Cockatrice/Magic-Spoiler
2026-04-02 16:50:50 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MSH.xml
MSH
Marvel Super Heroes (Spoiler)
Expansion
2026-06-26
10
Attuma, Atlantean Warlord
Other Merfolk you control get +1/+1.
Whenever one or more Merfolk you control attack a player, draw a card.
U
Legendary Creature — Merfolk Warrior Villain
Creature
4
2UU
3/4
MSH
2
Baron Helmut Zemo
Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
B
Legendary Creature — Human Noble Villain
Creature
3
BBB
3/3
MSH
2
Bruce Banner // The Incredible Hulk
Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
Creature
1
MSH
2
Bruce Banner // The Incredible Hulk
Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
Creature
1
MSH
2
Captain America, Super-Soldier
First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
W
Legendary Creature — Human Soldier Hero
Creature
3
1WW
3/2
MSH
2
Captain America, Super-Soldier
First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
W
Legendary Creature — Human Soldier Hero
Creature
3
1WW
3/2
MSH
2
Doctor Doom
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
B
Legendary Creature — Human Scientist Villain
Creature
6
4BB
3/3
MSH
2
Doctor Doom
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
B
Legendary Creature — Human Scientist Villain
Creature
6
4BB
3/3
MSH
2
Doom Reigns Supreme
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
B
Enchantment — Plan
Enchantment
2
1B
MSH
1
Moon Girl and Devil Dinosaur
Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
GU
Legendary Creature — Human Dinosaur Hero
Creature
3
1GU
2/2
MSH
2
Namor the Sub-Mariner
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
U
Legendary Creature — Mutant Merfolk Villain
Creature
3
1UU
*/4
MSH
2
Namor the Sub-Mariner
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
U
Legendary Creature — Mutant Merfolk Villain
Creature
3
1UU
*/4
MSH
2
Quicksilver, Brash Blur
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
Haste
Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
R
Legendary Creature — Mutant Hero
Creature
1
R
1/1
MSH
2
Super-Skrull
Flying
{2}{W}: Create a 0/4 colorless Wall creature token with defender.
{3}{G}: Super-Skrull gets +4/+4 until end of turn.
{4}{R}: Super-Skrull deals 4 damage to target creature.
{5}{U}: Target player draws four cards.
B
Legendary Creature — Skrull Shapeshifter Villain
Creature
4
1BBB
4/5
MSH
2
The Coming of Galactus
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
BG
Enchantment — Saga
Enchantment
5
2BBG
MSH
1
The Coming of Galactus
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
BG
Enchantment — Saga
Enchantment
5
2BBG
MSH
1
The Sentry, Golden Guardian
Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
W
Legendary Creature — Human Hero
Creature
4
3W
5/5
MSH
2
Thunderbolts Conspiracy
Flash
Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
B
Enchantment
Enchantment
4
3B
MSH
1
World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
G
Enchantment — Saga
Enchantment
5
3GG
MSH
1
World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
G
Enchantment — Saga
Enchantment
5
3GG
MSH
1