Cockatrice/Magic-Spoiler
2023-08-22 08:11:39 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WOE.xml
WOE
Wilds of Eldraine (Spoiler)
Expansion
2023-09-08
"Gingerbread Hunter" // "Small Snack"
G
Creature — Giant // Instant — Adventure
Creature
5
4G // 2B
5/5
WOE
3
"Knight of the Helix" // "Helix Bolt"
W
Creature — Human Knight // Instant — Adventure
Creature
2
1W // 2R
3/1
WOE
3
"Knight of the Helix" // "Helix Bolt"
W
Creature — Human Knight // Instant — Adventure
Creature
2
1W // 2R
3/1
WOE
3
"Puncturing Smite"
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
"Puncturing Smite" deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.
W
Instant
Instant
2
1W
WOE
3
"Unknown Strength"
"Unknown Strength" deals X damage to target creature, where X is 2 plus the number of instants, sorceries, and cards that have an adventure in your graveyard.
R
Instant
Instant
3
2R
WOE
3
A Tale for the Ages
Enchanted creatures you control get +2/+2.
W
Enchantment
Enchantment
2
1W
WOE
1
A Tale for the Ages
Enchanted creatures you control get +2/+2.
W
Enchantment
Enchantment
2
1W
WOE
1
Agatha of the Vile Cauldron
Activated abilities of creatures you control cost X less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
{4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
GR
Legendary Creature — Human Warlock
Creature
2
RG
1/1
WOE
2
Agatha of the Vile Cauldron
Activated abilities of creatures you control cost X less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
{4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
GR
Legendary Creature — Human Warlock
Creature
2
RG
1/1
WOE
2
Agatha's Champion
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Trample
When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
G
Creature — Human Knight
Creature
5
4G
4/4
WOE
2
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Artifact
2
2
WOE
1
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Artifact
2
2
WOE
1
Archon of the Wild Rose
Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
W
Creature — Archon
Creature
4
2WW
4/4
WOE
2
Archon of the Wild Rose
Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
W
Creature — Archon
Creature
4
2WW
4/4
WOE
2
Armory Mice
Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
W
Creature — Mouse
Creature
2
1W
3/1
WOE
2
Ash, Party Crasher
Haste
Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
RW
Legendary Creature — Human Peasant
Creature
2
RW
2/2
WOE
2
Ashiok's Reaper
Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card.
B
Creature — Nightmare
Creature
4
3B
3/3
WOE
2
Ashiok, Wicked Manipulator
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.
−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."
−7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
B
Legendary Planeswalker — Ashiok
Planeswalker
5
3BB
5
WOE
1
Ashiok, Wicked Manipulator
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.
−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."
−7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
B
Legendary Planeswalker — Ashiok
Planeswalker
5
3BB
5
WOE
1
Asinine Antics
You may cast Asinine Antics as though it had flash if you pay {2} more to cast it.
For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
U
Sorcery
Sorcery
4
2UU
WOE
3
Asinine Antics
You may cast Asinine Antics as though it had flash if you pay {2} more to cast it.
For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
U
Sorcery
Sorcery
4
2UU
WOE
3
Back for Seconds
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
B
Sorcery
Sorcery
3
2B
WOE
3
Beanstalk Wurm // Plant Beans
G
Creature — Plant Wurm // Sorcery — Adventure
Creature
5
4G // 1G
5/4
WOE
3
Belligerent of the Ball
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
R
Creature — Ogre Warrior
Creature
3
2R
3/3
WOE
2
Beluna Grandsquall // Seek Thrills
GRU
Legendary Creature — Giant Noble // Instant — Adventure
Creature
3
GUR // 2GUR
4/4
WOE
3
Beluna Grandsquall // Seek Thrills
GRU
Legendary Creature — Giant Noble // Instant — Adventure
Creature
3
GUR // 2GUR
4/4
WOE
3
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
B
Sorcery
Sorcery
4
1BBB
WOE
3
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
B
Sorcery
Sorcery
4
1BBB
WOE
3
Besotted Knight // Betroth the Beast
W
Creature — Human Knight // Sorcery — Adventure
Creature
4
3W // W
3/3
WOE
3
Bitter Chill
Enchant creature
When Bitter Chill enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.
U
Enchantment — Aura
Enchantment
2
1U
WOE
1
Blossoming Tortoise
Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost {1} less to activate.
