Cockatrice/Magic-Spoiler
2023-11-03 08:11:55 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCI.xml
LCI
The Lost Caverns of Ixalan (Spoiler)
Expansion
2023-11-17
"Inverted Iceberg"
When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)
Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
U
Artifact
Artifact
2
1U
LCI
1
"Iceberg Titan"
Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.
U
Artifact Creature — Golem
Creature
2
6/6
LCI
2
"JELL-O® Discovery"
{T}: Add {C}.
{1}, {T}, Sacrifice "JELL-O® Discovery": Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land — Cave
Land
0
LCI
0
"Oteclan Arch"
When Oteclan Arch enters the battlefield, scry 2.
Craft with artifact {2}{W} ({2}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
W
Artifact
Artifact
1
W
LCI
1
"Oteclan Levitator"
Flying
Whenever "Oteclan Levitator" attacks, target attacking creature without flying gains flying until end of turn.
W
Artifact Creature — Golem
Creature
1
1/4
LCI
2
"Solemn Gnomelacrum"
When "Solemn Gnomelacrum" enters the battlefield, search your library for a basic land card or a Cave card, put it onto the battlefield tapped, then shuffle
Artifact Creature — Gnome
Creature
4
4
3/2
LCI
2
"Three Cans of Mountain Dew"
When "Three Cans of Mountain Dew" enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures you control.
Craft with creature {5}{G}{G}
G
Artifact
Artifact
4
3G
LCI
1
"Bajablastamental"
When "Bajablastamental" enters the battlefield, you gain life equal to the mana value of the card exiled to craft it.
G
Artifact Creature — Golem
Creature
4
7/7
LCI
2
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
R
Instant
Instant
2
1R
LCI
3
Abuelo's Awakening
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
W
Sorcery
Sorcery
4
X3W
LCI
3
Abuelo, Ancestral Echo
Flying, ward {2}
{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
UW
Legendary Creature — Spirit
Creature
3
1WU
2/2
LCI
2
Abuelo, Ancestral Echo
Flying, ward {2}
{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
UW
Legendary Creature — Spirit
Creature
3
1WU
2/2
LCI
2
Abyssal Gorestalker
When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.
B
Creature — Horror
Creature
6
4BB
6/6
LCI
2
Aclazotz, Deepest Betrayal
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
B
Legendary Creature — Bat God
Creature
5
3BB
4/4
LCI
2
Temple of the Dead
(Transforms from Aclazotz, Deepest Betrayal.)
{T}: Add {B}.
{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
Land
Land
5
LCI
0
Aclazotz, Deepest Betrayal
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
B
Legendary Creature — Bat God
Creature
5
3BB
4/4
LCI
2
Temple of the Dead
(Transforms from Aclazotz, Deepest Betrayal.)
{T}: Add {B}.
{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
Land
Land
5
LCI
0
Akal Pakal, First Among Equals
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
U
Legendary Creature — Human Advisor
Creature
3
2U
1/5
LCI
2
Akal Pakal, First Among Equals
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
U
Legendary Creature — Human Advisor
Creature
3
2U
1/5
LCI
2
Akawalli, the Seething Tower
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.
Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
BG
Legendary Creature — Fungus
Creature
3
1BG
3/3
LCI
2
Akawalli, the Seething Tower
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.
Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
BG
Legendary Creature — Fungus
Creature
3
1BG
3/3
LCI
2
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
BW
Legendary Creature — Vampire Scout
Creature
2
WB
2/2
LCI
2
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
BW
Legendary Creature — Vampire Scout
Creature
2
WB
2/2
LCI
2
Anim Pakal, Thousandth Moon
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
RW
Legendary Creature — Human Soldier
Creature
3
1RW
1/2
LCI
2
Anim Pakal, Thousandth Moon
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
RW
Legendary Creature — Human Soldier
Creature
3
1RW
1/2
LCI
2
Bartolomé del Presidio
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
BW
Legendary Creature — Vampire Knight
Creature
2
WB
2/1
LCI
2
Bartolomé del Presidio
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
BW
Legendary Creature — Vampire Knight
Creature
2
WB
2/1
LCI
2
Bartolomé del Presidio
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
BW
Legendary Creature — Vampire Knight
Creature
2
WB
2/1
LCI
2
Basking Capybara
Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
G
Creature — Capybara
Creature
2
1G
1/3
LCI
2
Bat Colony
When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.
W
Enchantment
Enchantment
3
2W
LCI
1
Bedrock Tortoise
As long as it's your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
G
Creature — Turtle
Creature
4
3G
0/6
LCI
2
Bedrock Tortoise
As long as it's your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
G
Creature — Turtle
Creature
4
3G
0/6
LCI
2
Belligerent Yearling
Trample
Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.
R
Creature — Dinosaur
Creature
2
1R
3/2
LCI
2
Belligerent Yearling
Trample
Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.
R
Creature — Dinosaur
Creature
2
1R
3/2
LCI
2
Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
B
Instant
Instant
2
1B
LCI
3
Bloodletter of Aclazotz
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
B
Creature — Vampire Demon
Creature
4
1BBB
2/4
LCI
2
Bloodletter of Aclazotz
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
B
Creature — Vampire Demon
Creature
4
1BBB
2/4
LCI
2
Bloodthorn Flail
Equipped creature gets +2/+1.
Equip—Pay {3} or discard a card.
B
Artifact — Equipment
Artifact
1
B
LCI
1
Bonehoard Dracosaur
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
R
Creature — Dinosaur Dragon
Creature
5
3RR
5/5
LCI
2
Bonehoard Dracosaur
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
R
Creature — Dinosaur Dragon
Creature
5
3RR
5/5
LCI
2
Braided Net
Braided Net enters the battlefield with three net counters on it.
{T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.
Craft with artifact {1}{U}
U
Artifact
Artifact
3
2U
LCI
1
Braided Quipu
{3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top.
Artifact
Artifact
3
LCI
1
Braided Net
Braided Net enters the battlefield with three net counters on it.
{T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.
Craft with artifact {1}{U}
U
Artifact
Artifact
3
2U
LCI
1
Braided Quipu
{3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top.
