Cockatrice/Magic-Spoiler 2026-04-02 16:50:50 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MSH.xml MSH Marvel Super Heroes (Spoiler) Expansion 2026-06-26 10 Attuma, Atlantean Warlord Other Merfolk you control get +1/+1. Whenever one or more Merfolk you control attack a player, draw a card. U Legendary Creature — Merfolk Warrior Villain Creature 4 2UU 3/4 MSH 2 Baron Helmut Zemo Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) B Legendary Creature — Human Noble Villain Creature 3 BBB 3/3 MSH 2 Bruce Banner // The Incredible Hulk Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero Creature 1 MSH 2 Bruce Banner // The Incredible Hulk Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero Creature 1 MSH 2 Captain America, Super-Soldier First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. W Legendary Creature — Human Soldier Hero Creature 3 1WW 3/2 MSH 2 Captain America, Super-Soldier First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. W Legendary Creature — Human Soldier Hero Creature 3 1WW 3/2 MSH 2 Doctor Doom When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life. B Legendary Creature — Human Scientist Villain Creature 6 4BB 3/3 MSH 2 Doctor Doom When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life. B Legendary Creature — Human Scientist Villain Creature 6 4BB 3/3 MSH 2 Doom Reigns Supreme Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs. B Enchantment — Plan Enchantment 2 1B MSH 1 Moon Girl and Devil Dinosaur Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. GU Legendary Creature — Human Dinosaur Hero Creature 3 1GU 2/2 MSH 2 Namor the Sub-Mariner Flying Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. U Legendary Creature — Mutant Merfolk Villain Creature 3 1UU */4 MSH 2 Namor the Sub-Mariner Flying Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. U Legendary Creature — Mutant Merfolk Villain Creature 3 1UU */4 MSH 2 Quicksilver, Brash Blur If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. Haste Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) R Legendary Creature — Mutant Hero Creature 1 R 1/1 MSH 2 Super-Skrull Flying {2}{W}: Create a 0/4 colorless Wall creature token with defender. {3}{G}: Super-Skrull gets +4/+4 until end of turn. {4}{R}: Super-Skrull deals 4 damage to target creature. {5}{U}: Target player draws four cards. B Legendary Creature — Skrull Shapeshifter Villain Creature 4 1BBB 4/5 MSH 2 The Coming of Galactus (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Destroy up to one target nonland permanent. II, III — Each opponent loses 2 life. IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." BG Enchantment — Saga Enchantment 5 2BBG MSH 1 The Coming of Galactus (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Destroy up to one target nonland permanent. II, III — Each opponent loses 2 life. IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." BG Enchantment — Saga Enchantment 5 2BBG MSH 1 The Sentry, Golden Guardian Flying, vigilance, indestructible When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." W Legendary Creature — Human Hero Creature 4 3W 5/5 MSH 2 Thunderbolts Conspiracy Flash Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) B Enchantment Enchantment 4 3B MSH 1 World War Hulk (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. G Enchantment — Saga Enchantment 5 3GG MSH 1 World War Hulk (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. G Enchantment — Saga Enchantment 5 3GG MSH 1