Cockatrice/Magic-Spoiler 2025-11-06 08:18:57 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TLA.xml TLA Avatar: The Last Airbender (Spoiler) Expansion 2025-11-21 10 "Abandoned Air Temple" This land enters tapped unless you control a basic land. {T}: Add {W}. {3}{W}, {T}: Put a +1/+1 counter on each creature you control. Land Land 0 TLA 0 Aang's Iceberg Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) W Enchantment Enchantment 3 2W TLA 1 Aang's Iceberg Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) W Enchantment Enchantment 3 2W TLA 1 Aang's Journey Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle. You gain 2 life. Sorcery — Lesson Sorcery 2 2 TLA 3 Aang, Swift Savior Flash Flying When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Waterbend {8}: Transform Aang. UW Legendary Creature — Human Avatar Ally Creature 3 1WU 2/3 TLA 2 Aang and La, Ocean's Fury Reach, trample Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. Legendary Creature — Avatar Spirit Ally Creature 3 5/5 TLA 2 Aang, Swift Savior Flash Flying When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Waterbend {8}: Transform Aang. UW Legendary Creature — Human Avatar Ally Creature 3 1WU 2/3 TLA 2 Aang and La, Ocean's Fury Reach, trample Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. Legendary Creature — Avatar Spirit Ally Creature 3 5/5 TLA 2 Aang, Swift Savior Flash Flying When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Waterbend {8}: Transform Aang. UW Legendary Creature — Human Avatar Ally Creature 3 1WU 2/3 TLA 2 Aang and La, Ocean's Fury Reach, trample Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. Legendary Creature — Avatar Spirit Ally Creature 3 5/5 TLA 2 Aang, Swift Savior Flash Flying When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Waterbend {8}: Transform Aang. UW Legendary Creature — Human Avatar Ally Creature 3 1WU 2/3 TLA 2 Aang and La, Ocean's Fury Reach, trample Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. Legendary Creature — Avatar Spirit Ally Creature 3 5/5 TLA 2 Aang, at the Crossroads Flying When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. GUW Legendary Creature — Human Avatar Ally Creature 5 2GWU 3/3 TLA 2 Aang, Destined Savior Flying Land creatures you control have vigilance. At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Legendary Creature — Avatar Ally Creature 5 4/4 TLA 2 Aang, at the Crossroads Flying When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. GUW Legendary Creature — Human Avatar Ally Creature 5 2GWU 3/3 TLA 2 Aang, Destined Savior Flying Land creatures you control have vigilance. At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Legendary Creature — Avatar Ally Creature 5 4/4 TLA 2 Aang, at the Crossroads Flying When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. GUW Legendary Creature — Human Avatar Ally Creature 5 2GWU 3/3 TLA 2 Aang, Destined Savior Flying Land creatures you control have vigilance. At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Legendary Creature — Avatar Ally Creature 5 4/4 TLA 2 Aang, the Last Airbender Flying When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a Lesson spell, Aang gains lifelink until end of turn. W Legendary Creature — Human Avatar Ally Creature 4 3W 3/2 TLA 2 Abandon Attachments You may discard a card. If you do, draw two cards. RU Instant — Lesson Instant 2 1U/R TLA 3 Agna Qel'a This land enters tapped unless you control a basic land. {T}: Add {U}. {2}{U}, {T}: Draw a card, then discard a card. Land Land 0 TLA 0 Agna Qel'a This land enters tapped unless you control a basic land. {T}: Add {U}. {2}{U}, {T}: Draw a card, then discard a card. Land Land 0 TLA 0 Airbender Ascension When this enchantment enters, airbend up to one target creature. Whenever a creature you control enters, put a quest counter on this enchantment. At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control. W Enchantment Enchantment 2 1W TLA 1 Airbender Ascension When this enchantment enters, airbend up to one target creature. Whenever a creature you control enters, put a quest counter on this enchantment. At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control. W Enchantment Enchantment 2 1W TLA 1 Airbender's Reversal Choose one — • Destroy target attacking creature. • Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) W Instant — Lesson Instant 2 1W TLA 3 Airbending Lesson Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Draw a card. W Instant — Lesson Instant 3 2W TLA 3 Airship Engine Room This land enters tapped. {T}: Add {U} or {R}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA 0 Allies at Last Affinity for Allies (This spell costs {1} less to cast for each Ally you control.) Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls. G Instant Instant 3 2G TLA 3 Appa, Loyal Sky Bison Flying Whenever Appa enters or attacks, choose one — • Target creature you control gains flying until end of turn. • Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost). W Legendary Creature — Bison Ally Creature 6 4WW 4/4 TLA 2 Appa, Steadfast Guardian Flash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a spell from exile, create a 1/1 white Ally creature token. W Legendary Creature — Bison Ally Creature 4 2WW 3/4 TLA 2 Appa, Steadfast Guardian Flash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a spell from exile, create a 1/1 white Ally creature token. W Legendary Creature — Bison Ally Creature 4 2WW 3/4 TLA 2 Avatar Aang Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. GRUW Legendary Creature — Human Avatar Ally Creature 4 RGWU 4/4 TLA 2 Aang, Master of Elements Flying Spells you cast cost {W}{U}{B}{R}{G} less to cast. At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent. Legendary Creature — Avatar Ally Creature 4 6/6 TLA 2 Avatar Aang Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. GRUW Legendary Creature — Human Avatar Ally Creature 4 RGWU 4/4 TLA 2 Aang, Master of Elements Flying Spells you cast cost {W}{U}{B}{R}{G} less to cast. At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent. Legendary Creature — Avatar Ally Creature 4 6/6 TLA 2 Avatar Aang Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. GRUW Legendary Creature — Human Avatar Ally Creature 4 RGWU 4/4 TLA 2 Aang, Master of Elements Flying Spells you cast cost {W}{U}{B}{R}{G} less to cast. At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent. Legendary Creature — Avatar Ally Creature 4 6/6 TLA 2 Avatar Destiny Enchant creature you control Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types. When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control. G Enchantment — Aura Enchantment 4 2GG TLA 1 Avatar Destiny Enchant creature you control Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types. When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control. G Enchantment — Aura Enchantment 4 2GG TLA 1 Avatar Enthusiasts Whenever another Ally you control enters, put a +1/+1 counter on this creature. W Creature — Human Peasant Ally Creature 3 2W 2/2 TLA 2 Avatar's Wrath Choose up to one target creature, then airbend each other creature. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hand. Exile Avatar's Wrath. W Sorcery Sorcery 4 2WW TLA 3 Avatar's Wrath Choose up to one target creature, then airbend each other creature. