From ff61720b1d233e32248c232cbee046bbd64d50b2 Mon Sep 17 00:00:00 2001 From: github-actions Date: Tue, 30 Jan 2024 00:42:14 +0000 Subject: [PATCH] Deploy: c7a7a665237c9b2e4fd11ede7b11769d689e0f28 --- CLU.xml | 20 +- MKC.xml | 12 +- MKM.xml | 8 +- spoiler.xml | 18546 +++++++++++++++++++++++++------------------------- 4 files changed, 9309 insertions(+), 9277 deletions(-) diff --git a/CLU.xml b/CLU.xml index 5ac00696..cdde30a3 100644 --- a/CLU.xml +++ b/CLU.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-01-29 00:42:34 (UTC) + 2024-01-30 00:42:13 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/CLU.xml @@ -1902,6 +1902,22 @@ When Lavinia of the Tenth enters the battlefield, detain each nonland permanent Lavinia, Foil to Conspiracy Vigilance Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{T}: Add {C}{C}. Activate only during an opponent's turn. + + UW + Legendary Creature — Human Detective + Creature + 3 + 1W/UW/U + 2/3 + + CLU + 2 + + + Lavinia, Foil to Conspiracy + Vigilance +Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {T}: Add {C}{C}. Activate only during an opponent's turn. UW diff --git a/MKC.xml b/MKC.xml index 0b45328c..aa521aea 100644 --- a/MKC.xml +++ b/MKC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-01-29 00:42:34 (UTC) + 2024-01-30 00:42:13 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MKC.xml @@ -16,7 +16,7 @@ MKC Murders at Karlov Manor Commander (Spoiler) Commander - 2024-02-16 + 2024-02-09 @@ -1604,7 +1604,7 @@ Crew 2 3R 4/4 - MKC + MKC 2 @@ -1685,7 +1685,7 @@ If a source would deal damage to you or a permanent you control, prevent half th 4RWW 5/5 - MKC + MKC 2 @@ -2757,7 +2757,7 @@ When Nantuko Vigilante is turned face up, destroy target artifact or enchantment 2 1G - MKC + MKC 3 diff --git a/MKM.xml b/MKM.xml index 81bc7fdb..d4e1d173 100644 --- a/MKM.xml +++ b/MKM.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-01-28 16:10:07 (UTC) + 2024-01-30 00:42:12 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MKM.xml @@ -1643,7 +1643,7 @@ Destroy all creatures. If evidence was collected, exile a card from an opponent' 3 - Defenestrated Phantom + Defenestrated Phantasm Flying Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) @@ -1654,7 +1654,7 @@ Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with 4WW 4/3 - MKM + MKM 2 diff --git a/spoiler.xml b/spoiler.xml index 0c524c1a..81b0c46d 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-01-29 16:10:56 (UTC) + 2024-01-30 00:42:14 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -18,18 +18,18 @@ Commander 2024-03-08 - - MKC~ - Murders at Karlov Manor Commander (Spoiler) - Commander - 2024-02-16 - PSS4~ MKM Standard Showdown (Spoiler) Promo 2024-02-10 + + MKM~ + Murders at Karlov Manor (Spoiler) + Expansion + 2024-02-09 + FCLU~ Ravnica: Clue Edition Front Cards (Spoiler) @@ -37,15 +37,15 @@ 2024-02-09 - CLU~ - Ravnica: Clue Edition (Spoiler) - Draft Innovation + MKC~ + Murders at Karlov Manor Commander (Spoiler) + Commander 2024-02-09 - MKM~ - Murders at Karlov Manor (Spoiler) - Expansion + CLU~ + Ravnica: Clue Edition (Spoiler) + Draft Innovation 2024-02-09 @@ -753,5161 +753,6 @@ II, III — You may put an Aura or Equipment card from your hand or graveyard on PIP~ 0 - - Academy Manufactor - If you would create a Clue, Food, or Treasure token, instead create one of each. - - Artifact Creature — Assembly-Worker - Creature - 3 - 3 - 1/3 - - MKC~ - 2 - - - Access Tunnel - {T}: Add {C}. -{3}, {T}: Target creature with power 3 or less can't be blocked this turn. - - Land - Land - 0 - - MKC~ - 0 - - - Adrix and Nev, Twincasters - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -If one or more tokens would be created under your control, twice that many of those tokens are created instead. - - GU - Legendary Creature — Merfolk Wizard - Creature - 4 - 2GU - 2/2 - - MKC~ - 2 - - - Aerial Extortionist - Flying -Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. -Whenever another player casts a spell from anywhere other than their hand, draw a card. - - W - Creature — Bird Soldier - Creature - 5 - 3WW - 4/3 - - MKC~ - 2 - - - Agitator Ant - At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - R - Creature — Insect - Creature - 3 - 2R - 2/2 - - MKC~ - 2 - - - Ainok Survivalist - Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls. - - G - Creature — Dog Shaman - Creature - 2 - 1G - 2/1 - - MKC~ - 2 - - - Akroma, Angel of Fury - This spell can't be countered. -Flying, trample, protection from white and from blue -{R}: Akroma, Angel of Fury gets +1/+0 until end of turn. -Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - R - Legendary Creature — Angel - Creature - 8 - 5RRR - 6/6 - - MKC~ - 2 - - - Alandra, Sky Dreamer - Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. -Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. - - U - Legendary Creature — Merfolk Wizard - Creature - 4 - 2UU - 2/4 - - MKC~ - 2 - - - Amphin Mutineer - When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. -Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - U - Creature — Salamander Pirate - Creature - 4 - 3U - 3/3 - - MKC~ - 2 - - - Ancient Stone Idol - Flash -This spell costs {1} less to cast for each attacking creature. -Trample -When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. - - Artifact Creature — Golem - Creature - 10 - 10 - 12/12 - - MKC~ - 2 - - - Angel of the Ruins - Flying -When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. -Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) - - W - Artifact Creature — Angel - Creature - 7 - 5WW - 5/7 - - MKC~ - 2 - - - Animate Dead - Enchant creature card in a graveyard -When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. -Enchanted creature gets -1/-0. - - B - Enchantment — Aura - Enchantment - 2 - 1B - - MKC~ - 1 - - - Anya, Merciless Angel - Flying -Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total. -As long as an opponent's life total is less than half their starting life total, Anya has indestructible. - - RW - Legendary Creature — Angel - Creature - 5 - 3RW - 4/4 - - MKC~ - 2 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Armed with Proof - When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. - - W - Enchantment - Enchantment - 3 - 2W - - MKC~ - 1 - - - Armed with Proof - When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. - - W - Enchantment - Enchantment - 3 - 2W - - MKC~ - 1 - - - Ash Barrens - {T}: Add {C}. -Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - Land - 0 - - MKC~ - 0 - - - Ashcloud Phoenix - Flying -When Ashcloud Phoenix dies, return it to the battlefield face down under your control. -Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Ashcloud Phoenix is turned face up, it deals 2 damage to each player. - - R - Creature — Phoenix - Creature - 4 - 2RR - 4/1 - - MKC~ - 2 - - - Austere Command - Choose two — -• Destroy all artifacts. -• Destroy all enchantments. -• Destroy all creatures with mana value 3 or less. -• Destroy all creatures with mana value 4 or greater. - - W - Sorcery - Sorcery - 6 - 4WW - - MKC~ - 3 - - - Azorius Chancery - Azorius Chancery enters the battlefield tapped. -When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -{T}: Add {W}{U}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Azorius Signet - {1}, {T}: Add {W}{U}. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Baleful Strix - Flying, deathtouch -When Baleful Strix enters the battlefield, draw a card. - - BU - Artifact Creature — Bird - Creature - 2 - UB - 1/1 - - MKC~ - 2 - - - Beast Whisperer - Whenever you cast a creature spell, draw a card. - - G - Creature — Elf Druid - Creature - 4 - 2GG - 2/3 - - MKC~ - 2 - - - Bennie Bracks, Zoologist - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -At the beginning of each end step, if you created a token this turn, draw a card. - - W - Legendary Creature — Elf Druid - Creature - 4 - 3W - 3/2 - - MKC~ - 2 - - - Black Sun's Zenith - Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. - - B - Sorcery - Sorcery - 2 - XBB - - MKC~ - 3 - - - Bloodthirsty Blade - Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -{1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery. - - Artifact — Equipment - Artifact - 2 - 2 - - MKC~ - 1 - - - Bojuka Bog - Bojuka Bog enters the battlefield tapped. -When Bojuka Bog enters the battlefield, exile target player's graveyard. -{T}: Add {B}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Boltbender - Disguise {1}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities. - - R - Creature — Goblin Wizard - Creature - 4 - 3R - 4/2 - - MKC~ - 2 - - - Boltbender - Disguise {1}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities. - - R - Creature — Goblin Wizard - Creature - 4 - 3R - 4/2 - - MKC~ - 2 - - - Boros Garrison - Boros Garrison enters the battlefield tapped. -When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -{T}: Add {R}{W}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Boros Reckoner - Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. -{R/W}: Boros Reckoner gains first strike until end of turn. - - RW - Creature — Minotaur Wizard - Creature - 3 - R/WR/WR/W - 3/3 - - MKC~ - 2 - - - Brainstorm - Draw three cards, then put two cards from your hand on top of your library in any order. - - U - Instant - Instant - 1 - U - - MKC~ - 3 - - - Brash Taunter - Indestructible -Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. -{2}{R}, {T}: Brash Taunter fights another target creature. - - R - Creature — Goblin - Creature - 5 - 4R - 1/1 - - MKC~ - 2 - - - Broodhatch Nantuko - Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. -Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - G - Creature — Insect Druid - Creature - 2 - 1G - 1/1 - - MKC~ - 2 - - - Canopy Vista - ({T}: Add {G} or {W}.) -Canopy Vista enters the battlefield tapped unless you control two or more basic lands. - - Land — Forest Plains - Land - 0 - - MKC~ - 1 - 0 - - - Case of the Shifting Visage - At the beginning of your upkeep, surveil 1. -To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.) -Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.) - - U - Enchantment — Case - Enchantment - 3 - 1UU - - MKC~ - 1 - - - Castle Ardenvale - Castle Ardenvale enters the battlefield tapped unless you control a Plains. -{T}: Add {W}. -{2}{W}{W}, {T}: Create a 1/1 white Human creature token. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - Instant - 3 - 2R - - MKC~ - 3 - - - Charnel Serenade - Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it. -Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) - - B - Sorcery - Sorcery - 6 - 4BB - - MKC~ - 3 - - - Charnel Serenade - Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it. -Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) - - B - Sorcery - Sorcery - 6 - 4BB - - MKC~ - 3 - - - Choked Estuary - As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -{T}: Add {U} or {B}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Chulane, Teller of Tales - Vigilance -Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. -{3}, {T}: Return target creature you control to its owner's hand. - - GUW - Legendary Creature — Human Druid - Creature - 5 - 2GWU - 2/4 - - MKC~ - 2 - - - Cinder Glade - ({T}: Add {R} or {G}.) -Cinder Glade enters the battlefield tapped unless you control two or more basic lands. - - Land — Mountain Forest - Land - 0 - - MKC~ - 1 - 0 - - - Comeuppance - Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. - - W - Instant - Instant - 4 - 3W - - MKC~ - 3 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - MKC~ - 0 - - - Confirm Suspicions - Counter target spell. -Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Instant - Instant - 5 - 3UU - - MKC~ - 3 - - - Connive - Gain control of target creature with power 2 or less. - - BU - Sorcery - Sorcery - 9 - 2U/BU/B - - MKC~ - 3 - - - Concoct - Surveil 3, then return a creature card from your graveyard to the battlefield. - - BU - Sorcery - Sorcery - 9 - 3UB - - MKC~ - 3 - - - Consider - Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) -Draw a card. - - U - Instant - Instant - 1 - U - - MKC~ - 3 - - - Copy Catchers - Flying -Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of Copy Catchers. - - U - Creature — Faerie - Creature - 2 - 1U - 2/1 - - MKC~ - 2 - - - Copy Catchers - Flying -Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of Copy Catchers. - - U - Creature — Faerie - Creature - 2 - 1U - 2/1 - - MKC~ - 2 - - - Counterpoint - Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost. - - BU - Instant - Instant - 5 - 3UB - - MKC~ - 3 - - - Counterpoint - Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost. - - BU - Instant - Instant - 5 - 3UB - - MKC~ - 3 - - - Curate - Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Draw a card. - - U - Instant - Instant - 2 - 1U - - MKC~ - 3 - - - Curse of Opulence - Enchant player -Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.") - - R - Enchantment — Aura Curse - Enchantment - 1 - R - - MKC~ - 1 - - - Darien, King of Kjeldor - Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens. - - W - Legendary Creature — Human Soldier - Creature - 6 - 4WW - 3/3 - - MKC~ - 2 - - - Darkwater Catacombs - {1}, {T}: Add {U}{B}. - - Land - Land - 0 - - MKC~ - 0 - - - Deathmist Raptor - Deathtouch -Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. -Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) - - G - Creature — Dinosaur Beast - Creature - 3 - 1GG - 3/3 - - MKC~ - 2 - - - Decimate - Destroy target artifact, target creature, target enchantment, and target land. - - GR - Sorcery - Sorcery - 4 - 2RG - - MKC~ - 3 - - - Deep Analysis - Target player draws two cards. -Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - Sorcery - 4 - 3U - - MKC~ - 3 - - - Deflecting Palm - The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. - - RW - Instant - Instant - 2 - RW - - MKC~ - 3 - - - Den Protector - Creatures with power less than Den Protector's power can't block it. -Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -When Den Protector is turned face up, return target card from your graveyard to your hand. - - G - Creature — Human Warrior - Creature - 2 - 1G - 2/1 - - MKC~ - 2 - - - Detective of the Month - Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -As long as you have the city's blessing, Detectives you control can't be blocked. -Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. - - U - Creature — Human Detective - Creature - 3 - 2U - 2/3 - - MKC~ - 2 - - - Detective of the Month - Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -As long as you have the city's blessing, Detectives you control can't be blocked. -Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. - - U - Creature — Human Detective - Creature - 3 - 2U - 2/3 - - MKC~ - 2 - - - Dimir Aqueduct - Dimir Aqueduct enters the battlefield tapped. -When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -{T}: Add {U}{B}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Dimir Signet - {1}, {T}: Add {U}{B}. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Dimir Spybug - Flying -Menace (This creature can't be blocked except by two or more creatures.) -Whenever you surveil, put a +1/+1 counter on Dimir Spybug. - - BU - Creature — Insect - Creature - 2 - UB - 1/1 - - MKC~ - 2 - - - Discovery - Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - BU - Sorcery - Sorcery - 7 - 1U/B - - MKC~ - 3 - - - Dispersal - Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. - - BU - Instant - Instant - 7 - 3UB - - MKC~ - 3 - - - Disinformation Campaign - When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. -Whenever you surveil, return Disinformation Campaign to its owner's hand. - - BU - Enchantment - Enchantment - 3 - 1UB - - MKC~ - 1 - - - Disorder in the Court - Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - UW - Instant - Instant - 2 - XWU - - MKC~ - 3 - - - Disrupt Decorum - Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - R - Sorcery - Sorcery - 4 - 2RR - - MKC~ - 3 - - - Dogged Detective - When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. - - B - Creature — Human Rogue - Creature - 2 - 1B - 2/1 - - MKC~ - 2 - - - Doom Whisperer - Flying, trample -Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - B - Creature — Nightmare Demon - Creature - 5 - 3BB - 6/6 - - MKC~ - 2 - - - Dream Eater - Flash -Flying -When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Creature — Nightmare Sphinx - Creature - 6 - 4UU - 4/3 - - MKC~ - 2 - - - Drownyard Temple - {T}: Add {C}. -{3}: Return Drownyard Temple from your graveyard to the battlefield tapped. - - Land - Land - 0 - - MKC~ - 0 - - - Duelist's Heritage - Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. - - W - Enchantment - Enchantment - 3 - 2W - - MKC~ - 1 - - - Dusk - Destroy all creatures with power 3 or greater. - - W - Sorcery - Sorcery - 9 - 2WW - - MKC~ - 3 - - - Dawn - Aftermath (Cast this spell only from your graveyard. Then exile it.) -Return all creature cards with power 2 or less from your graveyard to your hand. - - W - Sorcery - Sorcery - 9 - 3WW - - MKC~ - 3 - - - Duskana, the Rage Mother - When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2. -Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn. - - GRW - Legendary Creature — Bear - Creature - 5 - 2RGW - 5/5 - - MKC~ - 2 - - - Duskana, the Rage Mother - When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2. -Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn. - - GRW - Legendary Creature — Bear - Creature - 5 - 2RGW - 5/5 - - MKC~ - 2 - - - Elspeth, Sun's Champion - +1: Create three 1/1 white Soldier creature tokens. -−3: Destroy all creatures with power 4 or greater. -−7: You get an emblem with "Creatures you control get +2/+2 and have flying." - - W - Legendary Planeswalker — Elspeth - Planeswalker - 6 - 4WW - 4 - - MKC~ - 1 - - - Enhanced Surveillance - You may look at an additional two cards each time you surveil. -Exile Enhanced Surveillance: Shuffle your graveyard into your library. - - U - Enchantment - Enchantment - 2 - 1U - - MKC~ - 1 - - - Ephara's Dispersal - This spell costs {2} less to cast if it targets an attacking creature. -Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Instant - Instant - 3 - 2U - - MKC~ - 3 - - - Erdwal Illuminator - Flying -Whenever you investigate for the first time each turn, investigate an additional time. - - U - Creature — Spirit - Creature - 2 - 1U - 1/3 - - MKC~ - 2 - - - Esix, Fractal Bloom - Flying -The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature. - - GU - Legendary Creature — Fractal - Creature - 6 - 4GU - 4/4 - - MKC~ - 2 - - - Etali, Primal Storm - Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. - - R - Legendary Creature — Elder Dinosaur - Creature - 6 - 4RR - 6/6 - - MKC~ - 2 - - - Ethereal Investigator - Flying -When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying. - - U - Creature — Spirit - Creature - 4 - 3U - 2/3 - - MKC~ - 2 - - - Everflowing Chalice - Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -{T}: Add {C} for each charge counter on Everflowing Chalice. - - Artifact - Artifact - 0 - 0 - - MKC~ - 1 - - - Exalted Angel - Flying -Whenever Exalted Angel deals damage, you gain that much life. -Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - W - Creature — Angel - Creature - 6 - 4WW - 4/5 - - MKC~ - 2 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - MKC~ - 0 - - - Experiment Twelve - Trample -Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. -Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - G - Creature — Elf Lizard Warrior - Creature - 4 - 3G - 4/4 - - MKC~ - 2 - - - Experiment Twelve - Trample -Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. -Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - G - Creature — Elf Lizard Warrior - Creature - 4 - 3G - 4/4 - - MKC~ - 2 - - - Eye of Duskmantle - Flying, lifelink -You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost. - - B - Creature — Eye - Creature - 7 - 5BB - 3/8 - - MKC~ - 2 - - - Eye of Duskmantle - Flying, lifelink -You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost. - - B - Creature — Eye - Creature - 7 - 5BB - 3/8 - - MKC~ - 2 - - - Farewell - Choose one or more — -• Exile all artifacts. -• Exile all creatures. -• Exile all enchantments. -• Exile all graveyards. - - W - Sorcery - Sorcery - 6 - 4WW - - MKC~ - 3 - - - Feather, Radiant Arbiter - Flying, lifelink -Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.) - - RW - Legendary Creature — Angel - Creature - 3 - RWW - 4/3 - - MKC~ - 2 - - - Feather, Radiant Arbiter - Flying, lifelink -Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.) - - RW - Legendary Creature — Angel - Creature - 3 - RWW - 4/3 - - MKC~ - 2 - - - Fell the Mighty - Destroy all creatures with power greater than target creature's power. - - W - Sorcery - Sorcery - 5 - 4W - - MKC~ - 3 - - - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Fetid Pools - ({T}: Add {U} or {B}.) -Fetid Pools enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Island Swamp - Land - 0 - - MKC~ - 1 - 0 - - - Fiendish Duo - First strike -If a source would deal damage to an opponent, it deals double that damage to that player instead. - - R - Creature — Devil - Creature - 6 - 4RR - 5/5 - - MKC~ - 2 - - - Final-Word Phantom - Flash -Flying -During each opponent's end step, you may cast spells as though they had flash. - - U - Creature — Spirit Detective - Creature - 3 - 2U - 1/4 - - MKC~ - 2 - - - Final-Word Phantom - Flash -Flying -During each opponent's end step, you may cast spells as though they had flash. - - U - Creature — Spirit Detective - Creature - 3 - 2U - 1/4 - - MKC~ - 2 - - - Finale of Revelation - Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. -Exile Finale of Revelation. - - U - Sorcery - Sorcery - 2 - XUU - - MKC~ - 3 - - - Follow the Bodies - Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) -Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Sorcery - Sorcery - 3 - 2U - - MKC~ - 3 - - - Follow the Bodies - Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) -Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Sorcery - Sorcery - 3 - 2U - - MKC~ - 3 - - - Foreboding Steamboat - When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. -Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. -Crew 2 - - B - Artifact — Vehicle - Artifact - 5 - 3BB - 5/7 - - MKC~ - 1 - - - Foreboding Steamboat - When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. -Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. -Crew 2 - - B - Artifact — Vehicle - Artifact - 5 - 3BB - 5/7 - - MKC~ - 1 - - - Fortified Village - As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -{T}: Add {G} or {W}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Frontier Warmonger - Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. - - R - Creature — Human Warrior - Creature - 4 - 3R - 4/4 - - MKC~ - 2 - - - Fumigate - Destroy all creatures. You gain 1 life for each creature destroyed this way. - - W - Sorcery - Sorcery - 5 - 3WW - - MKC~ - 3 - - - Furycalm Snarl - As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. -{T}: Add {R} or {W}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Game Trail - As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. -{T}: Add {R} or {G}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Ghostly Prison - Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - - W - Enchantment - Enchantment - 3 - 2W - - MKC~ - 1 - - - Gideon's Sacrifice - Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield). - - W - Instant - Instant - 1 - W - - MKC~ - 3 - - - Gisela, Blade of Goldnight - Flying, first strike -If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. -If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. - - RW - Legendary Creature — Angel - Creature - 7 - 4RWW - 5/5 - - MKC~ - 2 - - - Graf Mole - Whenever you sacrifice a Clue, you gain 3 life. - - G - Creature — Mole Beast - Creature - 3 - 2G - 2/4 - - MKC~ - 2 - - - Grave Titan - Deathtouch -Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. - - B - Creature — Giant - Creature - 6 - 4BB - 6/6 - - MKC~ - 2 - - - Gruul Turf - Gruul Turf enters the battlefield tapped. -When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -{T}: Add {R}{G}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Havoc Eater - Flying -When Havoc Eater enters the battlefield, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way. - - R - Creature — Elemental - Creature - 7 - 5RR - 3/3 - - MKC~ - 2 - - - Havoc Eater - Flying -When Havoc Eater enters the battlefield, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way. - - R - Creature — Elemental - Creature - 7 - 5RR - 3/3 - - MKC~ - 2 - - - Hidden Dragonslayer - Lifelink -Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls. - - W - Creature — Human Warrior - Creature - 2 - 1W - 2/1 - - MKC~ - 2 - - - Hooded Hydra - Hooded Hydra enters the battlefield with X +1/+1 counters on it. -When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. -Morph {3}{G}{G} -As Hooded Hydra is turned face up, put five +1/+1 counters on it. - - G - Creature — Snake Hydra - Creature - 2 - XGG - 0/0 - - MKC~ - 2 - - - Hornet Queen - Flying -Deathtouch -When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. - - G - Creature — Insect - Creature - 7 - 4GGG - 2/2 - - MKC~ - 2 - - - Hostile Desert - {T}: Add {C}. -{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land. - - Land — Desert - Land - 0 - - MKC~ - 0 - - - Hot Pursuit - When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. -At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. - - R - Enchantment - Enchantment - 2 - 1R - - MKC~ - 1 - - - Hot Pursuit - When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. -At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. - - R - Enchantment - Enchantment - 2 - 1R - - MKC~ - 1 - - - Hydroid Krasis - When you cast this spell, you gain half X life and draw half X cards. Round down each time. -Flying, trample -Hydroid Krasis enters the battlefield with X +1/+1 counters on it. - - GU - Creature — Jellyfish Hydra Beast - Creature - 2 - XGU - 0/0 - - MKC~ - 2 - - - Idol of Oblivion - {T}: Draw a card. Activate only if you created a token this turn. -{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Immortal Obligation - Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control. - - W - Instant - Instant - 2 - 1W - - MKC~ - 3 - - - Immortal Obligation - Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control. - - W - Instant - Instant - 2 - 1W - - MKC~ - 3 - - - Imperial Hellkite - Flying -Morph {6}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle. - - R - Creature — Dragon - Creature - 7 - 5RR - 6/6 - - MKC~ - 2 - - - Innocuous Researcher - Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. -At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn. - - G - Creature — Centaur Detective - Creature - 4 - 3G - 3/4 - - MKC~ - 2 - - - Innocuous Researcher - Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. -At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn. - - G - Creature — Centaur Detective - Creature - 4 - 3G - 3/4 - - MKC~ - 2 - - - Inspiring Statuary - Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) - - Artifact - Artifact - 3 - 3 - - MKC~ - 1 - - - Irrigated Farmland - ({T}: Add {W} or {U}.) -Irrigated Farmland enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Plains Island - Land - 0 - - MKC~ - 1 - 0 - - - Jeska's Will - Choose one. If you control a commander as you cast this spell, you may choose both. -• Add {R} for each card in target opponent's hand. -• Exile the top three cards of your library. You may play them this turn. - - R - Sorcery - Sorcery - 3 - 2R - - MKC~ - 3 - - - Jolrael, Mwonvuli Recluse - Whenever you draw your second card each turn, create a 2/2 green Cat creature token. -{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. - - G - Legendary Creature — Human Druid - Creature - 2 - 1G - 1/2 - - MKC~ - 2 - - - Jungle Shrine - Jungle Shrine enters the battlefield tapped. -{T}: Add {R}, {G}, or {W}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Junk Winder - Affinity for tokens (This spell costs {1} less to cast for each token you control.) -Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. - - U - Creature — Serpent - Creature - 7 - 5UU - 5/6 - - MKC~ - 2 - - - Kappa Cannoneer - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -Ward {4} -Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn. - - U - Artifact Creature — Turtle Warrior - Creature - 6 - 5U - 4/4 - - MKC~ - 2 - - - Kaust, Eyes of the Glade - Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. -{T}: Turn target face-down attacking creature you control face up. - - GRW - Legendary Creature — Dryad Detective - Creature - 2 - R/WG - 2/2 - - MKC~ - 2 - - - Kaust, Eyes of the Glade - Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. -{T}: Turn target face-down attacking creature you control face up. - - GRW - Legendary Creature — Dryad Detective - Creature - 2 - R/WG - 2/2 - - MKC~ - 2 - - - Kaust, Eyes of the Glade - Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. -{T}: Turn target face-down attacking creature you control face up. - - GRW - Legendary Creature — Dryad Detective - Creature - 2 - R/WG - 2/2 - - MKC~ - 2 - - - Kazuul, Tyrant of the Cliffs - Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. - - R - Legendary Creature — Ogre Warrior - Creature - 5 - 3RR - 5/4 - - MKC~ - 2 - - - Keeper of the Accord - At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. -At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. - - W - Creature — Human Soldier - Creature - 4 - 3W - 3/4 - - MKC~ - 2 - - - Kessig Wolf Run - {T}: Add {C}. -{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. - - Land - Land - 0 - - MKC~ - 0 - - - Kher Keep - {T}: Add {C}. -{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. - - Legendary Land - Land - 0 - - MKC~ - 0 - - - Killer Service - When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token. - - G - Enchantment - Enchantment - 3 - 2G - - MKC~ - 1 - - - Knowledge Is Power - Creatures you control get +X/+X, where X is the number of cards you've drawn this turn. - - UW - Enchantment - Enchantment - 5 - 3WU - - MKC~ - 1 - - - Knowledge Is Power - Creatures you control get +X/+X, where X is the number of cards you've drawn this turn. - - UW - Enchantment - Enchantment - 5 - 3WU - - MKC~ - 1 - - - Koma, Cosmos Serpent - This spell can't be countered. -At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. -Sacrifice another Serpent: Choose one — -• Tap target permanent. Its activated abilities can't be activated this turn. -• Koma, Cosmos Serpent gains indestructible until end of turn. - - GU - Legendary Creature — Serpent - Creature - 7 - 3GGUU - 6/6 - - MKC~ - 2 - - - Krosan Cloudscraper - At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. -Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - G - Creature — Beast Mutant - Creature - 10 - 7GGG - 13/13 - - MKC~ - 2 - - - Krosan Colossus - Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - G - Creature — Beast - Creature - 9 - 6GGG - 9/9 - - MKC~ - 2 - - - Krosan Verge - Krosan Verge enters the battlefield tapped. -{T}: Add {C}. -{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Labyrinth of Skophos - {T}: Add {C}. -{4}, {T}: Remove target attacking or blocking creature from combat. - - Land - Land - 0 - - MKC~ - 0 - - - Lazav, the Multifarious - When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -{X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability. - - BU - Legendary Creature — Shapeshifter - Creature - 2 - UB - 1/3 - - MKC~ - 2 - - - Lifecrafter's Bestiary - At the beginning of your upkeep, scry 1. -Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. - - Artifact - Artifact - 3 - 3 - - MKC~ - 1 - - - Lonely Sandbar - Lonely Sandbar enters the battlefield tapped. -{T}: Add {U}. -Cycling {U} ({U}, Discard this card: Draw a card.) - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Lonis, Cryptozoologist - Whenever another nontoken creature enters the battlefield under your control, investigate. -{T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order. - - GU - Legendary Creature — Snake Elf Scout - Creature - 2 - GU - 1/2 - - MKC~ - 2 - - - Loran of the Third Path - Vigilance -When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment. -{T}: You and target opponent each draw a card. - - W - Legendary Creature — Human Artificer - Creature - 3 - 2W - 2/1 - - MKC~ - 2 - - - Martial Impetus - Enchant creature -Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - MKC~ - 1 - - - Marvo, Deep Operative - Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) -Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. - - BU - Legendary Creature — Octopus Rogue - Creature - 5 - 3UB - 1/8 - - MKC~ - 2 - - - Marvo, Deep Operative - Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) -Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. - - BU - Legendary Creature — Octopus Rogue - Creature - 5 - 3UB - 1/8 - - MKC~ - 2 - - - Massacre Wurm - When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. -Whenever a creature an opponent controls dies, that player loses 2 life. - - B - Creature — Phyrexian Wurm - Creature - 6 - 3BBB - 6/5 - - MKC~ - 2 - - - Master of Death - When Master of Death enters the battlefield, surveil 2. -At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand. - - BU - Creature — Zombie Wizard - Creature - 3 - 1UB - 3/1 - - MKC~ - 2 - - - Master of Pearls - Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn. - - W - Creature — Human Monk - Creature - 2 - 1W - 2/2 - - MKC~ - 2 - - - Mastery of the Unseen - Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. -{3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) - - W - Enchantment - Enchantment - 2 - 1W - - MKC~ - 1 - - - Mechanized Production - Enchant artifact you control -At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. - - U - Enchantment — Aura - Enchantment - 4 - 2UU - - MKC~ - 1 - - - Merchant of Truth - Flying -Whenever a nontoken creature you control dies, investigate. -Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.) - - W - Creature — Angel Detective - Creature - 4 - 2WW - 2/5 - - MKC~ - 2 - - - Merchant of Truth - Flying -Whenever a nontoken creature you control dies, investigate. -Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.) - - W - Creature — Angel Detective - Creature - 4 - 2WW - 2/5 - - MKC~ - 2 - - - Mind Stone - {T}: Add {C}. -{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Mirko, Obsessive Theorist - Flying, vigilance -Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. -At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) - - BU - Legendary Creature — Vampire Detective - Creature - 3 - 1UB - 1/3 - - MKC~ - 2 - - - Mirko, Obsessive Theorist - Flying, vigilance -Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. -At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) - - BU - Legendary Creature — Vampire Detective - Creature - 3 - 1UB - 1/3 - - MKC~ - 2 - - - Mirko, Obsessive Theorist - Flying, vigilance -Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. -At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) - - BU - Legendary Creature — Vampire Detective - Creature - 3 - 1UB - 1/3 - - MKC~ - 2 - - - Mirror Entity - Changeling (This card is every creature type.) -{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. - - W - Creature — Shapeshifter - Creature - 3 - 2W - 1/1 - - MKC~ - 2 - - - Mission Briefing - Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Instant - Instant - 2 - UU - - MKC~ - 3 - - - Mob Verdict - Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card. - - R - Sorcery - Sorcery - 4 - 2RR - - MKC~ - 3 - - - Mob Verdict - Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card. - - R - Sorcery - Sorcery - 4 - 2RR - - MKC~ - 3 - - - Morska, Undersea Sleuth - You have no maximum hand size. -At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. - - GUW - Legendary Creature — Vedalken Fish Detective - Creature - 3 - GWU - 2/3 - - MKC~ - 2 - - - Morska, Undersea Sleuth - You have no maximum hand size. -At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. - - GUW - Legendary Creature — Vedalken Fish Detective - Creature - 3 - GWU - 2/3 - - MKC~ - 2 - - - Morska, Undersea Sleuth - You have no maximum hand size. -At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. - - GUW - Legendary Creature — Vedalken Fish Detective - Creature - 3 - GWU - 2/3 - - MKC~ - 2 - - - Mossfire Valley - {1}, {T}: Add {R}{G}. - - Land - Land - 0 - - MKC~ - 0 - - - Mosswort Bridge - Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) -Mosswort Bridge enters the battlefield tapped. -{T}: Add {G}. -{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Mulldrifter - Flying -When Mulldrifter enters the battlefield, draw two cards. -Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) - - U - Creature — Elemental - Creature - 5 - 4U - 2/2 - - MKC~ - 2 - - - Myriad Landscape - Myriad Landscape enters the battlefield tapped. -{T}: Add {C}. -{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Mystic Sanctuary - ({T}: Add {U}.) -Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. -When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library. - - Land — Island - Land - 0 - - MKC~ - 1 - 0 - - - Nadir Kraken - Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. - - U - Creature — Kraken - Creature - 3 - 1UU - 2/3 - - MKC~ - 2 - - - Nantuko Vigilante - Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. - - G - Creature — Insect Druid Mutant - Creature - 4 - 3G - 3/2 - - MKC~ - 2 - - - Nature's Lore - Search your library for a Forest card, put that card onto the battlefield, then shuffle. - - G - Sorcery - Sorcery - 2 - 1G - - MKC~ - 3 - - - Necromancy - You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. - - B - Enchantment - Enchantment - 3 - 2B - - MKC~ - 1 - - - Needle Spires - Needle Spires enters the battlefield tapped. -{T}: Add {R} or {W}. -{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Neheb, the Eternal - Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) -At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. - - R - Legendary Creature — Zombie Minotaur Warrior - Creature - 5 - 3RR - 4/6 - - MKC~ - 2 - - - Nelly Borca, Impulsive Accuser - Vigilance -Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) -Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. - - RW - Legendary Creature — Human Detective - Creature - 4 - 2RW - 2/4 - - MKC~ - 2 - - - Nelly Borca, Impulsive Accuser - Vigilance -Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) -Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. - - RW - Legendary Creature — Human Detective - Creature - 4 - 2RW - 2/4 - - MKC~ - 2 - - - Nelly Borca, Impulsive Accuser - Vigilance -Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) -Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. - - RW - Legendary Creature — Human Detective - Creature - 4 - 2RW - 2/4 - - MKC~ - 2 - - - Nettlecyst - Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -Equipped creature gets +1/+1 for each artifact and/or enchantment you control. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - MKC~ - 1 - - - Nightveil Sprite - Flying -Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - U - Creature — Faerie Rogue - Creature - 2 - 1U - 1/2 - - MKC~ - 2 - - - Notion Rain - Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - BU - Sorcery - Sorcery - 3 - 1UB - - MKC~ - 3 - - - Obscuring Aether - Face-down creature spells you cast cost {1} less to cast. -{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.) - - G - Enchantment - Enchantment - 1 - G - - MKC~ - 1 - - - Ohran Frostfang - Attacking creatures you control have deathtouch. -Whenever a creature you control deals combat damage to a player, draw a card. - - G - Snow Creature — Snake - Creature - 5 - 3GG - 2/6 - - MKC~ - 2 - - - On the Trail - Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. - - G - Enchantment - Enchantment - 2 - 1G - - MKC~ - 1 - - - On the Trail - Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. - - G - Enchantment - Enchantment - 2 - 1G - - MKC~ - 1 - - - Ongoing Investigation - Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. - - U - Enchantment - Enchantment - 2 - 1U - - MKC~ - 1 - - - Organic Extinction - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -Destroy all nonartifact creatures. - - W - Sorcery - Sorcery - 10 - 8WW - - MKC~ - 3 - - - Orzhov Advokist - At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. - - W - Creature — Human Advisor - Creature - 3 - 2W - 1/4 - - MKC~ - 2 - - - Otherworldly Escort - Flash -When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) -{1}{W}, {T}, Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn. - - W - Creature — Human Detective - Creature - 4 - 3W - 4/3 - - MKC~ - 2 - - - Otherworldly Escort - Flash -When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) -{1}{W}, {T}, Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn. - - W - Creature — Human Detective - Creature - 4 - 3W - 4/3 - - MKC~ - 2 - - - Otherworldly Gaze - Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 1 - U - - MKC~ - 3 - - - Overseer of the Damned - Flying -When Overseer of the Damned enters the battlefield, you may destroy target creature. -Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token. - - B - Creature — Demon - Creature - 7 - 5BB - 5/5 - - MKC~ - 2 - - - Panoptic Projektor - {T}: The next face-down creature spell you cast this turn costs {3} less to cast. -If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - Artifact - Artifact - 4 - 4 - - MKC~ - 1 - - - Panoptic Projektor - {T}: The next face-down creature spell you cast this turn costs {3} less to cast. -If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - Artifact - Artifact - 4 - 4 - - MKC~ - 1 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Path to Exile - Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - W - Instant - Instant - 1 - W - - MKC~ - 3 - - - Phyrexian Arena - At the beginning of your upkeep, you draw a card and you lose 1 life. - - B - Enchantment - Enchantment - 3 - 1BB - - MKC~ - 1 - - - Phyrexian Metamorph - ({U/P} can be paid with either {U} or 2 life.) -You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. - - U - Artifact Creature — Phyrexian Shapeshifter - Creature - 4 - 3U/P - 0/0 - - MKC~ - 2 - - - Pile On - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - B - Instant - Instant - 4 - 3B - - MKC~ - 3 - - - Port of Karfell - Port of Karfell enters the battlefield tapped. -{T}: Add {U}. -{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.) - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Prairie Stream - ({T}: Add {W} or {U}.) -Prairie Stream enters the battlefield tapped unless you control two or more basic lands. - - Land — Plains Island - Land - 0 - - MKC~ - 1 - 0 - - - Price of Fame - This spell costs {2} less to cast if it targets a legendary creature. -Destroy target creature. -Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - B - Instant - Instant - 4 - 3B - - MKC~ - 3 - - - Printlifter Ooze - Deathtouch -Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control. -Disguise {3}{G} - - G - Creature — Ooze - Creature - 2 - 1G - 2/2 - - MKC~ - 2 - - - Printlifter Ooze - Deathtouch -Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control. -Disguise {3}{G} - - G - Creature — Ooze - Creature - 2 - 1G - 2/2 - - MKC~ - 2 - - - Prisoner's Dilemma - Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. -Flashback {5}{R}{R} - - R - Sorcery - Sorcery - 5 - 3RR - - MKC~ - 3 - - - Prisoner's Dilemma - Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. -Flashback {5}{R}{R} - - R - Sorcery - Sorcery - 5 - 3RR - - MKC~ - 3 - - - Promise of Loyalty - Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. - - W - Sorcery - Sorcery - 5 - 4W - - MKC~ - 3 - - - Psychosis Crawler - Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. -Whenever you draw a card, each opponent loses 1 life. - - Artifact Creature — Phyrexian Horror - Creature - 5 - 5 - */* - - MKC~ - 2 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC~ - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC~ - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC~ - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC~ - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC~ - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC~ - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC~ - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC~ - 1 - - - Ravenous Chupacabra - When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. - - B - Creature — Beast Horror - Creature - 4 - 2BB - 2/2 - - MKC~ - 2 - - - Reanimate - Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. - - B - Sorcery - Sorcery - 1 - B - - MKC~ - 3 - - - Redemption Arc - Enchant creature -Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -{1}{W}: Exile enchanted creature. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - MKC~ - 1 - - - Redemption Arc - Enchant creature -Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -{1}{W}: Exile enchanted creature. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - MKC~ - 1 - - - Reliquary Tower - You have no maximum hand size. -{T}: Add {C}. - - Land - Land - 0 - - MKC~ - 0 - - - Return of the Wildspeaker - Choose one — -• Draw cards equal to the greatest power among non-Human creatures you control. -• Non-Human creatures you control get +3/+3 until end of turn. - - G - Instant - Instant - 5 - 4G - - MKC~ - 3 - - - Rise of the Dark Realms - Put all creature cards from all graveyards onto the battlefield under your control. - - B - Sorcery - Sorcery - 9 - 7BB - - MKC~ - 3 - - - Rite of the Raging Storm - Creatures named Lightning Rager can't attack you or planeswalkers you control. -At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature." - - R - Enchantment - Enchantment - 5 - 3RR - - MKC~ - 1 - - - River of Tears - {T}: Add {U}. If you played a land this turn, add {B} instead. - - Land - Land - 0 - - MKC~ - 0 - - - Rogue's Passage - {T}: Add {C}. -{4}, {T}: Target creature can't be blocked this turn. - - Land - Land - 0 - - MKC~ - 0 - - - Root Elemental - Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield. - - G - Creature — Elemental - Creature - 6 - 4GG - 6/5 - - MKC~ - 2 - - - Sacred Peaks - ({T}: Add {R} or {W}.) -Sacred Peaks enters the battlefield tapped. - - Land — Mountain Plains - Land - 0 - - MKC~ - 1 - 0 - - - Sakura-Tribe Elder - Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Creature — Snake Shaman - Creature - 2 - 1G - 1/1 - - MKC~ - 2 - - - Salt Road Ambushers - Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. -Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) - - G - Creature — Dog Warrior - Creature - 4 - 3G - 3/3 - - MKC~ - 2 - - - Saryth, the Viper's Fang - Other tapped creatures you control have deathtouch. -Other untapped creatures you control have hexproof. -{1}, {T}: Untap another target creature or land you control. - - G - Legendary Creature — Human Warlock - Creature - 4 - 2GG - 3/4 - - MKC~ - 2 - - - Scattered Groves - ({T}: Add {G} or {W}.) -Scattered Groves enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Forest Plains - Land - 0 - - MKC~ - 1 - 0 - - - Scavenger Grounds - {T}: Add {C}. -{2}, {T}, Sacrifice a Desert: Exile all graveyards. - - Land — Desert - Land - 0 - - MKC~ - 0 - - - Scourge of the Throne - Flying -Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. - - R - Creature — Dragon - Creature - 6 - 4RR - 5/5 - - MKC~ - 2 - - - Scroll of Fate - {T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) - - Artifact - Artifact - 3 - 3 - - MKC~ - 1 - - - Seal of Cleansing - Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. - - W - Enchantment - Enchantment - 2 - 1W - - MKC~ - 1 - - - Search the Premises - Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Enchantment - Enchantment - 4 - 3W - - MKC~ - 1 - - - Seaside Citadel - Seaside Citadel enters the battlefield tapped. -{T}: Add {G}, {W}, or {U}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Secluded Steppe - Secluded Steppe enters the battlefield tapped. -{T}: Add {W}. -Cycling {W} ({W}, Discard this card: Draw a card.) - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Seedborn Muse - Untap all permanents you control during each other player's untap step. - - G - Creature — Spirit - Creature - 5 - 3GG - 2/4 - - MKC~ - 2 - - - Selesnya Sanctuary - Selesnya Sanctuary enters the battlefield tapped. -When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -{T}: Add {G}{W}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Selfless Squire - Flash -When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. -Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. - - W - Creature — Human Soldier - Creature - 4 - 3W - 1/1 - - MKC~ - 2 - - - Selvala, Explorer Returned - Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. - - GW - Legendary Creature — Elf Scout - Creature - 3 - 1GW - 2/4 - - MKC~ - 2 - - - Serene Sleuth - When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. - - W - Creature — Human Detective - Creature - 2 - 1W - 2/2 - - MKC~ - 2 - - - Serene Sleuth - When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. - - W - Creature — Human Detective - Creature - 2 - 1W - 2/2 - - MKC~ - 2 - - - Sevinne's Reclamation - Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. -Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 3 - 2W - - MKC~ - 3 - - - Sheltered Thicket - ({T}: Add {R} or {G}.) -Sheltered Thicket enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Mountain Forest - Land - 0 - - MKC~ - 1 - 0 - - - Shimmer Dragon - Flying -As long as you control four or more artifacts, Shimmer Dragon has hexproof. -Tap two untapped artifacts you control: Draw a card. - - U - Creature — Dragon - Creature - 6 - 4UU - 5/6 - - MKC~ - 2 - - - Shiny Impetus - Enchant creature -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Enchantment — Aura - Enchantment - 3 - 2R - - MKC~ - 1 - - - Showstopping Surprise - Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature. - - R - Instant - Instant - 5 - 3RR - - MKC~ - 3 - - - Showstopping Surprise - Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature. - - R - Instant - Instant - 5 - 3RR - - MKC~ - 3 - - - Shriekmaw - Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. -Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) - - B - Creature — Elemental - Creature - 5 - 4B - 3/2 - - MKC~ - 2 - - - Shrine of the Forsaken Gods - {T}: Add {C}. -{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands. - - Land - Land - 0 - - MKC~ - 0 - - - Sidar Kondo of Jamuraa - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -Creatures your opponents control without flying or reach can't block creatures with power 2 or less. -Partner (You can have two commanders if both have partner.) - - GW - Legendary Creature — Human Knight - Creature - 4 - 2GW - 2/5 - - MKC~ - 2 - - - Simic Growth Chamber - Simic Growth Chamber enters the battlefield tapped. -When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -{T}: Add {G}{U}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Simic Signet - {1}, {T}: Add {G}{U}. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Sinister Starfish - {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - B - Creature — Starfish - Creature - 2 - 1B - 0/3 - - MKC~ - 2 - - - Skycloud Expanse - {1}, {T}: Add {W}{U}. - - Land - Land - 0 - - MKC~ - 0 - - - Slayers' Stronghold - {T}: Add {C}. -{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. - - Land - Land - 0 - - MKC~ - 0 - - - Smuggler's Share - At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn. - - W - Enchantment - Enchantment - 3 - 2W - - MKC~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - MKC~ - 1 - - - Solemn Simulacrum - When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. -When Solemn Simulacrum dies, you may draw a card. - - Artifact Creature — Golem - Creature - 4 - 4 - 2/2 - - MKC~ - 2 - - - Sophia, Dogged Detective - When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. -{1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. -Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate. - - GUW - Legendary Creature — Human Detective - Creature - 4 - 1GWU - 3/4 - - MKC~ - 2 - - - Sophia, Dogged Detective - When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. -{1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. -Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate. - - GUW - Legendary Creature — Human Detective - Creature - 4 - 1GWU - 3/4 - - MKC~ - 2 - - - Soul Snare - {W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. - - W - Enchantment - Enchantment - 1 - W - - MKC~ - 1 - - - Spectacular Showdown - Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) -Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") - - R - Sorcery - Sorcery - 2 - 1R - - MKC~ - 3 - - - Sphinx of the Second Sun - Flying -At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) - - U - Creature — Sphinx - Creature - 8 - 6UU - 6/6 - - MKC~ - 2 - - - Spire of Industry - {T}: Add {C}. -{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. - - Land - Land - 0 - - MKC~ - 0 - - - Stalking Leonin - When Stalking Leonin enters the battlefield, secretly choose an opponent. -Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once. - - W - Creature — Cat Archer - Creature - 3 - 2W - 3/3 - - MKC~ - 2 - - - Steel Hellkite - Flying -{2}: Steel Hellkite gets +1/+0 until end of turn. -{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. - - Artifact Creature — Dragon - Creature - 6 - 6 - 5/5 - - MKC~ - 2 - - - Sun Titan - Vigilance -Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. - - W - Creature — Giant - Creature - 6 - 4WW - 6/6 - - MKC~ - 2 - - - Sungrass Prairie - {1}, {T}: Add {G}{W}. - - Land - Land - 0 - - MKC~ - 0 - - - Sunhome, Fortress of the Legion - {T}: Add {C}. -{2}{R}{W}, {T}: Target creature gains double strike until end of turn. - - Land - Land - 0 - - MKC~ - 0 - - - Sunken Hollow - ({T}: Add {U} or {B}.) -Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. - - Land — Island Swamp - Land - 0 - - MKC~ - 1 - 0 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - Instant - 1 - W - - MKC~ - 3 - - - Syr Konrad, the Grim - Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. -{1}{B}: Each player mills a card. - - B - Legendary Creature — Human Knight - Creature - 5 - 3BB - 5/4 - - MKC~ - 2 - - - Tainted Isle - {T}: Add {C}. -{T}: Add {U} or {B}. Activate only if you control a Swamp. - - Land - Land - 0 - - MKC~ - 0 - - - Take the Bait - Cast this spell only during an opponent's turn and only during combat. -Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase. - - RW - Instant - Instant - 4 - 2RW - - MKC~ - 3 - - - Take the Bait - Cast this spell only during an opponent's turn and only during combat. -Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase. - - RW - Instant - Instant - 4 - 2RW - - MKC~ - 3 - - - Talisman of Conviction - {T}: Add {C}. -{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Talisman of Curiosity - {T}: Add {C}. -{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Talisman of Dominance - {T}: Add {C}. -{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Talisman of Progress - {T}: Add {C}. -{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Talisman of Unity - {T}: Add {C}. -{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Tangletrove Kelp - Ward {2} -At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. -{2}, Sacrifice Tangletrove Kelp: Draw a card. - - U - Artifact Creature — Clue Plant - Creature - 7 - 5UU - 6/6 - - MKC~ - 2 - - - Tangletrove Kelp - Ward {2} -At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. -{2}, Sacrifice Tangletrove Kelp: Draw a card. - - U - Artifact Creature — Clue Plant - Creature - 7 - 5UU - 6/6 - - MKC~ - 2 - - - Teferi's Ageless Insight - If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. - - U - Legendary Enchantment - Enchantment - 4 - 2UU - - MKC~ - 1 - - - Temple of Abandon - Temple of Abandon enters the battlefield tapped. -When Temple of Abandon enters the battlefield, scry 1. -{T}: Add {R} or {G}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Temple of Enlightenment - Temple of Enlightenment enters the battlefield tapped. -When Temple of Enlightenment enters the battlefield, scry 1. -{T}: Add {W} or {U}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Temple of Mystery - Temple of Mystery enters the battlefield tapped. -When Temple of Mystery enters the battlefield, scry 1. -{T}: Add {G} or {U}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Temple of Plenty - Temple of Plenty enters the battlefield tapped. -When Temple of Plenty enters the battlefield, scry 1. -{T}: Add {G} or {W}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Temple of Triumph - Temple of Triumph enters the battlefield tapped. -When Temple of Triumph enters the battlefield, scry 1. -{T}: Add {R} or {W}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Temple of the False God - {T}: Add {C}{C}. Activate only if you control five or more lands. - - Land - Land - 0 - - MKC~ - 0 - - - Temur War Shaman - When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. - - G - Creature — Human Shaman - Creature - 6 - 4GG - 4/5 - - MKC~ - 2 - - - Tesak, Judith's Hellhound - Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -Other Dogs you control have unleash. -Creatures you control with counters on them have haste. -Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. - - R - Legendary Creature — Elemental Dog - Creature - 4 - 3R - 3/3 - - MKC~ - 2 - - - Tesak, Judith's Hellhound - Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -Other Dogs you control have unleash. -Creatures you control with counters on them have haste. -Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. - - R - Legendary Creature — Elemental Dog - Creature - 4 - 3R - 3/3 - - MKC~ - 2 - - - Tezzeret, Betrayer of Flesh - The first activated ability of an artifact you activate each turn costs {2} less to activate. -+1: Draw two cards. Then discard two cards unless you discard an artifact card. -−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. -−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." - - U - Legendary Planeswalker — Tezzeret - Planeswalker - 4 - 2UU - 4 - - MKC~ - 1 - - - Thelonite Hermit - All Saprolings get +1/+1. -Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens. - - G - Creature — Elf Shaman - Creature - 4 - 3G - 1/1 - - MKC~ - 2 - - - Thought Monitor - Affinity for artifacts -Flying -When Thought Monitor enters the battlefield, draw two cards. - - U - Artifact Creature — Construct - Creature - 7 - 6U - 2/2 - - MKC~ - 2 - - - Thought Vessel - You have no maximum hand size. -{T}: Add {C}. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Thoughtbound Phantasm - Defender -Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. -As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender. - - U - Creature — Spirit - Creature - 1 - U - 2/2 - - MKC~ - 2 - - - Three Visits - Search your library for a Forest card, put it onto the battlefield, then shuffle. - - G - Sorcery - Sorcery - 2 - 1G - - MKC~ - 3 - - - Throne of the High City - {T}: Add {C}. -{4}, {T}, Sacrifice Throne of the High City: You become the monarch. - - Land - Land - 0 - - MKC~ - 0 - - - Tireless Tracker - Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. - - G - Creature — Human Scout - Creature - 3 - 2G - 3/2 - - MKC~ - 2 - - - Tocasia's Dig Site - {T}: Add {C}. -{3}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - Land - Land - 0 - - MKC~ - 0 - - - Tome of Legends - Tome of Legends enters the battlefield with a page counter on it. -Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. -{1}, {T}, Remove a page counter from Tome of Legends: Draw a card. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Toski, Bearer of Secrets - This spell can't be countered. -Indestructible -Toski, Bearer of Secrets attacks each combat if able. -Whenever a creature you control deals combat damage to a player, draw a card. - - G - Legendary Creature — Squirrel - Creature - 4 - 3G - 1/1 - - MKC~ - 2 - - - Toxic Deluge - As an additional cost to cast this spell, pay X life. -All creatures get -X/-X until end of turn. - - B - Sorcery - Sorcery - 3 - 2B - - MKC~ - 3 - - - Trail of Mystery - Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. -Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. - - G - Enchantment - Enchantment - 2 - 1G - - MKC~ - 1 - - - Tranquil Thicket - Tranquil Thicket enters the battlefield tapped. -{T}: Add {G}. -Cycling {G} ({G}, Discard this card: Draw a card.) - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Trouble in Pairs - If an opponent would begin an extra turn, that player skips that turn instead. -Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. - - W - Enchantment - Enchantment - 4 - 2WW - - MKC~ - 1 - - - Trouble in Pairs - If an opponent would begin an extra turn, that player skips that turn instead. -Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. - - W - Enchantment - Enchantment - 4 - 2WW - - MKC~ - 1 - - - True Identity - Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. -Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - W - Enchantment - Enchantment - 2 - 1W - - MKC~ - 1 - - - True Identity - Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. -Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - W - Enchantment - Enchantment - 2 - 1W - - MKC~ - 1 - - - Twilight Prophet - Flying -Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. - - B - Creature — Vampire Cleric - Creature - 4 - 2BB - 2/4 - - MKC~ - 2 - - - Ugin's Mastery - Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. - - Enchantment - Enchantment - 4 - 4 - - MKC~ - 1 - - - Ulvenwald Mysteries - Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. - - G - Enchantment - Enchantment - 3 - 2G - - MKC~ - 1 - - - Unexplained Absence - For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - W - Instant - Instant - 4 - 3W - - MKC~ - 3 - - - Unexplained Absence - For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - W - Instant - Instant - 4 - 3W - - MKC~ - 3 - - - Unshakable Tail - When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1. -Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{2}, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand. - - B - Creature — Zombie Detective - Creature - 3 - 2B - 3/2 - - MKC~ - 2 - - - Unshakable Tail - When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1. -Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{2}, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand. - - B - Creature — Zombie Detective - Creature - 3 - 2B - 3/2 - - MKC~ - 2 - - - Veiled Ascension - When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control. -Face-down creatures you control enter the battlefield with a flying counter on them. -At the beginning of your upkeep, you may cloak the top card of your library. - - W - Enchantment - Enchantment - 4 - 3W - - MKC~ - 1 - - - Veiled Ascension - When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control. -Face-down creatures you control enter the battlefield with a flying counter on them. -At the beginning of your upkeep, you may cloak the top card of your library. - - W - Enchantment - Enchantment - 4 - 3W - - MKC~ - 1 - - - Vengeful Ancestor - Flying -Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) -Whenever a goaded creature attacks, it deals 1 damage to its controller. - - R - Creature — Spirit Dragon - Creature - 4 - 2RR - 3/4 - - MKC~ - 2 - - - Vizier of Many Faces - You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. -Embalm {3}{U}{U} - - U - Creature — Shapeshifter Cleric - Creature - 4 - 2UU - 0/0 - - MKC~ - 2 - - - Vow of Duty - Enchant creature -Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - MKC~ - 1 - - - Vow of Lightning - Enchant creature -Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control. - - R - Enchantment — Aura - Enchantment - 3 - 2R - - MKC~ - 1 - - - Wall of Omens - Defender -When Wall of Omens enters the battlefield, draw a card. - - W - Creature — Wall - Creature - 2 - 1W - 0/4 - - MKC~ - 2 - - - War Room - {T}: Add {C}. -{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. - - Land - Land - 0 - - MKC~ - 0 - - - Watcher of Hours - Flying, ward {3} -Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1. -Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) - - U - Creature — Sphinx - Creature - 6 - 5U - 6/6 - - MKC~ - 2 - - - Watcher of Hours - Flying, ward {3} -Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1. -Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) - - U - Creature — Sphinx - Creature - 6 - 5U - 6/6 - - MKC~ - 2 - - - Wavesifter - Flying -When Wavesifter enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Evoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) - - GU - Creature — Elemental - Creature - 5 - 3GU - 3/2 - - MKC~ - 2 - - - Welcoming Vampire - Flying -Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. - - W - Creature — Vampire - Creature - 3 - 2W - 2/3 - - MKC~ - 2 - - - Whirler Rogue - When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. -Tap two untapped artifacts you control: Target creature can't be blocked this turn. - - U - Creature — Human Rogue Artificer - Creature - 4 - 2UU - 2/2 - - MKC~ - 2 - - - Whispering Snitch - Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. - - B - Creature — Vampire Rogue - Creature - 2 - 1B - 1/3 - - MKC~ - 2 - - - Whisperwood Elemental - At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library." - - G - Creature — Elemental - Creature - 5 - 3GG - 4/4 - - MKC~ - 2 - - - Wild Growth - Enchant land -Whenever enchanted land is tapped for mana, its controller adds an additional {G}. - - G - Enchantment — Aura - Enchantment - 1 - G - - MKC~ - 1 - - - Wilderness Reclamation - At the beginning of your end step, untap all lands you control. - - G - Enchantment - Enchantment - 4 - 3G - - MKC~ - 1 - - - Windborn Muse - Flying -Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - - W - Creature — Spirit - Creature - 4 - 3W - 2/3 - - MKC~ - 2 - - - Winds of Rath - Destroy all creatures that aren't enchanted. They can't be regenerated. - - W - Sorcery - Sorcery - 5 - 3WW - - MKC~ - 3 - - - Yedora, Grave Gardener - Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.) - - G - Legendary Creature — Treefolk Druid - Creature - 5 - 4G - 5/5 - - MKC~ - 2 - - - Zoetic Cavern - {T}: Add {C}. -Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - Land - Land - 0 - - MKC~ - 0 - Forest ({T}: Add {G}.) @@ -5963,4100 +808,6 @@ Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it f PSS4~ 0 - - Azorius Senate - (Theme colors: {W}{U}) - - Card - 0 - - FCLU~ - 1 - - - Boros Legion - (Theme colors: {R}{W}) - - Card - 0 - - FCLU~ - 1 - - - Cult of Rakdos - (Theme colors: {B}{R}) - - Card - 0 - - FCLU~ - 1 - - - Golgari Swarm - (Theme colors: {B}{G}) - - Card - 0 - - FCLU~ - 1 - - - Gruul Clans - (Theme colors: {R}{G}) - - Card - 0 - - FCLU~ - 1 - - - House Dimir - (Theme colors: {U}{B}) - - Card - 0 - - FCLU~ - 1 - - - Izzet League - (Theme colors: {U}{R}) - - Card - 0 - - FCLU~ - 1 - - - Orzhov Syndicate - (Theme colors: {W}{B}) - - Card - 0 - - FCLU~ - 1 - - - Selesnya Conclave - (Theme colors: {G}{W}) - - Card - 0 - - FCLU~ - 1 - - - Simic Combine - (Theme colors: {G}{U}) - - Card - 0 - - FCLU~ - 1 - - - Aegis of the Legion - Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) -Equip {3} - - RW - Artifact — Equipment - Artifact - 2 - RW - - CLU~ - 1 - - - Affectionate Indrik - When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) - - G - Creature — Beast - Creature - 6 - 5G - 4/4 - - CLU~ - 2 - - - Afterlife Insurance - Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) - - BW - Instant - Instant - 2 - 1W/B - - CLU~ - 3 - - - Ajani's Pridemate - Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. - - W - Creature — Cat Soldier - Creature - 2 - 1W - 2/2 - - CLU~ - 2 - - - Amzu, Swarm's Hunger - Flying, menace -Other Insects you control have menace. -Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn. - - BG - Legendary Creature — Insect Shaman - Creature - 5 - 3BG - 3/3 - - CLU~ - 2 - - - Angel of Vitality - Flying -If you would gain life, you gain that much life plus 1 instead. -Angel of Vitality gets +2/+2 as long as you have 25 or more life. - - W - Creature — Angel - Creature - 3 - 2W - 2/2 - - CLU~ - 2 - - - Apothecary White - Vigilance -Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -{W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens. - - W - Legendary Creature — Human Cleric - Creature - 4 - 3W - 3/4 - - CLU~ - 2 - - - Azorius Arrester - When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) - - W - Creature — Human Soldier - Creature - 2 - 1W - 2/1 - - CLU~ - 2 - - - Azorius Chancery - Azorius Chancery enters the battlefield tapped. -When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -{T}: Add {W}{U}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Azorius Guildgate - Azorius Guildgate enters the battlefield tapped. -{T}: Add {W} or {U}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Azorius Justiciar - When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) - - W - Creature — Human Wizard - Creature - 4 - 2WW - 2/2 - - CLU~ - 2 - - - Azorius Signet - {1}, {T}: Add {W}{U}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Ballroom - Ballroom enters the battlefield tapped. -{T}: Add {W} or {B}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Band Together - Up to two target creatures you control each deal damage equal to their power to another target creature. - - G - Instant - Instant - 3 - 2G - - CLU~ - 3 - - - Basilica Screecher - Flying -Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) - - B - Creature — Bat - Creature - 2 - 1B - 1/2 - - CLU~ - 2 - - - Battlefront Krushok - Battlefront Krushok can't be blocked by more than one creature. -Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. - - G - Creature — Beast - Creature - 5 - 4G - 3/4 - - CLU~ - 2 - - - Beast Whisperer - Whenever you cast a creature spell, draw a card. - - G - Creature — Elf Druid - Creature - 4 - 2GG - 2/3 - - CLU~ - 2 - - - Billiard Room - Billiard Room enters the battlefield tapped. -{T}: Add {B} or {R}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Blade Juggler - Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. - - B - Creature — Human Rogue - Creature - 5 - 4B - 3/2 - - CLU~ - 2 - - - Blood Crypt - ({T}: Add {B} or {R}.) -As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Swamp Mountain - Land - 0 - - CLU~ - 0 - - - Boros Garrison - Boros Garrison enters the battlefield tapped. -When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -{T}: Add {R}{W}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Boros Guildgate - Boros Guildgate enters the battlefield tapped. -{T}: Add {R} or {W}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Boros Signet - {1}, {T}: Add {R}{W}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Boros Strike-Captain - Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card. - - RW - Creature — Minotaur Soldier - Creature - 3 - 1R/WR/W - 3/3 - - CLU~ - 2 - - - Breeding Pool - ({T}: Add {G} or {U}.) -As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Forest Island - Land - 0 - - CLU~ - 0 - - - Candlestick - Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -{2}, Sacrifice Candlestick: Draw a card. -Equip {2} - - U - Artifact — Clue Equipment - Artifact - 1 - U - - CLU~ - 1 - - - Carnage Interpreter - When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. - - BR - Creature — Devil Detective - Creature - 3 - 1B/RB/R - 3/3 - - CLU~ - 2 - - - Chainwhip Cyclops - {3}{R}: Target creature can't block this turn. - - R - Creature — Cyclops Warrior - Creature - 5 - 4R - 4/4 - - CLU~ - 2 - - - Challenger Troll - Each creature you control with power 4 or greater can't be blocked by more than one creature. - - G - Creature — Troll - Creature - 5 - 4G - 6/5 - - CLU~ - 2 - - - Chemister's Insight - Draw two cards. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - U - Instant - Instant - 4 - 3U - - CLU~ - 3 - - - Clan Defiance - Choose one or more — -• Clan Defiance deals X damage to target creature with flying. -• Clan Defiance deals X damage to target creature without flying. -• Clan Defiance deals X damage to target player or planeswalker. - - GR - Sorcery - Sorcery - 2 - XRG - - CLU~ - 3 - - - Cloudkin Seer - Flying -When Cloudkin Seer enters the battlefield, draw a card. - - U - Creature — Elemental Wizard - Creature - 3 - 2U - 2/1 - - CLU~ - 2 - - - Code of Constraint - Target creature gets -4/-0 until end of turn. -Draw a card. -Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. - - U - Instant - Instant - 3 - 2U - - CLU~ - 3 - - - Colossal Majesty - At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. - - G - Enchantment - Enchantment - 3 - 2G - - CLU~ - 1 - - - Commander Mustard - Vigilance -Other Soldiers you control have vigilance, trample, and haste. -{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." - - RW - Legendary Creature — Human Soldier - Creature - 5 - 3RW - 5/5 - - CLU~ - 2 - - - Conclave Evangelist - Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist. - - GW - Creature — Elephant Cleric - Creature - 5 - 3G/WG/W - 4/4 - - CLU~ - 2 - - - Conclave Tribunal - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. - - W - Enchantment - Enchantment - 4 - 3W - - CLU~ - 1 - - - Conservatory - Conservatory enters the battlefield tapped. -{T}: Add {G} or {W}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Consider - Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) -Draw a card. - - U - Instant - Instant - 1 - U - - CLU~ - 3 - - - Coordinated Assault - Up to two target creatures each get +1/+0 and gain first strike until end of turn. - - R - Instant - Instant - 1 - R - - CLU~ - 3 - - - Corporeal Projection - Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") - - RU - Sorcery - Sorcery - 2 - UR - - CLU~ - 3 - - - Corpse Churn - Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) - - B - Instant - Instant - 2 - 1B - - CLU~ - 3 - - - Cosmotronic Wave - Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. - - R - Sorcery - Sorcery - 4 - 3R - - CLU~ - 3 - - - Council's Judgment - Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. - - W - Sorcery - Sorcery - 3 - 1WW - - CLU~ - 3 - - - Covetous Elegy - Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control. - - BW - Sorcery - Sorcery - 6 - 4WB - - CLU~ - 3 - - - Curse of Chains - Enchant creature -At the beginning of each upkeep, tap enchanted creature. - - UW - Enchantment — Aura - Enchantment - 2 - 1W/U - - CLU~ - 1 - - - Dagger Caster - When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. - - R - Creature — Viashino Rogue - Creature - 4 - 3R - 2/3 - - CLU~ - 2 - - - Daggerclaw Imp - Flying -Daggerclaw Imp can't block. - - B - Creature — Imp - Creature - 3 - 2B - 3/1 - - CLU~ - 2 - - - Deadbridge Chant - When Deadbridge Chant enters the battlefield, mill ten cards. -At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. - - BG - Enchantment - Enchantment - 6 - 4BG - - CLU~ - 1 - - - Deadly Dispute - As an additional cost to cast this spell, sacrifice an artifact or creature. -Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - Instant - Instant - 2 - 1B - - CLU~ - 3 - - - Deadly Riposte - Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life. - - W - Instant - Instant - 2 - 1W - - CLU~ - 3 - - - Deal Gone Bad - Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.) - - B - Instant - Instant - 4 - 3B - - CLU~ - 3 - - - Depose - Tap target creature. -Draw a card. - - UW - Instant - Instant - 6 - 1W/U - - CLU~ - 3 - - - Deploy - Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. - - UW - Instant - Instant - 6 - 2WU - - CLU~ - 3 - - - Deputized Protester - Menace (This creature can't be blocked except by two or more creatures.) -Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) - - R - Creature — Human Warrior - Creature - 3 - 2R - 2/1 - - CLU~ - 2 - - - Dimir Aqueduct - Dimir Aqueduct enters the battlefield tapped. -When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -{T}: Add {U}{B}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Dimir Guildgate - Dimir Guildgate enters the battlefield tapped. -{T}: Add {U} or {B}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Dimir Guildmage - ({U/B} can be paid with either {U} or {B}.) -{3}{U}: Target player draws a card. Activate only as a sorcery. -{3}{B}: Target player discards a card. Activate only as a sorcery. - - BU - Creature — Human Wizard - Creature - 2 - U/BU/B - 2/2 - - CLU~ - 2 - - - Dimir Signet - {1}, {T}: Add {U}{B}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Dimir Strandcatcher - Flying -Whenever you attack, surveil X, where X is the number of opponents being attacked. -At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. - - BU - Creature — Faerie Rogue - Creature - 4 - 2U/BU/B - 3/3 - - CLU~ - 2 - - - Dining Room - Dining Room enters the battlefield tapped. -{T}: Add {R} or {G}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Direct Current - Direct Current deals 2 damage to any target. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - R - Sorcery - Sorcery - 3 - 1RR - - CLU~ - 3 - - - Discovery - Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - BU - Sorcery - Sorcery - 7 - 1U/B - - CLU~ - 3 - - - Dispersal - Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. - - BU - Instant - Instant - 7 - 3UB - - CLU~ - 3 - - - Doomed Traveler - When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. - - W - Creature — Human Soldier - Creature - 1 - W - 1/1 - - CLU~ - 2 - - - Duskmantle Seer - Flying -At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. - - BU - Creature — Vampire Wizard - Creature - 4 - 2UB - 4/4 - - CLU~ - 2 - - - Duskshell Crawler - When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. -Each creature you control with a +1/+1 counter on it has trample. - - G - Creature — Insect - Creature - 2 - 1G - 0/3 - - CLU~ - 2 - - - Ecstatic Electromancer - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. - - RU - Creature — Goblin Wizard - Creature - 3 - 1U/RU/R - 2/3 - - CLU~ - 2 - - - Emissary Green - Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes. - - G - Legendary Creature — Human Advisor - Creature - 5 - 4G - 3/3 - - CLU~ - 2 - - - Enforcer Griffin - Flying - - W - Creature — Griffin - Creature - 5 - 4W - 3/4 - - CLU~ - 2 - - - Enraged Ceratok - Enraged Ceratok can't be blocked by creatures with power 2 or less. - - G - Creature — Rhino - Creature - 4 - 2GG - 4/4 - - CLU~ - 2 - - - Erratic Visionary - {1}{U}, {T}: Draw a card, then discard a card. - - U - Creature — Human Wizard - Creature - 2 - 1U - 1/3 - - CLU~ - 2 - - - Finale of Glory - Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. - - W - Sorcery - Sorcery - 2 - XWW - - CLU~ - 3 - - - Fire Urchin - Trample -Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. - - R - Creature — Elemental - Creature - 2 - 1R - 1/3 - - CLU~ - 2 - - - Firefist Striker - Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. - - R - Creature — Human Soldier - Creature - 2 - 1R - 2/1 - - CLU~ - 2 - - - Firemane Avenger - Flying -Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. - - RW - Creature — Angel - Creature - 4 - 2RW - 3/3 - - CLU~ - 2 - - - Firespout - Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.) - - GR - Sorcery - Sorcery - 3 - 2R/G - - CLU~ - 3 - - - Fleshbag Marauder - When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. - - B - Creature — Zombie Warrior - Creature - 3 - 2B - 3/1 - - CLU~ - 2 - - - Footlight Fiend - When Footlight Fiend dies, it deals 1 damage to any target. - - BR - Creature — Devil - Creature - 1 - B/R - 1/1 - - CLU~ - 2 - - - Forbidden Alchemy - Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 3 - 2U - - CLU~ - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - CLU~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - CLU~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - CLU~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - CLU~ - 0 - - - Frenzied Goblin - Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. - - R - Creature — Goblin Berserker - Creature - 1 - R - 1/1 - - CLU~ - 2 - - - Frenzied Gorespawn - When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) -Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. - - BR - Creature — Horror - Creature - 5 - 3BR - 4/4 - - CLU~ - 2 - - - Fresh-Faced Recruit - As long as it's your turn, Fresh-Faced Recruit has first strike. - - RW - Creature — Human Soldier - Creature - 2 - 1R/W - 2/1 - - CLU~ - 2 - - - Frostburn Weird - {U/R}: Frostburn Weird gets +1/-1 until end of turn. - - RU - Creature — Weird - Creature - 2 - U/RU/R - 1/4 - - CLU~ - 2 - - - Fungal Rebirth - Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens. - - G - Instant - Instant - 3 - 2G - - CLU~ - 3 - - - Furious Spinesplitter - Trample -At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage this turn. - - GR - Creature — Ogre Warrior - Creature - 4 - 2R/GR/G - 3/3 - - CLU~ - 2 - - - Giant Adephage - Trample -Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. - - G - Creature — Insect - Creature - 7 - 5GG - 7/7 - - CLU~ - 2 - - - Gift of Strength - Target creature gets +3/+3 and gains reach until end of turn. - - G - Instant - Instant - 2 - 1G - - CLU~ - 3 - - - Glorifier of Dusk - Pay 2 life: Glorifier of Dusk gains flying until end of turn. -Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. - - W - Creature — Vampire Soldier - Creature - 5 - 3WW - 4/4 - - CLU~ - 2 - - - Goblin Wizardry - Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.) - - R - Instant - Instant - 4 - 3R - - CLU~ - 3 - - - Godless Shrine - ({T}: Add {W} or {B}.) -As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Plains Swamp - Land - 0 - - CLU~ - 0 - - - Gods Willing - Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) -Scry 1. - - W - Instant - Instant - 1 - W - - CLU~ - 3 - - - Golgari Guildgate - Golgari Guildgate enters the battlefield tapped. -{T}: Add {B} or {G}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Golgari Guildmage - {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. -{4}{G}: Put a +1/+1 counter on target creature. - - BG - Creature — Elf Shaman - Creature - 2 - B/GB/G - 2/2 - - CLU~ - 2 - - - Golgari Rot Farm - Golgari Rot Farm enters the battlefield tapped. -When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. -{T}: Add {B}{G}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Golgari Signet - {1}, {T}: Add {B}{G}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Gorging Vulture - Flying -When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.) - - B - Creature — Bird - Creature - 3 - 2B - 2/2 - - CLU~ - 2 - - - Gravel-Hide Goblin - {3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. - - R - Creature — Goblin Shaman - Creature - 2 - 1R - 2/1 - - CLU~ - 2 - - - Gruul Guildgate - Gruul Guildgate enters the battlefield tapped. -{T}: Add {R} or {G}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Gruul Signet - {1}, {T}: Add {R}{G}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Gruul Turf - Gruul Turf enters the battlefield tapped. -When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -{T}: Add {R}{G}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Gurmag Swiftwing - Flying, first strike, haste - - B - Creature — Bat - Creature - 2 - 1B - 1/2 - - CLU~ - 2 - - - Hall - Hall enters the battlefield tapped. -{T}: Add {R} or {W}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Hallowed Fountain - ({T}: Add {W} or {U}.) -As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Plains Island - Land - 0 - - CLU~ - 0 - - - Havoc Jester - Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. - - R - Creature — Devil - Creature - 5 - 4R - 5/5 - - CLU~ - 2 - - - Headliner Scarlett - Haste -When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. -At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn. - - R - Legendary Creature — Human Warlock - Creature - 4 - 3R - 3/3 - - CLU~ - 2 - - - Helium Squirter - Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -{1}: Target creature with a +1/+1 counter on it gains flying until end of turn. - - U - Creature — Beast Mutant - Creature - 5 - 4U - 0/0 - - CLU~ - 2 - - - Herald of Ilharg - Trample -Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent. - - GR - Creature — Boar Beast - Creature - 4 - 2RG - 3/3 - - CLU~ - 2 - - - Hydroid Krasis - When you cast this spell, you gain half X life and draw half X cards. Round down each time. -Flying, trample -Hydroid Krasis enters the battlefield with X +1/+1 counters on it. - - GU - Creature — Jellyfish Hydra Beast - Creature - 2 - XGU - 0/0 - - CLU~ - 2 - - - Hypersonic Dragon - Flying, haste -You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) - - RU - Creature — Dragon - Creature - 5 - 3UR - 4/4 - - CLU~ - 2 - - - Incriminating Impetus - Enchant creature -When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.) -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) - - BR - Enchantment — Aura - Enchantment - 3 - 2B/R - - CLU~ - 1 - - - Incubation - Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - GU - Sorcery - Sorcery - 4 - G/U - - CLU~ - 3 - - - Incongruity - Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. - - GU - Instant - Instant - 4 - 1GU - - CLU~ - 3 - - - Infest - All creatures get -2/-2 until end of turn. - - B - Sorcery - Sorcery - 3 - 1BB - - CLU~ - 3 - - - Integrity - Target creature gets +2/+2 until end of turn. - - RW - Instant - Instant - 5 - R/W - - CLU~ - 3 - - - Intervention - Intervention deals 3 damage to any target and you gain 3 life. - - RW - Instant - Instant - 5 - 2RW - - CLU~ - 3 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - CLU~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - CLU~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - CLU~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - CLU~ - 0 - - - Ivy Lane Denizen - Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. - - G - Creature — Elf Warrior - Creature - 4 - 3G - 2/3 - - CLU~ - 2 - - - Izzet Boilerworks - Izzet Boilerworks enters the battlefield tapped. -When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -{T}: Add {U}{R}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Izzet Guildgate - Izzet Guildgate enters the battlefield tapped. -{T}: Add {U} or {R}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Izzet Signet - {1}, {T}: Add {U}{R}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Jeering Homunculus - When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - U - Creature — Homunculus - Creature - 2 - 1U - 0/4 - - CLU~ - 2 - - - Kitchen - Kitchen enters the battlefield tapped. -{T}: Add {G} or {U}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Knife - As long as it's your turn, equipped creature gets +1/+0 and has first strike. -{2}, Sacrifice Knife: Draw a card. -Equip {2} - - R - Artifact — Clue Equipment - Artifact - 1 - R - - CLU~ - 1 - - - Kraul Harpooner - Reach -Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. - - G - Creature — Insect Warrior - Creature - 2 - 1G - 3/2 - - CLU~ - 2 - - - Kraul Warrior - {5}{G}: Kraul Warrior gets +3/+3 until end of turn. - - G - Creature — Insect Warrior - Creature - 2 - 1G - 2/2 - - CLU~ - 2 - - - Krenko's Command - Create two 1/1 red Goblin creature tokens. - - R - Sorcery - Sorcery - 2 - 1R - - CLU~ - 3 - - - Kronch Wrangler - Trample -Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. - - G - Creature — Human Warrior - Creature - 2 - 1G - 2/1 - - CLU~ - 2 - - - Lavinia of the Tenth - Protection from red -When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) - - UW - Legendary Creature — Human Soldier - Creature - 5 - 3WU - 4/4 - - CLU~ - 2 - - - Lavinia, Foil to Conspiracy - Vigilance -Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{T}: Add {C}{C}. Activate only during an opponent's turn. - - UW - Legendary Creature — Human Detective - Creature - 3 - 1W/UW/U - 2/3 - - CLU~ - 2 - - - Law-Rune Enforcer - {1}, {T}: Tap target creature with mana value 2 or greater. - - W - Creature — Human Soldier - Creature - 1 - W - 1/2 - - CLU~ - 2 - - - Lead Pipe - Equipped creature gets +2/+0. -Whenever equipped creature dies, each opponent loses 1 life. -{2}, Sacrifice Lead Pipe: Draw a card. -Equip {2} - - B - Artifact — Clue Equipment - Artifact - 1 - B - - CLU~ - 1 - - - Leapfrog - Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. - - U - Creature — Frog - Creature - 3 - 2U - 3/1 - - CLU~ - 2 - - - Library - Library enters the battlefield tapped. -{T}: Add {U} or {R}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Light Up the Stage - Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -Exile the top two cards of your library. Until the end of your next turn, you may play those cards. - - R - Sorcery - Sorcery - 3 - 2R - - CLU~ - 3 - - - Lightning Bolt - Lightning Bolt deals 3 damage to any target. - - R - Instant - Instant - 1 - R - - CLU~ - 3 - - - Living Lightning - When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. - - R - Creature — Elemental Shaman - Creature - 4 - 3R - 3/2 - - CLU~ - 2 - - - Lonis, Genetics Expert - Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. -Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control. - - GU - Legendary Creature — Snake Elf Detective - Creature - 3 - 1G/UG/U - 1/2 - - CLU~ - 2 - - - Lounge - Lounge enters the battlefield tapped. -{T}: Add {B} or {G}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Martial Impetus - Enchant creature -Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - CLU~ - 1 - - - Masked Blackguard - Flash (You may cast this spell any time you could cast an instant.) -{2}{B}: Masked Blackguard gets +1/+1 until end of turn. - - B - Creature — Human Rogue - Creature - 2 - 1B - 2/1 - - CLU~ - 2 - - - Master Biomancer - Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. - - GU - Creature — Elf Wizard - Creature - 4 - 2GU - 2/4 - - CLU~ - 2 - - - Mastermind Plum - Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. - - B - Legendary Creature — Human Wizard - Creature - 3 - 2B - 2/2 - - CLU~ - 2 - - - Mausoleum Turnkey - When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. - - B - Creature — Ogre Rogue - Creature - 4 - 3B - 3/2 - - CLU~ - 2 - - - Memory Vampire - Flying -Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost. - - BU - Creature — Vampire Detective - Creature - 6 - 4UB - 4/4 - - CLU~ - 2 - - - Mighty Leap - Target creature gets +2/+2 and gains flying until end of turn. - - W - Instant - Instant - 2 - 1W - - CLU~ - 3 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - CLU~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - CLU~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - CLU~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - CLU~ - 0 - - - Nissa's Judgment - Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. - - G - Sorcery - Sorcery - 5 - 4G - - CLU~ - 3 - - - Ordruun Mentor - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. - - RW - Creature — Minotaur Soldier - Creature - 3 - 2R/W - 3/2 - - CLU~ - 2 - - - Ornery Goblin - Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/1 - - CLU~ - 2 - - - Orzhov Basilica - Orzhov Basilica enters the battlefield tapped. -When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. -{T}: Add {W}{B}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Orzhov Guildgate - Orzhov Guildgate enters the battlefield tapped. -{T}: Add {W} or {B}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Orzhov Guildmage - {2}{W}: Target player gains 1 life. -{2}{B}: Each player loses 1 life. - - BW - Creature — Human Wizard - Creature - 2 - W/BW/B - 2/2 - - CLU~ - 2 - - - Orzhov Racketeers - Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. -Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) - - B - Creature — Human Rogue - Creature - 5 - 4B - 3/2 - - CLU~ - 2 - - - Orzhov Signet - {1}, {T}: Add {W}{B}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Oust - Put target creature into its owner's library second from the top. Its controller gains 3 life. - - W - Sorcery - Sorcery - 1 - W - - CLU~ - 3 - - - Overcome - Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.) - - G - Sorcery - Sorcery - 5 - 3GG - - CLU~ - 3 - - - Overgrown Tomb - ({T}: Add {B} or {G}.) -As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Swamp Forest - Land - 0 - - CLU~ - 0 - - - Owl Familiar - Flying -When Owl Familiar enters the battlefield, draw a card, then discard a card. - - U - Creature — Bird - Creature - 2 - 1U - 1/1 - - CLU~ - 2 - - - Parasitic Impetus - Enchant creature -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. - - B - Enchantment — Aura - Enchantment - 3 - 2B - - CLU~ - 1 - - - Parhelion Patrol - Flying, vigilance -Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) - - W - Creature — Human Knight - Creature - 4 - 3W - 2/3 - - CLU~ - 2 - - - Passwall Adept - {2}{U}: Target creature can't be blocked this turn. - - U - Creature — Human Wizard - Creature - 2 - 1U - 1/3 - - CLU~ - 2 - - - Pit Fight - Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) - - GR - Instant - Instant - 2 - 1R/G - - CLU~ - 3 - - - Pitiless Gorgon - Deathtouch - - BG - Creature — Gorgon - Creature - 3 - 1B/GB/G - 2/2 - - CLU~ - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - CLU~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - CLU~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - CLU~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - CLU~ - 0 - - - Portal Manipulator - Flash -When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. - - UW - Creature — Human Wizard - Creature - 4 - 2W/UW/U - 3/2 - - CLU~ - 2 - - - Predatory Impetus - Enchant creature -Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) - - G - Enchantment — Aura - Enchantment - 5 - 4G - - CLU~ - 1 - - - Psychic Impetus - Enchant creature -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, you scry 2. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - CLU~ - 1 - - - Pyrewild Shaman - Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. -Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. - - R - Creature — Goblin Shaman - Creature - 3 - 2R - 3/1 - - CLU~ - 2 - - - Rakdos Carnarium - Rakdos Carnarium enters the battlefield tapped. -When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. -{T}: Add {B}{R}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Rakdos Guildgate - Rakdos Guildgate enters the battlefield tapped. -{T}: Add {B} or {R}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Rakdos Shred-Freak - Haste - - BR - Creature — Human Berserker - Creature - 2 - B/RB/R - 2/1 - - CLU~ - 2 - - - Rakdos Signet - {1}, {T}: Add {B}{R}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Rakdos Trumpeter - Menace (This creature can't be blocked except by two or more creatures.) -{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. - - B - Creature — Human Shaman - Creature - 2 - 1B - 1/3 - - CLU~ - 2 - - - Rakdos, the Showstopper - Flying, trample -When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. - - BR - Legendary Creature — Demon - Creature - 6 - 4BR - 6/6 - - CLU~ - 2 - - - Rally to Battle - Creatures you control get +1/+3 until end of turn. Untap them. - - W - Instant - Instant - 4 - 3W - - CLU~ - 3 - - - Rapid Hybridization - Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. - - U - Instant - Instant - 1 - U - - CLU~ - 3 - - - Reduce to Ashes - Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. - - R - Sorcery - Sorcery - 5 - 4R - - CLU~ - 3 - - - Repeal - Return target nonland permanent with mana value X to its owner's hand. -Draw a card. - - U - Instant - Instant - 1 - XU - - CLU~ - 3 - - - Rescuer Sphinx - Flying -As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. - - U - Creature — Sphinx - Creature - 4 - 2UU - 3/2 - - CLU~ - 2 - - - Resonance Technician - Flying -When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice. -{T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. - - RU - Creature — Weird Detective - Creature - 5 - 3U/RU/R - 4/4 - - CLU~ - 2 - - - Ribbons of Night - Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card. - - B - Sorcery - Sorcery - 5 - 4B - - CLU~ - 3 - - - Ripscale Predator - Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature — Dinosaur - Creature - 6 - 4RR - 6/5 - - CLU~ - 2 - - - Roaming Ghostlight - Flying -When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. - - U - Creature — Spirit - Creature - 5 - 3UU - 3/2 - - CLU~ - 2 - - - Roc Charger - Flying -Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. - - W - Creature — Bird - Creature - 3 - 2W - 1/3 - - CLU~ - 2 - - - Roofstalker Wight - {1}{U}: Roofstalker Wight gains flying until end of turn. - - B - Creature — Zombie - Creature - 2 - 1B - 2/1 - - CLU~ - 2 - - - Rootborn Defenses - Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.) - - W - Instant - Instant - 3 - 2W - - CLU~ - 3 - - - Rope - Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. -{2}, Sacrifice Rope: Draw a card. -Equip {3} - - G - Artifact — Clue Equipment - Artifact - 1 - G - - CLU~ - 1 - - - Sacred Foundry - ({T}: Add {R} or {W}.) -As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Mountain Plains - Land - 0 - - CLU~ - 0 - - - Sage's Row Savant - When Sage's Row Savant enters the battlefield, scry 2. - - U - Creature — Vedalken Wizard - Creature - 2 - 1U - 2/1 - - CLU~ - 2 - - - Sauroform Hybrid - {4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) - - G - Creature — Human Lizard Warrior - Creature - 2 - 1G - 2/2 - - CLU~ - 2 - - - Scuttlegator - Defender -{6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) -As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. - - GU - Creature — Crab Turtle Crocodile - Creature - 6 - 4G/UG/U - 6/6 - - CLU~ - 2 - - - Scuttling Sentinel - Flash -Vigilance -When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) - - GU - Creature — Crab Elf - Creature - 3 - 1G/UG/U - 3/2 - - CLU~ - 2 - - - Secret Passage - Secret Passage enters the battlefield tapped. -{T}: Add {U} or {B}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Selesnya Guildgate - Selesnya Guildgate enters the battlefield tapped. -{T}: Add {G} or {W}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Selesnya Guildmage - {3}{G}: Create a 1/1 green Saproling creature token. -{3}{W}: Creatures you control get +1/+1 until end of turn. - - GW - Creature — Elf Wizard - Creature - 2 - G/WG/W - 2/2 - - CLU~ - 2 - - - Selesnya Sanctuary - Selesnya Sanctuary enters the battlefield tapped. -When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -{T}: Add {G}{W}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Selesnya Signet - {1}, {T}: Add {G}{W}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Seller of Songbirds - When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. - - W - Creature — Human - Creature - 3 - 2W - 1/2 - - CLU~ - 2 - - - Senator Peacock - Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." -Whenever you sacrifice a Clue, target creature can't be blocked this turn. - - U - Legendary Creature — Human Advisor - Creature - 5 - 3UU - 3/4 - - CLU~ - 2 - - - Seraph of the Scales - Flying -{W}: Seraph of the Scales gains vigilance until end of turn. -{B}: Seraph of the Scales gains deathtouch until end of turn. -Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) - - BW - Creature — Angel - Creature - 4 - 2WB - 4/3 - - CLU~ - 2 - - - Shiny Impetus - Enchant creature -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Enchantment — Aura - Enchantment - 3 - 2R - - CLU~ - 1 - - - Simic Growth Chamber - Simic Growth Chamber enters the battlefield tapped. -When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -{T}: Add {G}{U}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Simic Guildgate - Simic Guildgate enters the battlefield tapped. -{T}: Add {G} or {U}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Simic Signet - {1}, {T}: Add {G}{U}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Skitter Eel - {2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) - - U - Creature — Fish Crab - Creature - 4 - 3U - 3/3 - - CLU~ - 2 - - - Slip Out the Back - Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) - - U - Instant - Instant - 1 - U - - CLU~ - 3 - - - Sludge Titan - Trample -Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. - - BG - Creature — Zombie Giant - Creature - 6 - 4B/GB/G - 6/6 - - CLU~ - 2 - - - Snakeform - Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. -Draw a card. - - GU - Instant - Instant - 3 - 2G/U - - CLU~ - 3 - - - Snow Day - Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -Draw two cards, then discard a card. - - U - Instant - Instant - 6 - 4UU - - CLU~ - 3 - - - Spawn of Mayhem - Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -Flying, trample -At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. - - B - Creature — Demon - Creature - 4 - 2BB - 4/4 - - CLU~ - 2 - - - Spellgorger Weird - Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. - - R - Creature — Weird - Creature - 3 - 2R - 2/2 - - CLU~ - 2 - - - Stampede Surfer - Haste -Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. - - GR - Creature — Human Warrior - Creature - 5 - 3R/GR/G - 4/4 - - CLU~ - 2 - - - Status - Target creature gets +1/+1 and gains deathtouch until end of turn. - - BG - Instant - Instant - 5 - B/G - - CLU~ - 3 - - - Statue - Destroy target artifact, creature, or enchantment. - - BG - Instant - Instant - 5 - 2BG - - CLU~ - 3 - - - Steam Vents - ({T}: Add {U} or {R}.) -As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Island Mountain - Land - 0 - - CLU~ - 0 - - - Steeple Creeper - {3}{U}: Steeple Creeper gains flying until end of turn. - - G - Creature — Frog Snake - Creature - 3 - 2G - 4/2 - - CLU~ - 2 - - - Stomping Ground - ({T}: Add {R} or {G}.) -As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Mountain Forest - Land - 0 - - CLU~ - 0 - - - Stormblood Berserker - Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) -Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature — Human Berserker - Creature - 2 - 1R - 1/1 - - CLU~ - 2 - - - Street Spasm - Street Spasm deals X damage to target creature without flying you don't control. -Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") - - R - Instant - Instant - 1 - XR - - CLU~ - 3 - - - Study - Study enters the battlefield tapped. -{T}: Add {W} or {U}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Stunt Double - Flash -You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. - - U - Creature — Shapeshifter - Creature - 4 - 3U - 0/0 - - CLU~ - 2 - - - Sumala Rumblers - Sumala Rumblers's power is equal to the number of creatures you control. -Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - GW - Creature — Wurm - Creature - 4 - 2G/WG/W - */4 - - CLU~ - 2 - - - Sunhome Stalwart - First strike -Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) - - W - Creature — Human Soldier - Creature - 2 - 1W - 2/2 - - CLU~ - 2 - - - Suppressor Skyguard - Flying -Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. - - UW - Creature — Human Knight - Creature - 4 - 2WU - 2/4 - - CLU~ - 2 - - - Supreme Verdict - This spell can't be countered. -Destroy all creatures. - - UW - Sorcery - Sorcery - 4 - 1WWU - - CLU~ - 3 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - CLU~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - CLU~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - CLU~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - CLU~ - 0 - - - Syndic of Tithes - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) - - W - Creature — Human Cleric - Creature - 2 - 1W - 2/2 - - CLU~ - 2 - - - Syndicate Enforcer - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) - - B - Creature — Human Rogue - Creature - 4 - 3B - 3/2 - - CLU~ - 2 - - - Syndicate Heavy - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - BW - Creature — Giant Rogue - Creature - 4 - 2W/BW/B - 4/4 - - CLU~ - 2 - - - Syndicate Messenger - Flying -Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) - - W - Creature — Bird - Creature - 4 - 3W - 2/3 - - CLU~ - 2 - - - Tandem Tactics - Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. - - W - Instant - Instant - 2 - 1W - - CLU~ - 3 - - - Temple Garden - ({T}: Add {G} or {W}.) -As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Forest Plains - Land - 0 - - CLU~ - 0 - - - Territorial Boar - Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. - - G - Creature — Boar - Creature - 2 - 1G - 2/2 - - CLU~ - 2 - - - Thief of Sanity - Flying -Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. - - BU - Creature — Specter - Creature - 3 - 1UB - 2/2 - - CLU~ - 2 - - - Thrashing Mossdog - Reach (This creature can block creatures with flying.) -Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) - - G - Creature — Plant Dog - Creature - 4 - 3G - 3/3 - - CLU~ - 2 - - - Thriving Bluff - Thriving Bluff enters the battlefield tapped. -As Thriving Bluff enters the battlefield, choose a color other than red. -{T}: Add {R} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thriving Grove - Thriving Grove enters the battlefield tapped. -As Thriving Grove enters the battlefield, choose a color other than green. -{T}: Add {G} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thriving Heath - Thriving Heath enters the battlefield tapped. -As Thriving Heath enters the battlefield, choose a color other than white. -{T}: Add {W} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thriving Isle - Thriving Isle enters the battlefield tapped. -As Thriving Isle enters the battlefield, choose a color other than blue. -{T}: Add {U} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thriving Moor - Thriving Moor enters the battlefield tapped. -As Thriving Moor enters the battlefield, choose a color other than black. -{T}: Add {B} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thunder Drake - Flying -Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. - - U - Creature — Elemental Drake - Creature - 4 - 3U - 2/3 - - CLU~ - 2 - - - Tithebearer Giant - When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. - - B - Creature — Giant Warrior - Creature - 6 - 5B - 4/5 - - CLU~ - 2 - - - Towering Thunderfist - {W}: Towering Thunderfist gains vigilance until end of turn. - - R - Creature — Giant Soldier - Creature - 5 - 4R - 4/4 - - CLU~ - 2 - - - Transluminant - {W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step. - - G - Creature — Dryad Shaman - Creature - 2 - 1G - 2/2 - - CLU~ - 2 - - - Tribune of Rot - Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. - - BG - Creature — Elf Shaman - Creature - 3 - 1B/GB/G - 3/3 - - CLU~ - 2 - - - Trostani Discordant - Other creatures you control get +1/+1. -When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. -At the beginning of your end step, each player gains control of all creatures they own. - - GW - Legendary Creature — Dryad - Creature - 5 - 3GW - 1/4 - - CLU~ - 2 - - - Trusted Pegasus - Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. - - W - Creature — Pegasus - Creature - 3 - 2W - 2/2 - - CLU~ - 2 - - - Turn to Frog - Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. - - U - Instant - Instant - 2 - 1U - - CLU~ - 3 - - - Turn to Mist - Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. - - UW - Instant - Instant - 2 - 1W/U - - CLU~ - 3 - - - Turret Ogre - Reach (This creature can block creatures with flying.) -When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. - - R - Creature — Ogre Warrior - Creature - 4 - 3R - 4/3 - - CLU~ - 2 - - - Twilight Panther - {B}: Twilight Panther gains deathtouch until end of turn. - - W - Creature — Cat Spirit - Creature - 1 - W - 1/2 - - CLU~ - 2 - - - Undercover Butler - Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. - - BU - Creature — Human Rogue - Creature - 3 - 2U/B - 2/3 - - CLU~ - 2 - - - Underrealm Lich - If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. -Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. - - BG - Creature — Zombie Elf Shaman - Creature - 5 - 3BG - 4/3 - - CLU~ - 2 - - - Unruly Krasis - Trample -Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. -{3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) - - GU - Creature — Shark Octopus Lizard - Creature - 3 - 1GU - 4/4 - - CLU~ - 2 - - - Urbis Protector - When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying. - - W - Creature — Human Cleric - Creature - 6 - 4WW - 1/1 - - CLU~ - 2 - - - Utvara Scalper - Flying -Utvara Scalper attacks each combat if able. - - R - Creature — Goblin Scout - Creature - 2 - 1R - 1/2 - - CLU~ - 2 - - - Venomous Hierophant - Deathtouch -When Venomous Hierophant enters the battlefield, mill three cards. - - B - Creature — Gorgon Cleric - Creature - 4 - 3B - 3/3 - - CLU~ - 2 - - - Vernadi Shieldmate - Vigilance - - GW - Creature — Human Soldier - Creature - 2 - 1G/W - 2/2 - - CLU~ - 2 - - - Vernal Sovereign - Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." - - GW - Creature — Elemental Elk - Creature - 6 - 4GW - 4/4 - - CLU~ - 2 - - - Vindictive Vampire - Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. - - B - Creature — Vampire - Creature - 4 - 3B - 2/3 - - CLU~ - 2 - - - Vines of the Recluse - Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) - - G - Instant - Instant - 1 - G - - CLU~ - 3 - - - Vizkopa Vampire - Lifelink - - BW - Creature — Vampire - Creature - 3 - 2W/B - 3/1 - - CLU~ - 2 - - - War Screecher - Flying -{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. - - W - Creature — Bird - Creature - 2 - 1W - 1/3 - - CLU~ - 2 - - - Watcher in the Mist - Flying -When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Creature — Spirit - Creature - 5 - 3UU - 3/4 - - CLU~ - 2 - - - Watery Grave - ({T}: Add {U} or {B}.) -As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Island Swamp - Land - 0 - - CLU~ - 0 - - - Whisper Agent - Flash -When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - BU - Creature — Human Rogue - Creature - 3 - 1U/BU/B - 3/2 - - CLU~ - 2 - - - Wildsize - Target creature gets +2/+2 and gains trample until end of turn. -Draw a card. - - G - Instant - Instant - 3 - 2G - - CLU~ - 3 - - - Wildwood Patrol - Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) - - G - Creature — Centaur Scout - Creature - 3 - 2G - 4/2 - - CLU~ - 2 - - - Wojek Bodyguard - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Wojek Bodyguard can't attack or block alone. - - R - Creature — Human Soldier - Creature - 3 - 2R - 3/3 - - CLU~ - 2 - - - Wrench - Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." -{2}, Sacrifice Wrench: Draw a card. -Equip {2} - - W - Artifact — Clue Equipment - Artifact - 1 - W - - CLU~ - 1 - - - Yeva's Forcemage - When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. - - G - Creature — Elf Shaman - Creature - 3 - 2G - 2/2 - - CLU~ - 2 - A Killer Among Us When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. @@ -11680,7 +2431,7 @@ Destroy all creatures. If evidence was collected, exile a card from an opponent' 3 - Defenestrated Phantom + Defenestrated Phantasm Flying Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) @@ -11691,7 +2442,7 @@ Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with 4WW 4/3 - MKM~ + MKM~ 2 @@ -16421,6 +7172,9271 @@ Whenever a face-down creature you control dies, return it to the battlefield fac MKM~ 2 + + Azorius Senate + (Theme colors: {W}{U}) + + Card + 0 + + FCLU~ + 1 + + + Boros Legion + (Theme colors: {R}{W}) + + Card + 0 + + FCLU~ + 1 + + + Cult of Rakdos + (Theme colors: {B}{R}) + + Card + 0 + + FCLU~ + 1 + + + Golgari Swarm + (Theme colors: {B}{G}) + + Card + 0 + + FCLU~ + 1 + + + Gruul Clans + (Theme colors: {R}{G}) + + Card + 0 + + FCLU~ + 1 + + + House Dimir + (Theme colors: {U}{B}) + + Card + 0 + + FCLU~ + 1 + + + Izzet League + (Theme colors: {U}{R}) + + Card + 0 + + FCLU~ + 1 + + + Orzhov Syndicate + (Theme colors: {W}{B}) + + Card + 0 + + FCLU~ + 1 + + + Selesnya Conclave + (Theme colors: {G}{W}) + + Card + 0 + + FCLU~ + 1 + + + Simic Combine + (Theme colors: {G}{U}) + + Card + 0 + + FCLU~ + 1 + + + Academy Manufactor + If you would create a Clue, Food, or Treasure token, instead create one of each. + + Artifact Creature — Assembly-Worker + Creature + 3 + 3 + 1/3 + + MKC~ + 2 + + + Access Tunnel + {T}: Add {C}. +{3}, {T}: Target creature with power 3 or less can't be blocked this turn. + + Land + Land + 0 + + MKC~ + 0 + + + Adrix and Nev, Twincasters + Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +If one or more tokens would be created under your control, twice that many of those tokens are created instead. + + GU + Legendary Creature — Merfolk Wizard + Creature + 4 + 2GU + 2/2 + + MKC~ + 2 + + + Aerial Extortionist + Flying +Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. +Whenever another player casts a spell from anywhere other than their hand, draw a card. + + W + Creature — Bird Soldier + Creature + 5 + 3WW + 4/3 + + MKC~ + 2 + + + Agitator Ant + At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) + + R + Creature — Insect + Creature + 3 + 2R + 2/2 + + MKC~ + 2 + + + Ainok Survivalist + Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls. + + G + Creature — Dog Shaman + Creature + 2 + 1G + 2/1 + + MKC~ + 2 + + + Akroma, Angel of Fury + This spell can't be countered. +Flying, trample, protection from white and from blue +{R}: Akroma, Angel of Fury gets +1/+0 until end of turn. +Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) + + R + Legendary Creature — Angel + Creature + 8 + 5RRR + 6/6 + + MKC~ + 2 + + + Alandra, Sky