Cockatrice/Magic-Spoiler
2026-01-08 08:21:54 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ECL.xml
ECL
Lorwyn Eclipsed (Spoiler)
Expansion
2026-01-23
10
Abigale, Eloquent First-Year
Flying, first strike, lifelink
When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.
BW
Legendary Creature — Bird Bard
Creature
2
W/BW/B
1/1
ECL
2
Abigale, Eloquent First-Year
Flying, first strike, lifelink
When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.
BW
Legendary Creature — Bird Bard
Creature
2
W/BW/B
1/1
ECL
2
Appeal to Eirdu
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
One or two target creatures each get +2/+1 until end of turn.
W
Instant
Instant
4
3W
ECL
3
Ashling's Command
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
RU
Kindred Instant — Elemental
Instant
5
3UR
ECL
3
Ashling's Command
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
RU
Kindred Instant — Elemental
Instant
5
3UR
ECL
3
Ashling, Rekindled
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling.
R
Legendary Creature — Elemental Sorcerer
Creature
2
1R
1/3
ECL
2
Ashling, Rimebound
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling.
U
Legendary Creature — Elemental Wizard
Creature
2
1/3
ECL
2
Ashling, Rekindled
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling.
R
Legendary Creature — Elemental Sorcerer
Creature
2
1R
1/3
ECL
2
Ashling, Rimebound
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling.
U
Legendary Creature — Elemental Wizard
Creature
2
1/3
ECL
2
Assert Perfection
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls.
G
Sorcery
Sorcery
2
1G
ECL
3
Aurora Awakener
Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
G
Creature — Giant Druid
Creature
7
6G
7/7
ECL
2
Aurora Awakener
Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
G
Creature — Giant Druid
Creature
7
6G
7/7
ECL
2
Bile-Vial Boggart
When this creature dies, put a -1/-1 counter on up to one target creature.
B
Creature — Goblin Assassin
Creature
1
B
1/1
ECL
2
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
B
Creature — Faerie Rogue
Creature
2
BB
1/1
ECL
2
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
B
Creature — Faerie Rogue
Creature
2
BB
1/1
ECL
2
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
B
Creature — Faerie Rogue
Creature
2
BB
1/1
ECL
2
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Mountain
Land
0
ECL
0
Bloodline Bidding
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
B
Sorcery
Sorcery
8
6BB
ECL
3
Bloodline Bidding
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
B
Sorcery
Sorcery
8
6BB
ECL
3
Bloodline Bidding
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
B
Sorcery
Sorcery
8
6BB
ECL
3
Bloodline Bidding
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
B
Sorcery
Sorcery
8
6BB
ECL
3
Bloom Tender
Vivid — {T}: For each color among permanents you control, add one mana of that color.
G
Creature — Elf Druid
Creature
2
1G
1/1
ECL
2
Bloom Tender
Vivid — {T}: For each color among permanents you control, add one mana of that color.
G
Creature — Elf Druid
Creature
2
1G
1/1
ECL
2
Bloom Tender
Vivid — {T}: For each color among permanents you control, add one mana of that color.
G
Creature — Elf Druid
Creature
2
1G
1/1
ECL
2
Bloom Tender
Vivid — {T}: For each color among permanents you control, add one mana of that color.
G
Creature — Elf Druid
Creature
2
1G
1/1
ECL
2
Blossombind
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature can't become untapped and can't have counters put on it.
U
Enchantment — Aura
Enchantment
2
1U
ECL
1
Blossoming Defense
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
G
Instant
Instant
1
G
ECL
3
Boggart Mischief
When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.)
Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Kindred Enchantment — Goblin
Enchantment
3
2B
ECL
1
Boneclub Berserker
This creature gets +2/+0 for each other Goblin you control.
R
Creature — Goblin Berserker
Creature
4
3R
2/4
ECL
2
Bre of Clan Stoutarm
{1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
RW
Legendary Creature — Giant Warrior
Creature
4
2RW
4/4
ECL
2
Bre of Clan Stoutarm
{1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
RW
Legendary Creature — Giant Warrior
Creature
4
2RW
4/4
ECL
2
Bristlebane Battler
Trample, ward {2}
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
G
Creature — Kithkin Soldier
Creature
2
1G
6/6
ECL
2
Bristlebane Battler
Trample, ward {2}
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
G
Creature — Kithkin Soldier
Creature
2
1G
6/6
ECL
2
Burdened Stoneback
This creature enters with two -1/-1 counters on it.
