Cockatrice/Magic-Spoiler 2023-10-29 08:10:47 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml PIP~ Fallout (Spoiler) Commander 2024-03-08 RVR~ Ravnica Remastered (Spoiler) Masters 2024-03-01 PW24~ Wizards Play Network 2024 (Spoiler) Promo 2024-01-01 SPG~ Special Guests (Spoiler) Masterpiece 2023-11-17 REX~ Jurassic World Collection (Spoiler) Masterpiece 2023-11-17 LCC~ Lost Caverns of Ixalan Commander (Spoiler) Commander 2023-11-17 LCI~ The Lost Caverns of Ixalan (Spoiler) Expansion 2023-11-17 Alpha Deathclaw Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. {5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) BG Creature — Lizard Mutant Creature 6 4BG 6/6 PIP~ 2 Alpha Deathclaw Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. {5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) BG Creature — Lizard Mutant Creature 6 4BG 6/6 PIP~ 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 PIP~ 1 Caesar, Legion's Emperor Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent. BRW Legendary Creature — Human Soldier Creature 4 1RWB 4/4 PIP~ 2 Caesar, Legion's Emperor Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent. BRW Legendary Creature — Human Soldier Creature 4 1RWB 4/4 PIP~ 2 Caesar, Legion's Emperor Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent. BRW Legendary Creature — Human Soldier Creature 4 1RWB 4/4 PIP~ 2 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 PIP~ 0 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 PIP~ 0 Crucible of Worlds You may play lands from your graveyard. Artifact Artifact 3 3 PIP~ 1 Dogmeat, Ever Loyal When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") GRW Legendary Creature — Dog Creature 3 RGW 3/3 PIP~ 2 Dogmeat, Ever Loyal When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") GRW Legendary Creature — Dog Creature 3 RGW 3/3 PIP~ 2 Dogmeat, Ever Loyal When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") GRW Legendary Creature — Dog Creature 3 RGW 3/3 PIP~ 2 Dr. Madison Li Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped. RUW Legendary Creature — Human Scientist Creature 3 URW 2/3 PIP~ 2 Dr. Madison Li Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped. RUW Legendary Creature — Human Scientist Creature 3 URW 2/3 PIP~ 2 Dr. Madison Li Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped. RUW Legendary Creature — Human Scientist Creature 3 URW 2/3 PIP~ 2 Feral Ghoul Menace Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power. B Creature — Zombie Mutant Creature 3 2B 2/2 PIP~ 2 Feral Ghoul Menace Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power. B Creature — Zombie Mutant Creature 3 2B 2/2 PIP~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 PIP~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 PIP~ 0 Gary Clone Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn. W Creature — Human Citizen Creature 2 1W 1/3 PIP~ 2 Idolized Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." W Enchantment — Aura Enchantment 2 1W PIP~ 1 Idolized Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." W Enchantment — Aura Enchantment 2 1W PIP~ 1 Intelligence Bobblehead {T}: Add one mana of any color. {5}, {T}: Draw X cards, where X is the number of Bobbleheads you control. Artifact — Bobblehead Artifact 3 3 PIP~ 1 Intelligence Bobblehead {T}: Add one mana of any color. {5}, {T}: Draw X cards, where X is the number of Bobbleheads you control. Artifact — Bobblehead Artifact 3 3 PIP~ 1 Island ({T}: Add {U}.) Basic Land — Island Land 0 PIP~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 PIP~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 PIP~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 PIP~ 0 Mr. House, President and CEO Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. {4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability. BRW Legendary Artifact Creature — Human Creature 3 RWB 0/4 PIP~ 2 Mr. House, President and CEO Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. {4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability. BRW Legendary Artifact Creature — Human Creature 3 RWB 0/4 PIP~ 2 Nuka-Cola Vending Machine {1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Artifact 3 3 PIP~ 1 Nuka-Cola Vending Machine {1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Artifact 3 3 PIP~ 1 Overencumbered Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat. W Enchantment — Aura Enchantment 2 1W PIP~ 1 Overencumbered Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat. W Enchantment — Aura Enchantment 2 1W PIP~ 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 PIP~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 PIP~ 0 Radstorm Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) U Instant Instant 4 3U PIP~ 3 Radstorm Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) U Instant Instant 4 3U PIP~ 3 Rex, Cyber-Hound Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them. UW Legendary Artifact Creature — Robot Dog Creature 3 1WU 2/2 PIP~ 2 Rex, Cyber-Hound Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them. UW Legendary Artifact Creature — Robot Dog Creature 3 1WU 2/2 PIP~ 2 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 PIP~ 1 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 PIP~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 PIP~ 0 The Wise Mothman Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. BGU Legendary Creature — Insect Mutant Creature 4 1BGU 3/3 PIP~ 2 The Wise Mothman Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. BGU Legendary Creature — Insect Mutant Creature 4 1BGU 3/3 PIP~ 2 The Wise Mothman Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. BGU Legendary Creature — Insect Mutant Creature 4 1BGU 3/3 PIP~ 2 V.A.T.S. Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures. B Instant Instant 4 2BB PIP~ 3 V.A.T.S. Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures. B Instant Instant 4 2BB PIP~ 3 Vault 101: Birthday Party (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. W Enchantment — Saga Enchantment 4 3W PIP~ 1 Wasteland {T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land. Land Land 0 PIP~ 0 Arclight Phoenix Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. R Creature — Phoenix Creature 4 3R 3/2 RVR~ 2 Aurelia, Exemplar of Justice Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. RW Legendary Creature — Angel Creature 4 2RW 2/5 RVR~ 2 Aurelia, Exemplar of Justice Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. RW Legendary Creature — Angel Creature 4 2RW 2/5 RVR~ 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR~ 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR~ 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR~ 2 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR~ 0 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR~ 0 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR~ 