Cockatrice/Magic-Spoiler
2023-11-03 08:11:56 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
PIP~
Fallout (Spoiler)
Commander
2024-03-08
RVR~
Ravnica Remastered (Spoiler)
Masters
2024-03-01
PW24~
Wizards Play Network 2024 (Spoiler)
Promo
2024-01-01
SPG~
Special Guests (Spoiler)
Masterpiece
2023-11-17
LCI~
The Lost Caverns of Ixalan (Spoiler)
Expansion
2023-11-17
LCC~
Lost Caverns of Ixalan Commander (Spoiler)
Commander
2023-11-17
REX~
Jurassic World Collection (Spoiler)
Masterpiece
2023-11-17
Alpha Deathclaw
Menace, trample
When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.
{5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
BG
Creature — Lizard Mutant
Creature
6
4BG
6/6
PIP~
2
Alpha Deathclaw
Menace, trample
When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.
{5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
BG
Creature — Lizard Mutant
Creature
6
4BG
6/6
PIP~
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
PIP~
1
Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
BRW
Legendary Creature — Human Soldier
Creature
4
1RWB
4/4
PIP~
2
Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
BRW
Legendary Creature — Human Soldier
Creature
4
1RWB
4/4
PIP~
2
Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
BRW
Legendary Creature — Human Soldier
Creature
4
1RWB
4/4
PIP~
2
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
PIP~
0
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
PIP~
0
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Artifact
3
3
PIP~
1
Dogmeat, Ever Loyal
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
GRW
Legendary Creature — Dog
Creature
3
RGW
3/3
PIP~
2
Dogmeat, Ever Loyal
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
GRW
Legendary Creature — Dog
Creature
3
RGW
3/3
PIP~
2
Dogmeat, Ever Loyal
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
GRW
Legendary Creature — Dog
Creature
3
RGW
3/3
PIP~
2
Dr. Madison Li
Whenever you cast an artifact spell, you get {E} (an energy counter).
{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.
{T}, Pay {E}{E}{E}: Draw a card.
{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
RUW
Legendary Creature — Human Scientist
Creature
3
URW
2/3
PIP~
2
Dr. Madison Li
Whenever you cast an artifact spell, you get {E} (an energy counter).
{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.
{T}, Pay {E}{E}{E}: Draw a card.
{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
RUW
Legendary Creature — Human Scientist
Creature
3
URW
2/3
PIP~
2
Dr. Madison Li
Whenever you cast an artifact spell, you get {E} (an energy counter).
{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.
{T}, Pay {E}{E}{E}: Draw a card.
{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
RUW
Legendary Creature — Human Scientist
Creature
3
URW
2/3
PIP~
2
Feral Ghoul
Menace
Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.
When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.
B
Creature — Zombie Mutant
Creature
3
2B
2/2
PIP~
2
Feral Ghoul
Menace
Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.
When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.
B
Creature — Zombie Mutant
Creature
3
2B
2/2
PIP~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
PIP~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
PIP~
0
Gary Clone
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
W
Creature — Human Citizen
Creature
2
1W
1/3
PIP~
2
Idolized
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
W
Enchantment — Aura
Enchantment
2
1W
PIP~
1
Idolized
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
W
Enchantment — Aura
Enchantment
2
1W
PIP~
1
Intelligence Bobblehead
{T}: Add one mana of any color.
{5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.
Artifact — Bobblehead
Artifact
3
3
PIP~
1
Intelligence Bobblehead
{T}: Add one mana of any color.
{5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.
Artifact — Bobblehead
Artifact
3
3
PIP~
1
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
PIP~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
PIP~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
PIP~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
PIP~
0
Mr. House, President and CEO
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.
{4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
BRW
Legendary Artifact Creature — Human
Creature
3
RWB
0/4
PIP~
2
Mr. House, President and CEO
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.
{4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
BRW
Legendary Artifact Creature — Human
Creature
3
RWB
0/4
PIP~
2
Nuka-Cola Vending Machine
{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact
Artifact
3
3
PIP~
1
Nuka-Cola Vending Machine
{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact
Artifact
3
3
PIP~
1
Overencumbered
Enchant opponent
When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
W
Enchantment — Aura
Enchantment
2
1W
PIP~
1
Overencumbered
Enchant opponent
When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
W
Enchantment — Aura
Enchantment
2
1W
PIP~
1
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
PIP~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
PIP~
0
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
U
Instant
Instant
4
3U
PIP~
3
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
U
Instant
Instant
4
3U
PIP~
3
Rex, Cyber-Hound
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).
Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.
Rex has all activated abilities of all cards in exile with brain counters on them.
UW
Legendary Artifact Creature — Robot Dog
Creature
3
1WU
2/2
PIP~
2
Rex, Cyber-Hound
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).
Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.
Rex has all activated abilities of all cards in exile with brain counters on them.
UW
Legendary Artifact Creature — Robot Dog
Creature
3
1WU
2/2
PIP~
2
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
PIP~
1
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
PIP~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
PIP~
0
The Wise Mothman
Flying
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
BGU
Legendary Creature — Insect Mutant
Creature
4
1BGU
3/3
PIP~
2
The Wise Mothman
Flying
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
BGU
Legendary Creature — Insect Mutant
Creature
4
1BGU
3/3
PIP~
2
The Wise Mothman
Flying
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
BGU
Legendary Creature — Insect Mutant
Creature
4
1BGU
3/3
PIP~
2
V.A.T.S.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
B
Instant
Instant
4
2BB
PIP~
3
V.A.T.S.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
B
Instant
Instant
4
2BB
PIP~
3
Vault 101: Birthday Party
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
W
Enchantment — Saga
Enchantment
4
3W
PIP~
1
Wasteland
{T}: Add {C}.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Land
Land
0
PIP~
0
Arclight Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
R
Creature — Phoenix
Creature
4
3R
3/2
RVR~
2
Aurelia, Exemplar of Justice
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
RW
Legendary Creature — Angel
Creature
4
2RW
2/5
RVR~
2
Aurelia, Exemplar of Justice
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
RW
Legendary Creature — Angel
Creature
4
2RW
2/5
RVR~
2
Birds of Paradise
Flying
{T}: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/1
RVR~
2
Birds of Paradise
Flying
{T}: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/1
RVR~
2
Birds of Paradise
Flying
{T}: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/1
RVR~
2
Blood Crypt
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Mountain
Land
0
RVR~
0
Blood Crypt
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Mountain
Land
0
RVR~
0
Blood Crypt
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Mountain
Land
0
RVR~
0
Breeding Pool
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Island
Land
0
RVR~
0
Breeding Pool
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Island
Land
0
RVR~
0
Breeding Pool
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Island
Land
0
RVR~
0
Fblthp, the Lost
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
U
Legendary Creature — Homunculus
Creature
2
1U
1/1
RVR~
2
Fblthp, the Lost
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
U
Legendary Creature — Homunculus
Creature
2
1U
1/1
RVR~
2
Godless Shrine
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Swamp
Land
0
RVR~
0
Godless Shrine
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Swamp
Land
0
RVR~
0
Godless Shrine
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Swamp
Land
0
RVR~
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Island
Land
0
RVR~
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Island
Land
0
RVR~
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Island
Land
0
RVR~
0
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
RVR~
2
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
RVR~
2
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
RVR~
2
Massacre Girl
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
B
Legendary Creature — Human Assassin
Creature
5
3BB
4/4
RVR~
2
Massacre Girl
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
B
Legendary Creature — Human Assassin
Creature
5
3BB
4/4
RVR~
2
Massacre Girl
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
B
Legendary Creature — Human Assassin
Creature
5
3BB
4/4
RVR~
2
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
RU
Legendary Creature — Dragon Wizard
Creature
6
UUURRR
5/5
RVR~
2
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
RU
Legendary Creature — Dragon Wizard
Creature
6
UUURRR
5/5
RVR~
2
Niv-Mizzet, the Firemind
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
{T}: Draw a card.
RU
Legendary Creature — Dragon Wizard
Creature
6
2UURR
4/4
RVR~
2
Overgrown Tomb
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Forest
Land
0
RVR~
0
Overgrown Tomb
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Forest
Land
0
RVR~
0
Overgrown Tomb
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Forest
Land
0
RVR~
0
Ral Zarek
+1: Tap target permanent, then untap another target permanent.
−2: Ral Zarek deals 3 damage to any target.
−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
RU
Legendary Planeswalker — Ral
Planeswalker
4
2UR
4
RVR~
1
Sacred Foundry
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Plains
Land
0
RVR~
0
Sacred Foundry
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Plains
Land
0
RVR~
0
Sacred Foundry
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Plains
Land
0
RVR~
0
Steam Vents
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Mountain
Land
0
RVR~
0
Steam Vents
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Mountain
Land
0
RVR~
0
Steam Vents
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Mountain
Land
0
RVR~
0
Stomping Ground
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Forest
Land
0
RVR~
0
Stomping Ground
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Forest
Land
0
RVR~
0
Stomping Ground
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Forest
Land
0
RVR~
0
Temple Garden
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Plains
Land
0
RVR~
0
Temple Garden
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Plains
Land
0
RVR~
0
Temple Garden
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Plains
Land
0
RVR~
0
Tomik, Distinguished Advokist
Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.
W
Legendary Creature — Human Advisor
Creature
2
WW
2/3
RVR~
2
Tomik, Distinguished Advokist
Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.
W
Legendary Creature — Human Advisor
Creature
2
WW
2/3
RVR~
2
Watery Grave
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Swamp
Land
0
RVR~
0
Watery Grave
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Swamp
Land
0
RVR~
0
Watery Grave
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Swamp
Land
0
RVR~
0
Gaea's Liege
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
G
Creature — Avatar
Creature
6
3GGG
*/*
PW24~
2
Goblin King
Other Goblins get +1/+1 and have mountainwalk.
R
Creature — Goblin
Creature
3
1RR
2/2
PW24~
2
Lord of Atlantis
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
U
Creature — Merfolk
Creature
2
UU
2/2
PW24~
2
Serra Angel
Flying, vigilance
W
Creature — Angel
Creature
5
3WW
4/4
PW24~
2
Zombie Master
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{B}: Regenerate this permanent."
B
Creature — Zombie
Creature
3
1BB
2/3
PW24~
2
Breeches, Brazen Plunderer
Menace
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner (You can have two commanders if both have partner.)
R
Legendary Creature — Goblin Pirate
Creature
4
3R
3/3
SPG~
2
Bridge from Below
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
B
Enchantment
Enchantment
3
BBB
SPG~
1
Carnage Tyrant
This spell can't be countered.
Trample, hexproof
G
Creature — Dinosaur
Creature
6
4GG
7/6
SPG~
2
Dargo, the Shipwrecker
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn.
Trample
Partner (You can have two commanders if both have partner.)
R
Legendary Creature — Giant Pirate
Creature
7
6R
7/5
SPG~
2
Ghalta, Primal Hunger
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
G
Legendary Creature — Elder Dinosaur
Creature
12
10GG
12/12
SPG~
2
Kalamax, the Stormsire
Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.
Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
GRU
Legendary Creature — Elemental Dinosaur
Creature
4
1GUR
4/4
SPG~
2
Lord Windgrace
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
−3: Return up to two target land cards from your graveyard to the battlefield.
−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
BGR
Legendary Planeswalker — Windgrace
Planeswalker
5
2BRG
5
SPG~
1
Lord of Atlantis
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
U
Creature — Merfolk
Creature
2
UU
2/2
SPG~
2
Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
U
Legendary Creature — Siren Pirate
Creature
3
2U
2/2
SPG~
2
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Artifact
Artifact
0
0
SPG~
1
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Artifact
Artifact
0
0
SPG~
1
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Artifact
Artifact
0
0
SPG~
1
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Artifact
Artifact
0
0
SPG~
1
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Artifact
Artifact
0
0
SPG~
1
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Artifact
Artifact
0
0
SPG~
1
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Artifact
Artifact
0
0
SPG~
1
Mephidross Vampire
Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
B
Creature — Vampire
Creature
6
4BB
3/4
SPG~
2
Mirri, Weatherlight Duelist
First strike
Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.
As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
GW
Legendary Creature — Cat Warrior
Creature
3
1GW
3/2
SPG~
2
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
Creature — Human Pirate
Creature
4
3B
1/4
SPG~
2
Polyraptor
Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
G
Creature — Dinosaur
Creature
8
6GG
5/5
SPG~
2
Rampaging Ferocidon
Menace
Players can't gain life.
Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.
R
Creature — Dinosaur
Creature
3
2R
3/3
SPG~
2
Star Compass
Star Compass enters the battlefield tapped.
{T}: Add one mana of any color that a basic land you control could produce.
Artifact
Artifact
2
2
SPG~
1
1
Thrasios, Triton Hero
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
GU
Legendary Creature — Merfolk Wizard
Creature
2
GU
1/3
SPG~
2
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice Underworld Breach.
R
Enchantment
Enchantment
2
1R
SPG~
1
"Inverted Iceberg"
When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)
Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
U
Artifact
Artifact
2
1U
LCI~
1
"Iceberg Titan"
Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.
U
Artifact Creature — Golem
Creature
2
6/6
LCI~
2
"JELL-O® Discovery"
{T}: Add {C}.
{1}, {T}, Sacrifice "JELL-O® Discovery": Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land — Cave
Land
0
LCI~
0
"Oteclan Arch"
When Oteclan Arch enters the battlefield, scry 2.
Craft with artifact {2}{W} ({2}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
W
Artifact
Artifact
1
W
LCI~
1
"Oteclan Levitator"
Flying
Whenever "Oteclan Levitator" attacks, target attacking creature without flying gains flying until end of turn.
