Cockatrice/Magic-Spoiler
2023-10-29 08:10:47 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
PIP~
Fallout (Spoiler)
Commander
2024-03-08
RVR~
Ravnica Remastered (Spoiler)
Masters
2024-03-01
PW24~
Wizards Play Network 2024 (Spoiler)
Promo
2024-01-01
SPG~
Special Guests (Spoiler)
Masterpiece
2023-11-17
REX~
Jurassic World Collection (Spoiler)
Masterpiece
2023-11-17
LCC~
Lost Caverns of Ixalan Commander (Spoiler)
Commander
2023-11-17
LCI~
The Lost Caverns of Ixalan (Spoiler)
Expansion
2023-11-17
Alpha Deathclaw
Menace, trample
When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.
{5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
BG
Creature — Lizard Mutant
Creature
6
4BG
6/6
PIP~
2
Alpha Deathclaw
Menace, trample
When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.
{5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
BG
Creature — Lizard Mutant
Creature
6
4BG
6/6
PIP~
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
PIP~
1
Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
BRW
Legendary Creature — Human Soldier
Creature
4
1RWB
4/4
PIP~
2
Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
BRW
Legendary Creature — Human Soldier
Creature
4
1RWB
4/4
PIP~
2
Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
BRW
Legendary Creature — Human Soldier
Creature
4
1RWB
4/4
PIP~
2
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
PIP~
0
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
PIP~
0
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Artifact
3
3
PIP~
1
Dogmeat, Ever Loyal
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
GRW
Legendary Creature — Dog
Creature
3
RGW
3/3
PIP~
2
Dogmeat, Ever Loyal
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
GRW
Legendary Creature — Dog
Creature
3
RGW
3/3
PIP~
2
Dogmeat, Ever Loyal
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
GRW
Legendary Creature — Dog
Creature
3
RGW
3/3
PIP~
2
Dr. Madison Li
Whenever you cast an artifact spell, you get {E} (an energy counter).
{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.
{T}, Pay {E}{E}{E}: Draw a card.
{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
RUW
Legendary Creature — Human Scientist
Creature
3
URW
2/3
PIP~
2
Dr. Madison Li
Whenever you cast an artifact spell, you get {E} (an energy counter).
{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.
{T}, Pay {E}{E}{E}: Draw a card.
{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
RUW
Legendary Creature — Human Scientist
Creature
3
URW
2/3
PIP~
2
Dr. Madison Li
Whenever you cast an artifact spell, you get {E} (an energy counter).
{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.
{T}, Pay {E}{E}{E}: Draw a card.
{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
RUW
Legendary Creature — Human Scientist
Creature
3
URW
2/3
PIP~
2
Feral Ghoul
Menace
Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.
When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.
B
Creature — Zombie Mutant
Creature
3
2B
2/2
PIP~
2
Feral Ghoul
Menace
Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.
When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.
B
Creature — Zombie Mutant
Creature
3
2B
2/2
PIP~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
PIP~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
PIP~
0
Gary Clone
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
W
Creature — Human Citizen
Creature
2
1W
1/3
PIP~
2
Idolized
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
W
Enchantment — Aura
Enchantment
2
1W
PIP~
1
Idolized
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
W
Enchantment — Aura
Enchantment
2
1W
PIP~
1
Intelligence Bobblehead
{T}: Add one mana of any color.
{5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.
Artifact — Bobblehead
Artifact
3
3
PIP~
1
Intelligence Bobblehead
{T}: Add one mana of any color.
{5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.
Artifact — Bobblehead
Artifact
3
3
PIP~
1
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
PIP~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
PIP~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
PIP~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
PIP~
0
Mr. House, President and CEO
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.
{4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
BRW
Legendary Artifact Creature — Human
Creature
3
RWB
0/4
PIP~
2
Mr. House, President and CEO
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.
{4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
BRW
Legendary Artifact Creature — Human
Creature
3
RWB
0/4
PIP~
2
Nuka-Cola Vending Machine
{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact
Artifact
3
3
PIP~
1
Nuka-Cola Vending Machine
{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact
Artifact
3
3
PIP~
1
Overencumbered
Enchant opponent
When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
W
Enchantment — Aura
Enchantment
2
1W
PIP~
1
Overencumbered
Enchant opponent
When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
W
Enchantment — Aura
Enchantment
2
1W
PIP~
1
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
PIP~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
PIP~
0
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
U
Instant
Instant
4
3U
PIP~
3
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
U
Instant
Instant
4
3U
PIP~
3
Rex, Cyber-Hound
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).
Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.
Rex has all activated abilities of all cards in exile with brain counters on them.
UW
Legendary Artifact Creature — Robot Dog
Creature
3
1WU
2/2
PIP~
2
Rex, Cyber-Hound
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).
Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.
Rex has all activated abilities of all cards in exile with brain counters on them.
