Cockatrice/Magic-Spoiler 2023-08-22 08:11:39 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml RVR~ Ravnica Remastered (Spoiler) Masters 2024-03-01 WHO~ Doctor Who (Spoiler) Commander 2023-10-13 WOC~ Wilds of Eldraine Commander (Spoiler) Commander 2023-09-08 WOE~ Wilds of Eldraine (Spoiler) Expansion 2023-09-08 WOT~ Wilds of Eldraine: Enchanting Tales (Spoiler) Masterpiece 2023-09-08 PMDA~ Magic × Duel Masters Promos (Spoiler) Promo 2023-09-08 P30T~ 30th Anniversary Celebration Tokyo (Spoiler) Promo 2023-09-01 Arclight Phoenix Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. R Creature — Phoenix Creature 4 3R 3/2 RVR~ 2 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR~ 0 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR~ 2 Bad Wolf Bay At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk. Plane — Earth 0 WHO~ 1 City of Death (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control. G Enchantment — Saga Enchantment 3 2G WHO~ 1 Davros, Dalek Creator Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card. BRU Legendary Artifact Creature — Alien Scientist Creature 4 1UBR 3/4 WHO~ 2 Davros, Dalek Creator Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card. BRU Legendary Artifact Creature — Alien Scientist Creature 4 1UBR 3/4 WHO~ 2 Davros, Dalek Creator Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card. BRU Legendary Artifact Creature — Alien Scientist Creature 4 1UBR 3/4 WHO~ 2 Death in Heaven (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I,II - Target player mills two cards, then exiles their graveyard. III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. B Enchantment — Saga Enchantment 4 3B WHO~ 1 Exterminate! Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target creature. Its controller loses 3 life. B Sorcery Sorcery 3 2B WHO~ 3 Farewell Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards. W Sorcery Sorcery 6 4WW WHO~ 3 Farewell Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards. W Sorcery Sorcery 6 4WW WHO~ 3 Fixed Point in Time When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.) Phenomenon 0 WHO~ 1 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 WHO~ 0 Four Knocks Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card. W Enchantment Enchantment 3 2W WHO~ 1 Four Knocks Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card. W Enchantment Enchantment 3 2W WHO~ 1 Island ({T}: Add {U}.) Basic Land — Island Land 0 WHO~ 0 Missy Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues. BRU Legendary Creature — Time Lord Rogue Creature 6 3UBR 4/5 WHO~ 2 Missy Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues. BRU Legendary Creature — Time Lord Rogue Creature 6 3UBR 4/5 WHO~ 2 Missy Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues. BRU Legendary Creature — Time Lord Rogue Creature 6 3UBR 4/5 WHO~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 WHO~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 WHO~ 0 River Song Meet in Reverse — You draw cards from the bottom of your library rather than the top. Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power. RU Legendary Creature — Human Time Lord Rogue Creature 3 1UR 2/2 WHO~ 2 River Song Meet in Reverse — You draw cards from the bottom of your library rather than the top. Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power. RU Legendary Creature — Human Time Lord Rogue Creature 3 1UR 2/2 WHO~ 2 River Song Meet in Reverse — You draw cards from the bottom of your library rather than the top. Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power. RU Legendary Creature — Human Time Lord Rogue Creature 3 1UR 2/2 WHO~ 2 Rose Tyler Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.) W Legendary Creature — Human Creature 2 1W 2/2 WHO~ 2 Rose Tyler Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.) W Legendary Creature — Human Creature 2 1W 2/2 WHO~ 2 Rose Tyler Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.) W Legendary Creature — Human Creature 2 1W 2/2 WHO~ 2 Sarah Jane Smith Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") Doctor's companion (You can have two commanders if the other is the Doctor.) W Legendary Creature — Human Detective Creature 2 1W 2/1 WHO~ 2 Sarah Jane Smith Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") Doctor's companion (You can have two commanders if the other is the Doctor.) W Legendary Creature — Human Detective Creature 2 1W 2/1 WHO~ 2 Sarah Jane Smith Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") Doctor's companion (You can have two commanders if the other is the Doctor.) W Legendary Creature — Human Detective Creature 2 1W 2/1 WHO~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 WHO~ 0 TARDIS Flying Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 2 2 2/4 WHO~ 1 TARDIS Flying Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 2 2 2/4 WHO~ 1 TARDIS Bay The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) When chaos ensues, gain control of target artifact. Then planeswalk. Plane — Gallifrey 0 WHO~ 1 The Doctor's Tomb If a creature would die, instead exile it and that creature's controller loses 2 life. Whenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.) Plane — Trenzalore 0 WHO~ 1 The Eleventh Hour (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost 1 less to cast." III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero. U Enchantment — Saga Enchantment 4 3U WHO~ 1 The Face of Boe {T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery. RUW Legendary Creature — Alien Advisor Creature 4 1URW 0/4 WHO~ 2 The Face of Boe {T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery. RUW Legendary Creature — Alien Advisor Creature 4 1URW 0/4 WHO~ 2 The Flux (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six {R}. R Enchantment — Saga Enchantment 4 2RR WHO~ 1 The Foretold Soldier The Foretold Soldier must be blocked if able. The Foretold Soldier can't be blocked by more than one creature. Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) G Creature — Alien Zombie Soldier Creature 4 2GG 6/6 WHO~ 2 The Foretold Soldier The Foretold Soldier must be blocked if able. The Foretold Soldier can't be blocked by more than one creature. Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) G Creature — Alien Zombie Soldier Creature 4 2GG 6/6 WHO~ 2 The Fourth Doctor You may look at the top card of your library any time. Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.) GU Legendary Creature — Time Lord Doctor Creature 4 2GU 4/4 WHO~ 2 The Fourth Doctor You may look at the top card of your library any time. Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.) GU Legendary Creature — Time Lord Doctor Creature 4 2GU 4/4 WHO~ 2 The Fourth Doctor You may look at the top card of your library any time. Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.) GU Legendary Creature — Time Lord Doctor Creature 4 2GU 4/4 WHO~ 2 The Fourth Doctor You may look at the top card of your library any time. Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.) GU Legendary Creature — Time Lord Doctor Creature 4 2GU 4/4 WHO~ 2 The Lux Foundation Library Players have no maximum hand size. Whenever a creature you control deals combat damage to a player, you may draw a card. Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.) Plane — The Library 0 WHO~ 1 The Parting of the Ways (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. II — Time travel, then time travel. III — For each opponent, destroy up to one target artifact that player controls. R Enchantment — Saga Enchantment 6 4RR WHO~ 1 The Tenth Doctor Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) RU Legendary Creature — Time Lord Doctor Creature 5 3UR 3/5 WHO~ 2 The Tenth Doctor Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) RU Legendary Creature — Time Lord Doctor Creature 5 3UR 3/5 WHO~ 2 The Tenth Doctor Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) RU Legendary Creature — Time Lord Doctor Creature 5 3UR 3/5 WHO~ 2 The Tenth Doctor Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) RU Legendary Creature — Time Lord Doctor Creature 5 3UR 3/5 WHO~ 2 The Thirteenth Doctor Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it. GU Legendary Creature — Time Lord Doctor Creature 3 1GU 2/2 WHO~ 2 The Thirteenth Doctor Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it. GU Legendary Creature — Time Lord Doctor Creature 3 1GU 2/2 WHO~ 2 The Thirteenth Doctor Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it. GU Legendary Creature — Time Lord Doctor Creature 3 1GU 2/2 WHO~ 2 The Thirteenth Doctor Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it. GU Legendary Creature — Time Lord Doctor Creature 3 1GU 2/2 WHO~ 2 The Valeyard If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time. BRU Legendary Creature — Time Lord Noble Creature 5 2UBR 4/5 WHO~ 2 The Valeyard If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time. BRU Legendary Creature — Time Lord Noble Creature 5 2UBR 4/5 WHO~ 2 Time Lord Regeneration Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order." U Instant Instant 1 U WHO~ 3 Yasmin Khan {T}: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.) R Legendary Creature — Human Detective Creature 4 3R 3/3 WHO~ 2 Yasmin Khan {T}: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.) R Legendary Creature — Human Detective Creature 4 3R 3/3 WHO~ 2 Yasmin Khan {T}: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.) R Legendary Creature — Human Detective Creature 4 3R 3/3 WHO~ 2 Alela, Cunning Conqueror Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. BU Legendary Creature — Faerie Warlock Creature 4 2UB 2/4 WOC~ 2 Alela, Cunning Conqueror Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. BU Legendary Creature — Faerie Warlock Creature 4 2UB 2/4 WOC~ 2 Ellivere of the Wild Court Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card. GW Legendary Creature — Human Knight Creature 4 2GW 4/4 WOC~ 2 Ellivere of the Wild Court Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card. GW Legendary Creature — Human Knight Creature 4 2GW 4/4 WOC~ 2 Ellivere of the Wild Court Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card. GW Legendary Creature — Human Knight Creature 4 2GW 4/4 WOC~ 2 Gylwain, Casting Director Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one — • Create a Royal Role token attached to that creature. • Create a Sorcerer Role token attached to that creature. • Create a Monster Role token attached to that creature. GW Legendary Creature — Human Bard Creature 3 1GW 2/3 WOC~ 2 Gylwain, Casting Director Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one — • Create a Royal Role token attached to that creature. • Create a Sorcerer Role token attached to that creature. • Create a Monster Role token attached to that creature. GW Legendary Creature — Human Bard Creature 3 1GW 2/3 WOC~ 2 Tegwyll, Duke of Splendor Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life. BU Legendary Creature — Faerie Noble Creature 3 1UB 2/3 WOC~ 2 Tegwyll, Duke of Splendor Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life. BU Legendary Creature — Faerie Noble Creature 3 1UB 2/3 WOC~ 2 Tegwyll, Duke of Splendor Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life. BU Legendary Creature — Faerie Noble Creature 3 1UB 2/3 WOC~ 2 "Gingerbread Hunter" // "Small Snack" G Creature — Giant // Instant — Adventure Creature 5 4G // 2B 5/5 WOE~ 3 "Knight of the Helix" // "Helix Bolt" W Creature — Human Knight // Instant — Adventure Creature 2 1W // 2R 3/1 WOE~ 3 "Knight of the Helix" // "Helix Bolt" W Creature — Human Knight // Instant — Adventure Creature 2 1W // 2R 3/1 WOE~ 3 "Puncturing Smite" Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) "Puncturing Smite" deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead. W Instant Instant 2 1W WOE~ 3 "Unknown Strength" "Unknown Strength" deals X damage to target creature, where X is 2 plus the number of instants, sorceries, and cards that have an adventure in your graveyard. R Instant Instant 3 2R WOE~ 3 A Tale for the Ages Enchanted creatures you control get +2/+2. W Enchantment Enchantment 2 1W WOE~ 1 A Tale for the Ages Enchanted creatures you control get +2/+2. W Enchantment Enchantment 2 1W WOE~ 1 Agatha of the Vile Cauldron Activated abilities of creatures you control cost X less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana. {4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn. GR Legendary Creature — Human Warlock Creature 2 RG 1/1 WOE~ 2 Agatha of the Vile Cauldron Activated abilities of creatures you control cost X less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana. {4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn. GR Legendary Creature — Human Warlock Creature 2 RG 1/1 WOE~ 2 Agatha's Champion Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) G Creature — Human Knight Creature 5 4G 4/4 WOE~ 2 Agatha's Soul Cauldron You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. {T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control. Legendary Artifact Artifact 2 2 WOE~ 1 Agatha's Soul Cauldron You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. {T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control. Legendary Artifact Artifact 2 2 WOE~ 1 Archon of the Wild Rose Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying. W Creature — Archon Creature 4 2WW 4/4 WOE~ 2 Archon of the Wild Rose Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying. W Creature — Archon Creature 4 2WW 4/4 WOE~ 2 Armory Mice Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn. W Creature — Mouse Creature 2 1W 3/1 WOE~ 2 Ash, Party Crasher Haste Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash. RW Legendary Creature — Human Peasant Creature 2 RW 2/2 WOE~ 2 Ashiok's Reaper Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card. B Creature — Nightmare Creature 4 3B 3/3 WOE~ 2 Ashiok, Wicked Manipulator If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. +1: Look at the top two cards of your library. Exile one of them and put the other into your hand. −2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature." −7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile. B Legendary Planeswalker — Ashiok Planeswalker 5 3BB 5 WOE~ 1 Ashiok, Wicked Manipulator If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. +1: Look at the top two cards of your library. Exile one of them and put the other into your