Cockatrice/Magic-Spoiler
2023-11-03 08:11:56 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCC.xml
LCC
Lost Caverns of Ixalan Commander (Spoiler)
Commander
2023-11-17
Admiral Beckett Brass
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
BRU
Legendary Creature — Human Pirate
Creature
4
1UBR
3/3
LCC
2
Admiral Brass, Unsinkable
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
BRU
Legendary Creature — Human Pirate
Creature
5
2UBR
3/3
LCC
2
Admiral Brass, Unsinkable
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
BRU
Legendary Creature — Human Pirate
Creature
5
2UBR
3/3
LCC
2
Admiral Brass, Unsinkable
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
BRU
Legendary Creature — Human Pirate
Creature
5
2UBR
3/3
LCC
2
Admiral Brass, Unsinkable
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
BRU
Legendary Creature — Human Pirate
Creature
5
2UBR
3/3
LCC
2
Aetherize
Return all attacking creatures to their owner's hand.
U
Instant
Instant
4
3U
LCC
3
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
W
Instant
Instant
4
3W
LCC
3
Alchemist's Refuge
{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash.
Land
Land
0
LCC
0
Altar of the Wretched
When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
Craft with one or more creatures {2}{B}{B}
{2}{B}: Return Altar of the Wretched from your graveyard to your hand.
B
Artifact
Artifact
3
2B
LCC
1
Wretched Bonemass
Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
B
Creature — Skeleton Horror
Creature
3
*/*
LCC
2
Altar of the Wretched
When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
Craft with one or more creatures {2}{B}{B}
{2}{B}: Return Altar of the Wretched from your graveyard to your hand.
B
Artifact
Artifact
3
2B
LCC
1
Wretched Bonemass
Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
B
Creature — Skeleton Horror
Creature
3
*/*
LCC
2
Amphin Mutineer
When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
U
Creature — Salamander Pirate
Creature
4
3U
3/3
LCC
2
Amulet of Vigor
Whenever a permanent enters the battlefield tapped and under your control, untap it.
Artifact
Artifact
1
1
LCC
1
Angrath's Marauders
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
R
Creature — Human Pirate
Creature
7
5RR
4/4
LCC
2
Apex Altisaur
When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.
Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
G
Creature — Dinosaur
Creature
9
7GG
10/10
LCC
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
LCC
1
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
LCC
1
Arch of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C}.
{5}, {T}: Draw a card. Activate only if you have the city's blessing.
Land
Land
0
LCC
0
Archaeomancer's Map
When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
W
Artifact
Artifact
3
2W
LCC
1
Arm-Mounted Anchor
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
Artifact — Equipment
Artifact
3
3
LCC
1
Arm-Mounted Anchor
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
Artifact — Equipment
Artifact
3
3
LCC
1
Atzocan Seer
{T}: Add one mana of any color.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
GW
Creature — Human Druid
Creature
3
1GW
2/3
LCC
2
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
W
Sorcery
Sorcery
6
4WW
LCC
3
Azure Fleet Admiral
When Azure Fleet Admiral enters the battlefield, you become the monarch.
Azure Fleet Admiral can't be blocked by creatures the monarch controls.
U
Creature — Human Pirate
Creature
4
3U
3/3
LCC
2
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
G
Instant
Instant
3
2G
LCC
3
Bellowing Aegisaur
Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
W
Creature — Dinosaur
Creature
6
5W
3/5
LCC
2
Benthic Biomancer
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
U
Creature — Merfolk Wizard Mutant
Creature
1
U
1/1
LCC
2
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.
U
Legendary Enchantment Artifact
Artifact
4
2UU
LCC
1
Black Market Connections
At the beginning of your precombat main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
B
Enchantment
Enchantment
3
2B
LCC
1
Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
Artifact — Equipment
Artifact
1
1
LCC
1
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
R
Sorcery
Sorcery
9
8R
LCC
3
Blood Artist
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
B
Creature — Vampire
Creature
2
1B
0/1
LCC
2
Blood Money
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
B
Sorcery
Sorcery
7
5BB
LCC
3
Bloodghast
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
B
Creature — Vampire Spirit
Creature
2
BB
2/1
LCC
2
Bloodline Necromancer
Lifelink
When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
B
Creature — Vampire Wizard
Creature
5
4B
3/2
LCC
2
Bloodtracker
Flying
{B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.
When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
B
Creature — Vampire Wizard
Creature
4
3B
2/2
LCC
2
Bojuka Bog
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}.
Land
Land
0
LCC
1
0
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
G
Enchantment
Enchantment
3
2G
LCC
1
Breeches, Brazen Plunderer
Menace
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner (You can have two commanders if both have partner.)
R
Legendary Creature — Goblin Pirate
Creature
4
3R
3/3
LCC
2
Broadside Bombardiers
Menace, haste
Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans.
R
Creature — Goblin Pirate
Creature
3
2R
2/2
LCC
2
Broadside Bombardiers
Menace, haste
Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans.
R
Creature — Goblin Pirate
Creature
3
2R
2/2
LCC
2
Bronzebeak Foragers
When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
{X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.
W
Creature — Dinosaur
Creature
4
3W
3/4
LCC
2
Bronzebeak Foragers
When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
{X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.
