Cockatrice/Magic-Spoiler
2024-12-06 01:02:49 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/INR.xml
INR
Innistrad Remastered (Spoiler)
Masters
2025-01-24
Archangel Avacyn
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
W
Legendary Creature — Angel
Creature
5
3WW
4/4
INR
2
Avacyn, the Purifier
Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
R
Legendary Creature — Angel
Creature
5
6/5
INR
2
Archangel Avacyn
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
W
Legendary Creature — Angel
Creature
5
3WW
4/4
INR
2
Avacyn, the Purifier
Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
R
Legendary Creature — Angel
Creature
5
6/5
INR
2
Blood Artist
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
B
Creature — Vampire
Creature
2
1B
0/1
INR
2
Blood Artist
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
B
Creature — Vampire
Creature
2
1B
0/1
INR
2
Blood Artist
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
B
Creature — Vampire
Creature
2
1B
0/1
INR
2
Borrowed Hostility
Escalate {3} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
R
Instant
Instant
1
R
INR
3
Borrowed Hostility
Escalate {3} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
R
Instant
Instant
1
R
INR
3
Cackling Counterpart
Create a token that's a copy of target creature you control.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
3
1UU
INR
3
Cackling Counterpart
Create a token that's a copy of target creature you control.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
3
1UU
INR
3
Chittering Host
Haste
Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters, other creatures you control get +1/+0 and gain menace until end of turn.
Creature — Eldrazi Horror
Creature
7
5/6
INR
2
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
U
Creature — Spirit
Creature
6
4UU
5/5
INR
2
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
U
Creature — Spirit
Creature
6
4UU
5/5
INR
2
Edgar Markov
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
BRW
Legendary Creature — Vampire Knight
Creature
6
3RWB
4/4
INR
2
Edgar Markov
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
BRW
Legendary Creature — Vampire Knight
Creature
6
3RWB
4/4
INR
2
Edgar Markov
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
BRW
Legendary Creature — Vampire Knight
Creature
6
3RWB
4/4
INR
2
Edgar Markov
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
BRW
Legendary Creature — Vampire Knight
Creature
6
3RWB
4/4
INR
2
Emrakul, the Promised End
This spell costs {1} less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature — Eldrazi
Creature
13
13
13/13
INR
2
Emrakul, the Promised End
This spell costs {1} less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature — Eldrazi
Creature
13
13
13/13
INR
2
Emrakul, the Promised End
This spell costs {1} less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature — Eldrazi
Creature
13
13
13/13
INR
2
Falkenrath Gorger
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
R
Creature — Vampire Berserker
Creature
1
R
2/1
INR
2
Graf Rats
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
B
Creature — Rat
Creature
2
1B
2/1
INR
2
Huntmaster of the Fells
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
GR
Creature — Human Werewolf
Creature
4
2RG
2/2
INR
2
Ravager of the Fells
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
GR
Creature — Werewolf
Creature
4
4/4
INR
2
Huntmaster of the Fells
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
GR
Creature — Human Werewolf
Creature
4
2RG
2/2
INR
2
Ravager of the Fells
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
GR
Creature — Werewolf
Creature
4
4/4
INR
2
Huntmaster of the Fells
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
GR
Creature — Human Werewolf
Creature
4
2RG
2/2
INR
2
Ravager of the Fells
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
GR
Creature — Werewolf
Creature
4
4/4
INR
2
Invasion of Innistrad
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
Flash
When Invasion of Innistrad enters, target creature an opponent controls gets -13/-13 until end of turn.
B
Battle — Siege
4
2BB
INR
1
Deluge of the Dead
When Deluge of the Dead enters, create two 2/2 black Zombie creature tokens.
{2}{B}: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
B
Enchantment
Enchantment
4
INR
1
It of the Horrid Swarm
Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, create two 1/1 green Insect creature tokens.
Creature — Eldrazi Insect
Creature
8
8
4/4
INR
2
It of the Horrid Swarm
Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, create two 1/1 green Insect creature tokens.