hand. −2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature." −7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile. B Legendary Planeswalker — Ashiok Planeswalker 5 3BB 5 WOE~ 1 Asinine Antics You may cast Asinine Antics as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) U Sorcery Sorcery 4 2UU WOE~ 3 Asinine Antics You may cast Asinine Antics as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) U Sorcery Sorcery 4 2UU WOE~ 3 Back for Seconds Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand. B Sorcery Sorcery 3 2B WOE~ 3 Beanstalk Wurm // Plant Beans G Creature — Plant Wurm // Sorcery — Adventure Creature 5 4G // 1G 5/4 WOE~ 3 Belligerent of the Ball Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) R Creature — Ogre Warrior Creature 3 2R 3/3 WOE~ 2 Beluna Grandsquall // Seek Thrills GRU Legendary Creature — Giant Noble // Instant — Adventure Creature 3 GUR // 2GUR 4/4 WOE~ 3 Beluna Grandsquall // Seek Thrills GRU Legendary Creature — Giant Noble // Instant — Adventure Creature 3 GUR // 2GUR 4/4 WOE~ 3 Beseech the Mirror Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way. B Sorcery Sorcery 4 1BBB WOE~ 3 Beseech the Mirror Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way. B Sorcery Sorcery 4 1BBB WOE~ 3 Besotted Knight // Betroth the Beast W Creature — Human Knight // Sorcery — Adventure Creature 4 3W // W 3/3 WOE~ 3 Bitter Chill Enchant creature When Bitter Chill enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card. U Enchantment — Aura Enchantment 2 1U WOE~ 1 Blossoming Tortoise Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost {1} less to activate. Land creatures you control get +1/+1. G Creature — Turtle Creature 4 2GG 3/3 WOE~ 2 Blossoming Tortoise Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost {1} less to activate. Land creatures you control get +1/+1. G Creature — Turtle Creature 4 2GG 3/3 WOE~ 2 Boundary Lands Ranger At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card. R Creature — Human Ranger Creature 2 1R 2/2 WOE~ 2 Bramble Familiar // Fetch Quest G Creature — Elemental Raccoon // Sorcery — Adventure Creature 2 1G // 5GG 2/2 WOE~ 3 Bramble Familiar // Fetch Quest G Creature — Elemental Raccoon // Sorcery — Adventure Creature 2 1G // 5GG 2/2 WOE~ 3 Brave the Wilds Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land. Search your library for a basic land card, reveal it, put it into your hand, then shuffle. G Sorcery Sorcery 1 G WOE~ 3 Break the Spell Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card. W Instant Instant 1 W WOE~ 3 Callous Sell-Sword // Burn Together B Creature — Human Soldier // Sorcery — Adventure Creature 2 1B // R 2/2 WOE~ 3 Chancellor of Tales Flying Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. U Creature — Faerie Advisor Creature 4 3U 2/3 WOE~ 2 Charmed Clothier Flying When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) W Creature — Faerie Advisor Creature 5 4W 3/3 WOE~ 2 Charming Scoundrel Haste When Charming Scoundrel enters the battlefield, choose one: • Discard a card, then draw a card. • Create a Treasure token. • Create a Wicked Role token attached to target creature you control. R Creature — Human Rogue Creature 2 1R 1/1 WOE~ 2 Charming Scoundrel Haste When Charming Scoundrel enters the battlefield, choose one: • Discard a card, then draw a card. • Create a Treasure token. • Create a Wicked Role token attached to target creature you control. R Creature — Human Rogue Creature 2 1R 1/1 WOE~ 2 Cheeky House-Mouse // Squeak By W Creature — Mouse // Sorcery — Adventure Creature 1 W // W 2/1 WOE~ 3 Conceited Witch // Price of Beauty B Creature — Human Warlock // Sorcery — Adventure Creature 3 2B // B 2/3 WOE~ 3 Cruel Somnophage // Can't Wake Up B Creature — Nightmare // Sorcery — Adventure Creature 2 1B // 1U */* WOE~ 3 Cruel Somnophage // Can't Wake Up B Creature — Nightmare // Sorcery — Adventure Creature 2 1B // 1U */* WOE~ 3 Cursed Courtier Lifelink When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.) W Creature — Human Noble Creature 3 2W 3/3 WOE~ 2 Cut In Cut In deals 4 damage to target creature. Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") R Sorcery Sorcery 4 3R WOE~ 3 Decadent Dragon // Expensive Taste R Creature — Dragon // Instant — Adventure Creature 4 2RR // 2B 4/4 WOE~ 3 Decadent Dragon // Expensive Taste R Creature — Dragon // Instant — Adventure Creature 4 2RR // 2B 4/4 WOE~ 3 Devouring Sugarmaw // Have For Dinner B Creature — Horror // Instant — Adventure Creature 4 2BB // 1W 6/6 WOE~ 3 Devouring Sugarmaw // Have For Dinner B Creature — Horror // Instant — Adventure Creature 4 2BB // 1W 6/6 WOE~ 3 Discerning Financier At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card. W Creature — Human Noble Creature 3 2W 2/3 WOE~ 2 Dutiful Griffin Flying {2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand. W Creature — Griffin Creature 5 3WW 4/4 WOE~ 2 Edgewall Inn Edgewall Inn enters the battlefield tapped. As Edgewall Inn enters the battlefield, choose a color. {T}: Add one mana of the chosen color. {3}, {T}, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand. Land Land 0 WOE~ 1 0 Eerie Interference Prevent all damage that would be dealt to you and creatures you control by creatures this turn. W Instant Instant 3 2W WOE~ 3 Ego Drain Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand. B Sorcery Sorcery 1 B WOE~ 3 Elvish Archivist Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn. Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn. G Creature — Elf Artificer Creature 2 1G 0/1 WOE~ 2 Elvish Archivist Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn. Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn. G Creature — Elf Artificer Creature 2 1G 0/1 WOE~ 2 Embereth Veteran {1}, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") R Creature — Human Knight Creature 1 R 2/1 WOE~ 2 Eriette of the Charmed Apple Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. BW Legendary Creature — Human Warlock Creature 3 1WB 2/4 WOE~ 2 Eriette of the Charmed Apple Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. BW Legendary Creature — Human Warlock Creature 3 1WB 2/4 WOE~ 2 Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 WOE~ 0 Expel the Interlopers Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number. W Sorcery Sorcery 5 3WW WOE~ 3 Expel the Interlopers Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number. W Sorcery Sorcery 5 3WW WOE~ 3 Expel the Interlopers Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number. W Sorcery Sorcery 5 3WW WOE~ 3 Extraordinary Journey When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn. U Enchantment Enchantment 2 XXUU WOE~ 1 Extraordinary Journey When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn. U Enchantment Enchantment 2 XXUU WOE~ 1 Faerie Dreamthief Flying When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life. B Creature — Faerie Warlock Creature 1 B 1/1 WOE~ 2 Faerie Dreamthief Flying When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life. B Creature — Faerie Warlock Creature 1 B 1/1 WOE~ 2 Faerie Fencing Target creature gets -X/-X until end of turn. It gets an additional -3/-3 if you controlled a Faerie as you cast this spell. B Instant Instant 1 XB WOE~ 3 Faerie Slumber