W
Creature — Dinosaur
Creature
4
3W
3/4
LCC
2
Butcher of Malakir
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
B
Creature — Vampire Warrior
Creature
7
5BB
5/4
LCC
2
Bygone Marvels
Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
G
Sorcery
Sorcery
2
GG
LCC
3
Bygone Marvels
Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
G
Sorcery
Sorcery
2
GG
LCC
3
Canopy Vista
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Land — Forest Plains
Land
0
LCC
1
0
Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
R
Legendary Creature — Human Pirate
Creature
3
2R
2/2
LCC
2
Captivating Crew
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
R
Creature — Human Pirate
Creature
4
3R
4/3
LCC
2
Carmen, Cruel Skymarcher
Flying
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
BW
Legendary Creature — Vampire Soldier
Creature
5
3WB
2/2
LCC
2
Carmen, Cruel Skymarcher
Flying
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
BW
Legendary Creature — Vampire Soldier
Creature
5
3WB
2/2
LCC
2
Chalice of the Void
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
Artifact
Artifact
0
XX
LCC
1
Champion of Dusk
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
B
Creature — Vampire Knight
Creature
5
3BB
4/4
LCC
2
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
R
Sorcery
Sorcery
5
3RR
LCC
3
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
R
Instant
Instant
3
2R
LCC
3
Charismatic Conqueror
Vigilance
Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
W
Creature — Vampire Soldier
Creature
2
1W
2/2
LCC
2
Charismatic Conqueror
Vigilance
Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
W
Creature — Vampire Soldier
Creature
2
1W
2/2
LCC
2
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Artifact
6
6
LCC
1
Choked Estuary
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}.
Land
Land
0
LCC
1
0
Chromatic Orrery
You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control.
Legendary Artifact
Artifact
7
7
LCC
1
Cinder Glade
({T}: Add {R} or {G}.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Land — Mountain Forest
Land
0
LCC
1
0
Clavileño, First of the Blessed
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
BW
Legendary Creature — Vampire Cleric
Creature
3
1WB
2/2
LCC
2
Clavileño, First of the Blessed
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
BW
Legendary Creature — Vampire Cleric
Creature
3
1WB
2/2
LCC
2
Clavileño, First of the Blessed
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
BW
Legendary Creature — Vampire Cleric
Creature
3
1WB
2/2
LCC
2
Clavileño, First of the Blessed
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
BW
Legendary Creature — Vampire Cleric
Creature
3
1WB
2/2
LCC
2
Clifftop Retreat
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Land
Land
0
LCC
1
0
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Artifact
Artifact
5
5
LCC
1
Coercive Portal
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Artifact
Artifact
4
4
LCC
1
Coercive Recruiter
Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
R
Creature — Orc Pirate
Creature
5
4R
4/3
LCC
2
Cold-Eyed Selkie
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
GU
Creature — Merfolk Rogue
Creature
3
1G/UG/U
1/1
LCC
2
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
LCC
1
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
LCC
0
Commander's Sphere
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
Artifact
Artifact
3
3
LCC
1
Commit
Put target spell or nonland permanent into its owner's library second from the top.
U
Instant
Instant
10
3U
LCC
3
Memory
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
U
Sorcery
Sorcery
10
4UU
LCC
3
Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
G
Sorcery
Sorcery
2
1G
LCC
3
Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
G
Sorcery
Sorcery
2
1G
LCC
3
Coralhelm Commander
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
U
Creature — Merfolk Soldier
Creature
2
UU
2/2
LCC
2
Cordial Vampire
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
B
Creature — Vampire
Creature
2
BB
1/1
LCC
2
Corsair Captain
When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Other Pirates you control get +1/+1.
U
Creature — Human Pirate
Creature
3
2U
2/2
LCC
2
Crossway Troublemakers
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
B
Creature — Vampire
Creature
6
5B
5/5
LCC
2
Cruel Celebrant
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
BW
Creature — Vampire
Creature
2
WB
1/2
LCC
2
Crumbling Necropolis
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
Land
Land
0
LCC
1
0
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery
Sorcery
3
2G
LCC
3
Curious Altisaur
Vigilance, reach
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
G
Creature — Dinosaur
Creature
4
3G
2/5
LCC
2
Curious Altisaur
Vigilance, reach
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
G
Creature — Dinosaur
Creature
4
3G
2/5
LCC
2
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
U
Sorcery
Sorcery
2
XUU
LCC
3
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
B
Sorcery
Sorcery
2
BB
LCC
3
Daring Saboteur
{2}{U}: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
U
Creature — Human Pirate
Creature
2
1U
2/1
LCC
2
Deathgorge Scavenger
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
G
Creature — Dinosaur
Creature
3
2G
3/2
LCC
2
Deeproot Elite
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
G
Creature — Merfolk Warrior
Creature
2
1G
1/1
LCC
2
Deeproot Historian
Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
G
Creature — Merfolk Druid
Creature
4
3G
3/3
LCC
2
Deeproot Historian
Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
G
Creature — Merfolk Druid
Creature
4
3G
3/3
LCC
2
Deeproot Waters
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
U
Enchantment
Enchantment
3
2U
LCC
1
Departed Deckhand
When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
{3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
U
Creature — Spirit Pirate
Creature
2
1U
2/2
LCC
2
Descendants' Path
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
G
Enchantment
Enchantment
3
2G
LCC
1
Desolate Lighthouse
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
Land
Land
0
LCC
0
Dimir Signet
{1}, {T}: Add {U}{B}.
Artifact
Artifact
2
2
LCC
1
Dinosaur Egg
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
When Dinosaur Egg dies, you may discover X, where X is its toughness.
G
Creature — Dinosaur Egg
Creature
2
1G
0/3
LCC
2
Dinosaur Egg
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
When Dinosaur Egg dies, you may discover X, where X is its toughness.
