Cockatrice/Magic-Spoiler
2022-09-05 16:15:59 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
DMR~
Dominaria Remastered
Masters
2023-03-31
GN3~
Game Night 2022
Box
2022-10-14
40K~
Warhammer 40,000
Commander
2022-10-07
UNF~
Unfinity
Funny
2022-10-07
PRCQ~
Regional Championship Qualifiers 2022
Promo
2022-10-01
P30H~
30th Anniversary History Promos
Promo
2022-09-09
DMC~
Dominaria United Commander
Commander
2022-09-09
DMU~
Dominaria United
Expansion
2022-09-09
ADMU~
Dominaria United Art Series
Memorabilia
2022-09-09
Arboria
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
G
World Enchantment
4.0
2GG
DMR~
1
Arboria
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
G
World Enchantment
4.0
2GG
DMR~
1
Arboria
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
G
World Enchantment
4.0
2GG
DMR~
1
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell.
U
Instant
5.0
3UU
DMR~
3
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell.
U
Instant
5.0
3UU
DMR~
3
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell.
U
Instant
5.0
3UU
DMR~
3
Imaryll, Elfhame Elite
Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control.You may have Imaryll assign its combat damage as though it weren't blocked.
G
Legendary Creature - Elf Warrior
4.0
2GG
3/3
GN3~
2
Maeve, Insidious Singer
{2}{U}: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card. (A goaded creature attacks each combat if able and attacks a player other than you if able, until your next turn.)
U
Legendary Creature - Siren
4.0
2UU
3/4
GN3~
2
Nogi, Draco-Zealot
Dragon spells you cast cost {1} less to cast.Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
R
Legendary Creature - Kobold Shaman
3.0
1RR
3/3
GN3~
2
Vogar, Necropolis Tyrant
MenaceWhenever another creature dies during your turn, put a +1/+1 counter on Vogar, Necropolis Tyrant.When Vogar dies, draw a card for each +1/+1 counter on it.
B
Legendary Creature - Zombie Giant
5.0
3BB
4/4
GN3~
2
Zamriel, Seraph of Steel
FlyingAs long as it's your turn, equipped creatures you control have indestructible.
W
Legendary Creature - Angel
4.0
2WW
3/4
GN3~
2
Abaddon the Despoiler
TrampleMark of the Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
B
R
U
Legendary Creature - Astartes Warrior
5.0
2UBR
5/5
40K~
2
Abaddon the Despoiler
TrampleMark of the Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
B
R
U
Legendary Creature - Astartes Warrior
5.0
2UBR
5/5
40K~
2
Blood for the Blood God!
This spell costs {1} less to cast for each creature that died this turn.Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!.
B
R
Instant
11.0
8BBR
40K~
3
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
U
Sorcery
3.0
2U
40K~
3
Sol Ring
{T}: Add {C}{C}.
Artifact
1.0
1
40K~
1
Sol Ring
{T}: Add {C}{C}.
Artifact
1.0
1
40K~
1
Sol Ring
{T}: Add {C}{C}.
Artifact
1.0
1
40K~
1
Sol Ring
{T}: Add {C}{C}.
Artifact
1.0
1
40K~
1
Vanguard Suppressor
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)FlyingSuppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
U
Creature - Astartes Warrior
4.0
3U
3/2
40K~
2
Angelic Harold
FlyingWhen Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.Each creature you control with three or more words in its name gets +1/+1.
U
W
Legendary Creature - Angel Performer
3.0
1WU
2/2
UNF~
2
Angelic Harold
FlyingWhen Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.Each creature you control with three or more words in its name gets +1/+1.
U
W
Legendary Creature - Angel Performer
3.0
1WU
2/2
UNF~
2
Animate Object
You get seven {TIX}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature.
U
Sorcery
5.0
4U
UNF~
3
Assembled Ensemble
VigilanceAssembled Ensemble's power is equal to the number of Robots you control.Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.
W
Artifact Creature - Clown Robot Bard
5.0
4W
*/6
UNF~
2
Blood Crypt
({T}: Add {B} or {R}.)As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Swamp Mountain
0.0
UNF~
0
Breeding Pool
({T}: Add {G} or {U}.)As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Forest Island
0.0
UNF~
0
Carnival Carnivore
DeathtouchWhen Carnival Carnivore enters the battlefield, you get {TIX}, then you may put a sticker on a nonland permanent you own.
B
Creature - Alien Crab Horror
6.0
5B
4/6
UNF~
2
Far Out
Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
W
Enchantment
3.0
2W
UNF~
1
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
UNF~
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
UNF~
0
Godless Shrine
({T}: Add {W} or {B}.)As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Plains Swamp
0.0
UNF~
0
Hallowed Fountain
({T}: Add {W} or {U}.)As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Plains Island
0.0
UNF~
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
UNF~
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
UNF~
0
Killer Cosplay
Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.Equip {3}
G
Artifact - Equipment
1.0
G
UNF~
1
Magar of the Magic Strings
{1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
B
R
Legendary Creature - Minotaur Performer
3.0
1BR
3/3
UNF~
2
Magar of the Magic Strings
{1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
B
R
Legendary Creature - Minotaur Performer
3.0
1BR
3/3
UNF~
2
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
UNF~
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
UNF~
0
Overgrown Tomb
({T}: Add {B} or {G}.)As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Swamp Forest
0.0
UNF~
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
UNF~
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
UNF~
0
Sacred Foundry
({T}: Add {R} or {W}.)As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Mountain Plains
0.0
UNF~
0
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time.
B
Instant
3.0
2B
UNF~
3
Steam Vents
({T}: Add {U} or {R}.)As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Island Mountain
0.0
UNF~
0
Stomping Ground
({T}: Add {R} or {G}.)As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Mountain Forest
0.0
UNF~
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
UNF~
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
UNF~
0
Temple Garden
({T}: Add {G} or {W}.)As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Forest Plains
0.0
UNF~
0
The Space Family Goblinson
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
G
R
Legendary Creature - Goblin Guest
4.0
2RG
1/1
UNF~
2
The Space Family Goblinson
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
G
R
Legendary Creature - Goblin Guest
4.0
2RG
1/1
UNF~
2
Water Gun Balloon Game
As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on "0."Whenever a player casts a spell, move that player's pop! counter up one.Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
Artifact
2.0
2
UNF~
1
Watery Grave
({T}: Add {U} or {B}.)As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Island Swamp
0.0
UNF~
0
Wicker Picker
Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TIX}, then you may put a sticker on it.)
Artifact Creature - Scarecrow Guest
3.0
3
2/3
UNF~
2
Gideon, Ally of Zendikar
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.0: Create a 2/2 white Knight Ally creature token.−4: You get an emblem with "Creatures you control get +1/+1."
W
Legendary Planeswalker - Gideon
4.0
2WW
4
PRCQ~
1
Selfless Spirit
FlyingSacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
W
Creature - Spirit Cleric
2.0
1W
2/1
PRCQ~
2
Thraben Inspector
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
W
Creature - Human Soldier
1.0
W
1/2
PRCQ~
2
Llanowar Elves
{T}: Add {G}.
G
Creature - Elf Druid
1.0
G
1/1
P30H~
2
Llanowar Elves
{T}: Add {G}.
G
Creature - Elf Druid
1.0
G
1/1
P30H~
2
Lord of Atlantis
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
U
Creature - Merfolk
2.0
UU
2/2
P30H~
2
Lord of Atlantis
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
U
Creature - Merfolk
2.0
UU
2/2
P30H~
2
Sengir Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
B
Creature - Vampire
5.0
3BB
4/4
P30H~
2
Sengir Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
B
Creature - Vampire
5.0
3BB
4/4
P30H~
2
Serra Angel
Flying, vigilance
W
Creature - Angel
5.0
3WW
4/4
P30H~
2
Serra Angel
Flying, vigilance
W
Creature - Angel
5.0
3WW
4/4
P30H~
2
Shivan Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn.
R
Creature - Dragon
6.0
4RR
5/5
P30H~
2
Shivan Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn.
R
Creature - Dragon
6.0
4RR
5/5
P30H~
2
Abundant Growth
Enchant landWhen Abundant Growth enters the battlefield, draw a card.Enchanted land has "{T}: Add one mana of any color."
G
Enchantment - Aura
1.0
G
DMC~
1
Abzan Charm
Choose one —• Exile target creature with power 3 or greater.• You draw two cards and you lose 2 life.• Distribute two +1/+1 counters among one or two target creatures.
B
G
W
Instant
3.0
WBG
DMC~
3
Activated Sleeper
FlashYou may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
B
Creature - Phyrexian Shapeshifter
3.0
2B
0/0
DMC~
2
Activated Sleeper
FlashYou may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
B
Creature - Phyrexian Shapeshifter
3.0
2B
0/0
DMC~
2
Adriana, Captain of the Guard
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
R
W
Legendary Creature - Human Knight
5.0
3RW
4/4
DMC~
2
Alesha, Who Smiles at Death
First strikeWhenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
R
Legendary Creature - Human Warrior
3.0
2R
3/2
DMC~
2
Ambition's Cost
You draw three cards and you lose 3 life.
B
Sorcery
4.0
3B
DMC~
3
Anafenza, Kin-Tree Spirit
Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
W
Legendary Creature - Spirit Soldier
2.0
WW
2/2
DMC~
2
Arcane Sanctum
Arcane Sanctum enters the battlefield tapped.{T}: Add {W}, {U}, or {B}.
Land
0.0
DMC~
1
0
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
2.0
2
DMC~
1
Archelos, Lagoon Mystic
As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped.As long as Archelos is untapped, other permanents enter the battlefield untapped.
B
G
U
Legendary Creature - Turtle Shaman
4.0
1BGU
2/4
DMC~
2
Arvad the Cursed
Deathtouch, lifelinkOther legendary creatures you control get +2/+2.
B
W
Legendary Creature - Vampire Knight
5.0
3WB
3/3
DMC~
2
Ashling the Pilgrim
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
R
Legendary Creature - Elemental Shaman
2.0
1R
1/1
DMC~
2
Atla Palani, Nest Tender
{2}, {T}: Create a 0/1 green Egg creature token with defender.Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
G
R
W
Legendary Creature - Human Shaman
4.0
1RGW
2/3
DMC~
2
Ayesha Tanaka, Armorer
Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.Ayesha can't be blocked as long as defending player controls three or more artifacts.
U
W
Legendary Creature - Human Artificer
5.0
3WU
2/4
DMC~
2
Ayesha Tanaka, Armorer
Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.Ayesha can't be blocked as long as defending player controls three or more artifacts.
U
W
Legendary Creature - Human Artificer
5.0
3WU
2/4
DMC~
2
Bad River
Bad River enters the battlefield tapped.{T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
0.0
DMC~
1
0
Baleful Strix
Flying, deathtouchWhen Baleful Strix enters the battlefield, draw a card.
B
U
Artifact Creature - Bird
2.0
UB
1/1
DMC~
2
Baru, Wurmspeaker
Wurms you control get +2/+2 and have trample.{7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control.
G
Legendary Creature - Human Druid
4.0
2GG
3/3
DMC~
2
Baru, Wurmspeaker
Wurms you control get +2/+2 and have trample.{7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control.
G
Legendary Creature - Human Druid
4.0
2GG
3/3
DMC~
2
Battlefield Forge
{T}: Add {C}.{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
Land
0.0
DMC~
0
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
G
Instant
3.0
2G
DMC~
3
Bedevil
Destroy target artifact, creature, or planeswalker.
B
R
Instant
3.0
BBR
DMC~
3
Bell Borca, Spectral Sergeant
Note the mana value of each card as it's put into exile.Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
R
W
Legendary Creature - Spirit Soldier
4.0
2RW
*/5
DMC~
2
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.Equip legendary creature {3}Equip {7}
Legendary Artifact - Equipment
2.0
2
DMC~
1
Bladewing, Deathless Tyrant
Flying, hasteWhenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
B
R
Legendary Creature - Dragon Skeleton
7.0
5BR
6/6
DMC~
2
Bladewing, Deathless Tyrant
Flying, hasteWhenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
B
R
Legendary Creature - Dragon Skeleton
7.0
5BR
6/6
DMC~
2
Bojuka Bog
Bojuka Bog enters the battlefield tapped.When Bojuka Bog enters the battlefield, exile target player's graveyard.{T}: Add {B}.
Land
0.0
DMC~
1
0
Bontu's Monument
Black creature spells you cast cost {1} less to cast.Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Legendary Artifact
3.0
3
DMC~
1
Boros Garrison
Boros Garrison enters the battlefield tapped.When Boros Garrison enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{W}.
Land
0.0
DMC~
1
0
Cadric, Soul Kindler
The "legend rule" doesn't apply to tokens you control.Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
R
W
Legendary Creature - Dwarf Wizard
4.0
2RW
4/3
DMC~
2
Cadric, Soul Kindler
The "legend rule" doesn't apply to tokens you control.Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
R
W
Legendary Creature - Dwarf Wizard
4.0
2RW
4/3
DMC~
2
Canopy Vista
({T}: Add {G} or {W}.)Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Land - Forest Plains
0.0
DMC~
1
0
Captain Lannery Storm
HasteWhenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
R
Legendary Creature - Human Pirate
3.0
2R
2/2
DMC~
2
Cascading Cataracts
Indestructible{T}: Add {C}.{5}, {T}: Add five mana in any combination of colors.
Land
0.0
DMC~
0
Chromanticore
Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)Flying, first strike, vigilance, trample, lifelinkEnchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
B
G
R
U
W
Enchantment Creature - Manticore
5.0
WUBRG
4/4
DMC~
2
Cinder Glade
({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Land - Mountain Forest
0.0
DMC~
1
0
Coalition Relic
{T}: Add one mana of any color.{T}: Put a charge counter on Coalition Relic.At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
Artifact
3.0
3
DMC~
1
Coiling Oracle
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
G
U
Creature - Snake Elf Druid
2.0
GU
1/1
DMC~
2
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
0.0
DMC~
0
Commander's Sphere
{T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card.
Artifact
3.0
3
DMC~
1
Crumbling Necropolis
Crumbling Necropolis enters the battlefield tapped.{T}: Add {U}, {B}, or {R}.
Land
0.0
DMC~
1
0
Crystal Quarry
{T}: Add {C}.{5}, {T}: Add {W}{U}{B}{R}{G}.
Land
0.0
DMC~
0
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery
3.0
2G
DMC~
3
Day of Destiny
Legendary creatures you control get +2/+2.