UW
Legendary Artifact Creature — Robot Dog
Creature
3
1WU
2/2
PIP~
2
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
PIP~
1
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
PIP~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
PIP~
0
The Wise Mothman
Flying
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
BGU
Legendary Creature — Insect Mutant
Creature
4
1BGU
3/3
PIP~
2
The Wise Mothman
Flying
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
BGU
Legendary Creature — Insect Mutant
Creature
4
1BGU
3/3
PIP~
2
The Wise Mothman
Flying
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
BGU
Legendary Creature — Insect Mutant
Creature
4
1BGU
3/3
PIP~
2
V.A.T.S.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
B
Instant
Instant
4
2BB
PIP~
3
V.A.T.S.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
B
Instant
Instant
4
2BB
PIP~
3
Vault 101: Birthday Party
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
W
Enchantment — Saga
Enchantment
4
3W
PIP~
1
Wasteland
{T}: Add {C}.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Land
Land
0
PIP~
0
Arclight Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
R
Creature — Phoenix
Creature
4
3R
3/2
RVR~
2
Aurelia, Exemplar of Justice
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
RW
Legendary Creature — Angel
Creature
4
2RW
2/5
RVR~
2
Aurelia, Exemplar of Justice
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
RW
Legendary Creature — Angel
Creature
4
2RW
2/5
RVR~
2
Birds of Paradise
Flying
{T}: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/1
RVR~
2
Birds of Paradise
Flying
{T}: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/1
RVR~
2
Birds of Paradise
Flying
{T}: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/1
RVR~
2
Blood Crypt
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Mountain
Land
0
RVR~
0
Blood Crypt
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Mountain
Land
0
RVR~
0
Blood Crypt
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Mountain
Land
0
RVR~
0
Breeding Pool
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Island
Land
0
RVR~
0
Breeding Pool
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Island
Land
0
RVR~
0
Breeding Pool
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Island
Land
0
RVR~
0
Fblthp, the Lost
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
U
Legendary Creature — Homunculus
Creature
2
1U
1/1
RVR~
2
Fblthp, the Lost
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
U
Legendary Creature — Homunculus
Creature
2
1U
1/1
RVR~
2
Godless Shrine
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Swamp
Land
0
RVR~
0
Godless Shrine
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Swamp
Land
0
RVR~
0
Godless Shrine
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Swamp
Land
0
RVR~
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Island
Land
0
RVR~
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Island
Land
0
RVR~
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Island
Land
0
RVR~
0
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
RVR~
2
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
RVR~
2
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
RVR~
2
Massacre Girl
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
B
Legendary Creature — Human Assassin
Creature
5
3BB
4/4
RVR~
2
Massacre Girl
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
B
Legendary Creature — Human Assassin
Creature
5
3BB
4/4
RVR~
2
Massacre Girl
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
B
Legendary Creature — Human Assassin
Creature
5
3BB
4/4
RVR~
2
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
RU
Legendary Creature — Dragon Wizard
Creature
6
UUURRR
5/5
RVR~
2
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
RU
Legendary Creature — Dragon Wizard
Creature
6
UUURRR
5/5
RVR~
2
Niv-Mizzet, the Firemind
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
{T}: Draw a card.
RU
Legendary Creature — Dragon Wizard
Creature
6
2UURR
4/4
RVR~
2
Overgrown Tomb
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Forest
Land
0
RVR~
0
Overgrown Tomb
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Forest
Land
0
RVR~
0
Overgrown Tomb
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Forest
Land
0
RVR~
0
Ral Zarek
+1: Tap target permanent, then untap another target permanent.
−2: Ral Zarek deals 3 damage to any target.
−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
RU
Legendary Planeswalker — Ral
Planeswalker
4
2UR
4
RVR~
1
Sacred Foundry
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Plains
Land
0
RVR~
0
Sacred Foundry
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Plains
Land
0
RVR~
0
Sacred Foundry
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Plains
Land
0
RVR~
0
Steam Vents
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Mountain
Land
0
RVR~
0
Steam Vents
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Mountain
Land
0
RVR~
0
Steam Vents
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Mountain
Land
0
RVR~
0
Stomping Ground
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Forest
Land
0
RVR~
0
Stomping Ground
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Forest
Land
0
RVR~
0
Stomping Ground
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Forest
Land
0
RVR~
0
Temple Garden
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Plains
Land
0
RVR~
0
Temple Garden
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Plains
Land
0
RVR~
0
Temple Garden
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Plains
Land
0
RVR~
0
Tomik, Distinguished Advokist
Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.
W
Legendary Creature — Human Advisor
Creature
2
WW
2/3
RVR~
2
Tomik, Distinguished Advokist
Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.
W
Legendary Creature — Human Advisor
Creature
2
WW
2/3
RVR~
2
Watery Grave
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Swamp
Land
0
RVR~
0
Watery Grave
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Swamp
Land
0
RVR~
0
Watery Grave
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Swamp
Land
0
RVR~
0
Gaea's Liege
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
G
Creature — Avatar
Creature
6
3GGG
*/*
PW24~
2
Goblin King
Other Goblins get +1/+1 and have mountainwalk.
R
Creature — Goblin
Creature
3
1RR
2/2
PW24~
2
Lord of Atlantis
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
U
Creature — Merfolk
Creature
2
UU
2/2
PW24~
2
Serra Angel
Flying, vigilance
W
Creature — Angel
Creature
5
3WW
4/4
PW24~
2
Zombie Master
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{B}: Regenerate this permanent."
B
Creature — Zombie
Creature
3
1BB
2/3
PW24~
2
Bridge from Below
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
B
Enchantment
Enchantment
3
BBB
SPG~
1
Kalamax, the Stormsire
Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.
Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
GRU
Legendary Creature — Elemental Dinosaur
Creature
4
1GUR
4/4
SPG~
2
Lord of Atlantis
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
U
Creature — Merfolk
Creature
2
UU
2/2
SPG~
2
Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
U
Legendary Creature — Siren Pirate
Creature
3
2U
2/2
SPG~
2
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Artifact
Artifact
0
0
SPG~
1
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Artifact
Artifact
0
0
SPG~
1
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Artifact
Artifact
0
0
SPG~
1
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Artifact
Artifact
0
0
SPG~
1
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Artifact
Artifact
0
0
SPG~
1
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Artifact
Artifact
0
0
SPG~
1
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Artifact
Artifact
0
0
SPG~
1
Star Compass
Star Compass enters the battlefield tapped.
{T}: Add one mana of any color that a basic land you control could produce.
Artifact
Artifact
2
2
SPG~
1
1
Thrasios, Triton Hero
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
GU
Legendary Creature — Merfolk Wizard
Creature
2
GU
1/3
SPG~
2
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice Underworld Breach.
R
Enchantment
Enchantment
2
1R
SPG~
1
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
REX~
0
Compy Swarm
At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
BG
Creature — Dinosaur
Creature
3
1BG
2/2
REX~
2
Compy Swarm
At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
BG
Creature — Dinosaur
Creature
3
1BG
2/2
REX~
2
Dino DNA
Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
Artifact
Artifact
1
1
REX~
1
Dino DNA
Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
Artifact
Artifact
1
1
REX~
1
Don't Move
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
W
Sorcery
Sorcery
5
3WW
REX~
3
Don't Move
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
W
Sorcery
Sorcery
5
3WW
REX~
3
Ellie and Alan, Paleontologists
{T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
GUW
Legendary Creature — Human Scientist
Creature
5
2GWU
2/5
REX~
2
Ellie and Alan, Paleontologists
{T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
GUW
Legendary Creature — Human Scientist
Creature
5
2GWU
2/5
REX~
2
Ian Malcolm, Chaotician
Whenever a player draws their second card each turn, that player exiles the top card of their library.