0 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR~ 0 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR~ 0 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR~ 0 Fblthp, the Lost When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. U Legendary Creature — Homunculus Creature 2 1U 1/1 RVR~ 2 Fblthp, the Lost When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. U Legendary Creature — Homunculus Creature 2 1U 1/1 RVR~ 2 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR~ 0 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR~ 0 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR~ 0 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR~ 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR~ 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR~ 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR~ 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR~ 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR~ 2 Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. RU Legendary Creature — Dragon Wizard Creature 6 UUURRR 5/5 RVR~ 2 Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. RU Legendary Creature — Dragon Wizard Creature 6 UUURRR 5/5 RVR~ 2 Niv-Mizzet, the Firemind Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card. RU Legendary Creature — Dragon Wizard Creature 6 2UURR 4/4 RVR~ 2 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR~ 0 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR~ 0 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR~ 0 Ral Zarek +1: Tap target permanent, then untap another target permanent. −2: Ral Zarek deals 3 damage to any target. −7: Flip five coins. Take an extra turn after this one for each coin that comes up heads. RU Legendary Planeswalker — Ral Planeswalker 4 2UR 4 RVR~ 1 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR~ 0 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR~ 0 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR~ 0 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR~ 0 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR~ 0 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR~ 0 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR~ 0 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR~ 0 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR~ 0 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR~ 0 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR~ 0 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR~ 0 Tomik, Distinguished Advokist Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. W Legendary Creature — Human Advisor Creature 2 WW 2/3 RVR~ 2 Tomik, Distinguished Advokist Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. W Legendary Creature — Human Advisor Creature 2 WW 2/3 RVR~ 2 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR~ 0 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR~ 0 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR~ 0 Gaea's Liege As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. G Creature — Avatar Creature 6 3GGG */* PW24~ 2 Goblin King Other Goblins get +1/+1 and have mountainwalk. R Creature — Goblin Creature 3 1RR 2/2 PW24~ 2 Lord of Atlantis Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) U Creature — Merfolk Creature 2 UU 2/2 PW24~ 2 Serra Angel Flying, vigilance W Creature — Angel Creature 5 3WW 4/4 PW24~ 2 Zombie Master Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent." B Creature — Zombie Creature 3 1BB 2/3 PW24~ 2 Bridge from Below Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. B Enchantment Enchantment 3 BBB SPG~ 1 Kalamax, the Stormsire Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax. GRU Legendary Creature — Elemental Dinosaur Creature 4 1GUR 4/4 SPG~ 2 Lord of Atlantis Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) U Creature — Merfolk Creature 2 UU 2/2 SPG~ 2 Malcolm, Keen-Eyed Navigator Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Partner (You can have two commanders if both have partner.) U Legendary Creature — Siren Pirate Creature 3 2U 2/2 SPG~ 2 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Star Compass Star Compass enters the battlefield tapped. {T}: Add one mana of any color that a basic land you control could produce. Artifact Artifact 2 2 SPG~ 1 1 Thrasios, Triton Hero {4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.) GU Legendary Creature — Merfolk Wizard Creature 2 GU 1/3 SPG~ 2 Underworld Breach Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach. R Enchantment Enchantment 2 1R SPG~ 1 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 REX~ 0 Compy Swarm At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. BG Creature — Dinosaur Creature 3 1BG 2/2 REX~ 2 Compy Swarm At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. BG Creature — Dinosaur Creature 3 1BG 2/2 REX~ 2 Dino DNA Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. {6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. Artifact Artifact 1 1 REX~ 1 Dino DNA Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. {6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. Artifact Artifact 1 1 REX~ 1 Don't Move Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. W Sorcery Sorcery 5 3WW REX~ 3 Don't Move Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. W Sorcery Sorcery 5 3WW REX~ 3 Ellie and Alan, Paleontologists {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GUW Legendary Creature — Human Scientist Creature 5 2GWU 2/5 REX~ 2 Ellie and Alan, Paleontologists {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GUW Legendary Creature — Human Scientist Creature 5 2GWU 2/5 REX~ 2 Ian Malcolm, Chaotician Whenever a player draws their second card each turn, that player exiles the top card of their library. During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. RU Legendary Creature — Human Scientist Creature 3 1UR 2/2 REX~ 2 Ian Malcolm, Chaotician Whenever a player draws their second card each turn, that player exiles the top card of their library. During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. RU Legendary Creature — Human Scientist Creature 3 1UR 2/2 REX~ 2 Indominus Rex, Alpha As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters the battlefield, draw a card for each counter on it. BGU Legendary Creature — Dinosaur Mutant Creature 5 1U/BU/BGG 6/6 REX~ 2 Indominus Rex, Alpha As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters the battlefield, draw a card for each counter on it. BGU Legendary Creature — Dinosaur Mutant Creature 5 1U/BU/BGG 6/6 REX~ 2 Indoraptor, the Perfect Hybrid Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. BGR Legendary Creature — Dinosaur Mutant Creature 3 1B/GR 3/1 REX~ 2 Indoraptor, the Perfect Hybrid Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. BGR Legendary Creature — Dinosaur Mutant Creature 3 1B/GR 3/1 REX~ 2 Life Finds a Way Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) G Enchantment Enchantment 3 2G REX~ 1 Life Finds a Way Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) G Enchantment Enchantment 3 2G REX~ 1 Ravenous Tyrannosaurus Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. GR Creature — Dinosaur Creature 6 4RG 6/6 REX~ 2 Ravenous Tyrannosaurus Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. GR Creature — Dinosaur Creature 6 4RG 6/6 REX~ 2 Welcome to... (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. G Enchantment — Saga Enchantment 3 1GG REX~ 1 Jurassic Park (Transforms from Welcome to ....) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) {T}: Add {G} for each Dinosaur you control. Legendary Land Land 3 REX~ 0 Admiral Brass, Unsinkable When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) BRU Legendary Creature — Human Pirate Creature 5 2UBR 3/3 LCC~ 2 Admiral Brass, Unsinkable When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) BRU Legendary Creature — Human Pirate Creature 5 2UBR 3/3 LCC~ 2 Admiral Brass, Unsinkable When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) BRU Legendary Creature — Human Pirate Creature 5 2UBR 3/3 LCC~ 2 Admiral Brass, Unsinkable When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) BRU Legendary Creature — Human Pirate Creature 5 2UBR 3/3 LCC~ 2 Amulet of Vigor Whenever a permanent enters the battlefield tapped and under your control, untap it. Artifact Artifact 1 1 LCC~ 1 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 LCC~ 1 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 LCC~ 1 Chalice of the Void Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell. Artifact Artifact 0 XX LCC~ 1 Chromatic Orrery You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control. Legendary Artifact Artifact 7 7 LCC~ 1 Clavileño, First of the Blessed Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." BW Legendary Creature — Vampire Cleric Creature 3 1WB 2/2 LCC~ 2 Clavileño, First of the Blessed Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." BW Legendary Creature — Vampire Cleric Creature 3 1WB 2/2 LCC~ 2 Clavileño, First of the Blessed Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." BW Legendary Creature — Vampire Cleric Creature 3 1WB 2/2 LCC~ 2 Clavileño, First of the Blessed Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." BW Legendary Creature — Vampire Cleric Creature 3 1WB 2/2 LCC~ 2 Coercive Portal Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. Artifact Artifact 4 4 LCC~ 1 Colossus Hammer Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 LCC~ 1 Expedition Map {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. Artifact Artifact 1 1 LCC~ 1 Fist of Suns You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. Artifact Artifact 3 3 LCC~ 1 Hakbal of the Surging Soul At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. GU Legendary Creature — Merfolk Scout Creature 4 2GU 3/3 LCC~ 2 Hakbal of the Surging Soul At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. GU Legendary Creature — Merfolk Scout Creature 4 2GU 3/3 LCC~ 2 Hakbal of the Surging Soul At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. GU Legendary Creature — Merfolk Scout Creature 4 2GU 3/3 LCC~ 2 Hakbal of the Surging Soul At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. GU Legendary Creature — Merfolk Scout Creature 4 2GU 3/3 LCC~ 2 Pantlaza, Sun-Favored Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GRW Legendary Creature — Dinosaur Creature 5 2RGW 4/4 LCC~ 2 Pantlaza, Sun-Favored Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GRW Legendary Creature — Dinosaur Creature 5 2RGW 4/4 LCC~ 2 Pantlaza, Sun-Favored Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GRW Legendary Creature — Dinosaur Creature 5 2RGW 4/4 LCC~ 2 Pantlaza, Sun-Favored Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GRW Legendary Creature — Dinosaur Creature 5 2RGW 4/4 LCC~ 2 Path of Ancestry Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Land Land 0 LCC~ 1 0 Temple Bell {T}: Each player draws a card. Artifact Artifact 3 3 LCC~ 1 Wedding Ring When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. W Artifact Artifact 4 2WW LCC~ 1 Whispersilk Cloak Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2} Artifact — Equipment Artifact 3 3 LCC~ 1 "A Bat! Wow!" Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. W Creature — Bat Creature 1 W 1/1 LCI~ 2 "Collapsible Schooner" Whenever "Collapsible Schooner" attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1 U Artifact — Vehicle Artifact 2 1U 3/4 LCI~ 1 "Dunna Nunna Nunna Bat Cave" When "Dunna Nunna Nunna Bat Cave" enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from Caves spent to cast it. Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control. W Enchantment Enchantment 3 2W LCI~ 1 "Leech Life" "Leech Life" costs {1} less to cast for each Cave you control and Cave card in your graveyard. Lifelink B Creature — Leech Creature 8 7B 5/5 LCI~ 2 "Nooks and Crannies" If a creature you control would explore, you instead scry 1, then that creature explores. When "Nooks and Crannies" enters the battlefield, target creature you control explores. When a land enters the battlefield under your control, if you control seven or more lands, transform "Nooks and Crannies" G Enchantment Enchantment 1 G LCI~ 1 "Labyrinth of the Muffin" {T}: Add {G}. {3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card in your hand. Put the rest on the bottom of your library in a random order. Land — Cave Land 1 LCI~ 0 "Scytheclaw Raptor" Whenever a player casts a spell, if it isn't their turn, "Scytheclaw Raptor" deals 4 damage to them. R Creature — Dinosaur Creature 3 2R 4/3 LCI~ 2 "Scytheclaw Raptor" Whenever a player casts a spell, if it isn't their turn, "Scytheclaw Raptor" deals 4 damage to them. R Creature — Dinosaur Creature 3 2R 4/3 LCI~ 2 "Self Reflection" Create a token that's a copy of target creature you control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Sorcery Sorcery 6 4UU LCI~ 3 "Selfie-Stick Arcanist" Whenever you discover, discover again for the same value. This ability triggers only once per turn. R Creature — Human Artificer Creature 4 3R 3/3 LCI~ 2 "Sheikah Guardian" Ward {2} As "Sheikah Guardian" enters the battlefield, choose a creature type. "Sheikah Guardian" is the chosen type in addition to its other types. If a triggered ability of another creature of the chosen type you control triggers, it triggers an additional time. Artifact Creature — Golem Creature 4 4 4/4 LCI~ 2 "Tishana's Tidebinder" Flash When "Tishana's Tidebinder" enters the battlefield, counter target activated or triggered ability. If an ability from an artifact, creature or planeswalker is countered this way, that permanent loses all its abilities as long as "Tishana's Tidebinder" remains