Cockatrice/Magic-Spoiler 2025-01-29 08:15:47 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml DFT~ Aetherdrift (Spoiler) Expansion 2025-02-14 10 DRC~ Aetherdrift Commander (Spoiler) Commander 2025-02-14 20 "Adrenalinotaur" Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them. Whenever you activate an exhaust ability, put a +1/+1 counter on this creature. R Creature — Minotaur Pilot Creature 3 2R 3/3 DFT~ 2 "Siege Renault" Trample When this Vehicle enters, each opponent loses 3 life and you gain 3 life. Crew 2 BG Artifact — Vehicle Artifact 4 2BG 6/6 DFT~ 1 "Spectacular Pileup" All creatures and Vehicles lose indestructible until end of turn. Destroy all creatures and all Vehicles. Cycling {2} W Sorcery Sorcery 5 3WW DFT~ 3 "Spectacular Pileup" All creatures and Vehicles lose indestructible until end of turn. Destroy all creatures and all Vehicles. Cycling {2} W Sorcery Sorcery 5 3WW DFT~ 3 Aatchik, Emerald Radian When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life. BG Legendary Creature — Insect Druid Creature 6 3BBG 3/3 DFT~ 2 Aatchik, Emerald Radian When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life. BG Legendary Creature — Insect Druid Creature 6 3BBG 3/3 DFT~ 2 Aatchik, Emerald Radian When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life. BG Legendary Creature — Insect Druid Creature 6 3BBG 3/3 DFT~ 2 Aether Syphon Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {2}, {T}: Draw a card. Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.) U Artifact Artifact 3 1UU DFT~ 1 Aetherjacket Flying, vigilance {2}, {T}, Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery. Artifact Creature — Thopter Creature 3 3 2/1 DFT~ 2 Afterburner Expert Exhaust — {2}{G}{G}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield. G Creature — Goblin Artificer Creature 3 2G 4/2 DFT~ 2 Afterburner Expert Exhaust — {2}{G}{G}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield. G Creature — Goblin Artificer Creature 3 2G 4/2 DFT~ 2 Afterburner Expert Exhaust — {2}{G}{G}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield. G Creature — Goblin Artificer Creature 3 2G 4/2 DFT~ 2 Agonasaur Rex Trample Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. G Creature — Dinosaur Creature 5 3GG 8/8 DFT~ 2 Agonasaur Rex Trample Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. G Creature — Dinosaur Creature 5 3GG 8/8 DFT~ 2 Agonasaur Rex Trample Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. G Creature — Dinosaur Creature 5 3GG 8/8 DFT~ 2 Agonasaur Rex Trample Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. G Creature — Dinosaur Creature 5 3GG 8/8 DFT~ 2 Air Response Unit Flying, vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) W Artifact — Vehicle Artifact 3 2W 3/3 DFT~ 1 Air Response Unit Flying, vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) W Artifact — Vehicle Artifact 3 2W 3/3 DFT~ 1 Amonkhet Raceway Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {T}: Target creature gains haste until end of turn. Land Land 0 DFT~ 0 Amonkhet Raceway Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {T}: Target creature gains haste until end of turn. Land Land 0 DFT~ 0 Apocalypse Runner {T}: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) BR Artifact — Vehicle Artifact 4 2BR 6/5 DFT~ 1 Apocalypse Runner {T}: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) BR Artifact — Vehicle Artifact 4 2BR 6/5 DFT~ 1 Autarch Mammoth When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token. Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) G Creature — Elephant Mount Creature 6 4GG 5/5 DFT~ 2 Avishkar Raceway Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {3}, {T}, Discard a card: Draw a card. Land Land 0 DFT~ 0 Avishkar Raceway Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {3}, {T}, Discard a card: Draw a card. Land Land 0 DFT~ 0 Back on Track Return target creature or Vehicle card from your graveyard to the battlefield. Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." B Sorcery Sorcery 5 4B DFT~ 3 Basri, Tomorrow's Champion {W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, Cats you control gain hexproof and indestructible until end of turn. W Legendary Creature — Human Knight Creature 1 W 2/1 DFT~ 2 Basri, Tomorrow's Champion {W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, Cats you control gain hexproof and indestructible until end of turn. W Legendary Creature — Human Knight Creature 1 W 2/1 DFT~ 2 Basri, Tomorrow's Champion {W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, Cats you control gain hexproof and indestructible until end of turn. W Legendary Creature — Human Knight Creature 1 W 2/1 DFT~ 2 Beastrider Vanguard {4}{G}: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. G Creature — Human Knight Creature 2 1G 2/2 DFT~ 2 Bestow Greatness Target creature gets +4/+4 and gains trample until end of turn. G Instant Instant 3 2G DFT~ 3 Bleachbone Verge {T}: Add {B}. {T}: Add {W}. Activate only if you control a Plains or a Swamp. Land Land 0 DFT~ 0 Bleachbone Verge {T}: Add {B}. {T}: Add {W}. Activate only if you control a Plains or a Swamp. Land Land 0 DFT~ 0 Bleachbone Verge {T}: Add {B}. {T}: Add {W}. Activate only if you control a Plains or a Swamp. Land Land 0 DFT~ 0 Bloodfell Caves This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}. Land Land 0 DFT~ 0 Bloodghast Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield. B Creature — Vampire Spirit Creature 2 BB 2/1 DFT~ 2 Bloodghast Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield. B Creature — Vampire Spirit Creature 2 BB 2/1 DFT~ 2 Bloodghast Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield. B Creature — Vampire Spirit Creature 2 BB 2/1 DFT~ 2 Bloodghast Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield. B Creature — Vampire Spirit Creature 2 BB 2/1 DFT~ 2 Blossoming Sands This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}. Land Land 0 DFT~ 0 Boom Scholar Exhaust abilities of other permanents you control cost {2} less to activate. Exhaust — {4}{R}{G}: Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) GR Creature — Goblin Advisor Creature 3 1RG 3/3 DFT~ 2 Boommobile When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) Crew 2 R Artifact — Vehicle Artifact 4 2RR 5/5 DFT~ 1 Boommobile When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) Crew 2 R Artifact — Vehicle Artifact 4 2RR 5/5 DFT~ 1 Boommobile When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) Crew 2 R Artifact — Vehicle Artifact 4 2RR 5/5 DFT~ 1 Boommobile When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) Crew 2 R Artifact — Vehicle Artifact 4 2RR 5/5 DFT~ 1 Boosted Sloop Menace Whenever you attack, draw a card, then discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) RU Artifact — Vehicle Artifact 3 1UR 3/3 DFT~ 1 Boosted Sloop Menace Whenever you attack, draw a card, then discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) RU Artifact — Vehicle Artifact 3 1UR 3/3 DFT~ 1 Brightfield Glider Vigilance Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) W Creature — Possum Mount Creature 1 W 1/1 DFT~ 2 Brightfield Mustang Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) W Creature — Horse Mount Creature 4 3W 3/3 DFT~ 2 Brightglass Gearhulk First strike, trample When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. GW Artifact Creature — Construct Creature 4 GGWW 4/4 DFT~ 2 Brightglass Gearhulk First strike, trample When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. GW Artifact Creature — Construct Creature 4 GGWW 4/4 DFT~ 2 Brightglass Gearhulk First strike, trample When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. GW Artifact Creature — Construct Creature 4 GGWW 4/4 DFT~ 2 Brightglass Gearhulk First strike, trample When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. GW Artifact Creature — Construct Creature 4 GGWW 4/4 DFT~ 2 Bulwark Ox Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) W Creature — Ox Mount Creature 2 1W 2/2 DFT~ 2 Bulwark Ox Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) W Creature — Ox Mount Creature 2 1W 2/2 DFT~ 2 Bulwark Ox Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) W Creature — Ox Mount Creature 2 1W 2/2 DFT~ 2 Bulwark Ox Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) W Creature — Ox Mount Creature 2 1W 2/2 DFT~ 2 Burnout Bashtronaut Menace Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {2}: This creature gets +1/+0 until end of turn. Max speed — This creature has double strike. R Creature — Goblin Warrior Creature 1 R 1/1 DFT~ 2 Burnout Bashtronaut Menace Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {2}: This creature gets +1/+0 until end of turn. Max speed — This creature has double strike. R Creature — Goblin Warrior Creature 1 R 1/1 DFT~ 2 Burnout Bashtronaut Menace Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {2}: This creature gets +1/+0 until end of turn. Max speed — This creature has double strike. R Creature — Goblin Warrior Creature 1 R 1/1 DFT~ 2 Burnout Bashtronaut Menace Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {2}: This creature gets +1/+0 until end of turn. Max speed — This creature has double strike. R Creature — Goblin Warrior Creature 1 R 1/1 DFT~ 2 Caelorna, Coral Tyrant U Legendary Creature — Octopus Creature 2 1U 0/8 DFT~ 2 Canyon Vaulter Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn. W Creature — Kor Pilot Creature 2 1W 3/1 DFT~ 2 Captain Howler, Sea Scourge Ward—{2}, Pay 2 life. Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card. RU Legendary Creature — Shark Pirate Creature 4 2UR 5/4 DFT~ 2 Captain Howler, Sea Scourge Ward—{2}, Pay 2 life. Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card. RU Legendary Creature — Shark Pirate Creature 4 2UR 5/4 DFT~ 2 Captain Howler, Sea Scourge Ward—{2}, Pay 2 life. Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card. RU Legendary Creature — Shark Pirate Creature 4 2UR 5/4 DFT~ 2 Caradora, Heart of Alacria When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead. GW Legendary Creature — Human Knight Creature 4 2GW 4/2 DFT~ 2 Caradora, Heart of Alacria When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead. GW Legendary Creature — Human Knight Creature 4 2GW 4/2 DFT~ 2 Caradora, Heart of Alacria When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead. GW Legendary Creature — Human Knight Creature 4 2GW 4/2 DFT~ 2 Carrion Cruiser When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) B Artifact — Vehicle Artifact 3 2B 3/2 DFT~ 1 Carrion Cruiser When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) B Artifact — Vehicle Artifact 3 2B 3/2 DFT~ 1 Chandra, Spark Hunter At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. +2: You may sacrifice an artifact or discard a card. If you do, draw a card. +0: Create a 3/2 colorless Vehicle artifact token with crew 1. −7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." R Legendary Planeswalker — Chandra Planeswalker 4 3R 4 DFT~ 1 Chandra, Spark Hunter At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. +2: You may sacrifice an artifact or discard a card. If you do, draw a card. +0: Create a 3/2 colorless Vehicle artifact token with crew 1. −7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." R Legendary Planeswalker — Chandra Planeswalker 4 3R 4 DFT~ 1 Chandra, Spark Hunter At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. +2: You may sacrifice an artifact or discard a card. If you do, draw a card. +0: Create a 3/2 colorless Vehicle artifact token with crew 1. −7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." R Legendary Planeswalker — Chandra Planeswalker 4 3R 4 DFT~ 1 Chandra, Spark Hunter