Cockatrice/Magic-Spoiler
2023-12-17 00:48:56 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/RVR.xml
RVR
Ravnica Remastered (Spoiler)
Masters
2024-01-12
Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
R
Sorcery
Sorcery
3
2R
RVR
3
Aetherize
Return all attacking creatures to their owner's hand.
U
Instant
Instant
4
3U
RVR
3
Aetherplasm
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
U
Creature — Illusion
Creature
4
2UU
1/1
RVR
2
Angelic Exaltation
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
W
Enchantment
Enchantment
4
3W
RVR
1
Arboreal Grazer
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
G
Creature — Beast
Creature
1
G
0/3
RVR
2
Arboreal Grazer
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
G
Creature — Beast
Creature
1
G
0/3
RVR
2
Arclight Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
R
Creature — Phoenix
Creature
4
3R
3/2
RVR
2
Arclight Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
R
Creature — Phoenix
Creature
4
3R
3/2
RVR
2
Arclight Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
R
Creature — Phoenix
Creature
4
3R
3/2
RVR
2
Armory Guard
Armory Guard has vigilance as long as you control a Gate.
W
Creature — Giant Soldier
Creature
4
3W
2/5
RVR
2
Arrester's Zeal
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
W
Instant
Instant
1
W
RVR
3
Assemble the Legion
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
RW
Enchantment
Enchantment
5
3RW
RVR
1
Assure
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
GW
Instant
Instant
8
G/WG/W
RVR
3
Assemble
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
GW
Instant
Instant
8
4GW
RVR
3
Aurelia, Exemplar of Justice
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
RW
Legendary Creature — Angel
Creature
4
2RW
2/5
RVR
2
Aurelia, Exemplar of Justice
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
RW
Legendary Creature — Angel
Creature
4
2RW
2/5
RVR
2
Aurelia, Exemplar of Justice
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
RW
Legendary Creature — Angel
Creature
4
2RW
2/5
RVR
2
Azorius Arrester
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
W
Creature — Human Soldier
Creature
2
1W
2/1
RVR
2
Azorius Guildgate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
Land — Gate
Land
0
RVR
1
0
Azorius Guildgate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
Land — Gate
Land
0
RVR
1
0
Azorius Guildmage
{2}{W}: Tap target creature.
{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
UW
Creature — Vedalken Wizard
Creature
2
W/UW/U
2/2
RVR
2
Azorius Justiciar
When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
W
Creature — Human Wizard
Creature
4
2WW
2/2
RVR
2
Azorius Signet
{1}, {T}: Add {W}{U}.
Artifact
Artifact
2
2
RVR
1
Balustrade Spy
Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
B
Creature — Vampire Rogue
Creature
4
3B
2/3
RVR
2
Band Together
Up to two target creatures you control each deal damage equal to their power to another target creature.
G
Instant
Instant
3
2G
RVR
3
Basilica Guards
Defender
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
W
Creature — Human Soldier
Creature
3
2W
1/4
RVR
2
Bedeck
Target creature gets +3/-3 until end of turn.
BR
Instant
Instant
8
B/RB/R
RVR
3
Bedazzle
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
BR
Instant
Instant
8
4BR
RVR
3
Birds of Paradise
Flying
{T}: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/1
RVR
2
Birds of Paradise
Flying
{T}: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/1
RVR
2
Birds of Paradise
Flying
{T}: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/1
RVR
2
Blade Juggler
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
B
Creature — Human Rogue
Creature
5
4B
3/2
RVR
2
Bladebrand
Target creature gains deathtouch until end of turn.
Draw a card.
B
Instant
Instant
2
1B
RVR
3
Blazing Archon
Flying
Creatures can't attack you.
W
Creature — Archon
Creature
9
6WWW
5/6
RVR
2
Blazing Archon
Flying
Creatures can't attack you.
W
Creature — Archon
Creature
9
6WWW
5/6
RVR
2
Blind Hunter
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
BW
Creature — Bat
Creature
4
2WB
2/2
RVR
2
Blind Obedience
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.
W
Enchantment
Enchantment
2
1W
RVR
1
Blind Obedience
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.
W
Enchantment
Enchantment
2
1W
RVR
1
Blood Crypt
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Mountain
Land
0
RVR
0
Blood Crypt
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Mountain
Land
0
RVR
0
Blood Crypt
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Mountain
Land
0
RVR
0
Bloodfray Giant
Trample
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
R
Creature — Giant
Creature
4
2RR
4/3
RVR
2
Bomber Corps
Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.
R
Creature — Human Soldier
Creature
2
1R
1/2
RVR
2
Borborygmos Enraged
Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
GR
Legendary Creature — Cyclops
Creature
8
4RRGG
7/6
RVR
2
Borborygmos Enraged
Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
GR
Legendary Creature — Cyclops
Creature
8
4RRGG
7/6
RVR
2
Boros Elite
Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
W
Creature — Human Soldier
Creature
1
W
1/1
RVR
2
Boros Guildgate
Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W}.
Land — Gate
Land
0
RVR
1
0
Boros Guildgate
Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W}.
Land — Gate
Land
0
RVR
1
0
Boros Guildmage
{1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.
RW
Creature — Human Wizard
Creature
2
R/WR/W
2/2
RVR
2
Boros Signet
{1}, {T}: Add {R}{W}.
Artifact
Artifact
2
2
RVR
1
Bottled Cloister
At the beginning of each opponent's upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.
Artifact
Artifact
4
4
RVR
1
Bottled Cloister
At the beginning of each opponent's upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.
Artifact
Artifact
4
4
RVR
1
Breeding Pool
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Island
Land
0
RVR
0
Breeding Pool
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Island
Land
0
RVR
0
Breeding Pool
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Island
Land
0
RVR
0
Bruvac the Grandiloquent
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
U
Legendary Creature — Human Advisor
Creature
3
2U
1/4
RVR
2
Bruvac the Grandiloquent
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
U
Legendary Creature — Human Advisor
Creature
3
2U
1/4
RVR
2
Bruvac the Grandiloquent
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
U
Legendary Creature — Human Advisor
Creature
3
2U
1/4
RVR
2
Bulwark Giant
When Bulwark Giant enters the battlefield, you gain 5 life.
W
Creature — Giant Soldier
Creature
6
5W
3/6
RVR
2
Burglar Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
B
Creature — Rat
Creature
2
1B
1/1
RVR
2
Burn Bright
Creatures you control get +2/+0 until end of turn.
R
Instant
Instant
3
2R
RVR
3
Burning Prophet
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
R
Creature — Human Wizard
Creature
2
1R
1/3
RVR
2
Burning-Tree Vandal
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
R
Creature — Human Rogue
Creature
3
2R
2/1
RVR
2
Call of the Conclave
Create a 3/3 green Centaur creature token.
