PMID Innistrad: Midnight Hunt Promos Promo 2021-09-25 Adeline, Resplendent Cathar PMID 1WW 3.0 W Legendary Creature - Human Knight */4 None 2 VigilanceAdeline, Resplendent Cathar's power is equal to the number of creatures you control.Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. Adeline, Resplendent Cathar PMID 1WW 3.0 W Legendary Creature - Human Knight */4 None 2 VigilanceAdeline, Resplendent Cathar's power is equal to the number of creatures you control.Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. Angelfire Ignition PMID 1RW 3.0 R W Sorcery None 3 Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Angelfire Ignition PMID 1RW 3.0 R W Sorcery None 3 Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Arlinn, the Pack's Hope PMID 2RG 4.0 G R Legendary Planeswalker - Arlinn 4 1 Daybound (If a player casts no spells during their own turn, it becomes night next turn.)+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.−3: Create two 2/2 green Wolf creature tokens. Arlinn, the Moon's Fury PMID 4.0 G R Legendary Planeswalker - Arlinn 4 1 Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)+2: Add {R}{G}.0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. Augur of Autumn PMID 1GG 3.0 G Creature - Human Druid 2/3 None 2 You may look at the top card of your library any time.You may play lands from the top of your library.Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. Augur of Autumn PMID 1GG 3.0 G Creature - Human Druid 2/3 None 2 You may look at the top card of your library any time.You may play lands from the top of your library.Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. Bloodline Culling PMID 1BB 3.0 B Instant None 3 Choose one —• Target creature gets -5/-5 until end of turn.• Creature tokens get -2/-2 until end of turn. Bloodline Culling PMID 1BB 3.0 B Instant None 3 Choose one —• Target creature gets -5/-5 until end of turn.• Creature tokens get -2/-2 until end of turn. Bloodthirsty Adversary PMID 1R 2.0 R Creature - Vampire 2/2 None 2 HasteWhen Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs. Bloodthirsty Adversary PMID 1R 2.0 R Creature - Vampire 2/2 None 2 HasteWhen Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs. Briarbridge Tracker PMID 2G 3.0 G Creature - Human Scout 2/3 None 2 VigilanceWhen Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")As long as you control a token, Briarbridge Tracker gets +2/+0. Briarbridge Tracker PMID 2G 3.0 G Creature - Human Scout 2/3 None 2 VigilanceWhen Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")As long as you control a token, Briarbridge Tracker gets +2/+0. Brutal Cathar PMID 2W 3.0 W Creature - Human Soldier Werewolf 2/2 None 2 When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Moonrage Brute PMID 3.0 R Creature - Werewolf 3/3 None 2 First strikeWard—Pay 3 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Burn Down the House PMID 3RR 5.0 R Sorcery None 3 Choose one —• Burn Down the House deals 5 damage to each creature and each planeswalker.• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. Burn Down the House PMID 3RR 5.0 R Sorcery None 3 Choose one —• Burn Down the House deals 5 damage to each creature and each planeswalker.• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. Can't Stay Away PMID WB 2.0 B W Sorcery None 3 Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."Flashback {3}{W}{B} Can't Stay Away PMID WB 2.0 B W Sorcery None 3 Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."Flashback {3}{W}{B} Champion of the Perished PMID B 1.0 B Creature - Zombie 1/1 None 2 Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. Champion of the Perished PMID B 1.0 B Creature - Zombie 1/1 None 2 Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. Consuming Blob PMID 3GG 5.0 G Creature - Ooze */*+1 None 2 Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1". Consuming Blob PMID 3GG 5.0 G Creature - Ooze */*+1 None 2 Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1". Croaking Counterpart PMID 1GU 3.0 G U Sorcery None 3 Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Croaking Counterpart PMID 1GU 3.0 G U Sorcery None 3 Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Curse of Leeches PMID 2B 3.0 B Enchantment - Aura Curse None 1 Enchant playerAs this permanent transforms into Curse of Leeches, attach it to a player.At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Leeching Lurker PMID 3.0 B Creature - Leech Horror 4/4 None 2 LifelinkNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Curse of Shaken Faith PMID 1R 2.0 R Enchantment - Aura Curse None 1 Enchant playerWhenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. Curse of Shaken Faith PMID 1R 2.0 R Enchantment - Aura Curse None 1 Enchant playerWhenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. Curse of Silence PMID W 1.0 W Enchantment - Aura Curse None 1 Enchant playerAs Curse of Silence enters the battlefield, choose a card name.Spells with the chosen name enchanted player casts cost {2} more to cast.Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. Curse of Silence PMID W 1.0 W Enchantment - Aura Curse None 1 Enchant playerAs Curse of Silence enters the battlefield, choose a card name.Spells with the chosen name enchanted player casts cost {2} more to cast.Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. Curse of Surveillance PMID 4U 5.0 U Enchantment - Aura Curse None 1 Enchant playerAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. Curse of Surveillance PMID 4U 5.0 U Enchantment - Aura Curse None 1 Enchant playerAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. Dennick, Pious Apprentice PMID WU 2.0 U W Legendary Creature - Human Soldier 2/3 None 2 LifelinkCards in graveyards can't be the targets of spells or abilities.Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Dennick, Pious Apparition PMID 2.0 U W Legendary Creature - Spirit Soldier 3/2 None 2 FlyingWhenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. Deserted Beach PMID 0.0 1 Land None 0 Deserted Beach enters the battlefield tapped unless you control two or more other lands.{T}: Add {W} or {U}. Deserted Beach PMID 0.0 1 Land None 0 Deserted Beach enters the battlefield tapped unless you control two or more other lands.{T}: Add {W} or {U}. Dire-Strain Rampage PMID 1RG 3.0 G R Sorcery None 3 Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.Flashback {3}{R}{G} Dire-Strain Rampage PMID 1RG 3.0 G R Sorcery None 3 Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.Flashback {3}{R}{G} Enduring Angel PMID 2WWW 5.0 W Creature - Angel 3/3 None 2 Flying, double strikeYou have hexproof.If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. Angelic Enforcer PMID 5.0 W Creature - Angel */* None 2 FlyingYou have hexproof.Angelic Enforcer's power and toughness are each equal to your life total.Whenever Angelic Enforcer attacks, double your life total. Falkenrath Pit Fighter PMID R 1.0 R Creature - Vampire Warrior 2/1 None 2 {1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn. Falkenrath Pit Fighter PMID R 1.0 R Creature - Vampire Warrior 2/1 None 2 {1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn. Fateful Absence PMID 1W 2.0 W Instant None 3 Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Fateful Absence PMID 1W 2.0 W Instant None 3 Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Florian, Voldaren Scion PMID 1BR 3.0 B R Legendary Creature - Vampire Noble 3/3 None 2 First strikeAt the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. Florian, Voldaren Scion PMID 1BR 3.0 B R Legendary Creature - Vampire Noble 3/3 None 2 First strikeAt the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. Galvanic Iteration PMID UR 2.0 R U Instant None 3 When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Galvanic Iteration PMID UR 2.0 R U Instant None 3 When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Geistflame Reservoir PMID 2R 3.0 R Artifact None 1 Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.{1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.{1}{R}, {T}: Exile the top card of your library. You may play that card this turn. Geistflame Reservoir PMID 2R 3.0 R Artifact None 1 Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.{1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.{1}{R}, {T}: Exile the top card of your library. You may play that card this turn. Ghoulcaller's Harvest PMID BG 2.0 B G Sorcery None 3 Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)Flashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ghoulcaller's Harvest PMID BG 2.0 B G Sorcery None 3 Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)Flashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Gisa, Glorious Resurrector PMID 2BB 4.0 B Legendary Creature - Human Wizard 4/4 None 2 If a creature an opponent controls would die, exile it instead.At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Gisa, Glorious Resurrector PMID 2BB 4.0 B Legendary Creature - Human Wizard 4/4 None 2 If a creature an opponent controls would die, exile it instead.At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Grafted Identity PMID 2UU 4.0 U Enchantment - Aura None 1 As an additional cost to cast this spell, sacrifice a creature.Enchant creatureYou control enchanted creature.Enchanted creature gets +1/+1. Grafted Identity PMID 2UU 4.0 U Enchantment - Aura None 1 As an additional cost to cast this spell, sacrifice a creature.Enchant creatureYou control enchanted creature.Enchanted creature gets +1/+1. Graveyard Trespasser PMID 2B 3.0 B Creature - Human Werewolf 3/3 None 2 Ward—Discard a card.Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Graveyard Glutton PMID 3.0 B Creature - Werewolf 4/4 None 2 Ward—Discard a card.Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Hallowed Respite PMID WU 2.0 U W Sorcery None 3 Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Hallowed Respite PMID WU 2.0 U W Sorcery None 3 Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Haunted Ridge PMID 0.0 1 Land None 0 Haunted Ridge enters the battlefield tapped unless you control two or more other lands.{T}: Add {B} or {R}. Haunted Ridge PMID 0.0 1 Land None 0 Haunted Ridge enters the battlefield tapped unless you control two or more other lands.{T}: Add {B} or {R}. Hostile Hostel PMID 0.0 Land None 0 {T}: Add {C}.{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. Creeping Inn PMID 0.0 B Artifact Creature - Horror Construct 3/7 None 2 Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.{4}: Creeping Inn phases out. Intrepid Adversary PMID 1W 2.0 W Creature - Human Scout 3/1 None 2 LifelinkWhen Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost once or more times, put that many valor counters on Intrepid Adversary.Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. Intrepid Adversary PMID 1W 2.0 W Creature - Human Scout 3/1 None 2 LifelinkWhen Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost once or more times, put that many valor counters on Intrepid Adversary.Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. Jadar, Ghoulcaller of Nephalia PMID 1B 2.0 B Legendary Creature - Human Wizard 1/1 None 2 At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Jadar, Ghoulcaller of Nephalia PMID 1B 2.0 B Legendary Creature - Human Wizard 1/1 None 2 At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Jerren, Corrupted Bishop PMID 2B 3.0 B Legendary Creature - Human Cleric 2/3 None 2 Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.{2}: Target Human you control gains lifelink until end of turn.At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren. Ormendahl, the Corrupter PMID 3.0 B Legendary Creature - Demon 6/6 None 2 Flying, trample, lifelinkSacrifice another creature: Draw a card. Katilda, Dawnhart Prime PMID GW 2.0 G W Legendary Creature - Human Warlock 1/1 None 2 Protection from WerewolvesHuman creatures you control have "{T}: Add one mana of any of this creature's colors."{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. Katilda, Dawnhart Prime PMID GW 2.0 G W Legendary Creature - Human Warlock 1/1 None 2 Protection from WerewolvesHuman creatures you control have "{T}: Add one mana of any of this creature's colors."{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. Lier, Disciple of the Drowned PMID 3UU 5.0 U Legendary Creature - Human Wizard 3/4 None 2 Spells can't be countered.Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. Lier, Disciple of the Drowned PMID 3UU 5.0 U Legendary Creature - Human Wizard 3/4 None 2 Spells can't be countered.Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. Liesa, Forgotten Archangel PMID 2WWB 5.0 B W Legendary Creature - Angel 4/5 None 2 Flying, lifelinkWhenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.If a creature an opponent controls would die, exile it instead. Liesa, Forgotten Archangel PMID 2WWB 5.0 B W Legendary Creature - Angel 4/5 None 2 Flying, lifelinkWhenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.If a creature an opponent controls would die, exile it instead. Light Up the Night PMID XR 1.0 R Sorcery None 3 Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Light Up the Night PMID XR 1.0 R Sorcery None 3 Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Lord of the Forsaken PMID 4BB 6.0 B Creature - Demon 6/6 None 2 Flying, trample{B}, Sacrifice another creature: Target player mills three cards.Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard. Lord of the Forsaken PMID 4BB 6.0 B Creature - Demon 6/6 None 2 Flying, trample{B}, Sacrifice another creature: Target player mills three cards.Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard. Ludevic, Necrogenius PMID UB 2.0 B U Legendary Creature - Human Wizard 2/3 None 2 Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic, Necrogenius. X can't be zero. Activate only as a sorcery. Olag, Ludevic's Hubris PMID 2.0 B U Legendary Creature - Zombie 4/4 None 2 As this creature transforms in Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. Malevolent Hermit PMID 1U 2.0 U Creature - Human Wizard 2/1 None 2 {U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Benevolent Geist PMID 2.0 U Creature - Spirit Wizard 2/2 None 2 FlyingNoncreature spells you control can't be countered.If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. Mask of Griselbrand PMID 1BB 3.0 B Legendary Artifact - Equipment None 1 Equipped creature has flying and lifelink.Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.Equip {3} Mask of Griselbrand PMID 1BB 3.0 B Legendary Artifact - Equipment None 1 Equipped creature has flying and lifelink.Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.Equip {3} Memory Deluge PMID 2UU 4.0 U Instant None 3 Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Memory Deluge PMID 2UU 4.0 U Instant None 3 Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Moonveil Regent PMID 3R 4.0 R Creature - Dragon 4/4 None 2 FlyingWhenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. Moonveil Regent PMID 3R 4.0 R Creature - Dragon 4/4 None 2 FlyingWhenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. Old Stickfingers PMID XBG 2.0 B G Legendary Creature - Horror */* None 2 When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.Old Stickfingers' power and toughness are each equal to the number of creature cards in your graveyard. Old Stickfingers PMID XBG 2.0 B G Legendary Creature - Horror */* None 2 When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.Old Stickfingers' power and toughness are each equal to the number of creature cards in your graveyard. Overgrown Farmland PMID 0.0 1 Land None 0 Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.{T}: Add {G} or {W}. Overgrown Farmland PMID 0.0 1 Land None 0 Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.{T}: Add {G} or {W}. Patrician Geist PMID 2U 3.0 U Creature - Spirit Knight 2/2 None 2 FlyingOther Spirits you control get +1/+1.Spells you cast from your graveyard cost {1} less to cast. Patrician Geist PMID 2U 3.0 U Creature - Spirit Knight 2/2 None 2 FlyingOther Spirits you control get +1/+1.Spells you cast from your graveyard cost {1} less to cast. Pithing Needle PMID 1 1.0 Artifact None 1 As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Pithing Needle PMID 1 1.0 Artifact None 1 As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Poppet Stitcher PMID 2U 3.0 U Creature - Human Wizard 2/3 None 2 Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher. Poppet Factory PMID 3.0 U Artifact None 1 Creature tokens you control lose all abilities and have base power and toughness 3/3.At the beginning of your upkeep, you may transform Poppet Factory. Primal Adversary PMID 2G 3.0 G Creature - Wolf 4/3 None 2 TrampleWhen Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. Primal Adversary PMID 2G 3.0 G Creature - Wolf 4/3 None 2 TrampleWhen Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. Reckless Stormseeker PMID 2R 3.0 R Creature - Human Werewolf 2/3 None 2 At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Storm-Charged Slasher PMID 3.0 R Creature - Werewolf 3/4 None 2 At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Rem Karolus, Stalwart Slayer PMID 1RW 3.0 R W Legendary Creature - Human Knight 2/3 None 2 Flying, hasteIf a spell would deal damage to you or another permanent you control, prevent that damage.If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. Rem Karolus, Stalwart Slayer PMID 1RW 3.0 R W Legendary Creature - Human Knight 2/3 None 2 Flying, hasteIf a spell would deal damage to you or another permanent you control, prevent that damage.If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. Rite of Harmony PMID GW 2.0 G W Instant None 3 Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Rite of Harmony PMID GW 2.0 G W Instant None 3 Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Rockfall Vale PMID 0.0 1 Land None 0 Rockfall Vale enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {G}. Rockfall Vale PMID 0.0 1 Land None 0 Rockfall Vale enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {G}. Saryth, the Viper's Fang PMID 2GG 4.0 G Legendary Creature - Human Warlock 3/4 None 2 Other tapped creatures you control have deathtouch.Other untapped creatures you control have hexproof.