Cockatrice/Magic-Spoiler
2025-02-04 00:57:10 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DFT.xml
DFT
Aetherdrift (Spoiler)
Expansion
2025-02-14
10
Aatchik, Emerald Radian
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
BG
Legendary Creature — Insect Druid
Creature
6
3BBG
3/3
DFT
2
Aatchik, Emerald Radian
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
BG
Legendary Creature — Insect Druid
Creature
6
3BBG
3/3
DFT
2
Aatchik, Emerald Radian
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
BG
Legendary Creature — Insect Druid
Creature
6
3BBG
3/3
DFT
2
Adrenaline Jockey
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
R
Creature — Minotaur Pilot
Creature
3
2R
3/3
DFT
2
Aether Syphon
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{2}, {T}: Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
U
Artifact
Artifact
3
1UU
DFT
1
Aetherjacket
Flying, vigilance
{2}, {T}, Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery.
Artifact Creature — Thopter
Creature
3
3
2/1
DFT
2
Afterburner Expert
Exhaust — {2}{G}{G}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
G
Creature — Goblin Artificer
Creature
3
2G
4/2
DFT
2
Afterburner Expert
Exhaust — {2}{G}{G}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
G
Creature — Goblin Artificer
Creature
3
2G
4/2
DFT
2
Afterburner Expert
Exhaust — {2}{G}{G}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
G
Creature — Goblin Artificer
Creature
3
2G
4/2
DFT
2
Agonasaur Rex
Trample
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
G
Creature — Dinosaur
Creature
5
3GG
8/8
DFT
2
Agonasaur Rex
Trample
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
G
Creature — Dinosaur
Creature
5
3GG
8/8
DFT
2
Agonasaur Rex
Trample
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
G
Creature — Dinosaur
Creature
5
3GG
8/8
DFT
2
Agonasaur Rex
Trample
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
G
Creature — Dinosaur
Creature
5
3GG
8/8
DFT
2
Air Response Unit
Flying, vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact — Vehicle
Artifact
3
2W
3/3
DFT
1
Air Response Unit
Flying, vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact — Vehicle
Artifact
3
2W
3/3
DFT
1
Alacrian Armory
Creatures you control get +0/+1 and have vigilance.
At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.
W
Artifact
Artifact
4
3W
DFT
1
Alacrian Jaguar
Vigilance
Whenever this creature attacks while saddled, it gets +2/+2 until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Cat Mount
Creature
5
4G
4/4
DFT
2
Amonkhet Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Target creature gains haste until end of turn.
Land
Land
0
DFT
0
Amonkhet Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Target creature gains haste until end of turn.
Land
Land
0
DFT
0
Ancient Vendetta
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
B
Sorcery
Sorcery
4
3B
DFT
3
Apocalypse Runner
{T}: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
BR
Artifact — Vehicle
Artifact
4
2BR
6/5
DFT
1
Apocalypse Runner
{T}: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
BR
Artifact — Vehicle
Artifact
4
2BR
6/5
DFT
1
Autarch Mammoth
When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token.
Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Elephant Mount
Creature
6
4GG
5/5
DFT
2
Avishkar Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {3}, {T}, Discard a card: Draw a card.
Land
Land
0
DFT
0
Avishkar Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {3}, {T}, Discard a card: Draw a card.
Land
Land
0
DFT
0
Back on Track
Return target creature or Vehicle card from your graveyard to the battlefield. Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
B
Sorcery
Sorcery
5
4B
DFT
3
Basri, Tomorrow's Champion
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Human Knight
Creature
1
W
2/1
DFT
2
Basri, Tomorrow's Champion
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Human Knight
Creature
1
W
2/1
DFT
2
Basri, Tomorrow's Champion
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Human Knight
Creature
1
W
2/1
DFT
2
Beastrider Vanguard
{4}{G}: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
G
Creature — Human Knight
Creature
2
1G
2/2
DFT
2
Bestow Greatness
Target creature gets +4/+4 and gains trample until end of turn.
G
Instant
Instant
3
2G
DFT
3
Bleachbone Verge
{T}: Add {B}.
{T}: Add {W}. Activate only if you control a Plains or a Swamp.
Land
Land
0
DFT
0
Bleachbone Verge
{T}: Add {B}.
{T}: Add {W}. Activate only if you control a Plains or a Swamp.
Land
Land
0
DFT
0
Bleachbone Verge
{T}: Add {B}.
{T}: Add {W}. Activate only if you control a Plains or a Swamp.
Land
Land
0
DFT
0
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Land
Land
0
DFT
0
Bloodghast
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
B
Creature — Vampire Spirit
Creature
2
BB
2/1
DFT
2
Bloodghast
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
B
Creature — Vampire Spirit
Creature
2
BB
2/1
DFT
2
Bloodghast
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
B
Creature — Vampire Spirit
Creature
2
BB
2/1
DFT
2
Bloodghast
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
B
Creature — Vampire Spirit
Creature
2
BB
2/1
DFT
2
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Land
Land
0
DFT
0
Boom Scholar
Exhaust abilities of other permanents you control cost {2} less to activate.
Exhaust — {4}{R}{G}: Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
GR
Creature — Goblin Advisor
Creature
3
1RG
3/3
DFT
2
Boommobile
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)
Crew 2
R
Artifact — Vehicle
Artifact
4
2RR
5/5
DFT
1
Boommobile
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)
Crew 2
R
Artifact — Vehicle
Artifact
4
2RR
5/5
DFT
1
Boommobile
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)
Crew 2
R
Artifact — Vehicle
Artifact
4
2RR
5/5
DFT
1
Boommobile
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)
Crew 2
R
Artifact — Vehicle
Artifact
4
2RR
5/5
DFT
1
Boosted Sloop
Menace
Whenever you attack, draw a card, then discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
RU
Artifact — Vehicle
Artifact
3
1UR
3/3
DFT
1
Boosted Sloop
Menace
Whenever you attack, draw a card, then discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
RU
Artifact — Vehicle
Artifact
3
1UR
3/3
DFT
1
Bounce Off
Return target creature or Vehicle to its owner's hand.
U
Instant
Instant
1
U
DFT
3
Brightfield Glider
Vigilance
Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Possum Mount
Creature
1
W
1/1
DFT
2
Brightfield Mustang
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Horse Mount
Creature
4
3W
3/3
DFT
2
Brightglass Gearhulk
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
GW
Artifact Creature — Construct
Creature
4
GGWW
4/4
DFT
2
Brightglass Gearhulk
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
GW
Artifact Creature — Construct
Creature
4
GGWW
4/4
DFT
2
Brightglass Gearhulk
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
GW
Artifact Creature — Construct
Creature
4
GGWW
4/4
DFT
2
Brightglass Gearhulk
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
GW
Artifact Creature — Construct
Creature
4
GGWW
4/4
DFT
2
Broadcast Rambler
When this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact — Vehicle
Artifact
5
4W
5/4
DFT
1
Broadcast Rambler
When this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact — Vehicle
Artifact
5
4W
5/4
DFT
1
Broadside Barrage
Broadside Barrage deals 5 damage to target creature or planeswalker. Draw a card, then discard a card.
RU
Instant
Instant
3
1UR
DFT
3
Broken Wings
Destroy target artifact, enchantment, or creature with flying.
G
Instant
Instant
3
2G
DFT
3
Broodheart Engine
At the beginning of your upkeep, surveil 1.
{2}{B}{G}, {T}, Sacrifice this artifact: Return target creature or Vehicle card from your graveyard to the battlefield. Activate only as a sorcery.
BG
Artifact
Artifact
2
BG
DFT
1
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Ox Mount
Creature
2
1W
2/2
DFT
2
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Ox Mount
Creature
2
1W
2/2
DFT
2
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Ox Mount
Creature
2
1W
2/2
DFT
2
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Ox Mount
Creature
2
1W
2/2
DFT
2
Burner Rocket
Flash
When this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
R
Artifact — Vehicle
Artifact
2
1R
3/1
DFT
1
Burner Rocket
Flash
When this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
R
Artifact — Vehicle
Artifact
2
1R
3/1
DFT
1
Burnout Bashtronaut
Menace
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{2}: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
R
Creature — Goblin Warrior
Creature
1
R
1/1
DFT
2
Burnout Bashtronaut
Menace
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{2}: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
R
Creature — Goblin Warrior
Creature
1
R
1/1
DFT
2
Burnout Bashtronaut
Menace
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{2}: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
R
Creature — Goblin Warrior
Creature
1
R
1/1
DFT
2
Burnout Bashtronaut
Menace
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{2}: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
R
Creature — Goblin Warrior
Creature
1
R
1/1
DFT
2
Caelorna, Coral Tyrant
U
Legendary Creature — Octopus
Creature
2
1U
0/8
DFT
2
Camera Launcher
Exhaust — {3}: Put a +1/+1 counter on this creature. Create a 1/1 colorless Thopter artifact creature token with flying. (Activate each exhaust ability only once.)