W
Artifact Creature — Golem
Creature
1
1/4
LCI~
2
"Solemn Gnomelacrum"
When "Solemn Gnomelacrum" enters the battlefield, search your library for a basic land card or a Cave card, put it onto the battlefield tapped, then shuffle
Artifact Creature — Gnome
Creature
4
4
3/2
LCI~
2
"Three Cans of Mountain Dew"
When "Three Cans of Mountain Dew" enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures you control.
Craft with creature {5}{G}{G}
G
Artifact
Artifact
4
3G
LCI~
1
"Bajablastamental"
When "Bajablastamental" enters the battlefield, you gain life equal to the mana value of the card exiled to craft it.
G
Artifact Creature — Golem
Creature
4
7/7
LCI~
2
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
R
Instant
Instant
2
1R
LCI~
3
Abuelo's Awakening
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
W
Sorcery
Sorcery
4
X3W
LCI~
3
Abuelo, Ancestral Echo
Flying, ward {2}
{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
UW
Legendary Creature — Spirit
Creature
3
1WU
2/2
LCI~
2
Abuelo, Ancestral Echo
Flying, ward {2}
{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
UW
Legendary Creature — Spirit
Creature
3
1WU
2/2
LCI~
2
Abyssal Gorestalker
When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.
B
Creature — Horror
Creature
6
4BB
6/6
LCI~
2
Aclazotz, Deepest Betrayal
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
B
Legendary Creature — Bat God
Creature
5
3BB
4/4
LCI~
2
Temple of the Dead
(Transforms from Aclazotz, Deepest Betrayal.)
{T}: Add {B}.
{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
Land
Land
5
LCI~
0
Aclazotz, Deepest Betrayal
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
B
Legendary Creature — Bat God
Creature
5
3BB
4/4
LCI~
2
Temple of the Dead
(Transforms from Aclazotz, Deepest Betrayal.)
{T}: Add {B}.
{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
Land
Land
5
LCI~
0
Akal Pakal, First Among Equals
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
U
Legendary Creature — Human Advisor
Creature
3
2U
1/5
LCI~
2
Akal Pakal, First Among Equals
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
U
Legendary Creature — Human Advisor
Creature
3
2U
1/5
LCI~
2
Akawalli, the Seething Tower
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.
Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
BG
Legendary Creature — Fungus
Creature
3
1BG
3/3
LCI~
2
Akawalli, the Seething Tower
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.
Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
BG
Legendary Creature — Fungus
Creature
3
1BG
3/3
LCI~
2
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
BW
Legendary Creature — Vampire Scout
Creature
2
WB
2/2
LCI~
2
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
BW
Legendary Creature — Vampire Scout
Creature
2
WB
2/2
LCI~
2
Anim Pakal, Thousandth Moon
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
RW
Legendary Creature — Human Soldier
Creature
3
1RW
1/2
LCI~
2
Anim Pakal, Thousandth Moon
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
RW
Legendary Creature — Human Soldier
Creature
3
1RW
1/2
LCI~
2
Bartolomé del Presidio
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
BW
Legendary Creature — Vampire Knight
Creature
2
WB
2/1
LCI~
2
Bartolomé del Presidio
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
BW
Legendary Creature — Vampire Knight
Creature
2
WB
2/1
LCI~
2
Bartolomé del Presidio
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
BW
Legendary Creature — Vampire Knight
Creature
2
WB
2/1
LCI~
2
Basking Capybara
Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
G
Creature — Capybara
Creature
2
1G
1/3
LCI~
2
Bat Colony
When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.
W
Enchantment
Enchantment
3
2W
LCI~
1
Bedrock Tortoise
As long as it's your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
G
Creature — Turtle
Creature
4
3G
0/6
LCI~
2
Bedrock Tortoise
As long as it's your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
G
Creature — Turtle
Creature
4
3G
0/6
LCI~
2
Belligerent Yearling
Trample
Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.
R
Creature — Dinosaur
Creature
2
1R
3/2
LCI~
2
Belligerent Yearling
Trample
Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.
R
Creature — Dinosaur
Creature
2
1R
3/2
LCI~
2
Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
B
Instant
Instant
2
1B
LCI~
3
Bloodletter of Aclazotz
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
B
Creature — Vampire Demon
Creature
4
1BBB
2/4
LCI~
2
Bloodletter of Aclazotz
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
B
Creature — Vampire Demon
Creature
4
1BBB
2/4
LCI~
2
Bloodthorn Flail
Equipped creature gets +2/+1.
Equip—Pay {3} or discard a card.
B
Artifact — Equipment
Artifact
1
B
LCI~
1
Bonehoard Dracosaur
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
R
Creature — Dinosaur Dragon
Creature
5
3RR
5/5
LCI~
2
Bonehoard Dracosaur
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
R
Creature — Dinosaur Dragon
Creature
5
3RR
5/5
LCI~
2
Braided Net
Braided Net enters the battlefield with three net counters on it.
{T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.
Craft with artifact {1}{U}
U
Artifact
Artifact
3
2U
LCI~
1
Braided Quipu
{3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top.
Artifact
Artifact
3
LCI~
1
Braided Net
Braided Net enters the battlefield with three net counters on it.
{T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.
Craft with artifact {1}{U}
U
Artifact
Artifact
3
2U
LCI~
1
Braided Quipu
{3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top.
Artifact
Artifact
3
LCI~
1
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
R
Legendary Artifact
Artifact
3
2R
LCI~
1
Tecutlan, the Searing Rift
(Transforms from Brass's Tunnel-Grinder.)
{T}: Add {R}.
Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
Legendary Land — Cave
Land
3
LCI~
0
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
R
Legendary Artifact
Artifact
3
2R
LCI~
1
Tecutlan, the Searing Rift
(Transforms from Brass's Tunnel-Grinder.)
{T}: Add {R}.
Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
Legendary Land — Cave
Land
3
LCI~
0
Breeches, Eager Pillager
First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
R
Legendary Creature — Goblin Pirate
Creature
3
2R
3/3
LCI~
2
Breeches, Eager Pillager
First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
R
Legendary Creature — Goblin Pirate
Creature
3
2R
3/3
LCI~
2
Bringer of the Last Gift
Flying
When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
B
Creature — Vampire Demon
Creature
8
6BB
6/6
LCI~
2
Bringer of the Last Gift
Flying
When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
B
Creature — Vampire Demon
Creature
8
6BB
6/6
LCI~
2
Broodrage Mycoid
At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)
B
Creature — Fungus
Creature
4
3B
4/3
LCI~
2
Calamitous Cave-In
Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.
R
Sorcery
Sorcery
4
3R
LCI~
3
Canonized in Blood
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
{5}{B}{B}, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.
B
Enchantment
Enchantment
2
1B
LCI~
1
Caparocti Sunborn
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
RW
Legendary Creature — Human Soldier
Creature
4
2RW
4/4
LCI~
2
Caparocti Sunborn
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
RW
Legendary Creature — Human Soldier
Creature
4
2RW
4/4
LCI~
2
Captain Storm, Cosmium Raider
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.
RU
Legendary Creature — Human Pirate
Creature
2
UR
2/2
LCI~
2
Captain Storm, Cosmium Raider
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.
RU
Legendary Creature — Human Pirate
Creature
2
UR
2/2
LCI~
2
Careening Mine Cart
Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
3
3
3/3
LCI~
1
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI~
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI~
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI~
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI~
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI~
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI~
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI~
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI~
0
Cavernous Maw
{T}: Add {C}.
{2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Land — Cave
Land
0
LCI~
0
Cenote Scout
When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
G
Creature — Merfolk Scout
Creature
1
G
1/1
LCI~
2
Cenote Scout
When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
G
Creature — Merfolk Scout
Creature
1
G
1/1
LCI~
2
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
U
Sorcery
Sorcery
2
1U
LCI~
3
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Artifact
6
6
LCI~
1
Chupacabra Echo
Fathomless descent — When Chupacabra Echo enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
B
Creature — Beast Horror Spirit
Creature
4
2BB
3/2
LCI~
2
Clay-Fired Bricks
When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Craft with artifact {5}{W}{W} ({5}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
W
Artifact
Artifact
2
1W
LCI~
1
Cosmium Kiln
When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.
Creatures you control get +1/+1.
Artifact
Artifact
2
LCI~
1
Coati Scavenger
Descend 4 — When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
G
Creature — Raccoon
Creature
3
2G
3/2
LCI~
2
Cogwork Wrestler
Flash
When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
U
Artifact Creature — Gnome
Creature
1
U
1/2
LCI~
2
Colossadactyl
Reach, trample
G
Creature — Dinosaur
Creature
4
2GG
4/5
LCI~
2
Compass Gnome
When Compass Gnome enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top.
Artifact Creature — Gnome
Creature
2
2
2/1
LCI~
2
Confounding Riddle
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays {4}.
U
Instant
Instant
3
2U
LCI~
3
Contested Game Ball
Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it.
{2}, {T}: Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
Artifact
Artifact
2
2
LCI~
1
Corpses of the Lost
Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
B
Enchantment
Enchantment
3
2B
LCI~
1
Corpses of the Lost
Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
B
Enchantment
Enchantment
3
2B
LCI~
1
Cosmium Confluence
Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
G
Sorcery
Sorcery
5
4G
LCI~
3
Cosmium Confluence
Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
G
Sorcery
Sorcery
5
4G
LCI~
3
Council of Echoes
Flying
Descend 4 — When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand.
U
Creature — Spirit Advisor
Creature
6
4UU
4/4
LCI~
2
Curator of Sun's Creation
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
R
Creature — Human Artificer
Creature
4
3R
3/3
LCI~
2
Dauntless Dismantler
Artifacts your opponents control enter the battlefield tapped.
{X}{X}{W}, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X.
W
Creature — Human Artificer
Creature
2
1W
1/4
LCI~
2
Deep-Cavern Bat
Flying, lifelink
When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
B
Creature — Bat
Creature
2
1B
1/1
LCI~
2
Deep-Cavern Bat
Flying, lifelink
When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
B
Creature — Bat
Creature
2
1B
1/1
LCI~
2
Deepfathom Echo
At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
GU
Creature — Merfolk Spirit
Creature
4
2GU
4/4
LCI~
2
Deepfathom Echo
At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
GU
Creature — Merfolk Spirit
Creature
4
2GU
4/4
LCI~
2
Deeproot Pilgrimage
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
U
Enchantment
Enchantment
2
1U
LCI~
1
Deeproot Pilgrimage
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
U
Enchantment
Enchantment
2
1U
LCI~
1
Defossilize
Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
B
Sorcery
Sorcery
5
4B
LCI~
3
Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this artifact.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Equip {2}
R
Artifact — Equipment
Artifact
1
R
LCI~
1
Didact Echo
When Didact Echo enters the battlefield, draw a card.
Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
U
Creature — Spirit Cleric
Creature
5
4U
3/2
LCI~
2
Digsite Conservator
Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery.
When Digsite Conservator dies, you may pay {4}. If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact Creature — Gnome
Creature
2
2
2/1
LCI~
2
Dinotomaton
Menace (This creature can't be blocked except by two or more creatures.)
When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn.
R
Artifact Creature — Dinosaur Gnome
Creature
4
3R
4/3
LCI~
2
Dire Flail
Equipped creature gets +2/+0.
Equip {1}
Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
R
Artifact — Equipment
Artifact
1
R
LCI~
1
Dire Blunderbuss
Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."
Equip {1}
R
Artifact — Equipment
Artifact
1
LCI~
1
Dire Flail
Equipped creature gets +2/+0.
Equip {1}
Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
R
Artifact — Equipment
Artifact
1
R
LCI~
1
Dire Blunderbuss
Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."
Equip {1}
R
Artifact — Equipment
Artifact
1
LCI~
1
Dowsing Device
Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.
R
Artifact
Artifact
2
1R
LCI~
1
Geode Grotto
(Transforms from Dowsing Device.)
{T}: Add {R}.
{2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.
Land — Cave
Land
2
LCI~
0
Dreadmaw's Ire
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
R
Instant
Instant
1
R
LCI~
3
Dusk Rose Reliquary
As an additional cost to cast this spell, sacrifice an artifact or creature.
Ward {2}
When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.
W
Artifact
Artifact
1
W
LCI~
1
Earthshaker Dreadmaw
Trample
When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.
G
Creature — Dinosaur
Creature
6
4GG
6/6
LCI~
2
Earthshaker Dreadmaw
Trample
When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.
G
Creature — Dinosaur
Creature
6
4GG
6/6
LCI~
2
Echoing Deeps
You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
{T}: Add {C}.
Land — Cave
Land
0
LCI~
0
Echoing Deeps
You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
{T}: Add {C}.
Land — Cave
Land
0
LCI~
0
Enterprising Scallywag
At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)
R
Creature — Goblin Pirate
Creature
2
1R
2/2
LCI~
2
Explorer's Cache
Explorer's Cache enters the battlefield with two +1/+1 counters on it.
Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer's Cache.
{T}: Move a +1/+1 counter from Explorer's Cache onto target creature. Activate only as a sorcery.
G
Artifact
Artifact
2
1G
LCI~
1
Fabrication Foundry
{T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
{2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
W
Artifact
Artifact
2
1W
LCI~
1
Fabrication Foundry
{T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
{2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
W
Artifact
Artifact
2
1W
LCI~
1
Fanatical Offering
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Map token. (It's an artifact with "{1}, {R}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
B
Instant
Instant
2
1B
LCI~
3
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LCI~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LCI~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LCI~
0
Forgotten Monument
{T}: Add {C}.
Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."
Land — Cave
Land
0
LCI~
0
Frilled Cave-Wurm
Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.
U
Creature — Salamander Wurm
Creature
4
3U
2/5
LCI~
2
Gargantuan Leech
This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard.
Lifelink
B
Creature — Leech
Creature
8
7B
5/5
LCI~
2
Geological Appraiser
When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
R
Creature — Human Artificer
Creature
4
2RR
3/2
LCI~
2
Geological Appraiser
When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
R
Creature — Human Artificer
Creature
4
2RR
3/2
LCI~
2
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
W
Instant
Instant
2
1W
LCI~
3
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
W
Instant
Instant
2
1W
LCI~
3
Ghalta, Stampede Tyrant
Trample
When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.
