Cockatrice/Magic-Spoiler
2022-04-28 16:17:10 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
NCC
New Capenna Commander
Commander
2022-04-29
Aerial Extortionist
FlyingWhenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.Whenever another player casts a spell from anywhere other than their hand, draw a card.
W
Creature - Bird Soldier
5.0
3WW
4/3
NCC
2
Aerial Extortionist
FlyingWhenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.Whenever another player casts a spell from anywhere other than their hand, draw a card.
W
Creature - Bird Soldier
5.0
3WW
4/3
NCC
2
Aether Snap
Remove all counters from all permanents and exile all tokens.
B
Sorcery
5.0
3BB
NCC
3
Agent's Toolkit
Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature.{2}, Sacrifice Agent's Toolkit: Draw a card.
G
U
Artifact - Clue
3.0
1GU
NCC
1
Agent's Toolkit
Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature.{2}, Sacrifice Agent's Toolkit: Draw a card.
G
U
Artifact - Clue
3.0
1GU
NCC
1
Agitator Ant
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
R
Creature - Insect
3.0
2R
2/2
NCC
2
Ajani Unyielding
+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.−2: Exile target creature. Its controller gains life equal to its power.−9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.
G
W
Legendary Planeswalker - Ajani
6.0
4GW
4
NCC
1
Alela, Artful Provocateur
Flying, deathtouch, lifelinkOther creatures you control with flying get +1/+0.Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
B
U
W
Legendary Creature - Faerie Warlock
4.0
1WUB
2/3
NCC
2
Angelic Sleuth
FlyingWhenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
W
Creature - Angel Advisor
3.0
2W
2/3
NCC
2
Angelic Sleuth
FlyingWhenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
W
Creature - Angel Advisor
3.0
2W
2/3
NCC
2
Anhelo, the Painter
DeathtouchThe first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
B
R
U
Legendary Creature - Vampire Assassin
3.0
UBR
1/3
NCC
2
Anhelo, the Painter
DeathtouchThe first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
B
R
U
Legendary Creature - Vampire Assassin
3.0
UBR
1/3
NCC
2
Anhelo, the Painter
DeathtouchThe first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
B
R
U
Legendary Creature - Vampire Assassin
3.0
UBR
1/3
NCC
2
Arasta of the Endless Web
ReachWhenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
G
Legendary Enchantment Creature - Spider
4.0
2GG
3/5
NCC
2
Arcane Sanctum
Arcane Sanctum enters the battlefield tapped.{T}: Add {W}, {U}, or {B}.
Land
0.0
NCC
1
0
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
2.0
2
NCC
1
Archon of Coronation
FlyingWhen Archon of Coronation enters the battlefield, you become the monarch.As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
W
Creature - Archon
6.0
4WW
5/5
NCC
2
Army of the Damned
Create thirteen tapped 2/2 black Zombie creature tokens.Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
B
Sorcery
8.0
5BBB
NCC
3
Artifact Mutation
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
G
R
Instant
2.0
RG
NCC
3
Artisan of Kozilek
When you cast this spell, you may return target creature card from your graveyard to the battlefield.Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Creature - Eldrazi
9.0
9
10/9
NCC
2
Ash Barrens
{T}: Add {C}.Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
0.0
NCC
0
Assemble the Legion
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
R
W
Enchantment
5.0
3RW
NCC
1
Audacious Swap
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.
R
Instant
4.0
3R
NCC
3
Audacious Swap
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.
R
Instant
4.0
3R
NCC
3
Aura Mutation
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
G
W
Instant
2.0
GW
NCC
3
Austere Command
Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with mana value 4 or greater.
W
Sorcery
6.0
4WW
NCC
3
Aven Courier
FlyingWhenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
U
Creature - Bird Advisor
2.0
1U
1/1
NCC
2
Aven Courier
FlyingWhenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
U
Creature - Bird Advisor
2.0
1U
1/1
NCC
2
Aven Mimeomancer
FlyingAt the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
U
W
Creature - Bird Wizard
3.0
1WU
3/1
NCC
2
Avenger of Zendikar
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
G
Creature - Elemental
7.0
5GG
5/5
NCC
2
Avenging Huntbonder
Double strikeWhenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.
W
Creature - Human Warrior
5.0
3WW
3/3
NCC
2
Awakening Zone
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
G
Enchantment
3.0
2G
NCC
1
Azorius Signet
{1}, {T}: Add {W}{U}.
Artifact
2.0
2
NCC
1
Bant Charm
Choose one —• Destroy target artifact.• Put target creature on the bottom of its owner's library.• Counter target instant spell.
G
U
W
Instant
3.0
GWU
NCC
3
Bant Panorama
{T}: Add {C}.{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Land
0.0
NCC
0
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
G
Instant
3.0
2G
NCC
3
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
G
Enchantment
3.0
2G
NCC
1
Bedevil
Destroy target artifact, creature, or planeswalker.
B
R
Instant
3.0
BBR
NCC
3
Bellowing Mauler
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.
B
Creature - Ogre Warrior
5.0
4B
4/6
NCC
2
Bellowing Mauler
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.
B
Creature - Ogre Warrior
5.0
4B
4/6
NCC
2
Bennie Bracks, Zoologist
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)At the beginning of each end step, if you created a token this turn, draw a card.
W
Legendary Creature - Elf Druid
4.0
3W
3/2
NCC
2
Bennie Bracks, Zoologist
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)At the beginning of each end step, if you created a token this turn, draw a card.
W
Legendary Creature - Elf Druid
4.0
3W
3/2
NCC
2
Bess, Soul Nourisher
Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
G
W
Legendary Creature - Human Citizen
3.0
1GW
1/1
NCC
2
Bess, Soul Nourisher
Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
G
W
Legendary Creature - Human Citizen
3.0
1GW
1/1
NCC
2
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature.
R
Sorcery
9.0
8R
NCC
3
Blighted Woodland
{T}: Add {C}.{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Land
0.0
NCC
0
Bloodsoaked Champion
Bloodsoaked Champion can't block.Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
B
Creature - Human Warrior
1.0
B
2/1
NCC
2
Bloodthirsty Blade
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.){1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
Artifact - Equipment
2.0
2
NCC
1
Body Count
Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Draw a card for each creature that died under your control this turn.
B
Instant
3.0
2B
NCC
3
Body Count
Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Draw a card for each creature that died under your control this turn.
B
Instant
3.0
2B
NCC
3
Boros Charm
Choose one —• Boros Charm deals 4 damage to target player or planeswalker.• Permanents you control gain indestructible until end of turn.• Target creature gains double strike until end of turn.
R
W
Instant
2.0
RW
NCC
3
Boss's Chauffeur
Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur.When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
W
Creature - Elf Citizen
5.0
4W
0/0
NCC
2
Boss's Chauffeur
Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur.When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
W
Creature - Elf Citizen
5.0
4W
0/0
NCC
2
Boxing Ring
Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value.{T}: Create a Treasure token. Activate only if you control a creature that fought this turn.
G
Artifact
2.0
1G
NCC
1
Boxing Ring
Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value.{T}: Create a Treasure token. Activate only if you control a creature that fought this turn.
G
Artifact
2.0
1G
NCC
1
Bribe Taker
TrampleWhen Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker.
G
Creature - Rhino Warrior
6.0
5G
6/6
NCC
2
Bribe Taker
TrampleWhen Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker.
