Cockatrice/Magic-Spoiler
2025-10-29 08:19:15 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
TMC~
Teenage Mutant Ninja Turtles Eternal (Spoiler)
Eternal
2026-03-06
0
TMT~
Teenage Mutant Ninja Turtles (Spoiler)
Expansion
2026-03-06
10
ECL~
Lorwyn Eclipsed (Spoiler)
Expansion
2026-01-23
10
TLA~
Avatar: The Last Airbender (Spoiler)
Expansion
2025-11-21
10
TLE~
Avatar: The Last Airbender Eternal (Spoiler)
Eternal
2025-11-21
0
Dark Ritual
Add {B}{B}{B}.
B
Instant
Instant
1
B
TMC~
3
Donatello, Rad Scientist
Vigilance (Attacking doesn't cause this creature to tap.)
When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Legendary Creature — Mutant Ninja Turtle
Creature
6
5U
5/6
TMC~
2
Donatello, the Brains
If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.)
U
Legendary Creature — Mutant Ninja Turtle
Creature
3
2U
2/4
TMC~
2
Donnie & April, Adorkable Duo
When Donnie & April enter, choose one or both. Each mode must target a different player.
• Target player draws two cards.
• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.
U
Legendary Creature — Mutant Ninja Human Turtle
Creature
5
4U
3/3
TMC~
2
Heroes in a Half Shell
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
BGRUW
Legendary Creature — Mutant Ninja Turtle
Creature
5
WUBRG
5/5
TMC~
2
Leonardo, Worldly Warrior
This spell costs {1} less to cast for each creature you control.
Double strike (This creature deals both first-strike and regular combat damage.)
W
Legendary Creature — Mutant Ninja Turtle
Creature
8
7W
5/5
TMC~
2
Leonardo, the Balance
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
W
Legendary Creature — Mutant Ninja Turtle
Creature
4
3W
3/3
TMC~
2
Michelangelo, On the Scene
Trample (This creature can deal excess combat damage to the player it's attacking.)
Michelangelo enters with a +1/+1 counter on him for each land you control.
When Michelangelo dies, return this card to your hand.
G
Legendary Creature — Mutant Ninja Turtle
Creature
6
4GG
2/2
TMC~
2
Michelangelo, the Heart
Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
G
Legendary Creature — Mutant Ninja Turtle
Creature
2
1G
2/1
TMC~
2
Raphael, Tag Team Tough
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
R
Legendary Creature — Mutant Ninja Turtle
Creature
6
4RR
5/6
TMC~
2
Raphael, the Muscle
Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
R
Legendary Creature — Mutant Ninja Turtle
Creature
5
4R
4/4
TMC~
2
Splinter, the Mentor
Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
B
Legendary Creature — Mutant Ninja Rat
Creature
2
1B
2/2
TMC~
2
April O'Neil, Hacktivist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
U
Legendary Creature — Human Scientist
Creature
4
3U
1/5
TMT~
2
Bebop & Rocksteady
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
BG
Legendary Creature — Boar Rhino Mutant
Creature
3
1B/GB/G
7/5
TMT~
2
Casey Jones, Jury-Rig Justiciar
Haste
When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
R
Legendary Creature — Human Berserker
Creature
2
1R
2/1
TMT~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TMT~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TMT~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TMT~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TMT~
0
Krang, Master Mind
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
U
Legendary Artifact Creature — Utrom Warrior
Creature
8
6UU
1/4
TMT~
2
Leonardo, Sewer Samurai
Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
W
Legendary Creature — Mutant Ninja Turtle Samurai
Creature
4
3W
3/3
TMT~
2
Leonardo, Sewer Samurai
Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
W
Legendary Creature — Mutant Ninja Turtle Samurai
Creature
4
3W
3/3
TMT~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TMT~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TMT~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TMT~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TMT~
0
Raphael's Technique
Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Each player may discard their hand and draw seven cards.
R
Instant
Instant
6
4RR
TMT~
3
Super Shredder
Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
B
Legendary Creature — Mutant Ninja Human
Creature
2
1B
1/1
TMT~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TMT~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TMT~
0
Turtles Forever
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
W
Instant
Instant
4
3W
TMT~
3
Turtles Forever
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
W
Instant
Instant
4
3W
TMT~
3
Ashling's Command
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
RU
Kindred Instant — Elemental
Instant
5
3UR
ECL~
3
Ashling's Command
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
RU
Kindred Instant — Elemental
Instant
5
3UR
ECL~
3
Ashling, Rekindled
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling.
R
Legendary Creature — Elemental Sorcerer
Creature
2
1R
1/3
ECL~
2
Ashling, Rimebound
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling.
U
Legendary Creature — Elemental Wizard
Creature
2
1/3
ECL~
2
Ashling, Rekindled
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling.
R
Legendary Creature — Elemental Sorcerer
Creature
2
1R
1/3
ECL~
2
Ashling, Rimebound
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling.
U
Legendary Creature — Elemental Wizard
Creature
2
1/3
ECL~
2
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
B
Creature — Faerie Rogue
Creature
2
BB
1/1
ECL~
2
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
B
Creature — Faerie Rogue
Creature
2
BB
1/1
ECL~
2
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
B
Creature — Faerie Rogue
Creature
2
BB
1/1
ECL~
2
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Mountain
Land
0
ECL~
0
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Mountain
Land
0
ECL~
0
Deceit
When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke {U/B}{U/B}
BU
Creature — Elemental Incarnation
Creature
6
4U/BU/B
5/5
ECL~
2
Deceit
When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke {U/B}{U/B}
BU
Creature — Elemental Incarnation
Creature
6
4U/BU/B
5/5
ECL~
2
Eirdu, Carrier of Dawn
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.)
At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu.
W
Legendary Creature — Elemental God
Creature
5
3WW
5/5
ECL~
2
Isilu, Carrier of Twilight
Flying, lifelink
Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu.
B
Legendary Creature — Elemental God
Creature
5
5/5
ECL~
2
Eirdu, Carrier of Dawn
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.)
At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu.
