Cockatrice/Magic-Spoiler
2025-09-10 08:18:01 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
TLA~
Avatar: The Last Airbender (Spoiler)
Expansion
2025-11-21
10
TLE~
Avatar: The Last Airbender Eternal (Spoiler)
Expansion
2025-11-21
10
SPM~
Marvel's Spider-Man (Spoiler)
Expansion
2025-09-26
10
SPE~
Marvel's Spider-Man Eternal (Spoiler)
Expansion
2025-09-26
10
MAR~
Marvel Universe (Spoiler)
Expansion
2025-09-26
10
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
W
Enchantment
Enchantment
3
2W
TLA~
1
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
W
Enchantment
Enchantment
3
2W
TLA~
1
Aang's Journey
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery — Lesson
Sorcery
2
2
TLA~
3
Aang, the Last Airbender
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
W
Legendary Creature — Human Avatar Ally
Creature
4
3W
3/2
TLA~
2
Abandon Attachments
You may discard a card. If you do, draw two cards.
RU
Instant — Lesson
Instant
2
1U/R
TLA~
3
Airbending Lesson
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Draw a card.
W
Instant — Lesson
Instant
3
2W
TLA~
3
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
W
Legendary Creature — Bison Ally
Creature
4
2WW
3/4
TLA~
2
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
W
Legendary Creature — Bison Ally
Creature
4
2WW
3/4
TLA~
2
Avatar Aang
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
GRUW
Legendary Creature — Human Avatar Ally
Creature
4
RGWU
4/4
TLA~
2
Aang, Master of Elements
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Legendary Creature — Avatar Ally
Creature
4
6/6
TLA~
2
Avatar Aang
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
GRUW
Legendary Creature — Human Avatar Ally
Creature
4
RGWU
4/4
TLA~
2
Aang, Master of Elements
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Legendary Creature — Avatar Ally
Creature
4
6/6
TLA~
2
Avatar Enthusiasts
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
W
Creature — Human Peasant Ally
Creature
3
2W
2/2
TLA~
2
Azula Always Lies
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
B
Instant — Lesson
Instant
2
1B
TLA~
3
Badgermole
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.
G
Creature — Badger Mole
Creature
5
4G
4/4
TLA~
2
Barrels of Blasting Jelly
{1}: Add one mana of any color. Activate only once each turn.
{5}, {T}, Sacrifice this artifact: It deals 5 damage to target creature.
Artifact
Artifact
1
1
TLA~
1
Beetle-Headed Merchants
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature.
B
Creature — Human Citizen
Creature
5
4B
5/4
TLA~
2
Bender's Waterskin
Untap this artifact during each other player's untap step.
{T}: Add one mana of any color.
Artifact
Artifact
3
3
TLA~
1
Buzzard-Wasp Colony
Flying
When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card.
Whenever another creature you control dies, if it had counters on it, put its counters on this creature.
B
Creature — Bird Insect
Creature
4
3B
2/2
TLA~
2
Cat-Gator
Lifelink
When this creature enters, it deals damage equal to the number of Swamps you control to any target.
B
Creature — Fish Crocodile
Creature
7
6B
3/2
TLA~
2
Cat-Owl
Flying
Whenever this creature attacks, untap target artifact or creature.
UW
Creature — Cat Bird
Creature
4
3W/U
3/3
TLA~
2
Corrupt Court Official
When this creature enters, target opponent discards a card.
B
Creature — Human Advisor
Creature
2
1B
1/1
TLA~
2
Dai Li Indoctrination
Choose one —
• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
• Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
B
Sorcery — Lesson
Sorcery
2
1B
TLA~
3
Deserter's Disciple
{T}: Another target creature you control with power 2 or less can't be blocked this turn.
R
Creature — Human Rebel Ally
Creature
2
1R
2/2
TLA~
2
Earth Kingdom Soldier
Vigilance
When this creature enters, put a +1/+1 counter on each of up to two target creatures you control.
GW
Creature — Human Soldier
Creature
5
4G/W
3/4
TLA~
2
Earth Rumble
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)
G
Sorcery
Sorcery
4
3G
TLA~
3
Earth Village Ruffians
When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
BG
Creature — Human Soldier Rogue
Creature
3
2B/G
3/1
TLA~
2
Earthbending Lesson
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Sorcery — Lesson
Sorcery
4
3G
TLA~
3
Epic Downfall
Exile target creature with mana value 3 or greater.
B
Sorcery
Sorcery
2
1B
TLA~
3
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
R
Enchantment
Enchantment
3
XRRR
TLA~
1
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
R
Enchantment
Enchantment
3
XRRR
TLA~
1
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Noble Ally
Creature
3
RWB
2/4
TLA~
2
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Noble Ally
Creature
3
RWB
2/4
TLA~
2
Fire Nation Attacks
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.)
Flashback {8}{R} (You may may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Instant
Instant
5
4R
TLA~
3
Fire Nation Engineer
Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control.
B
Creature — Human Artificer
Creature
3
2B
2/3
TLA~
2
Fire Sages
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
{1}{R}{R}: Put a +1/+1 counter on this creature.
R
Creature — Human Cleric
Creature
2
1R
2/2
TLA~
2
First-Time Flyer
Flying
This creature gets +1/+1 as long as there's a Lesson card in your graveyard.
U
Creature — Human Pilot Ally
Creature
2
1U
1/2
TLA~
2
Flexible Waterbender
Vigilance
Waterbend {3}: This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Creature — Human Warrior Ally
Creature
4
3U
2/5
TLA~
2
Flopsie, Bumi's Buddy
When Flopsie enters, put a +1/+1 counter on each creature you control.
Each creature you control with power 4 or greater can't be blocked by more than one creature.
G
Legendary Creature — Ape Goat
Creature
6
4GG
4/4
TLA~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TLA~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TLA~
0
Geyser Leaper
Flying
Waterbend {4}: Draw a card, then discard a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Creature — Human Warrior Ally
Creature
5
4U
4/3
TLA~
2
Giant Koi
Waterbend {3}: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
U
Creature — Fish
Creature
6
4UU
5/7
TLA~
2
Glider Kids
Flying
When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
W
Creature — Human Pilot Ally
Creature
3
2W
2/3
TLA~
2
Hakoda, Selfless Commander
Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
W
Legendary Creature — Human Warrior Ally
Creature
4
3W
3/5
TLA~
2
Haru, Hidden Talent
Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Peasant Ally
Creature
2
1G
1/1
TLA~
2
Heartless Act
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
B
Instant
Instant
2
1B
TLA~
3
Hei Bai, Spirit of Balance
Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai.
When Hei Bai leaves the battlefield, put its counters on target creature you control.
BW
Legendary Creature — Bear Spirit
Creature
4
2W/BW/B
3/3
TLA~
2
Hog-Monkey
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Exhaust — {5}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
B
Creature — Boar Monkey
Creature
3
2B
3/2
TLA~
2
How to Start a Riot
Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creatures target player controls get +2/+0 until end of turn.
R
Instant — Lesson
Instant
3
2R
TLA~
3
Iguana Parrot
Flying, vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
U
Creature — Lizard Bird Pirate
Creature
3
2U
2/2
TLA~
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TLA~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TLA~
0
It'll Quench Ya!
Counter target spell unless its controller pays {2}.
U
Instant — Lesson
Instant
2
1U
TLA~
3
Jeong Jeong's Deserters
When this creature enters, put a +1/+1 counter on target creature.
W
Creature — Human Rebel Ally
Creature
2
1W
1/2
TLA~
2
Katara, Bending Prodigy
At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her.
Waterbend {6}: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Legendary Creature — Human Warrior Ally
Creature
3
2U
2/3
TLA~
2
Katara, Water Tribe's Hope
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
UW
Legendary Creature — Human Warrior Ally
Creature
5
2WUU
3/3
TLA~
2
Katara, Water Tribe's Hope
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
UW
Legendary Creature — Human Warrior Ally
Creature
5
2WUU
3/3
TLA~
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA~
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA~
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA~
2
Lightning Strike
Lightning Strike deals 3 damage to any target.
R
Instant
Instant
2
1R
TLA~
3
Long Feng, Grand Secretariat
Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control.
BG
Legendary Creature — Human Advisor
Creature
3
1B/GB/G
2/3
TLA~
2
Master Pakku
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.)
U
Legendary Creature — Human Advisor Ally
Creature
2
1U
1/3
TLA~
2
Master Piandao
First strike
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
W
Legendary Creature — Human Warrior Ally
Creature
5
4W
4/4
TLA~
2
Merchant of Many Hats
{2}{B}: Return this card from your graveyard to your hand.
B
Creature — Human Peasant Ally
Creature
2
1B
2/2
TLA~
2
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
W
Legendary Creature — Lemur Bat Ally
Creature
1
W
1/1
TLA~
2
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
W
Legendary Creature — Lemur Bat Ally
Creature
1
W
1/1
TLA~
2
Mongoose Lizard
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, it deals 1 damage to any target.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
R
Creature — Mongoose Lizard
Creature
6
4RR
5/6
TLA~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLA~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLA~
0
Ostrich-Horse
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
G
Creature — Bird Horse
Creature
3
2G
3/1
TLA~
2
Otter-Penguin
Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn.
U
Creature — Otter Bird
Creature
2
1U
2/1
TLA~
2
Ozai's Cruelty
Ozai's Cruelty deals 2 damage to target player. That player discards two cards.
B
Sorcery — Lesson
Sorcery
3
2B
TLA~
3
Path to Redemption
Enchant creature
Enchanted creature can't attack or block.
{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
W
Enchantment — Aura
Enchantment
2
1W
TLA~
1
Pillar Launch
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
G
Instant
Instant
1
G
TLA~
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLA~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLA~
0
Pretending Poxbearers
When this creature dies, create a 1/1 white Ally creature token.