Party Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying." U Sorcery Sorcery 6 4UU WOE~ 3 Farsight Ritual Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order. U Instant Instant 4 2UU WOE~ 3 Farsight Ritual Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order. U Instant Instant 4 2UU WOE~ 3 Faunsbane Troll When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.) {1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery. BG Creature — Troll Creature 4 2BG 4/4 WOE~ 2 Faunsbane Troll When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.) {1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery. BG Creature — Troll Creature 4 2BG 4/4 WOE~ 2 Flick a Coin Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Draw a card. R Instant Instant 3 2R WOE~ 3 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 WOE~ 0 Freeze in Place Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Sorcery Sorcery 2 1U WOE~ 3 Frolicking Familiar // Blow Off Steam U Creature — Otter Wizard // Instant — Adventure Creature 3 2U // R 2/2 WOE~ 3 Gadwick's First Duel (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II — Scry 2. III — When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy. U Enchantment — Saga Enchantment 2 1U WOE~ 1 Gallant Pie-Wielder First strike Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn. W Creature — Dwarf Knight Creature 3 2W 2/3 WOE~ 2 Galvanic Giant // Storm Reading U Creature — Giant Wizard // Instant — Adventure Creature 4 3U // 5UU 3/3 WOE~ 3 Glass Casket When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield. W Artifact Artifact 2 1W WOE~ 1 Goddric, Cloaked Reveler Haste Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.) R Legendary Creature — Human Noble Creature 3 1RR 3/3 WOE~ 2 Goddric, Cloaked Reveler Haste Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.) R Legendary Creature — Human Noble Creature 3 1RR 3/3 WOE~ 2 Graceful Takedown Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control. G Sorcery Sorcery 2 1G WOE~ 3 Grand Ball Guest Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn. R Creature — Human Peasant Creature 2 1R 2/2 WOE~ 2 Greta, Sweettooth Scourge When Greta, Sweettooth Scourge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery. {1}{B}, Sacrifice a Food: You draw a card and you lose 1 life. BG Legendary Creature — Human Warrior Creature 3 1BG 3/3 WOE~ 2 Gruff Triplets Trample When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it. When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets. G Creature — Satyr Warrior Creature 6 3GGG 3/3 WOE~ 2 Harried Spearguard Haste When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block." R Creature — Human Soldier Creature 1 R 1/1 WOE~ 2 Hearth Elemental // Stoke Genius R Creature — Elemental // Sorcery — Adventure Creature 6 5R // 1R 4/5 WOE~ 3 Hopeless Nightmare When Hopeless Nightmare enters the battlefield, each opponent discards a card and loses 2 life. When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2. {2}{B}: Sacrifice Hopeless Nightmare. B Enchantment Enchantment 1 B WOE~ 1 Howling Galefang Vigilance Howling Galefang has haste as long as you own a card in exile that has an Adventure. G Creature — Beast Creature 4 2GG 4/4 WOE~ 2 Hylda of the Icy Crown Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one — • Create a 4/4 white and blue Elemental creature token. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card. UW Legendary Creature — Human Warlock Creature 4 2WU 3/4 WOE~ 2 Hylda of the Icy Crown Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one — • Create a 4/4 white and blue Elemental creature token. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card. UW Legendary Creature — Human Warlock Creature 4 2WU 3/4 WOE~ 2 Hyldra's Crown of Winter {1}, {T}: Tap target creature. This ability cost {1} less to activate during your turn. {3}, Sacrifice Hyldra's Crown of Winter: Draw a card for each tapped creature your opponents control. Legendary Artifact Artifact 3 3 WOE~ 1 Hyldra's Crown of Winter {1}, {T}: Tap target creature. This ability cost {1} less to activate during your turn. {3}, Sacrifice Hyldra's Crown of Winter: Draw a card for each tapped creature your opponents control. Legendary Artifact Artifact 3 3 WOE~ 1 Ice Out Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {1} less to cast if it's bargained. Counter target spell. U Instant Instant 3 1UU WOE~ 3 Icewrought Sentry Vigilance Whenever Icewrought Sentry attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls. Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn. U Creature — Elemental Soldier Creature 3 2U 2/3 WOE~ 2 Imodane, the Pyrohammer Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent. R Legendary Creature — Human Knight Creature 4 2RR 4/4 WOE~ 2 Imodane, the Pyrohammer Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent. R Legendary Creature — Human Knight Creature 4 2RR 4/4 WOE~ 2 Ingenious Prodigy Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. U Creature — Human Wizard Creature 1 XU 0/1 WOE~ 2 Ingenious Prodigy Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. U Creature — Human Wizard Creature 1 XU 0/1 WOE~ 2 Into the Fae Court Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying." U Sorcery Sorcery 5 3UU WOE~ 3 Island ({T}: Add {U}.) Basic Land — Island Land 0 WOE~ 0 Johann's Stopgap Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {2} less to cast if it's bargained. Return target nonland permanent to its owner's hand. Draw a card. U Sorcery Sorcery 4 3U WOE~ 3 Johann, Apprentice Sorcerer You may look at the top card of your library any time. Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.) RU Legendary Creature — Human Wizard Creature 4 2UR 2/5 WOE~ 2 Kellan, the Fae-Blooded // Birthright Boon R Legendary Creature — Human Faerie // Sorcery — Adventure Creature 3 2R // 1W 2/2 WOE~ 3 Kellan, the Fae-Blooded // Birthright Boon R Legendary Creature — Human Faerie // Sorcery — Adventure Creature 3 2R // 1W 2/2 WOE~ 3 Kellan, the Fae-Blooded // Birthright Boon R Legendary Creature — Human Faerie // Sorcery — Adventure Creature 3 2R // 1W 2/2 WOE~ 3 Knight of Doves Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying. W Creature — Human Knight Creature 3 2W 1/3 WOE~ 2 Korvold and the Noble Thief (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") III — Exile the top three cards of target opponent's library. You may play those cards this turn. R Enchantment — Saga Enchantment 4 3R WOE~ 1 Lich-Knights' Conquest Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield. B Sorcery Sorcery 5 4B WOE~ 3 Lich-Knights' Conquest Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield. B Sorcery Sorcery 5 4B WOE~ 3 Lich-Knights' Conquest Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield. B Sorcery Sorcery 5 4B WOE~ 3 Likeness Looter Flying {T}: Draw a card, then discard a card. {X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery. BU Creature — Faerie Shapeshifter Creature 2 UB 1/1 WOE~ 2 Likeness Looter Flying {T}: Draw a card, then discard a card. {X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery. BU Creature — Faerie Shapeshifter Creature 2 UB 1/1 WOE~ 2 Living Lectern {1}, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") U Artifact