Cockatrice/Magic-Spoiler
2025-10-29 01:08:09 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TLE.xml
TLE
Avatar: The Last Airbender Eternal (Spoiler)
Eternal
2025-11-21
0
Aang's Defense
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
W
Instant
Instant
1
W
TLE
3
Aang's Defense
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
W
Instant
Instant
1
W
TLE
3
Aang, Air Nomad
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
W
Legendary Creature — Human Avatar Ally
Creature
5
3WW
5/4
TLE
2
Aang, Air Nomad
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
W
Legendary Creature — Human Avatar Ally
Creature
5
3WW
5/4
TLE
2
Aang, Airbending Master
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
W
Legendary Creature — Human Avatar Ally
Creature
5
4W
4/4
TLE
2
Aardvark Sloth
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
W
Creature — Sloth Beast
Creature
4
3W
3/3
TLE
2
Aardvark Sloth
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
W
Creature — Sloth Beast
Creature
4
3W
3/3
TLE
2
Allied Teamwork
When this enchantment enters, create a 1/1 white Ally creature token.
Allies you control get +1/+1.
W
Enchantment
Enchantment
3
2W
TLE
1
Appa, Aang's Companion
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
W
Legendary Creature — Bison Ally
Creature
4
3W
2/4
TLE
2
Appa, Aang's Companion
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
W
Legendary Creature — Bison Ally
Creature
4
3W
2/4
TLE
2
Avatar Kyoshi, Earthbender
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Avatar
Creature
8
5GGG
6/6
TLE
2
Avatar Roku, Firebender
Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end.
{R}{R}{R}: Target creature gets +3/+0 until end of turn.
R
Legendary Creature — Human Avatar
Creature
6
3RRR
6/6
TLE
2
Azula, Ruthless Firebender
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.
{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace.
B
Legendary Creature — Human Noble
Creature
3
2B
3/3
TLE
2
Bumi, Eclectic Earthbender
When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
G
Legendary Creature — Human Noble Ally
Creature
5
3GG
4/4
TLE
2
Capital Guard
R
Creature — Human Soldier
Creature
2
1R
2/2
TLE
2
Capital Guard
R
Creature — Human Soldier
Creature
2
1R
2/2
TLE
2
Cruel Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
B
Sorcery
Sorcery
3
2B
TLE
3
Dark Depths
Dark Depths enters with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Land
0
TLE
0
Deny Entry
Counter target creature spell. Draw a card, then discard a card.
U
Instant
Instant
3
2U
TLE
3
Descendants' Path
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
G
Enchantment
Enchantment
3
2G
TLE
1
Dragon Moose
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Dragon Elk
Creature
4
3R
3/3
TLE
2
Dragon Moose
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Dragon Elk
Creature
4
3R
3/3
TLE
2
Earthbending Student
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
G
Creature — Human Warrior Ally
Creature
3
2G
1/3
TLE
2
Eel-Hounds
Trample (This creature can deal excess combat damage to the player it's attacking.)
Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn.
G
Creature — Fish Dog
Creature
4
3G
4/2
TLE
2
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
GW
Instant
Instant
2
GW
TLE
3
Elephant-Rat
Menace (This creature can't be blocked except by two or more creatures.)
B
Creature — Elephant Rat
Creature
2
1B
1/3
TLE
2
Explore
You may play an additional land this turn.
Draw a card.
G
Sorcery
Sorcery
2
1G
TLE
3
Explosive Shot
Explosive Shot deals 4 damage to target creature.
R
Sorcery
Sorcery
2
1R
TLE
3
Explosive Shot
Explosive Shot deals 4 damage to target creature.
R
Sorcery
Sorcery
2
1R
TLE
3
Fang, Roku's Companion
Flying
Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power.
When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types.
R
Legendary Creature Dragon
Creature
5
3RR
4/4
TLE
2
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
B
Sorcery
Sorcery
2
1B
TLE
3
Fiery Confluence
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
R
Sorcery
Sorcery
4
2RR
TLE
3
Fire Lord Ozai
Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
B
Legendary Creature — Human Noble
Creature
4
3B
4/4
TLE
2
Fire Nation Ambushers
Flash (You may cast this spell any time you could cast an instant.)
B
Creature — Human Soldier
Creature
3
2B
3/2
TLE
2
Fire Nation Archers
Reach (This creature can block creatures with flying.)
{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token.
R
Creature — Human Archer
Creature
4
3R
3/4
TLE
2
Fire Nation Sentinels
Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control.
