RNA Ravnica Allegiance Expansion 2019-01-25 Absorb RNA WUU 3 W U Instant 3 Counter target spell. You gain 3 life. Act of Treason RNA 2R 3 R Sorcery 3 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Aeromunculus RNA 1GU 3 U G Creature — Homunculus Mutant 2/3 2 Flying {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Amplifire RNA 2RR 4 R Creature — Elemental 1/1 2 At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order. Angelic Exaltation RNA 3W 4 W Enchantment 1 Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. Angel of Grace RNA 3WW 5 W Creature — Angel 5/4 2 Flash Flying When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10. Applied Biomancy RNA GU 2 U G Instant 3 Choose one or both - • Target creature gets +1/+1 until end of turn. • Return target creature to its owner's hand. Archway Angel RNA 5W 6 W Creature — Angel 3/4 2 Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. Arrester's Admonition RNA 2U 3 U Instant 3 Return target creature to its owner's hand. Addendum - If you cast this spell during your main phase, draw a card. Arrester's Zeal RNA W 1 W Instant 3 Target creature gets +2/+2 until end of turn. Addendum - If you cast this spell during your main phase, that creature gains flying until end of turn. Awaken the Erstwhile RNA 3BB 5 B Sorcery 3 Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens. Axebane Beast RNA 3G 4 G Creature — Beast 3/4 2 Azorius Guildgate RNA 0 1 Land — Gate 0 Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}. Azorius Knight-Arbiter RNA 3WU 5 W U Creature — Human Knight 2/5 2 Vigilance Azorius Knight-Arbiter can't be blocked. Azorius Locket RNA 3 3 Artifact 1 {T}: Add {W} or {U}. {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards. Azorius Skyguard RNA 4WU 6 W U Creature — Human Knight 3/3 2 Flying, first strike Creatures your opponents control get -1/-0. Bankrupt in Blood RNA 1B 2 B Sorcery 3 As an additional cost to cast this spell, sacrifice two creatures. Draw three cards. Basilica Bell-Haunt RNA WWBB 4 W B Creature — Spirit 3/4 2 When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life. Bedeck // Bedazzle RNA B/RB/R // 4BR 6 // 6 B R Instant // Instant 3 Target creature gets +3/-3 until end of turn. --- Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker. Bedevil RNA BBR 3 B R Instant 3 Destroy target artifact, creature, or planeswalker. Benthic Biomancer RNA U 1 U Creature — Merfolk Wizard Mutant 1/1 2 {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. Biogenic Ooze RNA 3GG 5 G Creature — Ooze 2/2 2 When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control. {1}{G}{G}{G}: Create a 2/2 green Ooze creature token. Biogenic Upgrade RNA 4GG 6 G Sorcery 3 Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures. Biomancer's Familiar RNA GU 2 U G Creature — Mutant 2/2 2 Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it. Bladebrand RNA 1B 2 B Instant 3 Target creature gains deathtouch until end of turn. Draw a card. Blade Juggler RNA 4B 5 B Creature — Human Rogue 3/2 2 Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. Blood Crypt RNA 0 Land — Swamp Mountain 0 ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Bloodmist Infiltrator RNA 2B 3 B Creature — Vampire 3/1 2 Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. Bolrac-Clan Crusher RNA 3RG 5 R G Creature — Ogre Warrior 4/4 2 {T}, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target. Breeding Pool RNA 0 Land — Forest Island 0 ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Bring to Trial RNA 2W 3 W Sorcery 3 Exile target creature with power 4 or greater. Burn Bright RNA 2R 3 R Instant 3 Creatures you control get +2/+0 until end of turn. Burning-Tree Vandal RNA 2R 3 R Creature — Human Rogue 2/1 2 Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card. Captive Audience RNA 5BR 7 B R Enchantment 1 Captive Audience enters the battlefield under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen - • Your life total becomes 4. • Discard your hand. • Each opponent creates five 2/2 black Zombie creature tokens. Carnival // Carnage RNA B/R // 2BR 3 // 4 B R Instant // Sorcery 3 Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller. --- Carnage