Creature — Construct Creature 2 1U 0/4 WOE~ 2 Lord Skitter's Blessing When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card. B Enchantment Enchantment 2 1B WOE~ 1 Lord Skitter's Blessing When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card. B Enchantment Enchantment 2 1B WOE~ 1 Lord Skitter's Butcher When Lord Skitter's Butcher enters the battlefield, choose one — • Create a 1/1 black Rat creature token with "This creature can't block." • You may sacrifice another creature. If you do, scry 2, then draw a card. • Creatures you control gain menace until end of turn. B Creature — Rat Peasant Creature 3 2B 2/3 WOE~ 2 Lord Skitter, Sewer King Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block." B Legendary Creature — Rat Noble Creature 3 2B 3/3 WOE~ 2 Lord Skitter, Sewer King Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block." B Legendary Creature — Rat Noble Creature 3 2B 3/3 WOE~ 2 Mocking Sprite Flying Instant and sorcery spells you cast cost 1 less to cast. U Creature — Faerie Rogue Creature 3 2U 2/1 WOE~ 2 Monstrous Rage Target creature gets +2/+0 until end of turn. Create a Monster Role attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) R Instant Instant 1 R WOE~ 3 Moonshaker Cavalry Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. W Creature — Spirit Knight Creature 8 5WWW 6/6 WOE~ 2 Moonshaker Cavalry Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. W Creature — Spirit Knight Creature 8 5WWW 6/6 WOE~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 WOE~ 0 Neva, Stalked by Nightmares Menace When Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1. BW Legendary Creature — Human Noble Creature 4 2WB 2/2 WOE~ 2 Night of the Sweets' Revenge When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Foods you control have "{T}: Add {G}." {5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery. G Enchantment Enchantment 4 3G WOE~ 1 Not Dead After All Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) B Instant Instant 1 B WOE~ 3 Obyra, Dreaming Duelist Flash Flying Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life. BU Legendary Creature — Faerie Warrior Creature 2 UB 2/2 WOE~ 2 Picklock Prankster // Free the Fae U Creature — Faerie Rogue // Instant — Adventure Creature 2 1U // 1U 1/3 WOE~ 3 Picnic Ruiner // Stolen Goodies R Creature — Goblin Rogue // Sorcery — Adventure Creature 2 1R // 3G 2/2 WOE~ 3 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 WOE~ 0 Pollen-Shield Hare // Hare Raising W Creature — Rabbit // Sorcery — Adenture Creature 2 1W // G 2/2 WOE~ 3 Pollen-Shield Hare // Hare Raising W Creature — Rabbit // Sorcery — Adenture Creature 2 1W // G 2/2 WOE~ 3 Prophetic Prism When Prophetic Prism enters the battlefield, draw a card. {1}, {T}: Add one mana of any color. Artifact Artifact 2 2 WOE~ 1 Raging Battle Mouse The second spell you cast each turn costs {1} less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn. R Creature — Mouse Creature 2 1R 2/1 WOE~ 2 Raging Battle Mouse The second spell you cast each turn costs {1} less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn. R Creature — Mouse Creature 2 1R 2/1 WOE~ 2 Rat Out Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block." B Instant Instant 1 B WOE~ 3 Ratcatcher Trainee // Pest Problem R Creature — Human Peasant // Instant — Adventure Creature 2 1R // 2R 2/1 WOE~ 3 Realm-Scorcher Hellkite Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying, haste When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors. {1}{R}: Realm-Scorcher Hellkite deals 1 damage to any target. R Creature — Dragon Creature 6 4RR 4/6 WOE~ 2 Realm-Scorcher Hellkite Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying, haste When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors. {1}{R}: Realm-Scorcher Hellkite deals 1 damage to any target. R Creature — Dragon Creature 6 4RR 4/6 WOE~ 2 Redcap Gutter-Dweller Menace When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn. R Creature — Goblin Warrior Creature 4 2RR 3/3 WOE~ 2 Redcap Gutter-Dweller Menace When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn. R Creature — Goblin Warrior Creature 4 2RR 3/3 WOE~ 2 Restless Bivouac Restless Bivouac enters the battlefield tapped. {T}: Add {R} or {W}. {1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control. Land Land 0 WOE~ 1 0 Restless Bivouac Restless Bivouac enters the battlefield tapped. {T}: Add {R} or {W}. {1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control. Land Land 0 WOE~ 1 0 Restless Cottage Restless Cottage enters the battlefield tapped. {T}: Add {B} or {G}. {2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard. Land Land 0 WOE~ 1 0 Restless Cottage Restless Cottage enters the battlefield tapped. {T}: Add {B} or {G}. {2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard. Land Land 0 WOE~ 1 0 Restless Fortress Restless Fortress enters the battlefield tapped. {T}: Add {W} or {B}. {2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life. Land Land 0 WOE~ 1 0 Restless Fortress Restless Fortress enters the battlefield tapped. {T}: Add {W} or {B}. {2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life. Land Land 0 WOE~ 1 0 Restless Spire Restless Spire enters the battlefield tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land. Whenever Restless Spire attacks, scry 1. Land Land 0 WOE~ 1 0 Restless Spire Restless Spire enters the battlefield tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land. Whenever Restless Spire attacks, scry 1. Land Land 0 WOE~ 1 0 Return Triumphant Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.) W Sorcery Sorcery 2 1W WOE~ 3 Return from the Wilds Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffled. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Sorcery Sorcery 3 2G WOE~ 3 Rootrider Faun {T}: Add {G}. {1}, {T}: Add one mana of any color. G Creature — Satyr Scout Creature 2 1G 1/3 WOE~ 2 Rotisserie Elemental Menace Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn. R Creature — Elemental Creature 1 R 1/1 WOE~ 2 Rotisserie Elemental Menace Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn. R Creature — Elemental Creature 1 R 1/1 WOE~ 2 Rowan's Grim Search Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. You draw two cards and you lose 2 life. B Instant Instant 3 2B WOE~ 3 Rowan, Scion of War Menace {T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery. BR Legendary Creature — Human Wizard Creature 3 1BR 4/2 WOE~ 2 Rowan, Scion of War Menace {T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery. BR Legendary Creature — Human Wizard Creature 3 1BR 4/2 WOE~ 2 Royal Treatment Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) G Instant Instant 1 G WOE~ 3 Ruby, Daring Tracker Haste Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}. GR Legendary Creature — Human Scout Creature 2 RG 1/2 WOE~ 2 Scalding Viper // Steam Clean R Creature — Elemental Snake // Sorcery — Adventure Creature 2 1R // 1U 2/1 WOE~ 3 Scalding Viper // Steam Clean R Creature — Elemental Snake // Sorcery — Adventure Creature 2 1R // 1U 2/1 WOE~ 3 Sentinel of Lost Lore When Sentinel of Lost Lore enters the battlefield, choose one or more— • Return target card you own in exile that has an Adventure to