{1}, {T}: Untap another target creature or land you control. Saryth, the Viper's Fang PMID 2GG 4.0 G Legendary Creature - Human Warlock 3/4 None 2 Other tapped creatures you control have deathtouch.Other untapped creatures you control have hexproof.{1}, {T}: Untap another target creature or land you control. Shipwreck Marsh PMID 0.0 1 Land None 0 Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {B}. Shipwreck Marsh PMID 0.0 1 Land None 0 Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {B}. Sigarda's Splendor PMID 2WW 4.0 W Enchantment None 1 As Sigarda's Splendor enters the battlefield, note your life total.At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.Whenever you cast a white spell, you gain 1 life. Sigarda's Splendor PMID 2WW 4.0 W Enchantment None 1 As Sigarda's Splendor enters the battlefield, note your life total.At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.Whenever you cast a white spell, you gain 1 life. Sigarda, Champion of Light PMID 1GWW 4.0 G W Legendary Creature - Angel 4/4 None 2 Flying, trampleHumans you control get +1/+1.Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Sigarda, Champion of Light PMID 1GWW 4.0 G W Legendary Creature - Angel 4/4 None 2 Flying, trampleHumans you control get +1/+1.Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Sigardian Savior PMID 3WW 5.0 W Creature - Angel 3/3 None 2 FlyingWhen Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield. Sigardian Savior PMID 3WW 5.0 W Creature - Angel 3/3 None 2 FlyingWhen Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield. Siphon Insight PMID UB 2.0 B U Instant None 3 Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.Flashback {1}{U}{B} Siphon Insight PMID UB 2.0 B U Instant None 3 Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.Flashback {1}{U}{B} Slaughter Specialist PMID 1B 2.0 B Creature - Vampire Warrior 3/3 None 2 When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. Slaughter Specialist PMID 1B 2.0 B Creature - Vampire Warrior 3/3 None 2 When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. Slogurk, the Overslime PMID 1GU 3.0 G U Legendary Creature - Ooze 3/3 None 2 TrampleWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. Slogurk, the Overslime PMID 1GU 3.0 G U Legendary Creature - Ooze 3/3 None 2 TrampleWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. Sludge Monster PMID 3UU 5.0 U Creature - Horror 5/5 None 2 Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. Sludge Monster PMID 3UU 5.0 U Creature - Horror 5/5 None 2 Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. Smoldering Egg PMID 1R 2.0 R Creature - Dragon Egg 0/4 None 2 DefenderWhenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg. Ashmouth Dragon PMID 2.0 R Creature - Dragon 4/4 None 2 FlyingWhenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. Spectral Adversary PMID 1U 2.0 U Creature - Spirit 2/1 None 2 FlashFlyingWhen Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. Spectral Adversary PMID 1U 2.0 U Creature - Spirit 2/1 None 2 FlashFlyingWhen Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. Storm the Festival PMID 3GGG 6.0 G Sorcery None 3 Look at the top five cards of your library. Put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Storm the Festival PMID 3GGG 6.0 G Sorcery None 3 Look at the top five cards of your library. Put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Sungold Sentinel PMID 1W 2.0 W Creature - Human Soldier 3/2 None 2 Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. Sungold Sentinel PMID 1W 2.0 W Creature - Human Soldier 3/2 None 2 Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. Sunstreak Phoenix PMID 2RR 4.0 R Creature - Phoenix 4/2 None 2 FlyingIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped. Sunstreak Phoenix PMID 2RR 4.0 R Creature - Phoenix 4/2 None 2 FlyingIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped. Suspicious Stowaway PMID 1U 2.0 U Creature - Human Rogue Werewolf 1/1 None 2 Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Seafaring Werewolf PMID 2.0 G Creature - Werewolf 2/1 None 2 Seafaring Werewolf can't be blocked.Whenever Seafaring Werewolf deals combat damage to a player, draw a card.