BW
Creature — Human Citizen Ally
Creature
2
1W/B
2/1
TLA~
2
Rabaroo Troop
Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
W
Creature — Rabbit Kangaroo
Creature
5
3WW
3/5
TLA~
2
Raucous Audience
{T}: Add {G}. If you control a creature with power 4 or greater, add {G}{G} instead.
G
Creature — Human Citizen
Creature
2
1G
2/1
TLA~
2
Razor Rings
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
W
Instant
Instant
2
1W
TLA~
3
Rebellious Captives
Exhaust — {6}: Put two +1/+1 counters on this creature, then earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
G
Creature — Human Peasant Ally
Creature
2
1G
2/2
TLA~
2
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay {2}.
Change the target of target spell or ability with a single target.
R
Instant — Lesson
Instant
1
R
TLA~
3
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay {2}.
Change the target of target spell or ability with a single target.
R
Instant — Lesson
Instant
1
R
TLA~
3
Rocky Rebuke
Target creature you control deals damage equal to its power to target creature an opponent controls.
G
Instant
Instant
2
1G
TLA~
3
Rough Rhino Cavalry
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Exhaust — {8}: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)
R
Creature — Human Mercenary
Creature
5
4R
5/5
TLA~
2
Rowdy Snowballers
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Creature — Human Peasant Ally
Creature
3
2U
2/2
TLA~
2
Saber-Tooth Moose-Lion
Reach
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
G
Creature — Elk Cat
Creature
6
4GG
7/7
TLA~
2
Serpent of the Pass
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash.
This spell costs {1} less to cast for each noncreature, nonland card in your graveyard.
U
Creature — Serpent
Creature
7
5UU
6/5
TLA~
2
Sokka's Haiku
Counter target spell.
Draw a card, then mill three cards.
Untap target land.
U
Instant — Lesson
Instant
5
3UU
TLA~
3
Sokka, Bold Boomeranger
When Sokka enters, discard up to two cards, then draw that many cards.
Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
RU
Legendary Creature — Human Warrior Ally
Creature
2
UR
1/1
TLA~
2
Sokka, Bold Boomeranger
When Sokka enters, discard up to two cards, then draw that many cards.
Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
RU
Legendary Creature — Human Warrior Ally
Creature
2
UR
1/1
TLA~
2
Sokka, Lateral Strategist
Vigilance
Whenever Sokka and at least one other creature attack, draw a card.
UW
Legendary Creature — Human Warrior Ally
Creature
3
1W/UW/U
2/4
TLA~
2
Southern Air Temple
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.
Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
W
Legendary Enchantment — Shrine
Enchantment
4
3W
TLA~
1
Suki, Kyoshi Warrior
Suki's power is equal to the number of creatures you control.
Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
GW
Legendary Creature — Human Warrior Ally
Creature
4
2G/WG/W
*/4
TLA~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TLA~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TLA~
0
The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
B
Enchantment — Saga
Enchantment
6
4BB
TLA~
1
Fire Lord Sozin
Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)
Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
B
Legendary Creature — Human Noble
Creature
6
5/5
TLA~
2
The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
B
Enchantment — Saga
Enchantment
6
4BB
TLA~
1
Fire Lord Sozin
Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)
Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
B
Legendary Creature — Human Noble
Creature
6
5/5
TLA~
2
Toph, the Blind Bandit
When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Toph's power is equal to the number of +1/+1 counters on lands you control.
G
Legendary Creature — Human Warrior Ally
Creature
3
2G
*/3
TLA~
2
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
GRW
Legendary Creature — Human Warrior Ally
Creature
4
1RGW
3/3
TLA~
2
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
GRW
Legendary Creature — Human Warrior Ally
Creature
4
1RGW
3/3
TLA~
2
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
GRW
Legendary Creature — Human Warrior Ally
Creature
4
1RGW
3/3
TLA~
2
Turtle-Duck
{3}: Until end of turn, this creature has base power 4 and gains trample.
G
Creature — Turtle Bird
Creature
1
G
0/4
TLA~
2
Vindictive Warden
Menace (This creature can't be blocked except by two or more creatures.)
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
{3}: This creature deals 1 damage to each opponent.
BR
Creature — Human Soldier
Creature
3
2B/R
2/3
TLA~
2
Waterbending Lesson
Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Sorcery — Lesson
Sorcery
4
3U
TLA~
3
Watery Grasp
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Enchantment — Aura
Enchantment
1
U
TLA~
1
Yue, the Moon Spirit
Flying, vigilance
Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost.
U
Legendary Creature — Spirit Ally
Creature
4
3U
3/3
TLA~
2
Yue, the Moon Spirit
Flying, vigilance
Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost.
U
Legendary Creature — Spirit Ally
Creature
4
3U
3/3
TLA~
2
Yuyan Archers
Reach
When this creature enters, you may discard a card. If you do, draw a card.
R
Creature — Human Archer
Creature
2
1R
3/1
TLA~
2
Zuko, Exiled Prince
Firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)
{3}: Exile the top card of your library. You may play that card this turn.
R
Legendary Creature — Human Noble
Creature
4
3R
4/3
TLA~
2
Aang's Defense
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
W
Instant
Instant
1
W
TLE~
3
Aang's Defense
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
W
Instant
Instant
1
W
TLE~
3
Aang, Air Nomad
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
W
Legendary Creature — Human Avatar Ally
Creature
5
3WW
5/4
TLE~
2
Aang, Air Nomad
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
W
Legendary Creature — Human Avatar Ally
Creature
5
3WW
5/4
TLE~
2
Aang, Airbending Master
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
W
Legendary Creature — Human Avatar Ally
Creature
5
4W
4/4
TLE~
2
Aardvark Sloth
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
W
Creature — Sloth Beast
Creature
4
3W
3/3
TLE~
2
Aardvark Sloth
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
W
Creature — Sloth Beast
Creature
4
3W
3/3
TLE~
2
Allied Teamwork
When this enchantment enters, create a 1/1 white Ally creature token.
Allies you control get +1/+1.
W
Enchantment
Enchantment
3
2W
TLE~
1
Appa, Aang's Companion
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
W
Legendary Creature — Bison Ally
Creature
4
3W
2/4
TLE~
2
Appa, Aang's Companion
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
W
Legendary Creature — Bison Ally
Creature
4
3W
2/4
TLE~
2
Bumi, Eclectic Earthbender
When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
G
Legendary Creature — Human Noble Ally
Creature
5
3GG
4/4
TLE~
2
Capital Guard
R
Creature — Human Soldier
Creature
2
1R
2/2
TLE~
2
Capital Guard
R
Creature — Human Soldier
Creature
2
1R
2/2
TLE~
2
Deny Entry
Counter target creature spell. Draw a card, then discard a card.
U
Instant
Instant
3
2U
TLE~
3
Dragon Moose
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Dragon Elk
Creature
4
3R
3/3
TLE~
2
Dragon Moose
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Dragon Elk
Creature
4
3R
3/3
TLE~
2
Earthbending Student
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
G
Creature — Human Warrior Ally
Creature
3
2G
1/3
TLE~
2
Eel-Hounds
Trample (This creature can deal excess combat damage to the player it's attacking.)
Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn.
G
Creature — Fish Dog
Creature
4
3G
4/2
TLE~
2
Elephant-Rat
Menace (This creature can't be blocked except by two or more creatures.)
B
Creature — Elephant Rat
Creature
2
1B
1/3
TLE~
2
Explore
You may play an additional land this turn.
Draw a card.
G
Sorcery
Sorcery
2
1G
TLE~
3
Explosive Shot
Explosive Shot deals 4 damage to target creature.
R
Sorcery
Sorcery
2
1R
TLE~
3
Explosive Shot
Explosive Shot deals 4 damage to target creature.
R
Sorcery
Sorcery
2
1R
TLE~
3
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
B
Sorcery
Sorcery
2
1B
TLE~
3
Fire Lord Ozai
Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
B
Legendary Creature — Human Noble
Creature
4
3B
4/4
TLE~
2
Fire Nation Ambushers
Flash (You may cast this spell any time you could cast an instant.)
B
Creature — Human Soldier
Creature
3
2B
3/2
TLE~
2
Fire Nation Archers
Reach (This creature can block creatures with flying.)
{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token.
R
Creature — Human Archer
Creature
4
3R
3/4
TLE~
2
Fire Nation Sentinels
Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control.
B
Creature — Human Soldier
Creature
5
3BB
4/4
TLE~
2
Fire Nation Soldier
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Human Soldier
Creature
3
2R
3/2
TLE~
2
Fire Nation Soldier
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Human Soldier
Creature
3
2R
3/2
TLE~
2
Fire Nation's Conquest
Creatures you control get +1/+0.
R
Enchantment
Enchantment
3
2R
TLE~
1
Fire Nation's Conquest
Creatures you control get +1/+0.
R
Enchantment
Enchantment
3
2R
TLE~
1
Flying Dolphin-Fish
Flying (This creature can't be blocked except by creatures with flying or reach.)
U
Creature — Whale Fish
Creature
2
1U
1/3
TLE~
2
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
U
Instant
Instant
3
1UU
TLE~
3
Frog-Squirrels
Reach (This creature can block creatures with flying.)
G
Creature — Frog Squirrel
Creature
2
1G
2/2
TLE~
2
Gilacorn
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
B
Creature — Lizard
Creature
1
B
1/1
TLE~
2
Hippo-Cows
Trample (This creature can deal excess combat damage to the player it's attacking.)
