Cockatrice/Magic-Spoiler
2025-11-06 08:18:57 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TLA.xml
TLA
Avatar: The Last Airbender (Spoiler)
Expansion
2025-11-21
10
"Abandoned Air Temple"
This land enters tapped unless you control a basic land.
{T}: Add {W}.
{3}{W}, {T}: Put a +1/+1 counter on each creature you control.
Land
Land
0
TLA
0
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
W
Enchantment
Enchantment
3
2W
TLA
1
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
W
Enchantment
Enchantment
3
2W
TLA
1
Aang's Journey
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery — Lesson
Sorcery
2
2
TLA
3
Aang, Swift Savior
Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang.
UW
Legendary Creature — Human Avatar Ally
Creature
3
1WU
2/3
TLA
2
Aang and La, Ocean's Fury
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
Legendary Creature — Avatar Spirit Ally
Creature
3
5/5
TLA
2
Aang, Swift Savior
Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang.
UW
Legendary Creature — Human Avatar Ally
Creature
3
1WU
2/3
TLA
2
Aang and La, Ocean's Fury
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
Legendary Creature — Avatar Spirit Ally
Creature
3
5/5
TLA
2
Aang, Swift Savior
Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang.
UW
Legendary Creature — Human Avatar Ally
Creature
3
1WU
2/3
TLA
2
Aang and La, Ocean's Fury
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
Legendary Creature — Avatar Spirit Ally
Creature
3
5/5
TLA
2
Aang, Swift Savior
Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang.
UW
Legendary Creature — Human Avatar Ally
Creature
3
1WU
2/3
TLA
2
Aang and La, Ocean's Fury
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
Legendary Creature — Avatar Spirit Ally
Creature
3
5/5
TLA
2
Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
GUW
Legendary Creature — Human Avatar Ally
Creature
5
2GWU
3/3
TLA
2
Aang, Destined Savior
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature — Avatar Ally
Creature
5
4/4
TLA
2
Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
GUW
Legendary Creature — Human Avatar Ally
Creature
5
2GWU
3/3
TLA
2
Aang, Destined Savior
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature — Avatar Ally
Creature
5
4/4
TLA
2
Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
GUW
Legendary Creature — Human Avatar Ally
Creature
5
2GWU
3/3
TLA
2
Aang, Destined Savior
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature — Avatar Ally
Creature
5
4/4
TLA
2
Aang, the Last Airbender
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
W
Legendary Creature — Human Avatar Ally
Creature
4
3W
3/2
TLA
2
Abandon Attachments
You may discard a card. If you do, draw two cards.
RU
Instant — Lesson
Instant
2
1U/R
TLA
3
Agna Qel'a
This land enters tapped unless you control a basic land.
{T}: Add {U}.
{2}{U}, {T}: Draw a card, then discard a card.
Land
Land
0
TLA
0
Agna Qel'a
This land enters tapped unless you control a basic land.
{T}: Add {U}.
{2}{U}, {T}: Draw a card, then discard a card.
Land
Land
0
TLA
0
Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
W
Enchantment
Enchantment
2
1W
TLA
1
Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
W
Enchantment
Enchantment
2
1W
TLA
1
Airbender's Reversal
Choose one —
• Destroy target attacking creature.
• Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
W
Instant — Lesson
Instant
2
1W
TLA
3
Airbending Lesson
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Draw a card.
W
Instant — Lesson
Instant
3
2W
TLA
3
Airship Engine Room
This land enters tapped.
{T}: Add {U} or {R}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA
0
Allies at Last
Affinity for Allies (This spell costs {1} less to cast for each Ally you control.)
Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.
G
Instant
Instant
3
2G
TLA
3
Appa, Loyal Sky Bison
Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost).
W
Legendary Creature — Bison Ally
Creature
6
4WW
4/4
TLA
2
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
W
Legendary Creature — Bison Ally
Creature
4
2WW
3/4
TLA
2
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
W
Legendary Creature — Bison Ally
Creature
4
2WW
3/4
TLA
2
Avatar Aang
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
GRUW
Legendary Creature — Human Avatar Ally
Creature
4
RGWU
4/4
TLA
2
Aang, Master of Elements
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Legendary Creature — Avatar Ally
Creature
4
6/6
TLA
2
Avatar Aang
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
GRUW
Legendary Creature — Human Avatar Ally
Creature
4
RGWU
4/4
TLA
2
Aang, Master of Elements
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Legendary Creature — Avatar Ally
Creature
4
6/6
TLA
2
Avatar Aang
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
GRUW
Legendary Creature — Human Avatar Ally
Creature
4
RGWU
4/4
TLA
2
Aang, Master of Elements
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Legendary Creature — Avatar Ally
Creature
4
6/6
TLA
2
Avatar Destiny
Enchant creature you control
Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.
When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
G
Enchantment — Aura
Enchantment
4
2GG
TLA
1
Avatar Destiny
Enchant creature you control
Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.
When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
G
Enchantment — Aura
Enchantment
4
2GG
TLA
1
Avatar Enthusiasts
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
W
Creature — Human Peasant Ally
Creature
3
2W
2/2
TLA
2
Avatar's Wrath
Choose up to one target creature, then airbend each other creature. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hand.
Exile Avatar's Wrath.
W
Sorcery
Sorcery
4
2WW
TLA
3
Avatar's Wrath
Choose up to one target creature, then airbend each other creature. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hand.
Exile Avatar's Wrath.
W
Sorcery
Sorcery
4
2WW
TLA
3
Azula Always Lies
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
B
Instant — Lesson
Instant
2
1B
TLA
3
Azula, Cunning Usurper
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
BU
Legendary Creature — Human Noble Rogue
Creature
5
2UBB
4/4
TLA
2
Azula, Cunning Usurper
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
BU
Legendary Creature — Human Noble Rogue
Creature
5
2UBB
4/4
TLA
2
Azula, On the Hunt
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
B
Legendary Creature — Human Noble
Creature
4
3B
4/3
TLA
2
Ba Sing Se
This land enters tapped unless you control a basic land.
{T}: Add {G}.
{2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
Land
0
TLA
0
Ba Sing Se
This land enters tapped unless you control a basic land.
{T}: Add {G}.
{2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
Land
0
TLA
0
Badgermole
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.
G
Creature — Badger Mole
Creature
5
4G
4/4
TLA
2
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional {G}.
