin.• Destroy target creature that was dealt damage this turn.
B
Creature - Human Assassin
3.0
2B
1/2
J22
2
Hooting Mandrills
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)Trample
G
Creature - Ape
6.0
5G
4/4
J22
2
Hordeling Outburst
Create three 1/1 red Goblin creature tokens.
R
Sorcery
3.0
1RR
J22
3
Hotshot Mechanic
Hotshot Mechanic crews Vehicles as though its power were 2 greater.
W
Artifact Creature - Fox Pilot
1.0
W
2/1
J22
2
Hour of Reckoning
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Destroy all nontoken creatures.
W
Sorcery
7.0
4WWW
J22
3
Howl of the Hunt
FlashEnchant creatureWhen Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.Enchanted creature gets +2/+2 and has vigilance.
G
Enchantment - Aura
3.0
2G
J22
1
Howlgeist
Creatures with power less than Howlgeist's power can't block it.Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
G
Creature - Spirit Wolf
6.0
5G
4/2
J22
2
Hunger of the Howlpack
Put a +1/+1 counter on target creature.Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
G
Instant
1.0
G
J22
3
Hungry Flames
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
R
Instant
3.0
2R
J22
3
Hunter's Edge
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
G
Sorcery
4.0
3G
J22
3
Hydra's Growth
Enchant creatureWhen Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
G
Enchantment - Aura
3.0
2G
J22
1
Ib Halfheart, Goblin Tactician
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
R
Legendary Creature - Goblin Advisor
4.0
3R
3/2
J22
2
Icebind Pillar
{S}, {T}: Tap target artifact or creature. ({S} can be paid with one mana from a snow source.)
U
Snow Artifact
3.0
2U
J22
1
Ignite the Future
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
4.0
3R
J22
3
Ill-Gotten Inheritance
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.{5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
B
Enchantment
4.0
3B
J22
1
Ilysian Caryatid
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
G
Creature - Plant
2.0
1G
1/1
J22
2
Immersturm Raider
When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card.
R
Creature - Demon Berserker
2.0
1R
2/1
J22
2
Impeccable Timing
Impeccable Timing deals 3 damage to target attacking or blocking creature.
W
Instant
2.0
1W
J22
3
Impending Doom
Enchant creatureEnchanted creature gets +3/+3 and attacks each combat if able.When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.
R
Enchantment - Aura
3.0
2R
J22
1
Imperial Aerosaur
FlyingWhen Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
W
Creature - Dinosaur
4.0
3W
3/3
J22
2
Imperial Recovery Unit
Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact - Vehicle
3.0
2W
3/4
J22
1
Imperious Perfect
Other Elves you control get +1/+1.{G}, {T}: Create a 1/1 green Elf Warrior creature token.
G
Creature - Elf Warrior
3.0
2G
2/2
J22
2
Improvised Weaponry
Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Sorcery
3.0
2R
J22
3
Infantry Veteran
{T}: Target attacking creature gets +1/+1 until end of turn.
W
Creature - Human Soldier
1.0
W
1/1
J22
2
Infernal Idol
{T}: Add {B}.{1}{B}{B}, {T}, Sacrifice Infernal Idol: You draw two cards and you lose 2 life.
Artifact
3.0
3
J22
1
Infiltration Lens
Whenever equipped creature becomes blocked by a creature, you may draw two cards.Equip {1}
Artifact - Equipment
1.0
1
J22
1
Ingenious Leonin
{3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.
W
Creature - Cat Soldier
5.0
4W
4/4
J22
2
Inner Demon
Enchant creatureEnchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
B
Enchantment - Aura
4.0
2BB
J22
1
Inspiring Cleric
When Inspiring Cleric enters the battlefield, you gain 4 life.
W
Creature - Vampire Cleric
3.0
2W
3/2
J22
2
Inspiring Overseer
FlyingWhen Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.
W
Creature - Angel Cleric
3.0
2W
2/1
J22
2
Instruments of War
FlashAs Instruments of War enters the battlefield, choose a creature type.Creatures you control of the chosen type get +1/+1.
Artifact
4.0
4
J22
1
Interpret the Signs
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
U
Sorcery
6.0
5U
J22
3
Irencrag Pyromancer
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
R
Creature - Human Wizard
3.0
2R
0/4
J22
2
Iridescent Hornbeetle
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
G
Creature - Insect
5.0
4G
3/4
J22
2
Iron Bully
Menace (This creature can't be blocked except by two or more creatures.)When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
Artifact Creature - Golem
3.0
3
1/1
J22
2
Ironshell Beetle
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
G
Creature - Insect
2.0
1G
1/1
J22
2
Irreverent Revelers
When Irreverent Revelers enters the battlefield, choose one —• Destroy target artifact.• Irreverent Revelers gains haste until end of turn.
R
Creature - Satyr
3.0
2R
2/2
J22
2
Isamaru, Hound of Konda
W
Legendary Creature - Dog
1.0
W
2/2
J22
2
Island
({T}: Add {U}.)
Basic Land - Island
0.0
J22
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
J22
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
J22
0
Isu the Abominable
You may look at the top card of your library any time.You may play snow lands and cast snow spells from the top of your library.Whenever another snow permanent enters the battlefield under your control, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on Isu the Abominable.
U
Legendary Snow Creature - Yeti
5.0
3UU
5/5
J22
2
Ivy Lane Denizen
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
G
Creature - Elf Warrior
4.0
3G
2/3
J22
2
Jace's Scrutiny
Target creature gets -4/-0 until end of turn.Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
U
Instant
2.0
1U
J22
3
Jace, Arcane Strategist
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.+1: Draw a card.−7: Creatures you control can't be blocked this turn.
U
Legendary Planeswalker - Jace
6.0
4UU
4
J22
1
Jousting Lance
Equipped creature gets +2/+0.As long as it's your turn, equipped creature has first strike.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
2.0
2
J22
1
Juggernaut
Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls.
Artifact Creature - Juggernaut
4.0
4
5/3
J22
2
Justiciar's Portal
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
W
Instant
2.0
1W
J22
3
Kalastria Nightwatch
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
B
Creature - Vampire Warrior Ally
5.0
4B
4/5
J22
2
Kami of Ancient Law
Sacrifice Kami of Ancient Law: Destroy target enchantment.
W
Creature - Spirit
2.0
1W
2/2
J22
2
Karfell Kennel-Master
When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
B
Creature - Zombie Berserker
5.0
4B
4/4
J22
2
Kargan Dragonrider
As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
R
Creature - Human Warrior
2.0
1R
2/2
J22
2
Kari Zev, Skyship Raider
First strike, menaceWhenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
R
Legendary Creature - Human Pirate
2.0
1R
1/3
J22
2
Karn Liberated
+4: Target player exiles a card from their hand.−3: Exile target permanent.−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Legendary Planeswalker - Karn
7.0
7
6
J22
1
Kasmina, Enigmatic Mentor
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.−2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
U
Legendary Planeswalker - Kasmina
4.0
3U
5
J22
1
Keldon Raider
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
R
Creature - Human Warrior
4.0
2RR
4/3
J22
2
Kenessos, Priest of Thassa
If you would scry a number of cards, scry that many cards plus one instead.{3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
U
Legendary Creature - Merfolk Cleric
2.0
1U
1/3
J22
2
Kessig Cagebreakers
Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
G
Creature - Human Rogue
5.0
4G
3/4
J22
2
Khalni Heart Expedition
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
G
Enchantment
2.0
1G
J22
1
Kibo, Uktabi Prince
{T}: Each player creates a colorless artifact token named Banana with "{T}, Sacrifice this artifact: Add {R} or {G}. You gain 2 life."Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or Monkey.Whenever Kibo attacks, defending player sacrifices an artifact.
G
Legendary Creature - Monkey Noble
3.0
2G
2/2
J22
2
Kibo, Uktabi Prince
{T}: Each player creates a colorless artifact token named Banana with "{T}, Sacrifice this artifact: Add {R} or {G}. You gain 2 life."Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or Monkey.Whenever Kibo attacks, defending player sacrifices an artifact.
G
Legendary Creature - Monkey Noble
3.0
2G
2/2
J22
2
Kiki-Jiki, Mirror Breaker
Haste{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
R
Legendary Creature - Goblin Shaman
5.0
2RRR
2/2
J22
2
King of the Pride
Other Cats you control get +2/+1.
