Cockatrice/Magic-Spoiler 2022-11-07 16:16:14 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml DMR~ Dominaria Remastered Masters 2023-03-31 PR23~ Regional Championship Qualifiers 2023 Promo 2023-01-01 SCD~ Starter Commander Decks Commander 2022-12-02 J22~ Jumpstart 2022 Draft Innovation 2022-12-02 30A~ 30th Anniversary Edition Memorabilia 2022-11-28 PEWK~ Eternal Weekend 2022 Promo 2022-11-26 BRC~ The Brothers' War Commander Commander 2022-11-18 BRR~ The Brothers' War Retro Artifacts Masterpiece 2022-11-18 BOT~ Transformers Masterpiece 2022-11-18 BRO~ The Brothers' War Expansion 2022-11-18 Arboria Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. G World Enchantment 4.0 2GG DMR~ 1 Arboria Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. G World Enchantment 4.0 2GG DMR~ 1 Arboria Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. G World Enchantment 4.0 2GG DMR~ 1 Birds of Paradise Flying{T}: Add one mana of any color. G Creature - Bird 1.0 G 0/1 DMR~ 2 Birds of Paradise Flying{T}: Add one mana of any color. G Creature - Bird 1.0 G 0/1 DMR~ 2 Birds of Paradise Flying{T}: Add one mana of any color. G Creature - Bird 1.0 G 0/1 DMR~ 2 Counterspell Counter target spell. U Instant 2.0 UU DMR~ 3 Force of Will You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell. U Instant 5.0 3UU DMR~ 3 Force of Will You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell. U Instant 5.0 3UU DMR~ 3 Force of Will You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell. U Instant 5.0 3UU DMR~ 3 Jester's Cap {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. Artifact 4.0 4 DMR~ 1 Jester's Cap {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. Artifact 4.0 4 DMR~ 1 Jester's Cap {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. Artifact 4.0 4 DMR~ 1 Sneak Attack {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. R Enchantment 4.0 3R DMR~ 1 Sneak Attack {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. R Enchantment 4.0 3R DMR~ 1 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant 1.0 W DMR~ 3 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant 1.0 W DMR~ 3 Tatyova, Benthic Druid Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. G U Legendary Creature - Merfolk Druid 5.0 3GU 3/3 DMR~ 2 Time Stretch Target player takes two extra turns after this one. U Sorcery 10.0 8UU DMR~ 3 Time Stretch Target player takes two extra turns after this one. U Sorcery 10.0 8UU DMR~ 3 Time Stretch Target player takes two extra turns after this one. U Sorcery 10.0 8UU DMR~ 3 Mystical Dispute This spell costs {2} less to cast if it targets a blue spell.Counter target spell unless its controller pays {3}. U Instant 3.0 2U PR23~ 3 Snapcaster Mage FlashWhen Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) U Creature - Human Wizard 2.0 1U 2/1 PR23~ 2 Thing in the Ice DefenderThing in the Ice enters the battlefield with four ice counters on it.Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. U Creature - Horror 2.0 1U 0/4 PR23~ 2 Awoken Horror When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. U Creature - Kraken Horror 2.0 7/8 PR23~ 2 Atarka, World Render Flying, trampleWhenever a Dragon you control attacks, it gains double strike until end of turn. G R Legendary Creature - Dragon 7.0 5RG 6/4 SCD~ 2 Emmara, Soul of the Accord Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink. G W Legendary Creature - Elf Cleric 2.0 GW 2/2 SCD~ 2 Gisa and Geralf When Gisa and Geralf enters the battlefield, mill four cards.During each of your turns, you may cast a Zombie creature spell from your graveyard. B U Legendary Creature - Human Wizard 4.0 2UB 4/4 SCD~ 2 Isperia, Supreme Judge FlyingWhenever a creature attacks you or a planeswalker you control, you may draw a card. U W Legendary Creature - Sphinx 6.0 2WWUU 6/4 SCD~ 2 Kardur, Doomscourge When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. B R Legendary Creature - Demon Berserker 4.0 2BR 4/3 SCD~ 2 Ardoz, Cobbler of War HasteWhenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.{3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery. R Legendary Creature - Goblin Shaman 2.0 1R 1/1 J22~ 2 Coldsteel Heart Coldsteel Heart enters the battlefield tapped.As Coldsteel Heart enters the battlefield, choose a color.{T}: Add one mana of the chosen color. Snow Artifact 2.0 2 J22~ 1 1 Isu the Abominable You may look at the top card of your library any time.You may play snow lands and cast snow spells from the top of your library.Whenever another snow permanent enters the battlefield under your control, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on Isu the Abominable. U Legendary Snow Creature - Yeti 5.0 3UU 5/5 J22~ 2 Kiki-Jiki, Mirror Breaker Haste{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. R Legendary Creature - Goblin Shaman 5.0 2RRR 2/2 J22~ 2 Air Elemental Flying U Creature - Elemental 5.0 3UU 4/4 30A~ 2 Air Elemental Flying U Creature - Elemental 5.0 3UU 4/4 30A~ 2 Ancestral Recall Target player draws three cards. U Instant 1.0 U 30A~ 3 Ancestral Recall Target player draws three cards. U Instant 1.0 U 30A~ 3 Animate Artifact Enchant artifactAs long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value. U Enchantment - Aura 4.0 3U 30A~ 1 Animate Artifact Enchant artifactAs long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value. U Enchantment - Aura 4.0 3U 30A~ 1 Animate Dead Enchant creature card in a graveyardWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.Enchanted creature gets -1/-0. B Enchantment - Aura 2.0 1B 30A~ 1 Animate Dead Enchant creature card in a graveyardWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.Enchanted creature gets -1/-0. B Enchantment - Aura 2.0 1B 30A~ 1 Animate Wall Enchant WallEnchanted Wall can attack as though it didn't have defender. W Enchantment - Aura 1.0 W 30A~ 1 Animate Wall Enchant WallEnchanted Wall can attack as though it didn't have defender. W Enchantment - Aura 1.0 W 30A~ 1 Ankh of Mishra Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. Artifact 2.0 2 30A~ 1 Ankh of Mishra Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. Artifact 2.0 2 30A~ 1 Armageddon Destroy all lands. W Sorcery 4.0 3W 30A~ 3 Armageddon Destroy all lands. W Sorcery 4.0 3W 30A~ 3 Aspect of Wolf Enchant creatureEnchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. G Enchantment - Aura 2.0 1G 30A~ 1 Aspect of Wolf Enchant creatureEnchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. G Enchantment - Aura 2.0 1G 30A~ 1 Bad Moon Black creatures get +1/+1. B Enchantment 2.0 1B 30A~ 1 Bad Moon Black creatures get +1/+1. B Enchantment 2.0 1B 30A~ 1 Badlands ({T}: Add {B} or {R}.) Land - Swamp Mountain 0.0 30A~ 0 Badlands ({T}: Add {B} or {R}.) Land - Swamp Mountain 0.0 30A~ 0 Balance Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. W Sorcery 2.0 1W 30A~ 3 Balance Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. W Sorcery 2.0 1W 30A~ 3 Basalt Monolith Basalt Monolith doesn't untap during your untap step.{T}: Add {C}{C}{C}.{3}: Untap Basalt Monolith. Artifact 3.0 3 30A~ 1 Basalt Monolith Basalt Monolith doesn't untap during your untap step.{T}: Add {C}{C}{C}.{3}: Untap Basalt Monolith. Artifact 3.0 3 30A~ 1 Bayou ({T}: Add {B} or {G}.) Land - Swamp Forest 0.0 30A~ 0 Bayou ({T}: Add {B} or {G}.) Land - Swamp Forest 0.0 30A~ 0 Benalish Hero Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) W Creature - Human Soldier 1.0 W 1/1 30A~ 2 Benalish Hero Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) W Creature - Human Soldier 1.0 W 1/1 30A~ 2 Berserk Cast this spell only before the combat damage step.Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. G Instant 1.0 G 30A~ 3 Berserk Cast this spell only before the combat damage step.Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. G Instant 1.0 G 30A~ 3 Birds of Paradise Flying{T}: Add one mana of any color. G Creature - Bird 1.0 G 0/1 30A~ 2 Birds of Paradise Flying{T}: Add one mana of any color. G Creature - Bird 1.0 G 0/1 30A~ 2 Black Knight First strike (This creature deals combat damage before creatures without first strike.)Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) B Creature - Human Knight 2.0 BB 2/2 30A~ 2 Black Knight First strike (This creature deals combat damage before creatures without first strike.)Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) B Creature - Human Knight 2.0 BB 2/2 30A~ 2 Black Lotus {T}, Sacrifice Black Lotus: Add three mana of any one color. Artifact 0.0 0 30A~ 1 Black Lotus {T}, Sacrifice Black Lotus: Add three mana of any one color. Artifact 0.0 0 30A~ 1 Black Vise As Black Vise enters the battlefield, choose an opponent.At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4. Artifact 1.0 1 30A~ 1 Black Vise As Black Vise enters the battlefield, choose an opponent.At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4. Artifact 1.0 1 30A~ 1 Black Ward Enchant creatureEnchanted creature has protection from black. This effect doesn't remove Black Ward. W Enchantment - Aura 1.0 W 30A~ 1 Black Ward Enchant creatureEnchanted creature has protection from black. This effect doesn't remove Black Ward. W Enchantment - Aura 1.0 W 30A~ 1 Blaze of Glory Cast this spell only during combat before blockers are declared.Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. W Instant 1.0 W 30A~ 3 Blaze of Glory Cast this spell only during combat before blockers are declared.Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. W Instant 1.0 W 30A~ 3 Blessing Enchant creature{W}: Enchanted creature gets +1/+1 until end of turn. W Enchantment - Aura 2.0 WW 30A~ 1 Blessing Enchant creature{W}: Enchanted creature gets +1/+1 until end of turn. W Enchantment - Aura 2.0 WW 30A~ 1 Blue Elemental Blast Choose one —• Counter target red spell.• Destroy target red permanent. U Instant 1.0 U 30A~ 3 Blue Elemental Blast Choose one —• Counter target red spell.• Destroy target red permanent. U Instant 1.0 U 30A~ 3 Blue Ward Enchant creatureEnchanted creature has protection from blue. This effect doesn't remove Blue Ward. W Enchantment - Aura 1.0 W 30A~ 1 Blue Ward Enchant creatureEnchanted creature has protection from blue. This effect doesn't remove Blue Ward. W Enchantment - Aura 1.0 W 30A~ 1 Bog Wraith Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) B Creature - Wraith 4.0 3B 3/3 30A~ 2 Bog Wraith Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) B Creature - Wraith 4.0 3B 3/3 30A~ 2 Braingeyser Target player draws X cards. U Sorcery 2.0 XUU 30A~ 3 Braingeyser Target player draws X cards. U Sorcery 2.0 XUU 30A~ 3 Burrowing Enchant creatureEnchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) R Enchantment - Aura 1.0 R 30A~ 1 Burrowing Enchant creatureEnchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) R Enchantment - Aura 1.0 R 30A~ 1 Camouflage Cast this spell only during your declare attackers step.This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) G Instant 1.0 G 30A~ 3 Camouflage Cast this spell only during your declare attackers step.This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) G Instant 1.0 G 30A~ 3 Castle Untapped creatures you control get +0/+2. W Enchantment 4.0 3W 30A~ 1 Castle Untapped creatures you control get +0/+2. W Enchantment 4.0 3W 30A~ 1 Celestial Prism {2}, {T}: Add one mana of any color. Artifact 3.0 3 30A~ 1 Celestial Prism {2}, {T}: Add one mana of any color. Artifact 3.0 3 30A~ 1 Channel Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. G Sorcery 2.0 GG 30A~ 3 Channel Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. G Sorcery 2.0 GG 30A~ 3 Chaos Orb {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb. Artifact 2.0 2 30A~ 1 Chaos Orb {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb. Artifact 2.0 2 30A~ 1 Chaoslace Target spell or permanent becomes red. (Its mana symbols remain unchanged.) R Instant 1.0 R 30A~ 3 Chaoslace Target spell or permanent becomes red. (Its mana symbols remain unchanged.) R Instant 1.0 R 30A~ 3 Circle of Protection: Black {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. W Enchantment 2.0 1W 30A~ 1 Circle of Protection: Black {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. W Enchantment 2.0 1W 30A~ 1 Circle of Protection: Blue {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. W Enchantment 2.0 1W 30A~ 1 Circle of Protection: Blue {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. W Enchantment 2.0 1W 30A~ 1 Circle of Protection: Green {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. W Enchantment 2.0 1W 30A~ 1 Circle of Protection: Green {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. W Enchantment 2.0 1W 30A~ 1 Circle of Protection: Red {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. W Enchantment 2.0 1W 30A~ 1 Circle of Protection: Red {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. W Enchantment 2.0 1W 30A~ 1 Circle of Protection: White {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. W Enchantment 2.0 1W 30A~ 1 Circle of Protection: White {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. W Enchantment 2.0 1W 30A~ 1 Clockwork Beast Clockwork Beast enters the battlefield with seven +1/+0 counters on it.At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep. Artifact Creature - Beast 6.0 6 0/4 30A~ 2 Clockwork Beast Clockwork Beast enters the battlefield with seven +1/+0 counters on it.At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep. Artifact Creature - Beast 6.0 6 0/4 30A~ 2 Clone You may have Clone enter the battlefield as a copy of any creature on the battlefield. U Creature - Shapeshifter 4.0 3U 0/0 30A~ 2 Clone You may have Clone enter the battlefield as a copy of any creature on the battlefield. U Creature - Shapeshifter 4.0 3U 0/0 30A~ 2 Cockatrice FlyingWhenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. G Creature - Cockatrice 5.0 3GG 2/4 30A~ 2 Cockatrice FlyingWhenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. G Creature - Cockatrice 5.0 3GG 2/4 30A~ 2 Consecrate Land Enchant landEnchanted land has indestructible and can't be enchanted by other Auras. W Enchantment - Aura 1.0 W 30A~ 1 Consecrate Land Enchant landEnchanted land has indestructible and can't be enchanted by other Auras. W Enchantment - Aura 1.0 W 30A~ 1 Conservator {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. Artifact 4.0 4 30A~ 1 Conservator {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. Artifact 4.0 4 30A~ 1 Control Magic Enchant creatureYou control enchanted creature. U Enchantment - Aura 4.0 2UU 30A~ 1 Control Magic Enchant creatureYou control enchanted creature. U Enchantment - Aura 4.0 2UU 30A~ 1 Conversion At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.All Mountains are Plains. W Enchantment 4.0 2WW 30A~ 1 Conversion At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.All Mountains are Plains. W Enchantment 4.0 2WW 30A~ 1 Copper Tablet At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. Artifact 2.0 2 30A~ 1 Copper Tablet At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. Artifact 2.0 2 30A~ 1 Copy Artifact You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. U Enchantment 2.0 1U 30A~ 1 Copy Artifact You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. U Enchantment 2.0 1U 30A~ 1 Counterspell Counter target spell. U Instant 2.0 UU 30A~ 3 Counterspell Counter target spell. U Instant 2.0 UU 30A~ 3 Craw Wurm G Creature - Wurm 6.0 4GG 6/4 30A~ 2 Craw Wurm G Creature - Wurm 6.0 4GG 6/4 30A~ 2 Creature Bond Enchant creatureWhen enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller. U Enchantment - Aura 2.0 1U 30A~ 1 Creature Bond Enchant creatureWhen enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller. U Enchantment - Aura 2.0 1U 30A~ 1 Crystal Rod Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. Artifact 1.0 1 30A~ 1 Crystal Rod Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. Artifact 1.0 1 30A~ 1 Cursed Land Enchant landAt the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. B Enchantment - Aura 4.0 2BB 30A~ 1 Cursed Land Enchant landAt the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. B Enchantment - Aura 4.0 2BB 30A~ 1 Cyclopean Tomb {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. Artifact 4.0 4 30A~ 1 Cyclopean Tomb {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. Artifact 4.0 4 30A~ 1 Dark Ritual Add {B}{B}{B}. B Instant 1.0 B 30A~ 3 Dark Ritual Add {B}{B}{B}. B Instant 1.0 B 30A~ 3 Death Ward Regenerate target creature. W Instant 1.0 W 30A~ 3 Death Ward Regenerate target creature. W Instant 1.0 W 30A~ 3 Deathgrip {B}{B}: Counter target green spell. B Enchantment 2.0 BB 30A~ 1 Deathgrip {B}{B}: Counter target green spell. B Enchantment 2.0 BB 30A~ 1 Deathlace Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) B Instant 1.0 B 30A~ 3 Deathlace Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) B Instant 1.0 B 30A~ 3 Demonic Hordes {T}: Destroy target land.At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. B Creature - Demon 6.0 3BBB 5/5 30A~ 2 Demonic Hordes {T}: Destroy target land.At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. B Creature - Demon 6.0 3BBB 5/5 30A~ 2 Demonic Tutor Search your library for a card, put that card into your hand, then shuffle. B Sorcery 2.0 1B 30A~ 3 Demonic Tutor Search your library for a card, put that card into your hand, then shuffle. B Sorcery 2.0 1B 30A~ 3 Dingus Egg Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. Artifact 4.0 4 30A~ 1 Dingus Egg Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. Artifact 4.0 4 30A~ 1 Disenchant Destroy target artifact or enchantment. W Instant 2.0 1W 30A~ 3 Disenchant Destroy target artifact or enchantment. W Instant 2.0 1W 30A~ 3 Disintegrate Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. R Sorcery 1.0 XR 30A~ 3 Disintegrate Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. R Sorcery 1.0 XR 30A~ 3 Disrupting Scepter {3}, {T}: Target player discards a card. Activate only during your turn. Artifact 3.0 3 30A~ 1 Disrupting Scepter {3}, {T}: Target player discards a card. Activate only during your turn. Artifact 3.0 3 30A~ 1 Dragon Whelp Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. R Creature - Dragon 4.0 2RR 2/3 30A~ 2 Dragon Whelp Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. R Creature - Dragon 4.0 2RR 2/3 30A~ 2 Drain Life Spend only black mana on X.Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness. B Sorcery 2.0 X1B 30A~ 3 Drain Life Spend only black mana on X.Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness. B Sorcery 2.0 X1B 30A~ 3 Drain Power Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way. U Sorcery 2.0 UU 30A~ 3 Drain Power Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way. U Sorcery 2.0 UU 30A~ 3 Drudge Skeletons {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) B Creature - Skeleton 2.0 1B 1/1 30A~ 2 Drudge Skeletons {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) B Creature - Skeleton 2.0 1B 1/1 30A~ 2 Dwarven Demolition Team {T}: Destroy target Wall. R Creature - Dwarf 3.0 2R 1/1 30A~ 2 Dwarven Demolition Team {T}: Destroy target Wall. R Creature - Dwarf 3.0 2R 1/1 30A~ 2 Dwarven Warriors {T}: Target creature with power 2 or less can't be blocked this turn. R Creature - Dwarf Warrior 3.0 2R 1/1 30A~ 2 Dwarven Warriors {T}: Target creature with power 2 or less can't be blocked this turn. R Creature - Dwarf Warrior 3.0 2R 1/1 30A~ 2 Earth Elemental R Creature - Elemental 5.0 3RR 4/5 30A~ 2 Earth Elemental R Creature - Elemental 5.0 3RR 4/5 30A~ 2 Earthquake Earthquake deals X damage to each creature without flying and each player. R Sorcery 1.0 XR 30A~ 3 Earthquake Earthquake deals X damage to each creature without flying and each player. R Sorcery 1.0 XR 30A~ 3 Elvish Archers First strike G Creature - Elf Archer 2.0 1G 2/1 30A~ 2 Elvish Archers First strike G Creature - Elf Archer 2.0 1G 2/1 30A~ 2 Evil Presence Enchant landEnchanted land is a Swamp. B Enchantment - Aura 1.0 B 30A~ 1 Evil Presence Enchant landEnchanted land is a Swamp. B Enchantment - Aura 1.0 B 30A~ 1 False Orders Cast this spell only during the declare blockers step.Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. R Instant 1.0 R 30A~ 3 False Orders Cast this spell only during the declare blockers step.Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. R Instant 1.0 R 30A~ 3 Farmstead Enchant landEnchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." W Enchantment - Aura 3.0 WWW 30A~ 1 Farmstead Enchant landEnchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." W Enchantment - Aura 3.0 WWW 30A~ 1 Fastbond You may play any number of lands on each of your turns.Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. G Enchantment 1.0 G 30A~ 1 Fastbond You may play any number of lands on each of your turns.Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. G Enchantment 1.0 G 30A~ 1 Fear Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) B Enchantment - Aura 2.0 BB 30A~ 1 Fear Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) B Enchantment - Aura 2.0 BB 30A~ 1 Feedback Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. U Enchantment - Aura 3.0 2U 30A~ 1 Feedback Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. U Enchantment - Aura 3.0 2U 30A~ 1 Fire Elemental R Creature - Elemental 5.0 3RR 5/4 30A~ 2 Fire Elemental R Creature - Elemental 5.0 3RR 5/4 30A~ 2 Fireball This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets. R Sorcery 1.0 XR 30A~ 3 Fireball This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets. R Sorcery 1.0 XR 30A~ 3 Firebreathing Enchant creature{R}: Enchanted creature gets +1/+0 until end of turn. R Enchantment - Aura 1.0 R 30A~ 1 Firebreathing Enchant creature{R}: Enchanted creature gets +1/+0 until end of turn. R Enchantment - Aura 1.0 R 30A~ 1 Flashfires Destroy all Plains. R Sorcery 4.0 3R 30A~ 3 Flashfires Destroy all Plains. R Sorcery 4.0 3R 30A~ 3 Flight Enchant creatureEnchanted creature has flying. U Enchantment - Aura 1.0 U 30A~ 1 Flight Enchant creatureEnchanted creature has flying. U Enchantment - Aura 1.0 U 30A~ 1 Fog Prevent all combat damage that would be dealt this turn. G Instant 1.0 G 30A~ 3 Fog Prevent all combat damage that would be dealt this turn. G Instant 1.0 G 30A~ 3 Force of Nature Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. G Creature - Elemental 6.0 2GGGG 8/8 30A~ 2 Force of Nature Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. G Creature - Elemental 6.0 2GGGG 8/8 30A~ 2 Forcefield {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. Artifact 3.0 3 30A~ 1 Forcefield {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. Artifact 3.0 3 30A~ 1 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 30A~ 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 30A~ 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 30A~ 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 30A~ 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 30A~ 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 30A~ 0 Fork Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. R Instant 2.0 RR 30A~ 3 Fork Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. R Instant 2.0 RR 30A~ 3 Frozen Shade {B}: Frozen Shade gets +1/+1 until end of turn. B Creature - Shade 3.0 2B 0/1 30A~ 2 Frozen Shade {B}: Frozen Shade gets +1/+1 until end of turn. B Creature - Shade 3.0 2B 0/1 30A~ 2 Fungusaur Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. G Creature - Fungus Dinosaur 4.0 3G 2/2 30A~ 2 Fungusaur Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. G Creature - Fungus Dinosaur 4.0 3G 2/2 30A~ 2 Gaea's Liege As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. G Creature - Avatar 6.0 3GGG */* 30A~ 2 Gaea's Liege As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. G Creature - Avatar 6.0 3GGG */* 30A~ 2 Gauntlet of Might Red creatures get +1/+1.Whenever a Mountain is tapped for mana, its controller adds an additional {R}. Artifact 4.0 4 30A~ 1 Gauntlet of Might Red creatures get +1/+1.Whenever a Mountain is tapped for mana, its controller adds an additional {R}. Artifact 4.0 4 30A~ 1 Giant Growth Target creature gets +3/+3 until end of turn. G Instant 1.0 G 30A~ 3 Giant Growth Target creature gets +3/+3 until end of turn. G Instant 1.0 G 30A~ 3 Giant Spider Reach (This creature can block creatures with flying.) G Creature - Spider 4.0 3G 2/4 30A~ 2 Giant Spider Reach (This creature can block creatures with flying.) G Creature - Spider 4.0 3G 2/4 30A~ 2 Glasses of Urza {T}: Look at target player's hand. Artifact 1.0 1 30A~ 1 Glasses of Urza {T}: Look at target player's hand. Artifact 1.0 1 30A~ 1 Gloom White spells cost {3} more to cast.Activated abilities of white enchantments cost {3} more to activate. B Enchantment 3.0 2B 30A~ 1 Gloom White spells cost {3} more to cast.Activated abilities of white enchantments cost {3} more to activate. B Enchantment 3.0 2B 30A~ 1 Goblin Balloon Brigade {R}: Goblin Balloon Brigade gains flying until end of turn. R Creature - Goblin Warrior 1.0 R 1/1 30A~ 2 Goblin Balloon Brigade {R}: Goblin Balloon Brigade gains flying until end of turn. R Creature - Goblin Warrior 1.0 R 1/1 30A~ 2 Goblin King Other Goblins get +1/+1 and have mountainwalk. R Creature - Goblin 3.0 1RR 2/2 30A~ 2 Goblin King Other Goblins get +1/+1 and have mountainwalk. R Creature - Goblin 3.0 1RR 2/2 30A~ 2 Granite Gargoyle Flying{R}: Granite Gargoyle gets +0/+1 until end of turn. R Creature - Gargoyle 3.0 2R 2/2 30A~ 2 Granite Gargoyle Flying{R}: Granite Gargoyle gets +0/+1 until end of turn. R Creature - Gargoyle 3.0 2R 2/2 30A~ 2 Gray Ogre R Creature - Ogre 3.0 2R 2/2 30A~ 2 Gray Ogre R Creature - Ogre 3.0 2R 2/2 30A~ 2 Green Ward Enchant creatureEnchanted creature has protection from green. This effect doesn't remove Green Ward. W Enchantment - Aura 1.0 W 30A~ 1 Green Ward Enchant creatureEnchanted creature has protection from green. This effect doesn't remove Green Ward. W Enchantment - Aura 1.0 W 30A~ 1 Grizzly Bears G Creature - Bear 2.0 1G 2/2 30A~ 2 Grizzly Bears G Creature - Bear 2.0 1G 2/2 30A~ 2 Guardian Angel Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn. W Instant 1.0 XW 30A~ 3 Guardian Angel Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn. W Instant 1.0 XW 30A~ 3 Healing Salve Choose one —• Target player gains 3 life.• Prevent the next 3 damage that would be dealt to any target this turn. W Instant 1.0 W 30A~ 3 Healing Salve Choose one —• Target player gains 3 life.• Prevent the next 3 damage that would be dealt to any target this turn. W Instant 1.0 W 30A~ 3 Helm of Chatzuk {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Artifact 1.0 1 30A~ 1 Helm of Chatzuk {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Artifact 1.0 1 30A~ 1 Hill Giant R Creature - Giant 4.0 3R 3/3 30A~ 2 Hill Giant R Creature - Giant 4.0 3R 3/3 30A~ 2 Holy Armor Enchant creatureEnchanted creature gets +0/+2.{W}: Enchanted creature gets +0/+1 until end of turn. W Enchantment - Aura 1.0 W 30A~ 1 Holy Armor Enchant creatureEnchanted creature gets +0/+2.{W}: Enchanted creature gets +0/+1 until end of turn. W Enchantment - Aura 1.0 W 30A~ 1 Holy Strength Enchant creatureEnchanted creature gets +1/+2. W Enchantment - Aura 1.0 W 30A~ 1 Holy Strength Enchant creatureEnchanted creature gets +1/+2. W Enchantment - Aura 1.0 W 30A~ 1 Howl from Beyond Target creature gets +X/+0 until end of turn. B Instant 1.0 XB 30A~ 3 Howl from Beyond Target creature gets +X/+0 until end of turn. B Instant 1.0 XB 30A~ 3 Howling Mine At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Artifact 2.0 2 30A~ 1 Howling Mine At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Artifact 2.0 2 30A~ 1 Hurloon Minotaur R Creature - Minotaur 3.0 1RR 2/3 30A~ 2 Hurloon Minotaur R Creature - Minotaur 3.0 1RR 2/3 30A~ 2 Hurricane Hurricane deals X damage to each creature with flying and each player. G Sorcery 1.0 XG 30A~ 3 Hurricane Hurricane deals X damage to each creature with flying and each player. G Sorcery 1.0 XG 30A~ 3 Hypnotic Specter FlyingWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. B Creature - Specter 3.0 1BB 2/2 30A~ 2 Hypnotic Specter FlyingWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. B Creature - Specter 3.0 1BB 2/2 30A~ 2 Ice Storm Destroy target land. G Sorcery 3.0 2G 30A~ 3 Ice Storm Destroy target land. G Sorcery 3.0 2G 30A~ 3 Icy Manipulator {1}, {T}: Tap target artifact, creature, or land. Artifact 4.0 4 30A~ 1 Icy Manipulator {1}, {T}: Tap target artifact, creature, or land. Artifact 4.0 4 30A~ 1 Illusionary Mask {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery. Artifact 2.0 2 30A~ 1 Illusionary Mask {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery. Artifact 2.0 2 30A~ 1 Instill Energy Enchant creatureEnchanted creature can attack as though it had haste.{0}: Untap enchanted creature. Activate only during your turn and only once each turn. G Enchantment - Aura 1.0 G 30A~ 1 Instill Energy Enchant creatureEnchanted creature can attack as though it had haste.{0}: Untap enchanted creature. Activate only during your turn and only once each turn. G Enchantment - Aura 1.0 G 30A~ 1 Invisibility Enchant creatureEnchanted creature can't be blocked except by Walls. U Enchantment - Aura 2.0 UU 30A~ 1 Invisibility Enchant creatureEnchanted creature can't be blocked except by Walls. U Enchantment - Aura 2.0 UU 30A~ 1 Iron Star Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. Artifact 1.0 1 30A~ 1 Iron Star Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. Artifact 1.0 1 30A~ 1 Ironclaw Orcs Ironclaw Orcs can't block creatures with power 2 or greater. R Creature - Orc 2.0 1R 2/2 30A~ 2 Ironclaw Orcs Ironclaw Orcs can't block creatures with power 2 or greater. R Creature - Orc 2.0 1R 2/2 30A~ 2 Ironroot Treefolk G Creature - Treefolk 5.0 4G 3/5 30A~ 2 Ironroot Treefolk G Creature - Treefolk 5.0 4G 3/5 30A~ 2 Island ({T}: Add {U}.) Basic Land - Island 0.0 30A~ 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 30A~ 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 30A~ 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 30A~ 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 30A~ 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 30A~ 0 Island Sanctuary If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. W Enchantment 2.0 1W 30A~ 1 Island Sanctuary If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. W Enchantment 2.0 1W 30A~ 1 Ivory Cup Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Artifact 1.0 1 30A~ 1 Ivory Cup Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Artifact 1.0 1 30A~ 1 Jade Monolith {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. Artifact 4.0 4 30A~ 1 Jade Monolith {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. Artifact 4.0 4 30A~ 1 Jade Statue {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat. Artifact 4.0 4 30A~ 1 Jade Statue {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat. Artifact 4.0 4 30A~ 1 Jayemdae Tome {4}, {T}: Draw a card. Artifact 4.0 4 30A~ 1 Jayemdae Tome {4}, {T}: Draw a card. Artifact 4.0 4 30A~ 1 Juggernaut Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls. Artifact Creature - Juggernaut 4.0 4 5/3 30A~ 2 Juggernaut Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls. Artifact Creature - Juggernaut 4.0 4 5/3 30A~ 2 Jump Target creature gains flying until end of turn. U Instant 1.0 U 30A~ 3 Jump Target creature gains flying until end of turn. U Instant 1.0 U 30A~ 3 Karma At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control. W Enchantment 4.0 2WW 30A~ 1 Karma At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control. W Enchantment 4.0 2WW 30A~ 1 Keldon Warlord Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. R Creature - Human Barbarian 4.0 2RR */* 30A~ 2 Keldon Warlord Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. R Creature - Human Barbarian 4.0 2RR */* 30A~ 2 Kormus Bell All Swamps are 1/1 black creatures that are still lands. Artifact 4.0 4 30A~ 1 Kormus Bell All Swamps are 1/1 black creatures that are still lands. Artifact 4.0 4 30A~ 1 Kudzu Enchant landWhen enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice. G Enchantment - Aura 3.0 1GG 30A~ 1 Kudzu Enchant landWhen enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice. G Enchantment - Aura 3.0 1GG 30A~ 1 Lance Enchant creatureEnchanted creature has first strike. W Enchantment - Aura 1.0 W 30A~ 1 Lance Enchant creatureEnchanted creature has first strike. W Enchantment - Aura 1.0 W 30A~ 1 Ley Druid {T}: Untap target land. G Creature - Human Druid 3.0 2G 1/1 30A~ 2 Ley Druid {T}: Untap target land. G Creature - Human Druid 3.0 2G 1/1 30A~ 2 Library of Leng You have no maximum hand size.If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. Artifact 1.0 1 30A~ 1 Library of Leng You have no maximum hand size.If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. Artifact 1.0 1 30A~ 1 Lich As Lich enters the battlefield, you lose life equal to your life total.You don't lose the game for having 0 or less life.If you would gain life, draw that many cards instead.Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.When Lich is put into a graveyard from the battlefield, you lose the game. B Enchantment 4.0 BBBB 30A~ 1 Lich As Lich enters the battlefield, you lose life equal to your life total.You don't lose the game for having 0 or less life.If you would gain life, draw that many cards instead.Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.When Lich is put into a graveyard from the battlefield, you lose the game. B Enchantment 4.0 BBBB 30A~ 1 Lifeforce {G}{G}: Counter target black spell. G Enchantment 2.0 GG 30A~ 1 Lifeforce {G}{G}: Counter target black spell. G Enchantment 2.0 GG 30A~ 1 Lifelace Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) G Instant 1.0 G 30A~ 3 Lifelace Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) G Instant 1.0 G 30A~ 3 Lifetap Whenever a Forest an opponent controls becomes tapped, you gain 1 life. U Enchantment 2.0 UU 30A~ 1 Lifetap Whenever a Forest an opponent controls becomes tapped, you gain 1 life. U Enchantment 2.0 UU 30A~ 1 Lightning Bolt Lightning Bolt deals 3 damage to any target. R Instant 1.0 R 30A~ 3 Lightning Bolt Lightning Bolt deals 3 damage to any target. R Instant 1.0 R 30A~ 3 Living Artifact Enchant artifactWhenever you're dealt damage, put that many vitality counters on Living Artifact.At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. G Enchantment - Aura 1.0 G 30A~ 1 Living Artifact Enchant artifactWhenever you're dealt damage, put that many vitality counters on Living Artifact.At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. G Enchantment - Aura 1.0 G 30A~ 1 Living Lands All Forests are 1/1 creatures that are still lands. G Enchantment 4.0 3G 30A~ 1 Living Lands All Forests are 1/1 creatures that are still lands. G Enchantment 4.0 3G 30A~ 1 Living Wall Defender (This creature can't attack.){1}: Regenerate Living Wall. Artifact Creature - Wall 4.0 4 0/6 30A~ 2 Living Wall Defender (This creature can't attack.){1}: Regenerate Living Wall. Artifact Creature - Wall 4.0 4 0/6 30A~ 2 Llanowar Elves {T}: Add {G}. G Creature - Elf Druid 1.0 G 1/1 30A~ 2 Llanowar Elves {T}: Add {G}. G Creature - Elf Druid 1.0 G 1/1 30A~ 2 Lord of Atlantis Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) U Creature - Merfolk 2.0 UU 2/2 30A~ 2 Lord of Atlantis Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) U Creature - Merfolk 2.0 UU 2/2 30A~ 2 Lord of the Pit Flying, trampleAt the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. B Creature - Demon 7.0 4BBB 7/7 30A~ 2 Lord of the Pit Flying, trampleAt the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. B Creature - Demon 7.0 4BBB 7/7 30A~ 2 Lure Enchant creatureAll creatures able to block enchanted creature do so. G Enchantment - Aura 3.0 1GG 30A~ 1 Lure Enchant creatureAll creatures able to block enchanted creature do so. G Enchantment - Aura 3.0 1GG 30A~ 1 Magical Hack Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) U Instant 1.0 U 30A~ 3 Magical Hack Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) U Instant 1.0 U 30A~ 3 Mahamoti Djinn Flying (This creature can't be blocked except by creatures with flying or reach.) U Creature - Djinn 6.0 4UU 5/6 30A~ 2 Mahamoti Djinn Flying (This creature can't be blocked except by creatures with flying or reach.) U Creature - Djinn 6.0 4UU 5/6 30A~ 2 Mana Flare Whenever a player taps a land for mana, that player adds one mana of any type that land produced. R Enchantment 3.0 2R 30A~ 1 Mana Flare Whenever a player taps a land for mana, that player adds one mana of any type that land produced. R Enchantment 3.0 2R 30A~ 1 Mana Short Tap all lands target player controls and that player loses all unspent mana. U Instant 3.0 2U 30A~ 3 Mana Short Tap all lands target player controls and that player loses all unspent mana. U Instant 3.0 2U 30A~ 3 Mana Vault Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}. Artifact 1.0 1 30A~ 1 Mana Vault Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}. Artifact 1.0 1 30A~ 1 Manabarbs Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. R Enchantment 4.0 3R 30A~ 1 Manabarbs Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. R Enchantment 4.0 3R 30A~ 1 Meekstone Creatures with power 3 or greater don't untap during their controllers' untap steps. Artifact 1.0 1 30A~ 1 Meekstone Creatures with power 3 or greater don't untap during their controllers' untap steps. Artifact 1.0 1 30A~ 1 Merfolk of the Pearl Trident U Creature - Merfolk 1.0 U 1/1 30A~ 2 Merfolk of the Pearl Trident U Creature - Merfolk 1.0 U 1/1 30A~ 2 Mesa Pegasus Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) W Creature - Pegasus 2.0 1W 1/1 30A~ 2 Mesa Pegasus Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) W Creature - Pegasus 2.0 1W 1/1 30A~ 2 Mind Twist Target player discards X cards at random. B Sorcery 1.0 XB 30A~ 3 Mind Twist Target player discards X cards at random. B Sorcery 1.0 XB 30A~ 3 Mons's Goblin Raiders R Creature - Goblin 1.0 R 1/1 30A~ 2 Mons's Goblin Raiders R Creature - Goblin 1.0 R 1/1 30A~ 2 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 30A~ 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 30A~ 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 30A~ 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 30A~ 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 30A~ 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 30A~ 0 Mox Emerald {T}: Add {G}. Artifact 0.0 0 30A~ 1 Mox Emerald {T}: Add {G}. Artifact 0.0 0 30A~ 1 Mox Jet {T}: Add {B}. Artifact 0.0 0 30A~ 1 Mox Jet {T}: Add {B}. Artifact 0.0 0 30A~ 1 Mox Pearl {T}: Add {W}. Artifact 0.0 0 30A~ 1 Mox Pearl {T}: Add {W}. Artifact 0.0 0 30A~ 1 Mox Ruby {T}: Add {R}. Artifact 0.0 0 30A~ 1 Mox Ruby {T}: Add {R}. Artifact 0.0 0 30A~ 1 Mox Sapphire {T}: Add {U}. Artifact 0.0 0 30A~ 1 Mox Sapphire {T}: Add {U}. Artifact 0.0 0 30A~ 1 Natural Selection Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. G Instant 1.0 G 30A~ 3 Natural Selection Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. G Instant 1.0 G 30A~ 3 Nether Shadow HasteAt the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. B Creature - Spirit 2.0 BB 1/1 30A~ 2 Nether Shadow HasteAt the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. B Creature - Spirit 2.0 BB 1/1 30A~ 2 Nettling Imp {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared. B Creature - Imp 3.0 2B 1/1 30A~ 2 Nettling Imp {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared. B Creature - Imp 3.0 2B 1/1 30A~ 2 Nevinyrral's Disk Nevinyrral's Disk enters the battlefield tapped.{1}, {T}: Destroy all artifacts, creatures, and enchantments. Artifact 4.0 4 30A~ 1 1 Nevinyrral's Disk Nevinyrral's Disk enters the battlefield tapped.{1}, {T}: Destroy all artifacts, creatures, and enchantments. Artifact 4.0 4 30A~ 1 1 Nightmare Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and toughness are each equal to the number of Swamps you control. B Creature - Nightmare Horse 6.0 5B */* 30A~ 2 Nightmare Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and toughness are each equal to the number of Swamps you control. B Creature - Nightmare Horse 6.0 5B */* 30A~ 2 Northern Paladin {W}{W}, {T}: Destroy target black permanent. W Creature - Human Knight 4.0 2WW 3/3 30A~ 2 Northern Paladin {W}{W}, {T}: Destroy target black permanent. W Creature - Human Knight 4.0 2WW 3/3 30A~ 2 Obsianus Golem Artifact Creature - Golem 6.0 6 4/6 30A~ 2 Obsianus Golem Artifact Creature - Golem 6.0 6 4/6 30A~ 2 Orcish Artillery {T}: Orcish Artillery deals 2 damage to any target and 3 damage to you. R Creature - Orc Warrior 3.0 1RR 1/3 30A~ 2 Orcish Artillery {T}: Orcish Artillery deals 2 damage to any target and 3 damage to you. R Creature - Orc Warrior 3.0 1RR 1/3 30A~ 2 Orcish Oriflamme Attacking creatures you control get +1/+0. R Enchantment 4.0 3R 30A~ 1 Orcish Oriflamme Attacking creatures you control get +1/+0. R Enchantment 4.0 3R 30A~ 1 Paralyze Enchant creatureWhen Paralyze enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature. B Enchantment - Aura 1.0 B 30A~ 1 Paralyze Enchant creatureWhen Paralyze enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature. B Enchantment - Aura 1.0 B 30A~ 1 Pearled Unicorn W Creature - Unicorn 3.0 2W 2/2 30A~ 2 Pearled Unicorn W Creature - Unicorn 3.0 2W 2/2 30A~ 2 Personal Incarnation {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.When Personal Incarnation dies, its owner loses half their life, rounded up. W Creature - Avatar Incarnation 6.0 3WWW 6/6 30A~ 2 Personal Incarnation {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.When Personal Incarnation dies, its owner loses half their life, rounded up. W Creature - Avatar Incarnation 6.0 3WWW 6/6 30A~ 2 Pestilence At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.{B}: Pestilence deals 1 damage to each creature and each player. B Enchantment 4.0 2BB 30A~ 1 Pestilence At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.{B}: Pestilence deals 1 damage to each creature and each player. B Enchantment 4.0 2BB 30A~ 1 Phantasmal Forces FlyingAt the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. U Creature - Illusion 4.0 3U 4/1 30A~ 2 Phantasmal Forces FlyingAt the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. U Creature - Illusion 4.0 3U 4/1 30A~ 2 Phantasmal Terrain Enchant landAs Phantasmal Terrain enters the battlefield, choose a basic land type.Enchanted land is the chosen type. U Enchantment - Aura 2.0 UU 30A~ 1 Phantasmal Terrain Enchant landAs Phantasmal Terrain enters the battlefield, choose a basic land type.Enchanted land is the chosen type. U Enchantment - Aura 2.0 UU 30A~ 1 Phantom Monster Flying U Creature - Illusion 4.0 3U 3/3 30A~ 2 Phantom Monster Flying U Creature - Illusion 4.0 3U 3/3 30A~ 2 Pirate Ship Pirate Ship can't attack unless defending player controls an Island.{T}: Pirate Ship deals 1 damage to any target.When you control no Islands, sacrifice Pirate Ship. U Creature - Human Pirate 5.0 4U 4/3 30A~ 2 Pirate Ship Pirate Ship can't attack unless defending player controls an Island.{T}: Pirate Ship deals 1 damage to any target.When you control no Islands, sacrifice Pirate Ship. U Creature - Human Pirate 5.0 4U 4/3 30A~ 2 Plague Rats Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. B Creature - Rat 3.0 2B */* 30A~ 2 Plague Rats Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. B Creature - Rat 3.0 2B */* 30A~ 2 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 30A~ 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 30A~ 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 30A~ 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 30A~ 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 30A~ 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 30A~ 0 Plateau ({T}: Add {R} or {W}.) Land - Mountain Plains 0.0 30A~ 0 Plateau ({T}: Add {R} or {W}.) Land - Mountain Plains 0.0 30A~ 0 Power Leak Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. U Enchantment - Aura 2.0 1U 30A~ 1 Power Leak Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. U Enchantment - Aura 2.0 1U 30A~ 1 Power Sink Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. U Instant 1.0 XU 30A~ 3 Power Sink Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. U Instant 1.0 XU 30A~ 3 Power Surge At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn. R Enchantment 2.0 RR 30A~ 1 Power Surge At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn. R Enchantment 2.0 RR 30A~ 1 Prodigal Sorcerer {T}: Prodigal Sorcerer deals 1 damage to any target. U Creature - Human Wizard 3.0 2U 1/1 30A~ 2 Prodigal Sorcerer {T}: Prodigal Sorcerer deals 1 damage to any target. U Creature - Human Wizard 3.0 2U 1/1 30A~ 2 Psionic Blast Psionic Blast deals 4 damage to any target and 2 damage to you. U Instant 3.0 2U 30A~ 3 Psionic Blast Psionic Blast deals 4 damage to any target and 2 damage to you. U Instant 3.0 2U 30A~ 3 Psychic Venom Enchant landWhenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. U Enchantment - Aura 2.0 1U 30A~ 1 Psychic Venom Enchant landWhenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. U Enchantment - Aura 2.0 1U 30A~ 1 Purelace Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) W Instant 1.0 W 30A~ 3 Purelace Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) W Instant 1.0 W 30A~ 3 Raging River Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. R Enchantment 2.0 RR 30A~ 1 Raging River Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. R Enchantment 2.0 RR 30A~ 1 Raise Dead Return target creature card from your graveyard to your hand. B Sorcery 1.0 B 30A~ 3 Raise Dead Return target creature card from your graveyard to your hand. B Sorcery 1.0 B 30A~ 3 Red Elemental Blast Choose one —• Counter target blue spell.• Destroy target blue permanent. R Instant 1.0 R 30A~ 3 Red Elemental Blast Choose one —• Counter target blue spell.