GW
Sorcery
Sorcery
2
GW
RVR
3
Call of the Conclave
Create a 3/3 green Centaur creature token.
GW
Sorcery
Sorcery
2
GW
RVR
3
Carom
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
W
Instant
Instant
2
1W
RVR
3
Cartel Aristocrat
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
BW
Creature — Human Advisor
Creature
2
WB
2/2
RVR
2
Cartel Aristocrat
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
BW
Creature — Human Advisor
Creature
2
WB
2/2
RVR
2
Cerulean Sphinx
Flying
{U}: Cerulean Sphinx's owner shuffles it into their library.
U
Creature — Sphinx
Creature
6
4UU
5/5
RVR
2
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
G
Instant
Instant
3
XGGG
RVR
3
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
G
Instant
Instant
3
XGGG
RVR
3
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Artifact
Artifact
3
3
RVR
1
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Artifact
Artifact
3
3
RVR
1
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Artifact
Artifact
3
3
RVR
1
Cindervines
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.
{1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
GR
Enchantment
Enchantment
2
RG
RVR
1
Cindervines
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.
{1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
GR
Enchantment
Enchantment
2
RG
RVR
1
Civic Saber
Equipped creature gets +1/+0 for each of its colors.
Equip {1}
Artifact — Equipment
Artifact
1
1
RVR
1
Cloudfin Raptor
Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
U
Creature — Bird Mutant
Creature
1
U
0/1
RVR
2
Cloudfin Raptor
Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
U
Creature — Bird Mutant
Creature
1
U
0/1
RVR
2
Cloudstone Curio
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Artifact
3
3
RVR
1
Cloudstone Curio
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Artifact
3
3
RVR
1
Cloudstone Curio
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Artifact
3
3
RVR
1
Coiling Oracle
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
GU
Creature — Snake Elf Druid
Creature
2
GU
1/1
RVR
2
Coiling Oracle
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
GU
Creature — Snake Elf Druid
Creature
2
GU
1/1
RVR
2
Compulsive Research
Target player draws three cards. Then that player discards two cards unless they discard a land card.
U
Sorcery
Sorcery
3
2U
RVR
3
Compulsive Research
Target player draws three cards. Then that player discards two cards unless they discard a land card.
U
Sorcery
Sorcery
3
2U
RVR
3
Conclave Cavalier
Vigilance
When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
GW
Creature — Centaur Knight
Creature
4
GGWW
4/4
RVR
2
Conclave Equenaut
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
W
Creature — Human Soldier
Creature
6
4WW
3/3
RVR
2
Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
W
Instant
Instant
1
W
RVR
3
Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
W
Instant
Instant
1
W
RVR
3
Connive
Gain control of target creature with power 2 or less.
BU
Sorcery
Sorcery
9
2U/BU/B
RVR
3
Concoct
Surveil 3, then return a creature card from your graveyard to the battlefield.
BU
Sorcery
Sorcery
9
3UB
RVR
3
Copy Enchantment
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
U
Enchantment
Enchantment
3
2U
RVR
1
Copy Enchantment
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
U
Enchantment
Enchantment
3
2U
RVR
1
Crackling Drake
Flying
Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.
RU
Creature — Drake
Creature
4
UURR
*/4
RVR
2
Crackling Drake
Flying
Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.
RU
Creature — Drake
Creature
4
UURR
*/4
RVR
2
Creeping Chill
Creeping Chill deals 3 damage to each opponent and you gain 3 life.
When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
B
Sorcery
Sorcery
4
3B
RVR
3
Crocanura
Reach (This creature can block creatures with flying.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
G
Creature — Crocodile Frog
Creature
3
2G
1/3
RVR
2
Crypt Ghast
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional {B}.
B
Creature — Spirit
Creature
4
3B
2/2
RVR
2
Crypt Ghast
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional {B}.
B
Creature — Spirit
Creature
4
3B
2/2
RVR
2
Crypt Ghast
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional {B}.
B
Creature — Spirit
Creature
4
3B
2/2
RVR
2
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
U
Instant
Instant
2
1U
RVR
3
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
U
Instant
Instant
2
1U
RVR
3
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
U
Instant
Instant
2
1U
RVR
3
Dark Confidant
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
B
Creature — Human Wizard
Creature
2
1B
2/1
RVR
2
Dark Confidant
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
B
Creature — Human Wizard
Creature
2
1B
2/1
RVR
2
Darkblast
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
B
Instant
Instant
1
B
RVR
3
Deathrite Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.
{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
BG
Creature — Elf Shaman
Creature
1
B/G
1/2
RVR
2
Deathrite Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.
{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
BG
Creature — Elf Shaman
Creature
1
B/G
1/2
RVR
2
Debt to the Deathless
Each opponent loses two times X life. You gain life equal to the life lost this way.
BW
Sorcery
Sorcery
4
XWWBB
RVR
3
Debt to the Deathless
Each opponent loses two times X life. You gain life equal to the life lost this way.
BW
Sorcery
Sorcery
4
XWWBB
RVR
3
Debtors' Transport
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
B
Creature — Thrull
Creature
6
5B
5/3
RVR
2
Demolish
Destroy target artifact or land.
R
Sorcery
Sorcery
4
3R
RVR
3
Demonfire
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
R
Sorcery
Sorcery
1
XR
RVR
3
Deputy of Acquittals
Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
UW
Creature — Human Wizard
Creature
2
WU
2/2
RVR
2
Devouring Light
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile target attacking or blocking creature.
W
Instant
Instant
3
1WW
RVR
3
Devouring Light
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile target attacking or blocking creature.
W
Instant
Instant
3
1WW
RVR
3
Dimir Guildgate
Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B}.
Land — Gate
Land
0
RVR
1
0
Dimir Guildgate
Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B}.
Land — Gate
Land
0
RVR
1
0
Dimir Guildmage
({U/B} can be paid with either {U} or {B}.)
{3}{U}: Target player draws a card. Activate only as a sorcery.
{3}{B}: Target player discards a card. Activate only as a sorcery.
BU
Creature — Human Wizard
Creature
2
U/BU/B
2/2
RVR
2
Dimir House Guard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
B
Creature — Skeleton
Creature
4
3B
2/3
RVR
2
Dimir House Guard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
B
Creature — Skeleton
Creature
4
3B
2/3
RVR
2
Dimir Signet
{1}, {T}: Add {U}{B}.
Artifact
Artifact
2
2
RVR
1
Disembowel
Destroy target creature with mana value X.