During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
RU
Legendary Creature — Human Scientist
Creature
3
1UR
2/2
REX~
2
Ian Malcolm, Chaotician
Whenever a player draws their second card each turn, that player exiles the top card of their library.
During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
RU
Legendary Creature — Human Scientist
Creature
3
1UR
2/2
REX~
2
Indominus Rex, Alpha
As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
When Indominus Rex enters the battlefield, draw a card for each counter on it.
BGU
Legendary Creature — Dinosaur Mutant
Creature
5
1U/BU/BGG
6/6
REX~
2
Indominus Rex, Alpha
As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
When Indominus Rex enters the battlefield, draw a card for each counter on it.
BGU
Legendary Creature — Dinosaur Mutant
Creature
5
1U/BU/BGG
6/6
REX~
2
Indoraptor, the Perfect Hybrid
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Menace
Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
BGR
Legendary Creature — Dinosaur Mutant
Creature
3
1B/GR
3/1
REX~
2
Indoraptor, the Perfect Hybrid
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Menace
Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
BGR
Legendary Creature — Dinosaur Mutant
Creature
3
1B/GR
3/1
REX~
2
Life Finds a Way
Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
G
Enchantment
Enchantment
3
2G
REX~
1
Life Finds a Way
Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
G
Enchantment
Enchantment
3
2G
REX~
1
Ravenous Tyrannosaurus
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
GR
Creature — Dinosaur
Creature
6
4RG
6/6
REX~
2
Ravenous Tyrannosaurus
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
GR
Creature — Dinosaur
Creature
6
4RG
6/6
REX~
2
Welcome to...
(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
G
Enchantment — Saga
Enchantment
3
1GG
REX~
1
Jurassic Park
(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
{T}: Add {G} for each Dinosaur you control.
Legendary Land
Land
3
REX~
0
Admiral Brass, Unsinkable
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
BRU
Legendary Creature — Human Pirate
Creature
5
2UBR
3/3
LCC~
2
Admiral Brass, Unsinkable
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
BRU
Legendary Creature — Human Pirate
Creature
5
2UBR
3/3
LCC~
2
Admiral Brass, Unsinkable
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
BRU
Legendary Creature — Human Pirate
Creature
5
2UBR
3/3
LCC~
2
Admiral Brass, Unsinkable
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
BRU
Legendary Creature — Human Pirate
Creature
5
2UBR
3/3
LCC~
2
Amulet of Vigor
Whenever a permanent enters the battlefield tapped and under your control, untap it.
Artifact
Artifact
1
1
LCC~
1
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
LCC~
1
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
LCC~
1
Chalice of the Void
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
Artifact
Artifact
0
XX
LCC~
1
Chromatic Orrery
You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control.
Legendary Artifact
Artifact
7
7
LCC~
1
Clavileño, First of the Blessed
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
BW
Legendary Creature — Vampire Cleric
Creature
3
1WB
2/2
LCC~
2
Clavileño, First of the Blessed
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
BW
Legendary Creature — Vampire Cleric
Creature
3
1WB
2/2
LCC~
2
Clavileño, First of the Blessed
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
BW
Legendary Creature — Vampire Cleric
Creature
3
1WB
2/2
LCC~
2
Clavileño, First of the Blessed
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
BW
Legendary Creature — Vampire Cleric
Creature
3
1WB
2/2
LCC~
2
Coercive Portal
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Artifact
Artifact
4
4
LCC~
1
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
LCC~
1
Expedition Map
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Artifact
1
1
LCC~
1
Fist of Suns
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
Artifact
Artifact
3
3
LCC~
1
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
GU
Legendary Creature — Merfolk Scout
Creature
4
2GU
3/3
LCC~
2
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
GU
Legendary Creature — Merfolk Scout
Creature
4
2GU
3/3
LCC~
2
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
GU
Legendary Creature — Merfolk Scout
Creature
4
2GU
3/3
LCC~
2
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
GU
Legendary Creature — Merfolk Scout
Creature
4
2GU
3/3
LCC~
2
Pantlaza, Sun-Favored
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
GRW
Legendary Creature — Dinosaur
Creature
5
2RGW
4/4
LCC~
2
Pantlaza, Sun-Favored
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
GRW
Legendary Creature — Dinosaur
Creature
5
2RGW
4/4
LCC~
2
Pantlaza, Sun-Favored
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
GRW
Legendary Creature — Dinosaur
Creature
5
2RGW
4/4
LCC~
2
Pantlaza, Sun-Favored
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
GRW
Legendary Creature — Dinosaur
Creature
5
2RGW
4/4
LCC~
2
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Land
Land
0
LCC~
1
0
Temple Bell
{T}: Each player draws a card.
Artifact
Artifact
3
3
LCC~
1
Wedding Ring
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
W
Artifact
Artifact
4
2WW
LCC~
1
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}
Artifact — Equipment
Artifact
3
3
LCC~
1
"A Bat! Wow!"
Flying, lifelink
At the beginning of your end step, if you descended this turn, scry 1.
W
Creature — Bat
Creature
1
W
1/1
LCI~
2
"Collapsible Schooner"
Whenever "Collapsible Schooner" attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Crew 1
U
Artifact — Vehicle
Artifact
2
1U
3/4
LCI~
1
"Dunna Nunna Nunna Bat Cave"
When "Dunna Nunna Nunna Bat Cave" enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from Caves spent to cast it.
Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.
W
Enchantment
Enchantment
3
2W
LCI~
1
"Leech Life"
"Leech Life" costs {1} less to cast for each Cave you control and Cave card in your graveyard.
Lifelink
B
Creature — Leech
Creature
8
7B
5/5
LCI~
2
"Nooks and Crannies"
If a creature you control would explore, you instead scry 1, then that creature explores.
When "Nooks and Crannies" enters the battlefield, target creature you control explores.
When a land enters the battlefield under your control, if you control seven or more lands, transform "Nooks and Crannies"
G
Enchantment
Enchantment
1
G
LCI~
1
"Labyrinth of the Muffin"
{T}: Add {G}.
{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card in your hand. Put the rest on the bottom of your library in a random order.
Land — Cave
Land
1
LCI~
0
"Scytheclaw Raptor"
Whenever a player casts a spell, if it isn't their turn, "Scytheclaw Raptor" deals 4 damage to them.
R
Creature — Dinosaur
Creature
3
2R
4/3
LCI~
2
"Scytheclaw Raptor"
Whenever a player casts a spell, if it isn't their turn, "Scytheclaw Raptor" deals 4 damage to them.
