Cockatrice/Magic-Spoiler 2022-06-04 08:13:18 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml CLB Commander Legends: Battle for Baldur's Gate Draft Innovation 2022-06-10 Aarakocra Sneak FlyingWhen Aarakocra Sneak enters the battlefield, you take the initiative. U Creature - Bird Rogue 4.0 3U 1/4 CLB 2 Abdel Adrian, Gorion's Ward When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Warrior 5.0 4W 4/4 CLB 2 Abdel Adrian, Gorion's Ward When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Warrior 5.0 4W 4/4 CLB 2 Abdel Adrian, Gorion's Ward When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Warrior 5.0 4W 4/4 CLB 2 Aboleth Spawn FlashWard {2}Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy. U Creature - Fish Horror 3.0 2U 2/3 CLB 2 Acolyte of Bahamut Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast." G Legendary Enchantment - Background 2.0 1G CLB 1 Acolyte of Bahamut Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast." G Legendary Enchantment - Background 2.0 1G CLB 1 Aether Gale Return six target nonland permanents to their owners' hands. U Sorcery 5.0 3UU CLB 3 Agent of the Iron Throne Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life." B Legendary Enchantment - Background 3.0 2B CLB 1 Agent of the Iron Throne Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life." B Legendary Enchantment - Background 3.0 2B CLB 1 Agent of the Shadow Thieves Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn." B Legendary Enchantment - Background 2.0 1B CLB 1 Agent of the Shadow Thieves Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn." B Legendary Enchantment - Background 2.0 1B CLB 1 Agitator Ant At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) R Creature - Insect 3.0 2R 2/2 CLB 2 Alaundo the Seer {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. G U Legendary Creature - Human Shaman 4.0 2GU 3/5 CLB 2 Alaundo the Seer {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. G U Legendary Creature - Human Shaman 4.0 2GU 3/5 CLB 2 Alaundo the Seer {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. G U Legendary Creature - Human Shaman 4.0 2GU 3/5 CLB 2 Alora, Merry Thief Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Halfling Rogue 3.0 2U 3/2 CLB 2 Alora, Merry Thief Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Halfling Rogue 3.0 2U 3/2 CLB 2 Alora, Merry Thief Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Halfling Rogue 3.0 2U 3/2 CLB 2 Altar of Bhaal // Bone Offering B Artifact // Sorcery - Adventure 2.0 1B // 2B CLB 3 Altar of Bhaal // Bone Offering B Artifact // Sorcery - Adventure 2.0 1B // 2B CLB 3 Amber Gristle O'Maul HasteWhenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player you're attacking.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dwarf Cleric 4.0 3R 3/3 CLB 2 Amber Gristle O'Maul HasteWhenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player you're attacking.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dwarf Cleric 4.0 3R 3/3 CLB 2 Amber Gristle O'Maul HasteWhenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player you're attacking.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dwarf Cleric 4.0 3R 3/3 CLB 2 Ambition's Cost You draw three cards and you lose 3 life. B Sorcery 4.0 3B CLB 3 Ambitious Dragonborn Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard. G Creature - Dragon Barbarian 4.0 3G 0/0 CLB 2 Amethyst Dragon // Explosive Crystal R Creature - Dragon // Sorcery - Adventure 6.0 4RR // 4R 4/4 CLB 3 Ancient Brass Dragon FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. B Creature - Elder Dragon 7.0 5BB 7/6 CLB 2 Ancient Brass Dragon FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. B Creature - Elder Dragon 7.0 5BB 7/6 CLB 2 Ancient Brass Dragon FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. B Creature - Elder Dragon 7.0 5BB 7/6 CLB 2 Ancient Bronze Dragon FlyingWhenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. G Creature - Elder Dragon 7.0 5GG 7/7 CLB 2 Ancient Bronze Dragon FlyingWhenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. G Creature - Elder Dragon 7.0 5GG 7/7 CLB 2 Ancient Bronze Dragon FlyingWhenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. G Creature - Elder Dragon 7.0 5GG 7/7 CLB 2 Ancient Copper Dragon FlyingWhenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. R Creature - Elder Dragon 6.0 4RR 6/5 CLB 2 Ancient Copper Dragon FlyingWhenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. R Creature - Elder Dragon 6.0 4RR 6/5 CLB 2 Ancient Copper Dragon FlyingWhenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. R Creature - Elder Dragon 6.0 4RR 6/5 CLB 2 Ancient Gold Dragon FlyingWhenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. W Creature - Elder Dragon 7.0 5WW 7/10 CLB 2 Ancient Gold Dragon FlyingWhenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. W Creature - Elder Dragon 7.0 5WW 7/10 CLB 2 Ancient Gold Dragon FlyingWhenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. W Creature - Elder Dragon 7.0 5WW 7/10 CLB 2 Ancient Silver Dragon FlyingWhenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. U Creature - Elder Dragon 8.0 6UU 8/8 CLB 2 Ancient Silver Dragon FlyingWhenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. U Creature - Elder Dragon 8.0 6UU 8/8 CLB 2 Ancient Silver Dragon FlyingWhenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. U Creature - Elder Dragon 8.0 6UU 8/8 CLB 2 Angler Turtle HexproofCreatures your opponents control attack each combat if able. U Creature - Turtle 7.0 5UU 5/7 CLB 2 Arasta of the Endless Web ReachWhenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. G Legendary Enchantment Creature - Spider 4.0 2GG 3/5 CLB 2 Arcane Encyclopedia {3}, {T}: Draw a card. Artifact 3.0 3 CLB 1 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact 2.0 2 CLB 1 Archivist of Oghma FlashWhenever an opponent searches their library, you gain 1 life and draw a card. W Creature - Halfling Cleric 2.0 1W 2/2 CLB 2 Archivist of Oghma FlashWhenever an opponent searches their library, you gain 1 life and draw a card. W Creature - Halfling Cleric 2.0 1W 2/2 CLB 2 Archpriest of Iona Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. W Creature - Human Cleric 1.0 W */2 CLB 2 Armor of Shadows Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) B Instant 1.0 B CLB 3 Arms of Hadar Creatures target player controls get -2/-2 until end of turn. B Sorcery 4.0 3B CLB 3 Artificer Class (Gain the next level as a sorcery to add its ability.)The first artifact spell you cast each turn costs {1} less to cast.{1}{U}: Level 2When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.{5}{U}: Level 3At the beginning of your end step, create a token that's a copy of target artifact you control. U Enchantment - Class 2.0 1U CLB 1 Ascend from Avernus Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus. W Sorcery 3.0 XWWW CLB 3 Ascend from Avernus Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus. W Sorcery 3.0 XWWW CLB 3 Ash Barrens {T}: Add {C}.Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Land 0.0 CLB 0 Astarion's Thirst Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way. B Instant 4.0 3B CLB 3 Astarion's Thirst Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way. B Instant 4.0 3B CLB 3 Astarion, the Decadent Deathtouch, lifelinkAt the beginning of your end step, choose one —• Feed — Target opponent loses life equal to the amount of life they lost this turn.• Friends — You gain life equal to the amount of life you gained this turn. B W Legendary Creature - Vampire Elf Rogue 6.0 4WB 4/4 CLB 2 Astarion, the Decadent Deathtouch, lifelinkAt the beginning of your end step, choose one —• Feed — Target opponent loses life equal to the amount of life they lost this turn.• Friends — You gain life equal to the amount of life you gained this turn. B W Legendary Creature - Vampire Elf Rogue 6.0 4WB 4/4 CLB 2 Astarion, the Decadent Deathtouch, lifelinkAt the beginning of your end step, choose one —• Feed — Target opponent loses life equal to the amount of life they lost this turn.• Friends — You gain life equal to the amount of life you gained this turn. B W Legendary Creature - Vampire Elf Rogue 6.0 4WB 4/4 CLB 2 Astral Confrontation This spell costs {1} less to cast for each opponent you're attacking.Exile target creature. W Instant 5.0 4W CLB 3 Astral Dragon FlyingProject Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying. U Creature - Dragon 8.0 6UU 4/4 CLB 2 Atrocious Experiment Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) B Sorcery 3.0 2B CLB 3 Aurora Phoenix FlyingCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand. R Creature - Phoenix 6.0 4RR 5/3 CLB 2 Austere Command Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with mana value 4 or greater. W Sorcery 6.0 4WW CLB 3 Avatar of Slaughter All creatures have double strike and attack each combat if able. R Creature - Avatar 8.0 6RR 8/8 CLB 2 Aven Mindcensor FlashFlyingIf an opponent would search a library, that player searches the top four cards of that library instead. W Creature - Bird Wizard 3.0 2W 2/1 CLB 2 Avenging Hunter TrampleWhen Avenging Hunter enters the battlefield, you take the initiative. G Creature - Dragon Ranger 5.0 4G 5/4 CLB 2 Baba Lysaga, Night Witch {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. B G Legendary Creature - Human Warlock 3.0 1BG 3/3 CLB 2 Baba Lysaga, Night Witch {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. B G Legendary Creature - Human Warlock 3.0 1BG 3/3 CLB 2 Baba Lysaga, Night Witch {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. B G Legendary Creature - Human Warlock 3.0 1BG 3/3 CLB 2 Baeloth Barrityl, Entertainer Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)Whenever a goaded attacking or blocking creature dies, you create a Treasure token.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Elf Shaman 5.0 4R 2/5 CLB 2 Bag of Holding Whenever you discard a card, exile that card from your graveyard.{2}, {T}: Draw a card, then discard a card.{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. Artifact 1.0 1 CLB 1 Baldur's Gate {T}: Add {C}.{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control. Legendary Land - Gate 0.0 CLB 0 Baldur's Gate {T}: Add {C}.{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control. Legendary Land - Gate 0.0 CLB 0 Balor FlyingWhenever Balor attacks or dies, choose one or more. Each mode must target a different player.• Target opponent draws three cards, then discards three cards at random.• Target opponent sacrifices a nontoken artifact.• Balor deals damage to target opponent equal to the number of cards in their hand. R Creature - Demon 5.0 3RR 5/5 CLB 2 Balor FlyingWhenever Balor attacks or dies, choose one or more. Each mode must target a different player.• Target opponent draws three cards, then discards three cards at random.• Target opponent sacrifices a nontoken artifact.• Balor deals damage to target opponent equal to the number of cards in their hand. R Creature - Demon 5.0 3RR 5/5 CLB 2 Band Together Up to two target creatures you control each deal damage equal to their power to another target creature. G Instant 3.0 2G CLB 3 Bane's Contingency Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card. U Instant 3.0 1UU CLB 3 Bane's Invoker Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. W Creature - Human Cleric 2.0 1W 2/2 CLB 2 Bane, Lord of Darkness As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. B U W Legendary Creature - God 4.0 1WUB 5/2 CLB 2 Bane, Lord of Darkness As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. B U W Legendary Creature - God 4.0 1WUB 5/2 CLB 2 Bane, Lord of Darkness As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. B U W Legendary Creature - God 4.0 1WUB 5/2 CLB 2 Banishment FlashWhen Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield. W Enchantment 4.0 3W CLB 1 Barroom Brawl Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy. G Sorcery 2.0 1G CLB 3 Barroom Brawl Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy. G Sorcery 2.0 1G CLB 3 Basilisk Collar Equipped creature has deathtouch and lifelink.Equip {2} Artifact - Equipment 1.0 1 CLB 1 Basilisk Collar Equipped creature has deathtouch and lifelink.Equip {2} Artifact - Equipment 1.0 1 CLB 1 Basilisk Gate {T}: Add {C}.{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery. Land - Gate 0.0 CLB 0 Battle Angels of Tyr Flying, myriadWhenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. W Creature - Angel Knight 4.0 2WW 4/4 CLB 2 Battle Angels of Tyr Flying, myriadWhenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. W Creature - Angel Knight 4.0 2WW 4/4 CLB 2 Battle Mammoth TrampleWhenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) G Creature - Elephant 5.0 3GG 6/5 CLB 2 Beanstalk Giant // Fertile Footsteps G Creature - Giant // Sorcery - Adventure 7.0 6G // 2G */* CLB 3 Beast Within Destroy target permanent. Its controller creates a 3/3 green Beast creature token. G Instant 3.0 2G CLB 3 Beckoning Will-o'-Wisp FlyingLure the Unwary — At the beginning of combat on your turn, choose an opponent.Creatures attacking the last chosen player get +1/+0. W Creature - Spirit 3.0 2W 1/3 CLB 2 Bhaal's Invoker Scorching Ray — {8}: Bhaal's Invoker deals 4 damage to each opponent. R Creature - Dragon Shaman 3.0 2R 4/2 CLB 2 Bhaal, Lord of Murder As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. B G R Legendary Creature - God 5.0 2BRG 4/4 CLB 2 Bhaal, Lord of Murder As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. B G R Legendary Creature - God 5.0 2BRG 4/4 CLB 2 Bhaal, Lord of Murder As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. B G R Legendary Creature - God 5.0 2BRG 4/4 CLB 2 Black Dragon Gate Black Dragon Gate enters the battlefield tapped.As Black Dragon Gate enters the battlefield, choose a color other than black.{T}: Add {B} or one mana of the chosen color. Land - Gate 0.0 CLB 1 0 Black Market Whenever a creature dies, put a charge counter on Black Market.At the beginning of your precombat main phase, add {B} for each charge counter on Black Market. B Enchantment 5.0 3BB CLB 1 Black Market Connections At the beginning of your precombat main phase, choose one or more —• Sell Contraband — Create a Treasure token. You lose 1 life.• Buy Information — Draw a card. You lose 2 life.• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.) B Enchantment 3.0 2B CLB 1 Blade of Selves Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Equip {4} Artifact - Equipment 2.0 2 CLB 1 Blade of Selves Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Equip {4} Artifact - Equipment 2.0 2 CLB 1 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature. R Sorcery 9.0 8R CLB 3 Blessed Hippogriff // Tyr's Blessing W Creature - Hippogriff // Instant - Adventure 4.0 3W // W 2/3 CLB 3 Blighted Woodland {T}: Add {C}.{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Land 0.0 CLB 0 Blood Money Destroy all creatures. For each nontoken creature destroyed this way, create a tapped Treasure token. B Sorcery 7.0 5BB CLB 3 Blood Money Destroy all creatures. For each nontoken creature destroyed this way, create a tapped Treasure token. B Sorcery 7.0 5BB CLB 3 Bloodboil Sorcerer Whenever Bloodboil Sorcerer enters the battlefield, you take the initiative.Crown of Madness — {1}{R}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Creature - Human Shaman 4.0 3R 3/3 CLB 2 Bloodbraid Elf HasteCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) G R Creature - Elf Berserker 4.0 2RG 3/2 CLB 2 Bloodsoaked Champion Bloodsoaked Champion can't block.Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn. B Creature - Human Warrior 1.0 B 2/1 CLB 2 Bloodthirsty Blade Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.){1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery. Artifact - Equipment 2.0 2 CLB 1 Blur Exile target creature you control, then return that card to the battlefield under its owner's control.Draw a card. U Instant 3.0 2U CLB 3 Bojuka Bog Bojuka Bog enters the battlefield tapped.When Bojuka Bog enters the battlefield, exile target player's graveyard.{T}: Add {B}. Land 0.0 CLB 1 0 Bonecaller Cleric {3}{B}, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. B Creature - Human Cleric 2.0 1B 2/1 CLB 2 Bonecrusher Giant // Stomp R Creature - Giant // Instant - Adventure 3.0 2R // 1R 4/3 CLB 3 Bothersome Quasit MenaceGoaded creatures your opponents control can't block.Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Creature - Demon 3.0 2R 3/2 CLB 2 Bountiful Promenade Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.{T}: Add {G} or {W}. Land 0.0 CLB 1 0 Bountiful Promenade Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.{T}: Add {G} or {W}. Land 0.0 CLB 1 0 Brainstealer Dragon FlyingAt the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. B Creature - Dragon Horror 7.0 5BB 6/6 CLB 2 Bramble Sovereign Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature. G Creature - Dryad 4.0 2GG 4/4 CLB 2 Bramble Sovereign Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature. G Creature - Dryad 4.0 2GG 4/4 CLB 2 Brash Taunter IndestructibleWhenever Brash Taunter is dealt damage, it deals that much damage to target opponent.{2}{R}, {T}: Brash Taunter fights another target creature. R Creature - Goblin 5.0 4R 1/1 CLB 2 Breath Weapon Breath Weapon deals 2 damage to each non-Dragon creature. R Instant 3.0 2R CLB 3 Bronze Walrus When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.){T}: Add one mana of any color. Artifact Creature - Walrus 3.0 3 2/2 CLB 2 Burakos, Party Leader Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.Whenever Burakos, Party Leader attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Orc 4.0 3B 2/4 CLB 2 Burnished Hart {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Artifact Creature - Elk 3.0 3 2/2 CLB 2 Butcher of Malakir FlyingWhenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. B Creature - Vampire Warrior 7.0 5BB 5/4 CLB 2 Bygone Bishop FlyingWhenever you cast a creature spell with mana value 3 or less, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") W Creature - Spirit Cleric 3.0 2W 2/3 CLB 2 Cadira, Caller of the Small TrampleWhenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. G W Legendary Creature - Orc Ranger 3.0 1GW 3/3 CLB 2 Cadira, Caller of the Small TrampleWhenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. G W Legendary Creature - Orc Ranger 3.0 1GW 3/3 CLB 2 Cadira, Caller of the Small TrampleWhenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. G W Legendary Creature - Orc Ranger 3.0 1GW 3/3 CLB 2 Calculating Lich MenaceWhenever a creature attacks one of your opponents, that player loses 1 life. B Creature - Zombie Wizard 6.0 4BB 5/5 CLB 2 Call to the Void Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way. B Sorcery 5.0 4B CLB 3 Call to the Void Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way. B Sorcery 5.0 4B CLB 3 Campfire {1}, {T}: You gain 2 life.{2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library. Artifact 1.0 1 CLB 1 Candlekeep Inspiration Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure. U Sorcery 5.0 4U CLB 3 Candlekeep Sage Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card." U Legendary Enchantment - Background 3.0 2U CLB 1 Candlekeep Sage Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card." U Legendary Enchantment - Background 3.0 2U CLB 1 Captain N'ghathrod Horrors you control have menace.Whenever a Horror you control deals combat damage to a player, that player mills that many cards.At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. B U Legendary Creature - Horror Pirate 5.0 3UB 3/6 CLB 2 Carefree Swinemaster Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking. G Creature - Gnome Ranger 3.0 2G 1/4 CLB 2 Carnelian Orb of Dragonkind {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn. R Artifact 3.0 2R CLB 1 Cast Down Destroy target nonlegendary creature. B Instant 2.0 1B CLB 3 Castle Embereth Castle Embereth enters the battlefield tapped unless you control a Mountain.{T}: Add {R}.{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. Land 0.0 CLB 1 0 Castle Locthwain Castle Locthwain enters the battlefield tapped unless you control a Swamp.{T}: Add {B}.{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand. Land 0.0 CLB 1 0 Castle Vantress Castle Vantress enters the battlefield tapped unless you control an Island.{T}: Add {U}.{2}{U}{U}, {T}: Scry 2. Land 0.0 CLB 1 0 Caves of Chaos Adventurer TrampleWhen Caves of Chaos Adventurer enters the battlefield, you take the initiative.Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play this card this turn. R Creature - Human Barbarian 4.0 3R 5/3 CLB 2 Caves of Chaos Adventurer TrampleWhen Caves of Chaos Adventurer enters the battlefield, you take the initiative.Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play this card this turn. R Creature - Human Barbarian 4.0 3R 5/3 CLB 2 Chain Devil Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature. B Creature - Devil 4.0 3B 4/2 CLB 2 Chain Reaction Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. R Sorcery 4.0 2RR CLB 3 Changeling Outcast Changeling (This card is every creature type.)Changeling Outcast can't block and can't be blocked. B Creature - Shapeshifter 1.0 B 1/1 CLB 2 Chaos Dragon Flying, hasteChaos Dragon attacks each combat if able.At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat. R Creature - Dragon 3.0 1RR 4/4 CLB 2 Chaos Wand {4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order. Artifact 3.0 3 CLB 1 Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. R Instant 3.0 2R CLB 3 Charcoal Diamond Charcoal Diamond enters the battlefield tapped.{T}: Add {B}. Artifact 2.0 2 CLB 1 1 Charcoal Diamond Charcoal Diamond enters the battlefield tapped.{T}: Add {B}. Artifact 2.0 2 CLB 1 1 Chardalyn Dragon Flying Artifact Creature - Dragon 6.0 6 4/4 CLB 2 Chasm Skulker Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.) U Creature - Squid Horror 3.0 2U 1/1 CLB 2 Choked Estuary As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.{T}: Add {U} or {B}. Land 0.0 CLB 1 0 Cinder Glade ({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Land - Mountain Forest 0.0 CLB 1 0 Circle of the Land Druid When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. G Creature - Gnome Druid 2.0 1G 1/1 CLB 2 Citadel Gate Citadel Gate enters the battlefield tapped.As Citadel Gate enters the battlefield, choose a color other than white.{T}: Add {W} or one mana of the chosen color. Land - Gate 0.0 CLB 1 0 Clan Crafter Commander creatures you own have "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card." U Legendary Enchantment - Background 2.0 1U CLB 1 Cliffgate Cliffgate enters the battlefield tapped.As Cliffgate enters the battlefield, choose a color other than red.{T}: Add {R} or one mana of the chosen color. Land - Gate 0.0 CLB 1 0 Cloak of the Bat Equipped creature has flying and haste.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 2.0 2 CLB 1 Cloak of the Bat Equipped creature has flying and haste.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 2.0 2 CLB 1 Cloakwood Hermit Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens." G Legendary Enchantment - Background 3.0 2G CLB 1 Cloakwood Hermit Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens." G Legendary Enchantment - Background 3.0 2G CLB 1 Cloakwood Swarmkeeper Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper. G Creature - Elf Ranger 1.0 G 1/1 CLB 2 Clockwork Fox When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card. Artifact Creature - Fox 3.0 3 3/2 CLB 2 Cloudkill All creatures gets -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. B Sorcery 6.0 4BB CLB 3 Colossal Badger // Dig Deep G Creature - Badger // Sorcery - Adventure 6.0 5G // 1G 6/5 CLB 3 Command Tower {T}: Add one mana of any color in your commander's color identity. Land 0.0 CLB 0 Commander Liara Portyr Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. R W Legendary Creature - Human Soldier 5.0 3RW 5/3 CLB 2 Commander Liara Portyr Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. R W Legendary Creature - Human Soldier 5.0 3RW 5/3 CLB 2 Commander Liara Portyr Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. R W Legendary Creature - Human Soldier 5.0 3RW 5/3 CLB 2 Compulsive Research Target player draws three cards. Then that player discards two cards unless they discard a land card. U Sorcery 3.0 2U CLB 3 Cone of Cold Roll a d20.1-9 | Tap all creatures your opponents control.10-19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped. U Sorcery 4.0 3U CLB 3 Consuming Aberration Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. B U Creature - Horror 5.0 3UB */* CLB 2 Contact Other Plane Roll a d20.1—9 | Draw two cards.10—19 | Scry 2, then draw two cards.20 | Scry 3, then draw three cards. U Instant 4.0 3U CLB 3 Contraband Livestock Exile target creature, then roll a d20.1-9 | Its controller creates a 4/4 green Ox creature token.10-19 | Its controller creates a 2/2 green Boar creature token.20 | Its controller creates a 0/1 white Goat creature token. W Instant 2.0 1W CLB 3 Coronation of Chaos Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) R Sorcery 3.0 2R CLB 3 Corpse Augur When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. B Creature - Zombie Wizard 4.0 3B 4/2 CLB 2 Creeping Tar Pit Creeping Tar Pit enters the battlefield tapped.{T}: Add {U} or {B}.{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land. Land 0.0 CLB 1 0 Crib Swap Changeling (This card is every creature type.)Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. W Tribal Instant - Shapeshifter 3.0 2W CLB 3 Criminal Past Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.) B Legendary Enchantment - Background 3.0 2B CLB 1 Criminal Past Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.) B Legendary Enchantment - Background 3.0 2B CLB 1 Crippling Fear Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn. B Sorcery 4.0 2BB CLB 3 Crystal Dragon // Rob the Hoard W Creature - Dragon // Sorcery - Adventure 6.0 4WW // 1W 4/4 CLB 3 Cultist of the Absolute Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature." B Legendary Enchantment - Background 1.0 B CLB 1 Cultist of the Absolute Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature." B Legendary Enchantment - Background 1.0 B CLB 1 Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery 3.0 2G CLB 3 Curse of Opulence Enchant playerWhenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.") R Enchantment - Aura Curse 1.0 R CLB 1 Curse of Verbosity Enchant playerWhenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same. U Enchantment - Aura Curse 3.0 2U CLB 1 Curse of the Swine Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. U Sorcery 2.0 XUU CLB 3 Curtains' Call Undaunted (This spell costs {1} less to cast for each opponent.)Destroy two target creatures. B Instant 6.0 5B CLB 3 Cut a Deal Each opponent draws a card, then you draw a card for each opponent who drew a card this way. W Sorcery 3.0 2W CLB 3 Dark Hatchling FlyingWhen Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. B Creature - Horror 6.0 4BB 3/3 CLB 2 Darkwater Catacombs {1}, {T}: Add {U}{B}. Land 0.0 CLB 0 Dauthi Horror Shadow (This creature can block or be blocked by only creatures with shadow.)Dauthi Horror can't be blocked by white creatures. B Creature - Dauthi Horror 2.0 1B 2/1 CLB 2 Dawnbringer Cleric When Dawnbringer Cleric enters the battlefield, choose one —• Cure Wounds — You gain 2 life.• Dispel Magic — Destroy target enchantment.• Gentle Repose — Exile target card from a graveyard. W Creature - Human Cleric 2.0 1W 1/3 CLB 2 Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature.Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Instant 2.0 1B CLB 3 Death Kiss Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn.{X}{X}{R}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)When Death Kiss becomes monstrous, goad up to X target creatures your opponents control. R Creature - Beholder 6.0 5R 5/5 CLB 2 Decanter of Endless Water You have no maximum hand size.{T}: Add one mana of any color. Artifact 3.0 3 CLB 1 Decanter of Endless Water You have no maximum hand size.{T}: Add one mana of any color. Artifact 3.0 3 CLB 1 Deep Gnome Terramancer FlashMold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn. W Creature - Gnome Wizard 2.0 1W 2/2 CLB 2 Delayed Blast Fireball Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) R Instant 3.0 1RR CLB 3 Demon Bolt Demon Bolt deals 4 damage to target creature or planeswalker.Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) R Instant 3.0 2R CLB 3 Descent into Avernus At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. R Enchantment 3.0 2R CLB 1 Descent into Avernus At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. R Enchantment 3.0 2R CLB 1 Desolate Lighthouse {T}: Add {C}.{1}{U}{R}, {T}: Draw a card, then discard a card. Land 0.0 CLB 0 Despark Exile target permanent with mana value 4 or greater. B W Instant 2.0 WB CLB 3 Dimir Aqueduct Dimir Aqueduct enters the battlefield tapped.When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{B}. Land 0.0 CLB 1 0 Dimir Keyrune {T}: Add {U} or {B}.{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn. Artifact 3.0 3 CLB 1 Dimir Signet {1}, {T}: Add {U}{B}. Artifact 2.0 2 CLB 1 Dire Fleet Daredevil First strikeWhen Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead. R Creature - Human Pirate 2.0 1R 2/1 CLB 2 Dire Fleet Ravager Menace, deathtouchWhen Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. B Creature - Orc Pirate Wizard 5.0 3BB 4/4 CLB 2 Dire Mimic Flash{T}, Sacrifice Dire Mimic: Add one mana of any color.{3}: Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn. Artifact - Treasure 2.0 2 CLB 1 Displacer Kitten Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. U Creature - Cat Beast 4.0 3U 2/2 CLB 2 Displacer Kitten Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. U Creature - Cat Beast 4.0 3U 2/2 CLB 2 Disrupt Decorum Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) R Sorcery 4.0 2RR CLB 3 Dissipation Field Whenever a permanent deals damage to you, return it to its owner's hand. U Enchantment 4.0 2UU CLB 1 Domineering Will Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able. U Instant 4.0 3U CLB 3 Draconic Lore This spell costs {2} less to cast if you control a Dragon.Draw three cards. U Instant 6.0 5U CLB 3 Draconic Muralists When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle. G Creature - Dragon Bard 4.0 3G 4/3 CLB 2 Dragon Cultist Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying." R Legendary Enchantment - Background 5.0 4R CLB 1 Dragon Cultist Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying." R Legendary Enchantment - Background 5.0 4R CLB 1 Dragon's Hoard Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.{T}, Remove a gold counter from Dragon's Hoard: Draw a card.{T}: Add one mana of any color. Artifact 3.0 3 CLB 1 Dragonborn Looter {1}, {T}: Draw a card, then discard a card. U Creature - Dragon Rogue 2.0 1U 1/2 CLB 2 Drakuseth, Maw of Flames FlyingWhenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. R Legendary Creature - Dragon 7.0 4RRR 7/7 CLB 2 Dread Linnorm // Scale Deflection G Creature - Snake Dragon // Instant - Adventure 7.0 6G // 3G 7/6 CLB 3 Dream Fracture Counter target spell. Its controller draws a card.Draw a card. U Instant 3.0 1UU CLB 3 Dream Pillager FlyingWhenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards. R Creature - Dragon 7.0 5RR 4/4 CLB 2 Drillworks Mole {2}, {T}: Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control. Artifact Creature - Mole 1.0 1 1/1 CLB 2 Dross Harvester Protection from whiteAt the beginning of your end step, you lose 4 life.Whenever a creature dies, you gain 2 life. B Creature - Horror 3.0 1BB 4/4 CLB 2 Drown in the Loch Choose one —• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard. B U Instant 2.0 UB CLB 3 Drownyard Temple {T}: Add {C}.