Land creatures you control get +1/+1.
G
Creature — Turtle
Creature
4
2GG
3/3
WOE
2
Blossoming Tortoise
Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost {1} less to activate.
Land creatures you control get +1/+1.
G
Creature — Turtle
Creature
4
2GG
3/3
WOE
2
Boundary Lands Ranger
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
R
Creature — Human Ranger
Creature
2
1R
2/2
WOE
2
Bramble Familiar // Fetch Quest
G
Creature — Elemental Raccoon // Sorcery — Adventure
Creature
2
1G // 5GG
2/2
WOE
3
Bramble Familiar // Fetch Quest
G
Creature — Elemental Raccoon // Sorcery — Adventure
Creature
2
1G // 5GG
2/2
WOE
3
Brave the Wilds
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
G
Sorcery
Sorcery
1
G
WOE
3
Break the Spell
Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
W
Instant
Instant
1
W
WOE
3
Callous Sell-Sword // Burn Together
B
Creature — Human Soldier // Sorcery — Adventure
Creature
2
1B // R
2/2
WOE
3
Chancellor of Tales
Flying
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
U
Creature — Faerie Advisor
Creature
4
3U
2/3
WOE
2
Charmed Clothier
Flying
When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
W
Creature — Faerie Advisor
Creature
5
4W
3/3
WOE
2
Charming Scoundrel
Haste
When Charming Scoundrel enters the battlefield, choose one:
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
R
Creature — Human Rogue
Creature
2
1R
1/1
WOE
2
Charming Scoundrel
Haste
When Charming Scoundrel enters the battlefield, choose one:
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
R
Creature — Human Rogue
Creature
2
1R
1/1
WOE
2
Cheeky House-Mouse // Squeak By
W
Creature — Mouse // Sorcery — Adventure
Creature
1
W // W
2/1
WOE
3
Conceited Witch // Price of Beauty
B
Creature — Human Warlock // Sorcery — Adventure
Creature
3
2B // B
2/3
WOE
3
Cruel Somnophage // Can't Wake Up
B
Creature — Nightmare // Sorcery — Adventure
Creature
2
1B // 1U
*/*
WOE
3
Cruel Somnophage // Can't Wake Up
B
Creature — Nightmare // Sorcery — Adventure
Creature
2
1B // 1U
*/*
WOE
3
Cursed Courtier
Lifelink
When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
W
Creature — Human Noble
Creature
3
2W
3/3
WOE
2
Cut In
Cut In deals 4 damage to target creature.
Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
R
Sorcery
Sorcery
4
3R
WOE
3
Decadent Dragon // Expensive Taste
R
Creature — Dragon // Instant — Adventure
Creature
4
2RR // 2B
4/4
WOE
3
Decadent Dragon // Expensive Taste
R
Creature — Dragon // Instant — Adventure
Creature
4
2RR // 2B
4/4
WOE
3
Devouring Sugarmaw // Have For Dinner
B
Creature — Horror // Instant — Adventure
Creature
4
2BB // 1W
6/6
WOE
3
Devouring Sugarmaw // Have For Dinner
B
Creature — Horror // Instant — Adventure
Creature
4
2BB // 1W
6/6
WOE
3
Discerning Financier
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.
W
Creature — Human Noble
Creature
3
2W
2/3
WOE
2
Dutiful Griffin
Flying
{2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.
W
Creature — Griffin
Creature
5
3WW
4/4
WOE
2
Edgewall Inn
Edgewall Inn enters the battlefield tapped.
As Edgewall Inn enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
{3}, {T}, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.
Land
Land
0
WOE
1
0
Eerie Interference
Prevent all damage that would be dealt to you and creatures you control by creatures this turn.
W
Instant
Instant
3
2W
WOE
3
Ego Drain
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
B
Sorcery
Sorcery
1
B
WOE
3
Elvish Archivist
Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.
Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.
G
Creature — Elf Artificer
Creature
2
1G
0/1
WOE
2
Elvish Archivist
Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.
Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.
