Cockatrice/Magic-Spoiler
2025-01-28 08:16:04 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DRC.xml
DRC
Aetherdrift Commander (Spoiler)
Commander
2025-02-14
20
Academy Ruins
{T}: Add {C}.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Legendary Land
Land
0
DRC
0
Accursed Duneyard
{T}: Add {C}.
{2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Land
0
DRC
0
Accursed Duneyard
{T}: Add {C}.
{2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Land
0
DRC
0
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip {3}
Artifact — Equipment
Artifact
2
2
DRC
1
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip {3}
Artifact — Equipment
Artifact
2
2
DRC
1
Adarkar Wastes
{T}: Add {C}.
{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
Land
Land
0
DRC
0
Aether Hub
When Aether Hub enters, you get {E} (an energy counter).
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
Land
Land
0
DRC
0
Aetherflux Conduit
Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell.
{T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
Artifact
Artifact
6
6
DRC
1
Aetherflux Conduit
Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell.
{T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
Artifact
Artifact
6
6
DRC
1
Aetheric Amplifier
{T}: Add one mana of any color.
{4}, {T}: Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent.
• Double the number of each kind of counter you have.
Artifact
Artifact
3
3
DRC
1
Aetheric Amplifier
{T}: Add one mana of any color.
{4}, {T}: Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent.
• Double the number of each kind of counter you have.
Artifact
Artifact
3
3
DRC
1
Aethersquall Ancient
Flying
At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).
Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
U
Creature — Leviathan
Creature
7
5UU
6/6
DRC
2
Aethertide Whale
Flying
When Aethertide Whale enters, you get six {E} (energy counters).
Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.
U
Creature — Whale
Creature
6
4UU
6/4
DRC
2
Aetherwind Basker
Trample
Whenever Aetherwind Basker enters or attacks, you get {E} (an energy counter) for each creature you control.
Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.
G
Creature — Lizard
Creature
7
4GGG
7/7
DRC
2
Aetherworks Marvel
Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).
{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Artifact
4
4
DRC
1
Angel of Sanctions
Flying
When Angel of Sanctions enters, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
W
Creature — Angel
Creature
5
3WW
3/4
DRC
2
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
U
Instant
Instant
2
1U
DRC
3
Arcane Sanctum
Arcane Sanctum enters tapped.
{T}: Add {W}, {U}, or {B}.
Land
Land
0
DRC
0
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
DRC
1
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
DRC
1
Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2} ({2}, Discard this card: Draw a card.)
B
Creature — Demon
Creature
5
3BB
5/4
DRC
2
Architect of the Untamed
Landfall — Whenever a land you control enters, you get {E} (an energy counter).
Pay eight {E}: Create a 6/6 colorless Beast artifact creature token.
G
Creature — Elf Artificer Druid
Creature
3
2G
2/3
DRC
2
Ash Barrens
{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Land
0
DRC
0
Attune with Aether
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
G
Sorcery
Sorcery
1
G
DRC
3
Bespoke Battlewagon
{T}: You get {E}{E} (two energy counters).
{T}, Pay {E}{E}: Tap target creature.
{T}, Pay {E}{E}{E}: Draw a card.
Pay {E}{E}{E}{E}: Bespoke Battlewagon becomes an artifact creature until end of turn.
Crew 4
U
Artifact — Vehicle
Artifact
4
3U
5/6
DRC
1
Binding Mummy
Whenever another Zombie you control enters, you may tap target artifact or creature.
W
Creature — Zombie
Creature
2
1W
2/2
DRC
2
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
R
Sorcery
Sorcery
9
8R
DRC
3
Bontu's Monument
Black creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Legendary Artifact
Artifact
3
3
DRC
1
Bootleggers' Stash
Lands you control have "{T}: Create a Treasure token."