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hand. Exile Avatar's Wrath. W Sorcery Sorcery 4 2WW TLA 3 Azula Always Lies Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature. B Instant — Lesson Instant 2 1B TLA 3 Azula, Cunning Usurper Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard. During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells. BU Legendary Creature — Human Noble Rogue Creature 5 2UBB 4/4 TLA 2 Azula, Cunning Usurper Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard. During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells. BU Legendary Creature — Human Noble Rogue Creature 5 2UBB 4/4 TLA 2 Azula, On the Hunt Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") B Legendary Creature — Human Noble Creature 4 3B 4/3 TLA 2 Ba Sing Se This land enters tapped unless you control a basic land. {T}: Add {G}. {2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Land Land 0 TLA 0 Ba Sing Se This land enters tapped unless you control a basic land. {T}: Add {G}. {2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Land Land 0 TLA 0 Badgermole When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Creatures you control with +1/+1 counters on them have trample. G Creature — Badger Mole Creature 5 4G 4/4 TLA 2 Badgermole Cub When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you tap a creature for mana, add an additional {G}. G Creature — Badger Mole Creature 2 1G 2/2 TLA 2 Badgermole Cub When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you tap a creature for mana, add an additional {G}. G Creature — Badger Mole Creature 2 1G 2/2 TLA 2 Barrels of Blasting Jelly {1}: Add one mana of any color. Activate only once each turn. {5}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. Artifact Artifact 1 1 TLA 1 Beetle-Headed Merchants Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature. B Creature — Human Citizen Creature 5 4B 5/4 TLA 2 Beifong's Bounty Hunters Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) BG Creature — Human Mercenary Creature 4 2BG 4/4 TLA 2 Beifong's Bounty Hunters Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) BG Creature — Human Mercenary Creature 4 2BG 4/4 TLA 2 Bender's Waterskin Untap this artifact during each other player's untap step. {T}: Add one mana of any color. Artifact Artifact 3 3 TLA 1 Benevolent River Spirit As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Flying, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, scry 2. U Creature — Spirit Creature 2 UU 4/5 TLA 2 Bitter Work Whenever you attack a player with one or more creatures with power 4 or greater, draw a card. Exhaust — {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.) GR Enchantment Enchantment 3 1RG TLA 1 Boiling Rock Prison This land enters tapped. {T}: Add {B} or {R}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA 0 Boiling Rock Rioter Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Tap an untapped Ally you control: Exile target card from a graveyard. Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature. B Creature — Human Rogue Ally Creature 3 2B 3/3 TLA 2 Boiling Rock Rioter Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Tap an untapped Ally you control: Exile target card from a graveyard. Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature. B Creature — Human Rogue Ally Creature 3 2B 3/3 TLA 2 Boomerang Basics Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. U Sorcery — Lesson Sorcery 1 U TLA 3 Bumi Bash Choose one — • Bumi Bash deals damage equal to the number of lands you control to target creature. • Destroy target land creature or nonbasic land. R Sorcery Sorcery 4 3R TLA 3 Bumi, King of Three Trials When Bumi enters, choose up to X, where X is the number of Lesson cards in your graveyard — • Put three +1/+1 counters on Bumi. • Target player scries 3. • Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Noble Ally Creature 6 5G 4/4 TLA 2 Bumi, Unleashed Trample When Bumi enters, earthbend 4. Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase. GR Legendary Creature — Human Noble Ally Creature 5 3RG 5/4 TLA 2 Bumi, Unleashed Trample When Bumi enters, earthbend 4. Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase. GR Legendary Creature — Human Noble Ally Creature 5 3RG 5/4 TLA 2 Buzzard-Wasp Colony Flying When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card. Whenever another creature you control dies, if it had counters on it, put its counters on this creature. B Creature — Bird Insect Creature 4 3B 2/2 TLA 2 Callous Inspector Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") B Creature — Human Soldier Creature 1 B 1/1 TLA 2 Cat-Gator Lifelink When this creature enters, it deals damage equal to the number of Swamps you control to any target. B Creature — Fish Crocodile Creature 7 6B 3/2 TLA 2 Cat-Owl Flying Whenever this creature attacks, untap target artifact or creature. UW Creature — Cat Bird Creature 4 3W/U 3/3 TLA 2 Combustion Man Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power. R Legendary Creature — Human Assassin Creature 5 3RR 4/6 TLA 2 Combustion Technique Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead. R Instant — Lesson Instant 2 1R TLA 3 Combustion Technique Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead. R Instant — Lesson Instant 2 1R TLA 3 Compassionate Healer Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put it on the bottom.) W Creature — Human Cleric Ally Creature 2 1W 2/2 TLA 2 Corrupt Court Official When this creature enters, target opponent discards a card. B Creature — Human Advisor Creature 2 1B 1/1 TLA 2 Crashing Wave As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Tap up to X target creatures, then distribute three stun counters among tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Sorcery Sorcery 2 UU TLA 3 Crashing Wave As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Tap up to X target creatures, then distribute three stun counters among tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Sorcery Sorcery 2 UU TLA 3 Crescent Island Temple When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.) Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess. R Legendary Enchantment — Shrine Enchantment 4 3R TLA 1 Cruel Administrator Raid — This creature enters with a +1/+1 counter on it if you attacked this turn. Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.) BR Creature — Human Soldier Creature 5 3BR 5/4 TLA 2 Cunning Maneuver Target creature gets +3/+1 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") R Instant Instant 2 1R TLA 3 Cycle of Renewal Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. G Instant — Lesson Instant 3 2G TLA 3 Dai Li Agents When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them. BG Creature — Human Soldier Creature 5 3BG 3/4 TLA 2 Dai Li Agents When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them. BG Creature — Human Soldier Creature 5 3BG 3/4 TLA 2 Dai Li Indoctrination Choose one — • Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. • Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) B Sorcery — Lesson Sorcery 2 1B TLA 3 Day of Black Sun Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures. B Sorcery Sorcery 2 XBB TLA 3 Day of Black Sun Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures. B Sorcery Sorcery 2 XBB TLA 3 Deadly Precision As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. Destroy target creature. B Sorcery Sorcery 1 B TLA 3 Deserter's Disciple {T}: Another target creature you control with power 2 or less can't be blocked this turn. R Creature — Human Rebel Ally Creature 2 1R 2/2 TLA 2 Destined Confrontation Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. W Sorcery Sorcery 4 2WW TLA 3 Diligent Zookeeper Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10. G Creature — Human Citizen Ally Creature 4 3G 4/4 TLA 2 Diligent Zookeeper Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10. G Creature — Human Citizen Ally Creature 4 3G 4/4 TLA 2 Dragonfly Swarm Flying, ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) This creature's power is equal to the number of noncreature, nonland cards in your graveyard. When this creature dies, if there's a Lesson card in your