Artifact Creature — Construct
Creature
3
3
2/2
DFT
2
Canyon Vaulter
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
W
Creature — Kor Pilot
Creature
2
1W
3/1
DFT
2
Captain Howler, Sea Scourge
Ward—{2}, Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
RU
Legendary Creature — Shark Pirate
Creature
4
2UR
5/4
DFT
2
Captain Howler, Sea Scourge
Ward—{2}, Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
RU
Legendary Creature — Shark Pirate
Creature
4
2UR
5/4
DFT
2
Captain Howler, Sea Scourge
Ward—{2}, Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
RU
Legendary Creature — Shark Pirate
Creature
4
2UR
5/4
DFT
2
Caradora, Heart of Alacria
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
GW
Legendary Creature — Human Knight
Creature
4
2GW
4/2
DFT
2
Caradora, Heart of Alacria
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
GW
Legendary Creature — Human Knight
Creature
4
2GW
4/2
DFT
2
Caradora, Heart of Alacria
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
GW
Legendary Creature — Human Knight
Creature
4
2GW
4/2
DFT
2
Carrion Cruiser
When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
B
Artifact — Vehicle
Artifact
3
2B
3/2
DFT
1
Carrion Cruiser
When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
B
Artifact — Vehicle
Artifact
3
2B
3/2
DFT
1
Chandra, Spark Hunter
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
+0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
3R
4
DFT
1
Chandra, Spark Hunter
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
+0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
3R
4
DFT
1
Chandra, Spark Hunter
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
+0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
3R
4
DFT
1
Chandra, Spark Hunter
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
+0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
3R
4
DFT
1
Chitin Gravestalker
This spell costs {1} less to cast for each artifact and/or creature card in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
B
Creature — Insect Warrior
Creature
6
5B
5/4
DFT
2
Clamorous Ironclad
Menace (This creature can't be blocked except by two or more creatures.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature end of turn.)
Cycling {R} ({R}, Discard this card: Draw a card.)
R
Artifact — Vehicle
Artifact
4
3R
6/3
DFT
1
Clamorous Ironclad
Menace (This creature can't be blocked except by two or more creatures.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature end of turn.)
Cycling {R} ({R}, Discard this card: Draw a card.)
R
Artifact — Vehicle
Artifact
4
3R
6/3
DFT
1
Cloudspire Captain
Mounts and Vehicles you control get +1/+1.
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
W
Creature — Human Pilot
Creature
3
2W
2/3
DFT
2
Cloudspire Coordinator
When this creature enters, scry 2.
{T}: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
RW
Creature — Human Pilot
Creature
2
RW
3/1
DFT
2
Cloudspire Skycycle
Flying
When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control.
Crew 1
RW
Artifact — Vehicle
Artifact
4
2RW
2/3
DFT
1
Cloudspire Skycycle
Flying
When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control.
Crew 1
RW
Artifact — Vehicle
Artifact
4
2RW
2/3
DFT
1
Coalstoke Gearhulk
Menace, deathtouch
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginnning of your next end step, exile that creature.
BR
Artifact Creature — Construct
Creature
5
1BBRR
5/4
DFT
2
Coalstoke Gearhulk
Menace, deathtouch
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginnning of your next end step, exile that creature.
BR
Artifact Creature — Construct
Creature
5
1BBRR
5/4
DFT
2
Coalstoke Gearhulk
Menace, deathtouch
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginnning of your next end step, exile that creature.
BR
Artifact Creature — Construct
Creature
5
1BBRR
5/4
DFT
2
Coalstoke Gearhulk
Menace, deathtouch
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginnning of your next end step, exile that creature.
BR
Artifact Creature — Construct
Creature
5
1BBRR
5/4
DFT
2
Collision Course
Choose one —
• Collision Course deals X damage to target creature, where X is the number of permanents you control that are creatures and/or Vehicles.
• Destroy target artifact.
W
Sorcery
Sorcery
2
1W
DFT
3
Count on Luck
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
R
Enchantment
Enchantment
3
RRR
DFT
1
Count on Luck
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
R
Enchantment
Enchantment
3
RRR
DFT
1
Count on Luck
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
R
Enchantment
Enchantment
3
RRR
DFT
1
Country Roads
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {W}.
{1}{W}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Land
0
DFT
0
Crash and Burn
Choose one —
• Destroy target Vehicle.
• Crash and Burn deals 6 damage to target creature or planeswalker.
R
Instant
Instant
4
3R
DFT
3
Cryptcaller Chariot
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
B
Artifact — Vehicle
Artifact
4
3B
5/5
DFT
1
Cryptcaller Chariot
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
B
Artifact — Vehicle
Artifact
4
3B
5/5
DFT
1
Cryptcaller Chariot
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
B
Artifact — Vehicle
Artifact
4
3B
5/5
DFT
1
Cryptcaller Chariot
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
B
Artifact — Vehicle
Artifact
4
3B
5/5
DFT
1
Cursecloth Wrappings
Zombies you control get +1/+1.
{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
B
Artifact
Artifact
4
2BB
DFT
1
Cursecloth Wrappings
Zombies you control get +1/+1.
{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
B
Artifact
Artifact
4
2BB
DFT
1
Cursecloth Wrappings
Zombies you control get +1/+1.
{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
B
Artifact
Artifact
4
2BB
DFT
1
Cursecloth Wrappings
Zombies you control get +1/+1.
{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
B
Artifact
Artifact
4
2BB
DFT
1
Cursecloth Wrappings
Zombies you control get +1/+1.
{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
B
Artifact
Artifact
4
2BB
DFT
1
Daretti, Rocketeer Engineer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
R
Legendary Creature — Goblin Artificer
Creature
5
4R
*/5
DFT
2
Daretti, Rocketeer Engineer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
R
Legendary Creature — Goblin Artificer
Creature
5
4R
*/5
DFT
2
Daretti, Rocketeer Engineer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
R
Legendary Creature — Goblin Artificer
Creature
5
4R
*/5
DFT
2
Daring Mechanic
{3}{W}: Put a +1/+1 counter on target Mount or Vehicle.
W
Creature — Human Artificer
Creature
3
2W
3/3
DFT
2
Deathless Pilot
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
{3}{B}: Return this card from your graveyard to your hand.
B
Creature — Zombie Pilot
Creature
2
1B
2/2
DFT
2
Debris Beetle
Trample
When this Vehicle enters, each opponent loses 3 life and you gain 3 life.
Crew 2
BG
Artifact — Vehicle
Artifact
4
2BG
6/6
DFT
1
Debris Beetle
Trample
When this Vehicle enters, each opponent loses 3 life and you gain 3 life.
Crew 2
BG
Artifact — Vehicle
Artifact
4
2BG
6/6
DFT
1
Debris Beetle
Trample
When this Vehicle enters, each opponent loses 3 life and you gain 3 life.
Crew 2
BG
Artifact — Vehicle
Artifact
4
2BG
6/6
DFT
1
Debris Beetle
Trample
When this Vehicle enters, each opponent loses 3 life and you gain 3 life.
Crew 2
BG
Artifact — Vehicle
Artifact
4
2BG
6/6
DFT
1
Defend the Rider
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
G
Instant
Instant
1
G
DFT
3
Demonic Junker
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
B
Artifact — Vehicle
Artifact
7
6B
4/3
DFT
1
Demonic Junker
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
B
Artifact — Vehicle
Artifact
7
6B
4/3
DFT
1
Demonic Junker
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
B
Artifact — Vehicle
Artifact
7
6B
4/3
DFT
1
Demonic Junker
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
B
Artifact — Vehicle
Artifact
7
6B
4/3
DFT
1
Detention Chariot
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling {W} ({W}, Discard this card: Draw a card.)
W
Artifact — Vehicle
Artifact
6
4WW
6/6
DFT
1
Detention Chariot
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling {W} ({W}, Discard this card: Draw a card.)
W
Artifact — Vehicle
Artifact
6
4WW
6/6
DFT
1
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Land
Land
0
DFT
0
District Mascot
This creature enters with a +1/+1 counter on it.
{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacks while saddled, put a +1/+1 counter on it.
Saddle 1
G
Creature — Dog Mount
Creature
1
G
0/0
DFT
2
District Mascot
This creature enters with a +1/+1 counter on it.
{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacks while saddled, put a +1/+1 counter on it.
Saddle 1
G
Creature — Dog Mount
Creature
1
G
0/0
DFT
2
District Mascot
This creature enters with a +1/+1 counter on it.
{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacks while saddled, put a +1/+1 counter on it.
Saddle 1
G
Creature — Dog Mount
Creature
1
G
0/0
DFT
2
District Mascot
This creature enters with a +1/+1 counter on it.
{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacks while saddled, put a +1/+1 counter on it.
Saddle 1
G
Creature — Dog Mount
Creature
1
G
0/0
DFT
2
Diversion Unit
Flying
{U}, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {3}.
U
Artifact Creature — Robot
Creature
2
1U
2/1
DFT
2
Draconautics Engineer
Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
R
Creature — Goblin Artificer
Creature
2
1R
2/2
DFT
2
Draconautics Engineer
Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
R
Creature — Goblin Artificer
Creature
2
1R
2/2
DFT
2
Draconautics Engineer
Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
R
Creature — Goblin Artificer
Creature
2
1R
2/2
DFT
2
Draconautics Engineer
Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
R
Creature — Goblin Artificer
Creature
2
1R
2/2
DFT
2
Dracosaur Auxiliary
Flying, haste
Whenever this creature attacks while saddled, it deals 2 damage to any target.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
R
Creature — Dinosaur Dragon Mount
Creature
6
4RR
4/4
DFT
2
Dredger's Insight
Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life.
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
G
Enchantment
Enchantment
2
1G
DFT
1
Dune Drifter
When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
BW
Artifact — Vehicle
Artifact
2
XWB
3/3
DFT
1
Dune Drifter
When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
BW
Artifact — Vehicle
Artifact
2
XWB
3/3
DFT
1
Dynamite Diver
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
When this creature dies, it deals 1 damage to any target.
