Cockatrice/Magic-Spoiler 2023-12-07 08:12:51 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml PIP~ Fallout (Spoiler) Commander 2024-03-08 CLU~ Ravnica: Clue Edition (Spoiler) Draft Innovation 2024-02-09 MKM~ Murders at Karlov Manor (Spoiler) Expansion 2024-02-09 RVR~ Ravnica Remastered (Spoiler) Masters 2024-01-12 PF24~ MagicFest 2024 (Spoiler) Promo 2024-01-01 PW24~ Wizards Play Network 2024 (Spoiler) Promo 2024-01-01 Alpha Deathclaw Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. {5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) BG Creature — Lizard Mutant Creature 6 4BG 6/6 PIP~ 2 Alpha Deathclaw Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. {5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) BG Creature — Lizard Mutant Creature 6 4BG 6/6 PIP~ 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 PIP~ 1 Caesar, Legion's Emperor Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent. BRW Legendary Creature — Human Soldier Creature 4 1RWB 4/4 PIP~ 2 Caesar, Legion's Emperor Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent. BRW Legendary Creature — Human Soldier Creature 4 1RWB 4/4 PIP~ 2 Caesar, Legion's Emperor Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent. BRW Legendary Creature — Human Soldier Creature 4 1RWB 4/4 PIP~ 2 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 PIP~ 0 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 PIP~ 0 Crucible of Worlds You may play lands from your graveyard. Artifact Artifact 3 3 PIP~ 1 Dogmeat, Ever Loyal When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") GRW Legendary Creature — Dog Creature 3 RGW 3/3 PIP~ 2 Dogmeat, Ever Loyal When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") GRW Legendary Creature — Dog Creature 3 RGW 3/3 PIP~ 2 Dogmeat, Ever Loyal When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") GRW Legendary Creature — Dog Creature 3 RGW 3/3 PIP~ 2 Dr. Madison Li Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped. RUW Legendary Creature — Human Scientist Creature 3 URW 2/3 PIP~ 2 Dr. Madison Li Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped. RUW Legendary Creature — Human Scientist Creature 3 URW 2/3 PIP~ 2 Dr. Madison Li Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped. RUW Legendary Creature — Human Scientist Creature 3 URW 2/3 PIP~ 2 Feral Ghoul Menace Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power. B Creature — Zombie Mutant Creature 3 2B 2/2 PIP~ 2 Feral Ghoul Menace Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power. B Creature — Zombie Mutant Creature 3 2B 2/2 PIP~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 PIP~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 PIP~ 0 Gary Clone Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn. W Creature — Human Citizen Creature 2 1W 1/3 PIP~ 2 Idolized Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." W Enchantment — Aura Enchantment 2 1W PIP~ 1 Idolized Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." W Enchantment — Aura Enchantment 2 1W PIP~ 1 Intelligence Bobblehead {T}: Add one mana of any color. {5}, {T}: Draw X cards, where X is the number of Bobbleheads you control. Artifact — Bobblehead Artifact 3 3 PIP~ 1 Intelligence Bobblehead {T}: Add one mana of any color. {5}, {T}: Draw X cards, where X is the number of Bobbleheads you control. Artifact — Bobblehead Artifact 3 3 PIP~ 1 Island ({T}: Add {U}.) Basic Land — Island Land 0 PIP~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 PIP~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 PIP~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 PIP~ 0 Mr. House, President and CEO Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. {4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability. BRW Legendary Artifact Creature — Human Creature 3 RWB 0/4 PIP~ 2 Mr. House, President and CEO Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. {4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability. BRW Legendary Artifact Creature — Human Creature 3 RWB 0/4 PIP~ 2 Nuka-Cola Vending Machine {1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Artifact 3 3 PIP~ 1 Nuka-Cola Vending Machine {1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Artifact 3 3 PIP~ 1 Overencumbered Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat. W Enchantment — Aura Enchantment 2 1W PIP~ 1 Overencumbered Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat. W Enchantment — Aura Enchantment 2 1W PIP~ 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 PIP~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 PIP~ 0 Radstorm Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) U Instant Instant 4 3U PIP~ 3 Radstorm Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) U Instant Instant 4 3U PIP~ 3 Rex, Cyber-Hound Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them. UW Legendary Artifact Creature — Robot Dog Creature 3 1WU 2/2 PIP~ 2 Rex, Cyber-Hound Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them. UW Legendary Artifact Creature — Robot Dog Creature 3 1WU 2/2 PIP~ 2 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 PIP~ 1 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 PIP~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 PIP~ 0 The Wise Mothman Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. BGU Legendary Creature — Insect Mutant Creature 4 1BGU 3/3 PIP~ 2 The Wise Mothman Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. BGU Legendary Creature — Insect Mutant Creature 4 1BGU 3/3 PIP~ 2 The Wise Mothman Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. BGU Legendary Creature — Insect Mutant Creature 4 1BGU 3/3 PIP~ 2 V.A.T.S. Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures. B Instant Instant 4 2BB PIP~ 3 V.A.T.S. Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures. B Instant Instant 4 2BB PIP~ 3 Vault 101: Birthday Party (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. W Enchantment — Saga Enchantment 4 3W PIP~ 1 Wasteland {T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land. Land Land 0 PIP~ 0 Commander Mustard Vigilance Other Soldiers you control have vigilance, trample, and haste. {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." RW Legendary Creature — Human Soldier Creature 5 3RW 5/5 CLU~ 2 Dining Room Dining Room enters the battlefield tapped. {T}: Add {R} or {G}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Land Land 0 CLU~ 1 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 CLU~ 0 Lead Pipe Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. {2}, Sacrifice Lead Pipe: Draw a card. Equip {2} B Artifact — Clue Equipment Artifact 1 B CLU~ 1 Senator Peacock Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." Whenever you sacrifice a Clue, target creature can't be blocked this turn. U Legendary Creature — Human Advisor Creature 5 3UU 3/4 CLU~ 2 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 CLU~ 0 Alquist Proft, Master Sleuth Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. UW Legendary Creature — Human Detective Creature 3 1WU 3/3 MKM~ 2 Alquist Proft, Master Sleuth Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. UW Legendary Creature — Human Detective Creature 3 1WU 3/3 MKM~ 2 Alquist Proft, Master Sleuth Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. UW Legendary Creature — Human Detective Creature 3 1WU 3/3 MKM~ 2 Aurelia, the Law Above Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. RW Legendary Creature — Angel Creature 5 3RW 4/4 MKM~ 2 Aurelia, the Law Above Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. RW Legendary Creature — Angel Creature 5 3RW 4/4 MKM~ 2 Aurelia, the Law Above Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. RW Legendary Creature — Angel Creature 5 3RW 4/4 MKM~ 2 Aurelia, the Law Above Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. RW Legendary Creature — Angel Creature 5 3RW 4/4 MKM~ 2 Benthic Criminologists Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. U Creature — Merfolk Wizard Creature 5 4U 4/5 MKM~ 2 Burden of Proof Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. U Enchantment — Aura Enchantment 2 1U MKM~ 1 Curious Cadaver Flying When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. BU Creature — Zombie Detective Creature 4 2UB 3/1 MKM~ 2 Curious Cadaver Flying When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. BU Creature — Zombie Detective Creature 4 2UB 3/1 MKM~ 2 Deduce Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") U Instant Instant 2 1U MKM~ 3 Deduce Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") U Instant Instant 2 1U MKM~ 3 Demand Answers As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards. R Instant Instant 2 1R MKM~ 3 Demand Answers As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards. R Instant Instant 2 1R MKM~ 3 Fanatical Strength Target creature gets +3/+3 and gains trample until end of turn. G Instant Instant 2 1G MKM~ 3 Fanatical Strength Target creature gets +3/+3 and gains trample until end of turn. G Instant Instant 2 1G MKM~ 3 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 MKM~ 0 Gleaming Geardrake Flying When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. RU Artifact Creature — Drake Creature 2 UR 1/1 MKM~ 2 Gleaming Geardrake Flying When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. RU Artifact Creature — Drake Creature 2 UR 1/1 MKM~ 2 Gleaming Geardrake Flying When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. RU Artifact Creature — Drake Creature 2 UR 1/1 MKM~ 2 Hotshot Investigators When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") U Creature — Vedalken Detective Creature 6 5U 4/4 MKM~ 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 MKM~ 0 Lead Pipe Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. {2}, Sacrifice Lead Pipe: Draw a card. Equip {2} B Artifact — Clue Equipment Artifact 1 B MKM~ 1 Lightning Helix Lightning Helix deals 3 damage to any target and you gain 3 life. RW Instant Instant 2 RW MKM~ 3 Lightning Helix Lightning Helix deals 3 damage to any target and you gain 3 life. RW Instant Instant 2 RW MKM~ 3 Magnifying Glass {T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Artifact Artifact 3 3 MKM~ 1 Meddling Youths Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") RW Creature — Human Detective Creature 5 3RW 4/5 MKM~ 2 Meddling Youths Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") RW Creature — Human Detective Creature 5 3RW 4/5 MKM~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 MKM~ 0 Not on My Watch Exile target attacking creature. W Instant Instant 2 1W MKM~ 3 Not on My Watch Exile target attacking creature. W Instant Instant 2 1W MKM~ 3 Novice Inspector When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") W Creature — Human Detective Creature 1 W 1/2 MKM~ 2 Out Cold This spell can't be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Instant Instant 4 3U MKM~ 3 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 