CC2~
Commander Collection: Black
From The Vault
2021-12-31
PMID~
Innistrad: Midnight Hunt Promos
Promo
2021-09-25
MIC~
Midnight Hunt Commander
Commander
2021-09-24
MID~
Innistrad: Midnight Hunt
Expansion
2021-09-24
Command Tower
CC2~
0.0
Land
None
0
{T}: Add one mana of any color in your commander's color identity.
Ghoulcaller Gisa
CC2~
3BB
5.0
B
Legendary Creature - Human Wizard
3/4
None
2
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Liliana, Heretical Healer
CC2~
1BB
3.0
B
Legendary Creature - Human Cleric
2/3
None
2
LifelinkWhenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
Liliana, Defiant Necromancer
CC2~
3.0
B
Legendary Planeswalker - Liliana
3
1
+2: Each player discards a card.−X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield.−8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
Ophiomancer
CC2~
2B
3.0
B
Creature - Human Shaman
2/2
None
2
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Phyrexian Arena
CC2~
1BB
3.0
B
Enchantment
None
1
At the beginning of your upkeep, you draw a card and you lose 1 life.
Reanimate
CC2~
B
1.0
B
Sorcery
None
3
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
Snake // Zombie
CC2~
0.0
Token Creature - Snake // Token Creature - Zombie
None
2
Sol Ring
CC2~
1
1.0
Artifact
None
1
{T}: Add {C}{C}.
Toxic Deluge
CC2~
2B
3.0
B
Sorcery
None
3
As an additional cost to cast this spell, pay X life.All creatures get -X/-X until end of turn.
Adeline, Resplendent Cathar
PMID~
1WW
3.0
W
Legendary Creature - Human Knight
*/4
None
2
VigilanceAdeline, Resplendent Cathar's power is equal to the number of creatures you control.Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline, Resplendent Cathar
PMID~
1WW
3.0
W
Legendary Creature - Human Knight
*/4
None
2
VigilanceAdeline, Resplendent Cathar's power is equal to the number of creatures you control.Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Angelfire Ignition
PMID~
1RW
3.0
R
W
Sorcery
None
3
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Angelfire Ignition
PMID~
1RW
3.0
R
W
Sorcery
None
3
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Arlinn, the Pack's Hope
PMID~
2RG
4.0
G
R
Legendary Planeswalker - Arlinn
4
1
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.−3: Create two 2/2 green Wolf creature tokens.
Arlinn, the Moon's Fury
PMID~
4.0
G
R
Legendary Planeswalker - Arlinn
4
1
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)+2: Add {R}{G}.0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Augur of Autumn
PMID~
1GG
3.0
G
Creature - Human Druid
2/3
None
2
You may look at the top card of your library any time.You may play lands from the top of your library.Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Augur of Autumn
PMID~
1GG
3.0
G
Creature - Human Druid
2/3
None
2
You may look at the top card of your library any time.You may play lands from the top of your library.Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Bloodline Culling
PMID~
1BB
3.0
B
Instant
None
3
Choose one —• Target creature gets -5/-5 until end of turn.• Creature tokens get -2/-2 until end of turn.
Bloodline Culling
PMID~
1BB
3.0
B
Instant
None
3
Choose one —• Target creature gets -5/-5 until end of turn.• Creature tokens get -2/-2 until end of turn.
Bloodthirsty Adversary
PMID~
1R
2.0
R
Creature - Vampire
2/2
None
2
HasteWhen Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
Bloodthirsty Adversary
PMID~
1R
2.0
R
Creature - Vampire
2/2
None
2
HasteWhen Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
Briarbridge Tracker
PMID~
2G
3.0
G
Creature - Human Scout
2/3
None
2
VigilanceWhen Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")As long as you control a token, Briarbridge Tracker gets +2/+0.
Briarbridge Tracker
PMID~
2G
3.0
G
Creature - Human Scout
2/3
None
2
VigilanceWhen Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")As long as you control a token, Briarbridge Tracker gets +2/+0.
Brutal Cathar
PMID~
2W
3.0
W
Creature - Human Soldier Werewolf
2/2
None
2
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Moonrage Brute
PMID~
3.0
R
Creature - Werewolf
3/3
None
2
First strikeWard—Pay 3 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Burn Down the House
PMID~
3RR
5.0
R
Sorcery
None
3
Choose one —• Burn Down the House deals 5 damage to each creature and each planeswalker.• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
Burn Down the House
PMID~
3RR
5.0
R
Sorcery
None
3
Choose one —• Burn Down the House deals 5 damage to each creature and each planeswalker.• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
Can't Stay Away
PMID~
WB
2.0
B
W
Sorcery
None
3
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."Flashback {3}{W}{B}
Can't Stay Away
PMID~
WB
2.0
B
W
Sorcery
None
3
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."Flashback {3}{W}{B}
Champion of the Perished
PMID~
B
1.0
B
Creature - Zombie
1/1
None
2
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
Champion of the Perished
PMID~
B
1.0
B
Creature - Zombie
1/1
None
2
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
Consuming Blob
PMID~
3GG
5.0
G
Creature - Ooze
*/*+1
None
2
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1".
Consuming Blob
PMID~
3GG
5.0
G
Creature - Ooze
*/*+1
None
2
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1".
Croaking Counterpart
PMID~
1GU
3.0
G
U
Sorcery
None
3
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Croaking Counterpart
PMID~
1GU
3.0
G
U
Sorcery
None
3
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Curse of Leeches
PMID~
2B
3.0
B
Enchantment - Aura Curse
None
1
Enchant playerAs this permanent transforms into Curse of Leeches, attach it to a player.At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Leeching Lurker
PMID~
3.0
B
Creature - Leech Horror
4/4
None
2
LifelinkNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Curse of Shaken Faith
PMID~
1R
2.0
R
Enchantment - Aura Curse
None
1
Enchant playerWhenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
Curse of Shaken Faith
PMID~
1R
2.0
R
Enchantment - Aura Curse
None
1
Enchant playerWhenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
Curse of Silence
PMID~
W
1.0
W
Enchantment - Aura Curse
None
1
Enchant playerAs Curse of Silence enters the battlefield, choose a card name.Spells with the chosen name enchanted player casts cost {2} more to cast.Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
Curse of Silence
PMID~
W
1.0
W
Enchantment - Aura Curse
None
1
Enchant playerAs Curse of Silence enters the battlefield, choose a card name.Spells with the chosen name enchanted player casts cost {2} more to cast.Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
Curse of Surveillance
PMID~
4U
5.0
U
Enchantment - Aura Curse
None
1
Enchant playerAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Curse of Surveillance
PMID~
4U
5.0
U
Enchantment - Aura Curse
None
1
Enchant playerAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Dennick, Pious Apprentice
PMID~
WU
2.0
U
W
Legendary Creature - Human Soldier
2/3
None
2
LifelinkCards in graveyards can't be the targets of spells or abilities.Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
Dennick, Pious Apparition
PMID~
2.0
U
W
Legendary Creature - Spirit Soldier
3/2
None
2
FlyingWhenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
Deserted Beach
PMID~
0.0
1
Land
None
0
Deserted Beach enters the battlefield tapped unless you control two or more other lands.{T}: Add {W} or {U}.
Deserted Beach
PMID~
0.0
1
Land
None
0
Deserted Beach enters the battlefield tapped unless you control two or more other lands.{T}: Add {W} or {U}.
Dire-Strain Rampage
PMID~
1RG
3.0
G
R
Sorcery
None
3
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.Flashback {3}{R}{G}
Dire-Strain Rampage
PMID~
1RG
3.0
G
R
Sorcery
None
3
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.Flashback {3}{R}{G}
Enduring Angel
PMID~
2WWW
5.0
W
Creature - Angel
3/3
None
2
Flying, double strikeYou have hexproof.If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.
Angelic Enforcer
PMID~
5.0
W
Creature - Angel
*/*
None
2
FlyingYou have hexproof.Angelic Enforcer's power and toughness are each equal to your life total.Whenever Angelic Enforcer attacks, double your life total.
Falkenrath Pit Fighter
PMID~
R
1.0
R
Creature - Vampire Warrior
2/1
None
2
{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
Falkenrath Pit Fighter
PMID~
R
1.0
R
Creature - Vampire Warrior
2/1
None
2
{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
Fateful Absence
PMID~
1W
2.0
W
Instant
None
3
Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Fateful Absence
PMID~
1W
2.0
W
Instant
None
3
Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Florian, Voldaren Scion
PMID~
1BR
3.0
B
R
Legendary Creature - Vampire Noble
3/3
None
2
First strikeAt the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Florian, Voldaren Scion
PMID~
1BR
3.0
B
R
Legendary Creature - Vampire Noble
3/3
None
2
First strikeAt the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Galvanic Iteration
PMID~
UR
2.0
R
U
Instant
None
3
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Galvanic Iteration
PMID~
UR
2.0
R
U
Instant
None
3
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Geistflame Reservoir
PMID~
2R
3.0
R
Artifact
None
1
Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.{1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.{1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
Geistflame Reservoir
PMID~
2R
3.0
R
Artifact
None
1
Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.{1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.{1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
Ghoulcaller's Harvest
PMID~
BG
2.0
B
G
Sorcery
None
3
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)Flashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ghoulcaller's Harvest
PMID~
BG
2.0
B
G
Sorcery
None
3
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)Flashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Gisa, Glorious Resurrector
PMID~
2BB
4.0
B
Legendary Creature - Human Wizard
4/4
None
2
If a creature an opponent controls would die, exile it instead.At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Gisa, Glorious Resurrector
PMID~
2BB
4.0
B
Legendary Creature - Human Wizard
4/4
None
2
If a creature an opponent controls would die, exile it instead.At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Grafted Identity
PMID~
2UU
4.0
U
Enchantment - Aura
None
1
As an additional cost to cast this spell, sacrifice a creature.Enchant creatureYou control enchanted creature.Enchanted creature gets +1/+1.
Grafted Identity
PMID~
2UU
4.0
U
Enchantment - Aura
None
1
As an additional cost to cast this spell, sacrifice a creature.Enchant creatureYou control enchanted creature.Enchanted creature gets +1/+1.
Graveyard Trespasser
PMID~
2B
3.0
B
Creature - Human Werewolf
3/3
None
2
Ward—Discard a card.Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Graveyard Glutton
PMID~
3.0
B
Creature - Werewolf
4/4
None
2
Ward—Discard a card.Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Hallowed Respite
PMID~
WU
2.0
U
W
Sorcery
None
3
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hallowed Respite
PMID~
WU
2.0
U
W
Sorcery
None
3
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Haunted Ridge
PMID~
0.0
1
Land
None
0
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.{T}: Add {B} or {R}.
Haunted Ridge
PMID~
0.0
1
Land
None
0
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.{T}: Add {B} or {R}.
Hostile Hostel
PMID~
0.0
Land
None
0
{T}: Add {C}.{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Creeping Inn
PMID~
0.0
B
Artifact Creature - Horror Construct
3/7
None
2
Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.{4}: Creeping Inn phases out.
Intrepid Adversary
PMID~
1W
2.0
W
Creature - Human Scout
3/1
None
2
LifelinkWhen Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost once or more times, put that many valor counters on Intrepid Adversary.Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
Intrepid Adversary
PMID~
1W
2.0
W
Creature - Human Scout
3/1
None
2
LifelinkWhen Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost once or more times, put that many valor counters on Intrepid Adversary.Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
Jadar, Ghoulcaller of Nephalia
PMID~
1B
2.0
B
Legendary Creature - Human Wizard
1/1
None
2
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Jadar, Ghoulcaller of Nephalia
PMID~
1B
2.0
B
Legendary Creature - Human Wizard
1/1
None
2
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Jerren, Corrupted Bishop
PMID~
2B
3.0
B
Legendary Creature - Human Cleric
2/3
None
2
Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.{2}: Target Human you control gains lifelink until end of turn.At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren.
Ormendahl, the Corrupter
PMID~
3.0
B
Legendary Creature - Demon
6/6
None
2
Flying, trample, lifelinkSacrifice another creature: Draw a card.
Katilda, Dawnhart Prime
PMID~
GW
2.0
G
W
Legendary Creature - Human Warlock
1/1
None
2
Protection from WerewolvesHuman creatures you control have "{T}: Add one mana of any of this creature's colors."{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Katilda, Dawnhart Prime
PMID~
GW
2.0
G
W
Legendary Creature - Human Warlock
1/1
None
2
Protection from WerewolvesHuman creatures you control have "{T}: Add one mana of any of this creature's colors."{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Lier, Disciple of the Drowned
PMID~
3UU
5.0
U
Legendary Creature - Human Wizard
3/4
None
2
Spells can't be countered.Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Lier, Disciple of the Drowned
PMID~
3UU
5.0
U
Legendary Creature - Human Wizard
3/4
None
2
Spells can't be countered.Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Liesa, Forgotten Archangel
PMID~
2WWB
5.0
B
W
Legendary Creature - Angel
4/5
None
2
Flying, lifelinkWhenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.If a creature an opponent controls would die, exile it instead.
Liesa, Forgotten Archangel
PMID~
2WWB
5.0
B
W
Legendary Creature - Angel
4/5
None
2
Flying, lifelinkWhenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.If a creature an opponent controls would die, exile it instead.
Light Up the Night
PMID~
XR
1.0
R
Sorcery
None
3
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Light Up the Night
PMID~
XR
1.0
R
Sorcery
None
3
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Lord of the Forsaken
PMID~
4BB
6.0
B
Creature - Demon
6/6
None
2
Flying, trample{B}, Sacrifice another creature: Target player mills three cards.Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.
Lord of the Forsaken
PMID~
4BB
6.0
B
Creature - Demon
6/6
None
2
Flying, trample{B}, Sacrifice another creature: Target player mills three cards.Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.
Ludevic, Necrogenius
PMID~
UB
2.0
B
U
Legendary Creature - Human Wizard
2/3
None
2
Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic, Necrogenius. X can't be zero. Activate only as a sorcery.
Olag, Ludevic's Hubris
PMID~
2.0
B
U
Legendary Creature - Zombie
4/4
None
2
As this creature transforms in Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.
