Cockatrice/Magic-Spoiler
2025-01-29 08:15:47 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
DFT~
Aetherdrift (Spoiler)
Expansion
2025-02-14
10
DRC~
Aetherdrift Commander (Spoiler)
Commander
2025-02-14
20
"Adrenalinotaur"
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
R
Creature — Minotaur Pilot
Creature
3
2R
3/3
DFT~
2
"Siege Renault"
Trample
When this Vehicle enters, each opponent loses 3 life and you gain 3 life.
Crew 2
BG
Artifact — Vehicle
Artifact
4
2BG
6/6
DFT~
1
"Spectacular Pileup"
All creatures and Vehicles lose indestructible until end of turn.
Destroy all creatures and all Vehicles.
Cycling {2}
W
Sorcery
Sorcery
5
3WW
DFT~
3
"Spectacular Pileup"
All creatures and Vehicles lose indestructible until end of turn.
Destroy all creatures and all Vehicles.
Cycling {2}
W
Sorcery
Sorcery
5
3WW
DFT~
3
Aatchik, Emerald Radian
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
BG
Legendary Creature — Insect Druid
Creature
6
3BBG
3/3
DFT~
2
Aatchik, Emerald Radian
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
BG
Legendary Creature — Insect Druid
Creature
6
3BBG
3/3
DFT~
2
Aatchik, Emerald Radian
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
BG
Legendary Creature — Insect Druid
Creature
6
3BBG
3/3
DFT~
2
Aether Syphon
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{2}, {T}: Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
U
Artifact
Artifact
3
1UU
DFT~
1
Aetherjacket
Flying, vigilance
{2}, {T}, Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery.
Artifact Creature — Thopter
Creature
3
3
2/1
DFT~
2
Afterburner Expert
Exhaust — {2}{G}{G}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
G
Creature — Goblin Artificer
Creature
3
2G
4/2
DFT~
2
Afterburner Expert
Exhaust — {2}{G}{G}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
G
Creature — Goblin Artificer
Creature
3
2G
4/2
DFT~
2
Afterburner Expert
Exhaust — {2}{G}{G}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
G
Creature — Goblin Artificer
Creature
3
2G
4/2
DFT~
2
Agonasaur Rex
Trample
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
G
Creature — Dinosaur
Creature
5
3GG
8/8
DFT~
2
Agonasaur Rex
Trample
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
G
Creature — Dinosaur
Creature
5
3GG
8/8
DFT~
2
Agonasaur Rex
Trample
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
G
Creature — Dinosaur
Creature
5
3GG
8/8
DFT~
2
Agonasaur Rex
Trample
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
G
Creature — Dinosaur
Creature
5
3GG
8/8
DFT~
2
Air Response Unit
Flying, vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact — Vehicle
Artifact
3
2W
3/3
DFT~
1
Air Response Unit
Flying, vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact — Vehicle
Artifact
3
2W
3/3
DFT~
1
Amonkhet Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Target creature gains haste until end of turn.
Land
Land
0
DFT~
0
Amonkhet Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Target creature gains haste until end of turn.
Land
Land
0
DFT~
0
Apocalypse Runner
{T}: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
BR
Artifact — Vehicle
Artifact
4
2BR
6/5
DFT~
1
Apocalypse Runner
{T}: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
BR
Artifact — Vehicle
Artifact
4
2BR
6/5
DFT~
1
Autarch Mammoth
When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token.
Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Elephant Mount
Creature
6
4GG
5/5
DFT~
2
Avishkar Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {3}, {T}, Discard a card: Draw a card.
Land
Land
0
DFT~
0
Avishkar Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {3}, {T}, Discard a card: Draw a card.
Land
Land
0
DFT~
0
Back on Track
Return target creature or Vehicle card from your graveyard to the battlefield. Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
B
Sorcery
Sorcery
5
4B
DFT~
3
Basri, Tomorrow's Champion
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Human Knight
Creature
1
W
2/1
DFT~
2
Basri, Tomorrow's Champion
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Human Knight
Creature
1
W
2/1
DFT~
2
Basri, Tomorrow's Champion
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Human Knight
Creature
1
W
2/1
DFT~
2
Beastrider Vanguard
{4}{G}: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
G
Creature — Human Knight
Creature
2
1G
2/2
DFT~
2
Bestow Greatness
Target creature gets +4/+4 and gains trample until end of turn.
G
Instant
Instant
3
2G
DFT~
3
Bleachbone Verge
{T}: Add {B}.
{T}: Add {W}. Activate only if you control a Plains or a Swamp.
Land
Land
0
DFT~
0
Bleachbone Verge
{T}: Add {B}.
{T}: Add {W}. Activate only if you control a Plains or a Swamp.
Land
Land
0
DFT~
0
Bleachbone Verge
{T}: Add {B}.
{T}: Add {W}. Activate only if you control a Plains or a Swamp.
Land
Land
0
DFT~
0
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Land
Land
0
DFT~
0
Bloodghast
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
B
Creature — Vampire Spirit
Creature
2
BB
2/1
DFT~
2
Bloodghast
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
B
Creature — Vampire Spirit
Creature
2
BB
2/1
DFT~
2
Bloodghast
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
B
Creature — Vampire Spirit
Creature
2
BB
2/1
DFT~
2
Bloodghast
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
B
Creature — Vampire Spirit
Creature
2
BB
2/1
DFT~
2
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Land
Land
0
DFT~
0
Boom Scholar
Exhaust abilities of other permanents you control cost {2} less to activate.
Exhaust — {4}{R}{G}: Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
GR
Creature — Goblin Advisor
Creature
3
1RG
3/3
DFT~
2
Boommobile
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)
Crew 2
R
Artifact — Vehicle
Artifact
4
2RR
5/5
DFT~
1
Boommobile
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)
Crew 2
R
Artifact — Vehicle
Artifact
4
2RR
5/5
DFT~
1
Boommobile
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)
Crew 2
R
Artifact — Vehicle
Artifact
4
2RR
5/5
DFT~
1
Boommobile
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)
Crew 2
R
Artifact — Vehicle
Artifact
4
2RR
5/5
DFT~
1
Boosted Sloop
Menace
Whenever you attack, draw a card, then discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
RU
Artifact — Vehicle
Artifact
3
1UR
3/3
DFT~
1
Boosted Sloop
Menace
Whenever you attack, draw a card, then discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
RU
Artifact — Vehicle
Artifact
3
1UR
3/3
DFT~
1
Brightfield Glider
Vigilance
Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Possum Mount
Creature
1
W
1/1
DFT~
2
Brightfield Mustang
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Horse Mount
Creature
4
3W
3/3
DFT~
2
Brightglass Gearhulk
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
GW
Artifact Creature — Construct
Creature
4
GGWW
4/4
DFT~
2
Brightglass Gearhulk
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
GW
Artifact Creature — Construct
Creature
4
GGWW
4/4
DFT~
2
Brightglass Gearhulk
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
GW
Artifact Creature — Construct
Creature
4
GGWW
4/4
DFT~
2
Brightglass Gearhulk
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
GW
Artifact Creature — Construct
Creature
4
GGWW
4/4
DFT~
2
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Ox Mount
Creature
2
1W
2/2
DFT~
2
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Ox Mount
Creature
2
1W
2/2
DFT~
2
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Ox Mount
Creature
2
1W
2/2
DFT~
2
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Ox Mount
Creature
2
1W
2/2
DFT~
2
Burnout Bashtronaut
Menace
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{2}: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
R
Creature — Goblin Warrior
Creature
1
R
1/1
DFT~
2
Burnout Bashtronaut
Menace
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{2}: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
R
Creature — Goblin Warrior
Creature
1
R
1/1
DFT~
2
Burnout Bashtronaut
Menace
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{2}: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
R
Creature — Goblin Warrior
Creature
1
R
1/1
DFT~
2
Burnout Bashtronaut
Menace
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{2}: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
R
Creature — Goblin Warrior
Creature
1
R
1/1
DFT~
2
Caelorna, Coral Tyrant
U
Legendary Creature — Octopus
Creature
2
1U
0/8
DFT~
2
Canyon Vaulter
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
W
Creature — Kor Pilot
Creature
2
1W
3/1
DFT~
2
Captain Howler, Sea Scourge
Ward—{2}, Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
RU
Legendary Creature — Shark Pirate
Creature
4
2UR
5/4
DFT~
2
Captain Howler, Sea Scourge
Ward—{2}, Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
RU
Legendary Creature — Shark Pirate
Creature
4
2UR
5/4
DFT~
2
Captain Howler, Sea Scourge
Ward—{2}, Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
RU
Legendary Creature — Shark Pirate
Creature
4
2UR
5/4
DFT~
2
Caradora, Heart of Alacria
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
GW
Legendary Creature — Human Knight
Creature
4
2GW
4/2
DFT~
2
Caradora, Heart of Alacria
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
GW
Legendary Creature — Human Knight
Creature
4
2GW
4/2
DFT~
2
Caradora, Heart of Alacria
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
GW
Legendary Creature — Human Knight
Creature
4
2GW
4/2
DFT~
2
Carrion Cruiser
When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
B
Artifact — Vehicle
Artifact
3
2B
3/2
DFT~
1
Carrion Cruiser
When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
B
Artifact — Vehicle
Artifact
3
2B
3/2
DFT~
1
Chandra, Spark Hunter
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
+0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
3R
4
DFT~
1
Chandra, Spark Hunter
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
+0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
3R
4
DFT~
1
Chandra, Spark Hunter
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
+0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
3R
4
DFT~
1
Chandra, Spark Hunter
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
+0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
3R
4
DFT~
1
Clamorous Ironclad
Menace (This creature can't be blocked except by two or more creatures.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Veh becomes an artifact creature end of turn.)
Cycling {R} ({R}, Discard this card: Draw a card.)
