Cockatrice/Magic-Spoiler 2024-12-06 01:02:49 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/INR.xml INR Innistrad Remastered (Spoiler) Masters 2025-01-24 Archangel Avacyn Flash Flying, vigilance When Archangel Avacyn enters, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. W Legendary Creature — Angel Creature 5 3WW 4/4 INR 2 Avacyn, the Purifier Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. R Legendary Creature — Angel Creature 5 6/5 INR 2 Archangel Avacyn Flash Flying, vigilance When Archangel Avacyn enters, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. W Legendary Creature — Angel Creature 5 3WW 4/4 INR 2 Avacyn, the Purifier Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. R Legendary Creature — Angel Creature 5 6/5 INR 2 Blood Artist Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. B Creature — Vampire Creature 2 1B 0/1 INR 2 Blood Artist Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. B Creature — Vampire Creature 2 1B 0/1 INR 2 Blood Artist Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. B Creature — Vampire Creature 2 1B 0/1 INR 2 Borrowed Hostility Escalate {3} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn. R Instant Instant 1 R INR 3 Borrowed Hostility Escalate {3} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn. R Instant Instant 1 R INR 3 Cackling Counterpart Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 3 1UU INR 3 Cackling Counterpart Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 3 1UU INR 3 Chittering Host Haste Menace (This creature can't be blocked except by two or more creatures.) When Chittering Host enters, other creatures you control get +1/+0 and gain menace until end of turn. Creature — Eldrazi Horror Creature 7 5/6 INR 2 Deadeye Navigator Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." U Creature — Spirit Creature 6 4UU 5/5 INR 2 Deadeye Navigator Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." U Creature — Spirit Creature 6 4UU 5/5 INR 2 Edgar Markov Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. BRW Legendary Creature — Vampire Knight Creature 6 3RWB 4/4 INR 2 Edgar Markov Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. BRW Legendary Creature — Vampire Knight Creature 6 3RWB 4/4 INR 2 Edgar Markov Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. BRW Legendary Creature — Vampire Knight Creature 6 3RWB 4/4 INR 2 Edgar Markov Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. BRW Legendary Creature — Vampire Knight Creature 6 3RWB 4/4 INR 2 Emrakul, the Promised End This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants Legendary Creature — Eldrazi Creature 13 13 13/13 INR 2 Emrakul, the Promised End This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants Legendary Creature — Eldrazi Creature 13 13 13/13 INR 2 Emrakul, the Promised End This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants Legendary Creature — Eldrazi Creature 13 13 13/13 INR 2 Falkenrath Gorger Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) R Creature — Vampire Berserker Creature 1 R 2/1 INR 2 Graf Rats At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. B Creature — Rat Creature 2 1B 2/1 INR 2 Huntmaster of the Fells Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. GR Creature — Human Werewolf Creature 4 2RG 2/2 INR 2 Ravager of the Fells Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. GR Creature — Werewolf Creature 4 4/4 INR 2 Huntmaster of the Fells Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. GR Creature — Human Werewolf Creature 4 2RG 2/2 INR 2 Ravager of the Fells Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. GR Creature — Werewolf Creature 4 4/4 INR 2 Huntmaster of the Fells Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. GR Creature — Human Werewolf Creature 4 2RG 2/2 INR 2 Ravager of the Fells Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. GR Creature — Werewolf Creature 4 4/4 INR 2 Invasion of Innistrad (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When Invasion of Innistrad enters, target creature an opponent controls gets -13/-13 until end of turn. B Battle — Siege 4 2BB INR 1 Deluge of the Dead When Deluge of the Dead enters, create two 2/2 black Zombie creature tokens. {2}{B}: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token. B Enchantment Enchantment 4 INR 1 It of the Horrid Swarm Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens. Creature — Eldrazi Insect Creature 8 8 4/4 INR 2 It of the Horrid Swarm Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens. Creature — Eldrazi Insect Creature 8 8 4/4 INR 2 Lantern Bearer Flying Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) U Creature — Spirit Creature 1 U 1/1 INR 2 Lanterns' Lift Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. U Enchantment — Aura Enchantment 1 INR 1 Liliana of the Veil +1: Each player discards a card. −2: Target player sacrifices a creature. −6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. B Legendary Planeswalker — Liliana Planeswalker 3 1BB 3 INR 1 Lingering Souls Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 2W INR 3 Mass Hysteria All creatures have haste. R Enchantment Enchantment 1 R INR 1 Mass Hysteria All creatures have haste. R Enchantment Enchantment 1 R INR 1 Mausoleum Wanderer Flying Whenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn. Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. U Creature — Spirit Creature 1 U 1/1 INR 2 Mausoleum Wanderer Flying Whenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn. Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. U Creature — Spirit Creature 1 U 1/1 INR 2 Mausoleum Wanderer Flying Whenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn. Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. U Creature — Spirit Creature 1 U 1/1 INR 2 Midnight Scavengers When Midnight Scavengers enters, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.) B Creature — Human Rogue Creature 5 4B 3/3 INR 2 Reforge the Soul Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) R Sorcery Sorcery 5 3RR INR 3 Snapcaster Mage Flash When Snapcaster Mage enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) U Creature — Human Wizard Creature 2 1U 2/1 INR 2 Spell Queller Flash Flying When Spell Queller enters, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. UW Creature — Spirit Creature 3 1WU 2/3 INR 2 Spell Queller Flash Flying When Spell Queller enters, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. UW Creature — Spirit Creature 3 1WU 2/3 INR 2 Spell Queller Flash Flying When Spell Queller enters, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. UW Creature — Spirit Creature 3 1WU 2/3 INR 2 Spider Spawning Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) G Sorcery Sorcery 5 4G INR 3 Spider Spawning Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) G Sorcery Sorcery 5 4G INR 3 The Meathook Massacre When The Meathook Massacre enters, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life. B Legendary Enchantment Enchantment 2 XBB INR 1 The Meathook Massacre When The Meathook Massacre enters, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life. B Legendary Enchantment Enchantment 2 XBB INR 1 The Meathook Massacre When The Meathook Massacre enters, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life. B Legendary Enchantment Enchantment 2 XBB INR 1 Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 2 1U INR 3 Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 2 1U INR 3 Thraben Inspector When Thraben Inspector enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") W Creature — Human Soldier Creature 1 W 1/2 INR 2 Thraben Inspector When Thraben Inspector enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") W Creature — Human Soldier Creature 1 W 1/2 INR 2 Triskaidekaphobia At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life. B Enchantment Enchantment 4 3B INR 1 Triskaidekaphobia At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life. B Enchantment Enchantment 4 3B INR 1 Ulvenwald Mysteries Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. G Enchantment Enchantment 3 2G INR 1 Ulvenwald Mysteries Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. G Enchantment Enchantment 3 2G INR 1 Voldaren Bloodcaster Flying Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. B Creature — Vampire Wizard Creature 2 1B 2/1 INR 2 Bloodbat Summoner Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. B Creature — Vampire Wizard Creature 2 3/3 INR 2 Young Wolf Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) G Creature — Wolf Creature 1 G 1/1 INR 2 Young Wolf Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) G Creature — Wolf Creature 1 G 1/1 INR 2 Young Wolf Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) G Creature — Wolf Creature 1 G 1/1 INR 2