{1}{W}, Remove a counter from this creature: Target creature gains indestructible until end of turn. Activate only as a sorcery. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
W
Creature — Giant Warrior
Creature
2
1W
4/4
ECL
2
Burning Curiosity
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.
R
Sorcery
Sorcery
3
2R
ECL
3
Champion of the Clachan
Flash
As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.)
Other Kithkin you control get +1/+1.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
W
Creature — Kithkin Knight
Creature
4
3W
4/5
ECL
2
Champion of the Clachan
Flash
As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.)
Other Kithkin you control get +1/+1.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
W
Creature — Kithkin Knight
Creature
4
3W
4/5
ECL
2
Champion of the Weird
As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.)
Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
B
Creature — Goblin Berserker
Creature
4
3B
5/5
ECL
2
Champion of the Weird
As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.)
Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
B
Creature — Goblin Berserker
Creature
4
3B
5/5
ECL
2
Champions of the Perfect
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
G
Creature — Elf Warrior
Creature
4
3G
6/6
ECL
2
Champions of the Perfect
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
G
Creature — Elf Warrior
Creature
4
3G
6/6
ECL
2
Chaos Spewer
When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.)
BR
Creature — Goblin Warlock
Creature
3
2B/R
5/4
ECL
2
Chomping Changeling
Changeling (This card is every creature type.)
When this creature enters, destroy up to one target artifact or enchantment.
G
Creature — Shapeshifter
Creature
3
2G
1/2
ECL
2
Chronicle of Victory
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Legendary Artifact
Artifact
6
6
ECL
1
Chronicle of Victory
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Legendary Artifact
Artifact
6
6
ECL
1
Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
R
Enchantment
Enchantment
5
3RR
ECL
1
Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
R
Enchantment
Enchantment
5
3RR
ECL
1
Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
R
Enchantment
Enchantment
5
3RR
ECL
1
Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
R
Enchantment
Enchantment
5
3RR
ECL
1
Crib Swap
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
W
Kindred Instant — Shapeshifter
Instant
3
2W
ECL
3
Crossroads Watcher
Trample
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
G
Creature — Kithkin Ranger
Creature
3
2G
3/3
ECL
2
Curious Colossus
When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
W
Creature — Giant Warrior
Creature
7
5WW
7/7
ECL
2
Curious Colossus
When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
W
Creature — Giant Warrior
Creature
7
5WW
7/7
ECL
2
Dawn-Blessed Pennant
As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
{2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Artifact
Artifact
1
1
ECL
1
Dawnhand Dissident
{T}, Blight 1: Surveil 1.
{T}, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
B
Creature — Elf Warlock
Creature
1
B
1/2
ECL
2
Dawnhand Dissident
{T}, Blight 1: Surveil 1.
{T}, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
B
Creature — Elf Warlock
Creature
1
B
1/2
ECL
2
Dawnhand Eulogist
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life. (To mill three cards, put the top three cards of your library into your graveyard.)
B
Creature — Elf Warlock
Creature
4
3B
3/3
ECL
2
Deceit
When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke {U/B}{U/B}
BU
Creature — Elemental Incarnation
Creature
6
4U/BU/B
5/5
ECL
2
Deceit
When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke {U/B}{U/B}
BU
Creature — Elemental Incarnation
Creature
6
4U/BU/B
5/5
ECL
2
Deepway Navigator
Flash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
UW
Creature — Merfolk Wizard
Creature
2
WU
2/2
ECL
2
Deepway Navigator
Flash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
UW
Creature — Merfolk Wizard
Creature
2
WU
2/2
ECL
2
Disruptor of Currents
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, return up to one other target nonland permanent to its owner's hand.
U
Creature — Merfolk Wizard
Creature
5
3UU
3/3
ECL
2
Disruptor of Currents
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, return up to one other target nonland permanent to its owner's hand.
U
Creature — Merfolk Wizard
Creature
5
3UU
3/3
ECL
2
Doran, Besieged by Time
Each creature spell you cast with toughness greater than its power costs {1} less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
BGW
Legendary Creature — Treefolk Druid
Creature
4
1WBG
0/5
ECL
2
Doran, Besieged by Time
Each creature spell you cast with toughness greater than its power costs {1} less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
BGW
Legendary Creature — Treefolk Druid
Creature
4
1WBG
0/5
ECL
2
Dose of Dawnglow
Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.)