R
Creature — Goblin Pilot
Creature
1
R
1/1
DFT
2
Earthrumbler
Vigilance, trample
Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
G
Artifact — Vehicle
Artifact
5
4G
7/6
DFT
1
Earthrumbler
Vigilance, trample
Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
G
Artifact — Vehicle
Artifact
5
4G
7/6
DFT
1
Elvish Refueler
During your turn, as long as you haven't activated an exhaust ability this turn, you may activate exhaust abilities as though they haven't been activated.
Exhaust — {1}{G}: Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
G
Creature — Elf Druid
Creature
3
2G
2/3
DFT
2
Embalmed Ascendant
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this creature enters, create a 2/2 black Zombie creature token.
Max speed — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
BW
Creature — Zombie
Creature
3
1WB
1/2
DFT
2
Endrider Catalyzer
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — {T}: Add {R}{R}.
R
Creature — Human Warrior
Creature
2
1R
3/1
DFT
2
Endrider Spikespitter
Reach
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
R
Creature — Human Mercenary
Creature
4
3R
3/4
DFT
2
Engine Rat
Deathtouch
{5}{B}: Each opponent loses 2 life.
B
Creature — Zombie Rat
Creature
1
B
1/1
DFT
2
Explosive Getaway
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
RW
Sorcery
Sorcery
5
3RW
DFT
3
Explosive Getaway
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
RW
Sorcery
Sorcery
5
3RW
DFT
3
Explosive Getaway
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
RW
Sorcery
Sorcery
5
3RW
DFT
3
Explosive Getaway
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
RW
Sorcery
Sorcery
5
3RW
DFT
3
Explosive Getaway
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
RW
Sorcery
Sorcery
5
3RW
DFT
3
Fang Guardian
Flash
When this creature enters, another target creature or Vehicle you control gets +2/+2 until end of turn.
G
Creature — Ape Druid
Creature
4
3G
4/2
DFT
2
Fang-Druid Summoner
Reach
When this creature enters, you may search your library and/or graveyard for a creature card with no abilities, reveal it, and put it into your hand. If you search your library this way, shuffle.
G
Creature — Ape Druid
Creature
4
3G
2/4
DFT
2
Far Fortune, End Boss
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
BR
Legendary Creature — Human Mercenary
Creature
4
2BR
4/5
DFT
2
Far Fortune, End Boss
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
BR
Legendary Creature — Human Mercenary
Creature
4
2BR
4/5
DFT
2
Far Fortune, End Boss
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
BR
Legendary Creature — Human Mercenary
Creature
4
2BR
4/5
DFT
2
Fearless Swashbuckler
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
RU
Creature — Fish Pirate
Creature
3
1UR
3/3
DFT
2
Fearless Swashbuckler
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
RU
Creature — Fish Pirate
Creature
3
1UR
3/3
DFT
2
Fearless Swashbuckler
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
RU
Creature — Fish Pirate
Creature
3
1UR
3/3
DFT
2
Fearless Swashbuckler
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
RU
Creature — Fish Pirate
Creature
3
1UR
3/3
DFT
2
Flood the Engine
Enchant creature or Vehicle
When this Aura enters, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
U
Enchantment — Aura
Enchantment
3
2U
DFT
1
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT
0
Foul Roads
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {B}.
{1}{B}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Land
0
DFT
0
Fuel the Flames
Fuel the Flames deals 2 damage to each creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
R
Instant
Instant
3
2R
DFT
3
Full Throttle
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
R
Sorcery
Sorcery
6
4RR
DFT
3
Full Throttle
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
R
Sorcery
Sorcery
6
4RR
DFT
3
Full Throttle
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
R
Sorcery
Sorcery
6
4RR
DFT
3
Gallant Strike
Destroy target creature with toughness 4 or greater.
Cycling {2} ({2}, Discard this card: Draw a card.)
W
Instant
Instant
2
1W
DFT
3
Gas Guzzler
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
This creature enters tapped.
Max speed — {B}, Sacrifice another creature or Vehicle: Draw a card.
B
Creature — Vampire Rogue
Creature
1
B
2/1
DFT
2
Gas Guzzler
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
This creature enters tapped.
Max speed — {B}, Sacrifice another creature or Vehicle: Draw a card.
B
Creature — Vampire Rogue
Creature
1
B
2/1
DFT
2
Gas Guzzler
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
This creature enters tapped.
Max speed — {B}, Sacrifice another creature or Vehicle: Draw a card.
B
Creature — Vampire Rogue
Creature
1
B
2/1
DFT
2
Gas Guzzler
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
This creature enters tapped.
Max speed — {B}, Sacrifice another creature or Vehicle: Draw a card.
B
Creature — Vampire Rogue
Creature
1
B
2/1
DFT
2
Gastal Blockbuster
When this creature enters, you may sacrifice a creature or Vehicle. When you do, destroy target artifact an opponent controls.
R
Creature — Human Berserker
Creature
3
2R
3/2
DFT
2
Gastal Raider
Start your engines!
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
Max speed — This creature gets +1/+1 and has menace.
B
Creature — Vampire Rogue
Creature
3
2B
2/1
DFT
2
Gastal Raider
Start your engines!
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
Max speed — This creature gets +1/+1 and has menace.
B
Creature — Vampire Rogue
Creature
3
2B
2/1
DFT
2
Gastal Thrillroller
Trample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2
{2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.
R
Artifact — Vehicle
Artifact
3
2R
4/2
DFT
1
Gastal Thrillroller
Trample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2
{2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.
R
Artifact — Vehicle
Artifact
3
2R
4/2
DFT
1
Gastal Thrillroller
Trample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2
{2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.
R
Artifact — Vehicle
Artifact
3
2R
4/2
DFT
1
Gastal Thrillroller
Trample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2
{2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.
R
Artifact — Vehicle
Artifact
3
2R
4/2
DFT
1
Gastal Thrillseeker
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this creature enters, it deals 1 damage to target opponent and you gain 1 life.
Max speed — This creature has deathtouch and haste.
BR
Creature — Lizard Berserker
Creature
2
BR
2/3
DFT
2
Gearseeker Serpent
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
{5}{U}: Gearseeker Serpent can't be blocked this turn.
U
Creature — Serpent
Creature
7
5UU
5/6
DFT
2
Gilded Ghoda
Whenever this creature attacks while saddled, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
R
Creature — Horse Mount
Creature
2
1R
2/2
DFT
2
Glitch Ghost Surveyor
Flying
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — {3}, Exile this card from your graveyard: Draw a card.
U
Creature — Spirit Scout
Creature
3
2U
2/2
DFT
2
Gloryheath Lynx
Lifelink
Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Cat Mount
Creature
2
1W
2/3
DFT
2
Goblin Surveyor
Trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — {3}, Exile this card from your graveyard: Draw a card.
R
Creature — Goblin Scout
Creature
3
2R
3/2
DFT
2
Gonti, Night Minister
Whenever a player casts a spell they don't own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
B
Legendary Creature — Aetherborn Rogue
Creature
4
2BB
3/4
DFT
2
Gonti, Night Minister
Whenever a player casts a spell they don't own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
B
Legendary Creature — Aetherborn Rogue
Creature
4
2BB
3/4
DFT
2
Gonti, Night Minister
Whenever a player casts a spell they don't own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
B
Legendary Creature — Aetherborn Rogue
Creature
4
2BB
3/4
DFT
2
Greasewrench Goblin
Exhaust — {2}{R}: Discard up to two cards, then draw that many cards. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
R
Creature — Goblin Artificer
Creature
1
R
2/1
DFT
2
Greenbelt Guardian
{G}: Target creature gains trample until end of turn.
Exhaust — {3}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
G
Creature — Elf Ranger
Creature
2
1G
2/2
DFT
2
Grim Bauble
When this artifact enters, target creature an opponent controls gets -2/-2 until end of turn.
{2}{B}, {T}, Sacrifice this artifact: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Artifact
Artifact
1
B
DFT
1
Grim Javelineer
Whenever you attack, target attacking creature gets +1/+0 until end of turn. When that creature dies this turn, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
B
Creature — Human Warrior
Creature
3
2B
3/2
DFT
2
Guardian Sunmare
Ward {2}
Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
W
Creature — Horse Mount
Creature
5
3WW
5/5
DFT
2
Guardian Sunmare
Ward {2}
Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
W
Creature — Horse Mount
Creature
5
3WW
5/5
DFT
2
Guardian Sunmare
Ward {2}
Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
W
Creature — Horse Mount
Creature
5
3WW
5/5
DFT
2
Guardian Sunmare
Ward {2}
Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
W
Creature — Horse Mount
Creature
5
3WW
5/5
DFT
2
Guidelight Matrix
When this artifact enters, draw a card.
{2}, {T}: Target Mount you control becomes saddled until end of turn. Activate only as a sorcery.
{2}, {T}: Target Vehicle you control becomes an artifact creature until end of turn.
Artifact
Artifact
2
2
DFT
1
Guidelight Optimizer
{T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability.
U
Artifact Creature — Robot
Creature
2
1U
2/1
DFT
2
Guidelight Pathmaker
Vigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle.
Crew 2
UW
Artifact — Vehicle
Artifact
6
4WU
6/5
DFT
1
Guidelight Pathmaker
Vigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle.