deals 3 damage to target opponent. That player discards two cards. Carrion Imp RNA 3B 4 B Creature — Imp 2/3 2 Flying When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. Catacomb Crocodile RNA 4B 5 B Creature — Crocodile 3/7 2 Cavalcade of Calamity RNA 1R 2 R Enchantment 1 Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking. Charging War Boar RNA 1RG 3 R G Creature — Boar 3/1 2 Haste (This creature can attack and {T} as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) Chillbringer RNA 4U 5 U Creature — Elemental 3/3 2 Flying When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. Cindervines RNA RG 2 R G Enchantment 1 Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. {1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller. Civic Stalwart RNA 3W 4 W Creature — Elephant Soldier 3/3 2 When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. Clamor Shaman RNA 2R 3 R Creature — Goblin Shaman 1/1 2 Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. Clan Guildmage RNA RG 2 R G Creature — Human Shaman 2/2 2 {1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Clear the Mind RNA 2U 3 U Sorcery 3 Target player shuffles their graveyard into their library. Draw a card. Clear the Stage RNA 4B 5 B Instant 3 Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand. Code of Constraint RNA 2U 3 U Instant 3 Target creature gets -4/-0 until end of turn. Draw a card. Addendum - If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. Collision // Colossus RNA 1R/G // RG 4 // 2 R G Instant // Instant 3 Collision deals 6 damage to target creature with flying. --- Target creature gets +4/+2 and gains trample until end of turn. Combine Guildmage RNA GU 2 U G Creature — Merfolk Wizard 2/2 2 {1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. Concordia Pegasus RNA 1W 2 W Creature — Pegasus 1/3 2 Flying Consecrate // Consume RNA 1W/B // 2WB 4 // 4 W B Instant // Sorcery 3 Exile target card from a graveyard. Draw a card. --- Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power. Consign to the Pit RNA 5B 6 B Sorcery 3 Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller. Coral Commando RNA 2U 3 U Creature — Merfolk Warrior 3/2 2 Cry of the Carnarium RNA 1BB 3 B Sorcery 3 All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead. Cult Guildmage RNA BR 2 B R Creature — Human Shaman 2/2 2 {3}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. {R}, {T}: Cult Guildmage deals 1 damage to target opponent or planeswalker. Dagger Caster RNA 3R 4 R Creature — Viashino Rogue 2/3 2 When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. Dead Revels RNA 3B 4 B Sorcery 3 Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Return up to two target creature cards from your graveyard to your hand. Debtors' Transport RNA 5B 6 B Creature — Thrull 5/3 2 Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) Deface RNA R 1 R Sorcery 3 Choose one - • Destroy target artifact. • Destroy target creature with defender. Depose // Deploy RNA 1W/U // 2WU 4 // 4 W U Instant // Instant 3 Tap target creature. Draw a card. --- Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. Deputy of Detention RNA 1WU 3 W U Creature — Vedalken Wizard 1/3 2 When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield. Domri, Chaos Bringer RNA 2RG 4 R G Legendary Planeswalker — Domri 5 1 +1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.) -3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. -8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample." Domri, City Smasher RNA 4RG 6 R G Legendary Planeswalker — Domri 4 1 +2: Creatures you control get +1/+1 and gain haste until end of turn. -3: Domri, City Smasher deals 3 damage to any target. -8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn. Domri's Nodorog RNA 3RG 5 R G Creature — Beast 5/2 2 Trample When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it. Dovin, Architect of Law RNA 4WU 6 W U Legendary Planeswalker — Dovin 5 1 +1: You gain 2 life and draw a card. -1: Tap target creature. It doesn't untap during its controller's next untap step. -9: Tap all permanents target opponent controls. That player skips their next