W
Legendary Enchantment
4.0
3W
DMC~
1
Dihada, Binder of Wills
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.Dihada, Binder of Wills can be your commander.
B
R
W
Legendary Planeswalker - Dihada
4.0
1RWB
5
DMC~
1
Dragonskull Summit
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.{T}: Add {B} or {R}.
Land
0.0
DMC~
1
0
Drana, Liberator of Malakir
Flying, first strikeWhenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
B
Legendary Creature - Vampire Ally
3.0
1BB
2/3
DMC~
2
Duneblast
Choose up to one creature. Destroy the rest.
B
G
W
Sorcery
7.0
4WBG
DMC~
3
Echoing Truth
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
U
Instant
2.0
1U
DMC~
3
Emperor Mihail II
You may look at the top card of your library any time.You may cast Merfolk spells from the top of your library.Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.
U
Legendary Creature - Merfolk Noble
3.0
1UU
3/3
DMC~
2
Emperor Mihail II
You may look at the top card of your library any time.You may cast Merfolk spells from the top of your library.Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.
U
Legendary Creature - Merfolk Noble
3.0
1UU
3/3
DMC~
2
Etali, Primal Storm
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
R
Legendary Creature - Elder Dinosaur
6.0
4RR
6/6
DMC~
2
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
0.0
DMC~
0
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
0.0
DMC~
0
Explore
You may play an additional land this turn.Draw a card.
G
Sorcery
2.0
1G
DMC~
3
Explosive Vegetation
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
G
Sorcery
4.0
3G
DMC~
3
Faeburrow Elder
VigilanceFaeburrow Elder gets +1/+1 for each color among permanents you control.{T}: For each color among permanents you control, add one mana of that color.
G
W
Creature - Treefolk Druid
3.0
1GW
0/0
DMC~
2
Faithless Looting
Draw two cards, then discard two cards.Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
1.0
R
DMC~
3
Fallaji Wayfarer
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.)Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.)
B
G
R
U
W
Creature - Human Scout
3.0
2G
2/4
DMC~
2
Fallaji Wayfarer
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.)Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.)
B
G
R
U
W
Creature - Human Scout
3.0
2G
2/4
DMC~
2
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
2.0
1G
DMC~
3
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
2.0
2
DMC~
1
Flood Plain
Flood Plain enters the battlefield tapped.{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
0.0
DMC~
1
0
Foreboding Ruins
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.{T}: Add {B} or {R}.
Land
0.0
DMC~
1
0
Frontier Bivouac
Frontier Bivouac enters the battlefield tapped.{T}: Add {G}, {U}, or {R}.
Land
0.0
DMC~
1
0
Fusion Elemental
B
G
R
U
W
Creature - Elemental
5.0
WUBRG
8/8
DMC~
2
Garna, the Bloodflame
FlashWhen Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.Other creatures you control have haste.
B
R
Legendary Creature - Human Warrior
5.0
3BR
3/3
DMC~
2
Geier Reach Sanitarium
{T}: Add {C}.{2}, {T}: Each player draws a card, then discards a card.
Legendary Land
0.0
DMC~
0
General Marhault Elsdragon
Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.
G
R
Legendary Creature - Elf Warrior
4.0
2RG
4/4
DMC~
2
General Marhault Elsdragon
Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.
G
R
Legendary Creature - Elf Warrior
4.0
2RG
4/4
DMC~
2
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
W
Instant
3.0
2W
DMC~
3
Gerrard's Hourglass Pendant
FlashIf a player would begin an extra turn, that player skips that turn instead.{4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
Legendary Artifact
1.0
1
DMC~
1
Gerrard's Hourglass Pendant
FlashIf a player would begin an extra turn, that player skips that turn instead.{4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
Legendary Artifact
1.0
1
DMC~
1
Glint-Eye Nephilim
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.{1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
B
G
R
U
Creature - Nephilim
4.0
UBRG
2/2
DMC~
2
Grasslands
Grasslands enters the battlefield tapped.{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
0.0
DMC~
1
0
Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from WizardsGreensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.
G
Legendary Creature - Elemental
5.0
3GG
*/*
DMC~
2
Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from WizardsGreensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.
G
Legendary Creature - Elemental
5.0
3GG
*/*
DMC~
2
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
G
U
Instant
2.0
GU
DMC~
3
Hazezon, Shaper of Sand
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)You may play Desert lands from your graveyard.Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.
G
R
W
Legendary Creature - Human Warrior
3.0
RGW
3/3
DMC~
2
Hazezon, Shaper of Sand
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)You may play Desert lands from your graveyard.Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.
G
R
W
Legendary Creature - Human Warrior
3.0
RGW
3/3
DMC~
2
Hazoret's Monument
Red creature spells you cast cost {1} less to cast.Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
Legendary Artifact
3.0
3
DMC~
1
Hedron Archive
{T}: Add {C}{C}.{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Artifact
4.0
4
DMC~
1
Hero of Precinct One
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
W
Creature - Human Warrior
2.0
1W
2/2
DMC~
2
Hero's Blade
Equipped creature gets +3/+2.Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
2.0
2
DMC~
1
Hero's Downfall
Destroy target creature or planeswalker.
B
Instant
3.0
1BB
DMC~
3
Heroes' Podium
Each legendary creature you control gets +1/+1 for each other legendary creature you control.{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
5.0
5
DMC~
1
Historian's Boon
Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token.Whenever the final chapter of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
W
Enchantment
4.0
3W
DMC~
1
Historian's Boon
Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token.Whenever the final chapter of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
W
Enchantment
4.0
3W
DMC~
1
Honor-Worn Shaku
{T}: Add {C}.Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.
Artifact
3.0
3
DMC~
1
Illuna, Apex of Wishes
Mutate {3}{R/G}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)Flying, trampleWhenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
G
R
U
Legendary Creature - Beast Elemental Dinosaur
5.0
2GUR
6/6
DMC~
2
Iridian Maelstrom
Destroy each creature that isn't all colors.
B
G
R
U
W
Sorcery
5.0
WUBRG
DMC~
3
Iridian Maelstrom
Destroy each creature that isn't all colors.
B
G
R
U
W
Sorcery
5.0
WUBRG
DMC~
3
Jared Carthalion
+1: Create a 3/3 Kavu creature token with trample that's all colors.−3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.−6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.Jared Carthalion can be your commander.
B
G
R
U
W
Legendary Planeswalker - Jared
5.0
WUBRG
5
DMC~
1
Jasmine Boreal of the Seven
{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities.Creatures you control with no abilities can't be blocked by creatures with abilities.
G
W
Legendary Creature - Human Druid
3.0
1GW
2/4
DMC~
2
Jasmine Boreal of the Seven
{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities.Creatures you control with no abilities can't be blocked by creatures with abilities.
G
W
Legendary Creature - Human Druid
3.0
1GW
2/4
DMC~
2
Jazal Goldmane
First strike{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
W
Legendary Creature - Cat Warrior
4.0
2WW
4/4
DMC~
2
Jedit Ojanen, Mercenary
Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.)
U
W
Legendary Creature - Cat Mercenary
3.0
1WU
3/3
DMC~
2
Jedit Ojanen, Mercenary
Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.)
U
W
Legendary Creature - Cat Mercenary
3.0
1WU
3/3
DMC~
2
Jenson Carthalion, Druid Exile
Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.{5}, {T}: Add {W}{U}{B}{R}{G}.
G
W
Legendary Creature - Human Druid
2.0
GW
2/2
DMC~
2
Jenson Carthalion, Druid Exile
Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.{5}, {T}: Add {W}{U}{B}{R}{G}.
G
W
Legendary Creature - Human Druid
2.0
GW
2/2
DMC~
2
Josu Vess, Lich Knight
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)MenaceWhen Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
B
Legendary Creature - Zombie Knight
4.0
2BB
4/5
DMC~
2
Jungle Shrine
Jungle Shrine enters the battlefield tapped.{T}: Add {R}, {G}, or {W}.
Land
0.0
DMC~
1
0
Kari Zev, Skyship Raider
First strike, menaceWhenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
R
Legendary Creature - Human Pirate
2.0
1R
1/3
DMC~
2
Kaya's Wrath
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
B
W
Sorcery
4.0
WWBB
DMC~
3
Knight of New Alara
Each other multicolored creature you control gets +1/+1 for each of its colors.
G
W
Creature - Human Knight
4.0
2GW
2/2
DMC~
2
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery - Arcane
3.0
2G
DMC~
3
Kothophed, Soul Hoarder
FlyingWhenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
B
Legendary Creature - Demon
6.0
4BB
6/6
DMC~
2
Krenko, Tin Street Kingpin
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
R
Legendary Creature - Goblin
3.0
2R
1/2
DMC~
2
Krosan Verge
Krosan Verge enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
0.0
DMC~
1
0
Lavalanche
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
B
G
R
Sorcery
3.0
XBRG
DMC~
3
Maelstrom Archangel
FlyingWhenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
B
G
R
U
W
Creature - Angel
5.0
WUBRG
5/5
DMC~
2
Maelstrom Nexus
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
B
G
R
U
W
Enchantment
5.0
WUBRG
DMC~
1
Mana Cannons
Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is.
R
Enchantment
3.0
2R
DMC~
1
Mana Cannons
Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is.
R
Enchantment
3.0
2R
DMC~
1
Merciless Eviction
Choose one —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all planeswalkers.
B
W
Sorcery
6.0
4WB
DMC~
3
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.Cycling {2} ({2}, Discard this card: Draw a card.)
G
Sorcery
4.0
3G
DMC~
3
Mikokoro, Center of the Sea
{T}: Add {C}.{2}, {T}: Each player draws a card.
Legendary Land
0.0
DMC~
0
Mobilized District
{T}: Add {C}.{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
Land
0.0
DMC~
0
Moira, Urborg Haunt
MenaceWhenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
B
Legendary Creature - Spirit Wizard
3.0
2B
3/2
DMC~
2
Moira, Urborg Haunt
MenaceWhenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
B
Legendary Creature - Spirit Wizard
3.0
2B
3/2
DMC~
2
Mortify
Destroy target creature or enchantment.
B
W
Instant
3.0
1WB
DMC~
3
Mountain Valley
Mountain Valley enters the battlefield tapped.{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
0.0
DMC~
1
0
Murmuring Bosk
({T}: Add {G}.)As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
Land - Forest
0.0
DMC~
1
0
Mystic Monastery
Mystic Monastery enters the battlefield tapped.{T}: Add {U}, {R}, or {W}.
Land
0.0
DMC~
1
0
Naya Charm
Choose one —• Naya Charm deals 3 damage to target creature.• Return target card from a graveyard to its owner's hand.• Tap all creatures target player controls.
G
R
W
Instant
3.0
RGW
DMC~
3
Neheb, Dreadhorde Champion
TrampleWhenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
R
Legendary Creature - Zombie Minotaur Warrior
4.0
2RR
5/4
DMC~
2
Nethroi, Apex of Death
Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)Deathtouch, lifelinkWhenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
B
G
W
Legendary Creature - Cat Nightmare Beast
5.0
2WBG
5/5
DMC~
2
Night's Whisper
You draw two cards and you lose 2 life.
B
Sorcery
2.0
1B
DMC~
3
Nomad Outpost
Nomad Outpost enters the battlefield tapped.{T}: Add {R}, {W}, or {B}.
Land
0.0
DMC~
1
0
O-Kagachi, Vengeful Kami
Flying, trampleWhenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
B
G
R
U
W
Legendary Creature - Dragon Spirit
6.0
1WUBRG
6/6
DMC~
2
Obsidian Obelisk
Obsidian Obelisk enters the battlefield tapped.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Artifact
2.0
2
DMC~
1
1
Obsidian Obelisk
Obsidian Obelisk enters the battlefield tapped.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Artifact
2.0
2
DMC~
1
1
Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
W
Legendary Creature - Human Soldier
4.0
3W
3/3
DMC~
2
Ohabi Caleria
ReachUntap all Archers you control during each other player's untap step.Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card.
G
W
Legendary Creature - Elf Archer
3.0
1GW
1/3
DMC~
2
Ohabi Caleria
ReachUntap all Archers you control during each other player's untap step.Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card.
G
W
Legendary Creature - Elf Archer
3.0
1GW
1/3
DMC~
2
Oketra's Monument
White creature spells you cast cost {1} less to cast.Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
3.0
3
DMC~
1
Opulent Palace
Opulent Palace enters the battlefield tapped.{T}: Add {B}, {G}, or {U}.
Land
0.0
DMC~
1
0
Orca, Siege Demon
TrampleWhenever another creature dies, put a +1/+1 counter on Orca, Siege Demon.When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
B
R
Legendary Creature - Demon
7.0
5BR
5/5
DMC~
2
Orca, Siege Demon
TrampleWhenever another creature dies, put a +1/+1 counter on Orca, Siege Demon.When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
B
R
Legendary Creature - Demon
7.0
5BR
5/5
DMC~
2
Orzhov Basilica
Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{B}.
Land
0.0
DMC~
1
0
Painful Truths
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
B
Sorcery
3.0
2B
DMC~
3
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
1.0
W
DMC~
3
Path to the World Tree
When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.{2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
G
Enchantment
2.0
1G
DMC~
1
Prairie Stream
({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Land - Plains Island
0.0
DMC~
1
0
Primeval Spawn
If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead.Vigilance, trample, lifelinkWhen Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
B
G
R
U
W
Creature - Avatar
10.0
5WUBRG
10/10
DMC~
2
Primeval Spawn
If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead.Vigilance, trample, lifelinkWhen Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
B
G
R
U
W
Creature - Avatar
10.0
5WUBRG
10/10
DMC~
2
Primevals' Glorious Rebirth
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Return all legendary permanent cards from your graveyard to the battlefield.
B
W
Legendary Sorcery
7.0
5WB
DMC~
3
Prophetic Prism
When Prophetic Prism enters the battlefield, draw a card.{1}, {T}: Add one mana of any color.
Artifact
2.0
2
DMC~
1
Radiant Flames
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
R
Sorcery
3.0
2R
DMC~
3
Rakdos Carnarium
Rakdos Carnarium enters the battlefield tapped.When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{R}.