R
Artifact — Vehicle
Artifact
4
3R
6/3
DFT~
1
Clamorous Ironclad
Menace (This creature can't be blocked except by two or more creatures.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Veh becomes an artifact creature end of turn.)
Cycling {R} ({R}, Discard this card: Draw a card.)
R
Artifact — Vehicle
Artifact
4
3R
6/3
DFT~
1
Cloudspire Captain
Mounts and Vehicles you control get +1/+1.
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
W
Creature — Human Pilot
Creature
3
2W
2/3
DFT~
2
Cloudspire Coordinator
When this creature enters, scry 2.
{T}: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
RW
Creature — Human Pilot
Creature
2
RW
3/1
DFT~
2
Cloudspire Skycycle
Flying
When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control.
Crew 1
RW
Artifact — Vehicle
Artifact
4
2RW
2/3
DFT~
1
Cloudspire Skycycle
Flying
When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control.
Crew 1
RW
Artifact — Vehicle
Artifact
4
2RW
2/3
DFT~
1
Collision Course
Choose one —
• Collision Course deals X damage to target creature, where X is the number of permanents you control that are creatures and/or Vehicles.
• Destroy target artifact.
W
Sorcery
Sorcery
2
1W
DFT~
3
Count on Luck
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
R
Enchantment
Enchantment
3
RRR
DFT~
1
Count on Luck
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
R
Enchantment
Enchantment
3
RRR
DFT~
1
Count on Luck
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
R
Enchantment
Enchantment
3
RRR
DFT~
1
Country Roads
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {W}.
{1}{W}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Land
0
DFT~
0
Cryptcaller Chariot
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
B
Artifact — Vehicle
Artifact
4
3B
5/5
DFT~
1
Cryptcaller Chariot
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
B
Artifact — Vehicle
Artifact
4
3B
5/5
DFT~
1
Cryptcaller Chariot
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
B
Artifact — Vehicle
Artifact
4
3B
5/5
DFT~
1
Cryptcaller Chariot
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
B
Artifact — Vehicle
Artifact
4
3B
5/5
DFT~
1
Cursecloth Wrappings
Zombies you control get +1/+1.
{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
B
Artifact
Artifact
4
2BB
DFT~
1
Cursecloth Wrappings
Zombies you control get +1/+1.
{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
B
Artifact
Artifact
4
2BB
DFT~
1
Cursecloth Wrappings
Zombies you control get +1/+1.
{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
B
Artifact
Artifact
4
2BB
DFT~
1
Cursecloth Wrappings
Zombies you control get +1/+1.
{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
B
Artifact
Artifact
4
2BB
DFT~
1
Cursecloth Wrappings
Zombies you control get +1/+1.
{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
B
Artifact
Artifact
4
2BB
DFT~
1
Daretti, Rocketeer Engineer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
R
Legendary Creature — Goblin Artificer
Creature
5
4R
*/5
DFT~
2
Daretti, Rocketeer Engineer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
R
Legendary Creature — Goblin Artificer
Creature
5
4R
*/5
DFT~
2
Daretti, Rocketeer Engineer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
R
Legendary Creature — Goblin Artificer
Creature
5
4R
*/5
DFT~
2
Daring Mechanic
{3}{W}: Put a +1/+1 counter on target Mount or Vehicle.
W
Creature — Human Artificer
Creature
3
2W
3/3
DFT~
2
Defend the Rider
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
G
Instant
Instant
1
G
DFT~
3
Demonic Junker
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
B
Artifact — Vehicle
Artifact
7
6B
4/3
DFT~
1
Demonic Junker
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
B
Artifact — Vehicle
Artifact
7
6B
4/3
DFT~
1
Demonic Junker
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
B
Artifact — Vehicle
Artifact
7
6B
4/3
DFT~
1
Demonic Junker
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
B
Artifact — Vehicle
Artifact
7
6B
4/3
DFT~
1
Detention Chariot
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling {W} ({W}, Discard this card: Draw a
W
Artifact — Vehicle
Artifact
6
4WW
6/6
DFT~
1
Detention Chariot
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling {W} ({W}, Discard this card: Draw a
W
Artifact — Vehicle
Artifact
6
4WW
6/6
DFT~
1
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Land
Land
0
DFT~
0
District Mascot
This creature enters with a +1/+1 counter on it.
{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacks while saddled, put a +1/+1 counter on it.
Saddle 1
G
Creature — Dog Mount
Creature
1
G
0/0
DFT~
2
District Mascot
This creature enters with a +1/+1 counter on it.
{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacks while saddled, put a +1/+1 counter on it.
Saddle 1
G
Creature — Dog Mount
Creature
1
G
0/0
DFT~
2
District Mascot
This creature enters with a +1/+1 counter on it.
{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacks while saddled, put a +1/+1 counter on it.
Saddle 1
G
Creature — Dog Mount
Creature
1
G
0/0
DFT~
2
District Mascot
This creature enters with a +1/+1 counter on it.
{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacks while saddled, put a +1/+1 counter on it.
Saddle 1
G
Creature — Dog Mount
Creature
1
G
0/0
DFT~
2
Diversion Unit
Flying
{U}, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {3}.
U
Artifact Creature — Robot
Creature
2
1U
2/1
DFT~
2
Draconautics Engineer
Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
R
Creature — Goblin Artificer
Creature
2
1R
2/2
DFT~
2
Draconautics Engineer
Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
R
Creature — Goblin Artificer
Creature
2
1R
2/2
DFT~
2
Draconautics Engineer
Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
R
Creature — Goblin Artificer
Creature
2
1R
2/2
DFT~
2
Draconautics Engineer
Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
R
Creature — Goblin Artificer
Creature
2
1R
2/2
DFT~
2
Dredger's Insight
Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life.
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
G
Enchantment
Enchantment
2
1G
DFT~
1
Dune Drifter
When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
BW
Artifact — Vehicle
Artifact
2
XWB
3/3
DFT~
1
Dune Drifter
When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
BW
Artifact — Vehicle
Artifact
2
XWB
3/3
DFT~
1
Earthrumbler
Vigilance, trample
Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
G
Artifact — Vehicle
Artifact
5
4G
7/6
DFT~
1
Earthrumbler
Vigilance, trample
Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
G
Artifact — Vehicle
Artifact
5
4G
7/6
DFT~
1
Elvish Refueler
During your turn, as long as you haven't activated an exhaust ability this turn, you may activate exhaust abilities as though they haven't been activated.
Exhaust — {1}{G}: Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
G
Creature — Elf Druid
Creature
3
2G
2/3
DFT~
2
Embalmed Ascendant
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this creature enters, create a 2/2 black Zombie creature token.
Max speed—Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
BW
Creature — Zombie
Creature
3
1WB
1/2
DFT~
2
Endrider Catalyzer
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — {T}: Add {R}{R}.
R
Creature — Human Warrior
Creature
2
1R
3/1
DFT~
2
Explosive Getaway
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
RW
Sorcery
Sorcery
5
3RW
DFT~
3
Explosive Getaway
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
RW
Sorcery
Sorcery
5
3RW
DFT~
3
Explosive Getaway
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
RW
Sorcery
Sorcery
5
3RW
DFT~
3
Explosive Getaway
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
RW
Sorcery
Sorcery
5
3RW
DFT~
3
Explosive Getaway
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
RW
Sorcery
Sorcery
5
3RW
DFT~
3
Fang-Druid Summoner
Reach
When this creature enters, you may search your library and/or graveyard for a creature card with no abilities, reveal it, and put it into your hand. If you search your library this way, shuffle.
G
Creature — Ape Druid
Creature
4
3G
2/4
DFT~
2
Far Fortune, End Boss
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
BR
Legendary Creature — Human Mercenary
Creature
4
2BR
4/5
DFT~
2
Far Fortune, End Boss
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
BR
Legendary Creature — Human Mercenary
Creature
4
2BR
4/5
DFT~
2
Far Fortune, End Boss
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
BR
Legendary Creature — Human Mercenary
Creature
4
2BR
4/5
DFT~
2
Fearless Swashbuckler
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
RU
Creature — Fish Pirate
Creature
3
1UR
3/3
DFT~
2
Fearless Swashbuckler
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
RU
Creature — Fish Pirate
Creature
3
1UR
3/3
DFT~
2
Fearless Swashbuckler
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
RU
Creature — Fish Pirate
Creature
3
1UR
3/3
DFT~
2
Fearless Swashbuckler
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
RU
Creature — Fish Pirate
Creature
3
1UR
3/3
DFT~
2
Flood the Engine
Enchant creature or Vehicle
When this Aura enters, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
U
Enchantment — Aura
Enchantment
3
2U
DFT~
1
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT~
0
Foul Roads
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {B}.
{1}{B}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Land
0
DFT~
0
Full Throttle
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
R
Sorcery
Sorcery
6
4RR
DFT~
3
Full Throttle
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
R
Sorcery
Sorcery
6
4RR
DFT~
3
Full Throttle
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
R
Sorcery
Sorcery
6
4RR
DFT~
3
Gas Guzzler
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
This creature enters tapped.
Max speed — {B}, Sacrifice another creature or Vehicle: Draw a card.
B
Creature — Vampire Rogue
Creature
1
B
2/1
DFT~
2
Gas Guzzler
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
This creature enters tapped.
Max speed — {B}, Sacrifice another creature or Vehicle: Draw a card.
B
Creature — Vampire Rogue
Creature
1
B
2/1
DFT~
2
Gas Guzzler
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
This creature enters tapped.
Max speed — {B}, Sacrifice another creature or Vehicle: Draw a card.
B
Creature — Vampire Rogue
Creature
1
B
2/1
DFT~
2
Gas Guzzler
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
This creature enters tapped.
Max speed — {B}, Sacrifice another creature or Vehicle: Draw a card.