on the battlefield. U Creature — Merfolk Wizard Creature 3 2U 3/2 LCI~ 2 Abuelo, Ancestral Echo Flying, ward {2} {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. UW Legendary Creature — Spirit Creature 3 1WU 2/2 LCI~ 2 Abuelo, Ancestral Echo Flying, ward {2} {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. UW Legendary Creature — Spirit Creature 3 1WU 2/2 LCI~ 2 Abyssal Gorestalker When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures. B Creature — Horror Creature 6 4BB 6/6 LCI~ 2 Aclazotz, Deepest Betrayal Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control. B Legendary Creature — Bat God Creature 5 3BB 4/4 LCI~ 2 Temple of the Dead (Transforms from Aclazotz, Deepest Betrayal.) {T}: Add {B}. {2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery. Land Land 5 LCI~ 0 Aclazotz, Deepest Betrayal Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control. B Legendary Creature — Bat God Creature 5 3BB 4/4 LCI~ 2 Temple of the Dead (Transforms from Aclazotz, Deepest Betrayal.) {T}: Add {B}. {2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery. Land Land 5 LCI~ 0 Amalia Benavides Aguirre Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) BW Legendary Creature — Vampire Scout Creature 2 WB 2/2 LCI~ 2 Amalia Benavides Aguirre Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) BW Legendary Creature — Vampire Scout Creature 2 WB 2/2 LCI~ 2 Bartolomé del Presidio Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio. BW Legendary Creature — Vampire Knight Creature 2 WB 2/1 LCI~ 2 Bartolomé del Presidio Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio. BW Legendary Creature — Vampire Knight Creature 2 WB 2/1 LCI~ 2 Bartolomé del Presidio Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio. BW Legendary Creature — Vampire Knight Creature 2 WB 2/1 LCI~ 2 Bedrock Tortoise As long as it's your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. G Creature — Turtle Creature 4 3G 0/6 LCI~ 2 Bedrock Tortoise As long as it's your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. G Creature — Turtle Creature 4 3G 0/6 LCI~ 2 Bloodletter of Aclazotz Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) B Creature — Vampire Demon Creature 4 1BBB 2/4 LCI~ 2 Bloodletter of Aclazotz Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) B Creature — Vampire Demon Creature 4 1BBB 2/4 LCI~ 2 Bonehoard Dracosaur Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token. R Creature — Dinosaur Dragon Creature 5 3RR 5/5 LCI~ 2 Bonehoard Dracosaur Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token. R Creature — Dinosaur Dragon Creature 5 3RR 5/5 LCI~ 2 Braided Net Braided Net enters the battlefield with three net counters on it. {T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped. Craft with artifact {1}{U} U Artifact Artifact 3 2U LCI~ 1 Braided Quipu {3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top. Artifact Artifact 3 LCI~ 1 Brass's Tunnel-Grinder When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.) Legendary Artifact Artifact 0 LCI~ 1 Tecutlan, the Searing Rift (Transforms from Brass's Tunnel-Grinder.) {T}: Add {R}. Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value. Legendary Land — Cave Land 0 LCI~ 0 Breeches, Eager Pillager First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn. R Legendary Creature — Goblin Pirate Creature 3 2R 3/3 LCI~ 2 Breeches, Eager Pillager First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn. R Legendary Creature — Goblin Pirate Creature 3 2R 3/3 LCI~ 2 Bringer of the Last Gift Flying When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield. B Creature — Vampire Demon Creature 8 6BB 6/6 LCI~ 2 Bringer of the Last Gift Flying When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield. B Creature — Vampire Demon Creature 8 6BB 6/6 LCI~ 2 Broodrage Mycoid At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.) B Creature — Fungus Creature 4 3B 4/3 LCI~ 2 Captain Storm, Cosmium Raider Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control. RU Legendary Creature — Human Pirate Creature 2 UR 2/2 LCI~ 2 Captain Storm, Cosmium Raider Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control. RU Legendary Creature — Human Pirate Creature 2 UR 2/2 LCI~ 2 Careening Mine Cart Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 3 3 3/3 LCI~ 1 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavernous Maw {T}: Add {C}. {2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater. Land — Cave Land 0 LCI~ 0 Cenote Scout When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) G Creature — Merfolk Scout Creature 1 G 1/1 LCI~ 2 Cenote Scout When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) G Creature — Merfolk Scout Creature 1 G 1/1 LCI~ 2 Chart a Course Draw two cards. Then discard a card unless you attacked this turn. U Sorcery Sorcery 2 1U LCI~ 3 Clay-Fired Bricks When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. Craft with artifact {5}{W}{W} ({5}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) W Artifact Artifact 2 1W LCI~ 1 Cosmium Kiln When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens. Creatures you control get +1/+1. Artifact Artifact 2 LCI~ 1 Coati Scavenger Descend 4 — When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand. G Creature — Raccoon Creature 3 2G 3/2 LCI~ 2 Colossadactyl Reach, trample G Creature — Dinosaur Creature 4 2GG 4/5 LCI~ 2 Compass Gnome When Compass Gnome enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top. Artifact Creature — Gnome Creature 2 2 2/1 LCI~ 2 Confounding Riddle Choose one — • Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. • Counter target spell unless its controller pays {4}. U Instant Instant 3 2U LCI~ 3 Cosmium Confluence Choose three. You may choose the same mode more than once. • Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. • Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. • Destroy target enchantment. G Sorcery Sorcery 5 4G LCI~ 3 Cosmium Confluence Choose three. You may choose the same mode more than once. • Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. • Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. • Destroy target enchantment. G Sorcery Sorcery 5 4G LCI~ 3 Dauntless Dismantler Artifacts your opponents control enter the battlefield tapped. {X}{X}{W}, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X. W Creature — Human Artificer Creature 2 1W 1/4 LCI~ 2 Deep-Cavern Bat Flying, lifelink When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield. B Creature — Bat Creature 2 1B 1/1 LCI~ 2 Deep-Cavern Bat Flying, lifelink When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield. B Creature — Bat Creature 2 1B 1/1 LCI~ 2 Deeproot Pilgrimage Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof. U Enchantment Enchantment 2 1U LCI~ 1 Deeproot Pilgrimage Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof. U