G
Creature - Rhino Warrior
6.0
5G
6/6
NCC
2
Brokers Confluence
Choose three. You may choose the same mode more than once.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)• Target creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)• Counter target activated or triggered ability.
G
U
W
Instant
5.0
2GWU
NCC
3
Brokers Confluence
Choose three. You may choose the same mode more than once.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)• Target creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)• Counter target activated or triggered ability.
G
U
W
Instant
5.0
2GWU
NCC
3
Cabaretti Confluence
Choose three. You may choose the same mode more than once.• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.• Exile target artifact or enchantment.• Creatures target player controls gets +1/+1 and gain first strike until end of turn.
G
R
W
Sorcery
6.0
3RGW
NCC
3
Cabaretti Confluence
Choose three. You may choose the same mode more than once.• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.• Exile target artifact or enchantment.• Creatures target player controls gets +1/+1 and gain first strike until end of turn.
G
R
W
Sorcery
6.0
3RGW
NCC
3
Caldaia Guardian
Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.Blitz {2}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
G
Creature - Human Soldier
4.0
3G
4/3
NCC
2
Caldaia Guardian
Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.Blitz {2}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
G
Creature - Human Soldier
4.0
3G
4/3
NCC
2
Call the Coppercoats
Strive — This spell costs {1}{W} more to cast for each target beyond the first.Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
W
Instant
3.0
2W
NCC
3
Call the Skybreaker
Create a 5/5 blue and red Elemental creature token with flying.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
R
U
Sorcery
7.0
5U/RU/R
NCC
3
Camaraderie
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
G
W
Sorcery
6.0
4GW
NCC
3
Canopy Vista
({T}: Add {G} or {W}.)Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Land - Forest Plains
0.0
NCC
1
0
Cascade Bluffs
{T}: Add {C}.{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Land
0.0
NCC
0
Castle Ardenvale
Castle Ardenvale enters the battlefield tapped unless you control a Plains.{T}: Add {W}.{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Land
0.0
NCC
1
0
Castle Embereth
Castle Embereth enters the battlefield tapped unless you control a Mountain.{T}: Add {R}.{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Land
0.0
NCC
1
0
Cephalid Facetaker
Cephalid Facetaker can't be blocked.At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
U
Creature - Cephalid Rogue
3.0
2U
1/4
NCC
2
Cephalid Facetaker
Cephalid Facetaker can't be blocked.At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
U
Creature - Cephalid Rogue
3.0
2U
1/4
NCC
2
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
R
Sorcery
4.0
2RR
NCC
3
Champion of Lambholt
Creatures with power less than Champion of Lambholt's power can't block creatures you control.Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
G
Creature - Human Warrior
3.0
1GG
1/1
NCC
2
Champion of Wits
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
U
Creature - Naga Wizard
3.0
2U
2/1
NCC
2
Change of Plans
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased out permanents and anything attached to them as though they don't exist until their controller's next turn.)
U
Instant
2.0
X1U
NCC
3
Change of Plans
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased out permanents and anything attached to them as though they don't exist until their controller's next turn.)
U
Instant
2.0
X1U
NCC
3
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
R
Instant
3.0
2R
NCC
3
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
U
Creature - Squid Horror
3.0
2U
1/1
NCC
2
Choked Estuary
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.{T}: Add {U} or {B}.
Land
0.0
NCC
1
0
Cinder Glade
({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Land - Mountain Forest
0.0
NCC
1
0
Clone Legion
For each creature target player controls, create a token that's a copy of that creature.
U
Sorcery
9.0
7UU
NCC
3
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
0.0
NCC
0
Commander's Sphere
{T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card.
Artifact
3.0
3
NCC
1
Commit
Put target spell or nonland permanent into its owner's library second from the top.
U
Instant
10.0
3U
NCC
3
Memory
Aftermath (Cast this spell only from your graveyard. Then exile it.)Each player shuffles their hand and graveyard into their library, then draws seven cards.
U
Sorcery
10.0
4UU
NCC
3
Contractual Safeguard
Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
W
Instant
3.0
2W
NCC
3
Contractual Safeguard
Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
W
Instant
3.0
2W
NCC
3
Crash the Party
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
G
Instant
6.0
5G
NCC
3
Crash the Party
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
G
Instant
6.0
5G
NCC
3
Creeping Tar Pit
Creeping Tar Pit enters the battlefield tapped.{T}: Add {U} or {B}.{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Land
0.0
NCC
1
0
Crumbling Necropolis
Crumbling Necropolis enters the battlefield tapped.{T}: Add {U}, {B}, or {R}.
Land
0.0
NCC
1
0
Cryptic Pursuit
Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.
R
U
Enchantment
4.0
2UR
NCC
1
Cryptic Pursuit
Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.
R
U
Enchantment
4.0
2UR
NCC
1
Crystalline Giant
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
Artifact Creature - Giant
3.0
3
3/3
NCC
2
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery
3.0
2G
NCC
3
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.{2}, {T}: Draw a card, then discard a card.{T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact
1.0
1
NCC
1
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.{2}, {T}: Draw a card, then discard a card.{T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact
1.0
1
NCC
1
Custodi Lich
When Custodi Lich enters the battlefield, you become the monarch.Whenever you become the monarch, target player sacrifices a creature.
B
Creature - Zombie Cleric
5.0
3BB
4/2
NCC
2
Damnable Pact
Target player draws X cards and loses X life.
B
Sorcery
2.0
XBB
NCC
3
Damning Verdict
Destroy all creatures with no counters on them.
W
Sorcery
5.0
3WW
NCC
3
Damning Verdict
Destroy all creatures with no counters on them.
W
Sorcery
5.0
3WW
NCC
3
Daring Saboteur
{2}{U}: Daring Saboteur can't be blocked this turn.Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
U
Creature - Human Pirate
2.0
1U
2/1
NCC
2
Darkwater Catacombs
{1}, {T}: Add {U}{B}.
Land
0.0
NCC
0
Daxos of Meletis
Daxos of Meletis can't be blocked by creatures with power 3 or greater.Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
U
W
Legendary Creature - Human Soldier
3.0
1WU
2/2
NCC
2
Deathbringer Regent
FlyingWhen Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
B
Creature - Dragon
7.0
5BB
5/6
NCC
2
Deathreap Ritual
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
B
G
Enchantment
4.0
2BG
NCC
1
Declaration in Stone
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
W
Sorcery
2.0
1W
NCC
3
Deep Analysis
Target player draws two cards.Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
4.0
3U
NCC
3
Denry Klin, Editor in Chief
Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.Whenever a nontoken creature enters the battlefield under your control, if Denry has counters on it, put the same number of each kind of counter on that creature.
U
W
Legendary Creature - Cat Advisor
4.0
2WU
2/2
NCC
2
Denry Klin, Editor in Chief
Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.Whenever a nontoken creature enters the battlefield under your control, if Denry has counters on it, put the same number of each kind of counter on that creature.
U
W
Legendary Creature - Cat Advisor
4.0
2WU
2/2
NCC
2
Determined Iteration
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
R
Enchantment
2.0
1R
NCC
1
Determined Iteration
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
R
Enchantment
2.0
1R
NCC
1
Devoted Druid
{T}: Add {G}.Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
G
Creature - Elf Druid
2.0
1G
0/2
NCC
2
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
U
Instant
8.0
6UU
NCC
3
Dimir Signet
{1}, {T}: Add {U}{B}.