G
Creature — Badger Mole
Creature
2
1G
2/2
TLA
2
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional {G}.
G
Creature — Badger Mole
Creature
2
1G
2/2
TLA
2
Barrels of Blasting Jelly
{1}: Add one mana of any color. Activate only once each turn.
{5}, {T}, Sacrifice this artifact: It deals 5 damage to target creature.
Artifact
Artifact
1
1
TLA
1
Beetle-Headed Merchants
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature.
B
Creature — Human Citizen
Creature
5
4B
5/4
TLA
2
Beifong's Bounty Hunters
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
BG
Creature — Human Mercenary
Creature
4
2BG
4/4
TLA
2
Beifong's Bounty Hunters
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
BG
Creature — Human Mercenary
Creature
4
2BG
4/4
TLA
2
Bender's Waterskin
Untap this artifact during each other player's untap step.
{T}: Add one mana of any color.
Artifact
Artifact
3
3
TLA
1
Benevolent River Spirit
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Flying, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When this creature enters, scry 2.
U
Creature — Spirit
Creature
2
UU
4/5
TLA
2
Bitter Work
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust — {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
GR
Enchantment
Enchantment
3
1RG
TLA
1
Boiling Rock Prison
This land enters tapped.
{T}: Add {B} or {R}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA
0
Boiling Rock Rioter
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
B
Creature — Human Rogue Ally
Creature
3
2B
3/3
TLA
2
Boiling Rock Rioter
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
B
Creature — Human Rogue Ally
Creature
3
2B
3/3
TLA
2
Boomerang Basics
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
U
Sorcery — Lesson
Sorcery
1
U
TLA
3
Bumi Bash
Choose one —
• Bumi Bash deals damage equal to the number of lands you control to target creature.
• Destroy target land creature or nonbasic land.
R
Sorcery
Sorcery
4
3R
TLA
3
Bumi, King of Three Trials
When Bumi enters, choose up to X, where X is the number of Lesson cards in your graveyard —
• Put three +1/+1 counters on Bumi.
• Target player scries 3.
• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Noble Ally
Creature
6
5G
4/4
TLA
2
Bumi, Unleashed
Trample
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
GR
Legendary Creature — Human Noble Ally
Creature
5
3RG
5/4
TLA
2
Bumi, Unleashed
Trample
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
GR
Legendary Creature — Human Noble Ally
Creature
5
3RG
5/4
TLA
2
Buzzard-Wasp Colony
Flying
When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card.
Whenever another creature you control dies, if it had counters on it, put its counters on this creature.
B
Creature — Bird Insect
Creature
4
3B
2/2
TLA
2
Callous Inspector
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
B
Creature — Human Soldier
Creature
1
B
1/1
TLA
2
Cat-Gator
Lifelink
When this creature enters, it deals damage equal to the number of Swamps you control to any target.
B
Creature — Fish Crocodile
Creature
7
6B
3/2
TLA
2
Cat-Owl
Flying
Whenever this creature attacks, untap target artifact or creature.
UW
Creature — Cat Bird
Creature
4
3W/U
3/3
TLA
2
Combustion Man
Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power.
R
Legendary Creature — Human Assassin
Creature
5
3RR
4/6
TLA
2
Combustion Technique
Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.
R
Instant — Lesson
Instant
2
1R
TLA
3
Combustion Technique
Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.
R
Instant — Lesson
Instant
2
1R
TLA
3
Compassionate Healer
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put it on the bottom.)
W
Creature — Human Cleric Ally
Creature
2
1W
2/2
TLA
2
Corrupt Court Official
When this creature enters, target opponent discards a card.
B
Creature — Human Advisor
Creature
2
1B
1/1
TLA
2
Crashing Wave
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Tap up to X target creatures, then distribute three stun counters among tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Sorcery
Sorcery
2
UU
TLA
3
Crashing Wave
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Tap up to X target creatures, then distribute three stun counters among tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Sorcery
Sorcery
2
UU
TLA
3
Crescent Island Temple
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)
Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
R
Legendary Enchantment — Shrine
Enchantment
4
3R
TLA
1
Cruel Administrator
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)
BR
Creature — Human Soldier
Creature
5
3BR
5/4
TLA
2
Cunning Maneuver
Target creature gets +3/+1 until end of turn.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
R
Instant
Instant
2
1R
TLA
3
Cycle of Renewal
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
G
Instant — Lesson
Instant
3
2G
TLA
3
Dai Li Agents
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
BG
Creature — Human Soldier
Creature
5
3BG
3/4
TLA
2
Dai Li Agents
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
BG
Creature — Human Soldier
Creature
5
3BG
3/4
TLA
2
Dai Li Indoctrination
Choose one —
• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
• Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
B
Sorcery — Lesson
Sorcery
2
1B
TLA
3
Day of Black Sun
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
B
Sorcery
Sorcery
2
XBB
TLA
3
Day of Black Sun
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
B
Sorcery
Sorcery
2
XBB
TLA
3
Deadly Precision
As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.
Destroy target creature.
B
Sorcery
Sorcery
1
B
TLA
3
Deserter's Disciple
{T}: Another target creature you control with power 2 or less can't be blocked this turn.
R
Creature — Human Rebel Ally
Creature
2
1R
2/2
TLA
2
Destined Confrontation
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
W
Sorcery
Sorcery
4
2WW
TLA
3
Diligent Zookeeper
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.
G
Creature — Human Citizen Ally
Creature
4
3G
4/4
TLA
2
Diligent Zookeeper
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.
G
Creature — Human Citizen Ally
Creature
4
3G
4/4
TLA
2
Dragonfly Swarm
Flying, ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
This creature's power is equal to the number of noncreature, nonland cards in your graveyard.
When this creature dies, if there's a Lesson card in your graveyard, draw a card.
RU
Creature — Dragon Insect
Creature
3
1UR
*/3
TLA
2
Earth King's Lieutenant
Trample
When this creature enters, put a +1/+1 counter on each other Ally creature you control.
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
GW
Creature — Human Soldier Ally
Creature
2
GW
1/1
TLA
2
Earth King's Lieutenant
Trample
When this creature enters, put a +1/+1 counter on each other Ally creature you control.
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
GW
Creature — Human Soldier Ally
Creature
2
GW
1/1
TLA
2
Earth Kingdom General
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
G
Creature — Human Soldier Ally
Creature
4
3G
2/2
TLA
2
Earth Kingdom Jailer
When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield.