G
Artifact
Artifact
6
5G
DRC
1
Cast Out
Flash
When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
W
Enchantment
Enchantment
4
3W
DRC
1
Caves of Koilos
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Land
Land
0
DRC
0
Cemetery Reaper
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
B
Creature — Zombie
Creature
3
1BB
2/2
DRC
2
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
R
Sorcery
Sorcery
4
2RR
DRC
3
Champion of Wits
When Champion of Wits enters, you may draw cards equal to its power. If you do, discard two cards.
Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
U
Creature — Snake Wizard
Creature
3
2U
2/1
DRC
2
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
R
Instant
Instant
3
2R
DRC
3
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Artifact
Artifact
3
3
DRC
1
Combustible Gearhulk
First strike
When Combustible Gearhulk enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.
R
Artifact Creature — Construct
Creature
6
4RR
6/6
DRC
2
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
DRC
0
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
DRC
0
Commander's Sphere
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
Artifact
Artifact
3
3
DRC
1
Commence the Endgame
This spell can't be countered.
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
U
Instant
Instant
6
4UU
DRC
3
Confiscation Coup
Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
U
Sorcery
Sorcery
5
3UU
DRC
3
Conjurer's Closet
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Artifact
Artifact
5
5
DRC
1
Corpse Augur
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
B
Creature — Zombie Wizard
Creature
4
3B
4/2
DRC
2
Corpse Knight
Whenever another creature you control enters, each opponent loses 1 life.
BW
Creature — Zombie Knight
Creature
2
WB
2/2
DRC
2
Crowded Crypt
{T}: Add {B}.
Whenever a creature you control dies, put a corpse counter on Crowded Crypt.
{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
B
Artifact
Artifact
3
2B
DRC
1
Cryptbreaker
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
B
Creature — Zombie
Creature
1
B
1/1
DRC
2
Cultivator's Caravan
{T}: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
3
3
5/5
DRC
1
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
B
Sorcery
Sorcery
2
BB
DRC
3
Decoction Module
Whenever a creature you control enters, you get {E} (an energy counter).
{4}, {T}: Return target creature you control to its owner's hand.
Artifact
Artifact
2
2
DRC
1
Desert of the Glorified
Desert of the Glorified enters tapped.
{T}: Add {B}.
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
Land — Desert
Land
0
DRC
0
Desert of the Mindful
Desert of the Mindful enters tapped.
{T}: Add {U}.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Land — Desert
Land
0
DRC
0
Desert of the True
Desert of the True enters tapped.
{T}: Add {W}.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
Land — Desert
Land
0
DRC
0
Despark
Exile target permanent with mana value 4 or greater.
BW
Instant
Instant
2
WB
DRC
3
Dimir Signet
{1}, {T}: Add {U}{B}.
Artifact
Artifact
2
2
DRC
1
Disallow
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
U
Instant
Instant
3
1UU
DRC
3
Dread Summons
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
B
Sorcery
Sorcery
2
XBB
DRC
3
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
B
Enchantment
Enchantment
2
1B
DRC
1
Drowned Catacomb
Drowned Catacomb enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Land
Land
0
DRC
0
Druid of Purification
When Druid of Purification enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
G
Creature — Human Druid
Creature
4
3G
2/3
DRC
2
Duplicant
Imprint — When Duplicant enters, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
Artifact Creature — Shapeshifter
Creature
6
6
2/4
DRC
2
Dusk
Destroy all creatures with power 3 or greater.
W
Sorcery
Sorcery
9
2WW
DRC
3
Dawn
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
W
Sorcery
Sorcery
9
3WW
DRC
3
Elder Gargaroth
Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
G
Creature — Beast
Creature
5
3GG
6/6
DRC
2
Era of Innovation
Whenever an artifact or Artificer you control enters, you may pay {1}. If you do, you get {E}{E} (two energy counters).
Pay six {E}, Sacrifice Era of Innovation: Draw three cards.
U
Enchantment
Enchantment
2
1U
DRC
1
Eternal Skylord
When Eternal Skylord enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have flying.