G
Creature — Elf Artificer
Creature
2
1G
0/1
WOE
2
Embereth Veteran
{1}, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
R
Creature — Human Knight
Creature
1
R
2/1
WOE
2
Eriette of the Charmed Apple
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
BW
Legendary Creature — Human Warlock
Creature
3
1WB
2/4
WOE
2
Eriette of the Charmed Apple
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
BW
Legendary Creature — Human Warlock
Creature
3
1WB
2/4
WOE
2
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
WOE
0
Expel the Interlopers
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
W
Sorcery
Sorcery
5
3WW
WOE
3
Expel the Interlopers
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
W
Sorcery
Sorcery
5
3WW
WOE
3
Expel the Interlopers
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
W
Sorcery
Sorcery
5
3WW
WOE
3
Extraordinary Journey
When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
U
Enchantment
Enchantment
2
XXUU
WOE
1
Extraordinary Journey
When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
U
Enchantment
Enchantment
2
XXUU
WOE
1
Faerie Dreamthief
Flying
When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
B
Creature — Faerie Warlock
Creature
1
B
1/1
WOE
2
Faerie Dreamthief
Flying
When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
B
Creature — Faerie Warlock
Creature
1
B
1/1
WOE
2
Faerie Fencing
Target creature gets -X/-X until end of turn. It gets an additional -3/-3 if you controlled a Faerie as you cast this spell.
B
Instant
Instant
1
XB
WOE
3
Faerie Slumber Party
Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
U
Sorcery
Sorcery
6
4UU
WOE
3
Farsight Ritual
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
U
Instant
Instant
4
2UU
WOE
3
Farsight Ritual
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
U
Instant
Instant
4
2UU
WOE
3
Faunsbane Troll
When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.)
{1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
BG
Creature — Troll
Creature
4
2BG
4/4
WOE
2
Faunsbane Troll
When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.)
{1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
BG
Creature — Troll
Creature
4
2BG
4/4
WOE
2
Flick a Coin
Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Draw a card.
R
Instant
Instant
3
2R
WOE
3
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
WOE
0
Freeze in Place
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Sorcery
Sorcery
2
1U
WOE
3
Frolicking Familiar // Blow Off Steam
U
Creature — Otter Wizard // Instant — Adventure
Creature
3
2U // R
2/2
WOE
3
Gadwick's First Duel
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
II — Scry 2.
III — When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
U
Enchantment — Saga
Enchantment
2
1U
WOE
1
Gallant Pie-Wielder
First strike
Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
W
Creature — Dwarf Knight
Creature
3
2W
2/3
WOE
2
Galvanic Giant // Storm Reading
U
Creature — Giant Wizard // Instant — Adventure
Creature
4
3U // 5UU
3/3
WOE
3
Glass Casket
When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
W
Artifact
Artifact
2
1W
WOE
1
Goddric, Cloaked Reveler
Haste
Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
R
Legendary Creature — Human Noble
Creature
3
1RR
3/3
WOE
2
Goddric, Cloaked Reveler
Haste
Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
R
Legendary Creature — Human Noble
Creature
3
1RR
3/3
WOE
2
Graceful Takedown
Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
G
Sorcery
Sorcery
2
1G
WOE
3
Grand Ball Guest
Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
R
Creature — Human Peasant
Creature
2
1R
2/2
WOE
2
Greta, Sweettooth Scourge
When Greta, Sweettooth Scourge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery.
{1}{B}, Sacrifice a Food: You draw a card and you lose 1 life.
BG
Legendary Creature — Human Warrior
Creature
3
1BG
3/3
WOE
2
Gruff Triplets
Trample
When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it.
When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
G
Creature — Satyr Warrior
Creature
6
3GGG
3/3
WOE
2
Harried Spearguard
Haste
When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block."
R
Creature — Human Soldier
Creature
1
R
1/1
WOE
2
Hearth Elemental // Stoke Genius
R
Creature — Elemental // Sorcery — Adventure
Creature
6
5R // 1R
4/5
WOE
3
Hopeless Nightmare
When Hopeless Nightmare enters the battlefield, each opponent discards a card and loses 2 life.
When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2.
{2}{B}: Sacrifice Hopeless Nightmare.
B
Enchantment
Enchantment
1
B
WOE
1
Howling Galefang
Vigilance
Howling Galefang has haste as long as you own a card in exile that has an Adventure.