• Destroy target blue permanent. R Instant 1.0 R 30A~ 3 Red Ward Enchant creatureEnchanted creature has protection from red. This effect doesn't remove Red Ward. W Enchantment - Aura 1.0 W 30A~ 1 Red Ward Enchant creatureEnchanted creature has protection from red. This effect doesn't remove Red Ward. W Enchantment - Aura 1.0 W 30A~ 1 Regeneration Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.){G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) G Enchantment - Aura 2.0 1G 30A~ 1 Regeneration Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.){G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) G Enchantment - Aura 2.0 1G 30A~ 1 Regrowth Return target card from your graveyard to your hand. G Sorcery 2.0 1G 30A~ 3 Regrowth Return target card from your graveyard to your hand. G Sorcery 2.0 1G 30A~ 3 Resurrection Return target creature card from your graveyard to the battlefield. W Sorcery 4.0 2WW 30A~ 3 Resurrection Return target creature card from your graveyard to the battlefield. W Sorcery 4.0 2WW 30A~ 3 Reverse Damage The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. W Instant 3.0 1WW 30A~ 3 Reverse Damage The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. W Instant 3.0 1WW 30A~ 3 Righteousness Target blocking creature gets +7/+7 until end of turn. W Instant 1.0 W 30A~ 3 Righteousness Target blocking creature gets +7/+7 until end of turn. W Instant 1.0 W 30A~ 3 Roc of Kher Ridges Flying R Creature - Bird 4.0 3R 3/3 30A~ 2 Roc of Kher Ridges Flying R Creature - Bird 4.0 3R 3/3 30A~ 2 Rock Hydra Rock Hydra enters the battlefield with X +1/+1 counters on it.For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep. R Creature - Hydra 2.0 XRR 0/0 30A~ 2 Rock Hydra Rock Hydra enters the battlefield with X +1/+1 counters on it.For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep. R Creature - Hydra 2.0 XRR 0/0 30A~ 2 Rod of Ruin {3}, {T}: Rod of Ruin deals 1 damage to any target. Artifact 4.0 4 30A~ 1 Rod of Ruin {3}, {T}: Rod of Ruin deals 1 damage to any target. Artifact 4.0 4 30A~ 1 Royal Assassin {T}: Destroy target tapped creature. B Creature - Human Assassin 3.0 1BB 1/1 30A~ 2 Royal Assassin {T}: Destroy target tapped creature. B Creature - Human Assassin 3.0 1BB 1/1 30A~ 2 Sacrifice As an additional cost to cast this spell, sacrifice a creature.Add an amount of {B} equal to the sacrificed creature's mana value. B Instant 1.0 B 30A~ 3 Sacrifice As an additional cost to cast this spell, sacrifice a creature.Add an amount of {B} equal to the sacrificed creature's mana value. B Instant 1.0 B 30A~ 3 Samite Healer {T}: Prevent the next 1 damage that would be dealt to any target this turn. W Creature - Human Cleric 2.0 1W 1/1 30A~ 2 Samite Healer {T}: Prevent the next 1 damage that would be dealt to any target this turn. W Creature - Human Cleric 2.0 1W 1/1 30A~ 2 Savannah ({T}: Add {G} or {W}.) Land - Forest Plains 0.0 30A~ 0 Savannah ({T}: Add {G} or {W}.) Land - Forest Plains 0.0 30A~ 0 Savannah Lions W Creature - Cat 1.0 W 2/1 30A~ 2 Savannah Lions W Creature - Cat 1.0 W 2/1 30A~ 2 Scathe Zombies B Creature - Zombie 3.0 2B 2/2 30A~ 2 Scathe Zombies B Creature - Zombie 3.0 2B 2/2 30A~ 2 Scavenging Ghoul At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. B Creature - Zombie 4.0 3B 2/2 30A~ 2 Scavenging Ghoul At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. B Creature - Zombie 4.0 3B 2/2 30A~ 2 Scrubland ({T}: Add {W} or {B}.) Land - Plains Swamp 0.0 30A~ 0 Scrubland ({T}: Add {W} or {B}.) Land - Plains Swamp 0.0 30A~ 0 Scryb Sprites Flying G Creature - Faerie 1.0 G 1/1 30A~ 2 Scryb Sprites Flying G Creature - Faerie 1.0 G 1/1 30A~ 2 Sea Serpent Sea Serpent can't attack unless defending player controls an Island.When you control no Islands, sacrifice Sea Serpent. U Creature - Serpent 6.0 5U 5/5 30A~ 2 Sea Serpent Sea Serpent can't attack unless defending player controls an Island.When you control no Islands, sacrifice Sea Serpent. U Creature - Serpent 6.0 5U 5/5 30A~ 2 Sedge Troll Sedge Troll gets +1/+1 as long as you control a Swamp.{B}: Regenerate Sedge Troll. R Creature - Troll 3.0 2R 2/2 30A~ 2 Sedge Troll Sedge Troll gets +1/+1 as long as you control a Swamp.{B}: Regenerate Sedge Troll. R Creature - Troll 3.0 2R 2/2 30A~ 2 Sengir Vampire Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. B Creature - Vampire 5.0 3BB 4/4 30A~ 2 Sengir Vampire Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. B Creature - Vampire 5.0 3BB 4/4 30A~ 2 Serra Angel Flying, vigilance W Creature - Angel 5.0 3WW 4/4 30A~ 2 Serra Angel Flying, vigilance W Creature - Angel 5.0 3WW 4/4 30A~ 2 Shanodin Dryads Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) G Creature - Nymph Dryad 1.0 G 1/1 30A~ 2 Shanodin Dryads Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) G Creature - Nymph Dryad 1.0 G 1/1 30A~ 2 Shatter Destroy target artifact. R Instant 2.0 1R 30A~ 3 Shatter Destroy target artifact. R Instant 2.0 1R 30A~ 3 Shivan Dragon Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn. R Creature - Dragon 6.0 4RR 5/5 30A~ 2 Shivan Dragon Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn. R Creature - Dragon 6.0 4RR 5/5 30A~ 2 Simulacrum You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. B Instant 2.0 1B 30A~ 3 Simulacrum You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. B Instant 2.0 1B 30A~ 3 Sinkhole Destroy target land. B Sorcery 2.0 BB 30A~ 3 Sinkhole Destroy target land. B Sorcery 2.0 BB 30A~ 3 Siren's Call Cast this spell only during an opponent's turn, before attackers are declared.Creatures the active player controls attack this turn if able.At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. U Instant 1.0 U 30A~ 3 Siren's Call Cast this spell only during an opponent's turn, before attackers are declared.Creatures the active player controls attack this turn if able.At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. U Instant 1.0 U 30A~ 3 Sleight of Mind Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) U Instant 1.0 U 30A~ 3 Sleight of Mind Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) U Instant 1.0 U 30A~ 3 Smoke Players can't untap more than one creature during their untap steps. R Enchantment 2.0 RR 30A~ 1 Smoke Players can't untap more than one creature during their untap steps. R Enchantment 2.0 RR 30A~ 1 Sol Ring {T}: Add {C}{C}. Artifact 1.0 1 30A~ 1 Sol Ring {T}: Add {C}{C}. Artifact 1.0 1 30A~ 1 Sol Ring {T}: Add {C}{C}. Artifact 1.0 1 30A~ 1 Sol Ring {T}: Add {C}{C}. Artifact 1.0 1 30A~ 1 Soul Net Whenever a creature dies, you may pay {1}. If you do, you gain 1 life. Artifact 1.0 1 30A~ 1 Soul Net Whenever a creature dies, you may pay {1}. If you do, you gain 1 life. Artifact 1.0 1 30A~ 1 Spell Blast Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.) U Instant 1.0 XU 30A~ 3 Spell Blast Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.) U Instant 1.0 XU 30A~ 3 Stasis Players skip their untap steps.At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. U Enchantment 2.0 1U 30A~ 1 Stasis Players skip their untap steps.At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. U Enchantment 2.0 1U 30A~ 1 Steal Artifact Enchant artifactYou control enchanted artifact. U Enchantment - Aura 4.0 2UU 30A~ 1 Steal Artifact Enchant artifactYou control enchanted artifact. U Enchantment - Aura 4.0 2UU 30A~ 1 Stone Giant {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. R Creature - Giant 4.0 2RR 3/4 30A~ 2 Stone Giant {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. R Creature - Giant 4.0 2RR 3/4 30A~ 2 Stone Rain Destroy target land. R Sorcery 3.0 2R 30A~ 3 Stone Rain Destroy target land. R Sorcery 3.0 2R 30A~ 3 Stream of Life Target player gains X life. G Sorcery 1.0 XG 30A~ 3 Stream of Life Target player gains X life. G Sorcery 1.0 XG 30A~ 3 Sunglasses of Urza You may spend white mana as though it were red mana. Artifact 3.0 3 30A~ 1 Sunglasses of Urza You may spend white mana as though it were red mana. Artifact 3.0 3 30A~ 1 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 30A~ 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 30A~ 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 30A~ 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 30A~ 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 30A~ 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 30A~ 0 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant 1.0 W 30A~ 3 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant 1.0 W 30A~ 3 Taiga ({T}: Add {R} or {G}.) Land - Mountain Forest 0.0 30A~ 0 Taiga ({T}: Add {R} or {G}.) Land - Mountain Forest 0.0 30A~ 0 Terror Destroy target nonartifact, nonblack creature. It can't be regenerated. B Instant 2.0 1B 30A~ 3 Terror Destroy target nonartifact, nonblack creature. It can't be regenerated. B Instant 2.0 1B 30A~ 3 The Hive {5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.) Artifact 5.0 5 30A~ 1 The Hive {5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.) Artifact 5.0 5 30A~ 1 Thicket Basilisk Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. G Creature - Basilisk 5.0 3GG 2/4 30A~ 2 Thicket Basilisk Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. G Creature - Basilisk 5.0 3GG 2/4 30A~ 2 Thoughtlace Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) U Instant 1.0 U 30A~ 3 Thoughtlace Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) U Instant 1.0 U 30A~ 3 Throne of Bone Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. Artifact 1.0 1 30A~ 1 Throne of Bone Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. Artifact 1.0 1 30A~ 1 Timber Wolves Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) G Creature - Wolf 1.0 G 1/1 30A~ 2 Timber Wolves Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) G Creature - Wolf 1.0 G 1/1 30A~ 2 Time Vault Time Vault enters the battlefield tapped.Time Vault doesn't untap during your untap step.If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.{T}: Take an extra turn after this one. Artifact 2.0 2 30A~ 1 1 Time Vault Time Vault enters the battlefield tapped.Time Vault doesn't untap during your untap step.If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.{T}: Take an extra turn after this one. Artifact 2.0 2 30A~ 1 1 Time Walk Take an extra turn after this one. U Sorcery 2.0 1U 30A~ 3 Time Walk Take an extra turn after this one. U Sorcery 2.0 1U 30A~ 3 Timetwister Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) U Sorcery 3.0 2U 30A~ 3 Timetwister Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) U Sorcery 3.0 2U 30A~ 3 Tranquility Destroy all enchantments. G Sorcery 3.0 2G 30A~ 3 Tranquility Destroy all enchantments. G Sorcery 3.0 2G 30A~ 3 Tropical Island ({T}: Add {G} or {U}.) Land - Forest Island 0.0 30A~ 0 Tropical Island ({T}: Add {G} or {U}.) Land - Forest Island 0.0 30A~ 0 Tsunami Destroy all Islands. G Sorcery 4.0 3G 30A~ 3 Tsunami Destroy all Islands. G Sorcery 4.0 3G 30A~ 3 Tundra ({T}: Add {W} or {U}.) Land - Plains Island 0.0 30A~ 0 Tundra ({T}: Add {W} or {U}.) Land - Plains Island 0.0 30A~ 0 Tunnel Destroy target Wall. It can't be regenerated. R Instant 1.0 R 30A~ 3 Tunnel Destroy target Wall. It can't be regenerated. R Instant 1.0 R 30A~ 3 Twiddle You may tap or untap target artifact, creature, or land. U Instant 1.0 U 30A~ 3 Twiddle You may tap or untap target artifact, creature, or land. U Instant 1.0 U 30A~ 3 Two-Headed Giant of Foriys TrampleTwo-Headed Giant of Foriys can block an additional creature each combat. R Creature - Giant 5.0 4R 4/4 30A~ 2 Two-Headed Giant of Foriys TrampleTwo-Headed Giant of Foriys can block an additional creature each combat. R Creature - Giant 5.0 4R 4/4 30A~ 2 Underground Sea ({T}: Add {U} or {B}.) Land - Island Swamp 0.0 30A~ 0 Underground Sea ({T}: Add {U} or {B}.) Land - Island Swamp 0.0 30A~ 0 Unholy Strength Enchant creatureEnchanted creature gets +2/+1. B Enchantment - Aura 1.0 B 30A~ 1 Unholy Strength Enchant creatureEnchanted creature gets +2/+1. B Enchantment - Aura 1.0 B 30A~ 1 Unsummon Return target creature to its owner's hand. U Instant 1.0 U 30A~ 3 Unsummon Return target creature to its owner's hand. U Instant 1.0 U 30A~ 3 Uthden Troll {R}: Regenerate Uthden Troll. R Creature - Troll 3.0 2R 2/2 30A~ 2 Uthden Troll {R}: Regenerate Uthden Troll. R Creature - Troll 3.0 2R 2/2 30A~ 2 Verduran Enchantress Whenever you cast an enchantment spell, you may draw a card. G Creature - Human Druid 3.0 1GG 0/2 30A~ 2 Verduran Enchantress Whenever you cast an enchantment spell, you may draw a card. G Creature - Human Druid 3.0 1GG 0/2 30A~ 2 Vesuvan Doppelganger You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability." U Creature - Shapeshifter 5.0 3UU 0/0 30A~ 2 Vesuvan Doppelganger You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability." U Creature - Shapeshifter 5.0 3UU 0/0 30A~ 2 Veteran Bodyguard As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. W Creature - Human 5.0 3WW 2/5 30A~ 2 Veteran Bodyguard As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. W Creature - Human 5.0 3WW 2/5 30A~ 2 Volcanic Eruption Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way. U Sorcery 3.0 XUUU 30A~ 3 Volcanic Eruption Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way. U Sorcery 3.0 XUUU 30A~ 3 Volcanic Island ({T}: Add {U} or {R}.) Land - Island Mountain 0.0 30A~ 0 Volcanic Island ({T}: Add {U} or {R}.) Land - Island Mountain 0.0 30A~ 0 Wall of Air Defender, flying (This creature can't attack, and it can block creatures with flying.) U Creature - Wall 3.0 1UU 1/5 30A~ 2 Wall of Air Defender, flying (This creature can't attack, and it can block creatures with flying.) U Creature - Wall 3.0 1UU 1/5 30A~ 2 Wall of Bone Defender (This creature can't attack.){B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) B Creature - Skeleton Wall 3.0 2B 1/4 30A~ 2 Wall of Bone Defender (This creature can't attack.){B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) B Creature - Skeleton Wall 3.0 2B 1/4 30A~ 2 Wall of Brambles Defender (This creature can't attack.){G}: Regenerate Wall of Brambles. G Creature - Plant Wall 3.0 2G 2/3 30A~ 2 Wall of Brambles Defender (This creature can't attack.){G}: Regenerate Wall of Brambles. G Creature - Plant Wall 3.0 2G 2/3 30A~ 2 Wall of Fire Defender (This creature can't attack.){R}: Wall of Fire gets +1/+0 until end of turn. R Creature - Wall 3.0 1RR 0/5 30A~ 2 Wall of Fire Defender (This creature can't attack.){R}: Wall of Fire gets +1/+0 until end of turn. R Creature - Wall 3.0 1RR 0/5 30A~ 2 Wall of Ice Defender (This creature can't attack.) G Creature - Wall 3.0 2G 0/7 30A~ 2 Wall of Ice Defender (This creature can't attack.) G Creature - Wall 3.0 2G 0/7 30A~ 2 Wall of Stone Defender (This creature can't attack.) R Creature - Wall 3.0 1RR 0/8 30A~ 2 Wall of Stone Defender (This creature can't attack.) R Creature - Wall 3.0 1RR 0/8 30A~ 2 Wall of Swords Defender (This creature can't attack.)Flying W Creature - Wall 4.0 3W 3/5 30A~ 2 Wall of Swords Defender (This creature can't attack.)Flying W Creature - Wall 4.0 3W 3/5 30A~ 2 Wall of Water Defender (This creature can't attack.){U}: Wall of Water gets +1/+0 until end of turn. U Creature - Wall 3.0 1UU 0/5 30A~ 2 Wall of Water Defender (This creature can't attack.){U}: Wall of Water gets +1/+0 until end of turn. U Creature - Wall 3.0 1UU 0/5 30A~ 2 Wall of Wood Defender (This creature can't attack.) G Creature - Wall 1.0 G 0/3 30A~ 2 Wall of Wood Defender (This creature can't attack.) G Creature - Wall 1.0 G 0/3 30A~ 2 Wanderlust Enchant creatureAt the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. G Enchantment - Aura 3.0 2G 30A~ 1 Wanderlust Enchant creatureAt the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. G Enchantment - Aura 3.0 2G 30A~ 1 War Mammoth Trample G Creature - Elephant 4.0 3G 3/3 30A~ 2 War Mammoth Trample G Creature - Elephant 4.0 3G 3/3 30A~ 2 Warp Artifact Enchant artifactAt the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. B Enchantment - Aura 2.0 BB 30A~ 1 Warp Artifact Enchant artifactAt the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. B Enchantment - Aura 2.0 BB 30A~ 1 Water Elemental U Creature - Elemental 5.0 3UU 5/4 30A~ 2 Water Elemental U Creature - Elemental 5.0 3UU 5/4 30A~ 2 Web Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) G Enchantment - Aura 1.0 G 30A~ 1 Web Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) G Enchantment - Aura 1.0 G 30A~ 1 Wheel of Fortune Each player discards their hand, then draws seven cards. R Sorcery 3.0 2R 30A~ 3 Wheel of Fortune Each player discards their hand, then draws seven cards. R Sorcery 3.0 2R 30A~ 3 White Knight First strike (This creature deals combat damage before creatures without first strike.)Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) W Creature - Human Knight 2.0 WW 2/2 30A~ 2 White Knight First strike (This creature deals combat damage before creatures without first strike.)Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) W Creature - Human Knight 2.0 WW 2/2 30A~ 2 White Ward Enchant creatureEnchanted creature has protection from white. This effect doesn't remove White Ward. W Enchantment - Aura 1.0 W 30A~ 1 White Ward Enchant creatureEnchanted creature has protection from white. This effect doesn't remove White Ward. W Enchantment - Aura 1.0 W 30A~ 1 Wild Growth Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}. G Enchantment - Aura 1.0 G 30A~ 1 Wild Growth Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}. G Enchantment - Aura 1.0 G 30A~ 1 Will-o'-the-Wisp Flying (This creature can't be blocked except by creatures with flying or reach.){B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) B Creature - Spirit 1.0 B 0/1 30A~ 2 Will-o'-the-Wisp Flying (This creature can't be blocked except by creatures with flying or reach.){B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) B Creature - Spirit 1.0 B 0/1 30A~ 2 Winter Orb As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. Artifact 2.0 2 30A~ 1 Winter Orb As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. Artifact 2.0 2 30A~ 1 Wooden Sphere Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. Artifact 1.0 1 30A~ 1 Wooden Sphere Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. Artifact 1.0 1 30A~ 1 Word of Command Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. B Instant 2.0 BB 30A~ 3 Word of Command Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. B Instant 2.0 BB 30A~ 3 Wrath of God Destroy all creatures. They can't be regenerated. W Sorcery 4.0 2WW 30A~ 3 Wrath of God Destroy all creatures. They can't be regenerated. W Sorcery 4.0 2WW 30A~ 3 Zombie Master Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have "{B}: Regenerate this permanent." B Creature - Zombie 3.0 1BB 2/3 30A~ 2 Zombie Master Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have "{B}: Regenerate this permanent." B Creature - Zombie 3.0 1BB 2/3 30A~ 2 Gush You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.Draw two cards. U Instant 5.0 4U PEWK~ 3 Ponder Look at the top three cards of your library, then put them back in any order. You may shuffle.Draw a card. U Sorcery 1.0 U PEWK~ 3 Abrade Choose one —• Abrade deals 3 damage to target creature.• Destroy target artifact. R Instant 2.0 1R BRC~ 3 Alela, Artful Provocateur Flying, deathtouch, lifelinkOther creatures you control with flying get +1/+0.Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. B U W Legendary Creature - Faerie Warlock 4.0 1WUB 2/3 BRC~ 2 Ancient Den {T}: Add {W}. Artifact Land 0.0 BRC~ 0 Angel of the Ruins FlyingWhen Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W Artifact Creature - Angel 7.0 5WW 5/7 BRC~ 2 Arcane Sanctum Arcane Sanctum enters the battlefield tapped.{T}: Add {W}, {U}, or {B}. Land 0.0 BRC~ 1 0 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact 2.0 2 BRC~ 1 Armix, Filigree Thrasher Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.Partner (You can have two commanders if both have partner.) B Legendary Artifact Creature - Golem 3.0 2B 3/2 BRC~ 2 Ash Barrens {T}: Add {C}.Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Land 0.0 BRC~ 0 Ashnod the Uncaring DeathtouchWhenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn't count.) B R U Legendary Creature - Human Artificer 5.0 2UBR 1/4 BRC~ 2 Ashnod the Uncaring DeathtouchWhenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn't count.) B R U Legendary Creature - Human Artificer 5.0 2UBR 1/4 BRC~ 2 Audacious Reshapers {T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Audacious Reshapers deals damage to you equal to the number of cards revealed this way. R Creature - Human Artificer 3.0 2R 3/3 BRC~ 2 Austere Command Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with mana value 4 or greater. W Sorcery 6.0 4WW BRC~ 3 Azorius Chancery Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{U}. Land 0.0 BRC~ 1 0 Azorius Signet {1}, {T}: Add {W}{U}. Artifact 2.0 2 BRC~ 1 Baleful Strix Flying, deathtouchWhen Baleful Strix enters the battlefield, draw a card. B U Artifact Creature - Bird 2.0 UB 1/1 BRC~ 2 Bedevil Destroy target artifact, creature, or planeswalker. B R Instant 3.0 BBR BRC~ 3 Bident of Thassa Whenever a creature you control deals combat damage to a player, you may draw a card.{1}{U}, {T}: Creatures your opponents control attack this turn if able. U Legendary Enchantment Artifact 4.0 2UU BRC~ 1 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature. R Sorcery 9.0 8R BRC~ 3 Blast-Furnace Hellkite Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.)Flying, double strikeCreatures attacking your opponents have double strike. R Creature - Dragon 9.0 7RR 5/5 BRC~ 2 Blast-Furnace Hellkite Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.)Flying, double strikeCreatures attacking your opponents have double strike. R Creature - Dragon 9.0 7RR 5/5 BRC~ 2 Bojuka Bog Bojuka Bog enters the battlefield tapped.When Bojuka Bog enters the battlefield, exile target player's graveyard.{T}: Add {B}. Land 0.0 BRC~ 1 0 Bronze Guardian Double strikeWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Other artifacts you control have ward {2}.Bronze Guardian's power is equal to the number of artifacts you control. W Artifact Creature - Golem 5.0 4W */5 BRC~ 2 Brudiclad, Telchor Engineer Creature tokens you control have haste.At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. R U Legendary Artifact Creature - Phyrexian Artificer 6.0 4UR 4/4 BRC~ 2 Buried Ruin {T}: Add {C}.{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. Land 0.0 BRC~ 0 Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. R Instant 3.0 2R BRC~ 3 Chief of the Foundry Other artifact creatures you control get +1/+1. Artifact Creature - Construct 3.0 3 2/3 BRC~ 2 Chrome Courier FlyingWhen Chrome Courier enters the battlefield, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life. U W Artifact Creature - Thopter 3.0 1WU 1/1 BRC~ 2 Command Tower {T}: Add one mana of any color in your commander's color identity. Land 0.0 BRC~ 0 Commander's Sphere {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. Artifact 3.0 3 BRC~ 1 Cranial Plating Equipped creature gets +1/+0 for each artifact you control.