Cockatrice/Magic-Spoiler 2023-11-03 08:11:56 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml PIP~ Fallout (Spoiler) Commander 2024-03-08 RVR~ Ravnica Remastered (Spoiler) Masters 2024-03-01 PW24~ Wizards Play Network 2024 (Spoiler) Promo 2024-01-01 SPG~ Special Guests (Spoiler) Masterpiece 2023-11-17 LCI~ The Lost Caverns of Ixalan (Spoiler) Expansion 2023-11-17 LCC~ Lost Caverns of Ixalan Commander (Spoiler) Commander 2023-11-17 REX~ Jurassic World Collection (Spoiler) Masterpiece 2023-11-17 Alpha Deathclaw Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. {5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) BG Creature — Lizard Mutant Creature 6 4BG 6/6 PIP~ 2 Alpha Deathclaw Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. {5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) BG Creature — Lizard Mutant Creature 6 4BG 6/6 PIP~ 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 PIP~ 1 Caesar, Legion's Emperor Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent. BRW Legendary Creature — Human Soldier Creature 4 1RWB 4/4 PIP~ 2 Caesar, Legion's Emperor Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent. BRW Legendary Creature — Human Soldier Creature 4 1RWB 4/4 PIP~ 2 Caesar, Legion's Emperor Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent. BRW Legendary Creature — Human Soldier Creature 4 1RWB 4/4 PIP~ 2 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 PIP~ 0 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 PIP~ 0 Crucible of Worlds You may play lands from your graveyard. Artifact Artifact 3 3 PIP~ 1 Dogmeat, Ever Loyal When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") GRW Legendary Creature — Dog Creature 3 RGW 3/3 PIP~ 2 Dogmeat, Ever Loyal When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") GRW Legendary Creature — Dog Creature 3 RGW 3/3 PIP~ 2 Dogmeat, Ever Loyal When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") GRW Legendary Creature — Dog Creature 3 RGW 3/3 PIP~ 2 Dr. Madison Li Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped. RUW Legendary Creature — Human Scientist Creature 3 URW 2/3 PIP~ 2 Dr. Madison Li Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped. RUW Legendary Creature — Human Scientist Creature 3 URW 2/3 PIP~ 2 Dr. Madison Li Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped. RUW Legendary Creature — Human Scientist Creature 3 URW 2/3 PIP~ 2 Feral Ghoul Menace Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power. B Creature — Zombie Mutant Creature 3 2B 2/2 PIP~ 2 Feral Ghoul Menace Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power. B Creature — Zombie Mutant Creature 3 2B 2/2 PIP~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 PIP~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 PIP~ 0 Gary Clone Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn. W Creature — Human Citizen Creature 2 1W 1/3 PIP~ 2 Idolized Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." W Enchantment — Aura Enchantment 2 1W PIP~ 1 Idolized Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." W Enchantment — Aura Enchantment 2 1W PIP~ 1 Intelligence Bobblehead {T}: Add one mana of any color. {5}, {T}: Draw X cards, where X is the number of Bobbleheads you control. Artifact — Bobblehead Artifact 3 3 PIP~ 1 Intelligence Bobblehead {T}: Add one mana of any color. {5}, {T}: Draw X cards, where X is the number of Bobbleheads you control. Artifact — Bobblehead Artifact 3 3 PIP~ 1 Island ({T}: Add {U}.) Basic Land — Island Land 0 PIP~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 PIP~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 PIP~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 PIP~ 0 Mr. House, President and CEO Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. {4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability. BRW Legendary Artifact Creature — Human Creature 3 RWB 0/4 PIP~ 2 Mr. House, President and CEO Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. {4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability. BRW Legendary Artifact Creature — Human Creature 3 RWB 0/4 PIP~ 2 Nuka-Cola Vending Machine {1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Artifact 3 3 PIP~ 1 Nuka-Cola Vending Machine {1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Artifact 3 3 PIP~ 1 Overencumbered Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat. W Enchantment — Aura Enchantment 2 1W PIP~ 1 Overencumbered Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat. W Enchantment — Aura Enchantment 2 1W PIP~ 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 PIP~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 PIP~ 0 Radstorm Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) U Instant Instant 4 3U PIP~ 3 Radstorm Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) U Instant Instant 4 3U PIP~ 3 Rex, Cyber-Hound Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them. UW Legendary Artifact Creature — Robot Dog Creature 3 1WU 2/2 PIP~ 2 Rex, Cyber-Hound Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them. UW Legendary Artifact Creature — Robot Dog Creature 3 1WU 2/2 PIP~ 2 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 PIP~ 1 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 PIP~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 PIP~ 0 The Wise Mothman Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. BGU Legendary Creature — Insect Mutant Creature 4 1BGU 3/3 PIP~ 2 The Wise Mothman Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. BGU Legendary Creature — Insect Mutant Creature 4 1BGU 3/3 PIP~ 2 The Wise Mothman Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. BGU Legendary Creature — Insect Mutant Creature 4 1BGU 3/3 PIP~ 2 V.A.T.S. Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures. B Instant Instant 4 2BB PIP~ 3 V.A.T.S. Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures. B Instant Instant 4 2BB PIP~ 3 Vault 101: Birthday Party (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. W Enchantment — Saga Enchantment 4 3W PIP~ 1 Wasteland {T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land. Land Land 0 PIP~ 0 Arclight Phoenix Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. R Creature — Phoenix Creature 4 3R 3/2 RVR~ 2 Aurelia, Exemplar of Justice Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. RW Legendary Creature — Angel Creature 4 2RW 2/5 RVR~ 2 Aurelia, Exemplar of Justice Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. RW Legendary Creature — Angel Creature 4 2RW 2/5 RVR~ 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR~ 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR~ 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR~ 2 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR~ 0 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR~ 0 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR~ 0 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR~ 0 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR~ 0 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR~ 0 Fblthp, the Lost When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. U Legendary Creature — Homunculus Creature 2 1U 1/1 RVR~ 2 Fblthp, the Lost When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. U Legendary Creature — Homunculus Creature 2 1U 1/1 RVR~ 2 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR~ 0 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR~ 0 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR~ 0 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR~ 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR~ 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR~ 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR~ 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR~ 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR~ 2 Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. RU Legendary Creature — Dragon Wizard Creature 6 UUURRR 5/5 RVR~ 2 Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. RU Legendary Creature — Dragon Wizard Creature 6 UUURRR 5/5 RVR~ 2 Niv-Mizzet, the Firemind Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card. RU Legendary Creature — Dragon Wizard Creature 6 2UURR 4/4 RVR~ 2 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR~ 0 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR~ 0 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR~ 0 Ral Zarek +1: Tap target permanent, then untap another target permanent. −2: Ral Zarek deals 3 damage to any target. −7: Flip five coins. Take an extra turn after this one for each coin that comes up heads. RU Legendary Planeswalker — Ral Planeswalker 4 2UR 4 RVR~ 1 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR~ 0 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR~ 0 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR~ 0 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR~ 0 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR~ 0 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR~ 0 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR~ 0 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR~ 0 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR~ 0 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR~ 0 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR~ 0 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR~ 0 Tomik, Distinguished Advokist Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. W Legendary Creature — Human Advisor Creature 2 WW 2/3 RVR~ 2 Tomik, Distinguished Advokist Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. W Legendary Creature — Human Advisor Creature 2 WW 2/3 RVR~ 2 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR~ 0 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR~ 0 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR~ 0 Gaea's Liege As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. G Creature — Avatar Creature 6 3GGG */* PW24~ 2 Goblin King Other Goblins get +1/+1 and have mountainwalk. R Creature — Goblin Creature 3 1RR 2/2 PW24~ 2 Lord of Atlantis Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) U Creature — Merfolk Creature 2 UU 2/2 PW24~ 2 Serra Angel Flying, vigilance W Creature — Angel Creature 5 3WW 4/4 PW24~ 2 Zombie Master Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent." B Creature — Zombie Creature 3 1BB 2/3 PW24~ 2 Breeches, Brazen Plunderer Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.) R Legendary Creature — Goblin Pirate Creature 4 3R 3/3 SPG~ 2 Bridge from Below Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. B Enchantment Enchantment 3 BBB SPG~ 1 Carnage Tyrant This spell can't be countered. Trample, hexproof G Creature — Dinosaur Creature 6 4GG 7/6 SPG~ 2 Dargo, the Shipwrecker As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn. Trample Partner (You can have two commanders if both have partner.) R Legendary Creature — Giant Pirate Creature 7 6R 7/5 SPG~ 2 Ghalta, Primal Hunger This spell costs {X} less to cast, where X is the total power of creatures you control. Trample G Legendary Creature — Elder Dinosaur Creature 12 10GG 12/12 SPG~ 2 Kalamax, the Stormsire Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax. GRU Legendary Creature — Elemental Dinosaur Creature 4 1GUR 4/4 SPG~ 2 Lord Windgrace +2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. −3: Return up to two target land cards from your graveyard to the battlefield. −11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander. BGR Legendary Planeswalker — Windgrace Planeswalker 5 2BRG 5 SPG~ 1 Lord of Atlantis Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) U Creature — Merfolk Creature 2 UU 2/2 SPG~ 2 Malcolm, Keen-Eyed Navigator Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Partner (You can have two commanders if both have partner.) U Legendary Creature — Siren Pirate Creature 3 2U 2/2 SPG~ 2 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mephidross Vampire Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." B Creature — Vampire Creature 6 4BB 3/4 SPG~ 2 Mirri, Weatherlight Duelist First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. GW Legendary Creature — Cat Warrior Creature 3 1GW 3/2 SPG~ 2 Pitiless Plunderer Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Creature — Human Pirate Creature 4 3B 1/4 SPG~ 2 Polyraptor Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor. G Creature — Dinosaur Creature 8 6GG 5/5 SPG~ 2 Rampaging Ferocidon Menace Players can't gain life. Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller. R Creature — Dinosaur Creature 3 2R 3/3 SPG~ 2 Star Compass Star Compass enters the battlefield tapped. {T}: Add one mana of any color that a basic land you control could produce. Artifact Artifact 2 2 SPG~ 1 1 Thrasios, Triton Hero {4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.) GU Legendary Creature — Merfolk Wizard Creature 2 GU 1/3 SPG~ 2 Underworld Breach Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach. R Enchantment Enchantment 2 1R SPG~ 1 "Inverted Iceberg" When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.) Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) U Artifact Artifact 2 1U LCI~ 1 "Iceberg Titan" Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature. U Artifact Creature — Golem Creature 2 6/6 LCI~ 2 "JELL-O® Discovery" {T}: Add {C}. {1}, {T}, Sacrifice "JELL-O® Discovery": Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land — Cave Land 0 LCI~ 0 "Oteclan Arch" When Oteclan Arch enters the battlefield, scry 2. Craft with artifact {2}{W} ({2}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) W Artifact Artifact 1 W LCI~ 1 "Oteclan Levitator" Flying Whenever "Oteclan Levitator" attacks, target attacking creature without flying gains flying until end of turn. W Artifact Creature — Golem Creature 1 1/4 LCI~ 2 "Solemn Gnomelacrum" When "Solemn Gnomelacrum" enters the battlefield, search your library for a basic land card or a Cave card, put it onto the battlefield tapped, then shuffle Artifact Creature — Gnome Creature 4 4 3/2 LCI~ 2 "Three Cans of Mountain Dew" When "Three Cans of Mountain Dew" enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures you control. Craft with creature {5}{G}{G} G Artifact Artifact 4 3G LCI~ 1 "Bajablastamental" When "Bajablastamental" enters the battlefield, you gain life equal to the mana value of the card exiled to craft it. G Artifact Creature — Golem Creature 4 7/7 LCI~ 2 Abrade Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. R Instant Instant 2 1R LCI~ 3 Abuelo's Awakening Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types. W Sorcery Sorcery 4 X3W LCI~ 3 Abuelo, Ancestral Echo Flying, ward {2} {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. UW Legendary Creature — Spirit Creature 3 1WU 2/2 LCI~ 2 Abuelo, Ancestral Echo Flying, ward {2} {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. UW Legendary Creature — Spirit Creature 3 1WU 2/2 LCI~ 2 Abyssal Gorestalker When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures. B Creature — Horror Creature 6 4BB 6/6 LCI~ 2 Aclazotz, Deepest Betrayal Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control. B Legendary Creature — Bat God Creature 5 3BB 4/4 LCI~ 2 Temple of the Dead (Transforms from Aclazotz, Deepest Betrayal.) {T}: Add {B}. {2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery. Land Land 5 LCI~ 0 Aclazotz, Deepest Betrayal Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control. B Legendary Creature — Bat God Creature 5 3BB 4/4 LCI~ 2 Temple of the Dead (Transforms from Aclazotz, Deepest Betrayal.) {T}: Add {B}. {2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery. Land Land 5 LCI~ 0 Akal Pakal, First Among Equals At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. U Legendary Creature — Human Advisor Creature 3 2U 1/5 LCI~ 2 Akal Pakal, First Among Equals At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. U Legendary Creature — Human Advisor Creature 3 2U 1/5 LCI~ 2 Akawalli, the Seething Tower Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature. BG Legendary Creature — Fungus Creature 3 1BG 3/3 LCI~ 2 Akawalli, the Seething Tower Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature. BG Legendary Creature — Fungus Creature 3 1BG 3/3 LCI~ 2 Amalia Benavides Aguirre Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) BW Legendary Creature — Vampire Scout Creature 2 WB 2/2 LCI~ 2 Amalia Benavides Aguirre Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) BW Legendary Creature — Vampire Scout Creature 2 WB 2/2 LCI~ 2 Anim Pakal, Thousandth Moon Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal. RW Legendary Creature — Human Soldier Creature 3 1RW 1/2 LCI~ 2 Anim Pakal, Thousandth Moon Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal. RW Legendary Creature — Human Soldier Creature 3 1RW 1/2 LCI~ 2 Bartolomé del Presidio Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio. BW Legendary Creature — Vampire Knight Creature 2 WB 2/1 LCI~ 2 Bartolomé del Presidio Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio. BW Legendary Creature — Vampire Knight Creature 2 WB 2/1 LCI~ 2 Bartolomé del Presidio Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio. BW Legendary Creature — Vampire Knight Creature 2 WB 2/1 LCI~ 2 Basking Capybara Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard. G Creature — Capybara Creature 2 1G 1/3 LCI~ 2 Bat Colony When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control. W Enchantment Enchantment 3 2W LCI~ 1 Bedrock Tortoise As long as it's your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. G Creature — Turtle Creature 4 3G 0/6 LCI~ 2 Bedrock Tortoise As long as it's your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. G Creature — Turtle Creature 4 3G 0/6 LCI~ 2 Belligerent Yearling Trample Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn. R Creature — Dinosaur Creature 2 1R 3/2 LCI~ 2 Belligerent Yearling Trample Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn. R Creature — Dinosaur Creature 2 1R 3/2 LCI~ 2 Bitter Triumph As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker. B Instant Instant 2 1B LCI~ 3 Bloodletter of Aclazotz Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) B Creature — Vampire Demon Creature 4 1BBB 2/4 LCI~ 2 Bloodletter of Aclazotz Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) B Creature — Vampire Demon Creature 4 1BBB 2/4 LCI~ 2 Bloodthorn Flail Equipped creature gets +2/+1. Equip—Pay {3} or discard a card. B Artifact — Equipment Artifact 1 B LCI~ 1 Bonehoard Dracosaur Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token. R Creature — Dinosaur Dragon Creature 5 3RR 5/5 LCI~ 2 Bonehoard Dracosaur Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token. R Creature — Dinosaur Dragon Creature 5 3RR 5/5 LCI~ 2 Braided Net Braided Net enters the battlefield with three net counters on it. {T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped. Craft with artifact {1}{U} U Artifact Artifact 3 2U LCI~ 1 Braided Quipu {3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top. Artifact Artifact 3 LCI~ 1 Braided Net Braided Net enters the battlefield with three net counters on it. {T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped. Craft with artifact {1}{U} U Artifact Artifact 3 2U LCI~ 1 Braided Quipu {3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top. Artifact Artifact 3 LCI~ 1 Brass's Tunnel-Grinder When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.) R Legendary Artifact Artifact 3 2R LCI~ 1 Tecutlan, the Searing Rift (Transforms from Brass's Tunnel-Grinder.) {T}: Add {R}. Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value. Legendary Land — Cave Land 3 LCI~ 0 Brass's Tunnel-Grinder When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.) R Legendary Artifact Artifact 3 2R LCI~ 1 Tecutlan, the Searing Rift (Transforms from Brass's Tunnel-Grinder.) {T}: Add {R}. Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value. Legendary Land — Cave Land 3 LCI~ 0 Breeches, Eager Pillager First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn. R Legendary Creature — Goblin Pirate Creature 3 2R 3/3 LCI~ 2 Breeches, Eager Pillager First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn. R Legendary Creature — Goblin Pirate Creature 3 2R 3/3 LCI~ 2 Bringer of the Last Gift Flying When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield. B Creature — Vampire Demon Creature 8 6BB 6/6 LCI~ 2 Bringer of the Last Gift Flying When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield. B Creature — Vampire Demon Creature 8 6BB 6/6 LCI~ 2 Broodrage Mycoid At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.) B Creature — Fungus Creature 4 3B 4/3 LCI~ 2 Calamitous Cave-In Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard. R Sorcery Sorcery 4 3R LCI~ 3 Canonized in Blood At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.) {5}{B}{B}, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying. B Enchantment Enchantment 2 1B LCI~ 1 Caparocti Sunborn Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) RW Legendary Creature — Human Soldier Creature 4 2RW 4/4 LCI~ 2 Caparocti Sunborn Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) RW Legendary Creature — Human Soldier Creature 4 2RW 4/4 LCI~ 2 Captain Storm, Cosmium Raider Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control. RU Legendary Creature — Human Pirate Creature 2 UR 2/2 LCI~ 2 Captain Storm, Cosmium Raider Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control. RU Legendary Creature — Human Pirate Creature 2 UR 2/2 LCI~ 2 Careening Mine Cart Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 3 3 3/3 LCI~ 1 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavernous Maw {T}: Add {C}. {2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater. Land — Cave Land 0 LCI~ 0 Cenote Scout When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) G Creature — Merfolk Scout Creature 1 G 1/1 LCI~ 2 Cenote Scout When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) G Creature — Merfolk Scout Creature 1 G 1/1 LCI~ 2 Chart a Course Draw two cards. Then discard a card unless you attacked this turn. U Sorcery Sorcery 2 1U LCI~ 3 Chimil, the Inner Sun Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Legendary Artifact Artifact 6 6 LCI~ 1 Chupacabra Echo Fathomless descent — When Chupacabra Echo enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard. B Creature — Beast Horror Spirit Creature 4 2BB 3/2 LCI~ 2 Clay-Fired Bricks When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. Craft with artifact {5}{W}{W} ({5}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) W Artifact Artifact 2 1W LCI~ 1 Cosmium Kiln When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens. Creatures you control get +1/+1. Artifact Artifact 2 LCI~ 1 Coati Scavenger Descend 4 — When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand. G Creature — Raccoon Creature 3 2G 3/2 LCI~ 2 Cogwork Wrestler Flash When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. U Artifact Creature — Gnome Creature 1 U 1/2 LCI~ 2 Colossadactyl Reach, trample G Creature — Dinosaur Creature 4 2GG 4/5 LCI~ 2 Compass Gnome When Compass Gnome enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top. Artifact Creature — Gnome Creature 2 2 2/1 LCI~ 2 Confounding Riddle Choose one — • Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. • Counter target spell unless its controller pays {4}. U Instant Instant 3 2U LCI~ 3 Contested Game Ball Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it. {2}, {T}: Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token. Artifact Artifact 2 2 LCI~ 1 Corpses of the Lost Skeletons you control get +1/+0 and have haste. When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.) B Enchantment Enchantment 3 2B LCI~ 1 Corpses of the Lost Skeletons you control get +1/+0 and have haste. When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.) B Enchantment Enchantment 3 2B LCI~ 1 Cosmium Confluence Choose three. You may choose the same mode more than once. • Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. • Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. • Destroy target enchantment. G Sorcery Sorcery 5 4G LCI~ 3 Cosmium Confluence Choose three. You may choose the same mode more than once. • Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. • Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. • Destroy target enchantment. G Sorcery Sorcery 5 4G LCI~ 3 Council of Echoes Flying Descend 4 — When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand. U Creature — Spirit Advisor Creature 6 4UU 4/4 LCI~ 2 Curator of Sun's Creation Whenever you discover, discover again for the same value. This ability triggers only once each turn. R Creature — Human Artificer Creature 4 3R 3/3 LCI~ 2 Dauntless Dismantler Artifacts your opponents control enter the battlefield tapped. {X}{X}{W}, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X. W Creature — Human Artificer Creature 2 1W 1/4 LCI~ 2 Deep-Cavern Bat Flying, lifelink When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield. B Creature — Bat Creature 2 1B 1/1 LCI~ 2 Deep-Cavern Bat Flying, lifelink When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield. B Creature — Bat Creature 2 1B 1/1 LCI~ 2 Deepfathom Echo At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) GU Creature — Merfolk Spirit Creature 4 2GU 4/4 LCI~ 2 Deepfathom Echo At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) GU Creature — Merfolk Spirit Creature 4 2GU 4/4 LCI~ 2 Deeproot Pilgrimage Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof. U Enchantment Enchantment 2 1U LCI~ 1 Deeproot Pilgrimage Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof. U Enchantment Enchantment 2 1U LCI~ 1 Defossilize Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) B Sorcery Sorcery 5 4B LCI~ 3 Diamond Pick-Axe Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equip {2} R Artifact — Equipment Artifact 1 R LCI~ 1 Didact Echo When Didact Echo enters the battlefield, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard. U Creature — Spirit Cleric Creature 5 4U 3/2 LCI~ 2 Digsite Conservator Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery. When Digsite Conservator dies, you may pay {4}. If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Artifact Creature — Gnome Creature 2 2 2/1 LCI~ 2 Dinotomaton Menace (This creature can't be blocked except by two or more creatures.) When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn. R Artifact Creature — Dinosaur Gnome Creature 4 3R 4/3 LCI~ 2 Dire Flail Equipped creature gets +2/+0. Equip {1} Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) R Artifact — Equipment Artifact 1 R LCI~ 1 Dire Blunderbuss Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature." Equip {1} R Artifact — Equipment Artifact 1 LCI~ 1 Dire Flail Equipped creature gets +2/+0. Equip {1} Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) R Artifact — Equipment Artifact 1 R LCI~ 1 Dire Blunderbuss Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature." Equip {1} R Artifact — Equipment Artifact 1 LCI~ 1 Dowsing Device Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts. R Artifact Artifact 2 1R LCI~ 1 Geode Grotto (Transforms from Dowsing Device.) {T}: Add {R}. {2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery. Land — Cave Land 2 LCI~ 0 Dreadmaw's Ire Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls." R Instant Instant 1 R LCI~ 3 Dusk Rose Reliquary As an additional cost to cast this spell, sacrifice an artifact or creature. Ward {2} When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield. W Artifact Artifact 1 W LCI~ 1 Earthshaker Dreadmaw Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control. G Creature — Dinosaur Creature 6 4GG 6/6 LCI~ 2 Earthshaker Dreadmaw Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control. G Creature — Dinosaur Creature 6 4GG 6/6 LCI~ 2 Echoing Deeps You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}. Land — Cave Land 0 LCI~ 0 Echoing Deeps You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}. Land — Cave Land 0 LCI~ 0 Enterprising Scallywag At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.) R Creature — Goblin Pirate Creature 2 1R 2/2 LCI~ 2 Explorer's Cache Explorer's Cache enters the battlefield with two +1/+1 counters on it. Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer's Cache. {T}: Move a +1/+1 counter from Explorer's Cache onto target creature. Activate only as a sorcery. G Artifact Artifact 2 1G LCI~ 1 Fabrication Foundry {T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. {2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. W Artifact Artifact 2 1W LCI~ 1 Fabrication Foundry {T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. {2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. W Artifact Artifact 2 1W LCI~ 1 Fanatical Offering As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Map token. (It's an artifact with "{1}, {R}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") B Instant Instant 2 1B LCI~ 3 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 LCI~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 LCI~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 LCI~ 0 Forgotten Monument {T}: Add {C}. Other Caves you control have "{T}, Pay 1 life: Add one mana of any color." Land — Cave Land 0 LCI~ 0 Frilled Cave-Wurm Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard. U Creature — Salamander Wurm Creature 4 3U 2/5 LCI~ 2 Gargantuan Leech This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard. Lifelink B Creature — Leech Creature 8 7B 5/5 LCI~ 2 Geological Appraiser When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) R Creature — Human Artificer Creature 4 2RR 3/2 LCI~ 2 Geological Appraiser When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) R Creature — Human Artificer Creature 4 2RR 3/2 LCI~ 2 Get Lost Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") W Instant Instant 2 1W LCI~ 3 Get Lost Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") W Instant Instant 2 1W LCI~ 3 Ghalta, Stampede Tyrant Trample When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield. G Legendary Creature — Elder Dinosaur Creature 8 5GGG 12/12 LCI~ 2 Ghalta, Stampede Tyrant Trample When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield. G Legendary Creature — Elder Dinosaur Creature 8 5GGG 12/12 LCI~ 2 Gishath, Sun's Avatar Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. GRW Legendary Creature — Dinosaur Avatar Creature 8 5RGW 7/6 LCI~ 2 Gishath, Sun's Avatar Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. GRW Legendary Creature — Dinosaur Avatar Creature 8 5RGW 7/6 LCI~ 2 Glimpse the Core Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped. G Sorcery Sorcery 2 1G LCI~ 3 Glowcap Lantern Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Equip {2} G Artifact — Equipment Artifact 1 G LCI~ 1 Goldfury Strider Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery. R Artifact Creature — Golem Creature 5 4R 3/5 LCI~ 2 Growing Rites of Itlimoc When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. G Legendary Enchantment Enchantment 3 2G LCI~ 1 Itlimoc, Cradle of the Sun (Transforms from Growing Rites of Itlimoc.) {T}: Add {G}. {T}: Add {G} for each creature you control. Legendary Land Land 3 LCI~ 0 Growing Rites of Itlimoc When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. G Legendary Enchantment Enchantment 3 2G LCI~ 1 Itlimoc, Cradle of the Sun (Transforms from Growing Rites of Itlimoc.) {T}: Add {G}. {T}: Add {G} for each creature you control. Legendary Land Land 3 LCI~ 0 Guardian of the Great Door As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. Flying W Creature — Angel Creature 2 WW 4/4 LCI~ 2 Helping Hand Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. W Sorcery Sorcery 1 W LCI~ 3 Hermitic Nautilus Vigilance {1}{U}: Hermitic Nautilus gets +3/-3 until end of turn. U Artifact Creature — Nautilus Creature 2 1U 1/4 LCI~ 2 Hidden Cataract Hidden Cataract enters the battlefield tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Land — Cave Land 0 LCI~ 1 0 Hidden Courtyard Hidden Courtyard enters the battlefield tapped. {T}: Add {W}. {4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Land — Cave Land 0 LCI~ 1 0 Hidden Necropolis Hidden Necropolis enters the battlefield tapped. {T}: Add {B}. {4}{B}, {T}, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Land — Cave Land 0 LCI~ 1 0 Hidden Nursery Hidden Nursery enters the battlefield tapped. {T}: Add {G}. {4}{G}, {T}, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Land — Cave Land 0 LCI~ 1 0 Hidden Volcano Hidden Volcano enters the battlefield tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Land — Cave Land 0 LCI~ 1 0 Hit the Mother Lode Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) R Sorcery Sorcery 7 4RRR LCI~ 3 Hit the Mother Lode Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) R Sorcery Sorcery 7 4RRR LCI~ 3 Hit the Mother Lode Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) R Sorcery Sorcery 7 4RRR LCI~ 3 Hoverstone Pilgrim Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {2}: Put target card from a graveyard on the bottom of its owner's library. Artifact Creature — Golem Creature 5 5 2/5 LCI~ 2 Huatli's Final Strike Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. G Instant Instant 3 2G LCI~ 3 Huatli, Poet of Unity When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery. G Legendary Creature — Human Warrior Bard Creature 3 2G 2/3 LCI~ 2 Roar of the Fifth People (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn. GRW Enchantment — Saga Enchantment 3 LCI~ 1 Huatli, Poet of Unity When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery. G Legendary Creature — Human Warrior Bard Creature 3 2G 2/3 LCI~ 2 Roar of the Fifth People (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn. GRW Enchantment — Saga Enchantment 3 LCI~ 1 Huatli, Poet of Unity When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery. G Legendary Creature — Human Warrior Bard Creature 3 2G 2/3 LCI~ 2 Roar of the Fifth People (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn. GRW Enchantment — Saga Enchantment 3 LCI~ 1 Hulking Raptor Ward {2} At the beginning of your precombat main phase, add {G}{G}. G Creature — Dinosaur Creature 4 2GG 5/3 LCI~ 2 Hulking Raptor Ward {2} At the beginning of your precombat main phase, add {G}{G}. G Creature — Dinosaur Creature 4 2GG 5/3 LCI~ 2 Hurl into History Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) U Instant Instant 5 3UU LCI~ 3 Idol of the Deep King Flash When Idol of the Deep King enters the battlefield, it deals 2 damage to any target. Craft with artifact {2}{R} ({2}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) R Artifact Artifact 3 2R LCI~ 1 Sovereign's Macuahuitl When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) R Artifact — Equipment Artifact 3 LCI~ 1 Inti, Seneschal of the Sun Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step. R Legendary Creature — Human Knight Creature 2 1R 2/2 LCI~ 2 Inti, Seneschal of the Sun Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step. R Legendary Creature — Human Knight Creature 2 1R 2/2 LCI~ 2 Intrepid Paleontologist {T}: Add one mana of any color. {2}: Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) G Creature — Human Druid Creature 2 1G 2/2 LCI~ 2 Intrepid Paleontologist {T}: Add one mana of any color. {2}: Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) G Creature — Human Druid Creature 2 1G 2/2 LCI~ 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 LCI~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 LCI~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 LCI~ 0 Itzquinth, Firstborn of Gishath Haste When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage to another target creature equal to its power. GR Legendary Creature — Dinosaur Creature 2 RG 2/3 LCI~ 2 Itzquinth, Firstborn of Gishath Haste When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage to another target creature equal to its power. GR Legendary Creature — Dinosaur Creature 2 RG 2/3 LCI~ 2 Ixalli's Lorekeeper {T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source. G Creature — Human Druid Creature 1 G 1/1 LCI~ 2 Jadelight Spelunker When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) G Creature — Merfolk Scout Creature 1 XG 1/1 LCI~ 2 Jadelight Spelunker When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) G Creature — Merfolk Scout Creature 1 XG 1/1 LCI~ 2 Jadelight Spelunker When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) G Creature — Merfolk Scout Creature 1 XG 1/1 LCI~ 2 Kaslem's Stonetree When Kaslem's Stonetree enters the battlefield, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order. Craft with Cave {5}{G} G Artifact Artifact 3 2G LCI~ 1 Kaslem's Strider G Artifact Creature — Golem Creature 3 5/5 LCI~ 2 Kellan, Daring Traveler // Journey On W Legendary Creature — Human Faerie Scout // Sorcery — Adventure Creature 2 1W // G 2/3 LCI~ 3 Kellan, Daring Traveler // Journey On W Legendary Creature — Human Faerie Scout // Sorcery — Adventure Creature 2 1W // G 2/3 LCI~ 3 Kinjalli's Dawnrunner Double strike When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) W Creature — Human Scout Creature 3 2W 1/1 LCI~ 2 Kitesail Larcenist Flying, ward {1} When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities. U Creature — Human Pirate Creature 3 2U 2/3 LCI~ 2 Kitesail Larcenist Flying, ward {1} When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities. U Creature — Human Pirate Creature 3 2U 2/3 LCI~ 2 Kutzil's Flanker Flash When Kutzil's Flanker enters the battlefield, choose one — • Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn. • You gain 2 life and scry 2. • Exile target player's graveyard. W Creature — Cat Warrior Creature 3 2W 3/1 LCI~ 2 Kutzil's Flanker Flash When Kutzil's Flanker enters the battlefield, choose one — • Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn. • You gain 2 life and scry 2. • Exile target player's graveyard. W Creature — Cat Warrior Creature 3 2W 3/1 LCI~ 2 Kutzil, Malamet Exemplar Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card. GW Legendary Creature — Cat Warrior Creature 3 1GW 3/3 LCI~ 2 Kutzil, Malamet Exemplar Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card. GW Legendary Creature — Cat Warrior Creature 3 1GW 3/3 LCI~ 2 Lodestone Needle Flash When Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it. Craft with artifact {2}{U} ({2}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) U Artifact Artifact 2 1U LCI~ 1 Guidestone Compass {1}, {T}: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) U Artifact Artifact 2 LCI~ 1 Magmatic Galleon When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2 R Artifact — Vehicle Artifact 5 3RR 5/5 LCI~ 1 Magmatic Galleon When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2 R Artifact — Vehicle Artifact 5 3RR 5/5 LCI~ 1 Malamet War Scribe When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn. W Creature — Cat Warrior Creature 5 3WW 4/3 LCI~ 2 Malcolm, Alluring Scoundrel Flash Flying Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost. U Legendary Creature — Siren Pirate Creature 2 1U 2/1 LCI~ 2 Malcolm, Alluring Scoundrel Flash Flying Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost. U Legendary Creature — Siren Pirate Creature 2 1U 2/1 LCI~ 2 Malicious Eclipse All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead. B Sorcery Sorcery 3 1BB LCI~ 3 Market Gnome When Market Gnome dies, you gain 1 life and draw a card. When Market Gnome is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card. W Artifact Creature — Gnome Creature 1 W 0/3 LCI~ 2 Master's Guide-Mural When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token. Craft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) UW Artifact Artifact 5 3WU LCI~ 1 Master's Manufactory {T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn. Artifact Artifact 5 LCI~ 1 Matzalantli, the Great Door {T}: Draw a card, then discard a card. {4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.) Legendary Artifact Artifact 3 3 LCI~ 1 The Core (Transforms from Matzalantli.) Fathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard. Legendary Land Land 3 LCI~ 0 Matzalantli, the Great Door {T}: Draw a card, then discard a card. {4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.) Legendary Artifact Artifact 3 3 LCI~ 1 The Core (Transforms from Matzalantli.) Fathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard. Legendary Land Land 3 LCI~ 0 Merfolk Cave-Diver Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. U Creature — Merfolk Scout Creature 3 2U 2/4 LCI~ 2 Miner's Guidewing Flying, vigilance When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) W Creature — Bird Creature 1 W 1/1 LCI~ 2 Mischievous Pup Flash When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand. W Creature — Dog Creature 3 2W 3/1 LCI~ 2 Molten Collapse Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less. BR Sorcery Sorcery 2 BR LCI~ 3 Molten Collapse Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less. BR Sorcery Sorcery 2 BR LCI~ 3 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 LCI~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 LCI~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 LCI~ 0 Nicanzil, Current Conductor Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor. GU Legendary Creature — Merfolk Scout Creature 2 GU 2/3 LCI~ 2 Nicanzil, Current Conductor Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor. GU Legendary Creature — Merfolk Scout Creature 2 GU 2/3 LCI~ 2 Nurturing Bristleback When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) G Creature — Dinosaur Creature 7 5GG 5/5 LCI~ 2 Nurturing Bristleback When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) G Creature — Dinosaur Creature 7 5GG 5/5 LCI~ 2 Ojer Axonil, Deepest Might Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. R Legendary Creature — God Creature 4 2RR 4/4 LCI~ 2 Temple of Power (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. Land Land 4 LCI~ 0 Ojer Axonil, Deepest Might Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. R Legendary Creature — God Creature 4 2RR 4/4 LCI~ 2 Temple of Power (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. Land Land 4 LCI~ 0 Ojer Kaslem, Deepest Growth Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control. G Legendary Creature — God Creature 5 3GG 6/5 LCI~ 2 Temple of Cultivation (Transforms from Ojer Kaslem, Deepest Growth.) {T}: Add {G}. {2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery. Land Land 5 LCI~ 0 Ojer Kaslem, Deepest Growth Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control. G Legendary Creature — God Creature 5 3GG 6/5 LCI~ 2 Temple of Cultivation (Transforms from Ojer Kaslem, Deepest Growth.) {T}: Add {G}. {2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery. Land Land 5 LCI~ 0 Ojer Pakpatiq, Deepest Epoch Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it. U Legendary Creature — God Creature 4 2UU 4/3 LCI~ 2 Temple of Cyclical Time (Transforms from Ojer Pakpatiq, Deepest Epoch.) {T}: Add {U}. Remove a time counter from Temple of Cyclical Time. {2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery. Land Land 4 LCI~ 0 Ojer Pakpatiq, Deepest Epoch Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it. U Legendary Creature — God Creature 4 2UU 4/3 LCI~ 2 Temple of Cyclical Time (Transforms from Ojer Pakpatiq, Deepest Epoch.) {T}: Add {U}. Remove a time counter from Temple of Cyclical Time. {2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery. Land Land 4 LCI~ 0 Ojer Taq, Deepest Foundation Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. W Legendary Creature — God Creature 6 4WW 6/6 LCI~ 2 Temple of Civilization (Transforms from Ojer Taq, Deepest Foundation.) {T}: Add {W}. {2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery. Land Land 6 LCI~ 0 Ojer Taq, Deepest Foundation Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. W Legendary Creature — God Creature 6 4WW 6/6 LCI~ 2 Temple of Civilization (Transforms from Ojer Taq, Deepest Foundation.) {T}: Add {W}. {2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery. Land Land 6 LCI~ 0 Oltec Cloud Guard Flying When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token. W Creature — Human Soldier Creature 4 3W 3/2 LCI~ 2 Orazca Puzzle-Door {1}, {T}, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. U Artifact Artifact 1 U LCI~ 1 Palani's Hatcher Other Dinosaurs you control have haste. When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token. GR Creature — Dinosaur Creature 5 3RG 5/3 LCI~ 2 Palani's Hatcher Other Dinosaurs you control have haste. When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token. GR Creature — Dinosaur Creature 5 3RG 5/3 LCI~ 2 Pathfinding Axejaw When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) G Creature — Dinosaur Creature 4 3G 4/3 LCI~ 2 Petrify Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated. W Enchantment — Aura Enchantment 2 1W LCI~ 1 Pit of Offerings Pit of Offerings enters the battlefield tapped. When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards. {T}: Add {C}. {T}: Add one mana of any of the exiled cards' colors. Land — Cave Land 0 LCI~ 1 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 LCI~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 LCI~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 LCI~ 0 Poetic Ingenuity Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn. R Enchantment