Cockatrice/Magic-Spoiler 2023-11-03 08:11:56 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCC.xml LCC Lost Caverns of Ixalan Commander (Spoiler) Commander 2023-11-17 Admiral Beckett Brass Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. BRU Legendary Creature — Human Pirate Creature 4 1UBR 3/3 LCC 2 Admiral Brass, Unsinkable When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) BRU Legendary Creature — Human Pirate Creature 5 2UBR 3/3 LCC 2 Admiral Brass, Unsinkable When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) BRU Legendary Creature — Human Pirate Creature 5 2UBR 3/3 LCC 2 Admiral Brass, Unsinkable When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) BRU Legendary Creature — Human Pirate Creature 5 2UBR 3/3 LCC 2 Admiral Brass, Unsinkable When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) BRU Legendary Creature — Human Pirate Creature 5 2UBR 3/3 LCC 2 Aetherize Return all attacking creatures to their owner's hand. U Instant Instant 4 3U LCC 3 Akroma's Will Choose one. If you control a commander as you cast this spell, you may choose both. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. W Instant Instant 4 3W LCC 3 Alchemist's Refuge {T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash. Land Land 0 LCC 0 Altar of the Wretched When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. Craft with one or more creatures {2}{B}{B} {2}{B}: Return Altar of the Wretched from your graveyard to your hand. B Artifact Artifact 3 2B LCC 1 Wretched Bonemass Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. B Creature — Skeleton Horror Creature 3 */* LCC 2 Altar of the Wretched When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. Craft with one or more creatures {2}{B}{B} {2}{B}: Return Altar of the Wretched from your graveyard to your hand. B Artifact Artifact 3 2B LCC 1 Wretched Bonemass Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. B Creature — Skeleton Horror Creature 3 */* LCC 2 Amphin Mutineer When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) U Creature — Salamander Pirate Creature 4 3U 3/3 LCC 2 Amulet of Vigor Whenever a permanent enters the battlefield tapped and under your control, untap it. Artifact Artifact 1 1 LCC 1 Angrath's Marauders If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. R Creature — Human Pirate Creature 7 5RR 4/4 LCC 2 Apex Altisaur When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control. Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control. G Creature — Dinosaur Creature 9 7GG 10/10 LCC 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 LCC 1 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 LCC 1 Arch of Orazca Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing. Land Land 0 LCC 0 Archaeomancer's Map When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. W Artifact Artifact 3 2W LCC 1 Arm-Mounted Anchor Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand. Artifact — Equipment Artifact 3 3 LCC 1 Arm-Mounted Anchor Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand. Artifact — Equipment Artifact 3 3 LCC 1 Atzocan Seer {T}: Add one mana of any color. Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand. GW Creature — Human Druid Creature 3 1GW 2/3 LCC 2 Austere Command Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater. W Sorcery Sorcery 6 4WW LCC 3 Azure Fleet Admiral When Azure Fleet Admiral enters the battlefield, you become the monarch. Azure Fleet Admiral can't be blocked by creatures the monarch controls. U Creature — Human Pirate Creature 4 3U 3/3 LCC 2 Beast Within Destroy target permanent. Its controller creates a 3/3 green Beast creature token. G Instant Instant 3 2G LCC 3 Bellowing Aegisaur Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control. W Creature — Dinosaur Creature 6 5W 3/5 LCC 2 Benthic Biomancer {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. U Creature — Merfolk Wizard Mutant Creature 1 U 1/1 LCC 2 Bident of Thassa Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able. U Legendary Enchantment Artifact Artifact 4 2UU LCC 1 Black Market Connections At the beginning of your precombat main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.) B Enchantment Enchantment 3 2B LCC 1 Blade of the Bloodchief Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1} Artifact — Equipment Artifact 1 1 LCC 1 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. R Sorcery Sorcery 9 8R LCC 3 Blood Artist Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. B Creature — Vampire Creature 2 1B 0/1 LCC 2 Blood Money Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. B Sorcery Sorcery 7 5BB LCC 3 Bloodghast Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. B Creature — Vampire Spirit Creature 2 BB 2/1 LCC 2 Bloodline Necromancer Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield. B Creature — Vampire Wizard Creature 5 4B 3/2 LCC 2 Bloodtracker Flying {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. B Creature — Vampire Wizard Creature 4 3B 2/2 LCC 2 Bojuka Bog Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}. Land Land 0 LCC 1 0 Branching Evolution If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. G Enchantment Enchantment 3 2G LCC 1 Breeches, Brazen Plunderer Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.) R Legendary Creature — Goblin Pirate Creature 4 3R 3/3 LCC 2 Broadside Bombardiers Menace, haste Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans. R Creature — Goblin Pirate Creature 3 2R 2/2 LCC 2 Broadside Bombardiers Menace, haste Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans. R Creature — Goblin Pirate Creature 3 2R 2/2 LCC 2 Bronzebeak Foragers When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield. {X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life. W Creature — Dinosaur Creature 4 3W 3/4 LCC 2 Bronzebeak Foragers When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield. {X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life. W Creature — Dinosaur Creature 4 3W 3/4 LCC 2 Butcher of Malakir Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. B