Cockatrice/Magic-Spoiler 2025-10-29 01:08:09 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TLE.xml TLE Avatar: The Last Airbender Eternal (Spoiler) Eternal 2025-11-21 0 Aang's Defense Target blocking creature you control gets +2/+2 until end of turn. Draw a card. W Instant Instant 1 W TLE 3 Aang's Defense Target blocking creature you control gets +2/+2 until end of turn. Draw a card. W Instant Instant 1 W TLE 3 Aang, Air Nomad Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance. W Legendary Creature — Human Avatar Ally Creature 5 3WW 5/4 TLE 2 Aang, Air Nomad Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance. W Legendary Creature — Human Avatar Ally Creature 5 3WW 5/4 TLE 2 Aang, Airbending Master When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. W Legendary Creature — Human Avatar Ally Creature 5 4W 4/4 TLE 2 Aardvark Sloth Lifelink (Damage dealt by this creature also causes you to gain that much life.) W Creature — Sloth Beast Creature 4 3W 3/3 TLE 2 Aardvark Sloth Lifelink (Damage dealt by this creature also causes you to gain that much life.) W Creature — Sloth Beast Creature 4 3W 3/3 TLE 2 Allied Teamwork When this enchantment enters, create a 1/1 white Ally creature token. Allies you control get +1/+1. W Enchantment Enchantment 3 2W TLE 1 Appa, Aang's Companion Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. W Legendary Creature — Bison Ally Creature 4 3W 2/4 TLE 2 Appa, Aang's Companion Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. W Legendary Creature — Bison Ally Creature 4 3W 2/4 TLE 2 Avatar Kyoshi, Earthbender During your turn, Avatar Kyoshi has hexproof. At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Avatar Creature 8 5GGG 6/6 TLE 2 Avatar Roku, Firebender Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end. {R}{R}{R}: Target creature gets +3/+0 until end of turn. R Legendary Creature — Human Avatar Creature 6 3RRR 6/6 TLE 2 Azula, Ruthless Firebender Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn. {2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. B Legendary Creature — Human Noble Creature 3 2B 3/3 TLE 2 Bumi, Eclectic Earthbender When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. G Legendary Creature — Human Noble Ally Creature 5 3GG 4/4 TLE 2 Capital Guard R Creature — Human Soldier Creature 2 1R 2/2 TLE 2 Capital Guard R Creature — Human Soldier Creature 2 1R 2/2 TLE 2 Cruel Tutor Search your library for a card, then shuffle and put that card on top. You lose 2 life. B Sorcery Sorcery 3 2B TLE 3 Dark Depths Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. Legendary Snow Land Land 0 TLE 0 Deny Entry Counter target creature spell. Draw a card, then discard a card. U Instant Instant 3 2U TLE 3 Descendants' Path At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. G Enchantment Enchantment 3 2G TLE 1 Dragon Moose Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Dragon Elk Creature 4 3R 3/3 TLE 2 Dragon Moose Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Dragon Elk Creature 4 3R 3/3 TLE 2 Earthbending Student When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Land creatures you control have vigilance. (Attacking doesn't cause them to tap.) G Creature — Human Warrior Ally Creature 3 2G 1/3 TLE 2 Eel-Hounds Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn. G Creature — Fish Dog Creature 4 3G 4/2 TLE 2 Eladamri's Call Search your library for a creature card, reveal that card, put it into your hand, then shuffle. GW Instant Instant 2 GW TLE 3 Elephant-Rat Menace (This creature can't be blocked except by two or more creatures.) B Creature — Elephant Rat Creature 2 1B 1/3 TLE 2 Explore You may play an additional land this turn. Draw a card. G Sorcery Sorcery 2 1G TLE 3 Explosive Shot Explosive Shot deals 4 damage to target creature. R Sorcery Sorcery 2 1R TLE 3 Explosive Shot Explosive Shot deals 4 damage to target creature. R Sorcery Sorcery 2 1R TLE 3 Fang, Roku's Companion Flying Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power. When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types. R Legendary Creature Dragon Creature 5 3RR 4/4 TLE 2 Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. B Sorcery Sorcery 2 1B TLE 3 Fiery Confluence Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact. R Sorcery Sorcery 4 2RR TLE 3 Fire Lord Ozai Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. {6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. B Legendary Creature — Human Noble Creature 4 3B 4/4 TLE 2 Fire Nation Ambushers Flash (You may cast this spell any time you could cast an instant.) B Creature — Human Soldier Creature 3 2B 3/2 TLE 2 Fire Nation Archers Reach (This creature can block creatures with flying.) {5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token. R Creature — Human Archer Creature 4 3R 3/4 TLE 2 Fire Nation