Malevolent Hermit
PMID~
1U
2.0
U
Creature - Human Wizard
2/1
None
2
{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
Benevolent Geist
PMID~
2.0
U
Creature - Spirit Wizard
2/2
None
2
FlyingNoncreature spells you control can't be countered.If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
Mask of Griselbrand
PMID~
1BB
3.0
B
Legendary Artifact - Equipment
None
1
Equipped creature has flying and lifelink.Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.Equip {3}
Mask of Griselbrand
PMID~
1BB
3.0
B
Legendary Artifact - Equipment
None
1
Equipped creature has flying and lifelink.Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.Equip {3}
Memory Deluge
PMID~
2UU
4.0
U
Instant
None
3
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Memory Deluge
PMID~
2UU
4.0
U
Instant
None
3
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Moonveil Regent
PMID~
3R
4.0
R
Creature - Dragon
4/4
None
2
FlyingWhenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
Moonveil Regent
PMID~
3R
4.0
R
Creature - Dragon
4/4
None
2
FlyingWhenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
Old Stickfingers
PMID~
XBG
2.0
B
G
Legendary Creature - Horror
*/*
None
2
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.Old Stickfingers' power and toughness are each equal to the number of creature cards in your graveyard.
Old Stickfingers
PMID~
XBG
2.0
B
G
Legendary Creature - Horror
*/*
None
2
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.Old Stickfingers' power and toughness are each equal to the number of creature cards in your graveyard.
Overgrown Farmland
PMID~
0.0
1
Land
None
0
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.{T}: Add {G} or {W}.
Overgrown Farmland
PMID~
0.0
1
Land
None
0
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.{T}: Add {G} or {W}.
Patrician Geist
PMID~
2U
3.0
U
Creature - Spirit Knight
2/2
None
2
FlyingOther Spirits you control get +1/+1.Spells you cast from your graveyard cost {1} less to cast.
Patrician Geist
PMID~
2U
3.0
U
Creature - Spirit Knight
2/2
None
2
FlyingOther Spirits you control get +1/+1.Spells you cast from your graveyard cost {1} less to cast.
Pithing Needle
PMID~
1
1.0
Artifact
None
1
As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Pithing Needle
PMID~
1
1.0
Artifact
None
1
As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Poppet Stitcher
PMID~
2U
3.0
U
Creature - Human Wizard
2/3
None
2
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher.
Poppet Factory
PMID~
3.0
U
Artifact
None
1
Creature tokens you control lose all abilities and have base power and toughness 3/3.At the beginning of your upkeep, you may transform Poppet Factory.
Primal Adversary
PMID~
2G
3.0
G
Creature - Wolf
4/3
None
2
TrampleWhen Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Primal Adversary
PMID~
2G
3.0
G
Creature - Wolf
4/3
None
2
TrampleWhen Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Reckless Stormseeker
PMID~
2R
3.0
R
Creature - Human Werewolf
2/3
None
2
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Storm-Charged Slasher
PMID~
3.0
R
Creature - Werewolf
3/4
None
2
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Rem Karolus, Stalwart Slayer
PMID~
1RW
3.0
R
W
Legendary Creature - Human Knight
2/3
None
2
Flying, hasteIf a spell would deal damage to you or another permanent you control, prevent that damage.If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Rem Karolus, Stalwart Slayer
PMID~
1RW
3.0
R
W
Legendary Creature - Human Knight
2/3
None
2
Flying, hasteIf a spell would deal damage to you or another permanent you control, prevent that damage.If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Rite of Harmony
PMID~
GW
2.0
G
W
Instant
None
3
Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rite of Harmony
PMID~
GW
2.0
G
W
Instant
None
3
Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rockfall Vale
PMID~
0.0
1
Land
None
0
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {G}.
Rockfall Vale
PMID~
0.0
1
Land
None
0
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {G}.
Saryth, the Viper's Fang
PMID~
2GG
4.0
G
Legendary Creature - Human Warlock
3/4
None
2
Other tapped creatures you control have deathtouch.Other untapped creatures you control have hexproof.{1}, {T}: Untap another target creature or land you control.
Saryth, the Viper's Fang
PMID~
2GG
4.0
G
Legendary Creature - Human Warlock
3/4
None
2
Other tapped creatures you control have deathtouch.Other untapped creatures you control have hexproof.{1}, {T}: Untap another target creature or land you control.
Shipwreck Marsh
PMID~
0.0
1
Land
None
0
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {B}.
Shipwreck Marsh
PMID~
0.0
1
Land
None
0
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {B}.
Sigarda's Splendor
PMID~
2WW
4.0
W
Enchantment
None
1
As Sigarda's Splendor enters the battlefield, note your life total.At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.Whenever you cast a white spell, you gain 1 life.
Sigarda's Splendor
PMID~
2WW
4.0
W
Enchantment
None
1
As Sigarda's Splendor enters the battlefield, note your life total.At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.Whenever you cast a white spell, you gain 1 life.
Sigarda, Champion of Light
PMID~
1GWW
4.0
G
W
Legendary Creature - Angel
4/4
None
2
Flying, trampleHumans you control get +1/+1.Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sigarda, Champion of Light
PMID~
1GWW
4.0
G
W
Legendary Creature - Angel
4/4
None
2
Flying, trampleHumans you control get +1/+1.Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sigardian Savior
PMID~
3WW
5.0
W
Creature - Angel
3/3
None
2
FlyingWhen Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
Sigardian Savior
PMID~
3WW
5.0
W
Creature - Angel
3/3
None
2
FlyingWhen Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
Siphon Insight
PMID~
UB
2.0
B
U
Instant
None
3
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.Flashback {1}{U}{B}
Siphon Insight
PMID~
UB
2.0
B
U
Instant
None
3
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.Flashback {1}{U}{B}
Slaughter Specialist
PMID~
1B
2.0
B
Creature - Vampire Warrior
3/3
None
2
When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
Slaughter Specialist
PMID~
1B
2.0
B
Creature - Vampire Warrior
3/3
None
2
When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
Slogurk, the Overslime
PMID~
1GU
3.0
G
U
Legendary Creature - Ooze
3/3
None
2
TrampleWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Slogurk, the Overslime
PMID~
1GU
3.0
G
U
Legendary Creature - Ooze
3/3
None
2
TrampleWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Sludge Monster
PMID~
3UU
5.0
U
Creature - Horror
5/5
None
2
Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Sludge Monster
PMID~
3UU
5.0
U
Creature - Horror
5/5
None
2
Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Smoldering Egg
PMID~
1R
2.0
R
Creature - Dragon Egg
0/4
None
2
DefenderWhenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.
Ashmouth Dragon
PMID~
2.0
R
Creature - Dragon
4/4
None
2
FlyingWhenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.
Spectral Adversary
PMID~
1U
2.0
U
Creature - Spirit
2/1
None
2
FlashFlyingWhen Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
Spectral Adversary
PMID~
1U
2.0
U
Creature - Spirit
2/1
None
2
FlashFlyingWhen Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
Storm the Festival
PMID~
3GGG
6.0
G
Sorcery
None
3
Look at the top five cards of your library. Put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Storm the Festival
PMID~
3GGG
6.0
G
Sorcery
None
3
Look at the top five cards of your library. Put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sungold Sentinel
PMID~
1W
2.0
W
Creature - Human Soldier
3/2
None
2
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Sungold Sentinel
PMID~
1W
2.0
W
Creature - Human Soldier
3/2
None
2
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Sunstreak Phoenix
PMID~
2RR
4.0
R
Creature - Phoenix
4/2
None
2
FlyingIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
Sunstreak Phoenix
PMID~
2RR
4.0
R
Creature - Phoenix
4/2
None
2
FlyingIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
Suspicious Stowaway
PMID~
1U
2.0
U
Creature - Human Rogue Werewolf
1/1
None
2
Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Seafaring Werewolf
PMID~
2.0
G
Creature - Werewolf
2/1
None
2
Seafaring Werewolf can't be blocked.Whenever Seafaring Werewolf deals combat damage to a player, draw a card.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Tainted Adversary
PMID~
1B
2.0
B
Creature - Zombie
2/3
None
2
DeathtouchWhen Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Tainted Adversary
PMID~
1B
2.0
B
Creature - Zombie
2/3
None
2
DeathtouchWhen Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Teferi, Who Slows the Sunset
PMID~
2WU
4.0
U
W
Legendary Planeswalker - Teferi
4
1
+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
Teferi, Who Slows the Sunset
PMID~
2WU
4.0
U
W
Legendary Planeswalker - Teferi
4
1
+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
The Celestus
PMID~
3
3.0
Legendary Artifact
None
1
If it's neither day nor night, it becomes day as The Celestus enters the battlefield.{T}: Add one mana of any color.{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
The Celestus
PMID~
3
3.0
Legendary Artifact
None
1
If it's neither day nor night, it becomes day as The Celestus enters the battlefield.{T}: Add one mana of any color.{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
The Meathook Massacre
PMID~
XBB
2.0
B
Legendary Enchantment
None
1
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.Whenever a creature you control dies, each opponent loses 1 life.Whenever a creature an opponent controls dies, you gain 1 life.
The Meathook Massacre
PMID~
XBB
2.0
B
Legendary Enchantment
None
1
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.Whenever a creature you control dies, each opponent loses 1 life.Whenever a creature an opponent controls dies, you gain 1 life.
Tovolar's Huntmaster
PMID~
4GG
6.0
G
Creature - Human Werewolf
6/6
None
2
Whenever Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Tovolar's Packleader
PMID~
6.0
G
Creature - Werewolf
7/7
None
2
Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Tovolar, Dire Overlord
PMID~
1RG
3.0
G
R
Legendary Creature - Human Werewolf
3/3
None
2
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.Daybound
Tovolar, the Midnight Scourge
PMID~
3.0
G
R
Legendary Creature - Werewolf
4/4
None
2
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.Nightbound
Triskaidekaphile
PMID~
1U
2.0
U
Creature - Human Wizard
1/3
None
2
You have no maximum hand size.At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.{3}{U}: Draw a card.
Triskaidekaphile
PMID~
1U
2.0
U
Creature - Human Wizard
1/3
None
2
You have no maximum hand size.At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.{3}{U}: Draw a card.
Unnatural Growth
PMID~
1GGGG
5.0
G
Enchantment
None
1
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Unnatural Growth
PMID~
1GGGG
5.0
G
Enchantment
None
1
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Vadrik, Astral Archmage
PMID~
1UR
3.0
R
U
Legendary Creature - Human Wizard
1/2
None
2
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Vadrik, Astral Archmage
PMID~
1UR
3.0
R
U
Legendary Creature - Human Wizard
1/2
None
2
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Vanquish the Horde
PMID~
6WW
8.0
W
Sorcery
None
3
This spell costs {1} less to cast for each creature on the battlefield.Destroy all creatures.
Vanquish the Horde
PMID~
6WW
8.0
W
Sorcery
None
3
This spell costs {1} less to cast for each creature on the battlefield.Destroy all creatures.
Wake to Slaughter
PMID~
3BR
5.0
B
R
Sorcery
None
3
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Wake to Slaughter
PMID~
3BR
5.0
B
R
Sorcery
None
3
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Willow Geist
PMID~
G
1.0
G
Creature - Treefolk Spirit
1/1
None
2
TrampleWhenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.When Willow Geist dies, you gain life equal to its power.
Willow Geist
PMID~
G
1.0
G
Creature - Treefolk Spirit
1/1
None
2
TrampleWhenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.When Willow Geist dies, you gain life equal to its power.
Wrenn and Seven
PMID~
3GG
5.0
G
Legendary Planeswalker - Wrenn
5
1
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.0: Put any number of land cards from your hand onto the battlefield tapped.−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Wrenn and Seven
PMID~
3GG
5.0
G
Legendary Planeswalker - Wrenn
5
1
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.0: Put any number of land cards from your hand onto the battlefield tapped.−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Abzan Falconer
MIC~
2W
3.0
W
Creature - Human Soldier
2/3
None
2
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has flying.
Aetherspouts
MIC~
3UU
5.0
U
Instant
None
3
For each attacking creature, its owner puts it on the top or bottom of their library.
Ainok Bond-Kin
MIC~
1W
2.0
W
Creature - Dog Soldier
2/1
None
2
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has first strike.
Angel of Glory's Rise
MIC~
5WW
7.0
W
Creature - Angel
4/6
None
2
FlyingWhen Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Arcane Signet
MIC~
2
2.0
Artifact
None
1
{T}: Add one mana of any color in your commander's color identity.
Army of the Damned
MIC~
5BBB
8.0
B
Sorcery
None
3
Create thirteen tapped 2/2 black Zombie creature tokens.Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Avacyn's Memorial
MIC~
5WWW
8.0
W
Legendary Artifact
None
1
IndestructibleOther legendary permanents you control have indestructible.
Avacyn's Memorial
MIC~
5WWW
8.0
W
Legendary Artifact
None
1
IndestructibleOther legendary permanents you control have indestructible.
Avacyn's Pilgrim
MIC~
G
1.0
G
Creature - Human Monk
1/1
None
2
{T}: Add {W}.
Bastion Protector
MIC~
2W
3.0
W
Creature - Human Soldier
3/3
None
2
Commander creatures you control get +2/+2 and have indestructible.
Beast Within
MIC~
2G
3.0
G
Instant
None
3
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Bestial Menace
MIC~
3GG
5.0
G
Sorcery
None
3
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
Biogenic Upgrade
MIC~
4GG
6.0
G
Sorcery
None
3
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
Blighted Woodland
MIC~
0.0
Land
None
0
{T}: Add {C}.{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Bojuka Bog
MIC~
0.0
1
Land
None
0
Bojuka Bog enters the battlefield tapped.When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.{T}: Add {B}.
