RNA
Ravnica Allegiance
Expansion
2019-01-25
Absorb
RNA
WUU
3
W
U
Instant
3
Counter target spell. You gain 3 life.
Act of Treason
RNA
2R
3
R
Sorcery
3
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Aeromunculus
RNA
1GU
3
U
G
Creature — Homunculus Mutant
2/3
2
Flying
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Amplifire
RNA
2RR
4
R
Creature — Elemental
1/1
2
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
Angelic Exaltation
RNA
3W
4
W
Enchantment
1
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
Angel of Grace
RNA
3WW
5
W
Creature — Angel
5/4
2
Flash
Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.
Applied Biomancy
RNA
GU
2
U
G
Instant
3
Choose one or both -
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.
Archway Angel
RNA
5W
6
W
Creature — Angel
3/4
2
Flying
When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.
Arrester's Admonition
RNA
2U
3
U
Instant
3
Return target creature to its owner's hand.
Addendum - If you cast this spell during your main phase, draw a card.
Arrester's Zeal
RNA
W
1
W
Instant
3
Target creature gets +2/+2 until end of turn.
Addendum - If you cast this spell during your main phase, that creature gains flying until end of turn.
Awaken the Erstwhile
RNA
3BB
5
B
Sorcery
3
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
Axebane Beast
RNA
3G
4
G
Creature — Beast
3/4
2
Azorius Guildgate
RNA
0
1
Land — Gate
0
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
Azorius Knight-Arbiter
RNA
3WU
5
W
U
Creature — Human Knight
2/5
2
Vigilance
Azorius Knight-Arbiter can't be blocked.
Azorius Locket
RNA
3
3
Artifact
1
{T}: Add {W} or {U}.
{W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.
Azorius Skyguard
RNA
4WU
6
W
U
Creature — Human Knight
3/3
2
Flying, first strike
Creatures your opponents control get -1/-0.
Bankrupt in Blood
RNA
1B
2
B
Sorcery
3
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
Basilica Bell-Haunt
RNA
WWBB
4
W
B
Creature — Spirit
3/4
2
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
Bedeck // Bedazzle
RNA
B/RB/R // 4BR
6 // 6
B
R
Instant // Instant
3
Target creature gets +3/-3 until end of turn.
---
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Bedevil
RNA
BBR
3
B
R
Instant
3
Destroy target artifact, creature, or planeswalker.
Benthic Biomancer
RNA
U
1
U
Creature — Merfolk Wizard Mutant
1/1
2
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
Biogenic Ooze
RNA
3GG
5
G
Creature — Ooze
2/2
2
When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
{1}{G}{G}{G}: Create a 2/2 green Ooze creature token.
Biogenic Upgrade
RNA
4GG
6
G
Sorcery
3
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
Biomancer's Familiar
RNA
GU
2
U
G
Creature — Mutant
2/2
2
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
{T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Bladebrand
RNA
1B
2
B
Instant
3
Target creature gains deathtouch until end of turn.
Draw a card.
Blade Juggler
RNA
4B
5
B
Creature — Human Rogue
3/2
2
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
Blood Crypt
RNA
0
Land — Swamp Mountain
0
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Bloodmist Infiltrator
RNA
2B
3
B
Creature — Vampire
3/1
2
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
Bolrac-Clan Crusher
RNA
3RG
5
R
G
Creature — Ogre Warrior
4/4
2
{T}, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
Breeding Pool
RNA
0
Land — Forest Island
0
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Bring to Trial
RNA
2W
3
W
Sorcery
3
Exile target creature with power 4 or greater.
Burn Bright
RNA
2R
3
R
Instant
3
Creatures you control get +2/+0 until end of turn.
Burning-Tree Vandal
RNA
2R
3
R
Creature — Human Rogue
2/1
2
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
Captive Audience
RNA
5BR
7
B
R
Enchantment
1
Captive Audience enters the battlefield under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen -
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
Carnival // Carnage
RNA
B/R // 2BR
3 // 4
B
R
Instant // Sorcery
3
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
---
Carnage deals 3 damage to target opponent. That player discards two cards.
