Cockatrice/Magic-Spoiler 2025-08-31 01:07:41 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/SPM.xml SPM Marvel's Spider-Man (Spoiler) Expansion 2025-09-26 10 Angry Rabble Trample Whenever you cast a spell with mana value 4 or greater, this creature deals 1 damage to each opponent. {5}{R}: Put two +1/+1 counters on this creature. Activate only as a sorcery. R Creature — Human Citizen Creature 2 1R 2/2 SPM 2 Anti-Venom, Horrifying Healer When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield. If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him. W Legendary Creature — Symbiote Hero Creature 5 WWWWW 5/5 SPM 2 Anti-Venom, Horrifying Healer When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield. If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him. W Legendary Creature — Symbiote Hero Creature 5 WWWWW 5/5 SPM 2 Aunt May Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it. W Legendary Creature — Human Citizen Creature 1 W 0/2 SPM 2 Beetle, Legacy Criminal Flying {1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery. U Legendary Creature — Human Rogue Villain Creature 4 3U 3/3 SPM 2 Behold the Sinister Six! Return up to six target creature cards with different names from your graveyard to the battlefield. B Sorcery Sorcery 7 6B SPM 3 Behold the Sinister Six! Return up to six target creature cards with different names from your graveyard to the battlefield. B Sorcery Sorcery 7 6B SPM 3 Carnage, Crimson Chaos Trample When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it." Mayhem {B}{R} BR Legendary Creature — Symbiote Villain Creature 4 2BR 4/3 SPM 2 Carnage, Crimson Chaos Trample When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it." Mayhem {B}{R} BR Legendary Creature — Symbiote Villain Creature 4 2BR 4/3 SPM 2 City Pigeon Flying When this creature leaves the battlefield, create a Food token. (It's an artifact with {2}, {T}, Sacrifice this token: You gain 3 life.") W Creature — Bird Creature 1 W 1/1 SPM 2 Costume Closet This artifact enters with two +1/+1 counters on it. {T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery. Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.) W Artifact Artifact 2 1W SPM 1 Daily Bugle Building {T}: Add {C}. {1}, {T}: Add one mana of any color. Smear Campaign — {1}, {T}: Target legendary creature gains menace until end of turn. Activate only as a sorcery. Land Land 0 SPM 0 Daily Bugle Reporters When this creature enters, choose one — • Puff Piece — Put a +1/+1 counter on each of up to two target creatures. • Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand. W Creature — Human Citizen Creature 4 3W 2/3 SPM 2 Doc Ock's Henchmen Flash Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) U Creature — Human Villain Creature 3 2U 2/1 SPM 2 Doc Ock, Sinister Scientist As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8. As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.) U Legendary Creature — Human Scientist Villain Creature 5 4U 4/5 SPM 2 Doctor Octopus, Master Planner Other Villains you control get +2/+2. Your maximum hand size is eight. At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference. BU Legendary Creature — Human Scientist Villain Creature 7 5UB 4/8 SPM 2 Doctor Octopus, Master Planner Other Villains you control get +2/+2. Your maximum hand size is eight. At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference. BU Legendary Creature — Human Scientist Villain Creature 7 5UB 4/8 SPM 2 Eddie Brock // Venom, Lethal Protector Legendary Creature Human Hero Villain // Legendary Creature — Symbiote Hero Villain Creature 3 SPM 2 Eddie Brock // Venom, Lethal Protector Legendary Creature Human Hero Villain // Legendary Creature — Symbiote Hero Villain Creature 3 SPM 2 Eddie Brock // Venom, Lethal Protector Legendary Creature Human Hero Villain // Legendary Creature — Symbiote Hero Villain Creature 3 SPM 2 Eerie Gravestone When this artifact enters, draw a card. {1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.) Artifact Artifact 2 2 SPM 1 Electro's Bolt Electro's Bolt deals 4 damage to target creature. Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.) R Sorcery Sorcery 3 2R SPM 3 Electro, Assaulting Battery Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player. R Legendary Creature — Human Villain Creature 3 1RR 2/3 SPM 2 Electro, Assaulting Battery Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player. R Legendary Creature — Human Villain Creature 3 1RR 2/3 SPM 2 Flying Octobot Flying Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn. U Artifact Creature — Robot Villain Creature 2 1U 1/1 SPM 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 SPM 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 SPM 0 Green Goblin, Revenant Flying, deathtouch Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn. BR Legendary Creature — Goblin Human Villain Creature 5 3BR 3/3 SPM 2 Grow Extra Arms This spell costs {1} less to cast if it targets a Spider. Target creature gets +4/+4 until end of turn. G Instant Instant 2 1G SPM 3 Guy in the Chair {T}: Add one mana of any color. Web Support — {2}{G}, {T}: Put a +1/+1 counter on target Spider. Activate only as a sorcery. G Creature — Human Advisor Creature 3 2G 2/3 SPM 2 Gwen Stacy // Ghost-Spider Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Gwen