At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. +2: You may sacrifice an artifact or discard a card. If you do, draw a card. +0: Create a 3/2 colorless Vehicle artifact token with crew 1. −7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." R Legendary Planeswalker — Chandra Planeswalker 4 3R 4 DFT~ 1 Clamorous Ironclad Menace (This creature can't be blocked except by two or more creatures.) Crew 3 (Tap any number of creatures you control with total power 3 or more: This Veh becomes an artifact creature end of turn.) Cycling {R} ({R}, Discard this card: Draw a card.) R Artifact — Vehicle Artifact 4 3R 6/3 DFT~ 1 Clamorous Ironclad Menace (This creature can't be blocked except by two or more creatures.) Crew 3 (Tap any number of creatures you control with total power 3 or more: This Veh becomes an artifact creature end of turn.) Cycling {R} ({R}, Discard this card: Draw a card.) R Artifact — Vehicle Artifact 4 3R 6/3 DFT~ 1 Cloudspire Captain Mounts and Vehicles you control get +1/+1. This creature saddles Mounts and crews Vehicles as though its power were 2 greater. W Creature — Human Pilot Creature 3 2W 2/3 DFT~ 2 Cloudspire Coordinator When this creature enters, scry 2. {T}: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater." RW Creature — Human Pilot Creature 2 RW 3/1 DFT~ 2 Cloudspire Skycycle Flying When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control. Crew 1 RW Artifact — Vehicle Artifact 4 2RW 2/3 DFT~ 1 Cloudspire Skycycle Flying When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control. Crew 1 RW Artifact — Vehicle Artifact 4 2RW 2/3 DFT~ 1 Collision Course Choose one — • Collision Course deals X damage to target creature, where X is the number of permanents you control that are creatures and/or Vehicles. • Destroy target artifact. W Sorcery Sorcery 2 1W DFT~ 3 Count on Luck At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. R Enchantment Enchantment 3 RRR DFT~ 1 Count on Luck At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. R Enchantment Enchantment 3 RRR DFT~ 1 Count on Luck At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. R Enchantment Enchantment 3 RRR DFT~ 1 Country Roads This land enters tapped unless you control a Mount or Vehicle. {T}: Add {W}. {1}{W}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. Land Land 0 DFT~ 0 Cryptcaller Chariot Menace Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. Crew 2 B Artifact — Vehicle Artifact 4 3B 5/5 DFT~ 1 Cryptcaller Chariot Menace Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. Crew 2 B Artifact — Vehicle Artifact 4 3B 5/5 DFT~ 1 Cryptcaller Chariot Menace Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. Crew 2 B Artifact — Vehicle Artifact 4 3B 5/5 DFT~ 1 Cryptcaller Chariot Menace Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. Crew 2 B Artifact — Vehicle Artifact 4 3B 5/5 DFT~ 1 Cursecloth Wrappings Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) B Artifact Artifact 4 2BB DFT~ 1 Cursecloth Wrappings Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) B Artifact Artifact 4 2BB DFT~ 1 Cursecloth Wrappings Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) B Artifact Artifact 4 2BB DFT~ 1 Cursecloth Wrappings Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) B Artifact Artifact 4 2BB DFT~ 1 Cursecloth Wrappings Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) B Artifact Artifact 4 2BB DFT~ 1 Daretti, Rocketeer Engineer Daretti's power is equal to the greatest mana value among artifacts you control. Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield. R Legendary Creature — Goblin Artificer Creature 5 4R */5 DFT~ 2 Daretti, Rocketeer Engineer Daretti's power is equal to the greatest mana value among artifacts you control. Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield. R Legendary Creature — Goblin Artificer Creature 5 4R */5 DFT~ 2 Daretti, Rocketeer Engineer Daretti's power is equal to the greatest mana value among artifacts you control. Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield. R Legendary Creature — Goblin Artificer Creature 5 4R */5 DFT~ 2 Daring Mechanic {3}{W}: Put a +1/+1 counter on target Mount or Vehicle. W Creature — Human Artificer Creature 3 2W 3/3 DFT~ 2 Defend the Rider Choose one — • Target permanent you control gains hexproof and indestructible until end of turn. • Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." G Instant Instant 1 G DFT~ 3 Demonic Junker Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. Crew 2 B Artifact — Vehicle Artifact 7 6B 4/3 DFT~ 1 Demonic Junker Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. Crew 2 B Artifact — Vehicle Artifact 7 6B 4/3 DFT~ 1 Demonic Junker Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. Crew 2 B Artifact — Vehicle Artifact 7 6B 4/3 DFT~ 1 Demonic Junker Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. Crew 2 B Artifact — Vehicle Artifact 7 6B 4/3 DFT~ 1 Detention Chariot When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling {W} ({W}, Discard this card: Draw a W Artifact — Vehicle Artifact 6 4WW 6/6 DFT~ 1 Detention Chariot When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling {W} ({W}, Discard this card: Draw a W Artifact — Vehicle Artifact 6 4WW 6/6 DFT~ 1 Dismal Backwater This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}. Land Land 0 DFT~ 0 District Mascot This creature enters with a +1/+1 counter on it. {1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. Whenever this creature attacks while saddled, put a +1/+1 counter on it. Saddle 1 G Creature — Dog Mount Creature 1 G 0/0 DFT~ 2 District Mascot This creature enters with a +1/+1 counter on it. {1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. Whenever this creature attacks while saddled, put a +1/+1 counter on it. Saddle 1 G Creature — Dog Mount Creature 1 G 0/0 DFT~ 2 District Mascot This creature enters with a +1/+1 counter on it. {1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. Whenever this creature attacks while saddled, put a +1/+1 counter on it. Saddle 1 G Creature — Dog Mount Creature 1 G 0/0 DFT~ 2 District Mascot This creature enters with a +1/+1 counter on it. {1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. Whenever this creature attacks while saddled, put a +1/+1 counter on it. Saddle 1 G Creature — Dog Mount Creature 1 G 0/0 DFT~ 2 Diversion Unit Flying {U}, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {3}. U Artifact Creature — Robot Creature 2 1U 2/1 DFT~ 2 Draconautics Engineer Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. R Creature — Goblin Artificer Creature 2 1R 2/2 DFT~ 2 Draconautics Engineer Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. R Creature — Goblin Artificer Creature 2 1R 2/2 DFT~ 2 Draconautics Engineer Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. R Creature — Goblin Artificer Creature 2 1R 2/2 DFT~ 2 Draconautics Engineer Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. R Creature — Goblin Artificer Creature 2 1R 2/2 DFT~ 2 Dredger's Insight Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life. When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.) G Enchantment Enchantment 2 1G DFT~ 1 Dune Drifter When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) BW Artifact — Vehicle Artifact 2 XWB 3/3 DFT~ 1 Dune Drifter When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) BW Artifact — Vehicle Artifact 2 XWB 3/3 DFT~ 1 Earthrumbler Vigilance, trample Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) G Artifact — Vehicle Artifact 5 4G 7/6 DFT~ 1 Earthrumbler Vigilance, trample Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) G Artifact — Vehicle Artifact 5 4G 7/6 DFT~ 1 Elvish Refueler During your turn, as long as you haven't activated an exhaust ability this turn, you may activate exhaust abilities as though they haven't been activated. Exhaust — {1}{G}: Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) G Creature — Elf Druid Creature 3 2G 2/3 DFT~ 2 Embalmed Ascendant Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this creature enters, create a 2/2 black Zombie creature token. Max speed—Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. BW Creature — Zombie Creature 3 1WB 1/2 DFT~ 2 Endrider Catalyzer Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — {T}: Add {R}{R}. R Creature — Human Warrior Creature 2 1R 3/1 DFT~ 2 Explosive Getaway Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Explosive Getaway deals 4 damage to each creature. RW Sorcery Sorcery 5 3RW DFT~ 3 Explosive Getaway Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Explosive Getaway deals 4 damage to each creature. RW Sorcery Sorcery 5 3RW DFT~ 3 Explosive Getaway Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Explosive Getaway deals 4 damage to each creature. RW Sorcery Sorcery 5 3RW DFT~ 3 Explosive Getaway Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Explosive Getaway deals 4 damage to each creature. RW Sorcery Sorcery 5 3RW DFT~ 3 Explosive Getaway Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Explosive Getaway deals 4 damage to each creature. RW Sorcery Sorcery 5 3RW DFT~ 3 Fang-Druid Summoner Reach When this creature enters, you may search your library and/or graveyard for a creature card with no abilities, reveal it, and put it into your hand. If you search your library this way, shuffle. G Creature — Ape Druid Creature 4 3G 2/4 DFT~ 2 Far Fortune, End Boss Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Whenever you attack, Far Fortune deals 1 damage to each opponent. Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. BR Legendary Creature — Human Mercenary Creature 4 2BR 4/5 DFT~ 2 Far Fortune, End Boss Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Whenever you attack, Far Fortune deals 1 damage to each opponent. Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. BR Legendary Creature — Human Mercenary Creature 4 2BR 4/5 DFT~ 2 Far Fortune, End Boss Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Whenever you attack, Far Fortune deals 1 damage to each opponent. Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. BR Legendary Creature — Human Mercenary Creature 4 2BR 4/5 DFT~ 2 Fearless Swashbuckler Haste Vehicles you control have haste. Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. RU Creature — Fish Pirate Creature 3 1UR 3/3 DFT~ 2 Fearless Swashbuckler Haste Vehicles you control have haste. Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. RU Creature — Fish Pirate Creature 3 1UR 3/3 DFT~ 2 Fearless Swashbuckler Haste Vehicles you control have haste. Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. RU Creature — Fish Pirate Creature 3 1UR 3/3 DFT~ 2 Fearless Swashbuckler Haste Vehicles you control have haste. Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. RU Creature — Fish Pirate Creature 3 1UR 3/3 DFT~ 2 Flood the Engine Enchant creature or Vehicle When this Aura enters, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. U Enchantment — Aura Enchantment 3 2U DFT~ 1 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 DFT~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 DFT~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 DFT~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 DFT~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 DFT~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 DFT~ 0 Foul Roads This land enters tapped unless you control a Mount or Vehicle. {T}: Add {B}. {1}{B}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. Land Land 0 DFT~ 0 Full Throttle After this main phase, there are two additional combat phases. At the beginning of each combat this turn, untap all creatures that attacked this turn. R Sorcery Sorcery 6 4RR DFT~ 3 Full Throttle After this main phase, there are two additional combat phases. At the beginning of each combat this turn, untap all creatures that attacked this turn. R Sorcery Sorcery 6 4RR DFT~ 3 Full Throttle After this main phase, there are two additional combat phases. At the beginning of each combat this turn, untap all creatures that attacked this turn. R Sorcery Sorcery 6 4RR DFT~ 3 Gas Guzzler Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) This creature enters tapped. Max speed — {B}, Sacrifice another creature or Vehicle: Draw a card. B Creature — Vampire Rogue Creature 1 B 2/1 DFT~ 2 Gas Guzzler Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) This creature enters tapped. Max speed — {B}, Sacrifice another creature or Vehicle: Draw a card. B Creature — Vampire Rogue Creature 1 B 2/1 DFT~ 2 Gas Guzzler Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) This creature enters tapped. Max speed — {B}, Sacrifice another creature or Vehicle: Draw a card. B Creature — Vampire Rogue Creature 1 B 2/1 DFT~ 2 Gas Guzzler Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) This creature enters tapped. Max speed — {B}, Sacrifice another creature or Vehicle: Draw a card. B Creature — Vampire Rogue Creature 1 B 2/1 DFT~ 2 Gastal Blockbuster When this creature enters, you may sacrifice a creature or Vehicle. When you do, destroy target artifact an opponent controls. R Creature — Human Berserker Creature 3 2R 3/2 DFT~ 2 Gastal Raider Start your engines! When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. Max speed — This creature gets +1/+1 and has menace. B Creature — Vampire Rogue Creature 3 2B 2/1 DFT~ 2 Gastal Raider Start your engines! When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. Max speed — This creature gets +1/+1 and has menace. B Creature — Vampire Rogue Creature 3 2B 2/1 DFT~ 2 Gilded Ghoda Whenever this creature attacks while saddled, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) R Creature — Horse Mount Creature 2 1R 2/2 DFT~ 2 Gloryheath Lynx Lifelink Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) W Creature — Cat Mount Creature 2 1W 2/3 DFT~ 2 Goblin Surveyor Trample Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — {3}, Exile this card from your graveyard: Draw a card. R Creature — Goblin Scout Creature 3 2R 3/2 DFT~ 2 Gonti, Night Minister Whenever a player casts a spell they don't own, that player creates a Treasure token. Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way. B Legendary Creature — Aetherborn Rogue Creature 4 2BB 3/4 DFT~ 2 Gonti, Night Minister Whenever a player casts a spell they don't own, that player creates a Treasure token. Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way. B Legendary Creature — Aetherborn Rogue Creature 4 2BB 3/4 DFT~ 2 Gonti, Night Minister Whenever a player casts a spell they don't own, that player creates a Treasure token. Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way. B Legendary Creature — Aetherborn Rogue Creature 4 2BB 3/4 DFT~ 2 Greasewrench Goblin Exhaust — {2}{R}: Discard up to two cards, then draw that many cards. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) R Creature — Goblin Artificer Creature 1 R 2/1 DFT~ 2 Greenbelt Guardian {G}: Target creature gains trample until end of turn. Exhaust — {3}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.) G Creature — Elf Ranger Creature 2 1G 2/2 DFT~ 2 Guidelight Pathmaker Vigilance When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle. Crew 2 UW Artifact — Vehicle Artifact 6 4WU 6/5 DFT~ 1 Guidelight Pathmaker Vigilance When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle. Crew 2 UW Artifact — Vehicle Artifact 6 4WU 6/5 DFT~ 1 Haunt the Network Choose target opponent. Create two 1/1 colorless Thopter artifact creature tokens with flying. Then the chosen player loses X life and you gain X life, where X is the number of artifacts you control. BU Sorcery Sorcery 5 3UB DFT~ 3 Haunted Hellride Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) BU Artifact — Vehicle Artifact 3 1UB 3/3 DFT~ 1 Haunted Hellride Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) BU Artifact — Vehicle Artifact 3 1UB 3/3 DFT~ 1 Hazoret, Godseeker Indestructible, haste Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {1}, {T}: Target creature with power 2 or less can't be blocked this turn. Hazoret can't attack or block unless you have max speed. R Legendary Creature — God Creature 2 1R 5/3 DFT~ 2 Hazoret, Godseeker Indestructible, haste Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {1}, {T}: Target creature with power 2 or less can't be blocked this turn. Hazoret can't attack or block unless you have max speed. R Legendary Creature — God Creature 2 1R 5/3 DFT~ 2 Hazoret, Godseeker Indestructible, haste Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {1}, {T}: Target creature with power 2 or less can't be blocked this turn. Hazoret can't attack or block unless you have max speed. R Legendary Creature — God Creature 2 1R 5/3 DFT~ 2 Hazoret, Godseeker Indestructible, haste Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {1}, {T}: Target creature with power 2 or less can't be blocked this turn. Hazoret can't attack or block unless you have max speed. R Legendary Creature — God Creature 2 1R 5/3 DFT~ 2 Hour of Victory Start your engines! When this enchantment enters, create a 2/2 black Zombie creature token. Max speed — {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. B Enchantment Enchantment 3 2B DFT~ 1 Hulldrifter Flying When this Vehicle enters, draw two cards. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) U Artifact — Vehicle Artifact 5 3UU 3/2 DFT~ 1 Hulldrifter Flying When this Vehicle enters, draw two cards. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) U Artifact — Vehicle Artifact 5 3UU 3/2 DFT~ 1 Interface Ace This creature saddles Mounts and crews Vehicles using its toughness rather than its power. Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn. W Artifact Creature — Robot Pilot Creature 2 1W 0/4 DFT~ 2 Intimidation Tactics Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card. Cycling {3} ({3}, Discard this card: Draw a card.) B Sorcery Sorcery 1 B DFT~ 3 Island ({T}: Add {U}.) Basic Land — Island Land 0 DFT~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 DFT~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 DFT~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 DFT~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 DFT~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 DFT~ 0 Jungle Hollow This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}. Land Land 0 DFT~ 0 Kalakscion, Hunger Tyrant B Legendary Creature — Crocodile Creature 3 1BB 7/2 DFT~ 2 Ketramose, the New Dawn Menace, lifelink, indestructible Ketramose can't attack or block unless there are seven or more cards in exile. Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. BW Legendary Creature — God Creature 3 1WB 4/4 DFT~ 2 Ketramose, the New Dawn Menace, lifelink, indestructible Ketramose can't attack or block unless there are seven or more cards in exile. Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. BW Legendary Creature — God Creature 3 1WB 4/4 DFT~ 2 Ketramose, the New Dawn Menace, lifelink, indestructible Ketramose can't attack or block unless there are seven or more cards in exile. Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. BW Legendary Creature — God Creature 3 1WB 4/4 DFT~ 2 Ketramose, the New Dawn Menace, lifelink, indestructible Ketramose can't attack or block unless there are seven or more cards in exile. Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. BW Legendary Creature — God Creature 3 1WB 4/4 DFT~ 2 Kolodin, Triumph Caster Mounts and Vehicles you control have haste. Whenever a Mount you control enters, it becomes saddled until end of turn. Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn. RW Legendary Creature — Human Pilot Creature 2 RW 2/3 DFT~ 2 Kolodin, Triumph Caster Mounts and Vehicles you control have haste. Whenever a Mount you control enters, it becomes saddled until end of turn. Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn. RW Legendary Creature — Human Pilot Creature 2 RW 2/3 DFT~ 2 Kolodin, Triumph Caster Mounts and Vehicles you control have haste. Whenever a Mount you control enters, it becomes saddled until end of turn. Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn. RW Legendary Creature — Human Pilot Creature 2 RW 2/3 DFT~ 2 Lagorin, Soul of Alacria Flying Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) GW Legendary Creature — Beast Mount Creature 2 GW 1/1 DFT~ 2 Lifecraft Engine As this Vehicle enters, choose a creature type. Vehicle creatures you control are the chosen creature type in addition to their other types. Each creature you control of the chosen type other than this Vehicle gets +1/+1. Crew 3 Artifact — Vehicle Artifact 3 3 4/4 DFT~ 1 Lifecraft Engine As this Vehicle enters, choose a creature type. Vehicle creatures you control are the chosen creature type in addition to their other types. Each creature you control of the chosen type other than this Vehicle gets +1/+1. Crew 3 Artifact — Vehicle Artifact 3 3 4/4 DFT~ 1 Lifecraft Engine As this Vehicle enters, choose a creature type. Vehicle creatures you control are the chosen creature type in addition to their other types. Each creature you control of the chosen type other than this Vehicle gets +1/+1. Crew 3 Artifact — Vehicle Artifact 3 3 4/4 DFT~ 1 Lifecraft Engine As this Vehicle enters, choose a creature type. Vehicle creatures you control are the chosen creature type in addition to their other types. Each creature you control of the chosen type other than this Vehicle gets +1/+1. Crew 3 Artifact — Vehicle Artifact 3 3 4/4 DFT~ 1 Lightshield Parry Target creature gets +2/+2 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) W Instant Instant 1 W DFT~ 3 Loot, the Pathfinder Double strike, vigilance, haste Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) Exhaust — {U}, {T}: Draw three cards. Exhaust — {R}, {T}: Loot deals 3 damage to any target. GRU Legendary Creature — Beast Noble Creature 5 2GUR 2/4 DFT~ 2 Loot, the Pathfinder Double strike, vigilance, haste Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) Exhaust — {U}, {T}: Draw three cards. Exhaust — {R}, {T}: Loot deals 3 damage to any target. GRU Legendary Creature — Beast Noble Creature 5 2GUR 2/4 DFT~ 2 Loot, the Pathfinder Double strike, vigilance, haste Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) Exhaust — {U}, {T}: Draw three cards. Exhaust — {R}, {T}: Loot deals 3 damage to any target. GRU Legendary Creature — Beast Noble Creature 5 2GUR 2/4 DFT~ 2 Loot, the Pathfinder Double strike, vigilance, haste Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) Exhaust — {U}, {T}: Draw three cards. Exhaust — {R}, {T}: Loot deals 3 damage to any target. GRU Legendary Creature — Beast Noble Creature 5 2GUR 2/4 DFT~ 2 Loot, the Pathfinder Double strike, vigilance, haste Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) Exhaust — {U}, {T}: Draw three cards. Exhaust — {R}, {T}: Loot deals 3 damage to any target. GRU Legendary Creature — Beast Noble Creature 5 2GUR 2/4 DFT~ 2 Loxodon Surveyor Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — {3}, Exile this card from your graveyard: Draw a card. G Creature — Elephant Scout Creature 3 2G 3/3 DFT~ 2 Lumbering Worldwagon This Vehicle's power is equal to the number of lands you control. Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Crew 4 G Artifact — Vehicle Artifact 3 2G DFT~ 1 Marauding Mako Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling {2} ({2}, Discard this card: Draw a card.) R Creature — Shark Pirate Creature 1 R 1/1 DFT~ 2 Marauding Mako Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling {2} ({2}, Discard this card: Draw a card.) R Creature — Shark Pirate Creature 1 R 1/1 DFT~ 2 March of the World Ooze Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. G Enchantment Enchantment 6 3GGG DFT~ 1 March of the World Ooze Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. G Enchantment Enchantment 6 3GGG DFT~ 1 March of the World Ooze Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. G Enchantment Enchantment 6 3GGG DFT~ 1 March of the World Ooze Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. G Enchantment Enchantment 6 3GGG DFT~ 1 March of the World Ooze Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. G Enchantment Enchantment 6 3GGG DFT~ 1 Marketback Walker This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. When this creature dies, draw a card for each +1/+1 counter on it. Artifact Creature — Construct Creature 0 XX 0/0 DFT~ 2 Marketback Walker This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. When this creature dies, draw a card for each +1/+1 counter on it. Artifact Creature — Construct Creature 0 XX 0/0 DFT~ 2 Marketback Walker This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. When this creature dies, draw a card for each +1/+1 counter on it. Artifact Creature — Construct Creature 0 XX 0/0 DFT~ 2 Marshals' Pathcruiser When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.) Crew 5 Artifact — Vehicle Artifact 3 3 6/5 DFT~ 1 Marshals' Pathcruiser When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.) Crew 5 Artifact — Vehicle Artifact 3 3 6/5 DFT~ 1 Mendicant Core, Guidelight Mendicant Core's power is equal to the number of artifacts you control. Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.) UW Legendary Artifact Creature — Robot Creature 2 WU */3 DFT~ 2 Mendicant Core, Guidelight Mendicant Core's power is equal to the number of artifacts you control. Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.) UW Legendary Artifact Creature — Robot Creature 2 WU */3 DFT~ 2 Mendicant Core, Guidelight Mendicant Core's power is equal to the number of artifacts you control. Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.) UW Legendary Artifact Creature — Robot Creature 2 WU */3 DFT~ 2 Midnight Mangler During turns other than yours, this Vehicle is an artifact creature. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) U Artifact — Vehicle Artifact 2 1U 3/3 DFT~ 1 Midnight Mangler During turns other than yours, this Vehicle is an artifact creature. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) U Artifact — Vehicle Artifact 2 1U 3/3 DFT~ 1 Mimeoplasm, Revered One As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way. {2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability. BGU Legendary Creature — Ooze Creature 3 XBGU 0/0 DFT~ 2 Mimeoplasm, Revered One As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way. {2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability. BGU Legendary Creature — Ooze Creature 3 XBGU 0/0 DFT~ 2 Mimeoplasm, Revered One As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way. {2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability. BGU Legendary Creature — Ooze Creature 3 XBGU 0/0 DFT~ 2 Mimeoplasm, Revered One As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way. {2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability. BGU Legendary Creature — Ooze Creature 3 XBGU 0/0 DFT~ 2 Mindspring Merfolk Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) U Creature — Merfolk Wizard Creature 1 U 1/1 DFT~ 2 Mindspring Merfolk Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) U Creature — Merfolk Wizard Creature 1 U 1/1 DFT~ 2 Mindspring Merfolk Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) U Creature — Merfolk Wizard Creature 1 U 1/1 DFT~ 2 Mindspring Merfolk Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) U Creature — Merfolk Wizard Creature 1 U 1/1 DFT~ 2 Molt Tender {T}: Mill a card. (Put the top card of your library into your graveyard.) {T}, Exile a card from your graveyard: Add one mana of any color. G Creature — Insect Druid Creature 1 G 1/1 DFT~ 2 Momentum Breaker Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card. {2}, Sacrifice this enchantment: You gain life equal to your speed. B Enchantment Enchantment 2 1B DFT~ 1 Monument to Endurance Whenever you discard a card, choose one that hasn't been chosen this turn— • Draw a card. • Create a Treasure token. • Each opponent loses 3 life. Artifact Artifact 3 3 DFT~ 1 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 DFT~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 DFT~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 DFT~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 DFT~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 DFT~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 DFT~ 0 Mu Yanling, Wind Rider When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. Vehicles you control have flying. Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. U Legendary Creature — Human Wizard Pilot Creature 4 2UU 2/4 DFT~ 2 Mu Yanling, Wind Rider When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. Vehicles you control have flying. Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. U Legendary Creature — Human Wizard Pilot Creature 4 2UU 2/4 DFT~ 2 Mu Yanling, Wind Rider When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. Vehicles you control have flying. Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. U Legendary Creature — Human Wizard Pilot Creature 4 2UU 2/4 DFT~ 2 Mu Yanling, Wind Rider When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. Vehicles you control have flying. Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. U Legendary Creature — Human Wizard Pilot Creature 4 2UU 2/4 DFT~ 2 Mu Yanling, Wind Rider When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. Vehicles you control have flying. Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. U Legendary Creature — Human Wizard Pilot Creature 4 2UU 2/4 DFT~ 2 Muraganda Raceway Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {T}: Add {C}{C}. Land Land 0 DFT~ 0 Muraganda Raceway Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {T}: Add {C}{C}. Land Land 0 DFT~ 0 Muraganda Raceway Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {T}: Add {C}{C}. Land Land 0 DFT~ 0 Muraganda Raceway Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {T}: Add {C}{C}. Land Land 0 DFT~ 0 Nesting Bot Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this creature dies, create a 1/1 colorless Servo artifact creature token. Max speed — This creature gets +1/+0. W Artifact Creature — Robot Creature 1 W 1/1 DFT~ 2 Night Market This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. Cycling {3} ({3}, Discard this card: Draw a card.) Land Land 0 DFT~ 0 Oildeep Gearhulk Lifelink, ward {1} When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. BU Artifact Creature — Construct Creature 4 UUBB 4/4 DFT~ 2 Oildeep Gearhulk Lifelink, ward {1} When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. BU Artifact Creature — Construct Creature 4 UUBB 4/4 DFT~ 2 Oildeep Gearhulk Lifelink, ward {1} When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. BU Artifact Creature — Construct Creature 4 UUBB 4/4 DFT~ 2 Oildeep Gearhulk Lifelink, ward {1} When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. BU Artifact Creature — Construct Creature 4 UUBB 4/4 DFT~ 2 Ooze Patrol When this creature enters the battlefield, mill two cards, then put a +1/+1 counter on this creature for each card in your graveyard that is an artifact or creature. G Creature — Ooze Creature 4 3G 2/2 DFT~ 2 Pacesetter Paragon Exhaust — {2}{R}: Put a +1/+1 counter on this creature. It gains double strike until end of turn. (Activate each exhaust ability only once.) R Creature — Human Pilot Creature 3 2R 2/3 DFT~ 2 Pactdoll Terror Whenever this creature or another artifact you control enters, each opponent loses 1 life and you gain 1 life. B Artifact Creature — Toy Creature 4 3B 3/4 DFT~ 2 Pedal to the Metal Target creature gets +X/+0 and gains first strike until end of turn. R Instant Instant 1 XR DFT~ 3 Perilous Snare Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery. W Artifact Artifact 3 2W DFT~ 1 Perilous Snare Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery. W Artifact Artifact 3 2W DFT~ 1 Perilous Snare Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery. W Artifact Artifact 3 2W DFT~ 1 Pit Automaton Defender {T}: Add {C}{C}. Spend this mana only to activate abilities. {2}, {T}: When you next activate an exhaust ability this turn, copy it. You may choose new targets for the copy. Artifact Creature — Construct Creature 2 2 0/4 DFT~ 2 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 DFT~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 DFT~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 DFT~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 DFT~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 DFT~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 DFT~ 0 Possession Engine When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. Crew 3 U Artifact — Vehicle Artifact 5 3UU 5/5 DFT~ 1 Possession Engine When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. Crew 3 U Artifact — Vehicle Artifact 5 3UU 5/5 DFT~ 1 Possession Engine When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. Crew 3 U Artifact — Vehicle Artifact 5 3UU 5/5 DFT~ 1 Possession Engine When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. Crew 3 U Artifact — Vehicle Artifact 5 3UU 5/5 DFT~ 1 Pride of the Road Vigilance Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — At the beginning of combat on your turn, target creature or Vehicle you control gains double strike until end of turn. W Creature — Zombie Cat Warrior Creature 4 3W 2/5 DFT~ 2 Prowcatcher Specialist Haste Exhaust — {3}{R}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) R Creature — Goblin Warrior Creature 2 1R 2/1 DFT~ 2 Pyrewood Gearhulk Vigilance, menace When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. GR Artifact Creature — Construct Creature 6 2RRGG 7/7 DFT~ 2 Pyrewood Gearhulk Vigilance, menace When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. GR Artifact Creature — Construct Creature 6 2RRGG 7/7 DFT~ 2 Pyrewood Gearhulk Vigilance, menace When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. GR Artifact Creature — Construct Creature 6 2RRGG 7/7 DFT~ 2 Pyrewood Gearhulk Vigilance, menace When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. GR Artifact Creature — Construct Creature 6 2RRGG 7/7 DFT~ 2 Quag Feast Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard. B Sorcery Sorcery 2 1B DFT~ 3 Quag Feast Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard. B Sorcery Sorcery 2 1B DFT~ 3 Quag Feast Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard. B Sorcery Sorcery 2 1B DFT~ 3 Racers' Scoreboard Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, draw two cards, then discard a card. Max speed — Spells you cast cost {1} less to cast. Artifact Artifact 4 4 DFT~ 1 Radiant Lotus {T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. Artifact Artifact 6 6 DFT~ 1 Radiant Lotus {T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. Artifact Artifact 6 6 DFT~ 1 Radiant Lotus {T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. Artifact Artifact 6 6 DFT~ 1 Radiant Lotus {T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. Artifact Artifact 6 6 DFT~ 1 Radiant Lotus {T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. Artifact Artifact 6 6 DFT~ 1 Rangers' Aetherhive