W
Creature — Human Soldier Ally
Creature
3
2W
3/3
TLA
2
Earth Kingdom Protectors
Vigilance
Sacrifice this creature: Another target Ally you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
W
Creature — Human Soldier Ally
Creature
1
W
1/1
TLA
2
Earth Kingdom Soldier
Vigilance
When this creature enters, put a +1/+1 counter on each of up to two target creatures you control.
GW
Creature — Human Soldier
Creature
5
4G/W
3/4
TLA
2
Earth Rumble
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)
G
Sorcery
Sorcery
4
3G
TLA
3
Earth Rumble Wrestlers
Reach
This creature gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.
GR
Creature — Human Warrior Performer
Creature
4
3R/G
3/4
TLA
2
Earth Village Ruffians
When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
BG
Creature — Human Soldier Rogue
Creature
3
2B/G
3/1
TLA
2
Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
G
Enchantment
Enchantment
3
2G
TLA
1
Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
G
Enchantment
Enchantment
3
2G
TLA
1
Earthbending Lesson
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Sorcery — Lesson
Sorcery
4
3G
TLA
3
Earthen Ally
This creature gets +1/+0 for each color among Allies you control.
{2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Creature — Human Soldier Ally
Creature
1
G
0/2
TLA
2
Earthen Ally
This creature gets +1/+0 for each color among Allies you control.
{2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Creature — Human Soldier Ally
Creature
1
G
0/2
TLA
2
Elemental Teachings
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
G
Instant — Lesson
Instant
5
4G
TLA
3
Elemental Teachings
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
G
Instant — Lesson
Instant
5
4G
TLA
3
Ember Island Production
Choose one—
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
U
Sorcery
Sorcery
5
3UU
TLA
3
Energybending
Lands you control gain all basic land types until end of turn.
Draw a card.
Instant — Lesson
Instant
2
2
TLA
3
Enter the Avatar State
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
W
Instant — Lesson
Instant
1
W
TLA
3
Epic Downfall
Exile target creature with mana value 3 or greater.
B
Sorcery
Sorcery
2
1B
TLA
3
Fancy Footwork
Untap one or two target creatures. They each get +2/+2 until end of turn.
W
Instant — Lesson
Instant
3
2W
TLA
3
Fatal Fissure
Choose target creature. When that creature dies this turn, you earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
B
Instant
Instant
2
1B
TLA
3
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
R
Enchantment
Enchantment
3
XRRR
TLA
1
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
R
Enchantment
Enchantment
3
XRRR
TLA
1
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
R
Enchantment
Enchantment
3
XRRR
TLA
1
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
BRU
Legendary Creature — Human Noble
Creature
4
1UBR
4/4
TLA
2
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
BRU
Legendary Creature — Human Noble
Creature
4
1UBR
4/4
TLA
2
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
BRU
Legendary Creature — Human Noble
Creature
4
1UBR
4/4
TLA
2
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Noble Ally
Creature
3
RWB
2/4
TLA
2
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Noble Ally
Creature
3
RWB
2/4
TLA
2
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Noble Ally
Creature
3
RWB
2/4
TLA
2
Fire Nation Attacks
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.)
Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Instant
Instant
5
4R
TLA
3
Fire Nation Attacks
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.)
Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Instant
Instant
5
4R
TLA
3
Fire Nation Cadets
This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
{2}: This creature gets +1/+0 until end of turn.
R
Creature — Human Soldier
Creature
1
R
1/2
TLA
2
Fire Nation Engineer
Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control.
B
Creature — Human Artificer
Creature
3
2B
2/3
TLA
2
Fire Nation Palace
This land enters tapped unless you control a basic land.
{T}: Add {R}.
{1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
Land
Land
0
TLA
0
Fire Nation Palace
This land enters tapped unless you control a basic land.
{T}: Add {R}.
{1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
Land
Land
0
TLA
0
Fire Nation Raider
Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
R
Creature — Human Soldier
Creature
4
3R
4/2
TLA
2
Fire Nation Warship
Reach
When this Vehicle dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
3
3
4/4
TLA
1
Fire Navy Trebuchet
Defender, reach
Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.
B
Artifact Creature — Wall
Creature
3
2B
0/4
TLA
2
Fire Sages
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
{1}{R}{R}: Put a +1/+1 counter on this creature.
R
Creature — Human Cleric
Creature
2
1R
2/2
TLA
2
Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
R
Enchantment
Enchantment
2
1R
TLA
1
Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
R
Enchantment
Enchantment
2
1R
TLA
1
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
R
Creature — Human Monk
Creature
2
1R
1/2
TLA
2
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
R
Creature — Human Monk
Creature
2
1R
1/2
TLA
2
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
R
Creature — Human Monk
Creature
2
1R
1/2
TLA
2
First-Time Flyer
Flying
This creature gets +1/+1 as long as there's a Lesson card in your graveyard.
U
Creature — Human Pilot Ally
Creature
2
1U
1/2
TLA
2
Flexible Waterbender
Vigilance
Waterbend {3}: This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Creature — Human Warrior Ally
Creature
4
3U
2/5
TLA
2
Flopsie, Bumi's Buddy
When Flopsie enters, put a +1/+1 counter on each creature you control.
Each creature you control with power 4 or greater can't be blocked by more than one creature.
G
Legendary Creature — Ape Goat
Creature
6
4GG
4/4
TLA
2
Foggy Bottom Swamp
This land enters tapped.
{T}: Add {B} or {G}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA
0
Foggy Swamp Hunters
As long as you've drawn two or more cards this turn, this creature has lifelink and menace. (It can't be blocked except by two or more creatures.)
B
Creature — Human Ranger Ally
Creature
4
3B
3/4
TLA
2
Foggy Swamp Spirit Keeper
Lifelink
Whenever you draw your second card each turn, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
BU
Creature — Human Druid Ally
Creature
3
1UB
2/4
TLA
2
Foggy Swamp Visions
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
B
Sorcery
Sorcery
3
1BB
TLA
3
Foggy Swamp Visions
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
B
Sorcery
Sorcery
3
1BB
TLA
3
Forecasting Fortune Teller
When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
U
Creature — Human Advisor Ally
Creature
2
1U
1/3
TLA
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TLA
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TLA
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TLA
0
Gather the White Lotus
Create a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
W
Sorcery
Sorcery
5
4W
TLA
3
Geyser Leaper
Flying
Waterbend {4}: Draw a card, then discard a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Creature — Human Warrior Ally
Creature
5
4U
4/3
TLA
2
Giant Koi
Waterbend {3}: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
U
Creature — Fish
Creature
6
4UU
5/7
TLA
2
Glider Kids
Flying
When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
W
Creature — Human Pilot Ally
Creature
3
2W
2/3
TLA
2
Glider Staff
When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Equipped creature gets +1/+1 and has flying.