Carrion Imp
RNA
3B
4
B
Creature — Imp
2/3
2
Flying
When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.
Catacomb Crocodile
RNA
4B
5
B
Creature — Crocodile
3/7
2
Cavalcade of Calamity
RNA
1R
2
R
Enchantment
1
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
Charging War Boar
RNA
1RG
3
R
G
Creature — Boar
3/1
2
Haste (This creature can attack and {T} as soon as it comes under your control.)
As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
Chillbringer
RNA
4U
5
U
Creature — Elemental
3/3
2
Flying
When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Cindervines
RNA
RG
2
R
G
Enchantment
1
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.
{1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
Civic Stalwart
RNA
3W
4
W
Creature — Elephant Soldier
3/3
2
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
Clamor Shaman
RNA
2R
3
R
Creature — Goblin Shaman
1/1
2
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.
Clan Guildmage
RNA
RG
2
R
G
Creature — Human Shaman
2/2
2
{1}{R}, {T}: Target creature can't block this turn.
{2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
Clear the Mind
RNA
2U
3
U
Sorcery
3
Target player shuffles their graveyard into their library.
Draw a card.
Clear the Stage
RNA
4B
5
B
Instant
3
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
Code of Constraint
RNA
2U
3
U
Instant
3
Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum - If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Collision // Colossus
RNA
1R/G // RG
4 // 2
R
G
Instant // Instant
3
Collision deals 6 damage to target creature with flying.
---
Target creature gets +4/+2 and gains trample until end of turn.
Combine Guildmage
RNA
GU
2
U
G
Creature — Merfolk Wizard
2/2
2
{1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.
Concordia Pegasus
RNA
1W
2
W
Creature — Pegasus
1/3
2
Flying
Consecrate // Consume
RNA
1W/B // 2WB
4 // 4
W
B
Instant // Sorcery
3
Exile target card from a graveyard.
Draw a card.
---
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Consign to the Pit
RNA
5B
6
B
Sorcery
3
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
Coral Commando
RNA
2U
3
U
Creature — Merfolk Warrior
3/2
2
Cry of the Carnarium
RNA
1BB
3
B
Sorcery
3
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
Cult Guildmage
RNA
BR
2
B
R
Creature — Human Shaman
2/2
2
{3}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
{R}, {T}: Cult Guildmage deals 1 damage to target opponent or planeswalker.
Dagger Caster
RNA
3R
4
R
Creature — Viashino Rogue
2/3
2
When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
Dead Revels
RNA
3B
4
B
Sorcery
3
Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Return up to two target creature cards from your graveyard to your hand.
Debtors' Transport
RNA
5B
6
B
Creature — Thrull
5/3
2
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Deface
RNA
R
1
R
Sorcery
3
Choose one -
• Destroy target artifact.
• Destroy target creature with defender.
Depose // Deploy
RNA
1W/U // 2WU
4 // 4
W
U
Instant // Instant
3
Tap target creature.
Draw a card.
---
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
Deputy of Detention
RNA
1WU
3
W
U
Creature — Vedalken Wizard
1/3
2
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
Domri, Chaos Bringer
RNA
2RG
4
R
G
Legendary Planeswalker — Domri
5
1
+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)
-3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
-8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
Domri, City Smasher
RNA
4RG
6
R
G
Legendary Planeswalker — Domri
4
1
+2: Creatures you control get +1/+1 and gain haste until end of turn.
-3: Domri, City Smasher deals 3 damage to any target.
-8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
Domri's Nodorog
RNA
3RG
5
R
G
Creature — Beast
5/2
2
Trample
When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Dovin, Architect of Law
RNA
4WU
6
W
U
Legendary Planeswalker — Dovin
5
1
+1: You gain 2 life and draw a card.
-1: Tap target creature. It doesn't untap during its controller's next untap step.
-9: Tap all permanents target opponent controls. That player skips their next untap step.
Dovin, Grand Arbiter
RNA
1WU
3
W
U
Legendary Planeswalker — Dovin
3
1
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.
-1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
-7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
Dovin's Acuity
RNA
1WU
3
W
U
Enchantment
1
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.
Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
Dovin's Automaton
RNA
4
4
Artifact Creature — Homunculus
3/3
2
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Dovin's Dismissal
RNA
2WU
4
W
U
Instant
3
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Drill Bit
RNA
2B
3
B
Sorcery
3
Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Electrodominance
RNA
XRR
2
R
Instant
3
Electrodominance deals X damage to any target. You may cast a card with converted mana cost X or less from your hand without paying its mana cost.
Elite Arrester
RNA
W
1
W
Creature — Human Soldier
0/3
2
{1}{U}, {T}: Tap target creature.
Emergency Powers
RNA
5WU
7
W
U
Instant
3
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.
Addendum - If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.
End-Raze Forerunners
RNA
5GGG
8
G
Creature — Boar
7/7
2
Vigilance, trample, haste
When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Enraged Ceratok
RNA
2GG
4
G
Creature — Rhino
4/4
2
Enraged Ceratok can't be blocked by creatures with power 2 or less.
Essence Capture
RNA
UU
2
U
Instant
3
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Ethereal Absolution
RNA
4WB
6
W
B
Enchantment
1
Creatures you control get +1/+1.
Creatures your opponents control get -1/-1.
{2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
Expose to Daylight
RNA
2W
3
W
Instant
3
Destroy target artifact or enchantment. Scry 1.
Eyes Everywhere
RNA
2U
3
U
Enchantment
1
At the beginning of your upkeep, scry 1.
{5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.
Faerie Duelist
RNA
1U
2
U
Creature — Faerie Rogue
1/2
2
Flash
Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Feral Maaka
RNA
1R
2
R
Creature — Cat
2/2
2
Final Payment
RNA
WB
2
W
B
Instant
3
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.
Destroy target creature.
Fireblade Artist
RNA
BR
2
B
R
Creature — Human Shaman
2/2
2
Haste
At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.
Flames of the Raze-Boar
RNA
5R
6
R
Instant
3
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Font of Agonies
RNA
B
1
B
Enchantment
1
Whenever you pay life, put that many blood counters on Font of Agonies.
{1}{B}, Remove four blood counters from Font of Agonies: Destroy target creature.
Footlight Fiend
RNA
B/R
3
B
R
Creature — Devil
1/1
2
When Footlight Fiend dies, it deals 1 damage to any target.
Forbidding Spirit
RNA
1WW
3
W
Creature — Spirit Cleric
3/3
2
When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
Forest
RNA
0
Basic Land — Forest
0
({T}: Add {G}.)
Frenzied Arynx
RNA
2RG
4
R
G
Creature — Cat Beast
3/3
2
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
{4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.
Frilled Mystic
RNA
GGUU
4
U
G
Creature — Elf Lizard Wizard
3/2
2
Flash
When Frilled Mystic enters the battlefield, you may counter target spell.
Galloping Lizrog
RNA
3GU
5
U
G
Creature — Frog Lizard
3/3
2
Trample
When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.
Gatebreaker Ram
RNA
2G
3
G
Creature — Sheep
2/2
2
Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
Gate Colossus
RNA
8
8
Artifact Creature — Construct
8/8
2
This spell costs {1} less to cast for each Gate you control.
Gate Colossus can't be blocked by creatures with power 2 or less.
Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.
Gates Ablaze
RNA
2R
3
R
Sorcery
3
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Gateway Plaza
RNA
0
1
Land — Gate
0
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Gateway Sneak
RNA
2U
3
U
Creature — Vedalken Rogue
1/3
2
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.
Whenever Gateway Sneak deals combat damage to a player, draw a card.
Get the Point
RNA
3BR
5
B
R
Instant
3
Destroy target creature. Scry 1.
Ghor-Clan Wrecker
RNA
3R
4
R
Creature — Human Warrior
2/2
2
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Menace (This creature can't be blocked except by two or more creatures.)
Gift of Strength
RNA
1G
2
G
Instant
3
Target creature gets +3/+3 and gains reach until end of turn.
Glass of the Guildpact
RNA
2
2
Artifact
1
Multicolored creatures you control get +1/+1.