Butcher of Malakir
MIC~
5BB
7.0
B
Creature - Vampire Warrior
5/4
None
2
FlyingWhenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Canopy Vista
MIC~
0.0
1
Land - Forest Plains
None
0
({T}: Add {G} or {W}.)Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Celebrate the Harvest
MIC~
3G
4.0
G
Sorcery
None
3
Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Celebrate the Harvest
MIC~
3G
4.0
G
Sorcery
None
3
Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Celestial Judgment
MIC~
4WW
6.0
W
Sorcery
None
3
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Celestial Judgment
MIC~
4WW
6.0
W
Sorcery
None
3
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Cemetery Reaper
MIC~
1BB
3.0
B
Creature - Zombie
2/2
None
2
Other Zombie creatures you control get +1/+1.{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Champion of Lambholt
MIC~
1GG
3.0
G
Creature - Human Warrior
1/1
None
2
Creatures with power less than Champion of Lambholt's power can't block creatures you control.Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
Charcoal Diamond
MIC~
2
2.0
1
Artifact
None
1
Charcoal Diamond enters the battlefield tapped.{T}: Add {B}.
Choked Estuary
MIC~
0.0
1
Land
None
0
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.{T}: Add {U} or {B}.
Citadel Siege
MIC~
2WW
4.0
W
Enchantment
None
1
As Citadel Siege enters the battlefield, choose Khans or Dragons.• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Cleansing Nova
MIC~
3WW
5.0
W
Sorcery
None
3
Choose one —• Destroy all creatures.• Destroy all artifacts and enchantments.
Cleaver Skaab
MIC~
3U
4.0
U
Creature - Zombie Horror
2/4
None
2
{3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
Cleaver Skaab
MIC~
3U
4.0
U
Creature - Zombie Horror
2/4
None
2
{3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
Command Tower
MIC~
0.0
Land
None
0
{T}: Add one mana of any color in your commander's color identity.
Commander's Sphere
MIC~
3
3.0
Artifact
None
1
{T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card.
Corpse Augur
MIC~
3B
4.0
B
Creature - Zombie Wizard
4/2
None
2
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Crowded Crypt
MIC~
2B
3.0
B
Artifact
None
1
{T}: Add {B}.Whenever a creature you control dies, put a corpse counter on Crowded Crypt.{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Crowded Crypt
MIC~
2B
3.0
B
Artifact
None
1
{T}: Add {B}.Whenever a creature you control dies, put a corpse counter on Crowded Crypt.{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Curse of Clinging Webs
MIC~
2G
3.0
G
Enchantment - Aura Curse
None
1
Enchant playerWhenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
Curse of Clinging Webs
MIC~
2G
3.0
G
Enchantment - Aura Curse
None
1
Enchant playerWhenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
Curse of Conformity
MIC~
4W
5.0
W
Enchantment - Aura Curse
None
1
Enchant playerNonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
Curse of Conformity
MIC~
4W
5.0
W
Enchantment - Aura Curse
None
1
Enchant playerNonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
Curse of Obsession
MIC~
4R
5.0
R
Enchantment - Aura Curse
None
1
Enchant playerAt the beginning of enchanted player's draw step, that player draws two additional cards.At the beginning of enchanted player's end step, that player discards their hand.
Curse of Obsession
MIC~
4R
5.0
R
Enchantment - Aura Curse
None
1
Enchant playerAt the beginning of enchanted player's draw step, that player draws two additional cards.At the beginning of enchanted player's end step, that player discards their hand.
Curse of Unbinding
MIC~
6U
7.0
U
Enchantment - Aura Curse
None
1
Enchant playerAt the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
Curse of Unbinding
MIC~
6U
7.0
U
Enchantment - Aura Curse
None
1
Enchant playerAt the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
Curse of the Restless Dead
MIC~
2B
3.0
B
Enchantment - Aura Curse
None
1
Enchant playerWhenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Curse of the Restless Dead
MIC~
2B
3.0
B
Enchantment - Aura Curse
None
1
Enchant playerWhenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Custodi Soulbinders
MIC~
3W
4.0
W
Creature - Human Cleric
0/0
None
2
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
Dark Salvation
MIC~
XXB
1.0
B
Sorcery
None
3
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
Darkwater Catacombs
MIC~
0.0
Land
None
0
{1}, {T}: Add {U}{B}.
Dearly Departed
MIC~
4WW
6.0
W
Creature - Spirit
5/5
None
2
FlyingAs long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
Death Baron
MIC~
1BB
3.0
B
Creature - Zombie Wizard
2/2
None
2
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
Death's Presence
MIC~
5G
6.0
G
Enchantment
None
1
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
Dimir Aqueduct
MIC~
0.0
1
Land
None
0
Dimir Aqueduct enters the battlefield tapped.When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{B}.
Diregraf Captain
MIC~
1UB
3.0
B
U
Creature - Zombie Soldier
2/2
None
2
DeathtouchOther Zombie creatures you control get +1/+1.Whenever another Zombie you control dies, target opponent loses 1 life.
Diregraf Colossus
MIC~
2B
3.0
B
Creature - Zombie Giant
2/2
None
2
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
Distant Melody
MIC~
3U
4.0
U
Sorcery
None
3
Choose a creature type. Draw a card for each permanent you control of that type.
Dread Summons
MIC~
XBB
2.0
B
Sorcery
None
3
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
Dreadhorde Invasion
MIC~
1B
2.0
B
Enchantment
None
1
At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Drown in Dreams
MIC~
X2U
3.0
U
Instant
None
3
Choose one. If you control a commander as you cast this spell, you may choose both.• Target player draws X cards.• Target player mills twice X cards.
Drown in Dreams
MIC~
X2U
3.0
U
Instant
None
3
Choose one. If you control a commander as you cast this spell, you may choose both.• Target player draws X cards.• Target player mills twice X cards.
Eater of Hope
MIC~
5BB
7.0
B
Creature - Demon
6/4
None
2
Flying{B}, Sacrifice another creature: Regenerate Eater of Hope.{2}{B}, Sacrifice two other creatures: Destroy target creature.
Elite Scaleguard
MIC~
4W
5.0
W
Creature - Human Soldier
2/3
None
2
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Eloise, Nephalia Sleuth
MIC~
3UB
5.0
B
U
Legendary Creature - Human Rogue
4/4
None
2
Whenever another creature you control dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Eloise, Nephalia Sleuth
MIC~
3UB
5.0
B
U
Legendary Creature - Human Rogue
4/4
None
2
Whenever another creature you control dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Empty the Laboratory
MIC~
XUU
2.0
U
Sorcery
None
3
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
Empty the Laboratory
MIC~
XUU
2.0
U
Sorcery
None
3
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
Endless Ranks of the Dead
MIC~
2BB
4.0
B
Enchantment
None
1
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Enduring Scalelord
MIC~
4GW
6.0
G
W
Creature - Dragon
4/4
None
2
FlyingWhenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
Eternal Skylord
MIC~
4U
5.0
U
Creature - Zombie Wizard
3/3
None
2
When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)Zombie tokens you control have flying.
Eternal Witness
MIC~
1GG
3.0
G
Creature - Human Shaman
2/1
None
2
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
Exotic Orchard
MIC~
0.0
Land
None
0
{T}: Add one mana of any color that a land an opponent controls could produce.
Feed the Swarm
MIC~
1B
2.0
B
Sorcery
None
3
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Fleshbag Marauder
MIC~
2B
3.0
B
Creature - Zombie Warrior
3/1
None
2
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Forgotten Creation
MIC~
3U
4.0
U
Creature - Zombie Horror
3/3
None
2
Skulk (This creature can't be blocked by creatures with greater power.)At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
Fortified Village
MIC~
0.0
1
Land
None
0
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.{T}: Add {G} or {W}.
Ghouls' Night Out
MIC~
3BB
5.0
B
Sorcery
None
3
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Ghouls' Night Out
MIC~
3BB
5.0
B
Sorcery
None
3
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Gisa and Geralf
MIC~
2UB
4.0
B
U
Legendary Creature - Human Wizard
4/4
None
2
When Gisa and Geralf enters the battlefield, mill four cards.During each of your turns, you may cast a Zombie creature spell from your graveyard.
Gleaming Overseer
MIC~
1UB
3.0
B
U
Creature - Zombie Wizard
1/4
None
2
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)Zombie tokens you control have hexproof and menace.
Go for the Throat
MIC~
1B
2.0
B
Instant
None
3
Destroy target nonartifact creature.
Gorex, the Tombshell
MIC~
6BB
8.0
B
Legendary Creature - Zombie Turtle
4/4
None
2
As an additional cost to cast this spell, you may exile a number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way.DeathtouchWhenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
Gorex, the Tombshell
MIC~
6BB
8.0
B
Legendary Creature - Zombie Turtle
4/4
None
2
As an additional cost to cast this spell, you may exile a number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way.DeathtouchWhenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
Gravespawn Sovereign
MIC~
4BB
6.0
B
Creature - Zombie
3/3
None
2
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
Growth Spasm
MIC~
2G
3.0
G
Sorcery
None
3
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
Gyre Sage
MIC~
1G
2.0
G
Creature - Elf Druid
1/2
None
2
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.){T}: Add {G} for each +1/+1 counter on Gyre Sage.
Havengul Runebinder
MIC~
2UU
4.0
U
Creature - Human Wizard
2/2
None
2
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
Herald of War
MIC~
3WW
5.0
W
Creature - Angel
3/3
None
2
FlyingWhenever Herald of War attacks, put a +1/+1 counter on it.Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
Heron's Grace Champion
MIC~
2GW
4.0
G
W
Creature - Human Knight
3/3
None
2
FlashLifelinkWhen Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.
Heronblade Elite
MIC~
2G
3.0
G
Creature - Human Warrior
1/1
None
2
VigilanceWhenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.{T}: Add X mana of any one color, where X is Heronblade Elite's power.
Heronblade Elite
MIC~
2G
3.0
G
Creature - Human Warrior
1/1
None
2
VigilanceWhenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.{T}: Add X mana of any one color, where X is Heronblade Elite's power.
Hordewing Skaab
MIC~
4U
5.0
U
Creature - Zombie Horror
3/3
None
2
FlyingOther Zombies you control have flying.Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Hordewing Skaab
MIC~
4U
5.0
U
Creature - Zombie Horror
3/3
None
2
FlyingOther Zombies you control have flying.Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Hour of Eternity
MIC~
XXUUU
3.0
U
Sorcery
None
3
Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
Hour of Reckoning
MIC~
4WWW
7.0
W
Sorcery
None
3
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Destroy all nontoken creatures.
Inspiring Call
MIC~
2G
3.0
G
Instant
None
3
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Juniper Order Ranger
MIC~
3GW
5.0
G
W
Creature - Human Knight Ranger
2/4
None
2
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
Kessig Cagebreakers
MIC~
4G
5.0
G
Creature - Human Rogue
3/4
None
2
Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
Knight of the White Orchid
MIC~
WW
2.0
W
Creature - Human Knight
2/2
None
2
First strikeWhen Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Krosan Verge
MIC~
0.0
1
Land
None
0
Krosan Verge enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Kurbis, Harvest Celebrant
MIC~
XGG
2.0
G
Legendary Creature - Treefolk
0/0
None
2
Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
Kurbis, Harvest Celebrant
MIC~
XGG
2.0
G
Legendary Creature - Treefolk
0/0
None
2
Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
Kyler, Sigardian Emissary
MIC~
3GW
5.0
G
W
Legendary Creature - Human Cleric
2/2
None
2
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary.Other Humans you control get +1/+1 for each counter on Kyler, Sigardian Emissary.
Kyler, Sigardian Emissary
MIC~
3GW
5.0
G
W
Legendary Creature - Human Cleric
2/2
None
2
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary.Other Humans you control get +1/+1 for each counter on Kyler, Sigardian Emissary.
Leinore, Autumn Sovereign
MIC~
2GW
4.0
G
W
Legendary Creature - Human Noble
0/4
None
2
Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
Leinore, Autumn Sovereign
MIC~
2GW
4.0
G
W
Legendary Creature - Human Noble
0/4
None
2
Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
Lifecrafter's Bestiary
MIC~
3
3.0
Artifact
None
1
At the beginning of your upkeep, scry 1.Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
Liliana's Devotee
MIC~
2B
3.0
B
Creature - Human Warlock
2/3
None
2
Zombies you control get +1/+0.At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token.
Liliana's Mastery
MIC~
3BB
5.0
B
Enchantment
None
1
Zombies you control get +1/+1.When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
Liliana, Death's Majesty
MIC~
3BB
5.0
B
Legendary Planeswalker - Liliana
5
1
+1: Create a 2/2 black Zombie creature token. Mill two cards.−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.−7: Destroy all non-Zombie creatures.
Lord of the Accursed
MIC~
2B
3.0
B
Creature - Zombie
2/3
None
2
Other Zombies you control get +1/+1.{1}{B}, {T}: All Zombies gain menace until end of turn.
Lynde, Cheerful Tormentor
MIC~
1UBR
4.0
B
R
U
Legendary Creature - Human Warlock
2/4
None
2
DeathtouchWhenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
Lynde, Cheerful Tormentor
MIC~
1UBR
4.0
B
R
U
Legendary Creature - Human Warlock
2/4
None
2
DeathtouchWhenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
Midnight Reaper
MIC~
2B
3.0
B
Creature - Zombie Knight
3/2
None
2
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
Mikaeus, the Lunarch
MIC~
XW
1.0
W
Legendary Creature - Human Cleric
0/0
None
2
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.{T}: Put a +1/+1 counter on Mikaeus.{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Moorland Rescuer
MIC~
5W
6.0
W
Creature - Human Knight
4/4
None
2
When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.
Moorland Rescuer
MIC~
5W
6.0
W
Creature - Human Knight
4/4
None
2
When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.
Mortuary Mire
MIC~
0.0
1
Land
None
0
Mortuary Mire enters the battlefield tapped.When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.{T}: Add {B}.
Myriad Landscape
MIC~
0.0
1
Land
None
0
Myriad Landscape enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Odric, Master Tactician
MIC~
2WW
4.0
W
Legendary Creature - Human Soldier
3/4
None
2
First strike (This creature deals combat damage before creatures without first strike.)Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Open the Graves
MIC~
3BB
5.0
B
Enchantment
None
1
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
Orzhov Advokist
MIC~
2W
3.0
W
Creature - Human Advisor
1/4
None
2
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Overseer of the Damned
MIC~
5BB
7.0
B
Creature - Demon
5/5
None
2
FlyingWhen Overseer of the Damned enters the battlefield, you may destroy target creature.Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
Path of Ancestry
MIC~
0.0
1
Land
None
0
Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Prowling Geistcatcher
MIC~
3B
4.0
B
Creature - Human Rogue
2/4
None
2
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher.When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control.