R
Creature — Dinosaur
Creature
3
2R
4/3
LCI~
2
"Self Reflection"
Create a token that's a copy of target creature you control.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
Sorcery
6
4UU
LCI~
3
"Selfie-Stick Arcanist"
Whenever you discover, discover again for the same value. This ability triggers only once per turn.
R
Creature — Human Artificer
Creature
4
3R
3/3
LCI~
2
"Sheikah Guardian"
Ward {2}
As "Sheikah Guardian" enters the battlefield, choose a creature type.
"Sheikah Guardian" is the chosen type in addition to its other types.
If a triggered ability of another creature of the chosen type you control triggers, it triggers an additional time.
Artifact Creature — Golem
Creature
4
4
4/4
LCI~
2
"Tishana's Tidebinder"
Flash
When "Tishana's Tidebinder" enters the battlefield, counter target activated or triggered ability. If an ability from an artifact, creature or planeswalker is countered this way, that permanent loses all its abilities as long as "Tishana's Tidebinder" remains on the battlefield.
U
Creature — Merfolk Wizard
Creature
3
2U
3/2
LCI~
2
Abuelo, Ancestral Echo
Flying, ward {2}
{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
UW
Legendary Creature — Spirit
Creature
3
1WU
2/2
LCI~
2
Abuelo, Ancestral Echo
Flying, ward {2}
{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
UW
Legendary Creature — Spirit
Creature
3
1WU
2/2
LCI~
2
Abyssal Gorestalker
When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.
B
Creature — Horror
Creature
6
4BB
6/6
LCI~
2
Aclazotz, Deepest Betrayal
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
B
Legendary Creature — Bat God
Creature
5
3BB
4/4
LCI~
2
Temple of the Dead
(Transforms from Aclazotz, Deepest Betrayal.)
{T}: Add {B}.
{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
Land
Land
5
LCI~
0
Aclazotz, Deepest Betrayal
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
B
Legendary Creature — Bat God
Creature
5
3BB
4/4
LCI~
2
Temple of the Dead
(Transforms from Aclazotz, Deepest Betrayal.)
{T}: Add {B}.
{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
Land
Land
5
LCI~
0
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
BW
Legendary Creature — Vampire Scout
Creature
2
WB
2/2
LCI~
2
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
BW
Legendary Creature — Vampire Scout
Creature
2
WB
2/2
LCI~
2
Bartolomé del Presidio
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
BW
Legendary Creature — Vampire Knight
Creature
2
WB
2/1
LCI~
2
Bartolomé del Presidio
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
BW
Legendary Creature — Vampire Knight
Creature
2
WB
2/1
LCI~
2
Bartolomé del Presidio
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
BW
Legendary Creature — Vampire Knight
Creature
2
WB
2/1
LCI~
2
Bedrock Tortoise
As long as it's your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
G
Creature — Turtle
Creature
4
3G
0/6
LCI~
2
Bedrock Tortoise
As long as it's your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
G
Creature — Turtle
Creature
4
3G
0/6
LCI~
2
Bloodletter of Aclazotz
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
B
Creature — Vampire Demon
Creature
4
1BBB
2/4
LCI~
2
Bloodletter of Aclazotz
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
B
Creature — Vampire Demon
Creature
4
1BBB
2/4
LCI~
2
Bonehoard Dracosaur
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
R
Creature — Dinosaur Dragon
Creature
5
3RR
5/5
LCI~
2
Bonehoard Dracosaur
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
R
Creature — Dinosaur Dragon
Creature
5
3RR
5/5
LCI~
2
Braided Net
Braided Net enters the battlefield with three net counters on it.
{T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.
Craft with artifact {1}{U}
U
Artifact
Artifact
3
2U
LCI~
1
Braided Quipu
{3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top.
Artifact
Artifact
3
LCI~
1
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact
Artifact
0
LCI~
1
Tecutlan, the Searing Rift
(Transforms from Brass's Tunnel-Grinder.)
{T}: Add {R}.
Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
Legendary Land — Cave
Land
0
LCI~
0
Breeches, Eager Pillager
First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
R
Legendary Creature — Goblin Pirate
Creature
3
2R
3/3
LCI~
2
Breeches, Eager Pillager
First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
R
Legendary Creature — Goblin Pirate
Creature
3
2R
3/3
LCI~
2
Bringer of the Last Gift
Flying
When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
B
Creature — Vampire Demon
Creature
8
6BB
6/6
LCI~
2
Bringer of the Last Gift
Flying
When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
B
Creature — Vampire Demon
Creature
8
6BB
6/6
LCI~
2
Broodrage Mycoid
At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)
B
Creature — Fungus
Creature
4
3B
4/3
LCI~
2
Captain Storm, Cosmium Raider
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.
RU
Legendary Creature — Human Pirate
Creature
2
UR
2/2
LCI~
2
Captain Storm, Cosmium Raider
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.
RU
Legendary Creature — Human Pirate
Creature
2
UR
2/2
LCI~
2
Careening Mine Cart
Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
3
3
3/3
LCI~
1
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI~
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI~
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI~
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI~
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI~
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI~
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI~
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LCI~
0
Cavernous Maw
{T}: Add {C}.
{2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Land — Cave
Land
0
LCI~
0
Cenote Scout
When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
G
Creature — Merfolk Scout
Creature
1
G
1/1
LCI~
2
Cenote Scout
When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
G
Creature — Merfolk Scout
Creature
1
G
1/1
LCI~
2
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
U
Sorcery
Sorcery
2
1U
LCI~
3
Clay-Fired Bricks
When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Craft with artifact {5}{W}{W} ({5}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
W
Artifact
Artifact
2
1W
LCI~
1
Cosmium Kiln
When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.
Creatures you control get +1/+1.
Artifact
Artifact
2
LCI~
1
Coati Scavenger
Descend 4 — When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
G
Creature — Raccoon
Creature
3
2G
3/2
LCI~
2
Colossadactyl
Reach, trample
G
Creature — Dinosaur
Creature
4
2GG
4/5
LCI~
2
Compass Gnome
When Compass Gnome enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top.
Artifact Creature — Gnome
Creature
2
2
2/1
LCI~
2
Confounding Riddle
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays {4}.