G
Creature — Beast
Creature
4
2GG
4/4
WOE
2
Hylda of the Icy Crown
Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one —
• Create a 4/4 white and blue Elemental creature token.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
UW
Legendary Creature — Human Warlock
Creature
4
2WU
3/4
WOE
2
Hylda of the Icy Crown
Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one —
• Create a 4/4 white and blue Elemental creature token.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
UW
Legendary Creature — Human Warlock
Creature
4
2WU
3/4
WOE
2
Hyldra's Crown of Winter
{1}, {T}: Tap target creature. This ability cost {1} less to activate during your turn.
{3}, Sacrifice Hyldra's Crown of Winter: Draw a card for each tapped creature your opponents control.
Legendary Artifact
Artifact
3
3
WOE
1
Hyldra's Crown of Winter
{1}, {T}: Tap target creature. This ability cost {1} less to activate during your turn.
{3}, Sacrifice Hyldra's Crown of Winter: Draw a card for each tapped creature your opponents control.
Legendary Artifact
Artifact
3
3
WOE
1
Ice Out
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
This spell costs {1} less to cast if it's bargained.
Counter target spell.
U
Instant
Instant
3
1UU
WOE
3
Icewrought Sentry
Vigilance
Whenever Icewrought Sentry attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls.
Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn.
U
Creature — Elemental Soldier
Creature
3
2U
2/3
WOE
2
Imodane, the Pyrohammer
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
R
Legendary Creature — Human Knight
Creature
4
2RR
4/4
WOE
2
Imodane, the Pyrohammer
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
R
Legendary Creature — Human Knight
Creature
4
2RR
4/4
WOE
2
Ingenious Prodigy
Skulk (This creature can't be blocked by creatures with greater power.)
Ingenious Prodigy enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
U
Creature — Human Wizard
Creature
1
XU
0/1
WOE
2
Ingenious Prodigy
Skulk (This creature can't be blocked by creatures with greater power.)
Ingenious Prodigy enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
U
Creature — Human Wizard
Creature
1
XU
0/1
WOE
2
Into the Fae Court
Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."
U
Sorcery
Sorcery
5
3UU
WOE
3
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
WOE
0
Johann's Stopgap
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
This spell costs {2} less to cast if it's bargained.
Return target nonland permanent to its owner's hand. Draw a card.
U
Sorcery
Sorcery
4
3U
WOE
3
Johann, Apprentice Sorcerer
You may look at the top card of your library any time.
Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)
RU
Legendary Creature — Human Wizard
Creature
4
2UR
2/5
WOE
2
Kellan, the Fae-Blooded // Birthright Boon
R
Legendary Creature — Human Faerie // Sorcery — Adventure
Creature
3
2R // 1W
2/2
WOE
3
Kellan, the Fae-Blooded // Birthright Boon
R
Legendary Creature — Human Faerie // Sorcery — Adventure
Creature
3
2R // 1W
2/2
WOE
3
Kellan, the Fae-Blooded // Birthright Boon
R
Legendary Creature — Human Faerie // Sorcery — Adventure
Creature
3
2R // 1W
2/2
WOE
3
Knight of Doves
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
W
Creature — Human Knight
Creature
3
2W
1/3
WOE
2
Korvold and the Noble Thief
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
III — Exile the top three cards of target opponent's library. You may play those cards this turn.
R
Enchantment — Saga
Enchantment
4
3R
WOE
1
Lich-Knights' Conquest
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
B
Sorcery
Sorcery
5
4B
WOE
3
Lich-Knights' Conquest
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
B
Sorcery
Sorcery
5
4B
WOE
3
Lich-Knights' Conquest
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
B
Sorcery
Sorcery
5
4B
WOE
3
Likeness Looter
Flying
{T}: Draw a card, then discard a card.
{X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
BU
Creature — Faerie Shapeshifter
Creature
2
UB
1/1
WOE
2
Likeness Looter
Flying
{T}: Draw a card, then discard a card.
{X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
BU
Creature — Faerie Shapeshifter
Creature
2
UB
1/1
WOE
2
Living Lectern
{1}, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
U
Artifact Creature — Construct
Creature
2
1U
0/4
WOE
2
Lord Skitter's Blessing
When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
B
Enchantment
Enchantment
2
1B
WOE
1
Lord Skitter's Blessing
When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
B
Enchantment
Enchantment
2
1B
WOE
1
Lord Skitter's Butcher
When Lord Skitter's Butcher enters the battlefield, choose one —
• Create a 1/1 black Rat creature token with "This creature can't block."
• You may sacrifice another creature. If you do, scry 2, then draw a card.