untap step. Dovin, Grand Arbiter RNA 1WU 3 W U Legendary Planeswalker — Dovin 3 1 +1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter. -1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. -7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order. Dovin's Acuity RNA 1WU 3 W U Enchantment 1 When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand. Dovin's Automaton RNA 4 4 Artifact Creature — Homunculus 3/3 2 As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) Dovin's Dismissal RNA 2WU 4 W U Instant 3 Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it. Drill Bit RNA 2B 3 B Sorcery 3 Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Target player reveals their hand. You choose a nonland card from it. That player discards that card. Electrodominance RNA XRR 2 R Instant 3 Electrodominance deals X damage to any target. You may cast a card with converted mana cost X or less from your hand without paying its mana cost. Elite Arrester RNA W 1 W Creature — Human Soldier 0/3 2 {1}{U}, {T}: Tap target creature. Emergency Powers RNA 5WU 7 W U Instant 3 Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum - If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield. End-Raze Forerunners RNA 5GGG 8 G Creature — Boar 7/7 2 Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. Enraged Ceratok RNA 2GG 4 G Creature — Rhino 4/4 2 Enraged Ceratok can't be blocked by creatures with power 2 or less. Essence Capture RNA UU 2 U Instant 3 Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. Ethereal Absolution RNA 4WB 6 W B Enchantment 1 Creatures you control get +1/+1. Creatures your opponents control get -1/-1. {2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying. Expose to Daylight RNA 2W 3 W Instant 3 Destroy target artifact or enchantment. Scry 1. Eyes Everywhere RNA 2U 3 U Enchantment 1 At the beginning of your upkeep, scry 1. {5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery. Faerie Duelist RNA 1U 2 U Creature — Faerie Rogue 1/2 2 Flash Flying When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. Feral Maaka RNA 1R 2 R Creature — Cat 2/2 2 Final Payment RNA WB 2 W B Instant 3 As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature. Fireblade Artist RNA BR 2 B R Creature — Human Shaman 2/2 2 Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker. Flames of the Raze-Boar RNA 5R 6 R Instant 3 Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater. Font of Agonies RNA B 1 B Enchantment 1 Whenever you pay life, put that many blood counters on Font of Agonies. {1}{B}, Remove four blood counters from Font of Agonies: Destroy target creature. Footlight Fiend RNA B/R 3 B R Creature — Devil 1/1 2 When Footlight Fiend dies, it deals 1 damage to any target. Forbidding Spirit RNA 1WW 3 W Creature — Spirit Cleric 3/3 2 When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures. Forest RNA 0 Basic Land — Forest 0 ({T}: Add {G}.) Frenzied Arynx RNA 2RG 4 R G Creature — Cat Beast 3/3 2 Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample {4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn. Frilled Mystic RNA GGUU 4 U G Creature — Elf Lizard Wizard 3/2 2 Flash When Frilled Mystic enters the battlefield, you may counter target spell. Galloping Lizrog RNA 3GU 5 U G Creature — Frog Lizard 3/3 2 Trample When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog. Gatebreaker Ram RNA 2G 3 G Creature — Sheep 2/2 2 Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. Gate Colossus RNA 8 8 Artifact Creature — Construct 8/8 2 This spell costs {1} less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library. Gates Ablaze RNA 2R 3 R Sorcery 3 Gates Ablaze deals X damage to each creature, where X is the number of Gates you control. Gateway Plaza RNA 0 1 Land — Gate 0 Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color. Gateway Sneak RNA 2U 3 U Creature — Vedalken Rogue 1/3 2 Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card. Get the Point RNA 3BR 5 B R Instant 3 Destroy target creature. Scry 1. Ghor-Clan Wrecker RNA 3R 4 R Creature — Human Warrior 2/2 2 Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.) Gift of Strength RNA 1G 2 G Instant 3 