Dreamer + Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. +Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. + + U + Legendary Creature — Merfolk Wizard + Creature + 4 + 2UU + 2/4 + + MKC~ + 2 + + + Amphin Mutineer + When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. +Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + U + Creature — Salamander Pirate + Creature + 4 + 3U + 3/3 + + MKC~ + 2 + + + Ancient Stone Idol + Flash +This spell costs {1} less to cast for each attacking creature. +Trample +When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. + + Artifact Creature — Golem + Creature + 10 + 10 + 12/12 + + MKC~ + 2 + + + Angel of the Ruins + Flying +When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. +Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) + + W + Artifact Creature — Angel + Creature + 7 + 5WW + 5/7 + + MKC~ + 2 + + + Animate Dead + Enchant creature card in a graveyard +When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. +Enchanted creature gets -1/-0. + + B + Enchantment — Aura + Enchantment + 2 + 1B + + MKC~ + 1 + + + Anya, Merciless Angel + Flying +Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total. +As long as an opponent's life total is less than half their starting life total, Anya has indestructible. + + RW + Legendary Creature — Angel + Creature + 5 + 3RW + 4/4 + + MKC~ + 2 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + MKC~ + 1 + + + Armed with Proof + When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. + + W + Enchantment + Enchantment + 3 + 2W + + MKC~ + 1 + + + Armed with Proof + When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. + + W + Enchantment + Enchantment + 3 + 2W + + MKC~ + 1 + + + Ash Barrens + {T}: Add {C}. +Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + Land + Land + 0 + + MKC~ + 0 + + + Ashcloud Phoenix + Flying +When Ashcloud Phoenix dies, return it to the battlefield face down under your control. +Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Ashcloud Phoenix is turned face up, it deals 2 damage to each player. + + R + Creature — Phoenix + Creature + 4 + 2RR + 4/1 + + MKC~ + 2 + + + Austere Command + Choose two — +• Destroy all artifacts. +• Destroy all enchantments. +• Destroy all creatures with mana value 3 or less. +• Destroy all creatures with mana value 4 or greater. + + W + Sorcery + Sorcery + 6 + 4WW + + MKC~ + 3 + + + Azorius Chancery + Azorius Chancery enters the battlefield tapped. +When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. +{T}: Add {W}{U}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Azorius Signet + {1}, {T}: Add {W}{U}. + + Artifact + Artifact + 2 + 2 + + MKC~ + 1 + + + Baleful Strix + Flying, deathtouch +When Baleful Strix enters the battlefield, draw a card. + + BU + Artifact Creature — Bird + Creature + 2 + UB + 1/1 + + MKC~ + 2 + + + Beast Whisperer + Whenever you cast a creature spell, draw a card. + + G + Creature — Elf Druid + Creature + 4 + 2GG + 2/3 + + MKC~ + 2 + + + Bennie Bracks, Zoologist + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +At the beginning of each end step, if you created a token this turn, draw a card. + + W + Legendary Creature — Elf Druid + Creature + 4 + 3W + 3/2 + + MKC~ + 2 + + + Black Sun's Zenith + Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. + + B + Sorcery + Sorcery + 2 + XBB + + MKC~ + 3 + + + Bloodthirsty Blade + Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +{1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery. + + Artifact — Equipment + Artifact + 2 + 2 + + MKC~ + 1 + + + Bojuka Bog + Bojuka Bog enters the battlefield tapped. +When Bojuka Bog enters the battlefield, exile target player's graveyard. +{T}: Add {B}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Boltbender + Disguise {1}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities. + + R + Creature — Goblin Wizard + Creature + 4 + 3R + 4/2 + + MKC~ + 2 + + + Boltbender + Disguise {1}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities. + + R + Creature — Goblin Wizard + Creature + 4 + 3R + 4/2 + + MKC~ + 2 + + + Boros Garrison + Boros Garrison enters the battlefield tapped. +When Boros Garrison enters the battlefield, return a land you control to its owner's hand. +{T}: Add {R}{W}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Boros Reckoner + Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. +{R/W}: Boros Reckoner gains first strike until end of turn. + + RW + Creature — Minotaur Wizard + Creature + 3 + R/WR/WR/W + 3/3 + + MKC~ + 2 + + + Brainstorm + Draw three cards, then put two cards from your hand on top of your library in any order. + + U + Instant + Instant + 1 + U + + MKC~ + 3 + + + Brash Taunter + Indestructible +Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. +{2}{R}, {T}: Brash Taunter fights another target creature. + + R + Creature — Goblin + Creature + 5 + 4R + 1/1 + + MKC~ + 2 + + + Broodhatch Nantuko + Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. +Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) + + G + Creature — Insect Druid + Creature + 2 + 1G + 1/1 + + MKC~ + 2 + + + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + MKC~ + 1 + 0 + + + Case of the Shifting Visage + At the beginning of your upkeep, surveil 1. +To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.) +Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.) + + U + Enchantment — Case + Enchantment + 3 + 1UU + + MKC~ + 1 + + + Castle Ardenvale + Castle Ardenvale enters the battlefield tapped unless you control a Plains. +{T}: Add {W}. +{2}{W}{W}, {T}: Create a 1/1 white Human creature token. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + MKC~ + 3 + + + Charnel Serenade + Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it. +Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) + + B + Sorcery + Sorcery + 6 + 4BB + + MKC~ + 3 + + + Charnel Serenade + Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it. +Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) + + B + Sorcery + Sorcery + 6 + 4BB + + MKC~ + 3 + + + Choked Estuary + As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. +{T}: Add {U} or {B}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Chulane, Teller of Tales + Vigilance +Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. +{3}, {T}: Return target creature you control to its owner's hand. + + GUW + Legendary Creature — Human Druid + Creature + 5 + 2GWU + 2/4 + + MKC~ + 2 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + MKC~ + 1 + 0 + + + Comeuppance + Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. + + W + Instant + Instant + 4 + 3W + + MKC~ + 3 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + MKC~ + 0 + + + Confirm Suspicions + Counter target spell. +Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + U + Instant + Instant + 5 + 3UU + + MKC~ + 3 + + + Connive + Gain control of target creature with power 2 or less. + + BU + Sorcery + Sorcery + 9 + 2U/BU/B + + MKC~ + 3 + + + Concoct + Surveil 3, then return a creature card from your graveyard to the battlefield. + + BU + Sorcery + Sorcery + 9 + 3UB + + MKC~ + 3 + + + Consider + Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) +Draw a card. + + U + Instant + Instant + 1 + U + + MKC~ + 3 + + + Copy Catchers + Flying +Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of Copy Catchers. + + U + Creature — Faerie + Creature + 2 + 1U + 2/1 + + MKC~ + 2 + + + Copy Catchers + Flying +Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of Copy Catchers. + + U + Creature — Faerie + Creature + 2 + 1U + 2/1 + + MKC~ + 2 + + + Counterpoint + Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost. + + BU + Instant + Instant + 5 + 3UB + + MKC~ + 3 + + + Counterpoint + Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost. + + BU + Instant + Instant + 5 + 3UB + + MKC~ + 3 + + + Curate + Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Draw a card. + + U + Instant + Instant + 2 + 1U + + MKC~ + 3 + + + Curse of Opulence + Enchant player +Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.") + + R + Enchantment — Aura Curse + Enchantment + 1 + R + + MKC~ + 1 + + + Darien, King of Kjeldor + Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens. + + W + Legendary Creature — Human Soldier + Creature + 6 + 4WW + 3/3 + + MKC~ + 2 + + + Darkwater Catacombs + {1}, {T}: Add {U}{B}. + + Land + Land + 0 + + MKC~ + 0 + + + Deathmist Raptor + Deathtouch +Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. +Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) + + G + Creature — Dinosaur Beast + Creature + 3 + 1GG + 3/3 + + MKC~ + 2 + + + Decimate + Destroy target artifact, target creature, target enchantment, and target land. + + GR + Sorcery + Sorcery + 4 + 2RG + + MKC~ + 3 + + + Deep Analysis + Target player draws two cards. +Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Sorcery + Sorcery + 4 + 3U + + MKC~ + 3 + + + Deflecting Palm + The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. + + RW + Instant + Instant + 2 + RW + + MKC~ + 3 + + + Den Protector + Creatures with power less than Den Protector's power can't block it. +Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Den Protector is turned face up, return target card from your graveyard to your hand. + + G + Creature — Human Warrior + Creature + 2 + 1G + 2/1 + + MKC~ + 2 + + + Detective of the Month + Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +As long as you have the city's blessing, Detectives you control can't be blocked. +Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. + + U + Creature — Human Detective + Creature + 3 + 2U + 2/3 + + MKC~ + 2 + + + Detective of the Month + Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +As long as you have the city's blessing, Detectives you control can't be blocked. +Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. + + U + Creature — Human Detective + Creature + 3 + 2U + 2/3 + + MKC~ + 2 + + + Dimir Aqueduct + Dimir Aqueduct enters the battlefield tapped. +When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. +{T}: Add {U}{B}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Dimir Signet + {1}, {T}: Add {U}{B}. + + Artifact + Artifact + 2 + 2 + + MKC~ + 1 + + + Dimir Spybug + Flying +Menace (This creature can't be blocked except by two or more creatures.) +Whenever you surveil, put a +1/+1 counter on Dimir Spybug. + + BU + Creature — Insect + Creature + 2 + UB + 1/1 + + MKC~ + 2 + + + Discovery + Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + BU + Sorcery + Sorcery + 7 + 1U/B + + MKC~ + 3 + + + Dispersal + Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. + + BU + Instant + Instant + 7 + 3UB + + MKC~ + 3 + + + Disinformation Campaign + When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. +Whenever you surveil, return Disinformation Campaign to its owner's hand. + + BU + Enchantment + Enchantment + 3 + 1UB + + MKC~ + 1 + + + Disorder in the Court + Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + UW + Instant + Instant + 2 + XWU + + MKC~ + 3 + + + Disrupt Decorum + Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) + + R + Sorcery + Sorcery + 4 + 2RR + + MKC~ + 3 + + + Dogged Detective + When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. + + B + Creature — Human Rogue + Creature + 2 + 1B + 2/1 + + MKC~ + 2 + + + Doom Whisperer + Flying, trample +Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + B + Creature — Nightmare Demon + Creature + 5 + 3BB + 6/6 + + MKC~ + 2 + + + Dream Eater + Flash +Flying +When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + U + Creature — Nightmare Sphinx + Creature + 6 + 4UU + 4/3 + + MKC~ + 2 + + + Drownyard Temple + {T}: Add {C}. +{3}: Return Drownyard Temple from your graveyard to the battlefield tapped. + + Land + Land + 0 + + MKC~ + 0 + + + Duelist's Heritage + Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. + + W + Enchantment + Enchantment + 3 + 2W + + MKC~ + 1 + + + Dusk + Destroy all creatures with power 3 or greater. + + W + Sorcery + Sorcery + 9 + 2WW + + MKC~ + 3 + + + Dawn + Aftermath (Cast this spell only from your graveyard. Then exile it.) +Return all creature cards with power 2 or less from your graveyard to your hand. + + W + Sorcery + Sorcery + 9 + 3WW + + MKC~ + 3 + + + Duskana, the Rage Mother + When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2. +Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn. + + GRW + Legendary Creature — Bear + Creature + 5 + 2RGW + 5/5 + + MKC~ + 2 + + + Duskana, the Rage Mother + When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2. +Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn. + + GRW + Legendary Creature — Bear + Creature + 5 + 2RGW + 5/5 + + MKC~ + 2 + + + Elspeth, Sun's Champion + +1: Create three 1/1 white Soldier creature tokens. +−3: Destroy all creatures with power 4 or greater. +−7: You get an emblem with "Creatures you control get +2/+2 and have flying." + + W + Legendary Planeswalker — Elspeth + Planeswalker + 6 + 4WW + 4 + + MKC~ + 1 + + + Enhanced Surveillance + You may look at an additional two cards each time you surveil. +Exile Enhanced Surveillance: Shuffle your graveyard into your library. + + U + Enchantment + Enchantment + 2 + 1U + + MKC~ + 1 + + + Ephara's Dispersal + This spell costs {2} less to cast if it targets an attacking creature. +Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + U + Instant + Instant + 3 + 2U + + MKC~ + 3 + + + Erdwal Illuminator + Flying +Whenever you investigate for the first time each turn, investigate an additional time. + + U + Creature — Spirit + Creature + 2 + 1U + 1/3 + + MKC~ + 2 + + + Esix, Fractal Bloom + Flying +The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature. + + GU + Legendary Creature — Fractal + Creature + 6 + 4GU + 4/4 + + MKC~ + 2 + + + Etali, Primal Storm + Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. + + R + Legendary Creature — Elder Dinosaur + Creature + 6 + 4RR + 6/6 + + MKC~ + 2 + + + Ethereal Investigator + Flying +When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying. + + U + Creature — Spirit + Creature + 4 + 3U + 2/3 + + MKC~ + 2 + + + Everflowing Chalice + Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) +Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. +{T}: Add {C} for each charge counter on Everflowing Chalice. + + Artifact + Artifact + 0 + 0 + + MKC~ + 1 + + + Exalted Angel + Flying +Whenever Exalted Angel deals damage, you gain that much life. +Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) + + W + Creature — Angel + Creature + 6 + 4WW + 4/5 + + MKC~ + 2 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + MKC~ + 0 + + + Experiment Twelve + Trample +Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. +Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + G + Creature — Elf Lizard Warrior + Creature + 4 + 3G + 4/4 + + MKC~ + 2 + + + Experiment Twelve + Trample +Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. +Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + G + Creature — Elf Lizard Warrior + Creature + 4 + 3G + 4/4 + + MKC~ + 2 + + + Eye of Duskmantle + Flying, lifelink +You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost. + + B + Creature — Eye + Creature + 7 + 5BB + 3/8 + + MKC~ + 2 + + + Eye of Duskmantle + Flying, lifelink +You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost. + + B + Creature — Eye + Creature + 7 + 5BB + 3/8 + + MKC~ + 2 + + + Farewell + Choose one or more — +• Exile all artifacts. +• Exile all creatures. +• Exile all enchantments. +• Exile all graveyards. + + W + Sorcery + Sorcery + 6 + 4WW + + MKC~ + 3 + + + Feather, Radiant Arbiter + Flying, lifelink +Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.) + + RW + Legendary Creature — Angel + Creature + 3 + RWW + 4/3 + + MKC~ + 2 + + + Feather, Radiant Arbiter + Flying, lifelink +Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.) + + RW + Legendary Creature — Angel + Creature + 3 + RWW + 4/3 + + MKC~ + 2 + + + Fell the Mighty + Destroy all creatures with power greater than target creature's power. + + W + Sorcery + Sorcery + 5 + 4W + + MKC~ + 3 + + + Fellwar Stone + {T}: Add one mana of any color that a land an opponent controls could produce. + + Artifact + Artifact + 2 + 2 + + MKC~ + 1 + + + Fetid Pools + ({T}: Add {U} or {B}.) +Fetid Pools enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Island Swamp + Land + 0 + + MKC~ + 1 + 0 + + + Fiendish Duo + First strike +If a source would deal damage to an opponent, it deals double that damage to that player instead. + + R + Creature — Devil + Creature + 6 + 4RR + 5/5 + + MKC~ + 2 + + + Final-Word Phantom + Flash +Flying +During each opponent's end step, you may cast spells as though they had flash. + + U + Creature — Spirit Detective + Creature + 3 + 2U + 1/4 + + MKC~ + 2 + + + Final-Word Phantom + Flash +Flying +During each opponent's end step, you may cast spells as though they had flash. + + U + Creature — Spirit Detective + Creature + 3 + 2U + 1/4 + + MKC~ + 2 + + + Finale of Revelation + Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. +Exile Finale of Revelation. + + U + Sorcery + Sorcery + 2 + XUU + + MKC~ + 3 + + + Follow the Bodies + Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) +Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + U + Sorcery + Sorcery + 3 + 2U + + MKC~ + 3 + + + Follow the Bodies + Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) +Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + U + Sorcery + Sorcery + 3 + 2U + + MKC~ + 3 + + + Foreboding Steamboat + When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. +Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. +Crew 2 + + B + Artifact — Vehicle + Artifact + 5 + 3BB + 5/7 + + MKC~ + 1 + + + Foreboding Steamboat + When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. +Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. +Crew 2 + + B + Artifact — Vehicle + Artifact + 5 + 3BB + 5/7 + + MKC~ + 1 + + + Fortified Village + As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. +{T}: Add {G} or {W}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Frontier Warmonger + Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. + + R + Creature — Human Warrior + Creature + 4 + 3R + 4/4 + + MKC~ + 2 + + + Fumigate + Destroy all creatures. You gain 1 life for each creature destroyed this way. + + W + Sorcery + Sorcery + 5 + 3WW + + MKC~ + 3 + + + Furycalm Snarl + As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. +{T}: Add {R} or {W}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Game Trail + As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. +{T}: Add {R} or {G}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Ghostly Prison + Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. + + W + Enchantment + Enchantment + 3 + 2W + + MKC~ + 1 + + + Gideon's Sacrifice + Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield). + + W + Instant + Instant + 1 + W + + MKC~ + 3 + + + Gisela, Blade of Goldnight + Flying, first strike +If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. +If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. + + RW + Legendary Creature — Angel + Creature + 7 + 4RWW + 5/5 + + MKC~ + 2 + + + Graf Mole + Whenever you sacrifice a Clue, you gain 3 life. + + G + Creature — Mole Beast + Creature + 3 + 2G + 2/4 + + MKC~ + 2 + + + Grave Titan + Deathtouch +Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. + + B + Creature — Giant + Creature + 6 + 4BB + 6/6 + + MKC~ + 2 + + + Gruul Turf + Gruul Turf enters the battlefield tapped. +When Gruul Turf enters the battlefield, return a land you control to its owner's hand. +{T}: Add {R}{G}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Havoc Eater + Flying +When Havoc Eater enters the battlefield, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way. + + R + Creature — Elemental + Creature + 7 + 5RR + 3/3 + + MKC~ + 2 + + + Havoc Eater + Flying +When Havoc Eater enters the battlefield, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way. + + R + Creature — Elemental + Creature + 7 + 5RR + 3/3 + + MKC~ + 2 + + + Hidden Dragonslayer + Lifelink +Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls. + + W + Creature — Human Warrior + Creature + 2 + 1W + 2/1 + + MKC~ + 2 + + + Hooded Hydra + Hooded Hydra enters the battlefield with X +1/+1 counters on it. +When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. +Morph {3}{G}{G} +As Hooded Hydra is turned face up, put five +1/+1 counters on it. + + G + Creature — Snake Hydra + Creature + 2 + XGG + 0/0 + + MKC~ + 2 + + + Hornet Queen + Flying +Deathtouch +When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. + + G + Creature — Insect + Creature + 7 + 4GGG + 2/2 + + MKC~ + 2 + + + Hostile Desert + {T}: Add {C}. +{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land. + + Land — Desert + Land + 0 + + MKC~ + 0 + + + Hot Pursuit + When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. +At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. + + R + Enchantment + Enchantment + 2 + 1R + + MKC~ + 1 + + + Hot Pursuit + When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. +At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. + + R + Enchantment + Enchantment + 2 + 1R + + MKC~ + 1 + + + Hydroid Krasis + When you cast this spell, you gain half X life and draw half X cards. Round down each time. +Flying, trample +Hydroid Krasis enters the battlefield with X +1/+1 counters on it. + + GU + Creature — Jellyfish Hydra Beast + Creature + 2 + XGU + 0/0 + + MKC~ + 2 + + + Idol of Oblivion + {T}: Draw a card. Activate only if you created a token this turn. +{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. + + Artifact + Artifact + 2 + 2 + + MKC~ + 1 + + + Immortal Obligation + Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control. + + W + Instant + Instant + 2 + 1W + + MKC~ + 3 + + + Immortal Obligation + Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control. + + W + Instant + Instant + 2 + 1W + + MKC~ + 3 + + + Imperial Hellkite + Flying +Morph {6}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle. + + R + Creature — Dragon + Creature + 7 + 5RR + 6/6 + + MKC~ + 2 + + + Innocuous Researcher + Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. +At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn. + + G + Creature — Centaur Detective + Creature + 4 + 3G + 3/4 + + MKC~ + 2 + + + Innocuous Researcher + Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. +At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn. + + G + Creature — Centaur Detective + Creature + 4 + 3G + 3/4 + + MKC~ + 2 + + + Inspiring Statuary + Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) + + Artifact + Artifact + 3 + 3 + + MKC~ + 1 + + + Irrigated Farmland + ({T}: Add {W} or {U}.) +Irrigated Farmland enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Plains