B
Creature — Vampire Rogue
Creature
1
B
2/1
DFT~
2
Gastal Blockbuster
When this creature enters, you may sacrifice a creature or Vehicle. When you do, destroy target artifact an opponent controls.
R
Creature — Human Berserker
Creature
3
2R
3/2
DFT~
2
Gastal Raider
Start your engines!
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
Max speed — This creature gets +1/+1 and has menace.
B
Creature — Vampire Rogue
Creature
3
2B
2/1
DFT~
2
Gastal Raider
Start your engines!
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
Max speed — This creature gets +1/+1 and has menace.
B
Creature — Vampire Rogue
Creature
3
2B
2/1
DFT~
2
Gilded Ghoda
Whenever this creature attacks while saddled, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
R
Creature — Horse Mount
Creature
2
1R
2/2
DFT~
2
Gloryheath Lynx
Lifelink
Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Cat Mount
Creature
2
1W
2/3
DFT~
2
Goblin Surveyor
Trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — {3}, Exile this card from your graveyard: Draw a card.
R
Creature — Goblin Scout
Creature
3
2R
3/2
DFT~
2
Gonti, Night Minister
Whenever a player casts a spell they don't own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
B
Legendary Creature — Aetherborn Rogue
Creature
4
2BB
3/4
DFT~
2
Gonti, Night Minister
Whenever a player casts a spell they don't own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
B
Legendary Creature — Aetherborn Rogue
Creature
4
2BB
3/4
DFT~
2
Gonti, Night Minister
Whenever a player casts a spell they don't own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
B
Legendary Creature — Aetherborn Rogue
Creature
4
2BB
3/4
DFT~
2
Greasewrench Goblin
Exhaust — {2}{R}: Discard up to two cards, then draw that many cards. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
R
Creature — Goblin Artificer
Creature
1
R
2/1
DFT~
2
Greenbelt Guardian
{G}: Target creature gains trample until end of turn.
Exhaust — {3}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
G
Creature — Elf Ranger
Creature
2
1G
2/2
DFT~
2
Guidelight Pathmaker
Vigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle.
Crew 2
UW
Artifact — Vehicle
Artifact
6
4WU
6/5
DFT~
1
Guidelight Pathmaker
Vigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle.
Crew 2
UW
Artifact — Vehicle
Artifact
6
4WU
6/5
DFT~
1
Haunt the Network
Choose target opponent. Create two 1/1 colorless Thopter artifact creature tokens with flying. Then the chosen player loses X life and you gain X life, where X is the number of artifacts you control.
BU
Sorcery
Sorcery
5
3UB
DFT~
3
Haunted Hellride
Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
BU
Artifact — Vehicle
Artifact
3
1UB
3/3
DFT~
1
Haunted Hellride
Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
BU
Artifact — Vehicle
Artifact
3
1UB
3/3
DFT~
1
Hazoret, Godseeker
Indestructible, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
R
Legendary Creature — God
Creature
2
1R
5/3
DFT~
2
Hazoret, Godseeker
Indestructible, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
R
Legendary Creature — God
Creature
2
1R
5/3
DFT~
2
Hazoret, Godseeker
Indestructible, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
R
Legendary Creature — God
Creature
2
1R
5/3
DFT~
2
Hazoret, Godseeker
Indestructible, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
R
Legendary Creature — God
Creature
2
1R
5/3
DFT~
2
Hour of Victory
Start your engines!
When this enchantment enters, create a 2/2 black Zombie creature token.
Max speed — {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
B
Enchantment
Enchantment
3
2B
DFT~
1
Hulldrifter
Flying
When this Vehicle enters, draw two cards.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
U
Artifact — Vehicle
Artifact
5
3UU
3/2
DFT~
1
Hulldrifter
Flying
When this Vehicle enters, draw two cards.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
U
Artifact — Vehicle
Artifact
5
3UU
3/2
DFT~
1
Interface Ace
This creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
W
Artifact Creature — Robot Pilot
Creature
2
1W
0/4
DFT~
2
Intimidation Tactics
Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card.
Cycling {3} ({3}, Discard this card: Draw a card.)
B
Sorcery
Sorcery
1
B
DFT~
3
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT~
0
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
Land
Land
0
DFT~
0
Kalakscion, Hunger Tyrant
B
Legendary Creature — Crocodile
Creature
3
1BB
7/2
DFT~
2
Ketramose, the New Dawn
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
BW
Legendary Creature — God
Creature
3
1WB
4/4
DFT~
2
Ketramose, the New Dawn
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
BW
Legendary Creature — God
Creature
3
1WB
4/4
DFT~
2
Ketramose, the New Dawn
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
BW
Legendary Creature — God
Creature
3
1WB
4/4
DFT~
2
Ketramose, the New Dawn
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
BW
Legendary Creature — God
Creature
3
1WB
4/4
DFT~
2
Kolodin, Triumph Caster
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
RW
Legendary Creature — Human Pilot
Creature
2
RW
2/3
DFT~
2
Kolodin, Triumph Caster
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
RW
Legendary Creature — Human Pilot
Creature
2
RW
2/3
DFT~
2
Kolodin, Triumph Caster
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
RW
Legendary Creature — Human Pilot
Creature
2
RW
2/3
DFT~
2
Lagorin, Soul of Alacria
Flying
Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
GW
Legendary Creature — Beast Mount
Creature
2
GW
1/1
DFT~
2
Lifecraft Engine
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
Artifact — Vehicle
Artifact
3
3
4/4
DFT~
1
Lifecraft Engine
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
Artifact — Vehicle
Artifact
3
3
4/4
DFT~
1
Lifecraft Engine
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
Artifact — Vehicle
Artifact
3
3
4/4
DFT~
1
Lifecraft Engine
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
Artifact — Vehicle
Artifact
3
3
4/4
DFT~
1
Lightshield Parry
Target creature gets +2/+2 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
W
Instant
Instant
1
W
DFT~
3
Loot, the Pathfinder
Double strike, vigilance, haste
Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — {U}, {T}: Draw three cards.
Exhaust — {R}, {T}: Loot deals 3 damage to any target.
GRU
Legendary Creature — Beast Noble
Creature
5
2GUR
2/4
DFT~
2
Loot, the Pathfinder
Double strike, vigilance, haste
Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — {U}, {T}: Draw three cards.
Exhaust — {R}, {T}: Loot deals 3 damage to any target.
GRU
Legendary Creature — Beast Noble
Creature
5
2GUR
2/4
DFT~
2
Loot, the Pathfinder
Double strike, vigilance, haste
Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — {U}, {T}: Draw three cards.
Exhaust — {R}, {T}: Loot deals 3 damage to any target.
GRU
Legendary Creature — Beast Noble
Creature
5
2GUR
2/4
DFT~
2
Loot, the Pathfinder
Double strike, vigilance, haste
Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — {U}, {T}: Draw three cards.
Exhaust — {R}, {T}: Loot deals 3 damage to any target.
GRU
Legendary Creature — Beast Noble
Creature
5
2GUR
2/4
DFT~
2
Loot, the Pathfinder
Double strike, vigilance, haste
Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — {U}, {T}: Draw three cards.
Exhaust — {R}, {T}: Loot deals 3 damage to any target.
GRU
Legendary Creature — Beast Noble
Creature
5
2GUR
2/4
DFT~
2
Loxodon Surveyor
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life.
Max speed is 4.)
Max speed — {3}, Exile this card from your graveyard: Draw a card.
G
Creature — Elephant Scout
Creature
3
2G
3/3
DFT~
2
Lumbering Worldwagon
This Vehicle's power is equal to the number of lands you control.
Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Crew 4
G
Artifact — Vehicle
Artifact
3
2G
DFT~
1
Marauding Mako
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
R
Creature — Shark Pirate
Creature
1
R
1/1
DFT~
2
Marauding Mako
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
R
Creature — Shark Pirate
Creature
1
R
1/1
DFT~
2
March of the World Ooze
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
G
Enchantment
Enchantment
6
3GGG
DFT~
1
March of the World Ooze
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
G
Enchantment
Enchantment
6
3GGG
DFT~
1
March of the World Ooze
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
G
Enchantment
Enchantment
6
3GGG
DFT~
1
March of the World Ooze
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
G
Enchantment
Enchantment
6
3GGG
DFT~
1
March of the World Ooze
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
G
Enchantment
Enchantment
6
3GGG
DFT~
1
Marketback Walker
This creature enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Artifact Creature — Construct
Creature
0
XX
0/0
DFT~
2
Marketback Walker
This creature enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Artifact Creature — Construct
Creature
0
XX
0/0
DFT~
2
Marketback Walker
This creature enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Artifact Creature — Construct
Creature
0
XX
0/0
DFT~
2
Marshals' Pathcruiser
When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.)
Crew 5
Artifact — Vehicle
Artifact
3
3
6/5
DFT~
1
Marshals' Pathcruiser
When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.)
Crew 5
Artifact — Vehicle
Artifact
3
3
6/5
DFT~
1
Mendicant Core, Guidelight
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.)
UW
Legendary Artifact Creature — Robot
Creature
2
WU
*/3
DFT~
2
Mendicant Core, Guidelight
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.)
UW
Legendary Artifact Creature — Robot
Creature
2
WU
*/3
DFT~
2
Mendicant Core, Guidelight
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.)