B
Instant
Instant
5
4B
ECL
3
Dream Seizer
Flying
When this creature enters, you may blight 1. If you do, each opponent discards a card. (To blight 1, put a -1/-1 counter on a creature you control.)
B
Creature — Faerie Rogue
Creature
4
3B
3/2
ECL
2
Eclipsed Flamekin
When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
RU
Creature — Elemental Scout
Creature
3
1U/RU/R
1/4
ECL
2
Eclipsed Flamekin
When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
RU
Creature — Elemental Scout
Creature
3
1U/RU/R
1/4
ECL
2
Eirdu, Carrier of Dawn
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.)
At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu.
W
Legendary Creature — Elemental God
Creature
5
3WW
5/5
ECL
2
Isilu, Carrier of Twilight
Flying, lifelink
Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu.
B
Legendary Creature — Elemental God
Creature
5
5/5
ECL
2
Eirdu, Carrier of Dawn
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.)
At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu.
W
Legendary Creature — Elemental God
Creature
5
3WW
5/5
ECL
2
Isilu, Carrier of Twilight
Flying, lifelink
Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu.
B
Legendary Creature — Elemental God
Creature
5
5/5
ECL
2
Elder Auntie
When this creature enters, create a 1/1 black and red Goblin creature token.
R
Creature — Goblin Warlock
Creature
3
2R
2/2
ECL
2
Emptiness
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke {W/B}{W/B}
BW
Creature — Elemental Incarnation
Creature
6
4W/BW/B
3/5
ECL
2
Emptiness
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke {W/B}{W/B}
BW
Creature — Elemental Incarnation
Creature
6
4W/BW/B
3/5
ECL
2
Evolving Wilds
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
ECL
0
Explosive Prodigy
Vivid — When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control.
R
Creature — Elemental Sorcerer
Creature
2
1R
1/1
ECL
2
Figure of Fable
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.
{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
GW
Creature — Kithkin
Creature
1
G/W
1/1
ECL
2
Figure of Fable
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.
{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
GW
Creature — Kithkin
Creature
1
G/W
1/1
ECL
2
Flame-Chain Mauler
{1}{R}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
R
Creature — Elemental Warrior
Creature
2
1R
2/2
ECL
2
Flamebraider
{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elemental sources.
R
Creature — Elemental Bard
Creature
2
1R
2/2
ECL
2
Flock Impostor
Changeling (This card is every creature type.)
Flash
Flying
When this creature enters, return up to one other target creature you control to its owner's hand.
W
Creature — Shapeshifter
Creature
3
2W
2/2
ECL
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
ECL
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
ECL
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
ECL
0
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent.
G
Creature — Elf Druid
Creature
3
2G
2/4
ECL
2
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent.
G
Creature — Elf Druid
Creature
3
2G
2/4
ECL
2
Gallant Fowlknight
When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn.
W
Creature — Kithkin Knight
Creature
4
3W
3/4
ECL
2
Gangly Stompling
Changeling (This card is every creature type.)
Trample
GR
Creature — Shapeshifter
Creature
3
2R/G
4/2
ECL
2
Gathering Stone
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost {1} less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Artifact
Artifact
4
4
ECL
1
Glamer Gifter
Flash
Flying
When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types.
U
Creature — Faerie Wizard
Creature
2
1U
1/2
ECL
2
Glen Elendra's Answer
This spell can't be countered.
Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.
U
Instant
Instant
4
2UU
ECL
3
Glen Elendra's Answer
This spell can't be countered.
Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.
U
Instant
Instant
4
2UU
ECL
3
Goatnap
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
R
Sorcery
Sorcery
3
2R
ECL
3
Goliath Daydreamer
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
R
Creature — Giant Wizard
Creature
4
2RR
4/4
ECL
2
Goliath Daydreamer
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
R
Creature — Giant Wizard
Creature
4
2RR
4/4
ECL
2
Great Forest Druid
{T}: Add one mana of any color.
G
Creature — Treefolk Druid
Creature
2
1G
0/4
ECL
2
Grub's Command
Choose two —
• Create a token that's a copy of target Goblin you control.
• Creatures target player controls get +1/+1 and gain haste until end of turn.
• Destroy target artifact or creature.
• Target player mills five cards, then puts each Goblin card milled this way into their hand.
