Cockatrice/Magic-Spoiler 2023-08-22 00:40:35 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WOT.xml WOT Wilds of Eldraine: Enchanting Tales (Spoiler) Masterpiece 2023-09-08 Aggravated Assault {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. R Enchantment Enchantment 3 2R WOT 1 Aggravated Assault {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. R Enchantment Enchantment 3 2R WOT 1 Aggravated Assault {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. R Enchantment Enchantment 3 2R WOT 1 Bitterblossom At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. B Tribal Enchantment — Faerie Enchantment 2 1B WOT 1 Bitterblossom At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. B Tribal Enchantment — Faerie Enchantment 2 1B WOT 1 Bitterblossom At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. B Tribal Enchantment — Faerie Enchantment 2 1B WOT 1 Blood Moon Nonbasic lands are Mountains. R Enchantment Enchantment 3 2R WOT 1 Blood Moon Nonbasic lands are Mountains. R Enchantment Enchantment 3 2R WOT 1 Blood Moon Nonbasic lands are Mountains. R Enchantment Enchantment 3 2R WOT 1 Copy Enchantment You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. U Enchantment Enchantment 3 2U WOT 1 Curiosity Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. U Enchantment — Aura Enchantment 1 U WOT 1 Dark Tutelage At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. B Enchantment Enchantment 3 2B WOT 1 Dawn of Hope Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink. W Enchantment Enchantment 2 1W WOT 1 Defense of the Heart At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. G Enchantment Enchantment 4 3G WOT 1 Defense of the Heart At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. G Enchantment Enchantment 4 3G WOT 1 Defense of the Heart At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. G Enchantment Enchantment 4 3G WOT 1 Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. G Enchantment Enchantment 5 4G WOT 1 Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. G Enchantment Enchantment 5 4G WOT 1 Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. G Enchantment Enchantment 5 4G WOT 1 Fiery Emancipation If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. R Enchantment Enchantment 6 3RRR WOT 1 Forced Fruition Whenever an opponent casts a spell, that player draws seven cards. U Enchantment Enchantment 6 4UU WOT 1 Fraying Sanity Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. U Enchantment — Aura Curse Enchantment 3 2U WOT 1 Garruk's Uprising When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. G Enchantment Enchantment 3 2G WOT 1 Goblin Bombardment Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. R Enchantment Enchantment 2 1R WOT 1 Grasp of Fate When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) W Enchantment Enchantment 3 1WW WOT 1 Grave Pact Whenever a creature you control dies, each other player sacrifices a creature. B Enchantment Enchantment 4 1BBB WOT 1 Grave Pact Whenever a creature you control dies, each other player sacrifices a creature. B Enchantment Enchantment 4 1BBB WOT 1 Grave Pact Whenever a creature you control dies, each other player sacrifices a creature. B Enchantment Enchantment 4 1BBB WOT 1 Greater Auramancy Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud. W Enchantment Enchantment 2 1W WOT 1 Greater Auramancy Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud. W Enchantment Enchantment 2 1W WOT 1 Greater Auramancy Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud. W Enchantment Enchantment 2 1W WOT 1 Griffin Aerie At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. W Enchantment Enchantment 2 1W WOT 1 Ground Seal When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. G Enchantment Enchantment 2 1G WOT 1 Hardened Scales If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. G Enchantment Enchantment 1 G WOT 1 Impact Tremors Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. R Enchantment Enchantment 2 1R WOT 1 Intangible Virtue Creature tokens you control get +1/+1 and have vigilance. W Enchantment Enchantment 2 1W WOT 1 Intruder Alarm Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. U Enchantment Enchantment 3 2U WOT 1 Karmic Justice Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. W Enchantment Enchantment 3 2W WOT 1 Karmic Justice Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. W Enchantment Enchantment 3 2W WOT 1 Karmic Justice Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. W Enchantment Enchantment 3 2W WOT 1 Kindred Discovery As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. U Enchantment Enchantment 5 3UU WOT 1 Kindred Discovery As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. U Enchantment Enchantment 5 3UU WOT 1 Kindred Discovery As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. U Enchantment Enchantment 5 3UU WOT 1 Knightly Valor Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance. W