UW
Legendary Artifact Creature — Robot
Creature
2
WU
*/3
DFT~
2
Midnight Mangler
During turns other than yours, this Vehicle is an artifact creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
U
Artifact — Vehicle
Artifact
2
1U
3/3
DFT~
1
Midnight Mangler
During turns other than yours, this Vehicle is an artifact creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
U
Artifact — Vehicle
Artifact
2
1U
3/3
DFT~
1
Mimeoplasm, Revered One
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
BGU
Legendary Creature — Ooze
Creature
3
XBGU
0/0
DFT~
2
Mimeoplasm, Revered One
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
BGU
Legendary Creature — Ooze
Creature
3
XBGU
0/0
DFT~
2
Mimeoplasm, Revered One
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
BGU
Legendary Creature — Ooze
Creature
3
XBGU
0/0
DFT~
2
Mimeoplasm, Revered One
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
BGU
Legendary Creature — Ooze
Creature
3
XBGU
0/0
DFT~
2
Mindspring Merfolk
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
U
Creature — Merfolk Wizard
Creature
1
U
1/1
DFT~
2
Mindspring Merfolk
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
U
Creature — Merfolk Wizard
Creature
1
U
1/1
DFT~
2
Mindspring Merfolk
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
U
Creature — Merfolk Wizard
Creature
1
U
1/1
DFT~
2
Mindspring Merfolk
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
U
Creature — Merfolk Wizard
Creature
1
U
1/1
DFT~
2
Molt Tender
{T}: Mill a card. (Put the top card of your library into your graveyard.)
{T}, Exile a card from your graveyard: Add one mana of any color.
G
Creature — Insect Druid
Creature
1
G
1/1
DFT~
2
Momentum Breaker
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card.
{2}, Sacrifice this enchantment: You gain life equal to your speed.
B
Enchantment
Enchantment
2
1B
DFT~
1
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn—
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Artifact
3
3
DFT~
1
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT~
0
Mu Yanling, Wind Rider
When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
U
Legendary Creature — Human Wizard Pilot
Creature
4
2UU
2/4
DFT~
2
Mu Yanling, Wind Rider
When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
U
Legendary Creature — Human Wizard Pilot
Creature
4
2UU
2/4
DFT~
2
Mu Yanling, Wind Rider
When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
U
Legendary Creature — Human Wizard Pilot
Creature
4
2UU
2/4
DFT~
2
Mu Yanling, Wind Rider
When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
U
Legendary Creature — Human Wizard Pilot
Creature
4
2UU
2/4
DFT~
2
Mu Yanling, Wind Rider
When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
U
Legendary Creature — Human Wizard Pilot
Creature
4
2UU
2/4
DFT~
2
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Add {C}{C}.
Land
Land
0
DFT~
0
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Add {C}{C}.
Land
Land
0
DFT~
0
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Add {C}{C}.
Land
Land
0
DFT~
0
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Add {C}{C}.
Land
Land
0
DFT~
0
Nesting Bot
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this creature dies, create a 1/1 colorless Servo artifact creature token.
Max speed — This creature gets +1/+0.
W
Artifact Creature — Robot
Creature
1
W
1/1
DFT~
2
Night Market
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
Cycling {3} ({3}, Discard this card: Draw a card.)
Land
Land
0
DFT~
0
Oildeep Gearhulk
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
BU
Artifact Creature — Construct
Creature
4
UUBB
4/4
DFT~
2
Oildeep Gearhulk
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
BU
Artifact Creature — Construct
Creature
4
UUBB
4/4
DFT~
2
Oildeep Gearhulk
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
BU
Artifact Creature — Construct
Creature
4
UUBB
4/4
DFT~
2
Oildeep Gearhulk
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
BU
Artifact Creature — Construct
Creature
4
UUBB
4/4
DFT~
2
Ooze Patrol
When this creature enters the battlefield, mill two cards, then put a +1/+1 counter on this creature for each card in your graveyard that is an artifact or creature.
G
Creature — Ooze
Creature
4
3G
2/2
DFT~
2
Pacesetter Paragon
Exhaust — {2}{R}: Put a +1/+1 counter on this creature. It gains double strike until end of turn. (Activate each exhaust ability only once.)
R
Creature — Human Pilot
Creature
3
2R
2/3
DFT~
2
Pactdoll Terror
Whenever this creature or another artifact you control enters, each opponent loses 1 life and you gain 1 life.
B
Artifact Creature — Toy
Creature
4
3B
3/4
DFT~
2
Pedal to the Metal
Target creature gets +X/+0 and gains first strike until end of turn.
R
Instant
Instant
1
XR
DFT~
3
Perilous Snare
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
W
Artifact
Artifact
3
2W
DFT~
1
Perilous Snare
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
W
Artifact
Artifact
3
2W
DFT~
1
Perilous Snare
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
W
Artifact
Artifact
3
2W
DFT~
1
Pit Automaton
Defender
{T}: Add {C}{C}. Spend this mana only to activate abilities.
{2}, {T}: When you next activate an exhaust ability this turn, copy it. You may choose new targets for the copy.
Artifact Creature — Construct
Creature
2
2
0/4
DFT~
2
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT~
0
Possession Engine
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
U
Artifact — Vehicle
Artifact
5
3UU
5/5
DFT~
1
Possession Engine
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
U
Artifact — Vehicle
Artifact
5
3UU
5/5
DFT~
1
Possession Engine
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
U
Artifact — Vehicle
Artifact
5
3UU
5/5
DFT~
1
Possession Engine
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
U
Artifact — Vehicle
Artifact
5
3UU
5/5
DFT~
1
Pride of the Road
Vigilance
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — At the beginning of combat on your turn, target creature or Vehicle you control gains double strike until end of turn.
W
Creature — Zombie Cat Warrior
Creature
4
3W
2/5
DFT~
2
Prowcatcher Specialist
Haste
Exhaust — {3}{R}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
R
Creature — Goblin Warrior
Creature
2
1R
2/1
DFT~
2
Pyrewood Gearhulk
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
GR
Artifact Creature — Construct
Creature
6
2RRGG
7/7
DFT~
2
Pyrewood Gearhulk
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
GR
Artifact Creature — Construct
Creature
6
2RRGG
7/7
DFT~
2
Pyrewood Gearhulk
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
GR
Artifact Creature — Construct
Creature
6
2RRGG
7/7
DFT~
2
Pyrewood Gearhulk
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
GR
Artifact Creature — Construct
Creature
6
2RRGG
7/7
DFT~
2
Quag Feast
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
B
Sorcery
Sorcery
2
1B
DFT~
3
Quag Feast
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
B
Sorcery
Sorcery
2
1B
DFT~
3
Quag Feast
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
B
Sorcery
Sorcery
2
1B
DFT~
3
Racers' Scoreboard
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, draw two cards, then discard a card.
Max speed — Spells you cast cost {1} less to cast.
Artifact
Artifact
4
4
DFT~
1
Radiant Lotus
{T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.
Artifact
Artifact
6
6
DFT~
1
Radiant Lotus
{T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.
Artifact
Artifact
6
6
DFT~
1
Radiant Lotus
{T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.
Artifact
Artifact
6
6
DFT~
1
Radiant Lotus
{T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.
Artifact
Artifact
6
6
DFT~
1
Radiant Lotus
{T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.
Artifact
Artifact
6
6
DFT~
1
Rangers' Aetherhive
Vigilance
Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
GU
Artifact — Vehicle
Artifact
3
1GU
3/5
DFT~
1
Rangers' Aetherhive
Vigilance
Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
GU
Artifact — Vehicle
Artifact
3
1GU
3/5
DFT~
1
Rangers' Refueler
Whenever you activate an exhaust ability, draw a card.
Exhaust — {4}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 2
U
Artifact — Vehicle
Artifact
2
1U
3/3
DFT~
1
Rangers' Refueler
Whenever you activate an exhaust ability, draw a card.
Exhaust — {4}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 2
U
Artifact — Vehicle
Artifact
2
1U
3/3
DFT~
1
Reckless Velocitaur
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gets +2/+0 and gains trample until end of turn.
R
Creature — Minotaur Pilot
Creature
4
3R
3/3
DFT~
2
Redshift, Rocketeer Chief
Vigilance
{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
GR
Legendary Creature — Goblin Pilot
Creature
2
RG
2/3
DFT~
2
Redshift, Rocketeer Chief
Vigilance
{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
GR
Legendary Creature — Goblin Pilot
Creature
2
RG
2/3
DFT~
2
Redshift, Rocketeer Chief
Vigilance
{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
GR
Legendary Creature — Goblin Pilot
Creature
2
RG
2/3
DFT~
2
Reef Roads
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {U}.
{1}{U}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Land
0
DFT~
0
Regal Imperiosaur
Other Dinosaurs you control get +1/+1.
G
Creature — Dinosaur
Creature
3
1GG
5/4
DFT~
2
Repurposing Bay
{2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
U
Artifact
Artifact
3
2U
DFT~
1
Repurposing Bay
{2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
U
Artifact
Artifact
3
2U
DFT~
1
Repurposing Bay
{2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
U
Artifact
Artifact
3
2U
DFT~
1
Ride's End
This spell costs {3} less to cast if it targets a tapped permanent.
Exile target creature or Vehicle.
W
Instant
Instant
5
4W
DFT~
3
Ripclaw Wrangler
When this Vehicle enters, each opponent discards a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
B
Artifact — Vehicle
Artifact
4
3B
4/3
DFT~
1
Ripclaw Wrangler
When this Vehicle enters, each opponent discards a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
B
Artifact — Vehicle
Artifact
4
3B
4/3
DFT~
1
Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
UW
Artifact Creature — Construct
Creature
5
1WWUU
2/5
DFT~
2
Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
UW
Artifact Creature — Construct
Creature
5
1WWUU
2/5
DFT~
2
Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
UW
Artifact Creature — Construct
Creature
5
1WWUU
2/5
DFT~
2
Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
UW
Artifact Creature — Construct
Creature
5
1WWUU
2/5
DFT~
2
Rise from the Wreck
Return up to one target creature card, up to one target Mount card, up to one target Vehicle card, and up to one target creature card with no abilities from your graveyard to your hand.