Stacy // Ghost-Spider Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Gwen Stacy // Ghost-Spider Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Gwenom, Remorseless Deathtouch, lifelink Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. B Legendary Creature — Symbiote Spider Hero Creature 5 3BB 4/4 SPM 2 Gwenom, Remorseless Deathtouch, lifelink Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. B Legendary Creature — Symbiote Spider Hero Creature 5 3BB 4/4 SPM 2 Gwenom, Remorseless Deathtouch, lifelink Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. B Legendary Creature — Symbiote Spider Hero Creature 5 3BB 4/4 SPM 2 Iron Spider, Stark Upgrade Vigilance {T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control. {2}, Remove two +1/+1 counters from among artifacts you control: Draw a card. Legendary Artifact Creature — Spider Hero Creature 3 3 2/3 SPM 2 Iron Spider, Stark Upgrade Vigilance {T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control. {2}, Remove two +1/+1 counters from among artifacts you control: Draw a card. Legendary Artifact Creature — Spider Hero Creature 3 3 2/3 SPM 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 SPM 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 SPM 0 J. Jonah Jameson When J. Jonah Jameson enters, suspect up to one target creature. Whenever a creature you control with menace attacks, create a Treasure token. R Legendary Creature — Human Citizen Creature 3 2R 2/2 SPM 2 J. Jonah Jameson When J. Jonah Jameson enters, suspect up to one target creature. Whenever a creature you control with menace attacks, create a Treasure token. R Legendary Creature — Human Citizen Creature 3 2R 2/2 SPM 2 Kapow! Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) G Sorcery Sorcery 3 2G SPM 3 Kraven the Hunter Trample Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter. BG Legendary Creature — Human Warrior Villain Creature 3 1BG 4/3 SPM 2 Kraven the Hunter Trample Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter. BG Legendary Creature — Human Warrior Villain Creature 3 1BG 4/3 SPM 2 Kraven's Cats {2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. G Creature — Cat Villain Creature 2 1G 2/2 SPM 2 Kraven's Last Hunt (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. II — Target creature you control gets +2/+2 until end of turn. III — Return target creature card from your graveyard to your hand. G Enchantment — Saga Enchantment 4 3G SPM 1 Kraven's Last Hunt (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. II — Target creature you control gets +2/+2 until end of turn. III — Return target creature card from your graveyard to your hand. G Enchantment — Saga Enchantment 4 3G SPM 1 Lurking Lizards Trample Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature. G Creature — Lizard Villain Creature 2 1G 1/3 SPM 2 Masked Meower Haste Discard a card, Sacrifice this creature: Draw a card. R Creature — Spider Cat Hero Creature 1 R 1/1 SPM 2 Mechanical Mobster When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) Artifact Creature — Human Robot Villain Creature 3 3 2/1 SPM 2 Merciless Enforcers Lifelink {3}{B}: This creature deals 1 damage to each opponent. B Creature — Human Mercenary Villain Creature 2 1B 2/1 SPM 2 Miles Morales // Ultimate Spider-Man Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Miles Morales // Ultimate Spider-Man Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Miles Morales // Ultimate Spider-Man Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Miles Morales // Ultimate Spider-Man Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 SPM 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 SPM 0 Multiversal Passage As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped. This land is the chosen type. Land Land 0 SPM 0 Multiversal Passage As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped. This land is the chosen type. Land Land 0 SPM 0 Mysterio, Master of Illusion When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield. U Legendary Creature — Human Villain Creature 4 3U 3/3 SPM 2 Mysterio, Master of Illusion When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield. U Legendary Creature — Human Villain Creature 4 3U 3/3 SPM 2 Norman Osborn // Green Goblin Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain Creature 2 SPM 2 Norman Osborn // Green Goblin Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain Creature 2 SPM 2 Origin of Spider-Man (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/1 green Spider creature token with reach. II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types. III — Target creature you control gains double strike until end of turn. W Enchantment — Saga Enchantment 2 1W SPM 1 Origin of Spider-Man (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/1 green Spider creature token with reach. II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types. III — Target creature you control gains double strike until end of turn. W Enchantment — Saga Enchantment 2 1W SPM 1 Oscorp Research Team {6}{U}: Draw two cards. U Creature — Human Scientist Creature 4 3U 1/5 SPM 2 Peter Parker // Amazing Spider-Man Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Peter Parker // Amazing Spider-Man Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Peter Parker // Amazing Spider-Man Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Pictures of Spider-Man When this artifact enters, look at the top five cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. {1}, {T}, Sacrifice this artifact: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") G Artifact Artifact 3 2G SPM 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 SPM 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 SPM 0 Prowler, Clawed Thief Menace (This creature can't be blocked except by two or more creatures.) Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) BU Legendary Creature — Human Rogue Villain Creature 3 1UB 2/3 SPM 2 Raging Goblinoids Haste Mayhem {2}{R} (You may cast this card from your graveyard for {2}{R} if you discarded it this turn. Timing rules still apply.) R Creature — Goblin Berserker Villain Creature 5 4R 5/4 SPM 2 Rhino, Barreling Brute Vigilance, trample, haste Whenever Rhino attacks, if you've cast a spell with mana value 4 or greater this turn, draw a card. GR Legendary Creature — Human Villain Creature 7 3RRGG 6/7 SPM 2 Risky Research Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Sorcery Sorcery 3 2B SPM 3 Romantic Rendezvous Discard a card, then draw two cards. R Sorcery Sorcery 2 1R SPM 3 SP//dr, Piloted by Peni Vigilance When SP//dr enters, put a +1/+1 counter on target creature. Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.) UW Legendary Artifact Creature — Spider Hero Creature 5 3WU 4/4 SPM 2 Sandman, Shifting Scoundrel Sandman's power and toughness are each equal to the number of lands you control. Sandman can't be blocked by creatures with power 2 or less. {3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped. G Legendary Creature — Sand Elemental Villain Creature 3 1GG */* SPM 2 Sandman, Shifting Scoundrel Sandman's power and toughness are each equal to the number of lands you control. Sandman can't be blocked by creatures with power 2 or less. {3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped. G Legendary Creature — Sand Elemental Villain Creature 3 1GG */* SPM 2 Scorpion's Sting Target creature gets -3/-3 until end of turn. B Instant Instant 2 1B SPM 3 Scorpion, Seething Striker Deathtouch At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B Legendary Creature — Scorpion Human Villain Creature 4 3B 3/3 SPM 2 Scout the City Choose one — • Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.) • Bring Down — Destroy target creature with flying. G Sorcery Sorcery 2 1G SPM 3 Selfless Police Captain This creature enters with a +1/+1 counter on it. When this creature leaves the battlefield, put its +1/+1 counters on target creature you control. W Creature — Human Detective Creature 2 1W 1/1 SPM 2 Shock Shock deals 2 damage to any target. R Instant Instant 1 R SPM 3 Shocker, Unshakable During your turn, Shocker has first strike. Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller. R Legendary Creature — Human Rogue Villain Creature 6 4RR 5/5 SPM 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM 2 Spectacular Tactics Choose one — • Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. • Destroy target creature with power 4 or greater. W Instant Instant 2 1W SPM 3 Spider-Bot Reach When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. Artifact Creature — Spider Robot Scout Creature 2 2 2/1 SPM 2 Spider-Byte, Web Warden When Spider-Byte enters, return up to one target nonland permanent to its owner's hand. U Legendary Creature — Spider Avatar Hero Creature 3 2U 2/2 SPM 2 Spider-Gwen, Free Spirit Reach Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card. R Legendary Creature — Spider Human Hero Creature 3 2R 2/3 SPM 2 Spider-Ham, Peter Porker When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1. G Legendary Creature — Spider Boar Hero Creature 2 1G 2/2 SPM 2 Spider-Ham, Peter Porker When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1. G Legendary Creature — Spider Boar Hero Creature 2 1G 2/2 SPM 2 Spider-Islanders Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.) R Creature — Spider Horror Citizen Creature 4 3R 4/3 SPM 2 Spider-Man 2099 From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target. RU Legendary Creature — Spider Human Hero Creature 2 UR 2/3 SPM 2 Spider-Man 2099 From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target. RU Legendary Creature — Spider Human Hero Creature 2 UR 2/3 SPM 2 Spider-Man 2099 From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target. RU Legendary Creature — Spider Human Hero Creature 2 UR 2/3 SPM 2 Spider-Man India Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn. GW Legendary Creature — Spider Human Hero Creature 5 3GW 4/4 SPM 2 Spider-Man Noir Menace Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Legendary Creature — Spider Human Hero Creature 5 4B 4/4 SPM 2 Spider-Man Noir Menace Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Legendary Creature — Spider Human Hero Creature 5 4B 4/4 SPM 2 Spider-Man, Brooklyn Visionary Web-slinging {2}{G} (You may cast this spell for {2}{G} if you also return a tapped creature you control to its owner's hand.) When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Legendary Creature — Spider Human Hero Creature 5 4G 4/3 SPM 2 Spider-Man, Web-Slinger Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.) W