Artifact
Artifact
3
LCI
1
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
R
Legendary Artifact
Artifact
3
2R
LCI
1
Tecutlan, the Searing Rift
(Transforms from Brass's Tunnel-Grinder.)
{T}: Add {R}.
Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
Legendary Land — Cave
Land
3
LCI
0
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
R
Legendary Artifact
Artifact
3
2R
LCI
1
Tecutlan, the Searing Rift
(Transforms from Brass's Tunnel-Grinder.)
{T}: Add {R}.
Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
Legendary Land — Cave
Land
3
LCI
0
Breeches, Eager Pillager
First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
R
Legendary Creature — Goblin Pirate
Creature
3
2R
3/3
LCI
2
Breeches, Eager Pillager
First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
R
Legendary Creature — Goblin Pirate
Creature
3
2R
3/3
LCI
2
Bringer of the Last Gift
Flying
When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
B
Creature — Vampire Demon
Creature
8
6BB
6/6
LCI
2
Bringer of the Last Gift
Flying
When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
B
Creature — Vampire Demon
Creature
8
6BB
6/6
LCI
2
Broodrage Mycoid
At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)
B
Creature — Fungus
Creature
4
3B
4/3
LCI
2
Calamitous Cave-In
Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.
R
Sorcery
Sorcery
4
3R
LCI
3
Canonized in Blood
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
{5}{B}{B}, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.
B
Enchantment
Enchantment
2
1B
LCI
1
Caparocti Sunborn
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
RW
Legendary Creature — Human Soldier
Creature
4
2RW
4/4
LCI
2
Caparocti Sunborn
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
RW
Legendary Creature — Human Soldier
Creature
4
2RW
4/4
LCI
2
Captain Storm, Cosmium Raider
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.
RU
Legendary Creature — Human Pirate
Creature
2
UR
2/2
LCI
2
Captain Storm, Cosmium Raider
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.
RU
Legendary Creature — Human Pirate
Creature
2
UR
2/2
LCI
2
Careening Mine Cart
Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
3
3
3/3
LCI
1
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI
0
Cavernous Maw
{T}: Add {C}.
{2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Land — Cave
Land
0
LCI
0
Cenote Scout
When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
G
Creature — Merfolk Scout
Creature
1
G
1/1
LCI
2
Cenote Scout
When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
G
Creature — Merfolk Scout
Creature
1
G
1/1
LCI
2
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
U
Sorcery
Sorcery
2
1U
LCI
3
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Artifact
6
6
LCI
1
Chupacabra Echo
Fathomless descent — When Chupacabra Echo enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
B
Creature — Beast Horror Spirit
Creature
4
2BB
3/2
LCI
2
Clay-Fired Bricks
When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Craft with artifact {5}{W}{W} ({5}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
W
Artifact
Artifact
2
1W
LCI
1
Cosmium Kiln
When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.
Creatures you control get +1/+1.
Artifact
Artifact
2
LCI
1
Coati Scavenger
Descend 4 — When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
G
Creature — Raccoon
Creature
3
2G
3/2
LCI
2
Cogwork Wrestler
Flash
When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
U
Artifact Creature — Gnome
Creature
1
U
1/2
LCI
2
Colossadactyl
Reach, trample
G
Creature — Dinosaur
Creature
4
2GG
4/5
LCI
2
Compass Gnome
When Compass Gnome enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top.
Artifact Creature — Gnome
Creature
2
2
2/1
LCI
2
Confounding Riddle
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays {4}.
U
Instant
Instant
3
2U
LCI
3
Contested Game Ball
Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it.
{2}, {T}: Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
Artifact
Artifact
2
2
LCI
1
Corpses of the Lost
Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
B
Enchantment
Enchantment
3
2B
LCI
1
Corpses of the Lost
Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
B
Enchantment
Enchantment
3
2B
LCI
1
Cosmium Confluence
Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
G
Sorcery
Sorcery
5
4G
LCI
3
Cosmium Confluence
Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
G
Sorcery
Sorcery
5
4G
LCI
3
Council of Echoes
Flying
Descend 4 — When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand.
U
Creature — Spirit Advisor
Creature
6
4UU
4/4
LCI
2
Curator of Sun's Creation
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
R
Creature — Human Artificer
Creature
4
3R
3/3
LCI
2
Dauntless Dismantler
Artifacts your opponents control enter the battlefield tapped.
{X}{X}{W}, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X.
W
Creature — Human Artificer
Creature
2
1W
1/4
LCI
2
Deep-Cavern Bat
Flying, lifelink
When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
B
Creature — Bat
Creature
2
1B
1/1
LCI
2
Deep-Cavern Bat
Flying, lifelink
When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
B
Creature — Bat
Creature
2
1B
1/1
LCI
2
Deepfathom Echo
At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
GU
Creature — Merfolk Spirit
Creature
4
2GU
4/4
LCI
2
Deepfathom Echo
At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
GU
Creature — Merfolk Spirit
Creature
4
2GU
4/4
LCI
2
Deeproot Pilgrimage
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
U
Enchantment
Enchantment
2
1U
LCI
1
Deeproot Pilgrimage
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
U
Enchantment
Enchantment
2
1U
LCI
1
Defossilize
Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
B
Sorcery
Sorcery
5
4B
LCI
3
Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this artifact.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Equip {2}
R
Artifact — Equipment
Artifact
1
R
LCI
1
Didact Echo
When Didact Echo enters the battlefield, draw a card.
Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
U
Creature — Spirit Cleric
Creature
5
4U
3/2
LCI
2
Digsite Conservator
Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery.
When Digsite Conservator dies, you may pay {4}. If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact Creature — Gnome
Creature
2
2
2/1
LCI
2
Dinotomaton
Menace (This creature can't be blocked except by two or more creatures.)
When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn.
R
Artifact Creature — Dinosaur Gnome
Creature
4
3R
4/3
LCI
2
Dire Flail
Equipped creature gets +2/+0.
Equip {1}
Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
R
Artifact — Equipment
Artifact
1
R
LCI
1
Dire Blunderbuss
Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."