Land
0.0
DMC~
1
0
Ramirez DePietro, Pillager
When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens.Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
B
U
Legendary Creature - Human Pirate
4.0
2UB
4/3
DMC~
2
Ramirez DePietro, Pillager
When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens.Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
B
U
Legendary Creature - Human Pirate
4.0
2UB
4/3
DMC~
2
Ramses, Assassin Lord
DeathtouchOther Assassins you control get +1/+1.Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
B
U
Legendary Creature - Human Assassin
4.0
2UB
4/4
DMC~
2
Ramses, Assassin Lord
DeathtouchOther Assassins you control get +1/+1.Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
B
U
Legendary Creature - Human Assassin
4.0
2UB
4/4
DMC~
2
Rasputin, the Oneiromancer
When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token.{T}, Remove one or more dream counters from Rasputin: Add that much {C}.{T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
U
W
Legendary Creature - Human Wizard
3.0
1WU
4/1
DMC~
2
Rasputin, the Oneiromancer
When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token.{T}, Remove one or more dream counters from Rasputin: Add that much {C}.{T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
U
W
Legendary Creature - Human Wizard
3.0
1WU
4/1
DMC~
2
Read the Bones
Scry 2, then draw two cards. You lose 2 life.
B
Sorcery
3.0
2B
DMC~
3
Reliquary Tower
You have no maximum hand size.{T}: Add {C}.
Land
0.0
DMC~
0
Rienne, Angel of Rebirth
FlyingOther multicolored creatures you control get +1/+0.Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.
G
R
W
Legendary Creature - Angel
5.0
2RGW
5/4
DMC~
2
Robaran Mercenaries
VigilanceRobaran Mercenaries has all activated abilties of all legendary creatures you control.
W
Creature - Human Mercenary
4.0
3W
3/4
DMC~
2
Robaran Mercenaries
VigilanceRobaran Mercenaries has all activated abilties of all legendary creatures you control.
W
Creature - Human Mercenary
4.0
3W
3/4
DMC~
2
Rocky Tar Pit
Rocky Tar Pit enters the battlefield tapped.{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
0.0
DMC~
1
0
Rohgahh, Kher Keep Overlord
Other Kobolds you control get +2/+2.Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying.Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
B
R
Legendary Creature - Kobold Warrior
5.0
3BR
4/4
DMC~
2
Rohgahh, Kher Keep Overlord
Other Kobolds you control get +2/+2.Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying.Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
B
R
Legendary Creature - Kobold Warrior
5.0
3BR
4/4
DMC~
2
Rosnakht, Heir of Rohgahh
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Heroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
R
Legendary Creature - Kobold Warrior
1.0
R
0/1
DMC~
2
Rosnakht, Heir of Rohgahh
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Heroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
R
Legendary Creature - Kobold Warrior
1.0
R
0/1
DMC~
2
Sandsteppe Citadel
Sandsteppe Citadel enters the battlefield tapped.{T}: Add {W}, {B}, or {G}.
Land
0.0
DMC~
1
0
Savage Lands
Savage Lands enters the battlefield tapped.{T}: Add {B}, {R}, or {G}.
Land
0.0
DMC~
1
0
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
G
Sorcery
3.0
2G
DMC~
3
Seaside Citadel
Seaside Citadel enters the battlefield tapped.{T}: Add {G}, {W}, or {U}.
Land
0.0
DMC~
1
0
Selvala, Explorer Returned
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
G
W
Legendary Creature - Elf Scout
3.0
1GW
2/4
DMC~
2
Shanid, Sleepers' Scourge
MenaceOther legendary creatures you control have menace.Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.
B
R
W
Legendary Creature - Human Knight
4.0
1RWB
2/4
DMC~
2
Shanid, Sleepers' Scourge
MenaceOther legendary creatures you control have menace.Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.
B
R
W
Legendary Creature - Human Knight
4.0
1RWB
2/4
DMC~
2
Shivan Gorge
{T}: Add {C}.{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
Legendary Land
0.0
DMC~
0
Shizo, Death's Storehouse
{T}: Add {B}.{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
0.0
DMC~
0
Sivitri, Dragon Master
+1: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.−3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.−7: Destroy all non-Dragon creatures.Sivitri, Dragon Master can be your commander.
B
U
Legendary Planeswalker - Sivitri
4.0
2UB
4
DMC~
1
Sivitri, Dragon Master
+1: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.−3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.−7: Destroy all non-Dragon creatures.Sivitri, Dragon Master can be your commander.
B
U
Legendary Planeswalker - Sivitri
4.0
2UB
4
DMC~
1
Smoldering Marsh
({T}: Add {B} or {R}.)Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Land - Swamp Mountain
0.0
DMC~
1
0
Sol Ring
{T}: Add {C}{C}.
Artifact
1.0
1
DMC~
1
Solemn Simulacrum
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When Solemn Simulacrum dies, you may draw a card.
Artifact Creature - Golem
4.0
4
2/2
DMC~
2
Stangg, Echo Warrior
Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters the battlefield tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
G
R
Legendary Creature - Human Warrior
4.0
2RG
3/4
DMC~
2
Stangg, Echo Warrior
Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters the battlefield tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
G
R
Legendary Creature - Human Warrior
4.0
2RG
3/4
DMC~
2
Sultai Charm
Choose one —• Destroy target monocolored creature.• Destroy target artifact or enchantment.• Draw two cards, then discard a card.
B
G
U
Instant
3.0
BGU
DMC~
3
Sunken Hollow
({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Land - Island Swamp
0.0
DMC~
1
0
Surrak Dragonclaw
FlashThis spell can't be countered.Creature spells you control can't be countered.Other creatures you control have trample.
G
R
U
Legendary Creature - Human Warrior
5.0
2GUR
6/6
DMC~
2
Sword of the Chosen
{T}: Target legendary creature gets +2/+2 until end of turn.
Legendary Artifact
2.0
2
DMC~
1
Sylvan Reclamation
Exile up to two target artifacts and/or enchantments.Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
G
W
Instant
5.0
3GW
DMC~
3
Tajic, Blade of the Legion
IndestructibleBattalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
R
W
Legendary Creature - Human Soldier
4.0
2RW
2/2
DMC~
2
Temple of Malice
Temple of Malice enters the battlefield tapped.When Temple of Malice enters the battlefield, scry 1.{T}: Add {B} or {R}.
Land
0.0
DMC~
1
0
Temple of Silence
Temple of Silence enters the battlefield tapped.When Temple of Silence enters the battlefield, scry 1.{T}: Add {W} or {B}.
Land
0.0
DMC~
1
0
Temple of Triumph
Temple of Triumph enters the battlefield tapped.When Temple of Triumph enters the battlefield, scry 1.{T}: Add {R} or {W}.
Land
0.0
DMC~
1
0
Tenza, Godo's Maul
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact - Equipment
3.0
3
DMC~
1
Terminate
Destroy target creature. It can't be regenerated.
B
R
Instant
2.0
BR
DMC~
3
Terramorphic Expanse
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
0.0
DMC~
0
Teshar, Ancestor's Apostle
FlyingWhenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
W
Legendary Creature - Bird Cleric
4.0
3W
2/2
DMC~
2
Tetsuo, Imperial Champion
Whenever Tetsuo, Imperial Champion attacks, if it's equipped, choose one —• Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target.• You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost.
B
R
U
Legendary Creature - Human Samurai
3.0
UBR
3/3
DMC~
2
Tetsuo, Imperial Champion
Whenever Tetsuo, Imperial Champion attacks, if it's equipped, choose one —• Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target.• You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost.
B
R
U
Legendary Creature - Human Samurai
3.0
UBR
3/3
DMC~
2
The Circle of Loyalty
This spell costs {1} less to cast for each Knight you control.Creatures you control get +1/+1.Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.{3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
W
Legendary Artifact
6.0
4WW
DMC~
1
The Ever-Changing 'Dane
{1}, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.
B
U
W
Legendary Creature - Shapeshifter
3.0
WUB
3/3
DMC~
2
The Ever-Changing 'Dane
{1}, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.
B
U
W
Legendary Creature - Shapeshifter
3.0
WUB
3/3
DMC~
2
The Lady of Otaria
You may tap three untapped Dwarves you control rather than pay this spell's mana cost.At the beginning of each end step, if a land you controlled was put into your graveyard from the battlefield this turn, reveal the top four cards of your library. Put any number of Dwarf cards from among them into your hand and the rest on the bottom of your library in a random order.
G
R
Legendary Creature - Avatar
5.0
3RG
5/5
DMC~
2
The Lady of Otaria
You may tap three untapped Dwarves you control rather than pay this spell's mana cost.At the beginning of each end step, if a land you controlled was put into your graveyard from the battlefield this turn, reveal the top four cards of your library. Put any number of Dwarf cards from among them into your hand and the rest on the bottom of your library in a random order.
G
R
Legendary Creature - Avatar
5.0
3RG
5/5
DMC~
2
The Mana Rig
Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "{T}, Add {C}. This mana can't be spent to cast a nonartifact spell."){X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
Legendary Artifact
3.0
3
DMC~
1
The Mana Rig
Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "{T}, Add {C}. This mana can't be spent to cast a nonartifact spell."){X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
Legendary Artifact
3.0
3
DMC~
1
The Peregrine Dynamo
Haste{1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Legendary Artifact Creature - Construct
3.0
3
1/5
DMC~
2
The Peregrine Dynamo
Haste{1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Legendary Artifact Creature - Construct
3.0
3
1/5
DMC~
2
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."Equip {3}
R
Legendary Artifact - Equipment
3.0
2R
DMC~
1
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."Equip {3}
R
Legendary Artifact - Equipment
3.0
2R
DMC~
1
Thrill of Possibility
As an additional cost to cast this spell, discard a card.Draw two cards.
R
Instant
2.0
1R
DMC~
3
Tiller Engine
Whenever a land enters the battlefield tapped and under your control, choose one —• Untap that land.• Tap target nonland permanent an opponent controls.
Artifact Creature - Construct
2.0
2
1/3
DMC~
2
Tiller Engine
Whenever a land enters the battlefield tapped and under your control, choose one —• Untap that land.• Tap target nonland permanent an opponent controls.
Artifact Creature - Construct
2.0
2
1/3
DMC~
2
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
U
W
Sorcery
5.0
2WWU
DMC~
3
Tobias, Doomed Conqueror
FlashWhen Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn.
U
W
Legendary Creature - Human Soldier
4.0
2WU
3/2
DMC~
2
Tobias, Doomed Conqueror
FlashWhen Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn.
U
W
Legendary Creature - Human Soldier
4.0
2WU
3/2
DMC~
2
Tor Wauki the Younger
Reach, lifelinkIf another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target.
B
R
Legendary Creature - Human Archer
5.0
3BR
3/3
DMC~
2
Tor Wauki the Younger
Reach, lifelinkIf another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target.
B
R
Legendary Creature - Human Archer
5.0
3BR
3/3
DMC~
2
Torsten, Founder of Benalia
When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.When Torsten dies, create seven 1/1 white Soldier creature tokens.
G
W
Legendary Creature - Human Soldier
7.0
5GW
7/7
DMC~
2
Torsten, Founder of Benalia
When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.When Torsten dies, create seven 1/1 white Soldier creature tokens.
G
W
Legendary Creature - Human Soldier
7.0
5GW
7/7
DMC~
2
Transguild Courier
Transguild Courier is all colors.
B
G
R
U
W
Artifact Creature - Golem
4.0
4
3/3
DMC~
2
Traxos, Scourge of Kroog
TrampleTraxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
Legendary Artifact Creature - Construct
4.0
4
7/7
DMC~
1
2
Two-Headed Hellkite
Flying, menace, hasteWhenever Two-Headed Hellkite attacks, draw two cards.
B
G
R
U
W
Creature - Dragon
6.0
1WUBRG
5/5
DMC~
2
Two-Headed Hellkite
Flying, menace, hasteWhenever Two-Headed Hellkite attacks, draw two cards.
B
G
R
U
W
Creature - Dragon
6.0
1WUBRG
5/5
DMC~
2
Tyrite Sanctum
{T}: Add {C}.{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.{4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
Land
0.0
DMC~
0
Unbreakable Formation
Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
W
Instant
3.0
2W
DMC~
3
Unite the Coalition
Choose five. You may choose the same mode more than once.• Target permanent phases out.• Target player draws a card.• Exile target player's graveyard.• Unite the Coalition deals 2 damage to any target.• Destroy target artifact or enchantment.
B
G
R
U
W
Instant
7.0
2WUBRG
DMC~
3
Unite the Coalition
Choose five. You may choose the same mode more than once.• Target permanent phases out.• Target player draws a card.• Exile target player's graveyard.• Unite the Coalition deals 2 damage to any target.• Destroy target artifact or enchantment.
B
G
R
U
W
Instant
7.0
2WUBRG
DMC~
3
Urza's Ruinous Blast
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Exile all nonland permanents that aren't legendary.
W
Legendary Sorcery
5.0
4W
DMC~
3
Verrak, Warped Sengir
Flying, deathtouch, lifelinkWhenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.
B
W
Legendary Creature - Vampire
3.0
1WB
2/2
DMC~
2
Verrak, Warped Sengir
Flying, deathtouch, lifelinkWhenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.
B
W
Legendary Creature - Vampire
3.0
1WB
2/2
DMC~
2
Wear
Destroy target artifact.Fuse (You may cast one or both halves of this card from your hand.)
R
W
Instant
3.0
1R
DMC~
3
Tear
Destroy target enchantment.Fuse (You may cast one or both halves of this card from your hand.)
R
W
Instant
3.0
W
DMC~
3
Xira, the Golden Sting
Flying, hasteWhenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
B
G
R
Legendary Creature - Insect Assassin
4.0
1BRG
3/3
DMC~
2
Xira, the Golden Sting
Flying, hasteWhenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
B
G
R
Legendary Creature - Insect Assassin
4.0
1BRG
3/3
DMC~
2
Xyris, the Writhing Storm
FlyingWhenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards.
G
R
U
Legendary Creature - Snake Leviathan
5.0
2GUR
3/5
DMC~
2
Zaxara, the Exemplary
Deathtouch{T}: Add two mana of any one color.Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.
B
G
U
Legendary Creature - Nightmare Hydra
4.0
1BGU
2/3
DMC~
2
Zeriam, Golden Wind
FlyingWhenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
W
Legendary Creature - Griffin
4.0
3W
3/4
DMC~
2
Zeriam, Golden Wind
FlyingWhenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
W
Legendary Creature - Griffin
4.0
3W
3/4
DMC~
2
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
W
Legendary Creature - Elder Dinosaur
8.0
6WW
4/8
DMC~
2
Academy Loremaster
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
U
Creature - Human Wizard
2.0
UU
2/3
DMU~
2
Academy Loremaster
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
U
Creature - Human Wizard
2.0
UU
2/3
DMU~
2
Academy Wall
DefenderWhenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
U
Creature - Wall
3.0
2U
0/5
DMU~
2
Adarkar Wastes
{T}: Add {C}.{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
Land
0.0
DMU~
0
Adarkar Wastes
{T}: Add {C}.{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
Land
0.0
DMU~
0
Aether Channeler
When Aether Channeler enters the battlefield, choose one —• Create a 1/1 white Bird creature token with flying.• Return another target nonland permanent to its owner's hand.• Draw a card.