G
Creature — Dinosaur Egg
Creature
2
1G
0/3
LCC
2
Dire Fleet Daredevil
First strike
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
R
Creature — Human Pirate
Creature
2
1R
2/1
LCC
2
Dire Fleet Ravager
Menace, deathtouch
When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
B
Creature — Orc Pirate Wizard
Creature
5
3BB
4/4
LCC
2
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
U
Sorcery
Sorcery
4
3U
LCC
3
Don Andres, the Renegade
Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.
Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
BRU
Legendary Creature — Vampire Pirate
Creature
4
1UBR
4/3
LCC
2
Don Andres, the Renegade
Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.
Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
BRU
Legendary Creature — Vampire Pirate
Creature
4
1UBR
4/3
LCC
2
Drana, Liberator of Malakir
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
B
Legendary Creature — Vampire Ally
Creature
3
1BB
2/3
LCC
2
Drover of the Mighty
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
{T}: Add one mana of any color.
G
Creature — Human Druid
Creature
2
1G
1/1
LCC
2
Dusk Legion Sergeant
Menace
{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
B
Creature — Vampire Soldier
Creature
2
1B
2/2
LCC
2
Dusk Legion Sergeant
Menace
{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
B
Creature — Vampire Soldier
Creature
2
1B
2/2
LCC
2
Dusk Legion Zealot
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
B
Creature — Vampire Soldier
Creature
2
1B
1/1
LCC
2
Elenda's Hierophant
Flying
Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant.
When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
W
Creature — Vampire Cleric
Creature
3
2W
1/1
LCC
2
Elenda's Hierophant
Flying
Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant.
When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
W
Creature — Vampire Cleric
Creature
3
2W
1/1
LCC
2
Elenda, the Dusk Rose
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
BW
Legendary Creature — Vampire Knight
Creature
4
2WB
1/1
LCC
2
Emperor Mihail II
You may look at the top card of your library any time.
You may cast Merfolk spells from the top of your library.
Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.
U
Legendary Creature — Merfolk Noble
Creature
3
1UU
3/3
LCC
2
Etali, Primal Storm
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
R
Legendary Creature — Elder Dinosaur
Creature
6
4RR
6/6
LCC
2
Etchings of the Chosen
As Etchings of the Chosen enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
BW
Enchantment
Enchantment
3
1WB
LCC
1
Evacuation
Return all creatures to their owners' hands.
U
Instant
Instant
5
3UU
LCC
3
Everflowing Chalice
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
Artifact
Artifact
0
0
LCC
1
Evolution Sage
Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
G
Creature — Elf Druid
Creature
3
2G
3/2
LCC
2
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
LCC
0
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
LCC
0
Expedition Map
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Artifact
1
1
LCC
1
Explore
You may play an additional land this turn.
Draw a card.
G
Sorcery
Sorcery
2
1G
LCC
3
Exquisite Blood
Whenever an opponent loses life, you gain that much life.
B
Enchantment
Enchantment
5
4B
LCC
1
Eye of Ojer Taq
{T}: Add one mana of any color.
Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Artifact
3
3
LCC
1
Apex Observatory
Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it.
{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.
Artifact
Artifact
3
LCC
1
1
Eye of Ojer Taq
{T}: Add one mana of any color.
Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Artifact
3
3
LCC
1
Apex Observatory
Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it.
{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.
Artifact
Artifact
3
LCC
1
1
Faithless Looting
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
Sorcery
1
R
LCC
3
Falkenrath Noble
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
B
Creature — Vampire Noble
Creature
4
3B
2/2
LCC
2
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
LCC
3
Fathom Fleet Captain
Menace
Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
B
Creature — Human Pirate
Creature
2
1B
2/1
LCC
2
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
B
Sorcery
Sorcery
2
1B
LCC
3
Fiery Confluence
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
R
Sorcery
Sorcery
4
2RR
LCC
3
Fist of Suns
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
Artifact
Artifact
3
3
LCC
1
Foreboding Ruins
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}.
Land
Land
0
LCC
1
0
Fortified Village
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W}.
Land
Land
0
LCC
1
0
Francisco, Fowl Marauder
Flying
Francisco, Fowl Marauder can't block.
Whenever one or more Pirates you control deal damage to a player, Francisco explores.
Partner
B
Legendary Creature — Bird Pirate
Creature
2
1B
0/1
LCC
2
Francisco, Fowl Marauder
Flying
Francisco, Fowl Marauder can't block.
Whenever one or more Pirates you control deal damage to a player, Francisco explores.
Partner
B
Legendary Creature — Bird Pirate
Creature
2
1B
0/1
LCC
2
From the Rubble
As From the Rubble enters the battlefield, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
W
Enchantment
Enchantment
6
4WW
LCC
1
From the Rubble
As From the Rubble enters the battlefield, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
W
Enchantment
Enchantment
6
4WW
LCC
1
Frostboil Snarl
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
{T}: Add {U} or {R}.
Land
Land
0
LCC
1
0
Furycalm Snarl
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
{T}: Add {R} or {W}.
Land
Land
0
LCC
1
0
Game Trail
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G}.
Land
Land
0
LCC
1
0
Geier Reach Sanitarium
{T}: Add {C}.
{2}, {T}: Each player draws a card, then discards a card.
Legendary Land
Land
0
LCC
0
Gemcutter Buccaneer
Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.
Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}.
R
Creature — Orc Pirate Artificer
Creature
4
3R
1/3
LCC
2
Gemcutter Buccaneer
Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.
Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}.