Equip {2}
W
Artifact — Equipment
Artifact
3
2W
TLA
1
Gran-Gran
Whenever Gran-Gran becomes tapped, draw a card, then discard a card.
Noncreature spells you cast cost {1} less to cast as long as there are three or more Lesson cards in your graveyard.
U
Legendary Creature — Human Peasant Ally
Creature
1
U
1/2
TLA
2
Great Divide Guide
Each land and Ally you control has "{T}: Add one mana of any color."
G
Creature — Human Scout Ally
Creature
2
1G
2/3
TLA
2
Great Divide Guide
Each land and Ally you control has "{T}: Add one mana of any color."
G
Creature — Human Scout Ally
Creature
2
1G
2/3
TLA
2
Guru Pathik
When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.
GU
Legendary Creature — Human Monk Ally
Creature
4
2G/UG/U
2/4
TLA
2
Hakoda, Selfless Commander
Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
W
Legendary Creature — Human Warrior Ally
Creature
4
3W
3/5
TLA
2
Hama, the Bloodbender
When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
BU
Legendary Creature — Human Warlock
Creature
5
2U/BU/BU/B
3/3
TLA
2
Haru, Hidden Talent
Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Peasant Ally
Creature
2
1G
1/1
TLA
2
Heartless Act
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
B
Instant
Instant
2
1B
TLA
3
Hei Bai, Spirit of Balance
Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai.
When Hei Bai leaves the battlefield, put its counters on target creature you control.
BW
Legendary Creature — Bear Spirit
Creature
4
2W/BW/B
3/3
TLA
2
Hermitic Herbalist
{T}: Add one mana of any color.
{T}: Add two mana in any combination of colors. Spend this mana only to cast Lesson spells.
GU
Creature — Human Druid Ally
Creature
2
GU
2/3
TLA
2
Hog-Monkey
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Exhaust — {5}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
B
Creature — Boar Monkey
Creature
3
2B
3/2
TLA
2
Honest Work
Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.)
U
Enchantment — Aura
Enchantment
1
U
TLA
1
How to Start a Riot
Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creatures target player controls get +2/+0 until end of turn.
R
Instant — Lesson
Instant
3
2R
TLA
3
Iguana Parrot
Flying, vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
U
Creature — Lizard Bird Pirate
Creature
3
2U
2/2
TLA
2
Invasion Reinforcements
Flash
When this creature enters, create a 1/1 white Ally creature token.
W
Creature — Human Warrior Ally
Creature
2
1W
1/1
TLA
2
Invasion Submersible
When this Vehicle enters, return up to one other target nonland permanent to its owner's hand.
Exhaust — Waterbend {3}: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.)
U
Artifact — Vehicle
Artifact
3
2U
0/0
TLA
1
Invasion Tactics
When this enchantment enters, creatures you control get +2/+2 until end of turn.
Whenever one or more Allies you control deal combat damage to a player, draw a card.
G
Enchantment
Enchantment
5
4G
TLA
1
Iroh's Demonstration
Choose one —
• Iroh's Demonstration deals 1 damage to each creature your opponents control.
• Iroh's Demonstration deals 4 damage to target creature.
R
Sorcery — Lesson
Sorcery
2
1R
TLA
3
Iroh, Grand Lotus
Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback {1}.
GRU
Legendary Creature — Human Noble Ally
Creature
6
3GUR
5/5
TLA
2
Iroh, Grand Lotus
Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback {1}.
GRU
Legendary Creature — Human Noble Ally
Creature
6
3GUR
5/5
TLA
2
Iroh, Tea Master
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
RW
Legendary Creature — Human Citizen Ally
Creature
3
1RW
2/2
TLA
2
Iroh, Tea Master
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
RW
Legendary Creature — Human Citizen Ally
Creature
3
1RW
2/2
TLA
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TLA
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TLA
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TLA
0
It'll Quench Ya!
Counter target spell unless its controller pays {2}.
U
Instant — Lesson
Instant
2
1U
TLA
3
Jasmine Dragon Tea Shop
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source.
{5}, {T}: Create a 1/1 white Ally creature token.
Land
Land
0
TLA
0
Jasmine Dragon Tea Shop
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source.
{5}, {T}: Create a 1/1 white Ally creature token.
Land
Land
0
TLA
0
Jeong Jeong's Deserters
When this creature enters, put a +1/+1 counter on target creature.
W
Creature — Human Rebel Ally
Creature
2
1W
1/2
TLA
2
Jeong Jeong, the Deserter
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Exhaust — {3}: Put a +1/+1 counter on Jeong Jeong. When you next cast a Lesson spell this turn, copy it and you may choose new targets for the copy.
R
Legendary Creature — Human Rebel Ally
Creature
3
2R
2/3
TLA
2
Jet's Brainwashing
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Target creature can't block this turn. If this spell was kicked, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
R
Sorcery
Sorcery
1
R
TLA
3
Jet, Freedom Fighter
When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls.
When Jet dies, put a +1/+1 counter on each of up to two target creatures.
RW
Legendary Creature — Human Rebel Ally
Creature
5
2R/WR/WR/W
3/1
TLA
2
Joo Dee, One of Many
{B}, {T}: Surveil 1. Create a token that's a copy of this creature, then sacrifice an artifact or creature. Activate only as a sorcery. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
B
Creature — Human Advisor
Creature
2
1B
2/2
TLA
2
June, Bounty Hunter
June can't be blocked as long as you've drawn two or more cards this turn.
{1}, Sacrifice another creature: Create a Clue token. Activate only during your turn. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
B
Legendary Creature — Human Mercenary
Creature
2
1B
2/2
TLA
2
Katara, Bending Prodigy
At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her.