B
Creature — Human Soldier
Creature
5
3BB
4/4
TLE
2
Fire Nation Soldier
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Human Soldier
Creature
3
2R
3/2
TLE
2
Fire Nation Soldier
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Human Soldier
Creature
3
2R
3/2
TLE
2
Fire Nation's Conquest
Creatures you control get +1/+0.
R
Enchantment
Enchantment
3
2R
TLE
1
Fire Nation's Conquest
Creatures you control get +1/+0.
R
Enchantment
Enchantment
3
2R
TLE
1
Flying Dolphin-Fish
Flying (This creature can't be blocked except by creatures with flying or reach.)
U
Creature — Whale Fish
Creature
2
1U
1/3
TLE
2
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
U
Instant
Instant
3
1UU
TLE
3
Frog-Squirrels
Reach (This creature can block creatures with flying.)
G
Creature — Frog Squirrel
Creature
2
1G
2/2
TLE
2
Gilacorn
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
B
Creature — Lizard
Creature
1
B
1/1
TLE
2
Hei Bai, Forest Guardian
When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
G
Legendary Creature — Bear Spirit
Creature
4
3G
4/4
TLE
2
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
G
Instant
Instant
2
1G
TLE
3
Hippo-Cows
Trample (This creature can deal excess combat damage to the player it's attacking.)
G
Creature — Hippo Ox
Creature
5
4G
5/4
TLE
2
Hog-Monkey Rampage
Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
GR
Instant
Instant
2
1R/G
TLE
3
Iroh, Firebending Instructor
Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
R
Legendary Creature — Human Noble Ally
Creature
3
2R
2/2
TLE
2
Iroh, Firebending Instructor
Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
R
Legendary Creature — Human Noble Ally
Creature
3
2R
2/2
TLE
2
Katara's Reversal
Counter up to four target spells and/or abilities.
Untap up to four target artifacts and/or creatures.
U
Instant
Instant
4
2UU
TLE
3
Katara, Heroic Healer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Katara enters, put a +1/+1 counter on each other creature you control.
W
Legendary Creature — Human Warrior Ally
Creature
5
4W
2/3
TLE
2
Katara, Heroic Healer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Katara enters, put a +1/+1 counter on each other creature you control.
W
Legendary Creature — Human Warrior Ally
Creature
5
4W
2/3
TLE
2
Katara, Waterbending Master
Whenever you cast a spell during an opponent's turn, you get an experience counter.
Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
U
Legendary Creature — Human Warrior Ally
Creature
2
1U
1/3
TLE
2
Komodo Rhino
Trample (This creature can deal excess combat damage to the player it's attacking.)
R
Creature — Lizard Rhino
Creature
4
3R
5/2
TLE
2
Komodo Rhino
Trample (This creature can deal excess combat damage to the player it's attacking.)
R
Creature — Lizard Rhino
Creature
4
3R
5/2
TLE
2
Kyoshi Warrior Guard
W
Creature — Human Warrior Ally
Creature
2
1W
2/3
TLE
2
Lion Vulture
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.)
B
Creature — Cat Bird
Creature
4
3B
2/2
TLE
2
Lost in the Spirit World
Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
U
Sorcery
Sorcery
3
2U
TLE
3
Loyal Fire Sage
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
{5}: Create a 1/1 white Ally creature token.
R
Creature — Human Cleric Ally
Creature
3
2R
3/3
TLE
2
Match the Odds
Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control.
G
Sorcery — Lesson
Sorcery
3
2G
TLE
3
Mechanical Glider
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
TLE
1
Momo, Rambunctious Rascal
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
W
Legendary Creature — Lemur Bat Ally
Creature
3
2W
1/1
TLE
2
Momo, Rambunctious Rascal
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
W
Legendary Creature — Lemur Bat Ally
Creature
3
2W
1/1
TLE
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE
0
Mystic Remora
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
U
Enchantment
Enchantment
1
U
TLE
1
Path to Redemption
Enchant creature
Enchanted creature can't attack or block.
{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
W
Enchantment — Aura
Enchantment
2
1W
TLE
1
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE
0
Purple Pentapus
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped.
B
Creature — Octopus Starfish
Creature
1
B
1/1
TLE
2
Razor Rings
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
W
Instant
Instant
2
1W
TLE
3
Release to Memory
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
W
Instant
Instant
4
3W
TLE
3
Roku's Mastery
Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
R
Instant
Instant
2
XRR
TLE
3
Run Amok
Target attacking creature gets +3/+3 and gains trample until end of turn.
