Cockatrice/Magic-Spoiler
2025-08-31 01:07:41 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/SPM.xml
SPM
Marvel's Spider-Man (Spoiler)
Expansion
2025-09-26
10
Angry Rabble
Trample
Whenever you cast a spell with mana value 4 or greater, this creature deals 1 damage to each opponent.
{5}{R}: Put two +1/+1 counters on this creature. Activate only as a sorcery.
R
Creature — Human Citizen
Creature
2
1R
2/2
SPM
2
Anti-Venom, Horrifying Healer
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
W
Legendary Creature — Symbiote Hero
Creature
5
WWWWW
5/5
SPM
2
Anti-Venom, Horrifying Healer
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
W
Legendary Creature — Symbiote Hero
Creature
5
WWWWW
5/5
SPM
2
Aunt May
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
W
Legendary Creature — Human Citizen
Creature
1
W
0/2
SPM
2
Beetle, Legacy Criminal
Flying
{1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.
U
Legendary Creature — Human Rogue Villain
Creature
4
3U
3/3
SPM
2
Behold the Sinister Six!
Return up to six target creature cards with different names from your graveyard to the battlefield.
B
Sorcery
Sorcery
7
6B
SPM
3
Behold the Sinister Six!
Return up to six target creature cards with different names from your graveyard to the battlefield.
B
Sorcery
Sorcery
7
6B
SPM
3
Carnage, Crimson Chaos
Trample
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem {B}{R}
BR
Legendary Creature — Symbiote Villain
Creature
4
2BR
4/3
SPM
2
Carnage, Crimson Chaos
Trample
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem {B}{R}
BR
Legendary Creature — Symbiote Villain
Creature
4
2BR
4/3
SPM
2
City Pigeon
Flying
When this creature leaves the battlefield, create a Food token. (It's an artifact with {2}, {T}, Sacrifice this token: You gain 3 life.")
W
Creature — Bird
Creature
1
W
1/1
SPM
2
Costume Closet
This artifact enters with two +1/+1 counters on it.
{T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
W
Artifact
Artifact
2
1W
SPM
1
Daily Bugle Building
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Smear Campaign — {1}, {T}: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
Land
Land
0
SPM
0
Daily Bugle Reporters
When this creature enters, choose one —
• Puff Piece — Put a +1/+1 counter on each of up to two target creatures.
• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
W
Creature — Human Citizen
Creature
4
3W
2/3
SPM
2
Doc Ock's Henchmen
Flash
Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
U
Creature — Human Villain
Creature
3
2U
2/1
SPM
2
Doc Ock, Sinister Scientist
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
U
Legendary Creature — Human Scientist Villain
Creature
5
4U
4/5
SPM
2
Doctor Octopus, Master Planner
Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
BU
Legendary Creature — Human Scientist Villain
Creature
7
5UB
4/8
SPM
2
Doctor Octopus, Master Planner
Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
BU
Legendary Creature — Human Scientist Villain
Creature
7
5UB
4/8
SPM
2
Eddie Brock // Venom, Lethal Protector
Legendary Creature Human Hero Villain // Legendary Creature — Symbiote Hero Villain
Creature
3
SPM
2
Eddie Brock // Venom, Lethal Protector
Legendary Creature Human Hero Villain // Legendary Creature — Symbiote Hero Villain
Creature
3
SPM
2
Eddie Brock // Venom, Lethal Protector
Legendary Creature Human Hero Villain // Legendary Creature — Symbiote Hero Villain
Creature
3
SPM
2
Eerie Gravestone
When this artifact enters, draw a card.
{1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Artifact
Artifact
2
2
SPM
1
Electro's Bolt
Electro's Bolt deals 4 damage to target creature.
Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)
R
Sorcery
Sorcery
3
2R
SPM
3
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add {R}.
When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.
R
Legendary Creature — Human Villain
Creature
3
1RR
2/3
SPM
2
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add {R}.
When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.
R
Legendary Creature — Human Villain
Creature
3
1RR
2/3
SPM
2
Flying Octobot
Flying
Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
U
Artifact Creature — Robot Villain
Creature
2
1U
1/1
SPM
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
SPM
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
SPM
0
Green Goblin, Revenant
Flying, deathtouch
Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.
BR
Legendary Creature — Goblin Human Villain
Creature
5
3BR
3/3
SPM
2
Grow Extra Arms
This spell costs {1} less to cast if it targets a Spider.
Target creature gets +4/+4 until end of turn.
G
Instant
Instant
2
1G
SPM
3
Guy in the Chair
{T}: Add one mana of any color.
Web Support — {2}{G}, {T}: Put a +1/+1 counter on target Spider. Activate only as a sorcery.