Waterbend {6}: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Legendary Creature — Human Warrior Ally
Creature
3
2U
2/3
TLA
2
Katara, Water Tribe's Hope
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
UW
Legendary Creature — Human Warrior Ally
Creature
5
2WUU
3/3
TLA
2
Katara, Water Tribe's Hope
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
UW
Legendary Creature — Human Warrior Ally
Creature
5
2WUU
3/3
TLA
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA
2
Knowledge Seeker
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
When this creature dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
U
Creature — Fox Spirit
Creature
2
1U
2/1
TLA
2
Kyoshi Battle Fan
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it.
Equipped creature gets +1/+0.
Equip {2} ({2}:Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
2
2
TLA
1
Kyoshi Island Plaza
When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle.
Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Legendary Enchantment — Shrine
Enchantment
4
3G
TLA
1
Kyoshi Village
This land enters tapped.
{T}: Add {G} or {W}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA
0
Kyoshi Warriors
When this creature enters, create a 1/1 white Ally creature token.
W
Creature — Human Warrior Ally
Creature
4
3W
3/3
TLA
2
Leaves from the Vine
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
II — Put a +1/+1 counter on each of up to two target creatures you control.
III — Draw a card if there's a creature or Lesson card in your graveyard.
G
Enchantment — Saga
Enchantment
2
1G
TLA
1
Lightning Strike
Lightning Strike deals 3 damage to any target.
R
Instant
Instant
2
1R
TLA
3
Long Feng, Grand Secretariat
Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control.
BG
Legendary Creature — Human Advisor
Creature
3
1B/GB/G
2/3
TLA
2
Lost Days
The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
U
Instant — Lesson
Instant
5
4U
TLA
3
Mai, Jaded Edge
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Exhaust — {3}: Put a double strike counter on Mai. (Activate each exhaust ability only once.)
R
Legendary Creature — Human Noble
Creature
2
1R
1/3
TLA
2
Mai, Scornful Striker
First strike
Whenever a player casts a noncreature spell, they lose 2 life.
B
Legendary Creature — Human Noble Ally
Creature
2
1B
2/2
TLA
2
Mai, Scornful Striker
First strike
Whenever a player casts a noncreature spell, they lose 2 life.
B
Legendary Creature — Human Noble Ally
Creature
2
1B
2/2
TLA
2
Master Pakku
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.)
U
Legendary Creature — Human Advisor Ally
Creature
2
1U
1/3
TLA
2
Master Piandao
First strike
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
W
Legendary Creature — Human Warrior Ally
Creature
5
4W
4/4
TLA
2
Meditation Pools
This land enters tapped.
{T}: Add {G} or {U}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA
0
Merchant of Many Hats
{2}{B}: Return this card from your graveyard to your hand.
B
Creature — Human Peasant Ally
Creature
2
1B
2/2
TLA
2
Messenger Hawk
Flying
When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
This creature gets +2/+0 as long as you've drawn two or more cards this turn.
BU
Creature — Bird Scout
Creature
3
2U/B
1/2
TLA
2
Misty Palms Oasis
This land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA
0
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
W
Legendary Creature — Lemur Bat Ally
Creature
1
W
1/1
TLA
2
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
W
Legendary Creature — Lemur Bat Ally
Creature
1
W
1/1
TLA
2
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
W
Legendary Creature — Lemur Bat Ally
Creature
1
W
1/1
TLA
2
Momo, Playful Pet
Flying, vigilance
When Momo leaves the battlefield, choose one —
• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
• Put a +1/+1 counter on target creature you control.
• Scry 2.
W
Legendary Creature — Lemur Bat Ally
Creature
1
W
1/1
TLA
2
Mongoose Lizard
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, it deals 1 damage to any target.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
R
Creature — Mongoose Lizard
Creature
6
4RR
5/6
TLA
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLA
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLA
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLA
0
North Pole Gates
This land enters tapped.
{T}: Add {W} or {U}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA
0
North Pole Patrol
{T}: Untap another target permanent you control.
Waterbend {3}, {T}: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Creature — Human Soldier Ally
Creature
3
2U
2/3
TLA
2
Northern Air Temple
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
B
Legendary Enchantment — Shrine
Enchantment
1
B
TLA
1
Obsessive Pursuit
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or greater, that creature gains lifelink until end of turn.
B
Enchantment
Enchantment
2
1B
TLA
1
Obsessive Pursuit
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or greater, that creature gains lifelink until end of turn.
B
Enchantment
Enchantment
2
1B
TLA
1
Octopus Form
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
U
Instant — Lesson
Instant
1
U
TLA
3
Omashu City
This land enters tapped.
{T}: Add {R} or {G}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA
0
Origin of Metalbending
Choose one —
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
G
Instant — Lesson
Instant
2
1G
TLA
3
Ostrich-Horse
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
G
Creature — Bird Horse
Creature
3
2G
3/1
TLA
2
Otter-Penguin
Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn.
U
Creature — Otter Bird
Creature
2
1U
2/1
TLA
2
Ozai's Cruelty
Ozai's Cruelty deals 2 damage to target player. That player discards two cards.
B
Sorcery — Lesson
Sorcery
3
2B
TLA
3
Ozai, the Phoenix King
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
BR
Legendary Creature — Human Noble
Creature
6
2BBRR
7/7
TLA
2
Ozai, the Phoenix King
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
BR
Legendary Creature — Human Noble
Creature
6
2BBRR
7/7
TLA
2
Ozai, the Phoenix King
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
BR
Legendary Creature — Human Noble
Creature
6
2BBRR
7/7
TLA
2
Path to Redemption
Enchant creature
Enchanted creature can't attack or block.
{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
W
Enchantment — Aura
Enchantment
2
1W
TLA
1
Pillar Launch
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
G
Instant
Instant
1
G
TLA
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLA
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLA
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLA
0
Planetarium of Wan Shi Tong
{1}, {T}: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
Legendary Artifact
Artifact
6
6
TLA
1
Planetarium of Wan Shi Tong
{1}, {T}: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
Legendary Artifact
Artifact
6
6
TLA
1
Platypus-Bear
Defender
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender.
GU
Creature — Platypus Bear
Creature
2
1G/U
2/3
TLA
2
Pretending Poxbearers
When this creature dies, create a 1/1 white Ally creature token.
BW
Creature — Human Citizen Ally
Creature
2
1W/B
2/1
TLA
2
Price of Freedom
Destroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
R
Sorcery — Lesson
Sorcery
2
1R
TLA
3
Professor Zei, Anthropologist
{T}, Discard a card: Draw a card.