W
Legendary Creature — Elemental God
Creature
5
3WW
5/5
ECL~
2
Isilu, Carrier of Twilight
Flying, lifelink
Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu.
B
Legendary Creature — Elemental God
Creature
5
5/5
ECL~
2
Emptiness
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke {W/B}{W/B}
BW
Creature — Elemental Incarnation
Creature
6
4W/BW/B
3/5
ECL~
2
Emptiness
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke {W/B}{W/B}
BW
Creature — Elemental Incarnation
Creature
6
4W/BW/B
3/5
ECL~
2
Figure of Fable
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.
{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
GW
Creature — Kithkin
Creature
1
G/W
1/1
ECL~
2
Figure of Fable
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.
{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
GW
Creature — Kithkin
Creature
1
G/W
1/1
ECL~
2
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent.
G
Creature — Elf Druid
Creature
3
2G
2/4
ECL~
2
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent.
G
Creature — Elf Druid
Creature
3
2G
2/4
ECL~
2
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Island
Land
0
ECL~
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Island
Land
0
ECL~
0
Morningtide's Light
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
W
Sorcery
Sorcery
4
3W
ECL~
3
Morningtide's Light
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
W
Sorcery
Sorcery
4
3W
ECL~
3
Mutable Explorer
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
G
Creature — Shapeshifter
Creature
3
2G
1/1
ECL~
2
Mutable Explorer
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
G
Creature — Shapeshifter
Creature
3
2G
1/1
ECL~
2
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Forest
Land
0
ECL~
0
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Forest
Land
0
ECL~
0
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Mountain
Land
0
ECL~
0
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Mountain
Land
0
ECL~
0
Sygg, Wanderwine Wisdom
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg.
U
Legendary Creature — Merfolk Wizard
Creature
2
1U
2/2
ECL~
2
Sygg, Wanderbrine Shield
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg.
W
Legendary Creature — Merfolk Rogue
Creature
2
2/2
ECL~
2
Sygg, Wanderwine Wisdom
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg.
U
Legendary Creature — Merfolk Wizard
Creature
2
1U
2/2
ECL~
2
Sygg, Wanderbrine Shield
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg.
W
Legendary Creature — Merfolk Rogue
Creature
2
2/2
ECL~
2
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Plains
Land
0
ECL~
0
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Plains
Land
0
ECL~
0
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
W
Enchantment
Enchantment
3
2W
TLA~
1
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
W
Enchantment
Enchantment
3
2W
TLA~
1
Aang's Journey
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery — Lesson
Sorcery
2
2
TLA~
3
Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
GUW
Legendary Creature — Human Avatar Ally
Creature
5
2GWU
3/3
TLA~
2
Aang, Destined Savior
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature — Avatar Ally
Creature
5
4/4
TLA~
2
Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
GUW
Legendary Creature — Human Avatar Ally
Creature
5
2GWU
3/3
TLA~
2
Aang, Destined Savior
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature — Avatar Ally
Creature
5
4/4
TLA~
2
Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
GUW
Legendary Creature — Human Avatar Ally
Creature
5
2GWU
3/3
TLA~
2
Aang, Destined Savior
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature — Avatar Ally
Creature
5
4/4
TLA~
2
Aang, the Last Airbender
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
W
Legendary Creature — Human Avatar Ally
Creature
4
3W
3/2
TLA~
2
Abandon Attachments
You may discard a card. If you do, draw two cards.
RU
Instant — Lesson
Instant
2
1U/R
TLA~
3
Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
W
Enchantment
Enchantment
2
1W
TLA~
1
Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
W
Enchantment
Enchantment
2
1W
TLA~
1
Airbending Lesson
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Draw a card.
W
Instant — Lesson
Instant
3
2W
TLA~
3
Allies at Last
Affinity for Allies (This spell costs {1} less to cast for each Ally you control.)
Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.
G
Instant
Instant
3
2G
TLA~
3
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
W
Legendary Creature — Bison Ally
Creature
4
2WW
3/4
TLA~
2
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
W
Legendary Creature — Bison Ally
Creature
4
2WW
3/4
TLA~
2
Avatar Aang
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
GRUW
Legendary Creature — Human Avatar Ally
Creature
4
RGWU
4/4
TLA~
2
Aang, Master of Elements
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Legendary Creature — Avatar Ally
Creature
4
6/6
TLA~
2
Avatar Aang
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
GRUW
Legendary Creature — Human Avatar Ally
Creature
4
RGWU
4/4
TLA~
2
Aang, Master of Elements
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Legendary Creature — Avatar Ally
Creature
4
6/6
TLA~
2
Avatar Aang
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
GRUW
Legendary Creature — Human Avatar Ally
Creature
4
RGWU
4/4
TLA~
2
Aang, Master of Elements
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Legendary Creature — Avatar Ally
Creature
4
6/6
TLA~
2
Avatar Enthusiasts
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
W
Creature — Human Peasant Ally
Creature
3
2W
2/2
TLA~
2
Azula Always Lies
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
B
Instant — Lesson
Instant
2
1B
TLA~
3
Azula, Cunning Usurper
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
BU
Legendary Creature — Human Noble Rogue
Creature
5
2UBB
4/4
TLA~
2
Azula, Cunning Usurper
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
BU
Legendary Creature — Human Noble Rogue
Creature
5
2UBB
4/4
TLA~
2
Azula, On the Hunt
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
B
Legendary Creature — Human Noble
Creature
4
3B
4/3
TLA~
2
Badgermole
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.
G
Creature — Badger Mole
Creature
5
4G
4/4
TLA~
2
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional {G}.
G
Creature — Badger Mole
Creature
2
1G
2/2
TLA~
2
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional {G}.
G
Creature — Badger Mole
Creature
2
1G
2/2
TLA~
2
Barrels of Blasting Jelly
{1}: Add one mana of any color. Activate only once each turn.
{5}, {T}, Sacrifice this artifact: It deals 5 damage to target creature.
Artifact
Artifact
1
1
TLA~
1
Beetle-Headed Merchants
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature.