Artifact
2.0
2
NCC
1
Disciple of Bolas
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
B
Creature - Human Wizard
4.0
3B
2/1
NCC
2
Dodgy Jalopy
TrampleDodgy Jalopy's power is equal to the highest mana value among creatures you control.Crew 3Scavenge {2}{G} ({2}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
G
Artifact - Vehicle
3.0
2G
*/5
NCC
1
Dodgy Jalopy
TrampleDodgy Jalopy's power is equal to the highest mana value among creatures you control.Crew 3Scavenge {2}{G} ({2}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
G
Artifact - Vehicle
3.0
2G
*/5
NCC
1
Dogged Detective
When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.
B
Creature - Human Rogue
2.0
1B
2/1
NCC
2
Dogged Detective
When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.
B
Creature - Human Rogue
2.0
1B
2/1
NCC
2
Double Vision
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
R
Enchantment
5.0
3RR
NCC
1
Dragonlord Ojutai
FlyingDragonlord Ojutai has hexproof as long as it's untapped.Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
U
W
Legendary Creature - Elder Dragon
5.0
3WU
5/4
NCC
2
Drana, Liberator of Malakir
Flying, first strikeWhenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
B
Legendary Creature - Vampire Ally
3.0
1BB
2/3
NCC
2
Drawn from Dreams
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
U
Sorcery
4.0
2UU
NCC
3
Dread Summons
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
B
Sorcery
2.0
XBB
NCC
3
Duelist's Heritage
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
W
Enchantment
3.0
2W
NCC
1
Dusk
Destroy all creatures with power 3 or greater.
W
Sorcery
9.0
2WW
NCC
3
Dawn
Aftermath (Cast this spell only from your graveyard. Then exile it.)Return all creature cards with power 2 or less from your graveyard to your hand.
W
Sorcery
9.0
3WW
NCC
3
Esper Panorama
{T}: Add {C}.{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Land
0.0
NCC
0
Etali, Primal Storm
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
R
Legendary Creature - Elder Dinosaur
6.0
4RR
6/6
NCC
2
Everflowing Chalice
Multikicker {2}Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.{T}: Add {C} for each charge counter on Everflowing Chalice.
Artifact
0.0
0
NCC
1
Evolution Sage
Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
G
Creature - Elf Druid
3.0
2G
3/2
NCC
2
Evolutionary Leap
{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
G
Enchantment
2.0
1G
NCC
1
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
0.0
NCC
0
Explore
You may play an additional land this turn.Draw a card.
G
Sorcery
2.0
1G
NCC
3
Extravagant Replication
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
U
Enchantment
6.0
4UU
NCC
1
Extravagant Replication
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
U
Enchantment
6.0
4UU
NCC
1
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
U
Instant
4.0
3U
NCC
3
Fallen Shinobi
Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
B
U
Creature - Zombie Ninja
5.0
3UB
5/4
NCC
2
False Floor
False Floor enters the battlefield tapped.Creatures enter the battlefield tapped.{2}, {T}, Exile False Floor: Exile all untapped creatures. Activate only as a sorcery.
Artifact
4.0
4
NCC
1
1
False Floor
False Floor enters the battlefield tapped.Creatures enter the battlefield tapped.{2}, {T}, Exile False Floor: Exile all untapped creatures. Activate only as a sorcery.
Artifact
4.0
4
NCC
1
1
Family's Favor
Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)
G
Enchantment
3.0
2G
NCC
1
Family's Favor
Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)
G
Enchantment
3.0
2G
NCC
1
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
2.0
1G
NCC
3
Fathom Mage
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
G
U
Creature - Human Wizard
4.0
2GU
1/1
NCC
2
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
B
Sorcery
2.0
1B
NCC
3
Felidar Retreat
Landfall — Whenever a land enters the battlefield under your control, choose one —• Create a 2/2 white Cat Beast creature token.• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
W
Enchantment
4.0
3W
NCC
1
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
W
Sorcery
5.0
4W
NCC
3
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
2.0
2
NCC
1
Fetid Heath
{T}: Add {C}.{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Land
0.0
NCC
0
First Responder
VigilanceAt the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on First Responder.
G
Creature - Ogre Citizen
4.0
3G
3/3
NCC
2
First Responder
VigilanceAt the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on First Responder.
G
Creature - Ogre Citizen
4.0
3G
3/3
NCC
2
Flawless Forgery
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose new targets for the copy.)Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.
U
Sorcery
5.0
3UU
NCC
3
Flawless Forgery
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose new targets for the copy.)Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.
U
Sorcery
5.0
3UU
NCC
3
Flooded Grove
{T}: Add {C}.{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
Land
0.0
NCC
0
Foreboding Ruins
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.{T}: Add {B} or {R}.
Land
0.0
NCC
1
0
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
G
Creature - Elemental
4.0
3G
0/3
NCC
2
Fortified Village
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.{T}: Add {G} or {W}.
Land
0.0
NCC
1
0
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
U
Instant
3.0
2U
NCC
3
Gahiji, Honored One
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
G
R
W
Legendary Creature - Beast
5.0
2RGW
4/4
NCC
2
Game Trail
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.{T}: Add {R} or {G}.
Land
0.0
NCC
1
0
Garruk's Uprising
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
G
Enchantment
3.0
2G
NCC
1
Gavel of the Righteous
At the beginning of combat on your turn, put a charge counter on Gavel of the Righteous.Equipped creature gets +1/+1 for each counter on Gavel of the Righteous.As long as Gavel of the Righteous has four or more counters on it, equipped creature has double strike.Equip—Pay {3} or remove a counter from Gavel of the Righteous.
Artifact - Equipment
2.0
2
NCC
1
Gavel of the Righteous
At the beginning of combat on your turn, put a charge counter on Gavel of the Righteous.Equipped creature gets +1/+1 for each counter on Gavel of the Righteous.As long as Gavel of the Righteous has four or more counters on it, equipped creature has double strike.Equip—Pay {3} or remove a counter from Gavel of the Righteous.
Artifact - Equipment
2.0
2
NCC
1
Gavony Township
{T}: Add {C}.{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Land
0.0
NCC
0
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
W
Instant
3.0
2W
NCC
3
Ghostly Pilferer
Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.Whenever an opponent casts a spell from anywhere other than their hand, draw a card.Discard a card: Ghostly Pilferer can't be blocked this turn.
U
Creature - Spirit Rogue
2.0
1U
2/1
NCC
2
Giant Adephage
TrampleWhenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
G
Creature - Insect
7.0
5GG
7/7
NCC
2
Goblin Electromancer
Instant and sorcery spells you cast cost {1} less to cast.
R
U
Creature - Goblin Wizard
2.0
UR
2/2
NCC
2
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
W
Instant
2.0
XWW
NCC
3
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
W
Instant
2.0
XWW
NCC
3
Grateful Apparition
FlyingWhenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
W
Creature - Spirit
2.0
1W
1/1
NCC
2
Graveblade Marauder
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
B
Creature - Human Warrior
3.0
2B
1/4
NCC
2
Greenwarden of Murasa
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
G
Creature - Elemental
6.0
4GG
5/4
NCC
2
Grime Gorger
MenaceWhenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on Grime Gorger for each card exiled this way.
B
G
Creature - Horror
4.0
2BG
3/3
NCC
2
Grime Gorger
MenaceWhenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on Grime Gorger for each card exiled this way.