{1}, {T}, Sacrifice Professor Zei: Return target instant or sorcery card from your graveyard to your hand. Activate only during your turn.
RU
Legendary Creature — Human Advisor Ally
Creature
2
U/RU/R
0/3
TLA
2
Rabaroo Troop
Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
W
Creature — Rabbit Kangaroo
Creature
5
3WW
3/5
TLA
2
Ran and Shaw
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
{3}{R}: Dragons you control get +2/+0 until end of turn.
R
Legendary Creature — Dragon
Creature
5
3RR
4/4
TLA
2
Ran and Shaw
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
{3}{R}: Dragons you control get +2/+0 until end of turn.
R
Legendary Creature — Dragon
Creature
5
3RR
4/4
TLA
2
Raucous Audience
{T}: Add {G}. If you control a creature with power 4 or greater, add {G}{G} instead.
G
Creature — Human Citizen
Creature
2
1G
2/1
TLA
2
Raven Eagle
Flying
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
B
Creature — Bird Assassin
Creature
3
2B
2/3
TLA
2
Raven Eagle
Flying
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
B
Creature — Bird Assassin
Creature
3
2B
2/3
TLA
2
Razor Rings
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
W
Instant
Instant
2
1W
TLA
3
Rebellious Captives
Exhaust — {6}: Put two +1/+1 counters on this creature, then earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
G
Creature — Human Peasant Ally
Creature
2
1G
2/2
TLA
2
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay {2}.
Change the target of target spell or ability with a single target.
R
Instant — Lesson
Instant
1
R
TLA
3
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay {2}.
Change the target of target spell or ability with a single target.
R
Instant — Lesson
Instant
1
R
TLA
3
Rockalanche
Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
G
Sorcery — Lesson
Sorcery
3
2G
TLA
3
Rocky Rebuke
Target creature you control deals damage equal to its power to target creature an opponent controls.
G
Instant
Instant
2
1G
TLA
3
Rough Rhino Cavalry
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Exhaust — {8}: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)
R
Creature — Human Mercenary
Creature
5
4R
5/5
TLA
2
Rowdy Snowballers
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Creature — Human Peasant Ally
Creature
3
2U
2/2
TLA
2
Saber-Tooth Moose-Lion
Reach
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
G
Creature — Elk Cat
Creature
6
4GG
7/7
TLA
2
Sandbenders' Storm
Choose one—
• Destroy target creature with power 4 or greater.
• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
W
Instant
Instant
4
3W
TLA
3
Secret Tunnel
This land can't be blocked.
{T}: Add {C}.
{4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.
Land — Cave
Land
0
TLA
0
Secret Tunnel
This land can't be blocked.
{T}: Add {C}.
{4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.
Land — Cave
Land
0
TLA
0
Secret of Bloodbending
As an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
U
Sorcery — Lesson
Sorcery
4
UUUU
TLA
3
Secret of Bloodbending
As an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
U
Sorcery — Lesson
Sorcery
4
UUUU
TLA
3
Seismic Sense
Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
G
Sorcery — Lesson
Sorcery
1
G
TLA
3
Serpent of the Pass
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash.
This spell costs {1} less to cast for each noncreature, nonland card in your graveyard.
U
Creature — Serpent
Creature
7
5UU
6/5
TLA
2
Serpent's Pass
This land enters tapped.
{T}: Add {U} or {B}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA
0
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Sorcery — Lesson
Sorcery
2
1G
TLA
3
Sokka's Haiku
Counter target spell.
Draw a card, then mill three cards.
Untap target land.
U
Instant — Lesson
Instant
5
3UU
TLA
3
Sokka, Bold Boomeranger
When Sokka enters, discard up to two cards, then draw that many cards.
Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
RU
Legendary Creature — Human Warrior Ally
Creature
2
UR
1/1
TLA
2
Sokka, Bold Boomeranger
When Sokka enters, discard up to two cards, then draw that many cards.
Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
RU
Legendary Creature — Human Warrior Ally
Creature
2
UR
1/1
TLA
2
Sokka, Lateral Strategist
Vigilance
Whenever Sokka and at least one other creature attack, draw a card.
UW
Legendary Creature — Human Warrior Ally
Creature
3
1W/UW/U
2/4
TLA
2
Sokka, Tenacious Tactician
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
RUW
Legendary Creature — Human Warrior Ally
Creature
4
1URW
3/3
TLA
2
Sokka, Tenacious Tactician
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
RUW
Legendary Creature — Human Warrior Ally
Creature
4
1URW
3/3
TLA
2
Sold Out
Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
B
Instant
Instant
4
3B
TLA
3
Solstice Revelations
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand.
Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Instant — Lesson
Instant
3
2R
TLA
3
Southern Air Temple
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.
Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
W
Legendary Enchantment — Shrine
Enchantment
4
3W
TLA
1
Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.)
Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
Sorcery
5
3RR
TLA
3
Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.)
Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
Sorcery
5
3RR
TLA
3
Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.)
Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
Sorcery
5
3RR
TLA
3
Sparring Dummy
Defender
{T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (Το mill a card, put the top card of your library into your graveyard.)
G
Artifact Creature — Scarecrow
Creature
2
1G
1/3
TLA
2
Spirit Water Revival
As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
U
Sorcery
Sorcery
3
1UU
TLA
3
Spirit Water Revival
As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
U
Sorcery
Sorcery
3
1UU
TLA
3
Suki, Courageous Rescuer
Other creatures you control get +1/+0.
Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
W
Legendary Creature — Human Warrior Ally
Creature
3
1WW
2/4
TLA
2
Suki, Courageous Rescuer
Other creatures you control get +1/+0.
Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
W
Legendary Creature — Human Warrior Ally
Creature
3
1WW
2/4
TLA
2
Suki, Kyoshi Warrior
Suki's power is equal to the number of creatures you control.
Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
GW
Legendary Creature — Human Warrior Ally
Creature
4
2G/WG/W
*/4
TLA
2
Sun Warriors
Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
{5}: Create a 1/1 white Ally creature token.
RW
Creature — Human Warrior Ally
Creature
4
2RW
3/5
TLA
2
Sun-Blessed Peak
This land enters tapped.
{T}: Add {R} or {W}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TLA
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TLA
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TLA
0
Swampsnare Trap
This spell costs {1} less to cast if it targets a creature with flying.