G
Creature — Hippo Ox
Creature
5
4G
5/4
TLE~
2
Hog-Monkey Rampage
Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
GR
Instant
Instant
2
1R/G
TLE~
3
Iroh, Firebending Instructor
Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
R
Legendary Creature — Human Noble Ally
Creature
3
2R
2/2
TLE~
2
Iroh, Firebending Instructor
Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
R
Legendary Creature — Human Noble Ally
Creature
3
2R
2/2
TLE~
2
Katara, Heroic Healer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Katara enters, put a +1/+1 counter on each other creature you control.
W
Legendary Creature — Human Warrior Ally
Creature
5
4W
2/3
TLE~
2
Katara, Heroic Healer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Katara enters, put a +1/+1 counter on each other creature you control.
W
Legendary Creature — Human Warrior Ally
Creature
5
4W
2/3
TLE~
2
Katara, Waterbending Master
Whenever you cast a spell during an opponent's turn, you get an experience counter.
Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
U
Legendary Creature — Human Warrior Ally
Creature
2
1U
1/3
TLE~
2
Komodo Rhino
Trample (This creature can deal excess combat damage to the player it's attacking.)
R
Creature — Lizard Rhino
Creature
4
3R
5/2
TLE~
2
Komodo Rhino
Trample (This creature can deal excess combat damage to the player it's attacking.)
R
Creature — Lizard Rhino
Creature
4
3R
5/2
TLE~
2
Kyoshi Warrior Guard
W
Creature — Human Warrior Ally
Creature
2
1W
2/3
TLE~
2
Lion Vulture
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.)
B
Creature — Cat Bird
Creature
4
3B
2/2
TLE~
2
Lost in the Spirit World
Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
U
Sorcery
Sorcery
3
2U
TLE~
3
Loyal Fire Sage
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
{5}: Create a 1/1 white Ally creature token.
R
Creature — Human Cleric Ally
Creature
3
2R
3/3
TLE~
2
Match the Odds
Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control.
G
Sorcery — Lesson
Sorcery
3
2G
TLE~
3
Mechanical Glider
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
TLE~
1
Momo, Rambunctious Rascal
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
W
Legendary Creature — Lemur Bat Ally
Creature
3
2W
1/1
TLE~
2
Momo, Rambunctious Rascal
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
W
Legendary Creature — Lemur Bat Ally
Creature
3
2W
1/1
TLE~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Path to Redemption
Enchant creature
Enchanted creature can't attack or block.
{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
W
Enchantment — Aura
Enchantment
2
1W
TLE~
1
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Purple Pentapus
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped.
B
Creature — Octopus Starfish
Creature
1
B
1/1
TLE~
2
Razor Rings
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
W
Instant
Instant
2
1W
TLE~
3
Roku's Mastery
Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
R
Instant
Instant
2
XRR
TLE~
3
Run Amok
Target attacking creature gets +3/+3 and gains trample until end of turn.
R
Instant
Instant
2
1R
TLE~
3
Run Amok
Target attacking creature gets +3/+3 and gains trample until end of turn.
R
Instant
Instant
2
1R
TLE~
3
Seismic Tutelage
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
G
Enchantment — Aura
Enchantment
4
3G
TLE~
1
Sledding Otter-Penguin
{3}: Put a +1/+1 counter on this creature.
W
Creature — Otter Bird
Creature
3
2W
2/3
TLE~
2
Sledding Otter-Penguin
{3}: Put a +1/+1 counter on this creature.
W
Creature — Otter Bird
Creature
3
2W
2/3
TLE~
2
Sokka, Wolf Cove's Protector
Vigilance (Attacking doesn't cause this creature to tap.)
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE~
2
Sokka, Wolf Cove's Protector
Vigilance (Attacking doesn't cause this creature to tap.)
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE~
2
The Cabbage Merchant
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
G
Legendary Creature — Human Citizen
Creature
3
2G
2/2
TLE~
2
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
G
Legendary Artifact
Artifact
9
7GG
TLE~
1
The Terror of Serpent's Pass
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
U
Legendary Creature — Serpent
Creature
7
5UU
8/8
TLE~
2
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Land
Land
0
TLE~
0
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Land
Land
0
TLE~
0
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Land
Land
0
TLE~
0
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Land
Land
0
TLE~
0
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Land
Land
0
TLE~
0
Tundra Wall
Defender (This creature can't attack.)
W
Creature — Wall
Creature
2
1W
0/4
TLE~
2
Tundra Wall
Defender (This creature can't attack.)
W
Creature — Wall
Creature
2
1W
0/4
TLE~
2
Turtle-Seals
Vigilance (Attacking doesn't cause this creature to tap.)
U
Creature — Turtle Seal
Creature
4
3U
2/4
TLE~
2
Warship Scout
R
Creature — Human Scout
Creature
1
R
2/1
TLE~
2
Warship Scout
R
Creature — Human Scout
Creature
1
R
2/1
TLE~
2
Water Whip
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Return up to two target creatures to their owners' hands. Draw two cards.
U
Sorcery — Lesson
Sorcery
2
UU
TLE~
3
Wolf Cove Villager
This creature enters tapped.
W
Creature — Human Peasant
Creature
1
W
2/2
TLE~
2
Wolf Cove Villager
This creature enters tapped.
W
Creature — Human Peasant
Creature
1
W
2/2
TLE~
2
Zhao, the Seething Flame
Menace (This creature can't be blocked except by two or more creatures.)
R
Legendary Creature — Human Soldier
Creature
5
4R
5/5
TLE~
2
Zhao, the Seething Flame
Menace (This creature can't be blocked except by two or more creatures.)
R
Legendary Creature — Human Soldier
Creature
5
4R
5/5
TLE~
2
Zuko's Offense
Zuko's Offense deals 2 damage to any target.
R
Sorcery
Sorcery
1
R
TLE~
3
Zuko's Offense
Zuko's Offense deals 2 damage to any target.
R
Sorcery
Sorcery
1
R
TLE~
3
Zuko, Avatar Hunter
Reach (This creature can block creatures with flying.)
Whenever you cast a red spell, create a 2/2 red Soldier creature token.
R
Legendary Creature — Human Noble
Creature
5
3RR
4/5
TLE~
2
Zuko, Avatar Hunter
Reach (This creature can block creatures with flying.)
Whenever you cast a red spell, create a 2/2 red Soldier creature token.
R
Legendary Creature — Human Noble
Creature
5
3RR
4/5
TLE~
2
Agent Venom
Flash
Menace
Whenever another nontoken creature you control dies, you draw a card and lose 1 life.
B
Legendary Creature — Symbiote Soldier Hero
Creature
3
2B
2/3
SPM~
2
Agent Venom
Flash
Menace
Whenever another nontoken creature you control dies, you draw a card and lose 1 life.
B
Legendary Creature — Symbiote Soldier Hero
Creature
3
2B
2/3
SPM~
2
Alien Symbiosis
Enchant creature
Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.
You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
B
Enchantment — Aura
Enchantment
2
1B
SPM~
1
Amazing Acrobatics
Choose one or both —
• Counter target spell.
• Tap one or two target creatures.
U
Instant
Instant
3
1UU
SPM~
3
Angry Rabble
Trample
Whenever you cast a spell with mana value 4 or greater, this creature deals 1 damage to each opponent.
{5}{R}: Put two +1/+1 counters on this creature. Activate only as a sorcery.
R
Creature — Human Citizen
Creature
2
1R
2/2
SPM~
2
Anti-Venom, Horrifying Healer
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
W
Legendary Creature — Symbiote Hero
Creature
5
WWWWW
5/5
SPM~
2
Anti-Venom, Horrifying Healer
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
W
Legendary Creature — Symbiote Hero
Creature
5
WWWWW
5/5
SPM~
2
Arachne, Psionic Weaver
Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.)
As Arachne enters, look at target opponent's hand, then choose a noncreature card type.
Spells of the chosen type cost {1} more to cast.
W
Legendary Creature — Spider Human Hero
Creature
3
2W
3/3
SPM~
2
Arachne, Psionic Weaver
Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.)
As Arachne enters, look at target opponent's hand, then choose a noncreature card type.
Spells of the chosen type cost {1} more to cast.
W
Legendary Creature — Spider Human Hero
Creature
3
2W
3/3
SPM~
2
Araña, Heart of the Spider
Whenever you attack, put a +1/+1 counter on target attacking creature.
Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
RW
Legendary Creature — Spider Human Hero
Creature
3
1RW
3/3
SPM~
2
Araña, Heart of the Spider
Whenever you attack, put a +1/+1 counter on target attacking creature.
Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
RW
Legendary Creature — Spider Human Hero
Creature
3
1RW
3/3
SPM~
2
Aunt May
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
W
Legendary Creature — Human Citizen
Creature
1
W
0/2
SPM~
2
Bagel and Schmear
Share — {W}, {T}, Sacrifice this artifact: Put a +1/+1 counter on up to one target creature. Draw a card. Activate only as a sorcery.
Nosh — {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card.
Artifact — Food
Artifact
1
1
SPM~
1
Beetle, Legacy Criminal
Flying
{1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.
U
Legendary Creature — Human Rogue Villain
Creature
4
3U
3/3
SPM~
2
Behold the Sinister Six!
Return up to six target creature cards with different names from your graveyard to the battlefield.
B
Sorcery
Sorcery
7
6B
SPM~
3
Behold the Sinister Six!
Return up to six target creature cards with different names from your graveyard to the battlefield.
B
Sorcery
Sorcery
7
6B
SPM~
3
Biorganic Carapace
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.)
Equip {2}
UW
Artifact — Equipment
Artifact
4
2WU
SPM~
1
Biorganic Carapace
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.)