B
Creature — Human Citizen
Creature
5
4B
5/4
TLA~
2
Bender's Waterskin
Untap this artifact during each other player's untap step.
{T}: Add one mana of any color.
Artifact
Artifact
3
3
TLA~
1
Boiling Rock Rioter
Firebending 1 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
B
Creature — Human Rogue Ally
Creature
3
2B
3/3
TLA~
2
Boiling Rock Rioter
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
B
Creature — Human Rogue Ally
Creature
3
2B
3/3
TLA~
2
Buzzard-Wasp Colony
Flying
When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card.
Whenever another creature you control dies, if it had counters on it, put its counters on this creature.
B
Creature — Bird Insect
Creature
4
3B
2/2
TLA~
2
Cat-Gator
Lifelink
When this creature enters, it deals damage equal to the number of Swamps you control to any target.
B
Creature — Fish Crocodile
Creature
7
6B
3/2
TLA~
2
Cat-Owl
Flying
Whenever this creature attacks, untap target artifact or creature.
UW
Creature — Cat Bird
Creature
4
3W/U
3/3
TLA~
2
Corrupt Court Official
When this creature enters, target opponent discards a card.
B
Creature — Human Advisor
Creature
2
1B
1/1
TLA~
2
Crescent Island Temple
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)
Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
R
Legendary Enchantment — Shrine
Enchantment
4
3R
TLA~
1
Cunning Maneuver
Target creature gets +3/+1 until end of turn.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
R
Instant
Instant
2
1R
TLA~
3
Cycle of Renewal
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
G
Instant — Lesson
Instant
3
2G
TLA~
3
Dai Li Agents
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
BG
Creature — Human Soldier
Creature
5
3BG
3/4
TLA~
2
Dai Li Agents
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
BG
Creature — Human Soldier
Creature
5
3BG
3/4
TLA~
2
Dai Li Indoctrination
Choose one —
• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
• Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
B
Sorcery — Lesson
Sorcery
2
1B
TLA~
3
Day of Black Sun
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
B
Sorcery
Sorcery
2
XBB
TLA~
3
Day of Black Sun
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
B
Sorcery
Sorcery
2
XBB
TLA~
3
Deserter's Disciple
{T}: Another target creature you control with power 2 or less can't be blocked this turn.
R
Creature — Human Rebel Ally
Creature
2
1R
2/2
TLA~
2
Dragonfly Swarm
Flying, ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
This creature's power is equal to the number of noncreature, nonland cards in your graveyard.
When this creature dies, if there's a Lesson card in your graveyard, draw a card.
RU
Creature — Dragon Insect
Creature
3
1UR
*/3
TLA~
2
Earth King's Lieutenant
Trample
When this creature enters, put a +1/+1 counter on each other Ally creature you control.
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
GW
Creature — Human Soldier Ally
Creature
2
GW
1/1
TLA~
2
Earth King's Lieutenant
Trample
When this creature enters, put a +1/+1 counter on each other Ally creature you control.
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
GW
Creature — Human Soldier Ally
Creature
2
GW
1/1
TLA~
2
Earth Kingdom Soldier
Vigilance
When this creature enters, put a +1/+1 counter on each of up to two target creatures you control.
GW
Creature — Human Soldier
Creature
5
4G/W
3/4
TLA~
2
Earth Rumble
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)
G
Sorcery
Sorcery
4
3G
TLA~
3
Earth Village Ruffians
When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
BG
Creature — Human Soldier Rogue
Creature
3
2B/G
3/1
TLA~
2
Earthbending Lesson
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Sorcery — Lesson
Sorcery
4
3G
TLA~
3
Energybending
Lands you control gain all basic land types until end of turn.
Draw a card.
Instant — Lesson
Instant
2
2
TLA~
3
Epic Downfall
Exile target creature with mana value 3 or greater.
B
Sorcery
Sorcery
2
1B
TLA~
3
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
R
Enchantment
Enchantment
3
XRRR
TLA~
1
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
R
Enchantment
Enchantment
3
XRRR
TLA~
1
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
BRU
Legendary Creature — Human Noble
Creature
4
1UBR
4/4
TLA~
2
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
BRU
Legendary Creature — Human Noble
Creature
4
1UBR
4/4
TLA~
2
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
BRU
Legendary Creature — Human Noble
Creature
4
1UBR
4/4
TLA~
2
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Noble Ally
Creature
3
RWB
2/4
TLA~
2
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Noble Ally
Creature
3
RWB
2/4
TLA~
2
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Noble Ally
Creature
3
RWB
2/4
TLA~
2
Fire Nation Attacks
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.)
Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Instant
Instant
5
4R
TLA~
3
Fire Nation Attacks
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.)
Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Instant
Instant
5
4R
TLA~
3
Fire Nation Engineer
Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control.
B
Creature — Human Artificer
Creature
3
2B
2/3
TLA~
2
Fire Sages
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
{1}{R}{R}: Put a +1/+1 counter on this creature.
R
Creature — Human Cleric
Creature
2
1R
2/2
TLA~
2
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
R
Creature — Human Monk
Creature
2
1R
1/2
TLA~
2
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
R
Creature — Human Monk
Creature
2
1R
1/2
TLA~
2
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
R
Creature — Human Monk
Creature
2
1R
1/2
TLA~
2
First-Time Flyer
Flying
This creature gets +1/+1 as long as there's a Lesson card in your graveyard.
U
Creature — Human Pilot Ally
Creature
2
1U
1/2
TLA~
2
Flexible Waterbender
Vigilance
Waterbend {3}: This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Creature — Human Warrior Ally
Creature
4
3U
2/5
TLA~
2
Flopsie, Bumi's Buddy
When Flopsie enters, put a +1/+1 counter on each creature you control.
Each creature you control with power 4 or greater can't be blocked by more than one creature.