Enchant creature
Enchanted creature gets -5/-3.
B
Enchantment — Aura
Enchantment
3
2B
TLA
1
Teo, Spirited Glider
Flying
Whenever one or more creatures you control with flying attack, draw a card, then discard a card. When you discard a nonland card this way, put a +1/+1 counter on target creature you control.
U
Legendary Creature — Human Pilot Ally
Creature
4
3U
1/4
TLA
2
The Boulder, Ready to Rumble
Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Warrior Performer
Creature
4
3G
4/4
TLA
2
The Cave of Two Lovers
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Ally creature tokens.
II — Search your library for a Mountain or Cave card, reveal it, put it into your hand,
then shuffle.
III — Earthbend 3. (Target
land you control
becomes a 0/0 creature
with haste that's still a
land. Put three +1/+1
counters on it. When it
dies or is exiled, return
it to the battlefield
tapped.)
R
Enchantment — Saga
Enchantment
4
3R
TLA
1
The Earth King
When The Earth King enters, create a 4/4 green Bear creature token.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
G
Legendary Creature — Human Noble Ally
Creature
4
3G
2/2
TLA
2
The Earth King
When The Earth King enters, create a 4/4 green Bear creature token.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
G
Legendary Creature — Human Noble Ally
Creature
4
3G
2/2
TLA
2
The Fire Nation Drill
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
4
2BB
6/3
TLA
1
The Fire Nation Drill
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
4
2BB
6/3
TLA
1
The Last Agni Kai
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}.
Until end of turn, you don't lose unspent red mana as steps and phases end.
R
Instant
Instant
2
1R
TLA
3
The Last Agni Kai
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}.
Until end of turn, you don't lose unspent red mana as steps and phases end.
R
Instant
Instant
2
1R
TLA
3
The Legend of Kuruk
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield
transformed under your control.
U
Enchantment — Saga
Enchantment
4
2UU
TLA
1
Avatar Kuruk
Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.)
Legendary Creature — Avatar
Creature
4
4/3
TLA
2
The Legend of Kuruk
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield
transformed under your control.
U
Enchantment — Saga
Enchantment
4
2UU
TLA
1
Avatar Kuruk
Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.)
Legendary Creature — Avatar
Creature
4
4/3
TLA
2
The Legend of Kyoshi
(As this Saga enters and after your draw
step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
G
Enchantment — Saga
Enchantment
6
4GG
TLA
1
Avatar Kyoshi
Lands you control have trample and hexproof.
{T}: Add X mana of any one color, where X is the greatest power among creatures you control.
Legendary Creature — Avatar
Creature
6
5/4
TLA
2
The Legend of Kyoshi
(As this Saga enters and after your draw
step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
G
Enchantment — Saga
Enchantment
6
4GG
TLA
1
Avatar Kyoshi
Lands you control have trample and hexproof.
{T}: Add X mana of any one color, where X is the greatest power among creatures you control.
Legendary Creature — Avatar
Creature
6
5/4
TLA
2
The Legend of Roku
(As this Saga enters and after your draw
step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
R
Enchantment — Saga
Enchantment
4
2RR
TLA
1
Avatar Roku
Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
{8}: Create a 4/4 red Dragon creature token with flying and firebending 4.
Legendary Creature — Avatar
Creature
4
4/4
TLA
2
The Legend of Roku
(As this Saga enters and after your draw
step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
R
Enchantment — Saga
Enchantment
4
2RR
TLA
1
Avatar Roku
Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
{8}: Create a 4/4 red Dragon creature token with flying and firebending 4.
Legendary Creature — Avatar
Creature
4
4/4
TLA
2
The Legend of Yangchen
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
W
Enchantment — Saga
Enchantment
5
3WW
TLA
1
Avatar Yangchen
Flying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Legendary Creature — Avatar
Creature
5
4/5
TLA
2
The Legend of Yangchen
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
W
Enchantment — Saga
Enchantment
5
3WW
TLA
1
Avatar Yangchen
Flying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Legendary Creature — Avatar
Creature
5
4/5
TLA
2
The Lion-Turtle
Vigilance, reach
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
{T}: Add one mana of any color.
GU
Legendary Creature — Elder Cat Turtle
Creature
3
1GU
3/6
TLA
2
The Lion-Turtle
Vigilance, reach
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
{T}: Add one mana of any color.
GU
Legendary Creature — Elder Cat Turtle
Creature
3
1GU
3/6
TLA
2
The Mechanist, Aerial Artisan
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
U
Legendary Creature — Human Artificer Ally
Creature
3
2U
1/3
TLA
2
The Mechanist, Aerial Artisan
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
U
Legendary Creature — Human Artificer Ally
Creature
3
2U
1/3
TLA
2
The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
B
Enchantment — Saga
Enchantment
6
4BB
TLA
1
Fire Lord Sozin
Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)
Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
B
Legendary Creature — Human Noble
Creature
6
5/5
TLA
2
The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
B
Enchantment — Saga
Enchantment
6
4BB
TLA
1
Fire Lord Sozin
Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)
Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
B
Legendary Creature — Human Noble
Creature
6
5/5
TLA
2
The Spirit Oasis
When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.
U
Legendary Enchantment — Shrine
Enchantment
3
2U
TLA
1
The Unagi of Kyoshi Island
Flash
Ward—Waterbend {4} (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Whenever an opponent draws their second card each turn, draw two cards.
U
Legendary Creature — Serpent
Creature
5
3UU
5/5
TLA
2
The Unagi of Kyoshi Island
Flash
Ward—Waterbend {4} (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Whenever an opponent draws their second card each turn, draw two cards.
U
Legendary Creature — Serpent
Creature
5
3UU
5/5
TLA
2
The Walls of Ba Sing Se
Defender
Other permanents you control have indestructible.
Legendary Artifact Creature — Wall
Creature
8
8
0/30
TLA
2
The Walls of Ba Sing Se
Defender
Other permanents you control have indestructible.
Legendary Artifact Creature — Wall
Creature
8
8
0/30
TLA
2
Tiger-Dillo
This creature can't attack or block unless you control another creature with power 4 or greater.