B
G
Creature - Horror
4.0
2BG
3/3
NCC
2
Grixis Panorama
{T}: Add {C}.{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Land
0.0
NCC
0
Harmonize
Draw three cards.
G
Sorcery
4.0
2GG
NCC
3
Henzie "Toolbox" Torre
Each creature you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game.
B
G
R
Legendary Creature - Devil Rogue
3.0
BRG
3/3
NCC
2
Henzie "Toolbox" Torre
Each creature you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game.
B
G
R
Legendary Creature - Devil Rogue
3.0
BRG
3/3
NCC
2
Henzie "Toolbox" Torre
Each creature you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game.
B
G
R
Legendary Creature - Devil Rogue
3.0
BRG
3/3
NCC
2
Hex
Destroy six target creatures.
B
Sorcery
6.0
4BB
NCC
3
Hoofprints of the Stag
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
W
Tribal Enchantment - Elemental
2.0
1W
NCC
1
Identity Thief
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
U
Creature - Shapeshifter
4.0
2UU
0/3
NCC
2
Idol of Oblivion
{T}: Draw a card. Activate only if you created a token this turn.{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
Artifact
2.0
2
NCC
1
In Too Deep
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Enchant creature, planeswalker, or ClueEnchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
U
Enchantment - Aura
2.0
UU
NCC
1
In Too Deep
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Enchant creature, planeswalker, or ClueEnchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
U
Enchantment - Aura
2.0
UU
NCC
1
Incubation Druid
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
G
Creature - Elf Druid
2.0
1G
0/2
NCC
2
Indrik Stomphowler
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
G
Creature - Beast
5.0
4G
4/4
NCC
2
Indulge
Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.
R
Sorcery
3.0
2R
NCC
3
Excess
Aftermath (Cast this spell only from your graveyard. Then exile it.)Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
R
Sorcery
3.0
1R
NCC
3
Industrial Advancement
At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
R
Enchantment
4.0
3R
NCC
1
Industrial Advancement
At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
R
Enchantment
4.0
3R
NCC
1
Inferno Titan
{R}: Inferno Titan gets +1/+0 until end of turn.Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
R
Creature - Giant
6.0
4RR
6/6
NCC
2
Inkfathom Witch
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.){2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
B
U
Creature - Merfolk Wizard
2.0
1U/B
1/1
NCC
2
Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.
W
Enchantment
2.0
1W
NCC
1
Izzet Signet
{1}, {T}: Add {U}{R}.
Artifact
2.0
2
NCC
1
Jailbreak
Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters the battlefield, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.
W
Sorcery
2.0
1W
NCC
3
Jailbreak
Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters the battlefield, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.
W
Sorcery
2.0
1W
NCC
3
Jenara, Asura of War
Flying{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
G
U
W
Legendary Creature - Angel
3.0
GWU
3/3
NCC
2
Jolene, the Plunder Queen
Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
G
R
Legendary Creature - Human Warrior
4.0
2RG
2/2
NCC
2
Jolene, the Plunder Queen
Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
G
R
Legendary Creature - Human Warrior
4.0
2RG
2/2
NCC
2
Jund Panorama
{T}: Add {C}.{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
Land
0.0
NCC
0
Jungle Shrine
Jungle Shrine enters the battlefield tapped.{T}: Add {R}, {G}, or {W}.
Land
0.0
NCC
1
0
Kamiz, Obscura Oculus
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
B
U
W
Legendary Creature - Cephalid Rogue
4.0
1WUB
2/4
NCC
2
Kamiz, Obscura Oculus
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
B
U
W
Legendary Creature - Cephalid Rogue
4.0
1WUB
2/4
NCC
2
Kamiz, Obscura Oculus
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
B
U
W
Legendary Creature - Cephalid Rogue
4.0
1WUB
2/4
NCC
2
Karn's Bastion
{T}: Add {C}.{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
0.0
NCC
0
Kazuul, Tyrant of the Cliffs
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
R
Legendary Creature - Ogre Warrior
5.0
3RR
5/4
NCC
2
Kess, Dissident Mage
FlyingOnce during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
B
R
U
Legendary Creature - Human Wizard
4.0
1UBR
3/4
NCC
2
Kessig Wolf Run
{T}: Add {C}.{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Land
0.0
NCC
0
Killer Service
When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
G
Enchantment
3.0
2G
NCC
1
Killer Service
When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
G
Enchantment
3.0
2G
NCC
1
Kitt Kanto, Mayhem Diva
When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
G
R
W
Legendary Creature - Cat Bard Druid
4.0
1RGW
3/3
NCC
2
Kitt Kanto, Mayhem Diva
When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
G
R
W
Legendary Creature - Cat Bard Druid
4.0
1RGW
3/3
NCC
2
Kitt Kanto, Mayhem Diva
When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
G
R
W
Legendary Creature - Cat Bard Druid
4.0
1RGW
3/3
NCC
2
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery - Arcane
3.0
2G
NCC
3
Kresh the Bloodbraided
Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
B
G
R
Legendary Creature - Human Warrior
5.0
2BRG
3/3
NCC
2
Kros, Defense Contractor
At the beginning of your upkeep, put a shield counter on target creature an opponent controls.Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
G
U
W
Legendary Creature - Cat Advisor
4.0
1GWU
2/4
NCC
2
Kros, Defense Contractor
At the beginning of your upkeep, put a shield counter on target creature an opponent controls.Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
G
U
W
Legendary Creature - Cat Advisor
4.0
1GWU
2/4
NCC
2
Leafkin Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
G
Creature - Elemental Druid
2.0
1G
0/3
NCC
2
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
B
Instant
4.0
2BB
NCC
3
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
B
Instant
4.0
2BB
NCC
3
Life Insurance
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
B
W
Enchantment
5.0
3WB
NCC
1
Life Insurance
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
B
W
Enchantment
5.0
3WB
NCC
1
Life of the Party
First strike, trample, hasteWhenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
R
Creature - Elemental
4.0
3R
0/1
NCC
2
Life of the Party
First strike, trample, hasteWhenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
R
Creature - Elemental
4.0
3R
0/1
NCC
2
Life's Legacy
As an additional cost to cast this spell, sacrifice a creature.Draw cards equal to the sacrificed creature's power.
G
Sorcery
2.0
1G
NCC
3
Lifecrafter's Bestiary
At the beginning of your upkeep, scry 1.Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
Artifact
3.0
3
NCC
1
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)Equip {0}
Artifact - Equipment
2.0
2
NCC
1
Littjara Mirrorlake
Littjara Mirrorlake enters the battlefield tapped.{T}: Add {U}.{2}{G}{G}{U}, {T}, Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters the battlefield with an additional +1/+1 counter on it. Activate only as a sorcery.