U
Creature - Human Wizard
3.0
2U
2/1
DMU~
2
Aether Channeler
When Aether Channeler enters the battlefield, choose one —• Create a 1/1 white Bird creature token with flying.• Return another target nonland permanent to its owner's hand.• Draw a card.
U
Creature - Human Wizard
3.0
2U
2/1
DMU~
2
Aggressive Sabotage
Kicker {R} (You may pay an additional {R} as you cast this spell.)Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
B
Sorcery
3.0
2B
DMU~
3
Ajani, Sleeper Agent
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
G
W
Legendary Planeswalker - Ajani
4.0
1GG/W/PW
4
DMU~
1
Ajani, Sleeper Agent
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
G
W
Legendary Planeswalker - Ajani
4.0
1GG/W/PW
4
DMU~
1
Ajani, Sleeper Agent
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
G
W
Legendary Planeswalker - Ajani
4.0
1GG/W/PW
4
DMU~
1
Ajani, Sleeper Agent
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
G
W
Legendary Planeswalker - Ajani
4.0
1GG/W/PW
4
DMU~
1
Ajani, Sleeper Agent
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
G
W
Legendary Planeswalker - Ajani
4.0
1GG/W/PW
4
DMU~
1
Anointed Peacekeeper
VigilanceAs Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.Spells your opponents cast with the chosen name cost {2} more to cast.Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
W
Creature - Human Cleric
3.0
2W
3/3
DMU~
2
Anointed Peacekeeper
VigilanceAs Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.Spells your opponents cast with the chosen name cost {2} more to cast.Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
W
Creature - Human Cleric
3.0
2W
3/3
DMU~
2
Archangel of Wrath
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)Flying, lifelinkWhen Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.
W
Creature - Angel
4.0
2WW
3/4
DMU~
2
Archangel of Wrath
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)Flying, lifelinkWhen Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.
W
Creature - Angel
4.0
2WW
3/4
DMU~
2
Argivian Cavalier
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
W
Creature - Orc Knight
3.0
2W
2/2
DMU~
2
Argivian Phalanx
This spell costs {1} less to cast for each creature you control.Vigilance
W
Creature - Human Kor Soldier
6.0
5W
4/4
DMU~
2
Aron, Benalia's Ruin
Menace (This creature can't be blocked except by two or more creatures.){W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.
B
W
Legendary Creature - Phyrexian Human
3.0
WWB
3/3
DMU~
2
Aron, Benalia's Ruin
Menace (This creature can't be blocked except by two or more creatures.){W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.
B
W
Legendary Creature - Phyrexian Human
3.0
WWB
3/3
DMU~
2
Aron, Benalia's Ruin
Menace (This creature can't be blocked except by two or more creatures.){W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.
B
W
Legendary Creature - Phyrexian Human
3.0
WWB
3/3
DMU~
2
Artillery Blast
Domain—Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
W
Instant
2.0
1W
DMU~
3
Astor, Bearer of Blades
When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Equipment you control have equip {1}.Vehicles you control have crew 1.
R
W
Legendary Creature - Human Warrior
4.0
2RW
4/4
DMU~
2
Astor, Bearer of Blades
When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Equipment you control have equip {1}.Vehicles you control have crew 1.
R
W
Legendary Creature - Human Warrior
4.0
2RW
4/4
DMU~
2
Astor, Bearer of Blades
When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Equipment you control have equip {1}.Vehicles you control have crew 1.
R
W
Legendary Creature - Human Warrior
4.0
2RW
4/4
DMU~
2
Automatic Librarian
When Automatic Librarian enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Artifact Creature - Construct
3.0
3
3/2
DMU~
2
Baird, Argivian Recruiter
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
R
W
Legendary Creature - Human Soldier
2.0
RW
2/2
DMU~
2
Baird, Argivian Recruiter
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
R
W
Legendary Creature - Human Soldier
2.0
RW
2/2
DMU~
2
Baird, Argivian Recruiter
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
R
W
Legendary Creature - Human Soldier
2.0
RW
2/2
DMU~
2
Balduvian Atrocity
Kicker {R} (You may pay an additional {R} as you cast this spell.)MenaceWhen Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
B
Creature - Phyrexian Berserker
3.0
2B
2/3
DMU~
2
Balduvian Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)When Balduvian Berserker dies, it deals damage equal to its power to any target.
R
Creature - Kor Berserker
3.0
2R
1/3
DMU~
2
Balmor, Battlemage Captain
FlyingWhenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
R
U
Legendary Creature - Bird Wizard
2.0
UR
1/3
DMU~
2
Balmor, Battlemage Captain
FlyingWhenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
R
U
Legendary Creature - Bird Wizard
2.0
UR
1/3
DMU~
2
Balmor, Battlemage Captain
FlyingWhenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
R
U
Legendary Creature - Bird Wizard
2.0
UR
1/3
DMU~
2
Barkweave Crusher
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
G
Creature - Elemental Warrior
4.0
3G
2/5
DMU~
2
Battle-Rage Blessing
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
B
Instant
2.0
1B
DMU~
3
Battlefly Swarm
Flying{B}: Battlefly Swarm gains deathtouch until end of turn.
B
Creature - Phyrexian Insect
1.0
B
1/1
DMU~
2
Battlewing Mystic
Kicker {R} (You may pay an additional {R} as you cast this spell.)FlyingWhen Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.
U
Creature - Bird Wizard
2.0
1U
2/1
DMU~
2
Benalish Faithbonder
VigilanceEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
W
Creature - Human Cleric
2.0
1W
1/3
DMU~
2
Benalish Sleeper
Kicker {B} (You may pay an additional {B} as you cast this spell.)When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.
W
Creature - Phyrexian Human Soldier
2.0
1W
3/1
DMU~
2
Bite Down
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
G
Instant
2.0
1G
DMU~
3
Blight Pile
Defender{2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control.
B
Creature - Phyrexian
2.0
1B
3/3
DMU~
2
Bog Badger
Kicker {B} (You may pay an additional {B} as you cast this spell.)When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
G
Creature - Badger
3.0
2G
3/3
DMU~
2
Bone Splinters
As an additional cost to cast this spell, sacrifice a creature.Destroy target creature.
B
Sorcery
1.0
B
DMU~
3
Bortuk Bonerattle
Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
B
G
Legendary Creature - Troll Shaman
6.0
4BG
4/4
DMU~
2
Bortuk Bonerattle
Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
B
G
Legendary Creature - Troll Shaman
6.0
4BG
4/4
DMU~
2
Bortuk Bonerattle
Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
B
G
Legendary Creature - Troll Shaman
6.0
4BG
4/4
DMU~
2
Braids's Frightful Return
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You may sacrifice a creature. If you do, each opponent discards a card.II — Return target creature card from your graveyard to your hand.III — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.
B
Enchantment - Saga
3.0
2B
DMU~
1
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
B
Legendary Creature - Nightmare
3.0
1BB
3/3
DMU~
2
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
B
Legendary Creature - Nightmare
3.0
1BB
3/3
DMU~
2
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
B
Legendary Creature - Nightmare
3.0
1BB
3/3
DMU~
2
Briar Hydra
TrampleDomain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
G
Creature - Plant Hydra
6.0
5G
6/6
DMU~
2
Briar Hydra
TrampleDomain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
G
Creature - Plant Hydra
6.0
5G
6/6
DMU~
2
Broken Wings
Destroy target artifact, enchantment, or creature with flying.
G
Instant
3.0
2G
DMU~
3
Captain's Call
Create three 1/1 white Soldier creature tokens.
W
Sorcery
4.0
3W
DMU~
3
Caves of Koilos
{T}: Add {C}.{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Land
0.0
DMU~
0
Caves of Koilos
{T}: Add {C}.{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Land
0.0
DMU~
0
Chaotic Transformation
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
R
Sorcery
6.0
5R
DMU~
3
Chaotic Transformation
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
R
Sorcery
6.0
5R
DMU~
3
Charismatic Vanguard
{4}{W}: Creatures you control get +1/+1 until end of turn.
W
Creature - Dwarf Soldier
3.0
2W
3/2
DMU~
2
Choking Miasma
Kicker {G} (You may pay an additional {G} as you cast this spell.)If this spell was kicked, put a +1/+1 counter on a creature you control.All creatures get -2/-2 until end of turn.
B
Sorcery
3.0
1BB
DMU~
3
Citizen's Arrest
When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield.
W
Enchantment
3.0
1WW
DMU~
1
Cleaving Skyrider
FlashKicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)FlyingWhen Cleaving Skyrider enters the battlefield, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
W
Creature - Human Warrior
3.0
2W
2/2
DMU~
2
Clockwork Drawbridge
Defender{2}{W}, {T}: Tap target creature.
W
Artifact Creature - Wall
1.0
W
0/3
DMU~
2
Coalition Skyknight
FlyingEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
W
Creature - Human Knight
4.0
3W
2/2
DMU~
2
Coalition Warbrute
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Trample
R
Creature - Minotaur Berserker
4.0
3R
3/4
DMU~
2
Colossal Growth
Kicker {R} (You may pay an additional {R} as you cast this spell.)Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
G
Instant
2.0
1G
DMU~
3
Combat Research
Enchant creatureEnchanted creature has "Whenever this creature deals combat damage to a player, draw a card."As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
U
Enchantment - Aura
1.0
U
DMU~
1
Contaminated Aquifer
({T}: Add {U} or {B}.)Contaminated Aquifer enters the battlefield tapped.
Land - Island Swamp
0.0
DMU~
1
0
Coral Colony
Defender{1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
U
Creature - Wall
2.0
1U
1/4
DMU~
2
Cosmic Epiphany
Draw cards equal to the number of instant and sorcery cards in your graveyard.
U
Sorcery
6.0
4UU
DMU~
3
Cosmic Epiphany
Draw cards equal to the number of instant and sorcery cards in your graveyard.
U
Sorcery
6.0
4UU
DMU~
3
Crystal Grotto
When Crystal Grotto enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.){T}: Add {C}.{1}, {T}: Add one mana of any color.
Land
0.0
DMU~
0
Cult Conscript
Cult Conscript enters the battlefield tapped.{1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
B
Creature - Skeleton Warrior
1.0
B
2/1
DMU~
1
2
Cut Down
Destroy target creature with total power and toughness 5 or less.
B
Instant
1.0
B
DMU~
3
Cut Down
Destroy target creature with total power and toughness 5 or less.
B
Instant
1.0
B
DMU~
3
Danitha, Benalia's Hope
First strike, vigilance, lifelinkWhen Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
W
Legendary Creature - Human Knight
5.0
4W
4/4
DMU~
2
Danitha, Benalia's Hope
First strike, vigilance, lifelinkWhen Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
W
Legendary Creature - Human Knight
5.0
4W
4/4
DMU~
2
Danitha, Benalia's Hope
First strike, vigilance, lifelinkWhen Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
W
Legendary Creature - Human Knight
5.0
4W
4/4
DMU~
2
Deathbloom Gardener
Deathtouch{T}: Add one mana of any color.
G
Creature - Elf Druid
3.0
2G
1/1
DMU~
2
Defiler of Dreams
FlyingAs an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.Whenever you cast a blue permanent spell, draw a card.
U
Creature - Phyrexian Sphinx
5.0
3UU
4/3
DMU~
2
Defiler of Dreams
FlyingAs an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.Whenever you cast a blue permanent spell, draw a card.
U
Creature - Phyrexian Sphinx
5.0
3UU
4/3
DMU~
2
Defiler of Faith
VigilanceAs an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
W
Creature - Phyrexian Human
5.0
3WW
5/5
DMU~
2
Defiler of Faith
VigilanceAs an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
W
Creature - Phyrexian Human
5.0
3WW
5/5
DMU~
2
Defiler of Flesh
MenaceAs an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
B
Creature - Phyrexian Horror
4.0
2BB
4/4
DMU~
2
Defiler of Flesh
MenaceAs an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
B
Creature - Phyrexian Horror
4.0
2BB
4/4
DMU~
2
Defiler of Instinct
First strikeAs an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target.
R
Creature - Phyrexian Kavu
4.0
2RR
4/4
DMU~
2
Defiler of Instinct
First strikeAs an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target.
R
Creature - Phyrexian Kavu
4.0
2RR
4/4
DMU~
2
Defiler of Vigor
TrampleAs an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
G
Creature - Phyrexian Wurm
5.0
3GG
6/6
DMU~
2
Defiler of Vigor
TrampleAs an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
G
Creature - Phyrexian Wurm
5.0
3GG
6/6
DMU~
2
Destroy Evil
Choose one—• Destroy target creature with toughness 4 or greater.• Destroy target enchantment.
W
Instant
2.0
1W
DMU~
3
Djinn of the Fountain
FlyingWhenever you cast an instant or sorcery spell, choose one —• Djinn of the Fountain gets +1/+1 until end of turn.• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.• Scry 1.
U
Creature - Djinn
6.0
4UU
4/4
DMU~
2
Drag to the Bottom
Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
B
Sorcery
4.0
2BB
DMU~
3
Drag to the Bottom
Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
B
Sorcery
4.0
2BB
DMU~
3
Dragon Whelp
Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
R
Creature - Dragon
4.0
2RR
2/3
DMU~
2
Eerie Soultender
When Eerie Soultender enters the battlefield, mill three cards. (To mill a card, put the top card of your library into your graveyard.){4}{B}, Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand.
B
Creature - Spirit Cleric
3.0
2B
3/1
DMU~
2
Elas il-Kor, Sadistic Pilgrim
DeathtouchWhenever another creature enters the battlefield under your control, you gain 1 life.Whenever another creature you control dies, each opponent loses 1 life.
B
W
Legendary Creature - Phyrexian Kor Cleric
2.0
WB
2/2
DMU~
2
Elas il-Kor, Sadistic Pilgrim
DeathtouchWhenever another creature enters the battlefield under your control, you gain 1 life.Whenever another creature you control dies, each opponent loses 1 life.