Creature — Vampire Warrior Creature 7 5BB 5/4 LCC 2 Bygone Marvels Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. Return target permanent card from your graveyard to your hand. Exile Bygone Marvels. G Sorcery Sorcery 2 GG LCC 3 Bygone Marvels Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. Return target permanent card from your graveyard to your hand. Exile Bygone Marvels. G Sorcery Sorcery 2 GG LCC 3 Canopy Vista ({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Land — Forest Plains Land 0 LCC 1 0 Captain Lannery Storm Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. R Legendary Creature — Human Pirate Creature 3 2R 2/2 LCC 2 Captivating Crew {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. R Creature — Human Pirate Creature 4 3R 4/3 LCC 2 Carmen, Cruel Skymarcher Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. BW Legendary Creature — Vampire Soldier Creature 5 3WB 2/2 LCC 2 Carmen, Cruel Skymarcher Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. BW Legendary Creature — Vampire Soldier Creature 5 3WB 2/2 LCC 2 Chalice of the Void Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell. Artifact Artifact 0 XX LCC 1 Champion of Dusk When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. B Creature — Vampire Knight Creature 5 3BB 4/4 LCC 2 Chandra's Ignition Target creature you control deals damage equal to its power to each other creature and each opponent. R Sorcery Sorcery 5 3RR LCC 3 Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. R Instant Instant 3 2R LCC 3 Charismatic Conqueror Vigilance Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. W Creature — Vampire Soldier Creature 2 1W 2/2 LCC 2 Charismatic Conqueror Vigilance Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. W Creature — Vampire Soldier Creature 2 1W 2/2 LCC 2 Chimil, the Inner Sun Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Legendary Artifact Artifact 6 6 LCC 1 Choked Estuary As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. {T}: Add {U} or {B}. Land Land 0 LCC 1 0 Chromatic Orrery You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control. Legendary Artifact Artifact 7 7 LCC 1 Cinder Glade ({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Land — Mountain Forest Land 0 LCC 1 0 Clavileño, First of the Blessed Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." BW Legendary Creature — Vampire Cleric Creature 3 1WB 2/2 LCC 2 Clavileño, First of the Blessed Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." BW Legendary Creature — Vampire Cleric Creature 3 1WB 2/2 LCC 2 Clavileño, First of the Blessed Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." BW Legendary Creature — Vampire Cleric Creature 3 1WB 2/2 LCC 2 Clavileño, First of the Blessed Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." BW Legendary Creature — Vampire Cleric Creature 3 1WB 2/2 LCC 2 Clifftop Retreat Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}. Land Land 0 LCC 1 0 Coat of Arms Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) Artifact Artifact 5 5 LCC 1 Coercive Portal Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. Artifact Artifact 4 4 LCC 1 Coercive Recruiter Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types. R Creature — Orc Pirate Creature 5 4R 4/3 LCC 2 Cold-Eyed Selkie Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. GU Creature — Merfolk Rogue Creature 3 1G/UG/U 1/1 LCC 2 Colossus Hammer Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 LCC 1 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 LCC 0 Commander's Sphere {T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. Artifact Artifact 3 3 LCC 1 Commit Put target spell or nonland permanent into its owner's library second from the top. U Instant Instant 10 3U LCC 3 Memory Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards. U Sorcery Sorcery 10 4UU LCC 3 Contest of Claws Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) G Sorcery Sorcery 2 1G LCC 3 Contest of Claws Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) G Sorcery Sorcery 2 1G LCC 3 Coralhelm Commander Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1. U Creature — Merfolk Soldier Creature 2 UU 2/2 LCC 2 Cordial Vampire Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. B Creature — Vampire Creature 2 BB 1/1 LCC 2 Corsair Captain When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Other Pirates you control get +1/+1. U Creature — Human Pirate Creature 3 2U 2/2 LCC 2 Crossway Troublemakers Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. B Creature — Vampire Creature 6 5B 5/5 LCC 2 Cruel Celebrant Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. BW Creature — Vampire Creature 2 WB 1/2 LCC 2 Crumbling Necropolis Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}. Land Land 0 LCC 1 0 Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery Sorcery 3 2G LCC 3 Curious Altisaur Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card. G Creature — Dinosaur Creature 4 3G 2/5 LCC 2 Curious Altisaur Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card. G Creature — Dinosaur Creature 4 3G 2/5 LCC 2 Curse of the Swine Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. U Sorcery Sorcery 2 XUU LCC 3 Damn Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") B Sorcery Sorcery 2 BB LCC 3 Daring Saboteur {2}{U}: Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. U Creature — Human Pirate Creature 2 1U 2/1 LCC 2 Deathgorge Scavenger Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn. G Creature — Dinosaur Creature 3 2G 3/2 LCC 2 Deeproot Elite Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control. G Creature — Merfolk Warrior Creature 2 1G 1/1 LCC 2 Deeproot Historian Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.) G Creature — Merfolk Druid Creature 4 3G 3/3 LCC 2 Deeproot Historian Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.) G Creature — Merfolk Druid Creature 4 3G 3/3 LCC 2 Deeproot Waters Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) U Enchantment Enchantment 3 2U LCC 1 Departed Deckhand