R
Creature — Cat Armadillo
Creature
2
1R
4/3
TLA
2
Tiger-Seal
Vigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
U
Creature — Cat Seal
Creature
1
U
3/3
TLA
2
Tiger-Seal
Vigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
U
Creature — Cat Seal
Creature
1
U
3/3
TLA
2
Tolls of War
When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
BW
Enchantment
Enchantment
2
WB
TLA
1
Toph, the Blind Bandit
When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Toph's power is equal to the number of +1/+1 counters on lands you control.
G
Legendary Creature — Human Warrior Ally
Creature
3
2G
*/3
TLA
2
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
GRW
Legendary Creature — Human Warrior Ally
Creature
4
1RGW
3/3
TLA
2
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
GRW
Legendary Creature — Human Warrior Ally
Creature
4
1RGW
3/3
TLA
2
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
GRW
Legendary Creature — Human Warrior Ally
Creature
4
1RGW
3/3
TLA
2
Treetop Freedom Fighters
Haste
When this creature enters, create a 1/1 white Ally creature token.
R
Creature — Human Rebel Ally
Creature
3
2R
2/1
TLA
2
True Ancestry
Return up to one target permanent card from your graveyard to your hand.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
G
Sorcery — Lesson
Sorcery
2
1G
TLA
3
Trusty Boomerang
Equipped creature has "{1}, {T}: Tap target creature. Return Trusty Boomerang to its owner's hand."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
TLA
1
Tundra Tank
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
When this Vehicle enters, target creature you control gains indestructible until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
B
Artifact — Vehicle
Artifact
3
2B
4/4
TLA
1
Turtle-Duck
{3}: Until end of turn, this creature has base power 4 and gains trample.
G
Creature — Turtle Bird
Creature
1
G
0/4
TLA
2
Twin Blades
Flash
When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn.
Equipped creature gets +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
R
Artifact — Equipment
Artifact
3
2R
TLA
1
Ty Lee, Artful Acrobat
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Ty Lee attacks, you may pay {1}. When you do, target creature can't block this turn.
R
Legendary Creature — Human Performer
Creature
3
2R
3/2
TLA
2
Ty Lee, Chi Blocker
Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
U
Legendary Creature — Human Performer Ally
Creature
3
2U
2/1
TLA
2
Ty Lee, Chi Blocker
Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
U
Legendary Creature — Human Performer Ally
Creature
3
2U
2/1
TLA
2
Uncle Iroh
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Lesson spells you cast cost {1} less to cast.
GR
Legendary Creature — Human Noble Ally
Creature
3
1R/GR/G
4/2
TLA
2
United Front
Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.
W
Sorcery
Sorcery
2
XWW
TLA
3
United Front
Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.
W
Sorcery
Sorcery
2
XWW
TLA
3
Unlucky Cabbage Merchant
When this creature enters, create a Food token.
Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle.
G
Creature — Human Citizen
Creature
2
1G
2/2
TLA
2
Vindictive Warden
Menace (This creature can't be blocked except by two or more creatures.)
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
{3}: This creature deals 1 damage to each opponent.
BR
Creature — Human Soldier
Creature
3
2B/R
2/3
TLA
2
Walltop Sentries
Reach, deathtouch
When this creature dies, if there's a Lesson card in your graveyard, you gain 2 life.
G
Creature — Human Soldier Ally
Creature
3
2G
2/3
TLA
2
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
U
Legendary Creature — Bird Spirit
Creature
2
XUU
1/1
TLA
2
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
U
Legendary Creature — Bird Spirit
Creature
2
XUU
1/1
TLA
2
War Balloon
Flying
{1}: Put a fire counter on this Vehicle.
As long as this Vehicle has three or more fire counters on it, it's an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
R
Artifact — Vehicle
Artifact
3
2R
4/3
TLA
1
Water Tribe Rallier
Waterbend {5}: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
W
Creature — Human Soldier Ally
Creature
2
1W
2/2
TLA
2
Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Enchantment
Enchantment
2
1U
TLA
1
Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Enchantment
Enchantment
2
1U
TLA
1
Waterbending Lesson
Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Sorcery — Lesson
Sorcery
4
3U
TLA
3
Watery Grasp
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Enchantment — Aura
Enchantment
1
U
TLA
1
White Lotus Hideout
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell.
{1}, {T}: Add one mana of any color.
Land
Land
0
TLA
0
White Lotus Reinforcements
Vigilance
Other Allies you control get +1/+1.
GW
Creature — Human Soldier Ally
Creature
3
1GW
2/3
TLA
2
White Lotus Tile
This artifact enters tapped.
{T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
Artifact
Artifact
4
4
TLA
1
White Lotus Tile
This artifact enters tapped.
{T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
Artifact
Artifact
4
4
TLA
1
Wolfbat
Flying
Whenever you draw your second card each turn, you may pay {B}. If you do, return this card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
B
Creature — Wolf Bat
Creature
3
2B
2/2
TLA
2
Yip Yip!
Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.
W
Instant — Lesson
Instant
1
W
TLA
3
Yue, the Moon Spirit
Flying, vigilance
Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost.
U
Legendary Creature — Spirit Ally
Creature
4
3U
3/3
TLA
2
Yue, the Moon Spirit
Flying, vigilance
Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost.
U
Legendary Creature — Spirit Ally
Creature
4
3U
3/3
TLA
2
Yuyan Archers
Reach
When this creature enters, you may discard a card. If you do, draw a card.
R
Creature — Human Archer
Creature
2
1R
3/1
TLA
2
Zhao, Ruthless Admiral
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you sacrifice another permanent, creatures you control get +1/+0 until end of turn.
BR
Legendary Creature — Human Soldier
Creature
4
2B/RB/R
3/4
TLA
2
Zhao, the Moon Slayer
Menace
Nonbasic lands enter tapped.
{7}: Put a conqueror counter on Zhao.
As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have "{T}: Add {R}.")
R
Legendary Creature — Human Soldier
Creature
2
1R
2/2
TLA
2
Zuko's Exile
Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant — Lesson
Instant
5
5
TLA
3
Zuko, Conflicted
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —
• Draw a card.
• Put a +1/+1 counter on Zuko.
• Add {R}.
• Exile Zuko, then return him to the battlefield under an opponent's control.
BR
Legendary Creature — Human Rogue
Creature
2
BR
2/3
TLA
2
Zuko, Exiled Prince
Firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)
{3}: Exile the top card of your library. You may play that card this turn.
R
Legendary Creature — Human Noble
Creature
4
3R
4/3
TLA
2