Prowling Geistcatcher
MIC~
3B
4.0
B
Creature - Human Rogue
2/4
None
2
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher.When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control.
Ravenous Rotbelly
MIC~
4B
5.0
B
Creature - Zombie Horror
4/5
None
2
When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures.
Ravenous Rotbelly
MIC~
4B
5.0
B
Creature - Zombie Horror
4/5
None
2
When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures.
Return to Dust
MIC~
2WW
4.0
W
Instant
None
3
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Riders of Gavony
MIC~
2WW
4.0
W
Creature - Human Knight
3/3
None
2
VigilanceAs Riders of Gavony enters the battlefield, choose a creature type.Human creatures you control have protection from creatures of the chosen type.
Rogue's Passage
MIC~
0.0
Land
None
0
{T}: Add {C}.{4}, {T}: Target creature can't be blocked this turn.
Rooftop Storm
MIC~
5U
6.0
U
Enchantment
None
1
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
Ruinous Intrusion
MIC~
3G
4.0
G
Instant
None
3
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
Ruinous Intrusion
MIC~
3G
4.0
G
Instant
None
3
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
Ruthless Deathfang
MIC~
4UB
6.0
B
U
Creature - Dragon
4/4
None
2
FlyingWhenever you sacrifice a creature, target opponent sacrifices a creature.
Selesnya Sanctuary
MIC~
0.0
1
Land
None
0
Selesnya Sanctuary enters the battlefield tapped.When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{W}.
Shadow Kin
MIC~
3U
4.0
U
Creature - Shapeshifter
2/2
None
2
FlashAt the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.
Shadow Kin
MIC~
3U
4.0
U
Creature - Shapeshifter
2/2
None
2
FlashAt the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.
Shamanic Revelation
MIC~
3GG
5.0
G
Sorcery
None
3
Draw a card for each creature you control.Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sigarda's Vanguard
MIC~
4W
5.0
W
Creature - Angel
3/3
None
2
FlashFlyingWhenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Sigarda's Vanguard
MIC~
4W
5.0
W
Creature - Angel
3/3
None
2
FlashFlyingWhenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Sigarda, Heron's Grace
MIC~
3GW
5.0
G
W
Legendary Creature - Angel
4/5
None
2
FlyingYou and Humans you control have hexproof.{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Sigardian Zealot
MIC~
4G
5.0
G
Creature - Human Cleric
3/3
None
2
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.
Sigardian Zealot
MIC~
4G
5.0
G
Creature - Human Cleric
3/3
None
2
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.
Sky Diamond
MIC~
2
2.0
1
Artifact
None
1
Sky Diamond enters the battlefield tapped.{T}: Add {U}.
Sol Ring
MIC~
1
1.0
Artifact
None
1
{T}: Add {C}{C}.
Somberwald Beastmaster
MIC~
6G
7.0
G
Creature - Human Ranger
1/1
None
2
When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.Creature tokens you control have deathtouch.
Somberwald Beastmaster
MIC~
6G
7.0
G
Creature - Human Ranger
1/1
None
2
When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.Creature tokens you control have deathtouch.
Somberwald Sage
MIC~
2G
3.0
G
Creature - Human Druid
0/1
None
2
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
Spark Reaper
MIC~
2B
3.0
B
Creature - Zombie
2/3
None
2
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
Stalwart Pathlighter
MIC~
2W
3.0
W
Creature - Human Soldier
3/1
None
2
VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
Stalwart Pathlighter
MIC~
2W
3.0
W
Creature - Human Soldier
3/1
None
2
VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
Stitcher Geralf
MIC~
3UU
5.0
U
Legendary Creature - Human Wizard
3/4
None
2
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
Sungrass Prairie
MIC~
0.0
Land
None
0
{1}, {T}: Add {G}{W}.
Sunken Hollow
MIC~
0.0
1
Land - Island Swamp
None
0
({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Swiftfoot Boots
MIC~
2
2.0
Artifact - Equipment
None
1
Equipped creature has hexproof and haste.Equip {1}
Swords to Plowshares
MIC~
W
1.0
W
Instant
None
3
Exile target creature. Its controller gains life equal to its power.
Syphon Flesh
MIC~
4B
5.0
B
Sorcery
None
3
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Tainted Isle
MIC~
0.0
Land
None
0
{T}: Add {C}.{T}: Add {U} or {B}. Activate only if you control a Swamp.
Talisman of Dominance
MIC~
2
2.0
Artifact
None
1
{T}: Add {C}.{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
Talisman of Unity
MIC~
2
2.0
Artifact
None
1
{T}: Add {C}.{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.
Temple of Deceit
MIC~
0.0
1
Land
None
0
Temple of Deceit enters the battlefield tapped.When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.){T}: Add {U} or {B}.
Temple of Plenty
MIC~
0.0
1
Land
None
0
Temple of Plenty enters the battlefield tapped.When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.){T}: Add {G} or {W}.
Temple of the False God
MIC~
0.0
Land
None
0
{T}: Add {C}{C}. Activate only if you control five or more lands.
Tomb Tyrant
MIC~
3B
4.0
B
Creature - Zombie Noble
3/3
None
2
Other Zombies you control get +1/+1.{2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
Tomb Tyrant
MIC~
3B
4.0
B
Creature - Zombie Noble
3/3
None
2
Other Zombies you control get +1/+1.{2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
Trostani's Summoner
MIC~
5GW
7.0
G
W
Creature - Elf Shaman
1/1
None
2
When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
Unbreakable Formation
MIC~
2W
3.0
W
Instant
None
3
Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Unclaimed Territory
MIC~
0.0
Land
None
0
As Unclaimed Territory enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Undead Alchemist
MIC~
3U
4.0
U
Creature - Zombie
4/2
None
2
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
Undead Augur
MIC~
BB
2.0
B
Creature - Zombie Wizard
2/2
None
2
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
Verdurous Gearhulk
MIC~
3GG
5.0
G
Artifact Creature - Construct
4/4
None
2
TrampleWhen Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
Victory's Envoy
MIC~
3WW
5.0
W
Creature - Human Cleric
3/3
None
2
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Visions of Dominance
MIC~
2G
3.0
G
Sorcery
None
3
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visions of Dominance
MIC~
2G
3.0
G
Sorcery
None
3
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visions of Dread
MIC~
2B
3.0
B
Sorcery
None
3
Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visions of Dread
MIC~
2B
3.0
B
Sorcery
None
3
Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visions of Duplicity
MIC~
2U
3.0
U
Sorcery
None
3
Exchange control of two target creatures you don't control.Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visions of Duplicity
MIC~
2U
3.0
U
Sorcery
None
3
Exchange control of two target creatures you don't control.Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visions of Glory
MIC~
4W
5.0
W
Sorcery
None
3
Create a 1/1 white Human creature token for each creature you control.Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visions of Glory
MIC~
4W
5.0
W
Sorcery
None
3
Create a 1/1 white Human creature token for each creature you control.Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visions of Ruin
MIC~
3R
4.0
R
Sorcery
None
3
Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visions of Ruin
MIC~
3R
4.0
R
Sorcery
None
3
Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Wall of Mourning
MIC~
1W
2.0
W
Creature - Wall
0/4
None
2
DefenderWhen Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have.Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.
Wall of Mourning
MIC~
1W
2.0
W
Creature - Wall
0/4
None
2
DefenderWhen Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have.Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.
Wild Beastmaster
MIC~
2G
3.0
G
Creature - Human Shaman
1/1
None
2
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.
Wilhelt, the Rotcleaver
MIC~
2UB
4.0
B
U
Legendary Creature - Zombie Warrior
3/3
None
2
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Wilhelt, the Rotcleaver
MIC~
2UB
4.0
B
U
Legendary Creature - Zombie Warrior
3/3
None
2
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Yavimaya Elder
MIC~
1GG
3.0
G
Creature - Human Druid
2/1
None
2
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.{2}, Sacrifice Yavimaya Elder: Draw a card.
Zombie Apocalypse
MIC~
3BBB
6.0
B
Sorcery
None
3
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Abandon the Post
MID~
1R
2.0
R
Sorcery
None
3
Up to two target creatures can't block this turn.Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Adeline, Resplendent Cathar
MID~
1WW
3.0
W
Legendary Creature - Human Knight
*/4
None
2
VigilanceAdeline, Resplendent Cathar's power is equal to the number of creatures you control.Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline, Resplendent Cathar
MID~
1WW
3.0
W
Legendary Creature - Human Knight
*/4
None
2
VigilanceAdeline, Resplendent Cathar's power is equal to the number of creatures you control.Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Ambitious Farmhand
MID~
1W
2.0
W
Creature - Human Peasant
1/1
None
2
When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.Coven—{1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.
Seasoned Cathar
MID~
2.0
W
Creature - Human Knight
3/3
None
2
Lifelink
Angelfire Ignition
MID~
1RW
3.0
R
W
Sorcery
None
3
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Angelfire Ignition
MID~
1RW
3.0
R
W
Sorcery
None
3
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Arcane Infusion
MID~
UR
2.0
R
U
Instant
None
3
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ardent Elementalist
MID~
3R
4.0
R
Creature - Human Shaman
2/1
None
2
When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Arlinn, the Pack's Hope
MID~
2RG
4.0
G
R
Legendary Planeswalker - Arlinn
4
1
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.−3: Create two 2/2 green Wolf creature tokens.
Arlinn, the Moon's Fury
MID~
4.0
G
R
Legendary Planeswalker - Arlinn
4
1
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)+2: Add {R}{G}.0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Arlinn, the Pack's Hope
MID~
2RG
4.0
G
R
Legendary Planeswalker - Arlinn
4
1
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.−3: Create two 2/2 green Wolf creature tokens.
Arlinn, the Moon's Fury
MID~
4.0
G
R
Legendary Planeswalker - Arlinn
4
1
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)+2: Add {R}{G}.0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Arlinn, the Pack's Hope
MID~
2RG
4.0
G
R
Legendary Planeswalker - Arlinn
4
1
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.−3: Create two 2/2 green Wolf creature tokens.
Arlinn, the Moon's Fury
MID~
4.0
G
R
Legendary Planeswalker - Arlinn
4
1
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)+2: Add {R}{G}.0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Arrogant Outlaw
MID~
2B
3.0
B
Creature - Vampire Noble
3/2
None
2
When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Augur of Autumn
MID~
1GG
3.0
G
Creature - Human Druid
2/3
None
2
You may look at the top card of your library any time.You may play lands from the top of your library.Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Augur of Autumn
MID~
1GG
3.0
G
Creature - Human Druid
2/3
None
2
You may look at the top card of your library any time.You may play lands from the top of your library.Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Baithook Angler
MID~
1U
2.0
U
Creature - Human Peasant
2/1
None
2
Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
Hook-Haunt Drifter
MID~
2.0
U
Creature - Spirit
1/2
None
2
FlyingIf Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
Baneblade Scoundrel
MID~
3B
4.0
B
Creature - Human Rogue Werewolf
4/3
None
2
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Baneclaw Marauder
MID~
4.0
B
Creature - Werewolf
5/4
None
2
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.Whenever a creature blocking Baneclaw Marauder dies, its controller loses 1 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Baneblade Scoundrel
MID~
3B
4.0
B
Creature - Human Rogue Werewolf
4/3
None
2
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Baneclaw Marauder
MID~
4.0
B
Creature - Werewolf
5/4
None
2
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.Whenever a creature blocking Baneclaw Marauder dies, its controller loses 1 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Bat Whisperer
MID~
3B
4.0
B
Creature - Vampire
4/2
None
2
When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
Beloved Beggar
MID~
1W
2.0
W
Creature - Human Peasant
0/4
None
2
Disturb {4}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
Generous Soul
MID~
2.0
W
Creature - Spirit
4/4
None
2
Flying, vigilanceIf Generous Soul would be put into a graveyard from anywhere, exile it instead.
Bereaved Survivor
MID~
2W
3.0
W
Creature - Human Peasant
2/1
None
2
When another creature you control dies, transform Bereaved Survivor.
Dauntless Avenger
MID~
3.0
W
Creature - Human Soldier
3/2
None
2
Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
Bird Admirer
MID~
2G
3.0
G
Creature - Human Archer Werewolf
1/4
None
2
ReachDaybound (If a player casts no spells during their own turn, it becomes night next turn.)
Wing Shredder
MID~
3.0
G
Creature - Werewolf
3/5
None
2
ReachNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Bird Admirer
MID~
2G
3.0
G
Creature - Human Archer Werewolf
1/4
None
2
ReachDaybound (If a player casts no spells during their own turn, it becomes night next turn.)
Wing Shredder
MID~
3.0
G
Creature - Werewolf
3/5
None
2
ReachNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Bladebrand
MID~
1B
2.0
B
Instant
None
3
Target creature gains deathtouch until end of turn.Draw a card.
Bladestitched Skaab
MID~
UB
2.0
B
U
Creature - Zombie Soldier
2/3
None
2
Other Zombies you control get +1/+0.
Blessed Defiance
MID~
W
1.0
W
Instant
None
3
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
Blood Pact
MID~
2B
3.0
B
Instant
None
3
Target player draws two cards and loses 2 life.
Bloodline Culling
MID~
1BB
3.0
B
Instant
None
3
Choose one —• Target creature gets -5/-5 until end of turn.• Creature tokens get -2/-2 until end of turn.
Bloodline Culling
MID~
1BB
3.0
B
Instant
None
3
Choose one —• Target creature gets -5/-5 until end of turn.• Creature tokens get -2/-2 until end of turn.
Bloodthirsty Adversary
MID~
1R
2.0
R
Creature - Vampire
2/2
None
2
HasteWhen Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
Bloodthirsty Adversary
MID~
1R
2.0
R
Creature - Vampire
2/2
None
2
HasteWhen Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
Bloodtithe Collector
MID~
4B
5.0
B
Creature - Vampire Noble
3/4
None
2
FlyingWhen Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.