{3}: Return Drownyard Temple from your graveyard to the battlefield tapped. Land 0.0 CLB 0 Druid of the Emerald Grove When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic lands cards and reveal them, then roll a d20.1-9 | Put those cards into your hand, then shuffle.10-19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.20 | Put those cards onto the battlefield tapped, then shuffle. G Creature - Dwarf Druid 4.0 3G 2/2 CLB 2 Druidic Ritual You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into their graveyard.) G Sorcery 3.0 2G CLB 3 Duke Ulder Ravengard At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) R W Legendary Creature - Human Noble Soldier 6.0 4RW 5/5 CLB 2 Duke Ulder Ravengard At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) R W Legendary Creature - Human Noble Soldier 6.0 4RW 5/5 CLB 2 Duke Ulder Ravengard At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) R W Legendary Creature - Human Noble Soldier 6.0 4RW 5/5 CLB 2 Dungeon Delver Commander creatures you own have "Room abilities of dungeons you own trigger an additional time." U Legendary Enchantment - Background 2.0 1U CLB 1 Dungeon Delver Commander creatures you own have "Room abilities of dungeons you own trigger an additional time." U Legendary Enchantment - Background 2.0 1U CLB 1 Dungeoneer's Pack Dungeoneer's Pack enters the battlefield tapped.{2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact 3.0 3 CLB 1 1 Durnan of the Yawning Portal Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs {1} less to cast for each opponent.)Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Human Warrior 4.0 3G 3/3 CLB 2 Dusk Destroy all creatures with power 3 or greater. W Sorcery 9.0 2WW CLB 3 Dawn Aftermath (Cast this spell only from your graveyard. Then exile it.)Return all creature cards with power 2 or less from your graveyard to your hand. W Sorcery 9.0 3WW CLB 3 Dusk Mangler As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life. B Creature - Horror 7.0 5BB 5/4 CLB 2 Dynaheir, Invoker Adept HasteYou may activate abilities of other creatures you control as though those creatures had haste.{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. R U W Legendary Creature - Human Wizard 4.0 1URW 4/4 CLB 2 Dynaheir, Invoker Adept HasteYou may activate abilities of other creatures you control as though those creatures had haste.{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. R U W Legendary Creature - Human Wizard 4.0 1URW 4/4 CLB 2 Dynaheir, Invoker Adept HasteYou may activate abilities of other creatures you control as though those creatures had haste.{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. R U W Legendary Creature - Human Wizard 4.0 1URW 4/4 CLB 2 Earth Tremor Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control. R Instant 4.0 3R CLB 3 Earthquake Dragon This spell costs {X} less to cast, where X is the total mana value of Dragons you control.Flying, trample{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. G Creature - Elemental Dragon 15.0 14G 10/10 CLB 2 Earthquake Dragon This spell costs {X} less to cast, where X is the total mana value of Dragons you control.Flying, trample{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. G Creature - Elemental Dragon 15.0 14G 10/10 CLB 2 Eight-and-a-Half-Tails {1}{W}: Target permanent you control gains protection from white until end of turn.{1}: Target spell or permanent becomes white until end of turn. W Legendary Creature - Fox Cleric 2.0 WW 2/2 CLB 2 Elder Brain MenaceWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. B Creature - Horror 7.0 5BB 6/6 CLB 2 Elder Brain MenaceWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. B Creature - Horror 7.0 5BB 6/6 CLB 2 Elder Brain MenaceWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. B Creature - Horror 7.0 5BB 6/6 CLB 2 Eldritch Pact Target player draws X cards and loses X life, where X is the number of cards in their graveyard. B Sorcery 7.0 6B CLB 3 Eldritch Pact Target player draws X cards and loses X life, where X is the number of cards in their graveyard. B Sorcery 7.0 6B CLB 3 Ellyn Harbreeze, Busybody {T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Peasant 4.0 3W 2/4 CLB 2 Ellyn Harbreeze, Busybody {T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Peasant 4.0 3W 2/4 CLB 2 Ellyn Harbreeze, Busybody {T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Peasant 4.0 3W 2/4 CLB 2 Elminster Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.+2: Draw a card, then scry 2.−3: Exile the top card of your library. Create number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.Elminster can be your commander. U W Legendary Planeswalker - Elminster 5.0 3WU 5 CLB 1 Elminster Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.+2: Draw a card, then scry 2.−3: Exile the top card of your library. Create number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.Elminster can be your commander. U W Legendary Planeswalker - Elminster 5.0 3WU 5 CLB 1 Elminster's Simulacrum For each opponent, you create a token that's a copy of up to one target creature that player controls. U Instant 6.0 4UU CLB 3 Elminster's Simulacrum For each opponent, you create a token that's a copy of up to one target creature that player controls. U Instant 6.0 4UU CLB 3 Elturel Survivors Trample, myriadAs long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls. R Creature - Tiefling Peasant 4.0 3R 0/4 CLB 2 Elturel Survivors Trample, myriadAs long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls. R Creature - Tiefling Peasant 4.0 3R 0/4 CLB 2 Embereth Shieldbreaker // Battle Display R Creature - Human Knight // Sorcery - Adventure 2.0 1R // R 2/1 CLB 3 Emerald Dragon // Dissonant Wave G Creature - Dragon // Instant - Adventure 6.0 4GG // 2G 4/4 CLB 3 End-Raze Forerunners Vigilance, trample, hasteWhen End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. G Creature - Boar 8.0 5GGG 7/7 CLB 2 Endless Evil Enchant creature you controlAt the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand. U Enchantment - Aura 3.0 2U CLB 1 Erinis, Gloom Stalker DeathtouchWhenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Halfling Ranger 3.0 2G 3/3 CLB 2 Erinis, Gloom Stalker DeathtouchWhenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Halfling Ranger 3.0 2G 3/3 CLB 2 Erinis, Gloom Stalker DeathtouchWhenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Halfling Ranger 3.0 2G 3/3 CLB 2 Escape to the Wilds Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.You may play an additional land this turn. G R Sorcery 5.0 3RG CLB 3 Etali, Primal Storm Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. R Legendary Creature - Elder Dinosaur 6.0 4RR 6/6 CLB 2 Ettercap // Web Shot G Creature - Spider Beast // Instant - Adventure 5.0 4G // 2G 2/5 CLB 3 Everflowing Chalice Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.{T}: Add {C} for each charge counter on Everflowing Chalice. Artifact 0.0 0 CLB 1 Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land 0.0 CLB 0 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land 0.0 CLB 0 Explore You may play an additional land this turn.Draw a card. G Sorcery 2.0 1G CLB 3 Explore the Underdark Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.You take the initiative. G Sorcery 5.0 4G CLB 3 Extract from Darkness Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. B U Sorcery 5.0 3UB CLB 3 Ezuri's Predation For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those Beasts fights a different one of those creatures. G Sorcery 8.0 5GGG CLB 3 Faceless One If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color.Choose a Background (You can have a Background as a second commander.) Legendary Enchantment Creature - Background 5.0 5 3/3 CLB 2 Fact or Fiction Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. U Instant 4.0 3U CLB 3 Faldorn, Dread Wolf Herald Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.{1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn. G R Legendary Creature - Human Druid 3.0 1RG 3/3 CLB 2 Fang Dragon // Forktail Sweep R Creature - Dragon // Sorcery - Adventure 7.0 5RR // 1R 6/3 CLB 3 Far Traveler Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control." W Legendary Enchantment - Background 3.0 2W CLB 1 Far Traveler Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control." W Legendary Enchantment - Background 3.0 2W CLB 1 Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. B Sorcery 2.0 1B CLB 3 Felisa, Fang of Silverquill FlyingMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. B W Legendary Creature - Vampire Wizard 4.0 2WB 3/2 CLB 2 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact 2.0 2 CLB 1 Feywild Caretaker When Feywild Caretaker enters the battlefield, you take the initiative.At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying. U Creature - Orc Wizard 5.0 4U 3/4 CLB 2 Feywild Visitor Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying." U Legendary Enchantment - Background 3.0 2U CLB 1 Feywild Visitor Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying." U Legendary Enchantment - Background 3.0 2U CLB 1 Firbolg Flutist Captivating Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap that creature. It gains haste and myriad until end of turn. (Whenever that creature attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) R Creature - Giant Bard 6.0 4RR 4/4 CLB 2 Firbolg Flutist Captivating Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap that creature. It gains haste and myriad until end of turn. (Whenever that creature attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) R Creature - Giant Bard 6.0 4RR 4/4 CLB 2 Fire Diamond Fire Diamond enters the battlefield tapped.{T}: Add {R}. Artifact 2.0 2 CLB 1 1 Fire Diamond Fire Diamond enters the battlefield tapped.{T}: Add {R}. Artifact 2.0 2 CLB 1 1 Fireball This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets. R Sorcery 1.0 XR CLB 3 Fireball This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets. R Sorcery 1.0 XR CLB 3 Firja's Retribution (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power."III — Angels you control gain double strike until end of turn. B W Enchantment - Saga 4.0 1WWB CLB 1 Firkraag, Cunning Instigator Flying, hasteWhenever one or more Dragons you control attack an opponent, goad target creature that player controls.Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card. R U Legendary Creature - Dragon 5.0 3UR 3/3 CLB 2 Flaming Fist Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn." W Legendary Enchantment - Background 3.0 2W CLB 1 Flaming Fist Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn." W Legendary Enchantment - Background 3.0 2W CLB 1 Flaming Fist Officer Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer. W Creature - Gnome Soldier 3.0 2W 2/2 CLB 2 Folk Hero Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn." W Legendary Enchantment - Background 2.0 1W CLB 1 Font of Magic Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game. U Enchantment 4.0 3U CLB 1 Font of Magic Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game. U Enchantment 4.0 3U CLB 1 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 CLB 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 CLB 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 CLB 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 CLB 0 Forgotten Creation Skulk (This creature can't be blocked by creatures with greater power.)At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. U Creature - Zombie Horror 4.0 3U 3/3 CLB 2 Fractured Sanity Each opponent mills fourteen cards.Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)When you cycle Fractured Sanity, each opponent mills four cards. U Sorcery 3.0 UUU CLB 3 Fraying Line When Fraying Line enters the battlefield, put a rope counter on target creature you control.At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures. Artifact 4.0 4 CLB 1 Fraying Line When Fraying Line enters the battlefield, put a rope counter on target creature you control.At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures. Artifact 4.0 4 CLB 1 From the Catacombs Return target creature card from a graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.You take the initiative.Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) B Sorcery 5.0 3BB CLB 3 Frontline Medic Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. W Creature - Human Cleric 3.0 2W 3/3 CLB 2 Gale's Redirection Exile target spell, then roll a d20 and add that spell's mana value.1-14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled. U Instant 5.0 3UU CLB 3 Gale's Redirection Exile target spell, then roll a d20 and add that spell's mana value.1-14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled. U Instant 5.0 3UU CLB 3 Gale, Waterdeep Prodigy Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Wizard 3.0 2U 1/3 CLB 2 Gale, Waterdeep Prodigy Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Wizard 3.0 2U 1/3 CLB 2 Gale, Waterdeep Prodigy Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Wizard 3.0 2U 1/3 CLB 2 Galepowder Mage FlyingWhenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. W Creature - Kithkin Wizard 4.0 3W 3/3 CLB 2 Game Trail As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.{T}: Add {R} or {G}. Land 0.0 CLB 1 0 Ganax, Astral Hunter FlyingWhenever Ganax, Astral Hunter or another Dragon you control enters the battlefield under your control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dragon 5.0 4R 3/4 CLB 2 Ganax, Astral Hunter FlyingWhenever Ganax, Astral Hunter or another Dragon you control enters the battlefield under your control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dragon 5.0 4R 3/4 CLB 2 Ganax, Astral Hunter FlyingWhenever Ganax, Astral Hunter or another Dragon you control enters the battlefield under your control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dragon 5.0 4R 3/4 CLB 2 Gate Colossus This spell costs {1} less to cast for each Gate you control.Gate Colossus can't be blocked by creatures with power 2 or less.Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library. Artifact Creature - Construct 8.0 8 8/8 CLB 2 Genasi Enforcers Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.){1}{R}: Creatures you control named Genasi Enforcers get +1/+0 until end of turn. R Creature - Elemental Shaman 2.0 1R 1/3 CLB 2 Geode Golem TrampleWhenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.) Artifact Creature - Golem 5.0 5 5/3 CLB 2 Geode Rager First strikeLandfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) R Creature - Elemental 6.0 4RR 4/3 CLB 2 Ghastly Death Tyrant When Ghastly Death Tyrant enters the battlefield, choose one —• Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value.