G
Legendary Creature — Elder Dinosaur
Creature
8
5GGG
12/12
LCI~
2
Ghalta, Stampede Tyrant
Trample
When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.
G
Legendary Creature — Elder Dinosaur
Creature
8
5GGG
12/12
LCI~
2
Gishath, Sun's Avatar
Vigilance, trample, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
GRW
Legendary Creature — Dinosaur Avatar
Creature
8
5RGW
7/6
LCI~
2
Gishath, Sun's Avatar
Vigilance, trample, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
GRW
Legendary Creature — Dinosaur Avatar
Creature
8
5RGW
7/6
LCI~
2
Glimpse the Core
Choose one —
• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
• Return target Cave card from your graveyard to the battlefield tapped.
G
Sorcery
Sorcery
2
1G
LCI~
3
Glowcap Lantern
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Equip {2}
G
Artifact — Equipment
Artifact
1
G
LCI~
1
Goldfury Strider
Trample
Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
R
Artifact Creature — Golem
Creature
5
4R
3/5
LCI~
2
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
G
Legendary Enchantment
Enchantment
3
2G
LCI~
1
Itlimoc, Cradle of the Sun
(Transforms from Growing Rites of Itlimoc.)
{T}: Add {G}.
{T}: Add {G} for each creature you control.
Legendary Land
Land
3
LCI~
0
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
G
Legendary Enchantment
Enchantment
3
2G
LCI~
1
Itlimoc, Cradle of the Sun
(Transforms from Growing Rites of Itlimoc.)
{T}: Add {G}.
{T}: Add {G} for each creature you control.
Legendary Land
Land
3
LCI~
0
Guardian of the Great Door
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
Flying
W
Creature — Angel
Creature
2
WW
4/4
LCI~
2
Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
W
Sorcery
Sorcery
1
W
LCI~
3
Hermitic Nautilus
Vigilance
{1}{U}: Hermitic Nautilus gets +3/-3 until end of turn.
U
Artifact Creature — Nautilus
Creature
2
1U
1/4
LCI~
2
Hidden Cataract
Hidden Cataract enters the battlefield tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Land
0
LCI~
1
0
Hidden Courtyard
Hidden Courtyard enters the battlefield tapped.
{T}: Add {W}.
{4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Land
0
LCI~
1
0
Hidden Necropolis
Hidden Necropolis enters the battlefield tapped.
{T}: Add {B}.
{4}{B}, {T}, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Land
0
LCI~
1
0
Hidden Nursery
Hidden Nursery enters the battlefield tapped.
{T}: Add {G}.
{4}{G}, {T}, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Land
0
LCI~
1
0
Hidden Volcano
Hidden Volcano enters the battlefield tapped.
{T}: Add {R}.
{4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Land
0
LCI~
1
0
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
R
Sorcery
Sorcery
7
4RRR
LCI~
3
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
R
Sorcery
Sorcery
7
4RRR
LCI~
3
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
R
Sorcery
Sorcery
7
4RRR
LCI~
3
Hoverstone Pilgrim
Flying
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{2}: Put target card from a graveyard on the bottom of its owner's library.
Artifact Creature — Golem
Creature
5
5
2/5
LCI~
2
Huatli's Final Strike
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
G
Instant
Instant
3
2G
LCI~
3
Huatli, Poet of Unity
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
G
Legendary Creature — Human Warrior Bard
Creature
3
2G
2/3
LCI~
2
Roar of the Fifth People
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.
GRW
Enchantment — Saga
Enchantment
3
LCI~
1
Huatli, Poet of Unity
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
G
Legendary Creature — Human Warrior Bard
Creature
3
2G
2/3
LCI~
2
Roar of the Fifth People
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.
GRW
Enchantment — Saga
Enchantment
3
LCI~
1
Huatli, Poet of Unity
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
G
Legendary Creature — Human Warrior Bard
Creature
3
2G
2/3
LCI~
2
Roar of the Fifth People
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.
GRW
Enchantment — Saga
Enchantment
3
LCI~
1
Hulking Raptor
Ward {2}
At the beginning of your precombat main phase, add {G}{G}.
G
Creature — Dinosaur
Creature
4
2GG
5/3
LCI~
2
Hulking Raptor
Ward {2}
At the beginning of your precombat main phase, add {G}{G}.
G
Creature — Dinosaur
Creature
4
2GG
5/3
LCI~
2
Hurl into History
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
U
Instant
Instant
5
3UU
LCI~
3
Idol of the Deep King
Flash
When Idol of the Deep King enters the battlefield, it deals 2 damage to any target.
Craft with artifact {2}{R} ({2}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
R
Artifact
Artifact
3
2R
LCI~
1
Sovereign's Macuahuitl
When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
R
Artifact — Equipment
Artifact
3
LCI~
1
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
R
Legendary Creature — Human Knight
Creature
2
1R
2/2
LCI~
2
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
R
Legendary Creature — Human Knight
Creature
2
1R
2/2
LCI~
2
Intrepid Paleontologist
{T}: Add one mana of any color.
{2}: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
G
Creature — Human Druid
Creature
2
1G
2/2
LCI~
2
Intrepid Paleontologist
{T}: Add one mana of any color.
{2}: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
G
Creature — Human Druid
Creature
2
1G
2/2
LCI~
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LCI~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LCI~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LCI~
0
Itzquinth, Firstborn of Gishath
Haste
When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage to another target creature equal to its power.
GR
Legendary Creature — Dinosaur
Creature
2
RG
2/3
LCI~
2
Itzquinth, Firstborn of Gishath
Haste
When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage to another target creature equal to its power.
GR
Legendary Creature — Dinosaur
Creature
2
RG
2/3
LCI~
2
Ixalli's Lorekeeper
{T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
G
Creature — Human Druid
Creature
1
G
1/1
LCI~
2
Jadelight Spelunker
When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
G
Creature — Merfolk Scout
Creature
1
XG
1/1
LCI~
2
Jadelight Spelunker
When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
G
Creature — Merfolk Scout
Creature
1
XG
1/1
LCI~
2
Jadelight Spelunker
When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
G
Creature — Merfolk Scout
Creature
1
XG
1/1
LCI~
2
Kaslem's Stonetree
When Kaslem's Stonetree enters the battlefield, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order.
Craft with Cave {5}{G}
G
Artifact
Artifact
3
2G
LCI~
1
Kaslem's Strider
G
Artifact Creature — Golem
Creature
3
5/5
LCI~
2
Kellan, Daring Traveler // Journey On
W
Legendary Creature — Human Faerie Scout // Sorcery — Adventure
Creature
2
1W // G
2/3
LCI~
3
Kellan, Daring Traveler // Journey On
W
Legendary Creature — Human Faerie Scout // Sorcery — Adventure
Creature
2
1W // G
2/3
LCI~
3
Kinjalli's Dawnrunner
Double strike
When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
W
Creature — Human Scout
Creature
3
2W
1/1
LCI~
2
Kitesail Larcenist
Flying, ward {1}
When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
U
Creature — Human Pirate
Creature
3
2U
2/3
LCI~
2
Kitesail Larcenist
Flying, ward {1}
When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
U
Creature — Human Pirate
Creature
3
2U
2/3
LCI~
2
Kutzil's Flanker
Flash
When Kutzil's Flanker enters the battlefield, choose one —
• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.
• You gain 2 life and scry 2.
• Exile target player's graveyard.
W
Creature — Cat Warrior
Creature
3
2W
3/1
LCI~
2
Kutzil's Flanker
Flash
When Kutzil's Flanker enters the battlefield, choose one —
• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.
• You gain 2 life and scry 2.
• Exile target player's graveyard.
W
Creature — Cat Warrior
Creature
3
2W
3/1
LCI~
2
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
GW
Legendary Creature — Cat Warrior
Creature
3
1GW
3/3
LCI~
2
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
GW
Legendary Creature — Cat Warrior
Creature
3
1GW
3/3
LCI~
2
Lodestone Needle
Flash
When Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it.
Craft with artifact {2}{U} ({2}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
U
Artifact
Artifact
2
1U
LCI~
1
Guidestone Compass
{1}, {T}: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
U
Artifact
Artifact
2
LCI~
1
Magmatic Galleon
When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls.
Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
Crew 2
R
Artifact — Vehicle
Artifact
5
3RR
5/5
LCI~
1
Magmatic Galleon
When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls.
Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
Crew 2
R
Artifact — Vehicle
Artifact
5
3RR
5/5
LCI~
1
Malamet War Scribe
When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn.
W
Creature — Cat Warrior
Creature
5
3WW
4/3
LCI~
2
Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
U
Legendary Creature — Siren Pirate
Creature
2
1U
2/1
LCI~
2
Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
U
Legendary Creature — Siren Pirate
Creature
2
1U
2/1
LCI~
2
Malicious Eclipse
All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
B
Sorcery
Sorcery
3
1BB
LCI~
3
Market Gnome
When Market Gnome dies, you gain 1 life and draw a card.
When Market Gnome is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.
W
Artifact Creature — Gnome
Creature
1
W
0/3
LCI~
2
Master's Guide-Mural
When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token.
Craft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
UW
Artifact
Artifact
5
3WU
LCI~
1
Master's Manufactory
{T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.
Artifact
Artifact
5
LCI~
1
Matzalantli, the Great Door
{T}: Draw a card, then discard a card.
{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Legendary Artifact
Artifact
3
3
LCI~
1
The Core
(Transforms from Matzalantli.)
Fathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
Legendary Land
Land
3
LCI~
0
Matzalantli, the Great Door
{T}: Draw a card, then discard a card.
{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Legendary Artifact
Artifact
3
3
LCI~
1
The Core
(Transforms from Matzalantli.)
Fathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
Legendary Land
Land
3
LCI~
0
Merfolk Cave-Diver
Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.
U
Creature — Merfolk Scout
Creature
3
2U
2/4
LCI~
2
Miner's Guidewing
Flying, vigilance
When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
W
Creature — Bird
Creature
1
W
1/1
LCI~
2
Mischievous Pup
Flash
When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.
W
Creature — Dog
Creature
3
2W
3/1
LCI~
2
Molten Collapse
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
• Destroy target creature or planeswalker.
• Destroy target noncreature, nonland permanent with mana value 1 or less.
BR
Sorcery
Sorcery
2
BR
LCI~
3
Molten Collapse
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
• Destroy target creature or planeswalker.
• Destroy target noncreature, nonland permanent with mana value 1 or less.
BR
Sorcery
Sorcery
2
BR
LCI~
3
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LCI~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LCI~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LCI~
0
Nicanzil, Current Conductor
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.
Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.
GU
Legendary Creature — Merfolk Scout
Creature
2
GU
2/3
LCI~
2
Nicanzil, Current Conductor
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.
Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.
GU
Legendary Creature — Merfolk Scout
Creature
2
GU
2/3
LCI~
2
Nurturing Bristleback
When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
G
Creature — Dinosaur
Creature
7
5GG
5/5
LCI~
2
Nurturing Bristleback
When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
G
Creature — Dinosaur
Creature
7
5GG
5/5
LCI~
2
Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
R
Legendary Creature — God
Creature
4
2RR
4/4
LCI~
2
Temple of Power
(Transforms from Ojer Axonil, Deepest Might.)
{T}: Add {R}.
{2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Land
Land
4
LCI~
0
Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
R
Legendary Creature — God
Creature
4
2RR
4/4
LCI~
2
Temple of Power
(Transforms from Ojer Axonil, Deepest Might.)
{T}: Add {R}.
{2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Land
Land
4
LCI~
0
Ojer Kaslem, Deepest Growth
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
G
Legendary Creature — God
Creature
5
3GG
6/5
LCI~
2
Temple of Cultivation
(Transforms from Ojer Kaslem, Deepest Growth.)
{T}: Add {G}.
{2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
Land
Land
5
LCI~
0
Ojer Kaslem, Deepest Growth
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
G
Legendary Creature — God
Creature
5
3GG
6/5
LCI~
2
Temple of Cultivation
(Transforms from Ojer Kaslem, Deepest Growth.)
{T}: Add {G}.
{2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
Land
Land
5
LCI~
0
Ojer Pakpatiq, Deepest Epoch
Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
U
Legendary Creature — God
Creature
4
2UU
4/3
LCI~
2
Temple of Cyclical Time
(Transforms from Ojer Pakpatiq, Deepest Epoch.)
{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.
{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
Land
Land
4
LCI~
0
Ojer Pakpatiq, Deepest Epoch
Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
U
Legendary Creature — God
Creature
4
2UU
4/3
LCI~
2
Temple of Cyclical Time
(Transforms from Ojer Pakpatiq, Deepest Epoch.)
{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.
{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
Land
Land
4
LCI~
0
Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
W
Legendary Creature — God
Creature
6
4WW
6/6
LCI~
2
Temple of Civilization
(Transforms from Ojer Taq, Deepest Foundation.)
{T}: Add {W}.
{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Land
Land
6
LCI~
0
Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
W
Legendary Creature — God
Creature
6
4WW
6/6
LCI~
2
Temple of Civilization
(Transforms from Ojer Taq, Deepest Foundation.)
{T}: Add {W}.
{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Land
Land
6
LCI~
0
Oltec Cloud Guard
Flying
When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
W
Creature — Human Soldier
Creature
4
3W
3/2
LCI~
2
Orazca Puzzle-Door
{1}, {T}, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
U
Artifact
Artifact
1
U
LCI~
1
Palani's Hatcher
Other Dinosaurs you control have haste.
When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
GR
Creature — Dinosaur
Creature
5
3RG
5/3
LCI~
2
Palani's Hatcher
Other Dinosaurs you control have haste.
