Cockatrice/Magic-Spoiler
2023-08-22 00:40:35 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WOT.xml
WOT
Wilds of Eldraine: Enchanting Tales (Spoiler)
Masterpiece
2023-09-08
Aggravated Assault
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
R
Enchantment
Enchantment
3
2R
WOT
1
Aggravated Assault
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
R
Enchantment
Enchantment
3
2R
WOT
1
Aggravated Assault
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
R
Enchantment
Enchantment
3
2R
WOT
1
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
B
Tribal Enchantment — Faerie
Enchantment
2
1B
WOT
1
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
B
Tribal Enchantment — Faerie
Enchantment
2
1B
WOT
1
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
B
Tribal Enchantment — Faerie
Enchantment
2
1B
WOT
1
Blood Moon
Nonbasic lands are Mountains.
R
Enchantment
Enchantment
3
2R
WOT
1
Blood Moon
Nonbasic lands are Mountains.
R
Enchantment
Enchantment
3
2R
WOT
1
Blood Moon
Nonbasic lands are Mountains.
R
Enchantment
Enchantment
3
2R
WOT
1
Copy Enchantment
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
U
Enchantment
Enchantment
3
2U
WOT
1
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
U
Enchantment — Aura
Enchantment
1
U
WOT
1
Dark Tutelage
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
B
Enchantment
Enchantment
3
2B
WOT
1
Dawn of Hope
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
W
Enchantment
Enchantment
2
1W
WOT
1
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
G
Enchantment
Enchantment
4
3G
WOT
1
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
G
Enchantment
Enchantment
4
3G
WOT
1
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
G
Enchantment
Enchantment
4
3G
WOT
1
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
G
Enchantment
Enchantment
5
4G
WOT
1
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
G
Enchantment
Enchantment
5
4G
WOT
1
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
G
Enchantment
Enchantment
5
4G
WOT
1
Fiery Emancipation
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
R
Enchantment
Enchantment
6
3RRR
WOT
1
Forced Fruition
Whenever an opponent casts a spell, that player draws seven cards.
U
Enchantment
Enchantment
6
4UU
WOT
1
Fraying Sanity
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
U
Enchantment — Aura Curse
Enchantment
3
2U
WOT
1
Garruk's Uprising
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
G
Enchantment
Enchantment
3
2G
WOT
1
Goblin Bombardment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
R
Enchantment
Enchantment
2
1R
WOT
1
Grasp of Fate
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
W
Enchantment
Enchantment
3
1WW
WOT
1
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature.
B
Enchantment
Enchantment
4
1BBB
WOT
1
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature.
B
Enchantment
Enchantment
4
1BBB
WOT
1
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature.
B
Enchantment
Enchantment
4
1BBB
WOT
1
Greater Auramancy
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
W
Enchantment
Enchantment
2
1W
WOT
1
Greater Auramancy
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
W
Enchantment
Enchantment
2
1W
WOT
1
Greater Auramancy
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
W
Enchantment
Enchantment
2
1W
WOT
1
Griffin Aerie
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
W
Enchantment
Enchantment
2
1W
WOT
1
Ground Seal
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
G
Enchantment
Enchantment
2
1G
WOT
1
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
G
Enchantment
Enchantment
1
G
WOT
1
Impact Tremors
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
R
Enchantment
Enchantment
2
1R
WOT
1
Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.
W
Enchantment
Enchantment
2
1W
WOT
1
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
U
Enchantment
Enchantment
3
2U
WOT
1
Karmic Justice
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
W
Enchantment
Enchantment
3
2W
WOT
1
Karmic Justice
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
W
Enchantment
Enchantment
3
2W
WOT
1
Karmic Justice
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
W
Enchantment
Enchantment
3
2W
WOT
1
Kindred Discovery
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
U
Enchantment
Enchantment
5
3UU
WOT
1
Kindred Discovery
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
U
Enchantment
Enchantment
5
3UU
WOT
1
Kindred Discovery
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
U
Enchantment
Enchantment
5
3UU
WOT
1
Knightly Valor
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
W
Enchantment — Aura
Enchantment
5
4W
WOT
1
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
W
Enchantment
Enchantment
1
W
WOT
1
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
W
Enchantment
Enchantment
1
W
WOT
1
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
W
Enchantment
Enchantment
1
W
WOT
1
Leyline of Abundance
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional {G}.