W
Creature - Cat
3.0
2W
2/1
J22
2
Kitesail
Equipped creature gets +1/+0 and has flying.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
2.0
2
J22
1
Kitsune Ace
Whenever a Vehicle you control attacks, choose one —• That Vehicle gains first strike until end of turn.• Untap Kitsune Ace.
W
Creature - Fox Pilot
2.0
1W
2/2
J22
2
Kothophed, Soul Hoarder
FlyingWhenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
B
Legendary Creature - Demon
6.0
4BB
6/6
J22
2
Kraul Foragers
Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.
G
Creature - Insect Scout
5.0
4G
4/4
J22
2
Kraul Harpooner
ReachUndergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
G
Creature - Insect Warrior
2.0
1G
3/2
J22
2
Kraul Swarm
Flying{2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.
B
Creature - Insect Warrior
5.0
4B
4/1
J22
2
Kraul Warrior
{5}{G}: Kraul Warrior gets +3/+3 until end of turn.
G
Creature - Insect Warrior
2.0
1G
2/2
J22
2
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature - Goblin Warrior
4.0
2RR
3/3
J22
2
Kujar Seedsculptor
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
G
Creature - Elf Druid
2.0
1G
1/2
J22
2
Kuldotha Flamefiend
When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets.
R
Creature - Elemental
6.0
4RR
4/4
J22
2
Kwende, Pride of Femeref
Double strikeCreatures you control with first strike have double strike.
W
Legendary Creature - Human Knight
4.0
3W
2/2
J22
2
Lathliss, Dragon Queen
FlyingWhenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.{1}{R}: Dragons you control get +1/+0 until end of turn.
R
Legendary Creature - Dragon
6.0
4RR
6/6
J22
2
Launch Mishap
Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying.
U
Instant
3.0
2U
J22
3
Lava Serpent
HasteCycling {2} ({2}, Discard this card: Draw a card.)
R
Creature - Elemental Serpent
6.0
5R
5/5
J22
2
Lavastep Raider
{2}{R}: Lavastep Raider gets +2/+0 until end of turn.
R
Creature - Goblin Warrior
1.0
R
1/2
J22
2
Law-Rune Enforcer
{1}, {T}: Tap target creature with mana value 2 or greater.
W
Creature - Human Soldier
1.0
W
1/2
J22
2
Lay Claim
Enchant permanentYou control enchanted permanent.Cycling {2} ({2}, Discard this card: Draw a card.)
U
Enchantment - Aura
7.0
5UU
J22
1
Leave in the Dust
Return target nonland permanent to its owner's hand.Draw a card.
U
Instant
4.0
3U
J22
3
Leechridden Swamp
({T}: Add {B}.)Leechridden Swamp enters the battlefield tapped.{B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.
Land - Swamp
0.0
J22
1
0
Leonin Scimitar
Equipped creature gets +1/+1.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
1.0
1
J22
1
Leonin Snarecaster
When Leonin Snarecaster enters the battlefield, you may tap target creature.
W
Creature - Cat Soldier
2.0
1W
2/1
J22
2
Leonin Warleader
Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
W
Creature - Cat Soldier
4.0
2WW
4/4
J22
2
Library Larcenist
Whenever Library Larcenist attacks, draw a card.
U
Creature - Merfolk Rogue
3.0
2U
1/2
J22
2
Light of Hope
Choose one —• You gain 4 life.• Destroy target enchantment.• Put a +1/+1 counter on target creature.
W
Instant
1.0
W
J22
3
Lightning Axe
As an additional cost to cast this spell, discard a card or pay {5}.Lightning Axe deals 5 damage to target creature.
R
Instant
1.0
R
J22
3
Liliana's Elite
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
B
Creature - Zombie
3.0
2B
1/1
J22
2
Liliana's Mastery
Zombies you control get +1/+1.When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
B
Enchantment
5.0
3BB
J22
1
Liliana's Steward
{T}, Sacrifice Liliana's Steward: Target opponent discards a card. Activate only as a sorcery.
B
Creature - Zombie
1.0
B
1/2
J22
2
Liliana, Death's Majesty
+1: Create a 2/2 black Zombie creature token. Mill two cards.−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.−7: Destroy all non-Zombie creatures.
B
Legendary Planeswalker - Liliana
5.0
3BB
5
J22
1
Lita, Mechanical Engineer
VigilanceAt the beginning of your end step, untap each other artifact creature you control.{3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.")
W
Legendary Artifact Creature - Artificer
3.0
2W
3/3
J22
2
Littjara Kinseekers
Changeling (This card is every creature type.)When Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.
U
Creature - Shapeshifter
4.0
3U
2/4
J22
2
Locthwain Gargoyle
{4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.
Artifact Creature - Gargoyle
1.0
1
0/3
J22
2
Lookout's Dispersal
This spell costs {1} less to cast if you control a Pirate.Counter target spell unless its controller pays {4}.
U
Instant
3.0
2U
J22
3
Lord of the Accursed
Other Zombies you control get +1/+1.{1}{B}, {T}: All Zombies gain menace until end of turn.
B
Creature - Zombie
3.0
2B
2/3
J22
2
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.Equip {3}
Artifact - Equipment
3.0
3
J22
1
Lumengrid Sentinel
FlyingWhenever an artifact enters the battlefield under your control, you may tap target permanent.
U
Creature - Human Wizard
3.0
2U
1/2
J22
2
Lurking Deadeye
FlashWhen Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.
B
Creature - Human Assassin
4.0
3B
4/2
J22
2
Lyra Dawnbringer
Flying, first strike, lifelinkOther Angels you control get +1/+1 and have lifelink.
W
Legendary Creature - Angel
5.0
3WW
5/5
J22
2
Lys Alana Huntmaster
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
G
Creature - Elf Warrior
4.0
2GG
3/3
J22
2
Maalfeld Twins
When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.
B
Creature - Zombie
6.0
5B
4/4
J22
2
Mad Ratter
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
R
Creature - Goblin
4.0
3R
1/2
J22
2
Magmatic Channeler
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
R
Creature - Human Wizard
2.0
1R
1/3
J22
2
Magnanimous Magistrate
Magnanimous Magistrate enters the battlefield with five reprieve counters on it.Whenever another nontoken creature you control dies, if its mana value was 1 or greater, you may remove that many reprieve counters from Magnanimous Magistrate. If you do, return that card to the battlefield under its owner's control.
W
Creature - Human Advisor
6.0
5W
3/4
J22
2
Magnifying Glass
{T}: Add {C}.{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Artifact
3.0
3
J22
1
Make a Stand
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
W
Instant
3.0
2W
J22
3
Mammoth Spider
Reach (This creature can block creatures with flying.)
G
Creature - Spider
5.0
4G
3/5
J22
2
Manakin
{T}: Add {C}.
Artifact Creature - Construct
2.0
2
1/1
J22
2
Mantle of Tides
Equipped creature gets +1/+2.Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
U
Artifact - Equipment
1.0
U
J22
1
Marauding Blight-Priest
Whenever you gain life, each opponent loses 1 life.
B
Creature - Vampire Cleric
3.0
2B
3/2
J22
2
Marauding Boneslasher
Marauding Boneslasher can't block unless you control another Zombie.
B
Creature - Zombie Minotaur
3.0
2B
3/3
J22
2
Mardu Heart-Piercer
Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.
R
Creature - Human Archer
4.0
3R
2/3
J22
2
Marit Lage's Slumber
Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1.At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
U
Legendary Snow Enchantment
2.0
1U
J22
1
Markov Warlord
HasteWhen Markov Warlord enters the battlefield, up to two target creatures can't block this turn.
R
Creature - Vampire Warrior
6.0
5R
4/4
J22
2
Martyr's Soul
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.
W
Creature - Spirit Soldier
3.0
2W
3/2
J22
2
Massacre Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.Whenever a creature an opponent controls dies, that player loses 2 life.
B
Creature - Phyrexian Wurm
6.0
3BBB
6/5
J22
2
Master of the Wild Hunt
At the beginning of your upkeep, create a 2/2 green Wolf creature token.{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
G
Creature - Human Shaman
4.0
2GG
3/3
J22
2
Master's Rebuke
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
G
Instant
2.0
1G
J22
3
Mausoleum Guard
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
W
Creature - Human Scout
4.0
3W
2/2
J22
2
Mechanized Production
Enchant artifact you controlAt the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
U
Enchantment - Aura
4.0
2UU
J22
1
Memorial to Genius
Memorial to Genius enters the battlefield tapped.{T}: Add {U}.{4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.