B
Instant
Instant
1
XB
RVR
3
Divine Visitation
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
W
Enchantment
Enchantment
5
3WW
RVR
1
Divine Visitation
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
W
Enchantment
Enchantment
5
3WW
RVR
1
Divine Visitation
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
W
Enchantment
Enchantment
5
3WW
RVR
1
Dogpile
Dogpile deals damage to any target equal to the number of attacking creatures you control.
R
Instant
Instant
4
3R
RVR
3
Domri Rade
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
−2: Target creature you control fights another target creature.
−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
GR
Legendary Planeswalker — Domri
Planeswalker
3
1RG
3
RVR
1
Domri Rade
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
−2: Target creature you control fights another target creature.
−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
GR
Legendary Planeswalker — Domri
Planeswalker
3
1RG
3
RVR
1
Downsize
Target creature you don't control gets -4/-0 until end of turn.
Overload {2}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
U
Instant
Instant
1
U
RVR
3
Dreadbore
Destroy target creature or planeswalker.
BR
Sorcery
Sorcery
2
BR
RVR
3
Dreadbore
Destroy target creature or planeswalker.
BR
Sorcery
Sorcery
2
BR
RVR
3
Dreadmalkin
Menace (This creature can't be blocked except by two or more creatures.)
{2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
B
Creature — Zombie Cat
Creature
1
B
1/1
RVR
2
Drift of Phantasms
Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
U
Creature — Spirit
Creature
3
2U
0/5
RVR
2
Drift of Phantasms
Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
U
Creature — Spirit
Creature
3
2U
0/5
RVR
2
Drudge Beetle
Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
G
Creature — Insect
Creature
2
1G
2/2
RVR
2
Enter the Infinite
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
U
Sorcery
Sorcery
12
8UUUU
RVR
3
Expansion
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
RU
Instant
Instant
6
U/RU/R
RVR
3
Explosion
Explosion deals X damage to any target. Target player draws X cards.
RU
Instant
Instant
6
XUURR
RVR
3
Experiment One
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
G
Creature — Human Ooze
Creature
1
G
1/1
RVR
2
Experiment One
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
G
Creature — Human Ooze
Creature
1
G
1/1
RVR
2
Eyes Everywhere
At the beginning of your upkeep, scry 1.
{5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.
U
Enchantment
Enchantment
3
2U
RVR
1
Eyes in the Skies
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
W
Instant
Instant
4
3W
RVR
3
Faith's Fetters
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
W
Enchantment — Aura
Enchantment
4
3W
RVR
1
Faith's Fetters
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
W
Enchantment — Aura
Enchantment
4
3W
RVR
1
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
RVR
3
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
RVR
3
Fblthp, the Lost
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
U
Legendary Creature — Homunculus
Creature
2
1U
1/1
RVR
2
Fblthp, the Lost
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
U
Legendary Creature — Homunculus
Creature
2
1U
1/1
RVR
2
Find
Return up to two target creature cards from your graveyard to your hand.
BG
Sorcery
Sorcery
8
B/GB/G
RVR
3
Finality
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
BG
Sorcery
Sorcery
8
4BG
RVR
3
Fists of Ironwood
Enchant creature
When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
G
Enchantment — Aura
Enchantment
2
1G
RVR
1
Footlight Fiend
When Footlight Fiend dies, it deals 1 damage to any target.
BR
Creature — Devil
Creature
1
B/R
1/1
RVR
2
Forced Adaptation
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
G
Enchantment — Aura
Enchantment
1
G
RVR
1
Forced Landing
Put target creature with flying on the bottom of its owner's library.
G
Instant
Instant
2
1G
RVR
3
Fresh-Faced Recruit
As long as it's your turn, Fresh-Faced Recruit has first strike.
RW
Creature — Human Soldier
Creature
2
1R/W
2/1
RVR
2
Frilled Mystic
Flash
When Frilled Mystic enters the battlefield, you may counter target spell.
GU
Creature — Elf Lizard Wizard
Creature
4
GGUU
3/2
RVR
2
Frilled Mystic
Flash
When Frilled Mystic enters the battlefield, you may counter target spell.
GU
Creature — Elf Lizard Wizard
Creature
4
GGUU
3/2
RVR
2
Fungal Rebirth
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
G
Instant
Instant
3
2G
RVR
3
Gate Colossus
This spell costs {1} less to cast for each Gate you control.
Gate Colossus can't be blocked by creatures with power 2 or less.
Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.
Artifact Creature — Construct
Creature
8
8
8/8
RVR
2
Gather Courage
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.
G
Instant
Instant
1
G
RVR
3
Ghostway
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
W
Instant
Instant
3
2W
RVR
3
Ghostway
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
W
Instant
Instant
3
2W
RVR
3
Gideon Blackblade
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.
W
Legendary Planeswalker — Gideon
Planeswalker
3
1WW
4
RVR
1
Gigantoplasm
You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness X/X."
U
Creature — Shapeshifter
Creature
4
3U
0/0
RVR
2
Glowspore Shaman
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library.
BG
Creature — Elf Shaman
Creature
2
BG
3/1
RVR
2
Gobhobbler Rats
Hellbent — As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats."
BR
Creature — Rat
Creature
2
BR
2/2
RVR
2
Goblin Electromancer
Instant and sorcery spells you cast cost {1} less to cast.
RU
Creature — Goblin Wizard
Creature
2
UR
2/2
RVR
2
Goblin Electromancer
Instant and sorcery spells you cast cost {1} less to cast.
RU
Creature — Goblin Wizard
Creature
2
UR
2/2
RVR
2
Godless Shrine
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Swamp
Land
0
RVR
0
Godless Shrine
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Swamp
Land
0
RVR
0
Godless Shrine
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Swamp
Land
0
RVR
0
Golgari Findbroker
When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
BG
Creature — Elf Shaman
Creature
4
BBGG
3/4
RVR
2
Golgari Grave-Troll
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
G
Creature — Troll Skeleton
Creature
5
4G
0/0
RVR
2
Golgari Grave-Troll
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
G
Creature — Troll Skeleton
Creature
5
4G
0/0
RVR
2
Golgari Guildgate
Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G}.
Land — Gate
Land
0
RVR
1
0
Golgari Guildgate
Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G}.
Land — Gate
Land
0
RVR
1
0
Golgari Guildmage
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{4}{G}: Put a +1/+1 counter on target creature.
BG
Creature — Elf Shaman
Creature
2
B/GB/G
2/2
RVR
2
Golgari Signet
{1}, {T}: Add {B}{G}.
Artifact
Artifact
2
2
RVR
1
Golgari Thug
When Golgari Thug dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
B
Creature — Human Warrior
Creature
2
1B
1/1
RVR
2
Golgari Thug
When Golgari Thug dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
B
Creature — Human Warrior
Creature
2
1B
1/1
RVR
2
Greater Forgeling
{1}{R}: Greater Forgeling gets +3/-3 until end of turn.
