Cockatrice/Magic-Spoiler 2022-07-06 08:14:37 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml HBG Alchemy Horizons: Baldur's Gate Alchemy 2022-07-07 A-Baba Lysaga, Night Witch {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. B G Legendary Creature - Human Warlock 3.0 2BG 4/4 HBG 2 A-Earthquake Dragon This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named A-Earthquake Dragon.Flying, trample{2}{G}, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand. G Creature - Elemental Dragon 15.0 14G 10/10 HBG 2 A-Minsc & Boo, Timeless Heroes When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, if you don't control a creature named Boo, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.+1: Put three +1/+1 counters on up to one target creature with trample or haste.−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. G R Legendary Planeswalker - Minsc 4.0 3RG 3 HBG 1 A-Monster Manual // A-Zoological Study G Artifact // Sorcery - Adventure 4.0 3G // 2G HBG 3 A-Sepulcher Ghoul Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn. B Creature - Zombie 2.0 1B 2/2 HBG 2 Air-Cult Elemental FlyingWhirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand. U Creature - Elemental 6.0 4UU 2/5 HBG 2 Alaundo the Seer {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. G U Legendary Creature - Human Shaman 4.0 2GU 3/5 HBG 2 Alora, Cheerful Assassin Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life. B U Legendary Creature - Halfling Rogue Assassin 5.0 3UB 4/3 HBG 2 Alora, Cheerful Mastermind Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token. U W Legendary Creature - Halfling Rogue 5.0 3WU 4/3 HBG 2 Alora, Cheerful Scout Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, perpetually gets +1/+1. G U Legendary Creature - Halfling Rogue Scout 5.0 3GU 4/3 HBG 2 Alora, Cheerful Swashbuckler Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token. R U Legendary Creature - Halfling Rogue 5.0 3UR 4/3 HBG 2 Alora, Cheerful Thief Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0. U Legendary Creature - Halfling Rogue 5.0 3UU 4/3 HBG 2 Alora, Rogue Companion Specialize {2}Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. U Legendary Creature - Halfling Rogue 4.0 3U 3/2 HBG 2 Altar of Bhaal // Bone Offering B Artifact // Sorcery - Adventure 2.0 1B // 2B HBG 3 Ambergris, Agent of Balance HasteWhenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn. G R Legendary Creature - Dwarf Cleric 4.0 2RG 4/3 HBG 2 Ambergris, Agent of Destruction HasteWhenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, Ambergris deals X damage to each opponent, where X is the number of cards you've discarded this turn. R Legendary Creature - Dwarf Cleric 4.0 2RR 4/3 HBG 2 Ambergris, Agent of Law HasteWhenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn. R W Legendary Creature - Dwarf Cleric 4.0 2RW 4/3 HBG 2 Ambergris, Agent of Progress HasteWhenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards. R U Legendary Creature - Dwarf Cleric 4.0 2UR 4/3 HBG 2 Ambergris, Agent of Tyranny HasteWhenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn. B R Legendary Creature - Dwarf Cleric 4.0 2BR 4/3 HBG 2 Ambergris, Citadel Agent HasteSpecialize {3}Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards. R Legendary Creature - Dwarf Cleric 3.0 2R 3/2 HBG 2 Ambition's Cost You draw three cards and you lose 3 life. B Sorcery 4.0 3B HBG 3 Ambitious Dragonborn Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard. G Creature - Dragon Barbarian 4.0 3G 0/0 HBG 2 Ancient Brass Dragon FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. B Creature - Elder Dragon 7.0 5BB 7/6 HBG 2 Ancient Bronze Dragon FlyingWhenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. G Creature - Elder Dragon 7.0 5GG 7/7 HBG 2 Ancient Copper Dragon FlyingWhenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. R Creature - Elder Dragon 6.0 4RR 6/5 HBG 2 Ancient Gold Dragon FlyingWhenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. W Creature - Elder Dragon 7.0 5WW 7/10 HBG 2 Ancient Silver Dragon FlyingWhenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. U Creature - Elder Dragon 8.0 6UU 8/8 HBG 2 Arcane Archery Target creature gets +3/+3 and gains reach and trample until end of turn.You get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it." G Instant 3.0 2G HBG 3 Archivist of Oghma FlashWhenever an opponent searches their library, you gain 1 life and draw a card. W Creature - Halfling Cleric 2.0 1W 2/2 HBG 2 Armor of Shadows Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) B Instant 1.0 B HBG 3 Ascend from Avernus Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus. W Sorcery 3.0 XWWW HBG 3 Astarion, the Decadent Deathtouch, lifelinkAt the beginning of your end step, choose one —• Feed — Target opponent loses life equal to the amount of life they lost this turn.• Friends — You gain life equal to the amount of life you gained this turn. B W Legendary Creature - Vampire Elf Rogue 6.0 4WB 4/4 HBG 2 Baba Lysaga, Night Witch {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. B G Legendary Creature - Human Warlock 3.0 1BG 3/3 HBG 2 Bag of Holding Whenever you discard a card, exile that card from your graveyard.{2}, {T}: Draw a card, then discard a card.{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. Artifact 1.0 1 HBG 1 Baldur's Gate {T}: Add {C}.{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control. Legendary Land - Gate 0.0 HBG 0 Baleful Beholder When Baleful Beholder enters the battlefield, choose one —• Antimagic Cone — Each opponent sacrifices an enchantment.• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) B Creature - Beholder 6.0 4BB 6/5 HBG 2 Band Together Up to two target creatures you control each deal damage equal to their power to another target creature. G Instant 3.0 2G HBG 3 Basilisk Collar Equipped creature has deathtouch and lifelink.Equip {2} Artifact - Equipment 1.0 1 HBG 1 Battle Cry Goblin {1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking. R Creature - Goblin 2.0 1R 2/2 HBG 2 Belt of Giant Strength Equipped creature has base power and toughness 10/10.Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets. G Artifact - Equipment 2.0 1G HBG 1 Black Dragon FlyingAcid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. B Creature - Dragon 7.0 5BB 4/4 HBG 2 Black Market Connections At the beginning of your precombat main phase, choose one or more —• Sell Contraband — Create a Treasure token. You lose 1 life.• Buy Information — Draw a card. You lose 2 life.• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.) B Enchantment 3.0 2B HBG 1 Blessed Hippogriff // Tyr's Blessing W Creature - Hippogriff // Instant - Adventure 4.0 3W // W 2/3 HBG 3 Blood Money Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. B Sorcery 7.0 5BB HBG 3 Blur Exile target creature you control, then return that card to the battlefield under its owner's control.Draw a card. U Instant 3.0 2U HBG 3 Boareskyr Tollkeeper When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped." W Creature - Orc Knight 2.0 1W 3/1 HBG 2 Bonecaller Cleric {3}{B}, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. B Creature - Human Cleric 2.0 1B 2/1 HBG 2 Breath Weapon Breath Weapon deals 2 damage to each non-Dragon creature. R Instant 3.0 2R HBG 3 Bronze Walrus When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.){T}: Add one mana of any color. Artifact Creature - Walrus 3.0 3 2/2 HBG 2 Calim, Djinn Emperor FlyingWard {2}Calim's Breath — {1}{U}, Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim, Djinn Emperor from your graveyard to the battlefield tapped.When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top. U Legendary Creature - Djinn Noble 6.0 3UUU 5/6 HBG 2 Carnelian Orb of Dragonkind {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn. R Artifact 3.0 2R HBG 1 Cast Down Destroy target nonlegendary creature. B Instant 2.0 1B HBG 3 Catti-brie of Mithral Hall First strike, reachWhenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way. G W Legendary Creature - Human Archer 2.0 GW 2/2 HBG 2 Celestial Unicorn Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. W Creature - Unicorn 3.0 2W 3/2 HBG 2 Chain Devil Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature. B Creature - Devil 4.0 3B 4/2 HBG 2 Champions of Tyr FlyingDouble teamWhen Champions of Tyr enters the battlefield you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it." W Creature - Angel Knight 4.0 2WW 4/3 HBG 2 Chaos Balor FlyingWhenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.