B
W
Legendary Creature - Phyrexian Kor Cleric
2.0
WB
2/2
DMU~
2
Elas il-Kor, Sadistic Pilgrim
DeathtouchWhenever another creature enters the battlefield under your control, you gain 1 life.Whenever another creature you control dies, each opponent loses 1 life.
B
W
Legendary Creature - Phyrexian Kor Cleric
2.0
WB
2/2
DMU~
2
Electrostatic Infantry
TrampleWhenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.
R
Creature - Dwarf Wizard
2.0
1R
1/2
DMU~
2
Elfhame Wurm
Vigilance, trample
G
Creature - Wurm
5.0
4G
5/4
DMU~
2
Elvish Hydromancer
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control.
G
Creature - Elf Wizard
3.0
2G
3/2
DMU~
2
Ertai Resurrected
FlashWhen Ertai Resurrected enters the battlefield, choose up to one —• Counter target spell, activated ability, or triggered ability. Its controller draws a card.• Destroy another target creature or planeswalker. Its controller draws a card.
B
U
Legendary Creature - Phyrexian Human Wizard
4.0
2UB
3/2
DMU~
2
Ertai Resurrected
FlashWhen Ertai Resurrected enters the battlefield, choose up to one —• Counter target spell, activated ability, or triggered ability. Its controller draws a card.• Destroy another target creature or planeswalker. Its controller draws a card.
B
U
Legendary Creature - Phyrexian Human Wizard
4.0
2UB
3/2
DMU~
2
Ertai Resurrected
FlashWhen Ertai Resurrected enters the battlefield, choose up to one —• Counter target spell, activated ability, or triggered ability. Its controller draws a card.• Destroy another target creature or planeswalker. Its controller draws a card.
B
U
Legendary Creature - Phyrexian Human Wizard
4.0
2UB
3/2
DMU~
2
Ertai's Scorn
This spell costs {U} less to cast if an opponent cast two or more spells this turn.Counter target spell.
U
Instant
3.0
1UU
DMU~
3
Essence Scatter
Counter target creature spell.
U
Instant
2.0
1U
DMU~
3
Evolved Sleeper
{B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.{1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.{1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
B
Creature - Human
1.0
B
1/1
DMU~
2
Evolved Sleeper
{B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.{1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.{1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
B
Creature - Human
1.0
B
1/1
DMU~
2
Extinguish the Light
Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.
B
Instant
4.0
2BB
DMU~
3
Fires of Victory
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.
R
Instant
2.0
1R
DMU~
3
Floriferous Vinewall
DefenderWhen Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
G
Creature - Plant Wall
2.0
1G
0/2
DMU~
2
Flowstone Infusion
Target creature gets +2/-2 until end of turn.
R
Instant
1.0
R
DMU~
3
Flowstone Kavu
Menace (This creature can't be blocked except by two or more creatures.){R}: Flowstone Kavu gets +1/-1 until end of turn.
R
Creature - Kavu
3.0
2R
2/3
DMU~
2
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
DMU~
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
DMU~
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
DMU~
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
DMU~
0
Founding the Third Path
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.II — Target player mills four cards.III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
U
Enchantment - Saga
2.0
1U
DMU~
1
Frostfist Strider
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Creature - Elemental Giant
5.0
3UU
4/4
DMU~
2
Furious Bellow
Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
R
Instant
2.0
1R
DMU~
3
Gaea's Might
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
G
Instant
1.0
G
DMU~
3
Garna, Bloodfist of Keld
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent.
B
R
Legendary Creature - Human Berserker
4.0
1BRR
4/3
DMU~
2
Garna, Bloodfist of Keld
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent.
B
R
Legendary Creature - Human Berserker
4.0
1BRR
4/3
DMU~
2
Garna, Bloodfist of Keld
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent.
B
R
Legendary Creature - Human Berserker
4.0
1BRR
4/3
DMU~
2
Geothermal Bog
({T}: Add {B} or {R}.)Geothermal Bog enters the battlefield tapped.
Land - Swamp Mountain
0.0
DMU~
1
0
Ghitu Amplifier
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand.Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.
R
Creature - Human Wizard
2.0
1R
1/2
DMU~
2
Gibbering Barricade
Defender{2}{B}, Sacrifice a creature: You gain 1 life and draw a card.
B
Creature - Nightmare Wall
3.0
2B
2/4
DMU~
2
Goblin Picker
{R}, {T}, Discard a card: Draw a card.
R
Creature - Goblin
2.0
1R
2/2
DMU~
2
Golden Argosy
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
4.0
4
3/6
DMU~
1
Griffin Protector
FlyingWhenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
W
Creature - Griffin
4.0
3W
2/3
DMU~
2
Guardian of New Benalia
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Whenever Guardian of New Benalia enlists a creature, scry 2.Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.
W
Creature - Human Soldier
2.0
1W
2/2
DMU~
2
Guardian of New Benalia
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Whenever Guardian of New Benalia enlists a creature, scry 2.Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.
W
Creature - Human Soldier
2.0
1W
2/2
DMU~
2
Hammerhand
Enchant creatureWhen Hammerhand enters the battlefield, target creature can't block this turn.Enchanted creature gets +1/+1 and has haste. (It can attack and {T} no matter when it came under your control.)
R
Enchantment - Aura
1.0
R
DMU~
1
Haughty Djinn
FlyingHaughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.Instant and sorcery spells you cast cost {1} less to cast.
U
Creature - Djinn
3.0
1UU
*/4
DMU~
2
Haughty Djinn
FlyingHaughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.Instant and sorcery spells you cast cost {1} less to cast.
U
Creature - Djinn
3.0
1UU
*/4
DMU~
2
Haunted Mire
({T}: Add {B} or {G}.)Haunted Mire enters the battlefield tapped.
Land - Swamp Forest
0.0
DMU~
1
0
Haunting Figment
VigilanceHaunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn.
U
Creature - Illusion
2.0
1U
2/1
DMU~
2
Herd Migration
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
G
Sorcery
7.0
6G
DMU~
3
Herd Migration
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
G
Sorcery
7.0
6G
DMU~
3
Herd Migration
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
G
Sorcery
7.0
6G
DMU~
3
Hero's Heirloom
Equipped creature gets +2/+1.As long as equipped creature is legendary, it has trample and haste.Equip {2}
Artifact - Equipment
2.0
2
DMU~
1
Heroic Charge
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
W
Instant
4.0
2WW
DMU~
3
Hexbane Tortoise
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
G
Creature - Turtle
3.0
2G
3/2
DMU~
2
Hurler Cyclops
{1}, Sacrifice another creature: Hurler Cyclops deals 1 damage to any target.
R
Creature - Cyclops
5.0
3RR
5/4
DMU~
2
Hurloon Battle Hymn
Kicker {W} (You may pay an additional {W} as you cast this spell.)Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.
R
Instant
3.0
2R
DMU~
3
Idyllic Beachfront
({T}: Add {W} or {U}.)Idyllic Beachfront enters the battlefield tapped.
Land - Plains Island
0.0
DMU~
1
0
Impede Momentum
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
U
Sorcery
2.0
1U
DMU~
3
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
U
Instant
2.0
1U
DMU~
3
In Thrall to the Pit
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
R
Sorcery
4.0
3R
DMU~
3
Inscribed Tablet
{1}, {T}, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Artifact
1.0
1
DMU~
1
Island
({T}: Add {U}.)
Basic Land - Island
0.0
DMU~
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
DMU~
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
DMU~
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
DMU~
0
Ivy, Gleeful Spellthief
FlyingWhenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
G
U
Legendary Creature - Faerie Rogue
2.0
GU
2/1
DMU~
2
Ivy, Gleeful Spellthief
FlyingWhenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
G
U
Legendary Creature - Faerie Rogue
2.0
GU
2/1
DMU~
2
Ivy, Gleeful Spellthief
FlyingWhenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
G
U
Legendary Creature - Faerie Rogue
2.0
GU
2/1
DMU~
2
Jaya's Firenado
Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
R
Sorcery
5.0
4R
DMU~
3
Jaya, Fiery Negotiator
+1: Create a 1/1 red Monk creature token with prowess.−1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.−2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.−8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."
R
Legendary Planeswalker - Jaya
4.0
2RR
4
DMU~
1
Jaya, Fiery Negotiator
+1: Create a 1/1 red Monk creature token with prowess.−1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.−2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.−8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."
R
Legendary Planeswalker - Jaya
4.0
2RR
4
DMU~
1
Jhoira, Ageless Innovator
{T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
R
U
Legendary Creature - Human Artificer
2.0
UR
2/3
DMU~
2
Jhoira, Ageless Innovator
{T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
R
U
Legendary Creature - Human Artificer
2.0
UR
2/3
DMU~
2
Jhoira, Ageless Innovator
{T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
R
U
Legendary Creature - Human Artificer
2.0
UR
2/3
DMU~
2
Jodah's Codex
Domain — {5}, {T}: Draw a card. This ability costs {1} less to activate for each basic land type among lands you control.
Artifact
5.0
5
DMU~
1
Jodah, the Unifier
Legendary creatures you control get +X/+X where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
B
G
R
U
W
Legendary Creature - Human Wizard
5.0
WUBRG
5/5
DMU~
2
Jodah, the Unifier
Legendary creatures you control get +X/+X where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
B
G
R
U
W
Legendary Creature - Human Wizard
5.0
WUBRG
5/5
DMU~
2
Jodah, the Unifier
Legendary creatures you control get +X/+X where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
B
G
R
U
W
Legendary Creature - Human Wizard
5.0
WUBRG
5/5
DMU~
2
Join Forces
Untap up to two target creatures. They each get +2/+2 until end of turn.
W
Instant
3.0
2W
DMU~
3
Joint Exploration
Kicker {G} (You may pay an additional {G} as you cast this spell.)Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
U
Instant
2.0
1U
DMU~
3
Juniper Order Rootweaver
Kicker {G} (You may pay an additional {G} as you cast this spell.)When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control.
W
Creature - Human Druid
2.0
1W
2/2
DMU~
2
Karn's Sylex
Karn's Sylex enters the battlefield tapped.Players can't pay life to cast spells or to activate abilities that aren't mana abilities.{X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
Legendary Artifact
3.0
3
DMU~
1
1
Karn, Living Legacy
+1: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
Legendary Planeswalker - Karn
4.0
4
4
DMU~
1
Karn, Living Legacy
+1: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
Legendary Planeswalker - Karn
4.0
4
4
DMU~
1
Karplusan Forest
{T}: Add {C}.{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
Land
0.0
DMU~
0
Karplusan Forest
{T}: Add {C}.{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
Land
0.0
DMU~
0
Keldon Flamesage
EnlistWhenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
R
Creature - Human Shaman
3.0
2R
2/3
DMU~
2
Keldon Flamesage
EnlistWhenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
R
Creature - Human Shaman
3.0
2R
2/3
DMU~
2
Keldon Strike Team
Kicker {1}{W} (You may pay an additional {1}{W}} as you cast this spell.)When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.
R
Creature - Human Warrior
3.0
2R
3/1
DMU~
2
King Darien XLVIII
Other creatures you control get +1/+1.{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
G
W
Legendary Creature - Human Soldier
3.0
1GW
2/3
DMU~
2
King Darien XLVIII
Other creatures you control get +1/+1.{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
G
W
Legendary Creature - Human Soldier
3.0
1GW
2/3
DMU~
2
King Darien XLVIII
Other creatures you control get +1/+1.{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
G
W
Legendary Creature - Human Soldier
3.0
1GW
2/3
DMU~
2
Knight of Dawn's Light
First strikeIf you would gain life, you gain that much life plus 1 instead.{1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn.
W
Creature - Human Knight
2.0
1W
2/2
DMU~
2
Knight of Dusk's Shadow
Menace (This creature can't be blocked except by two or more creatures.)Your opponents can't gain life.{1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn.
B
Creature - Human Knight
2.0
1B
2/2
DMU~
2
Lagomos, Hand of Hatred
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
B
R
Legendary Creature - Human Shaman
3.0
1BR
1/3
DMU~
2
Lagomos, Hand of Hatred
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
B
R
Legendary Creature - Human Shaman
3.0
1BR
1/3
DMU~
2
Lagomos, Hand of Hatred
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
B
R
Legendary Creature - Human Shaman
3.0
1BR
1/3
DMU~
2
Leaf-Crowned Visionary
Other Elves you control get +1/+1.Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
G
Creature - Elf Druid
2.0
GG
1/1
DMU~
2
Leaf-Crowned Visionary
Other Elves you control get +1/+1.Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
G
Creature - Elf Druid
2.0
GG
1/1
DMU~
2
Leyline Binding
FlashDomain — This spell costs {1} less to cast for each basic land type among lands you control.When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
W
Enchantment
6.0
5W
DMU~
1
Leyline Binding
FlashDomain — This spell costs {1} less to cast for each basic land type among lands you control.When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
W
Enchantment
6.0
5W
DMU~
1
Lightning Strike
Lightning Strike deals 3 damage to any target.
R
Instant
2.0
1R
DMU~
3
Lightning Strike
Lightning Strike deals 3 damage to any target.
R
Instant
2.0
1R
DMU~
3
Liliana of the Veil
+1: Each player discards a card.−2: Target player sacrifices a creature.−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
B
Legendary Planeswalker - Liliana
3.0
1BB
3
DMU~
1
Liliana of the Veil
+1: Each player discards a card.−2: Target player sacrifices a creature.−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
B
Legendary Planeswalker - Liliana
3.0
1BB
3
DMU~
1
Linebreaker Baloth
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Linebreaker Baloth can't be blocked by creatures with power 2 or less.
G
Creature - Beast
5.0
3GG
4/5
DMU~
2
Llanowar Greenwidow
Reach, trampleDomain — {7}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead." This ability costs {1} less to activate for each basic land type among lands you control.
G
Creature - Spider
3.0
2G
4/3
DMU~
2
Llanowar Greenwidow
Reach, trampleDomain — {7}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead." This ability costs {1} less to activate for each basic land type among lands you control.
G
Creature - Spider
3.0
2G
4/3
DMU~
2
Llanowar Loamspeaker
{T}: Add one mana of any color.{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
G
Creature - Elf Druid
2.0
1G
1/3
DMU~
2
Llanowar Loamspeaker
{T}: Add one mana of any color.{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
G
Creature - Elf Druid
2.0
1G
1/3
DMU~
2
Llanowar Loamspeaker
{T}: Add one mana of any color.{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
G
Creature - Elf Druid
2.0
1G
1/3
DMU~
2
Llanowar Stalker
Whenever another creature enters the battlefield under your control, Llanowar Stalker gets +1/+0 until end of turn.