Enchantment 3 2R LCI~ 1 Poetic Ingenuity Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn. R Enchantment Enchantment 3 2R LCI~ 1 Poison Dart Frog Reach {T}: Add one mana of any color. {2}: Poison Dart Frog gains deathtouch until end of turn. G Creature — Frog Creature 2 1G 1/1 LCI~ 2 Preacher of the Schism Deathtouch Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life. B Creature — Vampire Cleric Creature 3 2B 2/4 LCI~ 2 Preacher of the Schism Deathtouch Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life. B Creature — Vampire Cleric Creature 3 2B 2/4 LCI~ 2 Primordial Gnawer When Primordial Gnawer dies, discover 3. B Creature — Insect Horror Creature 5 4B 5/2 LCI~ 2 Pugnacious Hammerskull Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) G Creature — Dinosaur Creature 3 2G 6/6 LCI~ 2 Pugnacious Hammerskull Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) G Creature — Dinosaur Creature 3 2G 6/6 LCI~ 2 Queen's Bay Paladin Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.) B Creature — Vampire Knight Creature 5 3BB 5/4 LCI~ 2 Queen's Bay Paladin Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.) B Creature — Vampire Knight Creature 5 3BB 5/4 LCI~ 2 Quintorius Kand Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn. RW Legendary Planeswalker — Quintorius Planeswalker 5 3RW 4 LCI~ 1 Quintorius Kand Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn. RW Legendary Planeswalker — Quintorius Planeswalker 5 3RW 4 LCI~ 1 Quintorius Kand Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn. RW Legendary Planeswalker — Quintorius Planeswalker 5 3RW 4 LCI~ 1 Rampaging Ceratops Rampaging Ceratops can't be blocked except by three or more creatures. R Creature — Dinosaur Creature 5 4R 5/4 LCI~ 2 Rampaging Ceratops Rampaging Ceratops can't be blocked except by three or more creatures. R Creature — Dinosaur Creature 5 4R 5/4 LCI~ 2 Rampaging Spiketail When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) B Creature — Dinosaur Creature 6 4BB 5/6 LCI~ 2 Resplendent Angel Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink. W Creature — Angel Creature 3 1WW 3/3 LCI~ 2 Resplendent Angel Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink. W Creature — Angel Creature 3 1WW 3/3 LCI~ 2 Restless Anchorage Restless Anchorage enters the battlefield tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token. Land Land 0 LCI~ 1 0 Restless Anchorage Restless Anchorage enters the battlefield tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token. Land Land 0 LCI~ 1 0 Restless Prairie Restless Prairie enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn. Land Land 0 LCI~ 1 0 Restless Prairie Restless Prairie enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn. Land Land 0 LCI~ 1 0 Restless Reef Restless Reef enters the battlefield tapped. {T}: Add {U} or {B}. {2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. Whenever Restless Reef attacks, target player mills four cards. Land Land 0 LCI~ 1 0 Restless Reef Restless Reef enters the battlefield tapped. {T}: Add {U} or {B}. {2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. Whenever Restless Reef attacks, target player mills four cards. Land Land 0 LCI~ 1 0 Restless Ridgeline Restless Ridgeline enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature. Land Land 0 LCI~ 1 0 Restless Ridgeline Restless Ridgeline enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature. Land Land 0 LCI~ 1 0 Restless Vents Restless Vents enters the battlefield tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card. Land Land 0 LCI~ 1 0 Restless Vents Restless Vents enters the battlefield tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card. Land Land 0 LCI~ 1 0 Roaming Throne Ward {2} As Roaming Throne enters the battlefield, choose a creature type. Roaming Throne is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time. Artifact Creature — Golem Creature 4 4 4/4 LCI~ 2 Roaming Throne Ward {2} As Roaming Throne enters the battlefield, choose a creature type. Roaming Throne is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time. Artifact Creature — Golem Creature 4 4 4/4 LCI~ 2 Ruin-Lurker Bat Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.) W Creature — Bat Creature 1 W 1/1 LCI~ 2 Saheeli's Lattice When Saheeli's Lattice enters the battlefield, you may discard a card. If you do, draw two cards. Craft with one or more Dinosaurs {4}{R} ({4}{R}, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) R Artifact Artifact 2 1R LCI~ 1 Mastercraft Raptor Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it. R Artifact Creature — Dinosaur Creature 2 */4 LCI~ 2 Saheeli, the Sun's Brilliance {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. RU Legendary Creature — Human Artificer Creature 2 UR 2/2 LCI~ 2 Saheeli, the Sun's Brilliance {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. RU Legendary Creature — Human Artificer Creature 2 UR 2/2 LCI~ 2 Sanguine Evangelist Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying. W Creature — Vampire Cleric Creature 3 2W 2/1 LCI~ 2 Sanguine Evangelist Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying. W Creature — Vampire Cleric Creature 3 2W 2/1 LCI~ 2 Scytheclaw Raptor Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them. R Creature — Dinosaur Creature 3 2R 4/3 LCI~ 2 Scytheclaw Raptor Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them. R Creature — Dinosaur Creature 3 2R 4/3 LCI~ 2 Self-Reflection Create a token that's a copy of target creature you control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Sorcery Sorcery 6 4UU LCI~ 3 Sentinel of the Nameless City Vigilance Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") G Creature — Merfolk Warrior Scout Creature 3 2G 3/4 LCI~ 2 Sentinel of the Nameless City Vigilance Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") G Creature — Merfolk Warrior Scout Creature 3 2G 3/4 LCI~ 2 Sinuous Benthisaur When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order. U Creature — Dinosaur Creature 6 5U 4/4 LCI~ 2 Skullcap Snail When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand. B Creature — Fungus Snail Creature 2 1B 1/1 LCI~ 2 Song of Stupefaction Enchant creature or Vehicle When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard. U Enchantment — Aura Enchantment 2 1U LCI~ 1 Sorcerous Spyglass As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Artifact Artifact 2 2 LCI~ 1 Soulcoil Viper {B}, {T}, Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) B Creature — Snake Creature 3 2B 2/3 LCI~ 2 Souls of the Lost As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1. B Creature — Spirit Creature 2 1B */*+1 LCI~ 2 Souls of the Lost As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1. B Creature — Spirit Creature 2 1B */*+1 LCI~ 2 Sovereign Okinec Ahau Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference. GW Legendary Creature — Cat Noble Creature 4 2GW 3/4 LCI~ 2 Sovereign Okinec Ahau Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference. GW Legendary Creature — Cat Noble Creature 4 2GW 3/4 LCI~ 2 Spelunking When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped. G Enchantment Enchantment 3 2G LCI~ 1 Spring-Loaded Sawblades Flash When Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls. Craft with artifact {3}{W} ({3}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) W Artifact Artifact 2 1W LCI~ 1 Bladewheel Chariot Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) W Artifact — Vehicle Artifact 2 5/5 LCI~ 1 Spyglass Siren Flying When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") U Creature — Siren Pirate Creature 1 U 1/1 LCI~ 2 Spyglass Siren Flying When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") U Creature — Siren Pirate Creature 1 U 1/1 LCI~ 2 Squirming Emergence Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. BG Sorcery Sorcery 3 1BG LCI~ 3 Squirming Emergence Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. BG Sorcery Sorcery 3 1BG LCI~ 3 Stalactite Stalker Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker. {2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power. B Creature — Goblin Rogue Creature 1 B 1/1 LCI~ 2 Stalactite Stalker Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker. {2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power. B Creature — Goblin Rogue Creature 1 B 1/1 LCI~ 2 Starving Revenant When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life. B Creature — Spirit Horror Creature 4 2BB 4/4 LCI~ 2 Starving Revenant When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life. B Creature — Spirit Horror Creature 4 2BB 4/4 LCI~ 2 Staunch Crewmate When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. U Creature — Human Pirate Creature 2 1U 2/1 LCI~ 2 Stinging Cave Crawler Deathtouch Descend 4 — Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life. B Creature — Insect Horror Creature 3 2B 1/3 LCI~ 2 Subterranean Schooner Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1 U Artifact — Vehicle Artifact 2 1U 3/4 LCI~ 1 Subterranean Schooner Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1 U Artifact — Vehicle Artifact 2 1U 3/4 LCI~ 1 Sunbird Standard {T}: Add one mana of any color. Craft with one or more {5} ({5}, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Artifact Artifact 3 3 LCI~ 1 Sunbird Effigy Flying, vigilance, haste Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it. {T}: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color. Artifact Creature — Bird Construct Creature 3 */* LCI~ 2 Sunken Citadel Sunken Citadel enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources. Land — Cave Land 0 LCI~ 1 0 Sunken Citadel Sunken Citadel enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources. Land — Cave Land 0 LCI~ 1 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 LCI~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 LCI~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 LCI~ 0 Synapse Necromage When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block." B Creature — Fungus Wizard Creature 3 2B 3/1 LCI~ 2 Tarrian's Journal {T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery. {2}, {T}, Discard your hand: Transform Tarrian's Journal. B Legendary Artifact Artifact 2 1B LCI~ 1 The Tomb of Aclazotz (Transforms from Tarrian's Journal.) {T}: Add {B}. {T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) Legendary Land — Cave Land 2 LCI~ 0 Tarrian's Journal {T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery. {2}, {T}, Discard your hand: Transform Tarrian's Journal. B Legendary Artifact Artifact 2 1B LCI~ 1 The Tomb of Aclazotz (Transforms from Tarrian's Journal.) {T}: Add {B}. {T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) Legendary Land — Cave Land 2 LCI~ 0 Tarrian's Soulcleaver Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip {2} Legendary Artifact — Equipment Artifact 1 1 LCI~ 1 Tarrian's Soulcleaver Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip {2} Legendary Artifact — Equipment Artifact 1 1 LCI~ 1 Tendril of the Mycotyrant {5}{G}{G}: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land. G Creature — Fungus Wizard Creature 2 1G 2/2 LCI~ 2 Terror Tide Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard. B Sorcery Sorcery 4 2BB LCI~ 3 Terror Tide Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard. B Sorcery Sorcery 4 2BB LCI~ 3 The Ancient One Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. BU Legendary Creature — Spirit God Creature 2 UB 8/8 LCI~ 2 The Ancient One Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. BU Legendary Creature — Spirit God Creature 2 UB 8/8 LCI~ 2 The Belligerent Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3 RU Legendary Artifact — Vehicle Artifact 4 2UR 5/5 LCI~ 1 The Belligerent Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3 RU Legendary Artifact — Vehicle Artifact 4 2UR 5/5 LCI~ 1 The Enigma Jewel The Enigma Jewel enters the battlefield tapped. {T}: Add {C}{C}. Spend this mana only to activate abilities. Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) U Legendary Artifact Artifact 1 U LCI~ 1 1 Locus of Enlightenment Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy. U Legendary Artifact Artifact 1 LCI~ 1 The Enigma Jewel The Enigma Jewel enters the battlefield tapped. {T}: Add {C}{C}. Spend this mana only to activate abilities. Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) U Legendary Artifact Artifact 1 U LCI~ 1 1 Locus of Enlightenment Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy. U Legendary Artifact Artifact 1 LCI~ 1 The Everflowing Well When The Everflowing Well enters the battlefield, mill two cards, then draw two cards. Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well. U Legendary Artifact Artifact 3 2U LCI~ 1 The Myriad Pools (Transforms from The Everflowing Well.) {T}: Add {U}. Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn. Legendary Artifact Land Land 3 LCI~ 0 The Everflowing Well When The Everflowing Well enters the battlefield, mill two cards, then draw two cards. Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well. U Legendary Artifact Artifact 3 2U LCI~ 1 The Myriad Pools (Transforms from The Everflowing Well.) {T}: Add {U}. Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn. Legendary Artifact Land Land 3 LCI~ 0 The Millennium Calendar Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar. {2}, {T}: Double the number of time counters on The Millennium Calendar. When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life. Legendary Artifact Artifact 1 1 LCI~ 1 The Millennium Calendar Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar. {2}, {T}: Double the number of time counters on The Millennium Calendar. When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life. Legendary Artifact Artifact 1 1 LCI~ 1 The Mycotyrant Trample The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.) BG Legendary Creature — Elder Fungus Creature 3 1BG */* LCI~ 2 The Mycotyrant Trample The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.) BG Legendary Creature — Elder Fungus Creature 3 1BG */* LCI~ 2 The Skullspore Nexus This spell costs {X} less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. {2}, {T}: Double target creature's power until end of turn. G Legendary Artifact Artifact 8 6GG LCI~ 1 The Skullspore Nexus This spell costs {X} less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. {2}, {T}: Double target creature's power until end of turn. G Legendary Artifact Artifact 8 6GG LCI~ 1 Thousand Moons Smithy When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy. W Legendary Artifact Artifact 4 2WW LCI~ 1 Barracks of the Thousand (Transforms from Thousand Moons Smithy.) {T}: Add {W}. Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." Legendary Artifact Land Land 4 LCI~ 0 Thousand Moons Smithy When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy. W Legendary Artifact Artifact 4 2WW LCI~ 1 Barracks of the Thousand (Transforms from Thousand Moons Smithy.) {T}: Add {W}. Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." Legendary Artifact Land Land 4 LCI~ 0 Thrashing Brontodon {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. G Creature — Dinosaur Creature 3 1GG 3/4 LCI~ 2 Thrashing Brontodon {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. G Creature — Dinosaur Creature 3 1GG 3/4 LCI~ 2 Threefold Thunderhulk Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it. Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. {2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk. Artifact Creature — Gnome Creature 7 7 0/0 LCI~ 2 Threefold Thunderhulk Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it. Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. {2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk. Artifact Creature — Gnome Creature 7 7 0/0 LCI~ 2 Throne of the Grim Captain {T}: Mill two cards. Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Legendary Artifact Artifact 2 2 LCI~ 1 The Grim Captain Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking. B Legendary Creature — Skeleton Spirit Pirate Creature 2 7/7 LCI~ 2 Throne of the Grim Captain {T}: Mill two cards. Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Legendary Artifact Artifact 2 2 LCI~ 1 The Grim Captain Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking. B Legendary Creature — Skeleton Spirit Pirate Creature 2 7/7 LCI~ 2 Tishana's Tidebinder Flash When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.) U Creature — Merfolk Wizard Creature 3 2U 3/2 LCI~ 2 Tishana's Tidebinder Flash When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.) U Creature — Merfolk Wizard Creature 3 2U 3/2 LCI~ 2 Treasure Map {1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Artifact 2 2 LCI~ 1 Treasure Cove (Transforms from Treasure Map.) {T}: Add {C}. {T}, Sacrifice a Treasure: Draw a card. Land Land 2 LCI~ 0 Treasure Map {1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Artifact 2 2 LCI~ 1 Treasure Cove (Transforms from Treasure Map.) {T}: Add {C}. {T}, Sacrifice a Treasure: Draw a card. Land Land 2 LCI~ 0 Triumphant Chomp Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater. R Sorcery Sorcery 1 R LCI~ 3 Trumpeting Carnosaur Trample When Trumpeting Carnosaur enters the battlefield, discover 5. {2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker. R Creature — Dinosaur Creature 6 4RR 7/6 LCI~ 2 Trumpeting Carnosaur Trample When Trumpeting Carnosaur enters the battlefield, discover 5. {2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker. R Creature — Dinosaur Creature 6 4RR 7/6 LCI~ 2 Twists and Turns If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns. G Enchantment Enchantment 1 G LCI~ 1 Mycoid Maze (Transforms from Twists and Turns.) {T}: Add {G}. {3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. Land — Cave Land 1 LCI~ 0 Uchbenbak, the Great Mistake Vigilance, menace Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) BU Legendary Creature — Skeleton Horror Creature 5 3UB 6/4 LCI~ 2 Uchbenbak, the Great Mistake Vigilance, menace Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) BU Legendary Creature — Skeleton Horror Creature 5 3UB 6/4 LCI~ 2 Unstable Glyphbridge When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way. Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) W Artifact Artifact 5 3WW LCI~ 1 Sandswirl Wanderglyph Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells. W Artifact Creature — Golem Creature 5 5/3 LCI~ 2 Unstable Glyphbridge When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way. Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) W Artifact Artifact 5 3WW LCI~ 1 Sandswirl Wanderglyph Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells. W Artifact Creature — Golem Creature 5 5/3 LCI~ 2 Vanguard of the Rose {1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it. W Creature — Vampire Knight Creature 2 1W 3/1 LCI~ 2 Visage of Dread When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card. Craft with two creatures {5}{B} ({5}{B}, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) B Artifact Artifact 2 1B LCI~ 1 Dread Osseosaur Menace Whenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.) B Creature — Dinosaur Skeleton Horror Creature 2 5/4 LCI~ 2 Vito, Fanatic of Aclazotz Flying Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying. BW Legendary Creature — Vampire Demon Creature 4 2WB 4/4 LCI~ 2 Vito, Fanatic of Aclazotz Flying Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying. BW Legendary Creature — Vampire Demon Creature 4 2WB 4/4 LCI~ 2 Wail of the Forgotten Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. BU Sorcery Sorcery 2 UB LCI~ 3 Wail of the Forgotten Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. BU Sorcery Sorcery 2 UB LCI~ 3 Warden of the Inner Sky As long as there are three or more counters on Warden of the Inner Sky, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery. W Creature Human Soldier Creature 1 W 1/2 LCI~ 2 Warden of the Inner Sky As long as there are three or more counters on Warden of the Inner Sky, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery. W Creature Human Soldier Creature 1 W 1/2 LCI~ 2 Waterlogged Hulk {T}: Mill a card. (Put the top card of your library into your graveyard.) Craft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) U Artifact Artifact 1 U LCI~ 1 Watertight Gondola Vigilance Descend 8 — Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) U Artifact — Vehicle Artifact 1 4/4 LCI~ 1 Waterwind Scout Flying When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") U Creature — Merfolk Scout Creature 3 2U 2/2 LCI~ 2 Zoetic Glyph Enchant artifact Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types. When Zoetic Glyph is put into a graveyard from the battlefield, discover 3. U Enchantment — Aura Enchantment 3 2U LCI~ 1 Zoyowa Lava-Tongue Deathtouch At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.) BR Legendary Creature — Goblin Warlock Creature 2 BR 2/2 LCI~ 2 Zoyowa Lava-Tongue Deathtouch At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.) BR Legendary Creature — Goblin Warlock Creature 2 BR 2/2 LCI~ 2 Zoyowa's Justice The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.) R Instant Instant 2 1R LCI~ 3 Admiral Beckett Brass Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. BRU Legendary Creature — Human Pirate Creature 4 1UBR 3/3 LCC~ 2 Admiral Brass, Unsinkable When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) BRU Legendary Creature — Human Pirate Creature 5 2UBR 3/3 LCC~ 2 Admiral Brass, Unsinkable When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) BRU Legendary Creature — Human Pirate Creature 5 2UBR 3/3 LCC~ 2 Admiral Brass, Unsinkable When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) BRU Legendary Creature — Human Pirate Creature 5 2UBR 3/3 LCC~ 2 Admiral Brass, Unsinkable When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) BRU Legendary Creature — Human Pirate Creature 5 2UBR 3/3 LCC~ 2 Aetherize Return all attacking creatures to their owner's hand. U Instant Instant 4 3U LCC~ 3 Akroma's Will Choose one. If you control a commander as you cast this spell, you may choose both. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. W Instant Instant 4 3W LCC~ 3 Alchemist's Refuge {T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash. Land Land 0 LCC~ 0 Altar of the Wretched When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. Craft with one or more creatures {2}{B}{B} {2}{B}: Return Altar of the Wretched from your graveyard to your hand. B Artifact Artifact 3 2B LCC~ 1 Wretched Bonemass Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. B Creature — Skeleton Horror Creature 3 */* LCC~ 2 Altar of the Wretched When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. Craft with one or more creatures {2}{B}{B} {2}{B}: Return Altar of the Wretched from your graveyard to your hand. B Artifact Artifact 3 2B LCC~ 1 Wretched Bonemass Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. B Creature — Skeleton Horror Creature 3 */* LCC~ 2 Amphin Mutineer When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) U Creature — Salamander Pirate Creature 4 3U 3/3 LCC~ 2 Amulet of Vigor Whenever a permanent enters the battlefield tapped and under your control, untap it. Artifact Artifact 1 1 LCC~ 1 Angrath's Marauders If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. R Creature — Human Pirate Creature 7 5RR 4/4 LCC~ 2 Apex Altisaur When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control. Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control. G Creature — Dinosaur Creature 9 7GG 10/10 LCC~ 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 LCC~ 1 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 LCC~ 1 Arch of Orazca Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing. Land Land 0 LCC~ 0 Archaeomancer's Map When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. W Artifact Artifact 3 2W LCC~ 1 Arm-Mounted Anchor Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand. Artifact — Equipment Artifact 3 3 LCC~ 1 Arm-Mounted Anchor Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand. Artifact — Equipment Artifact 3 3 LCC~ 1 Atzocan Seer {T}: Add one mana of any color. Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand. GW Creature — Human Druid Creature 3 1GW 2/3 LCC~ 2 Austere Command Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater. W Sorcery Sorcery 6 4WW LCC~ 3 Azure Fleet Admiral When Azure Fleet Admiral enters the battlefield, you become the monarch. Azure Fleet Admiral can't be blocked by creatures the monarch controls. U Creature — Human Pirate Creature 4 3U 3/3 LCC~ 2 Beast Within Destroy target permanent. Its controller creates a 3/3 green Beast creature token. G Instant Instant 3 2G LCC~ 3 Bellowing Aegisaur Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control. W Creature — Dinosaur Creature 6 5W 3/5 LCC~ 2 Benthic Biomancer {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. U Creature — Merfolk Wizard Mutant Creature 1 U 1/1 LCC~ 2 Bident of Thassa Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able. U Legendary Enchantment Artifact Artifact 4 2UU LCC~ 1 Black Market Connections At the beginning of your precombat main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.) B Enchantment Enchantment 3 2B LCC~ 1 Blade of the Bloodchief Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1} Artifact — Equipment Artifact 1 1 LCC~ 1 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. R Sorcery Sorcery 9 8R LCC~ 3 Blood Artist Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. B Creature — Vampire Creature 2 1B 0/1 LCC~ 2 Blood Money Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. B Sorcery Sorcery 7 5BB LCC~ 3 Bloodghast Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. B Creature — Vampire Spirit Creature 2 BB 2/1 LCC~ 2 Bloodline Necromancer Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield. B Creature — Vampire Wizard Creature 5 4B 3/2 LCC~ 2 Bloodtracker Flying {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. B Creature — Vampire Wizard Creature 4 3B 2/2 LCC~ 2 Bojuka Bog Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}. Land Land 0 LCC~ 1 0 Branching Evolution If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. G Enchantment Enchantment 3 2G LCC~ 1 Breeches, Brazen Plunderer Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.) R Legendary Creature — Goblin Pirate Creature 4 3R 3/3 LCC~ 2 Broadside Bombardiers Menace, haste Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans. R Creature — Goblin Pirate Creature 3 2R 2/2 LCC~ 2 Broadside Bombardiers Menace, haste Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans. R Creature — Goblin Pirate Creature 3 2R 2/2 LCC~ 2 Bronzebeak Foragers When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield. {X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life. W Creature — Dinosaur Creature 4 3W 3/4 LCC~ 2 Bronzebeak Foragers When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield. {X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life. W Creature — Dinosaur Creature 4 3W 3/4 LCC~ 2 Butcher of Malakir Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. B Creature — Vampire Warrior Creature 7 5BB 5/4 LCC~ 2 Bygone Marvels Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. Return target permanent card from your graveyard to your hand. Exile Bygone Marvels. G Sorcery Sorcery 2 GG LCC~ 3 Bygone Marvels Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. Return target permanent card from your graveyard to your hand. Exile Bygone Marvels. G Sorcery Sorcery 2 GG LCC~ 3 Canopy Vista ({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Land — Forest Plains Land 0 LCC~ 1 0 Captain Lannery Storm Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. R Legendary Creature — Human Pirate Creature 3 2R 2/2 LCC~ 2 Captivating Crew {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. R Creature — Human Pirate Creature 4 3R 4/3 LCC~ 2 Carmen, Cruel Skymarcher Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. BW Legendary Creature — Vampire Soldier Creature 5 3WB 2/2 LCC~ 2 Carmen, Cruel Skymarcher Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. BW Legendary Creature — Vampire Soldier Creature 5 3WB 2/2 LCC~ 2 Chalice of the Void Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell. Artifact Artifact 0 XX LCC~ 1 Champion of Dusk When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. B Creature — Vampire Knight Creature 5 3BB 4/4 LCC~ 2 Chandra's Ignition Target creature you control deals damage equal to its power to each other creature and each opponent. R Sorcery Sorcery 5 3RR LCC~ 3 Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. R Instant Instant 3 2R LCC~ 3 Charismatic Conqueror Vigilance Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. W Creature — Vampire Soldier Creature 2 1W 2/2 LCC~ 2 Charismatic Conqueror Vigilance Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. W Creature — Vampire Soldier Creature 2 1W 2/2 LCC~ 2 Chimil, the Inner Sun Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Legendary Artifact Artifact 6 6 LCC~ 1 Choked Estuary As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. {T}: Add {U} or {B}. Land Land 0 LCC~ 1 0 Chromatic Orrery You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control. Legendary Artifact Artifact 7 7 LCC~ 1 Cinder Glade ({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Land — Mountain Forest Land 0 LCC~ 1 0 Clavileño, First of the Blessed Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." BW Legendary Creature — Vampire Cleric Creature 3 1WB 2/2 LCC~ 2 Clavileño, First of the Blessed Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." BW Legendary Creature — Vampire Cleric Creature 3 1WB 2/2 LCC~ 2 Clavileño, First of the Blessed Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." BW Legendary Creature — Vampire Cleric Creature 3 1WB 2/2 LCC~ 2 Clavileño, First of the Blessed Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." BW Legendary Creature — Vampire Cleric Creature 3 1WB 2/2 LCC~ 2 Clifftop Retreat Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}. Land Land 0 LCC~ 1 0 Coat of Arms Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) Artifact Artifact 5 5 LCC~ 1 Coercive Portal Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. Artifact Artifact 4 4 LCC~ 1 