U
Instant
Instant
3
2U
LCI~
3
Cosmium Confluence
Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
G
Sorcery
Sorcery
5
4G
LCI~
3
Cosmium Confluence
Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
G
Sorcery
Sorcery
5
4G
LCI~
3
Dauntless Dismantler
Artifacts your opponents control enter the battlefield tapped.
{X}{X}{W}, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X.
W
Creature — Human Artificer
Creature
2
1W
1/4
LCI~
2
Deep-Cavern Bat
Flying, lifelink
When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
B
Creature — Bat
Creature
2
1B
1/1
LCI~
2
Deep-Cavern Bat
Flying, lifelink
When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
B
Creature — Bat
Creature
2
1B
1/1
LCI~
2
Deeproot Pilgrimage
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
U
Enchantment
Enchantment
2
1U
LCI~
1
Deeproot Pilgrimage
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
U
Enchantment
Enchantment
2
1U
LCI~
1
Defossilize
Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
B
Sorcery
Sorcery
5
4B
LCI~
3
Didact Echo
When Didact Echo enters the battlefield, draw a card.
Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
U
Creature — Spirit Cleric
Creature
5
4U
3/2
LCI~
2
Digsite Conservator
Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery.
When Digsite Conservator dies, you may pay {4}. If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact Creature — Gnome
Creature
2
2
2/1
LCI~
2
Dinotomaton
Menace (This creature can't be blocked except by two or more creatures.)
When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn.
R
Artifact Creature — Dinosaur Gnome
Creature
4
3R
4/3
LCI~
2
Dire Flail
Equipped creature gets +2/+0.
Equip {1}
Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
R
Artifact — Equipment
Artifact
1
R
LCI~
1
Dire Blunderbuss
Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature"
Equip {1}
R
Artifact — Equipment
Artifact
1
LCI~
1
Dire Flail
Equipped creature gets +2/+0.
Equip {1}
Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
R
Artifact — Equipment
Artifact
1
R
LCI~
1
Dire Blunderbuss
Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature"
Equip {1}
R
Artifact — Equipment
Artifact
1
LCI~
1
Dowsing Device
Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.
R
Artifact
Artifact
2
1R
LCI~
1
Geode Grotto
(Transforms from Dowsing Device.)
{T}: Add {R}.
{2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.
Land — Cave
Land
2
LCI~
0
Earthshaker Dreadmaw
Trample
When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.
G
Creature — Dinosaur
Creature
6
4GG
6/6
LCI~
2
Earthshaker Dreadmaw
Trample
When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.
G
Creature — Dinosaur
Creature
6
4GG
6/6
LCI~
2
Enterprising Scallywag
At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)
R
Creature — Goblin Pirate
Creature
2
1R
2/2
LCI~
2
Explorer's Cache
Explorer's Cache enters the battlefield with two +1/+1 counters on it.
Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer's Cache.
{T}: Move a +1/+1 counter from Explorer's Cache onto target creature. Activate only as a sorcery.
G
Artifact
Artifact
2
1G
LCI~
1
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LCI~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LCI~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LCI~
0
Geological Appraiser
When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
R
Creature — Human Artificer
Creature
4
2RR
3/2
LCI~
2
Geological Appraiser
When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
R
Creature — Human Artificer
Creature
4
2RR
3/2
LCI~
2
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
W
Instant
Instant
2
1W
LCI~
3
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
W
Instant
Instant
2
1W
LCI~
3
Ghalta, Stampede Tyrant
Trample
When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.
G
Legendary Creature — Elder Dinosaur
Creature
8
5GGG
12/12
LCI~
2
Ghalta, Stampede Tyrant
Trample
When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.
G
Legendary Creature — Elder Dinosaur
Creature
8
5GGG
12/12
LCI~
2
Gishath, Sun's Avatar
Vigilance, trample, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
GRW
Legendary Creature — Dinosaur Avatar
Creature
8
5RGW
7/6
LCI~
2
Gishath, Sun's Avatar
Vigilance, trample, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
GRW
Legendary Creature — Dinosaur Avatar
Creature
8
5RGW
7/6
LCI~
2
Goldfury Strider
Trample
Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
R
Artifact Creature — Golem
Creature
5
4R
3/5
LCI~
2
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
G
Legendary Enchantment
Enchantment
3
2G
LCI~
1
Itlimoc, Cradle of the Sun
(Transforms from Growing Rites of Itlimoc.)
{T}: Add {G}.
{T}: Add {G} for each creature you control.
Legendary Land
Land
3
LCI~
0
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
G
Legendary Enchantment
Enchantment
3
2G
LCI~
1
Itlimoc, Cradle of the Sun
(Transforms from Growing Rites of Itlimoc.)
{T}: Add {G}.
{T}: Add {G} for each creature you control.
Legendary Land
Land
3
LCI~
0
Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
W
Sorcery
Sorcery
1
W
LCI~
3
Hermitic Nautilus
Vigilance
{1}{U}: Hermitic Nautilus gets +3/-3 until end of turn.
U
Artifact Creature — Nautilus
Creature
2
1U
1/4
LCI~
2
Hidden Cataract
Hidden Cataract enters the battlefield tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Land
0
LCI~
1
0
Hidden Courtyard
Hidden Courtyard enters the battlefield tapped.
{T}: Add {W}.
{4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Land
0
LCI~
1
0
Hidden Necropolis
Hidden Necropolis enters the battlefield tapped.
{T}: Add {B}.
{4}{B}, {T}, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Land
0
LCI~
1
0
Hidden Nursery
Hidden Nursery enters the battlefield tapped.
{T}: Add {G}.
{4}{G}, {T}, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Land
0
LCI~
1
0
Hidden Volcano
Hidden Volcano enters the battlefield tapped.
{T}: Add {R}.
{4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Land
0
LCI~
1
0
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
R
Sorcery
Sorcery
7
4RRR
LCI~
3
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
R
Sorcery
Sorcery
7
4RRR
LCI~
3
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
R
Sorcery
Sorcery
7
4RRR
LCI~
3
Huatli, Poet of Unity
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
G
Legendary Creature — Human Warrior Bard
Creature
3
2G
2/3
LCI~
2
Roar of the Fifth People
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.
GRW
Enchantment — Saga
Enchantment
3
LCI~
1
Huatli, Poet of Unity
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
G
Legendary Creature — Human Warrior Bard
Creature
3
2G
2/3
LCI~
2
Roar of the Fifth People
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.