Crew 2
UW
Artifact — Vehicle
Artifact
6
4WU
6/5
DFT
1
Guidelight Synergist
Flying
This creature gets +1/+0 for each artifact you control.
W
Artifact Creature — Robot Artificer
Creature
4
3W
0/4
DFT
2
Haunt the Network
Choose target opponent. Create two 1/1 colorless Thopter artifact creature tokens with flying. Then the chosen player loses X life and you gain X life, where X is the number of artifacts you control.
BU
Sorcery
Sorcery
5
3UB
DFT
3
Haunted Hellride
Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
BU
Artifact — Vehicle
Artifact
3
1UB
3/3
DFT
1
Haunted Hellride
Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
BU
Artifact — Vehicle
Artifact
3
1UB
3/3
DFT
1
Hazard of the Dunes
Trample, reach
Exhaust — {6}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
G
Creature — Wurm
Creature
4
3G
4/4
DFT
2
Hazoret, Godseeker
Indestructible, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
R
Legendary Creature — God
Creature
2
1R
5/3
DFT
2
Hazoret, Godseeker
Indestructible, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
R
Legendary Creature — God
Creature
2
1R
5/3
DFT
2
Hazoret, Godseeker
Indestructible, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
R
Legendary Creature — God
Creature
2
1R
5/3
DFT
2
Hazoret, Godseeker
Indestructible, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
R
Legendary Creature — God
Creature
2
1R
5/3
DFT
2
Hellish Sideswipe
As an additional cost to cast this spell, sacrifice an artifact or creature.
Destroy target creature or Vehicle. If the sacrificed permanent was a Vehicle, draw a card.
B
Sorcery
Sorcery
1
B
DFT
3
Hour of Victory
Start your engines!
When this enchantment enters, create a 2/2 black Zombie creature token.
Max speed — {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
B
Enchantment
Enchantment
3
2B
DFT
1
Howler's Heavy
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle this card, target creature or Vehicle an opponent controls gets -3/-0 until end of turn.
U
Creature — Seal Pirate
Creature
4
3U
3/4
DFT
2
Howlsquad Heavy
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max Speed — {T}: Add {R} for each Goblin you control.
R
Creature — Goblin Mercenary
Creature
3
2R
2/3
DFT
2
Howlsquad Heavy
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max Speed — {T}: Add {R} for each Goblin you control.
R
Creature — Goblin Mercenary
Creature
3
2R
2/3
DFT
2
Howlsquad Heavy
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max Speed — {T}: Add {R} for each Goblin you control.
R
Creature — Goblin Mercenary
Creature
3
2R
2/3
DFT
2
Howlsquad Heavy
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max Speed — {T}: Add {R} for each Goblin you control.
R
Creature — Goblin Mercenary
Creature
3
2R
2/3
DFT
2
Hulldrifter
Flying
When this Vehicle enters, draw two cards.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
U
Artifact — Vehicle
Artifact
5
3UU
3/2
DFT
1
Hulldrifter
Flying
When this Vehicle enters, draw two cards.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
U
Artifact — Vehicle
Artifact
5
3UU
3/2
DFT
1
Interface Ace
This creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
W
Artifact Creature — Robot Pilot
Creature
2
1W
0/4
DFT
2
Intimidation Tactics
Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card.
Cycling {3} ({3}, Discard this card: Draw a card.)
B
Sorcery
Sorcery
1
B
DFT
3
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT
0
Jibbirik Omnivore
G
Creature — Beast
Creature
2
1G
3/2
DFT
2
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
Land
Land
0
DFT
0
Kalakscion, Hunger Tyrant
B
Legendary Creature — Crocodile
Creature
3
1BB
7/2
DFT
2
Keen Buccaneer
Vigilance
Exhaust — {1}{U}: Draw a card, then discard a card. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
U
Creature — Octopus Pirate
Creature
3
2U
2/3
DFT
2
Ketramose, the New Dawn
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
BW
Legendary Creature — God
Creature
3
1WB
4/4
DFT
2
Ketramose, the New Dawn
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
BW
Legendary Creature — God
Creature
3
1WB
4/4
DFT
2
Ketramose, the New Dawn
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
BW
Legendary Creature — God
Creature
3
1WB
4/4
DFT
2
Ketramose, the New Dawn
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
BW
Legendary Creature — God
Creature
3
1WB
4/4
DFT
2
Kickoff Celebrations
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, you may discard a card. If you do, draw two cards.
Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
R
Enchantment
Enchantment
2
1R
DFT
1
Kolodin, Triumph Caster
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
RW
Legendary Creature — Human Pilot
Creature
2
RW
2/3
DFT
2
Kolodin, Triumph Caster
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
RW
Legendary Creature — Human Pilot
Creature
2
RW
2/3
DFT
2
Kolodin, Triumph Caster
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
RW
Legendary Creature — Human Pilot
Creature
2
RW
2/3
DFT
2
Lagorin, Soul of Alacria
Flying
Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
GW
Legendary Creature — Beast Mount
Creature
2
GW
1/1
DFT
2
Leonin Surveyor
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
During your turn, this creature has first strike.
Max speed — {3}, Exile this card from your graveyard: Draw a card.
W
Creature — Cat Scout
Creature
2
1W
2/2
DFT
2
Lifecraft Engine
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
Artifact — Vehicle
Artifact
3
3
4/4
DFT
1
Lifecraft Engine
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
Artifact — Vehicle
Artifact
3
3
4/4
DFT
1
Lifecraft Engine
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
Artifact — Vehicle
Artifact
3
3
4/4
DFT
1
Lifecraft Engine
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
Artifact — Vehicle
Artifact
3
3
4/4
DFT
1
Lifecraft Engine
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
Artifact — Vehicle
Artifact
3
3
4/4
DFT
1
Lightning Strike
Lightning Strike deals 3 damage to any target.
R
Instant
Instant
2
1R
DFT
3
Lightshield Parry
Target creature gets +2/+2 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
W
Instant
Instant
1
W
DFT
3
Lightwheel Enhancements
Enchant creature or Vehicle
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Enchanted permanent gets +1/+1 and has vigilance.
Max speed — You may cast this card from your graveyard.
W
Enchantment — Aura
Enchantment
1
W
DFT
1
Locust Spray
Target creature gets -1/-1 until end of turn.
Cycling {B} ({B}, Discard this card: Draw a card.)
B
Instant
Instant
1
B
DFT
3
Loot, the Pathfinder
Double strike, vigilance, haste
Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — {U}, {T}: Draw three cards.
Exhaust — {R}, {T}: Loot deals 3 damage to any target.
GRU
Legendary Creature — Beast Noble
Creature
5
2GUR
2/4
DFT
2
Loot, the Pathfinder
Double strike, vigilance, haste
Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — {U}, {T}: Draw three cards.
Exhaust — {R}, {T}: Loot deals 3 damage to any target.
GRU
Legendary Creature — Beast Noble
Creature
5
2GUR
2/4
DFT
2
Loot, the Pathfinder
Double strike, vigilance, haste
Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — {U}, {T}: Draw three cards.
Exhaust — {R}, {T}: Loot deals 3 damage to any target.
GRU
Legendary Creature — Beast Noble
Creature
5
2GUR
2/4
DFT
2
Loot, the Pathfinder
Double strike, vigilance, haste
Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — {U}, {T}: Draw three cards.
Exhaust — {R}, {T}: Loot deals 3 damage to any target.
GRU
Legendary Creature — Beast Noble
Creature
5
2GUR
2/4
DFT
2
Loot, the Pathfinder
Double strike, vigilance, haste
Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — {U}, {T}: Draw three cards.
Exhaust — {R}, {T}: Loot deals 3 damage to any target.
GRU
Legendary Creature — Beast Noble
Creature
5
2GUR
2/4
DFT
2
Lotusguard Disciple
Flying
When this creature enters, target creature or Vehicle gains lifelink and indestructible until end of turn.
W
Creature — Bird Cleric
Creature
3
2W
2/2
DFT
2
Loxodon Surveyor
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — {3}, Exile this card from your graveyard: Draw a card.
G
Creature — Elephant Scout
Creature
3
2G
3/3
DFT
2
Lumbering Worldwagon
This Vehicle's power is equal to the number of lands you control.
Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Crew 4
G
Artifact — Vehicle
Artifact
3
2G
*/4
DFT
1
Lumbering Worldwagon
This Vehicle's power is equal to the number of lands you control.
Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Crew 4
G
Artifact — Vehicle
Artifact
3
2G
*/4
DFT
1
Lumbering Worldwagon
This Vehicle's power is equal to the number of lands you control.
Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Crew 4
G
Artifact — Vehicle
Artifact
3
2G
*/4
DFT
1
Lumbering Worldwagon
This Vehicle's power is equal to the number of lands you control.
Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Crew 4
G
Artifact — Vehicle
Artifact
3
2G
*/4
DFT
1
Lumbering Worldwagon
This Vehicle's power is equal to the number of lands you control.
Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Crew 4
G
Artifact — Vehicle
Artifact
3
2G
*/4
DFT
1
Magmakin Artillerist
Whenever you discard one or more cards, this creature deals that much damage to each opponent.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
When you cycle this card, it deals 1 damage to each opponent.