When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
GR
Creature — Dinosaur
Creature
5
3RG
5/3
LCI~
2
Pathfinding Axejaw
When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
G
Creature — Dinosaur
Creature
4
3G
4/3
LCI~
2
Petrify
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
W
Enchantment — Aura
Enchantment
2
1W
LCI~
1
Pit of Offerings
Pit of Offerings enters the battlefield tapped.
When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards.
{T}: Add {C}.
{T}: Add one mana of any of the exiled cards' colors.
Land — Cave
Land
0
LCI~
1
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LCI~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LCI~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LCI~
0
Poetic Ingenuity
Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.
Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
R
Enchantment
Enchantment
3
2R
LCI~
1
Poetic Ingenuity
Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.
Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
R
Enchantment
Enchantment
3
2R
LCI~
1
Poison Dart Frog
Reach
{T}: Add one mana of any color.
{2}: Poison Dart Frog gains deathtouch until end of turn.
G
Creature — Frog
Creature
2
1G
1/1
LCI~
2
Preacher of the Schism
Deathtouch
Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
B
Creature — Vampire Cleric
Creature
3
2B
2/4
LCI~
2
Preacher of the Schism
Deathtouch
Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
B
Creature — Vampire Cleric
Creature
3
2B
2/4
LCI~
2
Primordial Gnawer
When Primordial Gnawer dies, discover 3.
B
Creature — Insect Horror
Creature
5
4B
5/2
LCI~
2
Pugnacious Hammerskull
Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
G
Creature — Dinosaur
Creature
3
2G
6/6
LCI~
2
Pugnacious Hammerskull
Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
G
Creature — Dinosaur
Creature
3
2G
6/6
LCI~
2
Queen's Bay Paladin
Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
B
Creature — Vampire Knight
Creature
5
3BB
5/4
LCI~
2
Queen's Bay Paladin
Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
B
Creature — Vampire Knight
Creature
5
3BB
5/4
LCI~
2
Quintorius Kand
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
+1: Create a 3/2 red and white Spirit creature token.
−3: Discover 4.
−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
RW
Legendary Planeswalker — Quintorius
Planeswalker
5
3RW
4
LCI~
1
Quintorius Kand
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
+1: Create a 3/2 red and white Spirit creature token.
−3: Discover 4.
−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
RW
Legendary Planeswalker — Quintorius
Planeswalker
5
3RW
4
LCI~
1
Quintorius Kand
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
+1: Create a 3/2 red and white Spirit creature token.
−3: Discover 4.
−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
RW
Legendary Planeswalker — Quintorius
Planeswalker
5
3RW
4
LCI~
1
Rampaging Ceratops
Rampaging Ceratops can't be blocked except by three or more creatures.
R
Creature — Dinosaur
Creature
5
4R
5/4
LCI~
2
Rampaging Ceratops
Rampaging Ceratops can't be blocked except by three or more creatures.
R
Creature — Dinosaur
Creature
5
4R
5/4
LCI~
2
Rampaging Spiketail
When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
B
Creature — Dinosaur
Creature
6
4BB
5/6
LCI~
2
Resplendent Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
W
Creature — Angel
Creature
3
1WW
3/3
LCI~
2
Resplendent Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
W
Creature — Angel
Creature
3
1WW
3/3
LCI~
2
Restless Anchorage
Restless Anchorage enters the battlefield tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever Restless Anchorage attacks, create a Map token.
Land
Land
0
LCI~
1
0
Restless Anchorage
Restless Anchorage enters the battlefield tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever Restless Anchorage attacks, create a Map token.
Land
Land
0
LCI~
1
0
Restless Prairie
Restless Prairie enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
Land
Land
0
LCI~
1
0
Restless Prairie
Restless Prairie enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
Land
Land
0
LCI~
1
0
Restless Reef
Restless Reef enters the battlefield tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target player mills four cards.
Land
Land
0
LCI~
1
0
Restless Reef
Restless Reef enters the battlefield tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target player mills four cards.
Land
Land
0
LCI~
1
0
Restless Ridgeline
Restless Ridgeline enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
Land
Land
0
LCI~
1
0
Restless Ridgeline
Restless Ridgeline enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
Land
Land
0
LCI~
1
0
Restless Vents
Restless Vents enters the battlefield tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
Land
Land
0
LCI~
1
0
Restless Vents
Restless Vents enters the battlefield tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
Land
Land
0
LCI~
1
0
Roaming Throne
Ward {2}
As Roaming Throne enters the battlefield, choose a creature type.
Roaming Throne is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Artifact Creature — Golem
Creature
4
4
4/4
LCI~
2
Roaming Throne
Ward {2}
As Roaming Throne enters the battlefield, choose a creature type.
Roaming Throne is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Artifact Creature — Golem
Creature
4
4
4/4
LCI~
2
Ruin-Lurker Bat
Flying, lifelink
At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
W
Creature — Bat
Creature
1
W
1/1
LCI~
2
Saheeli's Lattice
When Saheeli's Lattice enters the battlefield, you may discard a card. If you do, draw two cards.
Craft with one or more Dinosaurs {4}{R} ({4}{R}, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
R
Artifact
Artifact
2
1R
LCI~
1
Mastercraft Raptor
Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.
R
Artifact Creature — Dinosaur
Creature
2
*/4
LCI~
2
Saheeli, the Sun's Brilliance
{U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
RU
Legendary Creature — Human Artificer
Creature
2
UR
2/2
LCI~
2
Saheeli, the Sun's Brilliance
{U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
RU
Legendary Creature — Human Artificer
Creature
2
UR
2/2
LCI~
2
Sanguine Evangelist
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
W
Creature — Vampire Cleric
Creature
3
2W
2/1
LCI~
2
Sanguine Evangelist
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
W
Creature — Vampire Cleric
Creature
3
2W
2/1
LCI~
2
Scytheclaw Raptor
Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
R
Creature — Dinosaur
Creature
3
2R
4/3
LCI~
2
Scytheclaw Raptor
Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
R
Creature — Dinosaur
Creature
3
2R
4/3
LCI~
2
Self-Reflection
Create a token that's a copy of target creature you control.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
Sorcery
6
4UU
LCI~
3
Sentinel of the Nameless City
Vigilance
Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
G
Creature — Merfolk Warrior Scout
Creature
3
2G
3/4
LCI~
2
Sentinel of the Nameless City
Vigilance
Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
G
Creature — Merfolk Warrior Scout
Creature
3
2G
3/4
LCI~
2
Sinuous Benthisaur
When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
U
Creature — Dinosaur
Creature
6
5U
4/4
LCI~
2
Skullcap Snail
When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand.
B
Creature — Fungus Snail
Creature
2
1B
1/1
LCI~
2
Song of Stupefaction
Enchant creature or Vehicle
When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
U
Enchantment — Aura
Enchantment
2
1U
LCI~
1
Sorcerous Spyglass
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
Artifact
2
2
LCI~
1
Soulcoil Viper
{B}, {T}, Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
B
Creature — Snake
Creature
3
2B
2/3
LCI~
2
Souls of the Lost
As an additional cost to cast this spell, discard a card or sacrifice a permanent.
Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
B
Creature — Spirit
Creature
2
1B
*/*+1
LCI~
2
Souls of the Lost
As an additional cost to cast this spell, discard a card or sacrifice a permanent.
Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
B
Creature — Spirit
Creature
2
1B
*/*+1
LCI~
2
Sovereign Okinec Ahau
Ward {2}
Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
GW
Legendary Creature — Cat Noble
Creature
4
2GW
3/4
LCI~
2
Sovereign Okinec Ahau
Ward {2}
Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
GW
Legendary Creature — Cat Noble
Creature
4
2GW
3/4
LCI~
2
Spelunking
When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter the battlefield untapped.
G
Enchantment
Enchantment
3
2G
LCI~
1
Spring-Loaded Sawblades
Flash
When Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls.
Craft with artifact {3}{W} ({3}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
W
Artifact
Artifact
2
1W
LCI~
1
Bladewheel Chariot
Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact — Vehicle
Artifact
2
5/5
LCI~
1
Spyglass Siren
Flying
When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
U
Creature — Siren Pirate
Creature
1
U
1/1
LCI~
2
Spyglass Siren
Flying
When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
U
Creature — Siren Pirate
Creature
1
U
1/1
LCI~
2
Squirming Emergence
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
BG
Sorcery
Sorcery
3
1BG
LCI~
3
Squirming Emergence
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
BG
Sorcery
Sorcery
3
1BG
LCI~
3
Stalactite Stalker
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
B
Creature — Goblin Rogue
Creature
1
B
1/1
LCI~
2
Stalactite Stalker
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
B
Creature — Goblin Rogue
Creature
1
B
1/1
LCI~
2
Starving Revenant
When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
B
Creature — Spirit Horror
Creature
4
2BB
4/4
LCI~
2
Starving Revenant
When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
B
Creature — Spirit Horror
Creature
4
2BB
4/4
LCI~
2
Staunch Crewmate
When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
U
Creature — Human Pirate
Creature
2
1U
2/1
LCI~
2
Stinging Cave Crawler
Deathtouch
Descend 4 — Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.
B
Creature — Insect Horror
Creature
3
2B
1/3
LCI~
2
Subterranean Schooner
Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Crew 1
U
Artifact — Vehicle
Artifact
2
1U
3/4
LCI~
1
Subterranean Schooner
Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Crew 1
U
Artifact — Vehicle
Artifact
2
1U
3/4
LCI~
1
Sunbird Standard
{T}: Add one mana of any color.
Craft with one or more {5} ({5}, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Artifact
3
3
LCI~
1
Sunbird Effigy
Flying, vigilance, haste
Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.
{T}: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.
Artifact Creature — Bird Construct
Creature
3
*/*
LCI~
2
Sunken Citadel
Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Land — Cave
Land
0
LCI~
1
0
Sunken Citadel
Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Land — Cave
Land
0
LCI~
1
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LCI~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LCI~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LCI~
0
Synapse Necromage
When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block."
B
Creature — Fungus Wizard
Creature
3
2B
3/1
LCI~
2
Tarrian's Journal
{T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
{2}, {T}, Discard your hand: Transform Tarrian's Journal.
B
Legendary Artifact
Artifact
2
1B
LCI~
1
The Tomb of Aclazotz
(Transforms from Tarrian's Journal.)
{T}: Add {B}.
{T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Land — Cave
Land
2
LCI~
0
Tarrian's Journal
{T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
{2}, {T}, Discard your hand: Transform Tarrian's Journal.
B
Legendary Artifact
Artifact
2
1B
LCI~
1
The Tomb of Aclazotz
(Transforms from Tarrian's Journal.)
{T}: Add {B}.
{T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Land — Cave
Land
2
LCI~
0
Tarrian's Soulcleaver
Equipped creature has vigilance.
Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
Equip {2}
Legendary Artifact — Equipment
Artifact
1
1
LCI~
1
Tarrian's Soulcleaver
Equipped creature has vigilance.
Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
Equip {2}
Legendary Artifact — Equipment
Artifact
1
1
LCI~
1
Tendril of the Mycotyrant
{5}{G}{G}: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.
G
Creature — Fungus Wizard
Creature
2
1G
2/2
LCI~
2
Terror Tide
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
B
Sorcery
Sorcery
4
2BB
LCI~
3
Terror Tide
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
B
Sorcery
Sorcery
4
2BB
LCI~
3
The Ancient One
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
BU
Legendary Creature — Spirit God
Creature
2
UB
8/8
LCI~
2
The Ancient One
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
BU
Legendary Creature — Spirit God
Creature
2
UB
8/8
LCI~
2
The Belligerent
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
Crew 3
RU
Legendary Artifact — Vehicle
Artifact
4
2UR
5/5
LCI~
1
The Belligerent
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
Crew 3
RU
Legendary Artifact — Vehicle
Artifact
4
2UR
5/5
LCI~
1
The Enigma Jewel
The Enigma Jewel enters the battlefield tapped.
{T}: Add {C}{C}. Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
U
Legendary Artifact
Artifact
1
U
LCI~
1
1
Locus of Enlightenment
Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
U
Legendary Artifact
Artifact
1
LCI~
1
The Enigma Jewel
The Enigma Jewel enters the battlefield tapped.
{T}: Add {C}{C}. Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
U
Legendary Artifact
Artifact
1
U
LCI~
1
1
Locus of Enlightenment
Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
U
Legendary Artifact
Artifact
1
LCI~
1
The Everflowing Well
When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
U
Legendary Artifact
Artifact
3
2U
LCI~
1
The Myriad Pools
(Transforms from The Everflowing Well.)
{T}: Add {U}.
Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
Legendary Artifact Land
Land
3
LCI~
0
The Everflowing Well
When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
U
Legendary Artifact
Artifact
3
2U
LCI~
1
The Myriad Pools
(Transforms from The Everflowing Well.)
{T}: Add {U}.
Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
Legendary Artifact Land
Land
3
LCI~
0
The Millennium Calendar
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
{2}, {T}: Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Legendary Artifact
Artifact
1
1
LCI~
1
The Millennium Calendar
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
{2}, {T}: Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Legendary Artifact
Artifact
1
1
LCI~
1
The Mycotyrant
Trample
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
BG
Legendary Creature — Elder Fungus
Creature
3
1BG
*/*
LCI~
2
The Mycotyrant
Trample
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
BG
Legendary Creature — Elder Fungus
Creature
3
1BG
*/*
LCI~
2
The Skullspore Nexus
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
{2}, {T}: Double target creature's power until end of turn.
G
Legendary Artifact
Artifact
8
6GG
LCI~
1
The Skullspore Nexus
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
{2}, {T}: Double target creature's power until end of turn.
G
Legendary Artifact
Artifact
8
6GG
LCI~
1
Thousand Moons Smithy
When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
W
Legendary Artifact
Artifact
4
2WW
LCI~
1
Barracks of the Thousand
(Transforms from Thousand Moons Smithy.)
{T}: Add {W}.