Goblin Gathering
RNA
2R
3
R
Sorcery
3
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Godless Shrine
RNA
0
Land — Plains Swamp
0
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Grasping Thrull
RNA
3WB
5
W
B
Creature — Thrull
3/3
2
Flying
When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.
Gravel-Hide Goblin
RNA
1R
2
R
Creature — Goblin Shaman
2/1
2
{3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.
Grotesque Demise
RNA
2B
3
B
Instant
3
Exile target creature with power 3 or less.
Growth-Chamber Guardian
RNA
1G
2
G
Creature — Elf Crab Warrior
2/2
2
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.
Growth Spiral
RNA
GU
2
U
G
Instant
3
Draw a card. You may put a land card from your hand onto the battlefield.
Gruul Beastmaster
RNA
3G
4
G
Creature — Human Shaman
2/2
2
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.
Gruul Guildgate
RNA
0
1
Land — Gate
0
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
Gruul Locket
RNA
3
3
Artifact
1
{T}: Add {R} or {G}.
{R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards.
Gruul Spellbreaker
RNA
1RG
3
R
G
Creature — Ogre Warrior
3/3
2
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.
Guardian Project
RNA
3G
4
G
Enchantment
1
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Gutterbones
RNA
B
1
B
1
Creature — Skeleton Warrior
2/1
2
Gutterbones enters the battlefield tapped.
{1}{B}: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn.
Gyre Engineer
RNA
1GU
3
U
G
Creature — Vedalken Wizard
1/1
2
{T}: Add {G}{U}.
Haazda Officer
RNA
2W
3
W
Creature — Human Soldier
3/2
2
When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
Hackrobat
RNA
1BR
3
B
R
Creature — Human Rogue
2/3
2
Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
{B}: Hackrobat gains deathtouch until end of turn.
{R}: Hackrobat gets +2/-2 until end of turn.
Hallowed Fountain
RNA
0
Land — Plains Island
0
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Hero of Precinct One
RNA
1W
2
W
Creature — Human Warrior
2/2
2
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
High Alert
RNA
1WU
3
W
U
Enchantment
1
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{2}{W}{U}: Untap target creature.
Humongulus
RNA
4U
5
U
Creature — Homunculus
2/5
2
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Hydroid Krasis
RNA
XGU
2
U
G
Creature — Jellyfish Hydra Beast
0/0
2
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
Ill-Gotten Inheritance
RNA
3B
4
B
Enchantment
1
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.
{5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
Immolation Shaman
RNA
1R
2
R
Creature — Viashino Shaman
1/3
2
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.
{3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn.
Impassioned Orator
RNA
1W
2
W
Creature — Human Cleric
2/2
2
Whenever another creature enters the battlefield under your control, you gain 1 life.
Imperious Oligarch
RNA
WB
2
W
B
Creature — Human Cleric
2/1
2
Vigilance
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Incubation Druid
RNA
1G
2
G
Creature — Elf Druid
0/2
2
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Incubation // Incongruity
RNA
G/U // 1GU
3 // 3
U
G
Sorcery // Instant
3
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
---
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Island
RNA
0
Basic Land — Island
0
({T}: Add {U}.)
Judith, the Scourge Diva
RNA
1BR
3
B
R
Legendary Creature — Human Shaman
2/2
2
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
Junktroller
RNA
4
4
Artifact Creature — Golem
0/6
2
Defender
{T}: Put target card from a graveyard on the bottom of its owner's library.
Justiciar's Portal
RNA
1W
2
W
Instant
3
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Kaya, Orzhov Usurper
RNA
1WB
3
W
B
Legendary Planeswalker — Kaya
3
1
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.
-1: Exile target nonland permanent with converted mana cost 1 or less.
-5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
Kaya's Wrath
RNA
WWBB
4
W
B
Sorcery
3
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Knight of Sorrows
RNA
4W
5
W
Creature — Human Knight
3/3
2
Knight of Sorrows can block an additional creature each combat.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Knight of the Last Breath
RNA
5WB
7
W
B
Creature — Giant Knight
4/4
2
{3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.
Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
Lavinia, Azorius Renegade
RNA
WU
2
W
U
Legendary Creature — Human Soldier
2/2
2
Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Lawmage's Binding
RNA
1WU
3
W
U
Enchantment — Aura
1
Flash
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Light Up the Stage
RNA
2R
3
R
Sorcery
3
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Lumbering Battlement
RNA
4W
5
W
Creature — Beast
4/5
2
Vigilance
When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.
Macabre Mockery
RNA
2BR
4
B
R
Instant
3
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Mammoth Spider
RNA
4G
5
G
Creature — Spider
3/5
2
Reach
Mass Manipulation
RNA
XXUUUU
4
U
Sorcery
3
Gain control of X target creatures and/or planeswalkers.
Mesmerizing Benthid
RNA
3UU
5
U
Creature — Octopus
4/5
2
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."
Mesmerizing Benthid has hexproof as long as you control an Illusion.
Ministrant of Obligation
RNA
2W
3
W
Creature — Human Cleric
2/1
2
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Mirror March
RNA
5R
6
R
Enchantment
1
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Mortify
RNA
1WB
3
W
B
Instant
3
Destroy target creature or enchantment.
Mountain
RNA
0
Basic Land — Mountain
0
({T}: Add {R}.)
Nikya of the Old Ways
RNA
3RG
5
R
G
Legendary Creature — Centaur Druid
5/5
2
You can't cast noncreature spells.
Whenever you tap a land for mana, add one mana of any type that land produced.
Noxious Groodion
RNA
2B
3
B
Creature — Beast
2/2
2
Deathtouch
Open the Gates
RNA
G
1
G
Sorcery
3
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
Orzhov Enforcer
RNA
1B
2
B
Creature — Human Rogue
1/2
2
Deathtouch
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Orzhov Guildgate
RNA
0
1
Land — Gate
0
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
Orzhov Locket
RNA
3
3
Artifact
1
{T}: Add {W} or {B}.
{W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards.
Orzhov Racketeers
RNA
4B
5
B
Creature — Human Rogue
3/2
2
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Persistent Petitioners
RNA
1U
2
U
Creature — Human Advisor
1/3
2
{1}, {T}: Target player puts the top card of their library into their graveyard.
Tap four untapped Advisors you control: Target player puts the top twelve cards of their library into their graveyard.
A deck can have any number of cards named Persistent Petitioners.
Pestilent Spirit
RNA
2B
3
B
Creature — Spirit
3/2
2
Menace, deathtouch
Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Pitiless Pontiff
RNA
WB
2
W
B
Creature — Vampire Cleric
2/2
2
{1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Plague Wight
RNA
1B
2
B
Creature — Zombie
2/1
2
Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Plains
RNA
0
Basic Land — Plains
0
({T}: Add {W}.)
Plaza of Harmony
RNA
0
Land
0
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.
{T}: Add {C}.
{T}: Add one mana of any type that a Gate you control could produce.
Precognitive Perception
RNA
3UU
5
U
Instant
3
Draw three cards.
Addendum - If you cast this spell during your main phase, instead scry 3, then draw three cards.
Priest of Forgotten Gods
RNA
1B
2
B
Creature — Human Cleric
1/2
2
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.
Prime Speaker Vannifar
RNA
2GU
4
U
G
Legendary Creature — Elf Ooze Wizard
2/4
2
{T}, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
Prowling Caracal
RNA
1W
2
W
Creature — Cat
3/1
2
Prying Eyes
RNA
4UU
6
U
Instant
3
Draw four cards, then discard two cards.
Pteramander
RNA
U
1
U
Creature — Salamander Drake
1/1
2
Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Quench
RNA
1U
2
U
Instant
3
Counter target spell unless its controller pays {2}.
Rafter Demon
RNA
2BR
4
B
R
Creature — Demon
4/2
2
Spectacle {3}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.
Ragefire
RNA
1R
2
R
Sorcery
3
Ragefire deals 3 damage to target creature.
Rakdos Firewheeler
RNA
BBRR
4
B
R
Creature — Human Rogue
4/3
2
When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
Rakdos Guildgate
RNA
0
1
Land — Gate
0
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
Rakdos Locket
RNA
3
3
Artifact
1
{T}: Add {B} or {R}.