GRW
Enchantment — Saga
Enchantment
3
LCI~
1
Huatli, Poet of Unity
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
G
Legendary Creature — Human Warrior Bard
Creature
3
2G
2/3
LCI~
2
Roar of the Fifth People
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.
GRW
Enchantment — Saga
Enchantment
3
LCI~
1
Hurl into History
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
U
Instant
Instant
5
3UU
LCI~
3
Idol of the Deep King
Flash
When Idol of the Deep King enters the battlefield, it deals 2 damage to any target.
Craft with artifact {2}{R} ({2}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
R
Artifact
Artifact
3
2R
LCI~
1
Sovereign's Macuahuitl
When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
R
Artifact — Equipment
Artifact
3
LCI~
1
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play it until your next end step.
R
Legendary Creature — Human Knight
Creature
2
1R
2/2
LCI~
2
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play it until your next end step.
R
Legendary Creature — Human Knight
Creature
2
1R
2/2
LCI~
2
Intrepid Paleontologist
{T}: Add one mana of any color.
{2}: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
G
Creature — Human Druid
Creature
2
1G
2/2
LCI~
2
Intrepid Paleontologist
{T}: Add one mana of any color.
{2}: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
G
Creature — Human Druid
Creature
2
1G
2/2
LCI~
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LCI~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LCI~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LCI~
0
Jadelight Spelunker
When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
G
Creature — Merfolk Scout
Creature
1
XG
1/1
LCI~
2
Jadelight Spelunker
When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
G
Creature — Merfolk Scout
Creature
1
XG
1/1
LCI~
2
Jadelight Spelunker
When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
G
Creature — Merfolk Scout
Creature
1
XG
1/1
LCI~
2
Kellan, Daring Traveler // Journey On
W
Legendary Creature — Human Faerie Scout // Sorcery — Adventure
Creature
2
1W // G
2/3
LCI~
3
Kellan, Daring Traveler // Journey On
W
Legendary Creature — Human Faerie Scout // Sorcery — Adventure
Creature
2
1W // G
2/3
LCI~
3
Kinjalli's Dawnrunner
Double strike
When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
W
Creature — Human Scout
Creature
3
2W
1/1
LCI~
2
Kitesail Larcenist
Flying, ward {1}
When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
U
Creature — Human Pirate
Creature
3
2U
2/3
LCI~
2
Kitesail Larcenist
Flying, ward {1}
When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
U
Creature — Human Pirate
Creature
3
2U
2/3
LCI~
2
Magmatic Galleon
When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls.
Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
Crew 2
R
Artifact — Vehicle
Artifact
5
3RR
5/5
LCI~
1
Magmatic Galleon
When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls.
Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
Crew 2
R
Artifact — Vehicle
Artifact
5
3RR
5/5
LCI~
1
Malamet War Scribe
When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn.
W
Creature — Cat Warrior
Creature
5
3WW
4/3
LCI~
2
Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
U
Legendary Creature — Siren Pirate
Creature
2
1U
2/1
LCI~
2
Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
U
Legendary Creature — Siren Pirate
Creature
2
1U
2/1
LCI~
2
Market Gnome
When Market Gnome dies, you gain 1 life and draw a card.
When Market Gnome is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.
W
Artifact Creature — Gnome
Creature
1
W
0/3
LCI~
2
Master's Guide-Mural
When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token.
Craft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
UW
Artifact
Artifact
5
3WU
LCI~
1
Master's Manufactory
{T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.
Artifact
Artifact
5
LCI~
1
Matzalantli, the Great Door
{T}: Draw a card, then discard a card.
{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Legendary Artifact
Artifact
3
3
LCI~
1
The Core
(Transforms from Matzalantli.)
Fathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
Legendary Land
Land
3
LCI~
0
Matzalantli, the Great Door
{T}: Draw a card, then discard a card.
{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Legendary Artifact
Artifact
3
3
LCI~
1
The Core
(Transforms from Matzalantli.)
Fathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
Legendary Land
Land
3
LCI~
0
Miner's Guidewing
Flying, vigilance
When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
W
Creature — Bird
Creature
1
W
1/1
LCI~
2
Mischievous Pup
Flash
When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.
W
Creature — Dog
Creature
3
2W
3/1
LCI~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LCI~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LCI~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LCI~
0
Nurturing Bristleback
When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
G
Creature — Dinosaur
Creature
7
5GG
5/5
LCI~
2
Nurturing Bristleback
When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
G
Creature — Dinosaur
Creature
7
5GG
5/5
LCI~
2
Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
R
Legendary Creature — God
Creature
4
2RR
4/4
LCI~
2
Temple of Power
(Transforms from Ojer Axonil, Deepest Might.)
{T}: Add {R}.
{2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Land
Land
4
LCI~
0
Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
R
Legendary Creature — God
Creature
4
2RR
4/4
LCI~
2
Temple of Power
(Transforms from Ojer Axonil, Deepest Might.)
{T}: Add {R}.
{2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Land
Land
4
LCI~
0
Ojer Pakpatiq, Deepest Epoch
Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
U
Legendary Creature — God
Creature
4
2UU
4/3
LCI~
2
Temple of Cyclical Time
(Transforms from Ojer Pakpatiq, Deepest Epoch.)
{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.
{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
Land
Land
4
LCI~
0
Ojer Pakpatiq, Deepest Epoch
Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
U
Legendary Creature — God
Creature
4
2UU
4/3
LCI~
2
Temple of Cyclical Time
(Transforms from Ojer Pakpatiq, Deepest Epoch.)
{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.
{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
Land
Land
4
LCI~
0
Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
W
Legendary Creature — God
Creature
6
4WW
6/6
LCI~
2
Temple of Civilization
(Transforms from Ojer Taq, Deepest Foundation.)
{T}: Add {W}.
{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Land
Land
6
LCI~
0
Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
W
Legendary Creature — God
Creature
6
4WW
6/6
LCI~
2
Temple of Civilization
(Transforms from Ojer Taq, Deepest Foundation.)
{T}: Add {W}.
{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Land
Land
6
LCI~
0
Oltec Cloud Guard
Flying
When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
W
Creature — Human Soldier
Creature
4
3W
3/2
LCI~
2
Palani's Hatcher
Other Dinosaurs you control have haste.