R
Creature — Elemental Pirate
Creature
3
2R
1/4
DFT
2
Marauding Mako
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
R
Creature — Shark Pirate
Creature
1
R
1/1
DFT
2
Marauding Mako
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
R
Creature — Shark Pirate
Creature
1
R
1/1
DFT
2
March of the World Ooze
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
G
Enchantment
Enchantment
6
3GGG
DFT
1
March of the World Ooze
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
G
Enchantment
Enchantment
6
3GGG
DFT
1
March of the World Ooze
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
G
Enchantment
Enchantment
6
3GGG
DFT
1
March of the World Ooze
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
G
Enchantment
Enchantment
6
3GGG
DFT
1
March of the World Ooze
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
G
Enchantment
Enchantment
6
3GGG
DFT
1
Marketback Walker
This creature enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Artifact Creature — Construct
Creature
0
XX
0/0
DFT
2
Marketback Walker
This creature enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Artifact Creature — Construct
Creature
0
XX
0/0
DFT
2
Marketback Walker
This creature enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Artifact Creature — Construct
Creature
0
XX
0/0
DFT
2
Marshals' Pathcruiser
When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.)
Crew 5
Artifact — Vehicle
Artifact
3
3
6/5
DFT
1
Marshals' Pathcruiser
When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.)
Crew 5
Artifact — Vehicle
Artifact
3
3
6/5
DFT
1
Maximum Overdrive
Put a +1/+1 counter on target creature. It gains deathtouch and indestructible until end of turn.
B
Instant
Instant
2
1B
DFT
3
Memory Guardian
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
U
Artifact Creature — Robot Artificer
Creature
5
4U
3/4
DFT
2
Mendicant Core, Guidelight
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.)
UW
Legendary Artifact Creature — Robot
Creature
2
WU
*/3
DFT
2
Mendicant Core, Guidelight
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.)
UW
Legendary Artifact Creature — Robot
Creature
2
WU
*/3
DFT
2
Mendicant Core, Guidelight
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.)
UW
Legendary Artifact Creature — Robot
Creature
2
WU
*/3
DFT
2
Midnight Mangler
During turns other than yours, this Vehicle is an artifact creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
U
Artifact — Vehicle
Artifact
2
1U
3/3
DFT
1
Midnight Mangler
During turns other than yours, this Vehicle is an artifact creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
U
Artifact — Vehicle
Artifact
2
1U
3/3
DFT
1
Migrating Ketradon
Reach
When this creature enters, you gain 4 life.
Cycling {2} ({2}, Discard this card: Draw a card.)
G
Creature — Dinosaur
Creature
6
4GG
6/6
DFT
2
Mimeoplasm, Revered One
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
BGU
Legendary Creature — Ooze
Creature
3
XBGU
0/0
DFT
2
Mimeoplasm, Revered One
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
BGU
Legendary Creature — Ooze
Creature
3
XBGU
0/0
DFT
2
Mimeoplasm, Revered One
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
BGU
Legendary Creature — Ooze
Creature
3
XBGU
0/0
DFT
2
Mimeoplasm, Revered One
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
BGU
Legendary Creature — Ooze
Creature
3
XBGU
0/0
DFT
2
Mimeoplasm, Revered One
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
BGU
Legendary Creature — Ooze
Creature
3
XBGU
0/0
DFT
2
Mindspring Merfolk
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
U
Creature — Merfolk Wizard
Creature
1
U
1/1
DFT
2
Mindspring Merfolk
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
U
Creature — Merfolk Wizard
Creature
1
U
1/1
DFT
2
Mindspring Merfolk
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
U
Creature — Merfolk Wizard
Creature
1
U
1/1
DFT
2
Mindspring Merfolk
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
U
Creature — Merfolk Wizard
Creature
1
U
1/1
DFT
2
Molt Tender
{T}: Mill a card. (Put the top card of your library into your graveyard.)
{T}, Exile a card from your graveyard: Add one mana of any color.
G
Creature — Insect Druid
Creature
1
G
1/1
DFT
2
Momentum Breaker
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card.
{2}, Sacrifice this enchantment: You gain life equal to your speed.
B
Enchantment
Enchantment
2
1B
DFT
1
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Artifact
3
3
DFT
1
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Artifact
3
3
DFT
1
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Artifact
3
3
DFT
1
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT
0
Mu Yanling, Wind Rider
When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
U
Legendary Creature — Human Wizard Pilot
Creature
4
2UU
2/4
DFT
2
Mu Yanling, Wind Rider
When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
U
Legendary Creature — Human Wizard Pilot
Creature
4
2UU
2/4
DFT
2
Mu Yanling, Wind Rider
When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
U
Legendary Creature — Human Wizard Pilot
Creature
4
2UU
2/4
DFT
2
Mu Yanling, Wind Rider
When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
U
Legendary Creature — Human Wizard Pilot
Creature
4
2UU
2/4
DFT
2
Mu Yanling, Wind Rider
When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
U
Legendary Creature — Human Wizard Pilot
Creature
4
2UU
2/4
DFT
2
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Add {C}{C}.
Land
Land
0
DFT
0
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Add {C}{C}.
Land
Land
0
DFT
0
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Add {C}{C}.
Land
Land
0
DFT
0
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Add {C}{C}.
Land
Land
0
DFT
0
Mutant Surveyor
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{2}: This creature gets +1/+1 until end of turn.
Max speed — {3}, Exile this card from your graveyard: Draw a card.
B
Creature — Mutant Scout
Creature
3
2B
2/3
DFT
2
Nesting Bot
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this creature dies, create a 1/1 colorless Servo artifact creature token.
Max speed — This creature gets +1/+0.
W
Artifact Creature — Robot
Creature
1
W
1/1
DFT
2
Night Market
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
Cycling {3} ({3}, Discard this card: Draw a card.)
Land
Land
0
DFT
0
Nimble Thopterist
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
U
Creature — Vedalken Artificer
Creature
4
3U
3/2
DFT
2
Oildeep Gearhulk
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
BU
Artifact Creature — Construct
Creature
4
UUBB
4/4
DFT
2
Oildeep Gearhulk
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
BU
Artifact Creature — Construct
Creature
4
UUBB
4/4
DFT
2
Oildeep Gearhulk
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
BU
Artifact Creature — Construct
Creature
4
UUBB
4/4
DFT
2
Oildeep Gearhulk
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
BU
Artifact Creature — Construct
Creature
4
UUBB
4/4
DFT
2
Ooze Patrol
When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.)
G
Creature — Ooze
Creature
4
3G
2/2
DFT
2
Outpace Oblivion
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, it deals 5 damage to up to one target creature or planeswalker.
{2}, Sacrifice this enchantment: It deals 2 damage to each player who doesn't have max speed.
R
Enchantment
Enchantment
3
2R
DFT
1
Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
{G}, {T}: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
G
Legendary Creature — Human Artificer
Creature
4
3G
1/2
DFT
2
Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
{G}, {T}: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
G
Legendary Creature — Human Artificer
Creature
4
3G
1/2
DFT
2
Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
{G}, {T}: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
G
Legendary Creature — Human Artificer
Creature
4
3G
1/2
DFT
2
Pacesetter Paragon
Exhaust — {2}{R}: Put a +1/+1 counter on this creature. It gains double strike until end of turn. (Activate each exhaust ability only once.)
R
Creature — Human Pilot
Creature
3
2R
2/3
DFT
2
Pactdoll Terror
Whenever this creature or another artifact you control enters, each opponent loses 1 life and you gain 1 life.
B
Artifact Creature — Toy
Creature
4
3B
3/4
DFT
2
Pedal to the Metal
Target creature gets +X/+0 and gains first strike until end of turn.
R
Instant
Instant
1
XR
DFT
3
Perilous Snare
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
W
Artifact
Artifact
3
2W
DFT
1
Perilous Snare
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
W
Artifact
Artifact
3
2W
DFT
1
Perilous Snare
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
W
Artifact
Artifact
3
2W
DFT
1
Pit Automaton
Defender
{T}: Add {C}{C}. Spend this mana only to activate abilities.
{2}, {T}: When you next activate an exhaust ability that isn't a mana ability this turn, copy it. You may choose new targets for the copy.
Artifact Creature — Construct
Creature
2
2
0/4
DFT
2
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT
0
Plow Through
Choose one —
• Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
• Destroy target Vehicle.
G
Sorcery
Sorcery
1
G
DFT
3
Point the Way
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{3}{G}, Sacrifice this enchantment: Search your library for up to X basic land cards, where X is your speed. Put those cards onto the battlefield tapped, then shuffle.
G
Enchantment
Enchantment
1
G
DFT
1
Possession Engine
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
U
Artifact — Vehicle
Artifact
5
3UU
5/5
DFT
1
Possession Engine
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
U
Artifact — Vehicle
Artifact
5
3UU
5/5
DFT
1
Possession Engine
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
U
Artifact — Vehicle
Artifact
5
3UU
5/5
DFT
1
Possession Engine
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
U
Artifact — Vehicle
Artifact
5
3UU
5/5
DFT
1
Pothole Mole
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
G
Creature — Mole
Creature
3
2G
2/3
DFT
2
Pride of the Road
Vigilance
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — At the beginning of combat on your turn, target creature or Vehicle you control gains double strike until end of turn.
W
Creature — Zombie Cat Warrior
Creature
4
3W
2/5
DFT
2
Prowcatcher Specialist
Haste
Exhaust — {3}{R}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
R
Creature — Goblin Warrior
Creature
2
1R
2/1
DFT
2
Push the Limit
Return all Mount and Vehicle cards from your graveyard to the battlefield. Sacrifice them at the beginning of the next end step.
Vehicles you control become artifact creatures until end of turn. Creatures you control gain haste until end of turn.