G
Creature - Elf Warrior
1.0
G
1/1
DMU~
2
Love Song of Night and Day
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You and target opponent each draw two cards.II — Create a 1/1 white Bird creature token with flying.III — Put a +1/+1 counter on each of up to two target creatures.
W
Enchantment - Saga
3.0
2W
DMU~
1
Magnigoth Sentry
Reach
G
Creature - Treefolk
4.0
3G
4/4
DMU~
2
Meria's Outrider
ReachDomain—When Meria's Outrider enters the battlefield, it deals damage to each opponent equal to the number of basic land types among lands you control.
R
Creature - Elf Archer
5.0
4R
4/4
DMU~
2
Meria, Scholar of Antiquity
Tap an untapped nontoken artifact you control: Add {G}.Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
G
R
Legendary Creature - Elf Artificer
3.0
1RG
3/3
DMU~
2
Meria, Scholar of Antiquity
Tap an untapped nontoken artifact you control: Add {G}.Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
G
R
Legendary Creature - Elf Artificer
3.0
1RG
3/3
DMU~
2
Meria, Scholar of Antiquity
Tap an untapped nontoken artifact you control: Add {G}.Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
G
R
Legendary Creature - Elf Artificer
3.0
1RG
3/3
DMU~
2
Mesa Cavalier
FlyingWhen Mesa Cavalier enters the battlefield, you gain 2 life.
W
Creature - Human Knight
3.0
2W
2/1
DMU~
2
Meteorite
When Meteorite enters the battlefield, it deals 2 damage to any target.{T}: Add one mana of any color.
Artifact
5.0
5
DMU~
1
Micromancer
When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
U
Creature - Human Wizard
4.0
3U
3/3
DMU~
2
Micromancer
When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
U
Creature - Human Wizard
4.0
3U
3/3
DMU~
2
Molten Monstrosity
This spell costs {X} less to cast, where X is the greatest power among creatures you control.Trample
R
Creature - Hellion
8.0
7R
5/5
DMU~
2
Molten Tributary
({T}: Add {U} or {R}.)Molten Tributary enters the battlefield tapped.
Land - Island Mountain
0.0
DMU~
1
0
Monstrous War-Leech
Kicker {U} (You may pay an additional {U} as you cast this spell.)As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.)Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard.
B
Creature - Leech Horror
4.0
3B
*/*
DMU~
2
Mossbeard Ancient
TrampleWhen Mossbeard Ancient enters the battlefield, you gain 5 life.
G
Creature - Treefolk
7.0
5GG
7/7
DMU~
2
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
DMU~
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
DMU~
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
DMU~
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
DMU~
0
Nael, Avizoa Aeronaut
FlyingDomain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
G
U
Legendary Creature - Elf Scout
4.0
2GU
2/4
DMU~
2
Nael, Avizoa Aeronaut
FlyingDomain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
G
U
Legendary Creature - Elf Scout
4.0
2GU
2/4
DMU~
2
Nael, Avizoa Aeronaut
FlyingDomain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
G
U
Legendary Creature - Elf Scout
4.0
2GU
2/4
DMU~
2
Najal, the Storm Runner
You may cast sorcery spells as though they had flash.Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
R
U
Legendary Creature - Efreet Wizard
5.0
2UUR
5/4
DMU~
2
Najal, the Storm Runner
You may cast sorcery spells as though they had flash.Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
R
U
Legendary Creature - Efreet Wizard
5.0
2UUR
5/4
DMU~
2
Najal, the Storm Runner
You may cast sorcery spells as though they had flash.Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
R
U
Legendary Creature - Efreet Wizard
5.0
2UUR
5/4
DMU~
2
Negate
Counter target noncreature spell.
U
Instant
2.0
1U
DMU~
3
Nemata, Primeval Warden
ReachIf a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.{1}{B}, Sacrifice two Saprolings: Draw a card.
B
G
Legendary Creature - Treefolk
4.0
2BG
3/4
DMU~
2
Nemata, Primeval Warden
ReachIf a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.{1}{B}, Sacrifice two Saprolings: Draw a card.
B
G
Legendary Creature - Treefolk
4.0
2BG
3/4
DMU~
2
Nemata, Primeval Warden
ReachIf a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.{1}{B}, Sacrifice two Saprolings: Draw a card.
B
G
Legendary Creature - Treefolk
4.0
2BG
3/4
DMU~
2
Nishoba Brawler
TrampleDomain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
G
Creature - Cat Warrior
2.0
1G
*/3
DMU~
2
Nishoba Brawler
TrampleDomain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
G
Creature - Cat Warrior
2.0
1G
*/3
DMU~
2
Phoenix Chick
Flying, hastePhoenix Chick can't block.Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
R
Creature - Phoenix
1.0
R
1/1
DMU~
2
Phyrexian Espionage
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)Draw two cards. If this spell was kicked, each opponent discards a card.
U
Sorcery
3.0
2U
DMU~
3
Phyrexian Missionary
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)LifelinkWhen Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand.
W
Creature - Phyrexian Human Cleric
2.0
1W
2/3
DMU~
2
Phyrexian Rager
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
B
Creature - Phyrexian Horror
3.0
2B
2/2
DMU~
2
Phyrexian Vivisector
Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
B
Creature - Phyrexian Human
2.0
1B
2/2
DMU~
2
Phyrexian Warhorse
Kicker {W} (You may pay an additional {W} as you cast this spell.)When Phyrexian Warhorse enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token.{1}, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn.
B
Creature - Phyrexian Horse
4.0
3B
3/3
DMU~
2
Pilfer
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
B
Sorcery
2.0
1B
DMU~
3
Pixie Illusionist
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)FlyingIf Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.{T}: Target land you control becomes the basic land type of your choice until end of turn.
U
Creature - Faerie Wizard
1.0
U
1/1
DMU~
2
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
DMU~
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
DMU~
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
DMU~
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
DMU~
0
Plaza of Heroes
{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.{T}: Add one mana of any color among legendary permanents you control.{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
Land
0.0
DMU~
0
Plaza of Heroes
{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.{T}: Add one mana of any color among legendary permanents you control.{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
Land
0.0
DMU~
0
Prayer of Binding
FlashWhen Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.
W
Enchantment
4.0
3W
DMU~
1
Protect the Negotiators
Kicker {W} (You may pay an additional {W} as you cast this spell.)If this spell was kicked, create a 1/1 white Soldier creature token.Counter target spell unless its controller pays {1} for each creature you control.
U
Instant
2.0
1U
DMU~
3
Queen Allenal of Ruadach
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
G
W
Legendary Creature - Elf Noble
3.0
GWW
*/*
DMU~
2
Queen Allenal of Ruadach
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
G
W
Legendary Creature - Elf Noble
3.0
GWW
*/*
DMU~
2
Queen Allenal of Ruadach
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
G
W
Legendary Creature - Elf Noble
3.0
GWW
*/*
DMU~
2
Quirion Beastcaller
Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.
G
Creature - Dryad Warrior
2.0
1G
2/2
DMU~
2
Quirion Beastcaller
Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.
G
Creature - Dryad Warrior
2.0
1G
2/2
DMU~
2
Radha's Firebrand
Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
R
Creature - Human Warrior
2.0
1R
3/1
DMU~
2
Radha's Firebrand
Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
R
Creature - Human Warrior
2.0
1R
3/1
DMU~
2
Radha, Coalition Warlord
Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
G
R
Legendary Creature - Elf Warrior
4.0
2RG
3/3
DMU~
2
Radha, Coalition Warlord
Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
G
R
Legendary Creature - Elf Warrior
4.0
2RG
3/3
DMU~
2
Radha, Coalition Warlord
Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
G
R
Legendary Creature - Elf Warrior
4.0
2RG
3/3
DMU~
2
Radiant Grove
({T}: Add {G} or {W}.)Radiant Grove enters the battlefield tapped.
Land - Forest Plains
0.0
DMU~
1
0
Raff, Weatherlight Stalwart
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
U
W
Legendary Creature - Human Wizard
2.0
WU
1/3
DMU~
2
Raff, Weatherlight Stalwart
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
U
W
Legendary Creature - Human Wizard
2.0
WU
1/3
DMU~
2
Raff, Weatherlight Stalwart
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
U
W
Legendary Creature - Human Wizard
2.0
WU
1/3
DMU~
2
Ragefire Hellkite
FlyingWhenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn.
R
Creature - Dragon
6.0
4RR
5/3
DMU~
2
Ragefire Hellkite
FlyingWhenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn.
R
Creature - Dragon
6.0
4RR
5/3
DMU~
2
Ratadrabik of Urborg
Vigilance, ward {2}Other zombies you control have vigilance.Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
B
W
Legendary Creature - Zombie Wizard
4.0
2WB
3/3
DMU~
2
Ratadrabik of Urborg
Vigilance, ward {2}Other zombies you control have vigilance.Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
B
W
Legendary Creature - Zombie Wizard
4.0
2WB
3/3
DMU~
2
Ratadrabik of Urborg
Vigilance, ward {2}Other zombies you control have vigilance.Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
B
W
Legendary Creature - Zombie Wizard
4.0
2WB
3/3
DMU~
2
Relic of Legends
{T}: Add one mana of any color.Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
3.0
3
DMU~
1
Resolute Reinforcements
FlashWhen Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.
W
Creature - Human Soldier
2.0
1W
1/1
DMU~
2
Resolute Reinforcements
FlashWhen Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.
W
Creature - Human Soldier
2.0
1W
1/1
DMU~
2
Rith, Liberated Primeval
Flying, ward {2}Other Dragons you control have ward {2}.At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
G
R
W
Legendary Creature - Dragon
5.0
2RGW
5/5
DMU~
2
Rith, Liberated Primeval
Flying, ward {2}Other Dragons you control have ward {2}.At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
G
R
W
Legendary Creature - Dragon
5.0
2RGW
5/5
DMU~
2
Rith, Liberated Primeval
Flying, ward {2}Other Dragons you control have ward {2}.At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
G
R
W
Legendary Creature - Dragon
5.0
2RGW
5/5
DMU~
2
Rivaz of the Claw
Menace{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.Once during each of your turns, you may cast a Dragon creature spell from your graveyard.Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
B
R
Legendary Creature - Viashino Warlock
3.0
1BR
3/3
DMU~
2
Rivaz of the Claw
Menace{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.Once during each of your turns, you may cast a Dragon creature spell from your graveyard.Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
B
R
Legendary Creature - Viashino Warlock
3.0
1BR
3/3
DMU~
2
Rivaz of the Claw
Menace{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.Once during each of your turns, you may cast a Dragon creature spell from your graveyard.Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
B
R
Legendary Creature - Viashino Warlock
3.0
1BR
3/3
DMU~
2
Rona's Vortex
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.
U
Instant
1.0
U
DMU~
3
Rona, Sheoldred's Faithful
Whenever you cast an instant or sorcery spell, each opponent loses 1 life.You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs.
B
U
Legendary Creature - Human Wizard
4.0
1UBB
3/4
DMU~
2
Rona, Sheoldred's Faithful
Whenever you cast an instant or sorcery spell, each opponent loses 1 life.You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs.
B
U
Legendary Creature - Human Wizard
4.0
1UBB
3/4
DMU~
2
Rona, Sheoldred's Faithful
Whenever you cast an instant or sorcery spell, each opponent loses 1 life.You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs.
B
U
Legendary Creature - Human Wizard
4.0
1UBB
3/4
DMU~
2
Rulik Mons, Warren Chief
Menace (This creature can't be blocked except by two or more creatures.)Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
G
R
Legendary Creature - Goblin
4.0
1RGG
3/3
DMU~
2
Rulik Mons, Warren Chief
Menace (This creature can't be blocked except by two or more creatures.)Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
G
R
Legendary Creature - Goblin
4.0
1RGG
3/3
DMU~
2
Rulik Mons, Warren Chief
Menace (This creature can't be blocked except by two or more creatures.)Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
G
R
Legendary Creature - Goblin
4.0
1RGG
3/3
DMU~
2
Rundvelt Hordemaster
Other Goblins you control get +1/+1.Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
R
Creature - Goblin Warrior
2.0
1R
1/1
DMU~
2
Rundvelt Hordemaster
Other Goblins you control get +1/+1.Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
R
Creature - Goblin Warrior
2.0
1R
1/1
DMU~
2
Runic Shot
Kicker {U} (You may pay an additional {U} as you cast this spell.)Destroy target tapped creature. If this spell was kicked, scry 2.
W
Sorcery
1.0
W
DMU~
3
Sacred Peaks
({T}: Add {R} or {W}.)Sacred Peaks enters the battlefield tapped.
Land - Mountain Plains
0.0
DMU~
1
0
Salvaged Manaworker
{1}: Add one mana of any color. Activate only once each turn.
Artifact Creature - Construct
2.0
2
1/3
DMU~
2
Samite Herbalist
Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
W
Creature - Human Cleric
2.0
1W
2/1
DMU~
2
Scout the Wilderness
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
G
Sorcery
3.0
2G
DMU~
3
Sengir Connoisseur
FlyingWhenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.
B
Creature - Vampire
5.0
3BB
3/3
DMU~
2
Serra Paragon
FlyingOnce during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
W
Creature - Angel
4.0
2WW
3/4
DMU~
2
Serra Paragon
FlyingOnce during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
W
Creature - Angel
4.0
2WW
3/4
DMU~
2
Serra Redeemer
FlyingWhenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.
W
Creature - Angel Soldier
5.0
3WW
2/4
DMU~
2
Serra Redeemer
FlyingWhenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.
W
Creature - Angel Soldier
5.0
3WW
2/4
DMU~
2
Shadow Prophecy
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
B
Instant
3.0
2B
DMU~
3
Shadow-Rite Priest
Other Clerics you control get +1/+1.{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
B
Creature - Human Cleric
2.0
1B
2/2
DMU~
2
Shadow-Rite Priest
Other Clerics you control get +1/+1.{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
B
Creature - Human Cleric
2.0
1B
2/2
DMU~
2
Shalai's Acolyte
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)FlyingIf Shalai's Acolyte was kicked, it enters the battlefield with two +1/+1 counters on it.