U
Creature — Zombie Wizard
Creature
5
4U
3/3
DRC
2
Evolving Wilds
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
DRC
0
Evolving Wilds
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
DRC
0
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
DRC
0
Explosive Vegetation
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
4
3G
DRC
3
Fetid Pools
({T}: Add {U} or {B}.)
Fetid Pools enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Island Swamp
Land
0
DRC
0
Fleshbag Marauder
When Fleshbag Marauder enters, each player sacrifices a creature of their choice.
B
Creature — Zombie Warrior
Creature
3
2B
3/1
DRC
2
Forgotten Creation
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
U
Creature — Zombie Horror
Creature
4
3U
3/3
DRC
2
Frontier Bivouac
Frontier Bivouac enters tapped.
{T}: Add {G}, {U}, or {R}.
Land
Land
0
DRC
0
Frostboil Snarl
As Frostboil Snarl enters, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters tapped.
{T}: Add {U} or {R}.
Land
Land
0
DRC
0
Gate to the Afterlife
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.
{2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
Artifact
Artifact
3
3
DRC
1
Gempalm Polluter
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)
When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
B
Creature — Zombie
Creature
6
5B
4/3
DRC
2
Glacial Fortress
Glacial Fortress enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Land
Land
0
DRC
0
Gleaming Overseer
When Gleaming Overseer enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
BU
Creature — Zombie Wizard
Creature
3
1UB
1/4
DRC
2
Glimmer of Genius
Scry 2, then draw two cards. You get {E}{E} (two energy counters).
U
Instant
Instant
4
3U
DRC
3
God-Eternal Oketra
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
W
Legendary Creature — Zombie God
Creature
5
3WW
3/6
DRC
2
God-Pharaoh's Gift
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
Artifact
Artifact
7
7
DRC
1
Grave Titan
Deathtouch
Whenever Grave Titan enters or attacks, create two 2/2 black Zombie creature tokens.
B
Creature — Giant
Creature
6
4BB
6/6
DRC
2
Gravecrawler
Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
B
Creature — Zombie
Creature
1
B
2/1
DRC
2
Hashaton, Scarab's Fist
Whenever you discard a creature card, you may pay {2}{U}. If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.
BW
Legendary Creature — Zombie Wizard
Creature
2
WB
1/3
DRC
2
Hinterland Harbor
Hinterland Harbor enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Land
Land
0
DRC
0
Irrigated Farmland
({T}: Add {W} or {U}.)
Irrigated Farmland enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Plains Island
Land
0
DRC
0
Isolated Chapel
Isolated Chapel enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Land
Land
0
DRC
0
Karplusan Forest
{T}: Add {C}.
{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
Land
Land
0
DRC
0
Lazotep Chancellor
Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
BU
Creature — Zombie Wizard
Creature
2
UB
1/3
DRC
2
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
Artifact — Equipment
Artifact
2
2
DRC
1
Lightning Runner
Double strike, haste
Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
R
Creature — Human Warrior
Creature
5
3RR
2/2
DRC
2
Liliana, Death's Majesty
+1: Create a 2/2 black Zombie creature token. Mill two cards.
−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.
B
Legendary Planeswalker — Liliana
Planeswalker
5
3BB
5
DRC
1
Lord of the Accursed
Other Zombies you control get +1/+1.
{1}{B}, {T}: All Zombies gain menace until end of turn.
B
Creature — Zombie
Creature
3
2B
2/3
DRC
2
Lost Monarch of Ifnir
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
B
Creature — Zombie Noble
Creature
4
3B
4/4
DRC
2
Lost Monarch of Ifnir
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
B
Creature — Zombie Noble
Creature
4
3B
4/4
DRC
2
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
R
Creature — Human Artificer
Creature
2
1R
2/1
DRC
2
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Artifact
4
4
DRC
1
Midnight Clock
{T}: Add {U}.