• Creatures you control gain menace until end of turn.
B
Creature — Rat Peasant
Creature
3
2B
2/3
WOE
2
Lord Skitter, Sewer King
Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
B
Legendary Creature — Rat Noble
Creature
3
2B
3/3
WOE
2
Lord Skitter, Sewer King
Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
B
Legendary Creature — Rat Noble
Creature
3
2B
3/3
WOE
2
Mocking Sprite
Flying
Instant and sorcery spells you cast cost 1 less to cast.
U
Creature — Faerie Rogue
Creature
3
2U
2/1
WOE
2
Monstrous Rage
Target creature gets +2/+0 until end of turn. Create a Monster Role attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
R
Instant
Instant
1
R
WOE
3
Moonshaker Cavalry
Flying
When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
W
Creature — Spirit Knight
Creature
8
5WWW
6/6
WOE
2
Moonshaker Cavalry
Flying
When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
W
Creature — Spirit Knight
Creature
8
5WWW
6/6
WOE
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
WOE
0
Neva, Stalked by Nightmares
Menace
When Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
BW
Legendary Creature — Human Noble
Creature
4
2WB
2/2
WOE
2
Night of the Sweets' Revenge
When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Foods you control have "{T}: Add {G}."
{5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
G
Enchantment
Enchantment
4
3G
WOE
1
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
B
Instant
Instant
1
B
WOE
3
Obyra, Dreaming Duelist
Flash
Flying
Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life.
BU
Legendary Creature — Faerie Warrior
Creature
2
UB
2/2
WOE
2
Picklock Prankster // Free the Fae
U
Creature — Faerie Rogue // Instant — Adventure
Creature
2
1U // 1U
1/3
WOE
3
Picnic Ruiner // Stolen Goodies
R
Creature — Goblin Rogue // Sorcery — Adventure
Creature
2
1R // 3G
2/2
WOE
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
WOE
0
Pollen-Shield Hare // Hare Raising
W
Creature — Rabbit // Sorcery — Adenture
Creature
2
1W // G
2/2
WOE
3
Pollen-Shield Hare // Hare Raising
W
Creature — Rabbit // Sorcery — Adenture
Creature
2
1W // G
2/2
WOE
3
Prophetic Prism
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
Artifact
Artifact
2
2
WOE
1
Raging Battle Mouse
The second spell you cast each turn costs {1} less to cast.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
R
Creature — Mouse
Creature
2
1R
2/1
WOE
2
Raging Battle Mouse
The second spell you cast each turn costs {1} less to cast.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
R
Creature — Mouse
Creature
2
1R
2/1
WOE
2
Rat Out
Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
B
Instant
Instant
1
B
WOE
3
Ratcatcher Trainee // Pest Problem
R
Creature — Human Peasant // Instant — Adventure
Creature
2
1R // 2R
2/1
WOE
3
Realm-Scorcher Hellkite
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Flying, haste
When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors.
{1}{R}: Realm-Scorcher Hellkite deals 1 damage to any target.
R
Creature — Dragon
Creature
6
4RR
4/6
WOE
2
Realm-Scorcher Hellkite
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Flying, haste
When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors.
{1}{R}: Realm-Scorcher Hellkite deals 1 damage to any target.
R
Creature — Dragon
Creature
6
4RR
4/6
WOE
2
Redcap Gutter-Dweller
Menace
When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block."
At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.
R
Creature — Goblin Warrior
Creature
4
2RR
3/3
WOE
2
Redcap Gutter-Dweller
Menace
When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block."
At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.
R
Creature — Goblin Warrior
Creature
4
2RR
3/3
WOE
2
Restless Bivouac
Restless Bivouac enters the battlefield tapped.
{T}: Add {R} or {W}.
{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
Land
Land
0
WOE
1
0
Restless Bivouac
Restless Bivouac enters the battlefield tapped.
{T}: Add {R} or {W}.
{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
Land
Land
0
WOE
1
0
Restless Cottage
Restless Cottage enters the battlefield tapped.
{T}: Add {B} or {G}.
{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
Land
Land
0
WOE
1
0
Restless Cottage
Restless Cottage enters the battlefield tapped.
{T}: Add {B} or {G}.