Target creature gets +3/+3 and gains reach until end of turn. Glass of the Guildpact RNA 2 2 Artifact 1 Multicolored creatures you control get +1/+1. Goblin Gathering RNA 2R 3 R Sorcery 3 Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard. Godless Shrine RNA 0 Land — Plains Swamp 0 ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Grasping Thrull RNA 3WB 5 W B Creature — Thrull 3/3 2 Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. Gravel-Hide Goblin RNA 1R 2 R Creature — Goblin Shaman 2/1 2 {3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. Grotesque Demise RNA 2B 3 B Instant 3 Exile target creature with power 3 or less. Growth-Chamber Guardian RNA 1G 2 G Creature — Elf Crab Warrior 2/2 2 {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library. Growth Spiral RNA GU 2 U G Instant 3 Draw a card. You may put a land card from your hand onto the battlefield. Gruul Beastmaster RNA 3G 4 G Creature — Human Shaman 2/2 2 Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. Gruul Guildgate RNA 0 1 Land — Gate 0 Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}. Gruul Locket RNA 3 3 Artifact 1 {T}: Add {R} or {G}. {R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards. Gruul Spellbreaker RNA 1RG 3 R G Creature — Ogre Warrior 3/3 2 Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample As long as it's your turn, you and Gruul Spellbreaker have hexproof. Guardian Project RNA 3G 4 G Enchantment 1 Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. Gutterbones RNA B 1 B 1 Creature — Skeleton Warrior 2/1 2 Gutterbones enters the battlefield tapped. {1}{B}: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn. Gyre Engineer RNA 1GU 3 U G Creature — Vedalken Wizard 1/1 2 {T}: Add {G}{U}. Haazda Officer RNA 2W 3 W Creature — Human Soldier 3/2 2 When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. Hackrobat RNA 1BR 3 B R Creature — Human Rogue 2/3 2 Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) {B}: Hackrobat gains deathtouch until end of turn. {R}: Hackrobat gets +2/-2 until end of turn. Hallowed Fountain RNA 0 Land — Plains Island 0 ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Hero of Precinct One RNA 1W 2 W Creature — Human Warrior 2/2 2 Whenever you cast a multicolored spell, create a 1/1 white Human creature token. High Alert RNA 1WU 3 W U Enchantment 1 Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature. Humongulus RNA 4U 5 U Creature — Homunculus 2/5 2 Hexproof (This creature can't be the target of spells or abilities your opponents control.) Hydroid Krasis RNA XGU 2 U G Creature — Jellyfish Hydra Beast 0/0 2 When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it. Ill-Gotten Inheritance RNA 3B 4 B Enchantment 1 At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. {5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life. Immolation Shaman RNA 1R 2 R Creature — Viashino Shaman 1/3 2 Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player. {3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn. Impassioned Orator RNA 1W 2 W Creature — Human Cleric 2/2 2 Whenever another creature enters the battlefield under your control, you gain 1 life. Imperious Oligarch RNA WB 2 W B Creature — Human Cleric 2/1 2 Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) Incubation Druid RNA 1G 2 G Creature — Elf Druid 0/2 2 {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) Incubation // Incongruity RNA G/U // 1GU 3 // 3 U G Sorcery // Instant 3 Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. --- Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. Island RNA 0 Basic Land — Island 0 ({T}: Add {U}.) Judith, the Scourge Diva RNA 1BR 3 B R Legendary Creature — Human Shaman 2/2 2 Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. Junktroller RNA 4 4 Artifact Creature — Golem 0/6 2 Defender {T}: Put target card from a graveyard on the bottom of its owner's library. Justiciar's Portal RNA 1W 2 W Instant 3 Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn. Kaya, Orzhov Usurper RNA 1WB 3 W B Legendary Planeswalker — Kaya 3 1 +1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. -1: Exile target nonland permanent with converted