Equip {2}
UW
Artifact — Equipment
Artifact
4
2WU
SPM~
1
Black Cat, Cunning Thief
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
B
Legendary Creature — Human Rogue Villain
Creature
5
3BB
2/3
SPM~
2
Black Cat, Cunning Thief
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
B
Legendary Creature — Human Rogue Villain
Creature
5
3BB
2/3
SPM~
2
Carnage, Crimson Chaos
Trample
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem {B}{R}
BR
Legendary Creature — Symbiote Villain
Creature
4
2BR
4/3
SPM~
2
Carnage, Crimson Chaos
Trample
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem {B}{R}
BR
Legendary Creature — Symbiote Villain
Creature
4
2BR
4/3
SPM~
2
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.)
U
Legendary Creature — Human Shapeshifter Villain
Creature
4
3U
2/3
SPM~
2
Cheering Crowd
At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it.
GR
Creature — Human Citizen
Creature
2
1R/G
2/2
SPM~
2
Cheering Crowd
At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it.
GR
Creature — Human Citizen
Creature
2
1R/G
2/2
SPM~
2
City Pigeon
Flying
When this creature leaves the battlefield, create a Food token. (It's an artifact with {2}, {T}, Sacrifice this token: You gain 3 life.")
W
Creature — Bird
Creature
1
W
1/1
SPM~
2
Common Crook
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
B
Creature — Human Rogue Villain
Creature
2
1B
2/2
SPM~
2
Cosmic Spider-Man
Flying, first strike, trample, lifelink, haste
At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.
BGRUW
Legendary Creature — Spider Human Hero
Creature
5
WUBRG
5/5
SPM~
2
Cosmic Spider-Man
Flying, first strike, trample, lifelink, haste
At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.
BGRUW
Legendary Creature — Spider Human Hero
Creature
5
WUBRG
5/5
SPM~
2
Costume Closet
This artifact enters with two +1/+1 counters on it.
{T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
W
Artifact
Artifact
2
1W
SPM~
1
Daily Bugle Building
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Smear Campaign — {1}, {T}: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
Land
Land
0
SPM~
0
Daily Bugle Reporters
When this creature enters, choose one —
• Puff Piece — Put a +1/+1 counter on each of up to two target creatures.
• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
W
Creature — Human Citizen
Creature
4
3W
2/3
SPM~
2
Damage Control Crew
When this creature enters, choose one —
• Repair — Return target card with mana value 4 or greater from your graveyard to your hand.
• Impound — Exile target artifact or enchantment.
G
Creature — Human Citizen
Creature
4
3G
3/3
SPM~
2
Doc Ock's Henchmen
Flash
Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
U
Creature — Human Villain
Creature
3
2U
2/1
SPM~
2
Doc Ock's Tentacles
Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it.
Equipped creature gets +4/+4.
Equip {5}
Artifact — Equipment
Artifact
1
1
SPM~
1
Doc Ock's Tentacles
Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it.
Equipped creature gets +4/+4.
Equip {5}
Artifact — Equipment
Artifact
1
1
SPM~
1
Doc Ock, Sinister Scientist
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
U
Legendary Creature — Human Scientist Villain
Creature
5
4U
4/5
SPM~
2
Doctor Octopus, Master Planner
Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
BU
Legendary Creature — Human Scientist Villain
Creature
7
5UB
4/8
SPM~
2
Doctor Octopus, Master Planner
Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
BU
Legendary Creature — Human Scientist Villain
Creature
7
5UB
4/8
SPM~
2
Eddie Brock // Venom, Lethal Protector
Legendary Creature — Human Hero Villain // Legendary Creature — Symbiote Hero Villain
Creature
3
SPM~
2
Eddie Brock // Venom, Lethal Protector
Legendary Creature — Human Hero Villain // Legendary Creature — Symbiote Hero Villain
Creature
3
SPM~
2
Eddie Brock // Venom, Lethal Protector
Legendary Creature — Human Hero Villain // Legendary Creature — Symbiote Hero Villain
Creature
3
SPM~
2
Eerie Gravestone
When this artifact enters, draw a card.
{1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Artifact
Artifact
2
2
SPM~
1
Electro's Bolt
Electro's Bolt deals 4 damage to target creature.
Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)
R
Sorcery
Sorcery
3
2R
SPM~
3
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add {R}.
When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.
R
Legendary Creature — Human Villain
Creature
3
1RR
2/3
SPM~
2
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add {R}.
When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.
R
Legendary Creature — Human Villain
Creature
3
1RR
2/3
SPM~
2
Ezekiel Sims, Spider-Totem
Reach
At the beginning of combat on your turn, target Spider you control gets +2/+2 until end of turn.
G
Legendary Creature — Spider Human Advisor
Creature
5
4G
3/5
SPM~
2
Flash Thompson, Spider-Fan
Flash
When Flash Thompson enters, choose one or both—
• Heckle — Tap target creature.
• Hero Worship — Untap target creature.
W
Legendary Creature — Human Citizen
Creature
2
1W
2/2
SPM~
2
Flying Octobot
Flying
Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
U
Artifact Creature — Robot Villain
Creature
2
1U
1/1
SPM~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
SPM~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
SPM~
0
Friendly Neighborhood
Enchant land
When this Aura enters, create three 1/1 green and white Human Citizen creature tokens.
Enchanted land has "{1}, {T}: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."
W
Enchantment — Aura
Enchantment
4
3W
SPM~
1
Friendly Neighborhood
Enchant land
When this Aura enters, create three 1/1 green and white Human Citizen creature tokens.
Enchanted land has "{1}, {T}: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."
W
Enchantment — Aura
Enchantment
4
3W
SPM~
1
Gallant Citizen
When this creature enters, draw a card.
GW
Creature — Human Citizen
Creature
2
G/WG/W
1/1
SPM~
2
Green Goblin, Revenant
Flying, deathtouch
Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.
BR
Legendary Creature — Goblin Human Villain
Creature
5
3BR
3/3
SPM~
2
Grow Extra Arms
This spell costs {1} less to cast if it targets a Spider.
Target creature gets +4/+4 until end of turn.
G
Instant
Instant
2
1G
SPM~
3
Guy in the Chair
{T}: Add one mana of any color.
Web Support — {2}{G}, {T}: Put a +1/+1 counter on target Spider. Activate only as a sorcery.
G
Creature — Human Advisor
Creature
3
2G
2/3
SPM~
2
Gwen Stacy // Ghost-Spider
Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM~
2
Gwen Stacy // Ghost-Spider
Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM~
2
Gwen Stacy // Ghost-Spider
Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM~
2
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
B
Legendary Creature — Symbiote Spider Hero
Creature
5
3BB
4/4
SPM~
2
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
B
Legendary Creature — Symbiote Spider Hero
Creature
5
3BB
4/4
SPM~
2
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
B
Legendary Creature — Symbiote Spider Hero
Creature
5
3BB
4/4
SPM~
2
Heroes' Hangout
Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
R
Sorcery
Sorcery
1
R
SPM~
3
Hide on the Ceiling
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
U
Instant
Instant
1
XU
SPM~
3
Hide on the Ceiling
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
U
Instant
Instant
1
XU
SPM~
3
Hobgoblin, Mantled Marauder
Flying, haste
Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn.
R
Legendary Creature — Goblin Human Villain
Creature
2
1R
1/2
SPM~
2
Hot Dog Cart
When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
{T}: Add one mana of any color.
Artifact
Artifact
3
3
SPM~
1
Hydro-Man, Fluid Felon
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)
U
Legendary Creature — Elemental Villain
Creature
2
UU
2/2
SPM~
2
Hydro-Man, Fluid Felon
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)
U
Legendary Creature — Elemental Villain
Creature
2
UU
2/2
SPM~
2
Impostor Syndrome
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
U
Enchantment
Enchantment
6
4UU
SPM~
1
Impostor Syndrome
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
U
Enchantment
Enchantment
6
4UU
SPM~
1
Inner Demons Gangsters
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
B
Creature — Human Rogue Villain
Creature
4
3B
3/4
SPM~
2
Interdimensional Web Watch
When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{T}: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.
Artifact
Artifact
4
4
SPM~
1
Interdimensional Web Watch
When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{T}: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.
Artifact
Artifact
4
4
SPM~
1
Iron Spider, Stark Upgrade
Vigilance
{T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
{2}, Remove two +1/+1 counters from among artifacts you control: Draw a card.
Legendary Artifact Creature — Spider Hero
Creature
3
3
2/3
SPM~
2
Iron Spider, Stark Upgrade
Vigilance
{T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
{2}, Remove two +1/+1 counters from among artifacts you control: Draw a card.
Legendary Artifact Creature — Spider Hero
Creature
3
3
2/3
SPM~
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
SPM~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
SPM~
0
J. Jonah Jameson
When J. Jonah Jameson enters, suspect up to one target creature.
Whenever a creature you control with menace attacks, create a Treasure token.
R
Legendary Creature — Human Citizen
Creature
3
2R
2/2
SPM~
2
J. Jonah Jameson
When J. Jonah Jameson enters, suspect up to one target creature.
Whenever a creature you control with menace attacks, create a Treasure token.
R
Legendary Creature — Human Citizen
Creature
3
2R
2/2
SPM~
2
Jackal, Genius Geneticist
Trample
Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)
GU
Legendary Creature — Human Scientist Villain
Creature
2
GU
1/1
SPM~
2
Jackal, Genius Geneticist
Trample
Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)
GU
Legendary Creature — Human Scientist Villain
Creature
2
GU
1/1
SPM~
2
Kapow!
Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
G
Sorcery
Sorcery
3
2G
SPM~
3
Kraven the Hunter
Trample
Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
BG
Legendary Creature — Human Warrior Villain
Creature
3
1BG
4/3
SPM~
2
Kraven the Hunter
Trample
Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
BG
Legendary Creature — Human Warrior Villain
Creature
3
1BG
4/3
SPM~
2
Kraven's Cats
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
G
Creature — Cat Villain
Creature
2
1G
2/2
SPM~
2
Kraven's Last Hunt
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.