G
Sorcery
Sorcery
3
2G
DFT~
3
Risen Necroregent
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — At the beginning of your end step, create a 2/2 black Zombie creature token.
B
Creature — Zombie Cat Knight
Creature
5
4B
5/4
DFT~
2
Riverchurn Monument
{1}, {T}: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust — {2}{U}{U}, {T}: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
U
Artifact
Artifact
2
1U
DFT~
1
Riverchurn Monument
{1}, {T}: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust — {2}{U}{U}, {T}: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
U
Artifact
Artifact
2
1U
DFT~
1
Riverchurn Monument
{1}, {T}: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust — {2}{U}{U}, {T}: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
U
Artifact
Artifact
2
1U
DFT~
1
Riverpyre Verge
{T}: Add {R}.
{T}: Add {U}. Activate only if you control an Island or a Mountain.
Land
Land
0
DFT~
0
Riverpyre Verge
{T}: Add {R}.
{T}: Add {U}. Activate only if you control an Island or a Mountain.
Land
Land
0
DFT~
0
Riverpyre Verge
{T}: Add {R}.
{T}: Add {U}. Activate only if you control an Island or a Mountain.
Land
Land
0
DFT~
0
Roadside Assistance
Enchant creature or Vehicle
When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Enchanted permanent gets +1/+1 and has lifelink.
W
Enchantment — Aura
Enchantment
3
2W
DFT~
1
Roadside Blowout
This spell costs {2} less to cast if it targets a permanent with mana value 1.
Return target creature or Vehicle an opponent controls to its owner's hand.
Draw a card.
U
Sorcery
Sorcery
3
2U
DFT~
3
Rocketeer Boostbuggy
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Exhaust — {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 1
GR
Artifact — Vehicle
Artifact
2
RG
3/2
DFT~
1
Rocketeer Boostbuggy
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Exhaust — {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 1
GR
Artifact — Vehicle
Artifact
2
RG
3/2
DFT~
1
Rocky Roads
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {R}.
{1}{R}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Land
0
DFT~
0
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
Land
Land
0
DFT~
0
Sab-Sunen, Luxa Embodied
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
GU
Legendary Creature — God
Creature
5
3GU
6/6
DFT~
2
Sab-Sunen, Luxa Embodied
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
GU
Legendary Creature — God
Creature
5
3GU
6/6
DFT~
2
Sab-Sunen, Luxa Embodied
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
GU
Legendary Creature — God
Creature
5
3GU
6/6
DFT~
2
Sab-Sunen, Luxa Embodied
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
GU
Legendary Creature — God
Creature
5
3GU
6/6
DFT~
2
Samut, the Driving Force
First strike, vigilance, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost {X} less to cast, where X is your speed.
GRW
Legendary Creature — Human Warrior Cleric
Creature
6
3RGW
4/5
DFT~
2
Samut, the Driving Force
First strike, vigilance, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost {X} less to cast, where X is your speed.
GRW
Legendary Creature — Human Warrior Cleric
Creature
6
3RGW
4/5
DFT~
2
Samut, the Driving Force
First strike, vigilance, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost {X} less to cast, where X is your speed.
GRW
Legendary Creature — Human Warrior Cleric
Creature
6
3RGW
4/5
DFT~
2
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
Land
Land
0
DFT~
0
Scrap Compactor
{3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature.
{6}, {T}, Sacrifice this artifact: Destroy target creature or Vehicle.
Artifact
Artifact
1
1
DFT~
1
Shefet Archfiend
Flying
When Shefet Archfiend enters, all other creatures get -2/-2 until end of turn.
Cycling {2}
B
Creature — Demon
Creature
7
5BB
5/5
DFT~
2
Sita Varma, Masked Racer
Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
GU
Legendary Creature — Human Rogue
Creature
2
GU
2/3
DFT~
2
Sita Varma, Masked Racer
Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
GU
Legendary Creature — Human Rogue
Creature
2
GU
2/3
DFT~
2
Sita Varma, Masked Racer
Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
GU
Legendary Creature — Human Rogue
Creature
2
GU
2/3
DFT~
2
Skyserpent Seeker
Flying, deathtouch
Exhaust — {4}: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
GU
Creature — Snake
Creature
2
GU
1/1
DFT~
2
Skyserpent Seeker
Flying, deathtouch
Exhaust — {4}: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
GU
Creature — Snake
Creature
2
GU
1/1
DFT~
2
Slick Imitator
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — {1}, Sacrifice this creature: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
U
Creature — Ooze
Creature
2
1U
1/3
DFT~
2
Spikeshell Harrier
When this creature enters, return target creature or Vehicle an opponent controls to its owner's hand. If that opponent's speed is greater than each other player's speed, reduce that opponent's speed by 1. This effect can't reduce their speed below 1.
U
Artifact Creature — Robot Turtle
Creature
5
4U
4/4
DFT~
2
Spire Mechcycle
Haste
Exhaust — Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control other than this Vehicle. (Activate each exhaust ability only once.)
Crew 2
R
Artifact — Vehicle
Artifact
5
4R
5/4
DFT~
1
Spire Mechcycle
Haste
Exhaust — Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control other than this Vehicle. (Activate each exhaust ability only once.)
Crew 2
R
Artifact — Vehicle
Artifact
5
4R
5/4
DFT~
1
Spotcycle Scouter
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact — Vehicle
Artifact
2
1W
3/2
DFT~
1
Spotcycle Scouter
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact — Vehicle
Artifact
2
1W
3/2
DFT~
1
Starting Column
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add one mana of any color.
Max speed — {T}, Sacrifice this artifact: Draw two cards, then discard a card.
Artifact
Artifact
3
3
DFT~
1
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
U
Sorcery
Sorcery
3
2U
DFT~
3
Streaking Oilgorger
Flying, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — This creature has lifelink.
B
Creature — Vampire
Creature
5
4B
3/3
DFT~
2
Sunbillow Verge
{T}: Add {W}.
{T}: Add {R}. Activate only if you control a Mountain or a Plains.
Land
Land
0
DFT~
0
Sunbillow Verge
{T}: Add {W}.
{T}: Add {R}. Activate only if you control a Mountain or a Plains.
Land
Land
0
DFT~
0
Sunbillow Verge
{T}: Add {W}.
{T}: Add {R}. Activate only if you control a Mountain or a Plains.
Land
Land
0
DFT~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT~
0
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
Land
Land
0
DFT~
0
Terrian, World Tyrant
G
Legendary Creature — Dinosaur Ooze
Creature
5
2GGG
9/7
DFT~
2
The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker — Equipment
Planeswalker
4
4
4
DFT~
1
The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker — Equipment
Planeswalker
4
4
4
DFT~
1
The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker — Equipment
Planeswalker
4
4
4
DFT~
1
The Last Ride
The Last Ride gets -X/-X, where X is your life total.
{2}{B}, Pay 2 life: Draw a card.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
1
B
13/13
DFT~
1
The Last Ride
The Last Ride gets -X/-X, where X is your life total.
{2}{B}, Pay 2 life: Draw a card.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
1
B
13/13
DFT~
1
The Last Ride
The Last Ride gets -X/-X, where X is your life total.
{2}{B}, Pay 2 life: Draw a card.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
1
B
13/13
DFT~
1
The Last Ride
The Last Ride gets -X/-X, where X is your life total.
{2}{B}, Pay 2 life: Draw a card.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
1
B
13/13
DFT~
1
The Speed Demon
Flying, trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
B
Legendary Creature — Demon
Creature
5
3BB
5/5
DFT~
2
The Speed Demon
Flying, trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
B
Legendary Creature — Demon
Creature
5
3BB
5/5
DFT~
2
The Speed Demon
Flying, trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
B
Legendary Creature — Demon
Creature
5
3BB
5/5
DFT~
2
The Speed Demon
Flying, trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
B
Legendary Creature — Demon
Creature
5
3BB
5/5
DFT~
2
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
U
Artifact — Vehicle
Artifact
3
2U
4/4
DFT~
1
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
U
Artifact — Vehicle
Artifact
3
2U
4/4
DFT~
1
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
U
Artifact — Vehicle
Artifact
3
2U
4/4
DFT~
1
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
U
Artifact — Vehicle
Artifact
3
2U
4/4
DFT~
1
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
Land
Land
0
DFT~
0
Thundering Broodwagon
Menace, reach
When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less.
Crew 3
Cycling {2} ({2}, Discard this card: Draw a card.)
BG
Artifact — Vehicle
Artifact
6
2BBGG
6/5
DFT~
1
Thundering Broodwagon
Menace, reach
When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less.
Crew 3
Cycling {2} ({2}, Discard this card: Draw a card.)
BG
Artifact — Vehicle
Artifact
6
2BBGG
6/5
DFT~
1
Thunderous Velocipede
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
G
Artifact — Vehicle
Artifact
3
1GG
5/5
DFT~
1
Thunderous Velocipede
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
G
Artifact — Vehicle
Artifact
3
1GG
5/5
DFT~
1
Thunderous Velocipede
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
G
Artifact — Vehicle
Artifact
3
1GG
5/5
DFT~
1
Thunderous Velocipede
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
G
Artifact — Vehicle
Artifact
3
1GG
5/5
DFT~
1
Trade the Helm
Exchange control of target artifact or creature you control and target artifact or creature an opponent controls.
Cycling {2} ({2}, Discard this card: Draw a card.)
U
Sorcery
Sorcery
5
4U
DFT~
3
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
Land
Land
0
DFT~
0
Transit Mage
When this creature enters, you may search your library for an artifact card with mana value 4 or 5, reveal it, put it into your hand, then shuffle.
U
Creature — Human Wizard
Creature
3
2U
2/2
DFT~
2
Tune Up
Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature.