G
Legendary Creature — Ape Goat
Creature
6
4GG
4/4
TLA~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TLA~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TLA~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TLA~
0
Geyser Leaper
Flying
Waterbend {4}: Draw a card, then discard a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Creature — Human Warrior Ally
Creature
5
4U
4/3
TLA~
2
Giant Koi
Waterbend {3}: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
U
Creature — Fish
Creature
6
4UU
5/7
TLA~
2
Glider Kids
Flying
When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
W
Creature — Human Pilot Ally
Creature
3
2W
2/3
TLA~
2
Gran-Gran
Whenever Gran-Gran becomes tapped, draw a card, then discard a card.
Noncreature spells you cast cost {1} less to cast as long as there are three or more Lesson cards in your graveyard.
U
Legendary Creature — Human Peasant Ally
Creature
1
U
1/2
TLA~
2
Guru Pathik
When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.
GU
Legendary Creature — Human Monk Ally
Creature
4
2G/UG/U
2/4
TLA~
2
Hakoda, Selfless Commander
Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
W
Legendary Creature — Human Warrior Ally
Creature
4
3W
3/5
TLA~
2
Hama, the Bloodbender
When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
BU
Legendary Creature — Human Warlock
Creature
5
2U/BU/BU/B
3/3
TLA~
2
Haru, Hidden Talent
Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Peasant Ally
Creature
2
1G
1/1
TLA~
2
Heartless Act
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
B
Instant
Instant
2
1B
TLA~
3
Hei Bai, Spirit of Balance
Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai.
When Hei Bai leaves the battlefield, put its counters on target creature you control.
BW
Legendary Creature — Bear Spirit
Creature
4
2W/BW/B
3/3
TLA~
2
Hog-Monkey
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Exhaust — {5}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
B
Creature — Boar Monkey
Creature
3
2B
3/2
TLA~
2
Honest Work
Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.)
U
Enchantment — Aura
Enchantment
1
U
TLA~
1
How to Start a Riot
Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creatures target player controls get +2/+0 until end of turn.
R
Instant — Lesson
Instant
3
2R
TLA~
3
Iguana Parrot
Flying, vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
U
Creature — Lizard Bird Pirate
Creature
3
2U
2/2
TLA~
2
Invasion Tactics
When this enchantment enters, creatures you control get +2/+2 until end of turn.
Whenever one or more Allies you control deal combat damage to a player, draw a card.
G
Enchantment
Enchantment
5
4G
TLA~
1
Iroh, Grand Lotus
Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback {1}.
GRU
Legendary Creature — Human Noble Ally
Creature
6
3GUR
5/5
TLA~
2
Iroh, Grand Lotus
Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback {1}.
GRU
Legendary Creature — Human Noble Ally
Creature
6
3GUR
5/5
TLA~
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TLA~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TLA~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TLA~
0
It'll Quench Ya!
Counter target spell unless its controller pays {2}.
U
Instant — Lesson
Instant
2
1U
TLA~
3
Jeong Jeong's Deserters
When this creature enters, put a +1/+1 counter on target creature.
W
Creature — Human Rebel Ally
Creature
2
1W
1/2
TLA~
2
Katara, Bending Prodigy
At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her.
Waterbend {6}: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Legendary Creature — Human Warrior Ally
Creature
3
2U
2/3
TLA~
2
Katara, Water Tribe's Hope
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
UW
Legendary Creature — Human Warrior Ally
Creature
5
2WUU
3/3
TLA~
2
Katara, Water Tribe's Hope
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
UW
Legendary Creature — Human Warrior Ally
Creature
5
2WUU
3/3
TLA~
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA~
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA~
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA~
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA~
2
Leaves from the Vine
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
II — Put a +1/+1 counter on each of up to two target creatures you control.
III — Draw a card if there's a creature or Lesson card in your graveyard.
G
Enchantment — Saga
Enchantment
2
1G
TLA~
1
Lightning Strike
Lightning Strike deals 3 damage to any target.
R
Instant
Instant
2
1R
TLA~
3
Long Feng, Grand Secretariat
Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control.
BG
Legendary Creature — Human Advisor
Creature
3
1B/GB/G
2/3
TLA~
2
Master Pakku
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.)
U
Legendary Creature — Human Advisor Ally
Creature
2
1U
1/3
TLA~
2
Master Piandao
First strike
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
W
Legendary Creature — Human Warrior Ally
Creature
5
4W
4/4
TLA~
2
Merchant of Many Hats
{2}{B}: Return this card from your graveyard to your hand.
B
Creature — Human Peasant Ally
Creature
2
1B
2/2
TLA~
2
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
W
Legendary Creature — Lemur Bat Ally
Creature
1
W
1/1
TLA~
2
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
W
Legendary Creature — Lemur Bat Ally
Creature
1
W
1/1
TLA~
2
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
W
Legendary Creature — Lemur Bat Ally
Creature
1
W
1/1
TLA~
2
Mongoose Lizard
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, it deals 1 damage to any target.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
R
Creature — Mongoose Lizard
Creature
6
4RR
5/6
TLA~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLA~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLA~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLA~
0
North Pole Patrol
{T}: Untap another target permanent you control.
Waterbend {3}, {T}: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Creature — Human Soldier Ally
Creature
3
2U
2/3
TLA~
2
Ostrich-Horse
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
G
Creature — Bird Horse
Creature
3
2G
3/1
TLA~
2
Otter-Penguin
Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn.
U
Creature — Otter Bird
Creature
2
1U
2/1
TLA~
2
Ozai's Cruelty
Ozai's Cruelty deals 2 damage to target player. That player discards two cards.
B
Sorcery — Lesson
Sorcery
3
2B
TLA~
3
Ozai, the Phoenix King
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
BR
Legendary Creature — Human Noble
Creature
6
2BBRR
7/7
TLA~
2
Ozai, the Phoenix King
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
BR
Legendary Creature — Human Noble
Creature
6
2BBRR
7/7
TLA~
2
Ozai, the Phoenix King
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
BR
Legendary Creature — Human Noble
Creature
6
2BBRR
7/7
TLA~
2
Path to Redemption
Enchant creature
Enchanted creature can't attack or block.
{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
W
Enchantment — Aura
Enchantment
2
1W
TLA~
1
Pillar Launch
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
G
Instant
Instant
1
G
TLA~
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLA~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLA~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLA~
0
Pretending Poxbearers
When this creature dies, create a 1/1 white Ally creature token.