When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
GR
Creature — Dinosaur
Creature
5
3RG
5/3
LCI~
2
Palani's Hatcher
Other Dinosaurs you control have haste.
When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
GR
Creature — Dinosaur
Creature
5
3RG
5/3
LCI~
2
Pathfinding Axejaw
When Pathfinding Axejaw enters the battlefield, it explores.
G
Creature — Dinosaur
Creature
4
3G
4/3
LCI~
2
Pit of Offerings
Pit of Offerings enters the battlefield tapped.
When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards.
{T}: Add {C}.
{T}: Add one mana of any of the exiled cards' colors.
Land — Cave
Land
0
LCI~
1
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LCI~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LCI~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LCI~
0
Poetic Ingenuity
Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.
Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once per turn.
R
Enchantment
Enchantment
3
2R
LCI~
1
Poetic Ingenuity
Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.
Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once per turn.
R
Enchantment
Enchantment
3
2R
LCI~
1
Poison Dart Frog
Reach
{T}: Add one mana of any color.
{2}: Poison Dart Frog gains deathtouch until end of turn.
G
Creature — Frog
Creature
2
1G
1/1
LCI~
2
Preacher of the Schism
Deathtouch
Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
B
Creature — Vampire Cleric
Creature
3
2B
2/4
LCI~
2
Preacher of the Schism
Deathtouch
Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
B
Creature — Vampire Cleric
Creature
3
2B
2/4
LCI~
2
Pugnacious Hammerskull
Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
G
Creature — Dinosaur
Creature
3
2G
6/6
LCI~
2
Pugnacious Hammerskull
Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
G
Creature — Dinosaur
Creature
3
2G
6/6
LCI~
2
Queen's Bay Paladin
Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
B
Creature — Vampire Knight
Creature
5
3BB
5/4
LCI~
2
Queen's Bay Paladin
Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
B
Creature — Vampire Knight
Creature
5
3BB
5/4
LCI~
2
Quintorius Kand
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
+1: Create a 3/2 red and white Spirit creature token.
−3: Discover 4.
−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
RW
Legendary Planeswalker — Quintorius
Planeswalker
5
3RW
4
LCI~
1
Quintorius Kand
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
+1: Create a 3/2 red and white Spirit creature token.
−3: Discover 4.
−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
RW
Legendary Planeswalker — Quintorius
Planeswalker
5
3RW
4
LCI~
1
Quintorius Kand
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
+1: Create a 3/2 red and white Spirit creature token.
−3: Discover 4.
−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
RW
Legendary Planeswalker — Quintorius
Planeswalker
5
3RW
4
LCI~
1
Rampaging Spiketail
When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
B
Creature — Dinosaur
Creature
6
4BB
5/6
LCI~
2
Resplendent Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
W
Creature — Angel
Creature
3
1WW
3/3
LCI~
2
Restless Anchorage
Restless Anchorage enters the battlefield tapped.
{T}: Add {W} or {U}
{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever Restless Anchorage attacks, create a Map token.
Land
Land
0
LCI~
1
0
Restless Anchorage
Restless Anchorage enters the battlefield tapped.
{T}: Add {W} or {U}
{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever Restless Anchorage attacks, create a Map token.
Land
Land
0
LCI~
1
0
Restless Prairie
Restless Prairie enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
Land
Land
0
LCI~
1
0
Restless Prairie
Restless Prairie enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
Land
Land
0
LCI~
1
0
Restless Ridgeline
Restless Ridgeline enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
Land
Land
0
LCI~
1
0
Restless Ridgeline
Restless Ridgeline enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
Land
Land
0
LCI~
1
0
Restless Vents
Restless Vents enters the battlefield tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
Land
Land
0
LCI~
1
0
Restless Vents
Restless Vents enters the battlefield tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
Land
Land
0
LCI~
1
0
Saheeli, the Sun's Brilliance
{U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
RU
Legendary Creature — Human Artificer
Creature
2
UR
2/2
LCI~
2
Saheeli, the Sun's Brilliance
{U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
RU
Legendary Creature — Human Artificer
Creature
2
UR
2/2
LCI~
2
Sanguine Evangelist
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
W
Creature — Vampire Cleric
Creature
3
2W
2/1
LCI~
2
Sanguine Evangelist
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
W
Creature — Vampire Cleric
Creature
3
2W
2/1
LCI~
2
Sinuous Benthisaur
When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
U
Creature — Dinosaur
Creature
6
5U
4/4
LCI~
2
Skullcap Snail
When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand.
B
Creature — Fungus Snail
Creature
2
1B
1/1
LCI~
2
Song of Stupefaction
Enchant creature or Vehicle
When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
U
Enchantment — Aura
Enchantment
2
1U
LCI~
1
Soulcoil Viper
{B}, {T}, Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
B
Creature — Snake
Creature
3
2B
2/3
LCI~
2
Souls of the Lost
As an additional cost to cast this spell, discard a card or sacrifice a permanent.
Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
B
Creature — Spirit
Creature
2
1B
*/*+1
LCI~
2
Souls of the Lost
As an additional cost to cast this spell, discard a card or sacrifice a permanent.
Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
B
Creature — Spirit
Creature
2
1B
*/*+1
LCI~
2
Sovereign Okinec Ahau
Ward {2}
Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
GW
Legendary Creature — Cat Noble
Creature
4
2GW
3/4
LCI~
2
Sovereign Okinec Ahau
Ward {2}
Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
GW
Legendary Creature — Cat Noble
Creature
4
2GW
3/4
LCI~
2
Spelunking
When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter the battlefield untapped.
G
Enchantment
Enchantment
3
2G
LCI~
1
Spring-Loaded Sawblades
Flash
When Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls.
Craft with artifact {3}{W} ({3}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
W
Artifact
Artifact
2
1W
LCI~
1
Bladewheel Chariot
Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact — Vehicle
Artifact
2
5/5
LCI~
1
Spyglass Siren
Flying
When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
U
Creature — Siren Pirate
Creature
1
U
1/1
LCI~
2
Spyglass Siren
Flying
When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
U
Creature — Siren Pirate
Creature
1
U
1/1
LCI~
2
Stalactite Stalker
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
B
Creature — Goblin Rogue
Creature
1
B
1/1
LCI~
2
Stalactite Stalker
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
B
Creature — Goblin Rogue
Creature
1
B
1/1
LCI~
2
Staunch Crewmate
When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or a Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
U
Creature — Human Pirate
Creature
2
1U
2/1
LCI~
2
Sunbird Standard
{T}: Add one mana of any color.