W
Sorcery
Sorcery
4
3W
DFT~
3
Tune Up
Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature.
W
Sorcery
Sorcery
4
3W
DFT~
3
Tyrox, Saurid Tyrant
R
Legendary Creature — Dinosaur Warrior
Creature
2
1R
4/1
DFT~
2
Unstoppable Plan
At the beginning of your end step, untap all nonland permanents you control.
U
Enchantment
Enchantment
3
2U
DFT~
1
Unstoppable Plan
At the beginning of your end step, untap all nonland permanents you control.
U
Enchantment
Enchantment
3
2U
DFT~
1
Unstoppable Plan
At the beginning of your end step, untap all nonland permanents you control.
U
Enchantment
Enchantment
3
2U
DFT~
1
Unswerving Sloth
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Sloth Mount
Creature
5
3WW
5/5
DFT~
2
Valor's Flagship
Flying, first strike, lifelink
Crew 3
Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
W
Legendary Artifact — Vehicle
Artifact
7
4WWW
7/7
DFT~
1
Valor's Flagship
Flying, first strike, lifelink
Crew 3
Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
W
Legendary Artifact — Vehicle
Artifact
7
4WWW
7/7
DFT~
1
Valor's Flagship
Flying, first strike, lifelink
Crew 3
Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
W
Legendary Artifact — Vehicle
Artifact
7
4WWW
7/7
DFT~
1
Valor's Flagship
Flying, first strike, lifelink
Crew 3
Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
W
Legendary Artifact — Vehicle
Artifact
7
4WWW
7/7
DFT~
1
Veloheart Bike
When this Vehicle enters, you gain 2 life.
{T}: Add one mana of any color.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
G
Artifact — Vehicle
Artifact
3
2G
4/2
DFT~
1
Veloheart Bike
When this Vehicle enters, you gain 2 life.
{T}: Add one mana of any color.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
G
Artifact — Vehicle
Artifact
3
2G
4/2
DFT~
1
Venomsac Lagac
Deathtouch
Whenever this creature attacks while saddled, it gets +0/+3 until end of turn.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Lizard Mount
Creature
2
1G
2/1
DFT~
2
Veteran Beastrider
At the beginning of your end step, untap each creature you control.
{2}{G}{W}: Creatures you control get +1/+1 until end of turn.
GW
Creature — Human Knight
Creature
3
1GW
3/4
DFT~
2
Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
U
Legendary Creature — Homunculus
Creature
2
1U
0/4
DFT~
2
Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
U
Legendary Creature — Homunculus
Creature
2
1U
0/4
DFT~
2
Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
U
Legendary Creature — Homunculus
Creature
2
1U
0/4
DFT~
2
Voyage Home
Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)
You draw three cards and gain 3 life.
UW
Sorcery
Sorcery
7
5WU
DFT~
3
Voyage Home
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
You draw three cards and gain 3 life.
UW
Sorcery
Sorcery
7
5WU
DFT~
3
Voyager Glidecar
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
W
Artifact — Vehicle
Artifact
1
W
2/3
DFT~
1
Voyager Glidecar
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
W
Artifact — Vehicle
Artifact
1
W
2/3
DFT~
1
Voyager Glidecar
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
W
Artifact — Vehicle
Artifact
1
W
2/3
DFT~
1
Voyager Glidecar
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
W
Artifact — Vehicle
Artifact
1
W
2/3
DFT~
1
Wastewood Verge
{T}: Add {G}.
{T}: Add {B}. Activate only if you control a Swamp or a Forest.
Land
Land
0
DFT~
0
Wastewood Verge
{T}: Add {G}.
{T}: Add {B}. Activate only if you control a Swamp or a Forest.
Land
Land
0
DFT~
0
Wastewood Verge
{T}: Add {G}.
{T}: Add {B}. Activate only if you control a Swamp or a Forest.
Land
Land
0
DFT~
0
Wickerfolk Indomitable
You may cast this card from your graveyard by paying 2 life and sacrificing an artifact or creature in addition to paying its other costs.
B
Artifact Creature — Scarecrow
Creature
4
3B
4/3
DFT~
2
Wild Roads
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {G}.
{1}{G}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Land
0
DFT~
0
Willowrush Verge
{T}: Add {U}.
{T}: Add {G}. Activate only if you control a Forest or an Island.
Land
Land
0
DFT~
0
Willowrush Verge
{T}: Add {U}.
{T}: Add {G}. Activate only if you control a Forest or an Island.
Land
Land
0
DFT~
0
Willowrush Verge
{T}: Add {U}.
{T}: Add {G}. Activate only if you control a Forest or an Island.
Land
Land
0
DFT~
0
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {W}.
Land
Land
0
DFT~
0
Winter, Cursed Rider
Ward—Pay 2 life.
Artifacts you control have "Ward—Pay 2 life."
Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
BU
Legendary Creature — Human Warlock
Creature
2
UB
3/2
DFT~
2
Winter, Cursed Rider
Ward—Pay 2 life.
Artifacts you control have "Ward—Pay 2 life."
Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
BU
Legendary Creature — Human Warlock
Creature
2
UB
3/2
DFT~
2
Winter, Cursed Rider
Ward—Pay 2 life.
Artifacts you control have "Ward—Pay 2 life."
Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
BU
Legendary Creature — Human Warlock
Creature
2
UB
3/2
DFT~
2
Wreck Remover
Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life.
Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact Creature — Construct
Creature
4
4
3/4
DFT~
2
Zahur, Glory's Past
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
BW
Legendary Creature — Zombie Cat Warrior
Creature
2
WB
3/2
DFT~
2
Zahur, Glory's Past
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
BW
Legendary Creature — Zombie Cat Warrior
Creature
2
WB
3/2
DFT~
2
Zahur, Glory's Past
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
BW
Legendary Creature — Zombie Cat Warrior
Creature
2
WB
3/2
DFT~
2
Academy Ruins
{T}: Add {C}.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Legendary Land
Land
0
DRC~
0
Accursed Duneyard
{T}: Add {C}.
{2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Land
0
DRC~
0
Accursed Duneyard
{T}: Add {C}.
{2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Land
0
DRC~
0
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip {3}
Artifact — Equipment
Artifact
2
2
DRC~
1
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip {3}
Artifact — Equipment
Artifact
2
2
DRC~
1
Adarkar Wastes
{T}: Add {C}.
{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
Land
Land
0
DRC~
0
Aether Hub
When Aether Hub enters, you get {E} (an energy counter).
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
Land
Land
0
DRC~
0
Aetherflux Conduit
Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell.
{T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
Artifact
Artifact
6
6
DRC~
1
Aetherflux Conduit
Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell.
{T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
Artifact
Artifact
6
6
DRC~
1
Aetheric Amplifier
{T}: Add one mana of any color.
{4}, {T}: Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent.
• Double the number of each kind of counter you have.
Artifact
Artifact
3
3
DRC~
1
Aetheric Amplifier
{T}: Add one mana of any color.
{4}, {T}: Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent.
• Double the number of each kind of counter you have.
Artifact
Artifact
3
3
DRC~
1
Aethersquall Ancient
Flying
At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).
Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
U
Creature — Leviathan
Creature
7
5UU
6/6
DRC~
2
Aethertide Whale
Flying
When Aethertide Whale enters, you get six {E} (energy counters).
Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.
U
Creature — Whale
Creature
6
4UU
6/4
DRC~
2
Aetherwind Basker
Trample
Whenever Aetherwind Basker enters or attacks, you get {E} (an energy counter) for each creature you control.
Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.
G
Creature — Lizard
Creature
7
4GGG
7/7
DRC~
2
Aetherworks Marvel
Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).
{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Artifact
4
4
DRC~
1
Angel of Sanctions
Flying
When Angel of Sanctions enters, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
W
Creature — Angel
Creature
5
3WW
3/4
DRC~
2
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
U
Instant
Instant
2
1U
DRC~
3
Arcane Sanctum
Arcane Sanctum enters tapped.
{T}: Add {W}, {U}, or {B}.
Land
Land
0
DRC~
0
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
DRC~
1
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
DRC~
1
Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2} ({2}, Discard this card: Draw a card.)
B
Creature — Demon
Creature
5
3BB
5/4
DRC~
2
Architect of the Untamed
Landfall — Whenever a land you control enters, you get {E} (an energy counter).
Pay eight {E}: Create a 6/6 colorless Beast artifact creature token.
G
Creature — Elf Artificer Druid
Creature
3
2G
2/3
DRC~
2
Ash Barrens
{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Land
0
DRC~
0
Attune with Aether
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
G
Sorcery
Sorcery
1
G
DRC~
3
Bespoke Battlewagon
{T}: You get {E}{E} (two energy counters).
{T}, Pay {E}{E}: Tap target creature.
{T}, Pay {E}{E}{E}: Draw a card.
Pay {E}{E}{E}{E}: Bespoke Battlewagon becomes an artifact creature until end of turn.
Crew 4
U
Artifact — Vehicle
Artifact
4
3U
5/6
DRC~
1
Binding Mummy
Whenever another Zombie you control enters, you may tap target artifact or creature.
W
Creature — Zombie
Creature
2
1W
2/2
DRC~
2
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
R
Sorcery
Sorcery
9
8R
DRC~
3
Bontu's Monument
Black creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Legendary Artifact
Artifact
3
3
DRC~
1
Bootleggers' Stash
Lands you control have "{T}: Create a Treasure token."
G
Artifact
Artifact
6
5G
DRC~
1
Cast Out
Flash
When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
W
Enchantment
Enchantment
4
3W
DRC~
1
Caves of Koilos
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Land
Land
0
DRC~
0
Cemetery Reaper
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
B
Creature — Zombie
Creature
3
1BB
2/2
DRC~
2
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
R
Sorcery
Sorcery
4
2RR
DRC~
3
Champion of Wits
When Champion of Wits enters, you may draw cards equal to its power. If you do, discard two cards.
Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
U
Creature — Snake Wizard
Creature
3
2U
2/1
DRC~
2
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
R
Instant
Instant
3
2R
DRC~
3
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Artifact
Artifact
3
3
DRC~
1
Combustible Gearhulk
First strike
When Combustible Gearhulk enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.
R
Artifact Creature — Construct
Creature
6
4RR
6/6
DRC~
2
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
DRC~
0
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
DRC~
0
Commander's Sphere
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
Artifact
Artifact
3
3
DRC~
1
Commence the Endgame
This spell can't be countered.
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
U
Instant
Instant
6
4UU
DRC~
3
Confiscation Coup
Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
U
Sorcery
Sorcery
5
3UU
DRC~
3
Conjurer's Closet
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Artifact
Artifact
5
5
DRC~
1
Corpse Augur
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
B
Creature — Zombie Wizard
Creature
4
3B
4/2
DRC~
2
Corpse Knight
Whenever another creature you control enters, each opponent loses 1 life.
BW
Creature — Zombie Knight
Creature
2
WB
2/2
DRC~
2
Crowded Crypt
{T}: Add {B}.
Whenever a creature you control dies, put a corpse counter on Crowded Crypt.
{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
B
Artifact
Artifact
3
2B
DRC~
1
Cryptbreaker
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
B
Creature — Zombie
Creature
1
B
1/1
DRC~
2
Cultivator's Caravan
{T}: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
3
3
5/5
DRC~
1
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
B
Sorcery
Sorcery
2
BB
DRC~
3
Decoction Module
Whenever a creature you control enters, you get {E} (an energy counter).
{4}, {T}: Return target creature you control to its owner's hand.
Artifact
Artifact
2
2
DRC~
1
Desert of the Glorified
Desert of the Glorified enters tapped.
{T}: Add {B}.
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
Land — Desert
Land
0
DRC~
0
Desert of the Mindful
Desert of the Mindful enters tapped.
{T}: Add {U}.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Land — Desert
Land
0
DRC~
0
Desert of the True
Desert of the True enters tapped.
{T}: Add {W}.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
Land — Desert
Land
0
DRC~
0
Despark
Exile target permanent with mana value 4 or greater.
BW
Instant
Instant
2
WB
DRC~
3
Dimir Signet
{1}, {T}: Add {U}{B}.
Artifact
Artifact
2
2
DRC~
1
Disallow
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
U
Instant
Instant
3
1UU
DRC~
3
Dread Summons
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
B
Sorcery
Sorcery
2
XBB
DRC~
3
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
B
Enchantment
Enchantment
2
1B
DRC~
1
Drowned Catacomb
Drowned Catacomb enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Land
Land
0
DRC~
0
Druid of Purification
When Druid of Purification enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
G
Creature — Human Druid
Creature
4
3G
2/3
DRC~
2
Duplicant
Imprint — When Duplicant enters, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
Artifact Creature — Shapeshifter
Creature
6
6
2/4
DRC~
2
Dusk
Destroy all creatures with power 3 or greater.
W
Sorcery
Sorcery
9
2WW
DRC~
3
Dawn
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
W
Sorcery
Sorcery
9
3WW
DRC~
3
Elder Gargaroth
Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
G
Creature — Beast
Creature
5
3GG
6/6
DRC~
2
Era of Innovation
Whenever an artifact or Artificer you control enters, you may pay {1}. If you do, you get {E}{E} (two energy counters).
Pay six {E}, Sacrifice Era of Innovation: Draw three cards.
U
Enchantment
Enchantment
2
1U
DRC~
1
Eternal Skylord
When Eternal Skylord enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have flying.
U
Creature — Zombie Wizard
Creature
5
4U
3/3
DRC~
2
Evolving Wilds
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
DRC~
0
Evolving Wilds
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
DRC~
0
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
DRC~
0
Explosive Vegetation
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
4
3G
DRC~
3
Fetid Pools
({T}: Add {U} or {B}.)
Fetid Pools enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Island Swamp
Land
0
DRC~
0
Fleshbag Marauder
When Fleshbag Marauder enters, each player sacrifices a creature of their choice.
B
Creature — Zombie Warrior
Creature
3
2B
3/1
DRC~
2
Forgotten Creation
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
U
Creature — Zombie Horror
Creature
4
3U
3/3
DRC~
2
Frontier Bivouac
Frontier Bivouac enters tapped.
{T}: Add {G}, {U}, or {R}.
Land
Land
0
DRC~
0
Frostboil Snarl
As Frostboil Snarl enters, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters tapped.
{T}: Add {U} or {R}.
Land
Land
0
DRC~
0
Gate to the Afterlife
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.
{2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
Artifact
Artifact
3
3
DRC~
1
Gempalm Polluter
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)
When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
B
Creature — Zombie
Creature
6
5B
4/3
DRC~
2
Glacial Fortress
Glacial Fortress enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Land
Land
0
DRC~
0
Gleaming Overseer
When Gleaming Overseer enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
BU
Creature — Zombie Wizard
Creature
3
1UB
1/4
DRC~
2
Glimmer of Genius
Scry 2, then draw two cards. You get {E}{E} (two energy counters).
U
Instant
Instant
4
3U
DRC~
3
God-Eternal Oketra
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
W
Legendary Creature — Zombie God
Creature
5
3WW
3/6
DRC~
2
God-Pharaoh's Gift
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
Artifact
Artifact
7
7
DRC~
1
Grave Titan
Deathtouch
Whenever Grave Titan enters or attacks, create two 2/2 black Zombie creature tokens.
B
Creature — Giant
Creature
6
4BB
6/6
DRC~
2
Gravecrawler
Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
B
Creature — Zombie
Creature
1
B
2/1
DRC~
2
Hashaton, Scarab's Fist
Whenever you discard a creature card, you may pay {2}{U}. If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.
BW
Legendary Creature — Zombie Wizard
Creature
2
WB
1/3
DRC~
2
Hinterland Harbor
Hinterland Harbor enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Land
Land
0
DRC~
0
Irrigated Farmland
({T}: Add {W} or {U}.)
Irrigated Farmland enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Plains Island
Land
0
DRC~
0
Isolated Chapel
Isolated Chapel enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Land
Land
0
DRC~
0
Karplusan Forest
{T}: Add {C}.
{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
Land
Land
0
DRC~
0
Lazotep Chancellor
Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
BU
Creature — Zombie Wizard
Creature
2
UB
1/3
DRC~
2
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
Artifact — Equipment
Artifact
2
2
DRC~
1
Lightning Runner
Double strike, haste
Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
R
Creature — Human Warrior
Creature
5
3RR
2/2
DRC~
2
Liliana, Death's Majesty
+1: Create a 2/2 black Zombie creature token. Mill two cards.
−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.
B
Legendary Planeswalker — Liliana
Planeswalker
5
3BB
5
DRC~
1
Lord of the Accursed
Other Zombies you control get +1/+1.
{1}{B}, {T}: All Zombies gain menace until end of turn.
B
Creature — Zombie
Creature
3
2B
2/3
DRC~
2
Lost Monarch of Ifnir
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
B
Creature — Zombie Noble
Creature
4
3B
4/4
DRC~
2
Lost Monarch of Ifnir
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
B
Creature — Zombie Noble
Creature
4
3B
4/4
DRC~
2
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
R
Creature — Human Artificer
Creature
2
1R
2/1
DRC~
2
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Artifact
4
4
DRC~
1
Midnight Clock
{T}: Add {U}.
{2}{U}: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
U
Artifact
Artifact
3
2U
DRC~
1
Midnight Reaper
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
B
Creature — Zombie Knight
Creature
3
2B
3/2
DRC~
2
Murderous Rider // Swift End
B
Creature — Zombie Knight // Instant — Adventure
Creature
3
1BB // 1BB
2/3
DRC~
3
Never
Destroy target creature or planeswalker.
B
Sorcery
Sorcery
7
1BB
DRC~
3
Return
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
B
Sorcery
Sorcery
7
3B
DRC~
3
Nissa, Worldsoul Speaker
Landfall — Whenever a land you control enters, you get {E}{E} (two energy counters).
You may pay eight {E} rather than pay the mana cost for permanent spells you cast.
G
Legendary Creature — Elf Druid
Creature
4
3G
3/3
DRC~
2
Nissa, Worldsoul Speaker
Landfall — Whenever a land you control enters, you get {E}{E} (two energy counters).
You may pay eight {E} rather than pay the mana cost for permanent spells you cast.
G
Legendary Creature — Elf Druid
Creature
4
3G
3/3
DRC~
2
On Wings of Gold
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying.
Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
W
Enchantment
Enchantment
4
3W
DRC~
1
On Wings of Gold
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying.
Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
W
Enchantment
Enchantment
4
3W
DRC~
1
One with the Machine
Draw cards equal to the highest mana value among artifacts you control.
U
Sorcery
Sorcery
4
3U
DRC~
3
Ornithopter of Paradise
Flying
{T}: Add one mana of any color.
Artifact Creature — Thopter
Creature
2
2
0/2
DRC~
2
Orzhov Basilica
Orzhov Basilica enters tapped.
When Orzhov Basilica enters, return a land you control to its owner's hand.
{T}: Add {W}{B}.
Land
Land
0
DRC~
0
Orzhov Signet
{1}, {T}: Add {W}{B}.
Artifact
Artifact
2
2
DRC~
1
Overflowing Basin
{1}, {T}: Add {G}{U}.
Land
Land
0
DRC~
0
Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Artifact
4
4
DRC~
1
Path of Ancestry
Path of Ancestry enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Land
0
DRC~
0
Path of Ancestry
Path of Ancestry enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Land
0
DRC~
0
Peema Aether-Seer
When Peema Aether-Seer enters, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control.