BW
Creature — Human Citizen Ally
Creature
2
1W/B
2/1
TLA~
2
Rabaroo Troop
Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
W
Creature — Rabbit Kangaroo
Creature
5
3WW
3/5
TLA~
2
Ran and Shaw
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
{3}{R}: Dragons you control get +2/+0 until end of turn.
R
Legendary Creature — Dragon
Creature
5
3RR
4/4
TLA~
2
Ran and Shaw
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
{3}{R}: Dragons you control get +2/+0 until end of turn.
R
Legendary Creature — Dragon
Creature
5
3RR
4/4
TLA~
2
Raucous Audience
{T}: Add {G}. If you control a creature with power 4 or greater, add {G}{G} instead.
G
Creature — Human Citizen
Creature
2
1G
2/1
TLA~
2
Razor Rings
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
W
Instant
Instant
2
1W
TLA~
3
Rebellious Captives
Exhaust — {6}: Put two +1/+1 counters on this creature, then earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
G
Creature — Human Peasant Ally
Creature
2
1G
2/2
TLA~
2
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay {2}.
Change the target of target spell or ability with a single target.
R
Instant — Lesson
Instant
1
R
TLA~
3
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay {2}.
Change the target of target spell or ability with a single target.
R
Instant — Lesson
Instant
1
R
TLA~
3
Rocky Rebuke
Target creature you control deals damage equal to its power to target creature an opponent controls.
G
Instant
Instant
2
1G
TLA~
3
Rough Rhino Cavalry
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Exhaust — {8}: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)
R
Creature — Human Mercenary
Creature
5
4R
5/5
TLA~
2
Rowdy Snowballers
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Creature — Human Peasant Ally
Creature
3
2U
2/2
TLA~
2
Saber-Tooth Moose-Lion
Reach
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
G
Creature — Elk Cat
Creature
6
4GG
7/7
TLA~
2
Secret of Bloodbending
As an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
U
Sorcery — Lesson
Sorcery
4
UUUU
TLA~
3
Secret of Bloodbending
As an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
U
Sorcery — Lesson
Sorcery
4
UUUU
TLA~
3
Seismic Sense
Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
G
Sorcery — Lesson
Sorcery
1
G
TLA~
3
Serpent of the Pass
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash.
This spell costs {1} less to cast for each noncreature, nonland card in your graveyard.
U
Creature — Serpent
Creature
7
5UU
6/5
TLA~
2
Sokka's Haiku
Counter target spell.
Draw a card, then mill three cards.
Untap target land.
U
Instant — Lesson
Instant
5
3UU
TLA~
3
Sokka, Bold Boomeranger
When Sokka enters, discard up to two cards, then draw that many cards.
Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
RU
Legendary Creature — Human Warrior Ally
Creature
2
UR
1/1
TLA~
2
Sokka, Bold Boomeranger
When Sokka enters, discard up to two cards, then draw that many cards.
Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
RU
Legendary Creature — Human Warrior Ally
Creature
2
UR
1/1
TLA~
2
Sokka, Lateral Strategist
Vigilance
Whenever Sokka and at least one other creature attack, draw a card.
UW
Legendary Creature — Human Warrior Ally
Creature
3
1W/UW/U
2/4
TLA~
2
Sokka, Tenacious Tactician
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
RUW
Legendary Creature — Human Warrior Ally
Creature
4
1URW
3/3
TLA~
2
Sokka, Tenacious Tactician
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
RUW
Legendary Creature — Human Warrior Ally
Creature
4
1URW
3/3
TLA~
2
Solstice Revelations
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand.
Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Instant — Lesson
Instant
3
2R
TLA~
3
Southern Air Temple
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.
Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
W
Legendary Enchantment — Shrine
Enchantment
4
3W
TLA~
1
Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.)
Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
Sorcery
5
3RR
TLA~
3
Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.)
Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
Sorcery
5
3RR
TLA~
3
Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.)
Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
Sorcery
5
3RR
TLA~
3
Sparring Dummy
Defender
{T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (Το mill a card, put the top card of your library into your graveyard.)
G
Artifact Creature — Scarecrow
Creature
2
1G
1/3
TLA~
2
Suki, Kyoshi Warrior
Suki's power is equal to the number of creatures you control.
Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
GW
Legendary Creature — Human Warrior Ally
Creature
4
2G/WG/W
*/4
TLA~
2
Sun Warriors
Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
{5}: Create a 1/1 white Ally creature token.
RW
Creature — Human Warrior Ally
Creature
4
2RW
3/5
TLA~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TLA~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TLA~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TLA~
0
The Cave of Two Lovers
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Ally creature tokens.
II — Search your library for a Mountain or Cave card, reveal it, put it into your hand,
then shuffle.
III — Earthbend 3. (Target
land you control
becomes a 0/0 creature
with haste that's still a
land. Put three +1/+1
counters on it. When it
dies or is exiled, return
it to the battlefield
tapped.)
R
Enchantment — Saga
Enchantment
4
3R
TLA~
1
The Fire Nation Drill
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
4
2BB
6/3
TLA~
1
The Fire Nation Drill
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
4
2BB
6/3
TLA~
1
The Last Agni Kai
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}.
Until end of turn, you don't lose unspent red mana as steps and phases end.
R
Instant
Instant
2
1R
TLA~
3
The Last Agni Kai
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}.
Until end of turn, you don't lose unspent red mana as steps and phases end.
R
Instant
Instant
2
1R
TLA~
3
The Legend of Kuruk
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield
transformed under your control.
U
Enchantment — Saga
Enchantment
4
2UU
TLA~
1
Avatar Kuruk
Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.)
Legendary Creature — Avatar
Creature
4
4/3
TLA~
2
The Legend of Kuruk
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield
transformed under your control.
U
Enchantment — Saga
Enchantment
4
2UU
TLA~
1
Avatar Kuruk
Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.)