R
Sorcery
Sorcery
7
5RR
DFT
3
Pyrewood Gearhulk
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
GR
Artifact Creature — Construct
Creature
6
2RRGG
7/7
DFT
2
Pyrewood Gearhulk
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
GR
Artifact Creature — Construct
Creature
6
2RRGG
7/7
DFT
2
Pyrewood Gearhulk
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
GR
Artifact Creature — Construct
Creature
6
2RRGG
7/7
DFT
2
Pyrewood Gearhulk
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
GR
Artifact Creature — Construct
Creature
6
2RRGG
7/7
DFT
2
Quag Feast
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
B
Sorcery
Sorcery
2
1B
DFT
3
Quag Feast
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
B
Sorcery
Sorcery
2
1B
DFT
3
Quag Feast
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
B
Sorcery
Sorcery
2
1B
DFT
3
Racers' Scoreboard
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, draw two cards, then discard a card.
Max speed — Spells you cast cost {1} less to cast.
Artifact
Artifact
4
4
DFT
1
Radiant Lotus
{T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.
Artifact
Artifact
6
6
DFT
1
Radiant Lotus
{T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.
Artifact
Artifact
6
6
DFT
1
Radiant Lotus
{T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.
Artifact
Artifact
6
6
DFT
1
Radiant Lotus
{T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.
Artifact
Artifact
6
6
DFT
1
Radiant Lotus
{T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.
Artifact
Artifact
6
6
DFT
1
Rangers' Aetherhive
Vigilance
Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
GU
Artifact — Vehicle
Artifact
3
1GU
3/5
DFT
1
Rangers' Aetherhive
Vigilance
Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
GU
Artifact — Vehicle
Artifact
3
1GU
3/5
DFT
1
Rangers' Refueler
Whenever you activate an exhaust ability, draw a card.
Exhaust — {4}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 2
U
Artifact — Vehicle
Artifact
2
1U
3/3
DFT
1
Rangers' Refueler
Whenever you activate an exhaust ability, draw a card.
Exhaust — {4}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 2
U
Artifact — Vehicle
Artifact
2
1U
3/3
DFT
1
Reckless Velocitaur
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gets +2/+0 and gains trample until end of turn.
R
Creature — Minotaur Pilot
Creature
4
3R
3/3
DFT
2
Redshift, Rocketeer Chief
Vigilance
{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
GR
Legendary Creature — Goblin Pilot
Creature
2
RG
2/3
DFT
2
Redshift, Rocketeer Chief
Vigilance
{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
GR
Legendary Creature — Goblin Pilot
Creature
2
RG
2/3
DFT
2
Redshift, Rocketeer Chief
Vigilance
{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
GR
Legendary Creature — Goblin Pilot
Creature
2
RG
2/3
DFT
2
Reef Roads
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {U}.
{1}{U}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Land
0
DFT
0
Regal Imperiosaur
Other Dinosaurs you control get +1/+1.
G
Creature — Dinosaur
Creature
3
1GG
5/4
DFT
2
Regal Imperiosaur
Other Dinosaurs you control get +1/+1.
G
Creature — Dinosaur
Creature
3
1GG
5/4
DFT
2
Regal Imperiosaur
Other Dinosaurs you control get +1/+1.
G
Creature — Dinosaur
Creature
3
1GG
5/4
DFT
2
Repurposing Bay
{2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
U
Artifact
Artifact
3
2U
DFT
1
Repurposing Bay
{2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
U
Artifact
Artifact
3
2U
DFT
1
Repurposing Bay
{2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
U
Artifact
Artifact
3
2U
DFT
1
Ride's End
This spell costs {3} less to cast if it targets a tapped permanent.
Exile target creature or Vehicle.
W
Instant
Instant
5
4W
DFT
3
Ripclaw Wrangler
When this Vehicle enters, each opponent discards a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
B
Artifact — Vehicle
Artifact
4
3B
4/3
DFT
1
Ripclaw Wrangler
When this Vehicle enters, each opponent discards a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
B
Artifact — Vehicle
Artifact
4
3B
4/3
DFT
1
Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
UW
Artifact Creature — Construct
Creature
5
1WWUU
2/5
DFT
2
Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
UW
Artifact Creature — Construct
Creature
5
1WWUU
2/5
DFT
2
Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
UW
Artifact Creature — Construct
Creature
5
1WWUU
2/5
DFT
2
Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
UW
Artifact Creature — Construct
Creature
5
1WWUU
2/5
DFT
2
Rise from the Wreck
Return up to one target creature card, up to one target Mount card, up to one target Vehicle card, and up to one target creature card with no abilities from your graveyard to your hand.
G
Sorcery
Sorcery
3
2G
DFT
3
Risen Necroregent
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — At the beginning of your end step, create a 2/2 black Zombie creature token.
B
Creature — Zombie Cat Knight
Creature
5
4B
5/4
DFT
2
Risky Shortcut
Draw two cards. Each player loses 2 life.
B
Sorcery
Sorcery
3
2B
DFT
3
Riverchurn Monument
{1}, {T}: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust — {2}{U}{U}, {T}: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
U
Artifact
Artifact
2
1U
DFT
1
Riverchurn Monument
{1}, {T}: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust — {2}{U}{U}, {T}: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
U
Artifact
Artifact
2
1U
DFT
1
Riverchurn Monument
{1}, {T}: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust — {2}{U}{U}, {T}: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
U
Artifact
Artifact
2
1U
DFT
1
Riverpyre Verge
{T}: Add {R}.
{T}: Add {U}. Activate only if you control an Island or a Mountain.
Land
Land
0
DFT
0
Riverpyre Verge
{T}: Add {R}.
{T}: Add {U}. Activate only if you control an Island or a Mountain.
Land
Land
0
DFT
0
Riverpyre Verge
{T}: Add {R}.
{T}: Add {U}. Activate only if you control an Island or a Mountain.
Land
Land
0
DFT
0
Road Rage
Road Rage deals X damage to target creature or planeswalker, where X is 2 plus the number of Mounts and Vehicles you control.
R
Instant
Instant
1
R
DFT
3
Roadside Assistance
Enchant creature or Vehicle
When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Enchanted permanent gets +1/+1 and has lifelink.
W
Enchantment — Aura
Enchantment
3
2W
DFT
1
Roadside Blowout
This spell costs {2} less to cast if it targets a permanent with mana value 1.
Return target creature or Vehicle an opponent controls to its owner's hand.
Draw a card.
U
Sorcery
Sorcery
3
2U
DFT
3
Rocketeer Boostbuggy
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Exhaust — {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 1
GR
Artifact — Vehicle
Artifact
2
RG
3/2
DFT
1
Rocketeer Boostbuggy
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Exhaust — {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 1
GR
Artifact — Vehicle
Artifact
2
RG
3/2
DFT
1
Rocky Roads
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {R}.
{1}{R}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Land
0
DFT
0
Rover Blades
Double strike
Equipped creature has double strike.
Equip {4}
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.)
Artifact — Equipment Vehicle
Artifact
3
3
2/2
DFT
1
Rover Blades
Double strike
Equipped creature has double strike.
Equip {4}
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.)
Artifact — Equipment Vehicle
Artifact
3
3
2/2
DFT
1
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
Land
Land
0
DFT
0
Run Over
This spell costs {1} less to cast if it targets a Mount or Vehicle you control.
Target creature you control deals damage equal to its power to target creature an opponent controls.
G
Instant
Instant
2
1G
DFT
3
Sab-Sunen, Luxa Embodied
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
GU
Legendary Creature — God
Creature
5
3GU
6/6
DFT
2
Sab-Sunen, Luxa Embodied
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
GU
Legendary Creature — God
Creature
5
3GU
6/6
DFT
2
Sab-Sunen, Luxa Embodied
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
GU
Legendary Creature — God
Creature
5
3GU
6/6
DFT
2
Sab-Sunen, Luxa Embodied
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
GU
Legendary Creature — God
Creature
5
3GU
6/6
DFT
2
Sabotage Strategist
Flying, vigilance
Whenever one or more creatures attack you, those creatures get -1/-0 until end of turn.
Exhaust — {5}{U}{U}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
U
Creature — Vedalken Ranger
Creature
4
2UU
2/2
DFT
2
Salvation Engine
Other artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
W
Artifact — Vehicle
Artifact
5
4W
6/10
DFT
1
Salvation Engine
Other artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
W
Artifact — Vehicle
Artifact
5
4W
6/10
DFT
1
Salvation Engine
Other artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
W
Artifact — Vehicle
Artifact
5
4W
6/10
DFT
1
Salvation Engine
Other artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
W
Artifact — Vehicle
Artifact
5
4W
6/10
DFT
1
Salvation Engine
Other artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
W
Artifact — Vehicle
Artifact
5
4W
6/10
DFT
1
Salvation Engine
Other artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
W
Artifact — Vehicle
Artifact
5
4W
6/10
DFT
1
Samut, the Driving Force
First strike, vigilance, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost {X} less to cast, where X is your speed.
GRW
Legendary Creature — Human Warrior Cleric
Creature
6
3RGW
4/5
DFT
2
Samut, the Driving Force
First strike, vigilance, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost {X} less to cast, where X is your speed.
GRW
Legendary Creature — Human Warrior Cleric
Creature
6
3RGW
4/5
DFT
2
Samut, the Driving Force
First strike, vigilance, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost {X} less to cast, where X is your speed.