{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
Land
Land
0
WOE
1
0
Restless Fortress
Restless Fortress enters the battlefield tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
Land
Land
0
WOE
1
0
Restless Fortress
Restless Fortress enters the battlefield tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
Land
Land
0
WOE
1
0
Restless Spire
Restless Spire enters the battlefield tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.
Whenever Restless Spire attacks, scry 1.
Land
Land
0
WOE
1
0
Restless Spire
Restless Spire enters the battlefield tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.
Whenever Restless Spire attacks, scry 1.
Land
Land
0
WOE
1
0
Return Triumphant
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
W
Sorcery
Sorcery
2
1W
WOE
3
Return from the Wilds
Choose two —
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffled.
• Create a 1/1 white Human creature token.
• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Sorcery
Sorcery
3
2G
WOE
3
Rootrider Faun
{T}: Add {G}.
{1}, {T}: Add one mana of any color.
G
Creature — Satyr Scout
Creature
2
1G
1/3
WOE
2
Rotisserie Elemental
Menace
Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn.
R
Creature — Elemental
Creature
1
R
1/1
WOE
2
Rotisserie Elemental
Menace
Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn.
R
Creature — Elemental
Creature
1
R
1/1
WOE
2
Rowan's Grim Search
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
You draw two cards and you lose 2 life.
B
Instant
Instant
3
2B
WOE
3
Rowan, Scion of War
Menace
{T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
BR
Legendary Creature — Human Wizard
Creature
3
1BR
4/2
WOE
2
Rowan, Scion of War
Menace
{T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
BR
Legendary Creature — Human Wizard
Creature
3
1BR
4/2
WOE
2
Royal Treatment
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
G
Instant
Instant
1
G
WOE
3
Ruby, Daring Tracker
Haste
Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
{T}: Add {R} or {G}.
GR
Legendary Creature — Human Scout
Creature
2
RG
1/2
WOE
2
Scalding Viper // Steam Clean
R
Creature — Elemental Snake // Sorcery — Adventure
Creature
2
1R // 1U
2/1
WOE
3
Scalding Viper // Steam Clean
R
Creature — Elemental Snake // Sorcery — Adventure
Creature
2
1R // 1U
2/1
WOE
3
Sentinel of Lost Lore
When Sentinel of Lost Lore enters the battlefield, choose one or more—
• Return target card you own in exile that has an Adventure to your hand.
• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
• Exile target player's graveyard.
G
Creature — Elf Knight
Creature
3
1GG
3/4
WOE
2
Sentinel of Lost Lore
When Sentinel of Lost Lore enters the battlefield, choose one or more—
• Return target card you own in exile that has an Adventure to your hand.
• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
• Exile target player's graveyard.
G
Creature — Elf Knight
Creature
3
1GG
3/4
WOE
2
Sharae of Numbing Depths
When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
UW
Legendary Creature — Merfolk Wizard
Creature
4
2WU
2/3
WOE
2
Shrouded Shepherd // Cleave Shadows
W
Creature — Spirit Warrior // Sorcery — Adventure
Creature
2
1W // 1B
2/2
WOE
3
Skybeast Tracker
Reach
Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Creature — Giant Archer
Creature
4
3G
2/4
WOE
2
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
U
Sorcery
Sorcery
1
U
WOE
3
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
U
Sorcery
Sorcery
1
U
WOE
3
Solitary Sanctuary
When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
W
Enchantment
Enchantment
3
2W
WOE
1
Soul-Guide Lantern
When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.
{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.
Artifact
Artifact
1
1
WOE
1
Specter of Mortality
Flying
When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
B
Creature — Specter
Creature
5
3BB
3/3
WOE
2
Specter of Mortality
Flying
When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
B
Creature — Specter
Creature
5
3BB
3/3
WOE
2
Spell Stutter
Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
U
Instant
Instant
2
1U
WOE
3
Spellbook Vendor
Vigilance
At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
W
Creature — Human Peasant
Creature
2
1W
2/2
WOE
2
Spellbook Vendor
Vigilance
At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
W
Creature — Human Peasant
Creature
2
1W
2/2
WOE
2
Spellscorn Coven // Take it Back
B
Creature — Faerie Warlock
Creature
4
3B // 2U
2/3
WOE
2
Spiteful Hexmage
When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
B
Creature — Human Warlock
Creature
1
B
3/2
WOE
2
Spiteful Hexmage
When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
B
Creature — Human Warlock
Creature
1
B
3/2
WOE
2
Splashy Spellcaster
Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
U
Creature — Elemental Wizard
Creature
4
3U
2/4
WOE
2
Stonesplitter Bolt
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.