{B}{B}: Attach Cranial Plating to target creature you control.Equip {1} Artifact - Equipment 2.0 2 BRC~ 1 Crumbling Necropolis Crumbling Necropolis enters the battlefield tapped.{T}: Add {U}, {B}, or {R}. Land 0.0 BRC~ 1 0 Cursed Mirror {T}: Add {R}.As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. R Artifact 3.0 2R BRC~ 1 Darksteel Citadel Indestructible{T}: Add {C}. Artifact Land 0.0 BRC~ 0 Darksteel Juggernaut IndestructibleDarksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.Darksteel Juggernaut attacks each combat if able. Artifact Creature - Juggernaut 5.0 5 */* BRC~ 2 Darkwater Catacombs {1}, {T}: Add {U}{B}. Land 0.0 BRC~ 0 Despark Exile target permanent with mana value 4 or greater. B W Instant 2.0 WB BRC~ 3 Digsite Engineer Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." W Creature - Dwarf Artificer 3.0 2W 3/3 BRC~ 2 Dimir Aqueduct Dimir Aqueduct enters the battlefield tapped.When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{B}. Land 0.0 BRC~ 1 0 Dimir Signet {1}, {T}: Add {U}{B}. Artifact 2.0 2 BRC~ 1 Disciple of Caelus Nin When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out.Permanents can't phase in. W Creature - Human Wizard 5.0 4W 3/4 BRC~ 2 Disciple of Caelus Nin When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out.Permanents can't phase in. W Creature - Human Wizard 5.0 4W 3/4 BRC~ 2 Dreamstone Hedron {T}: Add {C}{C}{C}.{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. Artifact 6.0 6 BRC~ 1 Drossforge Bridge Drossforge Bridge enters the battlefield tapped.Indestructible{T}: Add {B} or {R}. Artifact Land 0.0 BRC~ 1 0 Emry, Lurker of the Loch This spell costs {1} less to cast for each artifact you control.When Emry, Lurker of the Loch enters the battlefield, mill four cards.{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) U Legendary Creature - Merfolk Wizard 3.0 2U 1/2 BRC~ 2 Etched Champion Metalcraft — Etched Champion has protection from all colors as long as you control three or more artifacts. Artifact Creature - Soldier 3.0 3 2/2 BRC~ 2 Etherium Sculptor Artifact spells you cast cost {1} less to cast. U Artifact Creature - Vedalken Artificer 2.0 1U 1/2 BRC~ 2 Ethersworn Adjudicator Flying{1}{W}{B}, {T}: Destroy target creature or enchantment.{2}{U}: Untap Ethersworn Adjudicator. U Artifact Creature - Vedalken Knight 5.0 4U 4/4 BRC~ 2 Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land 0.0 BRC~ 0 Executioner's Capsule {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. B Artifact 1.0 B BRC~ 1 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land 0.0 BRC~ 0 Expressive Iteration Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. R U Sorcery 2.0 UR BRC~ 3 Fact or Fiction Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. U Instant 4.0 3U BRC~ 3 Fain, the Broker {T}, Sacrifice a creature: Put two +1/+1 counters on target creature.{T}, Remove a counter from a creature you control: Create a Treasure token.{T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.{3}{B}: Untap Fain, the Broker. B Legendary Creature - Human Warlock 3.0 2B 3/3 BRC~ 2 Faithless Looting Draw two cards, then discard two cards.Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery 1.0 R BRC~ 3 Farid, Enterprising Salvager Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.{1}{R}, Sacrifice an artifact: Choose one —• Put a +1/+1 counter on Farid. It gains menace until end of turn.• Goad target creature.• Discard a card, then draw a card. R Legendary Creature - Human Soldier 3.0 2R 3/3 BRC~ 2 Farid, Enterprising Salvager Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.{1}{R}, Sacrifice an artifact: Choose one —• Put a +1/+1 counter on Farid. It gains menace until end of turn.• Goad target creature.• Discard a card, then draw a card. R Legendary Creature - Human Soldier 3.0 2R 3/3 BRC~ 2 Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. B Sorcery 2.0 1B BRC~ 3 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact 2.0 2 BRC~ 1 Filigree Attendant FlyingFiligree Attendant's power is equal to the number of artifacts you control. U Artifact Creature - Homunculus 4.0 2UU */3 BRC~ 2 Geth, Lord of the Vault Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.){X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards. B Legendary Creature - Phyrexian Zombie 6.0 4BB 5/5 BRC~ 2 Glint Raker FlyingGlint Raker gets +X/+0, where X is the highest mana value among artifacts you control.Whenever Glint Raker deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard. U Creature - Drake 4.0 3U 1/3 BRC~ 2 Glint Raker FlyingGlint Raker gets +X/+0, where X is the highest mana value among artifacts you control.Whenever Glint Raker deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard. U Creature - Drake 4.0 3U 1/3 BRC~ 2 Goldmire Bridge Goldmire Bridge enters the battlefield tapped.Indestructible{T}: Add {W} or {B}. Artifact Land 0.0 BRC~ 1 0 Great Furnace {T}: Add {R}. Artifact Land 0.0 BRC~ 0 Hedron Archive {T}: Add {C}{C}.{2}, {T}, Sacrifice Hedron Archive: Draw two cards. Artifact 4.0 4 BRC~ 1 Hellkite Igniter Flying, haste{1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. R Creature - Dragon 7.0 5RR 5/5 BRC~ 2 Herald of Anguish Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)FlyingAt the beginning of your end step, each opponent discards a card.{1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn. B Creature - Demon 7.0 5BB 5/5 BRC~ 2 Hexavus FlyingHexavus enters the battlefield with six +1/+1 counters on it.{1}, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature.{1}, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus. Artifact Creature - Construct 6.0 6 0/0 BRC~ 2 Hexavus FlyingHexavus enters the battlefield with six +1/+1 counters on it.{1}, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature.{1}, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus. Artifact Creature - Construct 6.0 6 0/0 BRC~ 2 Ichor Wellspring When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. Artifact 2.0 2 BRC~ 1 Idol of Oblivion {T}: Draw a card. Activate only if you created a token this turn.{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. Artifact 2.0 2 BRC~ 1 Indomitable Archangel FlyingMetalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.) W Creature - Angel 4.0 2WW 4/4 BRC~ 2 Island ({T}: Add {U}.) Basic Land - Island 0.0 BRC~ 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 BRC~ 0 Izzet Boilerworks Izzet Boilerworks enters the battlefield tapped.When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{R}. Land 0.0 BRC~ 1 0 Jhoira, Weatherlight Captain Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) R U Legendary Creature - Human Artificer 4.0 2UR 3/3 BRC~ 2 Kayla's Music Box {W}, {T}: Look at the top card of your library, then exile it face down. (You may look at it any time.){T}: Until end of turn, you may play cards you own exiled with Kayla's Music Box. Legendary Artifact 2.0 2 BRC~ 1 Kayla's Music Box {W}, {T}: Look at the top card of your library, then exile it face down. (You may look at it any time.){T}: Until end of turn, you may play cards you own exiled with Kayla's Music Box. Legendary Artifact 2.0 2 BRC~ 1 Liquimetal Torque {T}: Add {C}.{T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn. Artifact 2.0 2 BRC~ 1 Lithoform Engine {2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.{3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.{4}, {T}: Copy target permanent spell you control. (The copy becomes a token.) Legendary Artifact 4.0 4 BRC~ 1 Losheel, Clockwork Scholar Prevent all combat damage that would be dealt to attacking artifact creatures you control.Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn. W Legendary Creature - Elephant Artificer 3.0 2W 2/4 BRC~ 2 Machine God's Effigy You may have Machine God's Effigy enter the battlefield as a copy of any creature on the battlefield, except it's an artifact and it has "{T}: Add {U}." (It's not a creature.){T}: Add {U}. Artifact 4.0 4 BRC~ 1 Machine God's Effigy You may have Machine God's Effigy enter the battlefield as a copy of any creature on the battlefield, except it's an artifact and it has "{T}: Add {U}." (It's not a creature.){T}: Add {U}. Artifact 4.0 4 BRC~ 1 March of Progress Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") U Sorcery 3.0 2U BRC~ 3 March of Progress Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") U Sorcery 3.0 2U BRC~ 3 Marionette Master Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. B Creature - Human Artificer 6.0 4BB 1/3 BRC~ 2 Master Transmuter {U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. U Artifact Creature - Human Artificer 4.0 3U 1/2 BRC~ 2 Master of Etherium Master of Etherium's power and toughness are each equal to the number of artifacts you control.Other artifact creatures you control get +1/+1. U Artifact Creature - Vedalken Wizard 3.0 2U */* BRC~ 2 Metalwork Colossus This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. Artifact Creature - Construct 11.0 11 10/10 BRC~ 2 Mind Stone {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. Artifact 2.0 2 BRC~ 1 Mirrorworks Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact. Artifact 5.0 5 BRC~ 1 Mishra, Eminent One At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. B R U Legendary Creature - Human Artificer 5.0 2UBR 5/4 BRC~ 2 Mishra, Eminent One At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. B R U Legendary Creature - Human Artificer 5.0 2UBR 5/4 BRC~ 2 Mishra, Eminent One At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. B R U Legendary Creature - Human Artificer 5.0 2UBR 5/4 BRC~ 2 Mistvault Bridge Mistvault Bridge enters the battlefield tapped.Indestructible{T}: Add {U} or {B}. Artifact Land 0.0 BRC~ 1 0 Mnemonic Sphere {1}{U}, Sacrifice Mnemonic Sphere: Draw two cards.Channel — {U}, Discard Mnemonic Sphere: Draw a card. U Artifact 2.0 1U BRC~ 1 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 BRC~ 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 BRC~ 0 Muzzio, Visionary Architect {3}{U}, {T}: Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order. U Legendary Creature - Human Artificer 3.0 1UU 1/3 BRC~ 2 Mycosynth Wellspring When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Artifact 2.0 2 BRC~ 1 Myr Battlesphere When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. Artifact Creature - Myr Construct 7.0 7 4/7 BRC~ 2 Myriad Landscape Myriad Landscape enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Land 0.0 BRC~ 1 0 Nihil Spellbomb {T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card. Artifact 1.0 1 BRC~ 1 Noxious Gearhulk MenaceWhen Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. B Artifact Creature - Construct 6.0 4BB 5/4 BRC~ 2 Oblivion Stone {4}, {T}: Put a fate counter on target permanent.{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Artifact 3.0 3 BRC~ 1 One with the Machine Draw cards equal to the highest mana value among artifacts you control. U Sorcery 4.0 3U BRC~ 3 Oni-Cult Anvil Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.{T}, Sacrifice an artifact: Oni-Cult Anvil deals 1 damage to each opponent. You gain 1 life. B R Artifact 2.0 BR BRC~ 1 Orzhov Basilica Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{B}. Land 0.0 BRC~ 1 0 Orzhov Signet {1}, {T}: Add {W}{B}. Artifact 2.0 2 BRC~ 1 Padeem, Consul of Innovation Artifacts you control have hexproof.At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card. U Legendary Creature - Vedalken Artificer 4.0 3U 1/4 BRC~ 2 Path of Ancestry Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Land 0.0 BRC~ 1 0 Phyrexian Rebirth Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way. W Sorcery 6.0 4WW BRC~ 3 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 BRC~ 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 BRC~ 0 Prairie Stream ({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Land - Plains Island 0.0 BRC~ 1 0 Preordain Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) U Sorcery 1.0 U BRC~ 3 Prophetic Prism When Prophetic Prism enters the battlefield, draw a card.{1}, {T}: Add one mana of any color. Artifact 2.0 2 BRC~ 1 Rakdos Carnarium Rakdos Carnarium enters the battlefield tapped.When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{R}. Land 0.0 BRC~ 1 0 Rakdos Signet {1}, {T}: Add {B}{R}. Artifact 2.0 2 BRC~ 1 Razortide Bridge Razortide Bridge enters the battlefield tapped.Indestructible{T}: Add {W} or {U}. Artifact Land 0.0 BRC~ 1 0 Relic of Progenitus {T}: Target player exiles a card from their graveyard.{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card. Artifact 1.0 1 BRC~ 1 Reliquary Tower You have no maximum hand size.{T}: Add {C}. Land 0.0 BRC~ 0 River of Tears {T}: Add {U}. If you played a land this turn, add {B} instead. Land 0.0 BRC~ 0 Rootpath Purifier Lands you control and land cards in your library are basic. G Creature - Elf Druid 4.0 3G 3/4 BRC~ 2 Rootpath Purifier Lands you control and land cards in your library are basic. G Creature - Elf Druid 4.0 3G 3/4 BRC~ 2 Sai, Master Thopterist Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.{1}{U}, Sacrifice two artifacts: Draw a card. U Legendary Creature - Human Artificer 3.0 2U 1/4 BRC~ 2 Sanwell, Avenger Ace As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace.Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order. W Legendary Creature - Human Pilot 2.0 1W 3/1 BRC~ 2 Sanwell, Avenger Ace As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace.Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order. W Legendary Creature - Human Pilot 2.0 1W 3/1 BRC~ 2 Sardian Avenger First strike, trampleWhenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player. R Creature - Goblin Warrior 2.0 1R 1/1 BRC~ 2 Sardian Avenger First strike, trampleWhenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player. R Creature - Goblin Warrior 2.0 1R 1/1 BRC~ 2 Scavenged Brawler Flying, vigilance, trample, lifelink{5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery. Artifact Creature - Construct 6.0 6 4/4 BRC~ 2 Scavenged Brawler Flying, vigilance, trample, lifelink{5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery. Artifact Creature - Construct 6.0 6 4/4 BRC~ 2 Scholar of New Horizons Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle. W Creature - Human Scout 2.0 1W 1/1 BRC~ 2 Scholar of New Horizons Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle. W Creature - Human Scout 2.0 1W 1/1 BRC~ 2 Seat of the Synod {T}: Add {U}. Artifact Land 0.0 BRC~ 0 Servo Schematic When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. Artifact 2.0 2 BRC~ 1 Shadowblood Ridge {1}, {T}: Add {B}{R}. Land 0.0 BRC~ 0 Sharding Sphinx FlyingWhenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. U Artifact Creature - Sphinx 6.0 4UU 4/4 BRC~ 2 Sharuum the Hegemon FlyingWhen Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. B U W Legendary Artifact Creature - Sphinx 6.0 3WUB 5/5 BRC~ 2 Shimmer Dragon FlyingAs long as you control four or more artifacts, Shimmer Dragon has hexproof.Tap two untapped artifacts you control: Draw a card. U Creature - Dragon 6.0 4UU 5/6 BRC~ 2 Silas Renn, Seeker Adept DeathtouchWhenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.Partner (You can have two commanders if both have partner.) B U Legendary Artifact Creature - Human 3.0 1UB 2/2 BRC~ 2 Silverbluff Bridge Silverbluff Bridge enters the battlefield tapped.Indestructible{T}: Add {U} or {R}. Artifact Land 0.0 BRC~ 1 0 Skullclamp Equipped creature gets +1/-1.Whenever equipped creature dies, draw two cards.Equip {1} Artifact - Equipment 1.0 1 BRC~ 1 Skycloud Expanse {1}, {T}: Add {W}{U}. Land 0.0 BRC~ 0 Slobad, Goblin Tinkerer Sacrifice an artifact: Target artifact gains indestructible until end of turn. R Legendary Creature - Goblin Artificer 2.0 1R 1/2 BRC~ 2 Smelting Vat {1}, {T}, Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact's mana value from among them onto the battlefield and the rest on the bottom of your library in a random order. Artifact 4.0 4 BRC~ 1 Smelting Vat {1}, {T}, Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact's mana value from among them onto the battlefield and the rest on the bottom of your library in a random order. Artifact 4.0 4 BRC~ 1 Smoldering Marsh ({T}: Add {B} or {R}.)Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Land - Swamp Mountain 0.0 BRC~ 1 0 Sol Ring {T}: Add {C}{C}. Artifact 1.0 1 BRC~ 1 Solemn Simulacrum When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When Solemn Simulacrum dies, you may draw a card. Artifact Creature - Golem 4.0 4 2/2 BRC~ 2 Sphinx's Revelation You gain X life and draw X cards. U W Instant 3.0 XWUU BRC~ 3 Spine of Ish Sah When Spine of Ish Sah enters the battlefield, destroy target permanent.When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. Artifact 7.0 7 BRC~ 1 Spire of Industry {T}: Add {C}.{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. Land 0.0 BRC~ 0 Staff of Titania Equipped creature gets +X/+X, where X is the number of Forests you control.Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)Equip {3} Artifact - Equipment 2.0 2 BRC~ 1 Staff of Titania Equipped creature gets +X/+X, where X is the number of Forests you control.Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)Equip {3} Artifact - Equipment 2.0 2 BRC~ 1 Steel Hellkite Flying{2}: Steel Hellkite gets +1/+0 until end of turn.{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. Artifact Creature - Dragon 6.0 6 5/5 BRC~ 2 Steel Overseer {T}: Put a +1/+1 counter on each artifact creature you control. Artifact Creature - Construct 2.0 2 1/1 BRC~ 2 Strionic Resonator {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") Artifact 2.0 2 BRC~ 1 Sunken Hollow ({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Land - Island Swamp 0.0 BRC~ 1 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 BRC~ 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 BRC~ 0 Swiftfoot Boots Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)Equip {1} Artifact - Equipment 2.0 2 BRC~ 1 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant 1.0 W BRC~ 3 Tawnos, Solemn Survivor {2}, {T}: Create a token that's a copy of up to one target artifact token you control. Mill two cards.{1}{W}{U}{B}, {T}, Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery. U Legendary Creature - Human Artificer 2.0 1U 1/3 BRC~ 2 Tawnos, Solemn Survivor {2}, {T}: Create a token that's a copy of up to one target artifact token you control. Mill two cards.{1}{W}{U}{B}, {T}, Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery. U Legendary Creature - Human Artificer 2.0 1U 1/3 BRC~ 2 Tempered Steel Artifact creatures you control get +2/+2. W Enchantment 3.0 1WW BRC~ 1 Temple of Deceit Temple of Deceit enters the battlefield tapped.When Temple of Deceit enters the battlefield, scry 1.{T}: Add {U} or {B}. Land 0.0 BRC~ 1 0 Temple of Enlightenment Temple of Enlightenment enters the battlefield tapped.When Temple of Enlightenment enters the battlefield, scry 1.{T}: Add {W} or {U}. Land 0.0 BRC~ 1 0 Temple of Epiphany Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}: Add {U} or {R}. Land 0.0 BRC~ 1 0 Temple of Malice Temple of Malice enters the battlefield tapped.When Temple of Malice enters the battlefield, scry 1.{T}: Add {B} or {R}. Land 0.0 BRC~ 1 0 Temple of Silence Temple of Silence enters the battlefield tapped.When Temple of Silence enters the battlefield, scry 1.{T}: Add {W} or {B}. Land 0.0 BRC~ 1 0 Terisiare's Devastation You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") B Sorcery 4.0 X2BB BRC~ 3 Terisiare's Devastation You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") B Sorcery 4.0 X2BB BRC~ 3 Terramorphic Expanse {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land 0.0 BRC~ 0 Teshar, Ancestor's Apostle FlyingWhenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) W Legendary Creature - Bird Cleric 4.0 3W 2/2 BRC~ 2 The Archimandrite At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. R U W Legendary Creature - Human Advisor 5.0 2URW 0/5 BRC~ 2 The Archimandrite At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. R U W Legendary Creature - Human Advisor 5.0 2URW 0/5 BRC~ 2 The Brothers' War (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create two tapped Powerstone tokens.II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control. R Enchantment - Saga 4.0 3R BRC~ 1 Thirst for Knowledge Draw three cards. Then discard two cards unless you discard an artifact card. U Instant 3.0 2U BRC~ 3 Thopter Shop Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.{2}{W}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. Artifact 3.0 3 BRC~ 1 Thopter Shop Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.{2}{W}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. Artifact 3.0 3 BRC~ 1 Thopter Spy Network At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. U Enchantment 4.0 2UU BRC~ 1 Thought Monitor Affinity for artifactsFlyingWhen Thought Monitor enters the battlefield, draw two cards. U Artifact Creature - Construct 7.0 6U 2/2 BRC~ 2 Thought Vessel You have no maximum hand size.{T}: Add {C}. Artifact 2.0 2 BRC~ 1 Thoughtcast Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)Draw two cards. U Sorcery 5.0 4U BRC~ 3 Thran Dynamo {T}: Add {C}{C}{C}. Artifact 4.0 4 BRC~ 1 Titania, Nature's Force You may play Forests from your graveyard.Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token.Whenever an Elemental you control dies, you may mill three cards. G Legendary Creature - Elemental 6.0 4GG 6/6 BRC~ 2 Titania, Nature's Force You may play Forests from your graveyard.Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token.Whenever an Elemental you control dies, you may mill three cards. G Legendary Creature - Elemental 6.0 4GG 6/6 BRC~ 2 Trading Post {1}, {T}, Discard a card: You gain 4 life.{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.