Cockatrice/Magic-Spoiler 2025-09-10 08:18:01 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml TLA~ Avatar: The Last Airbender (Spoiler) Expansion 2025-11-21 10 TLE~ Avatar: The Last Airbender Eternal (Spoiler) Expansion 2025-11-21 10 SPM~ Marvel's Spider-Man (Spoiler) Expansion 2025-09-26 10 SPE~ Marvel's Spider-Man Eternal (Spoiler) Expansion 2025-09-26 10 MAR~ Marvel Universe (Spoiler) Expansion 2025-09-26 10 Aang's Iceberg Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) W Enchantment Enchantment 3 2W TLA~ 1 Aang's Iceberg Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) W Enchantment Enchantment 3 2W TLA~ 1 Aang's Journey Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle. You gain 2 life. Sorcery — Lesson Sorcery 2 2 TLA~ 3 Aang, the Last Airbender Flying When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a Lesson spell, Aang gains lifelink until end of turn. W Legendary Creature — Human Avatar Ally Creature 4 3W 3/2 TLA~ 2 Abandon Attachments You may discard a card. If you do, draw two cards. RU Instant — Lesson Instant 2 1U/R TLA~ 3 Airbending Lesson Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Draw a card. W Instant — Lesson Instant 3 2W TLA~ 3 Appa, Steadfast Guardian Flash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a spell from exile, create a 1/1 white Ally creature token. W Legendary Creature — Bison Ally Creature 4 2WW 3/4 TLA~ 2 Appa, Steadfast Guardian Flash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a spell from exile, create a 1/1 white Ally creature token. W Legendary Creature — Bison Ally Creature 4 2WW 3/4 TLA~ 2 Avatar Aang Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. GRUW Legendary Creature — Human Avatar Ally Creature 4 RGWU 4/4 TLA~ 2 Aang, Master of Elements Flying Spells you cast cost {W}{U}{B}{R}{G} less to cast. At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent. Legendary Creature — Avatar Ally Creature 4 6/6 TLA~ 2 Avatar Aang Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. GRUW Legendary Creature — Human Avatar Ally Creature 4 RGWU 4/4 TLA~ 2 Aang, Master of Elements Flying Spells you cast cost {W}{U}{B}{R}{G} less to cast. At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent. Legendary Creature — Avatar Ally Creature 4 6/6 TLA~ 2 Avatar Enthusiasts Whenever another Ally you control enters, put a +1/+1 counter on this creature. W Creature — Human Peasant Ally Creature 3 2W 2/2 TLA~ 2 Azula Always Lies Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature. B Instant — Lesson Instant 2 1B TLA~ 3 Badgermole When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Creatures you control with +1/+1 counters on them have trample. G Creature — Badger Mole Creature 5 4G 4/4 TLA~ 2 Barrels of Blasting Jelly {1}: Add one mana of any color. Activate only once each turn. {5}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. Artifact Artifact 1 1 TLA~ 1 Beetle-Headed Merchants Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature. B Creature — Human Citizen Creature 5 4B 5/4 TLA~ 2 Bender's Waterskin Untap this artifact during each other player's untap step. {T}: Add one mana of any color. Artifact Artifact 3 3 TLA~ 1 Buzzard-Wasp Colony Flying When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card. Whenever another creature you control dies, if it had counters on it, put its counters on this creature. B Creature — Bird Insect Creature 4 3B 2/2 TLA~ 2 Cat-Gator Lifelink When this creature enters, it deals damage equal to the number of Swamps you control to any target. B Creature — Fish Crocodile Creature 7 6B 3/2 TLA~ 2 Cat-Owl Flying Whenever this creature attacks, untap target artifact or creature. UW Creature — Cat Bird Creature 4 3W/U 3/3 TLA~ 2 Corrupt Court Official When this creature enters, target opponent discards a card. B Creature — Human Advisor Creature 2 1B 1/1 TLA~ 2 Dai Li Indoctrination Choose one — • Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. • Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) B Sorcery — Lesson Sorcery 2 1B TLA~ 3 Deserter's Disciple {T}: Another target creature you control with power 2 or less can't be blocked this turn. R Creature — Human Rebel Ally Creature 2 1R 2/2 TLA~ 2 Earth Kingdom Soldier Vigilance When this creature enters, put a +1/+1 counter on each of up to two target creatures you control. GW Creature — Human Soldier Creature 5 4G/W 3/4 TLA~ 2 Earth Rumble Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.) G Sorcery Sorcery 4 3G TLA~ 3 Earth Village Ruffians When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) BG Creature — Human Soldier Rogue Creature 3 2B/G 3/1 TLA~ 2 Earthbending Lesson Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Sorcery — Lesson Sorcery 4 3G TLA~ 3 Epic Downfall Exile target creature with mana value 3 or greater. B Sorcery Sorcery 2 1B TLA~ 3 Fated Firepower Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead. R Enchantment Enchantment 3 XRRR TLA~ 1 Fated Firepower Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead. R Enchantment Enchantment 3 XRRR TLA~ 1 Fire Lord Zuko Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. BRW Legendary Creature — Human Noble Ally Creature 3 RWB 2/4 TLA~ 2 Fire Lord Zuko Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. BRW Legendary Creature — Human Noble Ally Creature 3 RWB 2/4 TLA~ 2 Fire Nation Attacks Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) Flashback {8}{R} (You may may cast this card from your graveyard for its flashback cost. Then exile it.) R Instant Instant 5 4R TLA~ 3 Fire Nation Engineer Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control. B Creature — Human Artificer Creature 3 2B 2/3 TLA~ 2 Fire Sages Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {1}{R}{R}: Put a +1/+1 counter on this creature. R Creature — Human Cleric Creature 2 1R 2/2 TLA~ 2 First-Time Flyer Flying This creature gets +1/+1 as long as there's a Lesson card in your graveyard. U Creature — Human Pilot Ally Creature 2 1U 1/2 TLA~ 2 Flexible Waterbender Vigilance Waterbend {3}: This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Creature — Human Warrior Ally Creature 4 3U 2/5 TLA~ 2 Flopsie, Bumi's Buddy When Flopsie enters, put a +1/+1 counter on each creature you control. Each creature you control with power 4 or greater can't be blocked by more than one creature. G Legendary Creature — Ape Goat Creature 6 4GG 4/4 TLA~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TLA~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TLA~ 0 Geyser Leaper Flying Waterbend {4}: Draw a card, then discard a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Creature — Human Warrior Ally Creature 5 4U 4/3 TLA~ 2 Giant Koi Waterbend {3}: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) U Creature — Fish Creature 6 4UU 5/7 TLA~ 2 Glider Kids Flying When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.) W Creature — Human Pilot Ally Creature 3 2W 2/3 TLA~ 2 Hakoda, Selfless Commander Vigilance You may look at the top card of your library any time. You may cast Ally spells from the top of your library. Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn. W Legendary Creature — Human Warrior Ally Creature 4 3W 3/5 TLA~ 2 Haru, Hidden Talent Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Peasant Ally Creature 2 1G 1/1 TLA~ 2 Heartless Act Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature. B Instant Instant 2 1B TLA~ 3 Hei Bai, Spirit of Balance Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai. When Hei Bai leaves the battlefield, put its counters on target creature you control. BW Legendary Creature — Bear Spirit Creature 4 2W/BW/B 3/3 TLA~ 2 Hog-Monkey At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.) Exhaust — {5}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) B Creature — Boar Monkey Creature 3 2B 3/2 TLA~ 2 How to Start a Riot Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.) Creatures target player controls get +2/+0 until end of turn. R Instant — Lesson Instant 3 2R TLA~ 3 Iguana Parrot Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) U Creature — Lizard Bird Pirate Creature 3 2U 2/2 TLA~ 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 TLA~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TLA~ 0 It'll Quench Ya! Counter target spell unless its controller pays {2}. U Instant — Lesson Instant 2 1U TLA~ 3 Jeong Jeong's Deserters When this creature enters, put a +1/+1 counter on target creature. W Creature — Human Rebel Ally Creature 2 1W 1/2 TLA~ 2 Katara, Bending Prodigy At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her. Waterbend {6}: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Legendary Creature — Human Warrior Ally Creature 3 2U 2/3 TLA~ 2 Katara, Water Tribe's Hope Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) UW Legendary Creature — Human Warrior Ally Creature 5 2WUU 3/3 TLA~ 2 Katara, Water Tribe's Hope Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) UW Legendary Creature — Human Warrior Ally Creature 5 2WUU 3/3 TLA~ 2 Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. GUW Legendary Creature — Human Warrior Ally Creature 3 GWU 3/3 TLA~ 2 Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. GUW Legendary Creature — Human Warrior Ally Creature 3 GWU 3/3 TLA~ 2 Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. GUW Legendary Creature — Human Warrior Ally Creature 3 GWU 3/3 TLA~ 2 Lightning Strike Lightning Strike deals 3 damage to any target. R Instant Instant 2 1R TLA~ 3 Long Feng, Grand Secretariat Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control. BG Legendary Creature — Human Advisor Creature 3 1B/GB/G 2/3 TLA~ 2 Master Pakku Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.) U Legendary Creature — Human Advisor Ally Creature 2 1U 1/3 TLA~ 2 Master Piandao First strike Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. W Legendary Creature — Human Warrior Ally Creature 5 4W 4/4 TLA~ 2 Merchant of Many Hats {2}{B}: Return this card from your graveyard to your hand. B Creature — Human Peasant Ally Creature 2 1B 2/2 TLA~ 2 Momo, Friendly Flier Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. W Legendary Creature — Lemur Bat Ally Creature 1 W 1/1 TLA~ 2 Momo, Friendly Flier Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. W Legendary Creature — Lemur Bat Ally Creature 1 W 1/1 TLA~ 2 Mongoose Lizard Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, it deals 1 damage to any target. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) R Creature — Mongoose Lizard Creature 6 4RR 5/6 TLA~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLA~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLA~ 0 Ostrich-Horse When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.) G Creature — Bird Horse Creature 3 2G 3/1 TLA~ 2 Otter-Penguin Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn. U Creature — Otter Bird Creature 2 1U 2/1 TLA~ 2 Ozai's Cruelty Ozai's Cruelty deals 2 damage to target player. That player discards two cards. B Sorcery — Lesson Sorcery 3 2B TLA~ 3 Path to Redemption Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. W Enchantment — Aura Enchantment 2 1W TLA~ 1 Pillar Launch Target creature gets +2/+2 and gains reach until end of turn. Untap it. G Instant Instant 1 G TLA~ 3 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLA~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLA~ 0 Pretending Poxbearers When this creature dies, create a 1/1 white Ally creature token. BW Creature — Human Citizen Ally Creature 2 1W/B 2/1 TLA~ 2 Rabaroo Troop Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W Creature — Rabbit Kangaroo Creature 5 3WW 3/5 TLA~ 2 Raucous Audience {T}: Add {G}. If you control a creature with power 4 or greater, add {G}{G} instead. G Creature — Human Citizen Creature 2 1G 2/1 TLA~ 2 Razor Rings Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. W Instant Instant 2 1W TLA~ 3 Rebellious Captives Exhaust — {6}: Put two +1/+1 counters on this creature, then earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.) G Creature — Human Peasant Ally Creature 2 1G 2/2 TLA~ 2 Redirect Lightning As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target. R Instant — Lesson Instant 1 R TLA~ 3 Redirect Lightning As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target. R Instant — Lesson Instant 1 R TLA~ 3 Rocky Rebuke Target creature you control deals damage equal to its power to target creature an opponent controls. G Instant Instant 2 1G TLA~ 3 Rough Rhino Cavalry Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Exhaust — {8}: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.) R Creature — Human Mercenary Creature 5 4R 5/5 TLA~ 2 Rowdy Snowballers When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Creature — Human Peasant Ally Creature 3 2U 2/2 TLA~ 2 Saber-Tooth Moose-Lion Reach Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) G Creature — Elk Cat Creature 6 4GG 7/7 TLA~ 2 Serpent of the Pass If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash. This spell costs {1} less to cast for each noncreature, nonland card in your graveyard. U Creature — Serpent Creature 7 5UU 6/5 TLA~ 2 Sokka's Haiku Counter target spell. Draw a card, then mill three cards. Untap target land. U Instant — Lesson Instant 5 3UU TLA~ 3 Sokka, Bold Boomeranger When Sokka enters, discard up to two cards, then draw that many cards. Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka. RU Legendary Creature — Human Warrior Ally Creature 2 UR 1/1 TLA~ 2 Sokka, Bold Boomeranger When Sokka enters, discard up to two cards, then draw that many cards. Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka. RU Legendary Creature — Human Warrior Ally Creature 2 UR 1/1 TLA~ 2 Sokka, Lateral Strategist Vigilance Whenever Sokka and at least one other creature attack, draw a card. UW Legendary Creature — Human Warrior Ally Creature 3 1W/UW/U 2/4 TLA~ 2 Southern Air Temple When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control. W Legendary Enchantment — Shrine Enchantment 4 3W TLA~ 1 Suki, Kyoshi Warrior Suki's power is equal to the number of creatures you control. Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking. GW Legendary Creature — Human Warrior Ally Creature 4 2G/WG/W */4 TLA~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TLA~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TLA~ 0 The Rise of Sozin (As this Saga enters and after your draw step, add a lore counter.) I — Destroy all creatures. II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. III — Exile this Saga, then return it to the battlefield transformed under your control. B Enchantment — Saga Enchantment 6 4BB TLA~ 1 Fire Lord Sozin Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control. B Legendary Creature — Human Noble Creature 6 5/5 TLA~ 2 The Rise of Sozin (As this Saga enters and after your draw step, add a lore counter.) I — Destroy all creatures. II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. III — Exile this Saga, then return it to the battlefield transformed under your control. B Enchantment — Saga Enchantment 6 4BB TLA~ 1 Fire Lord Sozin Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control. B Legendary Creature — Human Noble Creature 6 5/5 TLA~ 2 Toph, the Blind Bandit When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Toph's power is equal to the number of +1/+1 counters on lands you control. G Legendary Creature — Human Warrior Ally Creature 3 2G */3 TLA~ 2 Toph, the First Metalbender Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) GRW Legendary Creature — Human Warrior Ally Creature 4 1RGW 3/3 TLA~ 2 Toph, the First Metalbender Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) GRW Legendary Creature — Human Warrior Ally Creature 4 1RGW 3/3 TLA~ 2 Toph, the First Metalbender Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) GRW Legendary Creature — Human Warrior Ally Creature 4 1RGW 3/3 TLA~ 2 Turtle-Duck {3}: Until end of turn, this creature has base power 4 and gains trample. G Creature — Turtle Bird Creature 1 G 0/4 TLA~ 2 Vindictive Warden Menace (This creature can't be blocked except by two or more creatures.) Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {3}: This creature deals 1 damage to each opponent. BR Creature — Human Soldier Creature 3 2B/R 2/3 TLA~ 2 Waterbending Lesson Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Sorcery — Lesson Sorcery 4 3U TLA~ 3 Watery Grasp Enchant creature Enchanted creature doesn't untap during its controller's untap step. Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Enchantment — Aura Enchantment 1 U TLA~ 1 Yue, the Moon Spirit Flying, vigilance Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. U Legendary Creature — Spirit Ally Creature 4 3U 3/3 TLA~ 2 Yue, the Moon Spirit Flying, vigilance Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. U Legendary Creature — Spirit Ally Creature 4 3U 3/3 TLA~ 2 Yuyan Archers Reach When this creature enters, you may discard a card. If you do, draw a card. R Creature — Human Archer Creature 2 1R 3/1 TLA~ 2 Zuko, Exiled Prince Firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) {3}: Exile the top card of your library. You may play that card this turn. R Legendary Creature — Human Noble Creature 4 3R 4/3 TLA~ 2 Aang's Defense Target blocking creature you control gets +2/+2 until end of turn. Draw a card. W Instant Instant 1 W TLE~ 3 Aang's Defense Target blocking creature you control gets +2/+2 until end of turn. Draw a card. W Instant Instant 1 W TLE~ 3 Aang, Air Nomad Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance. W Legendary Creature — Human Avatar Ally Creature 5 3WW 5/4 TLE~ 2 Aang, Air Nomad Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance. W Legendary Creature — Human Avatar Ally Creature 5 3WW 5/4 TLE~ 2 Aang, Airbending Master When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. W Legendary Creature — Human Avatar Ally Creature 5 4W 4/4 TLE~ 2 Aardvark Sloth Lifelink (Damage dealt by this creature also causes you to gain that much life.) W Creature — Sloth Beast Creature 4 3W 3/3 TLE~ 2 Aardvark Sloth Lifelink (Damage dealt by this creature also causes you to gain that much life.) W Creature — Sloth Beast Creature 4 3W 3/3 TLE~ 2 Allied Teamwork When this enchantment enters, create a 1/1 white Ally creature token. Allies you control get +1/+1. W Enchantment Enchantment 3 2W TLE~ 1 Appa, Aang's Companion Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. W Legendary Creature — Bison Ally Creature 4 3W 2/4 TLE~ 2 Appa, Aang's Companion Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. W Legendary Creature — Bison Ally Creature 4 3W 2/4 TLE~ 2 Bumi, Eclectic Earthbender When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. G Legendary Creature — Human Noble Ally Creature 5 3GG 4/4 TLE~ 2 Capital Guard R Creature — Human Soldier Creature 2 1R 2/2 TLE~ 2 Capital Guard R Creature — Human Soldier Creature 2 1R 2/2 TLE~ 2 Deny Entry Counter target creature spell. Draw a card, then discard a card. U Instant Instant 3 2U TLE~ 3 Dragon Moose Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Dragon Elk Creature 4 3R 3/3 TLE~ 2 Dragon Moose Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Dragon Elk Creature 4 3R 3/3 TLE~ 2 Earthbending Student When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Land creatures you control have vigilance. (Attacking doesn't cause them to tap.) G Creature — Human Warrior Ally Creature 3 2G 1/3 TLE~ 2 Eel-Hounds Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn. G Creature — Fish Dog Creature 4 3G 4/2 TLE~ 2 Elephant-Rat Menace (This creature can't be blocked except by two or more creatures.) B Creature — Elephant Rat Creature 2 1B 1/3 TLE~ 2 Explore You may play an additional land this turn. Draw a card. G Sorcery Sorcery 2 1G TLE~ 3 Explosive Shot Explosive Shot deals 4 damage to target creature. R Sorcery Sorcery 2 1R TLE~ 3 Explosive Shot Explosive Shot deals 4 damage to target creature. R Sorcery Sorcery 2 1R TLE~ 3 Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. B Sorcery Sorcery 2 1B TLE~ 3 Fire Lord Ozai Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. {6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. B Legendary Creature — Human Noble Creature 4 3B 4/4 TLE~ 2 Fire Nation Ambushers Flash (You may cast this spell any time you could cast an instant.) B Creature — Human Soldier Creature 3 2B 3/2 TLE~ 2 Fire Nation Archers Reach (This creature can block creatures with flying.) {5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token. R Creature — Human Archer Creature 4 3R 3/4 TLE~ 2 Fire Nation Sentinels Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. B Creature — Human Soldier Creature 5 3BB 4/4 TLE~ 2 Fire Nation Soldier Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Human Soldier Creature 3 2R 3/2 TLE~ 2 Fire Nation Soldier Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Human Soldier Creature 3 2R 3/2 TLE~ 2 Fire Nation's Conquest Creatures you control get +1/+0. R Enchantment Enchantment 3 2R TLE~ 1 Fire Nation's Conquest Creatures you control get +1/+0. R Enchantment Enchantment 3 2R TLE~ 1 Flying Dolphin-Fish Flying (This creature can't be blocked except by creatures with flying or reach.) U Creature — Whale Fish Creature 2 1U 1/3 TLE~ 2 Force of Negation If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. U Instant Instant 3 1UU TLE~ 3 Frog-Squirrels Reach (This creature can block creatures with flying.) G Creature — Frog Squirrel Creature 2 1G 2/2 TLE~ 2 Gilacorn Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) B Creature — Lizard Creature 1 B 1/1 TLE~ 2 Hippo-Cows Trample (This creature can deal excess combat damage to the player it's attacking.) G Creature — Hippo Ox Creature 5 4G 5/4 TLE~ 2 Hog-Monkey Rampage Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.) GR Instant Instant 2 1R/G TLE~ 3 Iroh, Firebending Instructor Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. R Legendary Creature — Human Noble Ally Creature 3 2R 2/2 TLE~ 2 Iroh, Firebending Instructor Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. R Legendary Creature — Human Noble Ally Creature 3 2R 2/2 TLE~ 2 Katara, Heroic Healer Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Katara enters, put a +1/+1 counter on each other creature you control. W Legendary Creature — Human Warrior Ally Creature 5 4W 2/3 TLE~ 2 Katara, Heroic Healer Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Katara enters, put a +1/+1 counter on each other creature you control. W Legendary Creature — Human Warrior Ally Creature 5 4W 2/3 TLE~ 2 Katara, Waterbending Master Whenever you cast a spell during an opponent's turn, you get an experience counter. Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. U Legendary Creature — Human Warrior Ally Creature 2 1U 1/3 TLE~ 2 Komodo Rhino Trample (This creature can deal excess combat damage to the player it's attacking.) R Creature — Lizard Rhino Creature 4 3R 5/2 TLE~ 2 Komodo Rhino Trample (This creature can deal excess combat damage to the player it's attacking.) R Creature — Lizard Rhino Creature 4 3R 5/2 TLE~ 2 Kyoshi Warrior Guard W Creature — Human Warrior Ally Creature 2 1W 2/3 TLE~ 2 Lion Vulture Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.) B Creature — Cat Bird Creature 4 3B 2/2 TLE~ 2 Lost in the Spirit World Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." U Sorcery Sorcery 3 2U TLE~ 3 Loyal Fire Sage Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {5}: Create a 1/1 white Ally creature token. R Creature — Human Cleric Ally Creature 3 2R 3/3 TLE~ 2 Match the Odds Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. G Sorcery — Lesson Sorcery 3 2G TLE~ 3 Mechanical Glider When this Equipment enters, attach it to target creature you control. Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 TLE~ 1 Momo, Rambunctious Rascal Flying (This creature can't be blocked except by creatures with flying or reach.) When Momo enters, he deals 4 damage to target tapped creature an opponent controls. W Legendary Creature — Lemur Bat Ally Creature 3 2W 1/1 TLE~ 2 Momo, Rambunctious Rascal Flying (This creature can't be blocked except by creatures with flying or reach.) When Momo enters, he deals 4 damage to target tapped creature an opponent controls. W Legendary Creature — Lemur Bat Ally Creature 3 2W 1/1 TLE~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Path to Redemption Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. W Enchantment — Aura Enchantment 2 1W TLE~ 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Purple Pentapus When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped. B Creature — Octopus Starfish Creature 1 B 1/1 TLE~ 2 Razor Rings Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. W Instant Instant 2 1W TLE~ 3 Roku's Mastery Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) R Instant Instant 2 XRR TLE~ 3 Run Amok Target attacking creature gets +3/+3 and gains trample until end of turn. R Instant Instant 2 1R TLE~ 3 Run Amok Target attacking creature gets +3/+3 and gains trample until end of turn. R Instant Instant 2 1R TLE~ 3 Seismic Tutelage Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Whenever enchanted creature attacks, double the number of +1/+1 counters on it. G Enchantment — Aura Enchantment 4 3G TLE~ 1 Sledding Otter-Penguin {3}: Put a +1/+1 counter on this creature. W Creature — Otter Bird Creature 3 2W 2/3 TLE~ 2 Sledding Otter-Penguin {3}: Put a +1/+1 counter on this creature. W Creature — Otter Bird Creature 3 2W 2/3 TLE~ 2 Sokka, Wolf Cove's Protector Vigilance (Attacking doesn't cause this creature to tap.) W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE~ 2 Sokka, Wolf Cove's Protector Vigilance (Attacking doesn't cause this creature to tap.) W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE~ 2 The Cabbage Merchant Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever a creature deals combat damage to you, sacrifice a Food token. Tap two untapped Foods you control: Add one mana of any color. G Legendary Creature — Human Citizen Creature 3 2G 2/2 TLE~ 2 The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. G Legendary Artifact Artifact 9 7GG TLE~ 1 The Terror of Serpent's Pass Hexproof (This creature can't be the target of spells or abilities your opponents control.) U Legendary Creature — Serpent Creature 7 5UU 8/8 TLE~ 2 Thriving Bluff This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color. Land Land 0 TLE~ 0 Thriving Grove This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color. Land Land 0 TLE~ 0 Thriving Heath This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color. Land Land 0 TLE~ 0 Thriving Isle This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. Land Land 0 TLE~ 0 Thriving Moor This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color. Land Land 0 TLE~ 0 Tundra Wall Defender (This creature can't attack.) W Creature — Wall Creature 2 1W 0/4 TLE~ 2 Tundra Wall Defender (This creature can't attack.) W Creature — Wall Creature 2 1W 0/4 TLE~ 2 Turtle-Seals Vigilance (Attacking doesn't cause this creature to tap.) U Creature — Turtle Seal Creature 4 3U 2/4 TLE~ 2 Warship Scout R Creature — Human Scout Creature 1 R 2/1 TLE~ 2 Warship Scout R Creature — Human Scout Creature 1 R 2/1 TLE~ 2 Water Whip As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Return up to two target creatures to their owners' hands. Draw two cards. U Sorcery — Lesson Sorcery 2 UU TLE~ 3 Wolf Cove Villager This creature enters tapped. W Creature — Human Peasant Creature 1 W 2/2 TLE~ 2 Wolf Cove Villager This creature enters tapped. W Creature — Human Peasant Creature 1 W 2/2 TLE~ 2 Zhao, the Seething Flame Menace (This creature can't be blocked except by two or more creatures.) R Legendary Creature — Human Soldier Creature 5 4R 5/5 TLE~ 2 Zhao, the Seething Flame Menace (This creature can't be blocked except by two or more creatures.) R Legendary Creature — Human Soldier Creature 5 4R 5/5 TLE~ 2 Zuko's Offense Zuko's Offense deals 2 damage to any target. R Sorcery Sorcery 1 R TLE~ 3 Zuko's Offense Zuko's Offense deals 2 damage to any target. R Sorcery Sorcery 1 R TLE~ 3 Zuko, Avatar Hunter Reach (This creature can block creatures with flying.) Whenever you cast a red spell, create a 2/2 red Soldier creature token. R Legendary Creature — Human Noble Creature 5 3RR 4/5 TLE~ 2 Zuko, Avatar Hunter Reach (This creature can block creatures with flying.) Whenever you cast a red spell, create a 2/2 red Soldier creature token. R Legendary Creature — Human Noble Creature 5 3RR 4/5 TLE~ 2 Agent Venom Flash Menace Whenever another nontoken creature you control dies, you draw a card and lose 1 life. B Legendary Creature — Symbiote Soldier Hero Creature 3 2B 2/3 SPM~ 2 Agent Venom Flash Menace Whenever another nontoken creature you control dies, you draw a card and lose 1 life. B Legendary Creature — Symbiote Soldier Hero Creature 3 2B 2/3 SPM~ 2 Alien Symbiosis Enchant creature Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types. You may cast this card from your graveyard by discarding a card in addition to paying its other costs. B Enchantment — Aura Enchantment 2 1B SPM~ 1 Amazing Acrobatics Choose one or both — • Counter target spell. • Tap one or two target creatures. U Instant Instant 3 1UU SPM~ 3 Angry Rabble Trample Whenever you cast a spell with mana value 4 or greater, this creature deals 1 damage to each opponent. {5}{R}: Put two +1/+1 counters on this creature. Activate only as a sorcery. R Creature — Human Citizen Creature 2 1R 2/2 SPM~ 2 Anti-Venom, Horrifying Healer When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield. If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him. W Legendary Creature — Symbiote Hero Creature 5 WWWWW 5/5 SPM~ 2 Anti-Venom, Horrifying Healer When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield. If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him. W Legendary Creature — Symbiote Hero Creature 5 WWWWW 5/5 SPM~ 2 Arachne, Psionic Weaver Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.) As Arachne enters, look at target opponent's hand, then choose a noncreature card type. Spells of the chosen type cost {1} more to cast. W Legendary Creature — Spider Human Hero Creature 3 2W 3/3 SPM~ 2 Arachne, Psionic Weaver Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.) As Arachne enters, look at target opponent's hand, then choose a noncreature card type. Spells of the chosen type cost {1} more to cast. W Legendary Creature — Spider Human Hero Creature 3 2W 3/3 SPM~ 2 Araña, Heart of the Spider Whenever you attack, put a +1/+1 counter on target attacking creature. Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.) RW Legendary Creature — Spider Human Hero Creature 3 1RW 3/3 SPM~ 2 Araña, Heart of the Spider Whenever you attack, put a +1/+1 counter on target attacking creature. Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.) RW Legendary Creature — Spider Human Hero Creature 3 1RW 3/3 SPM~ 2 Aunt May Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it. W Legendary Creature — Human Citizen Creature 1 W 0/2 SPM~ 2 Bagel and Schmear Share — {W}, {T}, Sacrifice this artifact: Put a +1/+1 counter on up to one target creature. Draw a card. Activate only as a sorcery. Nosh — {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card. Artifact — Food Artifact 1 1 SPM~ 1 Beetle, Legacy Criminal Flying {1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery. U Legendary Creature — Human Rogue Villain Creature 4 3U 3/3 SPM~ 2 Behold the Sinister Six! Return up to six target creature cards with different names from your graveyard to the battlefield. B Sorcery Sorcery 7 6B SPM~ 3 Behold the Sinister Six! Return up to six target creature cards with different names from your graveyard to the battlefield. B Sorcery Sorcery 7 6B SPM~ 3 Biorganic Carapace When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.) Equip {2} UW Artifact — Equipment Artifact 4 2WU SPM~ 1 Biorganic Carapace When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.) Equip {2} UW Artifact — Equipment Artifact 4 2WU SPM~ 1 Black Cat, Cunning Thief When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way. B Legendary Creature — Human Rogue Villain Creature 5 3BB 2/3 SPM~ 2 Black Cat, Cunning Thief When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way. B Legendary Creature — Human Rogue Villain Creature 5 3BB 2/3 SPM~ 2 Carnage, Crimson Chaos Trample When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it." Mayhem {B}{R} BR Legendary Creature — Symbiote Villain Creature 4 2BR 4/3 SPM~ 2 Carnage, Crimson Chaos Trample When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it." Mayhem {B}{R} BR Legendary Creature — Symbiote Villain Creature 4 2BR 4/3 SPM~ 2 Chameleon, Master of Disguise You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise. Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.) U Legendary Creature — Human Shapeshifter Villain Creature 4 3U 2/3 SPM~ 2 Cheering Crowd At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it. GR Creature — Human Citizen Creature 2 1R/G 2/2 SPM~ 2 Cheering Crowd At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it. GR Creature — Human Citizen Creature 2 1R/G 2/2 SPM~ 2 City Pigeon Flying When this creature leaves the battlefield, create a Food token. (It's an artifact with {2}, {T}, Sacrifice this token: You gain 3 life.") W Creature — Bird Creature 1 W 1/1 SPM~ 2 Common Crook When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") B Creature — Human Rogue Villain Creature 2 1B 2/2 SPM~ 2 Cosmic Spider-Man Flying, first strike, trample, lifelink, haste At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn. BGRUW Legendary Creature — Spider Human Hero Creature 5 WUBRG 5/5 SPM~ 2 Cosmic Spider-Man Flying, first strike, trample, lifelink, haste At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn. BGRUW Legendary Creature — Spider Human Hero Creature 5 WUBRG 5/5 SPM~ 2 Costume Closet This artifact enters with two +1/+1 counters on it. {T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery. Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.) W Artifact Artifact 2 1W SPM~ 1 Daily Bugle Building {T}: Add {C}. {1}, {T}: Add one mana of any color. Smear Campaign — {1}, {T}: Target legendary creature gains menace until end of turn. Activate only as a sorcery. Land Land 0 SPM~ 0 Daily Bugle Reporters When this creature enters, choose one — • Puff Piece — Put a +1/+1 counter on each of up to two target creatures. • Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand. W Creature — Human Citizen Creature 4 3W 2/3 SPM~ 2 Damage Control Crew When this creature enters, choose one — • Repair — Return target card with mana value 4 or greater from your graveyard to your hand. • Impound — Exile target artifact or enchantment. G Creature — Human Citizen Creature 4 3G 3/3 SPM~ 2 Doc Ock's Henchmen Flash Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) U Creature — Human Villain Creature 3 2U 2/1 SPM~ 2 Doc Ock's Tentacles Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it. Equipped creature gets +4/+4. Equip {5} Artifact — Equipment Artifact 1 1 SPM~ 1 Doc Ock's Tentacles Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it. Equipped creature gets +4/+4. Equip {5} Artifact — Equipment Artifact 1 1 SPM~ 1 Doc Ock, Sinister Scientist As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8. As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.) U Legendary Creature — Human Scientist Villain Creature 5 4U 4/5 SPM~ 2 Doctor Octopus, Master Planner Other Villains you control get +2/+2. Your maximum hand size is eight. At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference. BU Legendary Creature — Human Scientist Villain Creature 7 5UB 4/8 SPM~ 2 Doctor Octopus, Master Planner Other Villains you control get +2/+2. Your maximum hand size is eight. At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference. BU Legendary Creature — Human Scientist Villain Creature 7 5UB 4/8 SPM~ 2 Eddie Brock // Venom, Lethal Protector Legendary Creature — Human Hero Villain // Legendary Creature — Symbiote Hero Villain Creature 3 SPM~ 2 Eddie Brock // Venom, Lethal Protector Legendary Creature — Human Hero Villain // Legendary Creature — Symbiote Hero Villain Creature 3 SPM~ 2 Eddie Brock // Venom, Lethal Protector Legendary Creature — Human Hero Villain // Legendary Creature — Symbiote Hero Villain Creature 3 SPM~ 2 Eerie Gravestone When this artifact enters, draw a card. {1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.) Artifact Artifact 2 2 SPM~ 1 Electro's Bolt Electro's Bolt deals 4 damage to target creature. Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.) R Sorcery Sorcery 3 2R SPM~ 3 Electro, Assaulting Battery Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player. R Legendary Creature — Human Villain Creature 3 1RR 2/3 SPM~ 2 Electro, Assaulting Battery Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player. R Legendary Creature — Human Villain Creature 3 1RR 2/3 SPM~ 2 Ezekiel Sims, Spider-Totem Reach At the beginning of combat on your turn, target Spider you control gets +2/+2 until end of turn. G Legendary Creature — Spider Human Advisor Creature 5 4G 3/5 SPM~ 2 Flash Thompson, Spider-Fan Flash When Flash Thompson enters, choose one or both— • Heckle — Tap target creature. • Hero Worship — Untap target creature. W Legendary Creature — Human Citizen Creature 2 1W 2/2 SPM~ 2 Flying Octobot Flying Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn. U Artifact Creature — Robot Villain Creature 2 1U 1/1 SPM~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 SPM~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 SPM~ 0 Friendly Neighborhood Enchant land When this Aura enters, create three 1/1 green and white Human Citizen creature tokens. Enchanted land has "{1}, {T}: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery." W Enchantment — Aura Enchantment 4 3W SPM~ 1 Friendly Neighborhood Enchant land When this Aura enters, create three 1/1 green and white Human Citizen creature tokens. Enchanted land has "{1}, {T}: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery." W Enchantment — Aura Enchantment 4 3W SPM~ 1 Gallant Citizen When this creature enters, draw a card. GW Creature — Human Citizen Creature 2 G/WG/W 1/1 SPM~ 2 Green Goblin, Revenant Flying, deathtouch Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn. BR Legendary Creature — Goblin Human Villain Creature 5 3BR 3/3 SPM~ 2 Grow Extra Arms This spell costs {1} less to cast if it targets a Spider. Target creature gets +4/+4 until end of turn. G Instant Instant 2 1G SPM~ 3 Guy in the Chair {T}: Add one mana of any color. Web Support — {2}{G}, {T}: Put a +1/+1 counter on target Spider. Activate only as a sorcery. G Creature — Human Advisor Creature 3 2G 2/3 SPM~ 2 Gwen Stacy // Ghost-Spider Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero Creature 2 SPM~ 2 Gwen Stacy // Ghost-Spider Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero Creature 2 SPM~ 2 Gwen Stacy // Ghost-Spider Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero Creature 2 SPM~ 2 Gwenom, Remorseless Deathtouch, lifelink Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. B Legendary Creature — Symbiote Spider Hero Creature 5 3BB 4/4 SPM~ 2 Gwenom, Remorseless Deathtouch, lifelink Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. B Legendary Creature — Symbiote Spider Hero Creature 5 3BB 4/4 SPM~ 2 Gwenom, Remorseless Deathtouch, lifelink Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. B Legendary Creature — Symbiote Spider Hero Creature 5 3BB 4/4 SPM~ 2 Heroes' Hangout Choose one — • Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. • Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn. R Sorcery Sorcery 1 R SPM~ 3 Hide on the Ceiling Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step. U Instant Instant 1 XU SPM~ 3 Hide on the Ceiling Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step. U Instant Instant 1 XU SPM~ 3 Hobgoblin, Mantled Marauder Flying, haste Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn. R Legendary Creature — Goblin Human Villain Creature 2 1R 1/2 SPM~ 2 Hot Dog Cart When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {T}: Add one mana of any color. Artifact Artifact 3 3 SPM~ 1 Hydro-Man, Fluid Felon Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.) U Legendary Creature — Elemental Villain Creature 2 UU 2/2 SPM~ 2 Hydro-Man, Fluid Felon Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.) U Legendary Creature — Elemental Villain Creature 2 UU 2/2 SPM~ 2 Impostor Syndrome Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary. U Enchantment Enchantment 6 4UU SPM~ 1 Impostor Syndrome Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary. U Enchantment Enchantment 6 4UU SPM~ 1 Inner Demons Gangsters Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.) B Creature — Human Rogue Villain Creature 4 3B 3/4 SPM~ 2 Interdimensional Web Watch When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards. {T}: Add two mana in any combination of colors. Spend this mana only to cast spells from exile. Artifact Artifact 4 4 SPM~ 1 Interdimensional Web Watch When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards. {T}: Add two mana in any combination of colors. Spend this mana only to cast spells from exile. Artifact Artifact 4 4 SPM~ 1 Iron Spider, Stark Upgrade Vigilance {T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control. {2}, Remove two +1/+1 counters from among artifacts you control: Draw a card. Legendary Artifact Creature — Spider Hero Creature 3 3 2/3 SPM~ 2 Iron Spider, Stark Upgrade Vigilance {T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control. {2}, Remove two +1/+1 counters from among artifacts you control: Draw a card. Legendary Artifact Creature — Spider Hero Creature 3 3 2/3 SPM~ 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 SPM~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 SPM~ 0 J. Jonah Jameson When J. Jonah Jameson enters, suspect up to one target creature. Whenever a creature you control with menace attacks, create a Treasure token. R Legendary Creature — Human Citizen Creature 3 2R 2/2 SPM~ 2 J. Jonah Jameson When J. Jonah Jameson enters, suspect up to one target creature. Whenever a creature you control with menace attacks, create a Treasure token. R Legendary Creature — Human Citizen Creature 3 2R 2/2 SPM~ 2 Jackal, Genius Geneticist Trample Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.) GU Legendary Creature — Human Scientist Villain Creature 2 GU 1/1 SPM~ 2 Jackal, Genius Geneticist Trample Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.) GU Legendary Creature — Human Scientist Villain Creature 2 GU 1/1 SPM~ 2 Kapow! Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) G Sorcery Sorcery 3 2G SPM~ 3 Kraven the Hunter Trample Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter. BG Legendary Creature — Human Warrior Villain Creature 3 1BG 4/3 SPM~ 2 Kraven the Hunter Trample Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter. BG Legendary Creature — Human Warrior Villain Creature 3 1BG 4/3 SPM~ 2 Kraven's Cats {2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. G Creature — Cat Villain Creature 2 1G 2/2 SPM~ 2 Kraven's Last Hunt (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. II — Target creature you control gets +2/+2 until end of turn. III — Return target creature card from your graveyard to your hand. G Enchantment — Saga Enchantment 4 3G SPM~ 1 Kraven's Last Hunt (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. II — Target creature you control gets +2/+2 until end of turn. III — Return target creature card from your graveyard to your hand. G Enchantment — Saga Enchantment 4 3G SPM~ 1 Kraven, Proud Predator Vigilance Top of the Food Chain — Kraven's power is equal to the greatest mana value among permanents you control. GR Legendary Creature — Human Warrior Villain Creature 3 1RG */4 SPM~ 2 Lady Octopus, Inspired Inventor Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus. {T}: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost. U Legendary Creature — Human Scientist Villain Creature 1 U 0/2 SPM~ 2 Lady Octopus, Inspired Inventor Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus. {T}: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost. U Legendary Creature — Human Scientist Villain Creature 1 U 0/2 SPM~ 2 Living Brain, Mechanical Marvel At the beginning of combat on your turn, target non-Equipment artifact you control becomes an artifact creature with base power and toughness 3/3 until end of turn. Untap it. Legendary Artifact Creature — Robot Villain Creature 4 4 3/3 SPM~ 2 Lizard, Connors's Curse Trample Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4. G Legendary Creature — Lizard Villain Creature 4 2GG 5/5 SPM~ 2 Lizard, Connors's Curse Trample Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4. G Legendary Creature — Lizard Villain Creature 4 2GG 5/5 SPM~ 2 Lurking Lizards Trample Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature. G Creature — Lizard Villain Creature 2 1G 1/3 SPM~ 2 Madame Web, Clairvoyant You may look at the top card of your library any time. You may cast Spider spells and noncreature spells from the top of your library. Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.) U Legendary Creature — Mutant Advisor Creature 6 4UU 4/4 SPM~ 2 Mary Jane Watson Whenever a Spider you control enters, draw a card. This ability triggers only once each turn. GW Legendary Creature — Human Performer Creature 2 1G/W 2/2 SPM~ 2 Mary Jane Watson Whenever a Spider you control enters, draw a card. This ability triggers only once each turn. GW Legendary Creature — Human Performer Creature 2 1G/W 2/2 SPM~ 2 Masked Meower Haste Discard a card, Sacrifice this creature: Draw a card. R Creature — Spider Cat Hero Creature 1 R 1/1 SPM~ 2 Maximum Carnage (As this Saga enters step and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able. II — Add {R}{R}{R}. III — This Saga deals 5 damage to each opponent. R Enchantment — Saga Enchantment 5 4R SPM~ 1 Maximum Carnage (As this Saga enters step and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able. II — Add {R}{R}{R}. III — This Saga deals 5 damage to each opponent. R Enchantment — Saga Enchantment 5 4R SPM~ 1 Mechanical Mobster When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) Artifact Creature — Human Robot Villain Creature 3 3 2/1 SPM~ 2 Merciless Enforcers Lifelink {3}{B}: This creature deals 1 damage to each opponent. B Creature — Human Mercenary Villain Creature 2 1B 2/1 SPM~ 2 Miles Morales // Ultimate Spider-Man Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero Creature 2 SPM~ 2 Miles Morales // Ultimate Spider-Man Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero Creature 2 SPM~ 2 Miles Morales // Ultimate Spider-Man Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero Creature 2 SPM~ 2 Miles Morales // Ultimate Spider-Man Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero Creature 2 SPM~ 2 Mister Negative Vigilance, lifelink Darkforce Inversion — When Mister Negative enters, you may exchange your life total with target opponent. If you lose life this way, draw that many cards. BW Legendary Creature — Human Villain Creature 7 5WB 5/5 SPM~ 2 Mister Negative Vigilance, lifelink Darkforce Inversion — When Mister Negative enters, you may exchange your life total with target opponent. If you lose life this way, draw that many cards. BW Legendary Creature — Human Villain Creature 7 5WB 5/5 SPM~ 2 Mob Lookout When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) BU Creature — Human Rogue Villain Creature 2 1U/B 0/3 SPM~ 2 Molten Man, Inferno Incarnate When Molten Man enters, search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle. Molten Man gets +1/+1 for each Mountain you control. When Molten Man leaves the battlefield, sacrifice a land. R Legendary Creature — Elemental Villain Creature 3 2R 0/0 SPM~ 2 Morbius the Living Vampire Flying, vigilance, lifelink {U}{B}, Exile this card from your graveyard: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. BU Legendary Creature — Vampire Scientist Villain Creature 4 2UB 3/1 SPM~ 2 Morlun, Devourer of Spiders Lifelink Morlun enters with X+1/+1 counters on him. When Morlun enters, he deals X damage to target opponent. B Legendary Creature — Vampire Villain Creature 2 XBB 2/1 SPM~ 2 Morlun, Devourer of Spiders Lifelink Morlun enters with X+1/+1 counters on him. When Morlun enters, he deals X damage to target opponent. B Legendary Creature — Vampire Villain Creature 2 XBB 2/1 SPM~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 SPM~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 SPM~ 0 Multiversal Passage As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped. This land is the chosen type. Land Land 0 SPM~ 0 Multiversal Passage As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped. This land is the chosen type. Land Land 0 SPM~ 0 Mysterio's Phantasm Flying, vigilance Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.) U Creature — Illusion Villain Creature 2 1U 1/3 SPM~ 2 Mysterio, Master of Illusion When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield. U Legendary Creature — Human Villain Creature 4 3U 3/3 SPM~ 2 Mysterio, Master of Illusion When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield. U Legendary Creature — Human Villain Creature 4 3U 3/3 SPM~ 2 News Helicopter Flying When this creature enters, create a 1/1 green and white Human Citizen creature token. Artifact Creature — Construct Creature 3 3 1/1 SPM~ 2 Norman Osborn // Green Goblin Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain Creature 2 SPM~ 2 Norman Osborn // Green Goblin Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain Creature 2 SPM~ 2 Ominous Asylum This land enters tapped. {T}: Add {B} or {R}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SPM~ 0 Origin of Spider-Man (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/1 green Spider creature token with reach. II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types. III — Target creature you control gains double strike until end of turn. W Enchantment — Saga Enchantment 2 1W SPM~ 1 Origin of Spider-Man (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/1 green Spider creature token with reach. II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types. III — Target creature you control gains double strike until end of turn. W Enchantment — Saga Enchantment 2 1W SPM~ 1 Oscorp Industries This land enters tapped. When this land enters from a graveyard, you lose 2 life. {T}: Add {U}, {B}, or {R}. Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.) Land Land 0 SPM~ 0 Oscorp Industries This land enters tapped. When this land enters from a graveyard, you lose 2 life. {T}: Add {U}, {B}, or {R}. Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.) Land Land 0 SPM~ 0 Oscorp Research Team {6}{U}: Draw two cards. U Creature — Human Scientist Creature 4 3U 1/5 SPM~ 2 Parker Luck At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand. B Enchantment Enchantment 3 2B SPM~ 1 Parker Luck At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand. B Enchantment Enchantment 3 2B SPM~ 1 Passenger Ferry Whenever this Vehicle attacks, you may pay {U}. When you do, another target attacking creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 3 3 4/3 SPM~ 1 Peter Parker // Amazing Spider-Man Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero Creature 2 SPM~ 2 Peter Parker // Amazing Spider-Man Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero Creature 2 SPM~ 2 Peter Parker // Amazing Spider-Man Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero Creature 2 SPM~ 2 Peter Parker's Camera This artifact enters with three film counters on it. {2}, {T}, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy. Artifact Artifact 1 1 SPM~ 1 Peter Parker's Camera This artifact enters with three film counters on it. {2}, {T}, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy. Artifact Artifact 1 1 SPM~ 1 Pictures of Spider-Man When this artifact enters, look at the top five cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. {1}, {T}, Sacrifice this artifact: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") G Artifact Artifact 3 2G SPM~ 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 SPM~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 SPM~ 0 Prison Break Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it. Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.) B Sorcery Sorcery 5 4B SPM~ 3 Professional Wrestler When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") This creature can't be blocked by more than one creature. G Creature — Human Warrior Performer Creature 4 3G 4/4 SPM~ 2 Prowler, Clawed Thief Menace (This creature can't be blocked except by two or more creatures.) Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) BU Legendary Creature — Human Rogue Villain Creature 3 1UB 2/3 SPM~ 2 Pumpkin Bombardment As an additional cost to cast this spell, discard a card or pay {2}. Pumpkin Bombardment deals 3 damage to target creature. BR Sorcery Sorcery 1 B/R SPM~ 3 Radioactive Spider Reach, deathtouch Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery. G Creature — Spider Creature 1 G 1/1 SPM~ 2 Radioactive Spider Reach, deathtouch Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery. G Creature — Spider Creature 1 G 1/1 SPM~ 2 Radioactive Spider Reach, deathtouch Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery. G Creature — Spider Creature 1 G 1/1 SPM~ 2 Raging Goblinoids Haste Mayhem {2}{R} (You may cast this card from your graveyard for {2}{R} if you discarded it this turn. Timing rules still apply.) R Creature — Goblin Berserker Villain Creature 5 4R 5/4 SPM~ 2 Rent Is Due At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment. W Enchantment Enchantment 1 W SPM~ 1 Rent Is Due At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment. W Enchantment Enchantment 1 W SPM~ 1 Rhino's Rampage Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less. GR Sorcery Sorcery 1 R/G SPM~ 3 Rhino, Barreling Brute Vigilance, trample, haste Whenever Rhino attacks, if you've cast a spell with mana value 4 or greater this turn, draw a card. GR Legendary Creature — Human Villain Creature 7 3RRGG 6/7 SPM~ 2 Risky Research Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Sorcery Sorcery 3 2B SPM~ 3 Robotics Mastery Flash Enchant creature When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying. Enchanted creature gets +2/+2. U Enchantment — Aura Enchantment 5 4U SPM~ 1 Rocket-Powered Goblin Glider When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control. Equipped creature gets +2/+0 and has flying and haste. Equip {2} Mayhem {2} Artifact — Equipment Artifact 3 3 SPM~ 1 Rocket-Powered Goblin Glider When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control. Equipped creature gets +2/+0 and has flying and haste. Equip {2} Mayhem {2} Artifact — Equipment Artifact 3 3 SPM~ 1 Romantic Rendezvous Discard a card, then draw two cards. R Sorcery Sorcery 2 1R SPM~ 3 SP//dr, Piloted by Peni Vigilance When SP//dr enters, put a +1/+1 counter on target creature. Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.) UW Legendary Artifact Creature — Spider Hero Creature 5 3WU 4/4 SPM~ 2 SP//dr, Piloted by Peni Vigilance When SP//dr enters, put a +1/+1 counter on target creature. Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.) UW Legendary Artifact Creature — Spider Hero Creature 5 3WU 4/4 SPM~ 2 Sandman's Quicksand Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.) All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead. B Sorcery Sorcery 3 1BB SPM~ 3 Sandman, Shifting Scoundrel Sandman's power and toughness are each equal to the number of lands you control. Sandman can't be blocked by creatures with power 2 or less. {3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped. G Legendary Creature — Sand Elemental Villain Creature 3 1GG */* SPM~ 2 Sandman, Shifting Scoundrel Sandman's power and toughness are each equal to the number of lands you control. Sandman can't be blocked by creatures with power 2 or less. {3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped. G Legendary Creature — Sand Elemental Villain Creature 3 1GG */* SPM~ 2 Savage Mansion This land enters tapped. {T}: Add {R} or {G}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SPM~ 0 Scarlet Spider, Ben Reilly Web-slinging {R}{G} (You may cast this spell for {R}{G} if you also return a tapped creature you control to its owner's hand.) Trample Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature. GR Legendary Creature — Spider Human Hero Creature 3 1RG 4/3 SPM~ 2 Scarlet Spider, Ben Reilly Web-slinging {R}{G} (You may cast this spell for {R}{G} if you also return a tapped creature you control to its owner's hand.) Trample Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature. GR Legendary Creature — Spider Human Hero Creature 3 1RG 4/3 SPM~ 2 Scarlet Spider, Kaine Menace (This creature can't be blocked except by two or more creatures.) When Scarlet Spider enters, you may discard a card. If you do, put a +1/+1 counter on him. Mayhem {B/R} (You may cast this card from your graveyard for {B/R} if you discarded it this turn. Timing rules still apply.) BR Legendary Creature — Spider Human Hero Creature 2 BR 2/1 SPM~ 2 School Daze Choose one — • Do Homework — Draw three cards. • Fight Crime — Counter target spell. Draw a card. U Instant Instant 5 3UU SPM~ 3 Scorpion's Sting Target creature gets -3/-3 until end of turn. B Instant Instant 2 1B SPM~ 3 Scorpion, Seething Striker Deathtouch At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B Legendary Creature — Scorpion Human Villain Creature 4 3B 3/3 SPM~ 2 Scout the City Choose one — • Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.) • Bring Down — Destroy target creature with flying. G Sorcery Sorcery 2 1G SPM~ 3 Secret Identity Choose one — • Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof. • Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance. U Instant Instant 1 U SPM~ 3 Selfless Police Captain This creature enters with a +1/+1 counter on it. When this creature leaves the battlefield, put its +1/+1 counters on target creature you control. W Creature — Human Detective Creature 2 1W 1/1 SPM~ 2 Shadow of the Goblin Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card. Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent. R Enchantment Enchantment 2 1R SPM~ 1 Shadow of the Goblin Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card. Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent. R Enchantment Enchantment 2 1R SPM~ 1 Shock Shock deals 2 damage to any target. R Instant Instant 1 R SPM~ 3 Shocker, Unshakable During your turn, Shocker has first strike. Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller. R Legendary Creature — Human Rogue Villain Creature 6 4RR 5/5 SPM~ 2 Shriek, Treblemaker At the beginning of your first main phase, you may discard a card. When you do, target creature can't block this turn. Sonic Blast — Whenever a creature an opponent controls dies, Shriek deals 1 damage to that player. BR Legendary Creature — Mutant Villain Creature 3 2B/R 2/3 SPM~ 2 Silk, Web Weaver Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token. {3}{G}{W}: Creatures you control get +2/+2 and gain vigilance until end of turn. GW Legendary Creature — Spider Human Hero Creature 4 2GW 3/5 SPM~ 2 Silk, Web Weaver Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token. {3}{G}{W}: Creatures you control get +2/+2 and gain vigilance until end of turn. GW Legendary Creature — Spider Human Hero Creature 4 2GW 3/5 SPM~ 2 Silver Sable, Mercenary Leader When Silver Sable enters, put a +1/+1 counter on another target creature. Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.) W Legendary Creature — Human Mercenary Hero Creature 3 2W 2/3 SPM~ 2 Sinister Hideout This land enters tapped. {T}: Add {U} or {B}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SPM~ 0 Skyward Spider Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.) UW Creature — Spider Human Hero Creature 2 W/UW/U 2/2 SPM~ 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM~ 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM~ 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM~ 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM~ 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM~ 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM~ 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM~ 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM~ 2 Spectacular Tactics Choose one — • Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. • Destroy target creature with power 4 or greater. W Instant Instant 2 1W SPM~ 3 Spider Manifestation Reach {T}: Add {R} or {G}. Whenever you cast a spell with mana value 4 or greater, untap this creature. GR Creature — Spider Avatar Creature 2 1R/G 2/2 SPM~ 2 Spider-Bot Reach When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. Artifact Creature — Spider Robot Scout Creature 2 2 2/1 SPM~ 2 Spider-Byte, Web Warden When Spider-Byte enters, return up to one target nonland permanent to its owner's hand. U Legendary Creature — Spider Avatar Hero Creature 3 2U 2/2 SPM~ 2 Spider-Girl, Legacy Hero During your turn, Spider-Girl has flying. When Spider-Girl leaves the battlefield, create a 1/1 green and white Human Citizen creature token. GW Legendary Creature — Spider Human Hero Creature 2 GW 2/2 SPM~ 2 Spider-Gwen, Free Spirit Reach Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card. R Legendary Creature — Spider Human Hero Creature 3 2R 2/3 SPM~ 2 Spider-Ham, Peter Porker When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1. G Legendary Creature — Spider Boar Hero Creature 2 1G 2/2 SPM~ 2 Spider-Ham, Peter Porker When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1. G Legendary Creature — Spider Boar Hero Creature 2 1G 2/2 SPM~ 2 Spider-Islanders Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.) R Creature — Spider Horror Citizen Creature 4 3R 4/3 SPM~ 2 Spider-Man 2099 From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target. RU Legendary Creature — Spider Human Hero Creature 2 UR 2/3 SPM~ 2 Spider-Man 2099 From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target. RU Legendary Creature — Spider Human Hero Creature 2 UR 2/3 SPM~ 2 Spider-Man 2099 From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target. RU Legendary Creature — Spider Human Hero Creature 2 UR 2/3 SPM~ 2 Spider-Man India Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn. GW Legendary Creature — Spider Human Hero Creature 5 3GW 4/4 SPM~ 2 Spider-Man No More Enchant creature Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.) U Enchantment — Aura Enchantment 2 1U SPM~ 1 Spider-Man Noir Menace Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Legendary Creature — Spider Human Hero Creature 5 4B 4/4 SPM~ 2 Spider-Man Noir Menace Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Legendary Creature — Spider Human Hero Creature 5 4B 4/4 SPM~ 2 Spider-Man, Brooklyn Visionary Web-slinging {2}{G} (You may cast this spell for {2}{G} if you also return a tapped creature you control to its owner's hand.) When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Legendary Creature — Spider Human Hero Creature 5 4G 4/3 SPM~ 2 Spider-Man, Web-Slinger Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.) W Legendary Creature — Spider Human Hero Creature 3 2W 3/3 SPM~ 2 Spider-Mobile Trample Whenever this Vehicle attacks or blocks, it gets +1/+1 until end of turn for each Spider you control. Crew 2 Artifact — Vehicle Artifact 3 3 3/3 SPM~ 1 Spider-Punk Riot (This creature enters with your choice of a +1/+1 counter or haste.) Other Spiders you control have riot. Spells and abilities can't be countered. Damage can't be prevented. R Legendary Creature — Spider Human Hero Creature 2 1R 2/1 SPM~ 2 Spider-Punk Riot (This creature enters with your choice of a +1/+1 counter or haste.) Other Spiders you control have riot. Spells and abilities can't be countered. Damage can't be prevented. R Legendary Creature — Spider Human Hero Creature 2 1R 2/1 SPM~ 2 Spider-Punk Riot (This creature enters with your choice of a +1/+1 counter or haste.) Other Spiders you control have riot. Spells and abilities can't be countered. Damage can't be prevented. R Legendary Creature — Spider Human Hero Creature 2 1R 2/1 SPM~ 2 Spider-Rex, Daring Dino Reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) G Legendary Creature — Spider Dinosaur Hero Creature 6 4GG 6/6 SPM~ 2 Spider-Sense Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.) Counter target instant spell, sorcery spell, or triggered ability. U Instant Instant 2 1U SPM~ 3 Spider-Sense Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.) Counter target instant spell, sorcery spell, or triggered ability. U Instant Instant 2 1U SPM~ 3 Spider-Sense Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.) Counter target instant spell, sorcery spell, or triggered ability. U Instant Instant 2 1U SPM~ 3 Spider-Slayer, Hatred Honed Whenever Spider-Slayer deals damage to a Spider, destroy that creature. {6}, Exile this card from your graveyard: Create two tapped 1/1 colorless Robot artifact creature tokens with flying. Legendary Artifact Creature — Human Villain Creature 2 2 2/1 SPM~ 2 Spider-Suit Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 SPM~ 1 Spider-UK Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life. W Legendary Creature — Spider Human Hero Creature 4 3W 3/4 SPM~ 2 Spider-Verse The "legend rule" doesn't apply to Spiders you control. Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn. R Enchantment Enchantment 5 3RR SPM~ 1 Spider-Verse The "legend rule" doesn't apply to Spiders you control. Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn. R Enchantment Enchantment 5 3RR SPM~ 1 Spider-Woman, Stunning Savior Flying Venom Blast — Artifacts and creatures your opponents control enter tapped. UW Legendary Creature — Spider Human Hero Creature 2 1W/U 2/2 SPM~ 2 Spider-Woman, Stunning Savior Flying Venom Blast — Artifacts and creatures your opponents control enter tapped. UW Legendary Creature — Spider Human Hero Creature 2 1W/U 2/2 SPM~ 2 Spiders-Man, Heroic Horde Web-slinging {4}{G}{G} (You may cast this spell for {4}{G}{G} if you also return a tapped creature you control to its owner's hand.) When Spiders-Man enters, if they were cast using web-slinging, you gain 3 life and create two 2/1 green Spider creature tokens with reach. G Legendary Creature — Spider Hero Creature 2 1G 2/3 SPM~ 2 Spinneret and Spiderling Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling. Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card. R Legendary Creature — Spider Human Hero Creature 1 R 1/2 SPM~ 2 Spinneret and Spiderling Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling. Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card. R Legendary Creature — Spider Human Hero Creature 1 R 1/2 SPM~ 2 Starling, Aerial Ally Flying When Starling enters, another target creature you control gains flying until end of turn. W Legendary Creature — Human Hero Creature 5 4W 3/4 SPM~ 2 Steel Wrecking Ball When this artifact enters, it deals 5 damage to target creature. {1}{R}, Discard this card: Destroy target artifact. Artifact Artifact 5 5 SPM~ 1 Stegron the Dinosaur Man Menace (This creature can't be blocked except by two or more creatures.) Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types. R Legendary Creature — Dinosaur Villain Creature 5 4R 5/4 SPM~ 2 Strength of Will Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it." G Instant Instant 2 1G SPM~ 3 Strength of Will Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it." G Instant Instant 2 1G SPM~ 3 Suburban Sanctuary This land enters tapped. {T}: Add {G} or {W}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SPM~ 0 Subway Train When this Vehicle enters, you may pay {G}. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 2 2 3/1 SPM~ 1 Sudden Strike Destroy target attacking or blocking creature. W Instant Instant 2 1W SPM~ 3 Sun-Spider, Nimble Webber During your turn, Sun-Spider has flying. When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. UW Legendary Creature — Spider Human Hero Creature 4 3W/U 3/2 SPM~ 2 Superior Foes of Spider-Man Trample Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature. R Creature — Human Rogue Villain Creature 3 2R 3/3 SPM~ 2 Superior Spider-Man Mind Swap — You may have Superior Spider- Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card. BU Legendary Creature — Spider Human Hero Creature 4 2UB 4/4 SPM~ 2 Superior Spider-Man Mind Swap — You may have Superior Spider- Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card. BU Legendary Creature — Spider Human Hero Creature 4 2UB 4/4 SPM~ 2 Supportive Parents Tap two untapped creatures you control: Add one mana of any color. G Creature — Human Citizen Creature 3 2G 3/3 SPM~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 SPM~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 SPM~ 0 Swarm, Being of Bees Flash Flying Mayhem {B} (You may cast this card from your graveyard for {B} if you discarded it this turn. Timing rules still apply.) B Legendary Creature — Insect Villain Creature 3 2B 2/2 SPM~ 2 Symbiote Spider-Man Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard. Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery. BU Legendary Creature — Symbiote Spider Hero Creature 3 2U/B 2/4 SPM~ 2 Symbiote Spider-Man Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard. Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery. BU Legendary Creature — Symbiote Spider Hero Creature 3 2U/B 2/4 SPM~ 2 Taxi Driver {1}, {T}: Target creature gains haste until end of turn. R Creature — Human Pilot Creature 2 1R 3/1 SPM~ 2 Terrific Team-Up This spell costs {2} less to cast if you control a permanent with mana value 4 or greater. One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls. G Instant Instant 4 3G SPM~ 3 The Clone Saga (As this Saga enters step, add a lore counter. Sacrifice after III.) I — Surveil 3. II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary. III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card. U Enchantment — Saga Enchantment 4 3U SPM~ 1 The Clone Saga (As this Saga enters step, add a lore counter. Sacrifice after III.) I — Surveil 3. II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary. III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card. U Enchantment — Saga Enchantment 4 3U SPM~ 1 The Death of Gwen Stacy (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature. II — Each player may discard a card. Each player who doesn't loses 3 life. III — Exile any number of target players' graveyards. B Enchantment — Saga Enchantment 3 2B SPM~ 1 The Death of Gwen Stacy (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature. II — Each player may discard a card. Each player who doesn't loses 3 life. III — Exile any number of target players' graveyards. B Enchantment — Saga Enchantment 3 2B SPM~ 1 The Soul Stone Indestructible {T}: Add {B}. {6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. B Legendary Artifact — Infinity Stone Artifact 2 1B SPM~ 1 The Soul Stone Indestructible {T}: Add {B}. {6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. B Legendary Artifact — Infinity Stone Artifact 2 1B SPM~ 1 The Soul Stone Indestructible {T}: Add {B}. {6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. B Legendary Artifact — Infinity Stone Artifact 2 1B SPM~ 1 The Spot's Portal Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain. B Instant Instant 3 2B SPM~ 3 The Spot, Living Portal When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard. When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands. BW Legendary Creature — Human Scientist Villain Creature 5 3WB 4/4 SPM~ 2 The Spot, Living Portal When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard. When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands. BW Legendary Creature — Human Scientist Villain Creature 5 3WB 4/4 SPM~ 2 Thwip! Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life. W Instant Instant 1 W SPM~ 3 Tombstone, Career Criminal When Tombstone enters, return target Villain card from your graveyard to your hand. Villain spells you cast cost {1} less to cast. B Legendary Creature — Human Villain Creature 3 2B 2/2 SPM~ 2 Ultimate Green Goblin At the beginning of your upkeep, discard a card, then create a Treasure token. Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.) BR Legendary Creature — Goblin Villain Creature 3 1B/RB/R 5/4 SPM~ 2 Ultimate Green Goblin At the beginning of your upkeep, discard a card, then create a Treasure token. Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.) BR Legendary Creature — Goblin Villain Creature 3 1B/RB/R 5/4 SPM~ 2 University Campus This land enters tapped. {T}: Add {W} or {U}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SPM~ 0 Unstable Experiment Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) U Instant Instant 2 1U SPM~ 3 Urban Retreat This land enters tapped. {T}: Add {G}, {W} , or {U}. {2}, Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery. Land Land 0 SPM~ 0 Urban Retreat This land enters tapped. {T}: Add {G}, {W} , or {U}. {2}, Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery. Land Land 0 SPM~ 0 Venom's Hunger This spell costs {2} less to cast if you control a Villain. Destroy target creature. You gain 2 life. B Sorcery Sorcery 5 4B SPM~ 3 Venom, Evil Unleashed Deathtouch {2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery. B Legendary Creature — Symbiote Villain Creature 5 4B 4/5 SPM~ 2 Venomized Cat Deathtouch When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) B Creature — Symbiote Cat Villain Creature 3 2B 2/3 SPM~ 2 Vibrant Cityscape {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 SPM~ 0 Villainous Wrath Target opponent loses life equal to the number of creatures they control. Then destroy all creatures. B Sorcery Sorcery 5 3BB SPM~ 3 Villainous Wrath Target opponent loses life equal to the number of creatures they control. Then destroy all creatures. B Sorcery Sorcery 5 3BB SPM~ 3 Vulture, Scheming Scavenger Flying Whenever Vulture attacks, other Villains you control gain flying until end of turn. BU Legendary Creature — Human Artificer Villain Creature 6 5U/B 4/6 SPM~ 2 Wall Crawl When this enchantment enters, create a 2/1 green Spider creature token with reach, then you gain 1 life for each Spider you control. Spiders you control get +1/+1 and can't be blocked by creatures with defender. G Enchantment Enchantment 4 3G SPM~ 1 Web Up When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. W Enchantment Enchantment 3 2W SPM~ 1 Web of Life and Destiny Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. G Enchantment Enchantment 8 6GG SPM~ 1 Web of Life and Destiny Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. G Enchantment Enchantment 8 6GG SPM~ 1 Web-Shooters Equipped creature gets +1/+1 and has reach and "Whenever this creature attacks, tap target creature an opponent controls." Equip {2} ({2}:Attach to target creature you control. Equip only as a sorcery.) W Artifact — Equipment Artifact 2 1W SPM~ 1 Web-Warriors When this creature enters, put a +1/+1 counter on each other creature you control. GW Creature — Spider Hero Creature 5 4G/W 4/3 SPM~ 2 Web-Warriors When this creature enters, put a +1/+1 counter on each other creature you control. GW Creature — Spider Hero Creature 5 4G/W 4/3 SPM~ 2 Whoosh! Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. U Instant Instant 2 1U SPM~ 3 Wild Pack Squad At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn. W Creature — Human Mercenary Creature 3 2W 2/3 SPM~ 2 Wisecrack Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller. R Instant Instant 3 2R SPM~ 3 With Great Power... Enchant creature you control Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. All damage that would be dealt to you is dealt to enchanted creature instead. W Enchantment — Aura Enchantment 4 3W SPM~ 1 With Great Power... Enchant creature you control Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. All damage that would be dealt to you is dealt to enchanted creature instead. W Enchantment — Aura Enchantment 4 3W SPM~ 1 Wraith, Vicious Vigilante Double strike Fear Gas — Wraith can't be blocked. UW Legendary Creature — Human Detective Hero Creature 3 1WU 1/1 SPM~ 2 Alchemax Slayer-Bots When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Artifact Creature — Robot Villain Creature 3 2U 2/2 SPE~ 2 Amateur Hero When this creature enters, you gain 2 life. W Creature — Human Hero Creature 3 2W 3/3 SPE~ 2 Amazing Alliance Creatures you control get +1/+1. Whenever you attack with one or more legendary creatures, you gain that much life. W Enchantment Enchantment 3 1WW SPE~ 1 Doc Ock, Evil Inventor At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types. BU Legendary Creature — Human Scientist Villain Creature 7 5UB 8/8 SPE~ 2 Double Trouble Double the power of each creature you control until end of turn. R Instant Instant 5 4R SPE~ 3 Future Flight Enchant creature When this Aura enters, draw two cards. Enchanted creature gets +2/+0 and has flying. (It can't be blocked except by creatures with flying or reach.) U Enchantment — Aura Enchantment 4 2UU SPE~ 1 Ghost-Spider, Gwen Stacy Menace (This creature can't be blocked except by two or more creatures.) Whenever Ghost-Spider attacks, she deals X damage to defending player, where X is the number of attacking creatures. R Legendary Creature — Spider Human Hero Creature 5 3RR 4/4 SPE~ 2 Grasping Tentacles Target opponent mills eight cards. You may put an artifact card from that player's graveyard onto the battlefield under your control. BU Sorcery Sorcery 3 1UB SPE~ 3 Green Goblin, Nemesis Flying Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control. Whenever you discard a land card, create a tapped Treasure token. BR Legendary Creature — Goblin Human Villain Creature 4 2BR 3/3 SPE~ 2 Grendel, Spawn of Knull Flying (This creature can't be blocked except by creatures with flying or reach.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) B Legendary Creature — Symbiote Dragon Villain Creature 4 3B 3/3 SPE~ 2 Lethal Protection Destroy target creature. Return up to one target creature card from your graveyard to your hand. B Sorcery Sorcery 4 3B SPE~ 3 Lyla, Holographic Assistant Whenever you draw a card, put a +1/+1 counter on target creature. U Legendary Artifact Creature — Illusion Advisor Creature 4 3U 2/2 SPE~ 2 MJ, Rising Star Vigilance (Attacking doesn't cause this creature to tap.) Whenever you gain life, put a +1/+1 counter on MJ. W Legendary Creature — Human Performer Creature 3 2W 2/3 SPE~ 2 Prowler, Misguided Mentor Prowler can't be blocked by creatures with power 2 or less. Whenever Prowler deals combat damage to a player, put a +1/+1 counter on another target creature you control. G Legendary Creature — Human Rogue Villain Creature 3 2G 3/3 SPE~ 2 Pumpkin Bombs {T}, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact. R Artifact Artifact 2 1R SPE~ 1 Rampaging Classmate Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature. R Creature — Lizard Berserker Creature 3 2R 3/2 SPE~ 2 Sensational Spider-Man Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way. UW Legendary Creature — Spider Human Hero Creature 3 1WU 3/3 SPE~ 2 Spider-Man 2099, Miguel O'Hara When Spider-Man 2099 enters, return up to one target creature to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card. U Legendary Creature — Spider Human Hero Creature 5 4U 4/4 SPE~ 2 Spider-Man, Miles Morales Vigilance, trample (Attacking doesn't cause this creature to tap. He can deal excess combat damage to the player he's attacking.) Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn. G Legendary Creature — Spider Human Hero Creature 6 4GG 5/5 SPE~ 2 Spider-Man, Peter Parker Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) W Legendary Creature — Spider Human Hero Creature 5 3WW 4/4 SPE~ 2 Symbiote Spawn When this creature dies, each opponent loses 2 life and you gain 2 life. B Creature — Symbiote Villain Creature 3 2B 3/2 SPE~ 2 The Mary Janes This spell costs {1} less to cast for each creature that attacked this turn. Menace (This creature can't be blocked except by two or more creatures.) R Legendary Creature — Human Bard Performer Creature 4 3R 3/3 SPE~ 2 Twisted Spider-Clone When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. G Creature — Spider Human Creature 4 3G 4/4 SPE~ 2 Venom Blast Put two +1/+1 counters on target creature you control. It deals damage equal to its power to up to one other target creature. G Sorcery Sorcery 4 2GG SPE~ 3 Venom, Deadly Devourer Vigilance, menace {3}: Exile target creature card from a graveyard. When you do, put X +1/+1 counters on target Symbiote, where X is the exiled card's toughness. BG Legendary Creature — Symbiote Villain Creature 4 2BG 4/4 SPE~ 2 Venom, Eddie Brock Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature dies, put a +1/+1 counter on Venom. If that creature was a Villain, draw a card. B Legendary Creature — Symbiote Villain Creature 6 4BB 6/4 SPE~ 2 Alibou, Ancient Witness Other artifact creatures you control have haste. Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. RW Legendary Artifact Creature — Golem Creature 5 3RW 4/5 MAR~ 2 Arachnogenesis Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. G Instant Instant 3 2G MAR~ 3 Arasta of the Endless Web Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. G Legendary Enchantment Creature — Spider Creature 4 2GG 3/5 MAR~ 2 Beast Within Destroy target permanent. Its controller creates a 3/3 green Beast creature token. G Instant Instant 3 2G MAR~ 3 Clever Impersonator You may have this creature enter as a copy of any nonland permanent on the battlefield. U Creature — Shapeshifter Creature 4 2UU 0/0 MAR~ 2 Comeuppance Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. W Instant Instant 4 3W MAR~ 3 Counterspell Counter target spell. U Instant Instant 2 UU MAR~ 3 Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. B Sorcery Sorcery 2 1B MAR~ 3 Goblin Bombardment Sacrifice a creature: This enchantment deals 1 damage to any target. R Enchantment Enchantment 2 1R MAR~ 1 Heroic Intervention Permanents you control gain hexproof and indestructible until end of turn. G Instant Instant 2 1G MAR~ 3 Hex Destroy six target creatures. B Sorcery Sorcery 6 4BB MAR~ 3 Hunter's Insight Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. G Instant Instant 3 2G MAR~ 3 Infernal Grasp Destroy target creature. You lose 2 life. B Instant Instant 2 1B MAR~ 3 Leyline Binding Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. W Enchantment Enchantment 6 5W MAR~ 1 Lorthos, the Tidemaker Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. U Legendary Creature — Octopus Creature 8 5UUU 8/8 MAR~ 2 Mindbreak Trap If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells. U Instant — Trap Instant 4 2UU MAR~ 3 Mystic Confluence Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card. U Instant Instant 5 3UU MAR~ 3 Najeela, the Blade-Blossom Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat. R Legendary Creature — Human Warrior Creature 3 2R 3/2 MAR~ 2 Nine Lives Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game. W Enchantment Enchantment 3 1WW MAR~ 1 Opposition Agent Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. B Creature — Human Rogue Creature 3 2B 3/2 MAR~ 2 Parallel Lives If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. G Enchantment Enchantment 4 3G MAR~ 1 Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. W Instant Instant 1 W MAR~ 3 Ponder Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. U Sorcery Sorcery 1 U MAR~ 3 Reanimate Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. B Sorcery Sorcery 1 B MAR~ 3 Relentless Assault Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. R Sorcery Sorcery 4 2RR MAR~ 3 Reprieve Return target spell to its owner's hand. Draw a card. W Instant Instant 2 1W MAR~ 3 Rest in Peace When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. W Enchantment Enchantment 2 1W MAR~ 1 Rite of Replication Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. U Sorcery Sorcery 4 2UU MAR~ 3 Savage Beating Cast this spell only during combat on your turn. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.) R Instant Instant 5 3RR MAR~ 3 Saw in Half Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time. B Instant Instant 3 2B MAR~ 3 Shock Shock deals 2 damage to any target. R Instant Instant 1 R MAR~ 3 Silkguard Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) G Instant Instant 1 XG MAR~ 3 Skithiryx, the Blight Dragon Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {B}: Skithiryx gains haste until end of turn. {B}{B}: Regenerate Skithiryx. B Legendary Creature — Phyrexian Dragon Skeleton Creature 5 3BB 4/4 MAR~ 2 Tangle Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. G Instant Instant 2 1G MAR~ 3 Terminate Destroy target creature. It can't be regenerated. BR Instant Instant 2 BR MAR~ 3 Thrill of Possibility As an additional cost to cast this spell, discard a card. Draw two cards. R Instant Instant 2 1R MAR~ 3 Traumatize Target player mills half their library, rounded down. U Sorcery Sorcery 5 3UU MAR~ 3 Unexpected Windfall As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") R Instant Instant 4 2RR MAR~ 3 Wedding Ring When this artifact enters, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. W Artifact Artifact 4 2WW MAR~ 1 Winds of Change Each player shuffles the cards from their hand into their library, then draws that many cards. R Sorcery Sorcery 1 R MAR~ 3