Land
0.0
J22
1
0
Merfolk Pupil
When Merfolk Pupil enters the battlefield, draw a card, then discard a card.{1}{U}, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
U
Creature - Merfolk Wizard
2.0
1U
1/1
J22
2
Merfolk Sovereign
Other Merfolk creatures you control get +1/+1.{T}: Target Merfolk creature can't be blocked this turn.
U
Creature - Merfolk Noble
3.0
1UU
2/2
J22
2
Merrow Reejerey
Other Merfolk creatures you control get +1/+1.Whenever you cast a Merfolk spell, you may tap or untap target permanent.
U
Creature - Merfolk Soldier
3.0
2U
2/2
J22
2
Mesa Lynx
As long as it's not your turn, Mesa Lynx gets +0/+2.
W
Creature - Cat
2.0
1W
2/1
J22
2
Meteor Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Artifact Creature - Golem
7.0
7
3/3
J22
2
Michiko Konda, Truth Seeker
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
W
Legendary Creature - Human Advisor
4.0
3W
2/2
J22
2
Midnight Guard
Whenever another creature enters the battlefield, untap Midnight Guard.
W
Creature - Human Soldier
3.0
2W
2/3
J22
2
Might of the Masses
Target creature gets +1/+1 until end of turn for each creature you control.
G
Instant
1.0
G
J22
3
Mild-Mannered Librarian
{3}{G}: Mild-Mannered Librarian becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.
G
Creature - Human
1.0
G
1/1
J22
2
Military Intelligence
Whenever you attack with two or more creatures, draw a card.
U
Enchantment
2.0
1U
J22
1
Miraculous Recovery
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
W
Instant
5.0
4W
J22
3
Mire Blight
Enchant creatureWhen enchanted creature is dealt damage, destroy it.
B
Enchantment - Aura
1.0
B
J22
1
Mire Triton
DeathtouchWhen Mire Triton enters the battlefield, mill two cards and you gain 2 life.
B
Creature - Zombie Merfolk
2.0
1B
2/1
J22
2
Mirror Image
You may have Mirror Image enter the battlefield as a copy of a creature you control.
U
Creature - Shapeshifter
3.0
2U
0/0
J22
2
Mishra's Factory
{T}: Add {C}.{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Land
0.0
J22
0
Mistwalker
Changeling (This card is every creature type.)Flying{1}{U}: Mistwalker gets +1/-1 until end of turn.
U
Creature - Shapeshifter
3.0
2U
1/4
J22
2
Mizzix, Replica Rider
FlyingWhenever you cast a spell from anywhere other than your hand, you may pay {1}{U/R}. If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
R
Legendary Creature - Goblin Wizard
5.0
4R
4/5
J22
2
Moldgraf Millipede
When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.)
G
Creature - Insect Horror
5.0
4G
2/2
J22
2
Moment of Craving
Target creature gets -2/-2 until end of turn. You gain 2 life.
B
Instant
2.0
1B
J22
3
Moment of Triumph
Target creature gets +2/+2 until end of turn. You gain 2 life.
W
Instant
1.0
W
J22
3
Monkey Cage
When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
Artifact
5.0
5
J22
1
Moodmark Painter
Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
B
Creature - Human Shaman
4.0
2BB
2/3
J22
2
Moonfolk Puzzlemaker
FlyingWhenever Moonfolk Puzzlemaker becomes tapped, scry 1.
U
Artifact Creature - Moonfolk Wizard
3.0
2U
1/4
J22
2
Moonlight Hunt
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
G
Instant
2.0
1G
J22
3
Morkrut Banshee
Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.
B
Creature - Spirit
5.0
3BB
4/4
J22
2
Mortuary Mire
Mortuary Mire enters the battlefield tapped.When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.{T}: Add {B}.
Land
0.0
J22
1
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
J22
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
J22
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
J22
0
Mudbutton Torchrunner
When Mudbutton Torchrunner dies, it deals 3 damage to any target.
R
Creature - Goblin Warrior
3.0
2R
1/1
J22
2
Multiple Choice
If X is 1, scry 1, then draw a card.If X is 2, you may choose a player. They return a creature they control to its owner's hand.If X is 3, create a 4/4 blue and red Elemental creature token.If X is 4 or more, do all of the above.
U
Sorcery
1.0
XU
J22
3
Murder Investigation
Enchant creature you controlWhen enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
W
Enchantment - Aura
2.0
1W
J22
1
Muxus, Goblin Grandee
When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
R
Legendary Creature - Goblin Noble
6.0
4RR
4/4
J22
2
Mystic Skyfish
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
U
Creature - Fish
3.0
2U
3/1
J22
2
Naga Vitalist
{T}: Add one mana of any type that a land you control could produce.
G
Creature - Naga Druid
2.0
1G
1/2
J22
2
Nantuko Cultivator
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
G
Creature - Insect Druid
4.0
3G
2/2
J22
2
Necromancer's Stockpile
{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
B
Enchantment
2.0
1B
J22
1
Necrotic Wound
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
B
Instant
1.0
B
J22
3
Nessian Hornbeetle
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
G
Creature - Insect
2.0
1G
2/2
J22
2
Nest Robber
Haste
R
Creature - Dinosaur
2.0
1R
2/1
J22
2
Nested Ghoul
Whenever a source deals damage to Nested Ghoul, create a 2/2 black Phyrexian Zombie creature token.
B
Creature - Phyrexian Zombie Warrior
5.0
3BB
4/2
J22
2
Neutralize
Counter target spell.Cycling {2} ({2}, Discard this card: Draw a card.)
U
Instant
3.0
1UU
J22
3
Nezumi Bone-Reader
{B}, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.
B
Creature - Rat Shaman
2.0
1B
1/1
J22
2
Nightguard Patrol
First strike, vigilance
W
Creature - Human Soldier
3.0
2W
2/1
J22
2
Nightpack Ambusher
FlashOther Wolves and Werewolves you control get +1/+1.At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
G
Creature - Wolf
4.0
2GG
4/4
J22
2
Ninth Bridge Patrol
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
W
Creature - Dwarf Soldier
2.0
1W
1/1
J22
2
Nirkana Assassin
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
B
Creature - Vampire Assassin Ally
3.0
2B
2/3
J22
2
No Escape
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.Scry 1.
U
Instant
3.0
2U
J22
3
Not Forgotten
Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
W
Sorcery
2.0
1W
J22
3
Oashra Cultivator
{2}{G}, {T}, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Creature - Human Druid
1.0
G
0/3
J22
2
Oathsworn Vampire
Oathsworn Vampire enters the battlefield tapped.You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
B
Creature - Vampire Knight
2.0
1B
2/2
J22
1
2
Ob Nixilis's Cruelty
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
B
Instant
3.0
2B
J22
3
Ob Nixilis, the Hate-Twisted
Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player.−2: Destroy target creature. Its controller draws two cards.
B
Legendary Planeswalker - Nixilis
5.0
3BB
5
J22
1
Octoprophet
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
U
Creature - Octopus
4.0
3U
3/3
J22
2
Ogre Battlecaster
First strikeWhenever Ogre Battlecaster attacks, you may cast target instant or sorcery card from your graveyard by paying {R}{R} in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, Ogre Battlecaster gets +X/+0 until end of turn, where X is that spell's mana value.
R
Creature - Ogre Shaman
3.0
2R
3/3
J22
2
Ogre Slumlord
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.Rats you control have deathtouch.
B
Creature - Ogre Rogue
5.0
3BB
3/3
J22
2
Ondu Giant
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Creature - Giant Druid
4.0
3G
2/4
J22
2
One With the Wind
Enchant creatureEnchanted creature gets +2/+2 and has flying.
U
Enchantment - Aura
2.0
1U
J22
1
Oneirophage
FlyingWhenever you draw a card, put a +1/+1 counter on Oneirophage.
U
Creature - Squid Illusion
4.0
3U
1/2
J22
2
Ophiomancer
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
B
Creature - Human Shaman
3.0
2B
2/2
J22
2
Opt
Scry 1.Draw a card.