II — Target creature you control gets +2/+2 until end of turn.
III — Return target creature card from your graveyard to your hand.
G
Enchantment — Saga
Enchantment
4
3G
SPM~
1
Kraven's Last Hunt
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.
II — Target creature you control gets +2/+2 until end of turn.
III — Return target creature card from your graveyard to your hand.
G
Enchantment — Saga
Enchantment
4
3G
SPM~
1
Kraven, Proud Predator
Vigilance
Top of the Food Chain — Kraven's power is equal to the greatest mana value among permanents you control.
GR
Legendary Creature — Human Warrior Villain
Creature
3
1RG
*/4
SPM~
2
Lady Octopus, Inspired Inventor
Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus.
{T}: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
U
Legendary Creature — Human Scientist Villain
Creature
1
U
0/2
SPM~
2
Lady Octopus, Inspired Inventor
Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus.
{T}: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
U
Legendary Creature — Human Scientist Villain
Creature
1
U
0/2
SPM~
2
Living Brain, Mechanical Marvel
At the beginning of combat on your turn, target non-Equipment artifact you control becomes an artifact creature with base power and toughness 3/3 until end of turn. Untap it.
Legendary Artifact Creature — Robot Villain
Creature
4
4
3/3
SPM~
2
Lizard, Connors's Curse
Trample
Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.
G
Legendary Creature — Lizard Villain
Creature
4
2GG
5/5
SPM~
2
Lizard, Connors's Curse
Trample
Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.
G
Legendary Creature — Lizard Villain
Creature
4
2GG
5/5
SPM~
2
Lurking Lizards
Trample
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
G
Creature — Lizard Villain
Creature
2
1G
1/3
SPM~
2
Madame Web, Clairvoyant
You may look at the top card of your library any time.
You may cast Spider spells and noncreature spells from the top of your library.
Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)
U
Legendary Creature — Mutant Advisor
Creature
6
4UU
4/4
SPM~
2
Mary Jane Watson
Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.
GW
Legendary Creature — Human Performer
Creature
2
1G/W
2/2
SPM~
2
Mary Jane Watson
Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.
GW
Legendary Creature — Human Performer
Creature
2
1G/W
2/2
SPM~
2
Masked Meower
Haste
Discard a card, Sacrifice this creature: Draw a card.
R
Creature — Spider Cat Hero
Creature
1
R
1/1
SPM~
2
Maximum Carnage
(As this Saga enters step and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add {R}{R}{R}.
III — This Saga deals 5 damage to each opponent.
R
Enchantment — Saga
Enchantment
5
4R
SPM~
1
Maximum Carnage
(As this Saga enters step and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add {R}{R}{R}.
III — This Saga deals 5 damage to each opponent.
R
Enchantment — Saga
Enchantment
5
4R
SPM~
1
Mechanical Mobster
When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Artifact Creature — Human Robot Villain
Creature
3
3
2/1
SPM~
2
Merciless Enforcers
Lifelink
{3}{B}: This creature deals 1 damage to each opponent.
B
Creature — Human Mercenary Villain
Creature
2
1B
2/1
SPM~
2
Miles Morales // Ultimate Spider-Man
Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM~
2
Miles Morales // Ultimate Spider-Man
Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM~
2
Miles Morales // Ultimate Spider-Man
Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM~
2
Miles Morales // Ultimate Spider-Man
Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM~
2
Mister Negative
Vigilance, lifelink
Darkforce Inversion — When Mister Negative enters, you may exchange your life total with target opponent. If you lose life this way, draw that many cards.
BW
Legendary Creature — Human Villain
Creature
7
5WB
5/5
SPM~
2
Mister Negative
Vigilance, lifelink
Darkforce Inversion — When Mister Negative enters, you may exchange your life total with target opponent. If you lose life this way, draw that many cards.
BW
Legendary Creature — Human Villain
Creature
7
5WB
5/5
SPM~
2
Mob Lookout
When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
BU
Creature — Human Rogue Villain
Creature
2
1U/B
0/3
SPM~
2
Molten Man, Inferno Incarnate
When Molten Man enters, search your library
for a basic Mountain card, put it onto the
battlefield tapped, then shuffle.
Molten Man gets +1/+1 for each Mountain
you control.
When Molten Man leaves the battlefield,
sacrifice a land.
R
Legendary Creature — Elemental Villain
Creature
3
2R
0/0
SPM~
2
Morbius the Living Vampire
Flying, vigilance, lifelink
{U}{B}, Exile this card from your graveyard: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
BU
Legendary Creature — Vampire Scientist Villain
Creature
4
2UB
3/1
SPM~
2
Morlun, Devourer of Spiders
Lifelink
Morlun enters with X+1/+1 counters on him.
When Morlun enters, he deals X damage to target opponent.
B
Legendary Creature — Vampire Villain
Creature
2
XBB
2/1
SPM~
2
Morlun, Devourer of Spiders
Lifelink
Morlun enters with X+1/+1 counters on him.
When Morlun enters, he deals X damage to target opponent.
B
Legendary Creature — Vampire Villain
Creature
2
XBB
2/1
SPM~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
SPM~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
SPM~
0
Multiversal Passage
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
Land
Land
0
SPM~
0
Multiversal Passage
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
Land
Land
0
SPM~
0
Mysterio's Phantasm
Flying, vigilance
Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)
U
Creature — Illusion Villain
Creature
2
1U
1/3
SPM~
2
Mysterio, Master of Illusion
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
U
Legendary Creature — Human Villain
Creature
4
3U
3/3
SPM~
2
Mysterio, Master of Illusion
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
U
Legendary Creature — Human Villain
Creature
4
3U
3/3
SPM~
2
News Helicopter
Flying
When this creature enters, create a 1/1 green and white Human Citizen creature token.
Artifact Creature — Construct
Creature
3
3
1/1
SPM~
2
Norman Osborn // Green Goblin
Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain
Creature
2
SPM~
2
Norman Osborn // Green Goblin
Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain
Creature
2
SPM~
2
Ominous Asylum
This land enters tapped.
{T}: Add {B} or {R}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Land
0
SPM~
0
Origin of Spider-Man
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/1 green Spider creature token with reach.
II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.
III — Target creature you control gains double strike until end of turn.
W
Enchantment — Saga
Enchantment
2
1W
SPM~
1
Origin of Spider-Man
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/1 green Spider creature token with reach.
II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.
III — Target creature you control gains double strike until end of turn.
W
Enchantment — Saga
Enchantment
2
1W
SPM~
1
Oscorp Industries
This land enters tapped.
When this land enters from a graveyard, you lose 2 life.
{T}: Add {U}, {B}, or {R}.
Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
Land
Land
0
SPM~
0
Oscorp Industries
This land enters tapped.
When this land enters from a graveyard, you lose 2 life.
{T}: Add {U}, {B}, or {R}.
Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
Land
Land
0
SPM~
0
Oscorp Research Team
{6}{U}: Draw two cards.
U
Creature — Human Scientist
Creature
4
3U
1/5
SPM~
2
Parker Luck
At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
B
Enchantment
Enchantment
3
2B
SPM~
1
Parker Luck
At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
B
Enchantment
Enchantment
3
2B
SPM~
1
Passenger Ferry
Whenever this Vehicle attacks, you may pay {U}. When you do, another target attacking creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
3
3
4/3
SPM~
1
Peter Parker // Amazing Spider-Man
Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM~
2
Peter Parker // Amazing Spider-Man
Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM~
2
Peter Parker // Amazing Spider-Man
Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM~
2
Peter Parker's Camera
This artifact enters with three film counters on it.
{2}, {T}, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Artifact
Artifact
1
1
SPM~
1
Peter Parker's Camera
This artifact enters with three film counters on it.
{2}, {T}, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Artifact
Artifact
1
1
SPM~
1
Pictures of Spider-Man
When this artifact enters, look at the top five cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
{1}, {T}, Sacrifice this artifact: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
G
Artifact
Artifact
3
2G
SPM~
1
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
SPM~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
SPM~
0
Prison Break
Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it.
Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.)
B
Sorcery
Sorcery
5
4B
SPM~
3
Professional Wrestler
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
This creature can't be blocked by more than one creature.
G
Creature — Human Warrior Performer
Creature
4
3G
4/4
SPM~
2
Prowler, Clawed Thief
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
BU
Legendary Creature — Human Rogue Villain
Creature
3
1UB
2/3
SPM~
2
Pumpkin Bombardment
As an additional cost to cast this spell, discard a card or pay {2}.
Pumpkin Bombardment deals 3 damage to target creature.
BR
Sorcery
Sorcery
1
B/R
SPM~
3
Radioactive Spider
Reach, deathtouch
Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
G
Creature — Spider
Creature
1
G
1/1
SPM~
2
Radioactive Spider
Reach, deathtouch
Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
G
Creature — Spider
Creature
1
G
1/1
SPM~
2
Radioactive Spider
Reach, deathtouch
Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
G
Creature — Spider
Creature
1
G
1/1
SPM~
2
Raging Goblinoids
Haste
Mayhem {2}{R} (You may cast this card from your graveyard for {2}{R} if you discarded it this turn. Timing rules still apply.)
R
Creature — Goblin Berserker Villain
Creature
5
4R
5/4
SPM~
2
Rent Is Due
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
W
Enchantment
Enchantment
1
W
SPM~
1
Rent Is Due
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
W
Enchantment
Enchantment
1
W
SPM~
1
Rhino's Rampage
Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less.