R
Creature — Elemental
Creature
5
3RR
3/4
RVR
2
Greater Mossdog
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
G
Creature — Plant Dog
Creature
4
3G
3/3
RVR
2
Gruul Guildgate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
Land — Gate
Land
0
RVR
1
0
Gruul Guildgate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
Land — Gate
Land
0
RVR
1
0
Gruul Guildmage
({R/G} can be paid with either {R} or {G}.)
{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.
{3}{G}: Target creature gets +2/+2 until end of turn.
GR
Creature — Human Shaman
Creature
2
R/GR/G
2/2
RVR
2
Gruul Signet
{1}, {T}: Add {R}{G}.
Artifact
Artifact
2
2
RVR
1
Guardian Project
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
G
Enchantment
Enchantment
4
3G
RVR
1
Guardian Project
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
G
Enchantment
Enchantment
4
3G
RVR
1
Guardian Project
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
G
Enchantment
Enchantment
4
3G
RVR
1
Guttersnipe
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
R
Creature — Goblin Shaman
Creature
3
2R
2/2
RVR
2
Guttersnipe
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
R
Creature — Goblin Shaman
Creature
3
2R
2/2
RVR
2
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Island
Land
0
RVR
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Island
Land
0
RVR
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Island
Land
0
RVR
0
Helium Squirter
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
U
Creature — Beast Mutant
Creature
5
4U
0/0
RVR
2
Hellkite Tyrant
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
R
Creature — Dragon
Creature
6
4RR
6/5
RVR
2
Hellkite Tyrant
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
R
Creature — Dragon
Creature
6
4RR
6/5
RVR
2
Hellkite Tyrant
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
R
Creature — Dragon
Creature
6
4RR
6/5
RVR
2
Homing Lightning
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
R
Instant
Instant
4
2RR
RVR
3
Horncaller's Chant
Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)
G
Sorcery
Sorcery
8
7G
RVR
3
Ilharg, the Raze-Boar
Trample
Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
R
Legendary Creature — Boar God
Creature
5
3RR
6/6
RVR
2
Ilharg, the Raze-Boar
Trample
Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
R
Legendary Creature — Boar God
Creature
5
3RR
6/6
RVR
2
Ilharg, the Raze-Boar
Trample
Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
R
Legendary Creature — Boar God
Creature
5
3RR
6/6
RVR
2
Ill-Gotten Inheritance
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.
{5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
B
Enchantment
Enchantment
4
3B
RVR
1
Illusionist's Bracers
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}
Artifact — Equipment
Artifact
2
2
RVR
1
Illusionist's Bracers
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}
Artifact — Equipment
Artifact
2
2
RVR
1
Infernal Tutor
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.
B
Sorcery
Sorcery
2
1B
RVR
3
Infernal Tutor
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.
B
Sorcery
Sorcery
2
1B
RVR
3
Izzet Charm
Choose one —
• Counter target noncreature spell unless its controller pays {2}.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
RU
Instant
Instant
2
UR
RVR
3
Izzet Charm
Choose one —
• Counter target noncreature spell unless its controller pays {2}.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
RU
Instant
Instant
2
UR
RVR
3
Izzet Guildgate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
Land — Gate
Land
0
RVR
1
0
Izzet Guildgate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
Land — Gate
Land
0
RVR
1
0
Izzet Guildmage
({U/R} can be paid with either {U} or {R}.)
{2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.
{2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
RU
Creature — Human Wizard
Creature
2
U/RU/R
2/2
RVR
2
Izzet Signet
{1}, {T}: Add {U}{R}.
Artifact
Artifact
2
2
RVR
1
Judge's Familiar
Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
UW
Creature — Bird
Creature
1
W/U
1/1
RVR
2
Junktroller
Defender
{T}: Put target card from a graveyard on the bottom of its owner's library.
Artifact Creature — Golem
Creature
4
4
0/6
RVR
2
Karlov of the Ghost Council
Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.
{W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
BW
Legendary Creature — Spirit Advisor
Creature
2
WB
2/2
RVR
2
Karlov of the Ghost Council
Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.
{W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
BW
Legendary Creature — Spirit Advisor
Creature
2
WB
2/2
RVR
2
Karlov of the Ghost Council
Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.
{W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
BW
Legendary Creature — Spirit Advisor
Creature
2
WB
2/2
RVR
2
Karn's Bastion
{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Land
0
RVR
0
Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker — Karn
Planeswalker
4
4
5
RVR
1
Kasmina's Transmutation
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
U
Enchantment — Aura
Enchantment
2
1U
RVR
1
Kaya, Orzhov Usurper
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.
−1: Exile target nonland permanent with mana value 1 or less.
−5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
BW
Legendary Planeswalker — Kaya
Planeswalker
3
1WB
3
RVR
1
Keening Apparition
Sacrifice Keening Apparition: Destroy target enchantment.
W
Creature — Spirit
Creature
2
1W
2/2
RVR
2
Keymaster Rogue
Keymaster Rogue can't be blocked.
When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
U
Creature — Human Rogue
Creature
4
3U
3/2
RVR
2
Kiora's Dambreaker
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
U
Creature — Leviathan
Creature
6
5U
5/6
RVR
2
Krenko's Command
Create two 1/1 red Goblin creature tokens.
R
Sorcery
Sorcery
2
1R
RVR
3
Krenko's Command
Create two 1/1 red Goblin creature tokens.
R
Sorcery
Sorcery
2
1R
RVR
3
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
RVR
2
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
RVR
2
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
RVR
2
Last Gasp
Target creature gets -3/-3 until end of turn.
B
Instant
Instant
2
1B
RVR
3
Lavinia, Azorius Renegade
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
UW
Legendary Creature — Human Soldier
Creature
2
WU
2/2
RVR
2
Lavinia, Azorius Renegade
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
UW
Legendary Creature — Human Soldier
Creature
2
WU
2/2
RVR
2
Lazav, the Multifarious
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
BU
Legendary Creature — Shapeshifter
Creature
2
UB
1/3
RVR
2
Lazav, the Multifarious
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
BU
Legendary Creature — Shapeshifter
Creature
2
UB
1/3
RVR
2
Leapfrog
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
U
Creature — Frog
Creature
3
2U
3/1
RVR
2
Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
R
Creature — Goblin Soldier
Creature
3
2R
2/2
RVR
2
Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
R
Creature — Goblin Soldier
Creature
3
2R
2/2
RVR
2
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
G
Sorcery
Sorcery
2
1G
RVR
3
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
G
Sorcery
Sorcery
2
1G
RVR
3
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
G
Sorcery
Sorcery
2
1G
RVR
3
Light Up the Stage
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
R
Sorcery
Sorcery
3
2R
RVR
3
Light Up the Stage
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
R
Sorcery
Sorcery
3
2R
RVR
3
Lightning Helix
Lightning Helix deals 3 damage to any target and you gain 3 life.