R
Instant
Instant
2
1R
TLE
3
Run Amok
Target attacking creature gets +3/+3 and gains trample until end of turn.
R
Instant
Instant
2
1R
TLE
3
Seismic Tutelage
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
G
Enchantment — Aura
Enchantment
4
3G
TLE
1
Sledding Otter-Penguin
{3}: Put a +1/+1 counter on this creature.
W
Creature — Otter Bird
Creature
3
2W
2/3
TLE
2
Sledding Otter-Penguin
{3}: Put a +1/+1 counter on this creature.
W
Creature — Otter Bird
Creature
3
2W
2/3
TLE
2
Sokka and Suki
Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature.
Whenever an Equipment you control enters, create a 1/1 white Ally creature token.
RUW
Legendary Creature — Human Warrior Ally
Creature
3
URW
3/3
TLE
2
Sokka, Swordmaster
Vigilance
Equipment spells you cast cost {1} less to cast for each Ally you control.
At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka.
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE
2
Sokka, Wolf Cove's Protector
Vigilance (Attacking doesn't cause this creature to tap.)
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE
2
Sokka, Wolf Cove's Protector
Vigilance (Attacking doesn't cause this creature to tap.)
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE
2
The Cabbage Merchant
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
G
Legendary Creature — Human Citizen
Creature
3
2G
2/2
TLE
2
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
G
Legendary Artifact
Artifact
9
7GG
TLE
1
The Terror of Serpent's Pass
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
U
Legendary Creature — Serpent
Creature
7
5UU
8/8
TLE
2
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Land
Land
0
TLE
0
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Land
Land
0
TLE
0
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Land
Land
0
TLE
0
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Land
Land
0
TLE
0
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Land
Land
0
TLE
0
Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Warrior Ally
Creature
4
3G
2/4
TLE
2
Tundra Wall
Defender (This creature can't attack.)
W
Creature — Wall
Creature
2
1W
0/4
TLE
2
Tundra Wall
Defender (This creature can't attack.)
W
Creature — Wall
Creature
2
1W
0/4
TLE
2
Turtle-Seals
Vigilance (Attacking doesn't cause this creature to tap.)
U
Creature — Turtle Seal
Creature
4
3U
2/4
TLE
2
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
{T}: Add {R}.
Land
Land
0
TLE
0
Wan Shi Tong, All-Knowing
Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
U
Legendary Creature — Bird Spirit
Creature
5
3UU
4/4
TLE
2
Warship Scout
R
Creature — Human Scout
Creature
1
R
2/1
TLE
2
Warship Scout
R
Creature — Human Scout
Creature
1
R
2/1
TLE
2
Water Whip
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Return up to two target creatures to their owners' hands. Draw two cards.
U
Sorcery — Lesson
Sorcery
2
UU
TLE
3
Wolf Cove Villager
This creature enters tapped.
W
Creature — Human Peasant
Creature
1
W
2/2
TLE
2
Wolf Cove Villager
This creature enters tapped.
W
Creature — Human Peasant
Creature
1
W
2/2
TLE
2
Zhao, the Seething Flame
Menace (This creature can't be blocked except by two or more creatures.)
R
Legendary Creature — Human Soldier
Creature
5
4R
5/5
TLE
2
Zhao, the Seething Flame
Menace (This creature can't be blocked except by two or more creatures.)
R
Legendary Creature — Human Soldier
Creature
5
4R
5/5
TLE
2
Zuko's Offense
Zuko's Offense deals 2 damage to any target.
R
Sorcery
Sorcery
1
R
TLE
3
Zuko's Offense
Zuko's Offense deals 2 damage to any target.
R
Sorcery
Sorcery
1
R
TLE
3
Zuko, Avatar Hunter
Reach (This creature can block creatures with flying.)
Whenever you cast a red spell, create a 2/2 red Soldier creature token.
R
Legendary Creature — Human Noble
Creature
5
3RR
4/5
TLE
2
Zuko, Avatar Hunter
Reach (This creature can block creatures with flying.)
Whenever you cast a red spell, create a 2/2 red Soldier creature token.
R
Legendary Creature — Human Noble
Creature
5
3RR
4/5
TLE
2
Zuko, Firebending Master
First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
R
Legendary Creature — Human Noble Ally
Creature
2
1R
2/2
TLE
2