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
Legendary Artifact Land
Land
4
LCI~
0
Thousand Moons Smithy
When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
W
Legendary Artifact
Artifact
4
2WW
LCI~
1
Barracks of the Thousand
(Transforms from Thousand Moons Smithy.)
{T}: Add {W}.
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
Legendary Artifact Land
Land
4
LCI~
0
Thrashing Brontodon
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
G
Creature — Dinosaur
Creature
3
1GG
3/4
LCI~
2
Thrashing Brontodon
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
G
Creature — Dinosaur
Creature
3
1GG
3/4
LCI~
2
Threefold Thunderhulk
Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
Artifact Creature — Gnome
Creature
7
7
0/0
LCI~
2
Threefold Thunderhulk
Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
Artifact Creature — Gnome
Creature
7
7
0/0
LCI~
2
Throne of the Grim Captain
{T}: Mill two cards.
Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Legendary Artifact
Artifact
2
2
LCI~
1
The Grim Captain
Menace, trample, lifelink, hexproof
Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
B
Legendary Creature — Skeleton Spirit Pirate
Creature
2
7/7
LCI~
2
Throne of the Grim Captain
{T}: Mill two cards.
Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Legendary Artifact
Artifact
2
2
LCI~
1
The Grim Captain
Menace, trample, lifelink, hexproof
Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
B
Legendary Creature — Skeleton Spirit Pirate
Creature
2
7/7
LCI~
2
Tishana's Tidebinder
Flash
When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)
U
Creature — Merfolk Wizard
Creature
3
2U
3/2
LCI~
2
Tishana's Tidebinder
Flash
When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)
U
Creature — Merfolk Wizard
Creature
3
2U
3/2
LCI~
2
Treasure Map
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact
Artifact
2
2
LCI~
1
Treasure Cove
(Transforms from Treasure Map.)
{T}: Add {C}.
{T}, Sacrifice a Treasure: Draw a card.
Land
Land
2
LCI~
0
Treasure Map
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact
Artifact
2
2
LCI~
1
Treasure Cove
(Transforms from Treasure Map.)
{T}: Add {C}.
{T}, Sacrifice a Treasure: Draw a card.
Land
Land
2
LCI~
0
Triumphant Chomp
Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
R
Sorcery
Sorcery
1
R
LCI~
3
Trumpeting Carnosaur
Trample
When Trumpeting Carnosaur enters the battlefield, discover 5.
{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
R
Creature — Dinosaur
Creature
6
4RR
7/6
LCI~
2
Trumpeting Carnosaur
Trample
When Trumpeting Carnosaur enters the battlefield, discover 5.
{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
R
Creature — Dinosaur
Creature
6
4RR
7/6
LCI~
2
Twists and Turns
If a creature you control would explore, instead you scry 1, then that creature explores.
When Twists and Turns enters the battlefield, target creature you control explores.
When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.
G
Enchantment
Enchantment
1
G
LCI~
1
Mycoid Maze
(Transforms from Twists and Turns.)
{T}: Add {G}.
{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Land — Cave
Land
1
LCI~
0
Uchbenbak, the Great Mistake
Vigilance, menace
Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
BU
Legendary Creature — Skeleton Horror
Creature
5
3UB
6/4
LCI~
2
Uchbenbak, the Great Mistake
Vigilance, menace
Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
BU
Legendary Creature — Skeleton Horror
Creature
5
3UB
6/4
LCI~
2
Unstable Glyphbridge
When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
W
Artifact
Artifact
5
3WW
LCI~
1
Sandswirl Wanderglyph
Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
W
Artifact Creature — Golem
Creature
5
5/3
LCI~
2
Unstable Glyphbridge
When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
W
Artifact
Artifact
5
3WW
LCI~
1
Sandswirl Wanderglyph
Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
W
Artifact Creature — Golem
Creature
5
5/3
LCI~
2
Vanguard of the Rose
{1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.
W
Creature — Vampire Knight
Creature
2
1W
3/1
LCI~
2
Visage of Dread
When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Craft with two creatures {5}{B} ({5}{B}, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
B
Artifact
Artifact
2
1B
LCI~
1
Dread Osseosaur
Menace
Whenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
B
Creature — Dinosaur Skeleton Horror
Creature
2
5/4
LCI~
2
Vito, Fanatic of Aclazotz
Flying
Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
BW
Legendary Creature — Vampire Demon
Creature
4
2WB
4/4
LCI~
2
Vito, Fanatic of Aclazotz
Flying
Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
BW
Legendary Creature — Vampire Demon
Creature
4
2WB
4/4
LCI~
2
Wail of the Forgotten
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
BU
Sorcery
Sorcery
2
UB
LCI~
3
Wail of the Forgotten
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
BU
Sorcery
Sorcery
2
UB
LCI~
3
Warden of the Inner Sky
As long as there are three or more counters on Warden of the Inner Sky, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
W
Creature Human Soldier
Creature
1
W
1/2
LCI~
2
Warden of the Inner Sky
As long as there are three or more counters on Warden of the Inner Sky, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
W
Creature Human Soldier
Creature
1
W
1/2
LCI~
2
Waterlogged Hulk
{T}: Mill a card. (Put the top card of your library into your graveyard.)
Craft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
U
Artifact
Artifact
1
U
LCI~
1
Watertight Gondola
Vigilance
Descend 8 — Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
U
Artifact — Vehicle
Artifact
1
4/4
LCI~
1
Waterwind Scout
Flying
When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
U
Creature — Merfolk Scout
Creature
3
2U
2/2
LCI~
2
Zoetic Glyph
Enchant artifact
Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.
When Zoetic Glyph is put into a graveyard from the battlefield, discover 3.
U
Enchantment — Aura
Enchantment
3
2U
LCI~
1
Zoyowa Lava-Tongue
Deathtouch
At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
BR
Legendary Creature — Goblin Warlock
Creature
2
BR
2/2
LCI~
2
Zoyowa Lava-Tongue
Deathtouch
At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
BR
Legendary Creature — Goblin Warlock
Creature
2
BR
2/2
LCI~
2
Zoyowa's Justice
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
R
Instant
Instant
2
1R
LCI~
3
Admiral Beckett Brass
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
BRU
Legendary Creature — Human Pirate
Creature
4
1UBR
3/3
LCC~
2
Admiral Brass, Unsinkable
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
BRU
Legendary Creature — Human Pirate
Creature
5
2UBR
3/3
LCC~
2
Admiral Brass, Unsinkable
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
BRU
Legendary Creature — Human Pirate
Creature
5
2UBR
3/3
LCC~
2
Admiral Brass, Unsinkable
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
BRU
Legendary Creature — Human Pirate
Creature
5
2UBR
3/3
LCC~
2
Admiral Brass, Unsinkable
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
BRU
Legendary Creature — Human Pirate
Creature
5
2UBR
3/3
LCC~
2
Aetherize
Return all attacking creatures to their owner's hand.
U
Instant
Instant
4
3U
LCC~
3
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
W
Instant
Instant
4
3W
LCC~
3
Alchemist's Refuge
{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash.
Land
Land
0
LCC~
0
Altar of the Wretched
When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
Craft with one or more creatures {2}{B}{B}
{2}{B}: Return Altar of the Wretched from your graveyard to your hand.
B
Artifact
Artifact
3
2B
LCC~
1
Wretched Bonemass
Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
B
Creature — Skeleton Horror
Creature
3
*/*
LCC~
2
Altar of the Wretched
When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
Craft with one or more creatures {2}{B}{B}
{2}{B}: Return Altar of the Wretched from your graveyard to your hand.
B
Artifact
Artifact
3
2B
LCC~
1
Wretched Bonemass
Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
B
Creature — Skeleton Horror
Creature
3
*/*
LCC~
2
Amphin Mutineer
When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
U
Creature — Salamander Pirate
Creature
4
3U
3/3
LCC~
2
Amulet of Vigor
Whenever a permanent enters the battlefield tapped and under your control, untap it.
Artifact
Artifact
1
1
LCC~
1
Angrath's Marauders
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
R
Creature — Human Pirate
Creature
7
5RR
4/4
LCC~
2
Apex Altisaur
When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.
Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
G
Creature — Dinosaur
Creature
9
7GG
10/10
LCC~
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
LCC~
1
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
LCC~
1
Arch of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C}.
{5}, {T}: Draw a card. Activate only if you have the city's blessing.
Land
Land
0
LCC~
0
Archaeomancer's Map
When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
W
Artifact
Artifact
3
2W
LCC~
1
Arm-Mounted Anchor
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
Artifact — Equipment
Artifact
3
3
LCC~
1
Arm-Mounted Anchor
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
Artifact — Equipment
Artifact
3
3
LCC~
1
Atzocan Seer
{T}: Add one mana of any color.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
GW
Creature — Human Druid
Creature
3
1GW
2/3
LCC~
2
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
W
Sorcery
Sorcery
6
4WW
LCC~
3
Azure Fleet Admiral
When Azure Fleet Admiral enters the battlefield, you become the monarch.
Azure Fleet Admiral can't be blocked by creatures the monarch controls.
U
Creature — Human Pirate
Creature
4
3U
3/3
LCC~
2
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
G
Instant
Instant
3
2G
LCC~
3
Bellowing Aegisaur
Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
W
Creature — Dinosaur
Creature
6
5W
3/5
LCC~
2
Benthic Biomancer
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
U
Creature — Merfolk Wizard Mutant
Creature
1
U
1/1
LCC~
2
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.
U
Legendary Enchantment Artifact
Artifact
4
2UU
LCC~
1
Black Market Connections
At the beginning of your precombat main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
B
Enchantment
Enchantment
3
2B
LCC~
1
Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
Artifact — Equipment
Artifact
1
1
LCC~
1
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
R
Sorcery
Sorcery
9
8R
LCC~
3
Blood Artist
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
B
Creature — Vampire
Creature
2
1B
0/1
LCC~
2
Blood Money
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
B
Sorcery
Sorcery
7
5BB
LCC~
3
Bloodghast
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
B
Creature — Vampire Spirit
Creature
2
BB
2/1
LCC~
2
Bloodline Necromancer
Lifelink
When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
B
Creature — Vampire Wizard
Creature
5
4B
3/2
LCC~
2
Bloodtracker
Flying
{B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.
When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
B
Creature — Vampire Wizard
Creature
4
3B
2/2
LCC~
2
Bojuka Bog
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}.
Land
Land
0
LCC~
1
0
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
G
Enchantment
Enchantment
3
2G
LCC~
1
Breeches, Brazen Plunderer
Menace
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner (You can have two commanders if both have partner.)
R
Legendary Creature — Goblin Pirate
Creature
4
3R
3/3
LCC~
2
Broadside Bombardiers
Menace, haste
Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans.
R
Creature — Goblin Pirate
Creature
3
2R
2/2
LCC~
2
Broadside Bombardiers
Menace, haste
Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans.
R
Creature — Goblin Pirate
Creature
3
2R
2/2
LCC~
2
Bronzebeak Foragers
When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
{X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.
W
Creature — Dinosaur
Creature
4
3W
3/4
LCC~
2
Bronzebeak Foragers
When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
{X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.
W
Creature — Dinosaur
Creature
4
3W
3/4
LCC~
2
Butcher of Malakir
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
B
Creature — Vampire Warrior
Creature
7
5BB
5/4
LCC~
2
Bygone Marvels
Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
G
Sorcery
Sorcery
2
GG
LCC~
3
Bygone Marvels
Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
G
Sorcery
Sorcery
2
GG
LCC~
3
Canopy Vista
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Land — Forest Plains
Land
0
LCC~
1
0
Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
R
Legendary Creature — Human Pirate
Creature
3
2R
2/2
LCC~
2
Captivating Crew
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
R
Creature — Human Pirate
Creature
4
3R
4/3
LCC~
2
Carmen, Cruel Skymarcher
Flying
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
BW
Legendary Creature — Vampire Soldier
Creature
5
3WB
2/2
LCC~
2
Carmen, Cruel Skymarcher
Flying
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
BW
Legendary Creature — Vampire Soldier
Creature
5
3WB
2/2
LCC~
2
Chalice of the Void
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
Artifact
Artifact
0
XX
LCC~
1
Champion of Dusk
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
B
Creature — Vampire Knight
Creature
5
3BB
4/4
LCC~
2
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
R
Sorcery
Sorcery
5
3RR
LCC~
3
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
R
Instant
Instant
3
2R
LCC~
3
Charismatic Conqueror
Vigilance
Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
W
Creature — Vampire Soldier
Creature
2
1W
2/2
LCC~
2
Charismatic Conqueror
Vigilance
Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
W
Creature — Vampire Soldier
Creature
2
1W
2/2
LCC~
2
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Artifact
6
6
LCC~
1
Choked Estuary
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}.
Land
Land
0
LCC~
1
0
Chromatic Orrery
You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control.
Legendary Artifact
Artifact
7
7
LCC~
1
Cinder Glade
({T}: Add {R} or {G}.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Land — Mountain Forest
Land
0
LCC~
1
0
Clavileño, First of the Blessed
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
BW
Legendary Creature — Vampire Cleric
Creature
3
1WB
2/2
LCC~
2
Clavileño, First of the Blessed
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
BW
Legendary Creature — Vampire Cleric
Creature
3
1WB
2/2
LCC~
2
Clavileño, First of the Blessed
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
BW
Legendary Creature — Vampire Cleric
Creature
3
1WB
2/2
LCC~
2
Clavileño, First of the Blessed
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
BW
Legendary Creature — Vampire Cleric
Creature
3
1WB
2/2
LCC~
2
Clifftop Retreat
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Land
Land
0
LCC~
1
0
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Artifact
Artifact
5
5
LCC~
1
Coercive Portal
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Artifact
Artifact
4
4
LCC~
1
Coercive Recruiter
Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
R
Creature — Orc Pirate
Creature
5
4R
4/3
LCC~
2
Cold-Eyed Selkie
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
GU
Creature — Merfolk Rogue
Creature
3
1G/UG/U
1/1
LCC~
2
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
LCC~
1
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
LCC~
0
Commander's Sphere
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
Artifact
Artifact
3
3
LCC~
1
Commit
Put target spell or nonland permanent into its owner's library second from the top.