G
Creature — Human Advisor
Creature
3
2G
2/3
SPM
2
Gwen Stacy // Ghost-Spider
Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Gwen Stacy // Ghost-Spider
Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Gwen Stacy // Ghost-Spider
Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
B
Legendary Creature — Symbiote Spider Hero
Creature
5
3BB
4/4
SPM
2
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
B
Legendary Creature — Symbiote Spider Hero
Creature
5
3BB
4/4
SPM
2
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
B
Legendary Creature — Symbiote Spider Hero
Creature
5
3BB
4/4
SPM
2
Iron Spider, Stark Upgrade
Vigilance
{T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
{2}, Remove two +1/+1 counters from among artifacts you control: Draw a card.
Legendary Artifact Creature — Spider Hero
Creature
3
3
2/3
SPM
2
Iron Spider, Stark Upgrade
Vigilance
{T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
{2}, Remove two +1/+1 counters from among artifacts you control: Draw a card.
Legendary Artifact Creature — Spider Hero
Creature
3
3
2/3
SPM
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
SPM
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
SPM
0
J. Jonah Jameson
When J. Jonah Jameson enters, suspect up to one target creature.
Whenever a creature you control with menace attacks, create a Treasure token.
R
Legendary Creature — Human Citizen
Creature
3
2R
2/2
SPM
2
J. Jonah Jameson
When J. Jonah Jameson enters, suspect up to one target creature.
Whenever a creature you control with menace attacks, create a Treasure token.
R
Legendary Creature — Human Citizen
Creature
3
2R
2/2
SPM
2
Kapow!
Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
G
Sorcery
Sorcery
3
2G
SPM
3
Kraven the Hunter
Trample
Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
BG
Legendary Creature — Human Warrior Villain
Creature
3
1BG
4/3
SPM
2
Kraven the Hunter
Trample
Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
BG
Legendary Creature — Human Warrior Villain
Creature
3
1BG
4/3
SPM
2
Kraven's Cats
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
G
Creature — Cat Villain
Creature
2
1G
2/2
SPM
2
Kraven's Last Hunt
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.
II — Target creature you control gets +2/+2 until end of turn.
III — Return target creature card from your graveyard to your hand.
G
Enchantment — Saga
Enchantment
4
3G
SPM
1
Kraven's Last Hunt
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.
II — Target creature you control gets +2/+2 until end of turn.
III — Return target creature card from your graveyard to your hand.
G
Enchantment — Saga
Enchantment
4
3G
SPM
1
Lurking Lizards
Trample
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
G
Creature — Lizard Villain
Creature
2
1G
1/3
SPM
2
Masked Meower
Haste
Discard a card, Sacrifice this creature: Draw a card.
R
Creature — Spider Cat Hero
Creature
1
R
1/1
SPM
2
Mechanical Mobster
When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Artifact Creature — Human Robot Villain
Creature
3
3
2/1
SPM
2
Merciless Enforcers
Lifelink
{3}{B}: This creature deals 1 damage to each opponent.
B
Creature — Human Mercenary Villain
Creature
2
1B
2/1
SPM
2
Miles Morales // Ultimate Spider-Man
Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Miles Morales // Ultimate Spider-Man
Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Miles Morales // Ultimate Spider-Man
Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Miles Morales // Ultimate Spider-Man
Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
SPM
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
SPM
0
Multiversal Passage
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
Land
Land
0
SPM
0
Multiversal Passage
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
Land
Land
0
SPM
0
Mysterio, Master of Illusion
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
U
Legendary Creature — Human Villain
Creature
4
3U
3/3
SPM
2
Mysterio, Master of Illusion
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
U
Legendary Creature — Human Villain
Creature
4
3U
3/3
SPM
2
Norman Osborn // Green Goblin
Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain
Creature
2
SPM
2
Norman Osborn // Green Goblin
Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain
Creature
2
SPM
2
Origin of Spider-Man
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/1 green Spider creature token with reach.
II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.
III — Target creature you control gains double strike until end of turn.
W
Enchantment — Saga
Enchantment
2
1W
SPM
1
Origin of Spider-Man
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/1 green Spider creature token with reach.
II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.
III — Target creature you control gains double strike until end of turn.
W
Enchantment — Saga
Enchantment
2
1W
SPM
1
Oscorp Research Team
{6}{U}: Draw two cards.
U
Creature — Human Scientist
Creature
4
3U
1/5
SPM
2
Peter Parker // Amazing Spider-Man
Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Peter Parker // Amazing Spider-Man
Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Peter Parker // Amazing Spider-Man
Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Pictures of Spider-Man
When this artifact enters, look at the top five cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
{1}, {T}, Sacrifice this artifact: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
G
Artifact
Artifact
3
2G
SPM
1
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
SPM
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
SPM
0
Prowler, Clawed Thief
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
BU
Legendary Creature — Human Rogue Villain
Creature
3
1UB
2/3
SPM
2
Raging Goblinoids
Haste
Mayhem {2}{R} (You may cast this card from your graveyard for {2}{R} if you discarded it this turn. Timing rules still apply.)