BR
Kindred Sorcery — Goblin
Sorcery
5
3BR
ECL
3
Grub's Command
Choose two —
• Create a token that's a copy of target Goblin you control.
• Creatures target player controls get +1/+1 and gain haste until end of turn.
• Destroy target artifact or creature.
• Target player mills five cards, then puts each Goblin card milled this way into their hand.
BR
Kindred Sorcery — Goblin
Sorcery
5
3BR
ECL
3
Grub, Storied Matriarch
Menace
Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand.
At the beginning of your first main phase, you may pay {R}. If you do, transform Grub.
B
Legendary Creature — Goblin Warlock
Creature
3
2B
2/1
ECL
2
Grub, Notorious Auntie
Menace
Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token."
At the beginning of your first main phase, you may pay {B}. If you do, transform Grub.
R
Legendary Creature — Goblin Warrior
Creature
3
2/1
ECL
2
Grub, Storied Matriarch
Menace
Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand.
At the beginning of your first main phase, you may pay {R}. If you do, transform Grub.
B
Legendary Creature — Goblin Warlock
Creature
3
2B
2/1
ECL
2
Grub, Notorious Auntie
Menace
Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token."
At the beginning of your first main phase, you may pay {B}. If you do, transform Grub.
R
Legendary Creature — Goblin Warrior
Creature
3
2/1
ECL
2
Gutsplitter Gang
At the beginning of your first main phase, you may blight 2. If you don't, you lose 3 life. (To blight 2, put two -1/-1 counters on a creature you control.)
B
Creature — Goblin Berserker
Creature
4
3B
6/6
ECL
2
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Island
Land
0
ECL
0
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
U
Instant
Instant
6
4UU
ECL
3
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
U
Instant
Instant
6
4UU
ECL
3
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
U
Instant
Instant
6
4UU
ECL
3
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
U
Instant
Instant
6
4UU
ECL
3
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
U
Instant
Instant
6
4UU
ECL
3
Heirloom Auntie
This creature enters with two -1/-1 counters on it.
Whenever another creature you control dies, surveil 1, then remove a -1/-1 counter from this creature. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
B
Creature — Goblin Warlock
Creature
3
2B
4/4
ECL
2
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
R
Creature — Goblin Sorcerer
Creature
2
1R
2/2
ECL
2
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
R
Creature — Goblin Sorcerer
Creature
2
1R
2/2
ECL
2
High Perfect Morcant
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
BG
Legendary Creature — Elf Noble
Creature
4
2BG
4/4
ECL
2
High Perfect Morcant
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
BG
Legendary Creature — Elf Noble
Creature
4
2BG
4/4
ECL
2
Hovel Hurler
This creature enters with two -1/-1 counters on it.
{R/W}{R/W}, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery.
RW
Creature — Giant Warrior
Creature
5
3R/WR/W
6/7
ECL
2
Impolite Entrance
Target creature gains trample and haste until end of turn.
Draw a card.
R
Sorcery
Sorcery
1
R
ECL
3
Iron-Shield Elf
Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
B
Creature — Elf Warrior
Creature
2
1B
3/1
ECL
2
Iron-Shield Elf
Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
B
Creature — Elf Warrior
Creature
2
1B
3/1
ECL
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
ECL
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
ECL
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
ECL
0
Kinbinding
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
W
Enchantment
Enchantment
5
3WW
ECL
1
Kinbinding
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
W
Enchantment
Enchantment
5
3WW
ECL
1
Kinbinding
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
W
Enchantment
Enchantment
5
3WW
ECL
1
Kinsbaile Aspirant
As an additional cost to cast this spell, behold a Kithkin or pay {2}. (To behold a Kithkin, choose a Kithkin you control or reveal a Kithkin card from your hand.)
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
W
Creature — Kithkin Citizen
Creature
1
W
2/1
ECL
2
Kirol, Attentive First-Year
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
RW
Legendary Creature — Vampire Cleric
Creature
3
1R/WR/W
3/3
ECL
2
Kirol, Attentive First-Year
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
RW
Legendary Creature — Vampire Cleric
Creature
3
1R/WR/W
3/3
ECL
2
Kulrath Mystic
Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn.
U
Creature — Elemental Wizard
Creature
3
2U
2/4
ECL
2
Lasting Tarfire
At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent.
