Cockatrice/Magic-Spoiler 2026-04-21 09:18:25 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml MSH~ Marvel Super Heroes (Spoiler) Expansion 2026-06-26 10 MSC~ Marvel Super Heroes Commander (Spoiler) Commander 2026-06-26 20 SOC~ Secrets of Strixhaven Commander (Spoiler) Commander 2026-04-24 20 SOS~ Secrets of Strixhaven (Spoiler) Expansion 2026-04-24 10 Attuma, Atlantean Warlord Other Merfolk you control get +1/+1. Whenever one or more Merfolk you control attack a player, draw a card. U Legendary Creature — Merfolk Warrior Villain Creature 4 2UU 3/4 MSH~ 2 Baron Helmut Zemo Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) B Legendary Creature — Human Noble Villain Creature 3 BBB 3/3 MSH~ 2 Bruce Banner // The Incredible Hulk Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero Creature 1 MSH~ 2 Bruce Banner // The Incredible Hulk Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero Creature 1 MSH~ 2 Captain America, Super-Soldier First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. W Legendary Creature — Human Soldier Hero Creature 3 1WW 3/2 MSH~ 2 Captain America, Super-Soldier First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. W Legendary Creature — Human Soldier Hero Creature 3 1WW 3/2 MSH~ 2 Doctor Doom When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life. B Legendary Creature — Human Scientist Villain Creature 6 4BB 3/3 MSH~ 2 Doctor Doom When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life. B Legendary Creature — Human Scientist Villain Creature 6 4BB 3/3 MSH~ 2 Doom Reigns Supreme Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs. B Enchantment — Plan Enchantment 2 1B MSH~ 1 Moon Girl and Devil Dinosaur Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. GU Legendary Creature — Human Dinosaur Hero Creature 3 1GU 2/2 MSH~ 2 Namor the Sub-Mariner Flying Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. U Legendary Creature — Mutant Merfolk Villain Creature 3 1UU */4 MSH~ 2 Namor the Sub-Mariner Flying Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. U Legendary Creature — Mutant Merfolk Villain Creature 3 1UU */4 MSH~ 2 Quicksilver, Brash Blur If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. Haste Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) R Legendary Creature — Mutant Hero Creature 1 R 1/1 MSH~ 2 Super-Skrull Flying {2}{W}: Create a 0/4 colorless Wall creature token with defender. {3}{G}: Super-Skrull gets +4/+4 until end of turn. {4}{R}: Super-Skrull deals 4 damage to target creature. {5}{U}: Target player draws four cards. B Legendary Creature — Skrull Shapeshifter Villain Creature 4 1BBB 4/5 MSH~ 2 The Coming of Galactus (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Destroy up to one target nonland permanent. II, III — Each opponent loses 2 life. IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." BG Enchantment — Saga Enchantment 5 2BBG MSH~ 1 The Coming of Galactus (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Destroy up to one target nonland permanent. II, III — Each opponent loses 2 life. IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." BG Enchantment — Saga Enchantment 5 2BBG MSH~ 1 The Sentry, Golden Guardian Flying, vigilance, indestructible When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." W Legendary Creature — Human Hero Creature 4 3W 5/5 MSH~ 2 Thunderbolts Conspiracy Flash Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) B Enchantment Enchantment 4 3B MSH~ 1 World War Hulk (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. G Enchantment — Saga Enchantment 5 3GG MSH~ 1 World War Hulk (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. G Enchantment — Saga Enchantment 5 3GG MSH~ 1 Captain America, Team Leader Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. RUW Legendary Creature — Human Soldier Hero Creature 3 URW 3/3 MSC~ 2 Doctor Doom, King of Latveria Whenever you discard one or more land cards, each opponent loses 2 life. At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) BRU Legendary Creature — Human Noble Villain Creature 4 1UBR 3/3 MSC~ 2 Human Torch At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. R Legendary Creature — Human Hero Creature 4 3R 3/2 MSC~ 2 Invisible Woman At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. W Legendary Creature — Human Hero Creature 3 2W 3/3 MSC~ 2 Mister Fantastic Vigilance, reach At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. {R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. U Legendary Creature — Human Scientist Hero Creature 3 2U 2/4 MSC~ 2 T'Challa, the Black Panther Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa. GW Legendary Creature — Human Noble Hero Creature 3 1GW 2/2 MSC~ 2 The Thing Trample At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. G Legendary Creature — Human Hero Creature 6 5G 5/5 MSC~ 2 Abrade Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. R Instant Instant 2 1R SOC~ 3 Abstract Performance Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand. U Sorcery Sorcery 6 5U SOC~ 3 Abstract Performance Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand. U Sorcery Sorcery 6 5U SOC~ 3 Advanced Reconstruction (Gain the next level as a sorcery to add its ability.) At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn. {1}{R}: Level 2 Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent. {1}{R}: Level 3 Spells you cast from anywhere other than your hand cost {2} less to cast. R Enchantment — Class Enchantment 4 3R SOC~ 1 Aether Gale Return six target nonland permanents to their owners' hands. U Sorcery Sorcery 5 3UU SOC~ 3 Ajani's Chosen Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. W Creature — Cat Soldier Creature 4 2WW 3/3 SOC~ 2 Alchemist's Refuge {T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash. Land Land 0 SOC~ 0 Altered Ego This spell can't be countered. You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. GU Creature — Shapeshifter Creature 4 X2GU 0/0 SOC~ 2 Angel of Indemnity Flying, lifelink When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) W Creature — Angel Warrior Creature 6 5W 5/5 SOC~ 2 Angelic Destiny Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return this card to its owner's hand. W Enchantment — Aura Enchantment 4 2WW SOC~ 1 Anger Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste. R Creature — Incarnation Creature 4 3R 2/2 SOC~ 2 Anguished Unmaking Exile target nonland permanent. You lose 3 life. BW Instant Instant 3 1WB SOC~ 3 Animate Dead Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. B Enchantment — Aura Enchantment 2 1B SOC~ 1 Animist's Awakening Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. G Sorcery Sorcery 1 XG SOC~ 3 Ao, the Dawn Sky Flying, vigilance When Ao dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. W Legendary Creature — Dragon Spirit Creature 5 3WW 5/4 SOC~ 2 Arcane Denial Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. U Instant Instant 2 1U SOC~ 3 Arcane Lighthouse {T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. Land Land 0 SOC~ 0 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 SOC~ 1 Archaeomancer's Map When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. W Artifact Artifact 3 2W SOC~ 1 Archmage Emeritus Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. U Creature — Human Wizard Creature 4 2UU 2/2 SOC~ 2 Archon of Sun's Grace Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying. W Creature — Archon Creature 4 2WW 3/4 SOC~ 2 Armored Skyhunter Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order. W Creature — Cat Knight Creature 4 3W 3/3 SOC~ 2 Assassin's Trophy Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. BG Instant Instant 2 BG SOC~ 3 Astral Cornucopia This artifact enters with X charge counters on it. {T}: Choose a color. Add one mana of that color for each charge counter on this artifact. Artifact Artifact 0 XXX SOC~ 1 Atsushi, the Blazing Sky Flying, trample When Atsushi dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens. R Legendary Creature — Dragon Spirit Creature 4 2RR 4/4 SOC~ 2 Augusta, Order Returned Flying, vigilance Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature. W Legendary Creature — Spirit Advisor Creature 3 2W 1/3 SOC~ 2 Augusta, Order Returned Flying, vigilance Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature. W Legendary Creature — Spirit Advisor Creature 3 2W 1/3 SOC~ 2 Awakening Zone At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}." G Enchantment Enchantment 3 2G SOC~ 1 Balefire Liege Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life. RW Creature — Spirit Horror Creature 5 2R/WR/WR/W 2/4 SOC~ 2 Battlefield Forge {T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you. Land Land 0 SOC~ 0 Beast Within Destroy target permanent. Its controller creates a 3/3 green Beast creature token. G Instant Instant 3 2G SOC~ 3 Beledros Witherbloom Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn. BG Legendary Creature — Elder Dragon Creature 7 5BG 4/4 SOC~ 2 Benevolent Hydra This creature enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. {T}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control. G Creature — Hydra Creature 2 XGG 1/1 SOC~ 2 Big Score As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") R Instant Instant 4 3R SOC~ 3 Biomass Mutation Creatures you control have base power and toughness X/X until end of turn. GU Instant Instant 2 XG/UG/U SOC~ 3 Bitterthorn, Nissa's Animus Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {3} Legendary Artifact — Equipment Artifact 3 3 SOC~ 1 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. R Sorcery Sorcery 9 8R SOC~ 3 Blight Mound Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." B Enchantment Enchantment 3 2B SOC~ 1 Blood Artist Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life. B Creature — Vampire Creature 2 1B 0/1 SOC~ 2 Bloodghast This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield. B Creature — Vampire Spirit Creature 2 BB 2/1 SOC~ 2 Blossoming Bogbeast Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn. G Creature — Beast Creature 5 4G 3/3 SOC~ 2 Bojuka Bog This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}. Land Land 0 SOC~ 0 Brass Infiniscope {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down. Artifact Artifact 4 4 SOC~ 1 Brass Infiniscope {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down. Artifact Artifact 4 4 SOC~ 1 Brazen Borrower // Petty Theft U Creature — Faerie Rogue // Instant — Adventure Creature 3 1UU // 1U 3/1 SOC~ 3 Breena, the Demagogue Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. BW Legendary Creature — Bird Warlock Creature 3 1WB 1/3 SOC~ 2 Brudiclad, Telchor Engineer Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. RU Legendary Artifact Creature — Phyrexian Artificer Creature 6 4UR 4/4 SOC~ 2 Cascade Bluffs {T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. Land Land 0 SOC~ 0 Casualties of War Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker. BG Sorcery Sorcery 6 2BBGG SOC~ 3 Caves of Koilos {T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you. Land Land 0 SOC~ 0 Ceaseless Conflict Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way. W Sorcery Sorcery 5 3WW SOC~ 3 Ceaseless Conflict Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way. W Sorcery Sorcery 5 3WW SOC~ 3 Chain Reaction Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. R Sorcery Sorcery 4 2RR SOC~ 3 Chains of Custody Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) W Enchantment — Aura Enchantment 3 2W SOC~ 1 Changing Loyalty Flash Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.) Enchant creature When enchanted creature dies, return it to the battlefield under your control. B Enchantment — Aura Enchantment 2 1B SOC~ 1 Changing Loyalty Flash Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.) Enchant creature When enchanted creature dies, return it to the battlefield under your control. B Enchantment — Aura Enchantment 2 1B SOC~ 1 Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. R Instant Instant 3 2R SOC~ 3 Claim Jumper Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. W Creature — Rabbit Mercenary Creature 3 2W 3/3 SOC~ 2 Clifftop Retreat This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}. Land Land 0 SOC~ 0 Coastal Peak ({T}: Add {U} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Island Mountain Land 0 SOC~ 0 Coastal Peak ({T}: Add {U} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Island Mountain Land 0 SOC~ 0 Coercive Impetus Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you draw a card and lose 1 life. B Enchantment — Aura Enchantment 3 2B SOC~ 1 Coercive Impetus Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you draw a card and lose 1 life. B Enchantment — Aura Enchantment 3 2B SOC~ 1 Combat Calligrapher Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent. W Creature — Bird Cleric Creature 4 3W 3/3 SOC~ 2 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 SOC~ 0 Commander's Insight Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game. U Instant Instant 3 XUUU SOC~ 3 Conspiracy Theorist Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn. R Creature — Human Shaman Creature 2 1R 2/2 SOC~ 2 Containment Construct Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn. Artifact Creature — Construct Creature 2 2 2/1 SOC~ 2 Creakwood Liege Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token. BG Creature — Horror Creature 4 1B/GB/GB/G 2/2 SOC~ 2 Creative Technique Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. R Sorcery Sorcery 5 4R SOC~ 3 Culling Ritual Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. BG Sorcery Sorcery 4 2BG SOC~ 3 Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery Sorcery 3 2G SOC~ 3 Curiosity Crafter Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card. U Creature — Bird Wizard Creature 4 3U 3/3 SOC~ 2 Currency Converter Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token. Artifact Artifact 1 1 SOC~ 1 Curse of the Swine Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. U Sorcery Sorcery 2 XUU SOC~ 3 Cursed Mirror {T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. R Artifact Artifact 3 2R SOC~ 1 Dance with Calamity Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs. R Sorcery Sorcery 8 7R SOC~ 3 Darksteel Mutation Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. W Enchantment — Aura Enchantment 2 1W SOC~ 1 Deadly Brew Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand. BG Sorcery Sorcery 2 BG SOC~ 3 Decisive Denial Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays {3}. GU Instant Instant 2 GU SOC~ 3 Deekah, Fractal