Cockatrice/Magic-Spoiler 2025-02-13 08:16:13 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DRC.xml DRC Aetherdrift Commander (Spoiler) Commander 2025-02-14 20 Academy Ruins {T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library. Legendary Land Land 0 DRC 0 Accursed Duneyard {T}: Add {C}. {2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Land Land 0 DRC 0 Accursed Duneyard {T}: Add {C}. {2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Land Land 0 DRC 0 Adaptive Omnitool Equipped creature gets +1/+1 for each artifact you control. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {3} Artifact — Equipment Artifact 2 2 DRC 1 Adaptive Omnitool Equipped creature gets +1/+1 for each artifact you control. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {3} Artifact — Equipment Artifact 2 2 DRC 1 Adarkar Wastes {T}: Add {C}. {T}: Add {W} or {U}. this land deals 1 damage to you. Land Land 0 DRC 0 Aether Hub When this land enters, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color. Land Land 0 DRC 0 Aetherflux Conduit Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell. {T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs. Artifact Artifact 6 6 DRC 1 Aetherflux Conduit Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell. {T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs. Artifact Artifact 6 6 DRC 1 Aetheric Amplifier {T}: Add one mana of any color. {4}, {T}: Choose one. Activate only as a sorcery. • Double the number of each kind of counter on target permanent. • Double the number of each kind of counter you have. Artifact Artifact 3 3 DRC 1 Aetheric Amplifier {T}: Add one mana of any color. {4}, {T}: Choose one. Activate only as a sorcery. • Double the number of each kind of counter on target permanent. • Double the number of each kind of counter you have. Artifact Artifact 3 3 DRC 1 Aethersquall Ancient Flying At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery. U Creature — Leviathan Creature 7 5UU 6/6 DRC 2 Aethertide Whale Flying When this creature enters, you get six {E} (energy counters). Pay {E}{E}{E}{E}: Return this creature to its owner's hand. U Creature — Whale Creature 6 4UU 6/4 DRC 2 Aetherwind Basker Trample Whenever this creature enters or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: this creature gets +1/+1 until end of turn. G Creature — Lizard Creature 7 4GGG 7/7 DRC 2 Aetherworks Marvel Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). {T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. Legendary Artifact Artifact 4 4 DRC 1 Angel of Sanctions Flying When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield. Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.) W Creature — Angel Creature 5 3WW 3/4 DRC 2 Arcane Denial Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. U Instant Instant 2 1U DRC 3 Arcane Sanctum This land enters tapped. {T}: Add {W}, {U}, or {B}. Land Land 0 DRC 0 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 DRC 1 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 DRC 1 Archfiend of Ifnir Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.) B Creature — Demon Creature 5 3BB 5/4 DRC 2 Architect of the Untamed Landfall — Whenever a land you control enters, you get {E} (an energy counter). Pay eight {E}: Create a 6/6 colorless Beast artifact creature token. G Creature — Elf Artificer Druid Creature 3 2G 2/3 DRC 2 Ash Barrens {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Land Land 0 DRC 0 Attune with Aether Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters). G Sorcery Sorcery 1 G DRC 3 Bespoke Battlewagon {T}: You get {E}{E} (two energy counters). {T}, Pay {E}{E}: Tap target creature. {T}, Pay {E}{E}{E}: Draw a card. Pay {E}{E}{E}{E}: this artifact becomes an artifact creature until end of turn. Crew 4 U Artifact — Vehicle Artifact 4 3U 5/6 DRC 1 Binding Mummy Whenever another Zombie you control enters, you may tap target artifact or creature. W Creature — Zombie Creature 2 1W 2/2 DRC 2 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. R Sorcery Sorcery 9 8R DRC 3 Bontu's Monument Black creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life. Legendary Artifact Artifact 3 3 DRC 1 Bootleggers' Stash Lands you control have "{T}: Create a Treasure token." G Artifact Artifact 6 5G DRC 1 Cast Out Flash When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.) W Enchantment Enchantment 4 3W DRC 1 Caves of Koilos {T}: Add {C}. {T}: Add {W} or {B}. this land deals 1 damage to you. Land Land 0 DRC 0 Cemetery Reaper Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. B Creature — Zombie Creature 3 1BB 2/2 DRC 2 Chain Reaction Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. R Sorcery Sorcery 4 2RR DRC 3 Champion of Wits When this creature enters, you may draw cards equal to its power. If you do, discard two cards. Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.) U Creature — Snake Wizard Creature 3 2U 2/1 DRC 2 Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. R Instant Instant 3 2R DRC 3 Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. Artifact Artifact 3 3 DRC 1 Combustible Gearhulk First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards. R Artifact Creature — Construct Creature 6 4RR 6/6 DRC 2 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 DRC 0 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 DRC 0 Commander's Sphere {T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card. Artifact Artifact 3 3 DRC 1 Commence the Endgame This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) U Instant Instant 6 4UU DRC 3 Confiscation Coup Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it. U Sorcery Sorcery 5 3UU DRC 3 Conjurer's Closet At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. Artifact Artifact 5 5 DRC 1 Corpse Augur When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. B Creature — Zombie Wizard Creature 4 3B 4/2 DRC 2 Corpse Knight Whenever another creature you control enters, each opponent loses 1 life. BW Creature — Zombie Knight Creature 2 WB 2/2 DRC 2 Crowded Crypt {T}: Add {B}. Whenever a creature you control dies, put a corpse counter on this artifact. {4}{B}{B}, {T}, Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) B Artifact Artifact 3 2B DRC 1 Cryptbreaker {1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life. B Creature — Zombie Creature 1 B 1/1 DRC 2 Cultivator's Caravan {T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 3 3 5/5 DRC 1 Damn Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") B Sorcery Sorcery 2 BB DRC 3 Decoction Module Whenever a creature you control enters, you get {E} (an energy counter). {4}, {T}: Return target creature you control to its owner's hand. Artifact Artifact 2 2 DRC 1 Desert of the Glorified This land enters tapped. {T}: Add {B}. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) Land — Desert Land 0 DRC 0 Desert of the Mindful This land enters tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) Land — Desert Land 0 DRC 0 Desert of the True This land enters tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) Land — Desert Land 0 DRC 0 Despark Exile target permanent with mana value 4 or greater. BW Instant Instant 2 WB DRC 3 Dimir Signet {1}, {T}: Add {U}{B}. Artifact Artifact 2 2 DRC 1 Disallow Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) U Instant Instant 3 1UU DRC 3 Dread Summons Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.) B Sorcery Sorcery 2 XBB DRC 3 Dreadhorde Invasion At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. B Enchantment Enchantment 2 1B DRC 1 Drowned Catacomb This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}. Land Land 0 DRC 0 Druid of Purification When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way. G Creature — Human Druid Creature 4 3G 2/3 DRC 2 Duplicant Imprint — When this creature enters, you may exile target nontoken creature. As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with this creature. It's still a Shapeshifter. Artifact Creature — Shapeshifter Creature 6 6 2/4 DRC 2 Dusk Destroy all creatures with power 3 or greater. W Sorcery Sorcery 9 2WW DRC 3 Dawn Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. W Sorcery Sorcery 9 3WW DRC 3 Elder Gargaroth Vigilance, reach, trample Whenever this creature attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card. G Creature — Beast Creature 5 3GG 6/6 DRC 2 Era of Innovation Whenever an artifact or Artificer you control enters, you may pay {1}. If you do, you get {E}{E} (two energy counters). Pay six {E}, Sacrifice Era of Innovation: Draw three cards. U Enchantment Enchantment 2 1U DRC 1 Eternal Skylord When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. U Creature — Zombie Wizard Creature 5 4U 3/3 DRC 2 Evolving Wilds {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 DRC 0 Evolving Wilds {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 DRC 0 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 DRC 0 Explosive Vegetation Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. G Sorcery Sorcery 4 3G DRC 3 Fetid Pools ({T}: Add {U} or {B}.) this land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Island Swamp Land 0 DRC 0 Fleshbag Marauder When this creature enters, each player sacrifices a creature of their choice. B Creature — Zombie Warrior Creature 3 2B 3/1 DRC 2 Forgotten Creation Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. U Creature — Zombie Horror Creature 4 3U 3/3 DRC 2 Frontier Bivouac This land enters tapped. {T}: Add {G}, {U}, or {R}. Land Land 0 DRC 0 Frostboil Snarl As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}. Land Land 0 DRC 0 Gate to the Afterlife Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. {2}, {T}, Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard. Artifact Artifact 3 3 DRC 1 Gempalm Polluter Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle this creature, you may have target player lose life equal to the number of Zombies on the battlefield. B Creature — Zombie Creature 6 5B 4/3 DRC 