R
Creature — Goblin Berserker Villain
Creature
5
4R
5/4
SPM
2
Rhino, Barreling Brute
Vigilance, trample, haste
Whenever Rhino attacks, if you've cast a spell with mana value 4 or greater this turn, draw a card.
GR
Legendary Creature — Human Villain
Creature
7
3RRGG
6/7
SPM
2
Risky Research
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Sorcery
Sorcery
3
2B
SPM
3
Romantic Rendezvous
Discard a card, then draw two cards.
R
Sorcery
Sorcery
2
1R
SPM
3
SP//dr, Piloted by Peni
Vigilance
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
UW
Legendary Artifact Creature — Spider Hero
Creature
5
3WU
4/4
SPM
2
Sandman, Shifting Scoundrel
Sandman's power and toughness are each equal to the number of lands you control.
Sandman can't be blocked by creatures with power 2 or less.
{3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped.
G
Legendary Creature — Sand Elemental Villain
Creature
3
1GG
*/*
SPM
2
Sandman, Shifting Scoundrel
Sandman's power and toughness are each equal to the number of lands you control.
Sandman can't be blocked by creatures with power 2 or less.
{3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped.
G
Legendary Creature — Sand Elemental Villain
Creature
3
1GG
*/*
SPM
2
Scorpion's Sting
Target creature gets -3/-3 until end of turn.
B
Instant
Instant
2
1B
SPM
3
Scorpion, Seething Striker
Deathtouch
At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
B
Legendary Creature — Scorpion Human Villain
Creature
4
3B
3/3
SPM
2
Scout the City
Choose one —
• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
• Bring Down — Destroy target creature with flying.
G
Sorcery
Sorcery
2
1G
SPM
3
Selfless Police Captain
This creature enters with a +1/+1 counter on it.
When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
W
Creature — Human Detective
Creature
2
1W
1/1
SPM
2
Shock
Shock deals 2 damage to any target.
R
Instant
Instant
1
R
SPM
3
Shocker, Unshakable
During your turn, Shocker has first strike.
Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller.
R
Legendary Creature — Human Rogue Villain
Creature
6
4RR
5/5
SPM
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM
2
Spectacular Tactics
Choose one —
• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
• Destroy target creature with power 4 or greater.
W
Instant
Instant
2
1W
SPM
3
Spider-Bot
Reach
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Artifact Creature — Spider Robot Scout
Creature
2
2
2/1
SPM
2
Spider-Byte, Web Warden
When Spider-Byte enters, return up to one target nonland permanent to its owner's hand.
U
Legendary Creature — Spider Avatar Hero
Creature
3
2U
2/2
SPM
2
Spider-Gwen, Free Spirit
Reach
Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.
R
Legendary Creature — Spider Human Hero
Creature
3
2R
2/3
SPM
2
Spider-Ham, Peter Porker
When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
G
Legendary Creature — Spider Boar Hero
Creature
2
1G
2/2
SPM
2
Spider-Ham, Peter Porker
When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
G
Legendary Creature — Spider Boar Hero
Creature
2
1G
2/2
SPM
2
Spider-Islanders
Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)
R
Creature — Spider Horror Citizen
Creature
4
3R
4/3
SPM
2
Spider-Man 2099
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
RU
Legendary Creature — Spider Human Hero
Creature
2
UR
2/3
SPM
2
Spider-Man 2099
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
RU
Legendary Creature — Spider Human Hero
Creature
2
UR
2/3
SPM
2
Spider-Man 2099
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
RU
Legendary Creature — Spider Human Hero
Creature
2
UR
2/3
SPM
2
Spider-Man India
Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.)
Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
GW
Legendary Creature — Spider Human Hero
Creature
5
3GW
4/4
SPM
2
Spider-Man Noir
Menace
Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Legendary Creature — Spider Human Hero
Creature
5
4B
4/4
SPM
2
Spider-Man Noir
Menace
Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Legendary Creature — Spider Human Hero
Creature
5
4B
4/4
SPM
2
Spider-Man, Brooklyn Visionary
Web-slinging {2}{G} (You may cast this spell for {2}{G} if you also return a tapped creature you control to its owner's hand.)
When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Legendary Creature — Spider Human Hero
Creature
5
4G
4/3
SPM
2
Spider-Man, Web-Slinger
Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.)
