MIC Midnight Hunt Commander Commander 2021-09-24 Abzan Falconer MIC 2W 3.0 W Creature - Human Soldier 2/3 None 2 Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has flying. Aetherspouts MIC 3UU 5.0 U Instant None 3 For each attacking creature, its owner puts it on the top or bottom of their library. Ainok Bond-Kin MIC 1W 2.0 W Creature - Dog Soldier 2/1 None 2 Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has first strike. Angel of Glory's Rise MIC 5WW 7.0 W Creature - Angel 4/6 None 2 FlyingWhen Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. Arcane Signet MIC 2 2.0 Artifact None 1 {T}: Add one mana of any color in your commander's color identity. Army of the Damned MIC 5BBB 8.0 B Sorcery None 3 Create thirteen tapped 2/2 black Zombie creature tokens.Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Avacyn's Memorial MIC 5WWW 8.0 W Legendary Artifact None 1 IndestructibleOther legendary permanents you control have indestructible. Avacyn's Memorial MIC 5WWW 8.0 W Legendary Artifact None 1 IndestructibleOther legendary permanents you control have indestructible. Avacyn's Pilgrim MIC G 1.0 G Creature - Human Monk 1/1 None 2 {T}: Add {W}. Bastion Protector MIC 2W 3.0 W Creature - Human Soldier 3/3 None 2 Commander creatures you control get +2/+2 and have indestructible. Beast Within MIC 2G 3.0 G Instant None 3 Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Bestial Menace MIC 3GG 5.0 G Sorcery None 3 Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token. Biogenic Upgrade MIC 4GG 6.0 G Sorcery None 3 Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures. Blighted Woodland MIC 0.0 Land None 0 {T}: Add {C}.{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Bojuka Bog MIC 0.0 1 Land None 0 Bojuka Bog enters the battlefield tapped.When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.{T}: Add {B}. Butcher of Malakir MIC 5BB 7.0 B Creature - Vampire Warrior 5/4 None 2 FlyingWhenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. Canopy Vista MIC 0.0 1 Land - Forest Plains None 0 ({T}: Add {G} or {W}.)Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Celebrate the Harvest MIC 3G 4.0 G Sorcery None 3 Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle. Celebrate the Harvest MIC 3G 4.0 G Sorcery None 3 Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle. Celestial Judgment MIC 4WW 6.0 W Sorcery None 3 For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way. Celestial Judgment MIC 4WW 6.0 W Sorcery None 3 For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way. Cemetery Reaper MIC 1BB 3.0 B Creature - Zombie 2/2 None 2 Other Zombie creatures you control get +1/+1.{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. Champion of Lambholt MIC 1GG 3.0 G Creature - Human Warrior 1/1 None 2 Creatures with power less than Champion of Lambholt's power can't block creatures you control.Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. Charcoal Diamond MIC 2 2.0 1 Artifact None 1 Charcoal Diamond enters the battlefield tapped.{T}: Add {B}. Choked Estuary MIC 0.0 1 Land None 0 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.{T}: Add {U} or {B}. Citadel Siege MIC 2WW 4.0 W Enchantment None 1 As Citadel Siege enters the battlefield, choose Khans or Dragons.• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. Cleansing Nova MIC 3WW 5.0 W Sorcery None 3 Choose one —• Destroy all creatures.• Destroy all artifacts and enchantments. Cleaver Skaab MIC 3U 4.0 U Creature - Zombie Horror 2/4 None 2 {3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature. Cleaver Skaab MIC 3U 4.0 U Creature - Zombie Horror 2/4 None 2 {3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature. Command Tower MIC 0.0 Land None 0 {T}: Add one mana of any color in your commander's color identity. Commander's Sphere MIC 3 3.0 Artifact None 1 {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. Corpse Augur MIC 3B 4.0 B Creature - Zombie Wizard 4/2 None 2 When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. Crowded Crypt MIC 2B 3.0 B Artifact None 1 {T}: Add {B}.Whenever a creature you control dies, put a corpse counter on Crowded Crypt.{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Crowded Crypt MIC 2B 3.0 B Artifact None 1 {T}: Add {B}.Whenever a creature you control dies, put a corpse counter on Crowded Crypt.