• Target player discards all the cards in their hand, then seeks that many nonland cards.• Chaos Balor deals 2 damage to target player and they create two Treasure tokens.• Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0. R Creature - Demon 5.0 3RR 4/5 HBG 2 Chardalyn Dragon Flying Artifact Creature - Dragon 6.0 6 4/4 HBG 2 Charmed Sleep Enchant creatureWhen Charmed Sleep enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step. U Enchantment - Aura 3.0 1UU HBG 1 Choose Your Weapon Choose one —• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.• Archery — This spell deals 5 damage to target creature with flying. G Instant 3.0 2G HBG 3 Circle of the Land Druid When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. G Creature - Gnome Druid 2.0 1G 1/1 HBG 2 Circle of the Moon Druid Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.) G Creature - Human Elf Druid 3.0 2G 2/4 HBG 2 Clever Conjurer Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery. U Creature - Gnome Wizard 3.0 2U 2/3 HBG 2 Cloak of the Bat Equipped creature has flying and haste.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 2.0 2 HBG 1 Contact Other Plane Roll a d20.1—9 | Draw two cards.10—19 | Scry 2, then draw two cards.20 | Scry 3, then draw three cards. U Instant 4.0 3U HBG 3 Craving of Yeenoghu Enchant creature you controlEnchanted creature gets +3/+2, has haste, and attacks each combat if able.{R}: Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery. R Enchantment - Aura 3.0 2R HBG 1 Dawnbringer Cleric When Dawnbringer Cleric enters the battlefield, choose one —• Cure Wounds — You gain 2 life.• Dispel Magic — Destroy target enchantment.• Gentle Repose — Exile target card from a graveyard. W Creature - Human Cleric 2.0 1W 1/3 HBG 2 Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature.Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Instant 2.0 1B HBG 3 Demogorgon's Clutches Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) B Sorcery 3.0 2B HBG 3 Devoted Paladin Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. W Creature - Orc Knight 5.0 4W 4/4 HBG 2 Displacer Kitten Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. U Creature - Cat Beast 4.0 3U 2/2 HBG 2 Draconic Lore This spell costs {2} less to cast if you control a Dragon.Draw three cards. U Instant 6.0 5U HBG 3 Draconic Muralists When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle. G Creature - Dragon Bard 4.0 3G 4/3 HBG 2 Dragon's Fire As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead. R Instant 2.0 1R HBG 3 Dragonborn Immolator {1}{R}: Dragonborn Immolator gets +1/+0 until end of turn.Gift of Tiamat — When Dragonborn Immolator dies, not its power. You get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number." R Creature - Dragon Shaman 4.0 3R 2/4 HBG 2 Dragonborn Looter {1}, {T}: Draw a card, then discard a card. U Creature - Dragon Rogue 2.0 1U 1/2 HBG 2 Dread Linnorm // Scale Deflection G Creature - Snake Dragon // Instant - Adventure 7.0 6G // 3G 7/6 HBG 3 Dream Fracture Counter target spell. Its controller draws a card.Draw a card. U Instant 3.0 1UU HBG 3 Drider ReachWhenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach. B Creature - Elf Spider 5.0 4B 4/3 HBG 2 Druid of the Emerald Grove When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.1—9 | Put those cards into your hand, then shuffle.10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.20 | Put those cards onto the battlefield tapped, then shuffle. G Creature - Dwarf Druid 4.0 3G 2/2 HBG 2 Druidic Ritual You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) G Sorcery 3.0 2G HBG 3 Dueling Rapier FlashWhen Dueling Rapier enters the battlefield, attach it to target creature you control.Equipped creature gets +2/+0.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) R Artifact - Equipment 1.0 R HBG 1 Earth-Cult Elemental Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.1—9 | Each player sacrifices a permanent.10—19 | Each opponent sacrifices a permanent.20 | Each opponent sacrifices two permanents. R Creature - Elemental 6.0 4RR 6/6 HBG 2 Earthquake Dragon This spell costs {X} less to cast, where X is the total mana value of Dragons you control.Flying, trample{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. G Creature - Elemental Dragon 15.0 14G 10/10 HBG 2 Eldritch Pact Target player draws X cards and loses X life, where X is the number of cards in their graveyard. B Sorcery 7.0 6B HBG 3 Emerald Dragon // Dissonant Wave G Creature - Dragon // Instant - Adventure 6.0 4GG // 2G 4/4 HBG 3 Ettercap // Web Shot G Creature - Spider Beast // Instant - Adventure 5.0 4G // 2G 2/5 HBG 3 Eyes of the Beholder Target creature gets -11/-11 until end of turn. B Instant 6.0 4BB HBG 3 Farideh's Fireball Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.1—9 | Farideh's Fireball deals 2 damage to each player.10—20 | Farideh's Fireball deals 2 damage to each opponent. R Instant 5.0 3RR HBG 3 Favored Enemy As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library.When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control.Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control. G Enchantment 1.0 G HBG 1 Fiendlash Equipped creature gets +2/+0 and has reach.Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.Equip {2}{R} R Artifact - Equipment 2.0 1R HBG 1 Flames of Moradin Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay {R} rather than pay this spell's mana cost" and "at the beginning of your end step, sacrifice this artifact." R Sorcery 4.0 2RR HBG 3 Flaming Fist Duskguard When Flaming Fist Duskguard enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0." W Creature - Dwarf Soldier 2.0 1W 3/1 HBG 2 Flaming Fist Officer Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer. W Creature - Gnome Soldier 3.0 2W 2/2 HBG 2 Follow the Tracks Conjure a card of your choice from Follow the Track's spellbook onto the battlefield. G Sorcery 3.0 2G HBG 3 Fraying Line When Fraying Line enters the battlefield, put a rope counter on target creature you control.At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures. Artifact 4.0 4 HBG 1 Gale's Redirection Exile target spell, then roll a d20 and add that spell's mana value.1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled. U Instant 5.0 3UU HBG 3 Gale, Abyssal Conduit Whenever you cast an instant or sorcery spell, each opponent loses 2 life. B U Legendary Creature - Human Wizard 5.0 3UB 4/5 HBG 2 Gale, Conduit of the Arcane Specialize {2}When Gale, Conduit of the Arcane enters the battlefield, if you cast it, return target instant or sorcery card from your graveyard to your hand. U Legendary Creature - Human Wizard 4.0 3U 2/3 HBG 2 Gale, Holy Conduit Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying. U W Legendary Creature - Human Wizard 5.0 3WU 4/5 HBG 2 Gale, Primeval Conduit Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature. G U Legendary Creature - Human Wizard 5.0 3GU 4/5 HBG 2 Gale, Storm Conduit Whenever you cast an instant or sorcery spell, Gale, Strom Conduit perpetually gains "Creatures you control get +1/+0." R U Legendary Creature - Human Wizard 5.0 3UR 4/5 HBG 2 Gale, Temporal Conduit Whenever you cast an instant or sorcery spell, draw a card, then discard a card. U Legendary Creature - Human Wizard 5.0 3UU 4/5 HBG 2 Gate of the Black Dragon Gate of the Black Dragon enters the battlefield tapped.