When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. {3}{U}: Another target creature you control can't be blocked this turn except by Spirits. U Creature — Spirit Pirate Creature 2 1U 2/2 LCC 2 Descendants' Path At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. G Enchantment Enchantment 3 2G LCC 1 Desolate Lighthouse {T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card. Land Land 0 LCC 0 Dimir Signet {1}, {T}: Add {U}{B}. Artifact Artifact 2 2 LCC 1 Dinosaur Egg Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) When Dinosaur Egg dies, you may discover X, where X is its toughness. G Creature — Dinosaur Egg Creature 2 1G 0/3 LCC 2 Dinosaur Egg Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) When Dinosaur Egg dies, you may discover X, where X is its toughness. G Creature — Dinosaur Egg Creature 2 1G 0/3 LCC 2 Dire Fleet Daredevil First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. R Creature — Human Pirate Creature 2 1R 2/1 LCC 2 Dire Fleet Ravager Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. B Creature — Orc Pirate Wizard Creature 5 3BB 4/4 LCC 2 Distant Melody Choose a creature type. Draw a card for each permanent you control of that type. U Sorcery Sorcery 4 3U LCC 3 Don Andres, the Renegade Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens. BRU Legendary Creature — Vampire Pirate Creature 4 1UBR 4/3 LCC 2 Don Andres, the Renegade Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens. BRU Legendary Creature — Vampire Pirate Creature 4 1UBR 4/3 LCC 2 Drana, Liberator of Malakir Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. B Legendary Creature — Vampire Ally Creature 3 1BB 2/3 LCC 2 Drover of the Mighty Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color. G Creature — Human Druid Creature 2 1G 1/1 LCC 2 Dusk Legion Sergeant Menace {1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) B Creature — Vampire Soldier Creature 2 1B 2/2 LCC 2 Dusk Legion Sergeant Menace {1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) B Creature — Vampire Soldier Creature 2 1B 2/2 LCC 2 Dusk Legion Zealot When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. B Creature — Vampire Soldier Creature 2 1B 1/1 LCC 2 Elenda's Hierophant Flying Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power. W Creature — Vampire Cleric Creature 3 2W 1/1 LCC 2 Elenda's Hierophant Flying Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power. W Creature — Vampire Cleric Creature 3 2W 1/1 LCC 2 Elenda, the Dusk Rose Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. BW Legendary Creature — Vampire Knight Creature 4 2WB 1/1 LCC 2 Emperor Mihail II You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token. U Legendary Creature — Merfolk Noble Creature 3 1UU 3/3 LCC 2 Etali, Primal Storm Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. R Legendary Creature — Elder Dinosaur Creature 6 4RR 6/6 LCC 2 Etchings of the Chosen As Etchings of the Chosen enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. BW Enchantment Enchantment 3 1WB LCC 1 Evacuation Return all creatures to their owners' hands. U Instant Instant 5 3UU LCC 3 Everflowing Chalice Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice. Artifact Artifact 0 0 LCC 1 Evolution Sage Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) G Creature — Elf Druid Creature 3 2G 3/2 LCC 2 Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 LCC 0 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 LCC 0 Expedition Map {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. Artifact Artifact 1 1 LCC 1 Explore You may play an additional land this turn. Draw a card. G Sorcery Sorcery 2 1G LCC 3 Exquisite Blood Whenever an opponent loses life, you gain that much life. B Enchantment Enchantment 5 4B LCC 1 Eye of Ojer Taq {T}: Add one mana of any color. Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Artifact Artifact 3 3 LCC 1 Apex Observatory Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. {T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost. Artifact Artifact 3 LCC 1 1 Eye of Ojer Taq {T}: Add one mana of any color. Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Artifact Artifact 3 3 LCC 1 Apex Observatory Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. {T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost. Artifact Artifact 3 LCC 1 1 Faithless Looting Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 1 R LCC 3 Falkenrath Noble Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. B Creature — Vampire Noble Creature 4 3B 2/2 LCC 2 Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G LCC 3 Fathom Fleet Captain Menace Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace. B Creature — Human Pirate Creature 2 1B 2/1 LCC 2 Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. B Sorcery Sorcery 2 1B LCC 3 Fiery Confluence Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact. R Sorcery Sorcery 4 2RR LCC 3 Fist of Suns You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. Artifact Artifact 3 3 LCC 1 Foreboding Ruins As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. {T}: Add {B} or {R}. Land Land 0 LCC 1 0 Fortified Village As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}. Land Land 0 LCC 1 0 Francisco, Fowl Marauder Flying Francisco, Fowl Marauder can't block. Whenever one or more Pirates you control deal damage to a player, Francisco explores. Partner B Legendary Creature — Bird Pirate Creature 2 1B 0/1 LCC 2 Francisco, Fowl Marauder Flying Francisco, Fowl Marauder can't block. Whenever one or more Pirates you control deal damage to a player, Francisco explores. Partner B Legendary Creature — Bird Pirate Creature 2 1B 0/1 LCC 2 From the Rubble As From the Rubble enters the battlefield, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) W Enchantment Enchantment 6 4WW LCC 1 From the Rubble As From the Rubble enters the battlefield, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) W Enchantment Enchantment 6 4WW LCC 1 Frostboil Snarl As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. {T}: Add {U} or {R}. Land Land 0 LCC 1 0 Furycalm Snarl As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. {T}: Add {R} or {W}. Land Land 0 LCC 1 0 Game Trail As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. {T}: Add {R} or {G}. Land Land 0 LCC 1 0 Geier Reach Sanitarium {T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card. Legendary Land Land 0 LCC 0 Gemcutter Buccaneer Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token. Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}. R Creature — Orc Pirate Artificer Creature 4 3R 1/3 LCC 2 Gemcutter Buccaneer Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token. Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}. R Creature — Orc Pirate Artificer Creature 4 3R 1/3 LCC 2 Generous Gift Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. W Instant Instant 3 2W LCC 3 Ghost of Ramirez DePietro Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.) U Legendary Creature — Spirit Pirate Creature 3 2U 2/3 LCC 2 Glass-Cast Heart Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. {B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life. B Artifact Artifact 3 2B LCC 1 Growth Spiral Draw a card. You may put a land card from your hand onto the battlefield. GU Instant Instant 2 GU LCC 3 Hakbal of the Surging Soul At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. GU Legendary Creature — Merfolk Scout Creature 4 2GU 3/3 LCC 2 Hakbal of the Surging Soul At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. GU Legendary Creature — Merfolk Scout Creature 4 2GU 3/3 LCC 2 Hakbal of the Surging Soul At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. GU Legendary Creature — Merfolk Scout Creature 4 2GU 3/3 LCC 2 Hakbal of the Surging Soul At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. GU Legendary Creature — Merfolk Scout Creature 4 2GU 3/3 LCC 2 Hardened Scales If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. G Enchantment Enchantment 1 G LCC 1 Heirloom Blade Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1} Artifact — Equipment Artifact 3 3 LCC 1 Herald of Secret Streams Creatures you control with +1/+1 counters on them can't be blocked. U Creature — Merfolk Warrior Creature 4 3U 2/3 LCC 2 Herald's Horn As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. Artifact Artifact 3 3 LCC 1 Hinterland Harbor Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}. Land Land 0 LCC 1 0 Hostage Taker When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. BU Creature — Human Pirate Creature 4 2UB 2/3 LCC 2 Icon of Ancestry As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Artifact Artifact 3 3 LCC 1 Illustrious Wanderglyph Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. W Artifact Creature — Golem Creature 5 4W 2/2 LCC 2 Illustrious Wanderglyph Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. W Artifact Creature — Golem Creature 5 4W 2/2 LCC 2 Indulgent Aristocrat Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. B Creature — Vampire Noble Creature 1 B 1/1 LCC 2 Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. G Instant Instant 3 2G LCC 3 Isolated Chapel Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}. Land Land 0 LCC 1 0 Izzet Signet {1}, {T}: Add {U}{R}. Artifact Artifact 2 2 LCC 1 Jungle Shrine Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W}. Land Land 0 LCC 1 0 Kari Zev, Skyship Raider First strike, menace Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat. R Legendary Creature — Human Pirate Creature 2 1R 1/3 LCC 2 Karn's Bastion {T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Land Land 0 LCC 0 Kessig Wolf Run {T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. Land Land 0 LCC 0 Kindred Boon As Kindred Boon enters the battlefield, choose a creature type. {1}{W}: Put a divinity counter on target creature you control of the chosen type. Each creature you control with a divinity counter on it has indestructible. W Enchantment Enchantment 4 2WW LCC 1 Kindred Discovery As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. U Enchantment Enchantment 5 3UU LCC 1 King Narfi's Betrayal (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells. BU Enchantment — Saga Enchantment 3 1UB LCC 1 Kinjalli's Sunwing Flying Creatures your opponents control enter the battlefield tapped. W Creature — Dinosaur Creature 3 2W 2/3 LCC 2 Kiora's Follower {T}: Untap another target permanent. GU Creature — Merfolk Creature 2 GU 2/2 LCC 2 Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery — Arcane Sorcery 3 2G LCC 3 Kopala, Warden of Waves Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate. U Legendary Creature — Merfolk Wizard Creature 3 1UU 2/2 LCC 2 Kumena, Tyrant of Orazca Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control. GU Legendary Creature — Merfolk Shaman Creature 3 1GU 2/4 LCC 2 Legion Lieutenant Other Vampires you control get +1/+1. BW Creature — Vampire Knight Creature 2 WB 2/2 LCC 2 Lethal Scheme Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B Instant Instant 4 2BB LCC 3 Lifecrafter's Bestiary At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. Artifact Artifact 3 3 LCC 1 Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} Artifact — Equipment Artifact 2 2 LCC 1 Llanowar Reborn Llanowar Reborn enters the battlefield tapped. {T}: Add {G}. Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) Land Land 0 LCC 1 0 Majestic Heliopterus Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. W Creature — Dinosaur Creature 4 3W 2/2 LCC 2 Malcolm, Keen-Eyed Navigator Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Partner (You can have two commanders if both have partner.) U Legendary Creature — Siren Pirate Creature 3 2U 2/2 LCC 2 Marauding Raptor Creature spells you cast cost {1} less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. R Creature — Dinosaur Creature 2 1R 2/3 LCC 2 March of the Canonized When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink. At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying. W Enchantment Enchantment 2 XWW LCC 1 March of the Canonized When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink. At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying. W Enchantment Enchantment 2 XWW LCC 1 Martyr of Dusk When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. W Creature — Vampire Soldier Creature 2 1W 2/1 LCC 2 Master of Dark Rites {T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells. B Creature — Vampire Cleric Creature 1 B 1/1 LCC 2 Master of Dark Rites {T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells. B Creature — Vampire Cleric Creature 1 B 1/1 LCC 2 Master of the Pearl Trident Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) U Creature — Merfolk Creature 2 UU 2/2 LCC 2 Mavren Fein, Dusk Apostle Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink. W Legendary Creature — Vampire Cleric Creature 3 2W 2/2 LCC 2 Merchant Raiders Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders. U Creature — Human Pirate Creature 4 3U 2/4 LCC 2 Merfolk Mistbinder Other Merfolk you control get +1/+1. GU Creature — Merfolk Shaman Creature 2 GU 2/2 LCC 2 Merfolk Skydiver Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) GU Creature — Merfolk Mutant Creature 2 GU 1/1 LCC 2 Merfolk Sovereign Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn. U Creature — Merfolk Noble Creature 3 1UU 2/2 LCC 2 Merrow Reejerey Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. U Creature — Merfolk Soldier Creature 3 2U 2/2 LCC 2 Metallic Mimic As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. Artifact Creature — Shapeshifter Creature 2 2 2/1 LCC 2 Migration Path Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.) G Sorcery Sorcery 4 3G LCC 3 Mimic Vat Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. Artifact Artifact 3 3 LCC 1 Mind Stone {T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card. Artifact Artifact 2 2 LCC 1 Mist Dancer Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) U Creature — Merfolk Wizard Creature 5 4U 3/3 LCC 2 Mist Dancer Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) U Creature — Merfolk Wizard Creature 5 4U 3/3 LCC 2 Mosswort Bridge Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Land Land 0 LCC 1 0 Myriad Landscape Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Land Land 0 LCC 1 0 Nephalia Drownyard {T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards. Land Land 0 LCC 0 New Blood As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire. B Sorcery Sorcery 4 2BB LCC 3 Nighthawk Scavenger Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. (Cards in graveyards have only the characteristics of their front face.) B Creature — Vampire Rogue Creature 3 1BB 1+*/3 LCC 2 Oathsworn Vampire Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn. B Creature — Vampire Knight Creature 2 1B 2/2 LCC 1 2 Olivia's Wrath Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control. B Sorcery Sorcery 5 4B LCC 3 Order of Sacred Dusk Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, lifelink, haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other Vampires you control have exalted. BW Creature — Vampire Knight Creature 8 6WB 5/5 LCC 2 Order of Sacred Dusk Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, lifelink, haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other Vampires you control have exalted. BW Creature — Vampire Knight Creature 8 6WB 5/5 LCC 2 Ore-Rich Stalactite {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell. Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) R Artifact Artifact 2 1R LCC 1 Cosmium Catalyst {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. R Artifact Artifact 2 LCC 1 Ore-Rich Stalactite {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell. Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) R Artifact Artifact 2 1R LCC 1 Cosmium Catalyst {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. R Artifact Artifact 2 LCC 1 Orzhov Basilica Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}. Land Land 0 LCC 1 0 Orzhov Signet {1}, {T}: Add {W}{B}. Artifact Artifact 2 2 LCC 1 Otepec Huntmaster Dinosaur spells you cast cost {1} less to cast. {T}: Target Dinosaur gains haste until end of turn. R Creature — Human Shaman Creature 2 1R 1/2 LCC 2 Pact of the Serpent Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type. B Sorcery Sorcery 3 1BB LCC 3 Paleontologist's Pick-Axe Whenever equipped creature attacks, draw a card, then discard a card. Equip {1} Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Artifact — Equipment Artifact 2 2 LCC 1 Dinosaur Headdress When Dinosaur Headdress enters the battlefield, attach it to target creature you control. As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. Equipped creature is a copy of the last chosen card. Equip {2} Artifact — Equipment Artifact 2 LCC 1 Paleontologist's Pick-Axe Whenever equipped creature attacks, draw a card, then discard a card. Equip {1} Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Artifact — Equipment Artifact 2 2 LCC 1 Dinosaur Headdress When Dinosaur Headdress enters the battlefield, attach it to target creature you control. As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. Equipped creature is a copy of the last chosen card. Equip {2} Artifact — Equipment Artifact 2 LCC 1 Pantlaza, Sun-Favored Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GRW Legendary Creature — Dinosaur Creature 5 2RGW 4/4 LCC 2 Pantlaza, Sun-Favored Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GRW Legendary Creature — Dinosaur Creature 5 2RGW 4/4 LCC 2 Pantlaza, Sun-Favored Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GRW Legendary Creature — Dinosaur Creature 5 2RGW 4/4 LCC 2 Pantlaza, Sun-Favored Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GRW Legendary Creature — Dinosaur Creature 5 2RGW 4/4 LCC 2 Path of Ancestry Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Land Land 0 LCC 1 0 Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. W Instant Instant 1 W LCC 3 Patron of the Vein Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. B Creature — Vampire Shaman Creature 6 4BB 4/4 LCC 2 Pitiless Plunderer Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Creature — Human Pirate Creature 4 3B 1/4 LCC 2 Port Razer Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase. Port Razer can't attack a player it has already attacked this turn. R Creature — Orc Pirate Creature 5 3RR 4/4 LCC 2 Port of Karfell Port of Karfell enters the battlefield tapped. {T}: Add {U}. {3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.) Land Land 0 LCC 1 0 Prime Speaker Zegana Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. GU Legendary Creature — Merfolk Wizard Creature 6 2GGUU 1/1 LCC 2 Prismari Command Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact. RU Instant Instant 3 1UR LCC 3 Progenitor's Icon As Progenitor's Icon enters the battlefield, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash. Artifact Artifact 3 3 LCC 1 Progenitor's Icon As Progenitor's Icon enters the battlefield, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash. Artifact Artifact 3 3 LCC 1 Promise of Aclazotz // Foul Rebirth B Enchantment // Sorcery — Adventure Sorcery 2 1B // 2B LCC 3 Promise of Aclazotz // Foul Rebirth B Enchantment // Sorcery — Adventure Sorcery 2 1B // 2B LCC 3 Quandrix Command Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library. GU Instant Instant 3 1GU LCC 3 Quartzwood Crasher Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. GR Creature — Dinosaur Beast Creature 5 2RRG 6/6 LCC 2 Radiant Destiny Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. W Enchantment Enchantment 3 2W LCC 1 Raging Regisaur Whenever Raging Regisaur attacks, it deals 1 damage to any target. GR Creature — Dinosaur Creature 4 2RG 4/4 LCC 2 Raging Swordtooth Trample When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature. GR Creature — Dinosaur Creature 5 3RG 5/5 LCC 2 Rakdos Charm Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller. BR Instant Instant 2 BR LCC 3 Rakdos Signet {1}, {T}: Add {B}{R}. Artifact Artifact 2 2 LCC 1 Ramirez DePietro, Pillager When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled. BU Legendary Creature — Human Pirate Creature 4 2UB 4/3 LCC 2 Rampaging Brontodon Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. G Creature — Dinosaur Creature 7 5GG 7/7 LCC 2 Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G LCC 3 Ranging Raptors Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Creature — Dinosaur Creature 3 2G 2/3 LCC 2 Rapid Hybridization Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. U Instant Instant 1 U LCC 3 Ravenform Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) U Sorcery Sorcery 3 2U LCC 3 Realmwalker Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library. G Creature — Shapeshifter Creature 3 2G 2/3 LCC 2 Redemption Choir Lifelink Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. W Creature — Vampire Cleric Creature 4 2WW 3/3 LCC 2 Redemption Choir Lifelink Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. W Creature — Vampire Cleric Creature 4 2WW 3/3 LCC 2 Reflections of Littjara As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) U Enchantment Enchantment 5 4U LCC 1 Regal Behemoth Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. G Creature — Dinosaur Creature 6 4GG 5/5 LCC 2 Regisaur Alpha Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. GR Creature — Dinosaur Creature 5 3RG 4/4 LCC 2 Reliquary Tower You have no maximum hand size. {T}: Add {C}. Land Land 0 LCC 0 Return of the Wildspeaker Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. G Instant Instant 5 4G LCC 3 Return to Dust Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. W Instant Instant 4 2WW LCC 3 Rhythm of the Wild Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) GR Enchantment Enchantment 3 1RG LCC 1 Ripjaw Raptor Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card. G Creature — Dinosaur Creature 4 2GG 4/5 LCC 2 Ripples of Potential Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) U Instant Instant 2 1U LCC 3 Ripples of Potential Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) U Instant Instant 2 1U LCC 3 Rishkar's Expertise Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost. G Sorcery Sorcery 6 4GG LCC 3 Rogue's Passage {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn. Land Land 0 LCC 0 Ruinous Intrusion Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way. G Instant Instant 4 3G LCC 3 Runic Armasaur Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card. G Creature — Dinosaur Creature 3 1GG 2/5 LCC 2 Sage of Fables Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card. U Creature — Merfolk Wizard Creature 3 2U 2/2 LCC 2 Sanctum Seeker Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. B Creature — Vampire Knight Creature 4 2BB 3/4 LCC 2 Savage Stomp This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) G Sorcery Sorcery 3 2G LCC 3 Scion of Calamity Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls. G Creature — Dinosaur Creature 5 3GG 5/5 LCC 2 Scion of Calamity Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls. G Creature — Dinosaur Creature 5 3GG 5/5 LCC 2 Seafloor Oracle Whenever a Merfolk you control deals combat damage to a player, draw a card. U Creature — Merfolk Wizard Creature 4 2UU 2/3 LCC 2 Secluded Courtyard As Secluded Courtyard enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. Land Land 0 LCC 0 Shared Animosity Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. R Enchantment Enchantment 3 2R LCC 1 Shifting Ceratops This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) {G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn. G Creature — Dinosaur Creature 4 2GG 5/4 LCC 2 Shineshadow Snarl As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. {T}: Add {W} or {B}. Land Land 0 LCC 1 0 Simic Ascendancy {1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game. GU Enchantment Enchantment 2 GU LCC 1 Simic Growth Chamber Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}. Land Land 0 LCC 1 0 Simic Signet {1}, {T}: Add {G}{U}. Artifact Artifact 2 2 LCC 1 Singer of Swift Rivers Flash When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) You may cast Merfolk spells