Equip {1}
R
Artifact — Equipment
Artifact
1
LCI
1
Dire Flail
Equipped creature gets +2/+0.
Equip {1}
Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
R
Artifact — Equipment
Artifact
1
R
LCI
1
Dire Blunderbuss
Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."
Equip {1}
R
Artifact — Equipment
Artifact
1
LCI
1
Dowsing Device
Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.
R
Artifact
Artifact
2
1R
LCI
1
Geode Grotto
(Transforms from Dowsing Device.)
{T}: Add {R}.
{2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.
Land — Cave
Land
2
LCI
0
Dreadmaw's Ire
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
R
Instant
Instant
1
R
LCI
3
Dusk Rose Reliquary
As an additional cost to cast this spell, sacrifice an artifact or creature.
Ward {2}
When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.
W
Artifact
Artifact
1
W
LCI
1
Earthshaker Dreadmaw
Trample
When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.
G
Creature — Dinosaur
Creature
6
4GG
6/6
LCI
2
Earthshaker Dreadmaw
Trample
When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.
G
Creature — Dinosaur
Creature
6
4GG
6/6
LCI
2
Echoing Deeps
You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
{T}: Add {C}.
Land — Cave
Land
0
LCI
0
Echoing Deeps
You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
{T}: Add {C}.
Land — Cave
Land
0
LCI
0
Enterprising Scallywag
At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)
R
Creature — Goblin Pirate
Creature
2
1R
2/2
LCI
2
Explorer's Cache
Explorer's Cache enters the battlefield with two +1/+1 counters on it.
Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer's Cache.
{T}: Move a +1/+1 counter from Explorer's Cache onto target creature. Activate only as a sorcery.
G
Artifact
Artifact
2
1G
LCI
1
Fabrication Foundry
{T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
{2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
W
Artifact
Artifact
2
1W
LCI
1
Fabrication Foundry
{T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
{2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
W
Artifact
Artifact
2
1W
LCI
1
Fanatical Offering
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Map token. (It's an artifact with "{1}, {R}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
B
Instant
Instant
2
1B
LCI
3
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LCI
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LCI
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LCI
0
Forgotten Monument
{T}: Add {C}.
Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."
Land — Cave
Land
0
LCI
0
Frilled Cave-Wurm
Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.
U
Creature — Salamander Wurm
Creature
4
3U
2/5
LCI
2
Gargantuan Leech
This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard.
Lifelink
B
Creature — Leech
Creature
8
7B
5/5
LCI
2
Geological Appraiser
When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
R
Creature — Human Artificer
Creature
4
2RR
3/2
LCI
2
Geological Appraiser
When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
R
Creature — Human Artificer
Creature
4
2RR
3/2
LCI
2
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
W
Instant
Instant
2
1W
LCI
3
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
W
Instant
Instant
2
1W
LCI
3
Ghalta, Stampede Tyrant
Trample
When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.
G
Legendary Creature — Elder Dinosaur
Creature
8
5GGG
12/12
LCI
2
Ghalta, Stampede Tyrant
Trample
When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.
G
Legendary Creature — Elder Dinosaur
Creature
8
5GGG
12/12
LCI
2
Gishath, Sun's Avatar
Vigilance, trample, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
GRW
Legendary Creature — Dinosaur Avatar
Creature
8
5RGW
7/6
LCI
2
Gishath, Sun's Avatar
Vigilance, trample, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
GRW
Legendary Creature — Dinosaur Avatar
Creature
8
5RGW
7/6
LCI
2
Glimpse the Core
Choose one —
• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
• Return target Cave card from your graveyard to the battlefield tapped.
G
Sorcery
Sorcery
2
1G
LCI
3
Glowcap Lantern
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Equip {2}
G
Artifact — Equipment
Artifact
1
G
LCI
1
Goldfury Strider
Trample
Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
R
Artifact Creature — Golem
Creature
5
4R
3/5
LCI
2
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
G
Legendary Enchantment
Enchantment
3
2G
LCI
1
Itlimoc, Cradle of the Sun
(Transforms from Growing Rites of Itlimoc.)
{T}: Add {G}.
{T}: Add {G} for each creature you control.
Legendary Land
Land
3
LCI
0
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
G
Legendary Enchantment
Enchantment
3
2G
LCI
1
Itlimoc, Cradle of the Sun
(Transforms from Growing Rites of Itlimoc.)
{T}: Add {G}.
{T}: Add {G} for each creature you control.
Legendary Land
Land
3
LCI
0
Guardian of the Great Door
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
Flying
W
Creature — Angel
Creature
2
WW
4/4
LCI
2
Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
W
Sorcery
Sorcery
1
W
LCI
3
Hermitic Nautilus
Vigilance
{1}{U}: Hermitic Nautilus gets +3/-3 until end of turn.
U
Artifact Creature — Nautilus
Creature
2
1U
1/4
LCI
2
Hidden Cataract
Hidden Cataract enters the battlefield tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Land
0
LCI
1
0
Hidden Courtyard
Hidden Courtyard enters the battlefield tapped.
{T}: Add {W}.
{4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Land
0
LCI
1
0
Hidden Necropolis
Hidden Necropolis enters the battlefield tapped.
{T}: Add {B}.
{4}{B}, {T}, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Land
0
LCI
1
0
Hidden Nursery
Hidden Nursery enters the battlefield tapped.
{T}: Add {G}.
{4}{G}, {T}, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Land
0
LCI
1
0
Hidden Volcano
Hidden Volcano enters the battlefield tapped.
{T}: Add {R}.
{4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Land
0
LCI
1
0
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
R
Sorcery
Sorcery
7
4RRR
LCI
3
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
R
Sorcery
Sorcery
7
4RRR
LCI
3
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
R
Sorcery
Sorcery
7
4RRR
LCI
3
Hoverstone Pilgrim
Flying
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{2}: Put target card from a graveyard on the bottom of its owner's library.