R
Enchantment
Enchantment
2
1R
ECL
1
Lavaleaper
All creatures have haste.
Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.
R
Creature — Elemental
Creature
4
3R
4/4
ECL
2
Lavaleaper
All creatures have haste.
Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.
R
Creature — Elemental
Creature
4
3R
4/4
ECL
2
Liminal Hold
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
W
Enchantment
Enchantment
4
3W
ECL
1
Lys Alana Informant
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
G
Creature — Elf Scout
Creature
2
1G
3/1
ECL
2
Meek Attack
{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
R
Enchantment
Enchantment
3
2R
ECL
1
Meek Attack
{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
R
Enchantment
Enchantment
3
2R
ECL
1
Meek Attack
{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
R
Enchantment
Enchantment
3
2R
ECL
1
Meek Attack
{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
R
Enchantment
Enchantment
3
2R
ECL
1
Midnight Tilling
Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
G
Instant
Instant
2
1G
ECL
3
Mirrorform
Each nonland permanent you control becomes a copy of target non-Aura permanent.
U
Instant
Instant
6
4UU
ECL
3
Mirrorform
Each nonland permanent you control becomes a copy of target non-Aura permanent.
U
Instant
Instant
6
4UU
ECL
3
Mirrormind Crown
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip {2}
Artifact — Equipment
Artifact
4
4
ECL
1
Mirrormind Crown
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip {2}
Artifact — Equipment
Artifact
4
4
ECL
1
Moonglove Extractor
Whenever this creature attacks, you draw a card and lose 1 life.
B
Creature — Elf Warlock
Creature
3
2B
2/1
ECL
2
Morcant's Eyes
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery.
G
Kindred Enchantment — Elf
Enchantment
2
1G
ECL
1
Morningtide's Light
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
W
Sorcery
Sorcery
4
3W
ECL
3
Morningtide's Light
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
W
Sorcery
Sorcery
4
3W
ECL
3
Mornsong Aria
Players can't draw cards or gain life.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
B
Legendary Enchantment
Enchantment
3
1BB
ECL
1
Mornsong Aria
Players can't draw cards or gain life.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
B
Legendary Enchantment
Enchantment
3
1BB
ECL
1
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
ECL
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
ECL
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
ECL
0
Mutable Explorer
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
G
Creature — Shapeshifter
Creature
3
2G
1/1
ECL
2
Mutable Explorer
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
G
Creature — Shapeshifter
Creature
3
2G
1/1
ECL
2
Oko, Lorwyn Liege
At the beginning of your first main phase, you may pay {G}. If you do, transform Oko.
+2: Up to one target creature gains all creature types. (This effect doesn't end.)
+1: Target creature gets -2/-0 until your next turn.
U
Legendary Planeswalker — Oko
Planeswalker
3
2U
3
ECL
1
Oko, Shadowmoor Scion
At the beginning of your first main phase, you may pay {U}. If you do, transform Oko.
−1: Mill three cards. You may put a permanent card from among them into your hand.
−3: Create two 3/3 green Elk creature tokens.
−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."
G
Legendary Planeswalker — Oko
Planeswalker
3
3
ECL
1
Oko, Lorwyn Liege
At the beginning of your first main phase, you may pay {G}. If you do, transform Oko.
+2: Up to one target creature gains all creature types. (This effect doesn't end.)
+1: Target creature gets -2/-0 until your next turn.
U
Legendary Planeswalker — Oko
Planeswalker
3
2U
3
ECL
1
Oko, Shadowmoor Scion
At the beginning of your first main phase, you may pay {U}. If you do, transform Oko.
−1: Mill three cards. You may put a permanent card from among them into your hand.
−3: Create two 3/3 green Elk creature tokens.
−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."
G
Legendary Planeswalker — Oko
Planeswalker
3
3
ECL
1
Omni-Changeling
Changeling (This card is every creature type.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
U
Creature — Shapeshifter
Creature
5
3UU
0/0
ECL
2
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Forest
Land
0
ECL
0
Perfect Intimidation
Choose one or both —
• Target opponent exiles two cards from their hand.
• Remove all counters from target creature.
B
Sorcery
Sorcery
4
3B
ECL
3
Personify
Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
W
Instant
Instant
2
1W
ECL
3
Personify
Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
W
Instant
Instant
2
1W
ECL
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
ECL
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
ECL
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
ECL
0
Prideful Feastling
Changeling (This card is every creature type.)