W
Creature - Angel
5.0
4W
3/4
DMU~
2
Shanna, Purifying Blade
LifelinkAt the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
G
U
W
Legendary Creature - Human Warrior
3.0
GWU
3/3
DMU~
2
Shanna, Purifying Blade
LifelinkAt the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
G
U
W
Legendary Creature - Human Warrior
3.0
GWU
3/3
DMU~
2
Shanna, Purifying Blade
LifelinkAt the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
G
U
W
Legendary Creature - Human Warrior
3.0
GWU
3/3
DMU~
2
Sheoldred's Restoration
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life.Exile Sheoldred's Restoration.
B
Sorcery
4.0
3B
DMU~
3
Sheoldred, the Apocalypse
DeathtouchWhenever you draw a card, you gain 2 life.Whenever an opponent draws a card, they lose 2 life.
B
Legendary Creature - Phyrexian Praetor
4.0
2BB
4/5
DMU~
2
Sheoldred, the Apocalypse
DeathtouchWhenever you draw a card, you gain 2 life.Whenever an opponent draws a card, they lose 2 life.
B
Legendary Creature - Phyrexian Praetor
4.0
2BB
4/5
DMU~
2
Sheoldred, the Apocalypse
DeathtouchWhenever you draw a card, you gain 2 life.Whenever an opponent draws a card, they lose 2 life.
B
Legendary Creature - Phyrexian Praetor
4.0
2BB
4/5
DMU~
2
Sheoldred, the Apocalypse
DeathtouchWhenever you draw a card, you gain 2 life.Whenever an opponent draws a card, they lose 2 life.
B
Legendary Creature - Phyrexian Praetor
4.0
2BB
4/5
DMU~
2
Shield-Wall Sentinel
DefenderWhen Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
Artifact Creature - Golem
4.0
4
1/3
DMU~
2
Shivan Devastator
Flying, hasteShivan Devastator enters the battlefield with X +1/+1 counters on it.
R
Creature - Dragon Hydra
1.0
XR
0/0
DMU~
2
Shivan Devastator
Flying, hasteShivan Devastator enters the battlefield with X +1/+1 counters on it.
R
Creature - Dragon Hydra
1.0
XR
0/0
DMU~
2
Shivan Reef
{T}: Add {C}.{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
Land
0.0
DMU~
0
Shivan Reef
{T}: Add {C}.{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
Land
0.0
DMU~
0
Shore Up
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
U
Instant
1.0
U
DMU~
3
Silver Scrutiny
You may cast Silver Scrutiny as though it had flash if X is 3 or less.Draw X cards.
U
Sorcery
2.0
XUU
DMU~
3
Silver Scrutiny
You may cast Silver Scrutiny as though it had flash if X is 3 or less.Draw X cards.
U
Sorcery
2.0
XUU
DMU~
3
Silverback Elder
Whenever you cast a creature spell, choose one —• Destroy target artifact or enchantment.• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.• You gain 4 life.
G
Creature - Ape Shaman
5.0
2GGG
5/7
DMU~
2
Silverback Elder
Whenever you cast a creature spell, choose one —• Destroy target artifact or enchantment.• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.• You gain 4 life.
G
Creature - Ape Shaman
5.0
2GGG
5/7
DMU~
2
Slimefoot's Survey
Domain — Search your library for up to two land cards that each have a basic land type, put them into the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
G
Sorcery
5.0
4G
DMU~
3
Smash to Dust
Choose one —• Destroy target artifact.• Destroy target creature with defender.• Smash to Dust deals 1 damage to each creature your opponents control.
R
Sorcery
2.0
1R
DMU~
3
Snarespinner
Reach (This creature can block creatures with flying.)Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
G
Creature - Spider
2.0
1G
1/3
DMU~
2
Soaring Drake
Flying
U
Creature - Drake
3.0
2U
2/3
DMU~
2
Sol'Kanar the Tainted
At the beginning of your end step, choose one that hasn't been chosen —• Draw a card.• Each opponent loses 2 life and you gain 2 life.• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.• Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
B
R
U
Legendary Creature - Elemental Demon
5.0
2UBR
5/5
DMU~
2
Sol'Kanar the Tainted
At the beginning of your end step, choose one that hasn't been chosen —• Draw a card.• Each opponent loses 2 life and you gain 2 life.• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.• Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
B
R
U
Legendary Creature - Elemental Demon
5.0
2UBR
5/5
DMU~
2
Sol'Kanar the Tainted
At the beginning of your end step, choose one that hasn't been chosen —• Draw a card.• Each opponent loses 2 life and you gain 2 life.• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.• Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
B
R
U
Legendary Creature - Elemental Demon
5.0
2UBR
5/5
DMU~
2
Soul of Windgrace
Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.{G}, Discard a land card: You gain 3 life.{1}{R}, Discard a land card: Draw a card.{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
B
G
R
Legendary Creature - Cat Avatar
4.0
1BRG
5/4
DMU~
2
Soul of Windgrace
Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.{G}, Discard a land card: You gain 3 life.{1}{R}, Discard a land card: Draw a card.{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
B
G
R
Legendary Creature - Cat Avatar
4.0
1BRG
5/4
DMU~
2
Soul of Windgrace
Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.{G}, Discard a land card: You gain 3 life.{1}{R}, Discard a land card: Draw a card.{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
B
G
R
Legendary Creature - Cat Avatar
4.0
1BRG
5/4
DMU~
2
Sphinx of Clear Skies
Flying, ward {2}Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
U
Creature - Sphinx
5.0
3UU
5/5
DMU~
2
Sphinx of Clear Skies
Flying, ward {2}Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
U
Creature - Sphinx
5.0
3UU
5/5
DMU~
2
Splatter Goblin
When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
B
Creature - Phyrexian Goblin
2.0
1B
2/1
DMU~
2
Sprouting Goblin
Kicker {G} (You may pay an additional {G} as you cast this spell.)When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.{R}, {T}, Sacrifice a land: Draw a card.
R
Creature - Goblin Druid
2.0
1R
2/2
DMU~
2
Squee, Dubious Monarch
HasteWhenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
R
Legendary Creature - Goblin Noble
3.0
2R
2/2
DMU~
2
Squee, Dubious Monarch
HasteWhenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
R
Legendary Creature - Goblin Noble
3.0
2R
2/2
DMU~
2
Squee, Dubious Monarch
HasteWhenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
R
Legendary Creature - Goblin Noble
3.0
2R
2/2
DMU~
2
Stall for Time
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter on it would become untapped, remove one from it instead.)Draw a card.
W
Instant
3.0
2W
DMU~
3
Stenn, Paranoid Partisan
As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.Spells you cast of the chosen type cost {1} less to cast.{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
U
W
Legendary Creature - Human Wizard
2.0
WU
2/2
DMU~
2
Stenn, Paranoid Partisan
As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.Spells you cast of the chosen type cost {1} less to cast.{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
U
W
Legendary Creature - Human Wizard
2.0
WU
2/2
DMU~
2
Stenn, Paranoid Partisan
As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.Spells you cast of the chosen type cost {1} less to cast.{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
U
W
Legendary Creature - Human Wizard
2.0
WU
2/2
DMU~
2
Strength of the Coalition
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
G
Instant
1.0
G
DMU~
3
Stronghold Arena
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.)When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
B
Enchantment
2.0
1B
DMU~
1
Stronghold Arena
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.)When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
B
Enchantment
2.0
1B
DMU~
1
Sulfurous Springs
{T}: Add {C}.{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
Land
0.0
DMU~
0
Sulfurous Springs
{T}: Add {C}.{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
Land
0.0
DMU~
0
Sunbathing Rootwalla
Domain — {3}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
G
Creature - Lizard
2.0
1G
2/2
DMU~
2
Sunlit Marsh
({T}: Add {W} or {B}.)Sunlit Marsh enters the battlefield tapped.
Land - Plains Swamp
0.0
DMU~
1
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
DMU~
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
DMU~
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
DMU~
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
DMU~
0
Tail Swipe
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
G
Instant
1.0
G
DMU~
3
Take Up the Shield
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
W
Instant
2.0
1W
DMU~
3
Talas Lookout
FlyingWhen Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
U
Creature - Human Pirate
4.0
2UU
3/2
DMU~
2
Tangled Islet
({T}: Add {G} or {U}.)Tangled Islet enters the battlefield tapped.
Land - Forest Island
0.0
DMU~
1
0
Tattered Apparition
Flying{1}{B}: Tattered Apparition gets +1/+1 until end of turn.
B
Creature - Shade
4.0
3B
2/2
DMU~
2
Tatyova, Steward of Tides
Land creatures you control have flying.Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
G
U
Legendary Creature - Merfolk Druid
3.0
GGU
3/3
DMU~
2
Tatyova, Steward of Tides
Land creatures you control have flying.Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
G
U
Legendary Creature - Merfolk Druid
3.0
GGU
3/3
DMU~
2
Tatyova, Steward of Tides
Land creatures you control have flying.Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
G
U
Legendary Creature - Merfolk Druid
3.0
GGU
3/3
DMU~
2
Tear Asunder
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
G
Instant
2.0
1G
DMU~
3
Temporal Firestorm
Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.)Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.Temporal Firestorm deals 5 damage to each creature and each planeswalker.
R
Sorcery
5.0
3RR
DMU~
3
Temporal Firestorm
Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.)Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.Temporal Firestorm deals 5 damage to each creature and each planeswalker.
R
Sorcery
5.0
3RR
DMU~
3
Temporary Lockdown
When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
W
Enchantment
3.0
1WW
DMU~
1
Temporary Lockdown
When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
W
Enchantment
3.0
1WW
DMU~
1
Territorial Maro
Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.
G
Creature - Elemental
5.0
4G
*/*
DMU~
2
The Cruelty of Gix
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.III — Put target creature card from a graveyard onto the battlefield under your control.
B
Enchantment - Saga
5.0
3BB
DMU~
1
The Elder Dragon War
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — The Elder Dragon War deals 2 damage to each creature and each opponent.II — Discard any number of cards, then draw that many cards.III — Create a 4/4 red Dragon creature token with flying.
R
Enchantment - Saga
4.0
2RR
DMU~
1
The Phasing of Zhalfir
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
U
Enchantment - Saga
4.0
2UU
DMU~
1
The Raven Man
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
B
Legendary Creature - Human Wizard
2.0
1B
2/1
DMU~
2
The Raven Man
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
B
Legendary Creature - Human Wizard
2.0
1B
2/1
DMU~
2
The Raven Man
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
B
Legendary Creature - Human Wizard
2.0
1B
2/1
DMU~
2
The Weatherseed Treaty
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.II — Create a 1/1 green Saproling creature token.III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
G
Enchantment - Saga
3.0
2G
DMU~
1
The World Spell
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.III — Put up to two non-Saga permanent cards from your hand onto the battlefield.
G
Enchantment - Saga
7.0
5GG
DMU~
1
Thran Portal
Thran Portal enters the battlefield tapped unless you control two or fewer other lands.As Thran Portal enters the battlefield, choose a basic land type.Thran Portal is the chosen type in addition to its other types.Mana abilities of Thran Portal cost an additional 1 life to activate.
Land - Gate
0.0
DMU~
1
0
Thran Portal
Thran Portal enters the battlefield tapped unless you control two or fewer other lands.As Thran Portal enters the battlefield, choose a basic land type.Thran Portal is the chosen type in addition to its other types.Mana abilities of Thran Portal cost an additional 1 life to activate.
Land - Gate
0.0
DMU~
1
0
Threats Undetected
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
G
Sorcery
3.0
2G
DMU~
3
Threats Undetected
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
G
Sorcery
3.0
2G
DMU~
3
Thrill of Possibility
As an additional cost to cast this spell, discard a card.Draw two cards.
R
Instant
2.0
1R
DMU~
3
Tidepool Turtle
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
U
Creature - Turtle
4.0
3U
2/5
DMU~
2
Timeless Lotus
Timeless Lotus enters the battlefield tapped.{T}: Add {W}{U}{B}{R}{G}.
Legendary Artifact
5.0
5
DMU~
1
1
Timely Interference
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able.Draw a card.
U
Instant
1.0
U
DMU~
3
Tolarian Geyser
Kicker {W} (You may pay an additional {W} as you cast this spell.)Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.
U
Sorcery
3.0
2U
DMU~
3
Tolarian Terror
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
U
Creature - Serpent
7.0
6U
5/5
DMU~
2
Tori D'Avenant, Fury Rider
Vigilance, trampleWhenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn Untap each other white attacking creature you control.
R
W
Legendary Creature - Human Knight
4.0
1RRW
3/3
DMU~
2
Tori D'Avenant, Fury Rider
Vigilance, trampleWhenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn Untap each other white attacking creature you control.
R
W
Legendary Creature - Human Knight
4.0
1RRW
3/3
DMU~
2
Tori D'Avenant, Fury Rider
Vigilance, trampleWhenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn Untap each other white attacking creature you control.
R
W
Legendary Creature - Human Knight
4.0
1RRW
3/3
DMU~
2
Toxic Abomination
When Toxic Abomination enters the battlefield, you lose 2 life.
B
Creature - Phyrexian Zombie
2.0
1B
3/2
DMU~
2
Tribute to Urborg
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.
B
Instant
2.0
1B
DMU~
3
Tura Kennerüd, Skyknight
FlyingWhenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
U
W
Legendary Creature - Human Knight
5.0
2WUU
3/3
DMU~
2
Tura Kennerüd, Skyknight
FlyingWhenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
U
W
Legendary Creature - Human Knight
5.0
2WUU
3/3
DMU~
2
Tura Kennerüd, Skyknight
FlyingWhenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
U
W
Legendary Creature - Human Knight
5.0
2WUU
3/3
DMU~
2
Twinferno
Choose one —• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.• Target creature you control gains double strike until end of turn.
R
Instant
2.0
1R
DMU~
3
Tyrannical Pitlord
Flying, trampleAs Tyrannical Pitlord enters the battlefield, choose another creature you control.Those chosen creature gets +3/+3 and has flying.When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature.
B
Creature - Demon
6.0
4BB
6/6
DMU~
2
Tyrannical Pitlord
Flying, trampleAs Tyrannical Pitlord enters the battlefield, choose another creature you control.Those chosen creature gets +3/+3 and has flying.When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature.
B
Creature - Demon
6.0
4BB
6/6
DMU~
2
Urborg Lhurgoyf
Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.)As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked.Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
G
Creature - Lhurgoyf
2.0
1G
*/1+*
DMU~
2
Urborg Lhurgoyf
Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.)As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked.Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
G
Creature - Lhurgoyf
2.0
1G
*/1+*
DMU~
2
Urborg Repossession
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.
