Cockatrice/Magic-Spoiler
2025-05-10 08:15:39 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
SPE~
Marvel's Spider-Man Eternal (Spoiler)
Expansion
2025-09-26
10
FIC~
Final Fantasy Commander (Spoiler)
Commander
2025-06-13
20
FIN~
Final Fantasy (Spoiler)
Expansion
2025-06-13
10
Doc Ock, Evil Inventor
At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types.
BU
Legendary Creature — Human Scientist Villain
Creature
7
5UB
8/8
SPE~
2
Grasping Tentacles
Target opponent mills eight cards. You may put an artifact card from that player's graveyard onto the battlefield under your control.
BU
Sorcery
Sorcery
3
1UB
SPE~
3
Green Goblin, Nemesis
Flying
Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control.
Whenever you discard a land card, create a tapped Treasure token.
BR
Legendary Creature — Goblin Human Villain
Creature
4
2BR
3/3
SPE~
2
Pumpkin Bombs
{T}, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact.
R
Artifact
Artifact
2
1R
SPE~
1
Sensational Spider-Man
Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way.
UW
Legendary Creature — Spider Human Hero
Creature
3
1WU
3/3
SPE~
2
Venom, Deadly Devourer
Vigilance, menace
{3}: Exile target creature card from a graveyard. When you do, put X +1/+1 counters on target Symbiote, where X is the exiled card's toughness.
BG
Legendary Creature — Symbiote Villain
Creature
4
2BG
4/4
SPE~
2
Celes, Rune Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Wizard Knight
Creature
4
1RWB
4/4
FIC~
2
Celes, Rune Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Wizard Knight
Creature
4
1RWB
4/4
FIC~
2
Celes, Rune Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Wizard Knight
Creature
4
1RWB
4/4
FIC~
2
Celes, Rune Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Wizard Knight
Creature
4
1RWB
4/4
FIC~
2
Cloud, Ex-SOLDIER
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
GRW
Legendary Creature — Human Soldier Mercenary
Creature
5
2RGW
4/4
FIC~
2
Cloud, Ex-SOLDIER
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
GRW
Legendary Creature — Human Soldier Mercenary
Creature
5
2RGW
4/4
FIC~
2
Cloud, Ex-SOLDIER
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
GRW
Legendary Creature — Human Soldier Mercenary
Creature
5
2RGW
4/4
FIC~
2
Cloud, Ex-SOLDIER
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
GRW
Legendary Creature — Human Soldier Mercenary
Creature
5
2RGW
4/4
FIC~
2
G'raha Tia, Scion Reborn
Lifelink
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.
BUW
Legendary Creature — Cat Wizard
Creature
3
WUB
2/3
FIC~
2
G'raha Tia, Scion Reborn
Lifelink
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.
BUW
Legendary Creature — Cat Wizard
Creature
3
WUB
2/3
FIC~
2
Hildibrand Manderville // Gentleman's Rise
W
Legendary Creature — Human Detective // Instant — Adventure
Creature
2
1W // 2B
2/2
FIC~
3
Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
BRW
Legendary Creature — Human Wizard Warrior
Creature
3
RWB
3/3
FIC~
2
Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
BRW
Legendary Creature — Human Wizard Warrior
Creature
3
RWB
3/3
FIC~
2
Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
BRW
Legendary Creature — Human Wizard Warrior
Creature
3
RWB
3/3
FIC~
2
Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
BRW
Legendary Creature — Human Wizard Warrior
Creature
3
RWB
3/3
FIC~
2
Tidus, Yuna's Guardian
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
GUW
Legendary Creature — Human Warrior
Creature
3
GWU
3/3
FIC~
2
Tidus, Yuna's Guardian
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
GUW
Legendary Creature — Human Warrior
Creature
3
GWU
3/3
FIC~
2
Tidus, Yuna's Guardian
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
GUW
Legendary Creature — Human Warrior
Creature
3
GWU
3/3
FIC~
2
Tidus, Yuna's Guardian
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
GUW
Legendary Creature — Human Warrior
Creature
3
GWU
3/3
FIC~
2
Tifa, Martial Artist
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
GRW
Legendary Creature — Human Monk
Creature
4
1RGW
4/4
FIC~
2
Tifa, Martial Artist
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
GRW
Legendary Creature — Human Monk
Creature
4
1RGW
4/4
FIC~
2
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
BUW
Legendary Creature — Cat Warlock
Creature
4
1WUB
2/4
FIC~
2
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
BUW
Legendary Creature — Cat Warlock
Creature
4
1WUB
2/4
FIC~
2
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
BUW
Legendary Creature — Cat Warlock
Creature
4
1WUB
2/4
FIC~
2
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
BUW
Legendary Creature — Cat Warlock
Creature
4
1WUB
2/4
FIC~
2
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
BUW
Legendary Creature — Cat Warlock
Creature
4
1WUB
2/4
FIC~
2
Yuna, Grand Summoner
Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.
Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
GUW
Legendary Creature — Human Cleric
Creature
4
1GWU
1/5
FIC~
2
Yuna, Grand Summoner
Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.
Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
GUW
Legendary Creature — Human Cleric
Creature
4
1GWU
1/5
FIC~
2
Cecil, Dark Knight
Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
B
Legendary Creature — Human Knight
Creature
1
B
2/3
FIN~
2
Cecil, Redeemed Paladin
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
W
Legendary Creature — Human Knight
Creature
1
4/4
FIN~
2
Cecil, Dark Knight
Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
B
Legendary Creature — Human Knight
Creature
1
B
2/3
FIN~
2
Cecil, Redeemed Paladin
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
W
Legendary Creature — Human Knight
Creature
1
4/4
FIN~
2
Cecil, Dark Knight
Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
B
Legendary Creature — Human Knight
Creature
1
B
2/3
FIN~
2
Cecil, Redeemed Paladin
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
W
Legendary Creature — Human Knight
Creature
1
4/4
FIN~
2
Cloud, Planet's Champion
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)
Equip abilities you activate that target Cloud cost {2} less to activate.
RW
Legendary Creature — Human Soldier Mercenary
Creature
5
3RW
4/4
FIN~
2
Dark Confidant
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
B
Creature — Human Wizard
Creature
2
1B
2/1
FIN~
2
Dark Confidant
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
B
Creature — Human Wizard
Creature
2
1B
2/1
FIN~
2
Emet-Selch, Unsundered
Vigilance
Whenever Emet-Selch enters or attacks, draw a card, then discard a card.
At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.
BU
Legendary Creature — Elder Wizard
Creature
3
1UB
2/4
FIN~
2
Hades, Sorcerer of Eld
Vigilance
Echo of the Lost — During your turn, you may play cards from your graveyard.
If a card or token would be put into your graveyard from anywhere, exile it instead.
BU
Legendary Creature — Avatar
Creature
3
6/6
FIN~
2
Emet-Selch, Unsundered
Vigilance
Whenever Emet-Selch enters or attacks, draw a card, then discard a card.
At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.
BU
Legendary Creature — Elder Wizard
Creature
3
1UB
2/4
FIN~
2
Hades, Sorcerer of Eld
Vigilance
Echo of the Lost — During your turn, you may play cards from your graveyard.
If a card or token would be put into your graveyard from anywhere, exile it instead.
BU
Legendary Creature — Avatar
Creature
3
6/6
FIN~
2
Emet-Selch, Unsundered
Vigilance
Whenever Emet-Selch enters or attacks, draw a card, then discard a card.
At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.
BU
Legendary Creature — Elder Wizard
Creature
3
1UB
2/4
FIN~
2
Hades, Sorcerer of Eld
Vigilance
Echo of the Lost — During your turn, you may play cards from your graveyard.
If a card or token would be put into your graveyard from anywhere, exile it instead.
BU
Legendary Creature — Avatar
Creature
3
6/6
FIN~
2
Garland, Knight of Cornelia
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.