Coercive Recruiter Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types. R Creature — Orc Pirate Creature 5 4R 4/3 LCC~ 2 Cold-Eyed Selkie Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. GU Creature — Merfolk Rogue Creature 3 1G/UG/U 1/1 LCC~ 2 Colossus Hammer Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 LCC~ 1 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 LCC~ 0 Commander's Sphere {T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. Artifact Artifact 3 3 LCC~ 1 Commit Put target spell or nonland permanent into its owner's library second from the top. U Instant Instant 10 3U LCC~ 3 Memory Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards. U Sorcery Sorcery 10 4UU LCC~ 3 Contest of Claws Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) G Sorcery Sorcery 2 1G LCC~ 3 Contest of Claws Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) G Sorcery Sorcery 2 1G LCC~ 3 Coralhelm Commander Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1. U Creature — Merfolk Soldier Creature 2 UU 2/2 LCC~ 2 Cordial Vampire Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. B Creature — Vampire Creature 2 BB 1/1 LCC~ 2 Corsair Captain When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Other Pirates you control get +1/+1. U Creature — Human Pirate Creature 3 2U 2/2 LCC~ 2 Crossway Troublemakers Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. B Creature — Vampire Creature 6 5B 5/5 LCC~ 2 Cruel Celebrant Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. BW Creature — Vampire Creature 2 WB 1/2 LCC~ 2 Crumbling Necropolis Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}. Land Land 0 LCC~ 1 0 Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery Sorcery 3 2G LCC~ 3 Curious Altisaur Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card. G Creature — Dinosaur Creature 4 3G 2/5 LCC~ 2 Curious Altisaur Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card. G Creature — Dinosaur Creature 4 3G 2/5 LCC~ 2 Curse of the Swine Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. U Sorcery Sorcery 2 XUU LCC~ 3 Damn Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") B Sorcery Sorcery 2 BB LCC~ 3 Daring Saboteur {2}{U}: Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. U Creature — Human Pirate Creature 2 1U 2/1 LCC~ 2 Deathgorge Scavenger Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn. G Creature — Dinosaur Creature 3 2G 3/2 LCC~ 2 Deeproot Elite Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control. G Creature — Merfolk Warrior Creature 2 1G 1/1 LCC~ 2 Deeproot Historian Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.) G Creature — Merfolk Druid Creature 4 3G 3/3 LCC~ 2 Deeproot Historian Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.) G Creature — Merfolk Druid Creature 4 3G 3/3 LCC~ 2 Deeproot Waters Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) U Enchantment Enchantment 3 2U LCC~ 1 Departed Deckhand When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. {3}{U}: Another target creature you control can't be blocked this turn except by Spirits. U Creature — Spirit Pirate Creature 2 1U 2/2 LCC~ 2 Descendants' Path At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. G Enchantment Enchantment 3 2G LCC~ 1 Desolate Lighthouse {T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card. Land Land 0 LCC~ 0 Dimir Signet {1}, {T}: Add {U}{B}. Artifact Artifact 2 2 LCC~ 1 Dinosaur Egg Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) When Dinosaur Egg dies, you may discover X, where X is its toughness. G Creature — Dinosaur Egg Creature 2 1G 0/3 LCC~ 2 Dinosaur Egg Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) When Dinosaur Egg dies, you may discover X, where X is its toughness. G Creature — Dinosaur Egg Creature 2 1G 0/3 LCC~ 2 Dire Fleet Daredevil First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. R Creature — Human Pirate Creature 2 1R 2/1 LCC~ 2 Dire Fleet Ravager Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. B Creature — Orc Pirate Wizard Creature 5 3BB 4/4 LCC~ 2 Distant Melody Choose a creature type. Draw a card for each permanent you control of that type. U Sorcery Sorcery 4 3U LCC~ 3 Don Andres, the Renegade Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens. BRU Legendary Creature — Vampire Pirate Creature 4 1UBR 4/3 LCC~ 2 Don Andres, the Renegade Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens. BRU Legendary Creature — Vampire Pirate Creature 4 1UBR 4/3 LCC~ 2 Drana, Liberator of Malakir Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. B Legendary Creature — Vampire Ally Creature 3 1BB 2/3 LCC~ 2 Drover of the Mighty Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color. G Creature — Human Druid Creature 2 1G 1/1 LCC~ 2 Dusk Legion Sergeant Menace {1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) B Creature — Vampire Soldier Creature 2 1B 2/2 LCC~ 2 Dusk Legion Sergeant Menace {1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) B Creature — Vampire Soldier Creature 2 1B 2/2 LCC~ 2 Dusk Legion Zealot When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. B Creature — Vampire Soldier Creature 2 1B 1/1 LCC~ 2 Elenda's Hierophant Flying Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power. W Creature — Vampire Cleric Creature 3 2W 1/1 LCC~ 2 Elenda's Hierophant Flying Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power. W Creature — Vampire Cleric Creature 3 2W 1/1 LCC~ 2 Elenda, the Dusk Rose Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. BW Legendary Creature — Vampire Knight Creature 4 2WB 1/1 LCC~ 2 Emperor Mihail II You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token. U Legendary Creature — Merfolk Noble Creature 3 1UU 3/3 LCC~ 2 Etali, Primal Storm Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. R Legendary Creature — Elder Dinosaur Creature 6 4RR 6/6 LCC~ 2 Etchings of the Chosen As Etchings of the Chosen enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. BW Enchantment Enchantment 3 1WB LCC~ 1 Evacuation Return all creatures to their owners' hands. U Instant Instant 5 3UU LCC~ 3 Everflowing Chalice Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice. Artifact Artifact 0 0 LCC~ 1 Evolution Sage Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) G Creature — Elf Druid Creature 3 2G 3/2 LCC~ 2 Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 LCC~ 0 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 LCC~ 0 Expedition Map {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. Artifact Artifact 1 1 LCC~ 1 Explore You may play an additional land this turn. Draw a card. G Sorcery Sorcery 2 1G LCC~ 3 Exquisite Blood Whenever an opponent loses life, you gain that much life. B Enchantment Enchantment 5 4B LCC~ 1 Eye of Ojer Taq {T}: Add one mana of any color. Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Artifact Artifact 3 3 LCC~ 1 Apex Observatory Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. {T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost. Artifact Artifact 3 LCC~ 1 1 Eye of Ojer Taq {T}: Add one mana of any color. Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Artifact Artifact 3 3 LCC~ 1 Apex Observatory Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. {T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost. Artifact Artifact 3 LCC~ 1 1 Faithless Looting Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 1 R LCC~ 3 Falkenrath Noble Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. B Creature — Vampire Noble Creature 4 3B 2/2 LCC~ 2 Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G LCC~ 3 Fathom Fleet Captain Menace Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace. B Creature — Human Pirate Creature 2 1B 2/1 LCC~ 2 Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. B Sorcery Sorcery 2 1B LCC~ 3 Fiery Confluence Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact. R Sorcery Sorcery 4 2RR LCC~ 3 Fist of Suns You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. Artifact Artifact 3 3 LCC~ 1 Foreboding Ruins As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. {T}: Add {B} or {R}. Land Land 0 LCC~ 1 0 Fortified Village As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}. Land Land 0 LCC~ 1 0 Francisco, Fowl Marauder Flying Francisco, Fowl Marauder can't block. Whenever one or more Pirates you control deal damage to a player, Francisco explores. Partner B Legendary Creature — Bird Pirate Creature 2 1B 0/1 LCC~ 2 Francisco, Fowl Marauder Flying Francisco, Fowl Marauder can't block. Whenever one or more Pirates you control deal damage to a player, Francisco explores. Partner B Legendary Creature — Bird Pirate Creature 2 1B 0/1 LCC~ 2 From the Rubble As From the Rubble enters the battlefield, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) W Enchantment Enchantment 6 4WW LCC~ 1 From the Rubble As From the Rubble enters the battlefield, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) W Enchantment Enchantment 6 4WW LCC~ 1 Frostboil Snarl As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. {T}: Add {U} or {R}. Land Land 0 LCC~ 1 0 Furycalm Snarl As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. {T}: Add {R} or {W}. Land Land 0 LCC~ 1 0 Game Trail As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. {T}: Add {R} or {G}. Land Land 0 LCC~ 1 0 Geier Reach Sanitarium {T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card. Legendary Land Land 0 LCC~ 0 Gemcutter Buccaneer Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token. Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}. R Creature — Orc Pirate Artificer Creature 4 3R 1/3 LCC~ 2 Gemcutter Buccaneer Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token. Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}. R Creature — Orc Pirate Artificer Creature 4 3R 1/3 LCC~ 2 Generous Gift Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. W Instant Instant 3 2W LCC~ 3 Ghost of Ramirez DePietro Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.) U Legendary Creature — Spirit Pirate Creature 3 2U 2/3 LCC~ 2 Glass-Cast Heart Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. {B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life. B Artifact Artifact 3 2B LCC~ 1 Growth Spiral Draw a card. You may put a land card from your hand onto the battlefield. GU Instant Instant 2 GU LCC~ 3 Hakbal of the Surging Soul At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. GU Legendary Creature — Merfolk Scout Creature 4 2GU 3/3 LCC~ 2 Hakbal of the Surging Soul At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. GU Legendary Creature — Merfolk Scout Creature 4 2GU 3/3 LCC~ 2 Hakbal of the Surging Soul At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. GU Legendary Creature — Merfolk Scout Creature 4 2GU 3/3 LCC~ 2 Hakbal of the Surging Soul At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. GU Legendary Creature — Merfolk Scout Creature 4 2GU 3/3 LCC~ 2 Hardened Scales If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. G Enchantment Enchantment 1 G LCC~ 1 Heirloom Blade Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1} Artifact — Equipment Artifact 3 3 LCC~ 1 Herald of Secret Streams Creatures you control with +1/+1 counters on them can't be blocked. U Creature — Merfolk Warrior Creature 4 3U 2/3 LCC~ 2 Herald's Horn As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. Artifact Artifact 3 3 LCC~ 1 Hinterland Harbor Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}. Land Land 0 LCC~ 1 0 Hostage Taker When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. BU Creature — Human Pirate Creature 4 2UB 2/3 LCC~ 2 Icon of Ancestry As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Artifact Artifact 3 3 LCC~ 1 Illustrious Wanderglyph Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. W Artifact Creature — Golem Creature 5 4W 2/2 LCC~ 2 Illustrious Wanderglyph Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. W Artifact Creature — Golem Creature 5 4W 2/2 LCC~ 2 Indulgent Aristocrat Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. B Creature — Vampire Noble Creature 1 B 1/1 LCC~ 2 Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. G Instant Instant 3 2G LCC~ 3 Isolated Chapel Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}. Land Land 0 LCC~ 1 0 Izzet Signet {1}, {T}: Add {U}{R}. Artifact Artifact 2 2 LCC~ 1 Jungle Shrine Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W}. Land Land 0 LCC~ 1 0 Kari Zev, Skyship Raider First strike, menace Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat. R Legendary Creature — Human Pirate Creature 2 1R 1/3 LCC~ 2 Karn's Bastion {T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Land Land 0 LCC~ 0 Kessig Wolf Run {T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. Land Land 0 LCC~ 0 Kindred Boon As Kindred Boon enters the battlefield, choose a creature type. {1}{W}: Put a divinity counter on target creature you control of the chosen type. Each creature you control with a divinity counter on it has indestructible. W Enchantment Enchantment 4 2WW LCC~ 1 Kindred Discovery As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. U Enchantment Enchantment 5 3UU LCC~ 1 King Narfi's Betrayal (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells. BU Enchantment — Saga Enchantment 3 1UB LCC~ 1 Kinjalli's Sunwing Flying Creatures your opponents control enter the battlefield tapped. W Creature — Dinosaur Creature 3 2W 2/3 LCC~ 2 Kiora's Follower {T}: Untap another target permanent. GU Creature — Merfolk Creature 2 GU 2/2 LCC~ 2 Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery — Arcane Sorcery 3 2G LCC~ 3 Kopala, Warden of Waves Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate. U Legendary Creature — Merfolk Wizard Creature 3 1UU 2/2 LCC~ 2 Kumena, Tyrant of Orazca Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control. GU Legendary Creature — Merfolk Shaman Creature 3 1GU 2/4 LCC~ 2 Legion Lieutenant Other Vampires you control get +1/+1. BW Creature — Vampire Knight Creature 2 WB 2/2 LCC~ 2 Lethal Scheme Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B Instant Instant 4 2BB LCC~ 3 Lifecrafter's Bestiary At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. Artifact Artifact 3 3 LCC~ 1 Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} Artifact — Equipment Artifact 2 2 LCC~ 1 Llanowar Reborn Llanowar Reborn enters the battlefield tapped. {T}: Add {G}. Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) Land Land 0 LCC~ 1 0 Majestic Heliopterus Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. W Creature — Dinosaur Creature 4 3W 2/2 LCC~ 2 Malcolm, Keen-Eyed Navigator Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Partner (You can have two commanders if both have partner.) U Legendary Creature — Siren Pirate Creature 3 2U 2/2 LCC~ 2 Marauding Raptor Creature spells you cast cost {1} less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. R Creature — Dinosaur Creature 2 1R 2/3 LCC~ 2 March of the Canonized When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink. At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying. W Enchantment Enchantment 2 XWW LCC~ 1 March of the Canonized When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink. At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying. W Enchantment Enchantment 2 XWW LCC~ 1 Martyr of Dusk When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. W Creature — Vampire Soldier Creature 2 1W 2/1 LCC~ 2 Master of Dark Rites {T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells. B Creature — Vampire Cleric Creature 1 B 1/1 LCC~ 2 Master of Dark Rites {T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells. B Creature — Vampire Cleric Creature 1 B 1/1 LCC~ 2 Master of the Pearl Trident Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) U Creature — Merfolk Creature 2 UU 2/2 LCC~ 2 Mavren Fein, Dusk Apostle Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink. W Legendary Creature — Vampire Cleric Creature 3 2W 2/2 LCC~ 2 Merchant Raiders Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders. U Creature — Human Pirate Creature 4 3U 2/4 LCC~ 2 Merfolk Mistbinder Other Merfolk you control get +1/+1. GU Creature — Merfolk Shaman Creature 2 GU 2/2 LCC~ 2 Merfolk Skydiver Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) GU Creature — Merfolk Mutant Creature 2 GU 1/1 LCC~ 2 Merfolk Sovereign Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn. U Creature — Merfolk Noble Creature 3 1UU 2/2 LCC~ 2 Merrow Reejerey Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. U Creature — Merfolk Soldier Creature 3 2U 2/2 LCC~ 2 Metallic Mimic As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. Artifact Creature — Shapeshifter Creature 2 2 2/1 LCC~ 2 Migration Path Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.) G Sorcery Sorcery 4 3G LCC~ 3 Mimic Vat Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. Artifact Artifact 3 3 LCC~ 1 Mind Stone {T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card. Artifact Artifact 2 2 LCC~ 1 Mist Dancer Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) U Creature — Merfolk Wizard Creature 5 4U 3/3 LCC~ 2 Mist Dancer Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) U Creature — Merfolk Wizard Creature 5 4U 3/3 LCC~ 2 Mosswort Bridge Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Land Land 0 LCC~ 1 0 Myriad Landscape Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Land Land 0 LCC~ 1 0 Nephalia Drownyard {T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards. Land Land 0 LCC~ 0 New Blood As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire. B Sorcery Sorcery 4 2BB LCC~ 3 Nighthawk Scavenger Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. (Cards in graveyards have only the characteristics of their front face.) B Creature — Vampire Rogue Creature 3 1BB 1+*/3 LCC~ 2 Oathsworn Vampire Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn. B Creature — Vampire Knight Creature 2 1B 2/2 LCC~ 1 2 Olivia's Wrath Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control. B Sorcery Sorcery 5 4B LCC~ 3 Order of Sacred Dusk Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, lifelink, haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other Vampires you control have exalted. BW Creature — Vampire Knight Creature 8 6WB 5/5 LCC~ 2 Order of Sacred Dusk Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, lifelink, haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other Vampires you control have exalted. BW Creature — Vampire Knight Creature 8 6WB 5/5 LCC~ 2 Ore-Rich Stalactite {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell. Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) R Artifact Artifact 2 1R LCC~ 1 Cosmium Catalyst {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. R Artifact Artifact 2 LCC~ 1 Ore-Rich Stalactite {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell. Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) R Artifact Artifact 2 1R LCC~ 1 Cosmium Catalyst {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. R Artifact Artifact 2 LCC~ 1 Orzhov Basilica Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}. Land Land 0 LCC~ 1 0 Orzhov Signet {1}, {T}: Add {W}{B}. Artifact Artifact 2 2 LCC~ 1 Otepec Huntmaster Dinosaur spells you cast cost {1} less to cast. {T}: Target Dinosaur gains haste until end of turn. R Creature — Human Shaman Creature 2 1R 1/2 LCC~ 2 Pact of the Serpent Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type. B Sorcery Sorcery 3 1BB LCC~ 3 Paleontologist's Pick-Axe Whenever equipped creature attacks, draw a card, then discard a card. Equip {1} Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Artifact — Equipment Artifact 2 2 LCC~ 1 Dinosaur Headdress When Dinosaur Headdress enters the battlefield, attach it to target creature you control. As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. Equipped creature is a copy of the last chosen card. Equip {2} Artifact — Equipment Artifact 2 LCC~ 1 Paleontologist's Pick-Axe Whenever equipped creature attacks, draw a card, then discard a card. Equip {1} Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Artifact — Equipment Artifact 2 2 LCC~ 1 Dinosaur Headdress When Dinosaur Headdress enters the battlefield, attach it to target creature you control. As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. Equipped creature is a copy of the last chosen card. Equip {2} Artifact — Equipment Artifact 2 LCC~ 1 Pantlaza, Sun-Favored Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GRW Legendary Creature — Dinosaur Creature 5 2RGW 4/4 LCC~ 2 Pantlaza, Sun-Favored Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GRW Legendary Creature — Dinosaur Creature 5 2RGW 4/4 LCC~ 2 Pantlaza, Sun-Favored Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GRW Legendary Creature — Dinosaur Creature 5 2RGW 4/4 LCC~ 2 Pantlaza, Sun-Favored Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GRW Legendary Creature — Dinosaur Creature 5 2RGW 4/4 LCC~ 2 Path of Ancestry Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Land Land 0 LCC~ 1 0 Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. W Instant Instant 1 W LCC~ 3 Patron of the Vein Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. B Creature — Vampire Shaman Creature 6 4BB 4/4 LCC~ 2 Pitiless Plunderer Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Creature — Human Pirate Creature 4 3B 1/4 LCC~ 2 Port Razer Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase. Port Razer can't attack a player it has already attacked this turn. R Creature — Orc Pirate Creature 5 3RR 4/4 LCC~ 2 Port of Karfell Port of Karfell enters the battlefield tapped. {T}: Add {U}. {3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.) Land Land 0 LCC~ 1 0 Prime Speaker Zegana Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. GU Legendary Creature — Merfolk Wizard Creature 6 2GGUU 1/1 LCC~ 2 Prismari Command Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact. RU Instant Instant 3 1UR LCC~ 3 Progenitor's Icon As Progenitor's Icon enters the battlefield, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash. Artifact Artifact 3 3 LCC~ 1 Progenitor's Icon As Progenitor's Icon enters the battlefield, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash. Artifact Artifact 3 3 LCC~ 1 Promise of Aclazotz // Foul Rebirth B Enchantment // Sorcery — Adventure Sorcery 2 1B // 2B LCC~ 3 Promise of Aclazotz // Foul Rebirth B Enchantment // Sorcery — Adventure Sorcery 2 1B // 2B LCC~ 3 Quandrix Command Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library. GU Instant Instant 3 1GU LCC~ 3 Quartzwood Crasher Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. GR Creature — Dinosaur Beast Creature 5 2RRG 6/6 LCC~ 2 Radiant Destiny Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. W Enchantment Enchantment 3 2W LCC~ 1 Raging Regisaur Whenever Raging Regisaur attacks, it deals 1 damage to any target. GR Creature — Dinosaur Creature 4 2RG 4/4 LCC~ 2 Raging Swordtooth Trample When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature. GR Creature — Dinosaur Creature 5 3RG 5/5 LCC~ 2 Rakdos Charm Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller. BR Instant Instant 2 BR LCC~ 3 Rakdos Signet {1}, {T}: Add {B}{R}. Artifact Artifact 2 2 LCC~ 1 Ramirez DePietro, Pillager When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled. BU Legendary Creature — Human Pirate Creature 4 2UB 4/3 LCC~ 2 Rampaging Brontodon Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. G Creature — Dinosaur Creature 7 5GG 7/7 LCC~ 2 Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G LCC~ 3 Ranging Raptors Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Creature — Dinosaur Creature 3 2G 2/3 LCC~ 2 Rapid Hybridization Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. U Instant Instant 1 U LCC~ 3 Ravenform Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) U Sorcery Sorcery 3 2U LCC~ 3 Realmwalker Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library. G Creature — Shapeshifter Creature 3 2G 2/3 LCC~ 2 Redemption Choir Lifelink Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. W Creature — Vampire Cleric Creature 4 2WW 3/3 LCC~ 2 Redemption Choir Lifelink Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. W Creature — Vampire Cleric Creature 4 2WW 3/3 LCC~ 2 Reflections of Littjara As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) U Enchantment Enchantment 5 4U LCC~ 1 Regal Behemoth Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. G Creature — Dinosaur Creature 6 4GG 5/5 LCC~ 2 Regisaur Alpha Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. GR Creature — Dinosaur Creature 5 3RG 4/4 LCC~ 2 Reliquary Tower You have no maximum hand size. {T}: Add {C}. Land Land 0 LCC~ 0 Return of the Wildspeaker Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. G Instant Instant 5 4G LCC~ 3 Return to Dust Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. W Instant Instant 4 2WW LCC~ 3 Rhythm of the Wild Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) GR Enchantment Enchantment 3 1RG LCC~ 1 Ripjaw Raptor Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card. G Creature — Dinosaur Creature 4 2GG 4/5 LCC~ 2 Ripples of Potential Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) U Instant Instant 2 1U LCC~ 3 Ripples of Potential Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) U Instant Instant 2 1U LCC~ 3 Rishkar's Expertise Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost. G Sorcery Sorcery 6 4GG LCC~ 3 Rogue's Passage {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn. Land Land 0 LCC~ 0 Ruinous Intrusion Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way. G Instant Instant 4 3G LCC~ 3 Runic Armasaur Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card. G Creature — Dinosaur Creature 3 1GG 2/5 LCC~ 2 Sage of Fables Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card. U Creature — Merfolk Wizard Creature 3 2U 2/2 LCC~ 2 Sanctum Seeker Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. B Creature — Vampire Knight Creature 4 2BB 3/4 LCC~ 2 Savage Stomp This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) G Sorcery Sorcery 3 2G LCC~ 3 Scion of Calamity Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls. G Creature — Dinosaur Creature 5 3GG 5/5 LCC~ 2 Scion of Calamity Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls. G Creature — Dinosaur Creature 5 3GG 5/5 LCC~ 2 Seafloor Oracle Whenever a Merfolk you control deals combat damage to a player, draw a card. U Creature — Merfolk Wizard Creature 4 2UU 2/3 LCC~ 2 Secluded Courtyard As Secluded Courtyard enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. Land Land 0 LCC~ 0 Shared Animosity Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. R Enchantment Enchantment 3 2R LCC~ 1 Shifting Ceratops This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) {G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn. G Creature — Dinosaur Creature 4 2GG 5/4 LCC~ 2 Shineshadow Snarl As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. {T}: Add {W} or {B}. Land Land 0 LCC~ 1 0 Simic Ascendancy {1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game. GU Enchantment Enchantment 2 GU LCC~ 1 Simic Growth Chamber Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}. Land Land 0 LCC~ 1 0 Simic Signet {1}, {T}: Add {G}{U}. Artifact Artifact 2 2 LCC~ 1 Singer of Swift Rivers Flash When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) You may cast Merfolk spells as though they had flash. GU Creature — Merfolk Shaman Creature 3 1GU 3/2 LCC~ 2 Singer of Swift Rivers Flash When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) You may cast Merfolk spells as though they had flash. GU Creature — Merfolk Shaman Creature 3 1GU 3/2 LCC~ 2 Siren Stormtamer Flying {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. U Creature — Siren Pirate Wizard Creature 1 U 1/1 LCC~ 2 Skeleton Crew Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) {5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped. B Creature — Skeleton Pirate Creature 4 3B 3/3 LCC~ 2 Skeleton Crew Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) {5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped. B Creature — Skeleton Pirate Creature 4 3B 3/3 LCC~ 2 Smoldering Marsh ({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Land — Swamp Mountain Land 0 LCC~ 1 0 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 LCC~ 1 Sorin, Lord of Innistrad +1: Create a 1/1 black Vampire creature token with lifelink. −2: You get an emblem with "Creatures you control get +1/+0." −6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control. BW Legendary Planeswalker — Sorin Planeswalker 4 2WB 3 LCC~ 1 Spectral Sailor Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card. U Creature — Spirit Pirate Creature 1 U 1/1 LCC~ 2 Stonybrook Banneret Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast. U Creature — Merfolk Wizard Creature 2 1U 1/1 LCC~ 2 Storm Fleet Negotiator Flying Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. U Creature — Siren Pirate Creature 3 2U 2/2 LCC~ 2 Storm Fleet Negotiator Flying Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. U Creature — Siren Pirate Creature 3 2U 2/2 LCC~ 2 Strionic Resonator {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") Artifact Artifact 2 2 LCC~ 1 Sulfur Falls Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}. Land Land 0 LCC~ 1 0 Sunfrill Imitator Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability. G Creature — Dinosaur Creature 3 2G 3/3 LCC~ 2 Sunfrill Imitator Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability. G Creature — Dinosaur Creature 3 2G 3/3 LCC~ 2 Sunken Hollow ({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Land — Island Swamp Land 0 LCC~ 1 0 Surgespanner Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. U Creature — Merfolk Wizard Creature 4 2UU 2/2 LCC~ 2 Svyelun of Sea and Sky Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) U Legendary Creature — Merfolk God Creature 3 1UU 3/4 LCC~ 2 Swiftfoot Boots Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1} Artifact — Equipment Artifact 2 2 LCC~ 1 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant Instant 1 W LCC~ 3 Tainted Field {T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp. Land Land 0 LCC~ 0 Talisman of Hierarchy {T}: Add {C}. {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. Artifact Artifact 2 2 LCC~ 1 