Pay {E}{E}{E}: Target creature blocks this turn if able.
G
Creature — Elf Druid
Creature
4
3G
3/2
DRC~
2
Peema Trailblazer
Trample
Whenever this creature deals combat damage to a player, you get that many {E} (energy counters).
Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
G
Creature — Elephant Warrior
Creature
3
2G
3/3
DRC~
2
Peema Trailblazer
Trample
Whenever this creature deals combat damage to a player, you get that many {E} (energy counters).
Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
G
Creature — Elephant Warrior
Creature
3
2G
3/3
DRC~
2
Pia Nalaar, Chief Mechanic
Whenever one or more artifact creatures you control deal combat damage to a player, you get {E}{E} (two energy counters).
At the beginning of your end step, you may pay one or more {E}. If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of {E} spent this way.
GRU
Legendary Creature — Human Artificer
Creature
3
GUR
2/4
DRC~
2
Pia and Kiran Nalaar
When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
R
Legendary Creature — Human Artificer
Creature
4
2RR
2/2
DRC~
2
Plague Belcher
Menace
When Plague Belcher enters, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
B
Creature — Zombie Beast
Creature
3
2B
5/4
DRC~
2
Prairie Stream
({T}: Add {W} or {U}.)
Prairie Stream enters tapped unless you control two or more basic lands.
Land — Plains Island
Land
0
DRC~
0
Priest of the Crossing
Flying
At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.
W
Creature — Zombie Bird Cleric
Creature
4
3W
3/3
DRC~
2
Priest of the Crossing
Flying
At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.
W
Creature — Zombie Bird Cleric
Creature
4
3W
3/3
DRC~
2
Prophet of the Scarab
Vigilance
When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.
U
Creature — Zombie Wizard
Creature
5
4U
3/4
DRC~
2
Prophet of the Scarab
Vigilance
When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.
U
Creature — Zombie Wizard
Creature
5
4U
3/4
DRC~
2
Pull from Tomorrow
Draw X cards, then discard a card.
U
Instant
Instant
2
XUU
DRC~
3
Rampaging Aetherhood
Trample, ward {2}
At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
G
Creature — Snake Hydra
Creature
5
4G
4/4
DRC~
2
Rampaging Aetherhood
Trample, ward {2}
At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
G
Creature — Snake Hydra
Creature
5
4G
4/4
DRC~
2
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
U
Instant
Instant
2
1U
DRC~
3
Reckless Fireweaver
Whenever an artifact you control enters, Reckless Fireweaver deals 1 damage to each opponent.
R
Creature — Human Artificer
Creature
2
1R
1/3
DRC~
2
Renewed Solidarity
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
W
Enchantment
Enchantment
3
2W
DRC~
1
Renewed Solidarity
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
W
Enchantment
Enchantment
3
2W
DRC~
1
Retrofitter Foundry
{3}: Untap Retrofitter Foundry.
{2}, {T}: Create a 1/1 colorless Servo artifact creature token.
{1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.
{T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
Artifact
Artifact
1
1
DRC~
1
Rhet-Tomb Mystic
Flying
Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.)
U
Creature — Zombie Bird Wizard
Creature
2
1U
2/1
DRC~
2
Rhet-Tomb Mystic
Flying
Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.)
U
Creature — Zombie Bird Wizard
Creature
2
1U
2/1
DRC~
2
Rogue Refiner
When Rogue Refiner enters, draw a card and you get {E}{E} (two energy counters).
GU
Creature — Human Rogue
Creature
3
1GU
3/2
DRC~
2
Rootbound Crag
Rootbound Crag enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Land
Land
0
DRC~
0
Rot Hulk
Menace
When Rot Hulk enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
B
Creature — Zombie
Creature
7
5BB
5/5
DRC~
2
Saheeli, Radiant Creator
Whenever you cast an Artificer or artifact spell, you get {E} (an energy counter).
At the beginning of combat on your turn, you may pay {E}{E}{E}. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
GRU
Legendary Creature — Human Artificer
Creature
4
1GUR
4/4
DRC~
2
Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
RU
Legendary Planeswalker — Saheeli
Planeswalker
3
1U/RU/R
5
DRC~
1
Sai, Master Thopterist
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
{1}{U}, Sacrifice two artifacts: Draw a card.
U
Legendary Creature — Human Artificer
Creature
3
2U
1/4
DRC~
2
Servant of the Conduit
When Servant of the Conduit enters, you get {E}{E} (two energy counters).
{T}, Pay {E}: Add one mana of any color.
G
Creature — Elf Druid
Creature
2
1G
2/2
DRC~
2
Sheltered Thicket
({T}: Add {R} or {G}.)
Sheltered Thicket enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Mountain Forest
Land
0
DRC~
0
Shivan Reef
{T}: Add {C}.
{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
Land
Land
0
DRC~
0
Slagwoods Bridge
Slagwoods Bridge enters tapped.
Indestructible
{T}: Add {R} or {G}.
Artifact Land
Land
0
DRC~
0
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
DRC~
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
DRC~
1
Solar Transformer
Solar Transformer enters tapped.
When Solar Transformer enters, you get {E}{E}{E} (three energy counters).
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
Artifact
Artifact
2
2
DRC~
1
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Artifact Creature — Golem
Creature
4
4
2/2
DRC~
2
Soul-Guide Lantern
When this artifact enters, exile target card from a graveyard.
{T}, Sacrifice this artifact: Exile each opponent's graveyard.
{1}, {T}, Sacrifice this artifact: Draw a card.
Artifact
Artifact
1
1
DRC~
1
Spire of Industry
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Land
0
DRC~
0
Stridehangar Automaton
Thopters you control get +1/+1.
If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
Artifact Creature — Construct
Creature
3
3
1/4
DRC~
2
Stridehangar Automaton
Thopters you control get +1/+1.
If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
Artifact Creature — Construct
Creature
3
3
1/4
DRC~
2
Sulfur Falls
Sulfur Falls enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Land
Land
0
DRC~
0
Sunken Hollow
({T}: Add {U} or {B}.)
Sunken Hollow enters tapped unless you control two or more basic lands.
Land — Island Swamp
Land
0
DRC~
0
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
Instant
1
W
DRC~
3
Talisman of Curiosity
{T}: Add {C}.
{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.
Artifact
Artifact
2
2
DRC~
1
Talisman of Dominance
{T}: Add {C}.
{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
Artifact
Artifact
2
2
DRC~
1
Talisman of Hierarchy
{T}: Add {C}.
{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
Artifact
Artifact
2
2
DRC~
1
Tanglepool Bridge
Tanglepool Bridge enters tapped.
Indestructible
{T}: Add {G} or {U}.
Artifact Land
Land
0
DRC~
0
Temmet, Naktamun's Will
Vigilance, menace
Whenever you attack, draw a card, then discard a card.
Whenever you draw a card, Zombies you control get +1/+1 until end of turn.
BUW
Legendary Creature — Zombie Wizard
Creature
5
2WUB
4/4
DRC~
2
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {B}.
Land
Land
0
DRC~
0
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {R}.
Land
Land
0
DRC~
0
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {B}.
Land
Land
0
DRC~
0
Terramorphic Expanse
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
DRC~
0
Territorial Aetherkite
Flying, haste
When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature.
R
Creature — Cat Dragon
Creature
6
4RR
6/5
DRC~
2
Territorial Aetherkite
Flying, haste
When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature.
R
Creature — Cat Dragon
Creature
6
4RR
6/5
DRC~
2
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
BU
Legendary Creature — God
Creature
5
3UB
5/5
DRC~
2
Thopter Spy Network
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
U
Enchantment
Enchantment
4
2UU
DRC~
1
Timeless Dragon
Flying
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
W
Creature — Dragon
Creature
5
3WW
5/5
DRC~
2
Treasure Vault
{T}: Add {C}.
{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.
Artifact Land
Land
0
DRC~
0
Triplicate Titan
Flying, vigilance, trample
When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Artifact Creature — Golem
Creature
9
9
9/9
DRC~
2
Twisted Abomination
{B}: Regenerate Twisted Abomination. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
B
Creature — Zombie Mutant
Creature
6
5B
5/3
DRC~
2
Undead Augur
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
B
Creature — Zombie Wizard
Creature
2
BB
2/2
DRC~
2
Underground River
{T}: Add {C}.
{T}: Add {U} or {B}. Underground River deals 1 damage to you.
Land
Land
0
DRC~
0
Unholy Grotto
{T}: Add {C}.
{B}, {T}: Put target Zombie card from your graveyard on top of your library.
Land
Land
0
DRC~
0
Vineglimmer Snarl
As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped.
{T}: Add {G} or {U}.
Land
Land
0
DRC~
0
Vizier of Many Faces
You may have Vizier of Many Faces enter as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.
Embalm {3}{U}{U}
U
Creature — Shapeshifter Cleric
Creature
4
2UU
0/0
DRC~
2
Wayward Servant
Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.
BW
Creature — Zombie
Creature
2
WB
2/2
DRC~
2
Whirler Rogue
When Whirler Rogue enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
U
Creature — Human Rogue Artificer
Creature
4
2UU
2/2
DRC~
2
Whirler Virtuoso
When Whirler Virtuoso enters, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
RU
Creature — Vedalken Artificer
Creature
3
1UR
2/3
DRC~
2
Wizened Mentor
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
W
Creature — Zombie Cleric
Creature
2
1W
2/2
DRC~
2
Wizened Mentor
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
W
Creature — Zombie Cleric
Creature
2
1W
2/2
DRC~
2
Yavimaya Coast
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
Land
Land
0
DRC~
0
Zombie Master
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{B}: Regenerate this permanent."
B
Creature — Zombie
Creature
3
1BB
2/3
DRC~
2