Legendary Creature — Avatar
Creature
4
4/3
TLA~
2
The Legend of Roku
(As this Saga enters and after your draw
step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
R
Enchantment — Saga
Enchantment
4
2RR
TLA~
1
Avatar Roku
Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
{8}: Create a 4/4 red Dragon creature token with flying and firebending 4.
Legendary Creature — Avatar
Creature
4
4/4
TLA~
2
The Legend of Roku
(As this Saga enters and after your draw
step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
R
Enchantment — Saga
Enchantment
4
2RR
TLA~
1
Avatar Roku
Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
{8}: Create a 4/4 red Dragon creature token with flying and firebending 4.
Legendary Creature — Avatar
Creature
4
4/4
TLA~
2
The Lion-Turtle
Vigilance, reach
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
{T}: Add one mana of any color.
GU
Legendary Creature — Elder Cat Turtle
Creature
3
1GU
3/6
TLA~
2
The Lion-Turtle
Vigilance, reach
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
{T}: Add one mana of any color.
GU
Legendary Creature — Elder Cat Turtle
Creature
3
1GU
3/6
TLA~
2
The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
B
Enchantment — Saga
Enchantment
6
4BB
TLA~
1
Fire Lord Sozin
Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)
Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
B
Legendary Creature — Human Noble
Creature
6
5/5
TLA~
2
The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
B
Enchantment — Saga
Enchantment
6
4BB
TLA~
1
Fire Lord Sozin
Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)
Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
B
Legendary Creature — Human Noble
Creature
6
5/5
TLA~
2
Tiger-Seal
Vigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
U
Creature — Cat Seal
Creature
1
U
3/3
TLA~
2
Tiger-Seal
Vigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
U
Creature — Cat Seal
Creature
1
U
3/3
TLA~
2
Toph, the Blind Bandit
When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Toph's power is equal to the number of +1/+1 counters on lands you control.
G
Legendary Creature — Human Warrior Ally
Creature
3
2G
*/3
TLA~
2
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
GRW
Legendary Creature — Human Warrior Ally
Creature
4
1RGW
3/3
TLA~
2
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
GRW
Legendary Creature — Human Warrior Ally
Creature
4
1RGW
3/3
TLA~
2
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
GRW
Legendary Creature — Human Warrior Ally
Creature
4
1RGW
3/3
TLA~
2
Trusty Boomerang
Equipped creature has "{1}, {T}: Tap target creature. Return Trusty Boomerang to its owner's hand."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
TLA~
1
Turtle-Duck
{3}: Until end of turn, this creature has base power 4 and gains trample.
G
Creature — Turtle Bird
Creature
1
G
0/4
TLA~
2
Uncle Iroh
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Lesson spells you cast cost {1} less to cast.
GR
Legendary Creature — Human Noble Ally
Creature
3
1R/GR/G
4/2
TLA~
2
Vindictive Warden
Menace (This creature can't be blocked except by two or more creatures.)
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
{3}: This creature deals 1 damage to each opponent.
BR
Creature — Human Soldier
Creature
3
2B/R
2/3
TLA~
2
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
U
Legendary Creature — Bird Spirit
Creature
2
XUU
1/1
TLA~
2
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
U
Legendary Creature — Bird Spirit
Creature
2
XUU
1/1
TLA~
2
War Balloon
Flying
{1}: Put a fire counter on this Vehicle.
As long as this Vehicle has three or more fire counters on it, it's an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
R
Artifact — Vehicle
Artifact
3
2R
4/3
TLA~
1
Water Tribe Rallier
Waterbend {5}: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
W
Creature — Human Soldier Ally
Creature
2
1W
2/2
TLA~
2
Waterbending Lesson
Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Sorcery — Lesson
Sorcery
4
3U
TLA~
3
Watery Grasp
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Enchantment — Aura
Enchantment
1
U
TLA~
1
White Lotus Reinforcements
Vigilance
Other Allies you control get +1/+1.
GW
Creature — Human Soldier Ally
Creature
3
1GW
2/3
TLA~
2
White Lotus Tile
This artifact enters tapped.
{T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
Artifact
Artifact
4
4
TLA~
1
White Lotus Tile
This artifact enters tapped.
{T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
Artifact
Artifact
4
4
TLA~
1
Yip Yip!
Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.
W
Instant — Lesson
Instant
1
W
TLA~
3
Yue, the Moon Spirit
Flying, vigilance
Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost.
U
Legendary Creature — Spirit Ally
Creature
4
3U
3/3
TLA~
2
Yuyan Archers
Reach
When this creature enters, you may discard a card. If you do, draw a card.
R
Creature — Human Archer
Creature
2
1R
3/1
TLA~
2
Zuko's Exile
Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant — Lesson
Instant
5
5
TLA~
3
Zuko, Exiled Prince
Firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)
{3}: Exile the top card of your library. You may play that card this turn.
R
Legendary Creature — Human Noble
Creature
4
3R
4/3
TLA~
2
Aang's Defense
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
W
Instant
Instant
1
W
TLE~
3
Aang's Defense
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
W
Instant
Instant
1
W
TLE~
3
Aang, Air Nomad
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
W
Legendary Creature — Human Avatar Ally
Creature
5
3WW
5/4
TLE~
2
Aang, Air Nomad
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
W
Legendary Creature — Human Avatar Ally
Creature
5
3WW
5/4
TLE~
2
Aang, Airbending Master
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
W
Legendary Creature — Human Avatar Ally
Creature
5
4W
4/4
TLE~
2
Aardvark Sloth
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
W
Creature — Sloth Beast
Creature
4
3W
3/3
TLE~
2
Aardvark Sloth
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
W
Creature — Sloth Beast
Creature
4
3W
3/3
TLE~
2
Allied Teamwork
When this enchantment enters, create a 1/1 white Ally creature token.
Allies you control get +1/+1.
W
Enchantment
Enchantment
3
2W
TLE~
1
Appa, Aang's Companion
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
W
Legendary Creature — Bison Ally
Creature
4
3W
2/4
TLE~
2
Appa, Aang's Companion
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
W
Legendary Creature — Bison Ally
Creature
4
3W
2/4
TLE~
2
Avatar Kyoshi, Earthbender
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Avatar
Creature
8
5GGG
6/6
TLE~
2
Avatar Roku, Firebender
Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end.