U
Instant
1.0
U
J22
3
Ordeal of Nylea
Enchant creatureWhenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
G
Enchantment - Aura
2.0
1G
J22
1
Ordeal of Purphoros
Enchant creatureWhenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros.When you sacrifice Ordeal of Purphoros, it deals 3 damage to any target.
R
Enchantment - Aura
2.0
1R
J22
1
Order of the Golden Cricket
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
W
Creature - Kithkin Knight
2.0
1W
2/2
J22
2
Ornery Dilophosaur
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.
G
Creature - Dinosaur
4.0
3G
2/2
J22
2
Ossuary Rats
When Ossuary Rats enters the battlefield, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard.
B
Creature - Rat
6.0
5B
3/2
J22
2
Outnumber
Outnumber deals damage to target creature equal to the number of creatures you control.
R
Instant
1.0
R
J22
3
Overcome
Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)
G
Sorcery
5.0
3GG
J22
3
Overgrowth
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
G
Enchantment - Aura
3.0
2G
J22
1
Oversold Cemetery
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
B
Enchantment
2.0
1B
J22
1
Overwhelmed Apprentice
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
U
Creature - Human Wizard
1.0
U
1/2
J22
2
Packsong Pup
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.When Packsong Pup dies, you gain life equal to its power.
G
Creature - Wolf
2.0
1G
1/1
J22
2
Panharmonicon
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
4.0
4
J22
1
Paradise Druid
Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.){T}: Add one mana of any color.
G
Creature - Elf Druid
2.0
1G
2/1
J22
2
Peacewalker Colossus
{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
3.0
3
6/6
J22
1
Perilous Voyage
Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
U
Instant
2.0
1U
J22
3
Pestermite
FlashFlyingWhen Pestermite enters the battlefield, you may tap or untap target permanent.
U
Creature - Faerie Rogue
3.0
2U
2/1
J22
2
Pestilent Wolf
{2}{G}: Pestilent Wolf gains deathtouch until end of turn.
G
Creature - Wolf
2.0
1G
2/2
J22
2
Phalanx Tactics
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
W
Instant
2.0
1W
J22
3
Phantom Nantuko
TramplePhantom Nantuko enters the battlefield with two +1/+1 counters on it.If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.{T}: Put a +1/+1 counter on Phantom Nantuko.
G
Creature - Insect Spirit
3.0
2G
0/0
J22
2
Phyrexian Debaser
Flying{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
B
Creature - Phyrexian Carrier
4.0
3B
2/2
J22
2
Phyrexian Ironfoot
Phyrexian Ironfoot doesn't untap during your untap step.{1}{S}: Untap Phyrexian Ironfoot. ({S} can be paid with one mana from a snow source.)
Snow Artifact Creature - Phyrexian Construct
3.0
3
3/4
J22
2
Phyrexian Plaguelord
{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.Sacrifice a creature: Target creature gets -1/-1 until end of turn.
B
Creature - Phyrexian Carrier
5.0
3BB
4/4
J22
2
Phyrexian Reclamation
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
B
Enchantment
1.0
B
J22
1
Pierce Strider
When Pierce Strider enters the battlefield, target opponent loses 3 life.
Artifact Creature - Phyrexian Construct
4.0
4
3/3
J22
2
Pilfering Hawk
Flying{S}, {T}: Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.)
U
Snow Creature - Bird
2.0
1U
1/2
J22
2
Pilgrim of the Ages
When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.{6}: Return Pilgrim of the Ages from your graveyard to your hand.
W
Creature - Spirit
3.0
2W
2/1
J22
2
Pilgrim's Eye
FlyingWhen Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact Creature - Thopter
3.0
3
1/1
J22
2
Pillar of Flame
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
R
Sorcery
1.0
R
J22
3
Pillardrop Rescuer
FlyingWhen Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.
W
Creature - Spirit Cleric
5.0
4W
2/2
J22
2
Pious Wayfarer
Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
W
Creature - Human Scout
1.0
W
1/2
J22
2
Piranha Marsh
Piranha Marsh enters the battlefield tapped.When Piranha Marsh enters the battlefield, target player loses 1 life.{T}: Add {B}.
Land
0.0
J22
1
0
Pirated Copy
You may have Pirated Copy enter the battlefield as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you may draw a card."
U
Creature - Shapeshifter Pirate
5.0
4U
0/0
J22
2
Pit Keeper
When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
B
Creature - Human Wizard
2.0
1B
2/1
J22
2
Plague Spitter
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player.
B
Creature - Phyrexian Horror
3.0
2B
2/2
J22
2
Plaguecrafter
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
B
Creature - Human Shaman
3.0
2B
3/2
J22
2
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
J22
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
J22
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
J22
0
Planar Atlas
Planar Atlas enters the battlefield tapped.When Planar Atlas enters the battlefield, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order.{T}: Add {C}.
Artifact
2.0
2
J22
1
1
Plundering Predator
FlyingWhen Plundering Predator enters the battlefield, you may discard a card. If you do, draw a card.
R
Creature - Dragon
5.0
4R
3/3
J22
2
Pounce
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
G
Instant
2.0
1G
J22
3
Pouncing Lynx
As long as it's your turn, Pouncing Lynx has first strike.
W
Creature - Cat
2.0
1W
2/1
J22
2
Predator's Howl
Create a 2/2 green Wolf creature token.Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
G
Instant
4.0
3G
J22
3
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
U
Sorcery
1.0
U
J22
3
Presence of Gond
Enchant creatureEnchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
G
Enchantment - Aura
3.0
2G
J22
1
Press for Answers
Tap target creature. It doesn't untap during its controller's next untap step.Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
U
Sorcery
2.0
1U
J22
3
Preston, the Vanisher
Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.{1}{W}, Sacrifice five Illusions: Exile target nonland permanent.
W
Legendary Creature - Rabbit Wizard
4.0
3W
2/5
J22
2
Prey Upon
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
G
Sorcery
1.0
G
J22
3
Prickly Marmoset
First strikeWhenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.
R
Creature - Monkey
3.0
2R
2/3
J22
2
Pridemalkin
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
G
Creature - Cat
3.0
2G
2/1
J22
2
Priest of the Blood Rite
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.At the beginning of your upkeep, you lose 2 life.
B
Creature - Human Cleric
5.0
3BB
2/2
J22
2
Primeval Herald
TrampleWhenever Primeval Herald enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Creature - Elf Scout
4.0
3G
3/1
J22
2
Primordial Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
G
Creature - Hydra
2.0
XGG
0/0
J22
2
Professional Face-Breaker
MenaceWhenever one or more creatures you control deal combat damage to a player, create a Treasure token.Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
R
Creature - Human Warrior
3.0
2R
2/3
J22
2
Prowling Felidar
VigilanceLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.
W
Creature - Cat Beast
4.0
3W
2/3
J22
2
Prowling Serpopard
This spell can't be countered.Creature spells you control can't be countered.
G
Creature - Cat Snake
3.0
1GG
4/3
J22
2
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.Whenever you draw a card, each opponent loses 1 life.
Artifact Creature - Phyrexian Horror
5.0
5
*/*
J22
2
Pyre-Sledge Arsonist
{1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
R
Creature - Viashino Shaman
3.0
2R
2/2
J22
2
Quakefoot Cyclops
When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn.Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)When you cycle Quakefoot Cyclops, target creature can't block this turn.
R
Creature - Cyclops
5.0
4R
4/4
J22
2
Quarry Beetle
When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield.
G
Creature - Insect
5.0
4G
4/5
J22
2
Radiant's Judgment
Destroy target creature with power 4 or greater.Cycling {2} ({2}, Discard this card: Draw a card.)
W
Instant
3.0
2W
J22
3
Raiders' Karve
Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
3.0
3
4/4
J22
1
Raking Claws
Target creature gains double strike until end of turn.Cycling {2} ({2}, Discard this card: Draw a card.)
R
Instant
2.0
1R
J22
3
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
G
Instant
2.0
1G
J22
3
Rambunctious Mutt
When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.
W
Creature - Dog
5.0
3WW
3/4
J22
2
Rampaging Baloths
TrampleLandfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
G
Creature - Beast
6.0
4GG
6/6
J22
2
Rampaging Growth
Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
G
Instant
4.0
3G
J22
3
Rapacious Dragon
FlyingWhen Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Creature - Dragon
5.0
4R
3/3
J22
2
Ravenous Giant
At the beginning of your upkeep, Ravenous Giant deals 1 damage to you.