{2}{U}: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
U
Artifact
Artifact
3
2U
DRC
1
Midnight Reaper
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
B
Creature — Zombie Knight
Creature
3
2B
3/2
DRC
2
Murderous Rider // Swift End
B
Creature — Zombie Knight // Instant — Adventure
Creature
3
1BB // 1BB
2/3
DRC
3
Never
Destroy target creature or planeswalker.
B
Sorcery
Sorcery
7
1BB
DRC
3
Return
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
B
Sorcery
Sorcery
7
3B
DRC
3
Nissa, Worldsoul Speaker
Landfall — Whenever a land you control enters, you get {E}{E} (two energy counters).
You may pay eight {E} rather than pay the mana cost for permanent spells you cast.
G
Legendary Creature — Elf Druid
Creature
4
3G
3/3
DRC
2
Nissa, Worldsoul Speaker
Landfall — Whenever a land you control enters, you get {E}{E} (two energy counters).
You may pay eight {E} rather than pay the mana cost for permanent spells you cast.
G
Legendary Creature — Elf Druid
Creature
4
3G
3/3
DRC
2
On Wings of Gold
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying.
Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
W
Enchantment
Enchantment
4
3W
DRC
1
On Wings of Gold
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying.
Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
W
Enchantment
Enchantment
4
3W
DRC
1
One with the Machine
Draw cards equal to the highest mana value among artifacts you control.
U
Sorcery
Sorcery
4
3U
DRC
3
Ornithopter of Paradise
Flying
{T}: Add one mana of any color.
Artifact Creature — Thopter
Creature
2
2
0/2
DRC
2
Orzhov Basilica
Orzhov Basilica enters tapped.
When Orzhov Basilica enters, return a land you control to its owner's hand.
{T}: Add {W}{B}.
Land
Land
0
DRC
0
Orzhov Signet
{1}, {T}: Add {W}{B}.
Artifact
Artifact
2
2
DRC
1
Overflowing Basin
{1}, {T}: Add {G}{U}.
Land
Land
0
DRC
0
Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Artifact
4
4
DRC
1
Path of Ancestry
Path of Ancestry enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Land
0
DRC
0
Path of Ancestry
Path of Ancestry enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Land
0
DRC
0
Peema Aether-Seer
When Peema Aether-Seer enters, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control.
Pay {E}{E}{E}: Target creature blocks this turn if able.
G
Creature — Elf Druid
Creature
4
3G
3/2
DRC
2
Peema Trailblazer
Trample
Whenever this creature deals combat damage to a player, you get that many {E} (energy counters).
Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
G
Creature — Elephant Warrior
Creature
3
2G
3/3
DRC
2
Peema Trailblazer
Trample
Whenever this creature deals combat damage to a player, you get that many {E} (energy counters).
Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
G
Creature — Elephant Warrior
Creature
3
2G
3/3
DRC
2
Pia Nalaar, Chief Mechanic
Whenever one or more artifact creatures you control deal combat damage to a player, you get {E}{E} (two energy counters).
At the beginning of your end step, you may pay one or more {E}. If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of {E} spent this way.
GRU
Legendary Creature — Human Artificer
Creature
3
GUR
2/4
DRC
2
Pia and Kiran Nalaar
When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
R
Legendary Creature — Human Artificer
Creature
4
2RR
2/2
DRC
2
Plague Belcher
Menace
When Plague Belcher enters, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
B
Creature — Zombie Beast
Creature
3
2B
5/4
DRC
2
Prairie Stream
({T}: Add {W} or {U}.)
Prairie Stream enters tapped unless you control two or more basic lands.
Land — Plains Island
Land
0
DRC
0
Priest of the Crossing
Flying
At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.
W
Creature — Zombie Bird Cleric
Creature
4
3W
3/3
DRC
2
Priest of the Crossing
Flying
At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.
W
Creature — Zombie Bird Cleric
Creature
4
3W
3/3
DRC
2
Prophet of the Scarab
Vigilance
When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.
U
Creature — Zombie Wizard
Creature
5
4U
3/4
DRC
2
Prophet of the Scarab
Vigilance
When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.