Lifelink
BW
Creature — Shapeshifter
Creature
3
2W/B
2/3
ECL
2
Pyrrhic Strike
As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.)
Choose one. If this spell's additional cost was paid, choose both instead.
• Destroy target artifact or enchantment.
• Destroy target creature with mana value 3 or greater.
W
Instant
Instant
3
2W
ECL
3
Requiting Hex
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Destroy target creature with mana value 2 or less. If this spell's additional cost was paid, you gain 2 life.
B
Instant
Instant
1
B
ECL
3
Rhys, the Evermore
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery.
W
Legendary Creature — Elf Warrior
Creature
2
1W
2/2
ECL
2
Rhys, the Evermore
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery.
W
Legendary Creature — Elf Warrior
Creature
2
1W
2/2
ECL
2
Rooftop Percher
Changeling (This card is every creature type.)
Flying
When this creature enters, exile up to two target cards from graveyards. You gain 3 life.
Creature — Shapeshifter
Creature
5
5
3/3
ECL
2
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
U
Instant
Instant
2
1U
ECL
3
Sanar, Innovative First-Year
Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
RU
Legendary Creature — Goblin Sorcerer
Creature
4
2U/RU/R
2/4
ECL
2
Sanar, Innovative First-Year
Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
RU
Legendary Creature — Goblin Sorcerer
Creature
4
2U/RU/R
2/4
ECL
2
Sear
Sear deals 4 damage to target creature or planeswalker.
R
Instant
Instant
2
1R
ECL
3
Sear
Sear deals 4 damage to target creature or planeswalker.
R
Instant
Instant
2
1R
ECL
3
Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
G
Creature — Elf Warrior
Creature
5
3GG
4/2
ECL
2
Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
G
Creature — Elf Warrior
Creature
5
3GG
4/2
ECL
2
Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
G
Creature — Elf Warrior
Creature
5
3GG
4/2
ECL
2
Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
G
Creature — Elf Warrior
Creature
5
3GG
4/2
ECL
2
Shimmercreep
Menace (This creature can't be blocked except by two or more creatures.)
Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control.
B
Creature — Elemental
Creature
5
4B
3/5
ECL
2
Shimmerwilds Growth
Enchant land
As this Aura enters, choose a color.
Enchanted land is the chosen color.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.
G
Enchantment — Aura
Enchantment
2
1G
ECL
1
Shinestriker
Flying
Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control.
U
Creature — Elemental
Creature
6
4UU
3/3
ECL
2
Shore Lurker
Flying
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
W
Creature — Merfolk Scout
Creature
4
3W
3/3
ECL
2
Silvergill Mentor
As an additional cost to cast this spell, behold a Merfolk or pay {2}.
When this creature enters, create a 1/1 white and blue Merfolk creature token.
U
Creature — Merfolk Wizard
Creature
2
1U
2/1
ECL
2
Silvergill Peddler
Whenever this creature becomes tapped, draw a card, then discard a card.
U
Creature — Merfolk Citizen
Creature
3
2U
2/3
ECL
2
Sizzling Changeling
Changeling (This card is every creature type.)
When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card.
R
Creature — Shapeshifter
Creature
3
2R
3/2
ECL
2
Sourbread Auntie
When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.)
R
Creature — Goblin Warrior
Creature
4
2RR
4/3
ECL
2
Spell Snare
Counter target spell with mana value 2.
U
Instant
Instant
1
U
ECL
3
Springleaf Drum
{T}, Tap an untapped creature you control: Add one mana of any color.
Artifact
Artifact
1
1
ECL
1
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Mountain
Land
0
ECL
0
Sun-Dappled Celebrant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Vigilance
W
Creature — Treefolk Cleric
Creature
6
4WW
5/6
ECL
2
Sunderflock
This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control.
Flying
When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.
U
Creature — Elemental
Creature
9
7UU
5/5
ECL
2
Sunderflock
This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control.
Flying
When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.
U
Creature — Elemental
Creature
9
7UU
5/5
ECL
2
Surly Farrier
{T}: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery.
G
Creature — Kithkin Citizen
Creature
2
1G
2/2
ECL
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
ECL
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
ECL
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
ECL
0
Swat Away
This spell costs {2} less to cast if a creature is attacking you.
The owner of target spell or creature puts it on their choice of the top or bottom of their library.