Artifact Creature — Golem
Creature
5
5
2/5
LCI
2
Huatli's Final Strike
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
G
Instant
Instant
3
2G
LCI
3
Huatli, Poet of Unity
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
G
Legendary Creature — Human Warrior Bard
Creature
3
2G
2/3
LCI
2
Roar of the Fifth People
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.
GRW
Enchantment — Saga
Enchantment
3
LCI
1
Huatli, Poet of Unity
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
G
Legendary Creature — Human Warrior Bard
Creature
3
2G
2/3
LCI
2
Roar of the Fifth People
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.
GRW
Enchantment — Saga
Enchantment
3
LCI
1
Huatli, Poet of Unity
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
G
Legendary Creature — Human Warrior Bard
Creature
3
2G
2/3
LCI
2
Roar of the Fifth People
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.
GRW
Enchantment — Saga
Enchantment
3
LCI
1
Hulking Raptor
Ward {2}
At the beginning of your precombat main phase, add {G}{G}.
G
Creature — Dinosaur
Creature
4
2GG
5/3
LCI
2
Hulking Raptor
Ward {2}
At the beginning of your precombat main phase, add {G}{G}.
G
Creature — Dinosaur
Creature
4
2GG
5/3
LCI
2
Hurl into History
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
U
Instant
Instant
5
3UU
LCI
3
Idol of the Deep King
Flash
When Idol of the Deep King enters the battlefield, it deals 2 damage to any target.
Craft with artifact {2}{R} ({2}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
R
Artifact
Artifact
3
2R
LCI
1
Sovereign's Macuahuitl
When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
R
Artifact — Equipment
Artifact
3
LCI
1
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
R
Legendary Creature — Human Knight
Creature
2
1R
2/2
LCI
2
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
R
Legendary Creature — Human Knight
Creature
2
1R
2/2
LCI
2
Intrepid Paleontologist
{T}: Add one mana of any color.
{2}: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
G
Creature — Human Druid
Creature
2
1G
2/2
LCI
2
Intrepid Paleontologist
{T}: Add one mana of any color.
{2}: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
G
Creature — Human Druid
Creature
2
1G
2/2
LCI
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LCI
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LCI
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LCI
0
Itzquinth, Firstborn of Gishath
Haste
When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage to another target creature equal to its power.
GR
Legendary Creature — Dinosaur
Creature
2
RG
2/3
LCI
2
Itzquinth, Firstborn of Gishath
Haste
When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage to another target creature equal to its power.
GR
Legendary Creature — Dinosaur
Creature
2
RG
2/3
LCI
2
Ixalli's Lorekeeper
{T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
G
Creature — Human Druid
Creature
1
G
1/1
LCI
2
Jadelight Spelunker
When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
G
Creature — Merfolk Scout
Creature
1
XG
1/1
LCI
2
Jadelight Spelunker
When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
G
Creature — Merfolk Scout
Creature
1
XG
1/1
LCI
2
Jadelight Spelunker
When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
G
Creature — Merfolk Scout
Creature
1
XG
1/1
LCI
2
Kaslem's Stonetree
When Kaslem's Stonetree enters the battlefield, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order.
Craft with Cave {5}{G}
G
Artifact
Artifact
3
2G
LCI
1
Kaslem's Strider
G
Artifact Creature — Golem
Creature
3
5/5
LCI
2
Kellan, Daring Traveler // Journey On
W
Legendary Creature — Human Faerie Scout // Sorcery — Adventure
Creature
2
1W // G
2/3
LCI
3
Kellan, Daring Traveler // Journey On
W
Legendary Creature — Human Faerie Scout // Sorcery — Adventure
Creature
2
1W // G
2/3
LCI
3
Kinjalli's Dawnrunner
Double strike
When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
W
Creature — Human Scout
Creature
3
2W
1/1
LCI
2
Kitesail Larcenist
Flying, ward {1}
When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
U
Creature — Human Pirate
Creature
3
2U
2/3
LCI
2
Kitesail Larcenist
Flying, ward {1}
When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
U
Creature — Human Pirate
Creature
3
2U
2/3
LCI
2
Kutzil's Flanker
Flash
When Kutzil's Flanker enters the battlefield, choose one —
• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.
• You gain 2 life and scry 2.
• Exile target player's graveyard.
W
Creature — Cat Warrior
Creature
3
2W
3/1
LCI
2
Kutzil's Flanker
Flash
When Kutzil's Flanker enters the battlefield, choose one —
• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.
• You gain 2 life and scry 2.
• Exile target player's graveyard.
W
Creature — Cat Warrior
Creature
3
2W
3/1
LCI
2
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
GW
Legendary Creature — Cat Warrior
Creature
3
1GW
3/3
LCI
2
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
GW
Legendary Creature — Cat Warrior
Creature
3
1GW
3/3
LCI
2
Lodestone Needle
Flash
When Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it.
Craft with artifact {2}{U} ({2}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
U
Artifact
Artifact
2
1U
LCI
1
Guidestone Compass
{1}, {T}: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
U
Artifact
Artifact
2
LCI
1
Magmatic Galleon
When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls.
Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
Crew 2
R
Artifact — Vehicle
Artifact
5
3RR
5/5
LCI
1
Magmatic Galleon
When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls.
Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
Crew 2
R
Artifact — Vehicle
Artifact
5
3RR
5/5
LCI
1
Malamet War Scribe
When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn.
W
Creature — Cat Warrior
Creature
5
3WW
4/3
LCI
2
Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
U
Legendary Creature — Siren Pirate
Creature
2
1U
2/1
LCI
2
Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
U
Legendary Creature — Siren Pirate
Creature
2
1U
2/1
LCI
2
Malicious Eclipse
All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
B
Sorcery
Sorcery
3
1BB
LCI
3
Market Gnome
When Market Gnome dies, you gain 1 life and draw a card.
When Market Gnome is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.
W
Artifact Creature — Gnome
Creature
1
W
0/3
LCI
2
Master's Guide-Mural
When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token.
Craft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
UW
Artifact
Artifact
5
3WU
LCI
1
Master's Manufactory
{T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.
Artifact
Artifact
5
LCI
1
Matzalantli, the Great Door
{T}: Draw a card, then discard a card.