Sentinels Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. B Creature — Human Soldier Creature 5 3BB 4/4 TLE 2 Fire Nation Soldier Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Human Soldier Creature 3 2R 3/2 TLE 2 Fire Nation Soldier Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Human Soldier Creature 3 2R 3/2 TLE 2 Fire Nation's Conquest Creatures you control get +1/+0. R Enchantment Enchantment 3 2R TLE 1 Fire Nation's Conquest Creatures you control get +1/+0. R Enchantment Enchantment 3 2R TLE 1 Flying Dolphin-Fish Flying (This creature can't be blocked except by creatures with flying or reach.) U Creature — Whale Fish Creature 2 1U 1/3 TLE 2 Force of Negation If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. U Instant Instant 3 1UU TLE 3 Frog-Squirrels Reach (This creature can block creatures with flying.) G Creature — Frog Squirrel Creature 2 1G 2/2 TLE 2 Gilacorn Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) B Creature — Lizard Creature 1 B 1/1 TLE 2 Hei Bai, Forest Guardian When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. {W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." G Legendary Creature — Bear Spirit Creature 4 3G 4/4 TLE 2 Heroic Intervention Permanents you control gain hexproof and indestructible until end of turn. G Instant Instant 2 1G TLE 3 Hippo-Cows Trample (This creature can deal excess combat damage to the player it's attacking.) G Creature — Hippo Ox Creature 5 4G 5/4 TLE 2 Hog-Monkey Rampage Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.) GR Instant Instant 2 1R/G TLE 3 Iroh, Firebending Instructor Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. R Legendary Creature — Human Noble Ally Creature 3 2R 2/2 TLE 2 Iroh, Firebending Instructor Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. R Legendary Creature — Human Noble Ally Creature 3 2R 2/2 TLE 2 Katara's Reversal Counter up to four target spells and/or abilities. Untap up to four target artifacts and/or creatures. U Instant Instant 4 2UU TLE 3 Katara, Heroic Healer Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Katara enters, put a +1/+1 counter on each other creature you control. W Legendary Creature — Human Warrior Ally Creature 5 4W 2/3 TLE 2 Katara, Heroic Healer Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Katara enters, put a +1/+1 counter on each other creature you control. W Legendary Creature — Human Warrior Ally Creature 5 4W 2/3 TLE 2 Katara, Waterbending Master Whenever you cast a spell during an opponent's turn, you get an experience counter. Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. U Legendary Creature — Human Warrior Ally Creature 2 1U 1/3 TLE 2 Komodo Rhino Trample (This creature can deal excess combat damage to the player it's attacking.) R Creature — Lizard Rhino Creature 4 3R 5/2 TLE 2 Komodo Rhino Trample (This creature can deal excess combat damage to the player it's attacking.) R Creature — Lizard Rhino Creature 4 3R 5/2 TLE 2 Kyoshi Warrior Guard W Creature — Human Warrior Ally Creature 2 1W 2/3 TLE 2 Lion Vulture Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.) B Creature — Cat Bird Creature 4 3B 2/2 TLE 2 Lost in the Spirit World Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." U Sorcery Sorcery 3 2U TLE 3 Loyal Fire Sage Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {5}: Create a 1/1 white Ally creature token. R Creature — Human Cleric Ally Creature 3 2R 3/3 TLE 2 Match the Odds Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. G Sorcery — Lesson Sorcery 3 2G TLE 3 Mechanical Glider When this Equipment enters, attach it to target creature you control. Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 TLE 1 Momo, Rambunctious Rascal Flying (This creature can't be blocked except by creatures with flying or reach.) When Momo enters, he deals 4 damage to target tapped creature an opponent controls. W Legendary Creature — Lemur Bat Ally Creature 3 2W 1/1 TLE 2 Momo, Rambunctious Rascal Flying (This creature can't be blocked except by creatures with flying or reach.) When Momo enters, he deals 4 damage to target tapped creature an opponent controls. W Legendary Creature — Lemur Bat Ally Creature 3 2W 1/1 TLE 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE 0 Mystic Remora Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. U Enchantment Enchantment 1 U TLE 1 Path to Redemption Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. W Enchantment — Aura Enchantment 2 1W TLE 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE 0 Purple Pentapus When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped. B Creature — Octopus Starfish Creature 1 B 1/1 TLE 2 Razor Rings Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. W Instant Instant 2 1W TLE 3 Release to Memory Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. W Instant Instant 4 3W TLE 3 Roku's Mastery Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) R