mana cost 1 or less. -5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life. Kaya's Wrath RNA WWBB 4 W B Sorcery 3 Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. Knight of Sorrows RNA 4W 5 W Creature — Human Knight 3/3 2 Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) Knight of the Last Breath RNA 5WB 7 W B Creature — Giant Knight 4/4 2 {3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.) Lavinia, Azorius Renegade RNA WU 2 W U Legendary Creature — Human Soldier 2/2 2 Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Lawmage's Binding RNA 1WU 3 W U Enchantment — Aura 1 Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Light Up the Stage RNA 2R 3 R Sorcery 3 Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Lumbering Battlement RNA 4W 5 W Creature — Beast 4/5 2 Vigilance When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield. Lumbering Battlement gets +2/+2 for each card exiled with it. Macabre Mockery RNA 2BR 4 B R Instant 3 Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step. Mammoth Spider RNA 4G 5 G Creature — Spider 3/5 2 Reach Mass Manipulation RNA XXUUUU 4 U Sorcery 3 Gain control of X target creatures and/or planeswalkers. Mesmerizing Benthid RNA 3UU 5 U Creature — Octopus 4/5 2 When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion. Ministrant of Obligation RNA 2W 3 W Creature — Human Cleric 2/1 2 Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) Mirror March RNA 5R 6 R Enchantment 1 Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. Mortify RNA 1WB 3 W B Instant 3 Destroy target creature or enchantment. Mountain RNA 0 Basic Land — Mountain 0 ({T}: Add {R}.) Nikya of the Old Ways RNA 3RG 5 R G Legendary Creature — Centaur Druid 5/5 2 You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced. Noxious Groodion RNA 2B 3 B Creature — Beast 2/2 2 Deathtouch Open the Gates RNA G 1 G Sorcery 3 Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. Orzhov Enforcer RNA 1B 2 B Creature — Human Rogue 1/2 2 Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) Orzhov Guildgate RNA 0 1 Land — Gate 0 Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}. Orzhov Locket RNA 3 3 Artifact 1 {T}: Add {W} or {B}. {W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards. Orzhov Racketeers RNA 4B 5 B Creature — Human Rogue 3/2 2 Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) Persistent Petitioners RNA 1U 2 U Creature — Human Advisor 1/3 2 {1}, {T}: Target player puts the top card of their library into their graveyard. Tap four untapped Advisors you control: Target player puts the top twelve cards of their library into their graveyard. A deck can have any number of cards named Persistent Petitioners. Pestilent Spirit RNA 2B 3 B Creature — Spirit 3/2 2 Menace, deathtouch Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.) Pitiless Pontiff RNA WB 2 W B Creature — Vampire Cleric 2/2 2 {1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Plague Wight RNA 1B 2 B Creature — Zombie 2/1 2 Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. Plains RNA 0 Basic Land — Plains 0 ({T}: Add {W}.) Plaza of Harmony RNA 0 Land 0 When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. {T}: Add {C}. {T}: Add one mana of any type that a Gate you control could produce. Precognitive Perception RNA 3UU 5 U Instant 3 Draw three cards. Addendum - If you cast this spell during your main phase, instead scry 3, then draw three cards. Priest of Forgotten Gods RNA 1B 2 B Creature — Human Cleric 1/2 2 {T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card. Prime Speaker Vannifar RNA 2GU 4 U G Legendary Creature — Elf Ooze Wizard 2/4 2 {T}, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. Prowling Caracal RNA 1W 2 W Creature — Cat 3/1 2 Prying Eyes RNA 4UU 6 U Instant 3 Draw four cards, then discard two cards. Pteramander RNA U 1 U Creature — Salamander Drake 1/1 2 Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Quench RNA 1U 2 U Instant 3 Counter target spell unless its controller pays {2}. Rafter Demon RNA 2BR 4 B R Creature — Demon 4/2 2 Spectacle {3}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card. Ragefire RNA 1R 2 R Sorcery 3 Ragefire