{B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards.
Rakdos Roustabout
RNA
1BR
3
B
R
Creature — Ogre Warrior
3/2
2
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
Rakdos, the Showstopper
RNA
4BR
6
B
R
Legendary Creature — Demon
6/6
2
Flying, trample
When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
Rakdos Trumpeter
RNA
1B
2
B
Creature — Human Shaman
1/3
2
Menace (This creature can't be blocked except by two or more creatures.)
{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn.
Rally to Battle
RNA
3W
4
W
Instant
3
Creatures you control get +1/+3 until end of turn. Untap them.
Rampage of the Clans
RNA
3G
4
G
Instant
3
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
Rampaging Rendhorn
RNA
4G
5
G
Creature — Beast
4/4
2
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Ravager Wurm
RNA
3RGG
6
R
G
Creature — Wurm
4/5
2
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
When Ravager Wurm enters the battlefield, choose up to one -
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.
Regenesis
RNA
3GG
5
G
Instant
3
Return up to two target permanent cards from your graveyard to your hand.
Repudiate // Replicate
RNA
G/UG/U // 1GU
6 // 3
U
G
Instant // Sorcery
3
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
---
Create a token that's a copy of target creature you control.
Resolute Watchdog
RNA
W
1
W
Creature — Hound
1/3
2
Defender
{1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Revival // Revenge
RNA
W/BW/B // 4WB
6 // 6
W
B
Sorcery // Sorcery
3
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
---
Double your life total. Target opponent loses half their life, rounded up.
Rhythm of the Wild
RNA
1RG
3
R
G
Enchantment
1
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Rix Maadi Reveler
RNA
1R
2
R
Creature — Human Shaman
2/2
2
Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.
Root Snare
RNA
1G
2
G
Instant
3
Prevent all combat damage that would be dealt this turn.
Rubblebelt Recluse
RNA
4R
5
R
Creature — Ogre Berserker
6/5
2
Rubblebelt Recluse attacks each combat if able.
Rubblebelt Runner
RNA
1RG
3
R
G
Creature — Viashino Warrior
3/3
2
Rubblebelt Runner can't be blocked by creature tokens.
Rubble Reading
RNA
3R
4
R
Sorcery
3
Destroy target land. Scry 2.
Rubble Slinger
RNA
2R/G
5
R
G
Creature — Human Warrior
2/3
2
Reach
Rumbling Ruin
RNA
5R
6
R
Creature — Elemental
6/6
2
When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
Sage's Row Savant
RNA
1U
2
U
Creature — Vedalken Wizard
2/1
2
When Sage's Row Savant enters the battlefield, scry 2.
Sagittars' Volley
RNA
2G
3
G
Instant
3
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
Saruli Caretaker
RNA
G
1
G
Creature — Dryad
0/3
2
Defender
{T}, Tap an untapped creature you control: Add one mana of any color.
Sauroform Hybrid
RNA
1G
2
G
Creature — Human Lizard Warrior
2/2
2
{4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Savage Smash
RNA
1RG
3
R
G
Sorcery
3
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Scorchmark
RNA
1R
2
R
Instant
3
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Scrabbling Claws
RNA
1
1
Artifact
1
{T}: Target player exiles a card from their graveyard.
{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
Screaming Shield
RNA
1
1
Artifact — Equipment
1
Equipped creature gets +0/+3 and has "{2}, {T}: Target player puts the top three cards of their library into their graveyard."
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Scuttlegator
RNA
4G/UG/U
10
U
G
Creature — Crab Turtle Crocodile
6/6
2
Defender
{6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
Senate Courier
RNA
2U
3
U
Creature — Bird
1/4
2
Flying
{1}{W}: Senate Courier gains vigilance until end of turn.
Senate Griffin
RNA
2W/UW/U
8
W
U
Creature — Griffin
3/2
2
Flying
When Senate Griffin enters the battlefield, scry 1.
Senate Guildmage
RNA
WU
2
W
U
Creature — Human Wizard
2/2
2
{W}, {T}: You gain 2 life.
{U}, {T}: Draw a card, then discard a card.