Land
0.0
NCC
1
0
Llanowar Reborn
Llanowar Reborn enters the battlefield tapped.{T}: Add {G}.Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
Land
0.0
NCC
1
0
Looter il-Kor
Shadow (This creature can block or be blocked by only creatures with shadow.)Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
U
Creature - Kor Rogue
2.0
1U
1/1
NCC
2
Luminarch Aspirant
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
W
Creature - Human Cleric
2.0
1W
1/1
NCC
2
Maestros Confluence
Choose three. You may choose the same mode more than once.• Return target monocolored instant or sorcery card from your graveyard to your hand.• Target creature gets -3/-3 until end of turn.• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
B
R
U
Sorcery
6.0
3UBR
NCC
3
Maestros Confluence
Choose three. You may choose the same mode more than once.• Return target monocolored instant or sorcery card from your graveyard to your hand.• Target creature gets -3/-3 until end of turn.• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
B
R
U
Sorcery
6.0
3UBR
NCC
3
Magus of the Wheel
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
R
Creature - Human Wizard
3.0
2R
3/3
NCC
2
Make an Example
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
B
Sorcery
4.0
3B
NCC
3
Make an Example
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
B
Sorcery
4.0
3B
NCC
3
March of the Multitudes
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Create X 1/1 white Soldier creature tokens with lifelink.
G
W
Instant
3.0
XGWW
NCC
3
Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
B
Legendary Creature - Vampire Assassin
3.0
1BB
3/2
NCC
2
Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
B
Legendary Creature - Vampire Assassin
3.0
1BB
3/2
NCC
2
Martial Coup
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
W
Sorcery
2.0
XWW
NCC
3
Mask of Riddles
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)Whenever equipped creature deals combat damage to a player, you may draw a card.Equip {2}
B
U
Artifact - Equipment
2.0
UB
NCC
1
Mask of the Schemer
Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)Equip {2}
U
Artifact - Equipment
3.0
2U
NCC
1
Mask of the Schemer
Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)Equip {2}
U
Artifact - Equipment
3.0
2U
NCC
1
Master of Ceremonies
At the beginning of your upkeep, each opponent choses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
W
Creature - Rhino Druid
4.0
3W
3/4
NCC
2
Master of Ceremonies
At the beginning of your upkeep, each opponent choses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
W
Creature - Rhino Druid
4.0
3W
3/4
NCC
2
Mezzio Mugger
Whenever Mezzio Mugger attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
R
Creature - Viashino Rogue
5.0
4R
3/3
NCC
2
Mezzio Mugger
Whenever Mezzio Mugger attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
R
Creature - Viashino Rogue
5.0
4R
3/3
NCC
2
Midnight Clock
{T}: Add {U}.{2}{U}: Put an hour counter on Midnight Clock.At the beginning of each upkeep, put an hour counter on Midnight Clock.When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
U
Artifact
3.0
2U
NCC
1
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.Cycling {2} ({2}, Discard this card: Draw a card.)
G
Sorcery
4.0
3G
NCC
3
Mimic Vat
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
Artifact
3.0
3
NCC
1
Misfortune Teller
DeathtouchWhenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
B
Creature - Human Warlock
4.0
3B
3/1
NCC
2
Misfortune Teller
DeathtouchWhenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
B
Creature - Human Warlock
4.0
3B
3/1
NCC
2
Mitotic Slime
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
G
Creature - Ooze
5.0
4G
4/4
NCC
2
Mossfire Valley
{1}, {T}: Add {R}{G}.
Land
0.0
NCC
0
Mosswort Bridge
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Mosswort Bridge enters the battlefield tapped.{T}: Add {G}.{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
0.0
NCC
1
0
Myriad Landscape
Myriad Landscape enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
0.0
NCC
1
0
Mystic Confluence
Choose three. You may choose the same mode more than once.• Counter target spell unless its controller pays {3}.• Return target creature to its owner's hand.• Draw a card.
U
Instant
5.0
3UU
NCC
3
Nadir Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
U
Creature - Kraken
3.0
1UU
2/3
NCC
2
Naya Panorama
{T}: Add {C}.{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Land
0.0
NCC
0
Nesting Grounds
{T}: Add {C}.{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
Land
0.0
NCC
0
Next of Kin
Enchant creatureWhen enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step.
G
Enchantment - Aura
3.0
2G
NCC
1
Next of Kin
Enchant creatureWhen enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step.
G
Enchantment - Aura
3.0
2G
NCC
1
Nightmare Unmaking
Choose one —• Exile each creature with power greater than the number of cards in your hand.• Exile each creature with power less than the number of cards in your hand.
B
Sorcery
5.0
3BB
NCC
3
Noxious Gearhulk
MenaceWhen Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
B
Artifact Creature - Construct
6.0
4BB
5/4
NCC
2
Oblivion Stone
{4}, {T}: Put a fate counter on target permanent.{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Artifact
3.0
3
NCC
1
Obscura Confluence
Choose three. You may choose the same mode more than once.• Until end of turn, target creature loses all abilities and has base power and toughness 1/1.• Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)• Target player returns a creature card from their graveyard to their hand.
B
U
W
Instant
4.0
1WUB
NCC
3
Obscura Confluence
Choose three. You may choose the same mode more than once.• Until end of turn, target creature loses all abilities and has base power and toughness 1/1.• Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)• Target player returns a creature card from their graveyard to their hand.
B
U
W
Instant
4.0
1WUB
NCC
3
Oracle's Vault
{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.{T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on Oracle's Vault.
Artifact
4.0
4
NCC
1
Orzhov Advokist
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
W
Creature - Human Advisor
3.0
2W
1/4
NCC
2
Orzhov Signet
{1}, {T}: Add {W}{B}.
Artifact
2.0
2
NCC
1
Oskar, Rubbish Reclaimer
This spell costs {1} less to cast for each different mana value among cards in your graveyard.Whenever you discard a nonland card, you may cast it from your graveyard.
B
U
Legendary Creature - Human Wizard
5.0
3UB
3/3
NCC
2
Oskar, Rubbish Reclaimer
This spell costs {1} less to cast for each different mana value among cards in your graveyard.Whenever you discard a nonland card, you may cast it from your graveyard.
B
U
Legendary Creature - Human Wizard
5.0
3UB
3/3
NCC
2
Outpost Siege
As Outpost Siege enters the battlefield, choose Khans or Dragons.• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
R
Enchantment
4.0
3R
NCC
1
Overgrown Battlement
Defender{T}: Add {G} for each creature with defender you control.
G
Creature - Wall
2.0
1G
0/4
NCC
2
Painful Truths
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
B
Sorcery
3.0
2B
NCC
3
Park Heights Maverick
Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.)Park Heights Maverick can't be blocked by creatures with power 2 or less.Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate.
G
Creature - Human Soldier
3.0
2G
2/2
NCC
2
Park Heights Maverick
Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.)Park Heights Maverick can't be blocked by creatures with power 2 or less.Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate.
G
Creature - Human Soldier
3.0
2G
2/2
NCC
2
Parnesse, the Subtle Brush
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life.Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy.
B
R
U
Legendary Creature - Vampire Wizard
5.0
2UBR
4/4
NCC
2
Parnesse, the Subtle Brush
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life.Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy.
B
R
U
Legendary Creature - Vampire Wizard
5.0
2UBR
4/4
NCC
2
Path of Ancestry
Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Land
0.0
NCC
1
0
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
1.0
W
NCC
3
Perrie, the Pulverizer
When Perrie enters the battlefield, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever Perrie attacks, target creature you control gains trample and gets +X/+X, where X is the number of different kinds of counters among permanents you control.
G
U
W
Legendary Creature - Rhino Soldier
4.0
1GUW
3/3
NCC
2
Perrie, the Pulverizer
When Perrie enters the battlefield, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever Perrie attacks, target creature you control gains trample and gets +X/+X, where X is the number of different kinds of counters among permanents you control.