Tatyova, Benthic Druid Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. GU Legendary Creature — Merfolk Druid Creature 5 3GU 3/3 LCC~ 2 Temple Altisaur If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. W Creature — Dinosaur Creature 5 4W 3/4 LCC~ 2 Temple Bell {T}: Each player draws a card. Artifact Artifact 3 3 LCC~ 1 Temple of Mystery Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}. Land Land 0 LCC~ 1 0 Temple of Silence Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}. Land Land 0 LCC~ 1 0 Temple of the False God {T}: Add {C}{C}. Activate only if you control five or more lands. Land Land 0 LCC~ 0 Terramorphic Expanse {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 LCC~ 0 Tetzin, Gnome Champion Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.) RUW Legendary Artifact Creature — Gnome Creature 3 URW 2/2 LCC~ 2 The Golden-Gear Colossus Vigilance, trample Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. RUW Legendary Artifact Creature — Gnome Creature 3 6/6 LCC~ 2 Tetzin, Gnome Champion Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.) RUW Legendary Artifact Creature — Gnome Creature 3 URW 2/2 LCC~ 2 The Golden-Gear Colossus Vigilance, trample Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. RUW Legendary Artifact Creature — Gnome Creature 3 6/6 LCC~ 2 Thassa, God of the Sea Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn. U Legendary Enchantment Creature — God Creature 3 2U 5/5 LCC~ 2 The Grim Captain's Locker {T}: Surveil 1. {T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." B Legendary Artifact Artifact 4 3B LCC~ 1 The Grim Captain's Locker {T}: Surveil 1. {T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." B Legendary Artifact Artifact 4 3B LCC~ 1 The Indomitable Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. U Legendary Artifact — Vehicle Artifact 4 2UU 6/6 LCC~ 1 The Indomitable Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. U Legendary Artifact — Vehicle Artifact 4 2UU 6/6 LCC~ 1 Thieving Skydiver Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver. U Creature — Merfolk Rogue Creature 2 1U 2/1 LCC~ 2 Thought Vessel You have no maximum hand size. {T}: Add {C}. Artifact Artifact 2 2 LCC~ 1 Thriving Bluff Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color. Land Land 0 LCC~ 1 0 Thriving Grove Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color. Land Land 0 LCC~ 1 0 Thriving Heath Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color. Land Land 0 LCC~ 1 0 Thriving Isle Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. Land Land 0 LCC~ 1 0 Thriving Moor Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color. Land Land 0 LCC~ 1 0 Thunderherd Migration As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G LCC~ 3 Thundering Spineback Other Dinosaurs you control get +1/+1. {5}{G}: Create a 3/3 green Dinosaur creature token with trample. G Creature — Dinosaur Creature 7 5GG 5/5 LCC~ 2 Timestream Navigator Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing. U Creature — Human Pirate Wizard Creature 2 1U 1/1 LCC~ 2 Timothar, Baron of Bats Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped." B Legendary Creature — Vampire Noble Creature 6 4BB 4/4 LCC~ 2 Tishana, Voice of Thunder Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control. GU Legendary Creature — Merfolk Shaman Creature 7 5GU */* LCC~ 2 Topiary Stomper Vigilance When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Topiary Stomper can't attack or block unless you control seven or more lands. G Creature — Plant Dinosaur Creature 3 1GG 4/4 LCC~ 2 Topography Tracker When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") If a creature you control would explore, instead it explores, then it explores again. G Creature — Merfolk Scout Creature 3 2G 2/2 LCC~ 2 Topography Tracker When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") If a creature you control would explore, instead it explores, then it explores again. G Creature — Merfolk Scout Creature 3 2G 2/2 LCC~ 2 Tributary Instructor Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card. G Creature — Merfolk Shaman Creature 4 3G 4/4 LCC~ 2 Tributary Instructor Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card. G Creature — Merfolk Shaman Creature 4 3G 4/4 LCC~ 2 Twilight Prophet Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. B Creature — Vampire Cleric Creature 4 2BB 2/4 LCC~ 2 Unclaimed Territory As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Land Land 0 LCC~ 0 Utter End Exile target nonland permanent. BW Instant Instant 4 2WB LCC~ 3 Vanquisher's Banner As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card. Artifact Artifact 5 5 LCC~ 1 Vault of the Archangel {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. Land Land 0 LCC~ 0 Verdant Sun's Avatar Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. G Creature — Dinosaur Avatar Creature 7 5GG 5/5 LCC~ 2 Village Rites As an additional cost to cast this spell, sacrifice a creature. Draw two cards. B Instant Instant 1 B LCC~ 3 Vineglimmer Snarl As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. {T}: Add {G} or {U}. Land Land 0 LCC~ 1 0 Viscera Seer Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) B Creature — Vampire Wizard Creature 1 B 1/1 LCC~ 2 Voldaren Estate {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Land Land 0 LCC~ 0 Vona, Butcher of Magan Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn. BW Legendary Creature — Vampire Knight Creature 5 3WB 4/4 LCC~ 2 Vorel of the Hull Clade {G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land. GU Legendary Creature — Human Merfolk Creature 3 1GU 1/4 LCC~ 2 Wakening Sun's Avatar When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. W Creature — Dinosaur Avatar Creature 8 5WWW 7/7 LCC~ 2 Warkite Marauder Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. U Creature — Human Pirate Creature 2 1U 2/1 LCC~ 2 Wave Goodbye Return each creature without a +1/+1 counter on it to its owner's hand. U Sorcery Sorcery 4 2UU LCC~ 3 Wave Goodbye Return each creature without a +1/+1 counter on it to its owner's hand. U Sorcery Sorcery 4 2UU LCC~ 3 Wayfarer's Bauble {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Artifact Artifact 1 1 LCC~ 1 Wayta, Trainer Prodigy Haste {2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. GRW Legendary Creature — Human Warrior Creature 3 RGW 1/5 LCC~ 2 Wayta, Trainer Prodigy Haste {2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. GRW Legendary Creature — Human Warrior Creature 3 RGW 1/5 LCC~ 2 Wayward Swordtooth Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. G Creature — Dinosaur Creature 3 2G 5/5 LCC~ 2 Wedding Ring When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. W Artifact Artifact 4 2WW LCC~ 1 Welcoming Vampire Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. W Creature — Vampire Creature 3 2W 2/3 LCC~ 2 Whispersilk Cloak Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2} Artifact — Equipment Artifact 3 3 LCC~ 1 Windbrisk Heights Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. Land Land 0 LCC~ 1 0 Windfall Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. U Sorcery Sorcery 3 2U LCC~ 3 Worn Powerstone Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}. Artifact Artifact 3 3 LCC~ 1 1 Wrathful Raptors Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. R Creature Dinosaur Creature 5 4R 5/5 LCC~ 2 Wrathful Raptors Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. R Creature Dinosaur Creature 5 4R 5/5 LCC~ 2 Xavier Sal, Infested Captain {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) {T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) BGU Legendary Creature — Human Fungus Pirate Creature 3 BGU 3/3 LCC~ 2 Xavier Sal, Infested Captain {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) {T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) BGU Legendary Creature — Human Fungus Pirate Creature 3 BGU 3/3 LCC~ 2 Xenagos, God of Revels Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. GR Legendary Enchantment Creature — God Creature 5 3RG 6/5 LCC~ 2 Xolatoyac, the Smiling Flood Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. At the beginning of your end step, untap each permanent you control with a counter on it. GU Legendary Creature — Salamander Serpent Creature 6 4GU 6/6 LCC~ 2 Xolatoyac, the Smiling Flood Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. At the beginning of your end step, untap each permanent you control with a counter on it. GU Legendary Creature — Salamander Serpent Creature 6 4GU 6/6 LCC~ 2 Yahenni, Undying Partisan Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn. B Legendary Creature — Aetherborn Vampire Creature 3 2B 2/2 LCC~ 2 Zacama, Primal Calamity Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life. GRW Legendary Creature — Elder Dinosaur Creature 9 6RGW 9/9 LCC~ 2 Zara, Renegade Recruiter Flying Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step. RU Legendary Creature — Human Pirate Creature 5 3UR 4/3 LCC~ 2 Zegana, Utopian Speaker When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. GU Legendary Creature — Merfolk Wizard Creature 4 2GU 4/4 LCC~ 2 Zetalpa, Primal Dawn Flying, double strike, vigilance, trample, indestructible W Legendary Creature — Elder Dinosaur Creature 8 6WW 4/8 LCC~ 2 Blue, Loyal Raptor Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.) For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it. GU Legendary Creature — Dinosaur Creature 4 2GU 5/4 REX~ 2 Blue, Loyal Raptor Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.) For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it. GU Legendary Creature — Dinosaur Creature 4 2GU 5/4 REX~ 2 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 REX~ 0 Compy Swarm At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. BG Creature — Dinosaur Creature 3 1BG 2/2 REX~ 2 Compy Swarm At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. BG Creature — Dinosaur Creature 3 1BG 2/2 REX~ 2 Cresting Mosasaurus Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand. U Creature — Dinosaur Creature 8 6UU 4/8 REX~ 2 Cresting Mosasaurus Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand. U Creature — Dinosaur Creature 8 6UU 4/8 REX~ 2 Dino DNA Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. {6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. Artifact Artifact 1 1 REX~ 1 Dino DNA Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. {6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. Artifact Artifact 1 1 REX~ 1 Don't Move Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. W Sorcery Sorcery 5 3WW REX~ 3 Don't Move Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. W Sorcery Sorcery 5 3WW REX~ 3 Ellie and Alan, Paleontologists {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GUW Legendary Creature — Human Scientist Creature 5 2GWU 2/5 REX~ 2 Ellie and Alan, Paleontologists {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GUW Legendary Creature — Human Scientist Creature 5 2GWU 2/5 REX~ 2 Grim Giganotosaurus {10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus. BG Creature — Dinosaur Creature 7 5BG 10/10 REX~ 2 Grim Giganotosaurus {10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus. BG Creature — Dinosaur Creature 7 5BG 10/10 REX~ 2 Henry Wu, InGen Geneticist Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token. BGU Legendary Creature — Human Scientist Creature 3 BGU 1/4 REX~ 2 Henry Wu, InGen Geneticist Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token. BGU Legendary Creature — Human Scientist Creature 3 BGU 1/4 REX~ 2 Hunting Velociraptor First strike Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.) R Creature — Dinosaur Creature 3 2R 3/2 REX~ 2 Hunting Velociraptor First strike Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.) R Creature — Dinosaur Creature 3 2R 3/2 REX~ 2 Ian Malcolm, Chaotician Whenever a player draws their second card each turn, that player exiles the top card of their library. During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. RU Legendary Creature — Human Scientist Creature 3 1UR 2/2 REX~ 2 Ian Malcolm, Chaotician Whenever a player draws their second card each turn, that player exiles the top card of their library. During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. RU Legendary Creature — Human Scientist Creature 3 1UR 2/2 REX~ 2 Indominus Rex, Alpha As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters the battlefield, draw a card for each counter on it. BGU Legendary Creature — Dinosaur Mutant Creature 5 1U/BU/BGG 6/6 REX~ 2 Indominus Rex, Alpha As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters the battlefield, draw a card for each counter on it. BGU Legendary Creature — Dinosaur Mutant Creature 5 1U/BU/BGG 6/6 REX~ 2 Indoraptor, the Perfect Hybrid Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. BGR Legendary Creature — Dinosaur Mutant Creature 3 1B/GR 3/1 REX~ 2 Indoraptor, the Perfect Hybrid Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. BGR Legendary Creature — Dinosaur Mutant Creature 3 1B/GR 3/1 REX~ 2 Life Finds a Way Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) G Enchantment Enchantment 3 2G REX~ 1 Life Finds a Way Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) G Enchantment Enchantment 3 2G REX~ 1 Owen Grady, Raptor Trainer Partner with Blue, Loyal Raptor {T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery. GR Legendary Creature — Human Soldier Scientist Creature 3 1RG 3/2 REX~ 2 Owen Grady, Raptor Trainer Partner with Blue, Loyal Raptor {T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery. GR Legendary Creature — Human Soldier Scientist Creature 3 1RG 3/2 REX~ 2 Permission Denied Counter target noncreature spell. Your opponents can't cast noncreature spells this turn. UW Instant Instant 2 WU REX~ 3 Permission Denied Counter target noncreature spell. Your opponents can't cast noncreature spells this turn. UW Instant Instant 2 WU REX~ 3 Ravenous Tyrannosaurus Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. GR Creature — Dinosaur Creature 6 4RG 6/6 REX~ 2 Ravenous Tyrannosaurus Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. GR Creature — Dinosaur Creature 6 4RG 6/6 REX~ 2 Savage Order As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn. G Sorcery Sorcery 4 2GG REX~ 3 Savage Order As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn. G Sorcery Sorcery 4 2GG REX~ 3 Spitting Dilophosaurus Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature. Creatures your opponents control with -1/-1 counters on them can't block. B Creature — Dinosaur Creature 3 2B 3/2 REX~ 2 Swooping Pteranodon Flying, haste Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature. RW Creature — Dinosaur Creature 5 3RW 3/3 REX~ 2 Swooping Pteranodon Flying, haste Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature. RW Creature — Dinosaur Creature 5 3RW 3/3 REX~ 2 Welcome to . . . (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. G Enchantment — Saga Enchantment 3 1GG REX~ 1 Jurassic Park (Transforms from Welcome to ....) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) {T}: Add {G} for each Dinosaur you control. Legendary Land Land 3 REX~ 0