B
Sorcery
1.0
B
DMU~
3
Urza Assembles the Titans
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I—Scry 4, then you may reveal the top card of your library. if a planeswalker card is revealed this way, put it into your hand.II—You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.III—You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
W
Enchantment - Saga
5.0
3WW
DMU~
1
Uurg, Spawn of Turg
Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.{B}{G}, Sacrifice a land: You gain 2 life.
B
G
Legendary Creature - Frog Beast
3.0
BBG
*/5
DMU~
2
Uurg, Spawn of Turg
Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.{B}{G}, Sacrifice a land: You gain 2 life.
B
G
Legendary Creature - Frog Beast
3.0
BBG
*/5
DMU~
2
Uurg, Spawn of Turg
Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.{B}{G}, Sacrifice a land: You gain 2 life.
B
G
Legendary Creature - Frog Beast
3.0
BBG
*/5
DMU~
2
Valiant Veteran
Other Soldiers you control get +1/+1.{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
W
Creature - Kor Soldier
2.0
1W
2/2
DMU~
2
Valiant Veteran
Other Soldiers you control get +1/+1.{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
W
Creature - Kor Soldier
2.0
1W
2/2
DMU~
2
Vanquisher's Axe
Equipped creature gets +2/+0.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
1.0
1
DMU~
1
Vesuvan Duplimancy
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
U
Enchantment
4.0
3U
DMU~
1
Vesuvan Duplimancy
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
U
Enchantment
4.0
3U
DMU~
1
Viashino Branchrider
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)HasteIf Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it.{2}{R}: Viashino Branchrider gets +2/+0 until end of turn.
R
Creature - Viashino Warrior
1.0
R
1/1
DMU~
2
Vineshaper Prodigy
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)When Vineshaper Prodigy enters the battlefield, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
G
Creature - Elf Druid
2.0
1G
2/2
DMU~
2
Voda Sea Scavenger
Domain — When Voda Sea Scavenger enters the battlefield, look at the top card X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.
U
Creature - Merfolk Rogue
3.0
2U
3/2
DMU~
2
Vodalian Hexcatcher
FlashOther Merfolk you control get +1/+1.Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.
U
Creature - Merfolk Wizard
2.0
1U
1/1
DMU~
2
Vodalian Hexcatcher
FlashOther Merfolk you control get +1/+1.Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.
U
Creature - Merfolk Wizard
2.0
1U
1/1
DMU~
2
Vodalian Mindsinger
Kicker {1}{R} and/or {1}{G}Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.
U
Creature - Merfolk Wizard
3.0
1UU
2/2
DMU~
2
Vodalian Mindsinger
Kicker {1}{R} and/or {1}{G}Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.
U
Creature - Merfolk Wizard
3.0
1UU
2/2
DMU~
2
Vohar, Vodalian Desecrator
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
B
U
Legendary Creature - Phyrexian Merfolk Wizard
2.0
UB
1/2
DMU~
2
Vohar, Vodalian Desecrator
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
B
U
Legendary Creature - Phyrexian Merfolk Wizard
2.0
UB
1/2
DMU~
2
Vohar, Vodalian Desecrator
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
B
U
Legendary Creature - Phyrexian Merfolk Wizard
2.0
UB
1/2
DMU~
2
Volshe Tideturner
{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell.
U
Creature - Merfolk Wizard
2.0
1U
1/3
DMU~
2
Walking Bulwark
Defender{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Artifact Creature - Golem
1.0
1
0/3
DMU~
2
Warhost's Frenzy
Kicker {B} (You may pay an additional {B} as you cast this spell.)Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
R
Instant
3.0
2R
DMU~
3
Weatherlight Compleated
FlyingAs long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
Legendary Artifact - Vehicle
2.0
2
5/5
DMU~
1
Wingmantle Chaplain
DefenderWhen Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.
W
Creature - Human Cleric
4.0
3W
0/3
DMU~
2
Wooded Ridgeline
({T}: Add {R} or {G}.)Wooded Ridgeline enters the battlefield tapped.
Land - Mountain Forest
0.0
DMU~
1
0
Writhing Necromass
This spell costs {1} less to cast for each creature card in your graveyard.Deathtouch
B
Creature - Zombie Giant
7.0
6B
5/5
DMU~
2
Yavimaya Coast
{T}: Add {C}.{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
Land
0.0
DMU~
0
Yavimaya Coast
{T}: Add {C}.{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
Land
0.0
DMU~
0
Yavimaya Iconoclast
Kicker {R} (You may pay an additional {R} as you cast this spell.)TrampleWhen Yavimaya Iconoclast enters the battlefield, if it was kicked, it gets +1/+1 and gains haste until end of turn.
G
Creature - Elf
2.0
1G
3/2
DMU~
2
Yavimaya Sojourner
Domain — This spell costs {1} less to cast for each basic land type among lands you control.
G
Creature - Treefolk
8.0
7G
4/6
DMU~
2
Yavimaya Steelcrusher
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.){1}, Sacrifice Yavimaya Steelcrusher: Destroy target artifact.
R
Creature - Ape Warrior
2.0
1R
2/2
DMU~
2
Yotia Declares War
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter.II — Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker.III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.
R
Enchantment - Saga
2.0
1R
DMU~
1
Zar Ojanen, Scion of Efrava
Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
G
W
Legendary Creature - Cat Warrior
5.0
3GW
4/4
DMU~
2
Zar Ojanen, Scion of Efrava
Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
G
W
Legendary Creature - Cat Warrior
5.0
3GW
4/4
DMU~
2
Zar Ojanen, Scion of Efrava
Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
G
W
Legendary Creature - Cat Warrior
5.0
3GW
4/4
DMU~
2
Zur, Eternal Schemer
FlyingEnchantment creatures you control have deathtouch, lifelink, and hexproof.{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
B
U
W
Legendary Creature - Human Wizard
3.0
WUB
1/4
DMU~
2
Zur, Eternal Schemer
FlyingEnchantment creatures you control have deathtouch, lifelink, and hexproof.{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
B
U
W
Legendary Creature - Human Wizard
3.0
WUB
1/4
DMU~
2
Zur, Eternal Schemer
FlyingEnchantment creatures you control have deathtouch, lifelink, and hexproof.{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
B
U
W
Legendary Creature - Human Wizard
3.0
WUB
1/4
DMU~
2
Adarkar Wastes // Adarkar Wastes
Card // Card
0.0
ADMU~
1
Ajani, Sleeper Agent // Ajani, Sleeper Agent
Card // Card
0.0
ADMU~
1
Argivian Phalanx // Argivian Phalanx
Card // Card
0.0
ADMU~
1
Aron, Benalia's Ruin // Aron, Benalia's Ruin
Card // Card
0.0
ADMU~
1
Astor, Bearer of Blades // Astor, Bearer of Blades
Card // Card
0.0
ADMU~
1
Balduvian Berserker // Balduvian Berserker
Card // Card
0.0
ADMU~
1
Balmor, Battlemage Captain // Balmor, Battlemage Captain
Card // Card
0.0
ADMU~
1
Balmor, Battlemage Captain // Balmor, Battlemage Captain
Card // Card
0.0
ADMU~
1
Battlewing Mystic // Battlewing Mystic
Card // Card
0.0
ADMU~
1
Benalish Sleeper // Benalish Sleeper
Card // Card
0.0
ADMU~
1
Bone Splinters // Bone Splinters
Card // Card
0.0
ADMU~
1
Braids, Arisen Nightmare // Braids, Arisen Nightmare
Card // Card
0.0
ADMU~
1
Braids, Arisen Nightmare // Braids, Arisen Nightmare
Card // Card
0.0
ADMU~
1
Cleaving Skyrider // Cleaving Skyrider
Card // Card
0.0
ADMU~
1
Danitha, Benalia's Hope // Danitha, Benalia's Hope
Card // Card
0.0
ADMU~
1
Destroy Evil // Destroy Evil
Card // Card
0.0
ADMU~
1
Dragon Whelp // Dragon Whelp
Card // Card
0.0
ADMU~
1
Electrostatic Infantry // Electrostatic Infantry
Card // Card
0.0
ADMU~
1
Ertai Resurrected // Ertai Resurrected
Card // Card
0.0
ADMU~
1
Ertai Resurrected // Ertai Resurrected
Card // Card
0.0
ADMU~
1
Forest // Forest
Card // Card
0.0
ADMU~
1
Furious Bellow // Furious Bellow
Card // Card
0.0
ADMU~
1
Garna, Bloodfist of Keld // Garna, Bloodfist of Keld
Card // Card
0.0
ADMU~
1
Ghitu Amplifier // Ghitu Amplifier
Card // Card
0.0
ADMU~
1
Guardian of New Benalia // Guardian of New Benalia
Card // Card
0.0
ADMU~
1
Haughty Djinn // Haughty Djinn
Card // Card
0.0
ADMU~
1
Hazezon, Shaper of Sand // Hazezon, Shaper of Sand
Card // Card
0.0
ADMU~
1
Hurloon Battle Hymn // Hurloon Battle Hymn
Card // Card
0.0
ADMU~
1
Iridian Maelstrom // Iridian Maelstrom
Card // Card
0.0
ADMU~
1
Ivy, Gleeful Spellthief // Ivy, Gleeful Spellthief
Card // Card
0.0
ADMU~
1
Jaya, Fiery Negotiator // Jaya, Fiery Negotiator
Card // Card
0.0
ADMU~
1
Jaya, Fiery Negotiator // Jaya, Fiery Negotiator
Card // Card
0.0
ADMU~
1
Jedit Ojanen, Mercenary // Jedit Ojanen, Mercenary
Card // Card
0.0
ADMU~
1
Jhoira, Ageless Innovator // Jhoira, Ageless Innovator
Card // Card
0.0
ADMU~
1
Jodah, the Unifier // Jodah, the Unifier
Card // Card
0.0
ADMU~
1
Join Forces // Join Forces
Card // Card
0.0
ADMU~
1
Karn, Living Legacy // Karn, Living Legacy
Card // Card
0.0
ADMU~
1
Karn, Living Legacy // Karn, Living Legacy
Card // Card
0.0
ADMU~
1
Knight of Dawn's Light // Knight of Dawn's Light
Card // Card
0.0
ADMU~
1
Liliana of the Veil // Liliana of the Veil
Card // Card
0.0
ADMU~
1
Magnigoth Sentry // Magnigoth Sentry
Card // Card
0.0
ADMU~
1
Mana Cannons // Mana Cannons
Card // Card
0.0
ADMU~
1
Meria's Outrider // Meria's Outrider
Card // Card
0.0
ADMU~
1
Meria, Scholar of Antiquity // Meria, Scholar of Antiquity
Card // Card
0.0
ADMU~
1
Nael, Avizoa Aeronaut // Nael, Avizoa Aeronaut
Card // Card
0.0
ADMU~
1
Najal, the Storm Runner // Najal, the Storm Runner
Card // Card
0.0
ADMU~
1
Phyrexian Missionary // Phyrexian Missionary
Card // Card
0.0
ADMU~
1
Plains // Plains
Card // Card
0.0
ADMU~
1
Plains // Plains
Card // Card
0.0
ADMU~
1
Prayer of Binding // Prayer of Binding
Card // Card
0.0
ADMU~
1
Radha, Coalition Warlord // Radha, Coalition Warlord
Card // Card
0.0
ADMU~
1
Raff, Weatherlight Stalwart // Raff, Weatherlight Stalwart
Card // Card
0.0
ADMU~
1
Resolute Reinforcements // Resolute Reinforcements
Card // Card
0.0
ADMU~
1
Rith, Liberated Primeval // Rith, Liberated Primeval
Card // Card
0.0
ADMU~
1
Rivaz of the Claw // Rivaz of the Claw
Card // Card
0.0
ADMU~
1
Rona's Vortex // Rona's Vortex
Card // Card
0.0
ADMU~
1
Shadow Prophecy // Shadow Prophecy
Card // Card
0.0
ADMU~
1
Shanid, Sleepers' Scourge // Shanid, Sleepers' Scourge
Card // Card
0.0
ADMU~
1
Shanna, Purifying Blade // Shanna, Purifying Blade
Card // Card
0.0
ADMU~
1
Shanna, Purifying Blade // Shanna, Purifying Blade
Card // Card
0.0
ADMU~
1
Sheoldred, the Apocalypse // Sheoldred, the Apocalypse
Card // Card
0.0
ADMU~
1
Sprouting Goblin // Sprouting Goblin
Card // Card
0.0
ADMU~
1
Squee, Dubious Monarch // Squee, Dubious Monarch
Card // Card
0.0
ADMU~
1
Strength of the Coalition // Strength of the Coalition
Card // Card
0.0
ADMU~
1
Swamp // Swamp
Card // Card
0.0
ADMU~
1
Talas Lookout // Talas Lookout
Card // Card
0.0
ADMU~
1
Thran Portal // Thran Portal
Card // Card
0.0
ADMU~
1
Timeless Lotus // Timeless Lotus
Card // Card
0.0
ADMU~
1
Tolarian Terror // Tolarian Terror
Card // Card
0.0
ADMU~
1
Tori D'Avenant, Fury Rider // Tori D'Avenant, Fury Rider
Card // Card
0.0
ADMU~
1
Tura Kennerüd, Skyknight // Tura Kennerüd, Skyknight
Card // Card
0.0
ADMU~
1
Twinferno // Twinferno
Card // Card
0.0
ADMU~
1
Vesuvan Duplimancy // Vesuvan Duplimancy
Card // Card
0.0
ADMU~
1
Vodalian Hexcatcher // Vodalian Hexcatcher
Card // Card
0.0
ADMU~
1
Vodalian Mindsinger // Vodalian Mindsinger
Card // Card
0.0
ADMU~
1
Walking Bulwark // Walking Bulwark
Card // Card
0.0
ADMU~
1
Writhing Necromass // Writhing Necromass
Card // Card
0.0
ADMU~
1
Yavimaya Coast // Yavimaya Coast
Card // Card
0.0
ADMU~
1
Zar Ojanen, Scion of Efrava // Zar Ojanen, Scion of Efrava
Card // Card
0.0
ADMU~
1
Zur, Eternal Schemer // Zur, Eternal Schemer
Card // Card
0.0
ADMU~
1
Zur, Eternal Schemer // Zur, Eternal Schemer
Card // Card
0.0
ADMU~
1