KHC Kaldheim Commander Commander 2021-02-05 Bounty of Skemfar KHC 2G 3.0 G Sorcery None 3 Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order. Cosmic Intervention KHC 3W 4.0 W Instant None 3 If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Crown of Skemfar KHC 2GG 4.0 G Enchantment - Aura None 1 Enchant creature Enchanted creature gets +1/+1 for each Elf you control and has reach. {2}{G}: Return Crown of Skemfar from your graveyard to your hand. Elderfang Venom KHC 2BG 4.0 B G Enchantment None 1 Attacking Elves you control have deathtouch. Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life. Ethereal Valkyrie KHC 4WU 6.0 U W Creature - Spirit Angel 4/4 None 2 Flying Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}. (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.) Hero of Bretagard KHC 2W 3.0 W Creature - Human Warrior 1/1 None 2 Whenever you exile one or more cards from your hand and/or permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard. As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types. As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types. Inspired Sphinx KHC 5UU 7.0 U Creature - Sphinx 5/5 None 2 Flying When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying. Lathril, Blade of the Elves KHC 2BG 4.0 B G Legendary Creature - Elf Noble 2/3 None 2 Menace Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life. Pact of the Serpent KHC 1BB 3.0 B Sorcery None 3 Choose a creature type. Target player draws X cards and loses X life, where X is the number of creature they control of the chosen type. Ranar the Ever-Watchful KHC 2WU 4.0 U W Legendary Creature - Spirit Warrior 2/3 None 2 Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever you exile one or more cards from your hand and/or permanents from the battlefield, create a 1/1 white Spirit creature token with flying. Ruthless Winnower KHC 3BB 5.0 B Creature - Elf Rogue 4/4 None 2 At the beginning of each player's upkeep, that player sacrifices a non-Elf creature. Sage of the Beyond KHC 5UU 7.0 U Creature - Spirit Giant 5/5 None 2 Flying Spells you cast from anywhere other than your hand cost {2} less to cast. Foretell {4}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Serpent's Soul-Jar KHC 2B 3.0 B Artifact None 1 Whenever an Elf you control dies, exile it. {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar. Spectral Deluge KHC 4UU 6.0 U Sorcery None 3 Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. Foretell {1}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Stoic Farmer KHC 3W 4.0 W Creature - Dwarf Peasant 3/3 None 2 When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Tales of the Ancestors KHC 3U 4.0 U Sorcery None 3 Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Wolverine Riders KHC 4GG 6.0 G Creature - Elf Warrior 4/4 None 2 At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.