{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Curse of Clinging Webs MIC 2G 3.0 G Enchantment - Aura Curse None 1 Enchant playerWhenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach. Curse of Clinging Webs MIC 2G 3.0 G Enchantment - Aura Curse None 1 Enchant playerWhenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach. Curse of Conformity MIC 4W 5.0 W Enchantment - Aura Curse None 1 Enchant playerNonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types. Curse of Conformity MIC 4W 5.0 W Enchantment - Aura Curse None 1 Enchant playerNonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types. Curse of Obsession MIC 4R 5.0 R Enchantment - Aura Curse None 1 Enchant playerAt the beginning of enchanted player's draw step, that player draws two additional cards.At the beginning of enchanted player's end step, that player discards their hand. Curse of Obsession MIC 4R 5.0 R Enchantment - Aura Curse None 1 Enchant playerAt the beginning of enchanted player's draw step, that player draws two additional cards.At the beginning of enchanted player's end step, that player discards their hand. Curse of Unbinding MIC 6U 7.0 U Enchantment - Aura Curse None 1 Enchant playerAt the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard. Curse of Unbinding MIC 6U 7.0 U Enchantment - Aura Curse None 1 Enchant playerAt the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard. Curse of the Restless Dead MIC 2B 3.0 B Enchantment - Aura Curse None 1 Enchant playerWhenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Curse of the Restless Dead MIC 2B 3.0 B Enchantment - Aura Curse None 1 Enchant playerWhenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Custodi Soulbinders MIC 3W 4.0 W Creature - Human Cleric 0/0 None 2 Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying. Dark Salvation MIC XXB 1.0 B Sorcery None 3 Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. Darkwater Catacombs MIC 0.0 Land None 0 {1}, {T}: Add {U}{B}. Dearly Departed MIC 4WW 6.0 W Creature - Spirit 5/5 None 2 FlyingAs long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. Death Baron MIC 1BB 3.0 B Creature - Zombie Wizard 2/2 None 2 Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. Death's Presence MIC 5G 6.0 G Enchantment None 1 Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. Dimir Aqueduct MIC 0.0 1 Land None 0 Dimir Aqueduct enters the battlefield tapped.When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{B}. Diregraf Captain MIC 1UB 3.0 B U Creature - Zombie Soldier 2/2 None 2 DeathtouchOther Zombie creatures you control get +1/+1.Whenever another Zombie you control dies, target opponent loses 1 life. Diregraf Colossus MIC 2B 3.0 B Creature - Zombie Giant 2/2 None 2 Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token. Distant Melody MIC 3U 4.0 U Sorcery None 3 Choose a creature type. Draw a card for each permanent you control of that type. Dread Summons MIC XBB 2.0 B Sorcery None 3 Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. Dreadhorde Invasion MIC 1B 2.0 B Enchantment None 1 At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. Drown in Dreams MIC X2U 3.0 U Instant None 3 Choose one. If you control a commander as you cast this spell, you may choose both.• Target player draws X cards.• Target player mills twice X cards. Drown in Dreams MIC X2U 3.0 U Instant None 3 Choose one. If you control a commander as you cast this spell, you may choose both.• Target player draws X cards.• Target player mills twice X cards. Eater of Hope MIC 5BB 7.0 B Creature - Demon 6/4 None 2 Flying{B}, Sacrifice another creature: Regenerate Eater of Hope.{2}{B}, Sacrifice two other creatures: Destroy target creature. Elite Scaleguard MIC 4W 5.0 W Creature - Human Soldier 2/3 None 2 When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. Eloise, Nephalia Sleuth MIC 3UB 5.0 B U Legendary Creature - Human Rogue 4/4 None 2 Whenever another creature you control dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Eloise, Nephalia Sleuth MIC 3UB 5.0 B U Legendary Creature - Human Rogue 4/4 None 2 Whenever another creature you control dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Empty the Laboratory MIC XUU 2.0 U Sorcery None 3 Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order. Empty the Laboratory MIC XUU 