{3}{B}, {T}: Seek a nonland card. Activate only once.{T}: Add {B}. Land - Swamp Gate 0.0 HBG 1 0 Gate to Manorborn Gate to Manorborn enters the battlefield tapped.{3}{G}, {T}: Seek a nonland card. Activate only once.{T}: Add {G}. Land - Forest Gate 0.0 HBG 1 0 Gate to Seatower Gate to Seatower enters the battlefield tapped.{3}{U}, {T}: Seek a nonland card. Activate only once.{T}: Add {U}. Land - Island Gate 0.0 HBG 1 0 Gate to Tumbledown Gate to Tumbledown enters the battlefield tapped.{3}{R}, {T}: Seek a nonland card. Activate only once.{T}: Add {R}. Land - Mountain Gate 0.0 HBG 1 0 Gate to the Citadel Gate to the Citadel enters the battlefield tapped.{3}{W}, {T}: Seek a nonland card. Activate only once.{T}: Add {W}. Land - Plains Gate 0.0 HBG 1 0 Genasi Rabble-Rouser Double team{1}{R}: Creatures you control named Genasi Rabble-Rouser gets +1/+0 until end of turn. R Creature - Elemental Shaman 2.0 1R 1/3 HBG 2 Ghost Lantern // Bind Spirit B Artifact - Equipment // Instant - Adventure 1.0 B // 1B HBG 3 Giant Fire Beetles MenaceDouble team R Creature - Insect 3.0 2R 2/2 HBG 2 Gnoll Hunter Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter. G Creature - Gnoll 2.0 1G 2/2 HBG 2 Gnoll Hunting Party This spell costs {1} less to cast for each creature you attacked with this turn.Double teamAs long as its your turn, Gnoll Hunting Party has first strike. R Creature - Gnoll 6.0 5R 4/4 HBG 2 Goblin Trapfinder When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs {2} less to cast," and "At the beginning of your end step, sacrifice this creature." R Creature - Goblin 1.0 R 1/1 HBG 2 Goggles of Night Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) U Artifact - Equipment 2.0 1U HBG 1 Gorion, Wise Mentor VigilanceWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. G U W Legendary Creature - Human Wizard 3.0 GWU 3/4 HBG 2 Grave Choice Target opponent sacrifices a nontoken creature. If that creature had mana value 2 or less, conjure a duplicate of it into your hand. That duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." B Instant 3.0 2B HBG 3 Gray Slaad // Entropic Decay B Creature - Frog Horror // Sorcery - Adventure 3.0 2B // 1B 4/1 HBG 3 Grim Bounty Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Sorcery 4.0 2BB HBG 3 Grim Hireling Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery. B Creature - Tiefling Rogue 4.0 3B 3/2 HBG 2 Grim Wanderer FlashTragic Backstory — Cast this spell only if a creature died this turn. B Creature - Goblin Warlock 2.0 1B 5/3 HBG 2 Guardian Naga // Banishing Coils W Creature - Naga // Instant - Adventure 7.0 5WW // 2W 5/6 HBG 3 Guiding Bolt Destroy target creature with power 4 or greater.Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) W Instant 3.0 2W HBG 3 Guild Thief Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.Cunning Action — {3}{U}: Guild Thief can't be blocked this turn. U Creature - Orc Rogue 2.0 1U 1/1 HBG 2 Guildsworn Prowler DeathtouchWhen Guildsworn Prowler dies, if it wasn't blocking, draw a card. B Creature - Tiefling Rogue Assassin 2.0 1B 2/1 HBG 2 Gut, Bestial Fanatic When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 5/5 and has trample and haste. Sacrifice it at the beginning of your next end step. G R Legendary Creature - Goblin Shaman 7.0 4RRG 5/4 HBG 2 Gut, Brutal Fanatic When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 4/4 and has menace and haste. Sacrifice it at the beginning of your next end step. B R Legendary Creature - Goblin Shaman 7.0 4BRR 5/4 HBG 2 Gut, Devious Fanatic When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 3/3 and has flying and haste. Sacrifice it at the beginning of your next end step. R U Legendary Creature - Goblin Shaman 7.0 4URR 5/4 HBG 2 Gut, Fanatical Priestess Specialize {5}When Gut, Fanatical Priestess enters the battlefield, up to one target creature you control fights target creature you don't control. If the creature you don't control woul ddie this turn, exile it instead. R Legendary Creature - Goblin Shaman 6.0 4RR 4/3 HBG 2 Gut, Furious Fanatic When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it has double strike and haste. Sacrifice it at the beginning of your next end step. R Legendary Creature - Goblin Shaman 7.0 4RRR 5/4 HBG 2 Gut, Zealous Fanatic When this creature specializes, create two tokens that are copies of a creature card exiled with this creature, except they're 2/2 and have haste. Sacrifice them at the beginning of your next end step. R W Legendary Creature - Goblin Shaman 7.0 4RRW 5/4 HBG 2 Hag of Ceaseless Torment At the beginning of your upkeep, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. B Creature - Hag Warlock 3.0 2B 2/2 HBG 2 Hag of Dark Duress At the beginning of your upkeep, each opponent discards a card. B Creature - Hag Warlock 3.0 2B 2/2 HBG 2 Hag of Death's Legion At the beginning of your upkeep, create a 1/1 black Skeleton creature token. B Creature - Hag Warlock 3.0 2B 2/2 HBG 2 Hag of Inner Weakness At the beginning of your upkeep, target creature an opponent controls gets -2/-1 until your next turn. B Creature - Hag Warlock 3.0 2B 2/2 HBG 2 Hag of Mage's Doom Warlocks you control have "Ward—Pay 2 life." B Creature - Hag Warlock 3.0 2B 2/2 HBG 2 Hag of Noxious Nightmares Warlocks you control have menace. B Creature - Hag Warlock 3.0 2B 2/2 HBG 2 Hag of Scoured Thoughts B Creature - Hag Warlock 3.0 2B 2/2 HBG 2 Hag of Syphoned Breath At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. B Creature - Hag Warlock 3.0 2B 2/2 HBG 2 Hag of Twisted Visions At the beginning of your upkeep, scry 2. B Creature - Hag Warlock 3.0 2B 2/2 HBG 2 Hill Giant Herdgorger When Hill Giant Herdgorger enters the battlefield, you gain 3 life. G Creature - Giant 6.0 4GG 7/6 HBG 2 Hoard Robber Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Creature - Tiefling Rogue 2.0 1B 1/3 HBG 2 Hobgoblin Captain Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn. R Creature - Goblin Barbarian 2.0 1R 3/1 HBG 2 Hook Horror Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control. B Creature - Horror 5.0 4B 3/3 HBG 2 Horn of Valhalla // Ysgard's Call W Artifact - Equipment // Sorcery - Adventure 2.0 1W // XWW HBG 3 Hypnotic Pattern Target creature perpetually gets -2/-0.Target creature gets -2/-0 until end of turn. U Instant 1.0 U HBG 3 Icewind Stalwart Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. W Creature - Tiefling Warrior 4.0 3W 3/3 HBG 2 Illithid Harvester // Plant Tadpoles U Creature - Horror // Sorcery - Adventure 5.0 4U // XUU 4/4 HBG 3 Imoen, Chaotic Trickster Imoen, Chaotic Trickster can't be blocked.Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, Imoen deals 2 damage to each opponent. R U Legendary Creature - Human Rogue Wizard 3.0 1UR 3/2 HBG 2 Imoen, Honorable Trickster Imoen, Honorable Trickster can't be blocked.Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, put a +1/+1 counter on each creature you control. U W Legendary Creature - Human Rogue Wizard 3.0 1WU 3/2 HBG 2 Imoen, Occult Trickster Imoen, Occult Trickster can't be blocked.Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, create a 2/2 black Zombie creature token. B U Legendary Creature - Human Rogue Wizard 3.0 1UB 3/2 HBG 2 Imoen, Trickster Friend Specialize {5}. This ability costs {3} less to activate if there are two or more instant and/or sorcery cards in your graveyard.Imoen, Trickster Friend can't be blocked as long as it's attacking alone. U Legendary Creature - Human Rogue Wizard 2.0 1U 2/1 HBG 2 Imoen, Wily Trickster Imoen, Wily Trickster can't be blocked.Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. When you do, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. U Legendary Creature - Human Rogue Wizard 3.0 1UU 3/2 HBG 2 Imoen, Wise Trickster Imoen, Wise Trickster can't be blocked.Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, draw a card an you may play an additional land this turn. G U Legendary Creature - Human Rogue Wizard 3.0 1GU 3/2 HBG 2 Improvised Weaponry Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Sorcery 3.0 2R HBG 3 Incessant Provocation Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able." R Sorcery 4.0 3R HBG 3 Inspiring Bard When Inspiring Bard enters the battlefield, choose one —• Bardic Inspiration — Target creature gets +2/+2 until end of turn.• Song of Rest — You gain 3 life. G Creature - Elf Bard 4.0 3G 3/3 HBG 2 Intellect Devourer Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. B Creature - Horror 4.0 3B 2/4 HBG 2 Irenicus's Vile Duplication Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary if that creature is legendary. U Sorcery 4.0 3U HBG 3 Iron Golem VigilanceIron Golem attacks or blocks each combat if able. Artifact Creature - Golem 4.0 4 5/3 HBG 2 Jade Orb of Dragonkind {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.) G Artifact 3.0 2G HBG 1 Jaded Sell-Sword When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn. R Creature - Dragon Warrior 4.0 3R 4/3 HBG 2 Jaheira, Harper Emissary Specialize {2}Hexproof from artifacts and enchantments G Legendary Creature - Human Elf Druid 2.0 1G 2/3 HBG 2 Jaheira, Heroic Harper Hexproof from artifacts and enchantmentsWhen this creature specializes, destroy up to one target artifact or enchantment. Put a +1/+1 counter on each of up to two other target creatures. G W Legendary Creature - Human Elf Druid 3.0 1GW 3/4 HBG 2 Jaheira, Insightful Harper Hexproof from artifacts and enchantmentsWhen this creature specializes, destroy up to one target artifact or enchantment. Scry 2. G U Legendary Creature - Human Elf Druid 3.0 1GU 3/4 HBG 2 Jaheira, Merciful Harper Hexproof from artifacts and enchantmentsWhen this creature specializes, destroy up to one target artifact or enchantment. You gain 4 life. G Legendary Creature - Human Elf Druid 3.0 1GG 3/4 HBG 2 Jaheira, Ruthless Harper Hexproof from artifacts and enchantmentsWhen this creature specializes, destroy up to one target artifact or enchantment. Each opponent loses 3 life. B G Legendary Creature - Human Elf Druid 3.0 1BG 3/4 HBG 2 Jaheira, Stirring Harper Hexproof from artifacts and enchantmentsWhen this creature specializes, destroy up to one target artifact or enchantment. You get a boon with "When you cast your next creature spell, it perpetually gets +1/+0 and gains haste." G R Legendary Creature - Human Elf Druid 3.0 1RG 3/4 HBG 2 Jan Jansen, Chaos Crafter Haste{T}, Sacrifice an artifact creature: Create two Treasure tokens.{T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. B R W Legendary Creature - Gnome Artificer 3.0 RWB 3/3 HBG 2 Jon Irenicus, the Exile At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards. B U Legendary Creature - Elf Wizard 4.0 2UB 3/5 HBG 2 Juvenile Mist Dragon FlyingConfounding Clouds — When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step. U Creature - Dragon 5.0 3UU 4/3 HBG 2 Kagha, Shadow Archdruid Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. B G Legendary Creature - Elf Druid 4.0 2BG 1/4 HBG 2 Kalain, Reclusive Painter When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them. B R Legendary Creature - Human Elf Bard 2.0 BR 1/2 HBG 2 Kardum, Patron of Flames HasteWhenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down.When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards. R Legendary Creature - Demon 4.0 2RR 4/3 HBG 2 Karlach, Raging Tiefling First strikeRage Beyond Death — Specialize {6}. You may also activate this ability if Karlach, Raging Tiefling is in your graveyard. R Legendary Creature - Tiefling Barbarian 2.0 1R 2/2 HBG 2 Karlach, Tiefling Berserker First strike, hasteWhen this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."When this card specializes from any zone, target creature an opponent controls can't block this turn. R Legendary Creature - Tiefling Barbarian 3.0 1RR 4/4 HBG 2 Karlach, Tiefling Guardian First strike, hasteWhen this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."When this card specializes from any zone, another target creature you control gets +4/+4 until end of turn. G R Legendary Creature - Tiefling Barbarian 3.0 1RG 4/4 HBG 2 Karlach, Tiefling Punisher First strike, hasteWhen this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."When this card specializes from any zone, you may sacrifice a creature. If you do, you draw two cards and each opponent loses 2 life. B R Legendary Creature - Tiefling Barbarian 3.0 1BR 4/4 HBG 2 Karlach, Tiefling Spellrager First strike, hasteWhen this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."When this card specializes from any zone, seek an instant or sorcery card with mana value 3 or less. Until end of turn, you may cast that card without paying its mana cost. R U Legendary Creature - Tiefling Barbarian 3.0 1UR 4/4 HBG 2 Karlach, Tiefling Zealot First strike, hasteWhen this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. R W Legendary Creature - Tiefling Barbarian 3.0 1RW 4/4 HBG 2 Kenku Artificer Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying. U Creature - Bird Artificer 3.0 2U 1/1 HBG 2 Kindred Discovery As Kindred Discovery enters the battlefield, choose a creature type.Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. U Enchantment 5.0 3UU HBG 1 Klement, Death Acolyte When this creature specializes, create two 2/2 black Zombie creature tokens. B W Legendary Creature - Tiefling Cleric 3.0 1WB 3/3 HBG 2 Klement, Knowledge Acolyte VigilanceWhen this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library. U W Legendary Creature - Tiefling Cleric 3.0 1WU 3/4 HBG 2 Klement, Life Acolyte LifelinkWhen this creature specializes, you get a boon with "When you cast you next creature spell, that creature enters the battlefield with a lifelink counter on it." W Legendary Creature - Tiefling Cleric 3.0 1WW 3/3 HBG 2 Klement, Nature Acolyte When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token. G W Legendary Creature - Tiefling Cleric 3.0 1GW 4/4 HBG 2 Klement, Novice Acolyte Specialize {2}When Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1. W Legendary Creature - Tiefling Cleric 2.0 1W 2/2 HBG 2 Klement, Tempest Acolyte Double strikeWhenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target. R W Legendary Creature - Tiefling Cleric 3.0 1RW 2/3 HBG 2 Kobold Warcaller {T}: Choose a creature card in your hand. It perpetually gains haste. R Creature - Kobold 1.0 R 1/1 HBG 2 Korlessa, Scale Singer You may look at the top card of your library any time.You may cast Dragon spells from the top of your library. G U Legendary Creature - Dragon Bard 2.0 GU 1/4 HBG 2 Krydle of Baldur's Gate Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn. B U Legendary Creature - Human Elf Rogue 2.0 UB 1/3 HBG 2 Lae'zel's Acrobatics Exile all nontoken creatures you control, then roll a d20.1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step. W Instant 4.0 3W HBG 3 Lae'zel, Blessed Warrior Double strikeWhen this creature enters the battlefield or specializes, seek a nonland permanent card with mana value 3 or less. W Legendary Creature - Gith Warrior 5.0 3WW 3/6 HBG 2 Lae'zel, Callous Warrior Double strikeWhen this creature enters the battlefield or specializes, return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. B W Legendary Creature - Gith Warrior 5.0 3WB 3/6 HBG 2 Lae'zel, Githyanki Warrior Double strikeSpecialize {1}When you cast this spell, it gains "When this creature becomes the target of a spell or ability an opponent controls, you may exile this creature, then return it to the battlefield undere its owner's control." W Legendary Creature - Gith Warrior 4.0 3W 2/4 HBG 2 Lae'zel, Illithid Thrall Double strikeWhen this creature enters the battlefield or specializes, conjure a duplicate of a random creature card from an opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." U W Legendary Creature - Gith Horror Warrior 5.0 3WU 3/6 HBG 2 Lae'zel, Primal Warrior Double strikeWhen this creature enters the battlefield or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1. G W Legendary Creature - Gith Warrior 5.0 3GW 3/6 HBG 2 Lae'zel, Wrathful Warrior Double strikeWhen this creature enters the battlefield or specializes, create two 1/1 white Soldier creature tokens. R W Legendary Creature - Gith Warrior 5.0 3RW 3/6 HBG 2 Lantern of Revealing {T}: Add one mana of any color.