R
Instant
Instant
1
XR
WOE
3
Stormkeld Vanguard // Bear Down
G
Creature — Giant Warrior // Sorcery — Adventure
Creature
6
4GG // 1G
6/7
WOE
3
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
W
Instant
Instant
3
2W
WOE
3
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
W
Instant
Instant
3
2W
WOE
3
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
WOE
0
Sweettooth Witch
When Sweettooth Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}, Sacrifice a Food: Target player loses 2 life.
B
Creature — Human Warlock
Creature
3
2B
3/2
WOE
2
Syr Armont, the Redeemer
When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Enchanted creatures you control get +1/+1.
GW
Legendary Creature — Human Knight
Creature
5
3GW
4/4
WOE
2
Syr Ginger, the Meal Ender
Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
{2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.
Legendary Artifact Creature — Food Knight
Creature
2
2
3/1
WOE
2
Syr Ginger, the Meal Ender
Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
{2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.
Legendary Artifact Creature — Food Knight
Creature
2
2
3/1
WOE
2
Taken by Nightmares
Exile target creature. If you control an enchantment, scry 2.
B
Instant
Instant
4
2BB
WOE
3
Talion's Messenger
Flying
Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
U
Creature — Faerie Noble
Creature
3
2U
1/3
WOE
2
Talion's Messenger
Flying
Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
U
Creature — Faerie Noble
Creature
3
2U
1/3
WOE
2
Talion, the Kindly Lord
Flying
As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
BU
Legendary Creature — Faerie Noble
Creature
4
2UB
3/4
WOE
2
Talion, the Kindly Lord
Flying
As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
BU
Legendary Creature — Faerie Noble
Creature
4
2UB
3/4
WOE
2
Tangled Colony
Tangled Colony can't block.
When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.
B
Creature — Rat
Creature
2
1B
3/2
WOE
2
Tangled Colony
Tangled Colony can't block.
When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.
B
Creature — Rat
Creature
2
1B
3/2
WOE
2
Tanglespan Lookout
Whenever an Aura enters the battlefield under your control, draw a card.
G
Creature — Satyr
Creature
3
2G
2/3
WOE
2
Tanglespan Lookout
Whenever an Aura enters the battlefield under your control, draw a card.
G
Creature — Satyr
Creature
3
2G
2/3
WOE
2
Tattered Ratter
Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.
R
Creature — Human Peasant
Creature
2
1R
2/2
WOE
2
Tempest Hart // Scan the Clouds
G
Creature — Elemental Elk // Instant — Adventure
Creature
4
3G // 1U
3/4
WOE
3
The Apprentice's Folly
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
RU
Enchantment
Enchantment
4
2UR
WOE
1
The End
This spell costs {2} less to cast if your life total is 5 or less.
Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws card for each card exiled from their hand this way.
B
Instant
Instant
4
2BB
WOE
3
The End
This spell costs {2} less to cast if your life total is 5 or less.
Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws card for each card exiled from their hand this way.
B
Instant
Instant
4
2BB
WOE
3
The Goose Mother
Flying
The Goose Mother enters the battlefield with X +1/+1 counters on it.
When The Goose Mother enters the battlefield, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
GU
Legendary Creature — Bird Hydra
Creature
2
XGU
2/2
WOE
2
The Goose Mother
Flying
The Goose Mother enters the battlefield with X +1/+1 counters on it.
When The Goose Mother enters the battlefield, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
GU
Legendary Creature — Bird Hydra
Creature
2
XGU
2/2
WOE
2
The Huntsman's Redemption
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 3/3 green Beast creature token.
II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
G
Enchantment — Saga
Enchantment
3
2G
WOE
1
The Princess Takes Flight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile up to one target creature.
II — Target creature you control gets +2/+2 and gains flying until end of turn.
III — Return the exiled card to the battlefield under its owner's control.
W
Enchantment — Saga
Enchantment
3
2W
WOE
1
Threadbind Clique // Rip the Seams
U
Creature — Faerie // Instant — Adventure
Creature
4
3U // 2W
3/3
WOE
3
Three Blind Mice
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
W
Enchantment — Saga
Enchantment
3
2W
WOE
1
Three Bowls of Porridge
{2}, {T}: Choose one that hasn't been chosen —
• Three Bowls of Porridge deals 2 damage to target creature.