R
Creature — Orc Pirate Artificer
Creature
4
3R
1/3
LCC
2
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
W
Instant
Instant
3
2W
LCC
3
Ghost of Ramirez DePietro
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.
Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.
Partner (You can have two commanders if both have partner.)
U
Legendary Creature — Spirit Pirate
Creature
3
2U
2/3
LCC
2
Glass-Cast Heart
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
{B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
B
Artifact
Artifact
3
2B
LCC
1
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
GU
Instant
Instant
2
GU
LCC
3
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
GU
Legendary Creature — Merfolk Scout
Creature
4
2GU
3/3
LCC
2
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
GU
Legendary Creature — Merfolk Scout
Creature
4
2GU
3/3
LCC
2
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
GU
Legendary Creature — Merfolk Scout
Creature
4
2GU
3/3
LCC
2
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
GU
Legendary Creature — Merfolk Scout
Creature
4
2GU
3/3
LCC
2
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
G
Enchantment
Enchantment
1
G
LCC
1
Heirloom Blade
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip {1}
Artifact — Equipment
Artifact
3
3
LCC
1
Herald of Secret Streams
Creatures you control with +1/+1 counters on them can't be blocked.
U
Creature — Merfolk Warrior
Creature
4
3U
2/3
LCC
2
Herald's Horn
As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Artifact
3
3
LCC
1
Hinterland Harbor
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Land
Land
0
LCC
1
0
Hostage Taker
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
BU
Creature — Human Pirate
Creature
4
2UB
2/3
LCC
2
Icon of Ancestry
As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
Artifact
3
3
LCC
1
Illustrious Wanderglyph
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
W
Artifact Creature — Golem
Creature
5
4W
2/2
LCC
2
Illustrious Wanderglyph
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
W
Artifact Creature — Golem
Creature
5
4W
2/2
LCC
2
Indulgent Aristocrat
Lifelink
{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
B
Creature — Vampire Noble
Creature
1
B
1/1
LCC
2
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
G
Instant
Instant
3
2G
LCC
3
Isolated Chapel
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Land
Land
0
LCC
1
0
Izzet Signet
{1}, {T}: Add {U}{R}.
Artifact
Artifact
2
2
LCC
1
Jungle Shrine
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
Land
Land
0
LCC
1
0
Kari Zev, Skyship Raider
First strike, menace
Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
R
Legendary Creature — Human Pirate
Creature
2
1R
1/3
LCC
2
Karn's Bastion
{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Land
0
LCC
0
Kessig Wolf Run
{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Land
Land
0
LCC
0
Kindred Boon
As Kindred Boon enters the battlefield, choose a creature type.
{1}{W}: Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
W
Enchantment
Enchantment
4
2WW
LCC
1
Kindred Discovery
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
U
Enchantment
Enchantment
5
3UU
LCC
1
King Narfi's Betrayal
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.
II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.
BU
Enchantment — Saga
Enchantment
3
1UB
LCC
1
Kinjalli's Sunwing
Flying
Creatures your opponents control enter the battlefield tapped.
W
Creature — Dinosaur
Creature
3
2W
2/3
LCC
2
Kiora's Follower
{T}: Untap another target permanent.
GU
Creature — Merfolk
Creature
2
GU
2/2
LCC
2
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery — Arcane
Sorcery
3
2G
LCC
3
Kopala, Warden of Waves
Spells your opponents cast that target a Merfolk you control cost {2} more to cast.
Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
U
Legendary Creature — Merfolk Wizard
Creature
3
1UU
2/2
LCC
2
Kumena, Tyrant of Orazca
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.
Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
GU
Legendary Creature — Merfolk Shaman
Creature
3
1GU
2/4
LCC
2
Legion Lieutenant
Other Vampires you control get +1/+1.
BW
Creature — Vampire Knight
Creature
2
WB
2/2
LCC
2
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
B
Instant
Instant
4
2BB
LCC
3
Lifecrafter's Bestiary
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
Artifact
Artifact
3
3
LCC
1
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
Artifact — Equipment
Artifact
2
2
LCC
1
Llanowar Reborn
Llanowar Reborn enters the battlefield tapped.
{T}: Add {G}.
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
Land
Land
0
LCC
1
0
Majestic Heliopterus
Flying
Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
W
Creature — Dinosaur
Creature
4
3W
2/2
LCC
2
Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
U
Legendary Creature — Siren Pirate
Creature
3
2U
2/2
LCC
2
Marauding Raptor
Creature spells you cast cost {1} less to cast.
Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
R
Creature — Dinosaur
Creature
2
1R
2/3
LCC
2
March of the Canonized
When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
W
Enchantment
Enchantment
2
XWW
LCC
1
March of the Canonized
When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
W
Enchantment
Enchantment
2
XWW
LCC
1
Martyr of Dusk
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
W
Creature — Vampire Soldier
Creature
2
1W
2/1
LCC
2
Master of Dark Rites
{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
B
Creature — Vampire Cleric
Creature
1
B
1/1
LCC
2
Master of Dark Rites
{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
B
Creature — Vampire Cleric
Creature
1
B
1/1
LCC
2
Master of the Pearl Trident
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
U
Creature — Merfolk
Creature
2
UU
2/2
LCC
2
Mavren Fein, Dusk Apostle
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
W
Legendary Creature — Vampire Cleric
Creature
3
2W
2/2
LCC
2
Merchant Raiders
Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
U
Creature — Human Pirate
Creature
4
3U
2/4
LCC
2
Merfolk Mistbinder
Other Merfolk you control get +1/+1.