BR
Legendary Creature — Human Knight
Creature
2
BR
3/2
FIN~
2
Chaos, the Endless
Flying
When Chaos dies, put it on the bottom of its owner's library.
BR
Legendary Creature — Demon
Creature
2
5/5
FIN~
2
Garland, Knight of Cornelia
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.
BR
Legendary Creature — Human Knight
Creature
2
BR
3/2
FIN~
2
Chaos, the Endless
Flying
When Chaos dies, put it on the bottom of its owner's library.
BR
Legendary Creature — Demon
Creature
2
5/5
FIN~
2
Gladiolus Amicitia
When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
GR
Legendary Creature — Human Warrior
Creature
6
4RG
6/6
FIN~
2
Jumbo Cactuar
10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
G
Creature — Plant
Creature
7
5GG
1/7
FIN~
2
Jumbo Cactuar
10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
G
Creature — Plant
Creature
7
5GG
1/7
FIN~
2
Sazh's Chocobo
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
G
Creature — Bird
Creature
1
G
0/1
FIN~
2
Sephiroth, Planet's Heir
Vigilance (Attacking doesn't cause this creature to tap.)
When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
BU
Legendary Creature — Human Avatar Soldier
Creature
6
4UB
4/4
FIN~
2
Shantotto, Tactician Magician
Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.
RU
Legendary Creature — Dwarf Wizard
Creature
3
1UR
0/4
FIN~
2
Sidequest: Catch a Fish
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.
W
Enchantment
Enchantment
3
2W
FIN~
1
Cooking Campsite
{T}: Add {W}.
{3}, {T}, Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery.
Land
Land
3
FIN~
0
Sin, Spira's Punishment
Flying
Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
BGU
Legendary Creature — Leviathan Avatar
Creature
7
4BGU
7/7
FIN~
2
Sin, Spira's Punishment
Flying
Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
BGU
Legendary Creature — Leviathan Avatar
Creature
7
4BGU
7/7
FIN~
2
Sin, Spira's Punishment
Flying
Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
BGU
Legendary Creature — Leviathan Avatar
Creature
7
4BGU
7/7
FIN~
2
Stiltzkin, Moogle Merchant
Lifelink
{2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.
W
Legendary Creature — Moogle
Creature
1
W
1/2
FIN~
2
Stiltzkin, Moogle Merchant
Lifelink
{2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.
W
Legendary Creature — Moogle
Creature
1
W
1/2
FIN~
2
Summon: Shiva
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
U
Enchantment Creature — Saga Elemental
Creature
5
3UU
4/5
FIN~
2
Summon: Shiva
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
U
Enchantment Creature — Saga Elemental
Creature
5
3UU
4/5
FIN~
2
Tonberry
This creature enters tapped with a stun counter on it. (If it would become untapped, remove a stun counter from it instead.)
Chef's Knife — During your turn, this creature has first strike and deathtouch.
B
Creature — Salamander Horror
Creature
1
B
2/1
FIN~
2
Y'shtola Rhul
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
U
Legendary Creature — Cat Druid
Creature
6
4UU
3/5
FIN~
2
Zell Dincht
You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand.
R
Legendary Creature — Human Monk
Creature
3
2R
0/3
FIN~
2
Zell Dincht
You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand.
R
Legendary Creature — Human Monk
Creature
3
2R
0/3
FIN~
2
Zenos yae Galvus
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
B
Legendary Creature — Human Noble Warrior
Creature
5
3BB
4/4
FIN~
2
Shinryu, Transcendent Rival
Flying
As this creature transforms into Shinryu, choose an opponent.
Burning Chains — When the chosen player loses the game, you win the game.
B
Legendary Creature — Dragon
Creature
5
8/8
FIN~
2
Zenos yae Galvus
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
B
Legendary Creature — Human Noble Warrior
Creature
5
3BB
4/4
FIN~
2
Shinryu, Transcendent Rival
Flying
As this creature transforms into Shinryu, choose an opponent.
Burning Chains — When the chosen player loses the game, you win the game.
B
Legendary Creature — Dragon
Creature
5
8/8
FIN~
2