Theorist Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. {3}{U}: Target creature token can't be blocked this turn. U Legendary Creature — Human Wizard Creature 5 4U 3/3 SOC~ 2 Deep Analysis Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Sorcery Sorcery 4 3U SOC~ 3 Defacing Duskmage // Vandal's Edit BW Creature — Dog Warlock // Instant Creature 2 WB // 1WB 2/2 SOC~ 3 Defacing Duskmage // Vandal's Edit BW Creature — Dog Warlock // Instant Creature 2 WB // 1WB 2/2 SOC~ 3 Defiling Daemogoth Menace Whenever a creature you control deals combat damage to a player, you gain 1 life. At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn. B Creature — Demon Creature 5 3BB 5/4 SOC~ 2 Defiling Daemogoth Menace Whenever a creature you control deals combat damage to a player, you gain 1 life. At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn. B Creature — Demon Creature 5 3BB 5/4 SOC~ 2 Desolate Mire {1}, {T}: Add {W}{B}. Land Land 0 SOC~ 0 Determined Iteration At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.) R Enchantment Enchantment 2 1R SOC~ 1 Dig Through Time Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. U Instant Instant 8 6UU SOC~ 3 Dina, Essence Brewer Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn. {2}, {T}, Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power. BG Legendary Creature — Dryad Druid Creature 3 1BG 2/3 SOC~ 2 Dina, Soul Steeper Whenever you gain life, each opponent loses 1 life. {1}, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power. BG Legendary Creature — Dryad Druid Creature 2 BG 1/3 SOC~ 2 Dirgur Focusmage // Braingeyser U Creature — Djinn Monk // Sorcery Creature 3 2U // XUU 1/4 SOC~ 3 Dirgur Focusmage // Braingeyser U Creature — Djinn Monk // Sorcery Creature 3 2U // XUU 1/4 SOC~ 3 Doomwake Giant Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn. B Enchantment Creature — Giant Creature 5 4B 4/6 SOC~ 2 Drumbellower Flying Untap all creatures you control during each other player's untap step. W Creature — Spirit Creature 3 2W 2/1 SOC~ 2 Eccentric Pestfinder // Turn Stones BG Creature — Troll Druid // Sorcery Creature 4 2BG // BG 5/5 SOC~ 3 Eccentric Pestfinder // Turn Stones BG Creature — Troll Druid // Sorcery Creature 4 2BG // BG 5/5 SOC~ 3 Eclipsed Steppe ({T}: Add {W} or {B}.) This land enters tapped unless you control two or more basic lands. Land — Plains Swamp Land 0 SOC~ 0 Eclipsed Steppe ({T}: Add {W} or {B}.) This land enters tapped unless you control two or more basic lands. Land — Plains Swamp Land 0 SOC~ 0 Eidolon of Countless Battles Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. W Enchantment Creature — Spirit Creature 3 1WW 0/0 SOC~ 2 Eiganjo Dynastorian // Replenish W Creature — Fox Advisor // Sorcery Creature 3 2W // 3W 2/3 SOC~ 3 Eiganjo Dynastorian // Replenish W Creature — Fox Advisor // Sorcery Creature 3 2W // 3W 2/3 SOC~ 3 Eldrazi Conscription Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.) Kindred Enchantment — Eldrazi Aura Enchantment 8 8 SOC~ 1 Elementalist's Palette Whenever you cast a spell with {X} in its mana cost, put two charge counters on this artifact. {T}: Add one mana of any color. {T}: Add {C} for each charge counter on this artifact. Spend this mana only on costs that contain {X}. Artifact Artifact 3 3 SOC~ 1 Elusive Otter // Grove's Bounty U Creature — Otter // Sorcery — Adventure Creature 1 U // XG 1/1 SOC~ 3 Elvish Mystic {T}: Add {G}. G Creature — Elf Druid Creature 1 G 1/1 SOC~ 2 Emeria, the Sky Ruin This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}. Land Land 0 SOC~ 0 Entrancing Melody Gain control of target creature with mana value X. U Sorcery Sorcery 2 XUU SOC~ 3 Eriette of the Charmed Apple Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. BW Legendary Creature — Human Warlock Creature 3 1WB 2/4 SOC~ 2 Eureka Moment Draw two cards. You may put a land card from your hand onto the battlefield. GU Instant Instant 4 2GU SOC~ 3 Excava, the Risen Past Flying, haste Whenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) RW Legendary Creature — Spirit Horse Creature 4 2RW 3/3 SOC~ 2 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 SOC~ 0 Expansion Algorithm Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) U Sorcery Sorcery 2 XUU SOC~ 3 Expansion Algorithm Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) U Sorcery Sorcery 2 XUU SOC~ 3 Expressive Iteration Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. RU Sorcery Sorcery 2 UR SOC~ 3 Fabled Passage {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Land Land 0 SOC~ 0 Faerie Mastermind Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card. U Creature — Faerie Rogue Creature 2 1U 2/1 SOC~ 2 Faithless Looting Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 1 R SOC~ 3 Fallen Ideal Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When this Aura is put into a graveyard from the battlefield, return it to its owner's hand. B Enchantment — Aura Enchantment 3 2B SOC~ 1 Fateful Tempest Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards. R Sorcery Sorcery 3 2R SOC~ 3 Fateful Tempest Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards. R Sorcery Sorcery 3 2R SOC~ 3 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact Artifact 2 2 SOC~ 1 Feral Appetite Attacking Pests you control get +1/+0 and have deathtouch. {1}{G}: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." G Enchantment Enchantment 3 2G SOC~ 1 Feral Appetite Attacking Pests you control get +1/+0 and have deathtouch. {1}{G}: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." G Enchantment Enchantment 3 2G SOC~ 1 Ferrous Lake {1}, {T}: Add {U}{R}. Land Land 0 SOC~ 0 Festering Thicket ({T}: Add {B} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Swamp Forest Land 0 SOC~ 0 Fetid Heath {T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. Land Land 0 SOC~ 0 Final Act Choose one or more — • Destroy all creatures. • Destroy all planeswalkers. • Destroy all battles. • Exile all graveyards. • Each opponent loses all counters. B Sorcery Sorcery 6 4BB SOC~ 3 Firemane Commando Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. W Creature — Angel Soldier Creature 4 3W 4/3 SOC~ 2 Flickering Ward Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. {W}: Return this Aura to its owner's hand. W Enchantment — Aura Enchantment 1 W SOC~ 1 Flooded Grove {T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. Land Land 0 SOC~ 0 Forgotten Ancient Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures. G Creature — Elemental Creature 4 3G 0/3 SOC~ 2 Forum Filibuster At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token. W Enchantment Enchantment 5 3WW SOC~ 1 Forum Filibuster At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token. W Enchantment Enchantment 5 3WW SOC~ 1 Fractal Harness When this Equipment enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach this Equipment to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip {2} G Artifact — Equipment Artifact 3 X2G SOC~ 1 Fracture Destroy target artifact, enchantment, or planeswalker. BW Instant Instant 2 WB SOC~ 3 Frostboil Snarl As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}. Land Land 0 SOC~ 0 Furycalm Snarl As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}. Land Land 0 SOC~ 0 Furygale Flocking This spell costs {1} less to cast for each instant and sorcery card in your graveyard. For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn. R Sorcery Sorcery 10 8RR SOC~ 3 Furygale Flocking This spell costs {1} less to cast for each instant and sorcery card in your graveyard. For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn. R Sorcery Sorcery 10 8RR SOC~ 3 Galazeth Prismari Flying When Galazeth Prismari enters, create a Treasure token. Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell." RU Legendary Creature — Elder Dragon Creature 4 2UR 3/4 SOC~ 2 Ghostly Prison Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. W Enchantment Enchantment 3 2W SOC~ 1 Ghoulish Impetus Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) When enchanted creature dies, return this card to the battlefield at the beginning of the next end step. B Enchantment — Aura Enchantment 3 2B SOC~ 1 Gift of Immortality Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step. W Enchantment — Aura Enchantment 3 2W SOC~ 1 Gilded Goose Flying When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color. G Creature — Bird Creature 1 G 0/2 SOC~ 2 Glittering Massif ({T}: Add {R} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Mountain Plains Land 0 SOC~ 0 Goldspan Dragon Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." R Creature — Dragon Creature 5 3RR 4/4 SOC~ 2 Goldvein Hydra Vigilance, trample, haste This creature enters with X +1/+1 counters on it. When this creature dies, create a number of tapped Treasure tokens equal to its power. G Creature — Hydra Creature 1 XG 0/0 SOC~ 2 Gorma, the Gullet Lifelink Whenever another creature you control dies, put a +1/+1 counter on Gorma. Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn. BG Legendary Creature — Pest Frog Creature 3 1BG 1/1 SOC~ 2 Grim Backwoods {T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card. Land Land 0 SOC~ 0 Guardian Augmenter Flash Commander creatures you control get +2/+2. Commanders you control have hexproof. G Creature — Troll Wizard Creature 3 2G 2/2 SOC~ 2 Guardian Scalelord Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power. W Creature — Dragon Creature 5 4W 3/4 SOC~ 2 Guardian of Faith Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) W Creature — Spirit Knight Creature 3 1WW 3/2 SOC~ 2 Gyome, Master Chef Trample At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn. {1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it. BG Legendary Creature — Troll Warlock Creature 4 2BG 5/3 SOC~ 2 Hall of Oracles {T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn. Land Land 0 SOC~ 0 Hangarback Walker This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature. {1}, {T}: Put a +1/+1 counter on this creature. Artifact Creature — Construct Creature 0 XX 0/0 SOC~ 2 Hardened Scales If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. G Enchantment Enchantment 1 G SOC~ 1 Harmonic Prodigy Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time. R Creature — Human Wizard Creature 2 1R 1/3 SOC~ 2 Hateful Eidolon Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. B Enchantment Creature — Spirit Creature 1 B 1/2 SOC~ 2 Haunted Mire ({T}: Add {B} or {G}.) This land enters tapped. Land — Swamp Forest Land 0 SOC~ 0 Haywire Mite When this creature dies, you gain 2 life. {G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment. Artifact Creature — Insect Creature 1 1 1/1 SOC~ 2 Herald of Amity Flying When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order. Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control. W Creature — Griffin Creature 4 3W 2/2 SOC~ 2 Herald of Amity Flying When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order. Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control. W Creature — Griffin Creature 4 3W 2/2 SOC~ 2 High Market {T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life. Land Land 0 SOC~ 0 Hinterland Harbor This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}. Land Land 0 SOC~ 0 Hofri Ghostforge Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard." RW Legendary Creature — Dwarf Cleric Creature 5 3RW 4/5 SOC~ 2 Hydroid Krasis When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it. GU Creature — Jellyfish Hydra Beast Creature 2 XGU 0/0 SOC~ 2 Immoral Bargain As an additional cost to cast this spell, sacrifice X creatures. Destroy X target nonland permanents. BG Sorcery Sorcery 3 1BG SOC~ 3 Immoral Bargain As an additional cost to cast this spell, sacrifice X creatures. Destroy X target nonland permanents. BG Sorcery Sorcery 3 1BG SOC~ 3 Infernal Grasp Destroy target creature. You lose 2 life. B Instant Instant 2 1B SOC~ 3 Ingenious Prodigy Skulk (This creature can't be blocked by creatures with greater power.) This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. U Creature — Human Wizard Creature 1 XU 0/1 SOC~ 2 Inkshield Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying. BW Instant Instant 5 3WB SOC~ 3 Inspired Skypainter // Maestro's Gift RU Creature — Lizard Wizard // Sorcery Creature 2 UR // 3UR 2/2 SOC~ 3 Inspired Skypainter // Maestro's Gift RU Creature — Lizard Wizard // Sorcery Creature 2 UR // 3UR 2/2 SOC~ 3 Intermediate Chirography (Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/1 white and black Inkling creature token with flying. {1}{B}: Level 2 Whenever you lose life for the first time each turn, put a +1/+1 counter on target creature you control. {2}{B}: Level 3 At the beginning of each end step, if a modified creature died under your control this turn, create a 2/1 white and black Inkling creature token with flying. (Equipment, Auras you control, and counters are modifications.) B Enchantment — Class Enchantment 2 1B SOC~ 1 Isolated Chapel This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}. Land Land 0 SOC~ 0 Jadar, Ghoulcaller of Nephalia At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) B Legendary Creature — Human Wizard Creature 2 1B 1/1 SOC~ 2 Kami of Ancient Law Sacrifice this creature: Destroy target enchantment. W Creature — Spirit Creature 2 1W 2/2 SOC~ 2 Kami of Whispered Hopes If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. {T}: Add X mana of any one color, where X is this creature's power. G Creature — Spirit Creature 3 2G 1/1 SOC~ 2 Karmic Guide Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield. W Creature — Angel Spirit Creature 5 3WW 2/2 SOC~ 2 Keen Duelist At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. B Creature — Human Wizard Creature 2 1B 2/2 SOC~ 2 Killian, Decisive Mentor Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card. BW Legendary Creature — Human Warlock Creature 3 1WB 2/3 SOC~ 2 Killian, Ink Duelist Lifelink Menace (This creature can't be blocked except by two or more creatures.) Spells you cast that target a creature cost {2} less to cast. BW Legendary Creature — Human Warlock Creature 2 WB 2/2 SOC~ 2 Kinetic Ooze This creature enters with X +1/+1 counters on it. When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures. G Creature — Ooze Creature 1 XG 0/0 SOC~ 2 Kinetic Ooze This creature enters with X +1/+1 counters on it. When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures. G Creature — Ooze Creature 1 XG 0/0 SOC~ 2 Kor Spiritdancer This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. W Creature — Kor Wizard Creature 2 1W 0/2 SOC~ 2 Laelia, the Blade Reforged Haste Whenever Laelia attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia. R Legendary Creature — Spirit Warrior Creature 3 2R 2/2 SOC~ 2 Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. W Enchantment Enchantment 1 W SOC~ 1 Lattice Library This enchantment enters with X study counters on it. When this enchantment enters and whenever you cast your first spell with {X} in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment. G Enchantment Enchantment 2 XGG SOC~ 1 Lattice Library This enchantment enters with X study counters on it. When this enchantment enters and whenever you cast your first spell with {X} in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment. G Enchantment Enchantment 2 XGG SOC~ 1 Leitmotif Composer Whenever this creature deals combat damage to a player, draw a card. Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature. {2}{U}: Creatures named Leitmotif Composer can't be blocked this turn. U Creature — Human Bard Creature 3 2U 2/2 SOC~ 2 Leitmotif Composer Whenever this creature deals combat damage to a player, draw a card. Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature. {2}{U}: Creatures named Leitmotif Composer can't be blocked this turn. U Creature — Human Bard Creature 3 2U 2/2 SOC~ 2 Lifeblood Hydra Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power. G Creature — Hydra Creature 3 XGGG 0/0 SOC~ 2 Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} Artifact — Equipment Artifact 2 2 SOC~ 1 Llanowar Wastes {T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you. Land Land 0 SOC~ 0 Lorehold Archivist // Restore Relic RW Creature — Dwarf Artificer // Sorcery Creature 3 1RW // 2RW 3/2 SOC~ 3 Lorehold Archivist // Restore Relic RW Creature — Dwarf Artificer // Sorcery Creature 3 1RW // 2RW 3/2 SOC~ 3 Lorehold Campus This land enters tapped. {T}: Add {R} or {W}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 SOC~ 0 Lotus Field Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color. Land Land 0 SOC~ 0 Magma Opus Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard this card: Create a Treasure token. RU Instant Instant 8 6UR SOC~ 3 Mana Bloom This enchantment enters with X charge counters on it. Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn. At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand. G Enchantment Enchantment 1 XG SOC~ 1 Mana Geyser Add {R} for each tapped land your opponents control. R Sorcery Sorcery 5 3RR SOC~ 3 Manaform Hellkite Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. R Creature — Dragon Creature 4 2RR 4/4 SOC~ 2 Mangara, the Diplomat Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. W Legendary Creature — Human Cleric Creature 4 3W 2/4 SOC~ 2 Martial Impetus Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. W Enchantment — Aura Enchantment 3 2W SOC~ 1 Mazirek, Kraul Death Priest Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. BG Legendary Creature — Insect Shaman Creature 5 3BG 2/2 SOC~ 2 Merchant of Venom Menace When this creature enters, each player sacrifices a creature of their choice. Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature. B Creature — Cat Warlock Creature 4 3B 1/1 SOC~ 2 Merchant of Venom Menace When this creature enters, each player sacrifices a creature of their choice. Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature. B Creature — Cat Warlock Creature 4 3B 1/1 SOC~ 2 Millikin {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) Artifact Creature — Construct Creature 2 2 0/1 SOC~ 2 Mind Stone {T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card. Artifact Artifact 2 2 SOC~ 1 Mirrorwing Dragon Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. R Creature — Dragon Creature 5 3RR 4/5 SOC~ 2 Mistveil Plains ({T}: Add {W}.) This land enters tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents. Land — Plains Land 0 SOC~ 0 Moldervine Reclamation Whenever a creature you control dies, you gain 1 life and draw a card. BG Enchantment Enchantment 5 3BG SOC~ 1 Molten Tributary ({T}: Add {U} or {R}.) This land enters tapped. Land — Island Mountain Land 0 SOC~ 0 Monologue Tax Whenever an opponent casts their second spell each turn, you create a Treasure token. W Enchantment Enchantment 3 2W SOC~ 1 Moonshaker Cavalry Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. W Creature — Spirit Knight Creature 8 5WWW 6/6 SOC~ 2 Morbid Opportunist Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. B Creature — Human Rogue Creature 3 2B 1/3 SOC~ 2 Mortality Spear This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent. BG Instant Instant 4 2BG SOC~ 3 Muddle, the Ever-Changing Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) RU Legendary Creature — Elemental Otter Shapeshifter Creature 4 2UR 3/3 SOC~ 2 Mycoloth Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature. G Creature — Fungus Creature 5 3GG 4/4 SOC~ 2 Mystic Sanctuary ({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library. Land — Island Land 0 SOC~ 0 Naktamun Lorespinner // Wheel of Fortune R Creature — Jackal Wizard // Sorcery Creature 3 2R // 2R 3/3 SOC~ 3 Naktamun Lorespinner // Wheel of Fortune R Creature — Jackal Wizard // Sorcery Creature 3 2R // 2R 3/3 SOC~ 3 Nature's Lore Search your library for a Forest card, put that card onto the battlefield, then shuffle. G Sorcery Sorcery 2 1G SOC~ 3 Necroblossom Snarl As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}. Land Land 0 SOC~ 0 Nether Traitor Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return this card from your graveyard to the battlefield. B Creature — Spirit Creature 2 BB 1/1 SOC~ 2 Nev, the Practical Dean Creatures you control with counters on them have trample. Whenever you cast your first spell with {X} in its mana cost each turn, put X +1/+1 counters on Nev. G Legendary Creature — Merfolk Wizard Creature 3 2G 2/2 SOC~ 2 Nev, the Practical Dean Creatures you control with counters on them have trample. Whenever you cast your first spell with {X} in its mana cost each turn, put X +1/+1 counters on Nev. G Legendary Creature — Merfolk Wizard Creature 3 2G 2/2 SOC~ 2 Nexus Mentality Choose one. If you control a commander as you cast this spell, you may choose both instead. • Move all counters from target nonland permanent you control onto another target nonland permanent you control. • Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way. U Instant Instant 4 3U SOC~ 3 Nexus Mentality Choose one. If you control a commander as you cast this spell, you may choose both instead. • Move all counters from target nonland permanent you control onto another target nonland permanent you control. • Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way. U Instant Instant 4 3U SOC~ 3 Night's Whisper You draw two cards and lose 2 life. B Sorcery Sorcery 2 1B SOC~ 3 Nils, Discipline Enforcer At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature. W Legendary Creature — Human Cleric Creature 3 2W 2/2 SOC~ 2 Ohran Frostfang Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. G Snow Creature — Snake Creature 5 3GG 2/6 SOC~ 2 Ominous Harvest Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) Target player draws a card and loses 1 life. B Sorcery Sorcery 3 2B SOC~ 3 Ominous Harvest Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) Target player draws a card and loses 1 life. B Sorcery Sorcery 3 2B SOC~ 3 Opal Palace {T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Land Land 0 SOC~ 0 Open the Way X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. G Sorcery Sorcery 2 XGG SOC~ 3 Ophiomancer At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch. B Creature — Human Shaman Creature 3 2B 2/2 SOC~ 2 Oran-Rief, the Vastwood This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn. Land Land 0 SOC~ 0 Overflowing Basin {1}, {T}: Add {G}{U}. Land Land 0 SOC~ 0 Oversimplify Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way. GU Sorcery Sorcery 5 3GU SOC~ 3 Owlin Spiralmancer Flying, vigilance Whenever you cast your first spell with {X} in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) U Creature — Bird Wizard Creature 4 3U 3/4 SOC~ 2 Owlin Spiralmancer Flying, vigilance Whenever you cast your first spell with {X} in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) U Creature — Bird Wizard Creature 4 3U 3/4 SOC~ 2 Ozolith, the Shattered Spire If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling {2} ({2}, Discard this card: Draw a card.) G Legendary Artifact Artifact 2 1G SOC~ 1 Parasitic Impetus Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. B Enchantment — Aura Enchantment 3 2B SOC~ 1 Patchwork Banner As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color. Artifact Artifact 3 3 SOC~ 1 Path of Ancestry This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 SOC~ 0 Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. W Instant Instant 1 W SOC~ 3 Pawn of Ulamog Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}." B Creature — Vampire Shaman Creature 3 1BB 2/2 SOC~ 2 Pearl-Ear, Imperial Advisor Lifelink Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.) W Legendary Creature — Fox Advisor Creature 3 1WW 3/4 SOC~ 2 Perpetual Timepiece {T}: Mill two cards. (Put the top two cards of your library into your graveyard.) {2}, Exile this artifact: Shuffle any number of target cards from your graveyard into your library. Artifact Artifact 2 2 SOC~ 1 Perplexing Test Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands. U Instant Instant 5 3UU SOC~ 3 Pest Infestation Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life." G Sorcery Sorcery 1 XXG SOC~ 3 Pest Rescuer At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." If you would gain life, you gain that much life plus 1 instead. G Creature — Dryad Druid Creature 3 2G 2/2 SOC~ 2 Pest Rescuer At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." If you would gain life, you gain that much life plus 1 instead. G Creature — Dryad Druid Creature 3 2G 2/2 SOC~ 2 Plargg and Nassari At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs. R Legendary Creature — Orc Efreet Creature 5 3RR 5/4 SOC~ 2 Plumb the Forbidden As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and lose 1 life. B Instant Instant 2 1B SOC~ 3 Priest of Forgotten Gods {T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card. B Creature — Human Cleric Creature 2 1B 1/2 SOC~ 2 Primal Might Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) G Sorcery Sorcery 1 XG SOC~ 3 Primo, the Unbounded Trample Primo enters with twice X +1/+1 counters on it. Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt. GU Legendary Creature — Fractal Wolf Creature 3 XGGU 0/0 SOC~ 2 Primordial Hydra This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it. G Creature — Hydra Creature 2 XGG 0/0 SOC~ 2 Prismari Campus This land enters tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 SOC~ 0 Prismari Command Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact. RU Instant Instant 3 1UR SOC~ 3 Prismari Pianist Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead. R Creature — Djinn Bard Creature 3 1RR 2/1 SOC~ 2 Prismari Pianist Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead. R Creature — Djinn Bard Creature 3 1RR 2/1 SOC~ 2 Promise of Loyalty Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. W Sorcery Sorcery 5 4W SOC~ 3 Pull from Tomorrow Draw X cards, then discard a card. U Instant Instant 2 XUU SOC~ 3 Quandrix Apprentice Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. GU Creature — Human Wizard Creature 2 GU 2/2 SOC~ 2 Quandrix Campus This land enters tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 SOC~ 0 Quandrix Command Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library. GU Instant Instant 3 1GU SOC~ 3 Quintorius, Field Historian Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. RW Legendary Creature — Elephant Cleric Creature 5 3RW 2/4 SOC~ 2 Quintorius, History Chaser Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. +1: You may discard a card. If you do, draw two cards, then mill a card. −4: Spirits you control gain double strike and vigilance until end of turn. Quintorius, History Chaser can be your commander. RW Legendary Planeswalker — Quintorius Planeswalker 4 2RW 5 SOC~ 1 Quintorius, Loremaster Vigilance At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token. {1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. RW Legendary Creature — Elephant Cleric Creature 5 3RW 3/5 SOC~ 2 Radiant Summit ({T}: Add {R} or {W}.) This land enters tapped unless you control two or more basic lands. Land — Mountain Plains Land 0 SOC~ 0 Raffine's Guidance Enchant creature Enchanted creature gets +1/+1. You may cast this card from your graveyard by paying {2}{W} rather than paying its mana cost. W Enchantment — Aura Enchantment 1 W SOC~ 1 Rain-Slicked Copse ({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Forest Island Land 0 SOC~ 0 Rapid Hybridization Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. U Instant Instant 1 U SOC~ 3 Reality Shift Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) U Instant Instant 2 1U SOC~ 3 Redemption Arc Enchant creature Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}{W}: Exile enchanted creature. W Enchantment — Aura Enchantment 3 2W SOC~ 1 Redoubled Stormsinger First strike Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens. R Creature — Orc Wizard Creature 3 2R 3/3 SOC~ 2 Relic Retriever First strike At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Creature — Spirit Monkey Creature 2 1R 2/1 SOC~ 2 Relic Retriever First strike At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Creature — Spirit Monkey Creature 2 1R 2/1 SOC~ 2 Reliquary Tower You have no maximum hand size. {T}: Add {C}. Land Land 0 SOC~ 0 Remorseful Cleric Flying Sacrifice this creature: Exile target player's graveyard. W Creature — Spirit Cleric Creature 2 1W 2/1 SOC~ 2 Renegade Bull Trample Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value. Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard and copy it. You may cast the copy without paying its mana cost. R Creature — Ox Creature 5 4R 0/5 SOC~ 2 Renegade Bull Trample Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value. Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard and copy it. You may cast the copy without paying its mana cost. R Creature — Ox Creature 5 4R 0/5 SOC~ 2 Replication Technique Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control. U Sorcery Sorcery 5 4U SOC~ 3 Resculpt Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token. U Instant Instant 2 1U SOC~ 3 Restless Spire This land enters tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever this land attacks, scry 1. Land Land 0 SOC~ 0 Ribtruss Roaster Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life." G Creature — Troll Druid Creature 5 4G 3/3 SOC~ 2 Ribtruss Roaster Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life." G Creature — Troll Druid Creature 5 4G 3/3 SOC~ 2 Rionya, Fire Dancer At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. R Legendary Creature — Human Wizard Creature 5 3RR 3/4 SOC~ 2 Rip Apart Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment. RW Sorcery Sorcery 2 RW SOC~ 3 Rite of Replication Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. U Sorcery Sorcery 4 2UU SOC~ 3 Rogue's Passage {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn. Land Land 0 SOC~ 0 Rootha, Mastering the Moment At the beginning of combat on your turn, if you've cast an instant or sorcery spell this turn, create an X/X blue and red Elemental creature token with flying and haste, where X is the greatest mana value among instant and sorcery spells you've cast this turn. RU Legendary Creature — Orc Sorcerer Creature 4 2UR 3/4 SOC~ 2 Rootha, Mercurial Artist {2}, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy. RU Legendary Creature — Orc Shaman Creature 3 1UR 1/4 SOC~ 2 Rousing Refrain Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) R Sorcery Sorcery 5 3RR SOC~ 3 Rugged Prairie {T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. Land Land 0 SOC~ 0 Sacred Peaks ({T}: Add {R} or {W}.) This land enters tapped. Land — Mountain Plains Land 0 SOC~ 0 Sage's Reverie Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. W Enchantment — Aura Enchantment 4 3W SOC~ 1 Sakura-Tribe Elder Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Creature — Snake Shaman Creature 2 1G 1/1 SOC~ 2 Scorched Geyser ({T}: Add {U} or {R}.) This land enters tapped unless you control two or more basic lands. Land — Island Mountain Land 0 SOC~ 0 Scorched Geyser ({T}: Add {U} or {R}.) This land enters tapped unless you control two or more basic lands. Land — Island Mountain Land 0 SOC~ 0 Screams from Within Enchant creature Enchanted creature gets -1/-1. When enchanted creature dies, return this card from your graveyard to the battlefield. B Enchantment — Aura Enchantment 3 1BB SOC~ 1 Scriv, the Obligator Flying, deathtouch Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life." BW Legendary Creature — Inkling Bird Creature 4 2WB 2/3 SOC~ 2 Secret Rendezvous You and target opponent each draw three cards. W Sorcery Sorcery 3 1WW SOC~ 3 Selfless Spirit Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn. W Creature — Spirit Cleric Creature 2 1W 2/1 SOC~ 2 Sentinel's Eyes Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) W Enchantment — Aura Enchantment 1 W SOC~ 1 Serra Paragon Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." W Creature — Angel Creature 4 2WW 3/4 SOC~ 2 Sevinne's Reclamation Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 2W SOC~ 3 Shadrix Silverquill Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control. BW Legendary Creature — Elder Dragon Creature 5 3WB 2/5 SOC~ 2 Sheltered by Ghosts Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward {2}. W Enchantment — Aura Enchantment 2 1W SOC~ 1 Shielded by Faith Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach this Aura to that creature. W Enchantment — Aura Enchantment 3 1WW SOC~ 1 Shineshadow Snarl As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}. Land Land 0 SOC~ 0 Shivan Reef {T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you. Land Land 0 SOC~ 0 Silkguard Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) G Instant Instant 1 XG SOC~ 3 Silverquill Campus This land enters tapped. {T}: Add {W} or {B}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 SOC~ 0 Skyclave Apparition When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card. W Creature — Kor Spirit Creature 3 1WW 2/2 SOC~ 2 Smothering Abomination Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card. Creature — Eldrazi Creature 4 2BB 4/3 SOC~ 2 Sodden Verdure ({T}: Add {G} or {U}.) This land enters tapped unless you control two or more basic lands. Land — Forest Island Land 0 SOC~ 0 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 SOC~ 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 SOC~ 1 Solemn Simulacrum When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card. Artifact Creature — Golem Creature 4 4 2/2 SOC~ 2 Songbirds' Blessing Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order. W Enchantment — Aura Enchantment 4 3W SOC~ 1 Spirit Mantle Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. W Enchantment — Aura Enchantment 2 1W SOC~ 1 Spirit of Resilience Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn. R Creature — Spirit Warrior Creature 3 2R 2/2 SOC~ 2 Spirit of Resilience Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn. R Creature — Spirit Warrior Creature 3 2R 2/2 SOC~ 2 Springbloom Druid When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. G Creature — Elf Druid Creature 3 2G 1/1 SOC~ 2 Squee, Goblin Nabob At the beginning of your upkeep, you may return this card from your graveyard to your hand. R Legendary Creature — Goblin Creature 3 2R 1/1 SOC~ 2 Sram, Senior Edificer Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. W Legendary Creature — Dwarf Advisor Creature 2 1W 2/2 SOC~ 2 Staff of the Storyteller When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. {W}, {T}, Remove a story counter from this artifact: Draw a card. W Artifact Artifact 2 1W SOC~ 1 Starfield Mystic Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature. W Creature — Human Cleric Creature 2 1W 2/2 SOC~ 2 Steelbane Hydra This creature enters with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment. G Creature — Turtle Hydra Creature 2 XGG 0/0 SOC~ 2 Stensian Sanguinist // Exsanguinate B Creature — Vampire Cleric // Sorcery Creature 2 1B // XBB 2/2 SOC~ 3 Stensian Sanguinist // Exsanguinate B Creature — Vampire Cleric // Sorcery Creature 2 1B // XBB 2/2 SOC~ 3 Stonecoil Serpent Reach, trample, protection from multicolored This creature enters with X +1/+1 counters on it. Artifact Creature — Snake Creature 0 X 0/0 SOC~ 2 Storm-Kiln Artist This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Creature — Dwarf Shaman Creature 4 3R 2/2 SOC~ 2 Stormcatch Mentor Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost {1} less to cast. RU Creature — Otter Wizard Creature 2 UR 1/1 SOC~ 2 Striding Shotcaller // Run the Play GU Creature — Troll Druid // Sorcery Creature 2 GU // XGU 0/4 SOC~ 3 Striding Shotcaller // Run the Play GU Creature — Troll Druid // Sorcery Creature 2 GU // XGU 0/4 SOC~ 3 Stroke of Genius Target player draws X cards. U Instant Instant 3 X2U SOC~ 3 Study Hall {T}: Add {C}. {1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game. Land Land 0 SOC~ 0 Sulfur Falls This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}. Land Land 0 SOC~ 0 Sun Titan Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. W Creature — Giant Creature 6 4WW 6/6 SOC~ 2 Sunlit Marsh ({T}: Add {W} or {B}.) This land enters tapped. Land — Plains Swamp Land 0 SOC~ 0 Sunscorched Divide {1}, {T}: Add {R}{W}. Land Land 0 SOC~ 0 Surge to Victory Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost. R Sorcery Sorcery 6 4RR SOC~ 3 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant Instant 1 W SOC~ 3 Talisman of Conviction {T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you. Artifact Artifact 2 2 SOC~ 1 Talisman of Creativity {T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you. Artifact Artifact 2 2 SOC~ 1 Talisman of Creativity {T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you. Artifact Artifact 2 2 SOC~ 1 Talisman of Curiosity {T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you. Artifact Artifact 2 2 SOC~ 1 Talisman of Hierarchy {T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you. Artifact Artifact 2 2 SOC~ 1 Talisman of Hierarchy {T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you. Artifact Artifact 2 2 SOC~ 1 Talisman of Resilience {T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you. Artifact Artifact 2 2 SOC~ 1 Tanazir Quandrix Flying, trample When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. GU Legendary Creature — Elder Dragon Creature 5 3GU 4/4 SOC~ 2 Tangled Islet ({T}: Add {G} or {U}.) This land enters tapped. Land — Forest Island Land 0 SOC~ 0 Temple of Epiphany This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}. Land Land 0 SOC~ 0 Temple of Malady This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}. Land Land 0 SOC~ 0 Temple of Mystery This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}. Land Land 0 SOC~ 0 Temple of Silence This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}. Land Land 0 SOC~ 0 Temple of Triumph This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}. Land Land 0 SOC~ 0 Temple of the False God {T}: Add {C}{C}. Activate only if you control five or more lands. Land Land 0 SOC~ 0 Tendershoot Dryad Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing. G Creature — Dryad Creature 5 4G 2/2 SOC~ 2 Teshar, Ancestor's Apostle Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) W Legendary Creature — Bird Cleric Creature 4 3W 2/2 SOC~ 2 The Goose Mother Flying The Goose Mother enters with X +1/+1 counters on it. When The Goose Mother enters, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card. GU Legendary Creature — Bird Hydra Creature 2 XGU 2/2 SOC~ 2 Three Visits Search your library for a Forest card, put it onto the battlefield, then shuffle. G Sorcery Sorcery 2 1G SOC~ 3 Throes of Chaos Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) R Sorcery Sorcery 4 3R SOC~ 3 Thunderclap Drake Flying Instant and sorcery spells you cast cost {1} less to cast. {2}{U}, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. U Creature — Drake Creature 2 1U 2/1 SOC~ 2 Tocasia's Welcome Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn. W Enchantment Enchantment 3 2W SOC~ 1 Tomik, Wielder of Law Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.) Flying, vigilance Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card. BW Legendary Creature — Human Advisor Creature 3 1WB 2/4 SOC~ 2 Toxic Deluge As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn. B Sorcery Sorcery 3 2B SOC~ 3 Tragic Arrogance For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. W Sorcery Sorcery 5 3WW SOC~ 3 Transcendent Envoy Flying Aura spells you cast cost {1} less to cast. W Enchantment Creature — Griffin Creature 2 1W 1/2 SOC~ 2 Treasure Cruise Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards. U Sorcery Sorcery 8 7U SOC~ 3 Troyan, Gutsy Explorer {T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs. {U}, {T}: Draw a card, then discard a card. GU Legendary Creature — Vedalken Scout Creature 3 1GU 1/3 SOC~ 2 Trudge Garden Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample. G Enchantment Enchantment 3 2G SOC~ 1 Turbulent Fen ({T}: Add {B} or {G}.) This land enters tapped unless your opponents control eight or more lands. Land — Swamp Forest Land 0 SOC~ 0 Turbulent Fen ({T}: Add {B} or {G}.) This land enters tapped unless your opponents control eight or more lands. Land — Swamp Forest Land 0 SOC~ 0 Turbulent Moor ({T}: Add {W} or {B}.) This land enters tapped unless your opponents control eight or more lands. Land — Plains Swamp Land 0 SOC~ 0 Turbulent Moor ({T}: Add {W} or {B}.) This land enters tapped unless your opponents control eight or more lands. Land — Plains Swamp Land 0 SOC~ 0 Turbulent Springs ({T}: Add {U} or {R}.) This land enters tapped unless your opponents control eight or more lands. Land — Island Mountain Land 0 SOC~ 0 Turbulent Springs ({T}: Add {U} or {R}.) This land enters tapped unless your opponents control eight or more lands. Land — Island Mountain Land 0 SOC~ 0 Turbulent Steppe ({T}: Add {R} or {W}.) This land enters tapped unless your opponents control eight or more lands. Land — Mountain Plains Land 0 SOC~ 0 Turbulent Steppe ({T}: Add {R} or {W}.) This land enters tapped unless your opponents control eight or more lands. Land — Mountain Plains Land 0 SOC~ 0 Turbulent Wilderness ({T}: Add {G} or {U}.) This land enters tapped unless your opponents control eight or more lands. Land — Forest Island Land 0 SOC~ 0 Turbulent Wilderness ({T}: Add {G} or {U}.) This land enters tapped unless your opponents control eight or more lands. Land — Forest Island Land 0 SOC~ 0 Twilight Mire {T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}. Land Land 0 SOC~ 0 Twinflame Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step. R Sorcery Sorcery 2 1R SOC~ 3 Tyvar's Stand Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) G Instant Instant 1 XG SOC~ 3 Umbral Collar Zealot Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) B Creature — Human Cleric Creature 2 1B 3/2 SOC~ 2 Umbral Expanse ({T}: Add {W} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Plains Swamp Land 0 SOC~ 0 Umbral Expanse ({T}: Add {W} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Plains Swamp Land 0 SOC~ 0 Unbound Flourishing Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy. G Enchantment Enchantment 3 2G SOC~ 1 Vanguard of the Restless Flying Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game. Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield. W Creature — Spirit Knight Creature 3 2W 2/2 SOC~ 2 Vanguard of the Restless Flying Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game. Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield. W Creature — Spirit Knight Creature 3 2W 2/2 SOC~ 2 Vanishing Verse Exile target monocolored permanent. BW Instant Instant 2 WB SOC~ 3 Veinwitch Coven Menace Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand. B Creature — Vampire Warlock Creature 3 2B 3/3 SOC~ 2 Venerable Warsinger Vigilance, trample Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player. RW Creature — Spirit Cleric Creature 3 1RW 3/3 SOC~ 2 Vernal Fen ({T}: Add {B} or {G}.) This land enters tapped unless you control two or more basic lands. Land — Swamp Forest Land 0 SOC~ 0 Veyran, Voice of Duality Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. RU Legendary Creature — Efreet Wizard Creature 3 1UR 2/2 SOC~ 2 Vineglimmer Snarl As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}. Land Land 0 SOC~ 0 Viridescent Bog {1}, {T}: Add {B}{G}. Land Land 0 SOC~ 0 Viscera Seer Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) B Creature — Vampire Wizard Creature 1 B 1/1 SOC~ 2 Volcanic Salvo This spell costs {X} less to cast, where X is the total power of creatures you control. Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers. R Sorcery Sorcery 12 10RR SOC~ 3 Volcanic Torrent Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. R Sorcery Sorcery 5 4R SOC~ 3 War Room {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. Land Land 0 SOC~ 0 Wave of Reckoning Each creature deals damage to itself equal to its power. W Sorcery Sorcery 5 4W SOC~ 3 White Orchid Phantom Flying, first strike When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. W Creature — Spirit Knight Creature 2 WW 2/2 SOC~ 2 Wight of the Reliquary Vigilance This creature gets +1/+1 for each creature card in your graveyard. {T}, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle. BG Creature — Zombie Knight Creature 2 BG 2/2 SOC~ 2 Winds of Rath Destroy all creatures that aren't enchanted. They can't be regenerated. W Sorcery Sorcery 5 3WW SOC~ 3 Witch of the Moors Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand. B Creature — Human Warlock Creature 5 3BB 4/4 SOC~ 2 Witherbloom Campus This land enters tapped. {T}: Add {B} or {G}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 SOC~ 0 Witherbloom Command Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life. BG Sorcery Sorcery 2 BG SOC~ 3 Woe Strider When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it. B Creature — Horror Creature 3 2B 3/2 SOC~ 2 Woodland Cemetery This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}. Land Land 0 SOC~ 0 Yahenni, Undying Partisan Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn. B Legendary Creature — Aetherborn Vampire Creature 3 2B 2/2 SOC~ 2 Yavimaya Bloomsage // Channel G Creature — Dryad Druid // Sorcery Creature 3 2G // GG 2/2 SOC~ 3 Yavimaya Bloomsage // Channel G Creature — Dryad Druid // Sorcery Creature 3 2G // GG 2/2 SOC~ 3 Yavimaya Coast {T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you. Land Land 0 SOC~ 0 Zimone's Hypothesis You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.) U Instant Instant 5 3UU SOC~ 3 Zimone, All-Questioning At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) GU Legendary Creature — Human Wizard Creature 3 1GU 1/1 SOC~ 2 Zimone, Infinite Analyst The first spell you cast with {X} in its mana cost each turn costs {1} less to cast for each +1/+1 counter on Zimone. Whenever you cast your first spell with {X} in its mana cost each turn, put two +1/+1 counters on Zimone. GU Legendary Creature — Human Wizard Creature 3 1GU 0/4 SOC~ 2 Zimone, Quandrix Prodigy {1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. GU Legendary Creature — Human Wizard Creature 2 GU 1/2 SOC~ 2 Zulaport Cutthroat Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life. B Creature — Human Rogue Ally Creature 2 1B 1/1 SOC~ 2 Aberrant Manawurm Trample Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. G Creature — Wurm Creature 4 3G 2/5 SOS~ 2 Abigale, Poet Laureate // Heroic Stanza BW Legendary Creature — Bird Bard // Sorcery Creature 3 1WB // 1W/B 2/3 SOS~ 3 Abstract Paintmage At the beginning of your first main phase, add {U}{R}. Spend this mana only to cast instant and sorcery spells. RU Creature — Djinn Sorcerer Creature 3 UU/RR 2/2 SOS~ 2 Additive Evolution When this enchantment enters, create a 0/0 green and blue Fractal creature token. Put three +1/+1 counters on it. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. G Enchantment Enchantment 5 3GG SOS~ 1 Adventurous Eater // Have a Bite B Creature — Human Warlock // Sorcery Creature 3 2B // B 3/2 SOS~ 3 Ajani's Response This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature. W Instant Instant 5 4W SOS~ 3 Ambitious Augmenter Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token. G Creature — Turtle Wizard Creature 1 G 1/1 SOS~ 2 Ambitious Augmenter Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token. G Creature — Turtle Wizard Creature 1 G 1/1 SOS~ 2 Ancestral Anger Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card. R Sorcery Sorcery 1 R SOS~ 3 Antiquities on the Loose Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 1WW SOS~ 3 Antiquities on the Loose Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 1WW SOS~ 3 Applied Geometry Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it. GU Sorcery Sorcery 4 2GU SOS~ 3 Applied Geometry Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it. GU Sorcery Sorcery 4 2GU SOS~ 3 Arcane Omens Converge — Target player discards X cards, where X is the number of colors of mana spent to cast this spell. B Sorcery Sorcery 5 4B SOS~ 3 Archaic's Agony Converge — Archaic's Agony deals X damage to target creature, where X is the number of colors of mana spent to cast this spell. Exile cards from the top of your library equal to the excess damage dealt to that creature this way. You may play those cards until the end of your next turn. R Sorcery Sorcery 5 4R SOS~ 3 Ark of Hunger Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life. {T}: Mill a card. You may play that card this turn. RW Artifact Artifact 4 2RW SOS~ 1 Ark of Hunger Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life. {T}: Mill a card. You may play that card this turn. RW Artifact Artifact 4 2RW SOS~ 1 Arnyn, Deathbloom Botanist Deathtouch Whenever a creature you control with power or toughness 1 or less dies, target opponent loses 2 life and you gain 2 life. B Legendary Creature — Vampire Druid Creature 3 2B 2/2 SOS~ 2 Artistic Process Choose one — • Artistic Process deals 6 damage to target creature. • Artistic Process deals 2 damage to each creature you don't control. • Create a 3/3 blue and red Elemental creature token with flying. It gains haste until end of turn. R Sorcery Sorcery 5 3RR SOS~ 3 Ascendant Dustspeaker Flying When this creature enters, put a +1/+1 counter on another target creature you control. At the beginning of combat on your turn, exile up to one target card from a graveyard. W Creature — Orc Cleric Creature 5 4W 3/4 SOS~ 2 Aziza, Mage Tower Captain Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy. RW Legendary Creature — Djinn Sorcerer Creature 2 RW 2/2 SOS~ 2 Aziza, Mage Tower Captain Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy. RW Legendary Creature — Djinn Sorcerer Creature 2 RW 2/2 SOS~ 2 Banishing Betrayal Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) U Instant Instant 2 1U SOS~ 3 Berta, Wise Extrapolator Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Berta, add one mana of any color. {X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it. GU Legendary Creature — Frog Druid Creature 4 2GU 1/4 SOS~ 2 Berta, Wise Extrapolator Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Berta, add one mana of any color. {X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it. GU Legendary Creature — Frog Druid Creature 4 2GU 1/4 SOS~ 2 Biblioplex Tomekeeper When this creature enters, choose up to one — • Target creature becomes prepared. (Only creatures with prepare spells can become prepared.) • Target creature becomes unprepared. Artifact Creature — Construct Creature 4 4 3/4 SOS~ 2 Blazing Firesinger // Seething Song R Creature — Dwarf Bard // Instant Creature 3 2R // 2R 2/3 SOS~ 3 Blech, Loafing Pest Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control. BG Legendary Creature — Pest Creature 3 1BG 3/4 SOS~ 2 Blech, Loafing Pest Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control. BG Legendary Creature — Pest Creature 3 1BG 3/4 SOS~ 2 Bogwater Lumaret Whenever this creature or another creature you control enters, you gain 1 life. BG Creature — Spirit Frog Creature 2 BG 2/2 SOS~ 2 Borrowed Knowledge Choose one — • Discard your hand, then draw cards equal to the number of cards in target opponent's hand. • Discard your hand, then draw cards equal to the number of cards discarded this way. RW Sorcery Sorcery 4 2RW SOS~ 3 Brush Off This spell costs {1}{U} less to cast if it targets an instant or sorcery spell. Counter target spell. U Instant Instant 4 2UU SOS~ 3 Burrog Banemaker Deathtouch {1}{B}: This creature gets +1/+1 until end of turn. B Creature — Frog Warlock Creature 1 B 1/1 SOS~ 2 Burrog Barrage Target creature you control gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn. Then it deals damage equal to its power to up to one target creature an opponent controls. G Instant Instant 2 1G SOS~ 3 Campus Composer // Aqueous Aria U Creature — Merfolk Bard // Sorcery Creature 4 3U // 4U 3/4 SOS~ 3 Cauldron of Essence Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. {1}{B}{G}, {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. BG Artifact Artifact 3 1BG SOS~ 1 Cauldron of Essence Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. {1}{B}{G}, {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. BG Artifact Artifact 3 1BG SOS~ 1 Charging Strifeknight Haste {T}, Discard a card: Draw a card. R Creature — Spirit Knight Creature 3 2R 3/3 SOS~ 2 Chase Inspiration Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) U Instant Instant 1 U SOS~ 3 Cheerful Osteomancer // Raise Dead B Creature — Orc Warlock // Sorcery Creature 4 3B // B 4/2 SOS~ 3 Chelonian Tackle Target creature you control gets +0/+10 until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) G Sorcery Sorcery 3 2G SOS~ 3 Choreographed Sparks This spell can't be copied. Choose one or both — • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Copy target creature spell you control. The copy gains haste and "At the beginning of the end step, sacrifice this token." R Instant Instant 2 RR SOS~ 3 Choreographed Sparks This spell can't be copied. Choose one or both — • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Copy target creature spell you control. The copy gains haste and "At the beginning of the end step, sacrifice this token." R Instant Instant 2 RR SOS~ 3 Colorstorm Stallion Ward {1}, haste Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature. RU Creature — Elemental Horse Creature 3 1UR 3/3 SOS~ 2 Colorstorm Stallion Ward {1}, haste Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature. RU Creature — Elemental Horse Creature 3 1UR 3/3 SOS~ 2 Colossus of the Blood Age When this creature enters, it deals 3 damage to each opponent and you gain 3 life. When this creature dies, discard any number of cards, then draw that many cards plus one. RW Artifact Creature — Construct Creature 6 4RW 6/6 SOS~ 2 Comforting Counsel Whenever you gain life, put a growth counter on this enchantment. As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3. G Enchantment Enchantment 2 1G SOS~ 1 Comforting Counsel Whenever you gain life, put a growth counter on this enchantment. As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3. G Enchantment Enchantment 2 1G SOS~ 1 Conciliator's Duelist When this creature enters, draw a card. Each player loses 1 life. Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. BW Creature — Kor Warlock Creature 4 WWBB 4/3 SOS~ 2 Conciliator's Duelist When this creature enters, draw a card. Each player loses 1 life. Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. BW Creature — Kor Warlock Creature 4 WWBB 4/3 SOS~ 2 Cost of Brilliance Target player draws two cards and loses 2 life. Put a +1/+1 counter on up to one target creature. B Sorcery Sorcery 3 2B SOS~ 3 Cuboid Colony Flash Flying, trample Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) GU Creature — Insect Creature 2 GU 1/1 SOS~ 2 Daydream Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 1 W SOS~ 3 Deathcap Glade This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}. Land Land 0 SOS~ 0 Deathcap Glade This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}. Land Land 0 SOS~ 0 Decorum Dissertation Target player draws two cards and loses 2 life. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) B Sorcery — Lesson Sorcery 5 3BB SOS~ 3 Decorum Dissertation Target player draws two cards and loses 2 life. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) B Sorcery — Lesson Sorcery 5 3BB SOS~ 3 Deluge Virtuoso When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature gets +2/+2 until end of turn instead. U Creature — Human Wizard Creature 3 2U 2/2 SOS~ 2 Diary of Dreams Whenever you cast an instant or sorcery spell, put a page counter on this artifact. {5}, {T}: Draw a card. This ability costs {1} less to activate for each page counter on this artifact. Artifact — Book Artifact 2 2 SOS~ 1 Dig Site Inventory Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 1 W SOS~ 3 Dina's Guidance Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle. BG Instant Instant 3 1BG SOS~ 3 Dina's Guidance Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle. BG Instant Instant 3 1BG SOS~ 3 Dissection Practice Target opponent loses 1 life and you gain 1 life. Up to one target creature gets +1/+1 until end of turn. Up to one target creature gets -1/-1 until end of turn. B Instant Instant 1 B SOS~ 3 Divergent Equation Return up to X target instant and/or sorcery cards from your graveyard to your hand. Exile Divergent Equation. U Instant Instant 1 XXU SOS~ 3 Dreamroot Cascade This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}. Land Land 0 SOS~ 0 Dreamroot Cascade This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}. Land Land 0 SOS~ 0 Duel Tactics Duel Tactics deals 1 damage to target creature. It can't block this turn. Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 1 R SOS~ 3 Eager Glyphmage When this creature enters, create a 1/1 white and black Inkling creature token with flying. W Creature — Cat Cleric Creature 4 3W 3/3 SOS~ 2 Echocasting Symposium Target player creates a token that's a copy of target creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) U Sorcery — Lesson Sorcery 6 4UU SOS~ 3 Echocasting Symposium Target player creates a token that's a copy of target creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) U Sorcery — Lesson Sorcery 6 4UU SOS~ 3 Efflorescence Put two +1/+1 counters on target creature. Infusion — If you gained life this turn, that creature also gains trample and indestructible until end of turn. G Instant Instant 3 2G SOS~ 3 Elemental Mascot Flying, vigilance Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn. RU Creature — Elemental Bird Creature 3 1UR 1/4 SOS~ 2 Elite Interceptor // Rejoinder W Creature — Human Wizard // Sorcery Creature 1 W // 1W 1/2 SOS~ 3 Embrace the Paradox Draw three cards. You may put a land card from your hand onto the battlefield tapped. GU Instant Instant 5 3GU SOS~ 3 Emeritus of Abundance // Regrowth G Creature — Elf Druid // Sorcery Creature 3 2G // 1G 3/4 SOS~ 3 Emeritus of Abundance // Regrowth G Creature — Elf Druid // Sorcery Creature 3 2G // 1G 3/4 SOS~ 3 Emeritus of Conflict // Lightning Bolt R Creature — Human Wizard // Instant Creature 2 1R // R 2/2 SOS~ 3 Emeritus of Conflict // Lightning Bolt R Creature — Human Wizard // Instant Creature 2 1R // R 2/2 SOS~ 3 Emeritus of Ideation // Ancestral Recall U Creature — Human Wizard // Instant Creature 5 3UU // U 5/5 SOS~ 3 Emeritus of Ideation // Ancestral Recall U Creature — Human Wizard // Instant Creature 5 3UU // U 5/5 SOS~ 3 Emeritus of Ideation // Ancestral Recall U Creature — Human Wizard // Instant Creature 5 3UU // U 5/5 SOS~ 3 Emeritus of Truce // Swords to Plowshares W Creature — Cat Cleric // Instant Creature 3 1WW // W 3/3 SOS~ 3 Emeritus of Truce // Swords to Plowshares W Creature — Cat Cleric // Instant Creature 3 1WW // W 3/3 SOS~ 3 Emeritus of Woe // Demonic Tutor B Creature — Vampire Warlock // Sorcery Creature 4 3B // 1B 5/4 SOS~ 3 Emeritus of Woe // Demonic Tutor B Creature — Vampire Warlock // Sorcery Creature 4 3B // 1B 5/4 SOS~ 3 Emil, Vastlands Roamer Creatures you control with +1/+1 counters on them have trample. {4}{G}, {T}: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of differently named lands you control. G Legendary Creature — Elf Druid Creature 3 2G 3/3 SOS~ 2 Encouraging Aviator // Jump U Creature — Bird Wizard // Instant Creature 3 2U // U 2/3 SOS~ 3 End of the Hunt Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. B Sorcery Sorcery 2 1B SOS~ 3 Ennis, Debate Moderator When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis. W Legendary Creature — Human Cleric Creature 2 1W 1/1 SOS~ 2 Environmental Scientist When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. G Creature — Human Druid Creature 2 1G 2/2 SOS~ 2 Erode Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. W Instant Instant 1 W SOS~ 3 Erode Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. W Instant Instant 1 W SOS~ 3 Essence Scatter Counter target creature spell. U Instant Instant 2 1U SOS~ 3 Essenceknit Scholar When this creature enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." At the beginning of your end step, if a creature died under your control this turn, draw a card. BG Creature — Dryad Warlock Creature 3 BB/GG 3/1 SOS~ 2 Eternal Student {1}{B}, Exile this card from your graveyard: Create two 1/1 white and black Inkling creature tokens with flying. B Creature — Zombie Warlock Creature 4 3B 4/2 SOS~ 2 Exhibition Tidecaller Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead. U Creature — Djinn Wizard Creature 1 U 0/2 SOS~ 2 Exhibition Tidecaller Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead. U Creature — Djinn Wizard Creature 1 U 0/2 SOS~ 2 Expressive Firedancer Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature also gains double strike until end of turn. R Creature — Human Sorcerer Creature 2 1R 2/2 SOS~ 2 Fields of Strife This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SOS~ 0 Fix What's Broken As an additional cost to cast this spell, pay X life. Return each artifact and creature card with mana value X from your graveyard to the battlefield. BW Sorcery Sorcery 4 2WB SOS~ 3 Fix What's Broken As an additional cost to cast this spell, pay X life. Return each artifact and creature card with mana value X from your graveyard to the battlefield. BW Sorcery Sorcery 4 2WB SOS~ 3 Flashback Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) R Instant Instant 1 R SOS~ 3 Flashback Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) R Instant Instant 1 R SOS~ 3 Flow State Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order. U Sorcery Sorcery 2 1U SOS~ 3 Follow the Lumarets Infusion — Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. G Sorcery Sorcery 2 1G SOS~ 3 Foolish Fate Destroy target creature. Infusion — If you gained life this turn, that creature's controller loses 3 life. B Instant Instant 3 2B SOS~ 3 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 SOS~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 SOS~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 SOS~ 0 Forum Necroscribe Ward—Discard a card. Repartee — Whenever you cast an instant or sorcery spell that targets a creature, return target creature card from your graveyard to the battlefield. B Creature — Troll Warlock Creature 6 5B 5/4 SOS~ 2 Forum of Amity This land enters tapped. {T}: Add {W} or {B}. {2}{W}{B}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SOS~ 0 Fractal Anomaly Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it, where X is the number of cards you've drawn this turn. U Instant Instant 1 U SOS~ 3 Fractal Mascot Trample When this creature enters, tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) GU Creature — Fractal Elk Creature 6 4GU 6/6 SOS~ 2 Fractal Tender Ward {2} Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) At the beginning of each end step, if you put a counter on this creature this turn, create a 0/0 green and blue Fractal creature token and put three +1/+1 counters on it. GU Creature — Elf Wizard Creature 5 3GU 3/3 SOS~ 2 Fractalize Until end of turn, target creature becomes a green and blue Fractal with base power and toughness each equal to X plus 1. (It loses all other colors and creature types.) U Instant Instant 1 XU SOS~ 3 Garrison Excavator Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token. R Creature — Orc Sorcerer Creature 4 3R 3/4 SOS~ 2 Geometer's Arthropod Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. GU Creature — Fractal Crab Creature 2 GU 1/4 SOS~ 2 Geometer's Arthropod Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. GU Creature — Fractal Crab Creature 2 GU 1/4 SOS~ 2 Germination Practicum Put two +1/+1 counters on each creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) G Sorcery — Lesson Sorcery 5 3GG SOS~ 3 Germination Practicum Put two +1/+1 counters on each creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) G Sorcery — Lesson Sorcery 5 3GG SOS~ 3 Glorious Decay Choose one — • Destroy target artifact. • Glorious Decay deals 4 damage to target creature with flying. • Exile target card from a graveyard. Draw a card. G Instant Instant 2 1G SOS~ 3 Goblin Glasswright // Craft with Pride R Creature — Goblin Sorcerer // Sorcery Creature 2 1R // R 2/2 SOS~ 3 Graduation Day Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on target creature you control. W Enchantment Enchantment 1 W SOS~ 1 Grapple with Death Destroy target artifact or creature. You gain 1 life. BG Sorcery Sorcery 3 1BG SOS~ 3 Grave Researcher // Reanimate B Creature — Troll Warlock // Sorcery Creature 3 2B // B 3/3 SOS~ 3 Grave Researcher // Reanimate B Creature — Troll Warlock // Sorcery Creature 3 2B // B 3/3 SOS~ 3 Great Hall of the Biblioplex {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land. Land Land 0 SOS~ 0 Great Hall of the Biblioplex {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land. Land Land 0 SOS~ 0 Group Project Create a 2/2 red and white Spirit creature token. Flashback—Tap three untapped creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 2 1W SOS~ 3 Growth Curve Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature. GU Sorcery Sorcery 2 GU SOS~ 3 Hardened Academic Flying, haste Discard a card: This creature gains lifelink until end of turn. Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control. RW Creature — Bird Cleric Creature 2 RW 2/1 SOS~ 2 Hardened Academic Flying, haste Discard a card: This creature gains lifelink until end of turn. Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control. RW Creature — Bird Cleric Creature 2 RW 2/1 SOS~ 2 Harmonized Trio // Brainstorm U Creature — Merfolk Bard Wizard // Instant Creature 1 U // U 1/1 SOS~ 3 Harmonized Trio // Brainstorm U Creature — Merfolk Bard Wizard // Instant Creature 1 U // U 1/1 SOS~ 3 Harsh Annotation Destroy target creature. Its controller creates a 1/1 white and black Inkling creature token with flying. W Instant Instant 2 1W SOS~ 3 Heated Argument Heated Argument deals 6 damage to target creature. You may exile a card from your graveyard. If you do, Heated Argument also deals 2 damage to that creature's controller. R Instant Instant 5 4R SOS~ 3 Homesickness Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Instant Instant 6 4UU SOS~ 3 Honorbound Page // Forum's Favor W Creature — Cat Cleric // Sorcery Creature 4 3W // W 3/3 SOS~ 3 Hungry Graffalon Reach Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) G Creature — Giraffe Creature 4 3G 3/4 SOS~ 2 Hydro-Channeler {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell. {1}, {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. U Creature — Merfolk Wizard Creature 2 1U 1/3 SOS~ 2 Imperious Inkmage Vigilance When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) BW Creature — Orc Warlock Creature 3 1WB 3/3 SOS~ 2 Impractical Joke Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker. R Sorcery Sorcery 1 R SOS~ 3 Improvisation Capstone Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) R Sorcery — Lesson Sorcery 7 5RR SOS~ 3 Improvisation Capstone Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) R Sorcery — Lesson Sorcery 7 5RR SOS~ 3 Infirmary Healer // Stream of Life G Creature — Cat Cleric // Sorcery Creature 2 1G // XG 2/3 SOS~ 3 Informed Inkwright Vigilance Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying. W Creature — Human Wizard Creature 2 1W 2/2 SOS~ 2 Informed Inkwright Vigilance Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying. W Creature — Human Wizard Creature 2 1W 2/2 SOS~ 2 Inkling Mascot Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) BW Creature — Inkling Cat Creature 2 WB 2/2 SOS~ 2 Inkshape Demonstrator Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+0 and gains lifelink until end of turn. W Creature — Elephant Cleric Creature 4 3W 3/4 SOS~ 2 Interjection Target creature gets +2/+2 and gains first strike until end of turn. W Instant Instant 1 W SOS~ 3 Island ({T}: Add {U}.) Basic Land — Island Land 0 SOS~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 SOS~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 SOS~ 0 Jadzi, Steward of Fate // Oracle's Gift U Legendary Creature — Human Wizard // Sorcery Creature 3 2U // XXU 2/4 SOS~ 3 Jadzi, Steward of Fate // Oracle's Gift U Legendary Creature — Human Wizard // Sorcery Creature 3 2U // XXU 2/4 SOS~ 3 Joined Researchers // Secret Rendezvous W Creature — Human Cleric Wizard // Sorcery Creature 2 1W // 1WW 2/2 SOS~ 3 Joined Researchers // Secret Rendezvous W Creature — Human Cleric Wizard // Sorcery Creature 2 1W // 1WW 2/2 SOS~ 3 Killian's Confidence Target creature gets +1/+1 until end of turn. Draw a card. Whenever one or more creatures you control deal combat damage to a player, you may pay {W/B}. If you do, return this card from your graveyard to your hand. BW Sorcery Sorcery 2 WB SOS~ 3 Kirol, History Buff // Pack a Punch RW Legendary Creature — Vampire Cleric // Sorcery Creature 2 RW // 1RW 2/3 SOS~ 3 Landscape Painter // Vibrant Idea U Creature — Merfolk Wizard // Sorcery Creature 2 1U // 4U 2/1 SOS~ 3 Last Gasp Target creature gets -3/-3 until end of turn. B Instant Instant 2 1B SOS~ 3 Lecturing Scornmage Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature. B Creature — Human Warlock Creature 1 B 1/1 SOS~ 2 Leech Collector // Bloodletting B Creature — Human Warlock // Sorcery Creature 2 1B // B 2/2 SOS~ 3 Living History When this enchantment enters, create a 2/2 red and white Spirit creature token. Whenever you attack, if a card left your graveyard this turn, target attacking creature gets +2/+0 until end of turn. R Enchantment Enchantment 2 1R SOS~ 1 Lluwen, Exchange Student // Pest Friend BG Legendary Creature — Elf Druid // Sorcery Creature 4 2BG // B/G 3/4 SOS~ 3 Lorehold Charm Choose one — • Each opponent sacrifices a nontoken artifact of their choice. • Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield. • Creatures you control get +1/+1 and gain trample until end of turn. RW Instant Instant 2 RW SOS~ 3 Lorehold Charm Choose one — • Each opponent sacrifices a nontoken artifact of their choice. • Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield. • Creatures you control get +1/+1 and gain trample until end of turn. RW Instant Instant 2 RW SOS~ 3 Lorehold, the Historian Flying, haste Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. RW Legendary Creature — Elder Dragon Creature 5 3RW 5/5 SOS~ 2 Lorehold, the Historian Flying, haste Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. RW Legendary Creature — Elder Dragon Creature 5 3RW 5/5 SOS~ 2 Lumaret's Favor Infusion — When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy. Target creature gets +2/+4 until end of turn. G Instant Instant 2 1G SOS~ 3 Maelstrom Artisan // Rocket Volley R Creature — Minotaur Sorcerer // Sorcery Creature 3 1RR // 1R 3/2 SOS~ 3 Maelstrom Artisan // Rocket Volley R Creature — Minotaur Sorcerer // Sorcery Creature 3 1RR // 1R 3/2 SOS~ 3 Mage Tower Referee Whenever you cast a multicolored spell, put a +1/+1 counter on this creature. Artifact Creature — Construct Creature 2 2 2/1 SOS~ 2 Magmablood Archaic Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell. R Creature — Avatar Creature 6 2/R2/R2/R 2/2 SOS~ 2 Magmablood Archaic Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell. R Creature — Avatar Creature 6 2/R2/R2/R 2/2 SOS~ 2 Mana Sculpt Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase. U Instant Instant 3 1UU SOS~ 3 Mana Sculpt Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase. U Instant Instant 3 1UU SOS~ 3 Masterful Flourish Target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) B Instant Instant 1 B SOS~ 3 Mathemagics Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) U Sorcery Sorcery 2 XXUU SOS~ 3 Mathemagics Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) U Sorcery Sorcery 2 XXUU SOS~ 3 Matterbending Mage When this creature enters, return up to one other target creature to its owner's hand. Whenever you cast a spell with {X} in its mana cost, this creature can't be blocked this turn. U Creature — Human Wizard Creature 3 2U 2/2 SOS~ 2 Melancholic Poet Repartee — Whenever you cast an instant or sorcery spell that targets a creature, each opponent loses 1 life and you gain 1 life. B Creature — Elf Bard Creature 2 1B 2/2 SOS~ 2 Mica, Reader of Ruins Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Whenever you cast an instant or sorcery spell, you may sacrifice an artifact. If you do, copy that spell and you may choose new targets for the copy. R Legendary Creature — Human Artificer Creature 4 3R 4/4 SOS~ 2 Mind Roots Target player discards two cards. Put up to one land card discarded this way onto the battlefield tapped under your control. BG Sorcery Sorcery 3 1BG SOS~ 3 Mind into Matter Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped. GU Sorcery Sorcery 2 XGU SOS~ 3 Mind into Matter Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped. GU Sorcery Sorcery 2 XGU SOS~ 3 Mindful Biomancer When this creature enters, you gain 1 life. {2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. G Creature — Dryad Druid Creature 2 1G 2/2 SOS~ 2 Molten Note Molten Note deals damage to target creature equal to the amount of mana spent to cast this spell. Untap all creatures you control. Flashback {6}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) RW Sorcery Sorcery 2 XRW SOS~ 3 Molten-Core Maestro Menace Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of {R} equal to this creature's power. R Creature — Goblin Bard Creature 2 1R 2/2 SOS~ 2 Molten-Core Maestro Menace Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of {R} equal to this creature's power. R Creature — Goblin Bard Creature 2 1R 2/2 SOS~ 2 Moment of Reckoning Choose up to four. You may choose the same mode more than once. • Destroy target nonland permanent. • Return target nonland permanent card from your graveyard to the battlefield. BW Sorcery Sorcery 7 3WWBB SOS~ 3 Moment of Reckoning Choose up to four. You may choose the same mode more than once. • Destroy target nonland permanent. • Return target nonland permanent card from your graveyard to the battlefield. BW Sorcery Sorcery 7 3WWBB SOS~ 3 Moseo, Vein's New Dean Flying When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. B Legendary Creature — Bird Skeleton Warlock Creature 3 2B 2/1 SOS~ 2 Moseo, Vein's New Dean Flying When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. B Legendary Creature — Bird Skeleton Warlock Creature 3 2B 2/1 SOS~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 SOS~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 SOS~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 SOS~ 0 Muse Seeker Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell. U Creature — Elf Wizard Creature 2 1U 1/2 SOS~ 2 Muse's Encouragement Create a 3/3 blue and red Elemental creature token with flying. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) U Instant Instant 5 4U SOS~ 3 Nita, Forum Conciliator Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control. {2}, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery. BW Legendary Creature — Human Advisor Creature 3 1WB 2/3 SOS~ 2 Nita, Forum Conciliator Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control. {2}, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery. BW Legendary Creature — Human Advisor Creature 3 1WB 2/3 SOS~ 2 Noxious Newt Deathtouch {T}: Add {G}. G Creature — Salamander Creature 2 1G 1/2 SOS~ 2 Old-Growth Educator Vigilance, reach Infusion — When this creature enters, put two +1/+1 counters on it if you gained life this turn. BG Creature — Treefolk Druid Creature 4 2BG 4/4 SOS~ 2 Oracle's Restoration Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life. G Sorcery Sorcery 1 G SOS~ 3 Orysa, Tide Choreographer This spell costs {3} less to cast if creatures you control have total toughness 10 or greater. When Orysa enters, draw two cards. U Legendary Creature — Merfolk Bard Creature 5 4U 2/2 SOS~ 2 Owlin Historian Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Whenever one or more cards leave your graveyard, this creature gets +1/+1 until end of turn. W Creature — Bird Cleric Creature 3 2W 2/3 SOS~ 2 Page, Loose Leaf {T}: Add {C}. Grandeur — Discard another card named Page, Loose Leaf: Reveal cards from the top of your library until you reveal an instant or sorcery card. Put that card into your hand and the rest on the bottom of your library in a random order. Legendary Artifact Creature — Construct Creature 2 2 0/2 SOS~ 2 Paradox Gardens This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SOS~ 0 Paradox Surveyor Reach When this creature enters, look at the top five cards of your library. You may reveal a land card or a card with {X} in its mana cost from among them and put it into your hand. Put the rest on the bottom of your library in a random order. GU Creature — Elf Druid Creature 3 GG/UU 3/3 SOS~ 2 Pensive Professor Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, draw a card. U Creature — Human Wizard Creature 3 1UU 0/2 SOS~ 2 Pensive Professor Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, draw a card. U Creature — Human Wizard Creature 3 1UU 0/2 SOS~ 2 Pest Mascot Trample Whenever you gain life, put a +1/+1 counter on this creature. BG Creature — Pest Ape Creature 3 1BG 2/3 SOS~ 2 Pestbrood Sloth Reach When this creature dies, create two 1/1 black and green Pest creature tokens with "Whenever this token attacks, you gain 1 life." G Creature — Plant Sloth Creature 4 3G 4/4 SOS~ 2 Petrified Hamlet When this land enters, choose a land card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Lands with the chosen name have "{T}: Add {C}." {T}: Add {C}. Land Land 0 SOS~ 0 Petrified Hamlet When this land enters, choose a land card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Lands with the chosen name have "{T}: Add {C}." {T}: Add {C}. Land Land 0 SOS~ 0 Pigment Wrangler // Striking Palette R Creature — Orc Sorcerer // Sorcery Creature 5 4R // R 4/4 SOS~ 3 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 SOS~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 SOS~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 SOS~ 0 Planar Engineering Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle. G Sorcery Sorcery 4 3G SOS~ 3 Planar Engineering Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle. G Sorcery Sorcery 4 3G SOS~ 3 Poisoner's Apprentice Infusion — When this creature enters, target creature an opponent controls gets -4/-4 until end of turn if you gained life this turn. B Creature — Orc Warlock Creature 3 2B 2/2 SOS~ 2 Postmortem Professor This creature can't block. Whenever this creature attacks, each opponent loses 1 life and you gain 1 life. {1}{B}, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield. B Creature — Zombie Warlock Creature 2 1B 2/2 SOS~ 2 Postmortem Professor This creature can't block. Whenever this creature attacks, each opponent loses 1 life and you gain 1 life. {1}{B}, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield. B Creature — Zombie Warlock Creature 2 1B 2/2 SOS~ 2 Potioner's Trove {T}: Add one mana of any color. {T}: You gain 2 life. Activate only if you've cast an instant or sorcery spell this turn. Artifact Artifact 3 3 SOS~ 1 Pox Plague Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time. B Sorcery Sorcery 5 BBBBB SOS~ 3 Pox Plague Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time. B Sorcery Sorcery 5 BBBBB SOS~ 3 Practiced Offense Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 2W SOS~ 3 Practiced Offense Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 2W SOS~ 3 Practiced Scrollsmith First strike When this creature enters, exile target noncreature, nonland card from your graveyard. Until the end of your next turn, you may cast that card. RW Creature — Dwarf Cleric Creature 3 RR/WW 3/2 SOS~ 2 Primary Research When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield. At the beginning of your end step, if a card left your graveyard this turn, draw a card. W Enchantment Enchantment 5 4W SOS~ 1 Prismari Charm Choose one — • Surveil 2, then draw a card. • Prismari Charm deals 1 damage to each of one or two targets. • Return target nonland permanent to its owner's hand. RU Instant Instant 2 UR SOS~ 3 Prismari Charm Choose one — • Surveil 2, then draw a card. • Prismari Charm deals 1 damage to each of one or two targets. • Return target nonland permanent to its owner's hand. RU Instant Instant 2 UR SOS~ 3 Prismari, the Inspiration Flying Ward—Pay 5 life. Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) RU Legendary Creature — Elder Dragon Creature 7 5UR 7/7 SOS~ 2 Prismari, the Inspiration Flying Ward—Pay 5 life. Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) RU Legendary Creature — Elder Dragon Creature 7 5UR 7/7 SOS~ 2 Procrastinate Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Sorcery Sorcery 1 XU SOS~ 3 Proctor's Gaze Return up to one target nonland permanent to its owner's hand. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. GU Instant Instant 4 2GU SOS~ 3 Professor Dellian Fel +2: You gain 3 life. 0: You draw a card and lose 1 life. −3: Destroy target creature. −6: You get an emblem with "Whenever you gain life, target opponent loses that much life." BG Legendary Planeswalker — Dellian Planeswalker 4 2BG 5 SOS~ 1 Professor Dellian Fel +2: You gain 3 life. 0: You draw a card and lose 1 life. −3: Destroy target creature. −6: You get an emblem with "Whenever you gain life, target opponent loses that much life." BG Legendary Planeswalker — Dellian Planeswalker 4 2BG 5 SOS~ 1 Pterafractyl Flying This creature enters with X +1/+1 counters on it. When this creature enters, you gain 2 life. GU Creature — Dinosaur Fractal Creature 2 XGU 1/0 SOS~ 2 Pull from the Grave Return up to two target creature cards from your graveyard to your hand. You gain 2 life. B Sorcery Sorcery 3 2B SOS~ 3 Pursue the Past You gain 2 life. You may discard a card. If you do, draw two cards. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) RW Sorcery Sorcery 2 RW SOS~ 3 Quandrix Charm Choose one — • Counter target spell unless its controller pays {2}. • Destroy target enchantment. • Target creature has base power and toughness 5/5 until end of turn. GU Instant Instant 2 GU SOS~ 3 Quandrix Charm Choose one — • Counter target spell unless its controller pays {2}. • Destroy target enchantment. • Target creature has base power and toughness 5/5 until end of turn. GU Instant Instant 2 GU SOS~ 3 Quandrix, the Proof Flying, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Instant and sorcery spells you cast from your hand have cascade. GU Legendary Creature — Elder Dragon Creature 6 4GU 6/6 SOS~ 2 Quandrix, the Proof Flying, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Instant and sorcery spells you cast from your hand have cascade. GU Legendary Creature — Elder Dragon Creature 6 4GU 6/6 SOS~ 2 Quick Study Draw two cards. U Instant Instant 3 2U SOS~ 3 Quill-Blade Laureate // Twofold Intent W Creature — Human Cleric // Sorcery Creature 2 1W // 1W 1/1 SOS~ 3 Rabid Attack Until end of turn, any number of target creatures you control each get +1/+0 and gain "When this creature dies, draw a card." B Instant Instant 2 1B SOS~ 3 Ral Zarek, Guest Lecturer +1: Surveil 2. −1: Any number of target players each discard a card. −2: Return target creature card with mana value 3 or less from your graveyard to the battlefield. −7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads. B Legendary Planeswalker — Ral Planeswalker 3 1BB 3 SOS~ 1 Ral Zarek, Guest Lecturer +1: Surveil 2. −1: Any number of target players each discard a card. −2: Return target creature card with mana value 3 or less from your graveyard to the battlefield. −7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads. B Legendary Planeswalker — Ral Planeswalker 3 1BB 3 SOS~ 1 Rancorous Archaic Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Creature — Avatar Creature 5 5 2/2 SOS~ 2 Rapier Wit Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card. W Instant Instant 2 1W SOS~ 3 Rapturous Moment Draw three cards, then discard two cards. Add {U}{U}{R}{R}{R}. RU Sorcery Sorcery 6 4UR SOS~ 3 Rearing Embermare Reach, haste R Creature — Horse Beast Creature 5 4R 4/5 SOS~ 2 Rehearsed Debater Vigilance Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+1 until end of turn. W Creature — Djinn Bard Creature 3 2W 3/3 SOS~ 2 Render Speechless Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put two +1/+1 counters on up to one target creature. BW Sorcery Sorcery 4 2WB SOS~ 3 Resonating Lute Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells." {T}: Draw a card. Activate only if you have seven or more cards in your hand. RU Artifact Artifact 4 2UR SOS~ 1 Resonating Lute Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells." {T}: Draw a card. Activate only if you have seven or more cards in your hand. RU Artifact Artifact 4 2UR SOS~ 1 Restoration Seminar Return target nonland permanent card from your graveyard to the battlefield. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) W Sorcery — Lesson Sorcery 7 5WW SOS~ 3 Restoration Seminar Return target nonland permanent card from your graveyard to the battlefield. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) W Sorcery — Lesson Sorcery 7 5WW SOS~ 3 Root Manipulation Until end of turn, creatures you control get +2/+2 and gain menace and "Whenever this creature attacks, you gain 1 life." (A creature with menace can't be blocked except by two or more creatures.) BG Sorcery Sorcery 5 3BG SOS~ 3 Rubble Rouser When this creature enters, you may discard a card. If you do, draw a card. {T}, Exile a card from your graveyard: Add {R}. When you do, this creature deals 1 damage to each opponent. R Creature — Dwarf Sorcerer Creature 3 2R 1/4 SOS~ 2 Run Behind This spell costs {1} less to cast if it targets an attacking creature. Target creature's owner puts it on their choice of the top or bottom of their library. U Instant Instant 4 3U SOS~ 3 Sanar, Unfinished Genius // Wild Idea RU Legendary Creature — Goblin Sorcerer // Sorcery Creature 2 UR // 3UR 0/4 SOS~ 3 Scathing Shadelock // Venomous Words B Creature — Snake Warlock // Sorcery Creature 5 4B // B 4/6 SOS~ 3 Scheming Silvertongue // Sign in Blood B Creature — Vampire Warlock // Sorcery Creature 2 1B // BB 1/3 SOS~ 3 Scheming Silvertongue // Sign in Blood B Creature — Vampire Warlock // Sorcery Creature 2 1B // BB 1/3 SOS~ 3 Scolding Administrator Menace (This creature can't be blocked except by two or more creatures.) Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature. When this creature dies, if it had counters on it, put those counters on up to one target creature. BW Creature — Dwarf Cleric Creature 2 WB 2/2 SOS~ 2 Seize the Spoils As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Sorcery Sorcery 3 2R SOS~ 3 Send in the Pest Each opponent discards a card. You create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." B Sorcery Sorcery 2 1B SOS~ 3 Shattered Acolyte Lifelink {1}, Sacrifice this creature: Destroy target artifact or enchantment. W Creature — Dwarf Warlock Creature 2 1W 2/2 SOS~ 2 Shattered Sanctum This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}. Land Land 0 SOS~ 0 Shattered Sanctum This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}. Land Land 0 SOS~ 0 Shopkeeper's Bane Trample Whenever this creature attacks, you gain 2 life. G Creature — Badger Pest Creature 3 2G 4/2 SOS~ 2 Silverquill Charm Choose one — • Put two +1/+1 counters on target creature. • Exile target creature with power 2 or less. • Each opponent loses 3 life and you gain 3 life. BW Instant Instant 2 WB SOS~ 3 Silverquill Charm Choose one — • Put two +1/+1 counters on target creature. • Exile target creature with power 2 or less. • Each opponent loses 3 life and you gain 3 life. BW Instant Instant 2 WB SOS~ 3 Silverquill, the Disputant Flying, vigilance Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.) BW Legendary Creature — Elder Dragon Creature 4 2WB 4/4 SOS~ 2 Silverquill, the Disputant Flying, vigilance Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.) BW Legendary Creature — Elder Dragon Creature 4 2WB 4/4 SOS~ 2 Skycoach Conductor // All Aboard U Creature — Bird Pilot // Instant Creature 3 2U // U 2/3 SOS~ 3 Skycoach Conductor // All Aboard U Creature — Bird Pilot // Instant Creature 3 2U // U 2/3 SOS~ 3 Skycoach Waypoint {T}: Add {C}. {3}, {T}: Target creature becomes prepared. (Only creatures with prepare spells can become prepared.) Land Land 0 SOS~ 0 Slumbering Trudge This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped. (If a permanent with a stun counter would become untapped, remove one from it instead.) G Creature — Plant Beast Creature 1 XG 6/6 SOS~ 2 Slumbering Trudge This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped. (If a permanent with a stun counter would become untapped, remove one from it instead.) G Creature — Plant Beast Creature 1 XG 6/6 SOS~ 2 Snarl Song Converge — Create two 0/0 green and blue Fractal creature tokens. Put X +1/+1 counters on each of them and you gain X life, where X is the number of colors of mana spent to cast this spell. G Sorcery Sorcery 6 5G SOS~ 3 Sneering Shadewriter Flying When this creature enters, each opponent loses 2 life and you gain 2 life. B Creature — Vampire Warlock Creature 5 4B 3/3 SOS~ 2 Snooping Page Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature can't be blocked this turn. Whenever this creature deals combat damage to a player, you draw a card and lose 1 life. BW Creature — Human Cleric Creature 3 1WB 2/3 SOS~ 2 Soaring Stoneglider As an additional cost to cast this spell, exile two cards from your graveyard or pay {1}{W}. Flying, vigilance W Creature — Elephant Cleric Creature 3 2W 4/3 SOS~ 2 Social Snub When you cast this spell while you control a creature, you may copy this spell. Each player sacrifices a creature of their choice. Each opponent loses 1 life and you gain 1 life. BW Sorcery Sorcery 3 1WB SOS~ 3 Spectacle Summit This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SOS~ 0 Spectacular Skywhale Flying Opus — Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn. If five or more mana was spent to cast that spell, put three +1/+1 counters on this creature instead. RU Creature — Elemental Whale Creature 4 2UR 1/4 SOS~ 2 Spellbook Seeker // Careful Study U Creature — Bird Wizard // Sorcery Creature 4 3U // U 3/3 SOS~ 3 Spirit Mascot Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature. RW Creature — Spirit Ox Creature 2 RW 2/2 SOS~ 2 Spiritcall Enthusiast // Scrollboost W Creature — Cat Cleric // Sorcery Creature 3 2W // 1W 3/3 SOS~ 3 Splatter Technique Choose one — • Draw four cards. • Splatter Technique deals 4 damage to each creature and planeswalker. RU Sorcery Sorcery 5 1UURR SOS~ 3 Splatter Technique Choose one — • Draw four cards. • Splatter Technique deals 4 damage to each creature and planeswalker. RU Sorcery Sorcery 5 1UURR SOS~ 3 Stadium Tidalmage Whenever this creature enters or attacks, you may draw a card. If you do, discard a card. RU Creature — Djinn Sorcerer Creature 4 2UR 4/4 SOS~ 2 Stand Up for Yourself Destroy target creature with power 3 or greater. W Instant Instant 3 2W SOS~ 3 Startled Relic Sloth Trample, lifelink At the beginning of combat on your turn, exile up to one target card from a graveyard. RW Creature — Sloth Beast Creature 4 2RW 4/4 SOS~ 2 Steal the Show Choose one or both — • Target player discards any number of cards, then draws that many cards. • Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker. R Sorcery Sorcery 3 2R SOS~ 3 Steal the Show Choose one or both — • Target player discards any number of cards, then draws that many cards. • Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker. R Sorcery Sorcery 3 2R SOS~ 3 Stirring Honormancer When this creature enters, look at the top X cards of your library, where X is the number of creatures you control. Put one of those cards into your hand and the rest into your graveyard. BW Creature — Rhino Bard Creature 5 2WW/BB 4/5 SOS~ 2 Stirring Hopesinger Flying, lifelink Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control. W Creature — Bird Bard Creature 3 2W 1/3 SOS~ 2 Stirring Hopesinger Flying, lifelink Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control. W Creature — Bird Bard Creature 3 2W 1/3 SOS~ 2 Stone Docent {W}, Exile this card from your graveyard: You gain 2 life. Surveil 1. Activate only as a sorcery. (Look at the top card of your library. You may put it into your graveyard.) W Creature — Spirit Chimera Creature 2 1W 3/1 SOS~ 2 Stormcarved Coast This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}. Land Land 0 SOS~ 0 Stormcarved Coast This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}. Land Land 0 SOS~ 0 Stress Dream Stress Dream deals 5 damage to up to one target creature. Look at the top two cards of your library. Put one of those cards into your hand and the other on the bottom of your library. RU Instant Instant 5 3UR SOS~ 3 Strife Scholar // Awaken the Ages R Creature — Orc Sorcerer // Sorcery Creature 3 2R // 5R 3/2 SOS~ 3 Strixhaven Skycoach Flying When this Vehicle enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 3 3 3/2 SOS~ 1 Studious First-Year // Rampant Growth G Creature — Bear Wizard // Sorcery Creature 1 G // 1G 1/1 SOS~ 3 Summoned Dromedary Vigilance {1}{W}: Return this card from your graveyard to your hand. Activate only as a sorcery. W Creature — Spirit Camel Creature 4 3W 4/3 SOS~ 2 Sundering Archaic Converge — When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature. {2}: Put target card from a graveyard on the bottom of its owner's library. Creature — Avatar Creature 6 6 3/3 SOS~ 2 Sundown Pass This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}. Land Land 0 SOS~ 0 Sundown Pass This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}. Land Land 0 SOS~ 0 Suspend Aggression Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn. RW Instant Instant 3 1RW SOS~ 3 Suspend Aggression Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn. RW Instant Instant 3 1RW SOS~ 3 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 SOS~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 SOS~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 SOS~ 0 Tablet of Discovery When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.) {T}: Add {R}. {T}: Add {R}{R}. Spend this mana only to cast instant and sorcery spells. R Artifact Artifact 3 2R SOS~ 1 Tackle Artist Trample Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, put two +1/+1 counters on this creature instead. R Creature — Orc Sorcerer Creature 4 3R 4/3 SOS~ 2 Tam, Observant Sequencer // Deep Sight GU Legendary Creature — Gorgon Wizard // Sorcery Creature 4 2GU // GU 4/3 SOS~ 3 Teacher's Pest Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, you gain 1 life. {B}{G}: Return this card from your graveyard to the battlefield tapped. BG Creature — Skeleton Pest Creature 2 BG 1/1 SOS~ 2 Tenured Concocter Vigilance Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card. Infusion — This creature gets +2/+0 as long as you gained life this turn. G Creature — Troll Druid Creature 5 4G 4/5 SOS~ 2 Terramorphic Expanse {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 SOS~ 0 Tester of the Tangential Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) At the beginning of combat on your turn, you may pay {X}. When you do, move X +1/+1 counters from this creature onto another target creature. U Creature — Djinn Wizard Creature 2 1U 1/1 SOS~ 2 Textbook Tabulator Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) U Creature — Frog Wizard Creature 3 2U 0/3 SOS~ 2 The Dawning Archaic This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Reach Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Legendary Creature — Avatar Creature 10 10 7/7 SOS~ 2 The Dawning Archaic This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Reach Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Legendary Creature — Avatar Creature 10 10 7/7 SOS~ 2 Thornfist Striker Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Infusion — Creatures you control get +1/+0 and have trample as long as you gained life this turn. G Creature — Elf Druid Creature 3 2G 3/3 SOS~ 2 Thunderdrum Soloist Reach Opus — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent. If five or more mana was spent to cast that spell, this creature deals 3 damage to each opponent instead. R Creature — Dwarf Bard Creature 2 1R 1/3 SOS~ 2 Titan's Grave This land enters tapped. {T}: Add {B} or {G}. {2}{B}{G}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SOS~ 0 Together as One Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell. Sorcery Sorcery 6 6 SOS~ 3 Together as One Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell. Sorcery Sorcery 6 6 SOS~ 3 Tome Blast Tome Blast deals 2 damage to any target. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 2 1R SOS~ 3 Topiary Lecturer Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) {T}: Add an amount of {G} equal to this creature's power. G Creature — Elf Druid Creature 3 2G 1/2 SOS~ 2 Tragedy Feaster Trample Ward—Discard a card. Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn. B Creature — Demon Creature 4 2BB 7/6 SOS~ 2 Tragedy Feaster Trample Ward—Discard a card. Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn. B Creature — Demon Creature 4 2BB 7/6 SOS~ 2 Transcendent Archaic Vigilance Converge — When this creature enters, you may draw X cards, where X is the number of colors of mana spent to cast this spell. If you draw one or more cards this way, discard two cards. Creature — Avatar Creature 7 7 6/6 SOS~ 2 Traumatic Critique Traumatic Critique deals X damage to any target. Draw two cards, then discard a card. RU Instant Instant 2 XUR SOS~ 3 Traumatic Critique Traumatic Critique deals X damage to any target. Draw two cards, then discard a card. RU Instant Instant 2 XUR SOS~ 3 Ulna Alley Shopkeep Menace (This creature can't be blocked except by two or more creatures.) Infusion — This creature gets +2/+0 as long as you gained life this turn. B Creature — Goblin Warlock Creature 3 2B 2/3 SOS~ 2 Unsubtle Mockery Unsubtle Mockery deals 4 damage to target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) R Instant Instant 3 2R SOS~ 3 Vastlands Scavenger // Bind to Life G Creature — Bear Druid // Instant Creature 3 1GG // 4G 4/4 SOS~ 3 Vastlands Scavenger // Bind to Life G Creature — Bear Druid // Instant Creature 3 1GG // 4G 4/4 SOS~ 3 Vibrant Outburst Vibrant Outburst deals 3 damage to any target. Tap up to one target creature. RU Instant Instant 2 UR SOS~ 3 Vicious Rivalry As an additional cost to cast this spell, pay X life. Destroy all artifacts and creatures with mana value X or less. BG Sorcery Sorcery 4 2BG SOS~ 3 Vicious Rivalry As an additional cost to cast this spell, pay X life. Destroy all artifacts and creatures with mana value X or less. BG Sorcery Sorcery 4 2BG SOS~ 3 Visionary's Dance Create two 3/3 blue and red Elemental creature tokens with flying. {2}, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. RU Sorcery Sorcery 7 5UR SOS~ 3 Wander Off Exile target creature. B Instant Instant 4 3B SOS~ 3 Wild Hypothesis Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) G Sorcery Sorcery 1 XG SOS~ 3 Wildgrowth Archaic Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it. G Creature — Avatar Creature 4 2/G2/G 0/0 SOS~ 2 Wildgrowth Archaic Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it. G Creature — Avatar Creature 4 2/G2/G 0/0 SOS~ 2 Wilt in the Heat This spell costs {2} less to cast if one or more cards left your graveyard this turn. Wilt in the Heat deals 5 damage to target creature. If that creature would die this turn, exile it instead. RW Instant Instant 4 2RW SOS~ 3 Wisdom of Ages Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. Exile Wisdom of Ages. U Sorcery Sorcery 7 4UUU SOS~ 3 Wisdom of Ages Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. Exile Wisdom of Ages. U Sorcery Sorcery 7 4UUU SOS~ 3 Wisdom of Ages Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. Exile Wisdom of Ages. U Sorcery Sorcery 7 4UUU SOS~ 3 Witherbloom Charm Choose one — • You may sacrifice a permanent. If you do, draw two cards. • You gain 5 life. • Destroy target nonland permanent with mana value 2 or less. BG Instant Instant 2 BG SOS~ 3 Witherbloom Charm Choose one — • You may sacrifice a permanent. If you do, draw two cards. • You gain 5 life. • Destroy target nonland permanent with mana value 2 or less. BG Instant Instant 2 BG SOS~ 3 Witherbloom, the Balancer Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Flying, deathtouch Instant and sorcery spells you cast have affinity for creatures. BG Legendary Creature — Elder Dragon Creature 8 6BG 5/5 SOS~ 2 Witherbloom, the Balancer Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Flying, deathtouch Instant and sorcery spells you cast have affinity for creatures. BG Legendary Creature — Elder Dragon Creature 8 6BG 5/5 SOS~ 2 Withering Curse All creatures get -2/-2 until end of turn. Infusion — If you gained life this turn, destroy all creatures instead. B Sorcery Sorcery 3 1BB SOS~ 3 Withering Curse All creatures get -2/-2 until end of turn. Infusion — If you gained life this turn, destroy all creatures instead. B Sorcery Sorcery 3 1BB SOS~ 3 Zaffai and the Tempests Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost. RU Legendary Creature — Human Bard Sorcerer Creature 7 5UR 5/7 SOS~ 2 Zaffai and the Tempests Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost. RU Legendary Creature — Human Bard Sorcerer Creature 7 5UR 5/7 SOS~ 2 Zealous Lorecaster When this creature enters, return target instant or sorcery card from your graveyard to your hand. R Creature — Giant Sorcerer Creature 6 5R 4/4 SOS~ 2 Zimone's Experiment Look at the top five cards of your library. You may reveal up to two creature and/or land cards from among them, then put the rest on the bottom of your library in a random order. Put all land cards revealed this way onto the battlefield tapped and put all creature cards revealed this way into your hand. G Sorcery Sorcery 4 3G SOS~ 3