{1}, {T}, Sacrifice an artifact: Draw a card. Artifact 4.0 4 BRC~ 1 Traxos, Scourge of Kroog TrampleTraxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.) Legendary Artifact Creature - Construct 4.0 4 7/7 BRC~ 1 2 Unbreakable Formation Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. W Instant 3.0 2W BRC~ 3 Urza's Ruinous Blast (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Exile all nonland permanents that aren't legendary. W Legendary Sorcery 5.0 4W BRC~ 3 Urza's Workshop {T}: Add {C}.Metalcraft — {T}: Add {C} for each Urza's land you control. Activate only if you control three or more artifacts. Land - Urza's 0.0 BRC~ 0 Urza's Workshop {T}: Add {C}.Metalcraft — {T}: Add {C} for each Urza's land you control. Activate only if you control three or more artifacts. Land - Urza's 0.0 BRC~ 0 Urza, Chief Artificer Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.)Artifact creatures you control have menace.At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." B U W Legendary Creature - Human Artificer 6.0 3WUB 4/5 BRC~ 2 Urza, Chief Artificer Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.)Artifact creatures you control have menace.At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." B U W Legendary Creature - Human Artificer 6.0 3WUB 4/5 BRC~ 2 Urza, Chief Artificer Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.)Artifact creatures you control have menace.At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." B U W Legendary Creature - Human Artificer 6.0 3WUB 4/5 BRC~ 2 Vault of Whispers {T}: Add {B}. Artifact Land 0.0 BRC~ 0 Vedalken Humiliator Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn. U Creature - Vedalken Wizard 4.0 3U 3/4 BRC~ 2 Vindicate Destroy target permanent. B W Sorcery 3.0 1WB BRC~ 3 Wayfarer's Bauble {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Artifact 1.0 1 BRC~ 1 Whirler Rogue When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.Tap two untapped artifacts you control: Target creature can't be blocked this turn. U Creature - Human Rogue Artificer 4.0 2UU 2/2 BRC~ 2 Wire Surgeons Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) B Creature - Human Artificer 6.0 4BB 6/5 BRC~ 2 Wire Surgeons Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) B Creature - Human Artificer 6.0 4BB 6/5 BRC~ 2 Wondrous Crucible Permanents you control have ward {2}.At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.) Artifact 7.0 7 BRC~ 1 Wondrous Crucible Permanents you control have ward {2}.At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.) Artifact 7.0 7 BRC~ 1 Workshop Elders Artifact creatures you control have flying.At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. U Creature - Human Artificer 7.0 6U 4/4 BRC~ 2 Wreck Hunter FlashWhen Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") B Creature - Human Artificer 2.0 BB 2/2 BRC~ 2 Wreck Hunter FlashWhen Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") B Creature - Human Artificer 2.0 BB 2/2 BRC~ 2 Adaptive Automaton As Adaptive Automaton enters the battlefield, choose a creature type.Adaptive Automaton is the chosen type in addition to its other types.Other creatures you control of the chosen type get +1/+1. Artifact Creature - Construct 3.0 3 2/2 BRR~ 2 Adaptive Automaton As Adaptive Automaton enters the battlefield, choose a creature type.Adaptive Automaton is the chosen type in addition to its other types.Other creatures you control of the chosen type get +1/+1. Artifact Creature - Construct 3.0 3 2/2 BRR~ 2 Aetherflux Reservoir Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.Pay 50 life: Aetherflux Reservoir deals 50 damage to any target. Artifact 4.0 4 BRR~ 1 Aetherflux Reservoir Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.Pay 50 life: Aetherflux Reservoir deals 50 damage to any target. Artifact 4.0 4 BRR~ 1 Altar of Dementia Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power. Artifact 2.0 2 BRR~ 1 Altar of Dementia Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power. Artifact 2.0 2 BRR~ 1 Ashnod's Altar Sacrifice a creature: Add {C}{C}. Artifact 3.0 3 BRR~ 1 Ashnod's Altar Sacrifice a creature: Add {C}{C}. Artifact 3.0 3 BRR~ 1 Astral Cornucopia Astral Cornucopia enters the battlefield with X charge counters on it.{T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia. Artifact 0.0 XXX BRR~ 1 Astral Cornucopia Astral Cornucopia enters the battlefield with X charge counters on it.{T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia. Artifact 0.0 XXX BRR~ 1 Blackblade Reforged Equipped creature gets +1/+1 for each land you control.Equip legendary creature {3}Equip {7} Legendary Artifact - Equipment 2.0 2 BRR~ 1 Blackblade Reforged Equipped creature gets +1/+1 for each land you control.Equip legendary creature {3}Equip {7} Legendary Artifact - Equipment 2.0 2 BRR~ 1 Bone Saw Equipped creature gets +1/+0.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 0.0 0 BRR~ 1 Bone Saw Equipped creature gets +1/+0.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 0.0 0 BRR~ 1 Burnished Hart {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Artifact Creature - Elk 3.0 3 2/2 BRR~ 2 Burnished Hart {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Artifact Creature - Elk 3.0 3 2/2 BRR~ 2 Caged Sun As Caged Sun enters the battlefield, choose a color.Creatures you control of the chosen color get +1/+1.Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color. Artifact 6.0 6 BRR~ 1 Caged Sun As Caged Sun enters the battlefield, choose a color.Creatures you control of the chosen color get +1/+1.Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color. Artifact 6.0 6 BRR~ 1 Chromatic Lantern Lands you control have "{T}: Add one mana of any color."{T}: Add one mana of any color. Artifact 3.0 3 BRR~ 1 Chromatic Lantern Lands you control have "{T}: Add one mana of any color."{T}: Add one mana of any color. Artifact 3.0 3 BRR~ 1 Chromatic Star {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color.When Chromatic Star is put into a graveyard from the battlefield, draw a card. Artifact 1.0 1 BRR~ 1 Chromatic Star {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color.When Chromatic Star is put into a graveyard from the battlefield, draw a card. Artifact 1.0 1 BRR~ 1 Cloud Key As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.Spells you cast of the chosen type cost {1} less to cast. Artifact 3.0 3 BRR~ 1 Cloud Key As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.Spells you cast of the chosen type cost {1} less to cast. Artifact 3.0 3 BRR~ 1 Defense Grid Each spell costs {3} more to cast except during its controller's turn. Artifact 2.0 2 BRR~ 1 Defense Grid Each spell costs {3} more to cast except during its controller's turn. Artifact 2.0 2 BRR~ 1 Door to Nothingness Door to Nothingness enters the battlefield tapped.{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. Artifact 5.0 5 BRR~ 1 1 Door to Nothingness Door to Nothingness enters the battlefield tapped.{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. Artifact 5.0 5 BRR~ 1 1 Elsewhere Flask When Elsewhere Flask enters the battlefield, draw a card.Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. Artifact 2.0 2 BRR~ 1 Elsewhere Flask When Elsewhere Flask enters the battlefield, draw a card.Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. Artifact 2.0 2 BRR~ 1 Foundry Inspector Artifact spells you cast cost {1} less to cast. Artifact Creature - Construct 3.0 3 3/2 BRR~ 2 Foundry Inspector Artifact spells you cast cost {1} less to cast. Artifact Creature - Construct 3.0 3 3/2 BRR~ 2 Gilded Lotus {T}: Add three mana of any one color. Artifact 5.0 5 BRR~ 1 Gilded Lotus {T}: Add three mana of any one color. Artifact 5.0 5 BRR~ 1 Goblin Charbelcher {3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. Artifact 4.0 4 BRR~ 1 Goblin Charbelcher {3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. Artifact 4.0 4 BRR~ 1 Helm of the Host At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.Equip {5} Legendary Artifact - Equipment 4.0 4 BRR~ 1 Helm of the Host At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.Equip {5} Legendary Artifact - Equipment 4.0 4 BRR~ 1 Howling Mine At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Artifact 2.0 2 BRR~ 1 Howling Mine At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Artifact 2.0 2 BRR~ 1 Ichor Wellspring When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. Artifact 2.0 2 BRR~ 1 Ichor Wellspring When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. Artifact 2.0 2 BRR~ 1 Inspiring Statuary Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) Artifact 3.0 3 BRR~ 1 Inspiring Statuary Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) Artifact 3.0 3 BRR~ 1 Ivory Tower At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Artifact 1.0 1 BRR~ 1 Ivory Tower At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Artifact 1.0 1 BRR~ 1 Jalum Tome {2}, {T}: Draw a card, then discard a card. Artifact 3.0 3 BRR~ 1 Jalum Tome {2}, {T}: Draw a card, then discard a card. Artifact 3.0 3 BRR~ 1 Journeyer's Kite {3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Artifact 2.0 2 BRR~ 1 Journeyer's Kite {3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Artifact 2.0 2 BRR~ 1 Keening Stone {5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard. Artifact 6.0 6 BRR~ 1 Keening Stone {5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard. Artifact 6.0 6 BRR~ 1 Key to the City {T}, Discard a card: Up to one target creature can't be blocked this turn.Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. Artifact 2.0 2 BRR~ 1 Key to the City {T}, Discard a card: Up to one target creature can't be blocked this turn.Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. Artifact 2.0 2 BRR~ 1 Liquimetal Coating {T}: Target permanent becomes an artifact in addition to its other types until end of turn. Artifact 2.0 2 BRR~ 1 Liquimetal Coating {T}: Target permanent becomes an artifact in addition to its other types until end of turn. Artifact 2.0 2 BRR~ 1 Lodestone Golem Nonartifact spells cost {1} more to cast. Artifact Creature - Golem 4.0 4 5/3 BRR~ 2 Lodestone Golem Nonartifact spells cost {1} more to cast. Artifact Creature - Golem 4.0 4 5/3 BRR~ 2 Mazemind Tome {T}, Put a page counter on Mazemind Tome: Scry 1.{2}, {T}, Put a page counter on Mazemind Tome: Draw a card.When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life. Artifact 2.0 2 BRR~ 1 Mazemind Tome {T}, Put a page counter on Mazemind Tome: Scry 1.{2}, {T}, Put a page counter on Mazemind Tome: Draw a card.When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life. Artifact 2.0 2 BRR~ 1 Mesmeric Orb Whenever a permanent becomes untapped, that permanent's controller mills a card. Artifact 2.0 2 BRR~ 1 Mesmeric Orb Whenever a permanent becomes untapped, that permanent's controller mills a card. Artifact 2.0 2 BRR~ 1 Millstone {2}, {T}: Target player mills two cards. Artifact 2.0 2 BRR~ 1 Millstone {2}, {T}: Target player mills two cards. Artifact 2.0 2 BRR~ 1 Mind's Eye Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. Artifact 5.0 5 BRR~ 1 Mind's Eye Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. Artifact 5.0 5 BRR~ 1 Mishra's Bauble {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. Artifact 0.0 0 BRR~ 1 Mishra's Bauble {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. Artifact 0.0 0 BRR~ 1 Mox Amber {T}: Add one mana of any color among legendary creatures and planeswalkers you control. Legendary Artifact 0.0 0 BRR~ 1 Mox Amber {T}: Add one mana of any color among legendary creatures and planeswalkers you control. Legendary Artifact 0.0 0 BRR~ 1 Mystic Forge You may look at the top card of your library any time.You may cast artifact spells and colorless spells from the top of your library.{T}, Pay 1 life: Exile the top card of your library. Artifact 4.0 4 BRR~ 1 Mystic Forge You may look at the top card of your library any time.You may cast artifact spells and colorless spells from the top of your library.{T}, Pay 1 life: Exile the top card of your library. Artifact 4.0 4 BRR~ 1 Ornithopter Flying Artifact Creature - Thopter 0.0 0 0/2 BRR~ 2 Ornithopter Flying Artifact Creature - Thopter 0.0 0 0/2 BRR~ 2 Perilous Vault {5}, {T}, Exile Perilous Vault: Exile all nonland permanents. Artifact 4.0 4 BRR~ 1 Perilous Vault {5}, {T}, Exile Perilous Vault: Exile all nonland permanents. Artifact 4.0 4 BRR~ 1 Phyrexian Processor As Phyrexian Processor enters the battlefield, pay any amount of life.{4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield. Artifact 4.0 4 BRR~ 1 Phyrexian Processor As Phyrexian Processor enters the battlefield, pay any amount of life.{4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield. Artifact 4.0 4 BRR~ 1 Phyrexian Revoker As Phyrexian Revoker enters the battlefield, choose a nonland card name.Activated abilities of sources with the chosen name can't be activated. Artifact Creature - Phyrexian Horror 2.0 2 2/1 BRR~ 2 Phyrexian Revoker As Phyrexian Revoker enters the battlefield, choose a nonland card name.Activated abilities of sources with the chosen name can't be activated. Artifact Creature - Phyrexian Horror 2.0 2 2/1 BRR~ 2 Platinum Angel FlyingYou can't lose the game and your opponents can't win the game. Artifact Creature - Angel 7.0 7 4/4 BRR~ 2 Platinum Angel FlyingYou can't lose the game and your opponents can't win the game. Artifact Creature - Angel 7.0 7 4/4 BRR~ 2 Precursor Golem When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. Artifact Creature - Golem 5.0 5 3/3 BRR~ 2 Precursor Golem When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. Artifact Creature - Golem 5.0 5 3/3 BRR~ 2 Pristine Talisman {T}: Add {C}. You gain 1 life. Artifact 3.0 3 BRR~ 1 Pristine Talisman {T}: Add {C}. You gain 1 life. Artifact 3.0 3 BRR~ 1 Psychosis Crawler Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.Whenever you draw a card, each opponent loses 1 life. Artifact Creature - Phyrexian Horror 5.0 5 */* BRR~ 2 Psychosis Crawler Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.Whenever you draw a card, each opponent loses 1 life. Artifact Creature - Phyrexian Horror 5.0 5 */* BRR~ 2 Quicksilver Amulet {4}, {T}: You may put a creature card from your hand onto the battlefield. Artifact 4.0 4 BRR~ 1 Quicksilver Amulet {4}, {T}: You may put a creature card from your hand onto the battlefield. Artifact 4.0 4 BRR~ 1 Quietus Spike Equipped creature has deathtouch.Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.Equip {3} Artifact - Equipment 3.0 3 BRR~ 1 Quietus Spike Equipped creature has deathtouch.Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.Equip {3} Artifact - Equipment 3.0 3 BRR~ 1 Ramos, Dragon Engine FlyingWhenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. Legendary Artifact Creature - Dragon 6.0 6 4/4 BRR~ 2 Ramos, Dragon Engine FlyingWhenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. Legendary Artifact Creature - Dragon 6.0 6 4/4 BRR~ 2 Runechanter's Pike Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.Equip {2} Artifact - Equipment 2.0 2 BRR~ 1 Runechanter's Pike Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.Equip {2} Artifact - Equipment 2.0 2 BRR~ 1 Scrap Trawler Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value. Artifact Creature - Construct 3.0 3 3/2 BRR~ 2 Scrap Trawler Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value. Artifact Creature - Construct 3.0 3 3/2 BRR~ 2 Sculpting Steel You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. Artifact 3.0 3 BRR~ 1 Sculpting Steel You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. Artifact 3.0 3 BRR~ 1 Self-Assembler When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle. Artifact Creature - Assembly-Worker 5.0 5 4/4 BRR~ 2 Self-Assembler When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle. Artifact Creature - Assembly-Worker 5.0 5 4/4 BRR~ 2 Semblance Anvil Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.Spells you cast that share a card type with the exiled card cost {2} less to cast. Artifact 3.0 3 BRR~ 1 Semblance Anvil Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.Spells you cast that share a card type with the exiled card cost {2} less to cast. Artifact 3.0 3 BRR~ 1 Sigil of Valor Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 2.0 2 BRR~ 1 Sigil of Valor Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 2.0 2 BRR~ 1 Soul-Guide Lantern When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card. Artifact 1.0 1 BRR~ 1 Soul-Guide Lantern When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card. Artifact 1.0 1 BRR~ 1 Springleaf Drum {T}, Tap an untapped creature you control: Add one mana of any color. Artifact 1.0 1 BRR~ 1 Springleaf Drum {T}, Tap an untapped creature you control: Add one mana of any color. Artifact 1.0 1 BRR~ 1 Staff of Domination {1}: Untap Staff of Domination.{2}, {T}: You gain 1 life.{3}, {T}: Untap target creature.{4}, {T}: Tap target creature.{5}, {T}: Draw a card. Artifact 3.0 3 BRR~ 1 Staff of Domination {1}: Untap Staff of Domination.{2}, {T}: You gain 1 life.{3}, {T}: Untap target creature.{4}, {T}: Tap target creature.{5}, {T}: Draw a card. Artifact 3.0 3 BRR~ 1 Sundering Titan When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands. Artifact Creature - Golem 8.0 8 7/10 BRR~ 2 Sundering Titan When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands. Artifact Creature - Golem 8.0 8 7/10 BRR~ 2 Swiftfoot Boots Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)Equip {1} Artifact - Equipment 2.0 2 BRR~ 1 Swiftfoot Boots Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)Equip {1} Artifact - Equipment 2.0 2 BRR~ 1 Sword of the Meek Equipped creature gets +1/+2.Equip {2}Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. Artifact - Equipment 2.0 2 BRR~ 1 Sword of the Meek Equipped creature gets +1/+2.Equip {2}Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. Artifact - Equipment 2.0 2 BRR~ 1 Thorn of Amethyst Noncreature spells cost {1} more to cast. Artifact 2.0 2 BRR~ 1 Thorn of Amethyst Noncreature spells cost {1} more to cast. Artifact 2.0 2 BRR~ 1 Unwinding Clock Untap all artifacts you control during each other player's untap step. Artifact 4.0 4 BRR~ 1 Unwinding Clock Untap all artifacts you control during each other player's untap step. Artifact 4.0 4 BRR~ 1 Well of Lost Dreams Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. Artifact 4.0 4 BRR~ 1 Well of Lost Dreams Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. Artifact 4.0 4 BRR~ 1 Wurmcoil Engine Deathtouch, lifelinkWhen Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink. Artifact Creature - Phyrexian Wurm 6.0 6 6/6 BRR~ 2 Wurmcoil Engine Deathtouch, lifelinkWhen Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink. Artifact Creature - Phyrexian Wurm 6.0 6 6/6 BRR~ 2 Arcee, Sharpshooter More Than Meets the Eye {R}{W} (You may cast this card converted for {R}{W}.)First strike{1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee. R W Legendary Artifact Creature - Robot 3.0 1RW 2/2 BOT~ 2 Arcee, Acrobatic Coupe Living metal (As long as it's your turn, this Vehicle is also a creature.)Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee. R W Legendary Artifact - Vehicle 3.0 2/2 BOT~ 1 Blaster, Combat DJ More Than Meets the Eye {1}{R}{G} (You may cast this card converted for {1}{R}{G}.)Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)Whenever you put one or more +1/+1 counters on Blaster, convert it. G R Legendary Artifact Creature - Robot 5.0 3RG 3/3 BOT~ 2 Blaster, Morale Booster Modular 3{X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery. G R Legendary Artifact 5.0 BOT~ 1 Blaster, Combat DJ More Than Meets the Eye {1}{R}{G} (You may cast this card converted for {1}{R}{G}.)Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)Whenever you put one or more +1/+1 counters on Blaster, convert it. G R Legendary Artifact Creature - Robot 5.0 3RG 3/3 BOT~ 2 Blaster, Morale Booster Modular 3{X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery. G R Legendary Artifact 5.0 BOT~ 1 Blitzwing, Cruel Tormentor More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.)At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing. B Legendary Artifact Creature - Robot 6.0 5B 6/5 BOT~ 2 Blitzwing, Adaptive Assailant Living metal (As long as it's your turn, this Vehicle is also a creature.)At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.Whenever Blitzwing deals combat damage to a player, convert it. B Legendary Artifact - Vehicle 6.0 3/5 BOT~ 1 Blitzwing, Cruel Tormentor More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.)At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing. B Legendary Artifact Creature - Robot 6.0 5B 6/5 BOT~ 2 Blitzwing, Adaptive Assailant Living metal (As long as it's your turn, this Vehicle is also a creature.)At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.Whenever Blitzwing deals combat damage to a player, convert it. B Legendary Artifact - Vehicle 6.0 3/5 BOT~ 1 Cyclonus, the Saboteur More Than Meets the Eye {5}{U}{B} (You may cast this card converted for {5}{U}{B}.)FlyingWhenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B U Legendary Artifact Creature - Robot 4.0 2UB 2/5 BOT~ 2 Cyclonus, Cybertronian Fighter Living metal (As long as it's your turn, this Vehicle is also a creature.)FlyingWhenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) B U Legendary Artifact - Vehicle 4.0 5/5 BOT~ 1 Cyclonus, the Saboteur More Than Meets the Eye {5}{U}{B} (You may cast this card converted for {5}{U}{B}.)FlyingWhenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B U Legendary Artifact Creature - Robot 4.0 2UB 2/5 BOT~ 2 Cyclonus, Cybertronian Fighter Living metal (As long as it's your turn, this Vehicle is also a creature.)FlyingWhenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) B U Legendary Artifact - Vehicle 4.0 5/5 BOT~ 1 Flamewar, Brash Veteran More Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.)Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.{1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand. B R Legendary Artifact Creature - Robot 3.0 1BR 3/2 BOT~ 2 Flamewar, Streetwise Operative Living metal (As long as it's your turn, this Vehicle is also a creature.)Menace, deathtouchWhenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar. B R Legendary Artifact - Vehicle 3.0 2/1 BOT~ 1 Flamewar, Brash Veteran More Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.)Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.{1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand. B R Legendary Artifact Creature - Robot 3.0 1BR 3/2 BOT~ 2 Flamewar, Streetwise Operative Living metal (As long as it's your turn, this Vehicle is also a creature.)Menace, deathtouchWhenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar. B R Legendary Artifact - Vehicle 3.0 2/1 BOT~ 1 Goldbug, Humanity's Ally More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.)Prevent all combat damage that would be dealt to attacking Humans you control.Whenever you cast your second spell each turn, convert Goldbug. U W Legendary Artifact Creature - Robot 3.0 1WU 3/3 BOT~ 2 Goldbug, Scrappy Scout Living metal (As long as it's your turn, this Vehicle is also a creature.)Human spells you control can't be countered.Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug. U W Legendary Artifact - Vehicle 3.0 1/3 BOT~ 1 Goldbug, Humanity's Ally More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.)Prevent all combat damage that would be dealt to attacking Humans you control.Whenever you cast your second spell each turn, convert Goldbug. U W Legendary Artifact Creature - Robot 3.0 1WU 3/3 BOT~ 2 Goldbug, Scrappy Scout Living metal (As long as it's your turn, this Vehicle is also a creature.)Human spells you control can't be countered.Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug. U W Legendary Artifact - Vehicle 3.0 1/3 BOT~ 1 Jetfire, Ingenious Scientist More Than Meets the Eye {3}{U} (You may cast this card converted for {3}{U}.)FlyingRemove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire. U Legendary Artifact Creature - Robot 5.0 4U 3/4 BOT~ 2 Jetfire, Air Guardian Living metal (As long as it's your turn, this Vehicle is also a creature.)Flying{U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.) U Legendary Artifact - Vehicle 5.0 3/4 BOT~ 1 Jetfire, Ingenious Scientist More Than Meets the Eye {3}{U} (You may cast this card converted for {3}{U}.)FlyingRemove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire. U Legendary Artifact Creature - Robot 5.0 4U 3/4 BOT~ 2 Jetfire, Air Guardian Living metal (As long as it's your turn, this Vehicle is also a creature.)Flying{U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.) U Legendary Artifact - Vehicle 5.0 3/4 BOT~ 1 Megatron, Tyrant More Than Meets the Eye {1}{R}{W}{B} (You may cast this card converted for {1}{R}{W}{B}.)Your opponents can't cast spells during combat.At the beginning of your postcombat main phase, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn. B R W Legendary Artifact Creature - Robot 6.0 3RWB 7/5 BOT~ 2 Megatron, Destructive Force Living metal (As long as it's your turn, this Vehicle is also a creature.)Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron. B R W Legendary Artifact - Vehicle 6.0 4/5 BOT~ 1 Megatron, Tyrant More Than Meets the Eye {1}{R}{W}{B} (You may cast this card converted for {1}{R}{W}{B}.)Your opponents can't cast spells during combat.At the beginning of your postcombat main phase, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn. B R W Legendary Artifact Creature - Robot 6.0 3RWB 7/5 BOT~ 2 Megatron, Destructive Force Living metal (As long as it's your turn, this Vehicle is also a creature.)Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron. B R W Legendary Artifact - Vehicle 6.0 4/5 BOT~ 1 Optimus Prime, Hero More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.)At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)When Optimus Prime dies, return it to the battlefield converted under its owner's control. R U W Legendary Artifact Creature - Robot 6.0 3URW 4/8 BOT~ 2 Optimus Prime, Autobot Leader Living metal (As long as it's your turn, this Vehicle is also a creature.)TrampleWhenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime. R U W Legendary Artifact - Vehicle 6.0 6/8 BOT~ 1 Optimus Prime, Hero More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.)At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)When Optimus Prime dies, return it to the battlefield converted under its owner's control. R U W Legendary Artifact Creature - Robot 6.0 3URW 4/8 BOT~ 2 Optimus Prime, Autobot Leader Living metal (As long as it's your turn, this Vehicle is also a creature.)TrampleWhenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime. R U W Legendary Artifact - Vehicle 6.0 6/8 BOT~ 1 Prowl, Stoic Strategist More Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.)Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl. W Legendary Artifact Creature - Robot 4.0 3W 3/3 BOT~ 2 Prowl, Pursuit Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.)Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl. W Legendary Artifact - Vehicle 4.0 2/3 BOT~ 1 Prowl, Stoic Strategist More Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.)Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl. W Legendary Artifact Creature - Robot 4.0 3W 3/3 BOT~ 2 Prowl, Pursuit Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.)Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl. W Legendary Artifact - Vehicle 4.0 2/3 BOT~ 1 Ratchet, Field Medic More Than Meets the Eye {1}{W} (You may cast this card converted for {1}{W}.)LifelinkWhenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped. W Legendary Artifact Creature - Robot 3.0 2W 2/4 BOT~ 2 Ratchet, Rescue Racer Living metal (As long as it's your turn, this Vehicle is also a creature.)LifelinkWhenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn. W Legendary Artifact - Vehicle 3.0 1/4 BOT~ 1 Ratchet, Field Medic More Than Meets the Eye {1}{W} (You may cast this card converted for {1}{W}.)LifelinkWhenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped. W Legendary Artifact Creature - Robot 3.0 2W 2/4 BOT~ 2 Ratchet, Rescue Racer Living metal (As long as it's your turn, this Vehicle is also a creature.)LifelinkWhenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn. W Legendary Artifact - Vehicle 3.0 1/4 BOT~ 1 Slicer, Hired Muscle More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.)Double strike, hasteAt the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it. R Legendary Artifact Creature - Robot 5.0 4R 3/4 BOT~ 2 Slicer, High-Speed Antagonist Living metal (As long as it's your turn, this Vehicle is also a creature.)First strike, hasteWhenever Slicer deals combat damage to a player, convert it at end of combat. R Legendary Artifact - Vehicle 5.0 3/2 BOT~ 1 Slicer, Hired Muscle More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.)Double strike, hasteAt the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it. R Legendary Artifact Creature - Robot 5.0 4R 3/4 BOT~ 2 Slicer, High-Speed Antagonist Living metal (As long as it's your turn, this Vehicle is also a creature.)First strike, hasteWhenever Slicer deals combat damage to a player, convert it at end of combat. R Legendary Artifact - Vehicle 5.0 3/2 BOT~ 1 Soundwave, Sonic Spy More Than Meets the Eye {2}{W}{U}{B} (You may cast this card converted for {2}{W}{U}{B}.)Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert Soundwave. B U W Legendary Artifact Creature - Robot 4.0 1WUB 5/4 BOT~ 2 Soundwave, Superior Captain Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof. B U W Legendary Artifact 4.0 BOT~ 1 Soundwave, Sonic Spy More Than Meets the Eye {2}{W}{U}{B} (You may cast this card converted for {2}{W}{U}{B}.)Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert Soundwave. B U W Legendary Artifact Creature - Robot 4.0 1WUB 5/4 BOT~ 2 Soundwave, Superior Captain Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof. B U W Legendary Artifact 4.0 BOT~ 1 Starscream, Power Hungry More Than Meets the Eye {2}{B} (You may cast this card converted for {2}{B}.)FlyingWhenever you draw a card, if you're the monarch, target opponent loses 2 life.Whenever one or more creatures deal combat damage to you, convert Starscream. B Legendary Artifact Creature - Robot 4.0 3B 2/3 BOT~ 2 Starscream, Seeker Leader Living metal (As long as it's your turn, this Vehicle is also a creature.)Flying, menace, hasteWhenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.Whenever you become the monarch, convert Starscream. B Legendary Artifact - Vehicle 4.0 2/3 BOT~ 1 Starscream, Power Hungry More Than Meets the Eye {2}{B} (You may cast this card converted for {2}{B}.)FlyingWhenever you draw a card, if you're the monarch, target opponent loses 2 life.Whenever one or more creatures deal combat damage to you, convert Starscream. B Legendary Artifact Creature - Robot 4.0 3B 2/3 BOT~ 2 Starscream, Seeker Leader Living metal (As long as it's your turn, this Vehicle is also a creature.)Flying, menace, hasteWhenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.Whenever you become the monarch, convert Starscream. B Legendary Artifact - Vehicle 4.0 2/3 BOT~ 1 Ultra Magnus, Tactician More Than Meets the Eye {2}{R}{G}{W} (You may cast this card converted for {2}{R}{G}{W}.)Ward {2}Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat. G R W Legendary Artifact Creature - Robot 7.0 4RGW 7/7 BOT~ 2 Ultra Magnus, Armored Carrier Living metal (As long as it's your turn, this Vehicle is also a creature.)HasteFormidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus. G R W Legendary Artifact - Vehicle 7.0 4/7 BOT~ 1 Ultra Magnus, Tactician More Than Meets the Eye {2}{R}{G}{W} (You may cast this card converted for {2}{R}{G}{W}.)Ward {2}Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat. G R W Legendary Artifact Creature - Robot 7.0 4RGW 7/7 BOT~ 2 Ultra Magnus, Armored Carrier Living metal (As long as it's your turn, this Vehicle is also a creature.)HasteFormidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus. G R W Legendary Artifact - Vehicle 7.0 4/7 BOT~ 1 Aeronaut Cavalry FlyingWhen Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control. W Creature - Human Soldier 5.0 4W 3/4 BRO~ 2 Aeronaut's Wings Equipped creature gets +1/+0 and has flying.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 2.0 2 BRO~ 1 Air Marshal {3}: Target Soldier gains flying until end of turn. U Creature - Human Soldier 2.0 1U 2/1 BRO~ 2 Airlift Chaplain FlyingWhen Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.) W Creature - Human Cleric 3.0 2W 1/1 BRO~ 2 Alloy Animist {2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature. G Creature - Human Druid 1.0 G 1/1 BRO~ 2 Ambush Paratrooper FlashFlying{5}: Creatures you control get +1/+1 until end of turn. W Creature - Human Soldier 2.0 1W 1/2 BRO~ 2 Arbalest Engineers When Arbalest Engineers enters the battlefield, choose one —• Arbalest Engineers deals 1 damage to any target.• Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.• Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") G R Creature - Human Artificer 3.0 1RG 2/2 BRO~ 2 Arcane Proxy Prototype {1}{U}{U} — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost. Artifact Creature - Wizard 7.0 7 4/3 BRO~ 2 Arcane Proxy Prototype {1}{U}{U} — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost. Artifact Creature - Wizard 7.0 7 4/3 BRO~ 2 Argivian Avenger {1}: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste. Artifact Creature - Shapeshifter 6.0 6 5/5 BRO~ 2 Argoth, Sanctum of Nature Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.{T}: Add {G}.{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.(Melds with Titania, Voice of Gaea.) Land 0.0 BRO~ 1 0 Argothian Opportunist When Argothian Opportunist enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") G Creature - Human Scout 3.0 2G 3/2 BRO~ 2 Argothian Sprite Argothian Sprite can't be blocked by artifact creatures.{7}: Put two +1/+1 counters on Argothian Sprite. G Creature - Faerie 2.0 1G 2/2 BRO~ 2 Arms Race {3}{R}: You may put an artifact card from your hand onto the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. R Enchantment 4.0 3R BRO~ 1 Artificer's Dragon Flying{R}: Artifact creatures you control get +1/+0 until end of turn.Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Dragon 6.0 6 4/4 BRO~ 2 Artificer's Dragon Flying{R}: Artifact creatures you control get +1/+0 until end of turn.Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Dragon 6.0 6 4/4 BRO~ 2 Ashnod's Harvester Whenever Ashnod's Harvester attacks, exile target card from a graveyard.Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Construct 2.0 2 3/1 BRO~ 2 Ashnod's Intervention Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand." B Instant 1.0 B BRO~ 3 Ashnod, Flesh Mechanist DeathtouchWhenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token. B Legendary Creature - Human Artificer 1.0 B 1/1 BRO~ 2 Ashnod, Flesh Mechanist DeathtouchWhenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token. B Legendary Creature - Human Artificer 1.0 B 1/1 BRO~ 2 Audacity Enchant creatureEnchanted creature gets +2/+0 and has trample.When Audacity is put into a graveyard from the battlefield, draw a card. G Enchantment - Aura 1.0 G BRO~ 1 Autonomous Assembler Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Vigilance{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control. Artifact Creature - Assembly-Worker 5.0 5 4/5 BRO~ 2 Autonomous Assembler Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Vigilance{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control. Artifact Creature - Assembly-Worker 5.0 5 4/5 BRO~ 2 Awaken the Woods Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.) G Sorcery 2.0 XGG BRO~ 3 Awaken the Woods Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.) G Sorcery 2.0 XGG BRO~ 3 Battery Bearer Creatures you control have "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell."Whenever you cast an artifact spell with mana value 6 or greater, draw a card. G U Creature - Human Artificer 4.0 2GU 3/4 BRO~ 2 Battlefield Butcher {5}, {T}: Each opponent loses 2 life. This ability costs {1} less to activate for each creature card in your graveyard. B Creature - Human Soldier 3.0 2B 1/4 BRO~ 2 Battlefield Forge {T}: Add {C}.{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. Land 0.0 BRO~ 0 Battlefield Forge {T}: Add {C}.{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. Land 0.0 BRO~ 0 Bitter Reunion When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.{1}, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn. R Enchantment 2.0 1R BRO~ 1 Bladecoil Serpent When Bladecoil Serpent enters the battlefield, for each {U}{U} spent to cast it, draw a card.When Bladecoil Serpent enters the battlefield, for each {B}{B} spent to cast it, each opponent discards a card.When Bladecoil Serpent enters the battlefield, for each {R}{R} spent to cast it, it gets +1/+0 and gains trample and haste until end of turn. Artifact Creature - Serpent 6.0 X6 5/4 BRO~ 2 Bladecoil Serpent When Bladecoil Serpent enters the battlefield, for each {U}{U} spent to cast it, draw a card.When Bladecoil Serpent enters the battlefield, for each {B}{B} spent to cast it, each opponent discards a card.When Bladecoil Serpent enters the battlefield, for each {R}{R} spent to cast it, it gets +1/+0 and gains trample and haste until end of turn. Artifact Creature - Serpent 6.0 X6 5/4 BRO~ 2 Blanchwood Armor Enchant creatureEnchanted creature gets +1/+1 for each Forest you control. G Enchantment - Aura 3.0 2G BRO~ 1 Blanchwood Armor Enchant creatureEnchanted creature gets +1/+1 for each Forest you control. G Enchantment - Aura 3.0 2G BRO~ 1 Blanchwood Prowler When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.) G Creature - Elemental 2.0 1G 1/1 BRO~ 2 Blast Zone Blast Zone enters the battlefield with a charge counter on it.{T}: Add {C}.{X}{X}, {T}: Put X charge counters on Blast Zone.{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone. Land 0.0 BRO~ 0 Blast Zone Blast Zone enters the battlefield with a charge counter on it.{T}: Add {C}.{X}{X}, {T}: Put X charge counters on Blast Zone.{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone. Land 0.0 BRO~ 0 Blitz Automaton Prototype {2}{R} - 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Haste Artifact Creature - Construct 7.0 7 6/4 BRO~ 2 Boulderbranch Golem Prototype {3}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)When Boulderbranch Golem enters the battlefield, you gain life equal to its power. Artifact Creature - Golem 7.0 7 6/5 BRO~ 2 Brotherhood's End Choose one —• Brotherhood's End deals 3 damage to each creature and each planeswalker.• Destroy all artifacts with mana value 3 or less. R Sorcery 3.0 1RR BRO~ 3 Brotherhood's End Choose one —• Brotherhood's End deals 3 damage to each creature and each planeswalker.• Destroy all artifacts with mana value 3 or less. R Sorcery 3.0 1RR BRO~ 3 Brushland {T}: Add {C}.{T}: Add {G} or {W}. Brushland deals 1 damage to you. Land 0.0 BRO~ 0 Brushland {T}: Add {C}.{T}: Add {G} or {W}. Brushland deals 1 damage to you. Land 0.0 BRO~ 0 Burrowing Razormaw When Burrowing Razormaw dies, mill four cards. (Put the top four cards of your library into your graveyard.) G Creature - Beast 3.0 2G 4/2 BRO~ 2 Bushwhack Choose one —• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) G Sorcery 1.0 G BRO~ 3 Calamity's Wake Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake. W Instant 2.0 1W BRO~ 3 Carrion Locust FlyingWhen Carrion Locust enters the battlefield, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life. B Creature - Insect Horror 3.0 2B 2/1 BRO~ 2 Citanul Stalwart {T}, Tap an untapped artifact or creature you control: Add one mana of any color. G Creature - Elf Druid Soldier 1.0 G 1/1 BRO~ 2 Cityscape Leveler TrampleWhen you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.Unearth {8} Artifact Creature - Construct 8.0 8 8/8 BRO~ 2 Cityscape Leveler TrampleWhen you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.Unearth {8} Artifact Creature - Construct 8.0 8 8/8 BRO~ 2 Clay Champion Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cast it.When Clay Champion enters the battlefield, choose up to two other target creatures you control. For each {W}{W} spent to cast Clay Champion, put a +1/+1 counter on each of them. Artifact Creature - Construct 4.0 X4 2/2 BRO~ 2 Clay Champion Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cast it.When Clay Champion enters the battlefield, choose up to two other target creatures you control. For each {W}{W} spent to cast Clay Champion, put a +1/+1 counter on each of them. Artifact Creature - Construct 4.0 X4 2/2 BRO~ 2 Clay Revenant Clay Revenant enters the battlefield tapped.{2}{B}: Return Clay Revenant from your graveyard to your hand. Artifact Creature - Golem 1.0 1 1/2 BRO~ 1 2 Coastal Bulwark DefenderCoastal Bulwark gets +2/+0 as long as you control an Island.{2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Artifact Creature - Wall 2.0 2 1/3 BRO~ 2 Combat Courier {2}, Sacrifice Combat Courier: Draw a card.Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Construct 1.0 1 1/1 BRO~ 2 Combat Thresher Prototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Double strikeWhen Combat Thresher enters the battlefield, draw a card. Artifact Creature - Construct 7.0 7 3/3 BRO~ 2 Conscripted Infantry When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token. R Creature - Human Soldier 3.0 2R 3/1 BRO~ 2 Corrupt Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way. B Sorcery 6.0 5B BRO~ 3 Corrupt Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way. B Sorcery 6.0 5B BRO~ 3 Cradle Clearcutter Prototype {2}{G} - 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.){T}: Add an amount of {G} equal to Cradle Clearcutter's power. Artifact Creature - Golem 6.0 6 3/6 BRO~ 2 Curate Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Draw a card. U Instant 2.0 1U BRO~ 3 Deadly Riposte Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life. W Instant 2.0 1W BRO~ 3 Deathbloom Ritualist {T}: Add X mana of any one color, where X is the number of creature cards in your graveyard. B G Creature - Elf Warlock 5.0 3BG 3/5 BRO~ 2 Deathbloom Ritualist {T}: Add X mana of any one color, where X is the number of creature cards in your graveyard. B G Creature - Elf Warlock 5.0 3BG 3/5 BRO~ 2 Defabricate Choose one —• Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.• Counter target activated or triggered ability. U Instant 2.0 1U BRO~ 3 Demolition Field {T}: Add {C}.{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle. Land 0.0 BRO~ 0 Depth Charge Colossus Prototype {4}{U}{U} — 6/6 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Depth Charge Colossus doesn't untap during your untap step.{3}: Untap Depth Charge Colossus. Artifact Creature - Dreadnought 9.0 9 9/9 BRO~ 2 Desynchronize Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2. U Instant 5.0 4U BRO~ 3 Diabolic Intent As an additional cost to cast this spell, sacrifice a creature.Search your library for a card, put that card into your hand, then shuffle. B Sorcery 2.0 1B BRO~ 3 Diabolic Intent As an additional cost to cast this spell, sacrifice a creature.Search your library for a card, put that card into your hand, then shuffle. B Sorcery 2.0 1B BRO~ 3 Disciples of Gix When Disciples of Gix enters the battlefield, search your library for up to three artifact cards, put them into your graveyard, then shuffle. B Creature - Phyrexian Human 6.0 4BB 4/4 BRO~ 2 Disenchant Destroy target artifact or enchantment. W Instant 2.0 1W BRO~ 3 Disfigure Target creature gets -2/-2 until end of turn. B Instant 1.0 B BRO~ 3 Draconic Destiny Enchant creatureEnchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.When enchanted creature dies, return Draconic Destiny to its owner's hand. R Enchantment - Aura 3.0 1RR BRO~ 1 Draconic Destiny Enchant creatureEnchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.When enchanted creature dies, return Draconic Destiny to its owner's hand. R Enchantment - Aura 3.0 1RR BRO~ 1 Drafna, Founder of Lat-Nam {1}{U}: Return target artifact you control to its owner's hand.{3}, {T}: Copy target artifact spell you control. (The copy becomes a token.) U Legendary Creature - Human Artificer Advisor 2.0 1U 2/1 BRO~ 2 Drafna, Founder of Lat-Nam {1}{U}: Return target artifact you control to its owner's hand.{3}, {T}: Copy target artifact spell you control. (The copy becomes a token.) U Legendary Creature - Human Artificer Advisor 2.0 1U 2/1 BRO~ 2 Dreams of Steel and Oil Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards. B Sorcery 1.0 B BRO~ 3 Dredging Claw Equipped creature gets +1/+0 and has menace. (It's can't be blocked except by two or more creatures.)Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it.Equip {1}{B} ({1}{B}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 2.0 2 BRO~ 1 Dwarven Forge-Chanter Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) R Creature - Dwarf Wizard 2.0 1R 1/3 BRO~ 2 Emergency Weld Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token. B Sorcery 2.0 1B BRO~ 3 Energy Refractor When Energy Refractor enters the battlefield, draw a card.{2}: Add one mana of any color. Artifact 2.0 2 BRO~ 1 Epic Confrontation Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) G Sorcery 2.0 1G BRO~ 3 Evangel of Synthesis When Evangel of Synthesis enters the battlefield, draw a card, then discard a card.As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace. B U Creature - Phyrexian Human Cleric 2.0 UB 2/3 BRO~ 2 Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land 0.0 BRO~ 0 Excavation Explosion Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") R Sorcery 3.0 2R BRO~ 3 Fade from History Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments. G Sorcery 4.0 2GG BRO~ 3 Fade from History Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments. G Sorcery 4.0 2GG BRO~ 3 Fallaji Archaeologist When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.) U Creature - Human Scout 2.0 1U 0/3 BRO~ 2 Fallaji Chaindancer {2}: Fallaji Chaindancer gains double strike until end of turn. R Creature - Human Soldier 4.0 3R 2/4 BRO~ 2 Fallaji Dragon Engine Prototype {2}{R} — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Flying{2}: Fallaji Dragon Engine gets +1/+0 until end of turn. Artifact Creature - Dragon 8.0 8 5/5 BRO~ 2 Fallaji Excavation Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") G Sorcery 5.0 3GG BRO~ 3 Fallaji Vanguard First strikeWhenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. R W Creature - Human Soldier 4.0 2RW 2/3 BRO~ 2 Fateful Handoff Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent. B Sorcery 4.0 3B BRO~ 3 Fateful Handoff Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent. B Sorcery 4.0 3B BRO~ 3 Fauna Shaman {G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle. G Creature - Elf Shaman 2.0 1G 2/2 BRO~ 2 Fauna Shaman {G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle. G Creature - Elf Shaman 2.0 1G 2/2 BRO~ 2 Feldon, Ronom Excavator HasteFeldon, Ronom Excavator can't block.Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card. R Legendary Creature - Human Artificer 2.0 1R 2/2 BRO~ 2 Feldon, Ronom Excavator HasteFeldon, Ronom Excavator can't block.Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card. R Legendary Creature - Human Artificer 2.0 1R 2/2 BRO~ 2 Flow of Knowledge Draw a card for each Island you control, then discard two cards. U Instant 5.0 4U BRO~ 3 Flow of Knowledge Draw a card for each Island you control, then discard two cards. U Instant 5.0 4U BRO~ 3 Fog of War You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less. G Instant 3.0 2G BRO~ 3 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 BRO~ 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 BRO~ 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 BRO~ 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 BRO~ 0 Forging the Anchor Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. U Sorcery 3.0 2U BRO~ 3 Fortified Beachhead As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier.{T}: Add {W} or {U}.{5}, {T}: Soldiers you control get +1/+1 until end of turn. Land 0.0 BRO~ 1 0 Fortified Beachhead As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier.{T}: Add {W} or {U}.{5}, {T}: Soldiers you control get +1/+1 until end of turn. Land 0.0 BRO~ 1 0 Gaea's Courser Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card. G Creature - Centaur Soldier 5.0 4G 4/5 BRO~ 2 Gaea's Gift Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) G Instant 2.0 1G BRO~ 3 Geology Enthusiast At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell."){6}: Draw a card and put a +1/+1 counter on Geology Enthusiast. U Creature - Human Artificer 5.0 3UU 2/5 BRO~ 2 Geology Enthusiast At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell."){6}: Draw a card and put a +1/+1 counter on Geology Enthusiast. U Creature - Human Artificer 5.0 3UU 2/5 BRO~ 2 Giant Cindermaw TramplePlayers can't gain life. R Creature - Dinosaur Beast 3.0 2R 4/3 BRO~ 2 Giant Growth Target creature gets +3/+3 until end of turn. G Instant 1.0 G BRO~ 3 Gix's Caress Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") B Sorcery 3.0 2B BRO~ 3 Gix's Command Choose two —• Put two +1/+1 counter on up to one creature. It gains lifelink until end of turn.• Destroy each creature with power 2 or less.• Return up to two creature cards from your graveyard to your hand.• Each opponent sacrifices a creature with the highest power among creatures they control. B Sorcery 5.0 3BB BRO~ 3 Gix's Command Choose two —• Put two +1/+1 counter on up to one creature. It gains lifelink until end of turn.• Destroy each creature with power 2 or less.• Return up to two creature cards from your graveyard to your hand.• Each opponent sacrifices a creature with the highest power among creatures they control. B Sorcery 5.0 3BB BRO~ 3 Gix, Yawgmoth Praetor Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.{4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play land cards and cast spells from among cards exiled this way without paying their mana costs. B Legendary Creature - Phyrexian Praetor 3.0 1BB 3/3 BRO~ 2 Gix, Yawgmoth Praetor Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.{4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play land cards and cast spells from among cards exiled this way without paying their mana costs. B Legendary Creature - Phyrexian Praetor 3.0 1BB 3/3 BRO~ 2 Gixian Infiltrator Whenever you sacrifice another permanent, put a +1/+1 counter on Gixian Infiltrator. B Creature - Phyrexian Human 2.0 1B 2/1 BRO~ 2 Gixian Puppeteer Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life.When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield. B Creature - Phyrexian Warlock 4.0 3B 4/3 BRO~ 2 Gixian Puppeteer Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life.When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield. B Creature - Phyrexian Warlock 4.0 3B 4/3 BRO~ 2 Gixian Skullflayer At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on Gixian Skullflayer. B Creature - Phyrexian Human Assassin 3.0 2B 2/3 BRO~ 2 Gnarlroot Pallbearer TrampleWhen Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. G Creature - Treefolk Druid 6.0 4GG 5/5 BRO~ 2 Gnawing Vermin When Gnawing Vermin enters the battlefield, target player mills two cards.When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn. B Creature - Rat 1.0 B 1/1 BRO~ 2 Go for the Throat Destroy target nonartifact creature. B Instant 2.0 1B BRO~ 3 Goblin Blast-Runner Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn. R Creature - Goblin 1.0 R 1/2 BRO~ 2 Goblin Firebomb Flash{7}, {T}, Sacrifice Goblin Firebomb: Destroy target permanent. Artifact 1.0 1 BRO~ 1 Goring Warplow Prototype {1}{B} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Deathtouch Artifact Creature - Construct 6.0 6 5/4 BRO~ 2 Great Desert Prospector When Great Desert Prospector enters the battlefield, create a tapped Powerstone token for each other creature you control. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") W Creature - Human Artificer 5.0 4W 3/2 BRO~ 2 Gruesome Realization Choose one —• You draw two cards and you lose 2 life.• Creatures your opponents control get -1/-1 until end of turn. B Sorcery 3.0 1BB BRO~ 3 Gurgling Anointer FlyingWhenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer.When Gurgling Anointer dies, return another target creature card with mana value less than or equal to Gurgling Anointer's power from your graveyard to the battlefield. B Creature - Phyrexian Horror 3.0 2B 1/3 BRO~ 2 Gwenna, Eyes of Gaea {T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of a creature or creature card.Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it. G Legendary Creature - Elf Druid Scout 3.0 2G 2/3 BRO~ 2 Gwenna, Eyes of Gaea {T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of a creature or creature card.Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it. G Legendary Creature - Elf Druid Scout 3.0 2G 2/3 BRO~ 2 Hajar, Loyal Bodyguard Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn. G R Legendary Creature - Human Soldier 2.0 RG 3/3 BRO~ 2 Hajar, Loyal Bodyguard Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn. G R Legendary Creature - Human Soldier 2.0 RG 3/3 BRO~ 2 Hall of Tagsin {T}: Add {C}.{1}, {T}: Add one mana of any color.{4}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") Land 0.0 BRO~ 0 Hall of Tagsin {T}: Add {C}.{1}, {T}: Add one mana of any color.{4}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") Land 0.0 BRO~ 0 Harbin, Vanguard Aviator FlyingWhenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn. U W Legendary Creature - Human Soldier 2.0 WU 3/2 BRO~ 2 Harbin, Vanguard Aviator FlyingWhenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn. U W Legendary Creature - Human Soldier 2.0 WU 3/2 BRO~ 2 Haywire Mite When Haywire Mite dies, you gain 2 life.{G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment. Artifact Creature - Insect 1.0 1 1/1 BRO~ 2 Heavyweight Demolisher MenaceAt the beginning of your upkeep, tap Heavyweight Demolisher unless you pay {3}.Unearth {6}{R}{R} ({6}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Construct 7.0 7 8/6 BRO~ 2 Hero of the Dunes When Hero of the Dunes enters the battlefield, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.Creatures you control with mana value 3 or less get +1/+0. B W Creature - Human Soldier 5.0 3WB 3/2 BRO~ 2 Hoarding Recluse Reach, deathtouchWhen Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library. G Creature - Spider 4.0 3G 2/3 BRO~ 2 Horned Stoneseeker MenaceWhen Horned Stoneseeker enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")When Horned Stoneseeker leaves the battlefield, sacrifice a Powerstone. R Creature - Lizard 2.0 1R 2/2 BRO~ 2 Hostile Negotiations Exile the top three cards of your library in a face-down pile, then exile the next top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life. B Instant 4.0 3B BRO~ 3 Hostile Negotiations Exile the top three cards of your library in a face-down pile, then exile the next top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life. B Instant 4.0 3B BRO~ 3 Hulking Metamorph Prototype {2}{U}{U} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)You may have Hulking Metamorph enter the battlefield as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness. Artifact Creature - Shapeshifter 9.0 9 7/7 BRO~ 2 Hurkyl's Final Meditation As long as it's not your turn, this spell costs {3} more to cast.Return all nonland permanents to their owner's hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) U Instant 7.0 4UUU BRO~ 3 Hurkyl's Final Meditation As long as it's not your turn, this spell costs {3} more to cast.Return all nonland permanents to their owner's hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) U Instant 7.0 4UUU BRO~ 3 Hurkyl, Master Wizard At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. U Legendary Creature - Human Wizard Advisor 3.0 1UU 2/4 BRO~ 2 Hurkyl, Master Wizard At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. U Legendary Creature - Human Wizard Advisor 3.0 1UU 2/4 BRO~ 2 In the Trenches Creatures you control get +1/+1.{5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once. W Enchantment 3.0 1WW BRO~ 1 In the Trenches Creatures you control get +1/+1.{5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once. W Enchantment 3.0 1WW BRO~ 1 Involuntary Cooldown Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Sorcery 4.0 3U BRO~ 3 Iron-Craw Crusher Prototype {2}{G}{G} — 2/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Whenever Iron-Craw Crusher attacks, target attacking creature gets +X/+0 until end of turn, where X is Iron-Craw Crusher's power. Artifact Creature - Wurm 7.0 7 4/6 BRO~ 2 Island ({T}: Add {U}.) Basic Land - Island 0.0 BRO~ 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 BRO~ 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 BRO~ 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 BRO~ 0 Junkyard Genius When Junkyard Genius etners the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell."){1}{B}{R}, Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste. B R Creature - Human Artificer 3.0 1BR 2/2 BRO~ 2 Kayla's Command Choose two —• Create a 2/2 colorless Construct artifact creature token.• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.• You gain 2 life and scry 2. W Sorcery 3.0 1WW BRO~ 3 Kayla's Command Choose two —• Create a 2/2 colorless Construct artifact creature token.• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.• You gain 2 life and scry 2. W Sorcery 3.0 1WW BRO~ 3 Kayla's Reconstruction Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. W Sorcery 3.0 XWWW BRO~ 3 Kayla's Reconstruction Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. W Sorcery 3.0 XWWW BRO~ 3 Keeper of the Cadence {3}: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library. U Creature - Human Wizard 5.0 4U 2/5 BRO~ 2 Kill-Zone Acrobat Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn. B Creature - Human Soldier 3.0 2B 3/2 BRO~ 2 Koilos Roc FlashFlyingWhen Koilos Roc enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") U Creature - Bird 5.0 4U 3/3 BRO~ 2 Lat-Nam Adept Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept. U Creature - Human Wizard 4.0 3U 3/3 BRO~ 2 Lay Down Arms Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life. W Sorcery 1.0 W BRO~ 3 Lay Down Arms Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life. W Sorcery 1.0 W BRO~ 3 Legions to Ashes Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent. B W Sorcery 3.0 1WB BRO~ 3 Legions to Ashes Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent. B W Sorcery 3.0 1WB BRO~ 3 Levitating Statue FlyingWhenever you cast a noncreature spell, put a +1/+1 counter on Levitating Statue.{2}: Levitating Statue becomes a 1/1 Construct artifact creature until end of turn. Artifact 2.0 2 BRO~ 1 Liberator, Urza's Battlethopter FlashFlyingYou may cast colorless spells and artifact spells as though they had flash.Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza's Battlethopter's power, put a +1/+1 counter on Liberator. Legendary Artifact Creature - Thopter 3.0 3 1/2 BRO~ 2 Liberator, Urza's Battlethopter FlashFlyingYou may cast colorless spells and artifact spells as though they had flash.Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza's Battlethopter's power, put a +1/+1 counter on Liberator. Legendary Artifact Creature - Thopter 3.0 3 1/2 BRO~ 2 Llanowar Wastes {T}: Add {C}.{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you. Land 0.0 BRO~ 0 Llanowar Wastes {T}: Add {C}.{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you. Land 0.0 BRO~ 0 Loran of the Third Path VigilanceWhen Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.{T}: You and target opponent each draw a card. W Legendary Creature - Human Artificer 3.0 2W 2/1 BRO~ 2 Loran of the Third Path VigilanceWhen Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.{T}: You and target opponent each draw a card. W Legendary Creature - Human Artificer 3.0 2W 2/1 BRO~ 2 Loran's Escape Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1. W Instant 1.0 W BRO~ 3 Loran, Disciple of History Whenever Loran, Disciple of History or another legendary creature enters the battlefield under your control, return target artifact card from your graveyard to your hand. W Legendary Creature - Human Artificer 4.0 3W 3/3 BRO~ 2 Machine Over Matter This spell costs {1} less to cast if you control an artifact creature.Return target nonland permanent to its owner's hand. U Instant 2.0 1U BRO~ 3 Mask of the Jadecrafter {X}, {T}, Sacrifice Mask of the Jadecrafter: Create an X/X colorless Golem artifact creature token. Activate only as a sorcery.Unearth {2}{G} ({2}{G}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact 2.0 2 BRO~ 1 Mass Production Create four 1/1 colorless Soldier artifact creature tokens. W Sorcery 6.0 5W BRO~ 3 Mechanized Warfare If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. R Enchantment 3.0 1RR BRO~ 1 Mechanized Warfare If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. R Enchantment 3.0 1RR BRO~ 1 Meticulous Excavation {2}{W}: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn. W Enchantment 1.0 W BRO~ 1 Mightstone's Animation Enchant artifactWhen Mightstone's Animation enters the battlefield, draw a card.Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types. U Enchantment - Aura 4.0 3U BRO~ 1 Military Discipline FlashEnchant creatureWhen Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.Enchanted creature gets +1/+0. W Enchantment - Aura 1.0 W BRO~ 1 Mine Worker {T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead. Artifact Creature - Assembly-Worker 2.0 2 2/1 BRO~ 2 Misery's Shadow If a creature an opponent controls would die, exile it instead.{1}: Misery's Shadow gets +1/+1 until end of turn. B Creature - Shade 2.0 1B 2/2 BRO~ 2 Misery's Shadow If a creature an opponent controls would die, exile it instead.{1}: Misery's Shadow gets +1/+1 until end of turn. B Creature - Shade 2.0 1B 2/2 BRO~ 2 Mishra's Command Choose two —• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.• This spell deals X damage to target creature.• This spell deals X damage to target planeswalker.• Target creature gets +X/+0 and gains haste until end of turn. R Sorcery 1.0 XR BRO~ 3 Mishra's Command Choose two —• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.• This spell deals X damage to target creature.• This spell deals X damage to target planeswalker.• Target creature gets +X/+0 and gains haste until end of turn. R Sorcery 1.0 XR BRO~ 3 Mishra's Domination Enchant creatureAs long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block. R Enchantment - Aura 2.0 1R BRO~ 1 Mishra's Foundry {T}: Add {C}.{2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn. Land 0.0 BRO~ 0 Mishra's Foundry {T}: Add {C}.{2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn. Land 0.0 BRO~ 0 Mishra's Foundry {T}: Add {C}.{2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn. Land 0.0 BRO~ 0 Mishra's Juggernaut TrampleMishra's Juggernaut attacks each combat if able.Unearth {5}{R} ({5}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Juggernaut 5.0 5 5/3 BRO~ 2 Mishra's Onslaught Choose one —• Create two 1/1 colorless Soldier artifact creature tokens.• Creatures you control get +2/+0 until end of turn. R Instant 4.0 3R BRO~ 3 Mishra's Research Desk {1}, {T}, Sacrifice Mishra's Research Desk: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact 1.0 1 BRO~ 1 Mishra, Claimed by Gix Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking. B R Legendary Creature - Phyrexian Human Artificer 4.0 2BR 3/5 BRO~ 2 Mishra, Excavation Prodigy Haste{1}, {T}, Discard a card: Draw a card.Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn. R Legendary Creature - Human Artificer 3.0 2R 2/1 BRO~ 2 Mishra, Lost to Phyrexia Whenever Mishra, Lost to Phyrexia enters the battlefield or attacks, choose three —• Target opponent discards two cards.• Mishra deals 3 damage to any target.• Destroy target artifact or planeswalker.• Creatures you control gain menace and trample until end of turn.• Creatures you don't control get -1/-1 until end of turn.• Create two tapped Powerstone tokens. B R Legendary Artifact Creature - Phyrexian Artificer 7.0 9/9 BRO~ 2 Mishra, Tamer of Mak Fawa Permanents you control have "Ward—Sacrifice a permanent."Each artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) B R Legendary Creature - Human Artificer 5.0 3BR 4/4 BRO~ 2 Mishra, Tamer of Mak Fawa Permanents you control have "Ward—Sacrifice a permanent."Each artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) B R Legendary Creature - Human Artificer 5.0 3BR 4/4 BRO~ 2 Moment of Defiance Target creature gets +2/+1 and gains lifelink until end of turn.Draw a card. B Instant 3.0 2B BRO~ 3 Monastery Swiftspear HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) R Creature - Human Monk 1.0 R 1/2 BRO~ 2 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 BRO~ 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 BRO~ 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 BRO~ 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 BRO~ 0 Myrel, Shield of Argive During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control. W Legendary Creature - Human Soldier 4.0 3W 3/4 BRO~ 2 Myrel, Shield of Argive During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control. W Legendary Creature - Human Soldier 4.0 3W 3/4 BRO~ 2 No One Left Behind This spell costs {3} less to cast if it targets a creature card with mana value 3 or less.Return target creature card from your graveyard to the battlefield. B Sorcery 5.0 4B BRO~ 3 Obliterating Bolt Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. R Sorcery 2.0 1R BRO~ 3 Obstinate Baloth When Obstinate Baloth enters the battlefield, you gain 4 life.If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. G Creature - Beast 4.0 2GG 4/4 BRO~ 2 One with the Multiverse You may look at the top card of your library any time.You may play lands and cast spells from the top of your library.Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost. U Enchantment 8.0 6UU BRO~ 1 One with the Multiverse You may look at the top card of your library any time.You may play lands and cast spells from the top of your library.Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost. U Enchantment 8.0 6UU BRO~ 1 Over the Top Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard. R Sorcery 7.0 5RR BRO~ 3 Over the Top Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard. R Sorcery 7.0 5RR BRO~ 3 Overwhelming Remorse This spell costs {1} less to cast for each creature card in your graveyard.Exile target creature or planeswalker. B Instant 5.0 4B BRO~ 3 Painful Quandary Whenever an opponent casts a spell, that player loses 5 life unless they discard a card. B Enchantment 5.0 3BB BRO~ 1 Painful Quandary Whenever an opponent casts a spell, that player loses 5 life unless they discard a card. B Enchantment 5.0 3BB BRO~ 1 Penregon Strongbull {1}, Sacrifice an artifact: Penregon Strongbull gets +1/+1 until end of turn and deals 1 damage to each opponent. R Creature - Minotaur 3.0 2R 2/3 BRO~ 2 Perennial Behemoth You may play lands from your graveyard.Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Beast 5.0 5 2/7 BRO~ 2 Perennial Behemoth You may play lands from your graveyard.Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Beast 5.0 5 2/7 BRO~ 2 Perimeter Patrol Whenever an artifact enters the battlefield under your control, Perimeter Patrol gets +1/+0 until end of turn. G Creature - Human Soldier 3.0 2G 3/3 BRO~ 2 Phalanx Vanguard VigilanceWhenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn. W Creature - Human Soldier 2.0 1W 2/2 BRO~ 2 Phyrexian Dragon Engine Double strikeWhen Phyrexian Dragon Engine enters the battlefield from your graveyard, you may discard your hand. If you do, draw three cards.Unearth {3}{R}{R}(Melds with Mishra, Claimed by Gix.) Artifact Creature - Phyrexian Dragon 3.0 3 2/2 BRO~ 2 Phyrexian Fleshgorger Prototype {1}{B}{B} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Menace, lifelinkWard—Pay life equal to Phyrexian Fleshgorger's power. Artifact Creature - Phyrexian Wurm 7.0 7 7/5 BRO~ 2 Phyrexian Fleshgorger Prototype {1}{B}{B} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Menace, lifelinkWard—Pay life equal to Phyrexian Fleshgorger's power. Artifact Creature - Phyrexian Wurm 7.0 7 7/5 BRO~ 2 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 BRO~ 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 BRO~ 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 BRO~ 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 BRO~ 0 Platoon Dispenser At the beginning of your end step, if you control two or more other creatures, draw a card.{3}{W}: Create a 1/1 colorless Soldier artifact creature token.Unearth {2}{W}{W} Artifact Creature - Construct 5.0 5 4/6 BRO~ 2 Platoon Dispenser At the beginning of your end step, if you control two or more other creatures, draw a card.