GU
Creature — Merfolk Shaman
Creature
2
GU
2/2
LCC
2
Merfolk Skydiver
Flying
When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
{3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
GU
Creature — Merfolk Mutant
Creature
2
GU
1/1
LCC
2
Merfolk Sovereign
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature can't be blocked this turn.
U
Creature — Merfolk Noble
Creature
3
1UU
2/2
LCC
2
Merrow Reejerey
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
U
Creature — Merfolk Soldier
Creature
3
2U
2/2
LCC
2
Metallic Mimic
As Metallic Mimic enters the battlefield, choose a creature type.
Metallic Mimic is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
Artifact Creature — Shapeshifter
Creature
2
2
2/1
LCC
2
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling {2} ({2}, Discard this card: Draw a card.)
G
Sorcery
Sorcery
4
3G
LCC
3
Mimic Vat
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
Artifact
Artifact
3
3
LCC
1
Mind Stone
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
Artifact
Artifact
2
2
LCC
1
Mist Dancer
Flying
Other Merfolk you control get +1/+0 and have flying.
Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
U
Creature — Merfolk Wizard
Creature
5
4U
3/3
LCC
2
Mist Dancer
Flying
Other Merfolk you control get +1/+0 and have flying.
Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
U
Creature — Merfolk Wizard
Creature
5
4U
3/3
LCC
2
Mosswort Bridge
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters the battlefield tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Land
0
LCC
1
0
Myriad Landscape
Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Land
0
LCC
1
0
Nephalia Drownyard
{T}: Add {C}.
{1}{U}{B}, {T}: Target player mills three cards.
Land
Land
0
LCC
0
New Blood
As an additional cost to cast this spell, tap an untapped Vampire you control.
Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
B
Sorcery
Sorcery
4
2BB
LCC
3
Nighthawk Scavenger
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. (Cards in graveyards have only the characteristics of their front face.)
B
Creature — Vampire Rogue
Creature
3
1BB
1+*/3
LCC
2
Oathsworn Vampire
Oathsworn Vampire enters the battlefield tapped.
You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
B
Creature — Vampire Knight
Creature
2
1B
2/2
LCC
1
2
Olivia's Wrath
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
B
Sorcery
Sorcery
5
4B
LCC
3
Order of Sacred Dusk
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying, lifelink, haste
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other Vampires you control have exalted.
BW
Creature — Vampire Knight
Creature
8
6WB
5/5
LCC
2
Order of Sacred Dusk
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying, lifelink, haste
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other Vampires you control have exalted.
BW
Creature — Vampire Knight
Creature
8
6WB
5/5
LCC
2
Ore-Rich Stalactite
{T}: Add {R}. Spend this mana only to cast an instant or sorcery spell.
Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
R
Artifact
Artifact
2
1R
LCC
1
Cosmium Catalyst
{1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.
R
Artifact
Artifact
2
LCC
1
Ore-Rich Stalactite
{T}: Add {R}. Spend this mana only to cast an instant or sorcery spell.
Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
R
Artifact
Artifact
2
1R
LCC
1
Cosmium Catalyst
{1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.
R
Artifact
Artifact
2
LCC
1
Orzhov Basilica
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.
Land
Land
0
LCC
1
0
Orzhov Signet
{1}, {T}: Add {W}{B}.
Artifact
Artifact
2
2
LCC
1
Otepec Huntmaster
Dinosaur spells you cast cost {1} less to cast.
{T}: Target Dinosaur gains haste until end of turn.
R
Creature — Human Shaman
Creature
2
1R
1/2
LCC
2
Pact of the Serpent
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
B
Sorcery
Sorcery
3
1BB
LCC
3
Paleontologist's Pick-Axe
Whenever equipped creature attacks, draw a card, then discard a card.
Equip {1}
Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact — Equipment
Artifact
2
2
LCC
1
Dinosaur Headdress
When Dinosaur Headdress enters the battlefield, attach it to target creature you control.
As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.
Equipped creature is a copy of the last chosen card.
Equip {2}
Artifact — Equipment
Artifact
2
LCC
1
Paleontologist's Pick-Axe
Whenever equipped creature attacks, draw a card, then discard a card.
Equip {1}
Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact — Equipment
Artifact
2
2
LCC
1
Dinosaur Headdress
When Dinosaur Headdress enters the battlefield, attach it to target creature you control.
As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.
Equipped creature is a copy of the last chosen card.
Equip {2}
Artifact — Equipment
Artifact
2
LCC
1
Pantlaza, Sun-Favored
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
GRW
Legendary Creature — Dinosaur
Creature
5
2RGW
4/4
LCC
2
Pantlaza, Sun-Favored
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
GRW
Legendary Creature — Dinosaur
Creature
5
2RGW
4/4
LCC
2
Pantlaza, Sun-Favored
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
GRW
Legendary Creature — Dinosaur
Creature
5
2RGW
4/4
LCC
2
Pantlaza, Sun-Favored
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
GRW
Legendary Creature — Dinosaur
Creature
5
2RGW
4/4
LCC
2
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Land
Land
0
LCC
1
0
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
Instant
1
W
LCC
3
Patron of the Vein
Flying
When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
B
Creature — Vampire Shaman
Creature
6
4BB
4/4
LCC
2
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
Creature — Human Pirate
Creature
4
3B
1/4
LCC
2
Port Razer
Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase.
Port Razer can't attack a player it has already attacked this turn.
R
Creature — Orc Pirate
Creature
5
3RR
4/4
LCC
2
Port of Karfell
Port of Karfell enters the battlefield tapped.
{T}: Add {U}.