R
Creature - Giant
4.0
2RR
5/5
J22
2
Raze the Effigy
Choose one —• Destroy target artifact.• Target attacking creature gets +2/+2 until end of turn.
R
Instant
1.0
R
J22
3
Reaper from the Abyss
FlyingMorbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
B
Creature - Demon
6.0
3BBB
6/6
J22
2
Reassembling Skeleton
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
B
Creature - Skeleton Warrior
2.0
1B
1/1
J22
2
Reave Soul
Destroy target creature with power 3 or less.
B
Sorcery
2.0
1B
J22
3
Reckless Amplimancer
{4}{G}: Double Reckless Amplimancer's power and toughness until end of turn.
G
Creature - Elf Druid
2.0
1G
2/2
J22
2
Reckless Fireweaver
Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.
R
Creature - Human Artificer
2.0
1R
1/3
J22
2
Reclamation Sage
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
G
Creature - Elf Shaman
3.0
2G
2/1
J22
2
Regal Caracal
Other Cats you control get +1/+1 and have lifelink.When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.
W
Creature - Cat
5.0
3WW
3/3
J22
2
Relentless Pursuit
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
G
Sorcery
3.0
2G
J22
3
Renegade Demon
B
Creature - Demon
5.0
3BB
5/3
J22
2
Renowned Weaponsmith
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
U
Creature - Human Artificer
2.0
1U
1/3
J22
2
Reptilian Reflection
Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
R
Enchantment
3.0
2R
J22
1
Restoration Angel
FlashFlyingWhen Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
W
Creature - Angel
4.0
3W
3/4
J22
2
Returned Reveler
When Returned Reveler dies, each player mills three cards.
B
Creature - Zombie Satyr
2.0
1B
1/3
J22
2
Revenant
FlyingRevenant's power and toughness are each equal to the number of creature cards in your graveyard.
B
Creature - Spirit
5.0
4B
*/*
J22
2
Rhonas the Indomitable
Deathtouch, indestructibleRhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
G
Legendary Creature - God
3.0
2G
5/5
J22
2
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
U
Enchantment
3.0
2U
J22
1
Rigging Runner
First strikeRaid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.
R
Creature - Goblin Pirate
1.0
R
1/1
J22
2
Righteous Valkyrie
FlyingWhenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
W
Creature - Angel Cleric
3.0
2W
2/4
J22
2
Righteousness
Target blocking creature gets +7/+7 until end of turn.
W
Instant
1.0
W
J22
3
Ripscale Predator
Menace (This creature can't be blocked except by two or more creatures.)
R
Creature - Dinosaur
6.0
4RR
6/5
J22
2
River Sneak
River Sneak can't be blocked.Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
U
Creature - Merfolk Warrior
2.0
1U
1/1
J22
2
Roar of Challenge
All creatures able to block target creature this turn do so.Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
G
Sorcery
3.0
2G
J22
3
Rodolf Duskbringer
Flying, deathtouch, lifelinkWhenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
B
Legendary Creature - Vampire Angel
6.0
5B
4/4
J22
2
Rooting Moloch
When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.Cycling {2} ({2}, Discard this card: Draw a card.)
R
Creature - Lizard
5.0
4R
4/4
J22
2
Roots of Wisdom
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
G
Sorcery
2.0
1G
J22
3
Rosethorn Halberd
When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.Equipped creature gets +2/+1.Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
G
Artifact - Equipment
1.0
G
J22
1
Ruin in Their Wake
Devoid (This card has no color.)Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
Sorcery
2.0
1G
J22
3
Rummaging Goblin
{T}, Discard a card: Draw a card.
R
Creature - Goblin Rogue
3.0
2R
1/1
J22
2
Runadi, Behemoth Caller
Whenever you cast a creature spell with mana value 5 or greater, that creature enters the battlefield with X additional +1/+1 counters on it, where X is its mana value minus 4.Creature you control with three or more +1/+1 counters on them have haste.{T}: Add {G}.
G
Legendary Creature - Cat Shaman
3.0
2G
1/3
J22
2
Runed Servitor
When Runed Servitor dies, each player draws a card.
Artifact Creature - Construct
2.0
2
2/2
J22
2
Rush of Adrenaline
Target creature gets +2/+1 and gains trample until end of turn.
R
Instant
1.0
R
J22
3
Ruthless Disposal
As an additional cost to cast this spell, discard a card and sacrifice a creature.Two target creatures each get -13/-13 until end of turn.
B
Sorcery
5.0
4B
J22
3
Sage of the Falls
Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
U
Creature - Merfolk Wizard
5.0
4U
2/5
J22
2
Sage's Reverie
Enchant creatureWhen Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
W
Enchantment - Aura
4.0
3W
J22
1
Sage's Row Savant
When Sage's Row Savant enters the battlefield, scry 2.
U
Creature - Vedalken Wizard
2.0
1U
2/1
J22
2
Saltwater Stalwart
Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
U
Creature - Merfolk Warrior
4.0
3U
2/4
J22
2
Sanctum Gargoyle
FlyingWhen Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
W
Artifact Creature - Gargoyle
4.0
3W
2/3
J22
2
Sandstone Bridge
Sandstone Bridge enters the battlefield tapped.When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.{T}: Add {W}.
Land
0.0
J22
1
0
Sarkhan's Rage
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
R
Instant
5.0
4R
J22
3
Sarkhan's Whelp
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.
R
Creature - Dragon
3.0
2R
2/2
J22
2
Sarkhan, the Dragonspeaker
+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)−3: Sarkhan, the Dragonspeaker deals 4 damage to target creature.−6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
R
Legendary Planeswalker - Sarkhan
5.0
3RR
4
J22
1
Savage Punch
Target creature you control fights target creature you don't control.Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
G
Sorcery
2.0
1G
J22
3
Savannah Lions
W
Creature - Cat
1.0
W
2/1
J22
2
Savannah Sage
When Savannah Sage enters the battlefield, you gain 2 life.
W
Creature - Cat Cleric
2.0
1W
2/2
J22
2
Scale the Heights
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.Draw a card.
G
Sorcery
3.0
2G
J22
3
Scion Summoner
Devoid (This card has no color.)When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)
Creature - Eldrazi Drone
3.0
2G
2/2
J22
2
Scorching Dragonfire
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
R
Instant
2.0
1R
J22
3
Scrounging Bandar
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
G
Creature - Cat Monkey
2.0
1G
0/0
J22
2
Seafloor Oracle
Whenever a Merfolk you control deals combat damage to a player, draw a card.
U
Creature - Merfolk Wizard
4.0
2UU
2/3
J22
2
Searing Spear
Searing Spear deals 3 damage to any target.
R
Instant
2.0
1R
J22
3
Seat of the Synod
{T}: Add {U}.
Artifact Land
0.0
J22
0
Seizan, Perverter of Truth
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
B
Legendary Creature - Demon Spirit
5.0
3BB
6/5
J22
2
Seize the Storm
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
5.0
4R
J22
3
Self-Assembler
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
Artifact Creature - Assembly-Worker
5.0
5
4/4
J22
2
Selfless Spirit
FlyingSacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
W
Creature - Spirit Cleric
2.0
1W
2/1
J22
2
Seller of Songbirds
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
W
Creature - Human
3.0
2W
1/2
J22
2
Sentinels of Glen Elendra
FlashFlying
U
Creature - Faerie Soldier
4.0
3U
2/3
J22
2
Serene Steward
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
W
Creature - Human Cleric Ally
2.0
1W
2/2
J22
2
Serum Visions
Draw a card. Scry 2.
U
Sorcery
1.0
U
J22
3
Servant of the Scale
Servant of the Scale enters the battlefield with a +1/+1 counter on it.When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
G
Creature - Human Soldier
1.0
G
0/0
J22
2
Settle Beyond Reality
Choose one or both —• Exile target creature you don't control.• Exile target creature you control, then return it to the battlefield under its owner's control.
W
Sorcery
5.0
4W
J22
3
Shadowborn Demon
FlyingWhen Shadowborn Demon enters the battlefield, destroy target non-Demon creature.At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
B
Creature - Demon
5.0
3BB
5/6
J22
2
Shambling Ghoul
Shambling Ghoul enters the battlefield tapped.