Borrowed Time
MID~
2W
3.0
W
Enchantment
None
1
When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.
Bounding Wolf
MID~
2G
3.0
G
Creature - Wolf
3/2
None
2
FlashReach
Bramble Armor
MID~
1G
2.0
G
Artifact - Equipment
None
1
When Bramble Armor enters the battlefield, attach it to target creature you control.Equipped creature gets +2/+1.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Briarbridge Tracker
MID~
2G
3.0
G
Creature - Human Scout
2/3
None
2
VigilanceWhen Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")As long as you control a token, Briarbridge Tracker gets +2/+0.
Briarbridge Tracker
MID~
2G
3.0
G
Creature - Human Scout
2/3
None
2
VigilanceWhen Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")As long as you control a token, Briarbridge Tracker gets +2/+0.
Brimstone Vandal
MID~
2R
3.0
R
Creature - Devil
2/3
None
2
Menace (This creature can't be blocked except by two or more creatures.)If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.
Brood Weaver
MID~
3G
4.0
G
Creature - Spider
2/4
None
2
ReachWhen Brood Weaver dies, create a 1/2 green Spider creature token with reach.
Brutal Cathar
MID~
2W
3.0
W
Creature - Human Soldier Werewolf
2/2
None
2
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Moonrage Brute
MID~
3.0
R
Creature - Werewolf
3/3
None
2
First strikeWard—Pay 3 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Brutal Cathar
MID~
2W
3.0
W
Creature - Human Soldier Werewolf
2/2
None
2
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Moonrage Brute
MID~
3.0
R
Creature - Werewolf
3/3
None
2
First strikeWard—Pay 3 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Burly Breaker
MID~
3GG
5.0
G
Creature - Human Werewolf
6/5
None
2
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Dire-Strain Demolisher
MID~
5.0
G
Creature - Werewolf
8/7
None
2
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Burly Breaker
MID~
3GG
5.0
G
Creature - Human Werewolf
6/5
None
2
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Dire-Strain Demolisher
MID~
5.0
G
Creature - Werewolf
8/7
None
2
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Burn Down the House
MID~
3RR
5.0
R
Sorcery
None
3
Choose one —• Burn Down the House deals 5 damage to each creature and each planeswalker.• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
Burn Down the House
MID~
3RR
5.0
R
Sorcery
None
3
Choose one —• Burn Down the House deals 5 damage to each creature and each planeswalker.• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
Burn the Accursed
MID~
4R
5.0
R
Instant
None
3
Burn the Accused deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
Can't Stay Away
MID~
WB
2.0
B
W
Sorcery
None
3
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."Flashback {3}{W}{B}
Can't Stay Away
MID~
WB
2.0
B
W
Sorcery
None
3
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."Flashback {3}{W}{B}
Candlegrove Witch
MID~
1W
2.0
W
Creature - Human Warlock
2/2
None
2
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
Candlegrove Witch
MID~
1W
2.0
W
Creature - Human Warlock
2/2
None
2
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
Candletrap
MID~
W
1.0
W
Enchantment - Aura
None
1
Enchant creatureEnchanted creature has defender.Prevent all combat damage that would be dealt by enchanted creature.Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Cathar Commando
MID~
1W
2.0
W
Creature - Human Soldier
3/1
None
2
Flash{1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
Cathar's Call
MID~
2W
3.0
W
Enchantment - Aura
None
1
Enchant creatureEnchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Cathartic Pyre
MID~
1R
2.0
R
Instant
None
3
Choose one —• Cathartic Pyre deals 3 damage to target creature or planeswalker.• Discard up to two cards, then draw that many cards.
Celestus Sanctifier
MID~
2W
3.0
W
Creature - Human Cleric
3/2
None
2
If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
Champion of the Perished
MID~
B
1.0
B
Creature - Zombie
1/1
None
2
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
Champion of the Perished
MID~
B
1.0
B
Creature - Zombie
1/1
None
2
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
Champion of the Perished
MID~
B
1.0
B
Creature - Zombie
1/1
None
2
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
Chaplain of Alms
MID~
W
1.0
W
Creature - Human Cleric
1/1
None
2
First strikeWard {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
Chapel Shieldgeist
MID~
1.0
W
Creature - Spirit Cleric
2/1
None
2
Flying, first strikeEach creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
Clarion Cathars
MID~
3W
4.0
W
Creature - Human Knight
3/3
None
2
When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.
Clear Shot
MID~
2G
3.0
G
Instant
None
3
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Component Collector
MID~
2U
3.0
U
Creature - Homunculus
1/4
None
2
If it's neither day nor night, it becomes day as Component Collector enters the battlefield.Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
Consider
MID~
U
1.0
U
Instant
None
3
Look at the top card of your library. You may put that card into your graveyard.Draw a card.
Consider
MID~
U
1.0
U
Instant
None
3
Look at the top card of your library. You may put that card into your graveyard.Draw a card.
Consuming Blob
MID~
3GG
5.0
G
Creature - Ooze
*/*+1
None
2
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1".
Consuming Blob
MID~
3GG
5.0
G
Creature - Ooze
*/*+1
None
2
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1".
Contortionist Troupe
MID~
XG
1.0
G
Creature - Human
0/0
None
2
Contortionist Troupe enters the battlefield with X +1/+1 counters on it.Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
Corpse Cobble
MID~
UB
2.0
B
U
Instant
None
3
As an additional cost to cast this spell, sacrifice any number of creatures.Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.Flashback {3}{U}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Covert Cutpurse
MID~
2B
3.0
B
Creature - Human Rogue
2/1
None
2
When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn.Disturb {4}{B} (You may cast this card from your graveyard transformed for its disturb cost.)
Covetous Geist
MID~
3.0
B
Creature - Spirit Rogue
2/2
None
2
Flying, deathtouchIf Covetous Geist would be put into a graveyard from anywhere, exile it instead.
Covetous Castaway
MID~
1U
2.0
U
Creature - Human
1/3
None
2
When Covetous Castaway dies, mill three cards.Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
Ghostly Castigator
MID~
2.0
U
Creature - Spirit
3/4
None
2
FlyingWhen Ghostly Castigator enters the battlefield, shuffle up to three target cards from your graveyard into your library.If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
Crawl from the Cellar
MID~
B
1.0
B
Sorcery
None
3
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Croaking Counterpart
MID~
1GU
3.0
G
U
Sorcery
None
3
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Croaking Counterpart
MID~
1GU
3.0
G
U
Sorcery
None
3
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Crossroads Candleguide
MID~
4
4.0
Artifact Creature - Scarecrow
3/4
None
2
When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.{2}: Add one mana of any color.
Curse of Leeches
MID~
2B
3.0
B
Enchantment - Aura Curse
None
1
Enchant playerAs this permanent transforms into Curse of Leeches, attach it to a player.At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Leeching Lurker
MID~
3.0
B
Creature - Leech Horror
4/4
None
2
LifelinkNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Curse of Leeches
MID~
2B
3.0
B
Enchantment - Aura Curse
None
1
Enchant playerAs this permanent transforms into Curse of Leeches, attach it to a player.At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Leeching Lurker
MID~
3.0
B
Creature - Leech Horror
4/4
None
2
LifelinkNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Curse of Shaken Faith
MID~
1R
2.0
R
Enchantment - Aura Curse
None
1
Enchant playerWhenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
Curse of Shaken Faith
MID~
1R
2.0
R
Enchantment - Aura Curse
None
1
Enchant playerWhenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
Curse of Silence
MID~
W
1.0
W
Enchantment - Aura Curse
None
1
Enchant playerAs Curse of Silence enters the battlefield, choose a card name.Spells with the chosen name enchanted player casts cost {2} more to cast.Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
Curse of Silence
MID~
W
1.0
W
Enchantment - Aura Curse
None
1
Enchant playerAs Curse of Silence enters the battlefield, choose a card name.Spells with the chosen name enchanted player casts cost {2} more to cast.Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
Curse of Surveillance
MID~
4U
5.0
U
Enchantment - Aura Curse
None
1
Enchant playerAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Curse of Surveillance
MID~
4U
5.0
U
Enchantment - Aura Curse
None
1
Enchant playerAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Dawnhart Mentor
MID~
2G
3.0
G
Creature - Human Warlock
0/4
None
2
When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Dawnhart Mentor
MID~
2G
3.0
G
Creature - Human Warlock
0/4
None
2
When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Dawnhart Rejuvenator
MID~
3G
4.0
G
Creature - Human Warlock
2/4
None
2
When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.{T}: Add one mana of any color.
Dawnhart Rejuvenator
MID~
3G
4.0
G
Creature - Human Warlock
2/4
None
2
When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.{T}: Add one mana of any color.
Dawnhart Wardens
MID~
1GW
3.0
G
W
Creature - Human Warlock
3/3
None
2
VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Dawnhart Wardens
MID~
1GW
3.0
G
W
Creature - Human Warlock
3/3
None
2
VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Deathbonnet Sprout
MID~
G
1.0
G
Creature - Fungus
1/1
None
2
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.)
Deathbonnet Hulk
MID~
1.0
G
Creature - Fungus Horror
3/3
None
2
At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.
Defend the Celestus
MID~
2GG
4.0
G
Instant
None
3
Distribute three +1/+1 counters among one, two, or three target creatures you control.
Defenestrate
MID~
2B
3.0
B
Instant
None
3
Destroy target creature without flying.
Delver of Secrets
MID~
U
1.0
U
Creature - Human Wizard
1/1
None
2
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
Insectile Aberration
MID~
1.0
U
Creature - Human Insect
3/2
None
2
Flying
Dennick, Pious Apprentice
MID~
WU
2.0
U
W
Legendary Creature - Human Soldier
2/3
None
2
LifelinkCards in graveyards can't be the targets of spells or abilities.Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
Dennick, Pious Apparition
MID~
2.0
U
W
Legendary Creature - Spirit Soldier
3/2
None
2
FlyingWhenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
Dennick, Pious Apprentice
MID~
WU
2.0
U
W
Legendary Creature - Human Soldier
2/3
None
2
LifelinkCards in graveyards can't be the targets of spells or abilities.Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
Dennick, Pious Apparition
MID~
2.0
U
W
Legendary Creature - Spirit Soldier
3/2
None
2
FlyingWhenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
Deserted Beach
MID~
0.0
1
Land
None
0
Deserted Beach enters the battlefield tapped unless you control two or more other lands.{T}: Add {W} or {U}.
Deserted Beach
MID~
0.0
1
Land
None
0
Deserted Beach enters the battlefield tapped unless you control two or more other lands.{T}: Add {W} or {U}.
Devious Cover-Up
MID~
2UU
4.0
U
Instant
None
3
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Devoted Grafkeeper
MID~
WU
2.0
U
W
Creature - Human Peasant
2/1
None
2
When Devoted Grafkeeper enters the battlefield, mill two cards.Whenever you cast a spell from your graveyard, tap target creature you don't control.Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
Departed Soulkeeper
MID~
2.0
U
W
Creature - Spirit
3/1
None
2
FlyingDeparted Soulkeeper can block only creatures with flying.If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
Dire-Strain Rampage
MID~
1RG
3.0
G
R
Sorcery
None
3
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.Flashback {3}{R}{G}
Dire-Strain Rampage
MID~
1RG
3.0
G
R
Sorcery
None
3
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.Flashback {3}{R}{G}
Diregraf Horde
MID~
4B
5.0
B
Creature - Zombie
3/4
None
2
When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Diregraf Rebirth
MID~
3BG
5.0
B
G
Sorcery
None
3
This spell costs {1} less to cast for each creature that died this turn.Return target creature card from your graveyard to the battlefield.Flashback {5}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dissipate
MID~
1UU
3.0
U
Instant
None
3
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Dreadhound
MID~
4BB
6.0
B
Creature - Demon Dog
6/6
None
2
When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
Drownyard Amalgam
MID~
4U
5.0
U
Creature - Zombie Horror
3/6
None
2
When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.){2}{U}: Drownyard Amalgam can't be blocked this turn.
Dryad's Revival
MID~
2G
3.0
G
Sorcery
None
3
Return target card from your graveyard to your hand.Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Duel for Dominance
MID~
1G
2.0
G
Instant
None
3
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
Duelcraft Trainer
MID~
3W
4.0
W
Creature - Human Soldier
3/3
None
2
First strikeCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
Duress
MID~
B
1.0
B
Sorcery
None
3
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Eaten Alive
MID~
B
1.0
B
Sorcery
None
3
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.Exile target creature or planeswalker.
Eccentric Farmer
MID~
2G
3.0
G
Creature - Human Peasant
2/3
None
2
When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Ecstatic Awakener
MID~
B
1.0
B
Creature - Human Wizard
1/1
None
2
{2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.
Awoken Demon
MID~
1.0
B
Creature - Demon
4/4
None
2
Electric Revelation
MID~
2R
3.0
R
Instant
None
3
As an additional cost to cast this spell, discard a card.Draw two cards.Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Enduring Angel
MID~
2WWW
5.0
W
Creature - Angel
3/3
None
2
Flying, double strikeYou have hexproof.If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.
Angelic Enforcer
MID~
5.0
W
Creature - Angel
*/*
None
2
FlyingYou have hexproof.Angelic Enforcer's power and toughness are each equal to your life total.Whenever Angelic Enforcer attacks, double your life total.
Enduring Angel
MID~
2WWW
5.0
W
Creature - Angel
3/3
None
2
Flying, double strikeYou have hexproof.If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.
Angelic Enforcer
MID~
5.0
W
Creature - Angel
*/*
None
2
FlyingYou have hexproof.Angelic Enforcer's power and toughness are each equal to your life total.Whenever Angelic Enforcer attacks, double your life total.
Evolving Wilds
MID~
0.0
Land
None
0
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Fading Hope
MID~
U
1.0
U
Instant
None
3
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Faithful Mending
MID~
WU
2.0
U
W
Instant
None
3
You gain 2 life, draw two cards, then discard two cards.Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Falcon Abomination
MID~
2U
3.0
U
Creature - Zombie Bird
2/2
None
2
FlyingWhen Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Falkenrath Perforator
MID~
1R
2.0
R
Creature - Vampire
2/1
None
2
Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.