• Tap target creature.
• Sacrifice Three Bowls of Porridge. You gain 3 life.
Artifact — Food
Artifact
2
2
WOE
1
Thunderous Debut
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
G
Sorcery
Sorcery
8
6GG
WOE
3
Thunderous Debut
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
G
Sorcery
Sorcery
8
6GG
WOE
3
Torch the Tower
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
R
Instant
Instant
1
R
WOE
3
Torch the Tower
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
R
Instant
Instant
1
R
WOE
3
Totentanz, Swarm Piper
Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block."
{1}{B}: Target attacking Rat you control gains deathtouch until end of turn.
BR
Legendary Creature — Human Warlock Bard
Creature
3
1BR
2/3
WOE
2
Tough Cookie
When Tough Cookie enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{G}: Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
{2}, {T}, Sacrifice Tough Cookie: You gain 3 life.
G
Artifact Creature — Food Golem
Creature
2
1G
2/2
WOE
2
Troublemaker Ouphe
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When Troublemaker Ouphe enters the battlefield, if it was bargained, exile target artifact or enchantment an opponent controls.
G
Creature — Ouphe
Creature
2
1G
2/2
WOE
2
Troyan, Gutsy Explorer
{T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs.
{U}, {T}: Draw a card, then discard a card.
GU
Legendary Creature — Vedalken Scout
Creature
3
1GU
1/3
WOE
2
Twisted Fealty
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
R
Sorcery
Sorcery
3
2R
WOE
3
Twisted Sewer-Witch
When Twisted Sewer-Witch enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
B
Creature — Human Warlock
Creature
5
3BB
3/4
WOE
2
Two-Headed Hunter // Twice the Rage
R
Creature — Giant // Instant — Adventure
Creature
5
4R // 1R
5/4
WOE
3
Up the Beanstalk
When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.
G
Enchantment
Enchantment
2
1G
WOE
1
Virtue of Knowledge // Vantress Visions
U
Enchantment // Instant — Adventure
Instant
5
4U // 1U
WOE
3
Virtue of Loyalty // Ardenvale Fealty
W
Enchantment // Instant — Adventure
Instant
5
3WW // 1W
WOE
3
Virtue of Loyalty // Ardenvale Fealty
W
Enchantment // Instant — Adventure
Instant
5
3WW // 1W
WOE
3
Virtue of Persistence // Locthwain Scorn
B
Enchantment // Sorcery — Adventure
Sorcery
7
5BB // 1B
WOE
3
Virtue of Persistence // Locthwain Scorn
B
Enchantment // Sorcery — Adventure
Sorcery
7
5BB // 1B
WOE
3
Voracious Vermin
When Voracious Vermin enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
Whenever another creature you control dies, put a +1/+1 counter on Voracious Vermin.
B
Creature — Rat
Creature
3
2B
2/1
WOE
2
Warehouse Tabby
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
{1}{B}: Warehouse Tabby gains deathtouch until end of turn.
B
Creature — Cat
Creature
1
B
1/1
WOE
2
Water Wings
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
U
Instant
Instant
2
1U
WOE
3
Welcome to Sweettooth
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human creature token.
II — Create a Food token.
III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
G
Enchantment — Saga
Enchantment
2
1G
WOE
1
Werefox Bodyguard
Flash
When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.
{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.
W
Creature — Elf Fox Knight
Creature
3
1WW
2/2
WOE
2
Werefox Bodyguard
Flash
When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.
{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.
W
Creature — Elf Fox Knight
Creature
3
1WW
2/2
WOE
2
Will, Scion of Peace
Vigilance
{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
UW
Legendary Creature — Human Wizard
Creature
3
1WU
2/4
WOE
2
Will, Scion of Peace
Vigilance
{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
UW
Legendary Creature — Human Wizard
Creature
3
1WU
2/4
WOE
2
Yenna, Redtooth Regent
{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.
GW
Legendary Creature — Elf Noble
Creature
4
2GW
4/4
WOE
2
Yenna, Redtooth Regent
{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.
GW
Legendary Creature — Elf Noble
Creature
4
2GW
4/4
WOE
2