U
Instant
Instant
10
3U
LCC~
3
Memory
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
U
Sorcery
Sorcery
10
4UU
LCC~
3
Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
G
Sorcery
Sorcery
2
1G
LCC~
3
Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
G
Sorcery
Sorcery
2
1G
LCC~
3
Coralhelm Commander
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
U
Creature — Merfolk Soldier
Creature
2
UU
2/2
LCC~
2
Cordial Vampire
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
B
Creature — Vampire
Creature
2
BB
1/1
LCC~
2
Corsair Captain
When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Other Pirates you control get +1/+1.
U
Creature — Human Pirate
Creature
3
2U
2/2
LCC~
2
Crossway Troublemakers
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
B
Creature — Vampire
Creature
6
5B
5/5
LCC~
2
Cruel Celebrant
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
BW
Creature — Vampire
Creature
2
WB
1/2
LCC~
2
Crumbling Necropolis
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
Land
Land
0
LCC~
1
0
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery
Sorcery
3
2G
LCC~
3
Curious Altisaur
Vigilance, reach
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
G
Creature — Dinosaur
Creature
4
3G
2/5
LCC~
2
Curious Altisaur
Vigilance, reach
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
G
Creature — Dinosaur
Creature
4
3G
2/5
LCC~
2
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
U
Sorcery
Sorcery
2
XUU
LCC~
3
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
B
Sorcery
Sorcery
2
BB
LCC~
3
Daring Saboteur
{2}{U}: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
U
Creature — Human Pirate
Creature
2
1U
2/1
LCC~
2
Deathgorge Scavenger
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
G
Creature — Dinosaur
Creature
3
2G
3/2
LCC~
2
Deeproot Elite
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
G
Creature — Merfolk Warrior
Creature
2
1G
1/1
LCC~
2
Deeproot Historian
Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
G
Creature — Merfolk Druid
Creature
4
3G
3/3
LCC~
2
Deeproot Historian
Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
G
Creature — Merfolk Druid
Creature
4
3G
3/3
LCC~
2
Deeproot Waters
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
U
Enchantment
Enchantment
3
2U
LCC~
1
Departed Deckhand
When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
{3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
U
Creature — Spirit Pirate
Creature
2
1U
2/2
LCC~
2
Descendants' Path
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
G
Enchantment
Enchantment
3
2G
LCC~
1
Desolate Lighthouse
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
Land
Land
0
LCC~
0
Dimir Signet
{1}, {T}: Add {U}{B}.
Artifact
Artifact
2
2
LCC~
1
Dinosaur Egg
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
When Dinosaur Egg dies, you may discover X, where X is its toughness.
G
Creature — Dinosaur Egg
Creature
2
1G
0/3
LCC~
2
Dinosaur Egg
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
When Dinosaur Egg dies, you may discover X, where X is its toughness.
G
Creature — Dinosaur Egg
Creature
2
1G
0/3
LCC~
2
Dire Fleet Daredevil
First strike
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
R
Creature — Human Pirate
Creature
2
1R
2/1
LCC~
2
Dire Fleet Ravager
Menace, deathtouch
When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
B
Creature — Orc Pirate Wizard
Creature
5
3BB
4/4
LCC~
2
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
U
Sorcery
Sorcery
4
3U
LCC~
3
Don Andres, the Renegade
Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.
Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
BRU
Legendary Creature — Vampire Pirate
Creature
4
1UBR
4/3
LCC~
2
Don Andres, the Renegade
Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.
Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
BRU
Legendary Creature — Vampire Pirate
Creature
4
1UBR
4/3
LCC~
2
Drana, Liberator of Malakir
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
B
Legendary Creature — Vampire Ally
Creature
3
1BB
2/3
LCC~
2
Drover of the Mighty
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
{T}: Add one mana of any color.
G
Creature — Human Druid
Creature
2
1G
1/1
LCC~
2
Dusk Legion Sergeant
Menace
{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
B
Creature — Vampire Soldier
Creature
2
1B
2/2
LCC~
2
Dusk Legion Sergeant
Menace
{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
B
Creature — Vampire Soldier
Creature
2
1B
2/2
LCC~
2
Dusk Legion Zealot
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
B
Creature — Vampire Soldier
Creature
2
1B
1/1
LCC~
2
Elenda's Hierophant
Flying
Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant.
When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
W
Creature — Vampire Cleric
Creature
3
2W
1/1
LCC~
2
Elenda's Hierophant
Flying
Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant.
When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
W
Creature — Vampire Cleric
Creature
3
2W
1/1
LCC~
2
Elenda, the Dusk Rose
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
BW
Legendary Creature — Vampire Knight
Creature
4
2WB
1/1
LCC~
2
Emperor Mihail II
You may look at the top card of your library any time.
You may cast Merfolk spells from the top of your library.
Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.
U
Legendary Creature — Merfolk Noble
Creature
3
1UU
3/3
LCC~
2
Etali, Primal Storm
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
R
Legendary Creature — Elder Dinosaur
Creature
6
4RR
6/6
LCC~
2
Etchings of the Chosen
As Etchings of the Chosen enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
BW
Enchantment
Enchantment
3
1WB
LCC~
1
Evacuation
Return all creatures to their owners' hands.
U
Instant
Instant
5
3UU
LCC~
3
Everflowing Chalice
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
Artifact
Artifact
0
0
LCC~
1
Evolution Sage
Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
G
Creature — Elf Druid
Creature
3
2G
3/2
LCC~
2
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
LCC~
0
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
LCC~
0
Expedition Map
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Artifact
1
1
LCC~
1
Explore
You may play an additional land this turn.
Draw a card.
G
Sorcery
Sorcery
2
1G
LCC~
3
Exquisite Blood
Whenever an opponent loses life, you gain that much life.
B
Enchantment
Enchantment
5
4B
LCC~
1
Eye of Ojer Taq
{T}: Add one mana of any color.
Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Artifact
3
3
LCC~
1
Apex Observatory
Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it.
{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.
Artifact
Artifact
3
LCC~
1
1
Eye of Ojer Taq
{T}: Add one mana of any color.
Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Artifact
3
3
LCC~
1
Apex Observatory
Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it.
{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.
Artifact
Artifact
3
LCC~
1
1
Faithless Looting
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
Sorcery
1
R
LCC~
3
Falkenrath Noble
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
B
Creature — Vampire Noble
Creature
4
3B
2/2
LCC~
2
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
LCC~
3
Fathom Fleet Captain
Menace
Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
B
Creature — Human Pirate
Creature
2
1B
2/1
LCC~
2
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
B
Sorcery
Sorcery
2
1B
LCC~
3
Fiery Confluence
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
R
Sorcery
Sorcery
4
2RR
LCC~
3
Fist of Suns
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
Artifact
Artifact
3
3
LCC~
1
Foreboding Ruins
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}.
Land
Land
0
LCC~
1
0
Fortified Village
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W}.
Land
Land
0
LCC~
1
0
Francisco, Fowl Marauder
Flying
Francisco, Fowl Marauder can't block.
Whenever one or more Pirates you control deal damage to a player, Francisco explores.
Partner
B
Legendary Creature — Bird Pirate
Creature
2
1B
0/1
LCC~
2
Francisco, Fowl Marauder
Flying
Francisco, Fowl Marauder can't block.
Whenever one or more Pirates you control deal damage to a player, Francisco explores.
Partner
B
Legendary Creature — Bird Pirate
Creature
2
1B
0/1
LCC~
2
From the Rubble
As From the Rubble enters the battlefield, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
W
Enchantment
Enchantment
6
4WW
LCC~
1
From the Rubble
As From the Rubble enters the battlefield, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
W
Enchantment
Enchantment
6
4WW
LCC~
1
Frostboil Snarl
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
{T}: Add {U} or {R}.
Land
Land
0
LCC~
1
0
Furycalm Snarl
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
{T}: Add {R} or {W}.
Land
Land
0
LCC~
1
0
Game Trail
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G}.
Land
Land
0
LCC~
1
0
Geier Reach Sanitarium
{T}: Add {C}.
{2}, {T}: Each player draws a card, then discards a card.
Legendary Land
Land
0
LCC~
0
Gemcutter Buccaneer
Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.
Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}.
R
Creature — Orc Pirate Artificer
Creature
4
3R
1/3
LCC~
2
Gemcutter Buccaneer
Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.
Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}.
R
Creature — Orc Pirate Artificer
Creature
4
3R
1/3
LCC~
2
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
W
Instant
Instant
3
2W
LCC~
3
Ghost of Ramirez DePietro
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.
Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.
Partner (You can have two commanders if both have partner.)
U
Legendary Creature — Spirit Pirate
Creature
3
2U
2/3
LCC~
2
Glass-Cast Heart
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
{B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
B
Artifact
Artifact
3
2B
LCC~
1
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
GU
Instant
Instant
2
GU
LCC~
3
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
GU
Legendary Creature — Merfolk Scout
Creature
4
2GU
3/3
LCC~
2
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
GU
Legendary Creature — Merfolk Scout
Creature
4
2GU
3/3
LCC~
2
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
GU
Legendary Creature — Merfolk Scout
Creature
4
2GU
3/3
LCC~
2
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
GU
Legendary Creature — Merfolk Scout
Creature
4
2GU
3/3
LCC~
2
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
G
Enchantment
Enchantment
1
G
LCC~
1
Heirloom Blade
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip {1}
Artifact — Equipment
Artifact
3
3
LCC~
1
Herald of Secret Streams
Creatures you control with +1/+1 counters on them can't be blocked.
U
Creature — Merfolk Warrior
Creature
4
3U
2/3
LCC~
2
Herald's Horn
As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Artifact
3
3
LCC~
1
Hinterland Harbor
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Land
Land
0
LCC~
1
0
Hostage Taker
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
BU
Creature — Human Pirate
Creature
4
2UB
2/3
LCC~
2
Icon of Ancestry
As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
Artifact
3
3
LCC~
1
Illustrious Wanderglyph
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
W
Artifact Creature — Golem
Creature
5
4W
2/2
LCC~
2
Illustrious Wanderglyph
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
W
Artifact Creature — Golem
Creature
5
4W
2/2
LCC~
2
Indulgent Aristocrat
Lifelink
{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
B
Creature — Vampire Noble
Creature
1
B
1/1
LCC~
2
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
G
Instant
Instant
3
2G
LCC~
3
Isolated Chapel
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Land
Land
0
LCC~
1
0
Izzet Signet
{1}, {T}: Add {U}{R}.
Artifact
Artifact
2
2
LCC~
1
Jungle Shrine
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
Land
Land
0
LCC~
1
0
Kari Zev, Skyship Raider
First strike, menace
Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
R
Legendary Creature — Human Pirate
Creature
2
1R
1/3
LCC~
2
Karn's Bastion
{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Land
0
LCC~
0
Kessig Wolf Run
{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Land
Land
0
LCC~
0
Kindred Boon
As Kindred Boon enters the battlefield, choose a creature type.
{1}{W}: Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
W
Enchantment
Enchantment
4
2WW
LCC~
1
Kindred Discovery
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
U
Enchantment
Enchantment
5
3UU
LCC~
1
King Narfi's Betrayal
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.
II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.
BU
Enchantment — Saga
Enchantment
3
1UB
LCC~
1
Kinjalli's Sunwing
Flying
Creatures your opponents control enter the battlefield tapped.
W
Creature — Dinosaur
Creature
3
2W
2/3
LCC~
2
Kiora's Follower
{T}: Untap another target permanent.
GU
Creature — Merfolk
Creature
2
GU
2/2
LCC~
2
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery — Arcane
Sorcery
3
2G
LCC~
3
Kopala, Warden of Waves
Spells your opponents cast that target a Merfolk you control cost {2} more to cast.
Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
U
Legendary Creature — Merfolk Wizard
Creature
3
1UU
2/2
LCC~
2
Kumena, Tyrant of Orazca
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.
Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
GU
Legendary Creature — Merfolk Shaman
Creature
3
1GU
2/4
LCC~
2
Legion Lieutenant
Other Vampires you control get +1/+1.
BW
Creature — Vampire Knight
Creature
2
WB
2/2
LCC~
2
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
B
Instant
Instant
4
2BB
LCC~
3
Lifecrafter's Bestiary
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
Artifact
Artifact
3
3
LCC~
1
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
Artifact — Equipment
Artifact
2
2
LCC~
1
Llanowar Reborn
Llanowar Reborn enters the battlefield tapped.
{T}: Add {G}.
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
Land
Land
0
LCC~
1
0
Majestic Heliopterus
Flying
Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
W
Creature — Dinosaur
Creature
4
3W
2/2
LCC~
2
Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
U
Legendary Creature — Siren Pirate
Creature
3
2U
2/2
LCC~
2
Marauding Raptor
Creature spells you cast cost {1} less to cast.
Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
R
Creature — Dinosaur
Creature
2
1R
2/3
LCC~
2
March of the Canonized
When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
W
Enchantment
Enchantment
2
XWW
LCC~
1
March of the Canonized
When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
W
Enchantment
Enchantment
2
XWW
LCC~
1
Martyr of Dusk
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
W
Creature — Vampire Soldier
Creature
2
1W
2/1
LCC~
2
Master of Dark Rites
{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
B
Creature — Vampire Cleric
Creature
1
B
1/1
LCC~
2
Master of Dark Rites
{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
B
Creature — Vampire Cleric
Creature
1
B
1/1
LCC~
2
Master of the Pearl Trident
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
U
Creature — Merfolk
Creature
2
UU
2/2
LCC~
2
Mavren Fein, Dusk Apostle
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
W
Legendary Creature — Vampire Cleric
Creature
3
2W
2/2
LCC~
2
Merchant Raiders
Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
U
Creature — Human Pirate
Creature
4
3U
2/4
LCC~
2
Merfolk Mistbinder
Other Merfolk you control get +1/+1.