{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
Land
Land
0
LCC
1
0
Prime Speaker Zegana
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
GU
Legendary Creature — Merfolk Wizard
Creature
6
2GGUU
1/1
LCC
2
Prismari Command
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
RU
Instant
Instant
3
1UR
LCC
3
Progenitor's Icon
As Progenitor's Icon enters the battlefield, choose a creature type.
{T}: Add one mana of any color.
{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Artifact
Artifact
3
3
LCC
1
Progenitor's Icon
As Progenitor's Icon enters the battlefield, choose a creature type.
{T}: Add one mana of any color.
{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Artifact
Artifact
3
3
LCC
1
Promise of Aclazotz // Foul Rebirth
B
Enchantment // Sorcery — Adventure
Sorcery
2
1B // 2B
LCC
3
Promise of Aclazotz // Foul Rebirth
B
Enchantment // Sorcery — Adventure
Sorcery
2
1B // 2B
LCC
3
Quandrix Command
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
GU
Instant
Instant
3
1GU
LCC
3
Quartzwood Crasher
Trample
Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
GR
Creature — Dinosaur Beast
Creature
5
2RRG
6/6
LCC
2
Radiant Destiny
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
W
Enchantment
Enchantment
3
2W
LCC
1
Raging Regisaur
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
GR
Creature — Dinosaur
Creature
4
2RG
4/4
LCC
2
Raging Swordtooth
Trample
When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
GR
Creature — Dinosaur
Creature
5
3RG
5/5
LCC
2
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
BR
Instant
Instant
2
BR
LCC
3
Rakdos Signet
{1}, {T}: Add {B}{R}.
Artifact
Artifact
2
2
LCC
1
Ramirez DePietro, Pillager
When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens.
Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
BU
Legendary Creature — Human Pirate
Creature
4
2UB
4/3
LCC
2
Rampaging Brontodon
Trample
Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
G
Creature — Dinosaur
Creature
7
5GG
7/7
LCC
2
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
LCC
3
Ranging Raptors
Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Creature — Dinosaur
Creature
3
2G
2/3
LCC
2
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
U
Instant
Instant
1
U
LCC
3
Ravenform
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
U
Sorcery
Sorcery
3
2U
LCC
3
Realmwalker
Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
G
Creature — Shapeshifter
Creature
3
2G
2/3
LCC
2
Redemption Choir
Lifelink
Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
W
Creature — Vampire Cleric
Creature
4
2WW
3/3
LCC
2
Redemption Choir
Lifelink
Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
W
Creature — Vampire Cleric
Creature
4
2WW
3/3
LCC
2
Reflections of Littjara
As Reflections of Littjara enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
U
Enchantment
Enchantment
5
4U
LCC
1
Regal Behemoth
Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
G
Creature — Dinosaur
Creature
6
4GG
5/5
LCC
2
Regisaur Alpha
Other Dinosaurs you control have haste.
When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
GR
Creature — Dinosaur
Creature
5
3RG
4/4
LCC
2
Reliquary Tower
You have no maximum hand size.
{T}: Add {C}.
Land
Land
0
LCC
0
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
G
Instant
Instant
5
4G
LCC
3
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
W
Instant
Instant
4
2WW
LCC
3
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
GR
Enchantment
Enchantment
3
1RG
LCC
1
Ripjaw Raptor
Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
G
Creature — Dinosaur
Creature
4
2GG
4/5
LCC
2
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
U
Instant
Instant
2
1U
LCC
3
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
U
Instant
Instant
2
1U
LCC
3
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
G
Sorcery
Sorcery
6
4GG
LCC
3
Rogue's Passage
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Land
Land
0
LCC
0
Ruinous Intrusion
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
G
Instant
Instant
4
3G
LCC
3
Runic Armasaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
G
Creature — Dinosaur
Creature
3
1GG
2/5
LCC
2
Sage of Fables
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
U
Creature — Merfolk Wizard
Creature
3
2U
2/2
LCC
2
Sanctum Seeker
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
B
Creature — Vampire Knight
Creature
4
2BB
3/4
LCC
2
Savage Stomp
This spell costs {2} less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
G
Sorcery
Sorcery
3
2G
LCC
3
Scion of Calamity
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
G
Creature — Dinosaur
Creature
5
3GG
5/5
LCC
2
Scion of Calamity
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
G
Creature — Dinosaur
Creature
5
3GG
5/5
LCC
2
Seafloor Oracle
Whenever a Merfolk you control deals combat damage to a player, draw a card.
U
Creature — Merfolk Wizard
Creature
4
2UU
2/3
LCC
2
Secluded Courtyard
As Secluded Courtyard enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
Land
Land
0
LCC
0
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
R
Enchantment
Enchantment
3
2R
LCC
1
Shifting Ceratops
This spell can't be countered.
Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
{G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
G
Creature — Dinosaur
Creature
4
2GG
5/4
LCC
2
Shineshadow Snarl
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
Land
Land
0
LCC
1
0
Simic Ascendancy
{1}{G}{U}: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
GU
Enchantment
Enchantment
2
GU
LCC
1
Simic Growth Chamber
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Land
Land
0
LCC
1
0
Simic Signet
{1}, {T}: Add {G}{U}.
Artifact
Artifact
2
2
LCC
1
Singer of Swift Rivers
Flash
When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
You may cast Merfolk spells as though they had flash.
GU
Creature — Merfolk Shaman
Creature
3
1GU
3/2
LCC
2
Singer of Swift Rivers
Flash
When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
You may cast Merfolk spells as though they had flash.