RW
Instant
Instant
2
RW
RVR
3
Lightning Helix
Lightning Helix deals 3 damage to any target and you gain 3 life.
RW
Instant
Instant
2
RW
RVR
3
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
B
Legendary Planeswalker — Liliana
Planeswalker
6
4BB
6
RVR
1
Loaming Shaman
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.
G
Creature — Centaur Shaman
Creature
3
2G
3/2
RVR
2
Loaming Shaman
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.
G
Creature — Centaur Shaman
Creature
3
2G
3/2
RVR
2
Lord of the Void
Flying
Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
B
Creature — Demon
Creature
7
4BBB
7/7
RVR
2
Lord of the Void
Flying
Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
B
Creature — Demon
Creature
7
4BBB
7/7
RVR
2
Lord of the Void
Flying
Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
B
Creature — Demon
Creature
7
4BBB
7/7
RVR
2
Macabre Waltz
Return up to two target creature cards from your graveyard to your hand, then discard a card.
B
Sorcery
Sorcery
2
1B
RVR
3
Magewright's Stone
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
Artifact
Artifact
2
2
RVR
1
Makeshift Battalion
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
W
Creature — Human Soldier
Creature
3
2W
3/2
RVR
2
Massacre Girl
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
B
Legendary Creature — Human Assassin
Creature
5
3BB
4/4
RVR
2
Massacre Girl
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
B
Legendary Creature — Human Assassin
Creature
5
3BB
4/4
RVR
2
Massacre Girl
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
B
Legendary Creature — Human Assassin
Creature
5
3BB
4/4
RVR
2
Master of Cruelties
First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
BR
Creature — Demon
Creature
5
3BR
1/4
RVR
2
Master of Cruelties
First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
BR
Creature — Demon
Creature
5
3BR
1/4
RVR
2
Mausoleum Turnkey
When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
B
Creature — Ogre Rogue
Creature
4
3B
3/2
RVR
2
Mayhem Devil
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
BR
Creature — Devil
Creature
3
1BR
3/3
RVR
2
Mayhem Devil
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
BR
Creature — Devil
Creature
3
1BR
3/3
RVR
2
Maze's End
Maze's End enters the battlefield tapped.
{T}: Add {C}.
{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
Land
0
RVR
1
0
Mephitic Vapors
All creatures get -1/-1 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Sorcery
Sorcery
3
2B
RVR
3
Merfolk of the Depths
Flash (You may cast this spell any time you could cast an instant.)
GU
Creature — Merfolk Soldier
Creature
6
4G/UG/U
4/2
RVR
2
Midnight Reaper
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
B
Creature — Zombie Knight
Creature
3
2B
3/2
RVR
2
Mindleech Mass
Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.
BU
Creature — Horror
Creature
8
5UBB
6/6
RVR
2
Mindleech Mass
Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.
BU
Creature — Horror
Creature
8
5UBB
6/6
RVR
2
Ministrant of Obligation
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
W
Creature — Human Cleric
Creature
3
2W
2/1
RVR
2
Mistral Charger
Flying
W
Creature — Pegasus
Creature
2
1W
2/1
RVR
2
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
R
Sorcery
Sorcery
4
3R
RVR
3
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
R
Sorcery
Sorcery
4
3R
RVR
3
Moldervine Cloak
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
G
Enchantment — Aura
Enchantment
3
2G
RVR
1
Moldervine Cloak
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
G
Enchantment — Aura
Enchantment
3
2G
RVR
1
Moroii
Flying
At the beginning of your upkeep, you lose 1 life.
BU
Creature — Vampire
Creature
4
2UB
4/4
RVR
2
Mortus Strider
When Mortus Strider dies, return it to its owner's hand.
BU
Creature — Skeleton
Creature
3
1UB
1/1
RVR
2
Mourning Thrull
({W/B} can be paid with either {W} or {B}.)
Flying
Whenever Mourning Thrull deals damage, you gain that much life.
BW
Creature — Thrull
Creature
2
1W/B
1/1
RVR
2
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
U
Instant
Instant
2
UU
RVR
3
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
U
Instant
Instant
2
UU
RVR
3
Mugging
Mugging deals 2 damage to target creature. That creature can't block this turn.
R
Sorcery
Sorcery
1
R
RVR
3
Murmuring Mystic
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
U
Creature — Human Wizard
Creature
4
3U
1/5
RVR
2
Narcomoeba
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
U
Creature — Illusion
Creature
2
1U
1/1
RVR
2
Nicol Bolas, Dragon-God
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
BRU
Legendary Planeswalker — Bolas
Planeswalker
5
UBBBR
4
RVR
1
Nightveil Predator
Flying, deathtouch
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
BU
Creature — Vampire
Creature
4
UUBB
3/3
RVR
2
Nightveil Sprite
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
U
Creature — Faerie Rogue
Creature
2
1U
1/2
RVR
2
Niv-Mizzet Reborn
Flying
When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
BGRUW
Legendary Creature — Dragon Avatar
Creature
5
WUBRG
6/6
RVR
2
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
RU
Legendary Creature — Dragon Wizard
Creature
6
UUURRR
5/5
RVR
2
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
RU
Legendary Creature — Dragon Wizard
Creature
6
UUURRR
5/5
RVR
2
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
RU
Legendary Creature — Dragon Wizard
Creature
6
UUURRR
5/5
RVR
2
Niv-Mizzet, the Firemind
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
{T}: Draw a card.
RU
Legendary Creature — Dragon Wizard
Creature
6
2UURR
4/4
RVR
2
Open the Gates
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
G
Sorcery
Sorcery
1
G
RVR
3
Orzhov Enforcer
Deathtouch
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
B
Creature — Human Rogue
Creature
2
1B
1/2
RVR
2
Orzhov Euthanist
Haunt (When this creature dies, exile it haunting target creature.)
When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.
B
Creature — Human Assassin
Creature
3
2B
2/2
RVR
2
Orzhov Guildgate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
Land — Gate
Land
0
RVR
1
0
Orzhov Guildgate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
Land — Gate
Land
0
RVR
1
0
Orzhov Guildmage
{2}{W}: Target player gains 1 life.
{2}{B}: Each player loses 1 life.
BW
Creature — Human Wizard
Creature
2
W/BW/B
2/2
RVR
2
Orzhov Signet
{1}, {T}: Add {W}{B}.