GR
Sorcery
Sorcery
1
R/G
SPM~
3
Rhino, Barreling Brute
Vigilance, trample, haste
Whenever Rhino attacks, if you've cast a spell with mana value 4 or greater this turn, draw a card.
GR
Legendary Creature — Human Villain
Creature
7
3RRGG
6/7
SPM~
2
Risky Research
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Sorcery
Sorcery
3
2B
SPM~
3
Robotics Mastery
Flash
Enchant creature
When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying.
Enchanted creature gets +2/+2.
U
Enchantment — Aura
Enchantment
5
4U
SPM~
1
Rocket-Powered Goblin Glider
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.
Equipped creature gets +2/+0 and has flying and haste.
Equip {2}
Mayhem {2}
Artifact — Equipment
Artifact
3
3
SPM~
1
Rocket-Powered Goblin Glider
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.
Equipped creature gets +2/+0 and has flying and haste.
Equip {2}
Mayhem {2}
Artifact — Equipment
Artifact
3
3
SPM~
1
Romantic Rendezvous
Discard a card, then draw two cards.
R
Sorcery
Sorcery
2
1R
SPM~
3
SP//dr, Piloted by Peni
Vigilance
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
UW
Legendary Artifact Creature — Spider Hero
Creature
5
3WU
4/4
SPM~
2
SP//dr, Piloted by Peni
Vigilance
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
UW
Legendary Artifact Creature — Spider Hero
Creature
5
3WU
4/4
SPM~
2
Sandman's Quicksand
Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.)
All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead.
B
Sorcery
Sorcery
3
1BB
SPM~
3
Sandman, Shifting Scoundrel
Sandman's power and toughness are each equal to the number of lands you control.
Sandman can't be blocked by creatures with power 2 or less.
{3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped.
G
Legendary Creature — Sand Elemental Villain
Creature
3
1GG
*/*
SPM~
2
Sandman, Shifting Scoundrel
Sandman's power and toughness are each equal to the number of lands you control.
Sandman can't be blocked by creatures with power 2 or less.
{3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped.
G
Legendary Creature — Sand Elemental Villain
Creature
3
1GG
*/*
SPM~
2
Savage Mansion
This land enters tapped.
{T}: Add {R} or {G}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Land
0
SPM~
0
Scarlet Spider, Ben Reilly
Web-slinging {R}{G} (You may cast this spell for {R}{G} if you also return a tapped creature you control to its owner's hand.)
Trample
Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature.
GR
Legendary Creature — Spider Human Hero
Creature
3
1RG
4/3
SPM~
2
Scarlet Spider, Ben Reilly
Web-slinging {R}{G} (You may cast this spell for {R}{G} if you also return a tapped creature you control to its owner's hand.)
Trample
Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature.
GR
Legendary Creature — Spider Human Hero
Creature
3
1RG
4/3
SPM~
2
Scarlet Spider, Kaine
Menace (This creature can't be blocked except by two or more creatures.)
When Scarlet Spider enters, you may discard a card. If you do, put a +1/+1 counter on him.
Mayhem {B/R} (You may cast this card from your graveyard for {B/R} if you discarded it this turn. Timing rules still apply.)
BR
Legendary Creature — Spider Human Hero
Creature
2
BR
2/1
SPM~
2
School Daze
Choose one —
• Do Homework — Draw three cards.
• Fight Crime — Counter target spell. Draw a card.
U
Instant
Instant
5
3UU
SPM~
3
Scorpion's Sting
Target creature gets -3/-3 until end of turn.
B
Instant
Instant
2
1B
SPM~
3
Scorpion, Seething Striker
Deathtouch
At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
B
Legendary Creature — Scorpion Human Villain
Creature
4
3B
3/3
SPM~
2
Scout the City
Choose one —
• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
• Bring Down — Destroy target creature with flying.
G
Sorcery
Sorcery
2
1G
SPM~
3
Secret Identity
Choose one —
• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
U
Instant
Instant
1
U
SPM~
3
Selfless Police Captain
This creature enters with a +1/+1 counter on it.
When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
W
Creature — Human Detective
Creature
2
1W
1/1
SPM~
2
Shadow of the Goblin
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.
Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
R
Enchantment
Enchantment
2
1R
SPM~
1
Shadow of the Goblin
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.
Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
R
Enchantment
Enchantment
2
1R
SPM~
1
Shock
Shock deals 2 damage to any target.
R
Instant
Instant
1
R
SPM~
3
Shocker, Unshakable
During your turn, Shocker has first strike.
Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller.
R
Legendary Creature — Human Rogue Villain
Creature
6
4RR
5/5
SPM~
2
Shriek, Treblemaker
At the beginning of your first main phase, you may discard a card. When you do, target creature can't block this turn.
Sonic Blast — Whenever a creature an opponent controls dies, Shriek deals 1 damage to that player.
BR
Legendary Creature — Mutant Villain
Creature
3
2B/R
2/3
SPM~
2
Silk, Web Weaver
Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.)
Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token.
{3}{G}{W}: Creatures you control get +2/+2 and gain vigilance until end of turn.
GW
Legendary Creature — Spider Human Hero
Creature
4
2GW
3/5
SPM~
2
Silk, Web Weaver
Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.)
Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token.
{3}{G}{W}: Creatures you control get +2/+2 and gain vigilance until end of turn.
GW
Legendary Creature — Spider Human Hero
Creature
4
2GW
3/5
SPM~
2
Silver Sable, Mercenary Leader
When Silver Sable enters, put a +1/+1 counter on another target creature.
Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)
W
Legendary Creature — Human Mercenary Hero
Creature
3
2W
2/3
SPM~
2
Sinister Hideout
This land enters tapped.
{T}: Add {U} or {B}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Land
0
SPM~
0
Skyward Spider
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.)
UW
Creature — Spider Human Hero
Creature
2
W/UW/U
2/2
SPM~
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM~
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM~
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM~
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM~
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM~
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM~
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM~
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM~
2
Spectacular Tactics
Choose one —
• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
• Destroy target creature with power 4 or greater.
W
Instant
Instant
2
1W
SPM~
3
Spider Manifestation
Reach
{T}: Add {R} or {G}.
Whenever you cast a spell with mana value 4 or greater, untap this creature.
GR
Creature — Spider Avatar
Creature
2
1R/G
2/2
SPM~
2
Spider-Bot
Reach
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Artifact Creature — Spider Robot Scout
Creature
2
2
2/1
SPM~
2
Spider-Byte, Web Warden
When Spider-Byte enters, return up to one target nonland permanent to its owner's hand.
U
Legendary Creature — Spider Avatar Hero
Creature
3
2U
2/2
SPM~
2
Spider-Girl, Legacy Hero
During your turn, Spider-Girl has flying.
When Spider-Girl leaves the battlefield, create a 1/1 green and white Human Citizen creature token.
GW
Legendary Creature — Spider Human Hero
Creature
2
GW
2/2
SPM~
2
Spider-Gwen, Free Spirit
Reach
Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.
R
Legendary Creature — Spider Human Hero
Creature
3
2R
2/3
SPM~
2
Spider-Ham, Peter Porker
When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
G
Legendary Creature — Spider Boar Hero
Creature
2
1G
2/2
SPM~
2
Spider-Ham, Peter Porker
When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
G
Legendary Creature — Spider Boar Hero
Creature
2
1G
2/2
SPM~
2
Spider-Islanders
Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)
R
Creature — Spider Horror Citizen
Creature
4
3R
4/3
SPM~
2
Spider-Man 2099
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
RU
Legendary Creature — Spider Human Hero
Creature
2
UR
2/3
SPM~
2
Spider-Man 2099
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
RU
Legendary Creature — Spider Human Hero
Creature
2
UR
2/3
SPM~
2
Spider-Man 2099
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
RU
Legendary Creature — Spider Human Hero
Creature
2
UR
2/3
SPM~
2
Spider-Man India
Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.)
Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
GW
Legendary Creature — Spider Human Hero
Creature
5
3GW
4/4
SPM~
2
Spider-Man No More
Enchant creature
Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)
U
Enchantment — Aura
Enchantment
2
1U
SPM~
1
Spider-Man Noir
Menace
Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Legendary Creature — Spider Human Hero
Creature
5
4B
4/4
SPM~
2
Spider-Man Noir
Menace
Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Legendary Creature — Spider Human Hero
Creature
5
4B
4/4
SPM~
2
Spider-Man, Brooklyn Visionary
Web-slinging {2}{G} (You may cast this spell for {2}{G} if you also return a tapped creature you control to its owner's hand.)
When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Legendary Creature — Spider Human Hero
Creature
5
4G
4/3
SPM~
2
Spider-Man, Web-Slinger
Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.)
W
Legendary Creature — Spider Human Hero
Creature
3
2W
3/3
SPM~
2
Spider-Mobile
Trample
Whenever this Vehicle attacks or blocks, it gets +1/+1 until end of turn for each Spider you control.
Crew 2
Artifact — Vehicle
Artifact
3
3
3/3
SPM~
1
Spider-Punk
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Other Spiders you control have riot.
Spells and abilities can't be countered.
Damage can't be prevented.
R
Legendary Creature — Spider Human Hero
Creature
2
1R
2/1
SPM~
2
Spider-Punk
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Other Spiders you control have riot.
Spells and abilities can't be countered.
Damage can't be prevented.
R
Legendary Creature — Spider Human Hero
Creature
2
1R
2/1
SPM~
2
Spider-Punk
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Other Spiders you control have riot.
Spells and abilities can't be countered.
Damage can't be prevented.
R
Legendary Creature — Spider Human Hero
Creature
2
1R
2/1
SPM~
2
Spider-Rex, Daring Dino
Reach, trample
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
G
Legendary Creature — Spider Dinosaur Hero
Creature
6
4GG
6/6
SPM~
2
Spider-Sense
Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.)