{R}{R}{R}: Target creature gets +3/+0 until end of turn.
R
Legendary Creature — Human Avatar
Creature
6
3RRR
6/6
TLE~
2
Azula, Ruthless Firebender
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.
{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace.
B
Legendary Creature — Human Noble
Creature
3
2B
3/3
TLE~
2
Bumi, Eclectic Earthbender
When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
G
Legendary Creature — Human Noble Ally
Creature
5
3GG
4/4
TLE~
2
Capital Guard
R
Creature — Human Soldier
Creature
2
1R
2/2
TLE~
2
Capital Guard
R
Creature — Human Soldier
Creature
2
1R
2/2
TLE~
2
Cruel Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
B
Sorcery
Sorcery
3
2B
TLE~
3
Dark Depths
Dark Depths enters with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Land
0
TLE~
0
Deny Entry
Counter target creature spell. Draw a card, then discard a card.
U
Instant
Instant
3
2U
TLE~
3
Descendants' Path
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
G
Enchantment
Enchantment
3
2G
TLE~
1
Dragon Moose
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Dragon Elk
Creature
4
3R
3/3
TLE~
2
Dragon Moose
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Dragon Elk
Creature
4
3R
3/3
TLE~
2
Earthbending Student
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
G
Creature — Human Warrior Ally
Creature
3
2G
1/3
TLE~
2
Eel-Hounds
Trample (This creature can deal excess combat damage to the player it's attacking.)
Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn.
G
Creature — Fish Dog
Creature
4
3G
4/2
TLE~
2
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
GW
Instant
Instant
2
GW
TLE~
3
Elephant-Rat
Menace (This creature can't be blocked except by two or more creatures.)
B
Creature — Elephant Rat
Creature
2
1B
1/3
TLE~
2
Explore
You may play an additional land this turn.
Draw a card.
G
Sorcery
Sorcery
2
1G
TLE~
3
Explosive Shot
Explosive Shot deals 4 damage to target creature.
R
Sorcery
Sorcery
2
1R
TLE~
3
Explosive Shot
Explosive Shot deals 4 damage to target creature.
R
Sorcery
Sorcery
2
1R
TLE~
3
Fang, Roku's Companion
Flying
Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power.
When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types.
R
Legendary Creature Dragon
Creature
5
3RR
4/4
TLE~
2
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
B
Sorcery
Sorcery
2
1B
TLE~
3
Fiery Confluence
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
R
Sorcery
Sorcery
4
2RR
TLE~
3
Fire Lord Ozai
Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
B
Legendary Creature — Human Noble
Creature
4
3B
4/4
TLE~
2
Fire Nation Ambushers
Flash (You may cast this spell any time you could cast an instant.)
B
Creature — Human Soldier
Creature
3
2B
3/2
TLE~
2
Fire Nation Archers
Reach (This creature can block creatures with flying.)
{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token.
R
Creature — Human Archer
Creature
4
3R
3/4
TLE~
2
Fire Nation Sentinels
Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control.
B
Creature — Human Soldier
Creature
5
3BB
4/4
TLE~
2
Fire Nation Soldier
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Human Soldier
Creature
3
2R
3/2
TLE~
2
Fire Nation Soldier
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Human Soldier
Creature
3
2R
3/2
TLE~
2
Fire Nation's Conquest
Creatures you control get +1/+0.
R
Enchantment
Enchantment
3
2R
TLE~
1
Fire Nation's Conquest
Creatures you control get +1/+0.
R
Enchantment
Enchantment
3
2R
TLE~
1
Flying Dolphin-Fish
Flying (This creature can't be blocked except by creatures with flying or reach.)
U
Creature — Whale Fish
Creature
2
1U
1/3
TLE~
2
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
U
Instant
Instant
3
1UU
TLE~
3
Frog-Squirrels
Reach (This creature can block creatures with flying.)
G
Creature — Frog Squirrel
Creature
2
1G
2/2
TLE~
2
Gilacorn
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
B
Creature — Lizard
Creature
1
B
1/1
TLE~
2
Hei Bai, Forest Guardian
When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
{W}{U}{B{}R{}G{}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
G
Legendary Creature — Bear Spirit
Creature
4
3G
4/4
TLE~
2
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
G
Instant
Instant
2
1G
TLE~
3
Hippo-Cows
Trample (This creature can deal excess combat damage to the player it's attacking.)
G
Creature — Hippo Ox
Creature
5
4G
5/4
TLE~
2
Hog-Monkey Rampage
Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
GR
Instant
Instant
2
1R/G
TLE~
3
Iroh, Firebending Instructor
Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
R
Legendary Creature — Human Noble Ally
Creature
3
2R
2/2
TLE~
2
Iroh, Firebending Instructor
Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
R
Legendary Creature — Human Noble Ally
Creature
3
2R
2/2
TLE~
2
Katara's Reversal
Counter up to four target spells and/or abilities.
Untap up to four target artifacts and/or creatures.
U
Instant
Instant
4
2UU
TLE~
3
Katara, Heroic Healer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Katara enters, put a +1/+1 counter on each other creature you control.
W
Legendary Creature — Human Warrior Ally
Creature
5
4W
2/3
TLE~
2
Katara, Heroic Healer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Katara enters, put a +1/+1 counter on each other creature you control.
W
Legendary Creature — Human Warrior Ally
Creature
5
4W
2/3
TLE~
2
Katara, Waterbending Master
Whenever you cast a spell during an opponent's turn, you get an experience counter.
Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
U
Legendary Creature — Human Warrior Ally
Creature
2
1U
1/3
TLE~
2
Komodo Rhino
Trample (This creature can deal excess combat damage to the player it's attacking.)
R
Creature — Lizard Rhino
Creature
4
3R
5/2
TLE~
2
Komodo Rhino
Trample (This creature can deal excess combat damage to the player it's attacking.)