Artifact
Artifact
2
2
RVR
1
Overgrown Tomb
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Forest
Land
0
RVR
0
Overgrown Tomb
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Forest
Land
0
RVR
0
Overgrown Tomb
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Forest
Land
0
RVR
0
Overwhelm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
G
Sorcery
Sorcery
7
5GG
RVR
3
Pack Rat
Pack Rat's power and toughness are each equal to the number of Rats you control.
{2}{B}, Discard a card: Create a token that's a copy of Pack Rat.
B
Creature — Rat
Creature
2
1B
*/*
RVR
2
Pack Rat
Pack Rat's power and toughness are each equal to the number of Rats you control.
{2}{B}, Discard a card: Create a token that's a copy of Pack Rat.
B
Creature — Rat
Creature
2
1B
*/*
RVR
2
Pariah's Shield
All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}
Artifact — Equipment
Artifact
5
5
RVR
1
Pariah's Shield
All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}
Artifact — Equipment
Artifact
5
5
RVR
1
Perilous Forays
{1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
G
Enchantment
Enchantment
5
3GG
RVR
1
Persistent Petitioners
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
U
Creature — Human Advisor
Creature
2
1U
1/3
RVR
2
Persistent Petitioners
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
U
Creature — Human Advisor
Creature
2
1U
1/3
RVR
2
Petrahydrox
({U/R} can be paid with either {U} or {R}.)
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
RU
Creature — Weird
Creature
4
3U/R
3/3
RVR
2
Phytohydra
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
GW
Creature — Plant Hydra
Creature
5
2GWW
1/1
RVR
2
Pithing Needle
As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
Artifact
1
1
RVR
1
Plaguecrafter
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
B
Creature — Human Shaman
Creature
3
2B
3/2
RVR
2
Priest of Forgotten Gods
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.
B
Creature — Human Cleric
Creature
2
1B
1/2
RVR
2
Prime Speaker Zegana
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
GU
Legendary Creature — Merfolk Wizard
Creature
6
2GGUU
1/1
RVR
2
Prime Speaker Zegana
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
GU
Legendary Creature — Merfolk Wizard
Creature
6
2GGUU
1/1
RVR
2
Prime Speaker Zegana
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
GU
Legendary Creature — Merfolk Wizard
Creature
6
2GGUU
1/1
RVR
2
Protean Hulk
When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
G
Creature — Beast
Creature
7
5GG
6/6
RVR
2
Protean Hulk
When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
G
Creature — Beast
Creature
7
5GG
6/6
RVR
2
Protean Hulk
When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
G
Creature — Beast
Creature
7
5GG
6/6
RVR
2
Pteramander
Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
U
Creature — Salamander Drake
Creature
1
U
1/1
RVR
2
Pteramander
Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
U
Creature — Salamander Drake
Creature
1
U
1/1
RVR
2
Putrefy
Destroy target artifact or creature. It can't be regenerated.
BG
Instant
Instant
3
1BG
RVR
3
Putrefy
Destroy target artifact or creature. It can't be regenerated.
BG
Instant
Instant
3
1BG
RVR
3
Quasiduplicate
Create a token that's a copy of target creature you control.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
U
Sorcery
Sorcery
3
1UU
RVR
3
Quench
Counter target spell unless its controller pays {2}.
U
Instant
Instant
2
1U
RVR
3
Quicken
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
U
Instant
Instant
1
U
RVR
3
Quicken
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
U
Instant
Instant
1
U
RVR
3
Radical Idea
Draw a card.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
U
Instant
Instant
2
1U
RVR
3
Rakdos Firewheeler
When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
BR
Creature — Human Rogue
Creature
4
BBRR
4/3
RVR
2
Rakdos Guildgate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
Land — Gate
Land
0
RVR
1
0
Rakdos Guildgate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
Land — Gate
Land
0
RVR
1
0
Rakdos Guildmage
({B/R} can be paid with either {B} or {R}.)
{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.
{3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
BR
Creature — Zombie Shaman
Creature
2
B/RB/R
2/2
RVR
2
Rakdos Pit Dragon
{R}{R}: Rakdos Pit Dragon gains flying until end of turn.
{R}: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand.
R
Creature — Dragon
Creature
4
2RR
3/3
RVR
2
Rakdos Signet
{1}, {T}: Add {B}{R}.
Artifact
Artifact
2
2
RVR
1
Rakdos, Lord of Riots
You can't cast this spell unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
BR
Legendary Creature — Demon
Creature
4
BBRR
6/6
RVR
2
Rakdos, Lord of Riots
You can't cast this spell unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
BR
Legendary Creature — Demon
Creature
4
BBRR
6/6
RVR
2
Ral Zarek
+1: Tap target permanent, then untap another target permanent.
−2: Ral Zarek deals 3 damage to any target.
−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
RU
Legendary Planeswalker — Ral
Planeswalker
4
2UR
4
RVR
1
Ral Zarek
+1: Tap target permanent, then untap another target permanent.
−2: Ral Zarek deals 3 damage to any target.
−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
RU
Legendary Planeswalker — Ral
Planeswalker
4
2UR
4
RVR
1
Rampaging Rendhorn
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
G
Creature — Beast
Creature
5
4G
4/4
RVR
2
Remand
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
U
Instant
Instant
2
1U
RVR
3
Repeal
Return target nonland permanent with mana value X to its owner's hand.
Draw a card.
U
Instant
Instant
1
XU
RVR
3
Repudiate
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
GU
Instant
Instant
5
G/UG/U
RVR
3
Replicate
Create a token that's a copy of target creature you control.
GU
Sorcery
Sorcery
5
1GU
RVR
3
Response
Response deals 5 damage to target attacking or blocking creature.
RW
Instant
Instant
7
R/WR/W
RVR
3
Resurgence
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
RW
Sorcery
Sorcery
7
3RW
RVR
3
Rest in Peace
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
W
Enchantment
Enchantment
2
1W
RVR
1
Revival
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
BW
Sorcery
Sorcery
8
W/BW/B
RVR
3
Revenge
Double your life total. Target opponent loses half their life, rounded up.
BW
Sorcery
Sorcery
8
4WB
RVR
3
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
GR
Enchantment
Enchantment
3
1RG
RVR
1
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
GR
Enchantment
Enchantment
3
1RG
RVR
1
Rising Populace
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
W
Creature — Human
Creature
3
2W
2/2
RVR
2
Rootborn Defenses
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
W
Instant
Instant
3
2W
RVR
3
Rubblebelt Maaka
Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
R
Creature — Cat
Creature
4
3R
3/3
RVR
2
Sacred Foundry
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Plains
Land
0
RVR
0
Sacred Foundry
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Plains
Land
0
RVR
0
Sacred Foundry
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Plains
Land
0
RVR
0
Savra, Queen of the Golgari
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
BG
Legendary Creature — Elf Shaman
Creature
4
2BG
2/2
RVR
2
Savra, Queen of the Golgari
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
BG
Legendary Creature — Elf Shaman
Creature
4
2BG
2/2
RVR
2
Savra, Queen of the Golgari
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
BG
Legendary Creature — Elf Shaman
Creature
4
2BG
2/2
RVR
2
Scab-Clan Mauler
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Trample
GR
Creature — Human Berserker
Creature
2
RG
1/1
RVR
2
Scorched Rusalka
{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.