Falkenrath Pit Fighter
MID~
R
1.0
R
Creature - Vampire Warrior
2/1
None
2
{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
Falkenrath Pit Fighter
MID~
R
1.0
R
Creature - Vampire Warrior
2/1
None
2
{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
Famished Foragers
MID~
3R
4.0
R
Creature - Vampire
4/3
None
2
When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}.{2}{R}, Discard a card: Draw a card.
Fangblade Brigand
MID~
3R
4.0
R
Creature - Human Werewolf
3/4
None
2
{1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Fangblade Eviscerator
MID~
4.0
R
Creature - Werewolf
4/5
None
2
{1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.{4}{R}: Creatures you control get +2/+0 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Fangblade Brigand
MID~
3R
4.0
R
Creature - Human Werewolf
3/4
None
2
{1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Fangblade Eviscerator
MID~
4.0
R
Creature - Werewolf
4/5
None
2
{1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.{4}{R}: Creatures you control get +2/+0 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Fateful Absence
MID~
1W
2.0
W
Instant
None
3
Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Fateful Absence
MID~
1W
2.0
W
Instant
None
3
Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Festival Crasher
MID~
1R
2.0
R
Creature - Devil
1/3
None
2
Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.
Field of Ruin
MID~
0.0
Land
None
0
{T}: Add {C}.{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Firmament Sage
MID~
3U
4.0
U
Creature - Human Wizard
2/3
None
2
If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield.Whenever day becomes night or night becomes day, draw a card.
Flame Channeler
MID~
1R
2.0
R
Creature - Human Wizard
2/2
None
2
When a spell you control deals damage, transform Flame Channeler.
Embodiment of Flame
MID~
2.0
R
Creature - Elemental Wizard
3/3
None
2
Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.{1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
Flare of Faith
MID~
1W
2.0
W
Instant
None
3
Target creature gets +2/+2 until end of turn. If it is a Human, it gets +3/+3 and gains indestructible until end of turn instead.
Fleshtaker
MID~
WB
2.0
B
W
Creature - Human Assassin
2/2
None
2
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.){1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
Flip the Switch
MID~
2U
3.0
U
Instant
None
3
Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Florian, Voldaren Scion
MID~
1BR
3.0
B
R
Legendary Creature - Vampire Noble
3/3
None
2
First strikeAt the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Florian, Voldaren Scion
MID~
1BR
3.0
B
R
Legendary Creature - Vampire Noble
3/3
None
2
First strikeAt the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Forest
MID~
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
MID~
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
MID~
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Foul Play
MID~
1B
2.0
B
Sorcery
None
3
Destroy target creature with power 2 or less. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Galedrifter
MID~
3U
4.0
U
Creature - Hippogriff
3/2
None
2
FlyingDisturb {4}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
Waildrifter
MID~
4.0
U
Creature - Hippogriff Spirit
2/2
None
2
FlyingIf Waildrifter would be put into a graveyard from anywhere, exile it instead.
Galvanic Iteration
MID~
UR
2.0
R
U
Instant
None
3
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Galvanic Iteration
MID~
UR
2.0
R
U
Instant
None
3
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Gavony Dawnguard
MID~
1WW
3.0
W
Creature - Human Soldier
3/3
None
2
Ward {1}If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Gavony Dawnguard
MID~
1WW
3.0
W
Creature - Human Soldier
3/3
None
2
Ward {1}If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Gavony Silversmith
MID~
3W
4.0
W
Creature - Human Soldier
2/3
None
2
When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Gavony Trapper
MID~
W
1.0
W
Creature - Human Soldier
0/2
None
2
{2}, {T}: Tap target creature.
Geistflame Reservoir
MID~
2R
3.0
R
Artifact
None
1
Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.{1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.{1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
Geistflame Reservoir
MID~
2R
3.0
R
Artifact
None
1
Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.{1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.{1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
Geistwave
MID~
1U
2.0
U
Instant
None
3
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Ghoulcaller's Harvest
MID~
BG
2.0
B
G
Sorcery
None
3
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)Flashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ghoulcaller's Harvest
MID~
BG
2.0
B
G
Sorcery
None
3
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)Flashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ghoulish Procession
MID~
1B
2.0
B
Enchantment
None
1
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Gisa, Glorious Resurrector
MID~
2BB
4.0
B
Legendary Creature - Human Wizard
4/4
None
2
If a creature an opponent controls would die, exile it instead.At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Gisa, Glorious Resurrector
MID~
2BB
4.0
B
Legendary Creature - Human Wizard
4/4
None
2
If a creature an opponent controls would die, exile it instead.At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Grafted Identity
MID~
2UU
4.0
U
Enchantment - Aura
None
1
As an additional cost to cast this spell, sacrifice a creature.Enchant creatureYou control enchanted creature.Enchanted creature gets +1/+1.
Grafted Identity
MID~
2UU
4.0
U
Enchantment - Aura
None
1
As an additional cost to cast this spell, sacrifice a creature.Enchant creatureYou control enchanted creature.Enchanted creature gets +1/+1.
Grafted Identity
MID~
2UU
4.0
U
Enchantment - Aura
None
1
As an additional cost to cast this spell, sacrifice a creature.Enchant creatureYou control enchanted creature.Enchanted creature gets +1/+1.
Graveyard Trespasser
MID~
2B
3.0
B
Creature - Human Werewolf
3/3
None
2
Ward—Discard a card.Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Graveyard Glutton
MID~
3.0
B
Creature - Werewolf
4/4
None
2
Ward—Discard a card.Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Graveyard Trespasser
MID~
2B
3.0
B
Creature - Human Werewolf
3/3
None
2
Ward—Discard a card.Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Graveyard Glutton
MID~
3.0
B
Creature - Werewolf
4/4
None
2
Ward—Discard a card.Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Grizzly Ghoul
MID~
2BG
4.0
B
G
Creature - Zombie Bear
4/3
None
2
TrampleGrizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
Hallowed Respite
MID~
WU
2.0
U
W
Sorcery
None
3
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hallowed Respite
MID~
WU
2.0
U
W
Sorcery
None
3
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Harvesttide Infiltrator
MID~
2R
3.0
R
Creature - Human Werewolf
3/2
None
2
TrampleDaybound (If a player casts no spells during their own turn, it becomes night next turn.)
Harvesttide Assailant
MID~
3.0
R
Creature - Werewolf
4/4
None
2
TrampleNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Harvesttide Infiltrator
MID~
2R
3.0
R
Creature - Human Werewolf
3/2
None
2
TrampleDaybound (If a player casts no spells during their own turn, it becomes night next turn.)
Harvesttide Assailant
MID~
3.0
R
Creature - Werewolf
4/4
None
2
TrampleNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Harvesttide Sentry
MID~
1G
2.0
G
Creature - Human Warrior
3/1
None
2
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.
Haunted Ridge
MID~
0.0
1
Land
None
0
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.{T}: Add {B} or {R}.
Haunted Ridge
MID~
0.0
1
Land
None
0
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.{T}: Add {B} or {R}.
Hedgewitch's Mask
MID~
W
1.0
W
Artifact - Equipment
None
1
Equipped creature gets +1/+1.Equipped creature can't be blocked by creatures with power 4 or greater.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Heirloom Mirror
MID~
1B
2.0
B
Artifact
None
1
{1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has 3 or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
Inherited Fiend
MID~
2.0
B
Creature - Demon
4/4
None
2
Flying{2}{B}: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.
Hobbling Zombie
MID~
2B
3.0
B
Creature - Zombie
2/2
None
2
DeathtouchWhen Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Homestead Courage
MID~
W
1.0
W
Sorcery
None
3
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hostile Hostel
MID~
0.0
Land
None
0
{T}: Add {C}.{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Creeping Inn
MID~
0.0
B
Artifact Creature - Horror Construct
3/7
None
2
Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.{4}: Creeping Inn phases out.
Hostile Hostel
MID~
0.0
Land
None
0
{T}: Add {C}.{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Creeping Inn
MID~
0.0
B
Artifact Creature - Horror Construct
3/7
None
2
Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.{4}: Creeping Inn phases out.
Hound Tamer
MID~
2G
3.0
G
Creature - Human Werewolf
3/3
None
2
Trample{3}{G}: Put a +1/+1 counter on target creature.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Untamed Pup
MID~
3.0
G
Creature - Werewolf
4/4
None
2
TrampleOther Wolves and Werewolves you control have trample.{3}{G}: Put a +1/+1 counter on target creature.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Hound Tamer
MID~
2G
3.0
G
Creature - Human Werewolf
3/3
None
2
Trample{3}{G}: Put a +1/+1 counter on target creature.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Untamed Pup
MID~
3.0
G
Creature - Werewolf
4/4
None
2
TrampleOther Wolves and Werewolves you control have trample.{3}{G}: Put a +1/+1 counter on target creature.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Howl of the Hunt
MID~
2G
3.0
G
Enchantment - Aura
None
1
FlashEnchant creatureWhen Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.Enchanted creature gets +2/+2 and has vigilance.
Hungry for More
MID~
BR
2.0
B
R
Sorcery
None
3
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.Flashback {1}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Immolation
MID~
R
1.0
R
Enchantment - Aura
None
1
Enchant creatureEnchanted creature gets +2/-2.
Infernal Grasp
MID~
1B
2.0
B
Instant
None
3
Destroy target creature. You lose 2 life.
Infernal Grasp
MID~
1B
2.0
B
Instant
None
3
Destroy target creature. You lose 2 life.
Intrepid Adversary
MID~
1W
2.0
W
Creature - Human Scout
3/1
None
2
LifelinkWhen Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost once or more times, put that many valor counters on Intrepid Adversary.Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
Intrepid Adversary
MID~
1W
2.0
W
Creature - Human Scout
3/1
None
2
LifelinkWhen Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost once or more times, put that many valor counters on Intrepid Adversary.Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
Island
MID~
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
MID~
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
MID~
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Jack-o'-Lantern
MID~
1
1.0
Artifact
None
1
{1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.{1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
Jadar, Ghoulcaller of Nephalia
MID~
1B
2.0
B
Legendary Creature - Human Wizard
1/1
None
2
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Jadar, Ghoulcaller of Nephalia
MID~
1B
2.0
B
Legendary Creature - Human Wizard
1/1
None
2
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Jerren, Corrupted Bishop
MID~
2B
3.0
B
Legendary Creature - Human Cleric
2/3
None
2
Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.{2}: Target Human you control gains lifelink until end of turn.At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren.
Ormendahl, the Corrupter
MID~
3.0
B
Legendary Creature - Demon
6/6
None
2
Flying, trample, lifelinkSacrifice another creature: Draw a card.
Jerren, Corrupted Bishop
MID~
2B
3.0
B
Legendary Creature - Human Cleric
2/3
None
2
Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.{2}: Target Human you control gains lifelink until end of turn.At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren.
Ormendahl, the Corrupter
MID~
3.0
B
Legendary Creature - Demon
6/6
None
2
Flying, trample, lifelinkSacrifice another creature: Draw a card.
Join the Dance
MID~
GW
2.0
G
W
Sorcery
None
3
Create two 1/1 white Human creature tokens.Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Join the Dance
MID~
GW
2.0
G
W
Sorcery
None
3
Create two 1/1 white Human creature tokens.Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Katilda, Dawnhart Prime
MID~
GW
2.0
G
W
Legendary Creature - Human Warlock
1/1
None
2
Protection from WerewolvesHuman creatures you control have "{T}: Add one mana of any of this creature's colors."{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Katilda, Dawnhart Prime
MID~
GW
2.0
G
W
Legendary Creature - Human Warlock
1/1
None
2
Protection from WerewolvesHuman creatures you control have "{T}: Add one mana of any of this creature's colors."{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Kessig Naturalist
MID~
RG
2.0
G
R
Creature - Human Werewolf
2/2
None
2
Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Lord of the Ulvenwald
MID~
2.0
G
R
Creature - Werewolf
3/3
None
2
Other Wolves and Werewolves you control get +1/+1.Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Kessig Naturalist
MID~
RG
2.0
G
R
Creature - Human Werewolf
2/2
None
2
Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Lord of the Ulvenwald
MID~
2.0
G
R
Creature - Werewolf
3/3
None
2
Other Wolves and Werewolves you control get +1/+1.Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Lambholt Harrier
MID~
1R
2.0
R
Creature - Wolf
2/2
None
2
{3}{R}: Target creature can't block this turn.
Larder Zombie
MID~
U
1.0
U
Creature - Zombie
1/3
None
2
DefenderTap three untapped creatures you control: Look at the top card of your library. You may put it into your graveyard.
Lier, Disciple of the Drowned
MID~
3UU
5.0
U
Legendary Creature - Human Wizard
3/4
None
2
Spells can't be countered.Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Lier, Disciple of the Drowned
MID~
3UU
5.0
U
Legendary Creature - Human Wizard
3/4
None
2
Spells can't be countered.Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Liesa, Forgotten Archangel
MID~
2WWB
5.0
B
W
Legendary Creature - Angel
4/5
None
2
Flying, lifelinkWhenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.If a creature an opponent controls would die, exile it instead.
Liesa, Forgotten Archangel
MID~
2WWB
5.0
B
W
Legendary Creature - Angel
4/5
None
2
Flying, lifelinkWhenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.If a creature an opponent controls would die, exile it instead.
Light Up the Night
MID~
XR
1.0
R
Sorcery
None
3
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Light Up the Night
MID~
XR
1.0
R
Sorcery
None
3
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Locked in the Cemetery
MID~
1U
2.0
U
Enchantment - Aura
None
1
Enchant creatureWhen Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.
Lord of the Forsaken
MID~
4BB
6.0
B
Creature - Demon
6/6
None
2
Flying, trample{B}, Sacrifice another creature: Target player mills three cards.Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.
Lord of the Forsaken
MID~
4BB
6.0
B
Creature - Demon
6/6
None
2
Flying, trample{B}, Sacrifice another creature: Target player mills three cards.Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.