your hand. • Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. • Exile target player's graveyard. G Creature — Elf Knight Creature 3 1GG 3/4 WOE~ 2 Sentinel of Lost Lore When Sentinel of Lost Lore enters the battlefield, choose one or more— • Return target card you own in exile that has an Adventure to your hand. • Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. • Exile target player's graveyard. G Creature — Elf Knight Creature 3 1GG 3/4 WOE~ 2 Sharae of Numbing Depths When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn. UW Legendary Creature — Merfolk Wizard Creature 4 2WU 2/3 WOE~ 2 Shrouded Shepherd // Cleave Shadows W Creature — Spirit Warrior // Sorcery — Adventure Creature 2 1W // 1B 2/2 WOE~ 3 Skybeast Tracker Reach Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Creature — Giant Archer Creature 4 3G 2/4 WOE~ 2 Sleight of Hand Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. U Sorcery Sorcery 1 U WOE~ 3 Sleight of Hand Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. U Sorcery Sorcery 1 U WOE~ 3 Solitary Sanctuary When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control. W Enchantment Enchantment 3 2W WOE~ 1 Soul-Guide Lantern When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard. {T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. {1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card. Artifact Artifact 1 1 WOE~ 1 Specter of Mortality Flying When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way. B Creature — Specter Creature 5 3BB 3/3 WOE~ 2 Specter of Mortality Flying When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way. B Creature — Specter Creature 5 3BB 3/3 WOE~ 2 Spell Stutter Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control. U Instant Instant 2 1U WOE~ 3 Spellbook Vendor Vigilance At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") W Creature — Human Peasant Creature 2 1W 2/2 WOE~ 2 Spellbook Vendor Vigilance At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") W Creature — Human Peasant Creature 2 1W 2/2 WOE~ 2 Spellscorn Coven // Take it Back B Creature — Faerie Warlock Creature 4 3B // 2U 2/3 WOE~ 2 Spiteful Hexmage When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) B Creature — Human Warlock Creature 1 B 3/2 WOE~ 2 Spiteful Hexmage When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) B Creature — Human Warlock Creature 1 B 3/2 WOE~ 2 Splashy Spellcaster Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") U Creature — Elemental Wizard Creature 4 3U 2/4 WOE~ 2 Stonesplitter Bolt Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead. R Instant Instant 1 XR WOE~ 3 Stormkeld Vanguard // Bear Down G Creature — Giant Warrior // Sorcery — Adventure Creature 6 4GG // 1G 6/7 WOE~ 3 Stroke of Midnight Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. W Instant Instant 3 2W WOE~ 3 Stroke of Midnight Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. W Instant Instant 3 2W WOE~ 3 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 WOE~ 0 Sweettooth Witch When Sweettooth Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {2}, Sacrifice a Food: Target player loses 2 life. B Creature — Human Warlock Creature 3 2B 3/2 WOE~ 2 Syr Armont, the Redeemer When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1. GW Legendary Creature — Human Knight Creature 5 3GW 4/4 WOE~ 2 Syr Ginger, the Meal Ender Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker. Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. {2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power. Legendary Artifact Creature — Food Knight Creature 2 2 3/1 WOE~ 2 Syr Ginger, the Meal Ender Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker. Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. {2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power. Legendary Artifact Creature — Food Knight Creature 2 2 3/1 WOE~ 2 Taken by Nightmares Exile target creature. If you control an enchantment, scry 2. B Instant Instant 4 2BB WOE~ 3 Talion's Messenger Flying Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control. U Creature — Faerie Noble Creature 3 2U 1/3 WOE~ 2 Talion's Messenger Flying Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control. U Creature — Faerie Noble Creature 3 2U 1/3 WOE~ 2 Talion, the Kindly Lord Flying As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card. BU Legendary Creature — Faerie Noble Creature 4 2UB 3/4 WOE~ 2 Talion, the Kindly Lord Flying As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card. BU Legendary Creature — Faerie Noble Creature 4 2UB 3/4 WOE~ 2 Tangled Colony Tangled Colony can't block. When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn. B Creature — Rat Creature 2 1B 3/2 WOE~ 2 Tangled Colony Tangled Colony can't block. When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn. B Creature — Rat Creature 2 1B 3/2 WOE~ 2 Tanglespan Lookout Whenever an Aura enters the battlefield under your control, draw a card. G Creature — Satyr Creature 3 2G 2/3 WOE~ 2 Tanglespan Lookout Whenever an Aura enters the battlefield under your control, draw a card. G Creature — Satyr Creature 3 2G 2/3 WOE~ 2 Tattered Ratter Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn. R Creature — Human Peasant Creature 2 1R 2/2 WOE~ 2 Tempest Hart // Scan the Clouds G Creature — Elemental Elk // Instant — Adventure Creature 4 3G // 1U 3/4 WOE~ 3 The Apprentice's Folly (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. III — Sacrifice all Reflections you control. RU Enchantment Enchantment 4 2UR WOE~ 1 The End This spell costs {2} less to cast if your life total is 5 or less. Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws card for each card exiled from their hand this way. B Instant Instant 4 2BB WOE~ 3 The End This spell costs {2} less to cast if your life total is 5 or less. Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws card for each card exiled from their hand this way. B Instant Instant 4 2BB WOE~ 3 The Goose Mother Flying The Goose Mother enters the battlefield with X +1/+1 counters on it. When The Goose Mother enters the battlefield, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card. GU Legendary Creature — Bird Hydra Creature 2 XGU 2/2 WOE~ 2 The Goose Mother Flying The Goose Mother enters the battlefield with X +1/+1 counters on it. When The Goose Mother enters the battlefield, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card. GU Legendary Creature — Bird Hydra Creature 2 XGU 2/2 WOE~ 2 The Huntsman's Redemption (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn. G Enchantment — Saga Enchantment 3 2G WOE~ 1 The Princess Takes Flight (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control. W Enchantment — Saga Enchantment 3 2W WOE~ 1 Threadbind Clique // Rip the Seams U Creature — Faerie // Instant — Adventure Creature 4 3U // 2W 3/3 WOE~ 3 Three Blind Mice (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn. W Enchantment — Saga Enchantment 3 2W WOE~ 1 Three Bowls of Porridge {2}, {T}: Choose one that hasn't been chosen — • Three Bowls of Porridge deals 2 damage to target creature. • Tap target creature. • Sacrifice Three Bowls of Porridge. You gain 3 life. Artifact — Food Artifact 2 2 WOE~ 1 Thunderous