{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library. Artifact 3.0 3 HBG 1 Lapis Orb of Dragonkind {T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) U Artifact 3.0 2U HBG 1 Liara of the Flaming Fist At the beginning of each combat, each creature you control get +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard.{1}{R}{W}: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once. R W Legendary Creature - Human Soldier 2.0 RW 2/2 HBG 2 Lizardfolk Librarians Double teamWhen Lizardfolk Librarians enters the battlefield, scry 2. U Creature - Lizard 4.0 3U 2/4 HBG 2 Lozhan, Dragons' Legacy FlyingWhenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. R U Legendary Creature - Dragon Shaman 5.0 3UR 4/2 HBG 2 Lukamina, Bear Form TrampleOther creatures you control get +1/+1 and have trample.When Lukamina, Bear Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. G Legendary Creature - Bear Druid 4.0 2GG 4/4 HBG 2 Lukamina, Crocodile Form When this creature specializes, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's untap step for as long as you control Lukamina, Crocodile Form.When Lukamina, Crocodile Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. G U Legendary Creature - Crocodile Druid 4.0 2GU 4/4 HBG 2 Lukamina, Hawk Form Flying, lifelinkWhen Lukamina, Hawk Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. G W Legendary Creature - Bird Druid 4.0 2GW 4/4 HBG 2 Lukamina, Moon Druid Wild Shape — Specialize {3}. Activate only if you control six or more lands.When Lukamina, Moon Druid enters the battlefield, if you cast it, seek a land card with a basic land type. G Legendary Creature - Human Druid 3.0 2G 2/2 HBG 2 Lukamina, Scorpion Form DeathtouchLukamina, Scorpion Form must be blocked if able.When Lukamina, Scorpion Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. B G Legendary Creature - Scorpion Druid 4.0 2BG 4/4 HBG 2 Lukamina, Wolf Form MenaceWhenever this creature specializes or attacks, create a 2/2 green Wolf creature token.When Lukamina, Wolf Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. G R Legendary Creature - Wolf Druid 4.0 2RG 4/4 HBG 2 Lulu, Curious Hollyphant FlyingWhenever you attack with one or more other creatures with flying, draw that many cards, then discard a card. U W Legendary Creature - Elephant Angel 4.0 2WU 2/4 HBG 2 Lulu, Forgetful Hollyphant FlyingSpecialize {2}When Lulu, Forgetful Hollyphant enters the battlefield, you get a boon with "When you cast your next creature spell without flying, it perpetually gains flying." W Legendary Creature - Elephant Angel 3.0 2W 1/3 HBG 2 Lulu, Helpful Hollyphant FlyingWhenever you attack with one or more other creatures with flying, you gain twice that much life. W Legendary Creature - Elephant Angel 4.0 2WW 2/4 HBG 2 Lulu, Inspiring Hollyphant FlyingWhenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking. R W Legendary Creature - Elephant Angel 4.0 2RW 2/4 HBG 2 Lulu, Vengeful Hollyphant FlyingWhenever you attack with one or more other creatures with flying, each opponent loses that much life and you gain that much life. B W Legendary Creature - Elephant Angel 4.0 2WB 2/4 HBG 2 Lulu, Wild Hollyphant FlyingWhenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn. G W Legendary Creature - Elephant Angel 4.0 2GW 2/4 HBG 2 Lurking Roper Lurking Roper doesn't untap during your untap step.Whenever you gain life, untap Lurking Roper. G Creature - Horror 3.0 2G 4/5 HBG 2 Mace of Disruption Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.Equip {1} W Artifact - Equipment 2.0 1W HBG 1 Manticore FlashFlyingTail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. B Creature - Manticore 4.0 3B 2/1 HBG 2 Mazzy, Truesword Paladin Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. G R W Legendary Creature - Halfling Knight 4.0 1RGW 3/4 HBG 2 Mephit's Enthusiasm Mephit's Enthusiasm deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a boon with "When you cast your next creature spell, it perpetually gets +x/+0, where X is the noted number." R Sorcery 2.0 1R HBG 3 Meteor Golem When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Artifact Creature - Golem 7.0 7 3/3 HBG 2 Miirym, Sentinel Wyrm Flying, ward {2}Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary. G R U Legendary Creature - Dragon Spirit 6.0 3GUR 6/6 HBG 2 Mind Spike Target opponent reveals each noncreature, nonland card in their hand. You choose a card revealed this way. That player discards that card. You lose 2 life. If they didn't reveal a card this way, you draw a card. B Sorcery 1.0 B HBG 3 Minimus Containment Enchant nonland permanentEnchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.) W Enchantment - Aura 3.0 2W HBG 1 Minsc & Boo, Timeless Heroes When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.+1: Put three +1/+1 counters on up to one target creature with trample or haste.−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.Minsc & Boo, Timeless Heroes can be your commander. G R Legendary Planeswalker - Minsc 4.0 2RG 3 HBG 1 Minthara of the Absolute Starting intensity 0Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity.Whenever one or more permanents you control leave the battlefield, perpetually increase Minthara's intensity and the intensity of cards named Minthara of the Absolute in your hand, graveyard, and library by 1. This ability triggers only once each turn. B W Legendary Creature - Elf Cleric 4.0 2WB 2/4 HBG 2 Mirror of Life Trapping Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control. Artifact 4.0 4 HBG 1 Monk of the Open Hand Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand. W Creature - Elf Monk 1.0 W 1/1 HBG 2 Monster Manual // Zoological Study G Artifact // Sorcery - Adventure 4.0 3G // 2G HBG 3 Moradin's Disciples Double teamWhenever Moradin's Disciples attacks, tap target creature defending player controls. W Creature - Dwarf Cleric 4.0 3W 2/3 HBG 2 Nalfeshnee FlyingWhenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.) R Creature - Beast Demon 6.0 5R 4/6 HBG 2 Nalia de'Arnise You may look at the top card of your library any time.You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn. B W Legendary Creature - Human Rogue 3.0 1WB 3/3 HBG 2 Navigation Orb {2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Artifact 3.0 3 HBG 1 Neera, Wild Mage Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. R U Legendary Creature - Human Elf Shaman 6.0 4UR 2/7 HBG 2 Nefarious Imp FlyingWhenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) B Creature - Imp 3.0 2B 2/1 HBG 2 Oji, the Exquisite Blade When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. U W Legendary Creature - Human Monk 4.0 2WU 2/3 HBG 2 Owlbear TrampleKeen Senses — When Owlbear enters the battlefield, draw a card. G Creature - Bird Bear 5.0 3GG 4/4 HBG 2 Owlbear Shepherd At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card. G Creature - Goblin Druid 3.0 2G 1/4 HBG 2 Oyaminartok, Polar Werebear Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet.Whenever Oyaminartok deals combat damage to a player, create a Food token.