• Death Ray — Creatures you control gain deathtouch until end of turn. B Creature - Beholder Skeleton 6.0 4BB 6/5 CLB 2 Ghost Lantern // Bind Spirit B Artifact - Equipment // Instant - Adventure 1.0 B // 1B CLB 3 Giant Ankheg TrampleWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Other creatures you control have trample and ward {2}. G Creature - Insect 8.0 6GG 8/8 CLB 2 Githzerai Monk FlashFlyingPsychic Defense — When Githzerai Monk enters the battlefield, tap all creatures you don't control. W Creature - Gith Monk 5.0 4W 3/2 CLB 2 Glorious Protector FlashFlyingWhen Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.Foretell {2}{W} W Creature - Angel Cleric 4.0 2WW 3/4 CLB 2 Gluntch, the Bestower FlyingAt the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. G W Legendary Creature - Jellyfish 3.0 1GW 0/5 CLB 2 Gluntch, the Bestower FlyingAt the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. G W Legendary Creature - Jellyfish 3.0 1GW 0/5 CLB 2 Gluntch, the Bestower FlyingAt the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. G W Legendary Creature - Jellyfish 3.0 1GW 0/5 CLB 2 Gnoll War Band This spell costs {1} less to cast for each opponent who was dealt damage this turn.MenaceMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) R Creature - Gnoll 6.0 5R 5/5 CLB 2 Goblin Spymaster First strikeAt the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able." R Creature - Goblin Rogue 3.0 2R 2/1 CLB 2 Goggles of Night Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) U Artifact - Equipment 2.0 1U CLB 1 Goggles of Night Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) U Artifact - Equipment 2.0 1U CLB 1 Goliath Paladin VigilanceWhen Goliath Paladin enters the battlefield, you take the initiative. W Creature - Giant Knight 5.0 4W 3/6 CLB 2 Gond Gate Gates you control enter the battlefield untapped.{T}: Add {C}.{T}: Add one mana of any color that a Gate you control could produce. Land - Gate 0.0 CLB 0 Gonti, Lord of Luxury DeathtouchWhen Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. B Legendary Creature - Aetherborn Rogue 4.0 2BB 2/3 CLB 2 Gorion, Wise Mentor VigilanceWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. G U W Legendary Creature - Human Wizard 3.0 GWU 3/4 CLB 2 Gorion, Wise Mentor VigilanceWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. G U W Legendary Creature - Human Wizard 3.0 GWU 3/4 CLB 2 Gorion, Wise Mentor VigilanceWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. G U W Legendary Creature - Human Wizard 3.0 GWU 3/4 CLB 2 Gray Harbor Merfolk Gray Harbor Merfolk can't be blocked.Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. U Creature - Merfolk Rogue 2.0 1U 0/3 CLB 2 Gray Slaad // Entropic Decay B Creature - Frog Horror // Sorcery - Adventure 3.0 2B // 1B 4/1 CLB 3 Grazilaxx, Illithid Scholar Whenever a creature you control becomes blocked, you may return it to its owner's hand.Whenever one or more creatures you control deal combat damage to a player, draw a card. U Legendary Creature - Horror 3.0 1UU 3/2 CLB 2 Greater Gargadon Suspend 10—{R}Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended. R Creature - Beast 10.0 9R 9/7 CLB 2 Greatsword of Tyr Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.) W Artifact - Equipment 2.0 1W CLB 1 Green Slime FlashWhen Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) G Creature - Ooze 3.0 2G 2/2 CLB 2 Grell Philosopher Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as thought it were mana of any color to activate those abilities. U Creature - Horror Wizard 3.0 2U 1/4 CLB 2 Grim Haruspex Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)Whenever another nontoken creature you control dies, draw a card. B Creature - Human Wizard 3.0 2B 3/2 CLB 2 Grim Hireling Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery. B Creature - Tiefling Rogue 4.0 3B 3/2 CLB 2 Grumgully, the Generous Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. G R Legendary Creature - Goblin Shaman 3.0 1RG 3/3 CLB 2 Gruul Turf Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{G}. Land 0.0 CLB 1 0 Guardian Naga // Banishing Coils W Creature - Naga // Instant - Adventure 7.0 5WW // 2W 5/6 CLB 3 Guiding Bolt Destroy target creature with power 4 or greater.Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) W Instant 3.0 2W CLB 3 Guild Artisan Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Legendary Enchantment - Background 2.0 1R CLB 1 Guild Artisan Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Legendary Enchantment - Background 2.0 1R CLB 1 Guildsworn Prowler DeathtouchWhen Guildsworn Prowler dies, if it wasn't blocking, draw a card. B Creature - Tiefling Rogue Assassin 2.0 1B 2/1 CLB 2 Guiltfeeder Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard. B Creature - Horror 5.0 3BB 0/4 CLB 2 Gut, True Soul Zealot Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Goblin Shaman 3.0 2R 2/2 CLB 2 Gut, True Soul Zealot Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Goblin Shaman 3.0 2R 2/2 CLB 2 Gut, True Soul Zealot Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Goblin Shaman 3.0 2R 2/2 CLB 2 Halsin, Emerald Archdruid {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other types and colors.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Elf Druid 4.0 3G 2/4 CLB 2 Halsin, Emerald Archdruid {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other types and colors.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Elf Druid 4.0 3G 2/4 CLB 2 Halsin, Emerald Archdruid {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other types and colors.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Elf Druid 4.0 3G 2/4 CLB 2 Hammers of Moradin Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls. W Creature - Dwarf Cleric 3.0 2W 3/3 CLB 2 Hardy Outlander Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power." G Legendary Enchantment - Background 2.0 1G CLB 1 Hardy Outlander Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power." G Legendary Enchantment - Background 2.0 1G CLB 1 Harper Recruiter FlyingWhenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order. W Creature - Human Warrior 3.0 2W 3/1 CLB 2 Haunted One Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) B Legendary Enchantment - Background 3.0 2B CLB 1 Heap Gate {T}: Add {C}.{1}, {T}: Add one mana of any color.{1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Land - Gate 0.0 CLB 0 Hedron Archive {T}: Add {C}{C}.{2}, {T}, Sacrifice Hedron Archive: Draw two cards. Artifact 4.0 4 CLB 1 Herald's Horn As Herald's Horn enters the battlefield, choose a creature type.Creature spells you cast of the chosen type cost {1} less to cast.At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. Artifact 3.0 3 CLB 1 Hex Destroy six target creatures. B Sorcery 6.0 4BB CLB 3 Hezrou // Demonic Stench B Creature - Frog Demon // Instant - Adventure 7.0 5BB // B 6/6 CLB 3 High Priest of Penance Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. B W Creature - Human Cleric 2.0 WB 1/1 CLB 2 Highland Forest ({T}: Add {R} or {G}.)Highland Forest enters the battlefield tapped. Snow Land - Mountain Forest 0.0 CLB 1 0 Hoarding Ogre Whenever Hoarding Ogre attacks, roll a d20.1—9 | Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")10—19 | Create two Treasure tokens.20 | Create three Treasure tokens. R Creature - Ogre 4.0 3R 3/3 CLB 2 Horn of Valhalla // Ysgard's Call W Artifact - Equipment // Sorcery - Adventure 2.0 1W // XWW CLB 3 Horn of Valhalla // Ysgard's Call W Artifact - Equipment // Sorcery - Adventure 2.0 1W // XWW CLB 3 Hornet Queen FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. G Creature - Insect 7.0 4GGG 2/2 CLB 2 Hullbreaker Horror FlashThis spell can't be countered.Whenever you cast a spell, choose up to one —• Return target spell you don't control to its owner's hand.• Return target nonland permanent to its owner's hand. U Creature - Kraken Horror 7.0 5UU 7/8 CLB 2 Hunted Horror TrampleWhen Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black. B Creature - Horror 2.0 BB 7/7 CLB 2 Icewind Stalwart Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. W Creature - Tiefling Warrior 4.0 3W 3/3 CLB 2 Ignite the Future Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery 4.0 3R CLB 3 Illithid Harvester // Plant Tadpoles U Creature - Horror // Sorcery - Adventure 5.0 4U // XUU 4/4 CLB 3 Illithid Harvester // Plant Tadpoles U Creature - Horror // Sorcery - Adventure 5.0 4U // XUU 4/4 CLB 3 Imoen, Mystic Trickster Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Rogue Wizard 3.0 2U 2/3 CLB 2 Imoen, Mystic Trickster Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Rogue Wizard 3.0 2U 2/3 CLB 2 Imoen, Mystic Trickster Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Rogue Wizard 3.0 2U 2/3 CLB 2 In Garruk's Wake Destroy all creatures you don't control and all planeswalkers you don't control. B Sorcery 9.0 7BB CLB 3 Ingenious Artillerist Whenever one or more artifacts enter the battlefield under you control, Ingenious Artillerist deals that much damage to each opponent. R Creature - Human Artificer 3.0 2R 3/1 CLB 2 Inspired Tinkering Exile the top three cards of your library. Until the end of your next turn, you may play those cards.Create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Sorcery 5.0 4R CLB 3 Inspiring Leader Commander creatures you own have "Creature tokens you control get +2/+2." W Legendary Enchantment - Background 3.0 2W CLB 1 Inspiring Leader Commander creatures you own have "Creature tokens you control get +2/+2." W Legendary Enchantment - Background 3.0 2W CLB 1 Insufferable Balladeer Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Creature - Dwarf Bard 2.0 1R 2/1 CLB 2 Intellect Devourer Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. B Creature - Horror 4.0 3B 2/4 CLB 2 Intellect Devourer Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. B Creature - Horror 4.0 3B 2/4 CLB 2 Irenicus's Vile Duplication Create a token that's a copy of target creature you control, except the token has flying and isn't legendary if that creature is legendary. U Sorcery 4.0 3U CLB 3 Iron Mastiff Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.1-9 | Iron Mastiff deals damage equal to its power to you.10-19 | Iron Mastiff deals damage equal to its power to defending player.20 | Iron Mastiff deals damage equal to its power to each opponent. Artifact Creature - Dog 4.0 4 4/4 CLB 2 Irregular Cohort Changeling (This card is every creature type.)When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling. W Creature - Shapeshifter 4.0 2WW 2/2 CLB 2 Island ({T}: Add {U}.) Basic Land - Island 0.0 CLB 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 CLB 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 CLB 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 CLB 0 Izzet Boilerworks Izzet Boilerworks enters the battlefield tapped.When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{R}. Land 0.0 CLB 1 0 Izzet Chemister Haste{R}, {T}: Exile target instant or sorcery card from your graveyard.{1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs. R Creature - Goblin Wizard 3.0 2R 1/3 CLB 2 Izzet Signet {1}, {T}: Add {U}{R}. Artifact 2.0 2 CLB 1 Jade Orb of Dragonkind {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.) G Artifact 3.0 2G CLB 1 Jaheira's Respite Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.Prevent all combat damage that would be dealt this turn. G Instant 5.0 4G CLB 3 Jaheira's Respite Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.Prevent all combat damage that would be dealt this turn. G Instant 5.0 4G CLB 3 Jaheira, Friend of the Forest Tokens you control have "{T}: Add {G}."Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Human Elf Druid 3.0 2G 2/3 CLB 2 Jaheira, Friend of the Forest Tokens you control have "{T}: Add {G}."Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Human Elf Druid 3.0 2G 2/3 CLB 2 Jaheira, Friend of the Forest Tokens you control have "{T}: Add {G}."Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Human Elf Druid 3.0 2G 2/3 CLB 2 Jan Jansen, Chaos Crafter Haste{T}, Sacrifice an artifact creature: Create two Treasure tokens.{T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. B R W Legendary Creature - Gnome Artificer 3.0 RWB 3/3 CLB 2 Jan Jansen, Chaos Crafter Haste{T}, Sacrifice an artifact creature: Create two Treasure tokens.{T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. B R W Legendary Creature - Gnome Artificer 3.0 RWB 3/3 CLB 2 Jan Jansen, Chaos Crafter Haste{T}, Sacrifice an artifact creature: Create two Treasure tokens.{T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. B R W Legendary Creature - Gnome Artificer 3.0 RWB 3/3 CLB 2 Javelin of Lightning FlashWhen Javelin of Lightning enters the battlefield, attach it to target creature you control.As long as it's your turn, equipped creature gets +2/+0 and has first strike.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) R Artifact - Equipment 2.0 1R CLB 1 Jazal Goldmane First strike{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. W Legendary Creature - Cat Warrior 4.0 2WW 4/4 CLB 2 Jeska's Will Choose one. If you control a commander as you cast this spell, you may choose both.• Add {R} for each card in target opponent's hand.• Exile the top three cards of your library. You may play them this turn. R Sorcery 3.0 2R CLB 3 Jon Irenicus, Shattered One At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)Whenever a creature you own but don't control attacks, you draw a card. B U Legendary Creature - Elf Wizard 4.0 2UB 3/3 CLB 2 Jon Irenicus, Shattered One At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)Whenever a creature you own but don't control attacks, you draw a card. B U Legendary Creature - Elf Wizard 4.0 2UB 3/3 CLB 2 Jon Irenicus, Shattered One At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)Whenever a creature you own but don't control attacks, you draw a card. B U Legendary Creature - Elf Wizard 4.0 2UB 3/3 CLB 2 Journey to the Lost City At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.1-9 | You may put a land card from among those cards onto the battlefield.10-19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it. G Enchantment 4.0 3G CLB 1 Juvenile Mist Dragon FlyingConfounding Clouds — When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step. U Creature - Dragon 5.0 3UU 4/3 CLB 2 Kagha, Shadow Archdruid Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. B G Legendary Creature - Elf Druid 4.0 2BG 1/4 CLB 2 Kagha, Shadow Archdruid Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. B G Legendary Creature - Elf Druid 4.0 2BG 1/4 CLB 2 Kagha, Shadow Archdruid Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. B G Legendary Creature - Elf Druid 4.0 2BG 1/4 CLB 2 Karlach, Fury of Avernus Whenever you attack, if its the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Tiefling Barbarian 5.0 4R 5/4 CLB 2 Karlach, Fury of Avernus Whenever you attack, if its the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Tiefling Barbarian 5.0 4R 5/4 CLB 2 Karlach, Fury of Avernus Whenever you attack, if its the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Tiefling Barbarian 5.0 4R 5/4 CLB 2 Kazuul, Tyrant of the Cliffs Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. R Legendary Creature - Ogre Warrior 5.0 3RR 5/4 CLB 2 Keiga, the Tide Star FlyingWhen Keiga, the Tide Star dies, gain control of target creature. U Legendary Creature - Dragon Spirit 6.0 5U 5/5 CLB 2 Kenku Artificer Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying. U Creature - Bird Artificer 3.0 2U 1/1 CLB 2 Kessig Wolf Run {T}: Add {C}.{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. Land 0.0 CLB 0 Kher Keep {T}: Add {C}.{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. Legendary Land 0.0 CLB 0 Kindred Discovery As Kindred Discovery enters the battlefield, choose a creature type.Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. U Enchantment 5.0 3UU CLB 1 Kindred Discovery As Kindred Discovery enters the battlefield, choose a creature type.Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. U Enchantment 5.0 3UU CLB 1 Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery - Arcane 3.0 2G CLB 3 Korlessa, Scale Singer You may look at the top card of your library any time.You may cast Dragon spells from the top of your library. G U Legendary Creature - Dragon Bard 2.0 GU 1/4 CLB 2 Korlessa, Scale Singer You may look at the top card of your library any time.You may cast Dragon spells from the top of your library. G U Legendary Creature - Dragon Bard 2.0 GU 1/4 CLB 2 Korlessa, Scale Singer You may look at the top card of your library any time.You may cast Dragon spells from the top of your library. G U Legendary Creature - Dragon Bard 2.0 GU 1/4 CLB 2 Lae'zel's Acrobatics Exile all nontoken creatures you control, then roll a d20.1-9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.10-20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step. W Instant 4.0 3W CLB 3 Lae'zel's Acrobatics Exile all nontoken creatures you control, then roll a d20.1-9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.10-20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step. W Instant 4.0 3W CLB 3 Lae'zel, Vlaakith's Champion If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Gith Warrior 3.0 2W 3/3 CLB 2 Lae'zel, Vlaakith's Champion If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Gith Warrior 3.0 2W 3/3 CLB 2 Lae'zel, Vlaakith's Champion If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Gith Warrior 3.0 2W 3/3 CLB 2 Laelia, the Blade Reforged HasteWhenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn.Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia. R Legendary Creature - Spirit Warrior 3.0 2R 2/2 CLB 2 Lantern of Revealing {T}: Add one mana of any color.{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library. Artifact 3.0 3 CLB 1 Lapis Orb of Dragonkind {T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) U Artifact 3.0 2U CLB 1 Legion Loyalty Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) W Enchantment 8.0 6WW CLB 1 Legion Loyalty Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) W Enchantment 8.0 6WW CLB 1 Leyline of Anticipation If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.You may cast spells as though they had flash. U Enchantment 4.0 2UU CLB 1 Light Up the Stage Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Exile the top two cards of your library. Until the end of your next turn, you may play those cards. R Sorcery 3.0 2R CLB 3 Lightning Bolt Lightning Bolt deals 3 damage to any target. R Instant 1.0 R CLB 3 Lightning Bolt Lightning Bolt deals 3 damage to any target. R Instant 1.0 R CLB 3 Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)Equip {0} Artifact - Equipment 2.0 2 CLB 1 Livaan, Cultist of Tiamat Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dragon Shaman 3.0 2R 1/3 CLB 2 Livaan, Cultist of Tiamat Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dragon Shaman 3.0 2R 1/3 CLB 2 Livaan, Cultist of Tiamat Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dragon Shaman 3.0 2R 1/3 CLB 2 Loot Dispute When Loot Dispute enters the battlefield, you take the initiative and create a Treasure token.Whenever you attack a player who has the initiative, create a Treasure token.Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying. R Enchantment 4.0 3R CLB 1 Lovestruck Beast // Heart's Desire G Creature - Beast Noble // Sorcery - Adventure 3.0 2G // G 5/5 CLB 3 Lozhan, Dragons' Legacy FlyingWhenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. R U Legendary Creature - Dragon Shaman 5.0 3UR 4/2 CLB 2 Lozhan, Dragons' Legacy FlyingWhenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. R U Legendary Creature - Dragon Shaman 5.0 3UR 4/2 CLB 2 Lozhan, Dragons' Legacy FlyingWhenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. R U Legendary Creature - Dragon Shaman 5.0 3UR 4/2 CLB 2 Lulu, Loyal Hollyphant FlyingAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Elephant Angel 4.0 3W 3/2 CLB 2 Lulu, Loyal Hollyphant FlyingAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Elephant Angel 4.0 3W 3/2 CLB 2 Lulu, Loyal Hollyphant FlyingAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Elephant Angel 4.0 3W 3/2 CLB 2 Lurking Green Dragon FlyingLurking Green Dragon can't attack unless defending player controls a creature with flying. G Creature - Dragon 4.0 3G 4/4 CLB 2 Luxury Suite Luxury Suite enters the battlefield tapped unless you have two or more opponents.{T}: Add {B} or {R}. Land 0.0 CLB 1 0 Luxury Suite Luxury Suite enters the battlefield tapped unless you have two or more opponents.{T}: Add {B} or {R}. Land 0.0 CLB 1 0 Mage's Attendant When Mage's Attendant enters the battlefield, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}." W Creature - Cat Rogue 3.0 2W 3/2 CLB 2 Magus of the Balance {4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. W Creature - Human Wizard 2.0 1W 2/2 CLB 2 Mahadi, Emporium Master At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B R Legendary Creature - Cat Devil 3.0 1BR 3/3 CLB 2 Mahadi, Emporium Master At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B R Legendary Creature - Cat Devil 3.0 1BR 3/3 CLB 2 Mahadi, Emporium Master At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B R Legendary Creature - Cat Devil 3.0 1BR 3/3 CLB 2 Majestic Genesis Reveal the top X cards of your library, where X is the highest mana value of a commander you own on the battlefield or in the command zone. You may put any number of a permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. G Sorcery 8.0 6GG CLB 3 Majestic Genesis Reveal the top X cards of your library, where X is the highest mana value of a commander you own on the battlefield or in the command zone. You may put any number of a permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. G Sorcery 8.0 6GG CLB 3 Malakir Blood-Priest When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) B Creature - Vampire Cleric 2.0 1B 2/1 CLB 2 Managorger Hydra TrampleWhenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. G Creature - Hydra 3.0 2G 1/1 CLB 2 Manifold Key {1}, {T}: Untap another target artifact.{3}, {T}: Target creature can't be blocked this turn. Artifact 1.0 1 CLB 1 Manor Gate Manor Gate enters the battlefield tapped.As Manor Gate enters the battlefield, choose a color other than green.{T}: Add {G} or one mana of the chosen color. Land - Gate 0.0 CLB 1 0 Marble Diamond Marble Diamond enters the battlefield tapped.{T}: Add {W}. Artifact 2.0 2 CLB 1 1 Marble Diamond Marble Diamond enters the battlefield tapped.{T}: Add {W}. Artifact 2.0 2 CLB 1 1 Marching Duodrone Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Creature - Construct 2.0 2 2/2 CLB 2 Marching Duodrone Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Creature - Construct 2.0 2 2/2 CLB 2 Mardu Strike Leader Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) B Creature - Human Warrior 3.0 2B 3/2 CLB 2 Martial Impetus Enchant creatureEnchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. W Enchantment - Aura 3.0 2W CLB 1 Marut TrampleWhen Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Creature - Construct 8.0 8 7/7 CLB 2 Maskwood Nexus Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) Artifact 4.0 4 CLB 1 Master Chef Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them." G Legendary Enchantment - Background 3.0 2G CLB 1 Master Chef Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them." G Legendary Enchantment - Background 3.0 2G CLB 1 Mazzy, Truesword Paladin Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. G R W Legendary Creature - Halfling Knight 4.0 1RGW 3/4 CLB 2 Mazzy, Truesword Paladin Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. G R W Legendary Creature - Halfling Knight 4.0 1RGW 3/4 CLB 2 Mazzy, Truesword Paladin Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. G R W Legendary Creature - Halfling Knight 4.0 1RGW 3/4 CLB 2 Memory Plunder You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. B U Instant 4.0 U/BU/BU/BU/B CLB 3 Meteor Golem When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Artifact Creature - Golem 7.0 7 3/3 CLB 2 Midnight Clock {T}: Add {U}.{2}{U}: Put an hour counter on Midnight Clock.At the beginning of each upkeep, put an hour counter on Midnight Clock.When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. U Artifact 3.0 2U CLB 1 Mighty Servant of Leuk-o TrampleWard—Discard a card.Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.Crew 4 Artifact - Vehicle 3.0 3 6/6 CLB 1 Mighty Servant of Leuk-o TrampleWard—Discard a card.Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.Crew 4 Artifact - Vehicle 3.0 3 6/6 CLB 1 Miirym, Sentinel Wyrm Flying, ward {2}Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary. G R U Legendary Creature - Dragon Spirit 6.0 3GUR 6/6 CLB 2 Miirym, Sentinel Wyrm Flying, ward {2}Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary. G R U Legendary Creature - Dragon Spirit 6.0 3GUR 6/6 CLB 2 Miirym, Sentinel Wyrm Flying, ward {2}Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary. G R U Legendary Creature - Dragon Spirit 6.0 3GUR 6/6 CLB 2 Mikaeus, the Lunarch Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.{T}: Put a +1/+1 counter on Mikaeus.{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. W Legendary Creature - Human Cleric 1.0 XW 0/0 CLB 2 Mind Flayer Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. U Creature - Horror 5.0 3UU 3/3 CLB 2 Mind Stone {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. Artifact 2.0 2 CLB 1 Mindblade Render Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life. B Creature - Azra Warrior 2.0 1B 1/3 CLB 2 Mindcrank Whenever an opponent loses life, that player mills that many cards. (Damage dealt by sources without infect causes loss of life.) Artifact 2.0 2 CLB 1 Minimus Containment Enchant nonland permanentEnchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.) W Enchantment - Aura 3.0 2W CLB 1 Minsc & Boo, Timeless Heroes When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.+1: Put three +1/+1 counters on up to one target creature with trample or haste.−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.Minsc & Boo, Timeless Heroes can be your commander. G R Legendary Planeswalker - Minsc 4.0 2RG 3 CLB 1 Minsc & Boo, Timeless Heroes When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.+1: Put three +1/+1 counters on up to one target creature with trample or haste.−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.Minsc & Boo, Timeless Heroes can be your commander. G R Legendary Planeswalker - Minsc 4.0 2RG 3 CLB 1 Minthara, Merciless Soul Ward {X}, where X is the number of experience counters you have.At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.Creatures you control get +1/+0 for each experience counter you have. B W Legendary Creature - Elf Cleric 4.0 2WB 2/2 CLB 2 Minthara, Merciless Soul Ward {X}, where X is the number of experience counters you have.At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.Creatures you control get +1/+0 for each experience counter you have. B W Legendary Creature - Elf Cleric 4.0 2WB 2/2 CLB 2 Minthara, Merciless Soul Ward {X}, where X is the number of experience counters you have.At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.Creatures you control get +1/+0 for each experience counter you have. B W Legendary Creature - Elf Cleric 4.0 2WB 2/2 CLB 2 Mirror Entity Changeling (This card is every creature type.){X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. W Creature - Shapeshifter 3.0 2W 1/1 CLB 2 Mirror of Life Trapping Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control. Artifact 4.0 4 CLB 1 Mirror of Life Trapping Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control. Artifact 4.0 4 CLB 1 Mizzium Mortars Mizzium Mortars deals 4 damage to target creature you don't control.Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") R Sorcery 2.0 1R CLB 3 Mocking Doppelganger FlashYou may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.) U Creature - Shapeshifter 4.0 3U 0/0 CLB 2 Modify Memory Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards. U Sorcery 5.0 4U CLB 3 Mold Folk LifelinkMold Harvest — {1}, Sacrifice another creature or an artifact: Put a +1/+1 counter on Mold Folk. B Creature - Fungus Warrior 2.0 1B 1/1 CLB 2 Monster Manual // Zoological Study G Artifact // Sorcery - Adventure 4.0 3G // 2G CLB 3 Monster Manual // Zoological Study G Artifact // Sorcery - Adventure 4.0 3G // 2G CLB 3 Moonshae Pixie // Pixie Dust U Creature - Faerie // Instant - Adventure 4.0 3U // 1U 2/2 CLB 3 Morphic Pool Morphic Pool enters the battlefield tapped unless you have two or more opponents.{T}: Add {U} or {B}. Land 0.0 CLB 1 0 Morphic Pool Morphic Pool enters the battlefield tapped unless you have two or more opponents.{T}: Add {U} or {B}. Land 0.0 CLB 1 0 Mortuary Mire Mortuary Mire enters the battlefield tapped.When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.{T}: Add {B}. Land 0.0 CLB 1 0 Moss Diamond Moss Diamond enters the battlefield tapped.{T}: Add {G}. Artifact 2.0 2 CLB 1 1 Moss Diamond Moss Diamond enters the battlefield tapped.{T}: Add {G}. Artifact 2.0 2 CLB 1 1 Mossfire Valley {1}, {T}: Add {R}{G}. Land 0.0 CLB 0 Mosswort Bridge Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Mosswort Bridge enters the battlefield tapped.{T}: Add {G}.{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Land 0.0 CLB 1 0 Mother of Runes {T}: Target creature you control gains protection from the color of your choice until end of turn. W Creature - Human Cleric 1.0 W 1/1 CLB 2 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 CLB 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 CLB 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 CLB 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 CLB 0 Multiclass Baldric Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.As long as you have a full party, prevent all damage that would be dealt to equipped creature.Equip {2} Artifact - Equipment 1.0 1 CLB 1 Murder Destroy target creature. B Instant 3.0 1BB CLB 3 Mutavault {T}: Add {C}.{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. Land 0.0 CLB 0 Myconid Spore Tender Infesting Spores — When Myconid Spore Tender enters the battlefield, destroy up to one target artifact or enchantment. G Creature - Fungus 4.0 3G 4/1 CLB 2 Myriad Landscape Myriad Landscape enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Land 0.0 CLB 1 0 Myrkul's Edict Roll a d20.1-9 | Choose an opponent. That player sacrifices a creature.10-19 | Each opponent sacrifices a creature.20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls. B Sorcery 2.0 1B CLB 3 Myrkul's Invoker Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) B Creature - Cat Rogue 3.0 2B 2/3 CLB 2 Myrkul, Lord of Bones As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. B G W Legendary Creature - God 7.0 4WBG 7/5 CLB 2 Myrkul, Lord of Bones As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. B G W Legendary Creature - God 7.0 4WBG 7/5 CLB 2 Myrkul, Lord of Bones As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. B G W Legendary Creature - God 7.0 4WBG 7/5 CLB 2 Mystery Key When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) U Artifact - Equipment 2.0 1U CLB 1 Nalfeshnee FlyingWhenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.) R Creature - Beast Demon 6.0 5R 4/6 CLB 2 Nalia de'Arnise You may look at the top card of your library any time.You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn. B W Legendary Creature - Human Rogue 3.0 1WB 3/3 CLB 2 Natural Reclamation Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Destroy target artifact or enchantment. G Instant 5.0 4G CLB 3 Nature's Lore Search your library for a Forest card, put that card onto the battlefield, then shuffle. G Sorcery 2.0 1G CLB 3 Nautiloid Ship FlyingWhen Nautiloid Ship enters the battlefield, exile target player's graveyard.Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.Crew 3 Artifact - Vehicle 4.0 4 5/5 CLB 1 Nautiloid Ship FlyingWhen Nautiloid Ship enters the battlefield, exile target player's graveyard.Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.Crew 3 Artifact - Vehicle 4.0 4 5/5 CLB 1 Navigation Orb {2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Artifact 3.0 3 CLB 1 Neera, Wild Mage Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. R U Legendary Creature - Human Elf Shaman 6.0 4UR 2/7 CLB 2 Neera, Wild Mage Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. R U Legendary Creature - Human Elf Shaman 6.0 4UR 2/7 CLB 2 Neera, Wild Mage Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. R U Legendary Creature - Human Elf Shaman 6.0 4UR 2/7 CLB 2 Nefarious Imp FlyingWhenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) B Creature - Imp 3.0 2B 2/1 CLB 2 Nemesis Phoenix Flying{2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents. R Creature - Phoenix 5.0 3RR 4/2 CLB 2 Nemesis Phoenix Flying{2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents. R Creature - Phoenix 5.0 3RR 4/2 CLB 2 Nemesis of Reason Whenever Nemesis of Reason attacks, defending player mills ten cards. B U Creature - Leviathan Horror 5.0 3UB 3/7 CLB 2 Nephalia Drownyard {T}: Add {C}.{1}{U}{B}, {T}: Target player mills three cards. Land 0.0 CLB 0 Nighthawk Scavenger Flying, deathtouch, lifelinkNighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. (Cards in graveyards have only the characteristics of their front face.) B Creature - Vampire Rogue 3.0 1BB 1+*/3 CLB 2 Nighthowler Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. B Enchantment Creature - Horror 3.0 1BB 0/0 CLB 2 Nihilith Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Suspend 7—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. B Creature - Horror 6.0 4BB 4/4 CLB 2 Nimbleclaw Adept Bigby's Hand — {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn. U Creature - Dragon Wizard 4.0 3U 2/3 CLB 2 Nimblewright Schematic When Nimblewright Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token. Artifact 2.0 2 CLB 1 Nine-Fingers Keene MenaceWard—Pay 9 life.Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. B G U Legendary Creature - Human Rogue 4.0 1BGU 4/4 CLB 2 Nine-Fingers Keene MenaceWard—Pay 9 life.Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. B G U Legendary Creature - Human Rogue 4.0 1BGU 4/4 CLB 2 Nine-Fingers Keene MenaceWard—Pay 9 life.Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. B G U Legendary Creature - Human Rogue 4.0 1BGU 4/4 CLB 2 Niv-Mizzet, Parun This spell can't be countered.FlyingWhenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.Whenever a player casts an instant or sorcery spell, you draw a card. R U Legendary Creature - Dragon Wizard 6.0 UUURRR 5/5 CLB 2 Noble Heritage Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.) W Legendary Enchantment - Background 2.0 1W CLB 1 Noble Heritage Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.) W Legendary Enchantment - Background 2.0 1W CLB 1 Noble's Purse Noble's Purse enters the battlefield tapped and with three coin counters on it.{T}, Remove a coin counter from Noble's Purse: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact 2.0 2 CLB 1 1 Nothic Weird Insight — When Nothic dies, roll a d20.1-9 | You draw a card and you lose 1 life.10-19 | You draw two cards and you lose 2 life.20 | You draw seven cards and you lose 7 life. B Creature - Horror 5.0 4B 4/3 CLB 2 Oceanus Dragon FlyingWhen Oceanus Dragon enters the battlefield, tap target creature an opponent controls. Goad it. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) U Creature - Dragon 6.0 4UU 3/5 CLB 2 Oji, the Exquisite Blade When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. U W Legendary Creature - Human Monk 4.0 2WU 2/3 CLB 2 Oji, the Exquisite Blade When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. U W Legendary Creature - Human Monk 4.0 2WU 2/3 CLB 2 Oji, the Exquisite Blade When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. U W Legendary Creature - Human Monk 4.0 2WU 2/3 CLB 2 Order of Whiteclay {1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.) W Creature - Kithkin Cleric 3.0 1WW 1/4 CLB 2 Orzhov Basilica Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{B}. Land 0.0 CLB 1 0 Orzhov Signet {1}, {T}: Add {W}{B}. Artifact 2.0 2 CLB 1 Outpost Siege As Outpost Siege enters the battlefield, choose Khans or Dragons.• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. R Enchantment 4.0 3R CLB 1 Overcharged Amalgam FlashFlyingExploit (When this creature enters the battlefield, you may sacrifice a creature.)When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. U Creature - Zombie Horror 4.0 2UU 3/3 CLB 2 Overwhelming Encounter Creatures you control gain vigilance and trample until end of turn. Roll a d20.1-9 | Creatures you control get +2/+2 until end of turn.10-19 | Put two +1/+1 counters on each creature you control.20 | Put four +1/+1 counters on each creature you control. G Sorcery 5.0 3GG CLB 3 Owlbear Cub Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in random order. G Creature - Bird Bear 3.0 2G 3/3 CLB 2 Owlbear Cub Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in random order. G Creature - Bird Bear 3.0 2G 3/3 CLB 2 Owlbear Shepherd At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card. G Creature - Goblin Druid 3.0 2G 1/4 CLB 2 Pack Attack Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked.Draw a card. R Instant 3.0 2R CLB 3 Pact Weapon As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.Equip—Discard a card. B Artifact - Equipment 4.0 3B CLB 1 Pact Weapon As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.Equip—Discard a card. B Artifact - Equipment 4.0 3B CLB 1 Parasitic Impetus Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. B Enchantment - Aura 3.0 2B CLB 1 Passageway Seer LifelinkWhen Passageway Seer enters the battlefield, you take the initiative.At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer. B Creature - Tiefling Warlock 4.0 3B 2/2 CLB 2 Passionate Archaeologist Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent." R Legendary Enchantment - Background 2.0 1R CLB 1 Path of Ancestry Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Land 0.0 CLB 1 0 Patriar's Seal {T}: Add one mana of any color.{1}, {T}: Untap target legendary creature you control. Artifact 3.0 3 CLB 1 Patron of the Arts When Patron of the Arts enters the battlefield or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Creature - Dragon Noble 3.0 2R 3/1 CLB 2 Pegasus Guardian // Rescue the Foal W Creature - Pegasus // Instant - Adventure 6.0 5W // 1W 3/3 CLB 3 Phyrexian Rager When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. B Creature - Phyrexian Horror 3.0 2B 2/2 CLB 2 Phyrexian Revoker As Phyrexian Revoker enters the battlefield, choose a nonland card name.Activated abilities of sources with the chosen name can't be activated. Artifact Creature - Phyrexian Horror 2.0 2 2/1 CLB 2 Pilgrim's Eye FlyingWhen Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Artifact Creature - Thopter 3.0 3 1/1 CLB 2 Plague Spitter At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player. B Creature - Phyrexian Horror 3.0 2B 2/2 CLB 2 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 CLB 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 CLB 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 CLB 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 CLB 0 Poison the Blade Target creature gains deathtouch until end of turn.Draw a card. G Instant 2.0 1G CLB 3 Pontiff of Blight Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.) B Creature - Zombie Cleric 6.0 4BB 2/7 CLB 2 Popular Entertainer Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Legendary Enchantment - Background 2.0 1R CLB 1 Popular Entertainer Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Legendary Enchantment - Background 2.0 1R CLB 1 Port of Karfell Port of Karfell enters the battlefield tapped.{T}: Add {U}.{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.) Land 0.0 CLB 1 0 Predatory Impetus Enchant creatureEnchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) G Enchantment - Aura 5.0 4G CLB 1 Priest of Ancient Lore When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card. W Creature - Dwarf Cleric 3.0 2W 2/1 CLB 2 Primeval Bounty Whenever you cast a creature spell, create a 3/3 green Beast creature token.Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.Whenever a land enters the battlefield under your control, you gain 3 life. G Enchantment 6.0 5G CLB 1 Prismari Campus Prismari Campus enters the battlefield tapped.{T}: Add {U} or {R}.{4}, {T}: Scry 1. Land 0.0 CLB 1 0 Prized Statue When Prized Statue enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact 2.0 2 CLB 1 Propaganda Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. U Enchantment 3.0 2U CLB 1 Prophetic Prism When Prophetic Prism enters the battlefield, draw a card.{1}, {T}: Add one mana of any color. Artifact 2.0 2 CLB 1 Pseudodragon Familiar Flying{2}{U}: Target creature gains flying until end of turn. U Creature - Dragon 3.0 2U 2/1 CLB 2 Psionic Ritual Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.Exile Psionic Ritual. U Sorcery 6.0 4UU CLB 3 Psychic Impetus Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, you scry 2. U Enchantment - Aura 3.0 2U CLB 1 Psychosis Crawler Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.Whenever you draw a card, each opponent loses 1 life. Artifact Creature - Phyrexian Horror 5.0 5 */* CLB 2 Pull from Tomorrow Draw X cards, then discard a card. U Instant 2.0 XUU CLB 3 Puppeteer Clique FlyingWhen Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) B Creature - Faerie Wizard 5.0 3BB 3/2 CLB 2 Pursued Whale When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."Spells your opponents cast that target Pursued Whale cost {3} more to cast. U Creature - Whale 7.0 5UU 8/8 CLB 2 Raggadragga, Goreguts Boss Each creature you control with a mana ability gets +2/+2.Whenever a creature you control with a mana ability attacks, untap it.Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. G R Legendary Creature - Human Boar 4.0 2RG 4/4 CLB 2 Raggadragga, Goreguts Boss Each creature you control with a mana ability gets +2/+2.Whenever a creature you control with a mana ability attacks, untap it.Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. G R Legendary Creature - Human Boar 4.0 2RG 4/4 CLB 2 Raggadragga, Goreguts Boss Each creature you control with a mana ability gets +2/+2.Whenever a creature you control with a mana ability attacks, untap it.Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. G R Legendary Creature - Human Boar 4.0 2RG 4/4 CLB 2 Raging Ravine Raging Ravine enters the battlefield tapped.{T}: Add {R} or {G}.{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. Land 0.0 CLB 1 0 Raised by Giants Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types. G Legendary Enchantment - Background 6.0 5G CLB 1 Raised by Giants Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types. G Legendary Enchantment - Background 6.0 5G CLB 1 Raphael, Fiendish Savior FlyingOther Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." B R Legendary Creature - Devil Noble 5.0 3BR 4/4 CLB 2 Raphael, Fiendish Savior FlyingOther Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." B R Legendary Creature - Devil Noble 5.0 3BR 4/4 CLB 2 Raphael, Fiendish Savior FlyingOther Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." B R Legendary Creature - Devil Noble 5.0 3BR 4/4 CLB 2 Rasaad yn Bashir Each creature you control assigns combat damage equal to its toughness rather than its power.Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Monk 3.0 2W 0/3 CLB 2 Rasaad yn Bashir Each creature you control assigns combat damage equal to its toughness rather than its power.Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Monk 3.0 2W 0/3 CLB 2 Rasaad yn Bashir Each creature you control assigns combat damage equal to its toughness rather than its power.Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Monk 3.0 2W 0/3 CLB 2 Ravenloft Adventurer When Ravenloft Adventurer enters the battlefield, you take the initiative.If a creature an opponent controls would die, instead exile it and put a hit counter on it.Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. B Creature - Human Rogue Assassin 4.0 3B 3/4 CLB 2 Ravenloft Adventurer When Ravenloft Adventurer enters the battlefield, you take the initiative.If a creature an opponent controls would die, instead exile it and put a hit counter on it.Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. B Creature - Human Rogue Assassin 4.0 3B 3/4 CLB 2 Ravenous Chupacabra When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. B Creature - Beast Horror 4.0 2BB 2/2 CLB 2 Reckless Barbarian Sacrifice Reckless Barbarian: Add {R}{R}. R Creature - Dragon Barbarian 2.0 1R 2/2 CLB 2 Recruitment Drive Roll a d20.1-9 | Create two 1/1 white Soldier creature tokens.10-19 | Create two 2/2 white Knight creature tokens.20 | Create three 2/2 white Knight creature tokens. W Sorcery 3.0 2W CLB 3 Reflecting Pool {T}: Add one mana of any type that a land you control could produce. Land 0.0 CLB 0 Reflecting Pool {T}: Add one mana of any type that a land you control could produce. Land 0.0 CLB 0 Reflections of Littjara As Reflections of Littjara enters the battlefield, choose a creature type.Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) U Enchantment 5.0 4U CLB 1 Reins of Power Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. U Instant 4.0 2UU CLB 3 Reliquary Tower You have no maximum hand size.{T}: Add {C}. Land 0.0 CLB 0 Renari, Merchant of Marvels You may cast Dragon spells and artifact spells as though they had flash.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Dragon Artificer 4.0 3U 2/4 CLB 2 Renari, Merchant of Marvels You may cast Dragon spells and artifact spells as though they had flash.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Dragon Artificer 4.0 3U 2/4 CLB 2 Renari, Merchant of Marvels You may cast Dragon spells and artifact spells as though they had flash.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Dragon Artificer 4.0 3U 2/4 CLB 2 Rescuer Chwinga FlashNatural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand. W Creature - Spirit Elemental 2.0 1W 2/2 CLB 2 Return of the Wildspeaker Choose one —• Draw cards equal to the greatest power among non-Human creatures you control.• Non-Human creatures you control get +3/+3 until end of turn. G Instant 5.0 4G CLB 3 Rilsa Rael, Kingpin DeathtouchWhen Rilsa Rael, Kingpin enters the battlefield, you take the initiative.Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. B U Legendary Creature - Human Rogue 5.0 3UB 2/5 CLB 2 Rilsa Rael, Kingpin DeathtouchWhen Rilsa Rael, Kingpin enters the battlefield, you take the initiative.Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. B U Legendary Creature - Human Rogue 5.0 3UB 2/5 CLB 2 Rilsa Rael, Kingpin DeathtouchWhen Rilsa Rael, Kingpin enters the battlefield, you take the initiative.Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. B U Legendary Creature - Human Rogue 5.0 3UB 2/5 CLB 2 River of Tears {T}: Add {U}. If you played a land this turn, add {B} instead. Land 0.0 CLB 0 Robe of the Archmagi Whenever equipped creature deals combat damage to a player, you draw that many cards.Equip {4}Equip Shaman, Warlock, or Wizard {1} U Artifact - Equipment 3.0 2U CLB 1 Robe of the Archmagi Whenever equipped creature deals combat damage to a player, you draw that many cards.Equip {4}Equip Shaman, Warlock, or Wizard {1} U Artifact - Equipment 3.0 2U CLB 1 Rogue's Passage {T}: Add {C}.{4}, {T}: Target creature can't be blocked this turn. Land 0.0 CLB 0 Roving Harper When Roving Harper enters the battlefield, draw a card. W Creature - Elf Scout 3.0 2W 2/2 CLB 2 Rowan Kenrith +2: During target player's next turn, each creature that player controls attacks if able.−2: Rowan Kenrith deals 3 damage to each tapped creature target player controls.