Loyal Gryff
MID~
2W
3.0
W
Creature - Hippogriff
2/2
None
2
FlashFlyingWhen Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.
Ludevic, Necrogenius
MID~
UB
2.0
B
U
Legendary Creature - Human Wizard
2/3
None
2
Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic, Necrogenius. X can't be zero. Activate only as a sorcery.
Olag, Ludevic's Hubris
MID~
2.0
B
U
Legendary Creature - Zombie
4/4
None
2
As this creature transforms in Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.
Ludevic, Necrogenius
MID~
UB
2.0
B
U
Legendary Creature - Human Wizard
2/3
None
2
Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic, Necrogenius. X can't be zero. Activate only as a sorcery.
Olag, Ludevic's Hubris
MID~
2.0
B
U
Legendary Creature - Zombie
4/4
None
2
As this creature transforms in Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.
Lunar Frenzy
MID~
XR
1.0
R
Instant
None
3
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Lunarch Veteran
MID~
W
1.0
W
Creature - Human Cleric
1/1
None
2
Whenever another creature enters the battlefield under your control, you gain 1 life.Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
Luminous Phantom
MID~
1.0
W
Creature - Spirit Cleric
1/1
None
2
FlyingWhenever another creature you control leaves the battlefield, you gain 1 life.If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
Malevolent Hermit
MID~
1U
2.0
U
Creature - Human Wizard
2/1
None
2
{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
Benevolent Geist
MID~
2.0
U
Creature - Spirit Wizard
2/2
None
2
FlyingNoncreature spells you control can't be countered.If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
Malevolent Hermit
MID~
1U
2.0
U
Creature - Human Wizard
2/1
None
2
{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
Benevolent Geist
MID~
2.0
U
Creature - Spirit Wizard
2/2
None
2
FlyingNoncreature spells you control can't be countered.If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
Mask of Griselbrand
MID~
1BB
3.0
B
Legendary Artifact - Equipment
None
1
Equipped creature has flying and lifelink.Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.Equip {3}
Mask of Griselbrand
MID~
1BB
3.0
B
Legendary Artifact - Equipment
None
1
Equipped creature has flying and lifelink.Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.Equip {3}
Memory Deluge
MID~
2UU
4.0
U
Instant
None
3
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Memory Deluge
MID~
2UU
4.0
U
Instant
None
3
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Might of the Old Ways
MID~
1G
2.0
G
Instant
None
3
Target creature gets +2/+2 until end of turn.Coven — Then if you control three or more creatures with different powers, draw a card.
Moonrager's Slash
MID~
2R
3.0
R
Instant
None
3
This spell costs {2} less to cast if it's night.Moonrager's Slash deals 3 damage to any target.
Moonsilver Key
MID~
2
2.0
Artifact
None
1
{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Moonveil Regent
MID~
3R
4.0
R
Creature - Dragon
4/4
None
2
FlyingWhenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
Moonveil Regent
MID~
3R
4.0
R
Creature - Dragon
4/4
None
2
FlyingWhenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
Morbid Opportunist
MID~
2B
3.0
B
Creature - Human Rogue
1/3
None
2
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Morkrut Behemoth
MID~
4B
5.0
B
Creature - Zombie Giant
7/6
None
2
As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}.Menace (This creature can't be blocked except by two or more creatures.)
Mountain
MID~
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
MID~
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
MID~
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mounted Dreadknight
MID~
4R
5.0
R
Creature - Vampire Knight
5/4
None
2
TrampleMounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.
Mourning Patrol
MID~
2W
3.0
W
Creature - Human Soldier
2/3
None
2
VigilanceDisturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
Morning Apparition
MID~
3.0
W
Creature - Spirit Soldier
2/1
None
2
Flying, vigilanceIf Morning Apparition would be put into a graveyard from anywhere, exile it instead.
Mysterious Tome
MID~
2U
3.0
U
Artifact
None
1
{2}, {T}: Draw a card. Transform Mysterious Tome.
Chilling Chronicle
MID~
3.0
U
Artifact
None
1
{1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle.
Mystic Skull
MID~
2
2.0
Artifact
None
1
{1}, {T}: Add one mana of any color.{5}, {T}: Transform Mystic Skull.
Mystic Monstrosity
MID~
2.0
Artifact Creature - Construct
5/6
None
2
Lands you control have "{T}: Add one mana of any color."
Nebelgast Intruder
MID~
2U
3.0
U
Creature - Spirit
2/1
None
2
FlashFlyingWhen Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.
Necrosynthesis
MID~
1B
2.0
B
Enchantment - Aura
None
1
Enchant creatureEnchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Neonate's Rush
MID~
2R
3.0
R
Instant
None
3
This spell costs {1} less to cast if you control a Vampire.Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
No Way Out
MID~
2B
3.0
B
Sorcery
None
3
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Novice Occultist
MID~
1B
2.0
B
Creature - Human Wizard
1/2
None
2
When Novice Occultist dies, you draw a card and you lose 1 life.
Obsessive Astronomer
MID~
1R
2.0
R
Creature - Human Wizard
2/2
None
2
If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield.Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
Odric's Outrider
MID~
3W
4.0
W
Creature - Human Knight
2/4
None
2
Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.
Old Stickfingers
MID~
XBG
2.0
B
G
Legendary Creature - Horror
*/*
None
2
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.Old Stickfingers' power and toughness are each equal to the number of creature cards in your graveyard.
Old Stickfingers
MID~
XBG
2.0
B
G
Legendary Creature - Horror
*/*
None
2
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.Old Stickfingers' power and toughness are each equal to the number of creature cards in your graveyard.
Olivia's Midnight Ambush
MID~
1B
2.0
B
Instant
None
3
Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.
Ominous Roost
MID~
2U
3.0
U
Enchantment
None
1
When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."
Organ Hoarder
MID~
3U
4.0
U
Creature - Zombie
3/2
None
2
When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into you graveyard.
Otherworldly Gaze
MID~
U
1.0
U
Instant
None
3
Look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Outland Liberator
MID~
1G
2.0
G
Creature - Human Werewolf
2/2
None
2
{1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Frenzied Trapbreaker
MID~
2.0
G
Creature - Werewolf
3/3
None
2
{1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Outland Liberator
MID~
1G
2.0
G
Creature - Human Werewolf
2/2
None
2
{1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Frenzied Trapbreaker
MID~
2.0
G
Creature - Werewolf
3/3
None
2
{1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Overgrown Farmland
MID~
0.0
1
Land
None
0
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.{T}: Add {G} or {W}.
Overgrown Farmland
MID~
0.0
1
Land
None
0
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.{T}: Add {G} or {W}.
Overwhelmed Archivist
MID~
2U
3.0
U
Creature - Human Wizard
3/2
None
2
When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
Archive Haunt
MID~
3.0
U
Creature - Spirit Wizard
2/1
None
2
FlyingWhenever Archive Haunt attacks, draw a card, then discard a card.If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
Pack's Betrayal
MID~
2R
3.0
R
Sorcery
None
3
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Path to the Festival
MID~
2G
3.0
G
Sorcery
None
3
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Lok at the top card of your library. You may put that card on the bottom of your library.)Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Patrician Geist
MID~
2U
3.0
U
Creature - Spirit Knight
2/2
None
2
FlyingOther Spirits you control get +1/+1.Spells you cast from your graveyard cost {1} less to cast.
Patrician Geist
MID~
2U
3.0
U
Creature - Spirit Knight
2/2
None
2
FlyingOther Spirits you control get +1/+1.Spells you cast from your graveyard cost {1} less to cast.
Pestilent Wolf
MID~
1G
2.0
G
Creature - Wolf
2/2
None
2
{2}{G}: Pestilent Wolf gains deathtouch until end of turn.
Phantom Carriage
MID~
4UU
6.0
U
Creature - Spirit
4/4
None
2
FlyingWhen Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Pithing Needle
MID~
1
1.0
Artifact
None
1
As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Pithing Needle
MID~
1
1.0
Artifact
None
1
As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Plains
MID~
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
MID~
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
MID~
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Play with Fire
MID~
R
1.0
R
Instant
None
3
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Play with Fire
MID~
R
1.0
R
Instant
None
3
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Plummet
MID~
1G
2.0
G
Instant
None
3
Destroy target creature with flying.
Poppet Stitcher
MID~
2U
3.0
U
Creature - Human Wizard
2/3
None
2
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher.
Poppet Factory
MID~
3.0
U
Artifact
None
1
Creature tokens you control lose all abilities and have base power and toughness 3/3.At the beginning of your upkeep, you may transform Poppet Factory.
Poppet Stitcher
MID~
2U
3.0
U
Creature - Human Wizard
2/3
None
2
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher.
Poppet Factory
MID~
3.0
U
Artifact
None
1
Creature tokens you control lose all abilities and have base power and toughness 3/3.At the beginning of your upkeep, you may transform Poppet Factory.
Primal Adversary
MID~
2G
3.0
G
Creature - Wolf
4/3
None
2
TrampleWhen Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Primal Adversary
MID~
2G
3.0
G
Creature - Wolf
4/3
None
2
TrampleWhen Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Purifying Dragon
MID~
3RR
5.0
R
Creature - Dragon
4/3
None
2
FlyingWhenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to that creature instead.
Raze the Effigy
MID~
R
1.0
R
Instant
None
3
Choose one—• Destroy target artifact.• Target attacking creature gets +2/+2 until end of turn.
Reckless Stormseeker
MID~
2R
3.0
R
Creature - Human Werewolf
2/3
None
2
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Storm-Charged Slasher
MID~
3.0
R
Creature - Werewolf
3/4
None
2
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Reckless Stormseeker
MID~
2R
3.0
R
Creature - Human Werewolf
2/3
None
2
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Storm-Charged Slasher
MID~
3.0
R
Creature - Werewolf
3/4
None
2
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Rem Karolus, Stalwart Slayer
MID~
1RW
3.0
R
W
Legendary Creature - Human Knight
2/3
None
2
Flying, hasteIf a spell would deal damage to you or another permanent you control, prevent that damage.If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Rem Karolus, Stalwart Slayer
MID~
1RW
3.0
R
W
Legendary Creature - Human Knight
2/3
None
2
Flying, hasteIf a spell would deal damage to you or another permanent you control, prevent that damage.If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Return to Nature
MID~
1G
2.0
G
Instant
None
3
Choose one —• Destroy target artifact.• Destroy target enchantment.• Exile target card from a graveyard.
Revenge of the Drowned
MID~
3U
4.0
U
Instant
None
3
Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Rise of the Ants
MID~
4GG
6.0
G
Sorcery
None
3
Create two 3/3 green Insect creature tokens. You gain 2 life.Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rite of Harmony
MID~
GW
2.0
G
W
Instant
None
3
Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rite of Harmony
MID~
GW
2.0
G
W
Instant
None
3
Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rite of Oblivion
MID~
WB
2.0
B
W
Sorcery
None
3
As an additional cost to cast this spell, sacrifice a nonland permanent.Exile target nonland permanentFlashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ritual Guardian
MID~
2W
3.0
W
Creature - Human Soldier
3/2
None
2
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
Ritual of Hope
MID~
1W
2.0
W
Instant
None
3
Creatures you control get +1/+1 until end of turn.Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
Rockfall Vale
MID~
0.0
1
Land
None
0
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {G}.
Rockfall Vale
MID~
0.0
1
Land
None
0
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {G}.
Rootcoil Creeper
MID~
GU
2.0
G
U
Creature - Plant Horror
2/2
None
2
{T}: Add one mana of any color.{T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.{G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand.
Rotten Reunion
MID~
B
1.0
B
Instant
None
3
Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sacred Fire
MID~
RW
2.0
R
W
Instant
None
3
Sacred Fire deals 2 damage to any target and you gain 2 life.Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Saryth, the Viper's Fang
MID~
2GG
4.0
G
Legendary Creature - Human Warlock
3/4
None
2
Other tapped creatures you control have deathtouch.Other untapped creatures you control have hexproof.{1}, {T}: Untap another target creature or land you control.
Saryth, the Viper's Fang
MID~
2GG
4.0
G
Legendary Creature - Human Warlock
3/4
None
2
Other tapped creatures you control have deathtouch.Other untapped creatures you control have hexproof.{1}, {T}: Untap another target creature or land you control.
Search Party Captain
MID~
3W
4.0
W
Creature - Human Soldier
2/2
None
2
This spell costs {1} less to cast for each creature you attacked with this turn.When Search Party Captain enters the battlefield, draw a card.
Secrets of the Key
MID~
U
1.0
U
Instant
None
3
Investigate. If this spell was cast from a graveyard, investigate twice instead. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")Flashback {3}{U}
Seize the Storm
MID~
4R
5.0
R
Sorcery
None
3
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard, plus the number of cards with flashback you own in exile."Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shadowbeast Sighting
MID~
3G
4.0
G
Sorcery
None
3
Create a 4/4 green Beast creature token.Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shady Traveler
MID~
2B
3.0
B
Creature - Human Werewolf
2/3
None
2
Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Stalking Predator
MID~
3.0
B
Creature - Werewolf
4/4
None
2
Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Shady Traveler
MID~
2B
3.0
B
Creature - Human Werewolf
2/3
None
2
Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Stalking Predator
MID~
3.0
B
Creature - Werewolf
4/4
None
2
Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Shipwreck Marsh
MID~
0.0
1
Land
None
0
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {B}.
Shipwreck Marsh
MID~
0.0
1
Land
None
0
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {B}.
Shipwreck Sifters
MID~
1U
2.0
U
Creature - Spirit
1/2
None
2
When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
Siege Zombie
MID~
1B
2.0
B
Creature - Zombie
2/2
None
2
Tap three untapped creatures you control: Each opponent loses 1 life.
Sigarda's Splendor
MID~
2WW
4.0
W
Enchantment
None
1
As Sigarda's Splendor enters the battlefield, note your life total.At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.Whenever you cast a white spell, you gain 1 life.
Sigarda's Splendor
MID~
2WW
4.0
W
Enchantment
None
1
As Sigarda's Splendor enters the battlefield, note your life total.At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.Whenever you cast a white spell, you gain 1 life.