W
Legendary Creature — Spider Human Hero
Creature
3
2W
3/3
SPM
2
Spider-Punk
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Other Spiders you control have riot.
Spells and abilities can't be countered.
Damage can't be prevented.
R
Legendary Creature — Spider Human Hero
Creature
2
1R
2/1
SPM
2
Spider-Punk
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Other Spiders you control have riot.
Spells and abilities can't be countered.
Damage can't be prevented.
R
Legendary Creature — Spider Human Hero
Creature
2
1R
2/1
SPM
2
Spider-Punk
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Other Spiders you control have riot.
Spells and abilities can't be countered.
Damage can't be prevented.
R
Legendary Creature — Spider Human Hero
Creature
2
1R
2/1
SPM
2
Spider-Rex, Daring Dino
Reach, trample
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
G
Legendary Creature — Spider Dinosaur Hero
Creature
6
4GG
6/6
SPM
2
Spider-Suit
Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
SPM
1
Starling, Aerial Ally
Flying
When Starling enters, another target creature you control gains flying until end of turn.
W
Legendary Creature — Human Hero
Creature
5
4W
3/4
SPM
2
Stegron the Dinosaur Man
Menace (This creature can't be blocked except by two or more creatures.)
Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
R
Legendary Creature — Dinosaur Villain
Creature
5
4R
5/4
SPM
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
SPM
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
SPM
0
Symbiote Spider-Man
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.
Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
BU
Legendary Creature — Symbiote Spider Hero
Creature
3
2U/B
2/4
SPM
2
Symbiote Spider-Man
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.
Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
BU
Legendary Creature — Symbiote Spider Hero
Creature
3
2U/B
2/4
SPM
2
Taxi Driver
{1}, {T}: Target creature gains haste until end of turn.
R
Creature — Human Pilot
Creature
2
1R
3/1
SPM
2
The Clone Saga
(As this Saga enters step, add a lore counter. Sacrifice after III.)
I — Surveil 3.
II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
U
Enchantment — Saga
Enchantment
4
3U
SPM
1
The Clone Saga
(As this Saga enters step, add a lore counter. Sacrifice after III.)
I — Surveil 3.
II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
U
Enchantment — Saga
Enchantment
4
3U
SPM
1
The Soul Stone
Indestructible
{T}: Add {B}.
{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
B
Legendary Artifact — Infinity Stone
Artifact
2
1B
SPM
1
The Soul Stone
Indestructible
{T}: Add {B}.
{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
B
Legendary Artifact — Infinity Stone
Artifact
2
1B
SPM
1
The Soul Stone
Indestructible
{T}: Add {B}.
{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
B
Legendary Artifact — Infinity Stone
Artifact
2
1B
SPM
1
Thwip!
Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.
W
Instant
Instant
1
W
SPM
3
Tombstone, Career Criminal
When Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost {1} less to cast.
B
Legendary Creature — Human Villain
Creature
3
2B
2/2
SPM
2
Ultimate Green Goblin
At the beginning of your upkeep, discard a card, then create a Treasure token.
Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.)
BR
Legendary Creature — Goblin Villain
Creature
3
1B/RB/R
5/4
SPM
2
Ultimate Green Goblin
At the beginning of your upkeep, discard a card, then create a Treasure token.
Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.)
BR
Legendary Creature — Goblin Villain
Creature
3
1B/RB/R
5/4
SPM
2
Unstable Experiment
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
U
Instant
Instant
2
1U
SPM
3
Venom's Hunger
This spell costs {2} less to cast if you control a Villain.
Destroy target creature. You gain 2 life.
B
Sorcery
Sorcery
5
4B
SPM
3
Venom, Evil Unleashed
Deathtouch
{2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
B
Legendary Creature — Symbiote Villain
Creature
5
4B
4/5
SPM
2
Vulture, Scheming Scavenger
Flying
Whenever Vulture attacks, other Villains you control gain flying until end of turn.
BU
Legendary Creature — Human Artificer Villain
Creature
6
5U/B
4/6
SPM
2
Web Up
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
W
Enchantment
Enchantment
3
2W
SPM
1
Web-Warriors
When this creature enters, put a +1/+1 counter on each other creature you control.
GW
Creature — Spider Hero
Creature
5
4G/W
4/3
SPM
2
Web-Warriors
When this creature enters, put a +1/+1 counter on each other creature you control.
GW
Creature — Spider Hero
Creature
5
4G/W
4/3
SPM
2
Whoosh!
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
U
Instant
Instant
2
1U
SPM
3
Wild Pack Squad
At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
W
Creature — Human Mercenary
Creature
3
2W
2/3
SPM
2
With Great Power...
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
W
Enchantment — Aura
Enchantment
4
3W
SPM
1