MKM~ 0 Rakdos, Patron of Chaos Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. BR Legendary Creature — Demon Creature 6 4BR 6/6 MKM~ 2 Rakdos, Patron of Chaos Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. BR Legendary Creature — Demon Creature 6 4BR 6/6 MKM~ 2 Rakdos, Patron of Chaos Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. BR Legendary Creature — Demon Creature 6 4BR 6/6 MKM~ 2 Rakdos, Patron of Chaos Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. BR Legendary Creature — Demon Creature 6 4BR 6/6 MKM~ 2 Shock Shock deals 2 damage to any target. R Instant Instant 1 R MKM~ 3 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 MKM~ 0 Topiary Panther Trample Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) G Creature — Plant Cat Creature 6 4GG 6/5 MKM~ 2 Wojek Investigator Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") W Creature — Angel Detective Creature 3 2W 2/4 MKM~ 2 Wojek Investigator Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") W Creature — Angel Detective Creature 3 2W 2/4 MKM~ 2 Wojek Investigator Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") W Creature — Angel Detective Creature 3 2W 2/4 MKM~ 2 Arclight Phoenix Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. R Creature — Phoenix Creature 4 3R 3/2 RVR~ 2 Aurelia, Exemplar of Justice Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. RW Legendary Creature — Angel Creature 4 2RW 2/5 RVR~ 2 Aurelia, Exemplar of Justice Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. RW Legendary Creature — Angel Creature 4 2RW 2/5 RVR~ 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR~ 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR~ 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR~ 2 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR~ 0 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR~ 0 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR~ 0 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR~ 0 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR~ 0 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR~ 0 Fblthp, the Lost When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. U Legendary Creature — Homunculus Creature 2 1U 1/1 RVR~ 2 Fblthp, the Lost When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. U Legendary Creature — Homunculus Creature 2 1U 1/1 RVR~ 2 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR~ 0 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR~ 0 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR~ 0 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR~ 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR~ 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR~ 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR~ 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR~ 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR~ 2 Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. RU Legendary Creature — Dragon Wizard Creature 6 UUURRR 5/5 RVR~ 2 Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. RU Legendary Creature — Dragon Wizard Creature 6 UUURRR 5/5 RVR~ 2 Niv-Mizzet, the Firemind Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card. RU Legendary Creature — Dragon Wizard Creature 6 2UURR 4/4 RVR~ 2 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR~ 0 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR~ 0 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR~ 0 Ral Zarek +1: Tap target permanent, then untap another target permanent. −2: Ral Zarek deals 3 damage to any target. −7: Flip five coins. Take an extra turn after this one for each coin that comes up heads. RU Legendary Planeswalker — Ral Planeswalker 4 2UR 4 RVR~ 1 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR~ 0 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR~ 0 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR~ 0 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR~ 0 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR~ 0 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR~ 0 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR~ 0 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR~ 0 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR~ 0 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR~ 0 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR~ 0 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR~ 0 Tomik, Distinguished Advokist Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. W Legendary Creature — Human Advisor Creature 2 WW 2/3 RVR~ 2 Tomik, Distinguished Advokist Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. W Legendary Creature — Human Advisor Creature 2 WW 2/3 RVR~ 2 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR~ 0 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR~ 0 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR~ 0 Counterspell Counter target spell. U Instant Instant 2 UU PF24~ 3 Gaea's Liege As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. G Creature — Avatar Creature 6 3GGG */* PW24~ 2 Goblin King Other Goblins get +1/+1 and have mountainwalk. R Creature — Goblin Creature 3 1RR 2/2 PW24~ 2 Lord of Atlantis Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) U Creature — Merfolk Creature 2 UU 2/2 PW24~ 2 Serra Angel Flying, vigilance W Creature — Angel Creature 5 3WW 4/4 PW24~ 2 Zombie Master Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent." B Creature — Zombie Creature 3 1BB 2/3 PW24~ 2