GU
Creature — Merfolk Shaman
Creature
2
GU
2/2
LCC~
2
Merfolk Skydiver
Flying
When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
{3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
GU
Creature — Merfolk Mutant
Creature
2
GU
1/1
LCC~
2
Merfolk Sovereign
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature can't be blocked this turn.
U
Creature — Merfolk Noble
Creature
3
1UU
2/2
LCC~
2
Merrow Reejerey
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
U
Creature — Merfolk Soldier
Creature
3
2U
2/2
LCC~
2
Metallic Mimic
As Metallic Mimic enters the battlefield, choose a creature type.
Metallic Mimic is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
Artifact Creature — Shapeshifter
Creature
2
2
2/1
LCC~
2
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling {2} ({2}, Discard this card: Draw a card.)
G
Sorcery
Sorcery
4
3G
LCC~
3
Mimic Vat
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
Artifact
Artifact
3
3
LCC~
1
Mind Stone
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
Artifact
Artifact
2
2
LCC~
1
Mist Dancer
Flying
Other Merfolk you control get +1/+0 and have flying.
Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
U
Creature — Merfolk Wizard
Creature
5
4U
3/3
LCC~
2
Mist Dancer
Flying
Other Merfolk you control get +1/+0 and have flying.
Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
U
Creature — Merfolk Wizard
Creature
5
4U
3/3
LCC~
2
Mosswort Bridge
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters the battlefield tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Land
0
LCC~
1
0
Myriad Landscape
Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Land
0
LCC~
1
0
Nephalia Drownyard
{T}: Add {C}.
{1}{U}{B}, {T}: Target player mills three cards.
Land
Land
0
LCC~
0
New Blood
As an additional cost to cast this spell, tap an untapped Vampire you control.
Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
B
Sorcery
Sorcery
4
2BB
LCC~
3
Nighthawk Scavenger
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. (Cards in graveyards have only the characteristics of their front face.)
B
Creature — Vampire Rogue
Creature
3
1BB
1+*/3
LCC~
2
Oathsworn Vampire
Oathsworn Vampire enters the battlefield tapped.
You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
B
Creature — Vampire Knight
Creature
2
1B
2/2
LCC~
1
2
Olivia's Wrath
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
B
Sorcery
Sorcery
5
4B
LCC~
3
Order of Sacred Dusk
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying, lifelink, haste
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other Vampires you control have exalted.
BW
Creature — Vampire Knight
Creature
8
6WB
5/5
LCC~
2
Order of Sacred Dusk
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying, lifelink, haste
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other Vampires you control have exalted.
BW
Creature — Vampire Knight
Creature
8
6WB
5/5
LCC~
2
Ore-Rich Stalactite
{T}: Add {R}. Spend this mana only to cast an instant or sorcery spell.
Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
R
Artifact
Artifact
2
1R
LCC~
1
Cosmium Catalyst
{1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.
R
Artifact
Artifact
2
LCC~
1
Ore-Rich Stalactite
{T}: Add {R}. Spend this mana only to cast an instant or sorcery spell.
Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
R
Artifact
Artifact
2
1R
LCC~
1
Cosmium Catalyst
{1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.
R
Artifact
Artifact
2
LCC~
1
Orzhov Basilica
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.
Land
Land
0
LCC~
1
0
Orzhov Signet
{1}, {T}: Add {W}{B}.
Artifact
Artifact
2
2
LCC~
1
Otepec Huntmaster
Dinosaur spells you cast cost {1} less to cast.
{T}: Target Dinosaur gains haste until end of turn.
R
Creature — Human Shaman
Creature
2
1R
1/2
LCC~
2
Pact of the Serpent
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
B
Sorcery
Sorcery
3
1BB
LCC~
3
Paleontologist's Pick-Axe
Whenever equipped creature attacks, draw a card, then discard a card.
Equip {1}
Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact — Equipment
Artifact
2
2
LCC~
1
Dinosaur Headdress
When Dinosaur Headdress enters the battlefield, attach it to target creature you control.
As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.
Equipped creature is a copy of the last chosen card.
Equip {2}
Artifact — Equipment
Artifact
2
LCC~
1
Paleontologist's Pick-Axe
Whenever equipped creature attacks, draw a card, then discard a card.
Equip {1}
Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact — Equipment
Artifact
2
2
LCC~
1
Dinosaur Headdress
When Dinosaur Headdress enters the battlefield, attach it to target creature you control.
As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.
Equipped creature is a copy of the last chosen card.
Equip {2}
Artifact — Equipment
Artifact
2
LCC~
1
Pantlaza, Sun-Favored
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
GRW
Legendary Creature — Dinosaur
Creature
5
2RGW
4/4
LCC~
2
Pantlaza, Sun-Favored
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
GRW
Legendary Creature — Dinosaur
Creature
5
2RGW
4/4
LCC~
2
Pantlaza, Sun-Favored
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
GRW
Legendary Creature — Dinosaur
Creature
5
2RGW
4/4
LCC~
2
Pantlaza, Sun-Favored
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
GRW
Legendary Creature — Dinosaur
Creature
5
2RGW
4/4
LCC~
2
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Land
Land
0
LCC~
1
0
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
Instant
1
W
LCC~
3
Patron of the Vein
Flying
When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
B
Creature — Vampire Shaman
Creature
6
4BB
4/4
LCC~
2
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
Creature — Human Pirate
Creature
4
3B
1/4
LCC~
2
Port Razer
Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase.
Port Razer can't attack a player it has already attacked this turn.
R
Creature — Orc Pirate
Creature
5
3RR
4/4
LCC~
2
Port of Karfell
Port of Karfell enters the battlefield tapped.
{T}: Add {U}.
{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
Land
Land
0
LCC~
1
0
Prime Speaker Zegana
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
GU
Legendary Creature — Merfolk Wizard
Creature
6
2GGUU
1/1
LCC~
2
Prismari Command
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
RU
Instant
Instant
3
1UR
LCC~
3
Progenitor's Icon
As Progenitor's Icon enters the battlefield, choose a creature type.
{T}: Add one mana of any color.
{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Artifact
Artifact
3
3
LCC~
1
Progenitor's Icon
As Progenitor's Icon enters the battlefield, choose a creature type.
{T}: Add one mana of any color.
{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Artifact
Artifact
3
3
LCC~
1
Promise of Aclazotz // Foul Rebirth
B
Enchantment // Sorcery — Adventure
Sorcery
2
1B // 2B
LCC~
3
Promise of Aclazotz // Foul Rebirth
B
Enchantment // Sorcery — Adventure
Sorcery
2
1B // 2B
LCC~
3
Quandrix Command
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
GU
Instant
Instant
3
1GU
LCC~
3
Quartzwood Crasher
Trample
Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
GR
Creature — Dinosaur Beast
Creature
5
2RRG
6/6
LCC~
2
Radiant Destiny
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
W
Enchantment
Enchantment
3
2W
LCC~
1
Raging Regisaur
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
GR
Creature — Dinosaur
Creature
4
2RG
4/4
LCC~
2
Raging Swordtooth
Trample
When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
GR
Creature — Dinosaur
Creature
5
3RG
5/5
LCC~
2
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
BR
Instant
Instant
2
BR
LCC~
3
Rakdos Signet
{1}, {T}: Add {B}{R}.
Artifact
Artifact
2
2
LCC~
1
Ramirez DePietro, Pillager
When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens.
Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
BU
Legendary Creature — Human Pirate
Creature
4
2UB
4/3
LCC~
2
Rampaging Brontodon
Trample
Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
G
Creature — Dinosaur
Creature
7
5GG
7/7
LCC~
2
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
LCC~
3
Ranging Raptors
Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Creature — Dinosaur
Creature
3
2G
2/3
LCC~
2
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
U
Instant
Instant
1
U
LCC~
3
Ravenform
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
U
Sorcery
Sorcery
3
2U
LCC~
3
Realmwalker
Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
G
Creature — Shapeshifter
Creature
3
2G
2/3
LCC~
2
Redemption Choir
Lifelink
Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
W
Creature — Vampire Cleric
Creature
4
2WW
3/3
LCC~
2
Redemption Choir
Lifelink
Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
W
Creature — Vampire Cleric
Creature
4
2WW
3/3
LCC~
2
Reflections of Littjara
As Reflections of Littjara enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
U
Enchantment
Enchantment
5
4U
LCC~
1
Regal Behemoth
Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
G
Creature — Dinosaur
Creature
6
4GG
5/5
LCC~
2
Regisaur Alpha
Other Dinosaurs you control have haste.
When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
GR
Creature — Dinosaur
Creature
5
3RG
4/4
LCC~
2
Reliquary Tower
You have no maximum hand size.
{T}: Add {C}.
Land
Land
0
LCC~
0
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
G
Instant
Instant
5
4G
LCC~
3
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
W
Instant
Instant
4
2WW
LCC~
3
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
GR
Enchantment
Enchantment
3
1RG
LCC~
1
Ripjaw Raptor
Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
G
Creature — Dinosaur
Creature
4
2GG
4/5
LCC~
2
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
U
Instant
Instant
2
1U
LCC~
3
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
U
Instant
Instant
2
1U
LCC~
3
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
G
Sorcery
Sorcery
6
4GG
LCC~
3
Rogue's Passage
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Land
Land
0
LCC~
0
Ruinous Intrusion
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
G
Instant
Instant
4
3G
LCC~
3
Runic Armasaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
G
Creature — Dinosaur
Creature
3
1GG
2/5
LCC~
2
Sage of Fables
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
U
Creature — Merfolk Wizard
Creature
3
2U
2/2
LCC~
2
Sanctum Seeker
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
B
Creature — Vampire Knight
Creature
4
2BB
3/4
LCC~
2
Savage Stomp
This spell costs {2} less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
G
Sorcery
Sorcery
3
2G
LCC~
3
Scion of Calamity
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
G
Creature — Dinosaur
Creature
5
3GG
5/5
LCC~
2
Scion of Calamity
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
G
Creature — Dinosaur
Creature
5
3GG
5/5
LCC~
2
Seafloor Oracle
Whenever a Merfolk you control deals combat damage to a player, draw a card.
U
Creature — Merfolk Wizard
Creature
4
2UU
2/3
LCC~
2
Secluded Courtyard
As Secluded Courtyard enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
Land
Land
0
LCC~
0
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
R
Enchantment
Enchantment
3
2R
LCC~
1
Shifting Ceratops
This spell can't be countered.
Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
{G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
G
Creature — Dinosaur
Creature
4
2GG
5/4
LCC~
2
Shineshadow Snarl
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
Land
Land
0
LCC~
1
0
Simic Ascendancy
{1}{G}{U}: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
GU
Enchantment
Enchantment
2
GU
LCC~
1
Simic Growth Chamber
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Land
Land
0
LCC~
1
0
Simic Signet
{1}, {T}: Add {G}{U}.
Artifact
Artifact
2
2
LCC~
1
Singer of Swift Rivers
Flash
When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
You may cast Merfolk spells as though they had flash.
GU
Creature — Merfolk Shaman
Creature
3
1GU
3/2
LCC~
2
Singer of Swift Rivers
Flash
When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
You may cast Merfolk spells as though they had flash.
GU
Creature — Merfolk Shaman
Creature
3
1GU
3/2
LCC~
2
Siren Stormtamer
Flying
{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
U
Creature — Siren Pirate Wizard
Creature
1
U
1/1
LCC~
2
Skeleton Crew
Each other creature you control that's a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped.
B
Creature — Skeleton Pirate
Creature
4
3B
3/3
LCC~
2
Skeleton Crew
Each other creature you control that's a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped.
B
Creature — Skeleton Pirate
Creature
4
3B
3/3
LCC~
2
Smoldering Marsh
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Land — Swamp Mountain
Land
0
LCC~
1
0
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
LCC~
1
Sorin, Lord of Innistrad
+1: Create a 1/1 black Vampire creature token with lifelink.
−2: You get an emblem with "Creatures you control get +1/+0."
−6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
BW
Legendary Planeswalker — Sorin
Planeswalker
4
2WB
3
LCC~
1
Spectral Sailor
Flash (You may cast this spell any time you could cast an instant.)
Flying
{3}{U}: Draw a card.
U
Creature — Spirit Pirate
Creature
1
U
1/1
LCC~
2
Stonybrook Banneret
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost {1} less to cast.
U
Creature — Merfolk Wizard
Creature
2
1U
1/1
LCC~
2
Storm Fleet Negotiator
Flying
Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card.
U
Creature — Siren Pirate
Creature
3
2U
2/2
LCC~
2
Storm Fleet Negotiator
Flying
Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card.
U
Creature — Siren Pirate
Creature
3
2U
2/2
LCC~
2
Strionic Resonator
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Artifact
2
2
LCC~
1
Sulfur Falls
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Land
Land
0
LCC~
1
0
Sunfrill Imitator
Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
G
Creature — Dinosaur
Creature
3
2G
3/3
LCC~
2
Sunfrill Imitator
Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
G
Creature — Dinosaur
Creature
3
2G
3/3
LCC~
2
Sunken Hollow
({T}: Add {U} or {B}.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Land — Island Swamp
Land
0
LCC~
1
0
Surgespanner
Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
U
Creature — Merfolk Wizard
Creature
4
2UU
2/2
LCC~
2
Svyelun of Sea and Sky
Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
U
Legendary Creature — Merfolk God
Creature
3
1UU
3/4
LCC~
2
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
Artifact — Equipment
Artifact
2
2
LCC~
1
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
Instant
1
W
LCC~
3
Tainted Field
{T}: Add {C}.
{T}: Add {W} or {B}. Activate only if you control a Swamp.