{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Legendary Artifact
Artifact
3
3
LCI
1
The Core
(Transforms from Matzalantli.)
Fathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
Legendary Land
Land
3
LCI
0
Matzalantli, the Great Door
{T}: Draw a card, then discard a card.
{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Legendary Artifact
Artifact
3
3
LCI
1
The Core
(Transforms from Matzalantli.)
Fathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
Legendary Land
Land
3
LCI
0
Merfolk Cave-Diver
Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.
U
Creature — Merfolk Scout
Creature
3
2U
2/4
LCI
2
Miner's Guidewing
Flying, vigilance
When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
W
Creature — Bird
Creature
1
W
1/1
LCI
2
Mischievous Pup
Flash
When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.
W
Creature — Dog
Creature
3
2W
3/1
LCI
2
Molten Collapse
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
• Destroy target creature or planeswalker.
• Destroy target noncreature, nonland permanent with mana value 1 or less.
BR
Sorcery
Sorcery
2
BR
LCI
3
Molten Collapse
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
• Destroy target creature or planeswalker.
• Destroy target noncreature, nonland permanent with mana value 1 or less.
BR
Sorcery
Sorcery
2
BR
LCI
3
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LCI
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LCI
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LCI
0
Nicanzil, Current Conductor
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.
Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.
GU
Legendary Creature — Merfolk Scout
Creature
2
GU
2/3
LCI
2
Nicanzil, Current Conductor
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.
Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.
GU
Legendary Creature — Merfolk Scout
Creature
2
GU
2/3
LCI
2
Nurturing Bristleback
When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
G
Creature — Dinosaur
Creature
7
5GG
5/5
LCI
2
Nurturing Bristleback
When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
G
Creature — Dinosaur
Creature
7
5GG
5/5
LCI
2
Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
R
Legendary Creature — God
Creature
4
2RR
4/4
LCI
2
Temple of Power
(Transforms from Ojer Axonil, Deepest Might.)
{T}: Add {R}.
{2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Land
Land
4
LCI
0
Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
R
Legendary Creature — God
Creature
4
2RR
4/4
LCI
2
Temple of Power
(Transforms from Ojer Axonil, Deepest Might.)
{T}: Add {R}.
{2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Land
Land
4
LCI
0
Ojer Kaslem, Deepest Growth
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
G
Legendary Creature — God
Creature
5
3GG
6/5
LCI
2
Temple of Cultivation
(Transforms from Ojer Kaslem, Deepest Growth.)
{T}: Add {G}.
{2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
Land
Land
5
LCI
0
Ojer Kaslem, Deepest Growth
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
G
Legendary Creature — God
Creature
5
3GG
6/5
LCI
2
Temple of Cultivation
(Transforms from Ojer Kaslem, Deepest Growth.)
{T}: Add {G}.
{2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
Land
Land
5
LCI
0
Ojer Pakpatiq, Deepest Epoch
Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
U
Legendary Creature — God
Creature
4
2UU
4/3
LCI
2
Temple of Cyclical Time
(Transforms from Ojer Pakpatiq, Deepest Epoch.)
{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.
{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
Land
Land
4
LCI
0
Ojer Pakpatiq, Deepest Epoch
Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
U
Legendary Creature — God
Creature
4
2UU
4/3
LCI
2
Temple of Cyclical Time
(Transforms from Ojer Pakpatiq, Deepest Epoch.)
{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.
{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
Land
Land
4
LCI
0
Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
W
Legendary Creature — God
Creature
6
4WW
6/6
LCI
2
Temple of Civilization
(Transforms from Ojer Taq, Deepest Foundation.)
{T}: Add {W}.
{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Land
Land
6
LCI
0
Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
W
Legendary Creature — God
Creature
6
4WW
6/6
LCI
2
Temple of Civilization
(Transforms from Ojer Taq, Deepest Foundation.)
{T}: Add {W}.
{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Land
Land
6
LCI
0
Oltec Cloud Guard
Flying
When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
W
Creature — Human Soldier
Creature
4
3W
3/2
LCI
2
Orazca Puzzle-Door
{1}, {T}, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
U
Artifact
Artifact
1
U
LCI
1
Palani's Hatcher
Other Dinosaurs you control have haste.
When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
GR
Creature — Dinosaur
Creature
5
3RG
5/3
LCI
2
Palani's Hatcher
Other Dinosaurs you control have haste.
When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
GR
Creature — Dinosaur
Creature
5
3RG
5/3
LCI
2
Pathfinding Axejaw
When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
G
Creature — Dinosaur
Creature
4
3G
4/3
LCI
2
Petrify
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
W
Enchantment — Aura
Enchantment
2
1W
LCI
1
Pit of Offerings
Pit of Offerings enters the battlefield tapped.
When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards.
{T}: Add {C}.
{T}: Add one mana of any of the exiled cards' colors.
Land — Cave
Land
0
LCI
1
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LCI
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LCI
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LCI
0
Poetic Ingenuity
Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.
Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
R
Enchantment
Enchantment
3
2R
LCI
1
Poetic Ingenuity
Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.
Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
R
Enchantment
Enchantment
3
2R
LCI
1
Poison Dart Frog
Reach
{T}: Add one mana of any color.
{2}: Poison Dart Frog gains deathtouch until end of turn.
G
Creature — Frog
Creature
2
1G
1/1
LCI
2
Preacher of the Schism
Deathtouch
Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
B
Creature — Vampire Cleric
Creature
3
2B
2/4
LCI
2
Preacher of the Schism
Deathtouch
Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
B
Creature — Vampire Cleric
Creature
3
2B
2/4
LCI
2
Primordial Gnawer
When Primordial Gnawer dies, discover 3.
B
Creature — Insect Horror
Creature
5
4B
5/2
LCI
2
Pugnacious Hammerskull
Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
G
Creature — Dinosaur
Creature
3
2G
6/6
LCI
2
Pugnacious Hammerskull
Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
G
Creature — Dinosaur
Creature
3
2G
6/6
LCI
2
Queen's Bay Paladin
Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
B
Creature — Vampire Knight
Creature
5
3BB
5/4
LCI
2
Queen's Bay Paladin
Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
B
Creature — Vampire Knight
Creature
5
3BB
5/4
LCI
2
Quintorius Kand
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
+1: Create a 3/2 red and white Spirit creature token.