{3}{W}: Create a 1/1 colorless Soldier artifact creature token.Unearth {2}{W}{W} Artifact Creature - Construct 5.0 5 4/6 BRO~ 2 Portal to Phyrexia When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures.At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types. Artifact 9.0 9 BRO~ 1 Portal to Phyrexia When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures.At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types. Artifact 9.0 9 BRO~ 1 Power Plant Worker {3}: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn. Artifact Creature - Assembly-Worker 5.0 5 4/4 BRO~ 2 Powerstone Engineer When Powerstone Engineer dies, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") W Creature - Human Artificer 2.0 1W 2/1 BRO~ 2 Powerstone Fracture As an additional cost to cast this spell, sacrifice an artifact or creature.Destroy target creature or planeswalker. B Sorcery 2.0 1B BRO~ 3 Prison Sentence Enchant creatureWhen Prison Sentence enters the battlefield, scry 2.Enchanted creature can't attack or block, and its activated abilities can't be activated. W Enchantment - Aura 3.0 2W BRO~ 1 Pyrrhic Blast As an additional cost to cast this spell, sacrifice a creature.Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card. R Instant 4.0 3R BRO~ 3 Queen Kayla bin-Kroog {4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery. R W Legendary Creature - Human Noble 3.0 1RW 2/3 BRO~ 2 Queen Kayla bin-Kroog {4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery. R W Legendary Creature - Human Noble 3.0 1RW 2/3 BRO~ 2 Queen Kayla bin-Kroog {4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery. R W Legendary Creature - Human Noble 3.0 1RW 2/3 BRO~ 2 Ravenous Gigamole When Ravenous Gigamole enters the battlefield, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Ravenous Gigamole. (To mill a card, player put the top card of your library into your graveyard.) B Creature - Mole Horror 4.0 3B 2/3 BRO~ 2 Raze to the Ground This spell can't be countered.Destroy target artifact. If its mana value was 1 or less, draw a card. R Sorcery 3.0 2R BRO~ 3 Razorlash Transmogrant Razorlash Transmogrant can't block.{4}{B}{B}: Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands. Artifact Creature - Zombie 2.0 2 3/1 BRO~ 2 Razorlash Transmogrant Razorlash Transmogrant can't block.{4}{B}{B}: Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands. Artifact Creature - Zombie 2.0 2 3/1 BRO~ 2 Recommission Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters the battlefield this way, it enters with an additional +1/+1 counter on it. W Sorcery 2.0 1W BRO~ 3 Reconstructed Thopter FlyingUnearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Thopter 3.0 3 2/1 BRO~ 2 Recruitment Officer {3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. W Creature - Human Soldier 1.0 W 2/1 BRO~ 2 Repair and Recharge Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") W Sorcery 5.0 3WW BRO~ 3 Rescue Retriever FlashWhen Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control.Prevent all damage that would be dealt to other attacking Soldiers you control. W Creature - Dog Soldier 5.0 3WW 3/3 BRO~ 2 Rescue Retriever FlashWhen Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control.Prevent all damage that would be dealt to other attacking Soldiers you control. W Creature - Dog Soldier 5.0 3WW 3/3 BRO~ 2 Retrieval Agent {2}: Retrieval Agent gets +1/-1 until end of turn. U Creature - Human Soldier 4.0 3U 2/5 BRO~ 2 Roc Hunter Reach R Creature - Human Soldier 2.0 1R 3/1 BRO~ 2 Rootwire Amalgam Prototype {1}{G} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.){3}{G}{G}, Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery. Artifact Creature - Golem 5.0 5 5/5 BRO~ 2 Rootwire Amalgam Prototype {1}{G} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.){3}{G}{G}, Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery. Artifact Creature - Golem 5.0 5 5/5 BRO~ 2 Rust Goliath Prototype {3}{G}{G} — 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Reach, trample Artifact Creature - Construct 10.0 10 10/10 BRO~ 2 Saheeli, Filigree Master +1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.−2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.−4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast." R U Legendary Planeswalker - Saheeli 4.0 2UR 3 BRO~ 1 Saheeli, Filigree Master +1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.−2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.−4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast." R U Legendary Planeswalker - Saheeli 4.0 2UR 3 BRO~ 1 Sardian Cliffstomper As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control. R Creature - Minotaur Barbarian 2.0 1R 0/4 BRO~ 2 Sardian Cliffstomper As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control. R Creature - Minotaur Barbarian 2.0 1R 0/4 BRO~ 2 Sarinth Greatwurm TrampleWhenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") G R Creature - Wurm 6.0 4RG 7/6 BRO~ 2 Sarinth Greatwurm TrampleWhenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") G R Creature - Wurm 6.0 4RG 7/6 BRO~ 2 Sarinth Steelseeker Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. G Creature - Human Artificer Scout 2.0 1G 1/2 BRO~ 2 Scatter Ray Counter target artifact or creature spell unless its controller pays {4}. U Instant 2.0 1U BRO~ 3 Scrapwork Cohort When Scrapwork Cohort enters the battlefield, create a 1/1 colorless Soldier artifact creature token.Unearth {2}{W} ({2}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Soldier 4.0 4 3/1 BRO~ 2 Scrapwork Mutt When Scrapwork Mutt enters the battlefield, you may discard a card. If you do, draw a card.Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Dog 2.0 2 2/1 BRO~ 2 Scrapwork Rager When Scrapwork Rager enters the battlefield, you draw a card and you lose 1 life.Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Phyrexian Horror 4.0 4 2/2 BRO~ 2 Shoot Down Exile target artifact, enchantment, or creature with flying. G Sorcery 4.0 3G BRO~ 3 Sibling Rivalry Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") R Sorcery 4.0 3R BRO~ 3 Siege Veteran At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token. W Creature - Human Soldier 3.0 2W 2/2 BRO~ 2 Siege Veteran At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token. W Creature - Human Soldier 3.0 2W 2/2 BRO~ 2 Simian Simulacrum When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control.Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Ape 3.0 3 2/1 BRO~ 2 Simian Simulacrum When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control.Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Ape 3.0 3 2/1 BRO~ 2 Skitterbeam Battalion Prototype {3}{R}{R} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Trample, hasteWhen Skitterbeam Battalion enters the battlefield, if you cast it, create two tokens that are copies of it. Artifact Creature - Construct 9.0 9 4/4 BRO~ 2 Skitterbeam Battalion Prototype {3}{R}{R} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Trample, hasteWhen Skitterbeam Battalion enters the battlefield, if you cast it, create two tokens that are copies of it. Artifact Creature - Construct 9.0 9 4/4 BRO~ 2 Skyfisher Spider ReachWhen Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard. B G Creature - Spider 4.0 2BG 3/3 BRO~ 2 Skystrike Officer FlyingWhenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token.Tap three untapped Soldiers you control: Draw a card. U Creature - Human Soldier 3.0 2U 2/3 BRO~ 2 Skystrike Officer FlyingWhenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token.Tap three untapped Soldiers you control: Draw a card. U Creature - Human Soldier 3.0 2U 2/3 BRO~ 2 Slagstone Refinery Whenever Slagstone Refinery or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") Artifact 4.0 4 BRO~ 1 Soul Partition Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast. W Instant 2.0 1W BRO~ 3 Soul Partition Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast. W Instant 2.0 1W BRO~ 3 Spectrum Sentinel Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.)Whenever a nonbasic land enters the battlefield under an opponent's control, you gain 1 life. Artifact Creature - Soldier 1.0 1 1/2 BRO~ 2 Splitting the Powerstone As an additional cost to cast this spell, sacrifice an artifact.Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") U Sorcery 3.0 2U BRO~ 3 Spotter Thopter Prototype {3}{U} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)FlyingWhen Spotter Thopter enters the battlefield, scry X, where X is its power. Artifact Creature - Thopter 8.0 8 4/5 BRO~ 2 Static Net When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.When Static Net enters the battlefield, you gain 2 life and create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") W Enchantment 4.0 3W BRO~ 1 Steel Exemplar TrampleSteel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colors of mana were spent to cast it. Artifact Creature - Wizard 5.0 5 4/4 BRO~ 2 Steel Seraph Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)FlyingAt the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. Artifact Creature - Angel 6.0 6 5/4 BRO~ 2 Steel Seraph Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)FlyingAt the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. Artifact Creature - Angel 6.0 6 5/4 BRO~ 2 Stern Lesson Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") U Instant 3.0 2U BRO~ 3 Stone Retrieval Unit When Stone Retrieval Unit enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.) Artifact Creature - Construct 4.0 4 2/3 BRO~ 2 Su-Chi Cave Guard VigilanceWard {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)When Su-Chi Cave Guard dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end. Artifact Creature - Construct 8.0 8 8/8 BRO~ 2 Supply Drop FlashWhen Supply Drop enters the battlefield, target creature you control gets +2/+2 until end of turn.{4}, {T}, Sacrifice Supply Drop: Draw a card. Artifact 3.0 3 BRO~ 1 Surge Engine Defender{U}: Surge Engine loses defender and gains "This creature can't be blocked."{2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.{4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once. Artifact Creature - Construct 2.0 2 3/2 BRO~ 2 Surge Engine Defender{U}: Surge Engine loses defender and gains "This creature can't be blocked."{2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.{4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once. Artifact Creature - Construct 2.0 2 3/2 BRO~ 2 Survivor of Korlis First strike{1}{W}, Exile Survivor of Korlis from your graveyard: Scry 2. W Creature - Human Soldier 1.0 W 1/1 BRO~ 2 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 BRO~ 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 BRO~ 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 BRO~ 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 BRO~ 0 Swiftgear Drake Flying, hasteWhen Swiftgear Drake enters the battlefield, put up to one target card from a graveyard on the bottom of its owner's library. Artifact Creature - Drake 5.0 5 2/4 BRO~ 2 Symmetry Matrix Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card. Artifact 4.0 4 BRO~ 1 Take Flight Enchant creatureEnchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card." U Enchantment - Aura 4.0 3U BRO~ 1 Tawnos's Tinkering Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types. G Instant 4.0 3G BRO~ 3 Tawnos, the Toymaker Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.) G U Legendary Creature - Human Artificer 5.0 3GU 3/5 BRO~ 2 Tawnos, the Toymaker Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.) G U Legendary Creature - Human Artificer 5.0 3GU 3/5 BRO~ 2 Teething Wurmlet Teething Wurmlet has deathtouch as long as you control three or more artifacts.Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet. G Creature - Wurm 1.0 G 1/1 BRO~ 2 Teething Wurmlet Teething Wurmlet has deathtouch as long as you control three or more artifacts.Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet. G Creature - Wurm 1.0 G 1/1 BRO~ 2 Teferi, Temporal Pilgrim Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim.0: Draw a card.−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature."−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library. U Legendary Planeswalker - Teferi 5.0 3UU 4 BRO~ 1 Teferi, Temporal Pilgrim Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim.0: Draw a card.−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature."−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library. U Legendary Planeswalker - Teferi 5.0 3UU 4 BRO~ 1 Terisian Mindbreaker Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up.Unearth {1}{U}{U}{U} ({1}{U}{U}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Juggernaut 7.0 7 6/4 BRO~ 2 Terisian Mindbreaker Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up.Unearth {1}{U}{U}{U} ({1}{U}{U}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Juggernaut 7.0 7 6/4 BRO~ 2 Terror Ballista MenaceWhen Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Construct 7.0 7 5/3 BRO~ 2 Terror Ballista MenaceWhen Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Construct 7.0 7 5/3 BRO~ 2 The Fall of Kroog Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control. R Sorcery 6.0 4RR BRO~ 3 The Mightstone and Weakstone When The Mightstone and Weakstone enters the battlefield, choose one —• Draw two cards.• Target creature gets -5/-5 until end of turn.{T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells.(Melds with Urza, Lord Protector.) Legendary Artifact - Powerstone 5.0 5 BRO~ 1 The Stasis Coffin {2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn. Legendary Artifact 3.0 3 BRO~ 1 The Stasis Coffin {2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn. Legendary Artifact 3.0 3 BRO~ 1 The Stone Brain {2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery. Legendary Artifact 2.0 2 BRO~ 1 The Stone Brain {2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery. Legendary Artifact 2.0 2 BRO~ 1 The Temporal Anchor At the beginning of your upkeep, scry 2.Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.During your turn, you may play cards exiled with The Temporal Anchor. U Legendary Artifact 6.0 3UUU BRO~ 1 The Temporal Anchor At the beginning of your upkeep, scry 2.Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.During your turn, you may play cards exiled with The Temporal Anchor. U Legendary Artifact 6.0 3UUU BRO~ 1 Third Path Iconoclast Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token. R U Creature - Human Monk 2.0 UR 2/1 BRO~ 2 Third Path Savant {7}: Draw two cards. U Creature - Human Wizard 3.0 2U 2/3 BRO~ 2 Thopter Architect Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn. W Creature - Human Artificer 4.0 3W 2/3 BRO~ 2 Thopter Mechanic Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic.When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying. U Creature - Human Artificer 2.0 1U 2/1 BRO~ 2 Thran Power Suit Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 2.0 2 BRO~ 1 Thran Spider ReachWhen Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.{7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Artifact Creature - Spider 3.0 3 2/4 BRO~ 2 Thran Spider ReachWhen Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.{7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Artifact Creature - Spider 3.0 3 2/4 BRO~ 2 Thran Vigil Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control. B Enchantment 2.0 1B BRO~ 1 Thraxodemon {3}, {T}, Sacrifice another creature or artifact: Draw a card. B Creature - Demon 2.0 1B 2/2 BRO~ 2 Titania's Command Choose two —• Exile target player's graveyard. You gain 1 life for each card exiled this way.• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.• Create two 2/2 green Bear creature tokens.• Put two +1/+1 counters on each creature you control. G Sorcery 6.0 4GG BRO~ 3 Titania's Command Choose two —• Exile target player's graveyard. You gain 1 life for each card exiled this way.• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.• Create two 2/2 green Bear creature tokens.• Put two +1/+1 counters on each creature you control. G Sorcery 6.0 4GG BRO~ 3 Titania, Gaea Incarnate Vigilance, reach, trample, hasteTitania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.{3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land. G Legendary Creature - Elemental Avatar 3.0 */* BRO~ 2 Titania, Voice of Gaea ReachWhenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate. G Legendary Creature - Elemental 3.0 1GG 3/4 BRO~ 2 Tocasia's Dig Site {T}: Add {C}.{3}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Land 0.0 BRO~ 0 Tocasia's Onulet When Tocasia's Onulet leaves the battlefield, you gain 2 life.Unearth {3}{W} ({3}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Construct 5.0 5 4/4 BRO~ 2 Tocasia's Welcome Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. W Enchantment 3.0 2W BRO~ 1 Tocasia's Welcome Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. W Enchantment 3.0 2W BRO~ 1 Tocasia, Dig Site Mentor Creatures you control have vigilance and "{T}: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.){2}{G}{G}{W}{W}{U}{U}, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery. G U W Legendary Creature - Human Artificer 4.0 1GWU 4/3 BRO~ 2 Tocasia, Dig Site Mentor Creatures you control have vigilance and "{T}: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.){2}{G}{G}{W}{W}{U}{U}, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery. G U W Legendary Creature - Human Artificer 4.0 1GWU 4/3 BRO~ 2 Tomakul Honor Guard Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) G Creature - Human Soldier 2.0 1G 3/1 BRO~ 2 Tomakul Scrapsmith When Tomakul Scrapsmith enters the battlefield, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Tomakul Scrapsmith. (To mill a card, put the top card of your library into your graveyard.) R Creature - Human Artificer 3.0 2R 2/1 BRO~ 2 Tower Worker Reach{T}: Add {C}. If you control creatures named Mine Worker and Power Plant Worker, add {C}{C}{C} instead. Artifact Creature - Assembly-Worker 3.0 3 1/3 BRO~ 2 Transmogrant Altar {B}, {T}, Sacrifice a creature: Add {C}{C}{C}.{2}, {T}, Sacrifice a creature: Create a 3/3 colorless Zombie artifact creature token. Activate only as a sorcery. Artifact 3.0 3 BRO~ 1 Transmogrant's Crown Equipped creature gets +2/+0.Whenever equipped creature dies, draw a card.Equip {2} or {B} Artifact - Equipment 2.0 2 BRO~ 1 Transmogrant's Crown Equipped creature gets +2/+0.Whenever equipped creature dies, draw a card.Equip {2} or {B} Artifact - Equipment 2.0 2 BRO~ 1 Trench Stalker As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink. B Creature - Beast Horror 5.0 4B 4/5 BRO~ 2 Tyrant of Kher Ridges FlyingWhen Tyrant of Kher Ridges enters the battlefield, it deals 4 damage to any target.{R}: Tyrant of Kher Ridges gets +1/+0 until end of turn. R Creature - Dragon 6.0 4RR 4/5 BRO~ 2 Tyrant of Kher Ridges FlyingWhen Tyrant of Kher Ridges enters the battlefield, it deals 4 damage to any target.{R}: Tyrant of Kher Ridges gets +1/+0 until end of turn. R Creature - Dragon 6.0 4RR 4/5 BRO~ 2 Underground River {T}: Add {C}.{T}: Add {U} or {B}. Underground River deals 1 damage to you. Land 0.0 BRO~ 0 Underground River {T}: Add {C}.{T}: Add {U} or {B}. Underground River deals 1 damage to you. Land 0.0 BRO~ 0 Union of the Third Path Draw a card, then you gain life equal to the number of cards in your hand. W Instant 3.0 2W BRO~ 3 Unleash Shell Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller. R Instant 5.0 3RR BRO~ 3 Urza's Command Choose two —• Creatures you don't control get -2/-0 until end of turn.• Create a tapped Powerstone token.• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."• Scry 1, then draw a card. U Instant 4.0 2UU BRO~ 3 Urza's Command Choose two —• Creatures you don't control get -2/-0 until end of turn.• Create a tapped Powerstone token.• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."• Scry 1, then draw a card. U Instant 4.0 2UU BRO~ 3 Urza's Rebuff Choose one —• Counter target spell.• Tap up to two target creatures. U Instant 3.0 1UU BRO~ 3 Urza's Sylex {2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. Legendary Artifact 3.0 3 BRO~ 1 Urza's Sylex {2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. Legendary Artifact 3.0 3 BRO~ 1 Urza, Lord Protector Artifact, instant, and sorcery spells you cast cost {1} less to cast.{7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery. U W Legendary Creature - Human Artificer 3.0 1WU 2/4 BRO~ 2 Urza, Planeswalker Once during each of your turns, you may activate an additional loyalty ability of Urza, Planeswalker. (You may activate the same ability twice.)+2: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life.+1: Draw two cards, then discard a card.0: Create two 1/1 colorless Soldier artifact creature tokens.−3: Exile target nonland permanent.−10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents. U W Legendary Planeswalker - Urza 8.0 7 BRO~ 1 Urza, Powerstone Prodigy Vigilance{1}, {T}: Draw a card, then discard a card.Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") U Legendary Creature - Human Artificer 3.0 2U 1/3 BRO~ 2 Urza, Prince of Kroog Artifact creatures you control get +2/+2.{6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types. U W Legendary Creature - Human Artificer 4.0 2WU 2/3 BRO~ 2 Urza, Prince of Kroog Artifact creatures you control get +2/+2.{6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types. U W Legendary Creature - Human Artificer 4.0 2WU 2/3 BRO~ 2 Veteran's Powerblade Equipped creature gets +2/+0.Equip Soldier {W}Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 3.0 3 BRO~ 1 Visions of Phyrexia At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") R Enchantment 4.0 2RR BRO~ 1 Visions of Phyrexia At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") R Enchantment 4.0 2RR BRO~ 1 Warlord's Elite As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control. W Creature - Human Soldier 3.0 2W 4/4 BRO~ 2 Wasteful Harvest Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.) G Instant 3.0 2G BRO~ 3 Weakstone's Subjugation Enchant artifact or creatureWhen Weakstone's Subjugation enters the battlefield, you may pay {3}. If you do, tap enchanted permanent.Enchanted permanent doesn't untap during its controller's untap step. U Enchantment - Aura 1.0 U BRO~ 1 Whirling Strike Target creature gets +2/+0 and gains first strike and trample until end of turn. R Instant 2.0 1R BRO~ 3 Wing Commando FlyingProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) U Creature - Human Soldier 3.0 2U 2/2 BRO~ 2 Woodcaller Automaton Prototype {2}{G}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land. Artifact Creature - Construct 10.0 10 8/8 BRO~ 2 Woodcaller Automaton Prototype {2}{G}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land. Artifact Creature - Construct 10.0 10 8/8 BRO~ 2 Yotian Dissident Whenever an artifact enters the battlefield under your control, put +1/+1 counter on target creature you control. G W Creature - Human Artificer 2.0 GW 1/1 BRO~ 2 Yotian Frontliner Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn.Unearth {W} ({W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Soldier 1.0 1 1/1 BRO~ 2 Yotian Medic Lifelink W Creature - Human Cleric Soldier 3.0 2W 1/4 BRO~ 2 Yotian Tactician Other Soldiers you control get +1/+1. U W Creature - Human Soldier 4.0 2WU 3/4 BRO~ 2 Zephyr Sentinel FlashFlyingWhen Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel. U Creature - Human Soldier 2.0 1U 2/1 BRO~ 2