graveyard, draw a card. RU Creature — Dragon Insect Creature 3 1UR */3 TLA 2 Earth King's Lieutenant Trample When this creature enters, put a +1/+1 counter on each other Ally creature you control. Whenever another Ally you control enters, put a +1/+1 counter on this creature. GW Creature — Human Soldier Ally Creature 2 GW 1/1 TLA 2 Earth King's Lieutenant Trample When this creature enters, put a +1/+1 counter on each other Ally creature you control. Whenever another Ally you control enters, put a +1/+1 counter on this creature. GW Creature — Human Soldier Ally Creature 2 GW 1/1 TLA 2 Earth Kingdom General When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn. G Creature — Human Soldier Ally Creature 4 3G 2/2 TLA 2 Earth Kingdom Jailer When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield. W Creature — Human Soldier Ally Creature 3 2W 3/3 TLA 2 Earth Kingdom Protectors Vigilance Sacrifice this creature: Another target Ally you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) W Creature — Human Soldier Ally Creature 1 W 1/1 TLA 2 Earth Kingdom Soldier Vigilance When this creature enters, put a +1/+1 counter on each of up to two target creatures you control. GW Creature — Human Soldier Creature 5 4G/W 3/4 TLA 2 Earth Rumble Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.) G Sorcery Sorcery 4 3G TLA 3 Earth Rumble Wrestlers Reach This creature gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn. GR Creature — Human Warrior Performer Creature 4 3R/G 3/4 TLA 2 Earth Village Ruffians When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) BG Creature — Human Soldier Rogue Creature 3 2B/G 3/1 TLA 2 Earthbender Ascension When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn. G Enchantment Enchantment 3 2G TLA 1 Earthbender Ascension When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn. G Enchantment Enchantment 3 2G TLA 1 Earthbending Lesson Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Sorcery — Lesson Sorcery 4 3G TLA 3 Earthen Ally This creature gets +1/+0 for each color among Allies you control. {2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Creature — Human Soldier Ally Creature 1 G 0/2 TLA 2 Earthen Ally This creature gets +1/+0 for each color among Allies you control. {2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Creature — Human Soldier Ally Creature 1 G 0/2 TLA 2 Elemental Teachings Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle. G Instant — Lesson Instant 5 4G TLA 3 Elemental Teachings Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle. G Instant — Lesson Instant 5 4G TLA 3 Ember Island Production Choose one— • Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types. • Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types. U Sorcery Sorcery 5 3UU TLA 3 Energybending Lands you control gain all basic land types until end of turn. Draw a card. Instant — Lesson Instant 2 2 TLA 3 Enter the Avatar State Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) W Instant — Lesson Instant 1 W TLA 3 Epic Downfall Exile target creature with mana value 3 or greater. B Sorcery Sorcery 2 1B TLA 3 Fancy Footwork Untap one or two target creatures. They each get +2/+2 until end of turn. W Instant — Lesson Instant 3 2W TLA 3 Fatal Fissure Choose target creature. When that creature dies this turn, you earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) B Instant Instant 2 1B TLA 3 Fated Firepower Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead. R Enchantment Enchantment 3 XRRR TLA 1 Fated Firepower Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead. R Enchantment Enchantment 3 XRRR TLA 1 Fated Firepower Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead. R Enchantment Enchantment 3 XRRR TLA 1 Fire Lord Azula Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) BRU Legendary Creature — Human Noble Creature 4 1UBR 4/4 TLA 2 Fire Lord Azula Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) BRU Legendary Creature — Human Noble Creature 4 1UBR 4/4 TLA 2 Fire Lord Azula Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) BRU Legendary Creature — Human Noble Creature 4 1UBR 4/4 TLA 2 Fire Lord Zuko Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. BRW Legendary Creature — Human Noble Ally Creature 3 RWB 2/4 TLA 2 Fire Lord Zuko Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. BRW Legendary Creature — Human Noble Ally Creature 3 RWB 2/4 TLA 2 Fire Lord Zuko Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. BRW Legendary Creature — Human Noble Ally Creature 3 RWB 2/4 TLA 2 Fire Nation Attacks Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Instant Instant 5 4R TLA 3 Fire Nation Attacks Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Instant Instant 5 4R TLA 3 Fire Nation Cadets This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) {2}: This creature gets +1/+0 until end of turn. R Creature — Human Soldier Creature 1 R 1/2 TLA 2 Fire Nation Engineer Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control. B Creature — Human Artificer Creature 3 2B 2/3 TLA 2 Fire Nation Palace This land enters tapped unless you control a basic land. {T}: Add {R}. {1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.) Land Land 0 TLA 0 Fire Nation Palace This land enters tapped unless you control a basic land. {T}: Add {R}. {1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.) Land Land 0 TLA 0 Fire Nation Raider Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") R Creature — Human Soldier Creature 4 3R 4/2 TLA 2 Fire Nation Warship Reach When this Vehicle dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 3 3 4/4 TLA 1 Fire Navy Trebuchet Defender, reach Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step. B Artifact Creature — Wall Creature 3 2B 0/4 TLA 2 Fire Sages Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {1}{R}{R}: Put a +1/+1 counter on this creature. R Creature — Human Cleric Creature 2 1R 2/2 TLA 2 Firebender Ascension When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy. R Enchantment Enchantment 2 1R TLA 1 Firebender Ascension When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy. R Enchantment Enchantment 2 1R TLA 1 Firebending Student Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) R Creature — Human Monk Creature 2 1R 1/2 TLA 2 Firebending Student Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) R Creature — Human Monk Creature 2 1R 1/2 TLA 2 Firebending Student Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) R Creature — Human Monk Creature 2 1R 1/2 TLA 2 First-Time Flyer Flying This creature gets +1/+1 as long as there's a Lesson card in your graveyard. U Creature — Human Pilot Ally Creature 2 1U 1/2 TLA 2 Flexible Waterbender Vigilance Waterbend {3}: This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Creature — Human Warrior Ally Creature 4 3U 2/5 TLA 2 Flopsie, Bumi's Buddy When Flopsie enters, put a +1/+1 counter on each creature you control. Each creature you control with power 4 or greater can't be blocked by more than one creature. G Legendary Creature — Ape Goat Creature 6 4GG 4/4 TLA 2 Foggy Bottom Swamp This land enters tapped. {T}: Add {B} or {G}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA 0 Foggy Swamp Hunters As long as you've drawn two or more cards this turn, this creature has lifelink and menace. (It can't be blocked except by two or more creatures.) B Creature — Human Ranger Ally Creature 4 3B 3/4 TLA 2 Foggy Swamp Spirit Keeper Lifelink Whenever you draw your second card each turn, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." BU Creature — Human Druid Ally Creature 3 1UB 2/4 TLA 2 Foggy Swamp Visions As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens. B Sorcery Sorcery 3 1BB TLA 3 Foggy Swamp Visions