Debut Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle. G Sorcery Sorcery 8 6GG WOE~ 3 Thunderous Debut Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle. G Sorcery Sorcery 8 6GG WOE~ 3 Torch the Tower Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead. R Instant Instant 1 R WOE~ 3 Torch the Tower Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead. R Instant Instant 1 R WOE~ 3 Totentanz, Swarm Piper Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block." {1}{B}: Target attacking Rat you control gains deathtouch until end of turn. BR Legendary Creature — Human Warlock Bard Creature 3 1BR 2/3 WOE~ 2 Tough Cookie When Tough Cookie enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {2}{G}: Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn. {2}, {T}, Sacrifice Tough Cookie: You gain 3 life. G Artifact Creature — Food Golem Creature 2 1G 2/2 WOE~ 2 Troublemaker Ouphe Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Troublemaker Ouphe enters the battlefield, if it was bargained, exile target artifact or enchantment an opponent controls. G Creature — Ouphe Creature 2 1G 2/2 WOE~ 2 Troyan, Gutsy Explorer {T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs. {U}, {T}: Draw a card, then discard a card. GU Legendary Creature — Vedalken Scout Creature 3 1GU 1/3 WOE~ 2 Twisted Fealty Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) R Sorcery Sorcery 3 2R WOE~ 3 Twisted Sewer-Witch When Twisted Sewer-Witch enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) B Creature — Human Warlock Creature 5 3BB 3/4 WOE~ 2 Two-Headed Hunter // Twice the Rage R Creature — Giant // Instant — Adventure Creature 5 4R // 1R 5/4 WOE~ 3 Up the Beanstalk When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card. G Enchantment Enchantment 2 1G WOE~ 1 Virtue of Knowledge // Vantress Visions U Enchantment // Instant — Adventure Instant 5 4U // 1U WOE~ 3 Virtue of Loyalty // Ardenvale Fealty W Enchantment // Instant — Adventure Instant 5 3WW // 1W WOE~ 3 Virtue of Loyalty // Ardenvale Fealty W Enchantment // Instant — Adventure Instant 5 3WW // 1W WOE~ 3 Virtue of Persistence // Locthwain Scorn B Enchantment // Sorcery — Adventure Sorcery 7 5BB // 1B WOE~ 3 Virtue of Persistence // Locthwain Scorn B Enchantment // Sorcery — Adventure Sorcery 7 5BB // 1B WOE~ 3 Voracious Vermin When Voracious Vermin enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Whenever another creature you control dies, put a +1/+1 counter on Voracious Vermin. B Creature — Rat Creature 3 2B 2/1 WOE~ 2 Warehouse Tabby Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block." {1}{B}: Warehouse Tabby gains deathtouch until end of turn. B Creature — Cat Creature 1 B 1/1 WOE~ 2 Water Wings Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.) U Instant Instant 2 1U WOE~ 3 Welcome to Sweettooth (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token. II — Create a Food token. III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control. G Enchantment — Saga Enchantment 2 1G WOE~ 1 Werefox Bodyguard Flash When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield. {1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life. W Creature — Elf Fox Knight Creature 3 1WW 2/2 WOE~ 2 Werefox Bodyguard Flash When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield. {1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life. W Creature — Elf Fox Knight Creature 3 1WW 2/2 WOE~ 2 Will, Scion of Peace Vigilance {T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery. UW Legendary Creature — Human Wizard Creature 3 1WU 2/4 WOE~ 2 Will, Scion of Peace Vigilance {T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery. UW Legendary Creature — Human Wizard Creature 3 1WU 2/4 WOE~ 2 Yenna, Redtooth Regent {2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery. GW Legendary Creature — Elf Noble Creature 4 2GW 4/4 WOE~ 2 Yenna, Redtooth Regent {2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery. GW Legendary Creature — Elf Noble Creature 4 2GW 4/4 WOE~ 2 Aggravated Assault {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. R Enchantment Enchantment 3 2R WOT~ 1 Aggravated Assault {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. R Enchantment Enchantment 3 2R WOT~ 1 Aggravated Assault {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. R Enchantment Enchantment 3 2R WOT~ 1 Bitterblossom At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. B Tribal Enchantment — Faerie Enchantment 2 1B WOT~ 1 Bitterblossom At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. B Tribal Enchantment — Faerie Enchantment 2 1B WOT~ 1 Bitterblossom At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. B Tribal Enchantment — Faerie Enchantment 2 1B WOT~ 1 Blood Moon Nonbasic lands are Mountains. R Enchantment Enchantment 3 2R WOT~ 1 Blood Moon Nonbasic lands are Mountains. R Enchantment Enchantment 3 2R WOT~ 1 Blood Moon Nonbasic lands are Mountains. R Enchantment Enchantment 3 2R WOT~ 1 Copy Enchantment You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. U Enchantment Enchantment 3 2U WOT~ 1 Curiosity Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. U Enchantment — Aura Enchantment 1 U WOT~ 1 Dark Tutelage At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. B Enchantment Enchantment 3 2B WOT~ 1 Dawn of Hope Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink. W Enchantment Enchantment 2 1W WOT~ 1 Defense of the Heart At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. G Enchantment Enchantment 4 3G WOT~ 1 Defense of the Heart At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. G Enchantment Enchantment 4 3G WOT~ 1 Defense of the Heart At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. G Enchantment Enchantment 4 3G WOT~ 1 Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. G Enchantment Enchantment 5 4G WOT~ 1 Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. G Enchantment Enchantment 5 4G WOT~ 1 Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. G Enchantment Enchantment 5 4G WOT~ 1 Fiery Emancipation If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. R Enchantment Enchantment 6 3RRR WOT~ 1 Forced Fruition Whenever an opponent casts a spell, that player draws seven cards. U Enchantment Enchantment 6 4UU WOT~ 1 Fraying Sanity Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. U Enchantment — Aura Curse Enchantment 3 2U WOT~ 1 Garruk's Uprising When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. G Enchantment Enchantment 3 2G WOT~ 1 Goblin Bombardment Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. R Enchantment Enchantment 2 1R WOT~ 1 Grasp of Fate When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) W Enchantment Enchantment 3 1WW WOT~ 1 Grave Pact Whenever a creature you control dies, each other player sacrifices a creature. B Enchantment Enchantment 4 1BBB WOT~ 1 Grave Pact Whenever a creature you control dies, each other player sacrifices a creature. B Enchantment Enchantment 4 1BBB WOT~ 1 Grave Pact Whenever a creature you control dies, each other player sacrifices a creature. B Enchantment Enchantment 4 1BBB WOT~ 1 Greater Auramancy Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud. W Enchantment Enchantment 2 1W WOT~ 1 Greater