{U}, Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells. G Legendary Creature - Giant Bear 4.0 2GG 4/5 HBG 2 Pact Weapon As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.Equip—Discard a card. B Artifact - Equipment 4.0 3B HBG 1 Patriar's Humiliation Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control. W Instant 1.0 W HBG 3 Pegasus Guardian // Rescue the Foal W Creature - Pegasus // Instant - Adventure 6.0 5W // 1W 3/3 HBG 3 Pilgrim's Eye FlyingWhen Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Artifact Creature - Thopter 3.0 3 1/1 HBG 2 Poison the Blade Target creature gains deathtouch until end of turn.Draw a card. G Instant 2.0 1G HBG 3 Portable Hole When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield. W Artifact 1.0 W HBG 1 Priest of Ancient Lore When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card. W Creature - Dwarf Cleric 3.0 2W 2/1 HBG 2 Prophetic Prism When Prophetic Prism enters the battlefield, draw a card.{1}, {T}: Add one mana of any color. Artifact 2.0 2 HBG 1 Prosper, Tome-Bound DeathtouchMystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.Pact Boon — Whenever you play a card from exile, create a Treasure token. B R Legendary Creature - Tiefling Warlock 4.0 2BR 1/4 HBG 2 Prosperous Innkeeper When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Whenever another creature enters the battlefield under your control, you gain 1 life. G Creature - Halfling Citizen 2.0 1G 1/1 HBG 2 Pseudodragon Familiar Flying{2}{U}: Target creature gains flying until end of turn. U Creature - Dragon 3.0 2U 2/1 HBG 2 Raggadragga, Goreguts Boss Each creature you control with a mana ability gets +2/+2.Whenever a creature you control with a mana ability attacks, untap it.Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. G R Legendary Creature - Human Boar 4.0 2RG 4/4 HBG 2 Rally Maneuver Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn. W Instant 3.0 2W HBG 3 Ranger Squadron FlyingDouble team W Creature - Cat Ranger 6.0 4WW 3/4 HBG 2 Raphael, Fiendish Savior FlyingOther Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." B R Legendary Creature - Devil Noble 5.0 3BR 4/4 HBG 2 Rasaad, Dragon Monk When Rasaad, Sylvan Monk dies, create two 1/1 blue Faerie Dragon creature tokens with flying. U W Legendary Creature - Human Monk 4.0 2WU 4/4 HBG 2 Rasaad, Monk of Selune Specialize {5}When Rasaad, Monk of Selûne enters the battlefield, exile target creature an opponent controls until this creature leaves the battlefield. W Legendary Creature - Human Monk 3.0 2W 2/2 HBG 2 Rasaad, Radiant Monk When this creature specializes, target creature card exiled with this creature perpetually loses all abilities and has base power and toughness 1/1. W Legendary Creature - Human Monk 4.0 2WW 4/4 HBG 2 Rasaad, Shadow Monk When Rasaad, Shadow Monk dies, create a 4/1 black Skeleton creature token. B W Legendary Creature - Human Monk 4.0 2WB 4/4 HBG 2 Rasaad, Sylvan Monk When Rasaad, Sylvan Monk dies, create two 2/2 green Boar creature tokens. G W Legendary Creature - Human Monk 4.0 2GW 4/4 HBG 2 Rasaad, Warrior Monk When Rasaad, Warrior Monk dies, create three 1/1 white Soldier creature tokens. R W Legendary Creature - Human Monk 4.0 2RW 4/4 HBG 2 Ray of Frost FlashEnchant creatureWhen Ray of Frost enters the battlefield, if enchanted creature is red, tap it.As long as enchanted creature is red, it loses all abilities.Enchanted creature doesn't untap during its controller's untap step. U Enchantment - Aura 2.0 1U HBG 1 Reckless Barbarian Sacrifice Reckless Barbarian: Add {R}{R}. R Creature - Dragon Barbarian 2.0 1R 2/2 HBG 2 Red Dragon FlyingFire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent. R Creature - Dragon 6.0 4RR 4/4 HBG 2 Rescuer Chwinga FlashNatural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand. W Creature - Elemental Spirit 2.0 1W 2/2 HBG 2 Rimeshield Frost Giant Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) U Creature - Giant Warrior 5.0 3UU 4/5 HBG 2 Robe of the Archmagi Whenever equipped creature deals combat damage to a player, you draw that many cards.Equip {4}Equip Shaman, Warlock, or Wizard {1} U Artifact - Equipment 3.0 2U HBG 1 Sarevok the Usurper Specialize {3}At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. B Legendary Creature - Human Knight 4.0 3B 3/3 HBG 2 Sarevok, Deadly Usurper When this creature specializes, seek a creature card and put it into your graveyard, then conjure two duplicates of it into your graveyard.At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. B Legendary Creature - Human Knight 5.0 3BB 4/4 HBG 2 Sarevok, Deceitful Usurper At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature, instant and sorcery cards in your graveyard. B U Legendary Creature - Human Knight 5.0 3UB 4/4 HBG 2 Sarevok, Divine Usurper First strikeAt the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. B W Legendary Creature - Human Knight 5.0 3WB 4/4 HBG 2 Sarevok, Ferocious Usurper MenaceAt the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. B R Legendary Creature - Human Knight 5.0 3BR 4/4 HBG 2 Sarevok, Mighty Usurper TrampleAt the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. B G Legendary Creature - Human Knight 5.0 3BG 4/4 HBG 2 Scaled Nurturer {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life. G Creature - Dragon Druid 2.0 1G 0/2 HBG 2 Scouting Hawk FlyingKeen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. W Creature - Bird 3.0 2W 1/1 HBG 2 Seatower Imprisonment Enchant creature or planeswalker you don't controlWhen Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield.Enchanted permanent can't attack or block and its activated abilities can't be activated. W Enchantment - Aura 4.0 2WW HBG 1 Seek New Knowledge Seek two nonland cards, then put a card from your hand on the bottom of your library. U Instant 2.0 1U HBG 3 Sepulcher Ghoul Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn. B Creature - Zombie 2.0 1B 2/1 HBG 2 Sewer Plague Target creature an opponent controls perpetually gets -2/-2 and gains "at the beginning of each upkeep, this creature perpetually gets -1/-1." B Instant 3.0 2B HBG 3 Shadowheart, Cleric of Graves Deathtouch, lifelinkAt the beginning of your end step, Shadowheart, Cleric of Graves deals 1 damage to each player. B Legendary Creature - Human Elf Cleric 3.0 1BB 4/4 HBG 2 Shadowheart, Cleric of Order DeathtouchAt the beginning of your end step, Shadowheart, Cleric of Order deals 1 damage to each player.Whenever you lose life during your turn, create a 2/2 white Knight creature token. B W Legendary Creature - Human Elf Cleric 3.0 1WB 4/4 HBG 2 Shadowheart, Cleric of Trickery DeathtouchAt the beginning of your end step, Shadowheart, Cleric of Trickery deals 1 damage to each player.Whenever you lose life during your turn, draw a card. B U Legendary Creature - Human Elf Cleric 3.0 1UB 4/4 HBG 2 Shadowheart, Cleric of Twilight DeathtouchShadowheart, Cleric of Twilight can't be blocked by creatures with power 2 or less.At the beginning of your end step, Shadowheart deals 1 damage to each player.Whenever you lose life during your turn, put a +1/+1 counter on Shadowheart. B G Legendary Creature - Human Elf Cleric 3.0 1BG 4/4 HBG 2 Shadowheart, Cleric of War DeathtouchAt the beginning of your end step, Shadowheart, Cleric of War deals 1 damage to each player.Whenever you lose life during your turn, Shadowheart deals that much damage to each opponent. B R Legendary Creature - Human Elf Cleric 3.0 1BR 4/4 HBG 2 Shadowheart, Sharran Cleric DeathtouchSpecialize {2}. Activate only if a player has 13 or less life.At the beginning of your end step, Shadowheart, Sharran Cleric deals 1 damage to each player. B Legendary Creature - Human Elf Cleric 2.0 1B 2/2 HBG 2 Shambling Ghast When Shambling Ghast dies, choose one —• Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn.• Search the Body — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Creature - Zombie 1.0 B 1/1 HBG 2 Shocking Grasp Target creature gets -2/-0 until end of turn.Draw a card. U Instant 2.0 1U HBG 3 Sigil of Myrkul At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.) B Enchantment 3.0 2B HBG 1 Signature Spells When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost. U Enchantment 6.0 4UU HBG 1 Skanos, Black Dragon Vassal MenaceWhenever Skanos, Black Dragon Vassal attacks, another target attacking creature gains menace and gets +X/+0 until end of turn, where X is Skanos's power. B G Legendary Creature - Dragon Ranger 6.0 4BG 5/5 HBG 2 Skanos, Blue Dragon Vassal FlyingWhenever Skanos, Blue Dragon Vassal attacks, another target attacking creature gains flying and gets +X/+0 until end of turn, where X is Skanos's power. G U Legendary Creature - Dragon Ranger 6.0 4GU 4/4 HBG 2 Skanos, Dragon Vassal Specialize {4}Whenever Skanos, Dragon Vassal attacks, another target attacking creature gets +X/+0 until end of turn, where X is Skanos's power. G Legendary Creature - Dragon Ranger 5.0 4G 4/4 HBG 2 Skanos, Green Dragon Vassal VigilanceWhenever Skanos, Green Dragon Vassal attacks, untap another target attacking creature. It gets +X/+0 until end of turn, where X is Skanos's power. G Legendary Creature - Dragon Ranger 6.0 4GG 6/6 HBG 2 Skanos, Red Dragon Vassal First strikeWhenever Skanos, Red Dragon Vassal attacks, another target attacking creature gains first strike and gets +X/+0 until end of turn, where X is Skanos's power. G R Legendary Creature - Dragon Ranger 6.0 4RG 5/5 HBG 2 Skanos, White Dragon Vassal LifelinkWhenever Skanos, White Dragon Vassal attacks, another target attacking creature gains lifelink and gets +X/+0 until end of turn, where X is Skanos's power. G W Legendary Creature - Dragon Ranger 6.0 4GW 4/4 HBG 2 Skullport Merchant When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color."){1}{B}, Sacrifice another creature or a Treasure: Draw a card. B Creature - Dwarf Citizen 3.0 2B 1/4 HBG 2 Snowborn Simulacra Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield. U Sorcery 2.0 XUU HBG 3 Soldiers of the Watch Double team W Creature - Human Soldier 2.0 1W 2/1 HBG 2 Soulknife Spy Whenever Soulknife Spy deals combat damage to a player, draw a card. U Creature - Elf Rogue 3.0 2U 3/2 HBG 2 Spiked Pit Trap Flash{5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.1—9 | Spiked Pit Trap deals 5 damage to that creature.10—20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token. Artifact 1.0 1 HBG 1 Split the Spoils Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) G Sorcery 3.0 2G HBG 3 Steadfast Paladin Lifelink W Creature - Dwarf Knight 2.0 1W 2/2 HBG 2 Steadfast Unicorn {3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. W Creature - Unicorn 1.0 W 1/2 HBG 2 Stick Together Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.) W Sorcery 5.0 3WW HBG 3 Storm King's Thunder When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies. R Instant 3.0 XRRR HBG 3 Stroke of Luck Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order. B Sorcery 2.0 1B HBG 3 Summon Undead You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.) B Sorcery 5.0 4B HBG 3 Sune's Intervention Choose one or more —• Create two 2/2 white Knight creature tokens.• Seek a nonland permanent card with mana value 3 or less.• Destroy target artifact.• Destroy target enchantment• Target player gains 3 life. W Instant 6.0 4WW HBG 3 Swashbuckler Extraordinaire When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn. R Creature - Dragon Rogue Warrior 3.0 2R 2/2 HBG 2 Sword Coast Serpent // Capsizing Wave U Creature - Serpent Dragon // Instant - Adventure 7.0 5UU // 1U 6/6 HBG 3 Sworn to the Legion When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team.Whenever you cast a creature spell, it perpetually gains double team. W Enchantment 6.0 4WW HBG 1 Sylvan Shepherd VigilanceWhenever Sylvan Shepherd attacks, roll a d20.1—9 | You gain 1 life.10—19 | You gain 2 life.20 | You gain 5 life. G Creature - Human Druid 3.0 2G 2/3 HBG 2 Tasha, Unholy Archmage +1: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature.−2: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward {2}.−6: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards into the battlefield under your control. That player puts the rest into their graveyard. B U Legendary Planeswalker - Tasha 4.0 2UB 4 HBG 1 Thayan Evokers Double teamWhen Thayan Evokers enters the battlefield, conjure a card named Lighting Bolt into your hand, then discard a card.Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers. U Creature - Human Wizard 3.0 2U 1/1 HBG 2 The Hourglass Coven When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield.Other Warlocks you control get +1/+1. B Legendary Creature - Hag Warlock 6.0 4BB 3/3 HBG 2 Thieves' Tools When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Equipped creature can't be blocked as long as its power is 3 or less.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) B Artifact - Equipment 2.0 1B HBG 1 Thrakkus the Butcher TrampleWhenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn. G R Legendary Creature - Dragon Peasant 5.0 3RG 3/4 HBG 2 Tiefling Outcasts Double teamOther Demons, Devils, Imps, and Tieflings you control +1/+0. R Creature - Tiefling Peasant 1.0 R 1/1 HBG 2 Traverse the Outlands Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle. G Sorcery 5.0 4G HBG 3 Trelasarra, Moon Dancer Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) G W Legendary Creature - Elf Cleric 2.0 GW 2/2 HBG 2 Two-Handed Axe // Sweeping Cleave R Artifact - Equipment // Instant - Adventure 3.0 2R // 1R HBG 3 Tymora's Invoker Sleight of Hand — {8}: Draw two cards. U Creature - Orc Rogue 2.0 1U 1/3 HBG 2 Ulder Ravengard, Marshal When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn.Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand. R W Legendary Creature - Human Noble Soldier 3.0 1RW 3/3 HBG 2 Undercellar Myconid Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token.{T}: Add one mana of any color. G Creature - Fungus 3.0 2G 1/2 HBG 2 Underdark Basilisk Deathtouch G Creature - Basilisk 2.0 1G 1/2 HBG 2 Undersimplify Choose target spell. If it's a creature spell, it perpetually gets -2/-0. Counter that spell unless its controller pays {2}. U Instant 2.0 1U HBG 3 Unexpected Allies Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard. R Sorcery 2.0 1R HBG 3 Unexpected Windfall As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Instant 4.0 2RR HBG 3 Uthgardt Fury When Uthgardt Fury enters the battlefield, it deals 4 damage to any target.Damage isn't removed from creatures your opponents control during cleanup steps. R Enchantment 3.0 1RR HBG 1 Valiant Farewell Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."Draw a card. W Instant 2.0 1W HBG 3 Valor Singer Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. R Creature - Tiefling Bard 3.0 2R 2/3 HBG 2 Vampire Spawn When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. B Creature - Vampire 3.0 2B 2/3 HBG 2 Verdant Rejuvenation Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield. G Sorcery 8.0 6GG HBG 3 Vhal, Eager Scholar Specialize {5}{T}: Draw a card, then discard a card. Put a study counter on Vhal, Eager Scholar. U Legendary Creature - Human Wizard 3.0 2U 2/1 HBG 2 Vhal, Scholar of Creation When this creature specializes, remove all study counters from it. Seek two creature cards with mana value less than or equal to the number of study counters removed this way. Put one of them onto the battlefield and shuffle the other into your library.{T}: Draw a card, then discard a card. G U Legendary Creature - Human Wizard 4.0 2GU 4/3 HBG 2 Vhal, Scholar of Elements When this creature specializes, remove all study counters from it. When you do, Vhal, Scholar of Elements deals that much damage to target creature or planeswalker an opponent controls.{T}: Draw a card, then discard a card. R U Legendary Creature - Human Wizard 4.0 2UR 4/3 HBG 2 Vhal, Scholar of Mortality When this creature specializes, remove all study counters from it. When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control.