B
Creature - Zombie
2.0
1B
2/3
J22
1
2
Shambling Suit
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
Artifact Creature - Construct
3.0
3
*/3
J22
2
Shaper Apprentice
Shaper Apprentice has flying as long as you control another Merfolk.
U
Creature - Merfolk Wizard
2.0
1U
2/1
J22
2
Shimmer Dragon
FlyingAs long as you control four or more artifacts, Shimmer Dragon has hexproof.Tap two untapped artifacts you control: Draw a card.
U
Creature - Dragon
6.0
4UU
5/6
J22
2
Shimmerdrift Vale
Shimmerdrift Vale enters the battlefield tapped.As Shimmerdrift Vale enters the battlefield, choose a color.{T}: Add one mana of the chosen color.
Snow Land
0.0
J22
1
0
Shining Armor
FlashWhen Shining Armor enters the battlefield, attach it to target Knight you control.Equipped creature gets +0/+2 and has vigilance.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
W
Artifact - Equipment
2.0
1W
J22
1
Shredded Sails
Choose one —• Destroy target artifact.• Shredded Sails deals 4 damage to target creature with flying.Cycling {2} ({2}, Discard this card: Draw a card.)
R
Instant
2.0
1R
J22
3
Sigil of the Empty Throne
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
W
Enchantment
5.0
3WW
J22
1
Silverback Shaman
TrampleWhen Silverback Shaman dies, draw a card.
G
Creature - Ape Shaman
5.0
3GG
5/4
J22
2
Simian Brawler
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
G
Creature - Ape Warrior
4.0
3G
3/3
J22
2
Sinuous Vermin
{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
B
Creature - Rat Horror
2.0
1B
2/2
J22
2
Skilled Animator
When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
U
Creature - Human Artificer
3.0
2U
1/3
J22
2
Skirsdag High Priest
Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
B
Creature - Human Cleric
2.0
1B
1/2
J22
2
Skirsdag Supplicant
{B}, {T}, Discard a card: Each player loses 2 life.
B
Creature - Human Cleric
3.0
2B
2/3
J22
2
Skullslither Worm
When Skullslither Worm enters the battlefield, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on Skullslither Worm.
B
Creature - Worm
4.0
3B
3/3
J22
2
Skyhunter Patrol
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
W
Creature - Cat Knight
4.0
2WW
2/3
J22
2
Skyhunter Prowler
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
W
Creature - Cat Knight
3.0
2W
1/3
J22
2
Sling-Gang Lieutenant
When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
B
Creature - Goblin
4.0
3B
1/1
J22
2
Smoldering Efreet
When Smoldering Efreet dies, it deals 2 damage to you.
R
Creature - Efreet Monk
2.0
1R
2/2
J22
2
Snapping Gnarlid
Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
G
Creature - Beast
2.0
1G
2/2
J22
2
Snow-Covered Island
({T}: Add {U}.)
Basic Snow Land - Island
0.0
J22
0
So Tiny
FlashEnchant creatureEnchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
U
Enchantment - Aura
1.0
U
J22
1
Sokenzan Smelter
At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
R
Creature - Goblin Artificer
2.0
1R
2/2
J22
2
Solemn Simulacrum
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When Solemn Simulacrum dies, you may draw a card.
Artifact Creature - Golem
4.0
4
2/2
J22
2
Soul Read
Choose one —• Counter target spell unless its controller pays {4}.• Draw two cards.
U
Instant
4.0
3U
J22
3
Soul's Might
Put X +1/+1 counters on target creature, where X is that creature's power.
G
Sorcery
5.0
4G
J22
3
Soulcage Fiend
When Soulcage Fiend dies, each player loses 3 life.
B
Creature - Demon
3.0
1BB
3/2
J22
2
Spark Reaper
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
B
Creature - Zombie
3.0
2B
2/3
J22
2
Spark of Creativity
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
R
Sorcery
1.0
R
J22
3
Sparkmage Apprentice
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.
R
Creature - Human Wizard
2.0
1R
1/1
J22
2
Sparktongue Dragon
FlyingWhen Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target.
R
Creature - Dragon
5.0
3RR
3/3
J22
2
Spawning Pit
Sacrifice a creature: Put a charge counter on Spawning Pit.{1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
Artifact
2.0
2
J22
1
Spear Spewer
Defender{T}: Spear Spewer deals 1 damage to each player.
R
Creature - Goblin Warrior
1.0
R
0/2
J22
2
Spectral Hunt-Caller
{5}{G}: Creatures you control get +1/+1 and gain trample until end of turn.
G
Creature - Wolf Spirit
5.0
4G
4/4
J22
2
Spectral Sailor
Flash (You may cast this spell any time you could cast an instant.)Flying{3}{U}: Draw a card.
U
Creature - Spirit Pirate
1.0
U
1/1
J22
2
Spectral Steel
Enchant creatureEnchanted creature gets +2/+2.{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
W
Enchantment - Aura
2.0
1W
J22
1
Spellgorger Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
R
Creature - Weird
3.0
2R
2/2
J22
2
Spellstutter Sprite
FlashFlyingWhen Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
U
Creature - Faerie Wizard
2.0
1U
1/1
J22
2
Spirited Companion
When Spirited Companion enters the battlefield, draw a card.
W
Enchantment Creature - Dog
2.0
1W
1/1
J22
2
Spiteful Prankster
As long as it's your turn, Spiteful Prankster has first strike.Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.
R
Creature - Devil
3.0
2R
3/2
J22
2
Sporeback Wolf
As long as it's your turn, Sporeback Wolf gets +0/+2.
G
Creature - Wolf
2.0
1G
2/2
J22
2
Stalking Drone
Devoid (This card has no color.){C}: Stalking Drone gets +1/+2 until end of turn. Activate only once each turn. ({C} represents colorless mana.)
Creature - Eldrazi Drone
2.0
1G
2/2
J22
2
Stalwart Valkyrie
You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost.Flying
W
Creature - Angel Warrior
4.0
3W
3/2
J22
2
Starnheim Aspirant
Angel spells you cast cost {2} less to cast.
W
Creature - Human Cleric
3.0
2W
2/2
J22
2
Starstorm
Starstorm deals X damage to each creature.Cycling {3} ({3}, Discard this card: Draw a card.)
R
Instant
2.0
XRR
J22
3
Startling Development
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.Cycling {1} ({1}, Discard this card: Draw a card.)
U
Instant
2.0
1U
J22
3
Steel Overseer
{T}: Put a +1/+1 counter on each artifact creature you control.
Artifact Creature - Construct
2.0
2
1/1
J22
2
Steelgaze Griffin
FlyingWhenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.
U
Creature - Griffin
5.0
4U
2/4
J22
2
Steppe Lynx
Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
W
Creature - Cat
1.0
W
0/1
J22
2
Stinging Lionfish
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
U
Enchantment Creature - Fish
2.0
1U
2/1
J22
2
Stitcher's Supplier
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
B
Creature - Zombie
1.0
B
1/1
J22
2
Stitcher's Supplier
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
B
Creature - Zombie
1.0
B
1/1
J22
2
Stolen by the Fae
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
U
Sorcery
2.0
XUU
J22
3
Stonybrook Angler
{1}{U}, {T}: You may tap or untap target creature.
U
Creature - Merfolk Wizard
2.0
1U
1/2
J22
2
Storm Fleet Pyromancer
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
R
Creature - Human Pirate Wizard
5.0
4R
3/2
J22
2
Storm Sculptor
Storm Sculptor can't be blocked.When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
U
Creature - Merfolk Wizard
4.0
3U
3/2
J22
2
Strangling Spores
Target creature gets -3/-3 until end of turn.
B
Instant
4.0
3B
J22
3
Subterranean Scout
When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.
R
Creature - Goblin Scout
2.0
1R
2/1
J22
2
Sudden Breakthrough
Target creature gets +2/+0 and gains first strike until end of turn.Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Instant
2.0
1R
J22
3
Suspicious Shambler
{4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.
B
Creature - Zombie
4.0
3B
4/2
J22
2
Svyelun of Sea and Sky
Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.Whenever Svyelun attacks, draw a card.Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
U
Legendary Creature - Merfolk God
3.0
1UU
3/4
J22
2
Swaggering Corsair
Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn.