Enchantment — Aura Enchantment 5 4W WOT 1 Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. W Enchantment Enchantment 1 W WOT 1 Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. W Enchantment Enchantment 1 W WOT 1 Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. W Enchantment Enchantment 1 W WOT 1 Leyline of Abundance If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}: Put a +1/+1 counter on each creature you control. G Enchantment Enchantment 4 2GG WOT 1 Leyline of Lightning If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker. R Enchantment Enchantment 4 2RR WOT 1 Leyline of Sanctity If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.) W Enchantment Enchantment 4 2WW WOT 1 Leyline of the Void If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. B Enchantment Enchantment 4 2BB WOT 1 Mana Flare Whenever a player taps a land for mana, that player adds one mana of any type that land produced. R Enchantment Enchantment 3 2R WOT 1 Nature's Will Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. G Enchantment Enchantment 4 2GG WOT 1 Nature's Will Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. G Enchantment Enchantment 4 2GG WOT 1 Nature's Will Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. G Enchantment Enchantment 4 2GG WOT 1 Necropotence Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. B Enchantment Enchantment 3 BBB WOT 1 Necropotence Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. B Enchantment Enchantment 3 BBB WOT 1 Necropotence Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. B Enchantment Enchantment 3 BBB WOT 1 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU WOT 1 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU WOT 1 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU WOT 1 Oppression Whenever a player casts a spell, that player discards a card. B Enchantment Enchantment 3 1BB WOT 1 Oversold Cemetery At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. B Enchantment Enchantment 2 1B WOT 1 Parallel Lives If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. G Enchantment Enchantment 4 3G WOT 1 Parallel Lives If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. G Enchantment Enchantment 4 3G WOT 1 Parallel Lives If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. G Enchantment Enchantment 4 3G WOT 1 Phyrexian Unlife You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.) W Enchantment Enchantment 3 2W WOT 1 Polluted Bonds Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. B Enchantment Enchantment 5 3BB WOT 1 Polluted Bonds Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. B Enchantment Enchantment 5 3BB WOT 1 Polluted Bonds Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. B Enchantment Enchantment 5 3BB WOT 1 Prismatic Omen Lands you control are every basic land type in addition to their other types. G Enchantment Enchantment 2 1G WOT 1 Raid Bombardment Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking. R Enchantment Enchantment 3 2R WOT 1 Repercussion Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. R Enchantment Enchantment 3 1RR WOT 1 Repercussion Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. R Enchantment Enchantment 3 1RR WOT 1 Repercussion Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. R Enchantment Enchantment 3 1RR WOT 1 Rest in Peace When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. W Enchantment Enchantment 2 1W WOT 1 Rhystic Study Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. U Enchantment Enchantment 3 2U WOT 1 Rhystic Study Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. U Enchantment Enchantment 3 2U WOT 1 Rhystic Study Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. U Enchantment Enchantment 3 2U WOT 1 Sanguine Bond Whenever you gain life, target opponent loses that much life. B Enchantment Enchantment 5 3BB WOT 1 Season of Growth Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card. G Enchantment Enchantment 2 1G WOT 1 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment Enchantment 4 3W WOT 1 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment Enchantment 4 3W WOT 1 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment Enchantment 4 3W WOT 1 Sneak Attack {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. R Enchantment Enchantment 4 3R WOT 1 Sneak Attack {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. R Enchantment Enchantment 4 3R WOT 1 Sneak Attack {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. R Enchantment Enchantment 4 3R WOT 1 Spreading Seas Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. U Enchantment — Aura Enchantment 2 1U WOT 1 Unnatural Growth At the beginning of each combat, double the power and toughness of each creature you control until end of turn. G Enchantment Enchantment 5 1GGGG WOT 1 Utopia Sprawl Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. G Enchantment — Aura Enchantment 1 G WOT 1