Sigarda, Champion of Light
MID~
1GWW
4.0
G
W
Legendary Creature - Angel
4/4
None
2
Flying, trampleHumans you control get +1/+1.Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sigarda, Champion of Light
MID~
1GWW
4.0
G
W
Legendary Creature - Angel
4/4
None
2
Flying, trampleHumans you control get +1/+1.Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sigardian Savior
MID~
3WW
5.0
W
Creature - Angel
3/3
None
2
FlyingWhen Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
Sigardian Savior
MID~
3WW
5.0
W
Creature - Angel
3/3
None
2
FlyingWhen Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
Silver Bolt
MID~
1
1.0
Artifact
None
1
{3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
Siphon Insight
MID~
UB
2.0
B
U
Instant
None
3
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.Flashback {1}{U}{B}
Siphon Insight
MID~
UB
2.0
B
U
Instant
None
3
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.Flashback {1}{U}{B}
Skaab Wrangler
MID~
1U
2.0
U
Creature - Human Wizard
2/1
None
2
Tap three untapped creatures you control: Tap target creature.
Slaughter Specialist
MID~
1B
2.0
B
Creature - Vampire Warrior
3/3
None
2
When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
Slaughter Specialist
MID~
1B
2.0
B
Creature - Vampire Warrior
3/3
None
2
When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
Slogurk, the Overslime
MID~
1GU
3.0
G
U
Legendary Creature - Ooze
3/3
None
2
TrampleWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Slogurk, the Overslime
MID~
1GU
3.0
G
U
Legendary Creature - Ooze
3/3
None
2
TrampleWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Sludge Monster
MID~
3UU
5.0
U
Creature - Horror
5/5
None
2
Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Sludge Monster
MID~
3UU
5.0
U
Creature - Horror
5/5
None
2
Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Smoldering Egg
MID~
1R
2.0
R
Creature - Dragon Egg
0/4
None
2
DefenderWhenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.
Ashmouth Dragon
MID~
2.0
R
Creature - Dragon
4/4
None
2
FlyingWhenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.
Smoldering Egg
MID~
1R
2.0
R
Creature - Dragon Egg
0/4
None
2
DefenderWhenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.
Ashmouth Dragon
MID~
2.0
R
Creature - Dragon
4/4
None
2
FlyingWhenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.
Snarling Wolf
MID~
G
1.0
G
Creature - Wolf
1/1
None
2
{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.
Soul-Guide Gryff
MID~
4W
5.0
W
Creature - Hippogriff Spirit
3/4
None
2
FlyingWhen Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard.
Spectral Adversary
MID~
1U
2.0
U
Creature - Spirit
2/1
None
2
FlashFlyingWhen Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
Spectral Adversary
MID~
1U
2.0
U
Creature - Spirit
2/1
None
2
FlashFlyingWhen Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
Spellrune Painter
MID~
2R
3.0
R
Creature - Human Shaman Werewolf
2/3
None
2
Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Spellrune Howler
MID~
3.0
R
Creature - Werewolf
3/4
None
2
Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Spellrune Painter
MID~
2R
3.0
R
Creature - Human Shaman Werewolf
2/3
None
2
Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Spellrune Howler
MID~
3.0
R
Creature - Werewolf
3/4
None
2
Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Startle
MID~
1U
2.0
U
Instant
None
3
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)Draw a card.
Stolen Vitality
MID~
1R
2.0
R
Instant
None
3
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
Storm Skreelix
MID~
3UR
5.0
R
U
Creature - Drake Horror
2/4
None
2
FlyingInstant and sorcery spells you cast cost {1} less to cast.Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn.
Storm the Festival
MID~
3GGG
6.0
G
Sorcery
None
3
Look at the top five cards of your library. Put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Storm the Festival
MID~
3GGG
6.0
G
Sorcery
None
3
Look at the top five cards of your library. Put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Stormrider Spirit
MID~
4U
5.0
U
Creature - Spirit
3/3
None
2
Flash (You may cast this spell any time you could cast an instant.)Flying
Stromkirk Bloodthief
MID~
2B
3.0
B
Creature - Vampire Rogue
2/2
None
2
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
Stuffed Bear
MID~
2
2.0
Artifact
None
1
{2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
Sungold Barrage
MID~
2W
3.0
W
Instant
None
3
Destroy target creature with toughness 4 or greater.
Sungold Sentinel
MID~
1W
2.0
W
Creature - Human Soldier
3/2
None
2
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Sungold Sentinel
MID~
1W
2.0
W
Creature - Human Soldier
3/2
None
2
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Sunrise Cavalier
MID~
1RW
3.0
R
W
Creature - Human Knight
3/3
None
2
Trample, hasteIf it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield.Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
Sunset Revelry
MID~
1W
2.0
W
Sorcery
None
3
If an opponent has more life than you, you gain 4 life.If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.If an opponent has more cards in hand than you, draw a card.
Sunstreak Phoenix
MID~
2RR
4.0
R
Creature - Phoenix
4/2
None
2
FlyingIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
Sunstreak Phoenix
MID~
2RR
4.0
R
Creature - Phoenix
4/2
None
2
FlyingIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
Suspicious Stowaway
MID~
1U
2.0
U
Creature - Human Rogue Werewolf
1/1
None
2
Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Seafaring Werewolf
MID~
2.0
G
Creature - Werewolf
2/1
None
2
Seafaring Werewolf can't be blocked.Whenever Seafaring Werewolf deals combat damage to a player, draw a card.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Suspicious Stowaway
MID~
1U
2.0
U
Creature - Human Rogue Werewolf
1/1
None
2
Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Seafaring Werewolf
MID~
2.0
G
Creature - Werewolf
2/1
None
2
Seafaring Werewolf can't be blocked.Whenever Seafaring Werewolf deals combat damage to a player, draw a card.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Swamp
MID~
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
MID~
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
MID~
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Tainted Adversary
MID~
1B
2.0
B
Creature - Zombie
2/3
None
2
DeathtouchWhen Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Tainted Adversary
MID~
1B
2.0
B
Creature - Zombie
2/3
None
2
DeathtouchWhen Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Tapping at the Window
MID~
1G
2.0
G
Sorcery
None
3
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Tavern Ruffian
MID~
3R
4.0
R
Creature - Human Warrior Werewolf
2/5
None
2
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Tavern Smasher
MID~
4.0
R
Creature - Werewolf
6/5
None
2
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Tavern Ruffian
MID~
3R
4.0
R
Creature - Human Warrior Werewolf
2/5
None
2
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Tavern Smasher
MID~
4.0
R
Creature - Werewolf
6/5
None
2
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Teferi, Who Slows the Sunset
MID~
2WU
4.0
U
W
Legendary Planeswalker - Teferi
4
1
+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
Teferi, Who Slows the Sunset
MID~
2WU
4.0
U
W
Legendary Planeswalker - Teferi
4
1
+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
The Celestus
MID~
3
3.0
Legendary Artifact
None
1
If it's neither day nor night, it becomes day as The Celestus enters the battlefield.{T}: Add one mana of any color.{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
The Celestus
MID~
3
3.0
Legendary Artifact
None
1
If it's neither day nor night, it becomes day as The Celestus enters the battlefield.{T}: Add one mana of any color.{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
The Meathook Massacre
MID~
XBB
2.0
B
Legendary Enchantment
None
1
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.Whenever a creature you control dies, each opponent loses 1 life.Whenever a creature an opponent controls dies, you gain 1 life.
The Meathook Massacre
MID~
XBB
2.0
B
Legendary Enchantment
None
1
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.Whenever a creature you control dies, each opponent loses 1 life.Whenever a creature an opponent controls dies, you gain 1 life.
Thermo-Alchemist
MID~
1R
2.0
R
Creature - Human Shaman
0/3
None
2
Defender{T}: Thermo-Alchemist deals 1 damage to each opponent.Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
Thraben Exorcism
MID~
1W
2.0
W
Instant
None
3
Exile target Spirit, creature with disturb, or enchantment.
Timberland Guide
MID~
1G
2.0
G
Creature - Human Scout
1/1
None
2
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
Tireless Hauler
MID~
4G
5.0
G
Creature - Human Werewolf
4/5
None
2
VigilanceDaybound (If a player casts no spells during their own turn, it becomes night next turn.)
Dire-Strain Brawler
MID~
5.0
G
Creature - Werewolf
6/6
None
2
VigilanceNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Tireless Hauler
MID~
4G
5.0
G
Creature - Human Werewolf
4/5
None
2
VigilanceDaybound (If a player casts no spells during their own turn, it becomes night next turn.)
Dire-Strain Brawler
MID~
5.0
G
Creature - Werewolf
6/6
None
2
VigilanceNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Tovolar's Huntmaster
MID~
4GG
6.0
G
Creature - Human Werewolf
6/6
None
2
Whenever Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Tovolar's Packleader
MID~
6.0
G
Creature - Werewolf
7/7
None
2
Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Tovolar's Huntmaster
MID~
4GG
6.0
G
Creature - Human Werewolf
6/6
None
2
Whenever Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Tovolar's Packleader
MID~
6.0
G
Creature - Werewolf
7/7
None
2
Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Tovolar, Dire Overlord
MID~
1RG
3.0
G
R
Legendary Creature - Human Werewolf
3/3
None
2
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.Daybound
Tovolar, the Midnight Scourge
MID~
3.0
G
R
Legendary Creature - Werewolf
4/4
None
2
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.Nightbound
Tovolar, Dire Overlord
MID~
1RG
3.0
G
R
Legendary Creature - Human Werewolf
3/3
None
2
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.Daybound
Tovolar, the Midnight Scourge
MID~
3.0
G
R
Legendary Creature - Werewolf
4/4
None
2
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.Nightbound
Triskaidekaphile
MID~
1U
2.0
U
Creature - Human Wizard
1/3
None
2
You have no maximum hand size.At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.{3}{U}: Draw a card.
Triskaidekaphile
MID~
1U
2.0
U
Creature - Human Wizard
1/3
None
2
You have no maximum hand size.At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.{3}{U}: Draw a card.
Triskaidekaphile
MID~
1U
2.0
U
Creature - Human Wizard
1/3
None
2
You have no maximum hand size.At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.{3}{U}: Draw a card.
Turn the Earth
MID~
G
1.0
G
Instant
None
3
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Unblinking Observer
MID~
1U
2.0
U
Creature - Homunculus
2/1
None
2
{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
Unnatural Growth
MID~
1GGGG
5.0
G
Enchantment
None
1
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Unnatural Growth
MID~
1GGGG
5.0
G
Enchantment
None
1
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Unnatural Moonrise
MID~
RG
2.0
G
R
Sorcery
None
3
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and has "Whenever this creature deals combat damage to a player, draw a card."Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Unruly Mob
MID~
1W
2.0
W
Creature - Human
1/1
None
2
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
Vadrik, Astral Archmage
MID~
1UR
3.0
R
U
Legendary Creature - Human Wizard
1/2
None
2
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Vadrik, Astral Archmage
MID~
1UR
3.0
R
U
Legendary Creature - Human Wizard
1/2
None
2
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Vampire Interloper
MID~
1B
2.0
B
Creature - Vampire Scout
2/1
None
2
FlyingVampire Interloper can't block.
Vampire Socialite
MID~
BR
2.0
B
R
Creature - Vampire Noble
2/2
None
2
Menace (This creature can't be blocked except by two or more creatures.)When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.
Vanquish the Horde
MID~
6WW
8.0
W
Sorcery
None
3
This spell costs {1} less to cast for each creature on the battlefield.Destroy all creatures.
Vanquish the Horde
MID~
6WW
8.0
W
Sorcery
None
3
This spell costs {1} less to cast for each creature on the battlefield.Destroy all creatures.
Vengeful Strangler
MID~
1B
2.0
B
Creature - Human Rogue
2/1
None
2
Vengeful Strangler can't block.When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.
Strangling Grasp
MID~
2.0
B
Enchantment - Aura
None
1
Enchant creature or planeswalker an opponent controlsAt the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent and loses 1 life.
Village Watch
MID~
4R
5.0
R
Creature - Human Werewolf
4/3
None
2
HasteDaybound (If a player casts no spells during their own turn, it becomes night next turn.)
Village Reavers
MID~
5.0
R
Creature - Werewolf
5/4
None
2
Wolves and Werewolves you control have haste.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Village Watch
MID~
4R
5.0
R
Creature - Human Werewolf
4/3
None
2
HasteDaybound (If a player casts no spells during their own turn, it becomes night next turn.)
Village Reavers
MID~
5.0
R
Creature - Werewolf
5/4
None
2
Wolves and Werewolves you control have haste.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Vivisection
MID~
3U
4.0
U
Sorcery
None
3
As an additional cost to cast this spell, sacrifice a creature.Draw three cards.
Voldaren Ambusher
MID~
2R
3.0
R
Creature - Vampire Archer
2/2
None
2
When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
Voldaren Stinger
MID~
R
1.0
R
Creature - Vampire Warrior
1/1
None
2
Voldaren Stinger has first strike as long as it's attacking.{2}{R}: Voldaren Stinger gets +2/+0 until end of turn.
Wake to Slaughter
MID~
3BR
5.0
B
R
Sorcery
None
3
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Wake to Slaughter
MID~
3BR
5.0
B
R
Sorcery
None
3
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Willow Geist
MID~
G
1.0
G
Creature - Treefolk Spirit
1/1
None
2
TrampleWhenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.When Willow Geist dies, you gain life equal to its power.
Willow Geist
MID~
G
1.0
G
Creature - Treefolk Spirit
1/1
None
2
TrampleWhenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.When Willow Geist dies, you gain life equal to its power.
Winterthorn Blessing
MID~
GU
2.0
G
U
Sorcery
None
3
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Wrenn and Seven
MID~
3GG
5.0
G
Legendary Planeswalker - Wrenn
5
1
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.0: Put any number of land cards from your hand onto the battlefield tapped.−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Wrenn and Seven
MID~
3GG
5.0
G
Legendary Planeswalker - Wrenn
5
1
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.0: Put any number of land cards from your hand onto the battlefield tapped.−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."