Instant Instant 2 XRR TLE 3 Run Amok Target attacking creature gets +3/+3 and gains trample until end of turn. R Instant Instant 2 1R TLE 3 Run Amok Target attacking creature gets +3/+3 and gains trample until end of turn. R Instant Instant 2 1R TLE 3 Seismic Tutelage Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Whenever enchanted creature attacks, double the number of +1/+1 counters on it. G Enchantment — Aura Enchantment 4 3G TLE 1 Sledding Otter-Penguin {3}: Put a +1/+1 counter on this creature. W Creature — Otter Bird Creature 3 2W 2/3 TLE 2 Sledding Otter-Penguin {3}: Put a +1/+1 counter on this creature. W Creature — Otter Bird Creature 3 2W 2/3 TLE 2 Sokka and Suki Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature. Whenever an Equipment you control enters, create a 1/1 white Ally creature token. RUW Legendary Creature — Human Warrior Ally Creature 3 URW 3/3 TLE 2 Sokka, Swordmaster Vigilance Equipment spells you cast cost {1} less to cast for each Ally you control. At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka. W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE 2 Sokka, Wolf Cove's Protector Vigilance (Attacking doesn't cause this creature to tap.) W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE 2 Sokka, Wolf Cove's Protector Vigilance (Attacking doesn't cause this creature to tap.) W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE 2 The Cabbage Merchant Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever a creature deals combat damage to you, sacrifice a Food token. Tap two untapped Foods you control: Add one mana of any color. G Legendary Creature — Human Citizen Creature 3 2G 2/2 TLE 2 The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. G Legendary Artifact Artifact 9 7GG TLE 1 The Terror of Serpent's Pass Hexproof (This creature can't be the target of spells or abilities your opponents control.) U Legendary Creature — Serpent Creature 7 5UU 8/8 TLE 2 Thriving Bluff This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color. Land Land 0 TLE 0 Thriving Grove This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color. Land Land 0 TLE 0 Thriving Heath This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color. Land Land 0 TLE 0 Thriving Isle This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. Land Land 0 TLE 0 Thriving Moor This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color. Land Land 0 TLE 0 Toph, Earthbending Master Landfall — Whenever a land you control enters, you get an experience counter. Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Warrior Ally Creature 4 3G 2/4 TLE 2 Tundra Wall Defender (This creature can't attack.) W Creature — Wall Creature 2 1W 0/4 TLE 2 Tundra Wall Defender (This creature can't attack.) W Creature — Wall Creature 2 1W 0/4 TLE 2 Turtle-Seals Vigilance (Attacking doesn't cause this creature to tap.) U Creature — Turtle Seal Creature 4 3U 2/4 TLE 2 Valakut, the Molten Pinnacle This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}. Land Land 0 TLE 0 Wan Shi Tong, All-Knowing Flying When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom. Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." U Legendary Creature — Bird Spirit Creature 5 3UU 4/4 TLE 2 Warship Scout R Creature — Human Scout Creature 1 R 2/1 TLE 2 Warship Scout R Creature — Human Scout Creature 1 R 2/1 TLE 2 Water Whip As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Return up to two target creatures to their owners' hands. Draw two cards. U Sorcery — Lesson Sorcery 2 UU TLE 3 Wolf Cove Villager This creature enters tapped. W Creature — Human Peasant Creature 1 W 2/2 TLE 2 Wolf Cove Villager This creature enters tapped. W Creature — Human Peasant Creature 1 W 2/2 TLE 2 Zhao, the Seething Flame Menace (This creature can't be blocked except by two or more creatures.) R Legendary Creature — Human Soldier Creature 5 4R 5/5 TLE 2 Zhao, the Seething Flame Menace (This creature can't be blocked except by two or more creatures.) R Legendary Creature — Human Soldier Creature 5 4R 5/5 TLE 2 Zuko's Offense Zuko's Offense deals 2 damage to any target. R Sorcery Sorcery 1 R TLE 3 Zuko's Offense Zuko's Offense deals 2 damage to any target. R Sorcery Sorcery 1 R TLE 3 Zuko, Avatar Hunter Reach (This creature can block creatures with flying.) Whenever you cast a red spell, create a 2/2 red Soldier creature token. R Legendary Creature — Human Noble Creature 5 3RR 4/5 TLE 2 Zuko, Avatar Hunter Reach (This creature can block creatures with flying.) Whenever you cast a red spell, create a 2/2 red Soldier creature token. R Legendary Creature — Human Noble Creature 5 3RR 4/5 TLE 2 Zuko, Firebending Master First strike Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell during combat, you get an experience counter. R Legendary Creature — Human Noble Ally Creature 2 1R 2/2 TLE 2