−8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy."Partner with Will KenrithRowan Kenrith can be your commander. R Legendary Planeswalker - Rowan 6.0 4RR 4 CLB 1 Rug of Smothering FlyingWhenever a player casts a spell, they lose 1 life for each spell they've cast this turn. Artifact Creature - Construct 3.0 3 1/3 CLB 2 Rumor Gatherer Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead. W Creature - Elf Wizard 3.0 1WW 2/1 CLB 2 Run Away Together Choose two target creatures controlled by different players. Return those creatures to their owners' hands. U Instant 2.0 1U CLB 3 Ryusei, the Falling Star FlyingWhen Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. R Legendary Creature - Dragon Spirit 6.0 5R 5/5 CLB 2 Saddle of the Cavalier Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.Equip {3} G Artifact - Equipment 3.0 2G CLB 1 Safana, Calimport Cutthroat MenaceAt the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Rogue 3.0 2B 3/2 CLB 2 Safana, Calimport Cutthroat MenaceAt the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Rogue 3.0 2B 3/2 CLB 2 Safana, Calimport Cutthroat MenaceAt the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Rogue 3.0 2B 3/2 CLB 2 Sailors' Bane This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) U Creature - Dragon Turtle 9.0 7UU 7/7 CLB 2 Sakura-Tribe Elder Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Creature - Snake Shaman 2.0 1G 1/1 CLB 2 Sandwurm Convergence Creatures with flying can't attack you or planeswalkers you control.At the beginning of your end step, create a 5/5 green Wurm creature token. G Enchantment 8.0 6GG CLB 1 Sapphire Dragon // Psionic Pulse U Creature - Dragon // Instant - Adventure 7.0 5UU // 2U 5/6 CLB 3 Sarevok's Tome When Sarevok's Tome enters the battlefield, you take the initiative.{T}: Add {C}. If you have the initiative, add {C}{C} instead.{3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon. Artifact 4.0 4 CLB 1 Sarevok, Deathbringer At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Knight 4.0 3B 3/4 CLB 2 Sarevok, Deathbringer At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Knight 4.0 3B 3/4 CLB 2 Sarevok, Deathbringer At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Knight 4.0 3B 3/4 CLB 2 Scaled Nurturer {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life. G Creature - Dragon Druid 2.0 1G 0/2 CLB 2 Scion of Halaster Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card." B Legendary Enchantment - Background 2.0 1B CLB 1 Scion of Halaster Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card." B Legendary Enchantment - Background 2.0 1B CLB 1 Scouting Hawk FlyingKeen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. W Creature - Bird 3.0 2W 1/1 CLB 2 Sculpted Sunburst Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way. W Sorcery 5.0 3WW CLB 3 Sculpted Sunburst Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way. W Sorcery 5.0 3WW CLB 3 Sea Gate Sea Gate enters the battlefield tapped.As Sea Gate enters the battlefield, choose a color other than blue.{T}: Add {U} or one mana of the chosen color. Land - Gate 0.0 CLB 1 0 Sea Hag // Aquatic Ingress U Creature - Hag // Instant - Adventure 5.0 4U // 2U 3/5 CLB 3 Sea of Clouds Sea of Clouds enters the battlefield tapped unless you have two or more opponents.{T}: Add {W} or {U}. Land 0.0 CLB 1 0 Sea of Clouds Sea of Clouds enters the battlefield tapped unless you have two or more opponents.{T}: Add {W} or {U}. Land 0.0 CLB 1 0 Search for Tomorrow Search your library for a basic land card, put it onto the battlefield, then shuffle.Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) G Sorcery 3.0 2G CLB 3 Seasoned Dungeoneer When Seasoned Dungeoneer enters the battlefield, you take the initiative.Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) W Creature - Human Warrior 4.0 3W 3/4 CLB 2 Selfless Spirit FlyingSacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. W Creature - Spirit Cleric 2.0 1W 2/1 CLB 2 Sevinne's Reclamation Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery 3.0 2W CLB 3 Sewer Nemesis As Sewer Nemesis enters the battlefield, choose a player.Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.Whenever the chosen player casts a spell, that player mills a card. B Creature - Horror 4.0 3B */* CLB 2 Shadowheart, Dark Justiciar {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Elf Cleric 4.0 3B 3/4 CLB 2 Shadowheart, Dark Justiciar {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Elf Cleric 4.0 3B 3/4 CLB 2 Shadowheart, Dark Justiciar {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Elf Cleric 4.0 3B 3/4 CLB 2 Shambling Vent Shambling Vent enters the battlefield tapped.{T}: Add {W} or {B}.{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. Land 0.0 CLB 1 0 Shameless Charlatan Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature." U Legendary Enchantment - Background 2.0 1U CLB 1 Shameless Charlatan Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature." U Legendary Enchantment - Background 2.0 1U CLB 1 Sharpshooter Elf ReachSharpshooter Elf's power is equal to the number of creatures you control.When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. G Creature - Elf Ranger 3.0 2G */2 CLB 2 Shiny Impetus Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Enchantment - Aura 3.0 2R CLB 1 Sigil of Myrkul At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.) B Enchantment 3.0 2B CLB 1 Silvanus's Invoker Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. G Creature - Dragon Druid 3.0 2G 3/2 CLB 2 Sivriss, Nightmare Speaker {T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, a player puts the top card of their library into their graveyard.)Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Snake Cleric Warlock 4.0 3B 3/3 CLB 2 Sivriss, Nightmare Speaker {T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, a player puts the top card of their library into their graveyard.)Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Snake Cleric Warlock 4.0 3B 3/3 CLB 2 Sivriss, Nightmare Speaker {T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, a player puts the top card of their library into their graveyard.)Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Snake Cleric Warlock 4.0 3B 3/3 CLB 2 Skanos Dragonheart Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among Dragon cards in your graveyard or other Dragons you control.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Dragon Ranger 5.0 4G 4/4 CLB 2 Skanos Dragonheart Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among Dragon cards in your graveyard or other Dragons you control.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Dragon Ranger 5.0 4G 4/4 CLB 2 Skanos Dragonheart Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among Dragon cards in your graveyard or other Dragons you control.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Dragon Ranger 5.0 4G 4/4 CLB 2 Skullclamp Equipped creature gets +1/-1.Whenever equipped creature dies, draw two cards.Equip {1} Artifact - Equipment 1.0 1 CLB 1 Skullport Merchant When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color."){1}{B}, Sacrifice another creature or a Treasure: Draw a card. B Creature - Dwarf Citizen 3.0 2B 1/4 CLB 2 Skullwinder Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. G Creature - Snake 3.0 2G 1/3 CLB 2 Sky Diamond Sky Diamond enters the battlefield tapped.{T}: Add {U}. Artifact 2.0 2 CLB 1 1 Sky Diamond Sky Diamond enters the battlefield tapped.{T}: Add {U}. Artifact 2.0 2 CLB 1 1 Slaughter the Strong Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. W Sorcery 3.0 1WW CLB 3 Sludge Monster Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. U Creature - Horror 5.0 3UU 5/5 CLB 2 Sly Instigator {U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) U Creature - Human Wizard 4.0 3U 2/4 CLB 2 Snowfield Sinkhole ({T}: Add {W} or {B}.)Snowfield Sinkhole enters the battlefield tapped. Snow Land - Plains Swamp 0.0 CLB 1 0 Sol Ring {T}: Add {C}{C}. Artifact 1.0 1 CLB 1 Solemn Doomguide FlyingEach creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) B Creature - Tiefling Cleric 5.0 3BB 4/5 CLB 2 Solemn Recruit Double strikeRevolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. W Creature - Dwarf Warrior 3.0 1WW 2/2 CLB 2 Solemn Simulacrum When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When Solemn Simulacrum dies, you may draw a card. Artifact Creature - Golem 4.0 4 2/2 CLB 2 Spectacular Showdown Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each".) R Sorcery 2.0 1R CLB 3 Spellskite {U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.) Artifact Creature - Phyrexian Horror 2.0 2 0/4 CLB 2 Spinerock Knoll Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Spinerock Knoll enters the battlefield tapped.{T}: Add {R}.{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. Land 0.0 CLB 1 0 Spire Garden Spire Garden enters the battlefield tapped unless you have two or more opponents.{T}: Add {R} or {G}. Land 0.0 CLB 1 0 Spire Garden Spire Garden enters the battlefield tapped unless you have two or more opponents.{T}: Add {R} or {G}. Land 0.0 CLB 1 0 Split the Spoils Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) G Sorcery 3.0 2G CLB 3 Sprite Dragon Flying, hasteWhenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon. R U Creature - Faerie Dragon 2.0 UR 1/1 CLB 2 Squad Commander When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. W Creature - Kor Warrior 4.0 3W 3/3 CLB 2 Starlit Sanctum {T}: Add {C}.{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. Land 0.0 CLB 0 Steadfast Unicorn {3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. W Creature - Unicorn 1.0 W 1/2 CLB 2 Steel Hellkite Flying{2}: Steel Hellkite gets +1/+0 until end of turn.{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. Artifact Creature - Dragon 6.0 6 5/5 CLB 2 Stick Together Each player choose a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.) W Sorcery 5.0 3WW CLB 3 Stirge FlyingStirge can't block.Blood Drain — {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card. B Creature - Insect Bat 1.0 B 1/1 CLB 2 Stirring Bard DefenderWhen Stirring Bard enters the battlefield, you take the initiative.Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn. R Creature - Dragon Bard 4.0 3R 0/4 CLB 2 Stolen Strategy At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. R Enchantment 5.0 4R CLB 1 Stoneskin FlashEnchant creatureEnchanted creature gets +0/+10. W Enchantment - Aura 3.0 2W CLB 1 Stonespeaker Crystal {T}: Add {C}{C}.{2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card. Artifact 4.0 4 CLB 1 Stonespeaker Crystal {T}: Add {C}{C}.{2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card. Artifact 4.0 4 CLB 1 Storm King's Thunder When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies. R Instant 3.0 XRRR CLB 3 Storm King's Thunder When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies. R Instant 3.0 XRRR CLB 3 Street Urchin Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target." R Legendary Enchantment - Background 2.0 1R CLB 1 Street Urchin Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target." R Legendary Enchantment - Background 2.0 1R CLB 1 Stuffy Doll IndestructibleAs Stuffy Doll enters the battlefield, choose a player.Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.{T}: Stuffy Doll deals 1 damage to itself. Artifact Creature - Construct 5.0 5 0/1 CLB 2 Stunning Strike FlashEnchant creatureWhen Stunning Strike enters the battlefield, tap enchanted creature and remove it from combat.As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step. U Enchantment - Aura 3.0 2U CLB 1 Summon Undead You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into their graveyard.) B Sorcery 5.0 4B CLB 3 Sunken Hollow ({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Land - Island Swamp 0.0 CLB 1 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 CLB 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 CLB 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 CLB 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 CLB 0 Swashbuckler Extraordinaire When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn. R Creature - Dragon Rogue Warrior 3.0 2R 2/2 CLB 2 Sweet-Gum Recluse FlashCascadeReachWhen Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn. G Creature - Spider 6.0 4GG 0/3 CLB 2 Swiftfoot Boots Equipped creature has hexproof and haste.Equip {1} Artifact - Equipment 2.0 2 CLB 1 Sword Coast Sailor Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn." U Legendary Enchantment - Background 2.0 1U CLB 1 Sword Coast Sailor Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn." U Legendary Enchantment - Background 2.0 1U CLB 1 Sword Coast Serpent // Capsizing Wave U Creature - Serpent Dragon // Instant - Adventure 7.0 5UU // 1U 6/6 CLB 3 Syphon Mind Each other player discards a card. You draw a card for each card discarded this way. B Sorcery 4.0 3B CLB 3 Tabaxi Toucaneers FlyingMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) W Creature - Cat Ranger 5.0 4W 3/2 CLB 2 Tainted Field {T}: Add {C}.{T}: Add {W} or {B}. Activate only if you control a Swamp. Land 0.0 CLB 0 Tainted Isle {T}: Add {C}.{T}: Add {U} or {B}. Activate only if you control a Swamp. Land 0.0 CLB 0 Talisman of Creativity {T}: Add {C}.{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. Artifact 2.0 2 CLB 1 Talisman of Dominance {T}: Add {C}.{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. Artifact 2.0 2 CLB 1 Talisman of Hierarchy {T}: Add {C}.{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. Artifact 2.0 2 CLB 1 Tasha, the Witch Queen Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.Tasha, the Witch Queen can be your commander. B U Legendary Planeswalker - Tasha 5.0 3UB 4 CLB 1 Tasha, the Witch Queen Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.Tasha, the Witch Queen can be your commander. B U Legendary Planeswalker - Tasha 5.0 3UB 4 CLB 1 Taunting Kobold HasteWhenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Creature - Kobold 1.0 R 0/1 CLB 2 Taunting Kobold HasteWhenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Creature - Kobold 1.0 R 0/1 CLB 2 Tavern Brawler Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn." R Legendary Enchantment - Background 3.0 2R CLB 1 Tavern Brawler Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn." R Legendary Enchantment - Background 3.0 2R CLB 1 Tectonic Giant Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —• Tectonic Giant deals 3 damage to each opponent.• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. R Creature - Elemental Giant 4.0 2RR 3/4 CLB 2 Temple of Abandon Temple of Abandon enters the battlefield tapped.When Temple of Abandon enters the battlefield, scry 1.{T}: Add {R} or {G}. Land 0.0 CLB 1 0 Temple of Deceit Temple of Deceit enters the battlefield tapped.When Temple of Deceit enters the battlefield, scry 1.{T}: Add {U} or {B}. Land 0.0 CLB 1 0 Temple of Epiphany Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}: Add {U} or {R}. Land 0.0 CLB 1 0 Temple of Silence Temple of Silence enters the battlefield tapped.When Temple of Silence enters the battlefield, scry 1.{T}: Add {W} or {B}. Land 0.0 CLB 1 0 Temple of the False God {T}: Add {C}{C}. Activate only if you control five or more lands. Land 0.0 CLB 0 Terrain Generator {T}: Add {C}.{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. Land 0.0 CLB 0 Terramorph Search your library for a basic land card, put it onto the battlefield, then shuffle.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) G Sorcery 4.0 3G CLB 3 Territorial Hellkite Flying, hasteAt the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite. R Creature - Dragon 4.0 2RR 6/5 CLB 2 The Akroan War (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Gain control of target creature for as long as The Akroan War remains on the battlefield.II — Until your next turn, creatures your opponents control attack each combat if able.III — Each tapped creature deals damage to itself equal to its power. R Enchantment - Saga 4.0 3R CLB 1 The Council of Four Whenever a player draws their second card during their turn, you draw a card.Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. U W Legendary Creature - Human Noble 5.0 3WU 0/8 CLB 2 The Council of Four Whenever a player draws their second card during their turn, you draw a card.Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. U W Legendary Creature - Human Noble 5.0 3WU 0/8 CLB 2 The Council of Four Whenever a player draws their second card during their turn, you draw a card.Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. U W Legendary Creature - Human Noble 5.0 3WU 0/8 CLB 2 Thieves' Tools When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Equipped creature can't be blocked as long as its power is 3 or less.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) B Artifact - Equipment 2.0 1B CLB 1 Thought Vessel You have no maximum hand size.{T}: Add {C}. Artifact 2.0 2 CLB 1 Thrakkus the Butcher TrampleWhenever Thrakkus the Butcher attacks, double the power of each dragon you control until end of turn. G R Legendary Creature - Dragon Peasant 5.0 3RG 3/4 CLB 2 Thrakkus the Butcher TrampleWhenever Thrakkus the Butcher attacks, double the power of each dragon you control until end of turn. G R Legendary Creature - Dragon Peasant 5.0 3RG 3/4 CLB 2 Thrakkus the Butcher TrampleWhenever Thrakkus the Butcher attacks, double the power of each dragon you control until end of turn. G R Legendary Creature - Dragon Peasant 5.0 3RG 3/4 CLB 2 Three Visits Search your library for a Forest card, put that card onto the battlefield, then shuffle. G Sorcery 2.0 1G CLB 3 Thunder Dragon FlyingWhen Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. R Creature - Dragon 7.0 5RR 5/5 CLB 2 Thunderwave Roll a d20.1-9 | Thunderwave deals 3 damage to each creature.10-19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.20 | Thunderwave deals 6 damage to each creature your opponents control. R Sorcery 4.0 2RR CLB 3 Thwart the Grave This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield. B Sorcery 6.0 4BB CLB 3 Tiamat's Fanatics HasteMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) R Creature - Dragon Warrior 5.0 4R 4/3 CLB 2 Tlincalli Hunter // Retrieve Prey G Creature - Scorpion Scout // Sorcery - Adventure 7.0 5GG // 1G 7/7 CLB 3 Tomb of Horrors Adventurer When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) U Creature - Elf Monk 6.0 5U 4/4 CLB 2 Tomb of Horrors Adventurer When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) U Creature - Elf Monk 6.0 5U 4/4 CLB 2 Topaz Dragon // Entropic Cloud B Creature - Dragon // Instant - Adventure 6.0 4BB // 1B 4/4 CLB 3 Trailblazer's Torch When Trailblazer's Torch enters the battlefield, you take the initiative.Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 4.0 4 CLB 1 Traverse the Outlands Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle. G Sorcery 5.0 4G CLB 3 Traverse the Outlands Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle. G Sorcery 5.0 4G CLB 3 Treasure Keeper When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. Artifact Creature - Construct 4.0 4 3/3 CLB 2 Two-Handed Axe // Sweeping Cleave R Artifact - Equipment // Instant - Adventure 3.0 2R // 1R CLB 3 Tymora's Invoker Sleight of Hand — {8}: Draw two cards. U Creature - Orc Rogue 2.0 1U 1/3 CLB 2 Uchuulon Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control.Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you, create a token that's a copy of Uchuulon. B Creature - Crab Ooze Horror 4.0 3B */4 CLB 2 Unbreakable Formation Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. W Instant 3.0 2W CLB 3 Undercellar Myconid Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token.{T}: Add one mana of any color. G Creature - Fungus 3.0 2G 1/2 CLB 2 Undercellar Sweep When Undercellar Sweep enters the battlefield, you take the initiative.Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature token that are tapped and attacking. W Enchantment 5.0 4W CLB 1 Underdark Explorer Menace (This creature can't be blocked except by two or more creatures.)When Underdark Explorer enters the battlefield, you take the initiative. B Creature - Lizard Warrior 5.0 4B 5/3 CLB 2 Undermountain Adventurer VigilanceWhen Undermountain Adventurer enters the battlefield, you take the initiative.{T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead. G Creature - Giant Warrior 4.0 3G 3/4 CLB 2 Undermountain Adventurer VigilanceWhen Undermountain Adventurer enters the battlefield, you take the initiative.{T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead. G Creature - Giant Warrior 4.0 3G 3/4 CLB 2 Universal Solvent {7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. Artifact 1.0 1 CLB 1 Urabrask the Hidden Creatures you control have haste.Creatures your opponents control enter the battlefield tapped. R Legendary Creature - Phyrexian Praetor 5.0 3RR 4/4 CLB 2 Valiant Changeling This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}.Changeling (This card is every creature type.)Double strike W Creature - Shapeshifter 7.0 5WW 3/3 CLB 2 Vault of the Archangel {T}: Add {C}.{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. Land 0.0 CLB 0 Vengeful Ancestor FlyingWhenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)Whenever a goaded creature attacks, it deals 1 damage to its controller. R Creature - Spirit Dragon 4.0 2RR 3/4 CLB 2 Venture Forth Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.Suspend 3—{1}{G} G Sorcery 4.0 3G CLB 3 Veteran Soldier Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that player." W Legendary Enchantment - Background 2.0 1W CLB 1 Veteran Soldier Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that player." W Legendary Enchantment - Background 2.0 1W CLB 1 Vexing Puzzlebox Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.{T}: Add one mana of any color. Roll a d20.{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle. Artifact 3.0 3 CLB 1 Vexing Puzzlebox Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.{T}: Add one mana of any color. Roll a d20.{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle. Artifact 3.0 3 CLB 1 Vhal, Candlekeep Researcher Vigilance{T}: Add a number of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Wizard 4.0 3U 2/3 CLB 2 Vhal, Candlekeep Researcher Vigilance{T}: Add a number of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Wizard 4.0 3U 2/3 CLB 2 Vhal, Candlekeep Researcher Vigilance{T}: Add a number of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Wizard 4.0 3U 2/3 CLB 2 Vicious Battlerager When Vicious Battlerager enters the battlefield, you take the initiative.Spiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life. B Creature - Dwarf Barbarian 4.0 3B 1/5 CLB 2 Viconia, Drow Apostate At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Elf Cleric 3.0 2B 2/3 CLB 2 Viconia, Drow Apostate At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Elf Cleric 3.0 2B 2/3 CLB 2 Viconia, Drow Apostate At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Elf Cleric 3.0 2B 2/3 CLB 2 Vivien, Champion of the Wilds You may cast creature spells as though they had flash.+1: Until your next turn, up to one target creature gains vigilance and reach.−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell. G Legendary Planeswalker - Vivien 3.0 2G 4 CLB 1 Volcanic Torrent Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. R Sorcery 5.0 4R CLB 3 Volo, Itinerant Scholar When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.Choose a Background U Legendary Creature - Human Wizard 3.0 2U 2/3 CLB 2 Volo, Itinerant Scholar When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.Choose a Background U Legendary Creature - Human Wizard 3.0 2U 2/3 CLB 2 Volo, Itinerant Scholar When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.Choose a Background U Legendary Creature - Human Wizard 3.0 2U 2/3 CLB 2 Vrock FlyingToxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life. B Creature - Bird Demon 5.0 3BB 3/3 CLB 2 Wand of Wonder {4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1-9 | X is one.10-19 | X is two.20 | X is three. R Artifact 4.0 3R CLB 1 Wand of Wonder {4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1-9 | X is one.10-19 | X is two.20 | X is three. R Artifact 4.0 3R CLB 1 Wand of Wonder {4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1-9 | X is one.10-19 | X is two.20 | X is three. R Artifact 4.0 3R CLB 1 Wandering Fumarole Wandering Fumarole enters the battlefield tapped.{T}: Add {U} or {R}.{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. Land 0.0 CLB 1 0 War Room {T}: Add {C}.{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. Land 0.0 CLB 0 Warehouse Thief {2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card. R Creature - Tiefling Rogue 4.0 3R 4/2 CLB 2 Warmonger Hellkite FlyingAll creatures attack each combat if able.{1}{R}: Attacking creatures get +1/+0 until end of turn. R Creature - Dragon 6.0 4RR 5/5 CLB 2 Warstorm Surge Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. R Enchantment 6.0 5R CLB 1 Wayfarer's Bauble {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Artifact 1.0 1 CLB 1 Wharf Infiltrator Skulk (This creature can't be blocked by creatures with greater power.)Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token. U Creature - Human Horror 2.0 1U 1/1 CLB 2 White Plume Adventurer When White Plume Adventurer enters the battlefield, you take the initiative.At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. W Creature - Orc Cleric 3.0 2W 3/3 CLB 2 White Plume Adventurer When White Plume Adventurer enters the battlefield, you take the initiative.At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. W Creature - Orc Cleric 3.0 2W 3/3 CLB 2 Wild Magic Surge Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order. R Instant 2.0 RR CLB 3 Wild-Magic Sorcerer The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) R Creature - Orc Shaman 4.0 3R 4/3 CLB 2 Will Kenrith +2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast.−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."Partner with Rowan KenrithWill Kenrith can be your commander. U Legendary Planeswalker - Will 6.0 4UU 4 CLB 1 Wilson, Refined Grizzly This spell can't be countered.Vigilance, reach, trample, ward {2}Choose a Background G Legendary Creature - Bear Warrior 2.0 1G 2/2 CLB 2 Wilson, Refined Grizzly This spell can't be countered.Vigilance, reach, trample, ward {2}Choose a Background G Legendary Creature - Bear Warrior 2.0 1G 2/2 CLB 2 Wilson, Refined Grizzly This spell can't be countered.Vigilance, reach, trample, ward {2}Choose a Background G Legendary Creature - Bear Warrior 2.0 1G 2/2 CLB 2 Windbrisk Heights Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Windbrisk Heights enters the battlefield tapped.{T}: Add {W}.{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. Land 0.0 CLB 1 0 Windshaper Planetar FlashFlyingWhen Windshaper Planetar enters the battlefield during the declare attackers step, you may reselect which player or planeswalker each attacking creature is attacking. (A creature can't attack its controller or its controller's planeswalkers.) W Creature - Angel 5.0 4W 4/4 CLB 2 Windshaper Planetar FlashFlyingWhen Windshaper Planetar enters the battlefield during the declare attackers step, you may reselect which player or planeswalker each attacking creature is attacking. (A creature can't attack its controller or its controller's planeswalkers.) W Creature - Angel 5.0 4W 4/4 CLB 2 Winter Eladrin Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand. U Creature - Faerie Elf Wizard 3.0 2U 2/2 CLB 2 Wizards of Thay Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Instant and sorcery spells you cast cost {1} less to cast.You may cast sorcery spells as though they had flash. U Creature - Human Wizard 4.0 3U 3/3 CLB 2 Wizards of Thay Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Instant and sorcery spells you cast cost {1} less to cast.You may cast sorcery spells as though they had flash. U Creature - Human Wizard 4.0 3U 3/3 CLB 2 Woe Strider When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.Sacrifice another creature: Scry 1.Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Woe Strider escapes with two +1/+1 counters on it. B Creature - Horror 3.0 2B 3/2 CLB 2 Wrathful Red Dragon FlyingWhenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. R Creature - Dragon 5.0 3RR 5/5 CLB 2 Wrathful Red Dragon FlyingWhenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. R Creature - Dragon 5.0 3RR 5/5 CLB 2 Wyll's Reversal Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.1-14 | You may choose new targets for that spell or ability.15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy. R Instant 3.0 2R CLB 3 Wyll's Reversal Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.1-14 | You may choose new targets for that spell or ability.15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy. R Instant 3.0 2R CLB 3 Wyll, Blade of Frontiers If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Human Warlock 2.0 1R 1/1 CLB 2 Wyll, Blade of Frontiers If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Human Warlock 2.0 1R 1/1 CLB 2 Wyll, Blade of Frontiers If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Human Warlock 2.0 1R 1/1 CLB 2 Wyrm's Crossing Patrol Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) W Creature - Human Soldier 1.0 W 1/1 CLB 2 Xenagos, the Reveler +1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.0: Create a 2/2 red and green Satyr creature token with haste.−6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. G R Legendary Planeswalker - Xenagos 4.0 2RG 3 CLB 1 You Look Upon the Tarrasque Choose one —• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so. G Instant 5.0 4G CLB 3 You Meet in a Tavern Choose one —• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.• Start a Brawl — Creatures you control get +2/+2 until end of turn. G Sorcery 4.0 2GG CLB 3 You're Confronted by Robbers Choose one —• Stall for Time — Tap up to three target creatures.• Call for Aid — Create three 1/1 white Soldier creature tokens. W Instant 4.0 3W CLB 3 You've Been Caught Stealing Choose one —• Threaten the Merchant — Each creature blocks this turn if able.• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Sorcery 2.0 1R CLB 3 Young Blue Dragon // Sand Augury U Creature - Dragon // Sorcery - Adventure 5.0 4U // 1U 3/3 CLB 3 Young Red Dragon // Bathe in Gold R Creature - Dragon // Instant - Adventure 4.0 3R // 1R 3/2 CLB 3 Your Temple Is Under Attack Choose one —• Pray for Protection — Creatures you control gain indestructible until end of turn.• Strike a Deal — You and target opponent each draw two cards. W Instant 3.0 2W CLB 3 Zellix, Sanity Flayer Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.{1}, {T}: Target player mills three cards.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Horror 3.0 2U 2/3 CLB 2 Zevlor, Elturel Exile Haste{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. B R U Legendary Creature - Tiefling Warrior 4.0 1UBR 4/2 CLB 2 Zevlor, Elturel Exile Haste{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. B R U Legendary Creature - Tiefling Warrior 4.0 1UBR 4/2 CLB 2 Zevlor, Elturel Exile Haste{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. B R U Legendary Creature - Tiefling Warrior 4.0 1UBR 4/2 CLB 2 Zhentarim Bandit Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Creature - Halfling Rogue 2.0 1B 2/1 CLB 2 Zulaport Cutthroat Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. B Creature - Human Rogue Ally 2.0 1B 1/1 CLB 2