R
Creature — Spirit
Creature
1
R
1/1
RVR
2
Seal of the Guildpact
As Seal of the Guildpact enters the battlefield, choose two colors.
Each spell you cast costs {1} less to cast for each of the chosen colors it is.
Artifact
Artifact
5
5
RVR
1
Seal of the Guildpact
As Seal of the Guildpact enters the battlefield, choose two colors.
Each spell you cast costs {1} less to cast for each of the chosen colors it is.
Artifact
Artifact
5
5
RVR
1
Selesnya Evangel
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
GW
Creature — Elf Shaman
Creature
2
GW
1/2
RVR
2
Selesnya Guildgate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
Land — Gate
Land
0
RVR
1
0
Selesnya Guildgate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
Land — Gate
Land
0
RVR
1
0
Selesnya Guildmage
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.
GW
Creature — Elf Wizard
Creature
2
G/WG/W
2/2
RVR
2
Selesnya Signet
{1}, {T}: Add {G}{W}.
Artifact
Artifact
2
2
RVR
1
Sewer Shambler
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
B
Creature — Zombie
Creature
3
2B
2/1
RVR
2
Shadow Alley Denizen
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
B
Creature — Vampire Rogue
Creature
1
B
1/1
RVR
2
Shambling Shell
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
BG
Creature — Plant Zombie
Creature
3
1BG
3/1
RVR
2
Sharktocrab
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
GU
Creature — Shark Octopus Crab
Creature
4
2GU
4/4
RVR
2
Shattering Spree
Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
R
Sorcery
Sorcery
1
R
RVR
3
Siege Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Trample
G
Creature — Wurm
Creature
7
5GG
5/5
RVR
2
Siege of Towers
Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.
R
Sorcery
Sorcery
2
1R
RVR
3
Silent Dart
{4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.
Artifact
Artifact
1
1
RVR
1
Silhana Ledgewalker
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Silhana Ledgewalker can't be blocked except by creatures with flying.
G
Creature — Elf Rogue
Creature
2
1G
1/1
RVR
2
Silhana Ledgewalker
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Silhana Ledgewalker can't be blocked except by creatures with flying.
G
Creature — Elf Rogue
Creature
2
1G
1/1
RVR
2
Simic Guildgate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
Land — Gate
Land
0
RVR
1
0
Simic Guildgate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
Land — Gate
Land
0
RVR
1
0
Simic Guildmage
({G/U} can be paid with either {G} or {U}.)
{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.
{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
GU
Creature — Elf Wizard
Creature
2
G/UG/U
2/2
RVR
2
Simic Signet
{1}, {T}: Add {G}{U}.
Artifact
Artifact
2
2
RVR
1
Sinister Sabotage
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
U
Instant
Instant
3
1UU
RVR
3
Skewer the Critics
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
R
Sorcery
Sorcery
3
2R
RVR
3
Skewer the Critics
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
R
Sorcery
Sorcery
3
2R
RVR
3
Skullcrack
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
R
Instant
Instant
2
1R
RVR
3
Skullcrack
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
R
Instant
Instant
2
1R
RVR
3
Sky Hussar
Flying
When Sky Hussar enters the battlefield, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
UW
Creature — Human Knight
Creature
5
3WU
4/3
RVR
2
Sky Hussar
Flying
When Sky Hussar enters the battlefield, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
UW
Creature — Human Knight
Creature
5
3WU
4/3
RVR
2
Skyknight Legionnaire
Flying, haste
RW
Creature — Human Knight
Creature
3
1RW
2/2
RVR
2
Slitherhead
Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
BG
Creature — Plant Zombie
Creature
1
B/G
1/1
RVR
2
Spark Double
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
U
Creature — Illusion
Creature
4
3U
0/0
RVR
2
Spark Double
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
U
Creature — Illusion
Creature
4
3U
0/0
RVR
2
Spark Double
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
U
Creature — Illusion
Creature
4
3U
0/0
RVR
2
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
W
Enchantment
Enchantment
5
4W
RVR
1
Sphinx of New Prahv
Flying, vigilance
Spells your opponents cast that target Sphinx of New Prahv cost {2} more to cast.
UW
Creature — Sphinx
Creature
4
WWUU
4/3
RVR
2
Sphinx's Revelation
You gain X life and draw X cards.
UW
Instant
Instant
3
XWUU
RVR
3
Sphinx's Revelation
You gain X life and draw X cards.
UW
Instant
Instant
3
XWUU
RVR
3
Sprouting Renewal
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.
G
Sorcery
Sorcery
3
2G
RVR
3
Stab Wound
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
B
Enchantment — Aura
Enchantment
3
2B
RVR
1
Stalking Vengeance
Haste
Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
R
Creature — Avatar
Creature
7
5RR
5/5
RVR
2
Steam Vents
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Mountain
Land
0
RVR
0
Steam Vents
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Mountain
Land
0
RVR
0
Steam Vents
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Mountain
Land
0
RVR
0
Stitch in Time
Flip a coin. If you win the flip, take an extra turn after this one.
RU
Sorcery
Sorcery
3
1UR
RVR
3
Stitch in Time
Flip a coin. If you win the flip, take an extra turn after this one.
RU
Sorcery
Sorcery
3
1UR
RVR
3
Stomping Ground
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Forest
Land
0
RVR
0
Stomping Ground
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Forest
Land
0
RVR
0
Stomping Ground
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Forest
Land
0
RVR
0
Summary Judgment
Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
W
Instant
Instant
2
1W
RVR
3
Sunder Shaman
Sunder Shaman can't be blocked by more than one creature.
Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.
GR
Creature — Giant Shaman
Creature
4
RRGG
5/5
RVR
2
Sunhome Stalwart
First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
W
Creature — Human Soldier
Creature
2
1W
2/2
RVR
2
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
UW
Sorcery
Sorcery
4
1WWU
RVR
3
Sword of the Paruns
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
{3}: You may tap or untap equipped creature.
Equip {3}
Artifact — Equipment
Artifact
4
4
RVR
1
Sword of the Paruns
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
{3}: You may tap or untap equipped creature.