Vigilance Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) GU Artifact — Vehicle Artifact 3 1GU 3/5 DFT~ 1 Rangers' Aetherhive Vigilance Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) GU Artifact — Vehicle Artifact 3 1GU 3/5 DFT~ 1 Rangers' Refueler Whenever you activate an exhaust ability, draw a card. Exhaust — {4}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 2 U Artifact — Vehicle Artifact 2 1U 3/3 DFT~ 1 Rangers' Refueler Whenever you activate an exhaust ability, draw a card. Exhaust — {4}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 2 U Artifact — Vehicle Artifact 2 1U 3/3 DFT~ 1 Reckless Velocitaur Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gets +2/+0 and gains trample until end of turn. R Creature — Minotaur Pilot Creature 4 3R 3/3 DFT~ 2 Redshift, Rocketeer Chief Vigilance {T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.) GR Legendary Creature — Goblin Pilot Creature 2 RG 2/3 DFT~ 2 Redshift, Rocketeer Chief Vigilance {T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.) GR Legendary Creature — Goblin Pilot Creature 2 RG 2/3 DFT~ 2 Redshift, Rocketeer Chief Vigilance {T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.) GR Legendary Creature — Goblin Pilot Creature 2 RG 2/3 DFT~ 2 Reef Roads This land enters tapped unless you control a Mount or Vehicle. {T}: Add {U}. {1}{U}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. Land Land 0 DFT~ 0 Regal Imperiosaur Other Dinosaurs you control get +1/+1. G Creature — Dinosaur Creature 3 1GG 5/4 DFT~ 2 Repurposing Bay {2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. U Artifact Artifact 3 2U DFT~ 1 Repurposing Bay {2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. U Artifact Artifact 3 2U DFT~ 1 Repurposing Bay {2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. U Artifact Artifact 3 2U DFT~ 1 Ride's End This spell costs {3} less to cast if it targets a tapped permanent. Exile target creature or Vehicle. W Instant Instant 5 4W DFT~ 3 Ripclaw Wrangler When this Vehicle enters, each opponent discards a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) B Artifact — Vehicle Artifact 4 3B 4/3 DFT~ 1 Ripclaw Wrangler When this Vehicle enters, each opponent discards a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) B Artifact — Vehicle Artifact 4 3B 4/3 DFT~ 1 Riptide Gearhulk Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top. UW Artifact Creature — Construct Creature 5 1WWUU 2/5 DFT~ 2 Riptide Gearhulk Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top. UW Artifact Creature — Construct Creature 5 1WWUU 2/5 DFT~ 2 Riptide Gearhulk Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top. UW Artifact Creature — Construct Creature 5 1WWUU 2/5 DFT~ 2 Riptide Gearhulk Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top. UW Artifact Creature — Construct Creature 5 1WWUU 2/5 DFT~ 2 Rise from the Wreck Return up to one target creature card, up to one target Mount card, up to one target Vehicle card, and up to one target creature card with no abilities from your graveyard to your hand. G Sorcery Sorcery 3 2G DFT~ 3 Risen Necroregent Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — At the beginning of your end step, create a 2/2 black Zombie creature token. B Creature — Zombie Cat Knight Creature 5 4B 5/4 DFT~ 2 Riverchurn Monument {1}, {T}: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.) Exhaust — {2}{U}{U}, {T}: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.) U Artifact Artifact 2 1U DFT~ 1 Riverchurn Monument {1}, {T}: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.) Exhaust — {2}{U}{U}, {T}: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.) U Artifact Artifact 2 1U DFT~ 1 Riverchurn Monument {1}, {T}: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.) Exhaust — {2}{U}{U}, {T}: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.) U Artifact Artifact 2 1U DFT~ 1 Riverpyre Verge {T}: Add {R}. {T}: Add {U}. Activate only if you control an Island or a Mountain. Land Land 0 DFT~ 0 Riverpyre Verge {T}: Add {R}. {T}: Add {U}. Activate only if you control an Island or a Mountain. Land Land 0 DFT~ 0 Riverpyre Verge {T}: Add {R}. {T}: Add {U}. Activate only if you control an Island or a Mountain. Land Land 0 DFT~ 0 Roadside Assistance Enchant creature or Vehicle When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Enchanted permanent gets +1/+1 and has lifelink. W Enchantment — Aura Enchantment 3 2W DFT~ 1 Roadside Blowout This spell costs {2} less to cast if it targets a permanent with mana value 1. Return target creature or Vehicle an opponent controls to its owner's hand. Draw a card. U Sorcery Sorcery 3 2U DFT~ 3 Rocketeer Boostbuggy Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") Exhaust — {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 1 GR Artifact — Vehicle Artifact 2 RG 3/2 DFT~ 1 Rocketeer Boostbuggy Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") Exhaust — {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 1 GR Artifact — Vehicle Artifact 2 RG 3/2 DFT~ 1 Rocky Roads This land enters tapped unless you control a Mount or Vehicle. {T}: Add {R}. {1}{R}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. Land Land 0 DFT~ 0 Rugged Highlands This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}. Land Land 0 DFT~ 0 Sab-Sunen, Luxa Embodied Reach, trample, indestructible Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. GU Legendary Creature — God Creature 5 3GU 6/6 DFT~ 2 Sab-Sunen, Luxa Embodied Reach, trample, indestructible Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. GU Legendary Creature — God Creature 5 3GU 6/6 DFT~ 2 Sab-Sunen, Luxa Embodied Reach, trample, indestructible Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. GU Legendary Creature — God Creature 5 3GU 6/6 DFT~ 2 Sab-Sunen, Luxa Embodied Reach, trample, indestructible Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. GU Legendary Creature — God Creature 5 3GU 6/6 DFT~ 2 Samut, the Driving Force First strike, vigilance, haste Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Other creatures you control get +X/+0, where X is your speed. Noncreature spells you cast cost {X} less to cast, where X is your speed. GRW Legendary Creature — Human Warrior Cleric Creature 6 3RGW 4/5 DFT~ 2 Samut, the Driving Force First strike, vigilance, haste Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Other creatures you control get +X/+0, where X is your speed. Noncreature spells you cast cost {X} less to cast, where X is your speed. GRW Legendary Creature — Human Warrior Cleric Creature 6 3RGW 4/5 DFT~ 2 Samut, the Driving Force First strike, vigilance, haste Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Other creatures you control get +X/+0, where X is your speed. Noncreature spells you cast cost {X} less to cast, where X is your speed. GRW Legendary Creature — Human Warrior Cleric Creature 6 3RGW 4/5 DFT~ 2 Scoured Barrens This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}. Land Land 0 DFT~ 0 Scrap Compactor {3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. {6}, {T}, Sacrifice this artifact: Destroy target creature or Vehicle. Artifact Artifact 1 1 DFT~ 1 Shefet Archfiend Flying When Shefet Archfiend enters, all other creatures get -2/-2 until end of turn. Cycling {2} B Creature — Demon Creature 7 5BB 5/5 DFT~ 2 Sita Varma, Masked Racer Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.) GU Legendary Creature — Human Rogue Creature 2 GU 2/3 DFT~ 2 Sita Varma, Masked Racer Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.) GU Legendary Creature — Human Rogue Creature 2 GU 2/3 DFT~ 2 Sita Varma, Masked Racer Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.) GU Legendary Creature — Human Rogue Creature 2 GU 2/3 DFT~ 2 Skyserpent Seeker Flying, deathtouch Exhaust — {4}: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) GU Creature — Snake Creature 2 GU 1/1 DFT~ 2 Skyserpent Seeker Flying, deathtouch Exhaust — {4}: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) GU Creature — Snake Creature 2 GU 1/1 DFT~ 2 Slick Imitator Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — {1}, Sacrifice this creature: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) U Creature — Ooze Creature 2 1U 1/3 DFT~ 2 Spikeshell Harrier When this creature enters, return target creature or Vehicle an opponent controls to its owner's hand. If that opponent's speed is greater than each other player's speed, reduce that opponent's speed by 1. This effect can't reduce their speed below 1. U Artifact Creature — Robot Turtle Creature 5 4U 4/4 DFT~ 2 Spire Mechcycle Haste Exhaust — Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control other than this Vehicle. (Activate each exhaust ability only once.) Crew 2 R Artifact — Vehicle Artifact 5 4R 5/4 DFT~ 1 Spire Mechcycle Haste Exhaust — Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control other than this Vehicle. (Activate each exhaust ability only once.) Crew 2 R Artifact — Vehicle Artifact 5 4R 5/4 DFT~ 1 Spotcycle Scouter When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) W Artifact — Vehicle Artifact 2 1W 3/2 DFT~ 1 Spotcycle Scouter When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) W Artifact — Vehicle Artifact 2 1W 3/2 DFT~ 1 Starting Column Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add one mana of any color. Max speed — {T}, Sacrifice this artifact: Draw two cards, then discard a card. Artifact Artifact 3 3 DFT~ 1 Stock Up Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. U Sorcery Sorcery 3 2U DFT~ 3 Streaking Oilgorger Flying, haste Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — This creature has lifelink. B Creature — Vampire Creature 5 4B 3/3 DFT~ 2 Sunbillow Verge {T}: Add {W}. {T}: Add {R}. Activate only if you control a Mountain or a Plains. Land Land 0 DFT~ 0 Sunbillow Verge {T}: Add {W}. {T}: Add {R}. Activate only if you control a Mountain or a Plains. Land Land 0 DFT~ 0 Sunbillow Verge {T}: Add {W}. {T}: Add {R}. Activate only if you control a Mountain or a Plains. Land Land 0 DFT~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 DFT~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 DFT~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 DFT~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 DFT~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 DFT~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 DFT~ 0 Swiftwater Cliffs This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}. Land Land 0 DFT~ 0 Terrian, World Tyrant G Legendary Creature — Dinosaur Ooze Creature 5 2GGG 9/7 DFT~ 2 The Aetherspark As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." +1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. −5: Draw two cards. −10: Add ten mana of any one color. Legendary Artifact Planeswalker — Equipment Planeswalker 4 4 4 DFT~ 1 The Aetherspark As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." +1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. −5: Draw two cards. −10: Add ten mana of any one color. Legendary Artifact Planeswalker — Equipment Planeswalker 4 4 4 DFT~ 1 The Aetherspark As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." +1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. −5: Draw two cards. −10: Add ten mana of any one color. Legendary Artifact Planeswalker — Equipment Planeswalker 4 4 4 DFT~ 1 The Last Ride The Last Ride gets -X/-X, where X is your life total. {2}{B}, Pay 2 life: Draw a card. Crew 2 B Legendary Artifact — Vehicle Artifact 1 B 13/13 DFT~ 1 The Last Ride The Last Ride gets -X/-X, where X is your life total. {2}{B}, Pay 2 life: Draw a card. Crew 2 B Legendary Artifact — Vehicle Artifact 1 B 13/13 DFT~ 1 The Last Ride The Last Ride gets -X/-X, where X is your life total. {2}{B}, Pay 2 life: Draw a card. Crew 2 B Legendary Artifact — Vehicle Artifact 1 B 13/13 DFT~ 1 The Last Ride The Last Ride gets -X/-X, where X is your life total. {2}{B}, Pay 2 life: Draw a card. Crew 2 B Legendary Artifact — Vehicle Artifact 1 B 13/13 DFT~ 1 The Speed Demon Flying, trample Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) At the beginning of your end step, you draw X cards and lose X life, where X is your speed. B Legendary Creature — Demon Creature 5 3BB 5/5 DFT~ 2 The Speed Demon Flying, trample Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) At the beginning of your end step, you draw X cards and lose X life, where X is your speed. B Legendary Creature — Demon Creature 5 3BB 5/5 DFT~ 2 The Speed Demon Flying, trample Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) At the beginning of your end step, you draw X cards and lose X life, where X is your speed. B Legendary Creature — Demon Creature 5 3BB 5/5 DFT~ 2 The Speed Demon Flying, trample Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) At the beginning of your end step, you draw X cards and lose X life, where X is your speed. B Legendary Creature — Demon Creature 5 3BB 5/5 DFT~ 2 Thopter Fabricator Flying Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. Crew 2 U Artifact — Vehicle Artifact 3 2U 4/4 DFT~ 1 Thopter Fabricator Flying Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. Crew 2 U Artifact — Vehicle Artifact 3 2U 4/4 DFT~ 1 Thopter Fabricator Flying Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. Crew 2 U Artifact — Vehicle Artifact 3 2U 4/4 DFT~ 1 Thopter Fabricator Flying Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. Crew 2 U Artifact — Vehicle Artifact 3 2U 4/4 DFT~ 1 Thornwood Falls This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}. Land Land 0 DFT~ 0 Thundering Broodwagon Menace, reach When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less. Crew 3 Cycling {2} ({2}, Discard this card: Draw a card.) BG Artifact — Vehicle Artifact 6 2BBGG 6/5 DFT~ 1 Thundering Broodwagon Menace, reach When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less. Crew 3 Cycling {2} ({2}, Discard this card: Draw a card.) BG Artifact — Vehicle Artifact 6 2BBGG 6/5 DFT~ 1 Thunderous Velocipede Trample Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. Crew 3 G Artifact — Vehicle Artifact 3 1GG 5/5 DFT~ 1 Thunderous Velocipede Trample Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. Crew 3 G Artifact — Vehicle Artifact 3 1GG 5/5 DFT~ 1 Thunderous Velocipede Trample Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. Crew 3 G Artifact — Vehicle Artifact 3 1GG 5/5 DFT~ 1 Thunderous Velocipede Trample Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. Crew 3 G Artifact — Vehicle Artifact 3 1GG 5/5 DFT~ 1 Trade the Helm Exchange control of target artifact or creature you control and target artifact or creature an opponent controls. Cycling {2} ({2}, Discard this card: Draw a card.) U Sorcery Sorcery 5 4U DFT~ 3 Tranquil Cove This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}. Land Land 0 DFT~ 0 Transit Mage When this creature enters, you may search your library for an artifact card with mana value 4 or 5, reveal it, put it into your hand, then shuffle. U Creature — Human Wizard Creature 3 2U 2/2 DFT~ 2 Tune Up Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature. W Sorcery Sorcery 4 3W DFT~ 3 Tune Up Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature. W Sorcery Sorcery 4 3W DFT~ 3 Tyrox, Saurid Tyrant R Legendary Creature — Dinosaur Warrior Creature 2 1R 4/1 DFT~ 2 Unstoppable Plan At the beginning of your end step, untap all nonland permanents you control. U Enchantment Enchantment 3 2U DFT~ 1 Unstoppable Plan At the beginning of your end step, untap all nonland permanents you control. U Enchantment Enchantment 3 2U DFT~ 1 Unstoppable Plan At the beginning of your end step, untap all nonland permanents you control. U Enchantment Enchantment 3 2U DFT~ 1 Unswerving Sloth Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) W Creature — Sloth Mount Creature 5 3WW 5/5 DFT~ 2 Valor's Flagship Flying, first strike, lifelink Crew 3 Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." W Legendary Artifact — Vehicle Artifact 7 4WWW 7/7 DFT~ 1 Valor's Flagship Flying, first strike, lifelink Crew 3 Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." W Legendary Artifact — Vehicle Artifact 7 4WWW 7/7 DFT~ 1 Valor's Flagship Flying, first strike, lifelink Crew 3 Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." W Legendary Artifact — Vehicle Artifact 7 4WWW 7/7 DFT~ 1 Valor's Flagship Flying, first strike, lifelink Crew 3 Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." W Legendary Artifact — Vehicle Artifact 7 4WWW 7/7 DFT~ 1 Veloheart Bike When this Vehicle enters, you gain 2 life. {T}: Add one mana of any color. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) G Artifact — Vehicle Artifact 3 2G 4/2 DFT~ 1 Veloheart Bike When this Vehicle enters, you gain 2 life. {T}: Add one mana of any color. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) G Artifact — Vehicle Artifact 3 2G 4/2 DFT~ 1 Venomsac Lagac Deathtouch Whenever this creature attacks while saddled, it gets +0/+3 until end of turn. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) G Creature — Lizard Mount Creature 2 1G 2/1 DFT~ 2 Veteran Beastrider At the beginning of your end step, untap each creature you control. {2}{G}{W}: Creatures you control get +1/+1 until end of turn. GW Creature — Human Knight Creature 3 1GW 3/4 DFT~ 2 Vnwxt, Verbose Host Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) You have no maximum hand size. Max speed — If you would draw a card, draw two cards instead. U Legendary Creature — Homunculus Creature 2 1U 0/4 DFT~ 2 Vnwxt, Verbose Host Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) You have no maximum hand size. Max speed — If you would draw a card, draw two cards instead. U Legendary Creature — Homunculus Creature 2 1U 0/4 DFT~ 2 Vnwxt, Verbose Host Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) You have no maximum hand size. Max speed — If you would draw a card, draw two cards instead. U Legendary Creature — Homunculus Creature 2 1U 0/4 DFT~ 2 Voyage Home Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) You draw three cards and gain 3 life. UW Sorcery Sorcery 7 5WU DFT~ 3 Voyage Home Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) You draw three cards and gain 3 life. UW Sorcery Sorcery 7 5WU DFT~ 3 Voyager Glidecar When this Vehicle enters, scry 1. Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. Crew 1 W Artifact — Vehicle Artifact 1 W 2/3 DFT~ 1 Voyager Glidecar When this Vehicle enters, scry 1. Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. Crew 1 W Artifact — Vehicle Artifact 1 W 2/3 DFT~ 1 Voyager Glidecar When this Vehicle enters, scry 1. Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. Crew 1 W Artifact — Vehicle Artifact 1 W 2/3 DFT~ 1 Voyager Glidecar When this Vehicle enters, scry 1. Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. Crew 1 W Artifact — Vehicle Artifact 1 W 2/3 DFT~ 1 Wastewood Verge {T}: Add {G}. {T}: Add {B}. Activate only if you control a Swamp or a Forest. Land Land 0 DFT~ 0 Wastewood Verge {T}: Add {G}. {T}: Add {B}. Activate only if you control a Swamp or a Forest. Land Land 0 DFT~ 0 Wastewood Verge {T}: Add {G}. {T}: Add {B}. Activate only if you control a Swamp or a Forest. Land Land 0 DFT~ 0 Wickerfolk Indomitable You may cast this card from your graveyard by paying 2 life and sacrificing an artifact or creature in addition to paying its other costs. B Artifact Creature — Scarecrow Creature 4 3B 4/3 DFT~ 2 Wild Roads This land enters tapped unless you control a Mount or Vehicle. {T}: Add {G}. {1}{G}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. Land Land 0 DFT~ 0 Willowrush Verge {T}: Add {U}. {T}: Add {G}. Activate only if you control a Forest or an Island. Land Land 0 DFT~ 0 Willowrush Verge {T}: Add {U}. {T}: Add {G}. Activate only if you control a Forest or an Island. Land Land 0 DFT~ 0 Willowrush Verge {T}: Add {U}. {T}: Add {G}. Activate only if you control a Forest or an Island. Land Land 0 DFT~ 0 Wind-Scarred Crag This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}. Land Land 0 DFT~ 0 Winter, Cursed Rider Ward—Pay 2 life. Artifacts you control have "Ward—Pay 2 life." Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.) BU Legendary Creature — Human Warlock Creature 2 UB 3/2 DFT~ 2 Winter, Cursed Rider Ward—Pay 2 life. Artifacts you control have "Ward—Pay 2 life." Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.) BU Legendary Creature — Human Warlock Creature 2 UB 3/2 DFT~ 2 Winter, Cursed Rider Ward—Pay 2 life. Artifacts you control have "Ward—Pay 2 life." Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.) BU Legendary Creature — Human Warlock Creature 2 UB 3/2 DFT~ 2 Wreck Remover Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life. Cycling {2} ({2}, Discard this card: Draw a card.) Artifact Creature — Construct Creature 4 4 3/4 DFT~ 2 Zahur, Glory's Past Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Sacrifice another creature: Surveil 1. Activate only once each turn. Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token. BW Legendary Creature — Zombie Cat Warrior Creature 2 WB 3/2 DFT~ 2 Zahur, Glory's Past Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Sacrifice another creature: Surveil 1. Activate only once each turn. Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token. BW Legendary Creature — Zombie Cat Warrior Creature 2 WB 3/2 DFT~ 2 Zahur, Glory's Past Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Sacrifice another creature: Surveil 1. Activate only once each turn. Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token. BW Legendary Creature — Zombie Cat Warrior Creature 2 WB 3/2 DFT~ 2 Academy Ruins {T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library. Legendary Land Land 0 DRC~ 0 Accursed Duneyard {T}: Add {C}. {2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Land Land 0 DRC~ 0 Accursed Duneyard {T}: Add {C}. {2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Land Land 0 DRC~ 0 Adaptive Omnitool Equipped creature gets +1/+1 for each artifact you control. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {3} Artifact — Equipment Artifact 2 2 DRC~ 1 Adaptive Omnitool Equipped creature gets +1/+1 for each artifact you control. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {3} Artifact — Equipment Artifact 2 2 DRC~ 1 Adarkar Wastes {T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. Land Land 0 DRC~ 0 Aether Hub When Aether Hub enters, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color. Land Land 0 DRC~ 0 Aetherflux Conduit Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell. {T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs. Artifact Artifact 6 6 DRC~ 1 Aetherflux Conduit Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell. {T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs. Artifact Artifact 6 6 DRC~ 1 Aetheric Amplifier {T}: Add one mana of any color. {4}, {T}: Choose one. Activate only as a sorcery. • Double the number of each kind of counter on target permanent. • Double the number of each kind of counter you have. Artifact Artifact 3 3 DRC~ 1 Aetheric Amplifier {T}: Add one mana of any color. {4}, {T}: Choose one. Activate only as a sorcery. • Double the number of each kind of counter on target permanent. • Double the number of each kind of counter you have. Artifact Artifact 3 3 DRC~ 1 Aethersquall Ancient Flying At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery. U Creature — Leviathan Creature 7 5UU 6/6 DRC~ 2 Aethertide Whale Flying When Aethertide Whale enters, you get six {E} (energy counters). Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand. U Creature — Whale Creature 6 4UU 6/4 DRC~ 2 Aetherwind Basker Trample Whenever Aetherwind Basker enters or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. G Creature — Lizard Creature 7 4GGG 7/7 DRC~ 2 Aetherworks Marvel Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). {T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. Legendary Artifact Artifact 4 4 DRC~ 1 Angel of Sanctions Flying When Angel of Sanctions enters, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.) W Creature — Angel Creature 5 3WW 3/4 DRC~ 2 Arcane Denial Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. U Instant Instant 2 1U DRC~ 3 Arcane Sanctum Arcane Sanctum enters tapped. {T}: Add {W}, {U}, or {B}. Land Land 0 DRC~ 0 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 DRC~ 1 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 DRC~ 1 Archfiend of Ifnir Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.) B Creature — Demon Creature 5 3BB 5/4 DRC~ 2 Architect of the Untamed Landfall — Whenever a land you control enters, you get {E} (an energy counter). Pay eight {E}: Create a 6/6 colorless Beast artifact creature token. G Creature — Elf Artificer Druid Creature 3 2G 2/3 DRC~ 2 Ash Barrens {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Land Land 0 DRC~ 0 Attune with Aether Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters). G Sorcery Sorcery 1 G DRC~ 3 Bespoke Battlewagon {T}: You get {E}{E} (two energy counters). {T}, Pay {E}{E}: Tap target creature. {T}, Pay {E}{E}{E}: Draw a card. Pay {E}{E}{E}{E}: Bespoke Battlewagon becomes an artifact creature until end of turn. Crew 4 U Artifact — Vehicle Artifact 4 3U 5/6 DRC~ 1 Binding Mummy Whenever another Zombie you control enters, you may tap target artifact or creature. W Creature — Zombie Creature 2 1W 2/2 DRC~ 2 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. R Sorcery Sorcery 9 8R DRC~ 3 Bontu's Monument Black creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life. Legendary Artifact Artifact 3 3 DRC~ 1 Bootleggers' Stash Lands you control have "{T}: Create a Treasure token." G Artifact Artifact 6 5G DRC~ 1 Cast Out Flash When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.) W Enchantment Enchantment 4 3W DRC~ 1 Caves of Koilos {T}: Add {C}. {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. Land Land 0 DRC~ 0 Cemetery Reaper Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. B Creature — Zombie Creature 3 1BB 2/2 DRC~ 2 Chain Reaction Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. R Sorcery Sorcery 4 2RR DRC~ 3 Champion of Wits When Champion of Wits enters, you may draw cards equal to its power. If you do, discard two cards. Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.) U Creature — Snake Wizard Creature 3 2U 2/1 DRC~ 2 Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. R Instant Instant 3 2R DRC~ 3 Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. Artifact Artifact 3 3 DRC~ 1 Combustible Gearhulk First strike When Combustible Gearhulk enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards. R Artifact Creature — Construct Creature 6 4RR 6/6 DRC~ 2 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 DRC~ 0 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 DRC~ 0 Commander's Sphere {T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. Artifact Artifact 3 3 DRC~ 1 Commence the Endgame This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) U Instant Instant 6 4UU DRC~ 3 Confiscation Coup Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it. U Sorcery Sorcery 5 3UU DRC~ 3 Conjurer's Closet At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. Artifact Artifact 5 5 DRC~ 1 Corpse Augur When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. B Creature — Zombie Wizard Creature 4 3B 4/2 DRC~ 2 Corpse Knight Whenever another creature you control enters, each opponent loses 1 life. BW Creature — Zombie Knight Creature 2 WB 2/2 DRC~ 2 Crowded Crypt {T}: Add {B}. Whenever a creature you control dies, put a corpse counter on Crowded Crypt. {4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) B Artifact Artifact 3 2B DRC~ 1 Cryptbreaker {1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life. B Creature — Zombie Creature 1 B 1/1 DRC~ 2 Cultivator's Caravan {T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 3 3 5/5 DRC~ 1 Damn Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") B Sorcery Sorcery 2 BB DRC~ 3 Decoction Module Whenever a creature you control enters, you get {E} (an energy counter). {4}, {T}: Return target creature you control to its owner's hand. Artifact Artifact 2 2 DRC~ 1 Desert of the Glorified Desert of the Glorified enters tapped. {T}: Add {B}. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) Land — Desert Land 0 DRC~ 0 Desert of the Mindful Desert of the Mindful enters tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) Land — Desert Land 0 DRC~ 0 Desert of the True Desert of the True enters tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) Land — Desert Land 0 DRC~ 0 Despark Exile target permanent with mana value 4 or greater. BW Instant Instant 2 WB DRC~ 3 Dimir Signet {1}, {T}: Add {U}{B}. Artifact Artifact 2 2 DRC~ 1 Disallow Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) U Instant Instant 3 1UU DRC~ 3 Dread Summons Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.) B Sorcery Sorcery 2 XBB DRC~ 3 Dreadhorde Invasion At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. B Enchantment Enchantment 2 1B DRC~ 1 Drowned Catacomb Drowned Catacomb enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}. Land Land 0 DRC~ 0 Druid of Purification When Druid of Purification enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way. G Creature — Human Druid Creature 4 3G 2/3 DRC~ 2 Duplicant Imprint — When Duplicant enters, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. Artifact Creature — Shapeshifter Creature 6 6 2/4 DRC~ 2 Dusk Destroy all creatures with power 3 or greater. W Sorcery Sorcery 9 2WW DRC~ 3 Dawn Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. W Sorcery Sorcery 9 3WW DRC~ 3 Elder Gargaroth Vigilance, reach, trample Whenever Elder Gargaroth attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card. G Creature — Beast Creature 5 3GG 6/6 DRC~ 2 Era of Innovation Whenever an artifact or Artificer you control enters, you may pay {1}. If you do, you get {E}{E} (two energy counters). Pay six {E}, Sacrifice Era of Innovation: Draw three cards. U Enchantment Enchantment 2 1U DRC~ 1 Eternal Skylord When Eternal Skylord enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. U Creature — Zombie Wizard Creature 5 4U 3/3 DRC~ 2 Evolving Wilds {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 DRC~ 0 Evolving Wilds {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 DRC~ 0 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 DRC~ 0 Explosive Vegetation Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. G Sorcery Sorcery 4 3G DRC~ 3 Fetid Pools ({T}: Add {U} or {B}.) Fetid Pools enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Island Swamp Land 0 DRC~ 0 Fleshbag Marauder When Fleshbag Marauder enters, each player sacrifices a creature of their choice. B Creature — Zombie Warrior Creature 3 2B 3/1 DRC~ 2 Forgotten Creation Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. U Creature — Zombie Horror Creature 4 3U 3/3 DRC~ 2 Frontier Bivouac Frontier Bivouac enters tapped. {T}: Add {G}, {U}, or {R}. Land Land 0 DRC~ 0 Frostboil Snarl As Frostboil Snarl enters, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters tapped. {T}: Add {U} or {R}. Land Land 0 DRC~ 0 Gate to the Afterlife Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. {2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard. Artifact Artifact 3 3 DRC~ 1 Gempalm Polluter Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield. B Creature — Zombie Creature 6 5B 4/3 DRC~ 2 Glacial Fortress Glacial Fortress enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}. Land Land 0 DRC~ 0 Gleaming Overseer When Gleaming Overseer enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace. BU Creature — Zombie Wizard Creature 3 1UB 1/4 DRC~ 2 Glimmer of Genius Scry 2, then draw two cards. You get {E}{E} (two energy counters). U Instant Instant 4 3U DRC~ 3 God-Eternal Oketra Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. W Legendary Creature — Zombie God Creature 5 3WW 3/6 DRC~ 2 God-Pharaoh's Gift At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn. Artifact Artifact 7 7 DRC~ 1 Grave Titan Deathtouch Whenever Grave Titan enters or attacks, create two 2/2 black Zombie creature tokens. B Creature — Giant Creature 6 4BB 6/6 DRC~ 2 Gravecrawler Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie. B Creature — Zombie Creature 1 B 2/1 DRC~ 2 Hashaton, Scarab's Fist Whenever you discard a creature card, you may pay {2}{U}. If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie. BW Legendary Creature — Zombie Wizard Creature 2 WB 1/3 DRC~ 2 Hinterland Harbor Hinterland Harbor enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}. Land Land 0 DRC~ 0 Irrigated Farmland ({T}: Add {W} or {U}.) Irrigated Farmland enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Plains Island Land 0 DRC~ 0 Isolated Chapel Isolated Chapel enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}. Land Land 0 DRC~ 0 Karplusan Forest {T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. Land Land 0 DRC~ 0 Lazotep Chancellor Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) BU Creature — Zombie Wizard Creature 2 UB 1/3 DRC~ 2 Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} Artifact — Equipment Artifact 2 2 DRC~ 1 Lightning Runner Double strike, haste Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase. R Creature — Human Warrior Creature 5 3RR 2/2 DRC~ 2 Liliana, Death's Majesty +1: Create a 2/2 black Zombie creature token. Mill two cards. −3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. −7: Destroy all non-Zombie creatures. B Legendary Planeswalker — Liliana Planeswalker 5 3BB 5 DRC~ 1 Lord of the Accursed Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn. B Creature — Zombie Creature 3 2B 2/3 DRC~ 2 Lost Monarch of Ifnir Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Other Zombies you control have afflict 3. At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand. B Creature — Zombie Noble Creature 4 3B 4/4 DRC~ 2 Lost Monarch of Ifnir Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Other Zombies you control have afflict 3. At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand. B Creature — Zombie Noble Creature 4 3B 4/4 DRC~ 2 Loyal Apprentice Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. R Creature — Human Artificer Creature 2 1R 2/1 DRC~ 2 Maskwood Nexus Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) Artifact Artifact 4 4 DRC~ 1 Midnight Clock {T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. U Artifact Artifact 3 2U DRC~ 1 Midnight Reaper Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card. B Creature — Zombie Knight Creature 3 2B 3/2 DRC~ 2 Murderous Rider // Swift End B Creature — Zombie Knight // Instant — Adventure Creature 3 1BB // 1BB 2/3 DRC~ 3 Never Destroy target creature or planeswalker. B Sorcery Sorcery 7 1BB DRC~ 3 Return Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token. B Sorcery Sorcery 7 3B DRC~ 3 Nissa, Worldsoul Speaker Landfall — Whenever a land you control enters, you get {E}{E} (two energy counters). You may pay eight {E} rather than pay the mana cost for permanent spells you cast. G Legendary Creature — Elf Druid Creature 4 3G 3/3 DRC~ 2 Nissa, Worldsoul Speaker Landfall — Whenever a land you control enters, you get {E}{E} (two energy counters). You may pay eight {E} rather than pay the mana cost for permanent spells you cast. G Legendary Creature — Elf Druid Creature 4 3G 3/3 DRC~ 2 On Wings of Gold Creatures you control that are Zombies and/or tokens get +1/+1 and have flying. Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token. W Enchantment Enchantment 4 3W DRC~ 1 On Wings of Gold Creatures you control that are Zombies and/or tokens get +1/+1 and have flying. Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token. W Enchantment Enchantment 4 3W DRC~ 1 One with the Machine Draw cards equal to the highest mana value among artifacts you control. U Sorcery Sorcery 4 3U DRC~ 3 Ornithopter of Paradise Flying {T}: Add one mana of any color. Artifact Creature — Thopter Creature 2 2 0/2 DRC~ 2 Orzhov Basilica Orzhov Basilica enters tapped. When Orzhov Basilica enters, return a land you control to its owner's hand. {T}: Add {W}{B}. Land Land 0 DRC~ 0 Orzhov Signet {1}, {T}: Add {W}{B}. Artifact Artifact 2 2 DRC~ 1 Overflowing Basin {1}, {T}: Add {G}{U}. Land Land 0 DRC~ 0 Panharmonicon If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Artifact Artifact 4 4 DRC~ 1 Path of Ancestry Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 DRC~ 0 Path of Ancestry Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 DRC~ 0 Peema Aether-Seer When Peema Aether-Seer enters, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. Pay {E}{E}{E}: Target creature blocks this turn if able. G Creature — Elf Druid Creature 4 3G 3/2 DRC~ 2 Peema Trailblazer Trample Whenever this creature deals combat damage to a player, you get that many {E} (energy counters). Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.) G Creature — Elephant Warrior Creature 3 2G 3/3 DRC~ 2 Peema Trailblazer Trample Whenever this creature deals combat damage to a player, you get that many {E} (energy counters). Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.) G Creature — Elephant Warrior Creature 3 2G 3/3 DRC~ 2 Pia Nalaar, Chief Mechanic Whenever one or more artifact creatures you control deal combat damage to a player, you get {E}{E} (two energy counters). At the beginning of your end step, you may pay one or more {E}. If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of {E} spent this way. GRU Legendary Creature — Human Artificer Creature 3 GUR 2/4 DRC~ 2 Pia and Kiran Nalaar When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying. {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target. R Legendary Creature — Human Artificer Creature 4 2RR 2/2 DRC~ 2 Plague Belcher Menace When Plague Belcher enters, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life. B Creature — Zombie Beast Creature 3 2B 5/4 DRC~ 2 Prairie Stream ({T}: Add {W} or {U}.) Prairie Stream enters tapped unless you control two or more basic lands. Land — Plains Island Land 0 DRC~ 0 Priest of the Crossing Flying At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn. W Creature — Zombie Bird Cleric Creature 4 3W 3/3 DRC~ 2 Priest of the Crossing Flying At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn. W Creature — Zombie Bird Cleric Creature 4 3W 3/3 DRC~ 2 Prophet of the Scarab Vigilance When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater. U Creature — Zombie Wizard Creature 5 4U 3/4 DRC~ 2 Prophet of the Scarab Vigilance When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater. U Creature — Zombie Wizard Creature 5 4U 3/4 DRC~ 2 Pull from Tomorrow Draw X cards, then discard a card. U Instant Instant 2 XUU DRC~ 3 Rampaging Aetherhood Trample, ward {2} At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature. G Creature — Snake Hydra Creature 5 4G 4/4 DRC~ 2 Rampaging Aetherhood Trample, ward {2} At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature. G Creature — Snake Hydra Creature 5 4G 4/4 DRC~ 2 Reality Shift Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) U Instant Instant 2 1U DRC~ 3 Reckless Fireweaver Whenever an artifact you control enters, Reckless Fireweaver deals 1 damage to each opponent. R Creature — Human Artificer Creature 2 1R 1/3 DRC~ 2 Renewed Solidarity As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+0. At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it. W Enchantment Enchantment 3 2W DRC~ 1 Renewed Solidarity As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+0. At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it. W Enchantment Enchantment 3 2W DRC~ 1 Retrofitter Foundry {3}: Untap Retrofitter Foundry. {2}, {T}: Create a 1/1 colorless Servo artifact creature token. {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token. Artifact Artifact 1 1 DRC~ 1 Rhet-Tomb Mystic Flying Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.) U Creature — Zombie Bird Wizard Creature 2 1U 2/1 DRC~ 2 Rhet-Tomb Mystic Flying Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.) U Creature — Zombie Bird Wizard Creature 2 1U 2/1 DRC~ 2 Rogue Refiner When Rogue Refiner enters, draw a card and you get {E}{E} (two energy counters). GU Creature — Human Rogue Creature 3 1GU 3/2 DRC~ 2 Rootbound Crag Rootbound Crag enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}. Land Land 0 DRC~ 0 Rot Hulk Menace When Rot Hulk enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. B Creature — Zombie Creature 7 5BB 5/5 DRC~ 2 Saheeli, Radiant Creator Whenever you cast an Artificer or artifact spell, you get {E} (an energy counter). At the beginning of combat on your turn, you may pay {E}{E}{E}. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step. GRU Legendary Creature — Human Artificer Creature 4 1GUR 4/4 DRC~ 2 Saheeli, Sublime Artificer Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. −2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. RU Legendary Planeswalker — Saheeli Planeswalker 3 1U/RU/R 5 DRC~ 1 Sai, Master Thopterist Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card. U Legendary Creature — Human Artificer Creature 3 2U 1/4 DRC~ 2 Servant of the Conduit When Servant of the Conduit enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Add one mana of any color. G Creature — Elf Druid Creature 2 1G 2/2 DRC~ 2 Sheltered Thicket ({T}: Add {R} or {G}.) Sheltered Thicket enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Mountain Forest Land 0 DRC~ 0 Shivan Reef {T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. Land Land 0 DRC~ 0 Slagwoods Bridge Slagwoods Bridge enters tapped. Indestructible {T}: Add {R} or {G}. Artifact Land Land 0 DRC~ 0 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 DRC~ 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 DRC~ 1 Solar Transformer Solar Transformer enters tapped. When Solar Transformer enters, you get {E}{E}{E} (three energy counters). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color. Artifact Artifact 2 2 DRC~ 1 Solemn Simulacrum When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card. Artifact Creature — Golem Creature 4 4 2/2 DRC~ 2 Soul-Guide Lantern When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card. Artifact Artifact 1 1 DRC~ 1 Spire of Industry {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. Land Land 0 DRC~ 0 Stridehangar Automaton Thopters you control get +1/+1. If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead. Artifact Creature — Construct Creature 3 3 1/4 DRC~ 2 Stridehangar Automaton Thopters you control get +1/+1. If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead. Artifact Creature — Construct Creature 3 3 1/4 DRC~ 2 Sulfur Falls Sulfur Falls enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}. Land Land 0 DRC~ 0 Sunken Hollow ({T}: Add {U} or {B}.) Sunken Hollow enters tapped unless you control two or more basic lands. Land — Island Swamp Land 0 DRC~ 0 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant Instant 1 W DRC~ 3 Talisman of Curiosity {T}: Add {C}. {T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. Artifact Artifact 2 2 DRC~ 1 Talisman of Dominance {T}: Add {C}. {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. Artifact Artifact 2 2 DRC~ 1 Talisman of Hierarchy {T}: Add {C}. {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. Artifact Artifact 2 2 DRC~ 1 Tanglepool Bridge Tanglepool Bridge enters tapped. Indestructible {T}: Add {G} or {U}. Artifact Land Land 0 DRC~ 0 Temmet, Naktamun's Will Vigilance, menace Whenever you attack, draw a card, then discard a card. Whenever you draw a card, Zombies you control get +1/+1 until end of turn. BUW Legendary Creature — Zombie Wizard Creature 5 2WUB 4/4 DRC~ 2 Temple of Deceit This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}. Land Land 0 DRC~ 0 Temple of Epiphany This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}. Land Land 0 DRC~ 0 Temple of Silence This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}. Land Land 0 DRC~ 0 Terramorphic Expanse {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 DRC~ 0 Territorial Aetherkite Flying, haste When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature. R Creature — Cat Dragon Creature 6 4RR 6/5 DRC~ 2 Territorial Aetherkite Flying, haste When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature. R Creature — Cat Dragon Creature 6 4RR 6/5 DRC~ 2 The Scarab God At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. BU Legendary Creature — God Creature 5 3UB 5/5 DRC~ 2 Thopter Spy Network At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. U Enchantment Enchantment 4 2UU DRC~ 1 Timeless Dragon Flying Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.) W Creature — Dragon Creature 5 3WW 5/5 DRC~ 2 Treasure Vault {T}: Add {C}. {X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. Artifact Land Land 0 DRC~ 0 Triplicate Titan Flying, vigilance, trample When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample. Artifact Creature — Golem Creature 9 9 9/9 DRC~ 2 Twisted Abomination {B}: Regenerate Twisted Abomination. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) B Creature — Zombie Mutant Creature 6 5B 5/3 DRC~ 2 Undead Augur Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. B Creature — Zombie Wizard Creature 2 BB 2/2 DRC~ 2 Underground River {T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you. Land Land 0 DRC~ 0 Unholy Grotto {T}: Add {C}. {B}, {T}: Put target Zombie card from your graveyard on top of your library. Land Land 0 DRC~ 0 Vineglimmer Snarl As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped. {T}: Add {G} or {U}. Land Land 0 DRC~ 0 Vizier of Many Faces You may have Vizier of Many Faces enter as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm {3}{U}{U} U Creature — Shapeshifter Cleric Creature 4 2UU 0/0 DRC~ 2 Wayward Servant Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life. BW Creature — Zombie Creature 2 WB 2/2 DRC~ 2 Whirler Rogue When Whirler Rogue enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. U Creature — Human Rogue Artificer Creature 4 2UU 2/2 DRC~ 2 Whirler Virtuoso When Whirler Virtuoso enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying. RU Creature — Vedalken Artificer Creature 3 1UR 2/3 DRC~ 2 Wizened Mentor Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn. W Creature — Zombie Cleric Creature 2 1W 2/2 DRC~ 2 Wizened Mentor Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn. W Creature — Zombie Cleric Creature 2 1W 2/2 DRC~ 2 Yavimaya Coast {T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. Land Land 0 DRC~ 0 Zombie Master Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent." B Creature — Zombie Creature 3 1BB 2/3 DRC~ 2