2.0 U Sorcery None 3 Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order. Endless Ranks of the Dead MIC 2BB 4.0 B Enchantment None 1 At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down. Enduring Scalelord MIC 4GW 6.0 G W Creature - Dragon 4/4 None 2 FlyingWhenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord. Eternal Skylord MIC 4U 5.0 U Creature - Zombie Wizard 3/3 None 2 When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)Zombie tokens you control have flying. Eternal Witness MIC 1GG 3.0 G Creature - Human Shaman 2/1 None 2 When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. Exotic Orchard MIC 0.0 Land None 0 {T}: Add one mana of any color that a land an opponent controls could produce. Feed the Swarm MIC 1B 2.0 B Sorcery None 3 Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Fleshbag Marauder MIC 2B 3.0 B Creature - Zombie Warrior 3/1 None 2 When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. Forgotten Creation MIC 3U 4.0 U Creature - Zombie Horror 3/3 None 2 Skulk (This creature can't be blocked by creatures with greater power.)At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. Fortified Village MIC 0.0 1 Land None 0 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.{T}: Add {G} or {W}. Ghouls' Night Out MIC 3BB 5.0 B Sorcery None 3 For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Ghouls' Night Out MIC 3BB 5.0 B Sorcery None 3 For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Gisa and Geralf MIC 2UB 4.0 B U Legendary Creature - Human Wizard 4/4 None 2 When Gisa and Geralf enters the battlefield, mill four cards.During each of your turns, you may cast a Zombie creature spell from your graveyard. Gleaming Overseer MIC 1UB 3.0 B U Creature - Zombie Wizard 1/4 None 2 When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)Zombie tokens you control have hexproof and menace. Go for the Throat MIC 1B 2.0 B Instant None 3 Destroy target nonartifact creature. Gorex, the Tombshell MIC 6BB 8.0 B Legendary Creature - Zombie Turtle 4/4 None 2 As an additional cost to cast this spell, you may exile a number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way.DeathtouchWhenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand. Gorex, the Tombshell MIC 6BB 8.0 B Legendary Creature - Zombie Turtle 4/4 None 2 As an additional cost to cast this spell, you may exile a number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way.DeathtouchWhenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand. Gravespawn Sovereign MIC 4BB 6.0 B Creature - Zombie 3/3 None 2 Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. Growth Spasm MIC 2G 3.0 G Sorcery None 3 Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}." Gyre Sage MIC 1G 2.0 G Creature - Elf Druid 1/2 None 2 Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.){T}: Add {G} for each +1/+1 counter on Gyre Sage. Havengul Runebinder MIC 2UU 4.0 U Creature - Human Wizard 2/2 None 2 {2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control. Herald of War MIC 3WW 5.0 W Creature - Angel 3/3 None 2 FlyingWhenever Herald of War attacks, put a +1/+1 counter on it.Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War. Heron's Grace Champion MIC 2GW 4.0 G W Creature - Human Knight 3/3 None 2 FlashLifelinkWhen Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. Heronblade Elite MIC 2G 3.0 G Creature - Human Warrior 1/1 None 2 VigilanceWhenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.{T}: Add X mana of any one color, where X is Heronblade Elite's power. Heronblade Elite MIC 2G 3.0 G Creature - Human Warrior 1/1 None 2 VigilanceWhenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.{T}: Add X mana of any one color, where X is Heronblade Elite's power. Hordewing Skaab MIC 4U 5.0 U Creature - Zombie Horror 3/3 None 2 FlyingOther Zombies you control have flying.Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards. Hordewing Skaab MIC 4U 5.0 U Creature - Zombie Horror 3/3 None 2 FlyingOther Zombies you control have flying.Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards. Hour of Eternity MIC XXUUU 3.0 U Sorcery None 3 Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie. Hour of Reckoning MIC 4WWW 7.0 W Sorcery None 3 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Destroy all nontoken creatures. Inspiring Call MIC 2G 3.0 G Instant None 3 Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. Juniper Order Ranger MIC 3GW 5.0 G W Creature - Human Knight Ranger 2/4 None 2 Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. Kessig Cagebreakers MIC 4G 5.0 G Creature - Human Rogue 3/4 None 2 Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. Knight of the White Orchid MIC WW 2.0 W Creature - Human Knight 2/2 None 2 First strikeWhen Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle. Krosan Verge MIC 0.0 1 Land None 0 Krosan Verge enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Kurbis, Harvest Celebrant MIC XGG 2.0 G Legendary Creature - Treefolk 0/0 None 2 Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it. Kurbis, Harvest Celebrant MIC XGG 2.0 G Legendary Creature - Treefolk 0/0 None 2 Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it. Kyler, Sigardian Emissary MIC 3GW 5.0 G W Legendary Creature - Human Cleric 2/2 None 2 Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary.Other Humans you control get +1/+1 for each counter on Kyler, Sigardian Emissary. Kyler, Sigardian Emissary MIC 3GW 5.0 G W Legendary Creature - Human Cleric 2/2 None 2 Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary.Other Humans you control get +1/+1 for each counter on Kyler, Sigardian Emissary. Leinore, Autumn Sovereign MIC 2GW 4.0 G W Legendary Creature - Human Noble 0/4 None 2 Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. Leinore, Autumn Sovereign MIC 2GW 4.0 G W Legendary Creature - Human Noble 0/4 None 2 Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. Lifecrafter's Bestiary MIC 3 3.0 Artifact None 1 At the beginning of your upkeep, scry 1.Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. Liliana's Devotee MIC 2B 3.0 B Creature - Human Warlock 2/3 None 2 Zombies you control get +1/+0.At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token. Liliana's Mastery MIC 3BB 5.0 B Enchantment None 1 Zombies you control get +1/+1.When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens. Liliana, Death's Majesty MIC 3BB 5.0 B Legendary Planeswalker - Liliana 5 1 +1: Create a 2/2 black Zombie creature token. Mill two cards.−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.−7: Destroy all non-Zombie creatures. Lord of the Accursed MIC 2B 3.0 B Creature - Zombie 2/3 None 2 Other Zombies you control get +1/+1.{1}{B}, {T}: All Zombies gain menace until end of turn. Lynde, Cheerful Tormentor MIC 1UBR 4.0 B R U Legendary Creature - Human Warlock 2/4 None 2 DeathtouchWhenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards. Lynde, Cheerful Tormentor MIC 1UBR 4.0 B R U Legendary Creature - Human Warlock 2/4 None 2 DeathtouchWhenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards. Midnight Reaper MIC 2B 3.0 B Creature - Zombie Knight 3/2 None 2 Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. Mikaeus, the Lunarch MIC XW 1.0 W Legendary Creature - Human Cleric 0/0 None 2 Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.{T}: Put a +1/+1 counter on Mikaeus.{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. Moorland Rescuer MIC 5W 6.0 W Creature - Human Knight 4/4 None 2 When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer. Moorland Rescuer MIC 5W 6.0 W Creature - Human Knight 4/4 None 2 When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer. Mortuary Mire MIC 0.0 1 Land None 0 Mortuary Mire enters the battlefield tapped.When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.{T}: Add {B}. Myriad Landscape MIC 0.0 1 Land None 0 Myriad Landscape enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Odric, Master Tactician MIC 2WW 4.0 W Legendary Creature - Human Soldier 3/4 None 2 First strike (This creature deals combat damage before creatures without first strike.)Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. Open the Graves MIC 3BB 5.0 B Enchantment None 1 Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token. Orzhov Advokist MIC 2W 3.0 W Creature - Human Advisor 1/4 None 2 At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. Overseer of the Damned MIC 5BB 7.0 B Creature - Demon 5/5 None 2 FlyingWhen Overseer of the Damned enters the battlefield, you may destroy target creature.Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token. Path of Ancestry MIC 0.0 1 Land None 0 Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Prowling Geistcatcher MIC 3B 4.0 B Creature - Human Rogue 2/4 None 2 Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher.When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control. Prowling Geistcatcher MIC 3B 4.0 B Creature - Human Rogue 2/4 None 2 Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher.When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control. Ravenous Rotbelly MIC 4B 5.0 B Creature - Zombie Horror 4/5 None 2 When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures. Ravenous Rotbelly MIC 4B 5.0 B Creature - Zombie Horror 4/5 None 2 When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures. Return to Dust MIC 2WW 4.0 W Instant None 3 Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Riders of Gavony MIC 2WW 4.0 W Creature - Human Knight 3/3 None 2 VigilanceAs Riders of Gavony enters the battlefield, choose a creature type.Human creatures you control have protection from creatures of the chosen type. Rogue's Passage MIC 0.0 Land None 0 {T}: Add {C}.{4}, {T}: Target creature can't be blocked this turn. Rooftop Storm MIC 5U 6.0 U Enchantment None 1 You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. Ruinous Intrusion MIC 3G 4.0 G Instant None 3 Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way. Ruinous Intrusion MIC 3G 4.0 G Instant None 3 Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way. Ruthless Deathfang MIC 4UB 6.0 B U Creature - Dragon 4/4 None 2 FlyingWhenever you sacrifice a creature, target opponent sacrifices a creature. Selesnya Sanctuary MIC 0.0 1 Land None 0 Selesnya Sanctuary enters the battlefield tapped.When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{W}. Shadow Kin MIC 3U 4.0 U Creature - Shapeshifter 2/2 None 2 FlashAt the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability. Shadow Kin MIC 3U 4.0 U Creature - Shapeshifter 2/2 None 2 FlashAt the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability. Shamanic Revelation MIC 3GG 5.0 G Sorcery None 3 Draw a card for each creature you control.Ferocious — You gain 4 life for each creature you control with power 4 or greater. Sigarda's Vanguard MIC 4W 5.0 W Creature - Angel 3/3 None 2 FlashFlyingWhenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn. Sigarda's Vanguard MIC 4W 5.0 W Creature - Angel 3/3 None 2 FlashFlyingWhenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn. Sigarda, Heron's Grace MIC 3GW 5.0 G W Legendary Creature - Angel 4/5 None 2 FlyingYou and Humans you control have hexproof.{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token. Sigardian Zealot MIC 4G 5.0 G Creature - Human Cleric 3/3 None 2 At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. Sigardian Zealot MIC 4G 5.0 G Creature - Human Cleric 3/3 None 2 At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. Sky Diamond MIC 2 2.0 1 Artifact None 1 Sky Diamond enters the battlefield tapped.{T}: Add {U}. Sol Ring MIC 1 1.0 Artifact None 1 {T}: Add {C}{C}. Somberwald Beastmaster MIC 6G 7.0 G Creature - Human Ranger 1/1 None 2 When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.Creature tokens you control have deathtouch. Somberwald Beastmaster MIC 6G 7.0 G Creature - Human Ranger 1/1 None 2 When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.Creature tokens you control have deathtouch. Somberwald Sage MIC 2G 3.0 G Creature - Human Druid 0/1 None 2 {T}: Add three mana of any one color. Spend this mana only to cast creature spells. Spark Reaper MIC 2B 3.0 B Creature - Zombie 2/3 None 2 {3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card. Stalwart Pathlighter MIC 2W 3.0 W Creature - Human Soldier 3/1 None 2 VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. Stalwart Pathlighter MIC 2W 3.0 W Creature - Human Soldier 3/1 None 2 VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. Stitcher Geralf MIC 3UU 5.0 U Legendary Creature - Human Wizard 3/4 None 2 {2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way. Sungrass Prairie MIC 0.0 Land None 0 {1}, {T}: Add {G}{W}. Sunken Hollow MIC 0.0 1 Land - Island Swamp None 0 ({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Swiftfoot Boots MIC 2 2.0 Artifact - Equipment None 1 Equipped creature has hexproof and haste.Equip {1} Swords to Plowshares MIC W 1.0 W Instant None 3 Exile target creature. Its controller gains life equal to its power. Syphon Flesh MIC 4B 5.0 B Sorcery None 3 Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way. Tainted Isle MIC 0.0 Land None 0 {T}: Add {C}.