Equip {3}
Artifact — Equipment
Artifact
4
4
RVR
1
Syndicate Messenger
Flying
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
W
Creature — Bird
Creature
4
3W
2/3
RVR
2
Tajic, Legion's Edge
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
{R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
RW
Legendary Creature — Human Soldier
Creature
3
1RW
3/2
RVR
2
Tajic, Legion's Edge
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
{R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
RW
Legendary Creature — Human Soldier
Creature
3
1RW
3/2
RVR
2
Taste for Mayhem
Enchant creature
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
R
Enchantment — Aura
Enchantment
1
R
RVR
1
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
UW
Legendary Planeswalker — Teferi
Planeswalker
3
1WU
4
RVR
1
Temple Garden
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Plains
Land
0
RVR
0
Temple Garden
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Plains
Land
0
RVR
0
Temple Garden
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Plains
Land
0
RVR
0
Teysa, Orzhov Scion
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
BW
Legendary Creature — Human Advisor
Creature
3
1WB
2/3
RVR
2
Teysa, Orzhov Scion
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
BW
Legendary Creature — Human Advisor
Creature
3
1WB
2/3
RVR
2
Teysa, Orzhov Scion
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
BW
Legendary Creature — Human Advisor
Creature
3
1WB
2/3
RVR
2
Thespian's Stage
{T}: Add {C}.
{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
Land
Land
0
RVR
0
Thrash
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
GR
Instant
Instant
6
R/GR/G
RVR
3
Threat
Create a 4/4 red and green Beast creature token with trample.
GR
Sorcery
Sorcery
6
2RG
RVR
3
Thrill-Kill Assassin
Deathtouch
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
B
Creature — Human Assassin
Creature
2
1B
1/2
RVR
2
Tidespout Tyrant
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
U
Creature — Djinn
Creature
8
5UUU
5/5
RVR
2
Tidespout Tyrant
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
U
Creature — Djinn
Creature
8
5UUU
5/5
RVR
2
Tidespout Tyrant
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
U
Creature — Djinn
Creature
8
5UUU
5/5
RVR
2
Tin Street Dodger
Haste
{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
R
Creature — Goblin Rogue
Creature
1
R
1/1
RVR
2
Titanic Brawl
This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
G
Instant
Instant
2
1G
RVR
3
To Arms!
Untap all creatures you control.
Draw a card.
W
Instant
Instant
2
1W
RVR
3
Tolsimir Wolfblood
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
{T}: Create Voja, a legendary 2/2 green and white Wolf creature token.
GW
Legendary Creature — Elf Warrior
Creature
6
4GW
3/4
RVR
2
Tolsimir Wolfblood
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
{T}: Create Voja, a legendary 2/2 green and white Wolf creature token.
GW
Legendary Creature — Elf Warrior
Creature
6
4GW
3/4
RVR
2
Tomik, Distinguished Advokist
Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.
W
Legendary Creature — Human Advisor
Creature
2
WW
2/3
RVR
2
Tomik, Distinguished Advokist
Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.
W
Legendary Creature — Human Advisor
Creature
2
WW
2/3
RVR
2
Totally Lost
Put target nonland permanent on top of its owner's library.
U
Instant
Instant
5
4U
RVR
3
Totally Lost
Put target nonland permanent on top of its owner's library.
U
Instant
Instant
5
4U
RVR
3
Truefire Captain
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Truefire Captain is dealt damage, it deals that much damage to target player.
RW
Creature — Human Knight
Creature
4
RRWW
4/3
RVR
2
Turnabout
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
U
Instant
Instant
4
2UU
RVR
3
Ultimate Price
Destroy target monocolored creature.
B
Instant
Instant
2
1B
RVR
3
Ultimate Price
Destroy target monocolored creature.
B
Instant
Instant
2
1B
RVR
3
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
W
Instant
Instant
3
2W
RVR
3
Undercity's Embrace
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
B
Instant
Instant
3
2B
RVR
3
Urbis Protector
When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.
W
Creature — Human Cleric
Creature
6
4WW
1/1
RVR
2
Utopia Sprawl
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
G
Enchantment — Aura
Enchantment
1
G
RVR
1
Utopia Sprawl
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
G
Enchantment — Aura
Enchantment
1
G
RVR
1
Utvara Hellkite
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
R
Creature — Dragon
Creature
8
6RR
6/6
RVR
2
Utvara Hellkite
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
R
Creature — Dragon
Creature
8
6RR
6/6
RVR
2
Utvara Hellkite
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
R
Creature — Dragon
Creature
8
6RR
6/6
RVR
2
Vedalken Mesmerist
Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
U
Creature — Vedalken Wizard
Creature
2
1U
2/1
RVR
2
Vernadi Shieldmate
Vigilance
GW
Creature — Human Soldier
Creature
2
1G/W
2/2
RVR
2
Vindictive Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
B
Creature — Vampire
Creature
4
3B
2/3
RVR
2
Vindictive Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
B
Creature — Vampire
Creature
4
3B
2/3
RVR
2
Voidslime
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
GU
Instant
Instant
3
GUU
RVR
3
Voidslime
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
GU
Instant
Instant
3
GUU
RVR
3
Voyager Staff
{2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Artifact
Artifact
1
1
RVR
1
Warrant
Put target attacking or blocking creature on top of its owner's library.
UW
Instant
Instant
7
W/UW/U
RVR
3
Warden
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
UW
Sorcery
Sorcery
7
3WU
RVR
3
Wasteland Viper
Deathtouch
Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
G
Creature — Snake
Creature
1
G
1/2
RVR
2
Watery Grave
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Swamp
Land
0
RVR
0
Watery Grave
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Swamp
Land
0
RVR
0
Watery Grave
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Swamp
Land
0
RVR
0
Whisper Agent
Flash
When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
BU
Creature — Human Rogue
Creature
3
1U/BU/B
3/2
RVR
2
Wild Cantor
({R/G} can be paid with either {R} or {G}.)
Sacrifice Wild Cantor: Add one mana of any color.
GR
Creature — Human Druid
Creature
1
R/G
1/1
RVR
2
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
G
Enchantment
Enchantment
4
3G
RVR
1
Woebringer Demon
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
B
Creature — Demon
Creature
5
3BB
4/4
RVR
2
Wojek Bodyguard
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Wojek Bodyguard can't attack or block alone.
R
Creature — Human Soldier
Creature
3
2R
3/3
RVR
2
Wurmweaver Coil
Enchant green creature
Enchanted creature gets +6/+6.
{G}{G}{G}, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.
G
Enchantment — Aura
Enchantment
6
4GG
RVR
1
Yeva, Nature's Herald
Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
G
Legendary Creature — Elf Shaman
Creature
4
2GG
4/4
RVR
2