G
U
W
Legendary Creature - Rhino Soldier
4.0
1GUW
3/3
NCC
2
Perrie, the Pulverizer
When Perrie enters the battlefield, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever Perrie attacks, target creature you control gains trample and gets +X/+X, where X is the number of different kinds of counters among permanents you control.
G
U
W
Legendary Creature - Rhino Soldier
4.0
1GUW
3/3
NCC
2
Phabine, Boss's Confidant
Creature tokens you control have haste.Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
G
R
W
Legendary Creature - Cat Advisor
6.0
3RGW
3/6
NCC
2
Phabine, Boss's Confidant
Creature tokens you control have haste.Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
G
R
W
Legendary Creature - Cat Advisor
6.0
3RGW
3/6
NCC
2
Planar Outburst
Destroy all nonland creatures.Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
W
Sorcery
5.0
3WW
NCC
3
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.Draw a card.
U
Sorcery
1.0
U
NCC
3
Port Town
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.{T}: Add {W} or {U}.
Land
0.0
NCC
1
0
Power Conduit
{T}, Remove a counter from a permanent you control: Choose one —• Put a charge counter on target artifact.• Put a +1/+1 counter on target creature.
Artifact
2.0
2
NCC
1
Prairie Stream
({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Land - Plains Island
0.0
NCC
1
0
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
U
Sorcery
1.0
U
NCC
3
Primal Empathy
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
G
U
Enchantment
3.0
1GU
NCC
1
Profane Command
Choose two —• Target player loses X life.• Return target creature card with mana value X or less from your graveyard to the battlefield.• Target creature gets -X/-X until end of turn.• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
B
Sorcery
2.0
XBB
NCC
3
Prosperous Partnership
When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens.Tap three untapped creatures you control: Create a Treasure token.
R
W
Enchantment
3.0
1RW
NCC
1
Prosperous Partnership
When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens.Tap three untapped creatures you control: Create a Treasure token.
R
W
Enchantment
3.0
1RW
NCC
1
Protection Racket
At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
B
Enchantment
3.0
2B
NCC
1
Protection Racket
At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
B
Enchantment
3.0
2B
NCC
1
Puppeteer Clique
FlyingWhen Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
B
Creature - Faerie Wizard
5.0
3BB
3/2
NCC
2
Quietus Spike
Equipped creature has deathtouch.Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.Equip {3}
Artifact - Equipment
3.0
3
NCC
1
Rain of Riches
When Rain of Riches enters the battlefield, create two Treasure tokens.The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
R
Enchantment
5.0
3RR
NCC
1
Rain of Riches
When Rain of Riches enters the battlefield, create two Treasure tokens.The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
R
Enchantment
5.0
3RR
NCC
1
Rakdos Signet
{1}, {T}: Add {B}{R}.
Artifact
2.0
2
NCC
1
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Sorcery
2.0
1G
NCC
3
Reign of the Pit
Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
B
Sorcery
6.0
4BB
NCC
3
Rekindling Phoenix
FlyingWhen Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
R
Creature - Phoenix
4.0
2RR
4/3
NCC
2
Resourceful Defense
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.{4}{W}: Move any number of counters from target permanent you control to another target permanent you control.
W
Enchantment
3.0
2W
NCC
1
Resourceful Defense
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.{4}{W}: Move any number of counters from target permanent you control to another target permanent you control.
W
Enchantment
3.0
2W
NCC
1
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
G
Sorcery
6.0
4GG
NCC
3
Rishkar, Peema Renegade
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.Each creature you control with a counter on it has "{T}: Add {G}."
G
Legendary Creature - Elf Druid
3.0
2G
2/2
NCC
2
Rite of the Raging Storm
Creatures named Lightning Rager can't attack you or planeswalkers you control.At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
R
Enchantment
5.0
3RR
NCC
1
River's Rebuke
Return all nonland permanents target player controls to their owner's hand.
U
Sorcery
6.0
4UU
NCC
3
Riveteers Confluence
Choose three. You may choose the same mode more than once.• You draw a card and you lose 1 life.• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.• You may put a land card from your hand or graveyard onto the battlefield tapped.
B
G
R
Sorcery
5.0
2BRG
NCC
3
Riveteers Confluence
Choose three. You may choose the same mode more than once.• You draw a card and you lose 1 life.• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.• You may put a land card from your hand or graveyard onto the battlefield tapped.
B
G
R
Sorcery
5.0
2BRG
NCC
3
Roalesk, Apex Hybrid
Flying, trampleWhen Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
G
U
Legendary Creature - Human Mutant
5.0
2GGU
4/5
NCC
2
Rogue's Passage
{T}: Add {C}.{4}, {T}: Target creature can't be blocked this turn.
Land
0.0
NCC
0
Rose Room Treasurer
Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target.
R
Creature - Ogre Warrior
4.0
3R
4/3
NCC
2
Rose Room Treasurer
Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target.
R
Creature - Ogre Warrior
4.0
3R
4/3
NCC
2
Rugged Prairie
{T}: Add {C}.{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Land
0.0
NCC
0
Sakura-Tribe Elder
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Creature - Snake Shaman
2.0
1G
1/1
NCC
2
Sandwurm Convergence
Creatures with flying can't attack you or planeswalkers you control.At the beginning of your end step, create a 5/5 green Wurm creature token.
G
Enchantment
8.0
6GG
NCC
1
Savage Lands
Savage Lands enters the battlefield tapped.{T}: Add {B}, {R}, or {G}.
Land
0.0
NCC
1
0
Scavenging Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
G
Creature - Ooze
2.0
1G
2/2
NCC
2
Scepter of Celebration
Equipped creature gets +2/+0 and has trample.Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens.Equip {3}
G
Artifact - Equipment
3.0
2G
NCC
1
Scepter of Celebration
Equipped creature gets +2/+0 and has trample.Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens.Equip {3}
G
Artifact - Equipment
3.0
2G
NCC
1
Scute Swarm
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
G
Creature - Insect
3.0
2G
1/1
NCC
2
Seaside Citadel
Seaside Citadel enters the battlefield tapped.{T}: Add {G}, {W}, or {U}.
Land
0.0
NCC
1
0
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
R
Sorcery
3.0
2R
NCC
3
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
R
Sorcery
3.0
2R
NCC
3
Selvala, Explorer Returned
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
G
W
Legendary Creature - Elf Scout
3.0
1GW
2/4
NCC
2
Sever the Bloodline
Exile target creature and all other creatures with the same name as that creature.Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
B
Sorcery
4.0
3B
NCC
3
Shadowblood Ridge
{1}, {T}: Add {B}{R}.
Land
0.0
NCC
0
Shadowmage Infiltrator
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
B
U
Creature - Human Wizard
3.0
1UB
1/3
NCC
2
Shamanic Revelation
Draw a card for each creature you control.Ferocious — You gain 4 life for each creature you control with power 4 or greater.
G
Sorcery
5.0
3GG
NCC
3
Shield Broker
When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
U
Creature - Cephalid Advisor
5.0
3UU
3/4
NCC
2
Shield Broker
When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
U
Creature - Cephalid Advisor
5.0
3UU
3/4
NCC
2
Silent-Blade Oni
Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
B
U
Creature - Demon Ninja
7.0
3UUBB
6/5
NCC
2
Sinister Concierge
When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner ermoves a time counter from it at the beginning of their upkeep. When the last is removed, they cast it without paying its mana cost. Those creature spells have haste.)