Land
Land
0
LCC~
0
Talisman of Hierarchy
{T}: Add {C}.
{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
Artifact
Artifact
2
2
LCC~
1
Tatyova, Benthic Druid
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
GU
Legendary Creature — Merfolk Druid
Creature
5
3GU
3/3
LCC~
2
Temple Altisaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
W
Creature — Dinosaur
Creature
5
4W
3/4
LCC~
2
Temple Bell
{T}: Each player draws a card.
Artifact
Artifact
3
3
LCC~
1
Temple of Mystery
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
Land
Land
0
LCC~
1
0
Temple of Silence
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
Land
Land
0
LCC~
1
0
Temple of the False God
{T}: Add {C}{C}. Activate only if you control five or more lands.
Land
Land
0
LCC~
0
Terramorphic Expanse
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
LCC~
0
Tetzin, Gnome Champion
Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.
Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.)
RUW
Legendary Artifact Creature — Gnome
Creature
3
URW
2/2
LCC~
2
The Golden-Gear Colossus
Vigilance, trample
Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
RUW
Legendary Artifact Creature — Gnome
Creature
3
6/6
LCC~
2
Tetzin, Gnome Champion
Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.
Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.)
RUW
Legendary Artifact Creature — Gnome
Creature
3
URW
2/2
LCC~
2
The Golden-Gear Colossus
Vigilance, trample
Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
RUW
Legendary Artifact Creature — Gnome
Creature
3
6/6
LCC~
2
Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
{1}{U}: Target creature you control can't be blocked this turn.
U
Legendary Enchantment Creature — God
Creature
3
2U
5/5
LCC~
2
The Grim Captain's Locker
{T}: Surveil 1.
{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard."
B
Legendary Artifact
Artifact
4
3B
LCC~
1
The Grim Captain's Locker
{T}: Surveil 1.
{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard."
B
Legendary Artifact
Artifact
4
3B
LCC~
1
The Indomitable
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
U
Legendary Artifact — Vehicle
Artifact
4
2UU
6/6
LCC~
1
The Indomitable
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
U
Legendary Artifact — Vehicle
Artifact
4
2UU
6/6
LCC~
1
Thieving Skydiver
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)
Flying
When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
U
Creature — Merfolk Rogue
Creature
2
1U
2/1
LCC~
2
Thought Vessel
You have no maximum hand size.
{T}: Add {C}.
Artifact
Artifact
2
2
LCC~
1
Thriving Bluff
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Land
Land
0
LCC~
1
0
Thriving Grove
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Land
Land
0
LCC~
1
0
Thriving Heath
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Land
Land
0
LCC~
1
0
Thriving Isle
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Land
Land
0
LCC~
1
0
Thriving Moor
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Land
Land
0
LCC~
1
0
Thunderherd Migration
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
LCC~
3
Thundering Spineback
Other Dinosaurs you control get +1/+1.
{5}{G}: Create a 3/3 green Dinosaur creature token with trample.
G
Creature — Dinosaur
Creature
7
5GG
5/5
LCC~
2
Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
U
Creature — Human Pirate Wizard
Creature
2
1U
1/1
LCC~
2
Timothar, Baron of Bats
Ward—Discard a card.
Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
B
Legendary Creature — Vampire Noble
Creature
6
4BB
4/4
LCC~
2
Tishana, Voice of Thunder
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.
GU
Legendary Creature — Merfolk Shaman
Creature
7
5GU
*/*
LCC~
2
Topiary Stomper
Vigilance
When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Topiary Stomper can't attack or block unless you control seven or more lands.
G
Creature — Plant Dinosaur
Creature
3
1GG
4/4
LCC~
2
Topography Tracker
When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
If a creature you control would explore, instead it explores, then it explores again.
G
Creature — Merfolk Scout
Creature
3
2G
2/2
LCC~
2
Topography Tracker
When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
If a creature you control would explore, instead it explores, then it explores again.
G
Creature — Merfolk Scout
Creature
3
2G
2/2
LCC~
2
Tributary Instructor
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
G
Creature — Merfolk Shaman
Creature
4
3G
4/4
LCC~
2
Tributary Instructor
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
G
Creature — Merfolk Shaman
Creature
4
3G
4/4
LCC~
2
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
B
Creature — Vampire Cleric
Creature
4
2BB
2/4
LCC~
2
Unclaimed Territory
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Land
0
LCC~
0
Utter End
Exile target nonland permanent.
BW
Instant
Instant
4
2WB
LCC~
3
Vanquisher's Banner
As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Artifact
5
5
LCC~
1
Vault of the Archangel
{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Land
0
LCC~
0
Verdant Sun's Avatar
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
G
Creature — Dinosaur Avatar
Creature
7
5GG
5/5
LCC~
2
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
B
Instant
Instant
1
B
LCC~
3
Vineglimmer Snarl
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
{T}: Add {G} or {U}.
Land
Land
0
LCC~
1
0
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
B
Creature — Vampire Wizard
Creature
1
B
1/1
LCC~
2
Voldaren Estate
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Land
Land
0
LCC~
0
Vona, Butcher of Magan
Vigilance, lifelink
{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
BW
Legendary Creature — Vampire Knight
Creature
5
3WB
4/4
LCC~
2
Vorel of the Hull Clade
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
GU
Legendary Creature — Human Merfolk
Creature
3
1GU
1/4
LCC~
2
Wakening Sun's Avatar
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
W
Creature — Dinosaur Avatar
Creature
8
5WWW
7/7
LCC~
2
Warkite Marauder
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
U
Creature — Human Pirate
Creature
2
1U
2/1
LCC~
2
Wave Goodbye
Return each creature without a +1/+1 counter on it to its owner's hand.
U
Sorcery
Sorcery
4
2UU
LCC~
3
Wave Goodbye
Return each creature without a +1/+1 counter on it to its owner's hand.
U
Sorcery
Sorcery
4
2UU
LCC~
3
Wayfarer's Bauble
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Artifact
1
1
LCC~
1
Wayta, Trainer Prodigy
Haste
{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
GRW
Legendary Creature — Human Warrior
Creature
3
RGW
1/5
LCC~
2
Wayta, Trainer Prodigy
Haste
{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
GRW
Legendary Creature — Human Warrior
Creature
3
RGW
1/5
LCC~
2
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
G
Creature — Dinosaur
Creature
3
2G
5/5
LCC~
2
Wedding Ring
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
W
Artifact
Artifact
4
2WW
LCC~
1
Welcoming Vampire
Flying
Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
W
Creature — Vampire
Creature
3
2W
2/3
LCC~
2
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}
Artifact — Equipment
Artifact
3
3
LCC~
1
Windbrisk Heights
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Land
0
LCC~
1
0
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
U
Sorcery
Sorcery
3
2U
LCC~
3
Worn Powerstone
Worn Powerstone enters the battlefield tapped.
{T}: Add {C}{C}.
Artifact
Artifact
3
3
LCC~
1
1
Wrathful Raptors
Trample
Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
R
Creature Dinosaur
Creature
5
4R
5/5
LCC~
2
Wrathful Raptors
Trample
Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
R
Creature Dinosaur
Creature
5
4R
5/5
LCC~
2
Xavier Sal, Infested Captain
{T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)
{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
BGU
Legendary Creature — Human Fungus Pirate
Creature
3
BGU
3/3
LCC~
2
Xavier Sal, Infested Captain
{T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)
{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
BGU
Legendary Creature — Human Fungus Pirate
Creature
3
BGU
3/3
LCC~
2
Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
GR
Legendary Enchantment Creature — God
Creature
5
3RG
6/5
LCC~
2
Xolatoyac, the Smiling Flood
Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
At the beginning of your end step, untap each permanent you control with a counter on it.
GU
Legendary Creature — Salamander Serpent
Creature
6
4GU
6/6
LCC~
2
Xolatoyac, the Smiling Flood
Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
At the beginning of your end step, untap each permanent you control with a counter on it.
GU
Legendary Creature — Salamander Serpent
Creature
6
4GU
6/6
LCC~
2
Yahenni, Undying Partisan
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
B
Legendary Creature — Aetherborn Vampire
Creature
3
2B
2/2
LCC~
2
Zacama, Primal Calamity
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
GRW
Legendary Creature — Elder Dinosaur
Creature
9
6RGW
9/9
LCC~
2
Zara, Renegade Recruiter
Flying
Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
RU
Legendary Creature — Human Pirate
Creature
5
3UR
4/3
LCC~
2
Zegana, Utopian Speaker
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
GU
Legendary Creature — Merfolk Wizard
Creature
4
2GU
4/4
LCC~
2
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
W
Legendary Creature — Elder Dinosaur
Creature
8
6WW
4/8
LCC~
2
Blue, Loyal Raptor
Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)
For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.
GU
Legendary Creature — Dinosaur
Creature
4
2GU
5/4
REX~
2
Blue, Loyal Raptor
Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)
For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.
GU
Legendary Creature — Dinosaur
Creature
4
2GU
5/4
REX~
2
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
REX~
0
Compy Swarm
At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
BG
Creature — Dinosaur
Creature
3
1BG
2/2
REX~
2
Compy Swarm
At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
BG
Creature — Dinosaur
Creature
3
1BG
2/2
REX~
2
Cresting Mosasaurus
Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand.
U
Creature — Dinosaur
Creature
8
6UU
4/8
REX~
2
Cresting Mosasaurus
Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand.
U
Creature — Dinosaur
Creature
8
6UU
4/8
REX~
2
Dino DNA
Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
Artifact
Artifact
1
1
REX~
1
Dino DNA
Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
Artifact
Artifact
1
1
REX~
1
Don't Move
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
W
Sorcery
Sorcery
5
3WW
REX~
3
Don't Move
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
W
Sorcery
Sorcery
5
3WW
REX~
3
Ellie and Alan, Paleontologists
{T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
GUW
Legendary Creature — Human Scientist
Creature
5
2GWU
2/5
REX~
2
Ellie and Alan, Paleontologists
{T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
GUW
Legendary Creature — Human Scientist
Creature
5
2GWU
2/5
REX~
2
Grim Giganotosaurus
{10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus.
BG
Creature — Dinosaur
Creature
7
5BG
10/10
REX~
2
Grim Giganotosaurus
{10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus.
BG
Creature — Dinosaur
Creature
7
5BG
10/10
REX~
2
Henry Wu, InGen Geneticist
Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.)
Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
BGU
Legendary Creature — Human Scientist
Creature
3
BGU
1/4
REX~
2
Henry Wu, InGen Geneticist
Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.)
Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
BGU
Legendary Creature — Human Scientist
Creature
3
BGU
1/4
REX~
2
Hunting Velociraptor
First strike
Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)
R
Creature — Dinosaur
Creature
3
2R
3/2
REX~
2
Hunting Velociraptor
First strike
Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)
R
Creature — Dinosaur
Creature
3
2R
3/2
REX~
2
Ian Malcolm, Chaotician
Whenever a player draws their second card each turn, that player exiles the top card of their library.
During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
RU
Legendary Creature — Human Scientist
Creature
3
1UR
2/2
REX~
2
Ian Malcolm, Chaotician
Whenever a player draws their second card each turn, that player exiles the top card of their library.
During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
RU
Legendary Creature — Human Scientist
Creature
3
1UR
2/2
REX~
2
Indominus Rex, Alpha
As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
When Indominus Rex enters the battlefield, draw a card for each counter on it.
BGU
Legendary Creature — Dinosaur Mutant
Creature
5
1U/BU/BGG
6/6
REX~
2
Indominus Rex, Alpha
As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
When Indominus Rex enters the battlefield, draw a card for each counter on it.
BGU
Legendary Creature — Dinosaur Mutant
Creature
5
1U/BU/BGG
6/6
REX~
2
Indoraptor, the Perfect Hybrid
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Menace
Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
BGR
Legendary Creature — Dinosaur Mutant
Creature
3
1B/GR
3/1
REX~
2
Indoraptor, the Perfect Hybrid
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Menace
Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
BGR
Legendary Creature — Dinosaur Mutant
Creature
3
1B/GR
3/1
REX~
2
Life Finds a Way
Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
G
Enchantment
Enchantment
3
2G
REX~
1
Life Finds a Way
Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
G
Enchantment
Enchantment
3
2G
REX~
1
Owen Grady, Raptor Trainer
Partner with Blue, Loyal Raptor
{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
GR
Legendary Creature — Human Soldier Scientist
Creature
3
1RG
3/2
REX~
2
Owen Grady, Raptor Trainer
Partner with Blue, Loyal Raptor
{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
GR
Legendary Creature — Human Soldier Scientist
Creature
3
1RG
3/2
REX~
2
Permission Denied
Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
UW
Instant
Instant
2
WU
REX~
3
Permission Denied
Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
UW
Instant
Instant
2
WU
REX~
3
Ravenous Tyrannosaurus
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
GR
Creature — Dinosaur
Creature
6
4RG
6/6
REX~
2
Ravenous Tyrannosaurus
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
GR
Creature — Dinosaur
Creature
6
4RG
6/6
REX~
2
Savage Order
As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
G
Sorcery
Sorcery
4
2GG
REX~
3
Savage Order
As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
G
Sorcery
Sorcery
4
2GG
REX~
3
Spitting Dilophosaurus
Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.
Creatures your opponents control with -1/-1 counters on them can't block.
B
Creature — Dinosaur
Creature
3
2B
3/2
REX~
2
Swooping Pteranodon
Flying, haste
Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
RW
Creature — Dinosaur
Creature
5
3RW
3/3
REX~
2
Swooping Pteranodon
Flying, haste
Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
RW
Creature — Dinosaur
Creature
5
3RW
3/3
REX~
2
Welcome to . . .
(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
G
Enchantment — Saga
Enchantment
3
1GG
REX~
1
Jurassic Park
(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
{T}: Add {G} for each Dinosaur you control.
Legendary Land
Land
3
REX~
0