Enchantment Enchantment 2 1U LCI~ 1 Defossilize Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) B Sorcery Sorcery 5 4B LCI~ 3 Didact Echo When Didact Echo enters the battlefield, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard. U Creature — Spirit Cleric Creature 5 4U 3/2 LCI~ 2 Digsite Conservator Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery. When Digsite Conservator dies, you may pay {4}. If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Artifact Creature — Gnome Creature 2 2 2/1 LCI~ 2 Dinotomaton Menace (This creature can't be blocked except by two or more creatures.) When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn. R Artifact Creature — Dinosaur Gnome Creature 4 3R 4/3 LCI~ 2 Dire Flail Equipped creature gets +2/+0. Equip {1} Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) R Artifact — Equipment Artifact 1 R LCI~ 1 Dire Blunderbuss Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature" Equip {1} R Artifact — Equipment Artifact 1 LCI~ 1 Dire Flail Equipped creature gets +2/+0. Equip {1} Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) R Artifact — Equipment Artifact 1 R LCI~ 1 Dire Blunderbuss Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature" Equip {1} R Artifact — Equipment Artifact 1 LCI~ 1 Dowsing Device Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts. R Artifact Artifact 2 1R LCI~ 1 Geode Grotto (Transforms from Dowsing Device.) {T}: Add {R}. {2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery. Land — Cave Land 2 LCI~ 0 Earthshaker Dreadmaw Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control. G Creature — Dinosaur Creature 6 4GG 6/6 LCI~ 2 Earthshaker Dreadmaw Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control. G Creature — Dinosaur Creature 6 4GG 6/6 LCI~ 2 Enterprising Scallywag At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.) R Creature — Goblin Pirate Creature 2 1R 2/2 LCI~ 2 Explorer's Cache Explorer's Cache enters the battlefield with two +1/+1 counters on it. Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer's Cache. {T}: Move a +1/+1 counter from Explorer's Cache onto target creature. Activate only as a sorcery. G Artifact Artifact 2 1G LCI~ 1 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 LCI~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 LCI~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 LCI~ 0 Geological Appraiser When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) R Creature — Human Artificer Creature 4 2RR 3/2 LCI~ 2 Geological Appraiser When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) R Creature — Human Artificer Creature 4 2RR 3/2 LCI~ 2 Get Lost Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") W Instant Instant 2 1W LCI~ 3 Get Lost Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") W Instant Instant 2 1W LCI~ 3 Ghalta, Stampede Tyrant Trample When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield. G Legendary Creature — Elder Dinosaur Creature 8 5GGG 12/12 LCI~ 2 Ghalta, Stampede Tyrant Trample When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield. G Legendary Creature — Elder Dinosaur Creature 8 5GGG 12/12 LCI~ 2 Gishath, Sun's Avatar Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. GRW Legendary Creature — Dinosaur Avatar Creature 8 5RGW 7/6 LCI~ 2 Gishath, Sun's Avatar Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. GRW Legendary Creature — Dinosaur Avatar Creature 8 5RGW 7/6 LCI~ 2 Goldfury Strider Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery. R Artifact Creature — Golem Creature 5 4R 3/5 LCI~ 2 Growing Rites of Itlimoc When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. G Legendary Enchantment Enchantment 3 2G LCI~ 1 Itlimoc, Cradle of the Sun (Transforms from Growing Rites of Itlimoc.) {T}: Add {G}. {T}: Add {G} for each creature you control. Legendary Land Land 3 LCI~ 0 Growing Rites of Itlimoc When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. G Legendary Enchantment Enchantment 3 2G LCI~ 1 Itlimoc, Cradle of the Sun (Transforms from Growing Rites of Itlimoc.) {T}: Add {G}. {T}: Add {G} for each creature you control. Legendary Land Land 3 LCI~ 0 Helping Hand Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. W Sorcery Sorcery 1 W LCI~ 3 Hermitic Nautilus Vigilance {1}{U}: Hermitic Nautilus gets +3/-3 until end of turn. U Artifact Creature — Nautilus Creature 2 1U 1/4 LCI~ 2 Hidden Cataract Hidden Cataract enters the battlefield tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Land — Cave Land 0 LCI~ 1 0 Hidden Courtyard Hidden Courtyard enters the battlefield tapped. {T}: Add {W}. {4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Land — Cave Land 0 LCI~ 1 0 Hidden Necropolis Hidden Necropolis enters the battlefield tapped. {T}: Add {B}. {4}{B}, {T}, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Land — Cave Land 0 LCI~ 1 0 Hidden Nursery Hidden Nursery enters the battlefield tapped. {T}: Add {G}. {4}{G}, {T}, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Land — Cave Land 0 LCI~ 1 0 Hidden Volcano Hidden Volcano enters the battlefield tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Land — Cave Land 0 LCI~ 1 0 Hit the Mother Lode Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) R Sorcery Sorcery 7 4RRR LCI~ 3 Hit the Mother Lode Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) R Sorcery Sorcery 7 4RRR LCI~ 3 Hit the Mother Lode Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) R Sorcery Sorcery 7 4RRR LCI~ 3 Huatli, Poet of Unity When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery. G Legendary Creature — Human Warrior Bard Creature 3 2G 2/3 LCI~ 2 Roar of the Fifth People (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn. GRW Enchantment — Saga Enchantment 3 LCI~ 1 Huatli, Poet of Unity When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery. G Legendary Creature — Human Warrior Bard Creature 3 2G 2/3 LCI~ 2 Roar of the Fifth People (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn. GRW Enchantment — Saga Enchantment 3 LCI~ 1 Huatli, Poet of Unity When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery. G Legendary Creature — Human Warrior Bard Creature 3 2G 2/3 LCI~ 2 Roar of the Fifth People (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn. GRW Enchantment — Saga Enchantment 3 LCI~ 1 Hurl into History Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) U Instant Instant 5 3UU LCI~ 3 Idol of the Deep King Flash When Idol of the Deep King enters the battlefield, it deals 2 damage to any target. Craft with artifact {2}{R} ({2}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) R Artifact Artifact 3 2R LCI~ 1 Sovereign's Macuahuitl When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) R Artifact — Equipment Artifact 3 LCI~ 1 Inti, Seneschal of the Sun Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play