−3: Discover 4.
−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
RW
Legendary Planeswalker — Quintorius
Planeswalker
5
3RW
4
LCI
1
Quintorius Kand
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
+1: Create a 3/2 red and white Spirit creature token.
−3: Discover 4.
−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
RW
Legendary Planeswalker — Quintorius
Planeswalker
5
3RW
4
LCI
1
Quintorius Kand
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
+1: Create a 3/2 red and white Spirit creature token.
−3: Discover 4.
−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
RW
Legendary Planeswalker — Quintorius
Planeswalker
5
3RW
4
LCI
1
Rampaging Ceratops
Rampaging Ceratops can't be blocked except by three or more creatures.
R
Creature — Dinosaur
Creature
5
4R
5/4
LCI
2
Rampaging Ceratops
Rampaging Ceratops can't be blocked except by three or more creatures.
R
Creature — Dinosaur
Creature
5
4R
5/4
LCI
2
Rampaging Spiketail
When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
B
Creature — Dinosaur
Creature
6
4BB
5/6
LCI
2
Resplendent Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
W
Creature — Angel
Creature
3
1WW
3/3
LCI
2
Resplendent Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
W
Creature — Angel
Creature
3
1WW
3/3
LCI
2
Restless Anchorage
Restless Anchorage enters the battlefield tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever Restless Anchorage attacks, create a Map token.
Land
Land
0
LCI
1
0
Restless Anchorage
Restless Anchorage enters the battlefield tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever Restless Anchorage attacks, create a Map token.
Land
Land
0
LCI
1
0
Restless Prairie
Restless Prairie enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
Land
Land
0
LCI
1
0
Restless Prairie
Restless Prairie enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
Land
Land
0
LCI
1
0
Restless Reef
Restless Reef enters the battlefield tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target player mills four cards.
Land
Land
0
LCI
1
0
Restless Reef
Restless Reef enters the battlefield tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target player mills four cards.
Land
Land
0
LCI
1
0
Restless Ridgeline
Restless Ridgeline enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
Land
Land
0
LCI
1
0
Restless Ridgeline
Restless Ridgeline enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
Land
Land
0
LCI
1
0
Restless Vents
Restless Vents enters the battlefield tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
Land
Land
0
LCI
1
0
Restless Vents
Restless Vents enters the battlefield tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
Land
Land
0
LCI
1
0
Roaming Throne
Ward {2}
As Roaming Throne enters the battlefield, choose a creature type.
Roaming Throne is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Artifact Creature — Golem
Creature
4
4
4/4
LCI
2
Roaming Throne
Ward {2}
As Roaming Throne enters the battlefield, choose a creature type.
Roaming Throne is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Artifact Creature — Golem
Creature
4
4
4/4
LCI
2
Ruin-Lurker Bat
Flying, lifelink
At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
W
Creature — Bat
Creature
1
W
1/1
LCI
2
Saheeli's Lattice
When Saheeli's Lattice enters the battlefield, you may discard a card. If you do, draw two cards.
Craft with one or more Dinosaurs {4}{R} ({4}{R}, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
R
Artifact
Artifact
2
1R
LCI
1
Mastercraft Raptor
Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.
R
Artifact Creature — Dinosaur
Creature
2
*/4
LCI
2
Saheeli, the Sun's Brilliance
{U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
RU
Legendary Creature — Human Artificer
Creature
2
UR
2/2
LCI
2
Saheeli, the Sun's Brilliance
{U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
RU
Legendary Creature — Human Artificer
Creature
2
UR
2/2
LCI
2
Sanguine Evangelist
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
W
Creature — Vampire Cleric
Creature
3
2W
2/1
LCI
2
Sanguine Evangelist
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
W
Creature — Vampire Cleric
Creature
3
2W
2/1
LCI
2
Scytheclaw Raptor
Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
R
Creature — Dinosaur
Creature
3
2R
4/3
LCI
2
Scytheclaw Raptor
Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
R
Creature — Dinosaur
Creature
3
2R
4/3
LCI
2
Self-Reflection
Create a token that's a copy of target creature you control.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
Sorcery
6
4UU
LCI
3
Sentinel of the Nameless City
Vigilance
Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
G
Creature — Merfolk Warrior Scout
Creature
3
2G
3/4
LCI
2
Sentinel of the Nameless City
Vigilance
Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
G
Creature — Merfolk Warrior Scout
Creature
3
2G
3/4
LCI
2
Sinuous Benthisaur
When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
U
Creature — Dinosaur
Creature
6
5U
4/4
LCI
2
Skullcap Snail
When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand.
B
Creature — Fungus Snail
Creature
2
1B
1/1
LCI
2
Song of Stupefaction
Enchant creature or Vehicle
When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
U
Enchantment — Aura
Enchantment
2
1U
LCI
1
Sorcerous Spyglass
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
Artifact
2
2
LCI
1
Soulcoil Viper
{B}, {T}, Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
B
Creature — Snake
Creature
3
2B
2/3
LCI
2
Souls of the Lost
As an additional cost to cast this spell, discard a card or sacrifice a permanent.
Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
B
Creature — Spirit
Creature
2
1B
*/*+1
LCI
2
Souls of the Lost
As an additional cost to cast this spell, discard a card or sacrifice a permanent.
Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
B
Creature — Spirit
Creature
2
1B
*/*+1
LCI
2
Sovereign Okinec Ahau
Ward {2}
Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
GW
Legendary Creature — Cat Noble
Creature
4
2GW
3/4
LCI
2
Sovereign Okinec Ahau
Ward {2}
Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
GW
Legendary Creature — Cat Noble
Creature
4
2GW
3/4
LCI
2
Spelunking
When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter the battlefield untapped.
G
Enchantment
Enchantment
3
2G
LCI
1
Spring-Loaded Sawblades
Flash
When Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls.