Counter target instant spell, sorcery spell, or triggered ability.
U
Instant
Instant
2
1U
SPM~
3
Spider-Sense
Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.)
Counter target instant spell, sorcery spell, or triggered ability.
U
Instant
Instant
2
1U
SPM~
3
Spider-Sense
Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.)
Counter target instant spell, sorcery spell, or triggered ability.
U
Instant
Instant
2
1U
SPM~
3
Spider-Slayer, Hatred Honed
Whenever Spider-Slayer deals damage to a Spider, destroy that creature.
{6}, Exile this card from your graveyard: Create two tapped 1/1 colorless Robot artifact creature tokens with flying.
Legendary Artifact Creature — Human Villain
Creature
2
2
2/1
SPM~
2
Spider-Suit
Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
SPM~
1
Spider-UK
Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.)
At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
W
Legendary Creature — Spider Human Hero
Creature
4
3W
3/4
SPM~
2
Spider-Verse
The "legend rule" doesn't apply to Spiders you control.
Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.
R
Enchantment
Enchantment
5
3RR
SPM~
1
Spider-Verse
The "legend rule" doesn't apply to Spiders you control.
Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.
R
Enchantment
Enchantment
5
3RR
SPM~
1
Spider-Woman, Stunning Savior
Flying
Venom Blast — Artifacts and creatures your opponents control enter tapped.
UW
Legendary Creature — Spider Human Hero
Creature
2
1W/U
2/2
SPM~
2
Spider-Woman, Stunning Savior
Flying
Venom Blast — Artifacts and creatures your opponents control enter tapped.
UW
Legendary Creature — Spider Human Hero
Creature
2
1W/U
2/2
SPM~
2
Spiders-Man, Heroic Horde
Web-slinging {4}{G}{G} (You may cast this spell for {4}{G}{G} if you also return a tapped creature you control to its owner's hand.)
When Spiders-Man enters, if they were cast using web-slinging, you gain 3 life and create two 2/1 green Spider creature tokens with reach.
G
Legendary Creature — Spider Hero
Creature
2
1G
2/3
SPM~
2
Spinneret and Spiderling
Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling.
Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card.
R
Legendary Creature — Spider Human Hero
Creature
1
R
1/2
SPM~
2
Spinneret and Spiderling
Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling.
Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card.
R
Legendary Creature — Spider Human Hero
Creature
1
R
1/2
SPM~
2
Starling, Aerial Ally
Flying
When Starling enters, another target creature you control gains flying until end of turn.
W
Legendary Creature — Human Hero
Creature
5
4W
3/4
SPM~
2
Steel Wrecking Ball
When this artifact enters, it deals 5 damage to target creature.
{1}{R}, Discard this card: Destroy target artifact.
Artifact
Artifact
5
5
SPM~
1
Stegron the Dinosaur Man
Menace (This creature can't be blocked except by two or more creatures.)
Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
R
Legendary Creature — Dinosaur Villain
Creature
5
4R
5/4
SPM~
2
Strength of Will
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
G
Instant
Instant
2
1G
SPM~
3
Strength of Will
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
G
Instant
Instant
2
1G
SPM~
3
Suburban Sanctuary
This land enters tapped.
{T}: Add {G} or {W}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Land
0
SPM~
0
Subway Train
When this Vehicle enters, you may pay {G}. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
2
2
3/1
SPM~
1
Sudden Strike
Destroy target attacking or blocking creature.
W
Instant
Instant
2
1W
SPM~
3
Sun-Spider, Nimble Webber
During your turn, Sun-Spider has flying.
When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
UW
Legendary Creature — Spider Human Hero
Creature
4
3W/U
3/2
SPM~
2
Superior Foes of Spider-Man
Trample
Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.
R
Creature — Human Rogue Villain
Creature
3
2R
3/3
SPM~
2
Superior Spider-Man
Mind Swap — You may have Superior Spider- Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card.
BU
Legendary Creature — Spider Human Hero
Creature
4
2UB
4/4
SPM~
2
Superior Spider-Man
Mind Swap — You may have Superior Spider- Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card.
BU
Legendary Creature — Spider Human Hero
Creature
4
2UB
4/4
SPM~
2
Supportive Parents
Tap two untapped creatures you control: Add one mana of any color.
G
Creature — Human Citizen
Creature
3
2G
3/3
SPM~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
SPM~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
SPM~
0
Swarm, Being of Bees
Flash
Flying
Mayhem {B} (You may cast this card from your graveyard for {B} if you discarded it this turn. Timing rules still apply.)
B
Legendary Creature — Insect Villain
Creature
3
2B
2/2
SPM~
2
Symbiote Spider-Man
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.
Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
BU
Legendary Creature — Symbiote Spider Hero
Creature
3
2U/B
2/4
SPM~
2
Symbiote Spider-Man
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.
Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
BU
Legendary Creature — Symbiote Spider Hero
Creature
3
2U/B
2/4
SPM~
2
Taxi Driver
{1}, {T}: Target creature gains haste until end of turn.
R
Creature — Human Pilot
Creature
2
1R
3/1
SPM~
2
Terrific Team-Up
This spell costs {2} less to cast if you control a permanent with mana value 4 or greater.
One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.
G
Instant
Instant
4
3G
SPM~
3
The Clone Saga
(As this Saga enters step, add a lore counter. Sacrifice after III.)
I — Surveil 3.
II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
U
Enchantment — Saga
Enchantment
4
3U
SPM~
1
The Clone Saga
(As this Saga enters step, add a lore counter. Sacrifice after III.)
I — Surveil 3.
II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
U
Enchantment — Saga
Enchantment
4
3U
SPM~
1
The Death of Gwen Stacy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature.
II — Each player may discard a card. Each player who doesn't loses 3 life.
III — Exile any number of target players' graveyards.
B
Enchantment — Saga
Enchantment
3
2B
SPM~
1
The Death of Gwen Stacy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature.
II — Each player may discard a card. Each player who doesn't loses 3 life.
III — Exile any number of target players' graveyards.
B
Enchantment — Saga
Enchantment
3
2B
SPM~
1
The Soul Stone
Indestructible
{T}: Add {B}.
{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
B
Legendary Artifact — Infinity Stone
Artifact
2
1B
SPM~
1
The Soul Stone
Indestructible
{T}: Add {B}.
{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
B
Legendary Artifact — Infinity Stone
Artifact
2
1B
SPM~
1
The Soul Stone
Indestructible
{T}: Add {B}.
{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
B
Legendary Artifact — Infinity Stone
Artifact
2
1B
SPM~
1
The Spot's Portal
Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain.
B
Instant
Instant
3
2B
SPM~
3
The Spot, Living Portal
When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard.
When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.
BW
Legendary Creature — Human Scientist Villain
Creature
5
3WB
4/4
SPM~
2
The Spot, Living Portal
When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard.
When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.
BW
Legendary Creature — Human Scientist Villain
Creature
5
3WB
4/4
SPM~
2
Thwip!
Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.
W
Instant
Instant
1
W
SPM~
3
Tombstone, Career Criminal
When Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost {1} less to cast.
B
Legendary Creature — Human Villain
Creature
3
2B
2/2
SPM~
2
Ultimate Green Goblin
At the beginning of your upkeep, discard a card, then create a Treasure token.
Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.)
BR
Legendary Creature — Goblin Villain
Creature
3
1B/RB/R
5/4
SPM~
2
Ultimate Green Goblin
At the beginning of your upkeep, discard a card, then create a Treasure token.
Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.)
BR
Legendary Creature — Goblin Villain
Creature
3
1B/RB/R
5/4
SPM~
2
University Campus
This land enters tapped.
{T}: Add {W} or {U}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Land
0
SPM~
0
Unstable Experiment
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
U
Instant
Instant
2
1U
SPM~
3
Urban Retreat
This land enters tapped.
{T}: Add {G}, {W} , or {U}.
{2}, Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery.
Land
Land
0
SPM~
0
Urban Retreat
This land enters tapped.
{T}: Add {G}, {W} , or {U}.
{2}, Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery.
Land
Land
0
SPM~
0
Venom's Hunger
This spell costs {2} less to cast if you control a Villain.
Destroy target creature. You gain 2 life.
B
Sorcery
Sorcery
5
4B
SPM~
3
Venom, Evil Unleashed
Deathtouch
{2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
B
Legendary Creature — Symbiote Villain
Creature
5
4B
4/5
SPM~
2
Venomized Cat
Deathtouch
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
B
Creature — Symbiote Cat Villain
Creature
3
2B
2/3
SPM~
2
Vibrant Cityscape
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
SPM~
0
Villainous Wrath
Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.
B
Sorcery
Sorcery
5
3BB
SPM~
3
Villainous Wrath
Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.
B
Sorcery
Sorcery
5
3BB
SPM~
3
Vulture, Scheming Scavenger
Flying
Whenever Vulture attacks, other Villains you control gain flying until end of turn.
BU
Legendary Creature — Human Artificer Villain
Creature
6
5U/B
4/6
SPM~
2
Wall Crawl
When this enchantment enters, create a 2/1 green Spider creature token with reach, then you gain 1 life for each Spider you control.
Spiders you control get +1/+1 and can't be blocked by creatures with defender.
G
Enchantment
Enchantment
4
3G
SPM~
1
Web Up
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
W
Enchantment
Enchantment
3
2W
SPM~
1
Web of Life and Destiny
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
G
Enchantment
Enchantment
8
6GG
SPM~
1
Web of Life and Destiny
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
G
Enchantment
Enchantment
8
6GG
SPM~
1
Web-Shooters
Equipped creature gets +1/+1 and has reach and "Whenever this creature attacks, tap target creature an opponent controls."