R
Creature - Human Pirate
3.0
2R
2/2
J22
2
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
J22
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
J22
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
J22
0
Swarm Shambler
Swarm Shambler enters the battlefield with a +1/+1 counter on it.Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.{1}, {T}: Put a +1/+1 counter on Swarm Shambler.
G
Creature - Fungus Beast
1.0
G
0/0
J22
2
Swarm of Bloodflies
FlyingSwarm of Bloodflies enters the battlefield with two +1/+1 counters on it.Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
B
Creature - Insect
5.0
4B
0/0
J22
2
Swift Kick
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
R
Instant
4.0
3R
J22
3
Synchronized Eviction
This spell costs {2} less to cast if you control at least two creatures that share a creature type.Put target nonland permanent into its owner's library second from the top.
U
Instant
5.0
4U
J22
3
Syr Alin, the Lion's Claw
First strikeWhenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
W
Legendary Creature - Human Knight
5.0
3WW
4/4
J22
2
Syr Elenora, the Discerning
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.When Syr Elenora enters the battlefield, draw a card.Spells your opponents cast that target Syr Elenora cost {2} more to cast.
U
Legendary Creature - Human Knight
5.0
3UU
*/4
J22
2
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.{1}{B}: Each player mills a card.
B
Legendary Creature - Human Knight
5.0
3BB
5/4
J22
2
Takenuma Bleeder
Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
B
Creature - Ogre Shaman
3.0
2B
3/3
J22
2
Talon of Pain
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.{X}, {T}, Remove X charge counters from Talon of Pain: It deals X damage to any target.
Artifact
4.0
4
J22
1
Tamiyo's Journal
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card."){T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Legendary Artifact
5.0
5
J22
1
Tamiyo, the Moon Sage
+1: Tap target permanent. It doesn't untap during its controller's next untap step.−2: Draw a card for each tapped creature target player controls.−8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
U
Legendary Planeswalker - Tamiyo
5.0
3UU
4
J22
1
Taranika, Akroan Veteran
VigilanceWhenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
W
Legendary Creature - Human Soldier
3.0
1WW
3/3
J22
2
Task Force
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
W
Creature - Human Rebel
3.0
2W
1/3
J22
2
Teferi's Protege
{1}{U}, {T}: Draw a card, then discard a card.
U
Creature - Human Wizard
3.0
2U
2/3
J22
2
Teferi's Puzzle Box
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Artifact
4.0
4
J22
1
Tempered Veteran
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it.{4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
W
Creature - Human Knight
2.0
1W
1/2
J22
2
Termination Facilitator
{T}: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery.Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.
B
Creature - Human Assassin
2.0
1B
1/3
J22
2
Tezzeret, Artifice Master
+1: Create a 1/1 colorless Thopter artifact creature token with flying.0: Draw a card. If you control three or more artifacts, draw two cards instead.−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
U
Legendary Planeswalker - Tezzeret
5.0
3UU
5
J22
1
Thaumaturge's Familiar
FlyingWhen Thaumaturge's Familiar enters the battlefield, scry 1.
Artifact Creature - Bird
3.0
3
1/3
J22
2
The Circle of Loyalty
This spell costs {1} less to cast for each Knight you control.Creatures you control get +1/+1.Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.{3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
W
Legendary Artifact
6.0
4WW
J22
1
Thermo-Alchemist
Defender{T}: Thermo-Alchemist deals 1 damage to each opponent.Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
R
Creature - Human Shaman
2.0
1R
0/3
J22
2
Thermo-Alchemist
Defender{T}: Thermo-Alchemist deals 1 damage to each opponent.Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
R
Creature - Human Shaman
2.0
1R
0/3
J22
2
Thopter Spy Network
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
U
Enchantment
4.0
2UU
J22
1
Thraben Inspector
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
W
Creature - Human Soldier
1.0
W
1/2
J22
2
Thrashing Brontodon
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
G
Creature - Dinosaur
3.0
1GG
3/4
J22
2
Thrill of Possibility
As an additional cost to cast this spell, discard a card.Draw two cards.
R
Instant
2.0
1R
J22
3
Thriving Bluff
Thriving Bluff enters the battlefield tapped.As Thriving Bluff enters the battlefield, choose a color other than red.{T}: Add {R} or one mana of the chosen color.
Land
0.0
J22
1
0
Thriving Grove
Thriving Grove enters the battlefield tapped.As Thriving Grove enters the battlefield, choose a color other than green.{T}: Add {G} or one mana of the chosen color.
Land
0.0
J22
1
0
Thriving Heath
Thriving Heath enters the battlefield tapped.As Thriving Heath enters the battlefield, choose a color other than white.{T}: Add {W} or one mana of the chosen color.
Land
0.0
J22
1
0
Thriving Isle
Thriving Isle enters the battlefield tapped.As Thriving Isle enters the battlefield, choose a color other than blue.{T}: Add {U} or one mana of the chosen color.
Land
0.0
J22
1
0
Thriving Moor
Thriving Moor enters the battlefield tapped.As Thriving Moor enters the battlefield, choose a color other than black.{T}: Add {B} or one mana of the chosen color.
Land
0.0
J22
1
0
Titan's Presence
As an additional cost to cast this spell, reveal a colorless creature card from your hand.Exile target creature if its power is less than or equal to the revealed card's power.
Instant
3.0
3
J22
3
Titanic Brawl
This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it.Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
G
Instant
2.0
1G
J22
3
Tivash, Gloom Summoner
LifelinkAt the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.
B
Legendary Creature - Human Warlock
5.0
4B
4/4
J22
2
Tolarian Kraken
Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.
U
Creature - Kraken
6.0
4UU
4/6
J22
2
Tolarian Sentinel
Flying{U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
U
Creature - Human Spellshaper
4.0
3U
1/3
J22
2
Tome Anima
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
U
Creature - Spirit
4.0
3U
3/3
J22
2
Torch Courier
HasteSacrifice Torch Courier: Another target creature gains haste until end of turn.
R
Creature - Goblin
1.0
R
1/1
J22
2
Tormented Soul
Tormented Soul can't block and can't be blocked.
B
Creature - Spirit
1.0
B
1/1
J22
2
Tormenting Voice
As an additional cost to cast this spell, discard a card.Draw two cards.
R
Sorcery
2.0
1R
J22
3
Towering Gibbon
ReachTowering Gibbon's power is equal to the greatest mana value among creatures you control.
G
Creature - Ape
4.0
3G
*/4
J22
2
Tragic Lesson
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
U
Instant
3.0
2U
J22
3
Tragic Slip
Target creature gets -1/-1 until end of turn.Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
B
Instant
1.0
B
J22
3
Tragic Slip
Target creature gets -1/-1 until end of turn.Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
B
Instant
1.0
B
J22
3
Trained Caracal
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
W
Creature - Cat
1.0
W
1/1
J22
2
Transcendent Envoy
FlyingAura spells you cast cost {1} less to cast.
W
Enchantment Creature - Griffin
2.0
1W
1/2
J22
2
Tree of Perdition
Defender{T}: Exchange target opponent's life total with Tree of Perdition's toughness.
B
Creature - Plant
4.0
3B
0/13
J22
2
Treetop Village
Treetop Village enters the battlefield tapped.{T}: Add {G}.{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Land
0.0
J22
1
0
Triplicate Spirits
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
W
Sorcery
6.0
4WW
J22
3
Triskaidekaphobia
At the beginning of your upkeep, choose one —• Each player with exactly 13 life loses the game, then each player gains 1 life.• Each player with exactly 13 life loses the game, then each player loses 1 life.
B
Enchantment
4.0
3B
J22
1
Triton Shorestalker
Triton Shorestalker can't be blocked.
U
Creature - Merfolk Rogue
1.0
U
1/1
J22
2
Trove Warden
VigilanceLandfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard.When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
W
Creature - Cat Beast
4.0
2WW
3/4
J22
2
Trove of Temptation
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.At the beginning of your end step, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Enchantment
4.0
3R
J22
1
Turntimber Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
G
Creature - Basilisk
3.0
1GG
2/1
J22
2
Typhoid Rats
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
B
Creature - Rat
1.0
B
1/1
J22
2
Uktabi Orangutan
When Uktabi Orangutan enters the battlefield, destroy target artifact.
G
Creature - Ape
3.0
2G
2/2
J22
2
Ulcerate
Target creature gets -3/-3 until end of turn. You lose 3 life.