{6}{G}{G}: Put a +1/+1 counter on each creature you control.
G
Enchantment
Enchantment
4
2GG
WOT
1
Leyline of Lightning
If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.
R
Enchantment
Enchantment
4
2RR
WOT
1
Leyline of Sanctity
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
W
Enchantment
Enchantment
4
2WW
WOT
1
Leyline of the Void
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
B
Enchantment
Enchantment
4
2BB
WOT
1
Mana Flare
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
R
Enchantment
Enchantment
3
2R
WOT
1
Nature's Will
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
G
Enchantment
Enchantment
4
2GG
WOT
1
Nature's Will
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
G
Enchantment
Enchantment
4
2GG
WOT
1
Nature's Will
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
G
Enchantment
Enchantment
4
2GG
WOT
1
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
B
Enchantment
Enchantment
3
BBB
WOT
1
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
B
Enchantment
Enchantment
3
BBB
WOT
1
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
B
Enchantment
Enchantment
3
BBB
WOT
1
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
WOT
1
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
WOT
1
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
WOT
1
Oppression
Whenever a player casts a spell, that player discards a card.
B
Enchantment
Enchantment
3
1BB
WOT
1
Oversold Cemetery
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
B
Enchantment
Enchantment
2
1B
WOT
1
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
G
Enchantment
Enchantment
4
3G
WOT
1
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
G
Enchantment
Enchantment
4
3G
WOT
1
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
G
Enchantment
Enchantment
4
3G
WOT
1
Phyrexian Unlife
You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
W
Enchantment
Enchantment
3
2W
WOT
1
Polluted Bonds
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
B
Enchantment
Enchantment
5
3BB
WOT
1
Polluted Bonds
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
B
Enchantment
Enchantment
5
3BB
WOT
1
Polluted Bonds
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
B
Enchantment
Enchantment
5
3BB
WOT
1
Prismatic Omen
Lands you control are every basic land type in addition to their other types.
G
Enchantment
Enchantment
2
1G
WOT
1
Raid Bombardment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
R
Enchantment
Enchantment
3
2R
WOT
1
Repercussion
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
R
Enchantment
Enchantment
3
1RR
WOT
1
Repercussion
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
R
Enchantment
Enchantment
3
1RR
WOT
1
Repercussion
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
R
Enchantment
Enchantment
3
1RR
WOT
1
Rest in Peace
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
W
Enchantment
Enchantment
2
1W
WOT
1
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
U
Enchantment
Enchantment
3
2U
WOT
1
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
U
Enchantment
Enchantment
3
2U
WOT
1
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
U
Enchantment
Enchantment
3
2U
WOT
1
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
B
Enchantment
Enchantment
5
3BB
WOT
1
Season of Growth
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Whenever you cast a spell that targets a creature you control, draw a card.
G
Enchantment
Enchantment
2
1G
WOT
1
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
W
Enchantment
Enchantment
4
3W
WOT
1
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
W
Enchantment
Enchantment
4
3W
WOT
1
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
W
Enchantment
Enchantment
4
3W
WOT
1
Sneak Attack
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
R
Enchantment
Enchantment
4
3R
WOT
1
Sneak Attack
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
R
Enchantment
Enchantment
4
3R
WOT
1
Sneak Attack
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
R
Enchantment
Enchantment
4
3R
WOT
1
Spreading Seas
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
U
Enchantment — Aura
Enchantment
2
1U
WOT
1
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
G
Enchantment
Enchantment
5
1GGGG
WOT
1
Utopia Sprawl
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
G
Enchantment — Aura
Enchantment
1
G
WOT
1