{T}: Draw a card, then discard a card. B U Legendary Creature - Human Wizard 4.0 2UB 4/3 HBG 2 Vhal, Scholar of Prophecy When this creature specializes, remove all study counters from it. Look at that many cards from the top of your library. Put one of those cards into your hand and the rest on the bottom of your library in a random order.{T}: Draw a card, then discard a card. U Legendary Creature - Human Wizard 4.0 2UU 4/3 HBG 2 Vhal, Scholar of Tactics When this creature specializes, remove all study counters from it. When you do, distribute that many +1/+1 counters among any number of target creatures.{T}: Draw a card, then discard a card. U W Legendary Creature - Human Wizard 4.0 2WU 4/3 HBG 2 Viconia, Disciple of Arcana When this creature specializes, choose up to one target creature card and up to one target instant or sorcery card from among cards exiled with this creature. Conjure a duplicate of each of those cards into your hand. The duplicates perpetually gain "You may spend mana as though it were mana of any color to cast this spell."{1}: Exile target card from a graveyard. B U Legendary Creature - Elf Cleric 3.0 1UB 3/4 HBG 2 Viconia, Disciple of Blood When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When this creature enters the battlefield, each opponent loses 2 life and you gain 2 life."{1}: Exile target card from a graveyard. B Legendary Creature - Elf Cleric 3.0 1BB 3/4 HBG 2 Viconia, Disciple of Rebirth When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If it has mana value 3 or less, you may put it onto the battlefield.{1}: Exile target card from a graveyard. B W Legendary Creature - Elf Cleric 3.0 1WB 3/4 HBG 2 Viconia, Disciple of Strength When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +2/+2 and gains "You may spend mana as though it were mana of any color to cast this spell."{1}: Exile target card from a graveyard. B G Legendary Creature - Elf Cleric 3.0 1BG 3/4 HBG 2 Viconia, Disciple of Violence When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +1/+0 and gains haste and "You may spend mana as though it were mana of any color to cast this spell."{1}: Exile target card from a graveyard. B R Legendary Creature - Elf Cleric 3.0 1BR 3/4 HBG 2 Viconia, Nightsinger's Disciple Specialize {2}{1}: Exile target card from a graveyard. B Legendary Creature - Elf Cleric 2.0 1B 2/3 HBG 2 Vladimir and Godfrey Rejuvenation — {2}{W}: Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature. W Legendary Creature - Zombie Knight 3.0 2W 3/2 HBG 2 Wand of Orcus Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.Equip {3} B Legendary Artifact - Equipment 3.0 2B HBG 1 Warriors of Tiamat HasteDouble team R Creature - Dragon Warrior 5.0 4R 4/2 HBG 2 Water Weird Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card your library is a nonland card. Otherwise, you may mill a card. U Creature - Elemental Weird 4.0 3U 3/4 HBG 2 Wild Shape Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.• 1/3 Turtle with hexproof.• 1/5 Spider with reach.• 3/3 Elephant with trample. G Instant 1.0 G HBG 3 Wilson, Ardent Bear Double strike, reach, trampleWard {2}{1}{R}{G}, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery. G R Legendary Creature - Bear Warrior 3.0 1RG 2/3 HBG 2 Wilson, Bear Comrade Reach, trampleWard {2}Specialize {4} G Legendary Creature - Bear Warrior 2.0 1G 2/2 HBG 2 Wilson, Fearsome Bear Menace, reach, trampleWard {2}{1}{B}{G}, Exile Wilson, Fearsome Bear from your graveyard: Target creature you control perpetually gains menace. Activate only as a sorcery. B G Legendary Creature - Bear Warrior 3.0 1BG 4/4 HBG 2 Wilson, Majestic Bear Reach, trampleWardWilson, Subtle Bear can't be blocked{1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample and ward {2}. Activate only as a sorcery. G Legendary Creature - Bear Warrior 3.0 1GG 5/5 HBG 2 Wilson, Subtle Bear Reach, trampleWard {2}Wilson, Subtle Bear can't be blocked{1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery. G U Legendary Creature - Bear Warrior 3.0 1GU 3/3 HBG 2 Wilson, Urbane Bear Reach, trample, lifelinkWard {2}{1}{G}{W}, Exile Wilson, Urbane Bear from your graveyard: Target creature you control perpetually gains lifelink. Activate only as a sorcery. G W Legendary Creature - Bear Warrior 3.0 1GW 3/4 HBG 2 Wizened Githzerai Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0. U Creature - Gith Monk 2.0 1U 2/1 HBG 2 Wrathful Red Dragon FlyingWhenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. R Creature - Dragon 5.0 3RR 5/5 HBG 2 Wyll of the Blade Pact When this creature specializes, you may sacrifice another creature or an artifact. If you do, untap Wyll of the Blade Pact. After this main phase, there is an additional combat phase followed by an additional main phase. R Legendary Creature - Human Warlock 6.0 3RRR 5/5 HBG 2 Wyll of the Celestial Pact When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step. R W Legendary Creature - Human Warlock 6.0 3RRW 5/5 HBG 2 Wyll of the Elder Pact When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target instant or sorcery card from your graveyard to your hand. R U Legendary Creature - Human Warlock 6.0 3URR 5/5 HBG 2 Wyll of the Fey Pact When this creature specializes, you may sacrifice another creature or an artifact. If you do, Wyll of the Fey Pact perpetually gets +3/+3 and gains trample. G R Legendary Creature - Human Warlock 6.0 3RRG 5/5 HBG 2 Wyll of the Fiend Pact When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life. B R Legendary Creature - Human Warlock 6.0 3BRR 5/5 HBG 2 Wyll, Pact-Bound Duelist Specialize {2}When Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn. R Legendary Creature - Human Warlock 5.0 3RR 4/4 HBG 2 You Come to a River Choose one —• Fight the Current — Return target nonland permanent to its owner's hand.• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. U Instant 2.0 1U HBG 3 You Come to the Gnoll Camp Choose one —• Intimidate Them — Up to two target creatures can't block this turn.• Fend Them Off — Target creature gets +3/+1 until end of turn. R Instant 2.0 1R HBG 3 You Find Some Prisoners Choose one —• Break Their Chains — Destroy target artifact.• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it. R Instant 2.0 1R HBG 3 You Find the Villains' Lair Choose one —• Foil Their Scheme — Counter target spell.• Learn Their Secrets — Draw two cards, then discard two cards. U Instant 3.0 1UU HBG 3 You Hear Something on Watch Choose one —• Rouse the Party — Creatures you control get +1/+1 until end of turn.• Set Off Traps — This spell deals 5 damage to target attacking creature. W Instant 2.0 1W HBG 3 You Line Up the Shot Choose one —• Aim for the Wyvern — Conjure a card named Plummet into your hand.• Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.• Fire a Warning Shot — Draw a card. G Instant 1.0 G HBG 3 You Meet in a Tavern Choose one —• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.• Start a Brawl — Creatures you control get +2/+2 until end of turn. G Sorcery 4.0 2GG HBG 3 You're Ambushed on the Road Choose one —• Make a Retreat — Return target creature you control to its owner's hand.• Stand and Fight — Target creature gets +1/+3 until end of turn. W Instant 1.0 W HBG 3 You're Confronted by Robbers Choose one —• Stall for Time — Tap up to three target creatures.• Call for Aid — Create three 1/1 white Soldier creature tokens. W Instant 4.0 3W HBG 3 Young Blue Dragon // Sand Augury U Creature - Dragon // Sorcery - Adventure 5.0 4U // 1U 3/3 HBG 3 Young Red Dragon // Bathe in Gold R Creature - Dragon // Instant - Adventure 4.0 3R // 1R 3/2 HBG 3 Yuan-Ti Scaleshield Permanents you control gain hexproof and indestructible until end of turn.Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn. G Instant 3.0 2G HBG 3