B
Instant
1.0
B
J22
3
Undead Augur
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
B
Creature - Zombie Wizard
2.0
BB
2/2
J22
2
Undersea Invader
FlashUndersea Invader enters the battlefield tapped.
U
Creature - Giant Rogue
6.0
4UU
5/6
J22
1
2
Universal Automaton
Changeling (This card is every creature type.)
Artifact Creature - Shapeshifter
1.0
1
1/1
J22
2
Universal Solvent
{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
Artifact
1.0
1
J22
1
Unnatural Aggression
Devoid (This card has no color.)Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
Instant
3.0
2G
J22
3
Unquestioned Authority
Enchant creatureWhen Unquestioned Authority enters the battlefield, draw a card.Enchanted creature has protection from creatures.
W
Enchantment - Aura
3.0
2W
J22
1
Urza's Factory
{T}: Add {C}.{7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.
Land - Urza's
0.0
J22
0
Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
Land - Urza's Mine
0.0
J22
0
Urza's Power Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
Land - Urza's Power-Plant
0.0
J22
0
Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Land - Urza's Tower
0.0
J22
0
Valkyrie Harbinger
Flying, lifelinkAt the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
W
Creature - Angel Cleric
6.0
4WW
4/5
J22
2
Valor in Akros
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
W
Enchantment
4.0
3W
J22
1
Valorous Stance
Choose one —• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)• Destroy target creature with toughness 4 or greater.
W
Instant
2.0
1W
J22
3
Valorous Stance
Choose one —• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)• Destroy target creature with toughness 4 or greater.
W
Instant
2.0
1W
J22
3
Valorous Steed
Vigilance (Attacking doesn't cause this creature to tap.)When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.
W
Creature - Unicorn
5.0
4W
3/3
J22
2
Vampire Envoy
FlyingWhenever Vampire Envoy becomes tapped, you gain 1 life.
B
Creature - Vampire Cleric Ally
3.0
2B
1/4
J22
2
Vampiric Rites
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
B
Enchantment
1.0
B
J22
1
Vault Robber
{1}, {T}, Exile a creature card from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Creature - Dwarf Rogue
2.0
1R
1/3
J22
2
Vedalken Engineer
{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
U
Creature - Vedalken Artificer
2.0
1U
1/1
J22
2
Vendilion Clique
FlashFlyingWhen Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
U
Legendary Creature - Faerie Wizard
3.0
1UU
3/1
J22
2
Vermin Gorger
{T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
B
Creature - Vampire
2.0
1B
2/2
J22
2
Vial of Dragonfire
{2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
Artifact
2.0
2
J22
1
Viashino Pyromancer
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
R
Creature - Viashino Wizard
2.0
1R
2/1
J22
2
Village Rites
As an additional cost to cast this spell, sacrifice a creature.Draw two cards.
B
Instant
1.0
B
J22
3
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.{3}{B}{B}: Creatures you control gain lifelink until end of turn.
B
Legendary Creature - Vampire Cleric
3.0
2B
1/3
J22
2
Volley Veteran
When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
R
Creature - Goblin Warrior
4.0
3R
4/2
J22
2
Wailing Ghoul
When Wailing Ghoul enters the battlefield, mill two cards.
B
Creature - Zombie
2.0
1B
1/3
J22
2
Wake Thrasher
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
U
Creature - Merfolk Soldier
3.0
2U
1/1
J22
2
Wakedancer
Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.
B
Creature - Human Shaman
3.0
2B
2/2
J22
2
Walking Ballista
Walking Ballista enters the battlefield with X +1/+1 counters on it.{4}: Put a +1/+1 counter on Walking Ballista.Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
Artifact Creature - Construct
0.0
XX
0/0
J22
2
War-Name Aspirant
Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn.War-Name Aspirant can't be blocked by creatures with power 1 or less.
R
Creature - Human Warrior
2.0
1R
2/1
J22
2
Warcry Phoenix
Flying, hasteWhenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.
R
Creature - Phoenix
4.0
3R
2/2
J22
2
Warden of Geometries
Vigilance{T}: Add {C}. ({C} represents colorless mana.)
Creature - Eldrazi Drone
4.0
4
2/3
J22
2
Warped Landscape
{T}: Add {C}.{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
0.0
J22
0
Wastes
{T}: Add {C}.
Basic Land
0.0
J22
0
Watertrap Weaver
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
U
Creature - Merfolk Wizard
3.0
2U
2/2
J22
2
Wavebreak Hippocamp
Whenever you cast your first spell during each opponent's turn, draw a card.
U
Enchantment Creature - Horse Fish
3.0
2U
2/2
J22
2
Weapon Rack
Weapon Rack enters the battlefield with three +1/+1 counters on it.{T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery.
Artifact
4.0
4
J22
1
Weaselback Redcap
{1}{R}: Weaselback Redcap gets +2/+0 until end of turn.
R
Creature - Goblin Knight
1.0
R
1/1
J22
2
Weight of Conscience
Enchant creatureEnchanted creature can't attack.Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
W
Enchantment - Aura
2.0
1W
J22
1
Weldfast Wingsmith
Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.
U
Creature - Human Artificer
4.0
3U
3/3
J22
2
Welding Sparks
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
R
Instant
3.0
2R
J22
3
Whirler Rogue
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.Tap two untapped artifacts you control: Target creature can't be blocked this turn.
U
Creature - Human Rogue Artificer
4.0
2UU
2/2
J22
2
Whirlermaker
{4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.
Artifact
3.0
3
J22
1
Wicked Guardian
When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
B
Creature - Human Noble
4.0
3B
4/2
J22
2
Wicked Wolf
When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control.Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.
G
Creature - Wolf
4.0
2GG
3/3
J22
2
Wildborn Preserver
FlashReachWhenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.
G
Creature - Elf Archer
2.0
1G
2/2
J22
2
Wildfire Elemental
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
R
Creature - Elemental
4.0
2RR
3/3
J22
2
Wily Bandar
{2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
G
Creature - Cat Monkey
1.0
G
1/1
J22
2
Windrider Patrol
FlyingWhenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
U
Creature - Merfolk Wizard
5.0
3UU
4/3
J22
2
Winter's Rest
Enchant creatureWhen Winter's Rest enters the battlefield, tap enchanted creature.As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
U
Snow Enchantment - Aura
2.0
1U
J22
1
Wispweaver Angel
FlyingWhen Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
W
Creature - Angel
6.0
4WW
4/4
J22
2
Witch's Cauldron
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
B
Artifact
1.0
B
J22
1
Wizard Mentor
{T}: Return Wizard Mentor and target creature you control to their owner's hand.
U
Creature - Human Wizard
3.0
2U
2/2
J22
2
Wolf's Quarry
Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Sorcery
6.0
4GG
J22
3
Wolfkin Bond
Enchant creatureWhen Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.Enchanted creature gets +2/+2.
G
Enchantment - Aura
5.0
4G
J22
1
Wolfwillow Haven
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}.{4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
G
Enchantment - Aura
2.0
1G
J22
1
Wolverine Riders
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.
G
Creature - Elf Warrior
6.0
4GG
4/4
J22
2
Woodborn Behemoth
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
G
Creature - Elemental
5.0
3GG
4/4
J22
2
Woodland Champion
Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.
G
Creature - Elf Scout
2.0
1G
2/2
J22
2
World Breaker
Devoid (This card has no color.)When you cast this spell, exile target artifact, enchantment, or land.Reach{2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.)
Creature - Eldrazi
7.0
6G
5/7
J22
2
Yargle, Glutton of Urborg
B
Legendary Creature - Frog Spirit
5.0
4B
9/3
J22
2
Yidaro, Wandering Monster
Trample, hasteCycling {1}{R}When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
R
Legendary Creature - Dinosaur Turtle
7.0
5RR
8/8
J22
2
Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
R
Creature - Human Shaman
2.0
1R
2/1
J22
2
Young Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
G
Creature - Wolf
1.0
G
1/1
J22
2
Zask, Skittering Swarmlord
You may play lands and cast Insect spells from your graveyard.Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.){1}{B/G}: Target Insect gets +1/+0 and gains deathtouch until end of turn. ({B/G} can be paid with either {B} or {G}.)
G
Legendary Creature - Insect
5.0
3GG
5/5
J22
2
Zendikar's Roil
Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
G
Enchantment
5.0
3GG
J22
1