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Tainted Adversary PMID 1B 2.0 B Creature - Zombie 2/3 None 2 DeathtouchWhen Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Tainted Adversary PMID 1B 2.0 B Creature - Zombie 2/3 None 2 DeathtouchWhen Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Teferi, Who Slows the Sunset PMID 2WU 4.0 U W Legendary Planeswalker - Teferi 4 1 +1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step." Teferi, Who Slows the Sunset PMID 2WU 4.0 U W Legendary Planeswalker - Teferi 4 1 +1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step." The Celestus PMID 3 3.0 Legendary Artifact None 1 If it's neither day nor night, it becomes day as The Celestus enters the battlefield.{T}: Add one mana of any color.{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. The Celestus PMID 3 3.0 Legendary Artifact None 1 If it's neither day nor night, it becomes day as The Celestus enters the battlefield.{T}: Add one mana of any color.{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. The Meathook Massacre PMID XBB 2.0 B Legendary Enchantment None 1 When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.Whenever a creature you control dies, each opponent loses 1 life.Whenever a creature an opponent controls dies, you gain 1 life. The Meathook Massacre PMID XBB 2.0 B Legendary Enchantment None 1 When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.Whenever a creature you control dies, each opponent loses 1 life.Whenever a creature an opponent controls dies, you gain 1 life. Tovolar's Huntmaster PMID 4GG 6.0 G Creature - Human Werewolf 6/6 None 2 Whenever Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Tovolar's Packleader PMID 6.0 G Creature - Werewolf 7/7 None 2 Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Tovolar, Dire Overlord PMID 1RG 3.0 G R Legendary Creature - Human Werewolf 3/3 None 2 Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.Daybound Tovolar, the Midnight Scourge PMID 3.0 G R Legendary Creature - Werewolf 4/4 None 2 Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.Nightbound Triskaidekaphile PMID 1U 2.0 U Creature - Human Wizard 1/3 None 2 You have no maximum hand size.At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.{3}{U}: Draw a card. Triskaidekaphile PMID 1U 2.0 U Creature - Human Wizard 1/3 None 2 You have no maximum hand size.At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.{3}{U}: Draw a card. Unnatural Growth PMID 1GGGG 5.0 G Enchantment None 1 At the beginning of each combat, double the power and toughness of each creature you control until end of turn. Unnatural Growth PMID 1GGGG 5.0 G Enchantment None 1 At the beginning of each combat, double the power and toughness of each creature you control until end of turn. Vadrik, Astral Archmage PMID 1UR 3.0 R U Legendary Creature - Human Wizard 1/2 None 2 If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. Vadrik, Astral Archmage PMID 1UR 3.0 R U Legendary Creature - Human Wizard 1/2 None 2 If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. Vanquish the Horde PMID 6WW 8.0 W Sorcery None 3 This spell costs {1} less to cast for each creature on the battlefield.Destroy all creatures. Vanquish the Horde PMID 6WW 8.0 W Sorcery None 3 This spell costs {1} less to cast for each creature on the battlefield.Destroy all creatures. Wake to Slaughter PMID 3BR 5.0 B R Sorcery None 3 Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Wake to Slaughter PMID 3BR 5.0 B R Sorcery None 3 Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Willow Geist PMID G 1.0 G Creature - Treefolk Spirit 1/1 None 2 TrampleWhenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.When Willow Geist dies, you gain life equal to its power. Willow Geist PMID G 1.0 G Creature - Treefolk Spirit 1/1 None 2 TrampleWhenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.When Willow Geist dies, you gain life equal to its power. Wrenn and Seven PMID 3GG 5.0 G Legendary Planeswalker - Wrenn 5 1 +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.0: Put any number of land cards from your hand onto the battlefield tapped.−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." Wrenn and Seven PMID 3GG 5.0 G Legendary Planeswalker - Wrenn 5 1 +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.0: Put any number of land cards from your hand onto the battlefield tapped.−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."