it until your next end step. R Legendary Creature — Human Knight Creature 2 1R 2/2 LCI~ 2 Inti, Seneschal of the Sun Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play it until your next end step. R Legendary Creature — Human Knight Creature 2 1R 2/2 LCI~ 2 Intrepid Paleontologist {T}: Add one mana of any color. {2}: Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) G Creature — Human Druid Creature 2 1G 2/2 LCI~ 2 Intrepid Paleontologist {T}: Add one mana of any color. {2}: Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) G Creature — Human Druid Creature 2 1G 2/2 LCI~ 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 LCI~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 LCI~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 LCI~ 0 Jadelight Spelunker When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) G Creature — Merfolk Scout Creature 1 XG 1/1 LCI~ 2 Jadelight Spelunker When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) G Creature — Merfolk Scout Creature 1 XG 1/1 LCI~ 2 Jadelight Spelunker When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) G Creature — Merfolk Scout Creature 1 XG 1/1 LCI~ 2 Kellan, Daring Traveler // Journey On W Legendary Creature — Human Faerie Scout // Sorcery — Adventure Creature 2 1W // G 2/3 LCI~ 3 Kellan, Daring Traveler // Journey On W Legendary Creature — Human Faerie Scout // Sorcery — Adventure Creature 2 1W // G 2/3 LCI~ 3 Kinjalli's Dawnrunner Double strike When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) W Creature — Human Scout Creature 3 2W 1/1 LCI~ 2 Kitesail Larcenist Flying, ward {1} When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities. U Creature — Human Pirate Creature 3 2U 2/3 LCI~ 2 Kitesail Larcenist Flying, ward {1} When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities. U Creature — Human Pirate Creature 3 2U 2/3 LCI~ 2 Magmatic Galleon When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2 R Artifact — Vehicle Artifact 5 3RR 5/5 LCI~ 1 Magmatic Galleon When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2 R Artifact — Vehicle Artifact 5 3RR 5/5 LCI~ 1 Malamet War Scribe When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn. W Creature — Cat Warrior Creature 5 3WW 4/3 LCI~ 2 Malcolm, Alluring Scoundrel Flash Flying Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost. U Legendary Creature — Siren Pirate Creature 2 1U 2/1 LCI~ 2 Malcolm, Alluring Scoundrel Flash Flying Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost. U Legendary Creature — Siren Pirate Creature 2 1U 2/1 LCI~ 2 Market Gnome When Market Gnome dies, you gain 1 life and draw a card. When Market Gnome is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card. W Artifact Creature — Gnome Creature 1 W 0/3 LCI~ 2 Master's Guide-Mural When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token. Craft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) UW Artifact Artifact 5 3WU LCI~ 1 Master's Manufactory {T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn. Artifact Artifact 5 LCI~ 1 Matzalantli, the Great Door {T}: Draw a card, then discard a card. {4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.) Legendary Artifact Artifact 3 3 LCI~ 1 The Core (Transforms from Matzalantli.) Fathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard. Legendary Land Land 3 LCI~ 0 Matzalantli, the Great Door {T}: Draw a card, then discard a card. {4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.) Legendary Artifact Artifact 3 3 LCI~ 1 The Core (Transforms from Matzalantli.) Fathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard. Legendary Land Land 3 LCI~ 0 Miner's Guidewing Flying, vigilance When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) W Creature — Bird Creature 1 W 1/1 LCI~ 2 Mischievous Pup Flash When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand. W Creature — Dog Creature 3 2W 3/1 LCI~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 LCI~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 LCI~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 LCI~ 0 Nurturing Bristleback When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) G Creature — Dinosaur Creature 7 5GG 5/5 LCI~ 2 Nurturing Bristleback When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) G Creature — Dinosaur Creature 7 5GG 5/5 LCI~ 2 Ojer Axonil, Deepest Might Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. R Legendary Creature — God Creature 4 2RR 4/4 LCI~ 2 Temple of Power (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. Land Land 4 LCI~ 0 Ojer Axonil, Deepest Might Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. R Legendary Creature — God Creature 4 2RR 4/4 LCI~ 2 Temple of Power (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. Land Land 4 LCI~ 0 Ojer Pakpatiq, Deepest Epoch Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it. U Legendary Creature — God Creature 4 2UU 4/3 LCI~ 2 Temple of Cyclical Time (Transforms from Ojer Pakpatiq, Deepest Epoch.) {T}: Add {U}. Remove a time counter from Temple of Cyclical Time. {2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery. Land Land 4 LCI~ 0 Ojer Pakpatiq, Deepest Epoch Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it. U Legendary Creature — God Creature 4 2UU 4/3 LCI~ 2 Temple of Cyclical Time (Transforms from Ojer Pakpatiq, Deepest Epoch.) {T}: Add {U}. Remove a time counter from Temple of Cyclical Time. {2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery. Land Land 4 LCI~ 0 Ojer Taq, Deepest Foundation Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. W Legendary Creature — God Creature 6 4WW 6/6 LCI~ 2 Temple of Civilization (Transforms from Ojer Taq, Deepest Foundation.) {T}: Add {W}. {2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery. Land Land 6 LCI~ 0 Ojer Taq, Deepest Foundation Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. W Legendary Creature — God Creature 6 4WW 6/6 LCI~ 2 Temple of Civilization (Transforms from Ojer Taq, Deepest Foundation.) {T}: Add {W}. {2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery. Land Land 6 LCI~ 0 Oltec Cloud Guard Flying When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token. W Creature — Human Soldier Creature 4 3W 3/2 LCI~ 2 Palani's Hatcher Other Dinosaurs you control have haste. When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token. GR Creature — Dinosaur Creature 5 3RG 5/3 LCI~ 2 Palani's Hatcher Other Dinosaurs you control have haste. When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token. GR Creature — Dinosaur Creature 5 3RG 5/3 LCI~ 2 Pathfinding Axejaw When Pathfinding Axejaw enters the battlefield, it explores. G Creature — Dinosaur Creature 4 3G 4/3 LCI~ 2 Pit of Offerings Pit of Offerings enters the battlefield tapped. When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards. {T}: Add {C}. {T}: Add one mana of any of the exiled cards' colors. Land — Cave Land 0 LCI~ 1 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 LCI~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 LCI~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 LCI~ 0 Poetic Ingenuity Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once per turn. R Enchantment Enchantment 3 2R LCI~ 1 Poetic Ingenuity Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once per turn. R Enchantment Enchantment 3 2R LCI~ 1 Poison Dart Frog Reach {T}: Add one mana of any color. {2}: Poison Dart Frog gains deathtouch until end of turn. G Creature — Frog Creature 2 1G 1/1 LCI~ 2 Preacher of the Schism Deathtouch Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life. B Creature — Vampire Cleric Creature 3 2B 2/4 LCI~ 2 Preacher of the Schism Deathtouch Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life. B Creature — Vampire Cleric Creature 3 2B 2/4 LCI~ 2 Pugnacious Hammerskull Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) G Creature — Dinosaur Creature 3 2G 6/6 LCI~ 2 Pugnacious Hammerskull Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) G Creature — Dinosaur Creature 3 2G 6/6 LCI~ 2 Queen's Bay Paladin Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.) B Creature — Vampire Knight Creature 5 3BB 5/4 LCI~ 2 Queen's Bay Paladin Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.) B Creature — Vampire Knight Creature 5 3BB 5/4 LCI~ 2 Quintorius Kand Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn. RW Legendary Planeswalker — Quintorius Planeswalker 5 3RW 4 LCI~ 1 Quintorius Kand Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn. RW Legendary Planeswalker — Quintorius Planeswalker 5 3RW 4 LCI~ 1 Quintorius Kand Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn. RW Legendary Planeswalker — Quintorius Planeswalker 5 3RW 4 LCI~ 1 Rampaging Spiketail When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) B Creature — Dinosaur Creature 6 4BB 5/6 LCI~ 2 Resplendent Angel Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink. W Creature — Angel Creature 3 1WW 3/3 LCI~ 2 Restless Anchorage Restless Anchorage enters the battlefield tapped. {T}: Add {W} or {U} {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token. Land Land 0 LCI~ 1 0 Restless Anchorage Restless Anchorage enters the battlefield tapped. {T}: Add {W} or {U} {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token. Land Land 0 LCI~ 1 0 Restless Prairie Restless Prairie enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn. Land Land 0 LCI~ 1 0 Restless Prairie Restless Prairie enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn. Land Land 0 LCI~ 1 0 Restless Ridgeline Restless Ridgeline enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature. Land Land 0 LCI~ 1 0 Restless Ridgeline Restless Ridgeline enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature. Land Land 0 LCI~ 1 0 Restless Vents Restless Vents enters the battlefield tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card. Land Land 0 LCI~ 1 0 Restless Vents Restless Vents enters the battlefield tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card. Land Land 0 LCI~ 1 0 Saheeli, the Sun's Brilliance {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. RU Legendary Creature — Human Artificer Creature 2 UR 2/2 LCI~ 2 Saheeli, the Sun's Brilliance {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. RU Legendary Creature — Human Artificer Creature 2 UR 2/2 LCI~ 2 Sanguine Evangelist Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying. W Creature — Vampire Cleric Creature 3 2W 2/1 LCI~ 2 Sanguine Evangelist Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying. W Creature — Vampire Cleric Creature 3 2W 2/1 LCI~ 2 Sinuous Benthisaur When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order. U Creature — Dinosaur Creature 6 5U 4/4 LCI~ 2 Skullcap Snail When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand. B Creature — Fungus Snail Creature 2 1B 1/1 LCI~ 2 Song of Stupefaction Enchant creature or Vehicle When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard. U Enchantment — Aura Enchantment 2 1U LCI~ 1 Soulcoil Viper {B}, {T}, Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) B Creature — Snake Creature 3 2B 2/3 LCI~ 2 Souls of the Lost As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1. B Creature — Spirit Creature 2 1B */*+1 LCI~ 2 Souls of the Lost As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1. B Creature — Spirit Creature 2 1B */*+1 LCI~ 2 Sovereign Okinec Ahau Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference. GW Legendary Creature — Cat Noble Creature 4 2GW 3/4 LCI~ 2 Sovereign Okinec Ahau Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference. GW Legendary Creature — Cat Noble Creature 4 2GW 3/4 LCI~ 2 Spelunking When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped. G Enchantment Enchantment 3 2G LCI~ 1 Spring-Loaded Sawblades Flash When Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls. Craft with artifact {3}{W} ({3}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) W Artifact Artifact 2 1W LCI~ 1 Bladewheel Chariot Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) W Artifact — Vehicle Artifact 2 5/5 LCI~ 1 Spyglass Siren Flying When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") U Creature — Siren Pirate Creature 1 U 1/1 LCI~ 2 Spyglass Siren Flying When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") U Creature — Siren Pirate Creature 1 U 1/1 LCI~ 2 Stalactite Stalker Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker. {2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power. B Creature — Goblin Rogue Creature 1 B 1/1 LCI~ 2 Stalactite Stalker Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker. {2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power. B Creature — Goblin Rogue Creature 1 B 1/1 LCI~ 2 Staunch Crewmate When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or a Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. U Creature — Human Pirate Creature 2 1U 2/1 LCI~ 2 Sunbird Standard {T}: Add one mana of any color. Craft with one or more {5} ({5}, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Artifact Artifact 3 3 LCI~ 1 Sunbird Effigy Flying, vigilance, haste Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it. {T}: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color. Artifact Creature — Bird Construct Creature 3 */* LCI~ 2 Sunken Citadel Sunken Citadel enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources. Land — Cave Land 0 LCI~ 1 0 Sunken Citadel Sunken Citadel enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources. Land — Cave Land 0 LCI~ 1 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 LCI~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 LCI~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 