U
Instant
Instant
4
2UU
ECL
3
Sygg, Wanderwine Wisdom
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg.
U
Legendary Creature — Merfolk Wizard
Creature
2
1U
2/2
ECL
2
Sygg, Wanderbrine Shield
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg.
W
Legendary Creature — Merfolk Rogue
Creature
2
2/2
ECL
2
Sygg, Wanderwine Wisdom
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg.
U
Legendary Creature — Merfolk Wizard
Creature
2
1U
2/2
ECL
2
Sygg, Wanderbrine Shield
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg.
W
Legendary Creature — Merfolk Rogue
Creature
2
2/2
ECL
2
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Plains
Land
0
ECL
0
Temporal Cleansing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
The owner of target nonland permanent puts it into their library second from the top or on the bottom.
U
Sorcery
Sorcery
4
3U
ECL
3
Tend the Sprigs
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.)
G
Sorcery
Sorcery
3
2G
ECL
3
Thoughtweft Lieutenant
Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.
GW
Creature — Kithkin Soldier
Creature
2
GW
2/2
ECL
2
Thoughtweft Lieutenant
Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.
GW
Creature — Kithkin Soldier
Creature
2
GW
2/2
ECL
2
Trystan, Callous Cultivator
Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan.
G
Legendary Creature — Elf Druid
Creature
3
2G
3/4
ECL
2
Trystan, Penitent Culler
Deathtouch
Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life.
At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan.
B
Legendary Creature — Elf Warlock
Creature
3
3/4
ECL
2
Trystan, Callous Cultivator
Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan.
G
Legendary Creature — Elf Druid
Creature
3
2G
3/4
ECL
2
Trystan, Penitent Culler
Deathtouch
Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life.
At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan.
B
Legendary Creature — Elf Warlock
Creature
3
3/4
ECL
2
Tweeze
Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card.
R
Instant
Instant
3
2R
ECL
3
Unexpected Assistance
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Draw three cards, then discard a card.
U
Instant
Instant
5
3UU
ECL
3
Unwelcome Sprite
Flying
Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)
U
Creature — Faerie Rogue
Creature
2
1U
2/1
ECL
2
Vibrance
When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke {R/G}{R/G}
GR
Creature — Elemental Incarnation
Creature
5
3R/GR/G
4/4
ECL
2
Vibrance
When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke {R/G}{R/G}
GR
Creature — Elemental Incarnation
Creature
5
3R/GR/G
4/4
ECL
2
Vinebred Brawler
This creature must be blocked if able.
Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn.
G
Creature — Elf Berserker
Creature
3
2G
4/2
ECL
2
Virulent Emissary
Deathtouch
Whenever another creature you control enters, you gain 1 life.
G
Creature — Elf Assassin
Creature
1
G
1/1
ECL
2
Virulent Emissary
Deathtouch
Whenever another creature you control enters, you gain 1 life.
G
Creature — Elf Assassin
Creature
1
G
1/1
ECL
2
Voracious Tome-Skimmer
Flying
Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card.
BU
Creature — Faerie Rogue
Creature
3
U/BU/BU/B
2/3
ECL
2
Wanderbrine Preacher
Whenever this creature becomes tapped, you gain 2 life.
W
Creature — Merfolk Cleric
Creature
2
1W
2/2
ECL
2
Wanderwine Distracter
Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn.
U
Creature — Merfolk Wizard
Creature
4
3U
4/3
ECL
2
Wanderwine Farewell
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.
U
Kindred Sorcery — Merfolk
Sorcery
7
5UU
ECL
3
Warren Torchmaster
At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control.)
R
Creature — Goblin Warrior
Creature
2
1R
2/2
ECL
2
Wary Farmer
At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
GW
Creature — Kithkin Citizen
Creature
3
1G/WG/W
3/3
ECL
2
Winnowing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
W
Sorcery
Sorcery
6
4WW
ECL
3
Winnowing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
W
Sorcery
Sorcery
6
4WW
ECL
3
Winnowing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
W
Sorcery
Sorcery
6
4WW
ECL
3
Winnowing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
W
Sorcery
Sorcery
6
4WW
ECL
3
Wistfulness
When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card.
Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
GU
Creature — Elemental Incarnation
Creature
5
3G/UG/U
6/5
ECL
2
Wistfulness
When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card.
Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
GU
Creature — Elemental Incarnation
Creature
5
3G/UG/U
6/5
ECL
2