Sentinel's Mark
RNA
1W
2
W
Enchantment — Aura
1
Flash
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum - When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Seraph of the Scales
RNA
2WB
4
W
B
Creature — Angel
4/3
2
Flying
{W}: Seraph of the Scales gains vigilance until end of turn.
{B}: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Sharktocrab
RNA
2GU
4
U
G
Creature — Fish Octopus Crab
4/4
2
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Shimmer of Possibility
RNA
1U
2
U
Sorcery
3
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Silhana Wayfinder
RNA
1G
2
G
Creature — Elf Scout
2/1
2
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
Simic Ascendancy
RNA
GU
2
U
G
Enchantment
1
{1}{G}{U}: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Simic Guildgate
RNA
0
1
Land — Gate
0
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
Simic Locket
RNA
3
3
Artifact
1
{T}: Add {G} or {U}.
{G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards.
Skarrgan Hellkite
RNA
3RR
5
R
Creature — Dragon
4/4
2
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Flying
{3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.
Skatewing Spy
RNA
3U
4
U
Creature — Vedalken Rogue Mutant
2/3
2
{5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has flying.
Skewer the Critics
RNA
2R
3
R
Sorcery
3
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
Skitter Eel
RNA
3U
4
U
Creature — Fish Crab
3/3
2
{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Sky Tether
RNA
W
1
W
Enchantment — Aura
1
Enchant creature
Enchanted creature has defender and loses flying.
Slimebind
RNA
1U
2
U
Enchantment — Aura
1
Flash
Enchant creature
Enchanted creature gets -4/-0.
Smelt-Ward Ignus
RNA
1R
2
R
Creature — Elemental
2/1
2
{2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
Smothering Tithe
RNA
3W
4
W
Enchantment
1
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."
Spawn of Mayhem
RNA
2BB
4
B
Creature — Demon
4/4
2
Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
Spear Spewer
RNA
R
1
R
Creature — Goblin Warrior
0/2
2
Defender
{T}: Spear Spewer deals 1 damage to each player.
Sphinx of Foresight
RNA
2UU
4
U
Creature — Sphinx
4/4
2
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
Sphinx of New Prahv
RNA
WWUU
4
W
U
Creature — Sphinx
4/3
2
Flying, vigilance
Spells your opponents cast that target Sphinx of New Prahv cost {2} more to cast.
Sphinx of the Guildpact
RNA
7
7
W
U
B
R
G
Artifact Creature — Sphinx
5/5
2
Sphinx of the Guildpact is all colors.
Flying
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
Sphinx's Insight
RNA
2WU
4
W
U
Instant
3
Draw two cards.
Addendum - If you cast this spell during your main phase, you gain 2 life.
Spikewheel Acrobat
RNA
3R
4
R
Creature — Human Rogue
5/2
2
Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Spire Mangler
RNA
2B
3
B
Creature — Insect
2/1
2
Flash
Flying
When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.
Spirit of the Spires
RNA
3W
4
W
Creature — Spirit
2/4
2
Flying
Other creatures you control with flying get +0/+1.
Steeple Creeper
RNA
2G
3
G
Creature — Frog Snake
4/2
2
{3}{U}: Steeple Creeper gains flying until end of turn.
Stomping Ground
RNA
0
Land — Mountain Forest
0
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Stony Strength
RNA
G
1
G
Instant
3
Put a +1/+1 counter on target creature you control. Untap that creature.
Storm Strike
RNA
R
1
R
Instant
3
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Summary Judgment
RNA
1W
2
W
Instant
3
Summary Judgment deals 3 damage to target tapped creature.
Addendum - If you cast this spell during your main phase, it deals 5 damage to that creature instead.
Sunder Shaman
RNA
RRGG
4
R
G
Creature — Giant Shaman
5/5
2
Sunder Shaman can't be blocked by more than one creature.
Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.
Swamp
RNA
0
Basic Land — Swamp
0
({T}: Add {B}.)
Swirling Torrent
RNA
5U
6
U
Sorcery
3
Choose one or both -
• Put target creature on top of its owner's library.
• Return target creature to its owner's hand.