Craft with one or more {5} ({5}, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Artifact
3
3
LCI~
1
Sunbird Effigy
Flying, vigilance, haste
Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.
{T}: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.
Artifact Creature — Bird Construct
Creature
3
*/*
LCI~
2
Sunken Citadel
Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Land — Cave
Land
0
LCI~
1
0
Sunken Citadel
Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Land — Cave
Land
0
LCI~
1
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LCI~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LCI~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LCI~
0
Tarrian's Journal
{T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
{2}, {T}, Discard your hand: Transform Tarrian's Journal.
B
Legendary Artifact
Artifact
2
1B
LCI~
1
The Tomb of Aclazotz
(Transforms from Tarrian's Journal.)
{T}: Add {B}.
{T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Land — Cave
Land
2
LCI~
0
Tarrian's Journal
{T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
{2}, {T}, Discard your hand: Transform Tarrian's Journal.
B
Legendary Artifact
Artifact
2
1B
LCI~
1
The Tomb of Aclazotz
(Transforms from Tarrian's Journal.)
{T}: Add {B}.
{T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Land — Cave
Land
2
LCI~
0
Terror Tide
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
B
Sorcery
Sorcery
4
2BB
LCI~
3
Terror Tide
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
B
Sorcery
Sorcery
4
2BB
LCI~
3
The Belligerent
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
Crew 3
RU
Legendary Artifact — Vehicle
Artifact
4
2UR
5/5
LCI~
1
The Belligerent
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
Crew 3
RU
Legendary Artifact — Vehicle
Artifact
4
2UR
5/5
LCI~
1
The Enigma Jewel
The Enigma Jewel enters the battlefield tapped.
{T}: Add {C}{C}. Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
U
Legendary Artifact
Artifact
1
U
LCI~
1
1
Locus of Enlightenment
Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
U
Legendary Artifact
Artifact
1
LCI~
1
The Enigma Jewel
The Enigma Jewel enters the battlefield tapped.
{T}: Add {C}{C}. Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
U
Legendary Artifact
Artifact
1
U
LCI~
1
1
Locus of Enlightenment
Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
U
Legendary Artifact
Artifact
1
LCI~
1
The Everflowing Well
When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
U
Legendary Artifact
Artifact
3
2U
LCI~
1
The Myriad Pools
(Transforms from The Everflowing Well.)
{T}: Add {U}.
Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
Legendary Artifact Land
Land
3
LCI~
0
The Everflowing Well
When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
U
Legendary Artifact
Artifact
3
2U
LCI~
1
The Myriad Pools
(Transforms from The Everflowing Well.)
{T}: Add {U}.
Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
Legendary Artifact Land
Land
3
LCI~
0
The Millennium Calendar
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
{2}, {T}: Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Legendary Artifact
Artifact
1
1
LCI~
1
The Millennium Calendar
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
{2}, {T}: Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Legendary Artifact
Artifact
1
1
LCI~
1
The Mycotyrant
Trample
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
BG
Legendary Creature — Elder Fungus
Creature
3
1BG
*/*
LCI~
2
The Mycotyrant
Trample
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
BG
Legendary Creature — Elder Fungus
Creature
3
1BG
*/*
LCI~
2
The Skullspore Nexus
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
{2}, {T}: Double target creature's power until end of turn.
G
Legendary Artifact
Artifact
8
6GG
LCI~
1
The Skullspore Nexus
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
{2}, {T}: Double target creature's power until end of turn.
G
Legendary Artifact
Artifact
8
6GG
LCI~
1
Thrashing Brontodon
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
G
Creature — Dinosaur
Creature
3
1GG
3/4
LCI~
2
Thrashing Brontodon
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
G
Creature — Dinosaur
Creature
3
1GG
3/4
LCI~
2
Threefold Thunderhulk
Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
Artifact Creature — Gnome
Creature
7
7
0/0
LCI~
2
Threefold Thunderhulk
Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
Artifact Creature — Gnome
Creature
7
7
0/0
LCI~
2
Throne of the Grim Captain
{T}: Mill two cards.
Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Legendary Artifact
Artifact
2
2
LCI~
1
The Grim Captain
Menace, trample, lifelink, hexproof
Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
B
Legendary Creature — Skeleton Spirit Pirate
Creature
2
7/7
LCI~
2
Throne of the Grim Captain
{T}: Mill two cards.
Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Legendary Artifact
Artifact
2
2
LCI~
1
The Grim Captain
Menace, trample, lifelink, hexproof
Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
B
Legendary Creature — Skeleton Spirit Pirate
Creature
2
7/7
LCI~
2
Treasure Map
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact
Artifact
2
2
LCI~
1
Treasure Cove
(Transforms from Treasure Map.)
{T}: Add {C}.
{T}, Sacrifice a Treasure: Draw a card.
Land
Land
2
LCI~
0
Treasure Map
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact
Artifact
2
2
LCI~
1
Treasure Cove
(Transforms from Treasure Map.)
{T}: Add {C}.
{T}, Sacrifice a Treasure: Draw a card.
Land
Land
2
LCI~
0
Uchbenbak, the Great Mistake
Vigilance, menace
Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
BU
Legendary Creature — Skeleton Horror
Creature
5
3UB
6/4
LCI~
2
Uchbenbak, the Great Mistake
Vigilance, menace
Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
BU
Legendary Creature — Skeleton Horror
Creature
5
3UB
6/4
LCI~
2
Unstable Glyphbridge
When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
W
Artifact
Artifact
5
3WW
LCI~
1
Sandswirl Wanderglyph
Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
W
Artifact Creature — Golem
Creature
5
5/3
LCI~
2
Unstable Glyphbridge
When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
W
Artifact
Artifact
5
3WW
LCI~
1
Sandswirl Wanderglyph
Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
W
Artifact Creature — Golem
Creature
5
5/3
LCI~
2
Vito, Fanatic of Aclazotz
Flying
Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
BW
Legendary Creature — Vampire Demon
Creature
4
2WB
4/4
LCI~
2
Vito, Fanatic of Aclazotz
Flying
Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
BW
Legendary Creature — Vampire Demon
Creature
4
2WB
4/4
LCI~
2
Waterwind Scout
Flying
When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
U
Creature — Merfolk Scout
Creature
3
2U
2/2
LCI~
2