U
Creature - Human Wizard
2.0
1U
2/1
NCC
2
Sinister Concierge
When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner ermoves a time counter from it at the beginning of their upkeep. When the last is removed, they cast it without paying its mana cost. Those creature spells have haste.)
U
Creature - Human Wizard
2.0
1U
2/1
NCC
2
Skyboon Evangelist
FlyingWhen Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
W
Creature - Bird Advisor
5.0
4W
3/3
NCC
2
Skyboon Evangelist
FlyingWhen Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
W
Creature - Bird Advisor
5.0
4W
3/3
NCC
2
Skyclave Shade
Kicker {2}{B}Skyclave Shade can't block.If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
B
Creature - Shade
2.0
1B
3/1
NCC
2
Skycloud Expanse
{1}, {T}: Add {W}{U}.
Land
0.0
NCC
0
Skyship Plunderer
FlyingWhenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
U
Creature - Human Pirate
2.0
1U
2/1
NCC
2
Skyway Robber
FlyingEscape—{3}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost."
U
Creature - Bird Rogue
4.0
3U
3/3
NCC
2
Skyway Robber
FlyingEscape—{3}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost."
U
Creature - Bird Rogue
4.0
3U
3/3
NCC
2
Slippery Bogbonder
FlashHexproofWhen Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
G
Creature - Human Druid
4.0
3G
3/3
NCC
2
Smoldering Marsh
({T}: Add {B} or {R}.)Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Land - Swamp Mountain
0.0
NCC
1
0
Smuggler's Buggy
Hideaway 4 (When this artifact enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever Smuggler's Buggy deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return Smuggler's Buggy to its owner's hand.Crew 2
Artifact - Vehicle
4.0
4
5/5
NCC
1
Smuggler's Buggy
Hideaway 4 (When this artifact enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever Smuggler's Buggy deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return Smuggler's Buggy to its owner's hand.Crew 2
Artifact - Vehicle
4.0
4
5/5
NCC
1
Smuggler's Share
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
W
Enchantment
3.0
2W
NCC
1
Smuggler's Share
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
W
Enchantment
3.0
2W
NCC
1
Sol Ring
{T}: Add {C}{C}.
Artifact
1.0
1
NCC
1
Solemn Simulacrum
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When Solemn Simulacrum dies, you may draw a card.
Artifact Creature - Golem
4.0
4
2/2
NCC
2
Spellbinding Soprano
Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost {1} less to cast.Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
R
Creature - Human Bard
2.0
1R
2/2
NCC
2
Spellbinding Soprano
Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost {1} less to cast.Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
R
Creature - Human Bard
2.0
1R
2/2
NCC
2
Spinerock Knoll
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Spinerock Knoll enters the battlefield tapped.{T}: Add {R}.{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land
0.0
NCC
1
0
Spiteful Repossession
Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.
R
Sorcery
5.0
4R
NCC
3
Spiteful Repossession
Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.
R
Sorcery
5.0
4R
NCC
3
Squee, the Immortal
You may cast Squee, the Immortal from your graveyard or from exile.
R
Legendary Creature - Goblin
3.0
1RR
2/1
NCC
2
Stalking Vengeance
HasteWhenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
R
Creature - Avatar
7.0
5RR
5/5
NCC
2
Steelbane Hydra
Steelbane Hydra enters the battlefield with X +1/+1 counters on it.{2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
G
Creature - Turtle Hydra
2.0
XGG
0/0
NCC
2
Stolen Identity
Create a token that's a copy of target artifact or creature.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
U
Sorcery
6.0
4UU
NCC
3
Storm of Forms
When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies.Return target nonland permanent to its owner's hand.
U
Instant
4.0
3U
NCC
3
Storm of Forms
When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies.Return target nonland permanent to its owner's hand.
U
Instant
4.0
3U
NCC
3
Strionic Resonator
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
2.0
2
NCC
1
Sun Titan
VigilanceWhenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
W
Creature - Giant
6.0
4WW
6/6
NCC
2
Sungrass Prairie
{1}, {T}: Add {G}{W}.
Land
0.0
NCC
0
Sunken Hollow
({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Land - Island Swamp
0.0
NCC
1
0
Swiftfoot Boots
Equipped creature has hexproof and haste.Equip {1}
Artifact - Equipment
2.0
2
NCC
1
Swindler's Scheme
Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.
U
Enchantment
3.0
2U
NCC
1
Swindler's Scheme
Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.
U
Enchantment
3.0
2U
NCC
1
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
1.0
W
NCC
3
Sylvan Offering
Choose an opponent. You and that player each create an X/X green Treefolk creature token.Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
G
Sorcery
1.0
XG
NCC
3
Syrix, Carrier of the Flame
Flying, hasteAt the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard.
B
R
Legendary Creature - Phoenix
4.0
2BR
3/3
NCC
2
Syrix, Carrier of the Flame
Flying, hasteAt the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard.
B
R
Legendary Creature - Phoenix
4.0
2BR
3/3
NCC
2
Talrand's Invocation
Create two 2/2 blue Drake creature tokens with flying.
U
Sorcery
4.0
2UU
NCC
3
Temple of Epiphany
Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}: Add {U} or {R}.
Land
0.0
NCC
1
0
Temple of Malady
Temple of Malady enters the battlefield tapped.When Temple of Malady enters the battlefield, scry 1.{T}: Add {B} or {G}.
Land
0.0
NCC
1
0
Temple of Mystery
Temple of Mystery enters the battlefield tapped.When Temple of Mystery enters the battlefield, scry 1.{T}: Add {G} or {U}.
Land
0.0
NCC
1
0
Temple of Silence
Temple of Silence enters the battlefield tapped.When Temple of Silence enters the battlefield, scry 1.{T}: Add {W} or {B}.
Land
0.0
NCC
1
0
Temple of Triumph
Temple of Triumph enters the battlefield tapped.When Temple of Triumph enters the battlefield, scry 1.{T}: Add {R} or {W}.
Land
0.0
NCC
1
0
Temple of the False God
{T}: Add {C}{C}. Activate only if you control five or more lands.
Land
0.0
NCC
0
Temur Sabertooth
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
G
Creature - Cat
4.0
2GG
4/3
NCC
2
Tenuous Truce
Enchant opponentAt the beginning of enchanted opponent's end step, you and that player each draw a card.When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.
W
Enchantment - Aura
2.0
1W
NCC
1
Tenuous Truce
Enchant opponentAt the beginning of enchanted opponent's end step, you and that player each draw a card.When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.
W
Enchantment - Aura
2.0
1W
NCC
1
Terminate
Destroy target creature. It can't be regenerated.
B
R
Instant
2.0
BR
NCC
3
Tezzeret's Gambit
({U/P} can be paid with either {U} or 2 life.)Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
U
Sorcery
4.0
3U/P
NCC
3
The Beamtown Bullies
Vigilance, haste{T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
B
G
R
Legendary Creature - Ogre Devil Warrior
4.0
1BRG
4/4
NCC
2
The Beamtown Bullies
Vigilance, haste{T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
B
G
R
Legendary Creature - Ogre Devil Warrior
4.0
1BRG
4/4
NCC
2
Thief of Sanity
FlyingWhenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
B
U
Creature - Specter
3.0
1UB
2/2
NCC
2
Thragtusk
When Thragtusk enters the battlefield, you gain 5 life.When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
G
Creature - Beast
5.0
4G
5/3
NCC
2
Threefold Signal
When Threefold Signal enters the battlefield, scry 3.Each spell you cast that's exactly three colors has replicate {3}. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.)