U
Creature — Zombie Wizard
Creature
5
4U
3/4
DRC
2
Pull from Tomorrow
Draw X cards, then discard a card.
U
Instant
Instant
2
XUU
DRC
3
Rampaging Aetherhood
Trample, ward {2}
At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
G
Creature — Snake Hydra
Creature
5
4G
4/4
DRC
2
Rampaging Aetherhood
Trample, ward {2}
At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
G
Creature — Snake Hydra
Creature
5
4G
4/4
DRC
2
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
U
Instant
Instant
2
1U
DRC
3
Reckless Fireweaver
Whenever an artifact you control enters, Reckless Fireweaver deals 1 damage to each opponent.
R
Creature — Human Artificer
Creature
2
1R
1/3
DRC
2
Renewed Solidarity
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
W
Enchantment
Enchantment
3
2W
DRC
1
Renewed Solidarity
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
W
Enchantment
Enchantment
3
2W
DRC
1
Retrofitter Foundry
{3}: Untap Retrofitter Foundry.
{2}, {T}: Create a 1/1 colorless Servo artifact creature token.
{1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.
{T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
Artifact
Artifact
1
1
DRC
1
Rhet-Tomb Mystic
Flying
Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.)
U
Creature — Zombie Bird Wizard
Creature
2
1U
2/1
DRC
2
Rhet-Tomb Mystic
Flying
Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.)
U
Creature — Zombie Bird Wizard
Creature
2
1U
2/1
DRC
2
Rogue Refiner
When Rogue Refiner enters, draw a card and you get {E}{E} (two energy counters).
GU
Creature — Human Rogue
Creature
3
1GU
3/2
DRC
2
Rootbound Crag
Rootbound Crag enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Land
Land
0
DRC
0
Rot Hulk
Menace
When Rot Hulk enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
B
Creature — Zombie
Creature
7
5BB
5/5
DRC
2
Saheeli, Radiant Creator
Whenever you cast an Artificer or artifact spell, you get {E} (an energy counter).
At the beginning of combat on your turn, you may pay {E}{E}{E}. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
GRU
Legendary Creature — Human Artificer
Creature
4
1GUR
4/4
DRC
2
Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
RU
Legendary Planeswalker — Saheeli
Planeswalker
3
1U/RU/R
5
DRC
1
Sai, Master Thopterist
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
{1}{U}, Sacrifice two artifacts: Draw a card.
U
Legendary Creature — Human Artificer
Creature
3
2U
1/4
DRC
2
Servant of the Conduit
When Servant of the Conduit enters, you get {E}{E} (two energy counters).
{T}, Pay {E}: Add one mana of any color.
G
Creature — Elf Druid
Creature
2
1G
2/2
DRC
2
Sheltered Thicket
({T}: Add {R} or {G}.)
Sheltered Thicket enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Mountain Forest
Land
0
DRC
0
Shivan Reef
{T}: Add {C}.
{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
Land
Land
0
DRC
0
Slagwoods Bridge
Slagwoods Bridge enters tapped.
Indestructible
{T}: Add {R} or {G}.
Artifact Land
Land
0
DRC
0
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
DRC
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
DRC
1
Solar Transformer
Solar Transformer enters tapped.
When Solar Transformer enters, you get {E}{E}{E} (three energy counters).
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
Artifact
Artifact
2
2
DRC
1
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Artifact Creature — Golem
Creature
4
4
2/2
DRC
2
Soul-Guide Lantern
When this artifact enters, exile target card from a graveyard.
{T}, Sacrifice this artifact: Exile each opponent's graveyard.
{1}, {T}, Sacrifice this artifact: Draw a card.
Artifact
Artifact
1
1
DRC
1
Spire of Industry
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Land
0
DRC
0
Stridehangar Automaton
Thopters you control get +1/+1.
If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
Artifact Creature — Construct
Creature
3
3
1/4
DRC
2
Stridehangar Automaton
Thopters you control get +1/+1.