GU
Creature — Merfolk Shaman
Creature
3
1GU
3/2
LCC
2
Siren Stormtamer
Flying
{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
U
Creature — Siren Pirate Wizard
Creature
1
U
1/1
LCC
2
Skeleton Crew
Each other creature you control that's a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped.
B
Creature — Skeleton Pirate
Creature
4
3B
3/3
LCC
2
Skeleton Crew
Each other creature you control that's a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped.
B
Creature — Skeleton Pirate
Creature
4
3B
3/3
LCC
2
Smoldering Marsh
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Land — Swamp Mountain
Land
0
LCC
1
0
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
LCC
1
Sorin, Lord of Innistrad
+1: Create a 1/1 black Vampire creature token with lifelink.
−2: You get an emblem with "Creatures you control get +1/+0."
−6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
BW
Legendary Planeswalker — Sorin
Planeswalker
4
2WB
3
LCC
1
Spectral Sailor
Flash (You may cast this spell any time you could cast an instant.)
Flying
{3}{U}: Draw a card.
U
Creature — Spirit Pirate
Creature
1
U
1/1
LCC
2
Stonybrook Banneret
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost {1} less to cast.
U
Creature — Merfolk Wizard
Creature
2
1U
1/1
LCC
2
Storm Fleet Negotiator
Flying
Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card.
U
Creature — Siren Pirate
Creature
3
2U
2/2
LCC
2
Storm Fleet Negotiator
Flying
Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card.
U
Creature — Siren Pirate
Creature
3
2U
2/2
LCC
2
Strionic Resonator
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Artifact
2
2
LCC
1
Sulfur Falls
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Land
Land
0
LCC
1
0
Sunfrill Imitator
Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
G
Creature — Dinosaur
Creature
3
2G
3/3
LCC
2
Sunfrill Imitator
Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
G
Creature — Dinosaur
Creature
3
2G
3/3
LCC
2
Sunken Hollow
({T}: Add {U} or {B}.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Land — Island Swamp
Land
0
LCC
1
0
Surgespanner
Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
U
Creature — Merfolk Wizard
Creature
4
2UU
2/2
LCC
2
Svyelun of Sea and Sky
Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
U
Legendary Creature — Merfolk God
Creature
3
1UU
3/4
LCC
2
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
Artifact — Equipment
Artifact
2
2
LCC
1
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
Instant
1
W
LCC
3
Tainted Field
{T}: Add {C}.
{T}: Add {W} or {B}. Activate only if you control a Swamp.
Land
Land
0
LCC
0
Talisman of Hierarchy
{T}: Add {C}.
{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
Artifact
Artifact
2
2
LCC
1
Tatyova, Benthic Druid
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
GU
Legendary Creature — Merfolk Druid
Creature
5
3GU
3/3
LCC
2
Temple Altisaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
W
Creature — Dinosaur
Creature
5
4W
3/4
LCC
2
Temple Bell
{T}: Each player draws a card.
Artifact
Artifact
3
3
LCC
1
Temple of Mystery
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
Land
Land
0
LCC
1
0
Temple of Silence
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
Land
Land
0
LCC
1
0
Temple of the False God
{T}: Add {C}{C}. Activate only if you control five or more lands.
Land
Land
0
LCC
0
Terramorphic Expanse
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
LCC
0
Tetzin, Gnome Champion
Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.
Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.)
RUW
Legendary Artifact Creature — Gnome
Creature
3
URW
2/2
LCC
2
The Golden-Gear Colossus
Vigilance, trample
Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
RUW
Legendary Artifact Creature — Gnome
Creature
3
6/6
LCC
2
Tetzin, Gnome Champion
Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.
Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.)
RUW
Legendary Artifact Creature — Gnome
Creature
3
URW
2/2
LCC
2
The Golden-Gear Colossus
Vigilance, trample
Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
RUW
Legendary Artifact Creature — Gnome
Creature
3
6/6
LCC
2
Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
{1}{U}: Target creature you control can't be blocked this turn.
U
Legendary Enchantment Creature — God
Creature
3
2U
5/5
LCC
2
The Grim Captain's Locker
{T}: Surveil 1.
{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard."
B
Legendary Artifact
Artifact
4
3B
LCC
1
The Grim Captain's Locker
{T}: Surveil 1.
{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard."
B
Legendary Artifact
Artifact
4
3B
LCC
1
The Indomitable
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
U
Legendary Artifact — Vehicle
Artifact
4
2UU
6/6
LCC
1
The Indomitable
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
U
Legendary Artifact — Vehicle
Artifact
4
2UU
6/6
LCC
1
Thieving Skydiver
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)
Flying
When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
U
Creature — Merfolk Rogue
Creature
2
1U
2/1
LCC
2
Thought Vessel
You have no maximum hand size.
{T}: Add {C}.
Artifact
Artifact
2
2
LCC
1
Thriving Bluff
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Land
Land
0
LCC
1
0
Thriving Grove
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Land
Land
0
LCC
1
0
Thriving Heath
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Land
Land
0
LCC
1
0
Thriving Isle
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Land
Land
0
LCC
1
0
Thriving Moor
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Land
Land
0
LCC
1
0
Thunderherd Migration
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
LCC
3
Thundering Spineback
Other Dinosaurs you control get +1/+1.
{5}{G}: Create a 3/3 green Dinosaur creature token with trample.
G
Creature — Dinosaur
Creature
7
5GG
5/5
LCC
2
Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
U
Creature — Human Pirate Wizard
Creature
2
1U
1/1
LCC
2
Timothar, Baron of Bats
Ward—Discard a card.
Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
B
Legendary Creature — Vampire Noble
Creature
6
4BB
4/4
LCC
2
Tishana, Voice of Thunder
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.
GU
Legendary Creature — Merfolk Shaman
Creature
7
5GU
*/*
LCC
2
Topiary Stomper
Vigilance
When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Topiary Stomper can't attack or block unless you control seven or more lands.
G
Creature — Plant Dinosaur
Creature
3
1GG
4/4
LCC
2
Topography Tracker
When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
If a creature you control would explore, instead it explores, then it explores again.
G
Creature — Merfolk Scout
Creature
3
2G
2/2
LCC
2
Topography Tracker
When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
If a creature you control would explore, instead it explores, then it explores again.
G
Creature — Merfolk Scout
Creature
3
2G
2/2
LCC
2
Tributary Instructor
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
G
Creature — Merfolk Shaman
Creature
4
3G
4/4
LCC
2
Tributary Instructor
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
G
Creature — Merfolk Shaman
Creature
4
3G
4/4
LCC
2
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
B
Creature — Vampire Cleric
Creature
4
2BB
2/4
LCC
2
Unclaimed Territory
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Land
0
LCC
0
Utter End
Exile target nonland permanent.
BW
Instant
Instant
4
2WB
LCC
3
Vanquisher's Banner
As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Artifact
5
5
LCC
1
Vault of the Archangel
{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Land
0
LCC
0
Verdant Sun's Avatar
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
G
Creature — Dinosaur Avatar
Creature
7
5GG
5/5
LCC
2
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
B
Instant
Instant
1
B
LCC
3
Vineglimmer Snarl
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
{T}: Add {G} or {U}.
Land
Land
0
LCC
1
0
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
B
Creature — Vampire Wizard
Creature
1
B
1/1
LCC
2
Voldaren Estate
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Land
Land
0
LCC
0
Vona, Butcher of Magan
Vigilance, lifelink
{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
BW
Legendary Creature — Vampire Knight
Creature
5
3WB
4/4
LCC
2
Vorel of the Hull Clade
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
GU
Legendary Creature — Human Merfolk
Creature
3
1GU
1/4
LCC
2
Wakening Sun's Avatar
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
W
Creature — Dinosaur Avatar
Creature
8
5WWW
7/7
LCC
2
Warkite Marauder
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
U
Creature — Human Pirate
Creature
2
1U
2/1
LCC
2
Wave Goodbye
Return each creature without a +1/+1 counter on it to its owner's hand.
U
Sorcery
Sorcery
4
2UU
LCC
3
Wave Goodbye
Return each creature without a +1/+1 counter on it to its owner's hand.
U
Sorcery
Sorcery
4
2UU
LCC
3
Wayfarer's Bauble
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Artifact
1
1
LCC
1
Wayta, Trainer Prodigy
Haste
{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
GRW
Legendary Creature — Human Warrior
Creature
3
RGW
1/5
LCC
2
Wayta, Trainer Prodigy
Haste
{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
GRW
Legendary Creature — Human Warrior
Creature
3
RGW
1/5
LCC
2
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
G
Creature — Dinosaur
Creature
3
2G
5/5
LCC
2
Wedding Ring
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
W
Artifact
Artifact
4
2WW
LCC
1
Welcoming Vampire
Flying
Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
W
Creature — Vampire
Creature
3
2W
2/3
LCC
2
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}
Artifact — Equipment
Artifact
3
3
LCC
1
Windbrisk Heights
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Land
0
LCC
1
0
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
U
Sorcery
Sorcery
3
2U
LCC
3
Worn Powerstone
Worn Powerstone enters the battlefield tapped.
{T}: Add {C}{C}.
Artifact
Artifact
3
3
LCC
1
1
Wrathful Raptors
Trample
Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
R
Creature Dinosaur
Creature
5
4R
5/5
LCC
2
Wrathful Raptors
Trample
Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
R
Creature Dinosaur
Creature
5
4R
5/5
LCC
2
Xavier Sal, Infested Captain
{T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)
{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
BGU
Legendary Creature — Human Fungus Pirate
Creature
3
BGU
3/3
LCC
2
Xavier Sal, Infested Captain
{T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)
{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
BGU
Legendary Creature — Human Fungus Pirate
Creature
3
BGU
3/3
LCC
2
Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
GR
Legendary Enchantment Creature — God
Creature
5
3RG
6/5
LCC
2
Xolatoyac, the Smiling Flood
Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
At the beginning of your end step, untap each permanent you control with a counter on it.
GU
Legendary Creature — Salamander Serpent
Creature
6
4GU
6/6
LCC
2
Xolatoyac, the Smiling Flood
Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
At the beginning of your end step, untap each permanent you control with a counter on it.
GU
Legendary Creature — Salamander Serpent
Creature
6
4GU
6/6
LCC
2
Yahenni, Undying Partisan
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
B
Legendary Creature — Aetherborn Vampire
Creature
3
2B
2/2
LCC
2
Zacama, Primal Calamity
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
GRW
Legendary Creature — Elder Dinosaur
Creature
9
6RGW
9/9
LCC
2
Zara, Renegade Recruiter
Flying
Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
RU
Legendary Creature — Human Pirate
Creature
5
3UR
4/3
LCC
2
Zegana, Utopian Speaker
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
GU
Legendary Creature — Merfolk Wizard
Creature
4
2GU
4/4
LCC
2
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
W
Legendary Creature — Elder Dinosaur
Creature
8
6WW
4/8
LCC
2