Artifact
3.0
3
NCC
1
Threefold Signal
When Threefold Signal enters the battlefield, scry 3.Each spell you cast that's exactly three colors has replicate {3}. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.)
Artifact
3.0
3
NCC
1
Thriving Bluff
Thriving Bluff enters the battlefield tapped.As Thriving Bluff enters the battlefield, choose a color other than red.{T}: Add {R} or one mana of the chosen color.
Land
0.0
NCC
1
0
Thriving Grove
Thriving Grove enters the battlefield tapped.As Thriving Grove enters the battlefield, choose a color other than green.{T}: Add {G} or one mana of the chosen color.
Land
0.0
NCC
1
0
Thriving Heath
Thriving Heath enters the battlefield tapped.As Thriving Heath enters the battlefield, choose a color other than white.{T}: Add {W} or one mana of the chosen color.
Land
0.0
NCC
1
0
Thriving Isle
Thriving Isle enters the battlefield tapped.As Thriving Isle enters the battlefield, choose a color other than blue.{T}: Add {U} or one mana of the chosen color.
Land
0.0
NCC
1
0
Thriving Moor
Thriving Moor enters the battlefield tapped.As Thriving Moor enters the battlefield, choose a color other than black.{T}: Add {B} or one mana of the chosen color.
Land
0.0
NCC
1
0
Thrummingbird
FlyingWhenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
U
Creature - Phyrexian Bird Horror
2.0
1U
1/1
NCC
2
Thunderfoot Baloth
TrampleLieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
G
Creature - Beast
6.0
4GG
5/5
NCC
2
Tivit, Seller of Secrets
Flying, ward {3}Council's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
B
U
W
Legendary Creature - Sphinx Rogue
6.0
3WUB
6/6
NCC
2
Tivit, Seller of Secrets
Flying, ward {3}Council's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
B
U
W
Legendary Creature - Sphinx Rogue
6.0
3WUB
6/6
NCC
2
Together Forever
When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.){1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
W
Enchantment
2.0
WW
NCC
1
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)Draw three cards.
U
Sorcery
8.0
7U
NCC
3
Treeshaker Chimera
All creatures able to block Treeshaker Chimera do so.When Treeshaker Chimera dies, draw three cards.
G
Creature - Chimera
7.0
5GG
8/5
NCC
2
Turf War
When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls.Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.
R
Enchantment
5.0
4R
NCC
1
Turf War
When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls.Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.
R
Enchantment
5.0
4R
NCC
1
Twilight Mire
{T}: Add {C}.{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
Land
0.0
NCC
0
Twinning Staff
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.{7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Artifact
3.0
3
NCC
1
Urban Evolution
Draw three cards. You may play an additional land this turn.
G
U
Sorcery
5.0
3GU
NCC
3
Utter End
Exile target nonland permanent.
B
W
Instant
4.0
2WB
NCC
3
Vazi, Keen Negotiator
Haste{T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast or activate it, put a +1/+1 counter on target creature, then draw a card.
B
G
R
Legendary Creature - Human Advisor
5.0
2BRG
3/3
NCC
2
Vazi, Keen Negotiator
Haste{T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast or activate it, put a +1/+1 counter on target creature, then draw a card.
B
G
R
Legendary Creature - Human Advisor
5.0
2BRG
3/3
NCC
2
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
B
Sorcery
3.0
2B
NCC
3
Vivid Creek
Vivid Creek enters the battlefield tapped with two charge counters on it.{T}: Add {U}.{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Land
0.0
NCC
1
0
Vivid Grove
Vivid Grove enters the battlefield tapped with two charge counters on it.{T}: Add {G}.{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
Land
0.0
NCC
1
0
Vivid Meadow
Vivid Meadow enters the battlefield tapped with two charge counters on it.{T}: Add {W}.{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
Land
0.0
NCC
1
0
Vivien's Stampede
Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
G
Sorcery
6.0
4GG
NCC
3
Vivien's Stampede
Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
G
Sorcery
6.0
4GG
NCC
3
Vorel of the Hull Clade
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
G
U
Legendary Creature - Human Merfolk
3.0
1GU
1/4
NCC
2
Wall of Roots
DefenderPut a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
G
Creature - Plant Wall
2.0
1G
0/5
NCC
2
Warstorm Surge
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
R
Enchantment
6.0
5R
NCC
1
Waste Management
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.
B
Instant
3.0
2B
NCC
3
Waste Management
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.
B
Instant
3.0
2B
NCC
3
Wave of Rats
TrampleWhen Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.Blitz {4}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
B
Creature - Rat
4.0
3B
4/2
NCC
2
Wave of Rats
TrampleWhen Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.Blitz {4}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
B
Creature - Rat
4.0
3B
4/2
NCC
2
Wayfarer's Bauble
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
1.0
1
NCC
1
Weathered Sentinels
Defender, vigilance, reach, trampleWeathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender.Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.
Artifact Creature - Wall
3.0
3
2/5
NCC
2
Weathered Sentinels
Defender, vigilance, reach, trampleWeathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender.Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.
Artifact Creature - Wall
3.0
3
2/5
NCC
2
Whirler Rogue
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.Tap two untapped artifacts you control: Target creature can't be blocked this turn.
U
Creature - Human Rogue Artificer
4.0
2UU
2/2
NCC
2
Wickerbough Elder
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
G
Creature - Treefolk Shaman
4.0
3G
4/4
NCC
2
Windbrisk Heights
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Windbrisk Heights enters the battlefield tapped.{T}: Add {W}.{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
0.0
NCC
1
0
Windgrace's Judgment
For any number of opponents, destroy target nonland permanent that player controls.
B
G
Instant
5.0
3BG
NCC
3
Wingspan Mentor
When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.{2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying.
U
Creature - Human Wizard
3.0
2U
1/3
NCC
2
Woe Strider
When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.Sacrifice another creature: Scry 1.Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Woe Strider escapes with two +1/+1 counters on it.
B
Creature - Horror
3.0
2B
3/2
NCC
2
Wood Elves
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
G
Creature - Elf Scout
3.0
2G
1/1
NCC
2
Woodfall Primus
TrampleWhen Woodfall Primus enters the battlefield, destroy target noncreature permanent.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
G
Creature - Treefolk Shaman
8.0
5GGG
6/6
NCC
2
World Shaper
Whenever World Shaper attacks, you may mill three cards.When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
G
Creature - Merfolk Shaman
4.0
3G
3/3
NCC
2
Wrexial, the Risen Deep
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
B
U
Legendary Creature - Kraken
6.0
3UUB
5/8
NCC
2
Writ of Return
Return target creature card from your graveyard to the battlefield tapped.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
B
Sorcery
5.0
3BB
NCC
3
Writ of Return
Return target creature card from your graveyard to the battlefield tapped.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
B
Sorcery
5.0
3BB
NCC
3
Xander's Pact
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.
B
Sorcery
6.0
4BB
NCC
3
Xander's Pact
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.
B
Sorcery
6.0
4BB
NCC
3
Zndrsplt's Judgment
For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
U
Sorcery
5.0
4U
NCC
3
Zurzoth, Chaos Rider
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
R
Legendary Creature - Devil
3.0
2R
2/3
NCC
2