If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
Artifact Creature — Construct
Creature
3
3
1/4
DRC
2
Sulfur Falls
Sulfur Falls enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Land
Land
0
DRC
0
Sunken Hollow
({T}: Add {U} or {B}.)
Sunken Hollow enters tapped unless you control two or more basic lands.
Land — Island Swamp
Land
0
DRC
0
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
Instant
1
W
DRC
3
Talisman of Curiosity
{T}: Add {C}.
{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.
Artifact
Artifact
2
2
DRC
1
Talisman of Dominance
{T}: Add {C}.
{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
Artifact
Artifact
2
2
DRC
1
Talisman of Hierarchy
{T}: Add {C}.
{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
Artifact
Artifact
2
2
DRC
1
Tanglepool Bridge
Tanglepool Bridge enters tapped.
Indestructible
{T}: Add {G} or {U}.
Artifact Land
Land
0
DRC
0
Temmet, Naktamun's Will
Vigilance, menace
Whenever you attack, draw a card, then discard a card.
Whenever you draw a card, Zombies you control get +1/+1 until end of turn.
BUW
Legendary Creature — Zombie Wizard
Creature
5
2WUB
4/4
DRC
2
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {B}.
Land
Land
0
DRC
0
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {R}.
Land
Land
0
DRC
0
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {B}.
Land
Land
0
DRC
0
Terramorphic Expanse
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
DRC
0
Territorial Aetherkite
Flying, haste
When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature.
R
Creature — Cat Dragon
Creature
6
4RR
6/5
DRC
2
Territorial Aetherkite
Flying, haste
When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature.
R
Creature — Cat Dragon
Creature
6
4RR
6/5
DRC
2
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
BU
Legendary Creature — God
Creature
5
3UB
5/5
DRC
2
Thopter Spy Network
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
U
Enchantment
Enchantment
4
2UU
DRC
1
Timeless Dragon
Flying
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
W
Creature — Dragon
Creature
5
3WW
5/5
DRC
2
Treasure Vault
{T}: Add {C}.
{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.
Artifact Land
Land
0
DRC
0
Triplicate Titan
Flying, vigilance, trample
When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Artifact Creature — Golem
Creature
9
9
9/9
DRC
2
Twisted Abomination
{B}: Regenerate Twisted Abomination. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
B
Creature — Zombie Mutant
Creature
6
5B
5/3
DRC
2
Undead Augur
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
B
Creature — Zombie Wizard
Creature
2
BB
2/2
DRC
2
Underground River
{T}: Add {C}.
{T}: Add {U} or {B}. Underground River deals 1 damage to you.
Land
Land
0
DRC
0
Unholy Grotto
{T}: Add {C}.
{B}, {T}: Put target Zombie card from your graveyard on top of your library.
Land
Land
0
DRC
0
Vineglimmer Snarl
As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped.
{T}: Add {G} or {U}.
Land
Land
0
DRC
0
Vizier of Many Faces
You may have Vizier of Many Faces enter as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.
Embalm {3}{U}{U}
U
Creature — Shapeshifter Cleric
Creature
4
2UU
0/0
DRC
2
Wayward Servant
Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.
BW
Creature — Zombie
Creature
2
WB
2/2
DRC
2
Whirler Rogue
When Whirler Rogue enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
U
Creature — Human Rogue Artificer
Creature
4
2UU
2/2
DRC
2
Whirler Virtuoso
When Whirler Virtuoso enters, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
RU
Creature — Vedalken Artificer
Creature
3
1UR
2/3
DRC
2
Wizened Mentor
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
W
Creature — Zombie Cleric
Creature
2
1W
2/2
DRC
2
Wizened Mentor
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
W
Creature — Zombie Cleric
Creature
2
1W
2/2
DRC
2
Yavimaya Coast
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
Land
Land
0
DRC
0
Zombie Master
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{B}: Regenerate this permanent."
B
Creature — Zombie
Creature
3
1BB
2/3
DRC
2