R
Creature — Lizard Rhino
Creature
4
3R
5/2
TLE~
2
Kyoshi Warrior Guard
W
Creature — Human Warrior Ally
Creature
2
1W
2/3
TLE~
2
Lion Vulture
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.)
B
Creature — Cat Bird
Creature
4
3B
2/2
TLE~
2
Lost in the Spirit World
Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
U
Sorcery
Sorcery
3
2U
TLE~
3
Loyal Fire Sage
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
{5}: Create a 1/1 white Ally creature token.
R
Creature — Human Cleric Ally
Creature
3
2R
3/3
TLE~
2
Match the Odds
Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control.
G
Sorcery — Lesson
Sorcery
3
2G
TLE~
3
Mechanical Glider
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
TLE~
1
Momo, Rambunctious Rascal
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
W
Legendary Creature — Lemur Bat Ally
Creature
3
2W
1/1
TLE~
2
Momo, Rambunctious Rascal
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
W
Legendary Creature — Lemur Bat Ally
Creature
3
2W
1/1
TLE~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mystic Remora
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
U
Enchantment
Enchantment
1
U
TLE~
1
Path to Redemption
Enchant creature
Enchanted creature can't attack or block.
{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
W
Enchantment — Aura
Enchantment
2
1W
TLE~
1
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Purple Pentapus
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped.
B
Creature — Octopus Starfish
Creature
1
B
1/1
TLE~
2
Razor Rings
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
W
Instant
Instant
2
1W
TLE~
3
Release to Memory
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
W
Instant
Instant
4
3W
TLE~
3
Roku's Mastery
Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
R
Instant
Instant
2
XRR
TLE~
3
Run Amok
Target attacking creature gets +3/+3 and gains trample until end of turn.
R
Instant
Instant
2
1R
TLE~
3
Run Amok
Target attacking creature gets +3/+3 and gains trample until end of turn.
R
Instant
Instant
2
1R
TLE~
3
Seismic Tutelage
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
G
Enchantment — Aura
Enchantment
4
3G
TLE~
1
Sledding Otter-Penguin
{3}: Put a +1/+1 counter on this creature.
W
Creature — Otter Bird
Creature
3
2W
2/3
TLE~
2
Sledding Otter-Penguin
{3}: Put a +1/+1 counter on this creature.
W
Creature — Otter Bird
Creature
3
2W
2/3
TLE~
2
Sokka and Suki
Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature.
Whenever an Equipment you control enters, create a 1/1 white Ally creature token.
RUW
Legendary Creature — Human Warrior Ally
Creature
3
URW
3/3
TLE~
2
Sokka, Swordmaster
Vigilance
Equipment spells you cast cost {1} less to cast for each Ally you control.
At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka.
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE~
2
Sokka, Wolf Cove's Protector
Vigilance (Attacking doesn't cause this creature to tap.)
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE~
2
Sokka, Wolf Cove's Protector
Vigilance (Attacking doesn't cause this creature to tap.)
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE~
2
The Cabbage Merchant
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
G
Legendary Creature — Human Citizen
Creature
3
2G
2/2
TLE~
2
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
G
Legendary Artifact
Artifact
9
7GG
TLE~
1
The Terror of Serpent's Pass
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
U
Legendary Creature — Serpent
Creature
7
5UU
8/8
TLE~
2
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Land
Land
0
TLE~
0
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Land
Land
0
TLE~
0
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Land
Land
0
TLE~
0
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Land
Land
0
TLE~
0
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Land
Land
0
TLE~
0
Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Warrior Ally
Creature
4
3G
2/4
TLE~
2
Tundra Wall
Defender (This creature can't attack.)
W
Creature — Wall
Creature
2
1W
0/4
TLE~
2
Tundra Wall
Defender (This creature can't attack.)
W
Creature — Wall
Creature
2
1W
0/4
TLE~
2
Turtle-Seals
Vigilance (Attacking doesn't cause this creature to tap.)
U
Creature — Turtle Seal
Creature
4
3U
2/4
TLE~
2
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
{T}: Add {R}.
Land
Land
0
TLE~
0
Wan Shi Tong, All-Knowing
Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
U
Legendary Creature — Bird Spirit
Creature
5
3UU
4/4
TLE~
2
Warship Scout
R
Creature — Human Scout
Creature
1
R
2/1
TLE~
2
Warship Scout
R
Creature — Human Scout
Creature
1
R
2/1
TLE~
2
Water Whip
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Return up to two target creatures to their owners' hands. Draw two cards.
U
Sorcery — Lesson
Sorcery
2
UU
TLE~
3
Wolf Cove Villager
This creature enters tapped.
W
Creature — Human Peasant
Creature
1
W
2/2
TLE~
2
Wolf Cove Villager
This creature enters tapped.
W
Creature — Human Peasant
Creature
1
W
2/2
TLE~
2
Zhao, the Seething Flame
Menace (This creature can't be blocked except by two or more creatures.)
R
Legendary Creature — Human Soldier
Creature
5
4R
5/5
TLE~
2
Zhao, the Seething Flame
Menace (This creature can't be blocked except by two or more creatures.)
R
Legendary Creature — Human Soldier
Creature
5
4R
5/5
TLE~
2
Zuko's Offense
Zuko's Offense deals 2 damage to any target.
R
Sorcery
Sorcery
1
R
TLE~
3
Zuko's Offense
Zuko's Offense deals 2 damage to any target.
R
Sorcery
Sorcery
1
R
TLE~
3
Zuko, Avatar Hunter
Reach (This creature can block creatures with flying.)
Whenever you cast a red spell, create a 2/2 red Soldier creature token.
R
Legendary Creature — Human Noble
Creature
5
3RR
4/5
TLE~
2
Zuko, Avatar Hunter
Reach (This creature can block creatures with flying.)
Whenever you cast a red spell, create a 2/2 red Soldier creature token.
R
Legendary Creature — Human Noble
Creature
5
3RR
4/5
TLE~
2
Zuko, Firebending Master
First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
R
Legendary Creature — Human Noble Ally
Creature
2
1R
2/2
TLE~
2