Cockatrice/Magic-Spoiler 2023-10-27 16:11:36 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/REX.xml REX Jurassic World Collection (Spoiler) Masterpiece 2023-11-17 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 REX 0 Compy Swarm At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. BG Creature — Dinosaur Creature 3 1BG 2/2 REX 2 Compy Swarm At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. BG Creature — Dinosaur Creature 3 1BG 2/2 REX 2 Dino DNA Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. {6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. Artifact Artifact 1 1 REX 1 Dino DNA Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. {6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. Artifact Artifact 1 1 REX 1 Don't Move Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. W Sorcery Sorcery 5 3WW REX 3 Don't Move Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. W Sorcery Sorcery 5 3WW REX 3 Ellie and Alan, Paleontologists {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GUW Legendary Creature — Human Scientist Creature 5 2GWU 2/5 REX 2 Ellie and Alan, Paleontologists {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) GUW Legendary Creature — Human Scientist Creature 5 2GWU 2/5 REX 2 Ian Malcolm, Chaotician Whenever a player draws their second card each turn, that player exiles the top card of their library. During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. RU Legendary Creature — Human Scientist Creature 3 1UR 2/2 REX 2 Ian Malcolm, Chaotician Whenever a player draws their second card each turn, that player exiles the top card of their library. During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. RU Legendary Creature — Human Scientist Creature 3 1UR 2/2 REX 2 Indominus Rex, Alpha As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters the battlefield, draw a card for each counter on it. BGU Legendary Creature — Dinosaur Mutant Creature 5 1U/BU/BGG 6/6 REX 2 Indominus Rex, Alpha As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters the battlefield, draw a card for each counter on it. BGU Legendary Creature — Dinosaur Mutant Creature 5 1U/BU/BGG 6/6 REX 2 Indoraptor, the Perfect Hybrid Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. BGR Legendary Creature — Dinosaur Mutant Creature 3 1B/GR 3/1 REX 2 Indoraptor, the Perfect Hybrid Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. BGR Legendary Creature — Dinosaur Mutant Creature 3 1B/GR 3/1 REX 2 Life Finds a Way Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) G Enchantment Enchantment 3 2G REX 1 Life Finds a Way Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) G Enchantment Enchantment 3 2G REX 1 Ravenous Tyrannosaurus Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. GR Creature — Dinosaur Creature 6 4RG 6/6 REX 2 Ravenous Tyrannosaurus Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. GR Creature — Dinosaur Creature 6 4RG 6/6 REX 2 Welcome to... (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. G Enchantment — Saga Enchantment 3 1GG REX 1 Jurassic Park (Transforms from Welcome to ....) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) {T}: Add {G} for each Dinosaur you control. Legendary Land Land 3 REX 0