As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens. B Sorcery Sorcery 3 1BB TLA 3 Forecasting Fortune Teller When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") U Creature — Human Advisor Ally Creature 2 1U 1/3 TLA 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TLA 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TLA 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TLA 0 Gather the White Lotus Create a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) W Sorcery Sorcery 5 4W TLA 3 Geyser Leaper Flying Waterbend {4}: Draw a card, then discard a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Creature — Human Warrior Ally Creature 5 4U 4/3 TLA 2 Giant Koi Waterbend {3}: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) U Creature — Fish Creature 6 4UU 5/7 TLA 2 Glider Kids Flying When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.) W Creature — Human Pilot Ally Creature 3 2W 2/3 TLA 2 Glider Staff When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Equipped creature gets +1/+1 and has flying. Equip {2} W Artifact — Equipment Artifact 3 2W TLA 1 Gran-Gran Whenever Gran-Gran becomes tapped, draw a card, then discard a card. Noncreature spells you cast cost {1} less to cast as long as there are three or more Lesson cards in your graveyard. U Legendary Creature — Human Peasant Ally Creature 1 U 1/2 TLA 2 Great Divide Guide Each land and Ally you control has "{T}: Add one mana of any color." G Creature — Human Scout Ally Creature 2 1G 2/3 TLA 2 Great Divide Guide Each land and Ally you control has "{T}: Add one mana of any color." G Creature — Human Scout Ally Creature 2 1G 2/3 TLA 2 Guru Pathik When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control. GU Legendary Creature — Human Monk Ally Creature 4 2G/UG/U 2/4 TLA 2 Hakoda, Selfless Commander Vigilance You may look at the top card of your library any time. You may cast Ally spells from the top of your library. Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn. W Legendary Creature — Human Warrior Ally Creature 4 3W 3/5 TLA 2 Hama, the Bloodbender When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) BU Legendary Creature — Human Warlock Creature 5 2U/BU/BU/B 3/3 TLA 2 Haru, Hidden Talent Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Peasant Ally Creature 2 1G 1/1 TLA 2 Heartless Act Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature. B Instant Instant 2 1B TLA 3 Hei Bai, Spirit of Balance Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai. When Hei Bai leaves the battlefield, put its counters on target creature you control. BW Legendary Creature — Bear Spirit Creature 4 2W/BW/B 3/3 TLA 2 Hermitic Herbalist {T}: Add one mana of any color. {T}: Add two mana in any combination of colors. Spend this mana only to cast Lesson spells. GU Creature — Human Druid Ally Creature 2 GU 2/3 TLA 2 Hog-Monkey At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.) Exhaust — {5}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) B Creature — Boar Monkey Creature 3 2B 3/2 TLA 2 Honest Work Enchant creature an opponent controls When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.) U Enchantment — Aura Enchantment 1 U TLA 1 How to Start a Riot Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.) Creatures target player controls get +2/+0 until end of turn. R Instant — Lesson Instant 3 2R TLA 3 Iguana Parrot Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) U Creature — Lizard Bird Pirate Creature 3 2U 2/2 TLA 2 Invasion Reinforcements Flash When this creature enters, create a 1/1 white Ally creature token. W Creature — Human Warrior Ally Creature 2 1W 1/1 TLA 2 Invasion Submersible When this Vehicle enters, return up to one other target nonland permanent to its owner's hand. Exhaust — Waterbend {3}: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) U Artifact — Vehicle Artifact 3 2U 0/0 TLA 1 Invasion Tactics When this enchantment enters, creatures you control get +2/+2 until end of turn. Whenever one or more Allies you control deal combat damage to a player, draw a card. G Enchantment Enchantment 5 4G TLA 1 Iroh's Demonstration Choose one — • Iroh's Demonstration deals 1 damage to each creature your opponents control. • Iroh's Demonstration deals 4 damage to target creature. R Sorcery — Lesson Sorcery 2 1R TLA 3 Iroh, Grand Lotus Firebending 2 During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) During your turn, each Lesson card in your graveyard has flashback {1}. GRU Legendary Creature — Human Noble Ally Creature 6 3GUR 5/5 TLA 2 Iroh, Grand Lotus Firebending 2 During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) During your turn, each Lesson card in your graveyard has flashback {1}. GRU Legendary Creature — Human Noble Ally Creature 6 3GUR 5/5 TLA 2 Iroh, Tea Master When Iroh enters, create a Food token. At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control. RW Legendary Creature — Human Citizen Ally Creature 3 1RW 2/2 TLA 2 Iroh, Tea Master When Iroh enters, create a Food token. At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control. RW Legendary Creature — Human Citizen Ally Creature 3 1RW 2/2 TLA 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 TLA 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TLA 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TLA 0 It'll Quench Ya! Counter target spell unless its controller pays {2}. U Instant — Lesson Instant 2 1U TLA 3 Jasmine Dragon Tea Shop {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source. {5}, {T}: Create a 1/1 white Ally creature token. Land Land 0 TLA 0 Jasmine Dragon Tea Shop {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source. {5}, {T}: Create a 1/1 white Ally creature token. Land Land 0 TLA 0 Jeong Jeong's Deserters When this creature enters, put a +1/+1 counter on target creature. W Creature — Human Rebel Ally Creature 2 1W 1/2 TLA 2 Jeong Jeong, the Deserter Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Exhaust — {3}: Put a +1/+1 counter on Jeong Jeong. When you next cast a Lesson spell this turn, copy it and you may choose new targets for the copy. R Legendary Creature — Human Rebel Ally Creature 3 2R 2/3 TLA 2 Jet's Brainwashing Kicker {3} (You may pay an additional {3} as you cast this spell.) Target creature can't block this turn. If this spell was kicked, gain control of that creature until end of turn, untap it, and it gains haste until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") R Sorcery Sorcery 1 R TLA 3 Jet, Freedom Fighter When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls. When Jet dies, put a +1/+1 counter on each of up to two target creatures. RW Legendary Creature — Human Rebel Ally Creature 5 2R/WR/WR/W 3/1 TLA 2 Joo Dee, One of Many {B}, {T}: Surveil 1. Create a token that's a copy of this creature, then sacrifice an artifact or creature. Activate only as a sorcery. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) B Creature — Human Advisor Creature 2 1B 2/2 TLA 2 June, Bounty Hunter June can't be blocked as long as you've drawn two or more cards this turn. {1}, Sacrifice another creature: Create a Clue token. Activate only during your turn. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") B Legendary Creature — Human Mercenary Creature 2 1B 2/2 TLA 2 Katara, Bending Prodigy At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her. Waterbend {6}: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Legendary Creature — Human Warrior Ally Creature 3 2U 2/3 TLA 2 Katara, Water Tribe's Hope Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) UW Legendary Creature — Human Warrior Ally Creature 5 2WUU 3/3 TLA 2 Katara, Water Tribe's Hope Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) UW Legendary Creature — Human Warrior Ally Creature 5 2WUU 3/3 TLA 2 Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. GUW Legendary Creature — Human Warrior Ally Creature 3 GWU 3/3 TLA 2 Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. GUW Legendary Creature — Human Warrior Ally Creature 3 GWU 3/3 TLA 2 Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. GUW Legendary Creature — Human Warrior Ally Creature 3 GWU 3/3 TLA 2 Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. GUW Legendary Creature — Human Warrior Ally Creature 3 GWU 3/3 TLA 2 Knowledge Seeker Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") U Creature — Fox Spirit Creature 2 1U 2/1 TLA 2 Kyoshi Battle Fan When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it. Equipped creature gets +1/+0. Equip {2} ({2}:Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 2 2 TLA 1 Kyoshi Island Plaza When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle. Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Legendary Enchantment — Shrine Enchantment 4 3G TLA 1 Kyoshi Village This land enters tapped. {T}: Add {G} or {W}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA 0 Kyoshi Warriors When this creature enters, create a 1/1 white Ally creature token. W Creature — Human Warrior Ally Creature 4 3W 3/3 TLA 2 Leaves from the Vine (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") II — Put a +1/+1 counter on each of up to two target creatures you control. III — Draw a card if there's a creature or Lesson card in your graveyard. G Enchantment — Saga Enchantment 2 1G TLA 1 Lightning Strike Lightning Strike deals 3 damage to any target. R Instant Instant 2 1R TLA 3 Long Feng, Grand Secretariat Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control. BG Legendary Creature — Human Advisor Creature 3 1B/GB/G 2/3 TLA 2 Lost Days The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") U Instant — Lesson Instant 5 4U TLA 3 Mai, Jaded Edge Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Exhaust — {3}: Put a double strike counter on Mai. (Activate each exhaust ability only once.) R Legendary Creature — Human Noble Creature 2 1R 1/3 TLA 2 Mai, Scornful Striker First strike Whenever a player casts a noncreature spell, they lose 2 life. B Legendary Creature — Human Noble Ally Creature 2 1B 2/2 TLA 2 Mai, Scornful Striker First strike Whenever a player casts a noncreature spell, they lose 2 life. B Legendary Creature — Human Noble Ally Creature 2 1B 2/2 TLA 2 Master Pakku Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.) U Legendary Creature — Human Advisor Ally Creature 2 1U 1/3 TLA 2 Master Piandao First strike Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. W Legendary Creature — Human Warrior Ally Creature 5 4W 4/4 TLA 2 Meditation Pools This land enters tapped. {T}: Add {G} or {U}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA 0 Merchant of Many Hats {2}{B}: Return this card from your graveyard to your hand. B Creature — Human Peasant Ally Creature 2 1B 2/2 TLA 2 Messenger Hawk Flying When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") This creature gets +2/+0 as long as you've drawn two or more cards this turn. BU Creature — Bird Scout Creature 3 2U/B 1/2 TLA 2 Misty Palms Oasis This land enters tapped. {T}: Add {W} or {B}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA 0 Momo, Friendly Flier Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. W Legendary Creature — Lemur Bat Ally Creature 1 W 1/1 TLA 2 Momo, Friendly Flier Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. W Legendary Creature — Lemur Bat Ally Creature 1 W 1/1 TLA 2 Momo, Friendly Flier Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. W Legendary Creature — Lemur Bat Ally Creature 1 W 1/1 TLA 2 Momo, Playful Pet Flying, vigilance When Momo leaves the battlefield, choose one — • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") • Put a +1/+1 counter on target creature you control. • Scry 2. W Legendary Creature — Lemur Bat Ally Creature 1 W 1/1 TLA 2 Mongoose Lizard Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, it deals 1 damage to any target. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) R Creature — Mongoose Lizard Creature 6 4RR 5/6 TLA 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLA 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLA 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLA 0 North Pole Gates This land enters tapped. {T}: Add {W} or {U}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA 0 North Pole Patrol {T}: Untap another target permanent you control. Waterbend {3}, {T}: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Creature — Human Soldier Ally Creature 3 2U 2/3 TLA 2 Northern Air Temple When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control. Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life. B Legendary Enchantment — Shrine Enchantment 1 B TLA 1 Obsessive Pursuit When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or greater, that creature gains lifelink until end of turn. B Enchantment Enchantment 2 1B TLA 1 Obsessive Pursuit When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or greater, that creature gains lifelink until end of turn. B Enchantment Enchantment 2 1B TLA 1 Octopus Form Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.) U Instant — Lesson Instant 1 U TLA 3 Omashu City This land enters tapped. {T}: Add {R} or {G}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA 0 Origin of Metalbending Choose one — • Destroy target artifact or enchantment. • Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) G Instant — Lesson Instant 2 1G TLA 3 Ostrich-Horse When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.) G Creature — Bird Horse Creature 3 2G 3/1 TLA 2 Otter-Penguin Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn. U Creature — Otter Bird Creature 2 1U 2/1 TLA 2 Ozai's Cruelty Ozai's Cruelty deals 2 damage to target player. That player discards two cards. B Sorcery — Lesson Sorcery 3 2B TLA 3 Ozai, the Phoenix King Trample, firebending 4, haste If you would lose unspent mana, that mana becomes red instead. Ozai has flying and indestructible as long as you have six or more unspent mana. BR Legendary Creature — Human Noble Creature 6 2BBRR 7/7 TLA 2 Ozai, the Phoenix King Trample, firebending 4, haste If you would lose unspent mana, that mana becomes red instead. Ozai has flying and indestructible as long as you have six or more unspent mana. BR Legendary Creature — Human Noble Creature 6 2BBRR 7/7 TLA 2 Ozai, the Phoenix King Trample, firebending 4, haste If you would lose unspent mana, that mana becomes red instead. Ozai has flying and indestructible as long as you have six or more unspent mana. BR Legendary Creature — Human Noble Creature 6 2BBRR 7/7 TLA 2 Path to Redemption Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. W Enchantment — Aura Enchantment 2 1W TLA 1 Pillar Launch Target creature gets +2/+2 and gains reach until end of turn. Untap it. G Instant Instant 1 G TLA 3 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLA 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLA 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLA 0 Planetarium of Wan Shi Tong {1}, {T}: Scry 2. Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.) Legendary Artifact Artifact 6 6 TLA 1 Planetarium of Wan Shi Tong {1}, {T}: Scry 2. Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.) Legendary Artifact Artifact 6 6 TLA 1 Platypus-Bear Defender When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender. GU Creature — Platypus Bear Creature 2 1G/U 2/3 TLA 2 Pretending Poxbearers When this creature dies, create a 1/1 white Ally creature token. BW Creature — Human Citizen Ally Creature 2 1W/B 2/1 TLA 2 Price of Freedom Destroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card. R Sorcery — Lesson Sorcery 2 1R TLA 3 Professor Zei, Anthropologist {T}, Discard a card: Draw a card. {1}, {T}, Sacrifice Professor Zei: Return target instant or sorcery card from your graveyard to your hand. Activate only during your turn. RU Legendary Creature — Human Advisor Ally Creature 2 U/RU/R 0/3 TLA 2 Rabaroo Troop Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W Creature — Rabbit Kangaroo Creature 5 3WW 3/5 TLA 2 Ran and Shaw Flying, firebending 2 When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. {3}{R}: Dragons you control get +2/+0 until end of turn. R Legendary Creature — Dragon Creature 5 3RR 4/4 TLA 2 Ran and Shaw Flying, firebending 2 When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. {3}{R}: Dragons you control get +2/+0 until end of turn. R Legendary Creature — Dragon Creature 5 3RR 4/4 TLA 2 Raucous Audience {T}: Add {G}. If you control a creature with power 4 or greater, add {G}{G} instead. G Creature — Human Citizen Creature 2 1G 2/1 TLA 2 Raven Eagle Flying Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. B Creature — Bird Assassin Creature 3 2B 2/3 TLA 2 Raven Eagle Flying Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. B Creature — Bird Assassin Creature 3 2B 2/3 TLA 2 Razor Rings Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. W Instant Instant 2 1W TLA 3 Rebellious Captives Exhaust — {6}: Put two +1/+1 counters on this creature, then earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.) G Creature — Human Peasant Ally Creature 2 1G 2/2 TLA 2 Redirect Lightning As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target. R Instant — Lesson Instant 1 R TLA 3 Redirect Lightning As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target. R Instant — Lesson Instant 1 R TLA 3 Rockalanche Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) G Sorcery — Lesson Sorcery 3 2G TLA 3 Rocky Rebuke Target creature you control deals damage equal to its power to target creature an opponent controls. G Instant Instant 2 1G TLA 3 Rough Rhino Cavalry Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Exhaust — {8}: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.) R Creature — Human Mercenary Creature 5 4R 5/5 TLA 2 Rowdy Snowballers When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Creature — Human Peasant Ally Creature 3 2U 2/2 TLA 2 Saber-Tooth Moose-Lion Reach Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) G Creature — Elk Cat Creature 6 4GG 7/7 TLA 2 Sandbenders' Storm Choose one— • Destroy target creature with power 4 or greater. • Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) W Instant Instant 4 3W TLA 3 Secret Tunnel This land can't be blocked. {T}: Add {C}. {4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn. Land — Cave Land 0 TLA 0 Secret Tunnel This land can't be blocked. {T}: Add {C}. {4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn. Land — Cave Land 0 TLA 0 Secret of Bloodbending As an additional cost to cast this spell, you may waterbend {10}. You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.) Exile Secret of Bloodbending. U Sorcery — Lesson Sorcery 4 UUUU TLA 3 Secret of Bloodbending As an additional cost to cast this spell, you may waterbend {10}. You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.) Exile Secret of Bloodbending. U Sorcery — Lesson Sorcery 4 UUUU TLA 3 Seismic Sense Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. G Sorcery — Lesson Sorcery 1 G TLA 3 Serpent of the Pass If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash. This spell costs {1} less to cast for each noncreature, nonland card in your graveyard. U Creature — Serpent Creature 7 5UU 6/5 TLA 2 Serpent's Pass This land enters tapped. {T}: Add {U} or {B}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA 0 Shared Roots Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Sorcery — Lesson Sorcery 2 1G TLA 3 Sokka's Haiku Counter target spell. Draw a card, then mill three cards. Untap target land. U Instant — Lesson Instant 5 3UU TLA 3 Sokka, Bold Boomeranger When Sokka enters, discard up to two cards, then draw that many cards. Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka. RU Legendary Creature — Human Warrior Ally Creature 2 UR 1/1 TLA 2 Sokka, Bold Boomeranger When Sokka enters, discard up to two cards, then draw that many cards. Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka. RU Legendary Creature — Human Warrior Ally Creature 2 UR 1/1 TLA 2 Sokka, Lateral Strategist Vigilance Whenever Sokka and at least one other creature attack, draw a card. UW Legendary Creature — Human Warrior Ally Creature 3 1W/UW/U 2/4 TLA 2 Sokka, Tenacious Tactician Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other Allies you control have menace and prowess. Whenever you cast a noncreature spell, create a 1/1 white Ally creature token. RUW Legendary Creature — Human Warrior Ally Creature 4 1URW 3/3 TLA 2 Sokka, Tenacious Tactician Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other Allies you control have menace and prowess. Whenever you cast a noncreature spell, create a 1/1 white Ally creature token. RUW Legendary Creature — Human Warrior Ally Creature 4 1URW 3/3 TLA 2 Sold Out Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") B Instant Instant 4 3B TLA 3 Solstice Revelations Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand. Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Instant — Lesson Instant 3 2R TLA 3 Southern Air Temple When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control. W Legendary Enchantment — Shrine Enchantment 4 3W TLA 1 Sozin's Comet Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.) Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) R Sorcery Sorcery 5 3RR TLA 3 Sozin's Comet Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.) Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) R Sorcery Sorcery 5 3RR TLA 3 Sozin's Comet Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.) Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) R Sorcery Sorcery 5 3RR TLA 3 Sparring Dummy Defender {T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (Το mill a card, put the top card of your library into your graveyard.) G Artifact Creature — Scarecrow Creature 2 1G 1/3 TLA 2 Spirit Water Revival As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game. Exile Spirit Water Revival. U Sorcery Sorcery 3 1UU TLA 3 Spirit Water Revival As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game. Exile Spirit Water Revival. U Sorcery Sorcery 3 1UU TLA 3 Suki, Courageous Rescuer Other creatures you control get +1/+0. Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn. W Legendary Creature — Human Warrior Ally Creature 3 1WW 2/4 TLA 2 Suki, Courageous Rescuer Other creatures you control get +1/+0. Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn. W Legendary Creature — Human Warrior Ally Creature 3 1WW 2/4 TLA 2 Suki, Kyoshi Warrior Suki's power is equal to the number of creatures you control. Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking. GW Legendary Creature — Human Warrior Ally Creature 4 2G/WG/W */4 TLA 2 Sun Warriors Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) {5}: Create a 1/1 white Ally creature token. RW Creature — Human Warrior Ally Creature 4 2RW 3/5 TLA 2 Sun-Blessed Peak This land enters tapped. {T}: Add {R} or {W}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TLA 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TLA 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TLA 0 Swampsnare Trap This spell costs {1} less to cast if it targets a creature with flying. Enchant creature Enchanted creature gets -5/-3. B Enchantment — Aura Enchantment 3 2B TLA 1 Teo, Spirited Glider Flying Whenever one or more creatures you control with flying attack, draw a card, then discard a card. When you discard a nonland card this way, put a +1/+1 counter on target creature you control. U Legendary Creature — Human Pilot Ally Creature 4 3U 1/4 TLA 2 The Boulder, Ready to Rumble Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Warrior Performer Creature 4 3G 4/4 TLA 2 The Cave of Two Lovers (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Ally creature tokens. II — Search your library for a Mountain or Cave card, reveal it, put it into your hand, then shuffle. III — Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) R Enchantment — Saga Enchantment 4 3R TLA 1 The Earth King When The Earth King enters, create a 4/4 green Bear creature token. Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle. G Legendary Creature — Human Noble Ally Creature 4 3G 2/2 TLA 2 The Earth King When The Earth King enters, create a 4/4 green Bear creature token. Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle. G Legendary Creature — Human Noble Ally Creature 4 3G 2/2 TLA 2 The Fire Nation Drill Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2 B Legendary Artifact — Vehicle Artifact 4 2BB 6/3 TLA 1 The Fire Nation Drill Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2 B Legendary Artifact — Vehicle Artifact 4 2BB 6/3 TLA 1 The Last Agni Kai Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}. Until end of turn, you don't lose unspent red mana as steps and phases end. R Instant Instant 2 1R TLA 3 The Last Agni Kai Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}. Until end of turn, you don't lose unspent red mana as steps and phases end. R Instant Instant 2 1R TLA 3 The Legend of Kuruk (As this Saga enters and after your draw step, add a lore counter.) I, II — Scry 2, then draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control. U Enchantment — Saga Enchantment 4 2UU TLA 1 Avatar Kuruk Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) Legendary Creature — Avatar Creature 4 4/3 TLA 2 The Legend of Kuruk (As this Saga enters and after your draw step, add a lore counter.) I, II — Scry 2, then draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control. U Enchantment — Saga Enchantment 4 2UU TLA 1 Avatar Kuruk Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) Legendary Creature — Avatar Creature 4 4/3 TLA 2 The Legend of Kyoshi (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the greatest power among creatures you control. II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types. III — Exile this Saga, then return it to the battlefield transformed under your control. G Enchantment — Saga Enchantment 6 4GG TLA 1 Avatar Kyoshi Lands you control have trample and hexproof. {T}: Add X mana of any one color, where X is the greatest power among creatures you control. Legendary Creature — Avatar Creature 6 5/4 TLA 2 The Legend of Kyoshi (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the greatest power among creatures you control. II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types. III — Exile this Saga, then return it to the battlefield transformed under your control. G Enchantment — Saga Enchantment 6 4GG TLA 1 Avatar Kyoshi Lands you control have trample and hexproof. {T}: Add X mana of any one color, where X is the greatest power among creatures you control. Legendary Creature — Avatar Creature 6 5/4 TLA 2 The Legend of Roku (As this Saga enters and after your draw step, add a lore counter.) I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards. II — Add one mana of any color. III — Exile this Saga, then return it to the battlefield transformed under your control. R Enchantment — Saga Enchantment 4 2RR TLA 1 Avatar Roku Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.) {8}: Create a 4/4 red Dragon creature token with flying and firebending 4. Legendary Creature — Avatar Creature 4 4/4 TLA 2 The Legend of Roku (As this Saga enters and after your draw step, add a lore counter.) I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards. II — Add one mana of any color. III — Exile this Saga, then return it to the battlefield transformed under your control. R Enchantment — Saga Enchantment 4 2RR TLA 1 Avatar Roku Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.) {8}: Create a 4/4 red Dragon creature token with flying and firebending 4. Legendary Creature — Avatar Creature 4 4/4 TLA 2 The Legend of Yangchen (As this Saga enters and after your draw step, add a lore counter.) I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents. II — You may have target opponent draw three cards. If you do, draw three cards. III — Exile this Saga, then return it to the battlefield transformed under your control. W Enchantment — Saga Enchantment 5 3WW TLA 1 Avatar Yangchen Flying Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Legendary Creature — Avatar Creature 5 4/5 TLA 2 The Legend of Yangchen (As this Saga enters and after your draw step, add a lore counter.) I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents. II — You may have target opponent draw three cards. If you do, draw three cards. III — Exile this Saga, then return it to the battlefield transformed under your control. W Enchantment — Saga Enchantment 5 3WW TLA 1 Avatar Yangchen Flying Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Legendary Creature — Avatar Creature 5 4/5 TLA 2 The Lion-Turtle Vigilance, reach When The Lion-Turtle enters, you gain 3 life. The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard. {T}: Add one mana of any color. GU Legendary Creature — Elder Cat Turtle Creature 3 1GU 3/6 TLA 2 The Lion-Turtle Vigilance, reach When The Lion-Turtle enters, you gain 3 life. The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard. {T}: Add one mana of any color. GU Legendary Creature — Elder Cat Turtle Creature 3 1GU 3/6 TLA 2 The Mechanist, Aerial Artisan Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying. U Legendary Creature — Human Artificer Ally Creature 3 2U 1/3 TLA 2 The Mechanist, Aerial Artisan Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying. U Legendary Creature — Human Artificer Ally Creature 3 2U 1/3 TLA 2 The Rise of Sozin (As this Saga enters and after your draw step, add a lore counter.) I — Destroy all creatures. II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. III — Exile this Saga, then return it to the battlefield transformed under your control. B Enchantment — Saga Enchantment 6 4BB TLA 1 Fire Lord Sozin Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control. B Legendary Creature — Human Noble Creature 6 5/5 TLA 2 The Rise of Sozin (As this Saga enters and after your draw step, add a lore counter.) I — Destroy all creatures. II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. III — Exile this Saga, then return it to the battlefield transformed under your control. B Enchantment — Saga Enchantment 6 4BB TLA 1 Fire Lord Sozin Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control. B Legendary Creature — Human Noble Creature 6 5/5 TLA 2 The Spirit Oasis When The Spirit Oasis enters, draw a card for each Shrine you control. Whenever another Shrine you control enters, draw a card. U Legendary Enchantment — Shrine Enchantment 3 2U TLA 1 The Unagi of Kyoshi Island Flash Ward—Waterbend {4} (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Whenever an opponent draws their second card each turn, draw two cards. U Legendary Creature — Serpent Creature 5 3UU 5/5 TLA 2 The Unagi of Kyoshi Island Flash Ward—Waterbend {4} (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Whenever an opponent draws their second card each turn, draw two cards. U Legendary Creature — Serpent Creature 5 3UU 5/5 TLA 2 The Walls of Ba Sing Se Defender Other permanents you control have indestructible. Legendary Artifact Creature — Wall Creature 8 8 0/30 TLA 2 The Walls of Ba Sing Se Defender Other permanents you control have indestructible. Legendary Artifact Creature — Wall Creature 8 8 0/30 TLA 2 Tiger-Dillo This creature can't attack or block unless you control another creature with power 4 or greater. R Creature — Cat Armadillo Creature 2 1R 4/3 TLA 2 Tiger-Seal Vigilance At the beginning of your upkeep, tap this creature. Whenever you draw your second card each turn, untap this creature. U Creature — Cat Seal Creature 1 U 3/3 TLA 2 Tiger-Seal Vigilance At the beginning of your upkeep, tap this creature. Whenever you draw your second card each turn, untap this creature. U Creature — Cat Seal Creature 1 U 3/3 TLA 2 Tolls of War When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn. BW Enchantment Enchantment 2 WB TLA 1 Toph, the Blind Bandit When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Toph's power is equal to the number of +1/+1 counters on lands you control. G Legendary Creature — Human Warrior Ally Creature 3 2G */3 TLA 2 Toph, the First Metalbender Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) GRW Legendary Creature — Human Warrior Ally Creature 4 1RGW 3/3 TLA 2 Toph, the First Metalbender Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) GRW Legendary Creature — Human Warrior Ally Creature 4 1RGW 3/3 TLA 2 Toph, the First Metalbender Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) GRW Legendary Creature — Human Warrior Ally Creature 4 1RGW 3/3 TLA 2 Treetop Freedom Fighters Haste When this creature enters, create a 1/1 white Ally creature token. R Creature — Human Rebel Ally Creature 3 2R 2/1 TLA 2 True Ancestry Return up to one target permanent card from your graveyard to your hand. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") G Sorcery — Lesson Sorcery 2 1G TLA 3 Trusty Boomerang Equipped creature has "{1}, {T}: Tap target creature. Return Trusty Boomerang to its owner's hand." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 TLA 1 Tundra Tank Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) When this Vehicle enters, target creature you control gains indestructible until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) B Artifact — Vehicle Artifact 3 2B 4/4 TLA 1 Turtle-Duck {3}: Until end of turn, this creature has base power 4 and gains trample. G Creature — Turtle Bird Creature 1 G 0/4 TLA 2 Twin Blades Flash When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn. Equipped creature gets +1/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) R Artifact — Equipment Artifact 3 2R TLA 1 Ty Lee, Artful Acrobat Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Ty Lee attacks, you may pay {1}. When you do, target creature can't block this turn. R Legendary Creature — Human Performer Creature 3 2R 3/2 TLA 2 Ty Lee, Chi Blocker Flash Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee. U Legendary Creature — Human Performer Ally Creature 3 2U 2/1 TLA 2 Ty Lee, Chi Blocker Flash Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee. U Legendary Creature — Human Performer Ally Creature 3 2U 2/1 TLA 2 Uncle Iroh Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Lesson spells you cast cost {1} less to cast. GR Legendary Creature — Human Noble Ally Creature 3 1R/GR/G 4/2 TLA 2 United Front Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control. W Sorcery Sorcery 2 XWW TLA 3 United Front Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control. W Sorcery Sorcery 2 XWW TLA 3 Unlucky Cabbage Merchant When this creature enters, create a Food token. Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle. G Creature — Human Citizen Creature 2 1G 2/2 TLA 2 Vindictive Warden Menace (This creature can't be blocked except by two or more creatures.) Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {3}: This creature deals 1 damage to each opponent. BR Creature — Human Soldier Creature 3 2B/R 2/3 TLA 2 Walltop Sentries Reach, deathtouch When this creature dies, if there's a Lesson card in your graveyard, you gain 2 life. G Creature — Human Soldier Ally Creature 3 2G 2/3 TLA 2 Wan Shi Tong, Librarian Flash Flying, vigilance When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card. U Legendary Creature — Bird Spirit Creature 2 XUU 1/1 TLA 2 Wan Shi Tong, Librarian Flash Flying, vigilance When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card. U Legendary Creature — Bird Spirit Creature 2 XUU 1/1 TLA 2 War Balloon Flying {1}: Put a fire counter on this Vehicle. As long as this Vehicle has three or more fire counters on it, it's an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) R Artifact — Vehicle Artifact 3 2R 4/3 TLA 1 Water Tribe Rallier Waterbend {5}: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) W Creature — Human Soldier Ally Creature 2 1W 2/2 TLA 2 Waterbender Ascension Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card. Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Enchantment Enchantment 2 1U TLA 1 Waterbender Ascension Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card. Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Enchantment Enchantment 2 1U TLA 1 Waterbending Lesson Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Sorcery — Lesson Sorcery 4 3U TLA 3 Watery Grasp Enchant creature Enchanted creature doesn't untap during its controller's untap step. Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Enchantment — Aura Enchantment 1 U TLA 1 White Lotus Hideout {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell. {1}, {T}: Add one mana of any color. Land Land 0 TLA 0 White Lotus Reinforcements Vigilance Other Allies you control get +1/+1. GW Creature — Human Soldier Ally Creature 3 1GW 2/3 TLA 2 White Lotus Tile This artifact enters tapped. {T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common. Artifact Artifact 4 4 TLA 1 White Lotus Tile This artifact enters tapped. {T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common. Artifact Artifact 4 4 TLA 1 Wolfbat Flying Whenever you draw your second card each turn, you may pay {B}. If you do, return this card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) B Creature — Wolf Bat Creature 3 2B 2/2 TLA 2 Yip Yip! Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn. W Instant — Lesson Instant 1 W TLA 3 Yue, the Moon Spirit Flying, vigilance Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. U Legendary Creature — Spirit Ally Creature 4 3U 3/3 TLA 2 Yue, the Moon Spirit Flying, vigilance Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. U Legendary Creature — Spirit Ally Creature 4 3U 3/3 TLA 2 Yuyan Archers Reach When this creature enters, you may discard a card. If you do, draw a card. R Creature — Human Archer Creature 2 1R 3/1 TLA 2 Zhao, Ruthless Admiral Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you sacrifice another permanent, creatures you control get +1/+0 until end of turn. BR Legendary Creature — Human Soldier Creature 4 2B/RB/R 3/4 TLA 2 Zhao, the Moon Slayer Menace Nonbasic lands enter tapped. {7}: Put a conqueror counter on Zhao. As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have "{T}: Add {R}.") R Legendary Creature — Human Soldier Creature 2 1R 2/2 TLA 2 Zuko's Exile Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Instant — Lesson Instant 5 5 TLA 3 Zuko, Conflicted At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life — • Draw a card. • Put a +1/+1 counter on Zuko. • Add {R}. • Exile Zuko, then return him to the battlefield under an opponent's control. BR Legendary Creature — Human Rogue Creature 2 BR 2/3 TLA 2 Zuko, Exiled Prince Firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) {3}: Exile the top card of your library. You may play that card this turn. R Legendary Creature — Human Noble Creature 4 3R 4/3 TLA 2