Legendary Creature — Spider Human Hero Creature 3 2W 3/3 SPM 2 Spider-Punk Riot (This creature enters with your choice of a +1/+1 counter or haste.) Other Spiders you control have riot. Spells and abilities can't be countered. Damage can't be prevented. R Legendary Creature — Spider Human Hero Creature 2 1R 2/1 SPM 2 Spider-Punk Riot (This creature enters with your choice of a +1/+1 counter or haste.) Other Spiders you control have riot. Spells and abilities can't be countered. Damage can't be prevented. R Legendary Creature — Spider Human Hero Creature 2 1R 2/1 SPM 2 Spider-Punk Riot (This creature enters with your choice of a +1/+1 counter or haste.) Other Spiders you control have riot. Spells and abilities can't be countered. Damage can't be prevented. R Legendary Creature — Spider Human Hero Creature 2 1R 2/1 SPM 2 Spider-Rex, Daring Dino Reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) G Legendary Creature — Spider Dinosaur Hero Creature 6 4GG 6/6 SPM 2 Spider-Suit Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 SPM 1 Starling, Aerial Ally Flying When Starling enters, another target creature you control gains flying until end of turn. W Legendary Creature — Human Hero Creature 5 4W 3/4 SPM 2 Stegron the Dinosaur Man Menace (This creature can't be blocked except by two or more creatures.) Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types. R Legendary Creature — Dinosaur Villain Creature 5 4R 5/4 SPM 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 SPM 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 SPM 0 Symbiote Spider-Man Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard. Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery. BU Legendary Creature — Symbiote Spider Hero Creature 3 2U/B 2/4 SPM 2 Symbiote Spider-Man Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard. Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery. BU Legendary Creature — Symbiote Spider Hero Creature 3 2U/B 2/4 SPM 2 Taxi Driver {1}, {T}: Target creature gains haste until end of turn. R Creature — Human Pilot Creature 2 1R 3/1 SPM 2 The Clone Saga (As this Saga enters step, add a lore counter. Sacrifice after III.) I — Surveil 3. II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary. III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card. U Enchantment — Saga Enchantment 4 3U SPM 1 The Clone Saga (As this Saga enters step, add a lore counter. Sacrifice after III.) I — Surveil 3. II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary. III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card. U Enchantment — Saga Enchantment 4 3U SPM 1 The Soul Stone Indestructible {T}: Add {B}. {6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. B Legendary Artifact — Infinity Stone Artifact 2 1B SPM 1 The Soul Stone Indestructible {T}: Add {B}. {6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. B Legendary Artifact — Infinity Stone Artifact 2 1B SPM 1 The Soul Stone Indestructible {T}: Add {B}. {6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. B Legendary Artifact — Infinity Stone Artifact 2 1B SPM 1 Thwip! Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life. W Instant Instant 1 W SPM 3 Tombstone, Career Criminal When Tombstone enters, return target Villain card from your graveyard to your hand. Villain spells you cast cost {1} less to cast. B Legendary Creature — Human Villain Creature 3 2B 2/2 SPM 2 Ultimate Green Goblin At the beginning of your upkeep, discard a card, then create a Treasure token. Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.) BR Legendary Creature — Goblin Villain Creature 3 1B/RB/R 5/4 SPM 2 Ultimate Green Goblin At the beginning of your upkeep, discard a card, then create a Treasure token. Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.) BR Legendary Creature — Goblin Villain Creature 3 1B/RB/R 5/4 SPM 2 Unstable Experiment Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) U Instant Instant 2 1U SPM 3 Venom's Hunger This spell costs {2} less to cast if you control a Villain. Destroy target creature. You gain 2 life. B Sorcery Sorcery 5 4B SPM 3 Venom, Evil Unleashed Deathtouch {2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery. B Legendary Creature — Symbiote Villain Creature 5 4B 4/5 SPM 2 Vulture, Scheming Scavenger Flying Whenever Vulture attacks, other Villains you control gain flying until end of turn. BU Legendary Creature — Human Artificer Villain Creature 6 5U/B 4/6 SPM 2 Web Up When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. W Enchantment Enchantment 3 2W SPM 1 Web-Warriors When this creature enters, put a +1/+1 counter on each other creature you control. GW Creature — Spider Hero Creature 5 4G/W 4/3 SPM 2 Web-Warriors When this creature enters, put a +1/+1 counter on each other creature you control. GW Creature — Spider Hero Creature 5 4G/W 4/3 SPM 2 Whoosh! Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. U Instant Instant 2 1U SPM 3 Wild Pack Squad At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn. W Creature — Human Mercenary Creature 3 2W 2/3 SPM 2 With Great Power... Enchant creature you control Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. All damage that would be dealt to you is dealt to enchanted creature instead. W Enchantment — Aura Enchantment 4 3W SPM 1