Craft with artifact {3}{W} ({3}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
W
Artifact
Artifact
2
1W
LCI
1
Bladewheel Chariot
Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact — Vehicle
Artifact
2
5/5
LCI
1
Spyglass Siren
Flying
When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
U
Creature — Siren Pirate
Creature
1
U
1/1
LCI
2
Spyglass Siren
Flying
When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
U
Creature — Siren Pirate
Creature
1
U
1/1
LCI
2
Squirming Emergence
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
BG
Sorcery
Sorcery
3
1BG
LCI
3
Squirming Emergence
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
BG
Sorcery
Sorcery
3
1BG
LCI
3
Stalactite Stalker
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
B
Creature — Goblin Rogue
Creature
1
B
1/1
LCI
2
Stalactite Stalker
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
B
Creature — Goblin Rogue
Creature
1
B
1/1
LCI
2
Starving Revenant
When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
B
Creature — Spirit Horror
Creature
4
2BB
4/4
LCI
2
Starving Revenant
When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
B
Creature — Spirit Horror
Creature
4
2BB
4/4
LCI
2
Staunch Crewmate
When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
U
Creature — Human Pirate
Creature
2
1U
2/1
LCI
2
Stinging Cave Crawler
Deathtouch
Descend 4 — Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.
B
Creature — Insect Horror
Creature
3
2B
1/3
LCI
2
Subterranean Schooner
Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Crew 1
U
Artifact — Vehicle
Artifact
2
1U
3/4
LCI
1
Subterranean Schooner
Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Crew 1
U
Artifact — Vehicle
Artifact
2
1U
3/4
LCI
1
Sunbird Standard
{T}: Add one mana of any color.
Craft with one or more {5} ({5}, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Artifact
3
3
LCI
1
Sunbird Effigy
Flying, vigilance, haste
Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.
{T}: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.
Artifact Creature — Bird Construct
Creature
3
*/*
LCI
2
Sunken Citadel
Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Land — Cave
Land
0
LCI
1
0
Sunken Citadel
Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Land — Cave
Land
0
LCI
1
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LCI
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LCI
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LCI
0
Synapse Necromage
When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block."
B
Creature — Fungus Wizard
Creature
3
2B
3/1
LCI
2
Tarrian's Journal
{T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
{2}, {T}, Discard your hand: Transform Tarrian's Journal.
B
Legendary Artifact
Artifact
2
1B
LCI
1
The Tomb of Aclazotz
(Transforms from Tarrian's Journal.)
{T}: Add {B}.
{T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Land — Cave
Land
2
LCI
0
Tarrian's Journal
{T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
{2}, {T}, Discard your hand: Transform Tarrian's Journal.
B
Legendary Artifact
Artifact
2
1B
LCI
1
The Tomb of Aclazotz
(Transforms from Tarrian's Journal.)
{T}: Add {B}.
{T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Land — Cave
Land
2
LCI
0
Tarrian's Soulcleaver
Equipped creature has vigilance.
Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
Equip {2}
Legendary Artifact — Equipment
Artifact
1
1
LCI
1
Tarrian's Soulcleaver
Equipped creature has vigilance.
Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
Equip {2}
Legendary Artifact — Equipment
Artifact
1
1
LCI
1
Tendril of the Mycotyrant
{5}{G}{G}: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.
G
Creature — Fungus Wizard
Creature
2
1G
2/2
LCI
2
Terror Tide
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
B
Sorcery
Sorcery
4
2BB
LCI
3
Terror Tide
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
B
Sorcery
Sorcery
4
2BB
LCI
3
The Ancient One
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
BU
Legendary Creature — Spirit God
Creature
2
UB
8/8
LCI
2
The Ancient One
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
BU
Legendary Creature — Spirit God
Creature
2
UB
8/8
LCI
2
The Belligerent
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
Crew 3
RU
Legendary Artifact — Vehicle
Artifact
4
2UR
5/5
LCI
1
The Belligerent
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
Crew 3
RU
Legendary Artifact — Vehicle
Artifact
4
2UR
5/5
LCI
1
The Enigma Jewel
The Enigma Jewel enters the battlefield tapped.
{T}: Add {C}{C}. Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
U
Legendary Artifact
Artifact
1
U
LCI
1
1
Locus of Enlightenment
Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
U
Legendary Artifact
Artifact
1
LCI
1
The Enigma Jewel
The Enigma Jewel enters the battlefield tapped.
{T}: Add {C}{C}. Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
U
Legendary Artifact
Artifact
1
U
LCI
1
1
Locus of Enlightenment
Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
U
Legendary Artifact
Artifact
1
LCI
1
The Everflowing Well
When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
U
Legendary Artifact
Artifact
3
2U
LCI
1
The Myriad Pools
(Transforms from The Everflowing Well.)
{T}: Add {U}.
Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
Legendary Artifact Land
Land
3
LCI
0
The Everflowing Well
When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
U
Legendary Artifact
Artifact
3
2U
LCI
1
The Myriad Pools
(Transforms from The Everflowing Well.)
{T}: Add {U}.
Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
Legendary Artifact Land
Land
3
LCI
0
The Millennium Calendar
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
{2}, {T}: Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Legendary Artifact
Artifact
1
1
LCI
1
The Millennium Calendar
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
{2}, {T}: Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Legendary Artifact
Artifact
1
1
LCI
1
The Mycotyrant
Trample
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
BG
Legendary Creature — Elder Fungus
Creature
3
1BG
*/*
LCI
2
The Mycotyrant
Trample
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
BG
Legendary Creature — Elder Fungus
Creature
3
1BG
*/*
LCI
2
The Skullspore Nexus
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
{2}, {T}: Double target creature's power until end of turn.
G
Legendary Artifact
Artifact
8
6GG
LCI
1
The Skullspore Nexus
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
{2}, {T}: Double target creature's power until end of turn.
G
Legendary Artifact
Artifact
8
6GG
LCI
1
Thousand Moons Smithy
When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
W
Legendary Artifact
Artifact
4
2WW
LCI
1
Barracks of the Thousand
(Transforms from Thousand Moons Smithy.)