GRW
Legendary Creature — Human Warrior Cleric
Creature
6
3RGW
4/5
DFT
2
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
Land
Land
0
DFT
0
Scrap Compactor
{3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature.
{6}, {T}, Sacrifice this artifact: Destroy target creature or Vehicle.
Artifact
Artifact
1
1
DFT
1
Scrounging Skyray
Flying
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
U
Creature — Fish Pirate
Creature
2
1U
1/2
DFT
2
Shefet Archfiend
Flying
When Shefet Archfiend enters, all other creatures get -2/-2 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
B
Creature — Demon
Creature
7
5BB
5/5
DFT
2
Silken Strength
Flash
Enchant creature or Vehicle
When this Aura enters, untap enchanted permanent.
Enchanted permanent gets +1/+2 and has reach.
G
Enchantment — Aura
Enchantment
2
1G
DFT
1
Sita Varma, Masked Racer
Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
GU
Legendary Creature — Human Rogue
Creature
2
GU
2/3
DFT
2
Sita Varma, Masked Racer
Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
GU
Legendary Creature — Human Rogue
Creature
2
GU
2/3
DFT
2
Sita Varma, Masked Racer
Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
GU
Legendary Creature — Human Rogue
Creature
2
GU
2/3
DFT
2
Skybox Ferry
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact — Vehicle
Artifact
5
5
4/4
DFT
1
Skybox Ferry
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact — Vehicle
Artifact
5
5
4/4
DFT
1
Skycrash
Destroy target artifact.
Cycling {R} ({R}, Discard this card: Draw a card.)
R
Instant
Instant
2
1R
DFT
3
Skyseer's Chariot
Flying
As this Vehicle enters, choose a nonland card name.
Activated abilities of sources with the chosen name cost {2} more to activate.
Crew 2
W
Artifact — Vehicle
Artifact
2
1W
3/3
DFT
1
Skyseer's Chariot
Flying
As this Vehicle enters, choose a nonland card name.
Activated abilities of sources with the chosen name cost {2} more to activate.
Crew 2
W
Artifact — Vehicle
Artifact
2
1W
3/3
DFT
1
Skyseer's Chariot
Flying
As this Vehicle enters, choose a nonland card name.
Activated abilities of sources with the chosen name cost {2} more to activate.
Crew 2
W
Artifact — Vehicle
Artifact
2
1W
3/3
DFT
1
Skyseer's Chariot
Flying
As this Vehicle enters, choose a nonland card name.
Activated abilities of sources with the chosen name cost {2} more to activate.
Crew 2
W
Artifact — Vehicle
Artifact
2
1W
3/3
DFT
1
Skyserpent Seeker
Flying, deathtouch
Exhaust — {4}: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
GU
Creature — Snake
Creature
2
GU
1/1
DFT
2
Skyserpent Seeker
Flying, deathtouch
Exhaust — {4}: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
GU
Creature — Snake
Creature
2
GU
1/1
DFT
2
Skystreak Engineer
Flying
Exhaust — {4}{U}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
U
Creature — Human Pilot
Creature
2
1U
1/3
DFT
2
Slick Imitator
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — {1}, Sacrifice this creature: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
U
Creature — Ooze
Creature
2
1U
1/3
DFT
2
Spectacular Pileup
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling {2} ({2}, Discard this card: Draw a card.)
W
Sorcery
Sorcery
5
3WW
DFT
3
Spectacular Pileup
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling {2} ({2}, Discard this card: Draw a card.)
W
Sorcery
Sorcery
5
3WW
DFT
3
Spectacular Pileup
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling {2} ({2}, Discard this card: Draw a card.)
W
Sorcery
Sorcery
5
3WW
DFT
3
Spectacular Pileup
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling {2} ({2}, Discard this card: Draw a card.)
W
Sorcery
Sorcery
5
3WW
DFT
3
Spectacular Pileup
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling {2} ({2}, Discard this card: Draw a card.)
W
Sorcery
Sorcery
5
3WW
DFT
3
Spectral Interference
Counter target artifact or creature spell unless its controller pays {4}.
U
Instant
Instant
2
1U
DFT
3
Spell Pierce
Counter target noncreature spell unless its controller pays {2}.
U
Instant
Instant
1
U
DFT
3
Spikeshell Harrier
When this creature enters, return target creature or Vehicle an opponent controls to its owner's hand. If that opponent's speed is greater than each other player's speed, reduce that opponent's speed by 1. This effect can't reduce their speed below 1.
U
Artifact Creature — Robot Turtle
Creature
5
4U
4/4
DFT
2
Spin Out
Destroy target creature or Vehicle.
B
Instant
Instant
3
1BB
DFT
3
Spire Mechcycle
Haste
Exhaust — Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control other than this Vehicle. (Activate each exhaust ability only once.)
Crew 2
R
Artifact — Vehicle
Artifact
5
4R
5/4
DFT
1
Spire Mechcycle
Haste
Exhaust — Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control other than this Vehicle. (Activate each exhaust ability only once.)
Crew 2
R
Artifact — Vehicle
Artifact
5
4R
5/4
DFT
1
Spotcycle Scouter
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact — Vehicle
Artifact
2
1W
3/2
DFT
1
Spotcycle Scouter
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact — Vehicle
Artifact
2
1W
3/2
DFT
1
Stall Out
Tap target creature or Vehicle, then put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Cycling {2} ({2}, Discard this card: Draw a card.)
U
Sorcery
Sorcery
2
1U
DFT
3
Stampeding Scurryfoot
Exhaust — {3}{G}: Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token. (Activate each exhaust ability only once.)
G
Creature — Mouse
Creature
1
G
1/1
DFT
2
Starting Column
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add one mana of any color.
Max speed — {T}, Sacrifice this artifact: Draw two cards, then discard a card.
Artifact
Artifact
3
3
DFT
1
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
U
Sorcery
Sorcery
3
2U
DFT
3
Streaking Oilgorger
Flying, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — This creature has lifelink.
B
Creature — Vampire
Creature
5
4B
3/3
DFT
2
Sunbillow Verge
{T}: Add {W}.
{T}: Add {R}. Activate only if you control a Mountain or a Plains.
Land
Land
0
DFT
0
Sunbillow Verge
{T}: Add {W}.
{T}: Add {R}. Activate only if you control a Mountain or a Plains.
Land
Land
0
DFT
0
Sunbillow Verge
{T}: Add {W}.
{T}: Add {R}. Activate only if you control a Mountain or a Plains.
Land
Land
0
DFT
0
Sundial, Dawn Tyrant
W
Legendary Artifact Creature — Construct
Creature
2
1W
3/3
DFT
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT
0
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
Land
Land
0
DFT
0
Swiftwing Assailant
Flying
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — This creature gets +0/+1 and has vigilance.
W
Creature — Bird Warrior
Creature
4
3W
3/3
DFT
2
Syphon Fuel
Target creature gets -6/-6 until end of turn. You gain 2 life.
B
Instant
Instant
5
4B
DFT
3
Terrian, World Tyrant
G
Legendary Creature — Dinosaur Ooze
Creature
5
2GGG
9/7
DFT
2
The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker — Equipment
Planeswalker
4
4
4
DFT
1
The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker — Equipment
Planeswalker
4
4
4
DFT
1
The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker — Equipment
Planeswalker
4
4
4
DFT
1
The Last Ride
The Last Ride gets -X/-X, where X is your life total.
{2}{B}, Pay 2 life: Draw a card.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
1
B
13/13
DFT
1
The Last Ride
The Last Ride gets -X/-X, where X is your life total.
{2}{B}, Pay 2 life: Draw a card.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
1
B
13/13
DFT
1
The Last Ride
The Last Ride gets -X/-X, where X is your life total.
{2}{B}, Pay 2 life: Draw a card.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
1
B
13/13
DFT
1
The Last Ride
The Last Ride gets -X/-X, where X is your life total.
{2}{B}, Pay 2 life: Draw a card.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
1
B
13/13
DFT
1
The Speed Demon
Flying, trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
B
Legendary Creature — Demon
Creature
5
3BB
5/5
DFT
2
The Speed Demon
Flying, trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
B
Legendary Creature — Demon
Creature
5
3BB
5/5
DFT
2
The Speed Demon
Flying, trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
B
Legendary Creature — Demon
Creature
5
3BB
5/5
DFT
2
The Speed Demon
Flying, trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
B
Legendary Creature — Demon
Creature
5
3BB
5/5
DFT
2
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
U
Artifact — Vehicle
Artifact
3
2U
4/4
DFT
1
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
U
Artifact — Vehicle
Artifact
3
2U
4/4
DFT
1
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
U
Artifact — Vehicle
Artifact
3
2U
4/4
DFT
1
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
U
Artifact — Vehicle
Artifact
3
2U
4/4
DFT
1
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
Land
Land
0
DFT
0
Thunderhead Gunner
Reach
Discard a card: Draw a card. Activate only as a sorcery and only once each turn.
R
Creature — Shark Pirate
Creature
5
4R
4/5
DFT
2
Thundering Broodwagon
Menace, reach
When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less.
Crew 3
Cycling {2} ({2}, Discard this card: Draw a card.)
BG
Artifact — Vehicle
Artifact
6
2BBGG
6/5
DFT
1
Thundering Broodwagon
Menace, reach
When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less.
Crew 3
Cycling {2} ({2}, Discard this card: Draw a card.)