Equip {2} ({2}:Attach to target creature you control. Equip only as a sorcery.)
W
Artifact — Equipment
Artifact
2
1W
SPM~
1
Web-Warriors
When this creature enters, put a +1/+1 counter on each other creature you control.
GW
Creature — Spider Hero
Creature
5
4G/W
4/3
SPM~
2
Web-Warriors
When this creature enters, put a +1/+1 counter on each other creature you control.
GW
Creature — Spider Hero
Creature
5
4G/W
4/3
SPM~
2
Whoosh!
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
U
Instant
Instant
2
1U
SPM~
3
Wild Pack Squad
At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
W
Creature — Human Mercenary
Creature
3
2W
2/3
SPM~
2
Wisecrack
Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller.
R
Instant
Instant
3
2R
SPM~
3
With Great Power...
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
W
Enchantment — Aura
Enchantment
4
3W
SPM~
1
With Great Power...
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
W
Enchantment — Aura
Enchantment
4
3W
SPM~
1
Wraith, Vicious Vigilante
Double strike
Fear Gas — Wraith can't be blocked.
UW
Legendary Creature — Human Detective Hero
Creature
3
1WU
1/1
SPM~
2
Alchemax Slayer-Bots
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Artifact Creature — Robot Villain
Creature
3
2U
2/2
SPE~
2
Amateur Hero
When this creature enters, you gain 2 life.
W
Creature — Human Hero
Creature
3
2W
3/3
SPE~
2
Amazing Alliance
Creatures you control get +1/+1.
Whenever you attack with one or more legendary creatures, you gain that much life.
W
Enchantment
Enchantment
3
1WW
SPE~
1
Doc Ock, Evil Inventor
At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types.
BU
Legendary Creature — Human Scientist Villain
Creature
7
5UB
8/8
SPE~
2
Double Trouble
Double the power of each creature you control until end of turn.
R
Instant
Instant
5
4R
SPE~
3
Future Flight
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature gets +2/+0 and has flying. (It can't be blocked except by creatures with flying or reach.)
U
Enchantment — Aura
Enchantment
4
2UU
SPE~
1
Ghost-Spider, Gwen Stacy
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Ghost-Spider attacks, she deals X damage to defending player, where X is the number of attacking creatures.
R
Legendary Creature — Spider Human Hero
Creature
5
3RR
4/4
SPE~
2
Grasping Tentacles
Target opponent mills eight cards. You may put an artifact card from that player's graveyard onto the battlefield under your control.
BU
Sorcery
Sorcery
3
1UB
SPE~
3
Green Goblin, Nemesis
Flying
Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control.
Whenever you discard a land card, create a tapped Treasure token.
BR
Legendary Creature — Goblin Human Villain
Creature
4
2BR
3/3
SPE~
2
Grendel, Spawn of Knull
Flying (This creature can't be blocked except by creatures with flying or reach.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
B
Legendary Creature — Symbiote Dragon Villain
Creature
4
3B
3/3
SPE~
2
Lethal Protection
Destroy target creature. Return up to one target creature card from your graveyard to your hand.
B
Sorcery
Sorcery
4
3B
SPE~
3
Lyla, Holographic Assistant
Whenever you draw a card, put a +1/+1 counter on target creature.
U
Legendary Artifact Creature — Illusion Advisor
Creature
4
3U
2/2
SPE~
2
MJ, Rising Star
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever you gain life, put a +1/+1 counter on MJ.
W
Legendary Creature — Human Performer
Creature
3
2W
2/3
SPE~
2
Prowler, Misguided Mentor
Prowler can't be blocked by creatures with power 2 or less.
Whenever Prowler deals combat damage to a player, put a +1/+1 counter on another target creature you control.
G
Legendary Creature — Human Rogue Villain
Creature
3
2G
3/3
SPE~
2
Pumpkin Bombs
{T}, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact.
R
Artifact
Artifact
2
1R
SPE~
1
Rampaging Classmate
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.
R
Creature — Lizard Berserker
Creature
3
2R
3/2
SPE~
2
Sensational Spider-Man
Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way.
UW
Legendary Creature — Spider Human Hero
Creature
3
1WU
3/3
SPE~
2
Spider-Man 2099, Miguel O'Hara
When Spider-Man 2099 enters, return up to one target creature to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
U
Legendary Creature — Spider Human Hero
Creature
5
4U
4/4
SPE~
2
Spider-Man, Miles Morales
Vigilance, trample (Attacking doesn't cause this creature to tap. He can deal excess combat damage to the player he's attacking.)
Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn.
G
Legendary Creature — Spider Human Hero
Creature
6
4GG
5/5
SPE~
2
Spider-Man, Peter Parker
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
W
Legendary Creature — Spider Human Hero
Creature
5
3WW
4/4
SPE~
2
Symbiote Spawn
When this creature dies, each opponent loses 2 life and you gain 2 life.
B
Creature — Symbiote Villain
Creature
3
2B
3/2
SPE~
2
The Mary Janes
This spell costs {1} less to cast for each creature that attacked this turn.
Menace (This creature can't be blocked except by two or more creatures.)
R
Legendary Creature — Human Bard Performer
Creature
4
3R
3/3
SPE~
2
Twisted Spider-Clone
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
G
Creature — Spider Human
Creature
4
3G
4/4
SPE~
2
Venom Blast
Put two +1/+1 counters on target creature you control. It deals damage equal to its power to up to one other target creature.
G
Sorcery
Sorcery
4
2GG
SPE~
3
Venom, Deadly Devourer
Vigilance, menace
{3}: Exile target creature card from a graveyard. When you do, put X +1/+1 counters on target Symbiote, where X is the exiled card's toughness.
BG
Legendary Creature — Symbiote Villain
Creature
4
2BG
4/4
SPE~
2
Venom, Eddie Brock
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature dies, put a +1/+1 counter on Venom. If that creature was a Villain, draw a card.
B
Legendary Creature — Symbiote Villain
Creature
6
4BB
6/4
SPE~
2
Alibou, Ancient Witness
Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
RW
Legendary Artifact Creature — Golem
Creature
5
3RW
4/5
MAR~
2
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
G
Instant
Instant
3
2G
MAR~
3
Arasta of the Endless Web
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
G
Legendary Enchantment Creature — Spider
Creature
4
2GG
3/5
MAR~
2
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
G
Instant
Instant
3
2G
MAR~
3
Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
U
Creature — Shapeshifter
Creature
4
2UU
0/0
MAR~
2
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
W
Instant
Instant
4
3W
MAR~
3
Counterspell
Counter target spell.
U
Instant
Instant
2
UU
MAR~
3
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
B
Sorcery
Sorcery
2
1B
MAR~
3
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
R
Enchantment
Enchantment
2
1R
MAR~
1
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
G
Instant
Instant
2
1G
MAR~
3
Hex
Destroy six target creatures.
B
Sorcery
Sorcery
6
4BB
MAR~
3
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
G
Instant
Instant
3
2G
MAR~
3
Infernal Grasp
Destroy target creature. You lose 2 life.
B
Instant
Instant
2
1B
MAR~
3
Leyline Binding
Flash
Domain — This spell costs {1} less to cast for each basic land type among lands you control.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
W
Enchantment
Enchantment
6
5W
MAR~
1
Lorthos, the Tidemaker
Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
U
Legendary Creature — Octopus
Creature
8
5UUU
8/8
MAR~
2
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.
Exile any number of target spells.
U
Instant — Trap
Instant
4
2UU
MAR~
3
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
U
Instant
Instant
5
3UU
MAR~
3
Najeela, the Blade-Blossom
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
R
Legendary Creature — Human Warrior
Creature
3
2R
3/2
MAR~
2
Nine Lives
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
W
Enchantment
Enchantment
3
1WW
MAR~
1
Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
B
Creature — Human Rogue
Creature
3
2B
3/2
MAR~
2
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
G
Enchantment
Enchantment
4
3G
MAR~
1
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
Instant
1
W
MAR~
3
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
U
Sorcery
Sorcery
1
U
MAR~
3
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
B
Sorcery
Sorcery
1
B
MAR~
3
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
R
Sorcery
Sorcery
4
2RR
MAR~
3
Reprieve
Return target spell to its owner's hand.
Draw a card.
W
Instant
Instant
2
1W
MAR~
3
Rest in Peace
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
W
Enchantment
Enchantment
2
1W
MAR~
1
Rite of Replication
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
U
Sorcery
Sorcery
4
2UU
MAR~
3
Savage Beating
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine {1}{R} (Choose both if you pay the entwine cost.)
R
Instant
Instant
5
3RR
MAR~
3
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
B
Instant
Instant
3
2B
MAR~
3
Shock
Shock deals 2 damage to any target.
R
Instant
Instant
1
R
MAR~
3
Silkguard
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
G
Instant
Instant
1
XG
MAR~
3
Skithiryx, the Blight Dragon
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{B}: Skithiryx gains haste until end of turn.
{B}{B}: Regenerate Skithiryx.
B
Legendary Creature — Phyrexian Dragon Skeleton
Creature
5
3BB
4/4
MAR~
2
Tangle
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
G
Instant
Instant
2
1G
MAR~
3
Terminate
Destroy target creature. It can't be regenerated.
BR
Instant
Instant
2
BR
MAR~
3
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
R
Instant
Instant
2
1R
MAR~
3
Traumatize
Target player mills half their library, rounded down.
U
Sorcery
Sorcery
5
3UU
MAR~
3
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
R
Instant
Instant
4
2RR
MAR~
3
Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
W
Artifact
Artifact
4
2WW
MAR~
1
Winds of Change
Each player shuffles the cards from their hand into their library, then draws that many cards.
R
Sorcery
Sorcery
1
R
MAR~
3