Creature — Eldrazi Insect
Creature
8
8
4/4
INR
2
Lantern Bearer
Flying
Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
U
Creature — Spirit
Creature
1
U
1/1
INR
2
Lanterns' Lift
Enchant creature
Enchanted creature gets +1/+1 and has flying.
If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
U
Enchantment — Aura
Enchantment
1
INR
1
Liliana of the Veil
+1: Each player discards a card.
−2: Target player sacrifices a creature.
−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
B
Legendary Planeswalker — Liliana
Planeswalker
3
1BB
3
INR
1
Lingering Souls
Create two 1/1 white Spirit creature tokens with flying.
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
3
2W
INR
3
Mass Hysteria
All creatures have haste.
R
Enchantment
Enchantment
1
R
INR
1
Mass Hysteria
All creatures have haste.
R
Enchantment
Enchantment
1
R
INR
1
Mausoleum Wanderer
Flying
Whenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn.
Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
U
Creature — Spirit
Creature
1
U
1/1
INR
2
Mausoleum Wanderer
Flying
Whenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn.
Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
U
Creature — Spirit
Creature
1
U
1/1
INR
2
Mausoleum Wanderer
Flying
Whenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn.
Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
U
Creature — Spirit
Creature
1
U
1/1
INR
2
Midnight Scavengers
When Midnight Scavengers enters, you may return target creature card with mana value 3 or less from your graveyard to your hand.
(Melds with Graf Rats.)
B
Creature — Human Rogue
Creature
5
4B
3/3
INR
2
Reforge the Soul
Each player discards their hand, then draws seven cards.
Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
R
Sorcery
Sorcery
5
3RR
INR
3
Snapcaster Mage
Flash
When Snapcaster Mage enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
U
Creature — Human Wizard
Creature
2
1U
2/1
INR
2
Spell Queller
Flash
Flying
When Spell Queller enters, exile target spell with mana value 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
UW
Creature — Spirit
Creature
3
1WU
2/3
INR
2
Spell Queller
Flash
Flying
When Spell Queller enters, exile target spell with mana value 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
UW
Creature — Spirit
Creature
3
1WU
2/3
INR
2
Spell Queller
Flash
Flying
When Spell Queller enters, exile target spell with mana value 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
UW
Creature — Spirit
Creature
3
1WU
2/3
INR
2
Spider Spawning
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
G
Sorcery
Sorcery
5
4G
INR
3
Spider Spawning
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
G
Sorcery
Sorcery
5
4G
INR
3
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
B
Legendary Enchantment
Enchantment
2
XBB
INR
1
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
B
Legendary Enchantment
Enchantment
2
XBB
INR
1
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
B
Legendary Enchantment
Enchantment
2
XBB
INR
1
Think Twice
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
2
1U
INR
3
Think Twice
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
2
1U
INR
3
Thraben Inspector
When Thraben Inspector enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
W
Creature — Human Soldier
Creature
1
W
1/2
INR
2
Thraben Inspector
When Thraben Inspector enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
W
Creature — Human Soldier
Creature
1
W
1/2
INR
2
Triskaidekaphobia
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
B
Enchantment
Enchantment
4
3B
INR
1
Triskaidekaphobia
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
B
Enchantment
Enchantment
4
3B
INR
1
Ulvenwald Mysteries
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
G
Enchantment
Enchantment
3
2G
INR
1
Ulvenwald Mysteries
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
G
Enchantment
Enchantment
3
2G
INR
1
Voldaren Bloodcaster
Flying
Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.
B
Creature — Vampire Wizard
Creature
2
1B
2/1
INR
2
Bloodbat Summoner
Flying
At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
B
Creature — Vampire Wizard
Creature
2
3/3
INR
2
Young Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
G
Creature — Wolf
Creature
1
G
1/1
INR
2
Young Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
G
Creature — Wolf
Creature
1
G
1/1
INR
2
Young Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
G
Creature — Wolf
Creature
1
G
1/1
INR
2