Sylvan Brushstrider
RNA
2G
3
G
Creature — Beast
3/2
2
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
Syndicate Guildmage
RNA
WB
2
W
B
Creature — Human Cleric
2/2
2
{1}{W}, {T}: Tap target creature with power 4 or greater.
{4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker.
Syndicate Messenger
RNA
3W
4
W
Creature — Bird
2/3
2
Flying
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Tenth District Veteran
RNA
2W
3
W
Creature — Human Soldier
2/3
2
Vigilance
Whenever Tenth District Veteran attacks, untap another target creature you control.
Territorial Boar
RNA
1G
2
G
Creature — Boar
2/2
2
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
Teysa Karlov
RNA
2WB
4
W
B
Legendary Creature — Human Advisor
2/4
2
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
Theater of Horrors
RNA
1BR
3
B
R
Enchantment
1
At the beginning of your upkeep, exile the top card of your library.
During your turn, if an opponent lost life this turn, you may play cards exiled with Theater of Horrors.
{3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker.
The Haunt of Hightower
RNA
4BB
6
B
Legendary Creature — Vampire
3/3
2
Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
Thirsting Shade
RNA
B
1
B
Creature — Shade
1/1
2
Lifelink
{2}{B}: Thirsting Shade gets +1/+1 until end of turn.
Thought Collapse
RNA
1UU
3
U
Instant
3
Counter target spell. Its controller puts the top three cards of their library into their graveyard.
Thrash // Threat
RNA
R/GR/G // 2RG
6 // 4
R
G
Instant // Sorcery
3
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
---
Create a 4/4 red and green Beast creature token with trample.
Tin Street Dodger
RNA
R
1
R
Creature — Goblin Rogue
1/1
2
Haste
{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
Titanic Brawl
RNA
1G
2
G
Instant
3
This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Tithe Taker
RNA
1W
2
W
Creature — Human Soldier
2/1
2
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Tome of the Guildpact
RNA
5
5
Artifact
1
Whenever you cast a multicolored spell, draw a card.
{T}: Add one mana of any color.
Tower Defense
RNA
1G
2
G
Instant
3
Creatures you control get +0/+5 and gain reach until end of turn.
Trollbred Guardian
RNA
4G
5
G
Creature — Troll Frog Warrior
5/5
2
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Twilight Panther
RNA
W
1
W
Creature — Cat Spirit
1/2
2
{B}: Twilight Panther gains deathtouch until end of turn.
Unbreakable Formation
RNA
2W
3
W
Instant
3
Creatures you control gain indestructible until end of turn.
Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Undercity Scavenger
RNA
3B
4
B
Creature — Ogre Warrior
3/3
2
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
Undercity's Embrace
RNA
2B
3
B
Instant
3
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
Verity Circle
RNA
2U
3
U
Enchantment
1
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
{4}{U}: Tap target creature without flying.
Vindictive Vampire
RNA
3B
4
B
Creature — Vampire
2/3
2
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
Vizkopa Vampire
RNA
2W/B
5
W
B
Creature — Vampire
3/1
2
Lifelink
Wall of Lost Thoughts
RNA
1U
2
U
Creature — Wall
0/4
2
Defender
When Wall of Lost Thoughts enters the battlefield, target player puts the top four cards of their library into their graveyard.
Warrant // Warden
RNA
W/UW/U // 3WU
6 // 5
W
U
Instant // Sorcery
3
Put target attacking or blocking creature on top of its owner's library.
---
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Watchful Giant
RNA
5W
6
W
Creature — Giant Soldier
3/6
2
When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
Wilderness Reclamation
RNA
3G
4
G
Enchantment
1
At the beginning of your end step, untap all lands you control.
Windstorm Drake
RNA
4U
5
U
Creature — Drake
3/3
2
Flying
Other creatures you control with flying get +1/+0.
Wrecking Beast
RNA
5GG
7
G
Creature — Beast
6/6
2
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
Zegana, Utopian Speaker
RNA
2GU
4
U
G
Legendary Creature — Merfolk Wizard
4/4
2
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Zhur-Taa Goblin
RNA
RG
2
R
G
Creature — Goblin Berserker
2/2
2
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)