LCI~ 0 Tarrian's Journal {T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery. {2}, {T}, Discard your hand: Transform Tarrian's Journal. B Legendary Artifact Artifact 2 1B LCI~ 1 The Tomb of Aclazotz (Transforms from Tarrian's Journal.) {T}: Add {B}. {T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) Legendary Land — Cave Land 2 LCI~ 0 Tarrian's Journal {T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery. {2}, {T}, Discard your hand: Transform Tarrian's Journal. B Legendary Artifact Artifact 2 1B LCI~ 1 The Tomb of Aclazotz (Transforms from Tarrian's Journal.) {T}: Add {B}. {T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) Legendary Land — Cave Land 2 LCI~ 0 Terror Tide Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard. B Sorcery Sorcery 4 2BB LCI~ 3 Terror Tide Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard. B Sorcery Sorcery 4 2BB LCI~ 3 The Belligerent Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3 RU Legendary Artifact — Vehicle Artifact 4 2UR 5/5 LCI~ 1 The Belligerent Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3 RU Legendary Artifact — Vehicle Artifact 4 2UR 5/5 LCI~ 1 The Enigma Jewel The Enigma Jewel enters the battlefield tapped. {T}: Add {C}{C}. Spend this mana only to activate abilities. Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) U Legendary Artifact Artifact 1 U LCI~ 1 1 Locus of Enlightenment Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy. U Legendary Artifact Artifact 1 LCI~ 1 The Enigma Jewel The Enigma Jewel enters the battlefield tapped. {T}: Add {C}{C}. Spend this mana only to activate abilities. Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) U Legendary Artifact Artifact 1 U LCI~ 1 1 Locus of Enlightenment Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy. U Legendary Artifact Artifact 1 LCI~ 1 The Everflowing Well When The Everflowing Well enters the battlefield, mill two cards, then draw two cards. Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well. U Legendary Artifact Artifact 3 2U LCI~ 1 The Myriad Pools (Transforms from The Everflowing Well.) {T}: Add {U}. Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn. Legendary Artifact Land Land 3 LCI~ 0 The Everflowing Well When The Everflowing Well enters the battlefield, mill two cards, then draw two cards. Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well. U Legendary Artifact Artifact 3 2U LCI~ 1 The Myriad Pools (Transforms from The Everflowing Well.) {T}: Add {U}. Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn. Legendary Artifact Land Land 3 LCI~ 0 The Millennium Calendar Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar. {2}, {T}: Double the number of time counters on The Millennium Calendar. When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life. Legendary Artifact Artifact 1 1 LCI~ 1 The Millennium Calendar Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar. {2}, {T}: Double the number of time counters on The Millennium Calendar. When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life. Legendary Artifact Artifact 1 1 LCI~ 1 The Mycotyrant Trample The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.) BG Legendary Creature — Elder Fungus Creature 3 1BG */* LCI~ 2 The Mycotyrant Trample The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.) BG Legendary Creature — Elder Fungus Creature 3 1BG */* LCI~ 2 The Skullspore Nexus This spell costs {X} less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. {2}, {T}: Double target creature's power until end of turn. G Legendary Artifact Artifact 8 6GG LCI~ 1 The Skullspore Nexus This spell costs {X} less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. {2}, {T}: Double target creature's power until end of turn. G Legendary Artifact Artifact 8 6GG LCI~ 1 Thrashing Brontodon {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. G Creature — Dinosaur Creature 3 1GG 3/4 LCI~ 2 Thrashing Brontodon {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. G Creature — Dinosaur Creature 3 1GG 3/4 LCI~ 2 Threefold Thunderhulk Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it. Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. {2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk. Artifact Creature — Gnome Creature 7 7 0/0 LCI~ 2 Threefold Thunderhulk Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it. Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. {2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk. Artifact Creature — Gnome Creature 7 7 0/0 LCI~ 2 Throne of the Grim Captain {T}: Mill two cards. Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Legendary Artifact Artifact 2 2 LCI~ 1 The Grim Captain Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking. B Legendary Creature — Skeleton Spirit Pirate Creature 2 7/7 LCI~ 2 Throne of the Grim Captain {T}: Mill two cards. Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Legendary Artifact Artifact 2 2 LCI~ 1 The Grim Captain Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking. B Legendary Creature — Skeleton Spirit Pirate Creature 2 7/7 LCI~ 2 Treasure Map {1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Artifact 2 2 LCI~ 1 Treasure Cove (Transforms from Treasure Map.) {T}: Add {C}. {T}, Sacrifice a Treasure: Draw a card. Land Land 2 LCI~ 0 Treasure Map {1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Artifact 2 2 LCI~ 1 Treasure Cove (Transforms from Treasure Map.) {T}: Add {C}. {T}, Sacrifice a Treasure: Draw a card. Land Land 2 LCI~ 0 Uchbenbak, the Great Mistake Vigilance, menace Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) BU Legendary Creature — Skeleton Horror Creature 5 3UB 6/4 LCI~ 2 Uchbenbak, the Great Mistake Vigilance, menace Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) BU Legendary Creature — Skeleton Horror Creature 5 3UB 6/4 LCI~ 2 Unstable Glyphbridge When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way. Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) W Artifact Artifact 5 3WW LCI~ 1 Sandswirl Wanderglyph Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells. W Artifact Creature — Golem Creature 5 5/3 LCI~ 2 Unstable Glyphbridge When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way. Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) W Artifact Artifact 5 3WW LCI~ 1 Sandswirl Wanderglyph Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells. W Artifact Creature — Golem Creature 5 5/3 LCI~ 2 Vito, Fanatic of Aclazotz Flying Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying. BW Legendary Creature — Vampire Demon Creature 4 2WB 4/4 LCI~ 2 Vito, Fanatic of Aclazotz Flying Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying. BW Legendary Creature — Vampire Demon Creature 4 2WB 4/4 LCI~ 2 Waterwind Scout Flying When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") U Creature — Merfolk Scout Creature 3 2U 2/2 LCI~ 2