{T}: Add {W}.
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
Legendary Artifact Land
Land
4
LCI
0
Thousand Moons Smithy
When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
W
Legendary Artifact
Artifact
4
2WW
LCI
1
Barracks of the Thousand
(Transforms from Thousand Moons Smithy.)
{T}: Add {W}.
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
Legendary Artifact Land
Land
4
LCI
0
Thrashing Brontodon
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
G
Creature — Dinosaur
Creature
3
1GG
3/4
LCI
2
Thrashing Brontodon
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
G
Creature — Dinosaur
Creature
3
1GG
3/4
LCI
2
Threefold Thunderhulk
Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
Artifact Creature — Gnome
Creature
7
7
0/0
LCI
2
Threefold Thunderhulk
Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
Artifact Creature — Gnome
Creature
7
7
0/0
LCI
2
Throne of the Grim Captain
{T}: Mill two cards.
Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Legendary Artifact
Artifact
2
2
LCI
1
The Grim Captain
Menace, trample, lifelink, hexproof
Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
B
Legendary Creature — Skeleton Spirit Pirate
Creature
2
7/7
LCI
2
Throne of the Grim Captain
{T}: Mill two cards.
Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Legendary Artifact
Artifact
2
2
LCI
1
The Grim Captain
Menace, trample, lifelink, hexproof
Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
B
Legendary Creature — Skeleton Spirit Pirate
Creature
2
7/7
LCI
2
Tishana's Tidebinder
Flash
When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)
U
Creature — Merfolk Wizard
Creature
3
2U
3/2
LCI
2
Tishana's Tidebinder
Flash
When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)
U
Creature — Merfolk Wizard
Creature
3
2U
3/2
LCI
2
Treasure Map
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact
Artifact
2
2
LCI
1
Treasure Cove
(Transforms from Treasure Map.)
{T}: Add {C}.
{T}, Sacrifice a Treasure: Draw a card.
Land
Land
2
LCI
0
Treasure Map
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact
Artifact
2
2
LCI
1
Treasure Cove
(Transforms from Treasure Map.)
{T}: Add {C}.
{T}, Sacrifice a Treasure: Draw a card.
Land
Land
2
LCI
0
Triumphant Chomp
Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
R
Sorcery
Sorcery
1
R
LCI
3
Trumpeting Carnosaur
Trample
When Trumpeting Carnosaur enters the battlefield, discover 5.
{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
R
Creature — Dinosaur
Creature
6
4RR
7/6
LCI
2
Trumpeting Carnosaur
Trample
When Trumpeting Carnosaur enters the battlefield, discover 5.
{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
R
Creature — Dinosaur
Creature
6
4RR
7/6
LCI
2
Twists and Turns
If a creature you control would explore, instead you scry 1, then that creature explores.
When Twists and Turns enters the battlefield, target creature you control explores.
When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.
G
Enchantment
Enchantment
1
G
LCI
1
Mycoid Maze
(Transforms from Twists and Turns.)
{T}: Add {G}.
{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Land — Cave
Land
1
LCI
0
Uchbenbak, the Great Mistake
Vigilance, menace
Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
BU
Legendary Creature — Skeleton Horror
Creature
5
3UB
6/4
LCI
2
Uchbenbak, the Great Mistake
Vigilance, menace
Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
BU
Legendary Creature — Skeleton Horror
Creature
5
3UB
6/4
LCI
2
Unstable Glyphbridge
When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
W
Artifact
Artifact
5
3WW
LCI
1
Sandswirl Wanderglyph
Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
W
Artifact Creature — Golem
Creature
5
5/3
LCI
2
Unstable Glyphbridge
When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
W
Artifact
Artifact
5
3WW
LCI
1
Sandswirl Wanderglyph
Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
W
Artifact Creature — Golem
Creature
5
5/3
LCI
2
Vanguard of the Rose
{1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.
W
Creature — Vampire Knight
Creature
2
1W
3/1
LCI
2
Visage of Dread
When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Craft with two creatures {5}{B} ({5}{B}, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
B
Artifact
Artifact
2
1B
LCI
1
Dread Osseosaur
Menace
Whenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
B
Creature — Dinosaur Skeleton Horror
Creature
2
5/4
LCI
2
Vito, Fanatic of Aclazotz
Flying
Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
BW
Legendary Creature — Vampire Demon
Creature
4
2WB
4/4
LCI
2
Vito, Fanatic of Aclazotz
Flying
Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
BW
Legendary Creature — Vampire Demon
Creature
4
2WB
4/4
LCI
2
Wail of the Forgotten
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
BU
Sorcery
Sorcery
2
UB
LCI
3
Wail of the Forgotten
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
BU
Sorcery
Sorcery
2
UB
LCI
3
Warden of the Inner Sky
As long as there are three or more counters on Warden of the Inner Sky, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
W
Creature Human Soldier
Creature
1
W
1/2
LCI
2
Warden of the Inner Sky
As long as there are three or more counters on Warden of the Inner Sky, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
W
Creature Human Soldier
Creature
1
W
1/2
LCI
2
Waterlogged Hulk
{T}: Mill a card. (Put the top card of your library into your graveyard.)
Craft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
U
Artifact
Artifact
1
U
LCI
1
Watertight Gondola
Vigilance
Descend 8 — Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
U
Artifact — Vehicle
Artifact
1
4/4
LCI
1
Waterwind Scout
Flying
When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
U
Creature — Merfolk Scout
Creature
3
2U
2/2
LCI
2
Zoetic Glyph
Enchant artifact
Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.
When Zoetic Glyph is put into a graveyard from the battlefield, discover 3.
U
Enchantment — Aura
Enchantment
3
2U
LCI
1
Zoyowa Lava-Tongue
Deathtouch
At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
BR
Legendary Creature — Goblin Warlock
Creature
2
BR
2/2
LCI
2
Zoyowa Lava-Tongue
Deathtouch
At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
BR
Legendary Creature — Goblin Warlock
Creature
2
BR
2/2
LCI
2
Zoyowa's Justice
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
R
Instant
Instant
2
1R
LCI
3