BG
Artifact — Vehicle
Artifact
6
2BBGG
6/5
DFT
1
Thunderous Velocipede
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
G
Artifact — Vehicle
Artifact
3
1GG
5/5
DFT
1
Thunderous Velocipede
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
G
Artifact — Vehicle
Artifact
3
1GG
5/5
DFT
1
Thunderous Velocipede
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
G
Artifact — Vehicle
Artifact
3
1GG
5/5
DFT
1
Thunderous Velocipede
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
G
Artifact — Vehicle
Artifact
3
1GG
5/5
DFT
1
Ticket Tortoise
Defender
When this creature enters, if an opponent controls more lands than you, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact Creature — Turtle
Creature
2
2
3/1
DFT
2
Trade the Helm
Exchange control of target artifact or creature you control and target artifact or creature an opponent controls.
Cycling {2} ({2}, Discard this card: Draw a card.)
U
Sorcery
Sorcery
5
4U
DFT
3
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
Land
Land
0
DFT
0
Transit Mage
When this creature enters, you may search your library for an artifact card with mana value 4 or 5, reveal it, put it into your hand, then shuffle.
U
Creature — Human Wizard
Creature
3
2U
2/2
DFT
2
Trip Up
Target nonland permanent's owner puts it on their choice of the top or bottom of their library.
Cycling {2} ({2}, Discard this card: Draw a card.)
U
Instant
Instant
4
3U
DFT
3
Tune Up
Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature.
W
Sorcery
Sorcery
4
3W
DFT
3
Tune Up
Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature.
W
Sorcery
Sorcery
4
3W
DFT
3
Tyrox, Saurid Tyrant
R
Legendary Creature — Dinosaur Warrior
Creature
2
1R
4/1
DFT
2
Unstoppable Plan
At the beginning of your end step, untap all nonland permanents you control.
U
Enchantment
Enchantment
3
2U
DFT
1
Unstoppable Plan
At the beginning of your end step, untap all nonland permanents you control.
U
Enchantment
Enchantment
3
2U
DFT
1
Unstoppable Plan
At the beginning of your end step, untap all nonland permanents you control.
U
Enchantment
Enchantment
3
2U
DFT
1
Unswerving Sloth
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Sloth Mount
Creature
5
3WW
5/5
DFT
2
Valor's Flagship
Flying, first strike, lifelink
Crew 3
Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
W
Legendary Artifact — Vehicle
Artifact
7
4WWW
7/7
DFT
1
Valor's Flagship
Flying, first strike, lifelink
Crew 3
Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
W
Legendary Artifact — Vehicle
Artifact
7
4WWW
7/7
DFT
1
Valor's Flagship
Flying, first strike, lifelink
Crew 3
Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
W
Legendary Artifact — Vehicle
Artifact
7
4WWW
7/7
DFT
1
Valor's Flagship
Flying, first strike, lifelink
Crew 3
Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
W
Legendary Artifact — Vehicle
Artifact
7
4WWW
7/7
DFT
1
Veloheart Bike
When this Vehicle enters, you gain 2 life.
{T}: Add one mana of any color.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
G
Artifact — Vehicle
Artifact
3
2G
4/2
DFT
1
Veloheart Bike
When this Vehicle enters, you gain 2 life.
{T}: Add one mana of any color.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
G
Artifact — Vehicle
Artifact
3
2G
4/2
DFT
1
Venomsac Lagac
Deathtouch
Whenever this creature attacks while saddled, it gets +0/+3 until end of turn.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Lizard Mount
Creature
2
1G
2/1
DFT
2
Veteran Beastrider
At the beginning of your end step, untap each creature you control.
{2}{G}{W}: Creatures you control get +1/+1 until end of turn.
GW
Creature — Human Knight
Creature
3
1GW
3/4
DFT
2
Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
U
Legendary Creature — Homunculus
Creature
2
1U
0/4
DFT
2
Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
U
Legendary Creature — Homunculus
Creature
2
1U
0/4
DFT
2
Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
U
Legendary Creature — Homunculus
Creature
2
1U
0/4
DFT
2
Voyage Home
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
You draw three cards and gain 3 life.
UW
Sorcery
Sorcery
7
5WU
DFT
3
Voyage Home
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
You draw three cards and gain 3 life.
UW
Sorcery
Sorcery
7
5WU
DFT
3
Voyager Glidecar
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
W
Artifact — Vehicle
Artifact
1
W
2/3
DFT
1
Voyager Glidecar
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
W
Artifact — Vehicle
Artifact
1
W
2/3
DFT
1
Voyager Glidecar
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
W
Artifact — Vehicle
Artifact
1
W
2/3
DFT
1
Voyager Glidecar
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
W
Artifact — Vehicle
Artifact
1
W
2/3
DFT
1
Voyager Quickwelder
Artifact spells you cast cost {1} less to cast.
W
Artifact Creature — Robot Artificer
Creature
3
2W
2/4
DFT
2
Walking Sarcophagus
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — This creature gets +1/+2.
Artifact Creature — Zombie Cat
Creature
2
2
2/1
DFT
2
Wastewood Verge
{T}: Add {G}.
{T}: Add {B}. Activate only if you control a Swamp or a Forest.
Land
Land
0
DFT
0
Wastewood Verge
{T}: Add {G}.
{T}: Add {B}. Activate only if you control a Swamp or a Forest.
Land
Land
0
DFT
0
Wastewood Verge
{T}: Add {G}.
{T}: Add {B}. Activate only if you control a Swamp or a Forest.
Land
Land
0
DFT
0
Waxen Shapethief
Flash
You may have this creature enter as a copy of an artifact or creature you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
U
Creature — Shapeshifter
Creature
4
3U
0/0
DFT
2
Waxen Shapethief
Flash
You may have this creature enter as a copy of an artifact or creature you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
U
Creature — Shapeshifter
Creature
4
3U
0/0
DFT
2
Waxen Shapethief
Flash
You may have this creature enter as a copy of an artifact or creature you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
U
Creature — Shapeshifter
Creature
4
3U
0/0
DFT
2
Waxen Shapethief
Flash
You may have this creature enter as a copy of an artifact or creature you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
U
Creature — Shapeshifter
Creature
4
3U
0/0
DFT
2
Webstrike Elite
Reach
Cycling {X}{G}{G} ({X}{G}{G}, Discard this card: Draw a card.)
When you cycle this card, destroy up to one target artifact or enchantment with mana value X.
G
Creature — Insect Archer
Creature
2
GG
3/3
DFT
2
Webstrike Elite
Reach
Cycling {X}{G}{G} ({X}{G}{G}, Discard this card: Draw a card.)
When you cycle this card, destroy up to one target artifact or enchantment with mana value X.
G
Creature — Insect Archer
Creature
2
GG
3/3
DFT
2
Webstrike Elite
Reach
Cycling {X}{G}{G} ({X}{G}{G}, Discard this card: Draw a card.)
When you cycle this card, destroy up to one target artifact or enchantment with mana value X.
G
Creature — Insect Archer
Creature
2
GG
3/3
DFT
2
Webstrike Elite
Reach
Cycling {X}{G}{G} ({X}{G}{G}, Discard this card: Draw a card.)
When you cycle this card, destroy up to one target artifact or enchantment with mana value X.
G
Creature — Insect Archer
Creature
2
GG
3/3
DFT
2
Wickerfolk Indomitable
You may cast this card from your graveyard by paying 2 life and sacrificing an artifact or creature in addition to paying its other costs.
B
Artifact Creature — Scarecrow
Creature
4
3B
4/3
DFT
2
Wild Roads
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {G}.
{1}{G}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Land
0
DFT
0
Willowrush Verge
{T}: Add {U}.
{T}: Add {G}. Activate only if you control a Forest or an Island.
Land
Land
0
DFT
0
Willowrush Verge
{T}: Add {U}.
{T}: Add {G}. Activate only if you control a Forest or an Island.
Land
Land
0
DFT
0
Willowrush Verge
{T}: Add {U}.
{T}: Add {G}. Activate only if you control a Forest or an Island.
Land
Land
0
DFT
0
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {W}.
Land
Land
0
DFT
0
Winter, Cursed Rider
Ward—Pay 2 life.
Artifacts you control have "Ward—Pay 2 life."
Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
BU
Legendary Creature — Human Warlock
Creature
2
UB
3/2
DFT
2
Winter, Cursed Rider
Ward—Pay 2 life.
Artifacts you control have "Ward—Pay 2 life."
Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
BU
Legendary Creature — Human Warlock
Creature
2
UB
3/2
DFT
2
Winter, Cursed Rider
Ward—Pay 2 life.
Artifacts you control have "Ward—Pay 2 life."
Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
BU
Legendary Creature — Human Warlock
Creature
2
UB
3/2
DFT
2
Wreck Remover
Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life.
Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact Creature — Construct
Creature
4
4
3/4
DFT
2
Wreckage Wickerfolk
Flying
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Artifact Creature — Scarecrow
Creature
2
1B
1/3
DFT
2
Wretched Doll
{B}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
B
Artifact Creature — Toy
Creature
2
1B
3/1
DFT
2
Zahur, Glory's Past
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
BW
Legendary Creature — Zombie Cat Warrior
Creature
2
WB
3/2
DFT
2
Zahur, Glory's Past
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
BW
Legendary Creature — Zombie Cat Warrior
Creature
2
WB
3/2
DFT
2
Zahur, Glory's Past
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
BW
Legendary Creature — Zombie Cat Warrior
Creature
2
WB
3/2
DFT
2