deals 3 damage to target creature. Rakdos Firewheeler RNA BBRR 4 B R Creature — Human Rogue 4/3 2 When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker. Rakdos Guildgate RNA 0 1 Land — Gate 0 Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}. Rakdos Locket RNA 3 3 Artifact 1 {T}: Add {B} or {R}. {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards. Rakdos Roustabout RNA 1BR 3 B R Creature — Ogre Warrior 3/2 2 Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking. Rakdos, the Showstopper RNA 4BR 6 B R Legendary Creature — Demon 6/6 2 Flying, trample When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. Rakdos Trumpeter RNA 1B 2 B Creature — Human Shaman 1/3 2 Menace (This creature can't be blocked except by two or more creatures.) {3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. Rally to Battle RNA 3W 4 W Instant 3 Creatures you control get +1/+3 until end of turn. Untap them. Rampage of the Clans RNA 3G 4 G Instant 3 Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token. Rampaging Rendhorn RNA 4G 5 G Creature — Beast 4/4 2 Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Ravager Wurm RNA 3RGG 6 R G Creature — Wurm 4/5 2 Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) When Ravager Wurm enters the battlefield, choose up to one - • Ravager Wurm fights target creature you don't control. • Destroy target land with an activated ability that isn't a mana ability. Regenesis RNA 3GG 5 G Instant 3 Return up to two target permanent cards from your graveyard to your hand. Repudiate // Replicate RNA G/UG/U // 1GU 6 // 3 U G Instant // Sorcery 3 Counter target activated or triggered ability. (Mana abilities can't be targeted.) --- Create a token that's a copy of target creature you control. Resolute Watchdog RNA W 1 W Creature — Hound 1/3 2 Defender {1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Revival // Revenge RNA W/BW/B // 4WB 6 // 6 W B Sorcery // Sorcery 3 Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. --- Double your life total. Target opponent loses half their life, rounded up. Rhythm of the Wild RNA 1RG 3 R G Enchantment 1 Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) Rix Maadi Reveler RNA 1R 2 R Creature — Human Shaman 2/2 2 Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards. Root Snare RNA 1G 2 G Instant 3 Prevent all combat damage that would be dealt this turn. Rubblebelt Recluse RNA 4R 5 R Creature — Ogre Berserker 6/5 2 Rubblebelt Recluse attacks each combat if able. Rubblebelt Runner RNA 1RG 3 R G Creature — Viashino Warrior 3/3 2 Rubblebelt Runner can't be blocked by creature tokens. Rubble Reading RNA 3R 4 R Sorcery 3 Destroy target land. Scry 2. Rubble Slinger RNA 2R/G 5 R G Creature — Human Warrior 2/3 2 Reach Rumbling Ruin RNA 5R 6 R Creature — Elemental 6/6 2 When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn. Sage's Row Savant RNA 1U 2 U Creature — Vedalken Wizard 2/1 2 When Sage's Row Savant enters the battlefield, scry 2. Sagittars' Volley RNA 2G 3 G Instant 3 Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control. Saruli Caretaker RNA G 1 G Creature — Dryad 0/3 2 Defender {T}, Tap an untapped creature you control: Add one mana of any color. Sauroform Hybrid RNA 1G 2 G Creature — Human Lizard Warrior 2/2 2 {4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Savage Smash RNA 1RG 3 R G Sorcery 3 Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) Scorchmark RNA 1R 2 R Instant 3 Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead. Scrabbling Claws RNA 1 1 Artifact 1 {T}: Target player exiles a card from their graveyard. {1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card. Screaming Shield RNA 1 1 Artifact — Equipment 1 Equipped creature gets +0/+3 and has "{2}, {T}: Target player puts the top three cards of their library into their graveyard." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Scuttlegator RNA 4G/UG/U 10 U G Creature — Crab Turtle Crocodile 6/6 2 Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. Senate Courier RNA 2U 3 U Creature — Bird 1/4 2 Flying {1}{W}: Senate Courier gains vigilance until end of turn. Senate Griffin RNA 2W/UW/U 8 W U Creature — Griffin 3/2 2 Flying When Senate Griffin enters the battlefield, scry 1. Senate Guildmage RNA WU 2 W U Creature — Human Wizard 2/2 2 {W}, {T}: You gain 2 life. {U}, {T}: Draw a card, then discard a card. Sentinel's Mark RNA 1W 2 W Enchantment — Aura 1 Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum - When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn. Seraph of the Scales RNA 2WB 4 W B Creature — Angel 4/3 2 Flying {W}: Seraph of the Scales gains vigilance until end of turn. {B}: Seraph of the Scales gains deathtouch until end of turn. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) Sharktocrab RNA 2GU 4 U G Creature — Fish Octopus Crab 4/4 2 {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Shimmer of Possibility RNA 1U 2 U Sorcery 3 Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. Silhana Wayfinder RNA 1G 2 G Creature — Elf Scout 2/1 2 When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order. Simic Ascendancy RNA GU 2 U G Enchantment 1 {1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game. Simic Guildgate RNA 0 1 Land — Gate 0 Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}. Simic Locket RNA 3 3 Artifact 1 {T}: Add {G} or {U}. {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards. Skarrgan Hellkite RNA 3RR 5 R Creature — Dragon 4/4 2 Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Flying {3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it. Skatewing Spy RNA 3U 4 U Creature — Vedalken Rogue Mutant 2/3 2 {5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying. Skewer the Critics RNA 2R 3 R Sorcery 3 Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target. Skitter Eel RNA 3U 4 U Creature — Fish Crab 3/3 2 {2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Sky Tether RNA W 1 W Enchantment — Aura 1 Enchant creature Enchanted creature has defender and loses flying. Slimebind RNA 1U 2 U Enchantment — Aura 1 Flash Enchant creature Enchanted creature gets -4/-0. Smelt-Ward Ignus RNA 1R 2 R Creature — Elemental 2/1 2 {2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. Smothering Tithe RNA 3W 4 W Enchantment 1 Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." Spawn of Mayhem RNA 2BB 4 B Creature — Demon 4/4 2 Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. Spear Spewer RNA R 1 R Creature — Goblin Warrior 0/2 2 Defender {T}: Spear Spewer deals 1 damage to each player. Sphinx of Foresight RNA 2UU 4 U Creature — Sphinx 4/4 2 You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1. Sphinx of New Prahv RNA WWUU 4 W U Creature — Sphinx 4/3 2 Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost {2} more to cast. Sphinx of the Guildpact RNA 7 7 W U B R G Artifact Creature — Sphinx 5/5 2 Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.) Sphinx's Insight RNA 2WU 4 W U Instant 3 Draw two cards. Addendum - If you cast this spell during your main phase, you gain 2 life. Spikewheel Acrobat RNA 3R 4 R Creature — Human Rogue 5/2 2 Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Spire Mangler RNA 2B 3 B Creature — Insect 2/1 2 Flash Flying When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn. Spirit of the Spires RNA 3W 4 W Creature — Spirit 2/4 2 Flying Other creatures you control with flying get +0/+1. Steeple Creeper RNA 2G 3 G Creature — Frog Snake 4/2 2 {3}{U}: Steeple Creeper gains flying until end of turn. Stomping Ground RNA 0 Land — Mountain Forest 0 ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Stony Strength RNA G 1 G Instant 3 Put a +1/+1 counter on target creature you control. Untap that creature. Storm Strike RNA R 1 R Instant 3 Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. Summary Judgment RNA 1W 2 W Instant 3 Summary Judgment deals 3 damage to target tapped creature. Addendum - If you cast this spell during your main phase, it deals 5 damage to that creature instead. Sunder Shaman RNA RRGG 4 R G Creature — Giant Shaman 5/5 2 Sunder Shaman can't be blocked by more than one creature. Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls. Swamp RNA 0 Basic Land — Swamp 0 ({T}: Add {B}.) Swirling Torrent RNA 5U 6 U Sorcery 3 Choose one or both - • Put target creature on top of its owner's library. • Return target creature to its owner's hand. Sylvan Brushstrider RNA 2G 3 G Creature — Beast 3/2 2 When Sylvan Brushstrider enters the battlefield, you gain 2 life. Syndicate Guildmage RNA WB 2 W B Creature — Human Cleric 2/2 2 {1}{W}, {T}: Tap target creature with power 4 or greater. {4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker. Syndicate Messenger RNA 3W 4 W Creature — Bird 2/3 2 Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) Tenth District Veteran RNA 2W 3 W Creature — Human Soldier 2/3 2 Vigilance Whenever Tenth District Veteran attacks, untap another target creature you control. Territorial Boar RNA 1G 2 G Creature — Boar 2/2 2 Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. Teysa Karlov RNA 2WB 4 W B Legendary Creature — Human Advisor 2/4 2 If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. Theater of Horrors RNA 1BR 3 B R Enchantment 1 At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play cards exiled with Theater of Horrors. {3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker. The Haunt of Hightower RNA 4BB 6 B Legendary Creature — Vampire 3/3 2 Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower. Thirsting Shade RNA B 1 B Creature — Shade 1/1 2 Lifelink {2}{B}: Thirsting Shade gets +1/+1 until end of turn. Thought Collapse RNA 1UU 3 U Instant 3 Counter target spell. Its controller puts the top three cards of their library into their graveyard. Thrash // Threat RNA R/GR/G // 2RG 6 // 4 R G Instant // Sorcery 3 Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. --- Create a 4/4 red and green Beast creature token with trample. Tin Street Dodger RNA R 1 R Creature — Goblin Rogue 1/1 2 Haste {R}: Tin Street Dodger can't be blocked this turn except by creatures with defender. Titanic Brawl RNA 1G 2 G Instant 3 This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Tithe Taker RNA 1W 2 W Creature — Human Soldier 2/1 2 During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) Tome of the Guildpact RNA 5 5 Artifact 1 Whenever you cast a multicolored spell, draw a card. {T}: Add one mana of any color. Tower Defense RNA 1G 2 G Instant 3 Creatures you control get +0/+5 and gain reach until end of turn. Trollbred Guardian RNA 4G 5 G Creature — Troll Frog Warrior 5/5 2 {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. Twilight Panther RNA W 1 W Creature — Cat Spirit 1/2 2 {B}: Twilight Panther gains deathtouch until end of turn. Unbreakable Formation RNA 2W 3 W Instant 3 Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. Undercity Scavenger RNA 3B 4 B Creature — Ogre Warrior 3/3 2 When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2. Undercity's Embrace RNA 2B 3 B Instant 3 Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life. Verity Circle RNA 2U 3 U Enchantment 1 Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying. Vindictive Vampire RNA 3B 4 B Creature — Vampire 2/3 2 Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. Vizkopa Vampire RNA 2W/B 5 W B Creature — Vampire 3/1 2 Lifelink Wall of Lost Thoughts RNA 1U 2 U Creature — Wall 0/4 2 Defender When Wall of Lost Thoughts enters the battlefield, target player puts the top four cards of their library into their graveyard. Warrant // Warden RNA W/UW/U // 3WU 6 // 5 W U Instant // Sorcery 3 Put target attacking or blocking creature on top of its owner's library. --- Create a 4/4 white and blue Sphinx creature token with flying and vigilance. Watchful Giant RNA 5W 6 W Creature — Giant Soldier 3/6 2 When Watchful Giant enters the battlefield, create a 1/1 white Human creature token. Wilderness Reclamation RNA 3G 4 G Enchantment 1 At the beginning of your end step, untap all lands you control. Windstorm Drake RNA 4U 5 U Creature — Drake 3/3 2 Flying Other creatures you control with flying get +1/+0. Wrecking Beast RNA 5GG 7 G Creature — Beast 6/6 2 Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample Zegana, Utopian Speaker RNA 2GU 4 U G Legendary Creature — Merfolk Wizard 4/4 2 When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. Zhur-Taa Goblin RNA RG 2 R G Creature — Goblin Berserker 2/2 2 Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)