{T}: Add {U} or {B}. Activate only if you control a Swamp. Talisman of Dominance MIC 2 2.0 Artifact None 1 {T}: Add {C}.{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. Talisman of Unity MIC 2 2.0 Artifact None 1 {T}: Add {C}.{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you. Temple of Deceit MIC 0.0 1 Land None 0 Temple of Deceit enters the battlefield tapped.When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.){T}: Add {U} or {B}. Temple of Plenty MIC 0.0 1 Land None 0 Temple of Plenty enters the battlefield tapped.When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.){T}: Add {G} or {W}. Temple of the False God MIC 0.0 Land None 0 {T}: Add {C}{C}. Activate only if you control five or more lands. Tomb Tyrant MIC 3B 4.0 B Creature - Zombie Noble 3/3 None 2 Other Zombies you control get +1/+1.{2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard. Tomb Tyrant MIC 3B 4.0 B Creature - Zombie Noble 3/3 None 2 Other Zombies you control get +1/+1.{2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard. Trostani's Summoner MIC 5GW 7.0 G W Creature - Elf Shaman 1/1 None 2 When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample. Unbreakable Formation MIC 2W 3.0 W Instant None 3 Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. Unclaimed Territory MIC 0.0 Land None 0 As Unclaimed Territory enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Undead Alchemist MIC 3U 4.0 U Creature - Zombie 4/2 None 2 If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token. Undead Augur MIC BB 2.0 B Creature - Zombie Wizard 2/2 None 2 Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. Verdurous Gearhulk MIC 3GG 5.0 G Artifact Creature - Construct 4/4 None 2 TrampleWhen Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. Victory's Envoy MIC 3WW 5.0 W Creature - Human Cleric 3/3 None 2 At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. Visions of Dominance MIC 2G 3.0 G Sorcery None 3 Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Dominance MIC 2G 3.0 G Sorcery None 3 Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Dread MIC 2B 3.0 B Sorcery None 3 Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Dread MIC 2B 3.0 B Sorcery None 3 Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Duplicity MIC 2U 3.0 U Sorcery None 3 Exchange control of two target creatures you don't control.Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Duplicity MIC 2U 3.0 U Sorcery None 3 Exchange control of two target creatures you don't control.Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Glory MIC 4W 5.0 W Sorcery None 3 Create a 1/1 white Human creature token for each creature you control.Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Glory MIC 4W 5.0 W Sorcery None 3 Create a 1/1 white Human creature token for each creature you control.Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Ruin MIC 3R 4.0 R Sorcery None 3 Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Ruin MIC 3R 4.0 R Sorcery None 3 Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Wall of Mourning MIC 1W 2.0 W Creature - Wall 0/4 None 2 DefenderWhen Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have.Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand. Wall of Mourning MIC 1W 2.0 W Creature - Wall 0/4 None 2 DefenderWhen Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have.Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand. Wild Beastmaster MIC 2G 3.0 G Creature - Human Shaman 1/1 None 2 Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. Wilhelt, the Rotcleaver MIC 2UB 4.0 B U Legendary Creature - Zombie Warrior 3/3 None 2 Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card. Wilhelt, the Rotcleaver MIC 2UB 4.0 B U Legendary Creature - Zombie Warrior 3/3 None 2 Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card. Yavimaya Elder MIC 1GG 3.0 G Creature - Human Druid 2/1 None 2 When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.{2}, Sacrifice Yavimaya Elder: Draw a card. Zombie Apocalypse MIC 3BBB 6.0 B Sorcery None 3 Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.