as though they had flash. GU Creature — Merfolk Shaman Creature 3 1GU 3/2 LCC 2 Singer of Swift Rivers Flash When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) You may cast Merfolk spells as though they had flash. GU Creature — Merfolk Shaman Creature 3 1GU 3/2 LCC 2 Siren Stormtamer Flying {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. U Creature — Siren Pirate Wizard Creature 1 U 1/1 LCC 2 Skeleton Crew Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) {5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped. B Creature — Skeleton Pirate Creature 4 3B 3/3 LCC 2 Skeleton Crew Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) {5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped. B Creature — Skeleton Pirate Creature 4 3B 3/3 LCC 2 Smoldering Marsh ({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Land — Swamp Mountain Land 0 LCC 1 0 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 LCC 1 Sorin, Lord of Innistrad +1: Create a 1/1 black Vampire creature token with lifelink. −2: You get an emblem with "Creatures you control get +1/+0." −6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control. BW Legendary Planeswalker — Sorin Planeswalker 4 2WB 3 LCC 1 Spectral Sailor Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card. U Creature — Spirit Pirate Creature 1 U 1/1 LCC 2 Stonybrook Banneret Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast. U Creature — Merfolk Wizard Creature 2 1U 1/1 LCC 2 Storm Fleet Negotiator Flying Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. U Creature — Siren Pirate Creature 3 2U 2/2 LCC 2 Storm Fleet Negotiator Flying Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. U Creature — Siren Pirate Creature 3 2U 2/2 LCC 2 Strionic Resonator {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") Artifact Artifact 2 2 LCC 1 Sulfur Falls Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}. Land Land 0 LCC 1 0 Sunfrill Imitator Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability. G Creature — Dinosaur Creature 3 2G 3/3 LCC 2 Sunfrill Imitator Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability. G Creature — Dinosaur Creature 3 2G 3/3 LCC 2 Sunken Hollow ({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Land — Island Swamp Land 0 LCC 1 0 Surgespanner Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. U Creature — Merfolk Wizard Creature 4 2UU 2/2 LCC 2 Svyelun of Sea and Sky Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) U Legendary Creature — Merfolk God Creature 3 1UU 3/4 LCC 2 Swiftfoot Boots Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1} Artifact — Equipment Artifact 2 2 LCC 1 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant Instant 1 W LCC 3 Tainted Field {T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp. Land Land 0 LCC 0 Talisman of Hierarchy {T}: Add {C}. {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. Artifact Artifact 2 2 LCC 1 Tatyova, Benthic Druid Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. GU Legendary Creature — Merfolk Druid Creature 5 3GU 3/3 LCC 2 Temple Altisaur If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. W Creature — Dinosaur Creature 5 4W 3/4 LCC 2 Temple Bell {T}: Each player draws a card. Artifact Artifact 3 3 LCC 1 Temple of Mystery Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}. Land Land 0 LCC 1 0 Temple of Silence Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}. Land Land 0 LCC 1 0 Temple of the False God {T}: Add {C}{C}. Activate only if you control five or more lands. Land Land 0 LCC 0 Terramorphic Expanse {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 LCC 0 Tetzin, Gnome Champion Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.) RUW Legendary Artifact Creature — Gnome Creature 3 URW 2/2 LCC 2 The Golden-Gear Colossus Vigilance, trample Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. RUW Legendary Artifact Creature — Gnome Creature 3 6/6 LCC 2 Tetzin, Gnome Champion Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.) RUW Legendary Artifact Creature — Gnome Creature 3 URW 2/2 LCC 2 The Golden-Gear Colossus Vigilance, trample Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. RUW Legendary Artifact Creature — Gnome Creature 3 6/6 LCC 2 Thassa, God of the Sea Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn. U Legendary Enchantment Creature — God Creature 3 2U 5/5 LCC 2 The Grim Captain's Locker {T}: Surveil 1. {T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." B Legendary Artifact Artifact 4 3B LCC 1 The Grim Captain's Locker {T}: Surveil 1. {T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." B Legendary Artifact Artifact 4 3B LCC 1 The Indomitable Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. U Legendary Artifact — Vehicle Artifact 4 2UU 6/6 LCC 1 The Indomitable Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. U Legendary Artifact — Vehicle Artifact 4 2UU 6/6 LCC 1 Thieving Skydiver Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver. U Creature — Merfolk Rogue Creature 2 1U 2/1 LCC 2 Thought Vessel You have no maximum hand size. {T}: Add {C}. Artifact Artifact 2 2 LCC 1 Thriving Bluff Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color. Land Land 0 LCC 1 0 Thriving Grove Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color. Land Land 0 LCC 1 0 Thriving Heath Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color. Land Land 0 LCC 1 0 Thriving Isle Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. Land Land 0 LCC 1 0 Thriving Moor Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color. Land Land 0 LCC 1 0 Thunderherd Migration As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G LCC 3 Thundering Spineback Other Dinosaurs you control get +1/+1. {5}{G}: Create a 3/3 green Dinosaur creature token with trample. G Creature — Dinosaur Creature 7 5GG 5/5 LCC 2 Timestream Navigator Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing. U Creature — Human Pirate Wizard Creature 2 1U 1/1 LCC 2 Timothar, Baron of Bats Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped." B Legendary Creature — Vampire Noble Creature 6 4BB 4/4 LCC 2 Tishana, Voice of Thunder Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control. GU Legendary Creature — Merfolk Shaman Creature 7 5GU */* LCC 2 Topiary Stomper Vigilance When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Topiary Stomper can't attack or block unless you control seven or more lands. G Creature — Plant Dinosaur Creature 3 1GG 4/4 LCC 2 Topography Tracker When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") If a creature you control would explore, instead it explores, then it explores again. G Creature — Merfolk Scout Creature 3 2G 2/2 LCC 2 Topography Tracker When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") If a creature you control would explore, instead it explores, then it explores again. G Creature — Merfolk Scout Creature 3 2G 2/2 LCC 2 Tributary Instructor Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card. G Creature — Merfolk Shaman Creature 4 3G 4/4 LCC 2 Tributary Instructor Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card. G Creature — Merfolk Shaman Creature 4 3G 4/4 LCC 2 Twilight Prophet Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. B Creature — Vampire Cleric Creature 4 2BB 2/4 LCC 2 Unclaimed Territory As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Land Land 0 LCC 0 Utter End Exile target nonland permanent. BW Instant Instant 4 2WB LCC 3 Vanquisher's Banner As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card. Artifact Artifact 5 5 LCC 1 Vault of the Archangel {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. Land Land 0 LCC 0 Verdant Sun's Avatar Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. G Creature — Dinosaur Avatar Creature 7 5GG 5/5 LCC 2 Village Rites As an additional cost to cast this spell, sacrifice a creature. Draw two cards. B Instant Instant 1 B LCC 3 Vineglimmer Snarl As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. {T}: Add {G} or {U}. Land Land 0 LCC 1 0 Viscera Seer Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) B Creature — Vampire Wizard Creature 1 B 1/1 LCC 2 Voldaren Estate {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Land Land 0 LCC 0 Vona, Butcher of Magan Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn. BW Legendary Creature — Vampire Knight Creature 5 3WB 4/4 LCC 2 Vorel of the Hull Clade {G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land. GU Legendary Creature — Human Merfolk Creature 3 1GU 1/4 LCC 2 Wakening Sun's Avatar When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. W Creature — Dinosaur Avatar Creature 8 5WWW 7/7 LCC 2 Warkite Marauder Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. U Creature — Human Pirate Creature 2 1U 2/1 LCC 2 Wave Goodbye Return each creature without a +1/+1 counter on it to its owner's hand. U Sorcery Sorcery 4 2UU LCC 3 Wave Goodbye Return each creature without a +1/+1 counter on it to its owner's hand. U Sorcery Sorcery 4 2UU LCC 3 Wayfarer's Bauble {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Artifact Artifact 1 1 LCC 1 Wayta, Trainer Prodigy Haste {2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. GRW Legendary Creature — Human Warrior Creature 3 RGW 1/5 LCC 2 Wayta, Trainer Prodigy Haste {2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. GRW Legendary Creature — Human Warrior Creature 3 RGW 1/5 LCC 2 Wayward Swordtooth Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. G Creature — Dinosaur Creature 3 2G 5/5 LCC 2 Wedding Ring When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. W Artifact Artifact 4 2WW LCC 1 Welcoming Vampire Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. W Creature — Vampire Creature 3 2W 2/3 LCC 2 Whispersilk Cloak Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2} Artifact — Equipment Artifact 3 3 LCC 1 Windbrisk Heights Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. Land Land 0 LCC 1 0 Windfall Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. U Sorcery Sorcery 3 2U LCC 3 Worn Powerstone Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}. Artifact Artifact 3 3 LCC 1 1 Wrathful Raptors Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. R Creature Dinosaur Creature 5 4R 5/5 LCC 2 Wrathful Raptors Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. R Creature Dinosaur Creature 5 4R 5/5 LCC 2 Xavier Sal, Infested Captain {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) {T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) BGU Legendary Creature — Human Fungus Pirate Creature 3 BGU 3/3 LCC 2 Xavier Sal, Infested Captain {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) {T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) BGU Legendary Creature — Human Fungus Pirate Creature 3 BGU 3/3 LCC 2 Xenagos, God of Revels Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. GR Legendary Enchantment Creature — God Creature 5 3RG 6/5 LCC 2 Xolatoyac, the Smiling Flood Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. At the beginning of your end step, untap each permanent you control with a counter on it. GU Legendary Creature — Salamander Serpent Creature 6 4GU 6/6 LCC 2 Xolatoyac, the Smiling Flood Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. At the beginning of your end step, untap each permanent you control with a counter on it. GU Legendary Creature — Salamander Serpent Creature 6 4GU 6/6 LCC 2 Yahenni, Undying Partisan Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn. B Legendary Creature — Aetherborn Vampire Creature 3 2B 2/2 LCC 2 Zacama, Primal Calamity Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life. GRW Legendary Creature — Elder Dinosaur Creature 9 6RGW 9/9 LCC 2 Zara, Renegade Recruiter Flying Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step. RU Legendary Creature — Human Pirate Creature 5 3UR 4/3 LCC 2 Zegana, Utopian Speaker When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. GU Legendary Creature — Merfolk Wizard Creature 4 2GU 4/4 LCC 2 Zetalpa, Primal Dawn Flying, double strike, vigilance, trample, indestructible W Legendary Creature — Elder Dinosaur Creature 8 6WW 4/8 LCC 2