Auramancy Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud. W Enchantment Enchantment 2 1W WOT~ 1 Greater Auramancy Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud. W Enchantment Enchantment 2 1W WOT~ 1 Griffin Aerie At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. W Enchantment Enchantment 2 1W WOT~ 1 Ground Seal When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. G Enchantment Enchantment 2 1G WOT~ 1 Hardened Scales If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. G Enchantment Enchantment 1 G WOT~ 1 Impact Tremors Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. R Enchantment Enchantment 2 1R WOT~ 1 Intangible Virtue Creature tokens you control get +1/+1 and have vigilance. W Enchantment Enchantment 2 1W WOT~ 1 Intruder Alarm Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. U Enchantment Enchantment 3 2U WOT~ 1 Karmic Justice Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. W Enchantment Enchantment 3 2W WOT~ 1 Karmic Justice Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. W Enchantment Enchantment 3 2W WOT~ 1 Karmic Justice Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. W Enchantment Enchantment 3 2W WOT~ 1 Kindred Discovery As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. U Enchantment Enchantment 5 3UU WOT~ 1 Kindred Discovery As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. U Enchantment Enchantment 5 3UU WOT~ 1 Kindred Discovery As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. U Enchantment Enchantment 5 3UU WOT~ 1 Knightly Valor Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance. W Enchantment — Aura Enchantment 5 4W WOT~ 1 Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. W Enchantment Enchantment 1 W WOT~ 1 Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. W Enchantment Enchantment 1 W WOT~ 1 Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. W Enchantment Enchantment 1 W WOT~ 1 Leyline of Abundance If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}: Put a +1/+1 counter on each creature you control. G Enchantment Enchantment 4 2GG WOT~ 1 Leyline of Lightning If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker. R Enchantment Enchantment 4 2RR WOT~ 1 Leyline of Sanctity If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.) W Enchantment Enchantment 4 2WW WOT~ 1 Leyline of the Void If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. B Enchantment Enchantment 4 2BB WOT~ 1 Mana Flare Whenever a player taps a land for mana, that player adds one mana of any type that land produced. R Enchantment Enchantment 3 2R WOT~ 1 Nature's Will Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. G Enchantment Enchantment 4 2GG WOT~ 1 Nature's Will Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. G Enchantment Enchantment 4 2GG WOT~ 1 Nature's Will Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. G Enchantment Enchantment 4 2GG WOT~ 1 Necropotence Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. B Enchantment Enchantment 3 BBB WOT~ 1 Necropotence Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. B Enchantment Enchantment 3 BBB WOT~ 1 Necropotence Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. B Enchantment Enchantment 3 BBB WOT~ 1 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU WOT~ 1 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU WOT~ 1 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU WOT~ 1 Oppression Whenever a player casts a spell, that player discards a card. B Enchantment Enchantment 3 1BB WOT~ 1 Oversold Cemetery At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. B Enchantment Enchantment 2 1B WOT~ 1 Parallel Lives If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. G Enchantment Enchantment 4 3G WOT~ 1 Parallel Lives If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. G Enchantment Enchantment 4 3G WOT~ 1 Parallel Lives If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. G Enchantment Enchantment 4 3G WOT~ 1 Phyrexian Unlife You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.) W Enchantment Enchantment 3 2W WOT~ 1 Polluted Bonds Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. B Enchantment Enchantment 5 3BB WOT~ 1 Polluted Bonds Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. B Enchantment Enchantment 5 3BB WOT~ 1 Polluted Bonds Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. B Enchantment Enchantment 5 3BB WOT~ 1 Prismatic Omen Lands you control are every basic land type in addition to their other types. G Enchantment Enchantment 2 1G WOT~ 1 Raid Bombardment Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking. R Enchantment Enchantment 3 2R WOT~ 1 Repercussion Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. R Enchantment Enchantment 3 1RR WOT~ 1 Repercussion Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. R Enchantment Enchantment 3 1RR WOT~ 1 Repercussion Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. R Enchantment Enchantment 3 1RR WOT~ 1 Rest in Peace When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. W Enchantment Enchantment 2 1W WOT~ 1 Rhystic Study Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. U Enchantment Enchantment 3 2U WOT~ 1 Rhystic Study Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. U Enchantment Enchantment 3 2U WOT~ 1 Rhystic Study Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. U Enchantment Enchantment 3 2U WOT~ 1 Sanguine Bond Whenever you gain life, target opponent loses that much life. B Enchantment Enchantment 5 3BB WOT~ 1 Season of Growth Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card. G Enchantment Enchantment 2 1G WOT~ 1 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment Enchantment 4 3W WOT~ 1 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment Enchantment 4 3W WOT~ 1 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment Enchantment 4 3W WOT~ 1 Sneak Attack {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. R Enchantment Enchantment 4 3R WOT~ 1 Sneak Attack {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. R Enchantment Enchantment 4 3R WOT~ 1 Sneak Attack {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. R Enchantment Enchantment 4 3R WOT~ 1 Spreading Seas Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. U Enchantment — Aura Enchantment 2 1U WOT~ 1 Unnatural Growth At the beginning of each combat, double the power and toughness of each creature you control until end of turn. G Enchantment Enchantment 5 1GGGG WOT~ 1 Utopia Sprawl Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. G Enchantment — Aura Enchantment 1 G WOT~ 1 Earthquake Earthquake deals X damage to each creature without flying and each player. R Sorcery Sorcery 1 XR PMDA~ 3 Nicol Bolas Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards their hand. BRU Legendary Creature — Elder Dragon Creature 8 2UUBBRR 7/7 PMDA~ 2 Pouncing Jaguar Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) G Creature — Cat Creature 1 G 2/2 PMDA~ 2 Serra Angel Flying, vigilance W Creature — Angel Creature 5 3WW 4/4 PMDA~ 2 Destroy Evil Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment. W Instant Instant 2 1W P30T~ 3 Shivan Dragon Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn. R Creature — Dragon Creature 6 4RR 5/5 P30T~ 2