2 Glacial Fortress This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}. Land Land 0 DRC 0 Gleaming Overseer When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace. BU Creature — Zombie Wizard Creature 3 1UB 1/4 DRC 2 Glimmer of Genius Scry 2, then draw two cards. You get {E}{E} (two energy counters). U Instant Instant 4 3U DRC 3 God-Eternal Oketra Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. W Legendary Creature — Zombie God Creature 5 3WW 3/6 DRC 2 God-Pharaoh's Gift At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn. Artifact Artifact 7 7 DRC 1 Grave Titan Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens. B Creature — Giant Creature 6 4BB 6/6 DRC 2 Gravecrawler This creature can't block. You may cast this card from your graveyard as long as you control a Zombie. B Creature — Zombie Creature 1 B 2/1 DRC 2 Hashaton, Scarab's Fist Whenever you discard a creature card, you may pay {2}{U}. If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie. BW Legendary Creature — Zombie Wizard Creature 2 WB 1/3 DRC 2 Hinterland Harbor This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}. Land Land 0 DRC 0 Irrigated Farmland ({T}: Add {W} or {U}.) this land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Plains Island Land 0 DRC 0 Isolated Chapel This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}. Land Land 0 DRC 0 Karplusan Forest {T}: Add {C}. {T}: Add {R} or {G}. this land deals 1 damage to you. Land Land 0 DRC 0 Lazotep Chancellor Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) BU Creature — Zombie Wizard Creature 2 UB 1/3 DRC 2 Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} Artifact — Equipment Artifact 2 2 DRC 1 Lightning Runner Double strike, haste Whenever this creature attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase. R Creature — Human Warrior Creature 5 3RR 2/2 DRC 2 Liliana, Death's Majesty +1: Create a 2/2 black Zombie creature token. Mill two cards. −3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. −7: Destroy all non-Zombie creatures. B Legendary Planeswalker — Liliana Planeswalker 5 3BB 5 DRC 1 Lord of the Accursed Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn. B Creature — Zombie Creature 3 2B 2/3 DRC 2 Lost Monarch of Ifnir Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Other Zombies you control have afflict 3. At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand. B Creature — Zombie Noble Creature 4 3B 4/4 DRC 2 Lost Monarch of Ifnir Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Other Zombies you control have afflict 3. At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand. B Creature — Zombie Noble Creature 4 3B 4/4 DRC 2 Loyal Apprentice Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. R Creature — Human Artificer Creature 2 1R 2/1 DRC 2 Maskwood Nexus Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) Artifact Artifact 4 4 DRC 1 Midnight Clock {T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact. U Artifact Artifact 3 2U DRC 1 Midnight Reaper Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card. B Creature — Zombie Knight Creature 3 2B 3/2 DRC 2 Murderous Rider // Swift End B Creature — Zombie Knight // Instant — Adventure Creature 3 1BB // 1BB 2/3 DRC 3 Never Destroy target creature or planeswalker. B Sorcery Sorcery 7 1BB DRC 3 Return Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token. B Sorcery Sorcery 7 3B DRC 3 Nissa, Worldsoul Speaker Landfall — Whenever a land you control enters, you get {E}{E} (two energy counters). You may pay eight {E} rather than pay the mana cost for permanent spells you cast. G Legendary Creature — Elf Druid Creature 4 3G 3/3 DRC 2 Nissa, Worldsoul Speaker Landfall — Whenever a land you control enters, you get {E}{E} (two energy counters). You may pay eight {E} rather than pay the mana cost for permanent spells you cast. G Legendary Creature — Elf Druid Creature 4 3G 3/3 DRC 2 On Wings of Gold Creatures you control that are Zombies and/or tokens get +1/+1 and have flying. Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token. W Enchantment Enchantment 4 3W DRC 1 On Wings of Gold Creatures you control that are Zombies and/or tokens get +1/+1 and have flying. Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token. W Enchantment Enchantment 4 3W DRC 1 One with the Machine Draw cards equal to the highest mana value among artifacts you control. U Sorcery Sorcery 4 3U DRC 3 Ornithopter of Paradise Flying {T}: Add one mana of any color. Artifact Creature — Thopter Creature 2 2 0/2 DRC 2 Orzhov Basilica This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}. Land Land 0 DRC 0 Orzhov Signet {1}, {T}: Add {W}{B}. Artifact Artifact 2 2 DRC 1 Overflowing Basin {1}, {T}: Add {G}{U}. Land Land 0 DRC 0 Panharmonicon If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Artifact Artifact 4 4 DRC 1 Path of Ancestry This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 DRC 0 Path of Ancestry This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 DRC 0 Peema Aether-Seer When this creature enters, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. Pay {E}{E}{E}: Target creature blocks this turn if able. G Creature — Elf Druid Creature 4 3G 3/2 DRC 2 Peema Trailblazer Trample Whenever this creature deals combat damage to a player, you get that many {E} (energy counters). Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.) G Creature — Elephant Warrior Creature 3 2G 3/3 DRC 2 Peema Trailblazer Trample Whenever this creature deals combat damage to a player, you get that many {E} (energy counters). Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.) G Creature — Elephant Warrior Creature 3 2G 3/3 DRC 2 Pia Nalaar, Chief Mechanic Whenever one or more artifact creatures you control deal combat damage to a player, you get {E}{E} (two energy counters). At the beginning of your end step, you may pay one or more {E}. If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of {E} spent this way. GRU Legendary Creature — Human Artificer Creature 3 GUR 2/4 DRC 2 Pia and Kiran Nalaar When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying. {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target. R Legendary Creature — Human Artificer Creature 4 2RR 2/2 DRC 2 Plague Belcher Menace When this creature enters, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life. B Creature — Zombie Beast Creature 3 2B 5/4 DRC 2 Prairie Stream ({T}: Add {W} or {U}.) this land enters tapped unless you control two or more basic lands. Land — Plains Island Land 0 DRC 0 Priest of the Crossing Flying At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn. W Creature — Zombie Bird Cleric Creature 4 3W 3/3 DRC 2 Priest of the Crossing Flying At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn. W Creature — Zombie Bird Cleric Creature 4 3W 3/3 DRC 2 Prophet of the Scarab Vigilance When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater. U Creature — Zombie Wizard Creature 5 4U 3/4 DRC 2 Prophet of the Scarab Vigilance When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater. U Creature — Zombie Wizard Creature 5 4U 3/4 DRC 2 Pull from Tomorrow Draw X cards, then discard a card. U Instant Instant 2 XUU DRC 3 Rampaging Aetherhood Trample, ward {2} At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature. G Creature — Snake Hydra Creature 5 4G 4/4 DRC 2 Rampaging Aetherhood Trample, ward {2} At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature. G Creature — Snake Hydra Creature 5 4G 4/4 DRC 2 Reality Shift Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) U Instant Instant 2 1U DRC 3 Reckless Fireweaver Whenever an artifact you control enters, this creature deals 1 damage to each opponent. R Creature — Human Artificer Creature 2 1R 1/3 DRC 2 Renewed Solidarity As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+0. At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it. W Enchantment Enchantment 3 2W DRC 1 Renewed Solidarity As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+0. At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it. W Enchantment Enchantment 3 2W DRC 1 Retrofitter Foundry {3}: Untap this artifact. {2}, {T}: Create a 1/1 colorless Servo artifact creature token. {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token. Artifact Artifact 1 1 DRC 1 Rhet-Tomb Mystic Flying Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.) U Creature — Zombie Bird Wizard Creature 2 1U 2/1 DRC 2 Rhet-Tomb Mystic Flying Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.) U Creature — Zombie Bird Wizard Creature 2 1U 2/1 DRC 2 Rogue Refiner When this creature enters, draw a card and you get {E}{E} (two energy counters). GU Creature — Human Rogue Creature 3 1GU 3/2 DRC 2 Rootbound Crag This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}. Land Land 0 DRC 0 Rot Hulk Menace When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. B Creature — Zombie Creature 7 5BB 5/5 DRC 2 Saheeli, Radiant Creator Whenever you cast an Artificer or artifact spell, you get {E} (an energy counter). At the beginning of combat on your turn, you may pay {E}{E}{E}. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step. GRU Legendary Creature — Human Artificer Creature 4 1GUR 4/4 DRC 2 Saheeli, Sublime Artificer Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. −2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. RU Legendary Planeswalker — Saheeli Planeswalker 3 1U/RU/R 5 DRC 1 Sai, Master Thopterist Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card. U Legendary Creature — Human Artificer Creature 3 2U 1/4 DRC 2 Servant of the Conduit When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Add one mana of any color. G Creature — Elf Druid Creature 2 1G 2/2 DRC 2 Sheltered Thicket ({T}: Add {R} or {G}.) this land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Mountain Forest Land 0 DRC 0 Shivan Reef {T}: Add {C}. {T}: Add {U} or {R}. this land deals 1 damage to you. Land Land 0 DRC 0 Slagwoods Bridge This artifact land enters tapped. Indestructible {T}: Add {R} or {G}. Artifact Land Land 0 DRC 0 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 DRC 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 DRC 1 Solar Transformer This artifact enters tapped. When this artifact enters, you get {E}{E}{E} (three energy counters). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color. Artifact Artifact 2 2 DRC 1 Solemn Simulacrum When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card. Artifact Creature — Golem Creature 4 4 2/2 DRC 2 Soul-Guide Lantern When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card. Artifact Artifact 1 1 DRC 1 Spire of Industry {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. Land Land 0 DRC 0 Stridehangar Automaton Thopters you control get +1/+1. If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead. Artifact Creature — Construct Creature 3 3 1/4 DRC 2 Stridehangar Automaton Thopters you control get +1/+1. If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead. Artifact Creature — Construct Creature 3 3 1/4 DRC 2 Sulfur Falls This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}. Land Land 0 DRC 0 Sunken Hollow ({T}: Add {U} or {B}.) this land enters tapped unless you control two or more basic lands. Land — Island Swamp Land 0 DRC 0 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant Instant 1 W DRC 3 Talisman of Curiosity {T}: Add {C}. {T}: Add {G} or {U}. this artifact deals 1 damage to you. Artifact Artifact 2 2 DRC 1 Talisman of Dominance {T}: Add {C}. {T}: Add {U} or {B}. this artifact deals 1 damage to you. Artifact Artifact 2 2 DRC 1 Talisman of Hierarchy {T}: Add {C}. {T}: Add {W} or {B}. this artifact deals 1 damage to you. Artifact Artifact 2 2 DRC 1 Tanglepool Bridge This artifact land enters tapped. Indestructible {T}: Add {G} or {U}. Artifact Land Land 0 DRC 0 Temmet, Naktamun's Will Vigilance, menace Whenever you attack, draw a card, then discard a card. Whenever you draw a card, Zombies you control get +1/+1 until end of turn. BUW Legendary Creature — Zombie Wizard Creature 5 2WUB 4/4 DRC 2 Temple of Deceit This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}. Land Land 0 DRC 0 Temple of Epiphany This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}. Land Land 0 DRC 0 Temple of Silence This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}. Land Land 0 DRC 0 Terramorphic Expanse {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 DRC 0 Territorial Aetherkite Flying, haste When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature. R Creature — Cat Dragon Creature 6 4RR 6/5 DRC 2 Territorial Aetherkite Flying, haste When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature. R Creature — Cat Dragon Creature 6 4RR 6/5 DRC 2 The Scarab God At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. BU Legendary Creature — God Creature 5 3UB 5/5 DRC 2 Thopter Spy Network At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. U Enchantment Enchantment 4 2UU DRC 1 Timeless Dragon Flying Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.) W Creature — Dragon Creature 5 3WW 5/5 DRC 2 Treasure Vault {T}: Add {C}. {X}{X}, {T}, Sacrifice this artifact land: Create X Treasure tokens. Artifact Land Land 0 DRC 0 Triplicate Titan Flying, vigilance, trample When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample. Artifact Creature — Golem Creature 9 9 9/9 DRC 2 Twisted Abomination {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) B Creature — Zombie Mutant Creature 6 5B 5/3 DRC 2 Undead Augur Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life. B Creature — Zombie Wizard Creature 2 BB 2/2 DRC 2 Underground River {T}: Add {C}. {T}: Add {U} or {B}. this land deals 1 damage to you. Land Land 0 DRC 0 Unholy Grotto {T}: Add {C}. {B}, {T}: Put target Zombie card from your graveyard on top of your library. Land Land 0 DRC 0 Vineglimmer Snarl As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}. Land Land 0 DRC 0 Vizier of Many Faces You may have this creature enter as a copy of any creature on the battlefield, except if this creature was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm {3}{U}{U} U Creature — Shapeshifter Cleric Creature 4 2UU 0/0 DRC 2 Wayward Servant Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life. BW Creature — Zombie Creature 2 WB 2/2 DRC 2 Whirler Rogue When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. U Creature — Human Rogue Artificer Creature 4 2UU 2/2 DRC 2 Whirler Virtuoso When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying. RU Creature — Vedalken Artificer Creature 3 1UR 2/3 DRC 2 Wizened Mentor Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn. W Creature — Zombie Cleric Creature 2 1W 2/2 DRC 2 Wizened Mentor Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn. W Creature — Zombie Cleric Creature 2 1W 2/2 DRC 2 Yavimaya Coast {T}: Add {C}. {T}: Add {G} or {U}. this land deals 1 damage to you. Land Land 0 DRC 0 Zombie Master Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent." B Creature — Zombie Creature 3 1BB 2/3 DRC 2