Island + Land + 0 + + MKC~ + 1 + 0 + + + Jeska's Will + Choose one. If you control a commander as you cast this spell, you may choose both. +• Add {R} for each card in target opponent's hand. +• Exile the top three cards of your library. You may play them this turn. + + R + Sorcery + Sorcery + 3 + 2R + + MKC~ + 3 + + + Jolrael, Mwonvuli Recluse + Whenever you draw your second card each turn, create a 2/2 green Cat creature token. +{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. + + G + Legendary Creature — Human Druid + Creature + 2 + 1G + 1/2 + + MKC~ + 2 + + + Jungle Shrine + Jungle Shrine enters the battlefield tapped. +{T}: Add {R}, {G}, or {W}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Junk Winder + Affinity for tokens (This spell costs {1} less to cast for each token you control.) +Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. + + U + Creature — Serpent + Creature + 7 + 5UU + 5/6 + + MKC~ + 2 + + + Kappa Cannoneer + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Ward {4} +Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn. + + U + Artifact Creature — Turtle Warrior + Creature + 6 + 5U + 4/4 + + MKC~ + 2 + + + Kaust, Eyes of the Glade + Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. +{T}: Turn target face-down attacking creature you control face up. + + GRW + Legendary Creature — Dryad Detective + Creature + 2 + R/WG + 2/2 + + MKC~ + 2 + + + Kaust, Eyes of the Glade + Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. +{T}: Turn target face-down attacking creature you control face up. + + GRW + Legendary Creature — Dryad Detective + Creature + 2 + R/WG + 2/2 + + MKC~ + 2 + + + Kaust, Eyes of the Glade + Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. +{T}: Turn target face-down attacking creature you control face up. + + GRW + Legendary Creature — Dryad Detective + Creature + 2 + R/WG + 2/2 + + MKC~ + 2 + + + Kazuul, Tyrant of the Cliffs + Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. + + R + Legendary Creature — Ogre Warrior + Creature + 5 + 3RR + 5/4 + + MKC~ + 2 + + + Keeper of the Accord + At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. +At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. + + W + Creature — Human Soldier + Creature + 4 + 3W + 3/4 + + MKC~ + 2 + + + Kessig Wolf Run + {T}: Add {C}. +{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. + + Land + Land + 0 + + MKC~ + 0 + + + Kher Keep + {T}: Add {C}. +{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. + + Legendary Land + Land + 0 + + MKC~ + 0 + + + Killer Service + When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token. + + G + Enchantment + Enchantment + 3 + 2G + + MKC~ + 1 + + + Knowledge Is Power + Creatures you control get +X/+X, where X is the number of cards you've drawn this turn. + + UW + Enchantment + Enchantment + 5 + 3WU + + MKC~ + 1 + + + Knowledge Is Power + Creatures you control get +X/+X, where X is the number of cards you've drawn this turn. + + UW + Enchantment + Enchantment + 5 + 3WU + + MKC~ + 1 + + + Koma, Cosmos Serpent + This spell can't be countered. +At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. +Sacrifice another Serpent: Choose one — +• Tap target permanent. Its activated abilities can't be activated this turn. +• Koma, Cosmos Serpent gains indestructible until end of turn. + + GU + Legendary Creature — Serpent + Creature + 7 + 3GGUU + 6/6 + + MKC~ + 2 + + + Krosan Cloudscraper + At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. +Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) + + G + Creature — Beast Mutant + Creature + 10 + 7GGG + 13/13 + + MKC~ + 2 + + + Krosan Colossus + Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) + + G + Creature — Beast + Creature + 9 + 6GGG + 9/9 + + MKC~ + 2 + + + Krosan Verge + Krosan Verge enters the battlefield tapped. +{T}: Add {C}. +{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Labyrinth of Skophos + {T}: Add {C}. +{4}, {T}: Remove target attacking or blocking creature from combat. + + Land + Land + 0 + + MKC~ + 0 + + + Lazav, the Multifarious + When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability. + + BU + Legendary Creature — Shapeshifter + Creature + 2 + UB + 1/3 + + MKC~ + 2 + + + Lifecrafter's Bestiary + At the beginning of your upkeep, scry 1. +Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. + + Artifact + Artifact + 3 + 3 + + MKC~ + 1 + + + Lonely Sandbar + Lonely Sandbar enters the battlefield tapped. +{T}: Add {U}. +Cycling {U} ({U}, Discard this card: Draw a card.) + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Lonis, Cryptozoologist + Whenever another nontoken creature enters the battlefield under your control, investigate. +{T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order. + + GU + Legendary Creature — Snake Elf Scout + Creature + 2 + GU + 1/2 + + MKC~ + 2 + + + Loran of the Third Path + Vigilance +When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment. +{T}: You and target opponent each draw a card. + + W + Legendary Creature — Human Artificer + Creature + 3 + 2W + 2/1 + + MKC~ + 2 + + + Martial Impetus + Enchant creature +Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + MKC~ + 1 + + + Marvo, Deep Operative + Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) +Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. + + BU + Legendary Creature — Octopus Rogue + Creature + 5 + 3UB + 1/8 + + MKC~ + 2 + + + Marvo, Deep Operative + Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) +Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. + + BU + Legendary Creature — Octopus Rogue + Creature + 5 + 3UB + 1/8 + + MKC~ + 2 + + + Massacre Wurm + When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. +Whenever a creature an opponent controls dies, that player loses 2 life. + + B + Creature — Phyrexian Wurm + Creature + 6 + 3BBB + 6/5 + + MKC~ + 2 + + + Master of Death + When Master of Death enters the battlefield, surveil 2. +At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand. + + BU + Creature — Zombie Wizard + Creature + 3 + 1UB + 3/1 + + MKC~ + 2 + + + Master of Pearls + Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn. + + W + Creature — Human Monk + Creature + 2 + 1W + 2/2 + + MKC~ + 2 + + + Mastery of the Unseen + Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. +{3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) + + W + Enchantment + Enchantment + 2 + 1W + + MKC~ + 1 + + + Mechanized Production + Enchant artifact you control +At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. + + U + Enchantment — Aura + Enchantment + 4 + 2UU + + MKC~ + 1 + + + Merchant of Truth + Flying +Whenever a nontoken creature you control dies, investigate. +Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.) + + W + Creature — Angel Detective + Creature + 4 + 2WW + 2/5 + + MKC~ + 2 + + + Merchant of Truth + Flying +Whenever a nontoken creature you control dies, investigate. +Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.) + + W + Creature — Angel Detective + Creature + 4 + 2WW + 2/5 + + MKC~ + 2 + + + Mind Stone + {T}: Add {C}. +{1}, {T}, Sacrifice Mind Stone: Draw a card. + + Artifact + Artifact + 2 + 2 + + MKC~ + 1 + + + Mirko, Obsessive Theorist + Flying, vigilance +Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. +At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) + + BU + Legendary Creature — Vampire Detective + Creature + 3 + 1UB + 1/3 + + MKC~ + 2 + + + Mirko, Obsessive Theorist + Flying, vigilance +Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. +At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) + + BU + Legendary Creature — Vampire Detective + Creature + 3 + 1UB + 1/3 + + MKC~ + 2 + + + Mirko, Obsessive Theorist + Flying, vigilance +Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. +At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) + + BU + Legendary Creature — Vampire Detective + Creature + 3 + 1UB + 1/3 + + MKC~ + 2 + + + Mirror Entity + Changeling (This card is every creature type.) +{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. + + W + Creature — Shapeshifter + Creature + 3 + 2W + 1/1 + + MKC~ + 2 + + + Mission Briefing + Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + U + Instant + Instant + 2 + UU + + MKC~ + 3 + + + Mob Verdict + Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card. + + R + Sorcery + Sorcery + 4 + 2RR + + MKC~ + 3 + + + Mob Verdict + Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card. + + R + Sorcery + Sorcery + 4 + 2RR + + MKC~ + 3 + + + Morska, Undersea Sleuth + You have no maximum hand size. +At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. + + GUW + Legendary Creature — Vedalken Fish Detective + Creature + 3 + GWU + 2/3 + + MKC~ + 2 + + + Morska, Undersea Sleuth + You have no maximum hand size. +At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. + + GUW + Legendary Creature — Vedalken Fish Detective + Creature + 3 + GWU + 2/3 + + MKC~ + 2 + + + Morska, Undersea Sleuth + You have no maximum hand size. +At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. + + GUW + Legendary Creature — Vedalken Fish Detective + Creature + 3 + GWU + 2/3 + + MKC~ + 2 + + + Mossfire Valley + {1}, {T}: Add {R}{G}. + + Land + Land + 0 + + MKC~ + 0 + + + Mosswort Bridge + Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) +Mosswort Bridge enters the battlefield tapped. +{T}: Add {G}. +{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Mulldrifter + Flying +When Mulldrifter enters the battlefield, draw two cards. +Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) + + U + Creature — Elemental + Creature + 5 + 4U + 2/2 + + MKC~ + 2 + + + Myriad Landscape + Myriad Landscape enters the battlefield tapped. +{T}: Add {C}. +{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Mystic Sanctuary + ({T}: Add {U}.) +Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. +When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library. + + Land — Island + Land + 0 + + MKC~ + 1 + 0 + + + Nadir Kraken + Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. + + U + Creature — Kraken + Creature + 3 + 1UU + 2/3 + + MKC~ + 2 + + + Nantuko Vigilante + Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. + + G + Creature — Insect Druid Mutant + Creature + 4 + 3G + 3/2 + + MKC~ + 2 + + + Nature's Lore + Search your library for a Forest card, put that card onto the battlefield, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + MKC~ + 3 + + + Necromancy + You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. +When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. + + B + Enchantment + Enchantment + 3 + 2B + + MKC~ + 1 + + + Needle Spires + Needle Spires enters the battlefield tapped. +{T}: Add {R} or {W}. +{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Neheb, the Eternal + Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) +At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. + + R + Legendary Creature — Zombie Minotaur Warrior + Creature + 5 + 3RR + 4/6 + + MKC~ + 2 + + + Nelly Borca, Impulsive Accuser + Vigilance +Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) +Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. + + RW + Legendary Creature — Human Detective + Creature + 4 + 2RW + 2/4 + + MKC~ + 2 + + + Nelly Borca, Impulsive Accuser + Vigilance +Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) +Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. + + RW + Legendary Creature — Human Detective + Creature + 4 + 2RW + 2/4 + + MKC~ + 2 + + + Nelly Borca, Impulsive Accuser + Vigilance +Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) +Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. + + RW + Legendary Creature — Human Detective + Creature + 4 + 2RW + 2/4 + + MKC~ + 2 + + + Nettlecyst + Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) +Equipped creature gets +1/+1 for each artifact and/or enchantment you control. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + MKC~ + 1 + + + Nightveil Sprite + Flying +Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) + + U + Creature — Faerie Rogue + Creature + 2 + 1U + 1/2 + + MKC~ + 2 + + + Notion Rain + Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + BU + Sorcery + Sorcery + 3 + 1UB + + MKC~ + 3 + + + Obscuring Aether + Face-down creature spells you cast cost {1} less to cast. +{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.) + + G + Enchantment + Enchantment + 1 + G + + MKC~ + 1 + + + Ohran Frostfang + Attacking creatures you control have deathtouch. +Whenever a creature you control deals combat damage to a player, draw a card. + + G + Snow Creature — Snake + Creature + 5 + 3GG + 2/6 + + MKC~ + 2 + + + On the Trail + Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. + + G + Enchantment + Enchantment + 2 + 1G + + MKC~ + 1 + + + On the Trail + Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. + + G + Enchantment + Enchantment + 2 + 1G + + MKC~ + 1 + + + Ongoing Investigation + Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. + + U + Enchantment + Enchantment + 2 + 1U + + MKC~ + 1 + + + Organic Extinction + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Destroy all nonartifact creatures. + + W + Sorcery + Sorcery + 10 + 8WW + + MKC~ + 3 + + + Orzhov Advokist + At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. + + W + Creature — Human Advisor + Creature + 3 + 2W + 1/4 + + MKC~ + 2 + + + Otherworldly Escort + Flash +When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) +{1}{W}, {T}, Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn. + + W + Creature — Human Detective + Creature + 4 + 3W + 4/3 + + MKC~ + 2 + + + Otherworldly Escort + Flash +When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) +{1}{W}, {T}, Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn. + + W + Creature — Human Detective + Creature + 4 + 3W + 4/3 + + MKC~ + 2 + + + Otherworldly Gaze + Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 1 + U + + MKC~ + 3 + + + Overseer of the Damned + Flying +When Overseer of the Damned enters the battlefield, you may destroy target creature. +Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token. + + B + Creature — Demon + Creature + 7 + 5BB + 5/5 + + MKC~ + 2 + + + Panoptic Projektor + {T}: The next face-down creature spell you cast this turn costs {3} less to cast. +If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + Artifact + Artifact + 4 + 4 + + MKC~ + 1 + + + Panoptic Projektor + {T}: The next face-down creature spell you cast this turn costs {3} less to cast. +If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + Artifact + Artifact + 4 + 4 + + MKC~ + 1 + + + Path of Ancestry + Path of Ancestry enters the battlefield tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Path to Exile + Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + MKC~ + 3 + + + Phyrexian Arena + At the beginning of your upkeep, you draw a card and you lose 1 life. + + B + Enchantment + Enchantment + 3 + 1BB + + MKC~ + 1 + + + Phyrexian Metamorph + ({U/P} can be paid with either {U} or 2 life.) +You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. + + U + Artifact Creature — Phyrexian Shapeshifter + Creature + 4 + 3U/P + 0/0 + + MKC~ + 2 + + + Pile On + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + B + Instant + Instant + 4 + 3B + + MKC~ + 3 + + + Port of Karfell + Port of Karfell enters the battlefield tapped. +{T}: Add {U}. +{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.) + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Prairie Stream + ({T}: Add {W} or {U}.) +Prairie Stream enters the battlefield tapped unless you control two or more basic lands. + + Land — Plains Island + Land + 0 + + MKC~ + 1 + 0 + + + Price of Fame + This spell costs {2} less to cast if it targets a legendary creature. +Destroy target creature. +Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + B + Instant + Instant + 4 + 3B + + MKC~ + 3 + + + Printlifter Ooze + Deathtouch +Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control. +Disguise {3}{G} + + G + Creature — Ooze + Creature + 2 + 1G + 2/2 + + MKC~ + 2 + + + Printlifter Ooze + Deathtouch +Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control. +Disguise {3}{G} + + G + Creature — Ooze + Creature + 2 + 1G + 2/2 + + MKC~ + 2 + + + Prisoner's Dilemma + Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. +Flashback {5}{R}{R} + + R + Sorcery + Sorcery + 5 + 3RR + + MKC~ + 3 + + + Prisoner's Dilemma + Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. +Flashback {5}{R}{R} + + R + Sorcery + Sorcery + 5 + 3RR + + MKC~ + 3 + + + Promise of Loyalty + Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. + + W + Sorcery + Sorcery + 5 + 4W + + MKC~ + 3 + + + Psychosis Crawler + Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. +Whenever you draw a card, each opponent loses 1 life. + + Artifact Creature — Phyrexian Horror + Creature + 5 + 5 + */* + + MKC~ + 2 + + + Ransom Note + When Ransom Note enters the battlefield, surveil 1. +{2}, Sacrifice Ransom Note: Choose one — +• Cloak the top card of your library. +• Goad target creature. +• Draw a card. + + Artifact — Clue + Artifact + 1 + 1 + + MKC~ + 1 + + + Ransom Note + When Ransom Note enters the battlefield, surveil 1. +{2}, Sacrifice Ransom Note: Choose one — +• Cloak the top card of your library. +• Goad target creature. +• Draw a card. + + Artifact — Clue + Artifact + 1 + 1 + + MKC~ + 1 + + + Ransom Note + When Ransom Note enters the battlefield, surveil 1. +{2}, Sacrifice Ransom Note: Choose one — +• Cloak the top card of your library. +• Goad target creature. +• Draw a card. + + Artifact — Clue + Artifact + 1 + 1 + + MKC~ + 1 + + + Ransom Note + When Ransom Note enters the battlefield, surveil 1. +{2}, Sacrifice Ransom Note: Choose one — +• Cloak the top card of your library. +• Goad target creature. +• Draw a card. + + Artifact — Clue + Artifact + 1 + 1 + + MKC~ + 1 + + + Ransom Note + When Ransom Note enters the battlefield, surveil 1. +{2}, Sacrifice Ransom Note: Choose one — +• Cloak the top card of your library. +• Goad target creature. +• Draw a card. + + Artifact — Clue + Artifact + 1 + 1 + + MKC~ + 1 + + + Ransom Note + When Ransom Note enters the battlefield, surveil 1. +{2}, Sacrifice Ransom Note: Choose one — +• Cloak the top card of your library. +• Goad target creature. +• Draw a card. + + Artifact — Clue + Artifact + 1 + 1 + + MKC~ + 1 + + + Ransom Note + When Ransom Note enters the battlefield, surveil 1. +{2}, Sacrifice Ransom Note: Choose one — +• Cloak the top card of your library. +• Goad target creature. +• Draw a card. + + Artifact — Clue + Artifact + 1 + 1 + + MKC~ + 1 + + + Ransom Note + When Ransom Note enters the battlefield, surveil 1. +{2}, Sacrifice Ransom Note: Choose one — +• Cloak the top card of your library. +• Goad target creature. +• Draw a card. + + Artifact — Clue + Artifact + 1 + 1 + + MKC~ + 1 + + + Ravenous Chupacabra + When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. + + B + Creature — Beast Horror + Creature + 4 + 2BB + 2/2 + + MKC~ + 2 + + + Reanimate + Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. + + B + Sorcery + Sorcery + 1 + B + + MKC~ + 3 + + + Redemption Arc + Enchant creature +Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +{1}{W}: Exile enchanted creature. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + MKC~ + 1 + + + Redemption Arc + Enchant creature +Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +{1}{W}: Exile enchanted creature. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + MKC~ + 1 + + + Reliquary Tower + You have no maximum hand size. +{T}: Add {C}. + + Land + Land + 0 + + MKC~ + 0 + + + Return of the Wildspeaker + Choose one — +• Draw cards equal to the greatest power among non-Human creatures you control. +• Non-Human creatures you control get +3/+3 until end of turn. + + G + Instant + Instant + 5 + 4G + + MKC~ + 3 + + + Rise of the Dark Realms + Put all creature cards from all graveyards onto the battlefield under your control. + + B + Sorcery + Sorcery + 9 + 7BB + + MKC~ + 3 + + + Rite of the Raging Storm + Creatures named Lightning Rager can't attack you or planeswalkers you control. +At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature." + + R + Enchantment + Enchantment + 5 + 3RR + + MKC~ + 1 + + + River of Tears + {T}: Add {U}. If you played a land this turn, add {B} instead. + + Land + Land + 0 + + MKC~ + 0 + + + Rogue's Passage + {T}: Add {C}. +{4}, {T}: Target creature can't be blocked this turn. + + Land + Land + 0 + + MKC~ + 0 + + + Root Elemental + Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield. + + G + Creature — Elemental + Creature + 6 + 4GG + 6/5 + + MKC~ + 2 + + + Sacred Peaks + ({T}: Add {R} or {W}.) +Sacred Peaks enters the battlefield tapped. + + Land — Mountain Plains + Land + 0 + + MKC~ + 1 + 0 + + + Sakura-Tribe Elder + Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + G + Creature — Snake Shaman + Creature + 2 + 1G + 1/1 + + MKC~ + 2 + + + Salt Road Ambushers + Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. +Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) + + G + Creature — Dog Warrior + Creature + 4 + 3G + 3/3 + + MKC~ + 2 + + + Saryth, the Viper's Fang + Other tapped creatures you control have deathtouch. +Other untapped creatures you control have hexproof. +{1}, {T}: Untap another target creature or land you control. + + G + Legendary Creature — Human Warlock + Creature + 4 + 2GG + 3/4 + + MKC~ + 2 + + + Scattered Groves + ({T}: Add {G} or {W}.) +Scattered Groves enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Plains + Land + 0 + + MKC~ + 1 + 0 + + + Scavenger Grounds + {T}: Add {C}. +{2}, {T}, Sacrifice a Desert: Exile all graveyards. + + Land — Desert + Land + 0 + + MKC~ + 0 + + + Scourge of the Throne + Flying +Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. + + R + Creature — Dragon + Creature + 6 + 4RR + 5/5 + + MKC~ + 2 + + + Scroll of Fate + {T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) + + Artifact + Artifact + 3 + 3 + + MKC~ + 1 + + + Seal of Cleansing + Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. + + W + Enchantment + Enchantment + 2 + 1W + + MKC~ + 1 + + + Search the Premises + Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + W + Enchantment + Enchantment + 4 + 3W + + MKC~ + 1 + + + Seaside Citadel + Seaside Citadel enters the battlefield tapped. +{T}: Add {G}, {W}, or {U}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Secluded Steppe + Secluded Steppe enters the battlefield tapped. +{T}: Add {W}. +Cycling {W} ({W}, Discard this card: Draw a card.) + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Seedborn Muse + Untap all permanents you control during each other player's untap step. + + G + Creature — Spirit + Creature + 5 + 3GG + 2/4 + + MKC~ + 2 + + + Selesnya Sanctuary + Selesnya Sanctuary enters the battlefield tapped. +When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. +{T}: Add {G}{W}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Selfless Squire + Flash +When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. +Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. + + W + Creature — Human Soldier + Creature + 4 + 3W + 1/1 + + MKC~ + 2 + + + Selvala, Explorer Returned + Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. + + GW + Legendary Creature — Elf Scout + Creature + 3 + 1GW + 2/4 + + MKC~ + 2 + + + Serene Sleuth + When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. + + W + Creature — Human Detective + Creature + 2 + 1W + 2/2 + + MKC~ + 2 + + + Serene Sleuth + When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. + + W + Creature — Human Detective + Creature + 2 + 1W + 2/2 + + MKC~ + 2 + + + Sevinne's Reclamation + Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. +Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Sorcery + Sorcery + 3 + 2W + + MKC~ + 3 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + MKC~ + 1 + 0 + + + Shimmer Dragon + Flying +As long as you control four or more artifacts, Shimmer Dragon has hexproof. +Tap two untapped artifacts you control: Draw a card. + + U + Creature — Dragon + Creature + 6 + 4UU + 5/6 + + MKC~ + 2 + + + Shiny Impetus + Enchant creature +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + R + Enchantment — Aura + Enchantment + 3 + 2R + + MKC~ + 1 + + + Showstopping Surprise + Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature. + + R + Instant + Instant + 5 + 3RR + + MKC~ + 3 + + + Showstopping Surprise + Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature. + + R + Instant + Instant + 5 + 3RR + + MKC~ + 3 + + + Shriekmaw + Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. +Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) + + B + Creature — Elemental + Creature + 5 + 4B + 3/2 + + MKC~ + 2 + + + Shrine of the Forsaken Gods + {T}: Add {C}. +{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands. + + Land + Land + 0 + + MKC~ + 0 + + + Sidar Kondo of Jamuraa + Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +Creatures your opponents control without flying or reach can't block creatures with power 2 or less. +Partner (You can have two commanders if both have partner.) + + GW + Legendary Creature — Human Knight + Creature + 4 + 2GW + 2/5 + + MKC~ + 2 + + + Simic Growth Chamber + Simic Growth Chamber enters the battlefield tapped. +When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. +{T}: Add {G}{U}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Simic Signet + {1}, {T}: Add {G}{U}. + + Artifact + Artifact + 2 + 2 + + MKC~ + 1 + + + Sinister Starfish + {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) + + B + Creature — Starfish + Creature + 2 + 1B + 0/3 + + MKC~ + 2 + + + Skycloud Expanse + {1}, {T}: Add {W}{U}. + + Land + Land + 0 + + MKC~ + 0 + + + Slayers' Stronghold + {T}: Add {C}. +{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. + + Land + Land + 0 + + MKC~ + 0 + + + Smuggler's Share + At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn. + + W + Enchantment + Enchantment + 3 + 2W + + MKC~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + MKC~ + 1 + + + Solemn Simulacrum + When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. +When Solemn Simulacrum dies, you may draw a card. + + Artifact Creature — Golem + Creature + 4 + 4 + 2/2 + + MKC~ + 2 + + + Sophia, Dogged Detective + When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. +{1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. +Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate. + + GUW + Legendary Creature — Human Detective + Creature + 4 + 1GWU + 3/4 + + MKC~ + 2 + + + Sophia, Dogged Detective + When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. +{1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. +Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate. + + GUW + Legendary Creature — Human Detective + Creature + 4 + 1GWU + 3/4 + + MKC~ + 2 + + + Soul Snare + {W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. + + W + Enchantment + Enchantment + 1 + W + + MKC~ + 1 + + + Spectacular Showdown + Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) +Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + R + Sorcery + Sorcery + 2 + 1R + + MKC~ + 3 + + + Sphinx of the Second Sun + Flying +At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) + + U + Creature — Sphinx + Creature + 8 + 6UU + 6/6 + + MKC~ + 2 + + + Spire of Industry + {T}: Add {C}. +{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. + + Land + Land + 0 + + MKC~ + 0 + + + Stalking Leonin + When Stalking Leonin enters the battlefield, secretly choose an opponent. +Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once. + + W + Creature — Cat Archer + Creature + 3 + 2W + 3/3 + + MKC~ + 2 + + + Steel Hellkite + Flying +{2}: Steel Hellkite gets +1/+0 until end of turn. +{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. + + Artifact Creature — Dragon + Creature + 6 + 6 + 5/5 + + MKC~ + 2 + + + Sun Titan + Vigilance +Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. + + W + Creature — Giant + Creature + 6 + 4WW + 6/6 + + MKC~ + 2 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + MKC~ + 0 + + + Sunhome, Fortress of the Legion + {T}: Add {C}. +{2}{R}{W}, {T}: Target creature gains double strike until end of turn. + + Land + Land + 0 + + MKC~ + 0 + + + Sunken Hollow + ({T}: Add {U} or {B}.) +Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. + + Land — Island Swamp + Land + 0 + + MKC~ + 1 + 0 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + MKC~ + 3 + + + Syr Konrad, the Grim + Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. +{1}{B}: Each player mills a card. + + B + Legendary Creature — Human Knight + Creature + 5 + 3BB + 5/4 + + MKC~ + 2 + + + Tainted Isle + {T}: Add {C}. +{T}: Add {U} or {B}. Activate only if you control a Swamp. + + Land + Land + 0 + + MKC~ + 0 + + + Take the Bait + Cast this spell only during an opponent's turn and only during combat. +Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase. + + RW + Instant + Instant + 4 + 2RW + + MKC~ + 3 + + + Take the Bait + Cast this spell only during an opponent's turn and only during combat. +Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase. + + RW + Instant + Instant + 4 + 2RW + + MKC~ + 3 + + + Talisman of Conviction + {T}: Add {C}. +{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + MKC~ + 1 + + + Talisman of Curiosity + {T}: Add {C}. +{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + MKC~ + 1 + + + Talisman of Dominance + {T}: Add {C}. +{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + MKC~ + 1 + + + Talisman of Progress + {T}: Add {C}. +{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + MKC~ + 1 + + + Talisman of Unity + {T}: Add {C}. +{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + MKC~ + 1 + + + Tangletrove Kelp + Ward {2} +At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. +{2}, Sacrifice Tangletrove Kelp: Draw a card. + + U + Artifact Creature — Clue Plant + Creature + 7 + 5UU + 6/6 + + MKC~ + 2 + + + Tangletrove Kelp + Ward {2} +At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. +{2}, Sacrifice Tangletrove Kelp: Draw a card. + + U + Artifact Creature — Clue Plant + Creature + 7 + 5UU + 6/6 + + MKC~ + 2 + + + Teferi's Ageless Insight + If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. + + U + Legendary Enchantment + Enchantment + 4 + 2UU + + MKC~ + 1 + + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Temple of Enlightenment + Temple of Enlightenment enters the battlefield tapped. +When Temple of Enlightenment enters the battlefield, scry 1. +{T}: Add {W} or {U}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Temple of Triumph + Temple of Triumph enters the battlefield tapped. +When Temple of Triumph enters the battlefield, scry 1. +{T}: Add {R} or {W}. + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Temple of the False God + {T}: Add {C}{C}. Activate only if you control five or more lands. + + Land + Land + 0 + + MKC~ + 0 + + + Temur War Shaman + When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. + + G + Creature — Human Shaman + Creature + 6 + 4GG + 4/5 + + MKC~ + 2 + + + Tesak, Judith's Hellhound + Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +Other Dogs you control have unleash. +Creatures you control with counters on them have haste. +Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. + + R + Legendary Creature — Elemental Dog + Creature + 4 + 3R + 3/3 + + MKC~ + 2 + + + Tesak, Judith's Hellhound + Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +Other Dogs you control have unleash. +Creatures you control with counters on them have haste. +Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. + + R + Legendary Creature — Elemental Dog + Creature + 4 + 3R + 3/3 + + MKC~ + 2 + + + Tezzeret, Betrayer of Flesh + The first activated ability of an artifact you activate each turn costs {2} less to activate. ++1: Draw two cards. Then discard two cards unless you discard an artifact card. +−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. +−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." + + U + Legendary Planeswalker — Tezzeret + Planeswalker + 4 + 2UU + 4 + + MKC~ + 1 + + + Thelonite Hermit + All Saprolings get +1/+1. +Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens. + + G + Creature — Elf Shaman + Creature + 4 + 3G + 1/1 + + MKC~ + 2 + + + Thought Monitor + Affinity for artifacts +Flying +When Thought Monitor enters the battlefield, draw two cards. + + U + Artifact Creature — Construct + Creature + 7 + 6U + 2/2 + + MKC~ + 2 + + + Thought Vessel + You have no maximum hand size. +{T}: Add {C}. + + Artifact + Artifact + 2 + 2 + + MKC~ + 1 + + + Thoughtbound Phantasm + Defender +Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. +As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender. + + U + Creature — Spirit + Creature + 1 + U + 2/2 + + MKC~ + 2 + + + Three Visits + Search your library for a Forest card, put it onto the battlefield, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + MKC~ + 3 + + + Throne of the High City + {T}: Add {C}. +{4}, {T}, Sacrifice Throne of the High City: You become the monarch. + + Land + Land + 0 + + MKC~ + 0 + + + Tireless Tracker + Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. + + G + Creature — Human Scout + Creature + 3 + 2G + 3/2 + + MKC~ + 2 + + + Tocasia's Dig Site + {T}: Add {C}. +{3}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) + + Land + Land + 0 + + MKC~ + 0 + + + Tome of Legends + Tome of Legends enters the battlefield with a page counter on it. +Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. +{1}, {T}, Remove a page counter from Tome of Legends: Draw a card. + + Artifact + Artifact + 2 + 2 + + MKC~ + 1 + + + Toski, Bearer of Secrets + This spell can't be countered. +Indestructible +Toski, Bearer of Secrets attacks each combat if able. +Whenever a creature you control deals combat damage to a player, draw a card. + + G + Legendary Creature — Squirrel + Creature + 4 + 3G + 1/1 + + MKC~ + 2 + + + Toxic Deluge + As an additional cost to cast this spell, pay X life. +All creatures get -X/-X until end of turn. + + B + Sorcery + Sorcery + 3 + 2B + + MKC~ + 3 + + + Trail of Mystery + Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. + + G + Enchantment + Enchantment + 2 + 1G + + MKC~ + 1 + + + Tranquil Thicket + Tranquil Thicket enters the battlefield tapped. +{T}: Add {G}. +Cycling {G} ({G}, Discard this card: Draw a card.) + + Land + Land + 0 + + MKC~ + 1 + 0 + + + Trouble in Pairs + If an opponent would begin an extra turn, that player skips that turn instead. +Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. + + W + Enchantment + Enchantment + 4 + 2WW + + MKC~ + 1 + + + Trouble in Pairs + If an opponent would begin an extra turn, that player skips that turn instead. +Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. + + W + Enchantment + Enchantment + 4 + 2WW + + MKC~ + 1 + + + True Identity + Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. +Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + W + Enchantment + Enchantment + 2 + 1W + + MKC~ + 1 + + + True Identity + Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. +Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + W + Enchantment + Enchantment + 2 + 1W + + MKC~ + 1 + + + Twilight Prophet + Flying +Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. + + B + Creature — Vampire Cleric + Creature + 4 + 2BB + 2/4 + + MKC~ + 2 + + + Ugin's Mastery + Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. + + Enchantment + Enchantment + 4 + 4 + + MKC~ + 1 + + + Ulvenwald Mysteries + Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. + + G + Enchantment + Enchantment + 3 + 2G + + MKC~ + 1 + + + Unexplained Absence + For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) + + W + Instant + Instant + 4 + 3W + + MKC~ + 3 + + + Unexplained Absence + For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) + + W + Instant + Instant + 4 + 3W + + MKC~ + 3 + + + Unshakable Tail + When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1. +Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{2}, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand. + + B + Creature — Zombie Detective + Creature + 3 + 2B + 3/2 + + MKC~ + 2 + + + Unshakable Tail + When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1. +Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{2}, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand. + + B + Creature — Zombie Detective + Creature + 3 + 2B + 3/2 + + MKC~ + 2 + + + Veiled Ascension + When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control. +Face-down creatures you control enter the battlefield with a flying counter on them. +At the beginning of your upkeep, you may cloak the top card of your library. + + W + Enchantment + Enchantment + 4 + 3W + + MKC~ + 1 + + + Veiled Ascension + When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control. +Face-down creatures you control enter the battlefield with a flying counter on them. +At the beginning of your upkeep, you may cloak the top card of your library. + + W + Enchantment + Enchantment + 4 + 3W + + MKC~ + 1 + + + Vengeful Ancestor + Flying +Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) +Whenever a goaded creature attacks, it deals 1 damage to its controller. + + R + Creature — Spirit Dragon + Creature + 4 + 2RR + 3/4 + + MKC~ + 2 + + + Vizier of Many Faces + You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. +Embalm {3}{U}{U} + + U + Creature — Shapeshifter Cleric + Creature + 4 + 2UU + 0/0 + + MKC~ + 2 + + + Vow of Duty + Enchant creature +Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + MKC~ + 1 + + + Vow of Lightning + Enchant creature +Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control. + + R + Enchantment — Aura + Enchantment + 3 + 2R + + MKC~ + 1 + + + Wall of Omens + Defender +When Wall of Omens enters the battlefield, draw a card. + + W + Creature — Wall + Creature + 2 + 1W + 0/4 + + MKC~ + 2 + + + War Room + {T}: Add {C}. +{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. + + Land + Land + 0 + + MKC~ + 0 + + + Watcher of Hours + Flying, ward {3} +Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1. +Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) + + U + Creature — Sphinx + Creature + 6 + 5U + 6/6 + + MKC~ + 2 + + + Watcher of Hours + Flying, ward {3} +Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1. +Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) + + U + Creature — Sphinx + Creature + 6 + 5U + 6/6 + + MKC~ + 2 + + + Wavesifter + Flying +When Wavesifter enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Evoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) + + GU + Creature — Elemental + Creature + 5 + 3GU + 3/2 + + MKC~ + 2 + + + Welcoming Vampire + Flying +Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. + + W + Creature — Vampire + Creature + 3 + 2W + 2/3 + + MKC~ + 2 + + + Whirler Rogue + When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. +Tap two untapped artifacts you control: Target creature can't be blocked this turn. + + U + Creature — Human Rogue Artificer + Creature + 4 + 2UU + 2/2 + + MKC~ + 2 + + + Whispering Snitch + Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. + + B + Creature — Vampire Rogue + Creature + 2 + 1B + 1/3 + + MKC~ + 2 + + + Whisperwood Elemental + At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library." + + G + Creature — Elemental + Creature + 5 + 3GG + 4/4 + + MKC~ + 2 + + + Wild Growth + Enchant land +Whenever enchanted land is tapped for mana, its controller adds an additional {G}. + + G + Enchantment — Aura + Enchantment + 1 + G + + MKC~ + 1 + + + Wilderness Reclamation + At the beginning of your end step, untap all lands you control. + + G + Enchantment + Enchantment + 4 + 3G + + MKC~ + 1 + + + Windborn Muse + Flying +Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. + + W + Creature — Spirit + Creature + 4 + 3W + 2/3 + + MKC~ + 2 + + + Winds of Rath + Destroy all creatures that aren't enchanted. They can't be regenerated. + + W + Sorcery + Sorcery + 5 + 3WW + + MKC~ + 3 + + + Yedora, Grave Gardener + Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.) + + G + Legendary Creature — Treefolk Druid + Creature + 5 + 4G + 5/5 + + MKC~ + 2 + + + Zoetic Cavern + {T}: Add {C}. +Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) + + Land + Land + 0 + + MKC~ + 0 + + + Aegis of the Legion + Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) +Equip {3} + + RW + Artifact — Equipment + Artifact + 2 + RW + + CLU~ + 1 + + + Affectionate Indrik + When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) + + G + Creature — Beast + Creature + 6 + 5G + 4/4 + + CLU~ + 2 + + + Afterlife Insurance + Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) + + BW + Instant + Instant + 2 + 1W/B + + CLU~ + 3 + + + Ajani's Pridemate + Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. + + W + Creature — Cat Soldier + Creature + 2 + 1W + 2/2 + + CLU~ + 2 + + + Amzu, Swarm's Hunger + Flying, menace +Other Insects you control have menace. +Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn. + + BG + Legendary Creature — Insect Shaman + Creature + 5 + 3BG + 3/3 + + CLU~ + 2 + + + Angel of Vitality + Flying +If you would gain life, you gain that much life plus 1 instead. +Angel of Vitality gets +2/+2 as long as you have 25 or more life. + + W + Creature — Angel + Creature + 3 + 2W + 2/2 + + CLU~ + 2 + + + Apothecary White + Vigilance +Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +{W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens. + + W + Legendary Creature — Human Cleric + Creature + 4 + 3W + 3/4 + + CLU~ + 2 + + + Azorius Arrester + When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) + + W + Creature — Human Soldier + Creature + 2 + 1W + 2/1 + + CLU~ + 2 + + + Azorius Chancery + Azorius Chancery enters the battlefield tapped. +When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. +{T}: Add {W}{U}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Azorius Guildgate + Azorius Guildgate enters the battlefield tapped. +{T}: Add {W} or {U}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Azorius Justiciar + When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) + + W + Creature — Human Wizard + Creature + 4 + 2WW + 2/2 + + CLU~ + 2 + + + Azorius Signet + {1}, {T}: Add {W}{U}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Ballroom + Ballroom enters the battlefield tapped. +{T}: Add {W} or {B}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Band Together + Up to two target creatures you control each deal damage equal to their power to another target creature. + + G + Instant + Instant + 3 + 2G + + CLU~ + 3 + + + Basilica Screecher + Flying +Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) + + B + Creature — Bat + Creature + 2 + 1B + 1/2 + + CLU~ + 2 + + + Battlefront Krushok + Battlefront Krushok can't be blocked by more than one creature. +Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. + + G + Creature — Beast + Creature + 5 + 4G + 3/4 + + CLU~ + 2 + + + Beast Whisperer + Whenever you cast a creature spell, draw a card. + + G + Creature — Elf Druid + Creature + 4 + 2GG + 2/3 + + CLU~ + 2 + + + Billiard Room + Billiard Room enters the battlefield tapped. +{T}: Add {B} or {R}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Blade Juggler + Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) +When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. + + B + Creature — Human Rogue + Creature + 5 + 4B + 3/2 + + CLU~ + 2 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Mountain + Land + 0 + + CLU~ + 0 + + + Boros Garrison + Boros Garrison enters the battlefield tapped. +When Boros Garrison enters the battlefield, return a land you control to its owner's hand. +{T}: Add {R}{W}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Boros Guildgate + Boros Guildgate enters the battlefield tapped. +{T}: Add {R} or {W}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Boros Signet + {1}, {T}: Add {R}{W}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Boros Strike-Captain + Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card. + + RW + Creature — Minotaur Soldier + Creature + 3 + 1R/WR/W + 3/3 + + CLU~ + 2 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Island + Land + 0 + + CLU~ + 0 + + + Candlestick + Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +{2}, Sacrifice Candlestick: Draw a card. +Equip {2} + + U + Artifact — Clue Equipment + Artifact + 1 + U + + CLU~ + 1 + + + Carnage Interpreter + When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. + + BR + Creature — Devil Detective + Creature + 3 + 1B/RB/R + 3/3 + + CLU~ + 2 + + + Chainwhip Cyclops + {3}{R}: Target creature can't block this turn. + + R + Creature — Cyclops Warrior + Creature + 5 + 4R + 4/4 + + CLU~ + 2 + + + Challenger Troll + Each creature you control with power 4 or greater can't be blocked by more than one creature. + + G + Creature — Troll + Creature + 5 + 4G + 6/5 + + CLU~ + 2 + + + Chemister's Insight + Draw two cards. +Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) + + U + Instant + Instant + 4 + 3U + + CLU~ + 3 + + + Clan Defiance + Choose one or more — +• Clan Defiance deals X damage to target creature with flying. +• Clan Defiance deals X damage to target creature without flying. +• Clan Defiance deals X damage to target player or planeswalker. + + GR + Sorcery + Sorcery + 2 + XRG + + CLU~ + 3 + + + Cloudkin Seer + Flying +When Cloudkin Seer enters the battlefield, draw a card. + + U + Creature — Elemental Wizard + Creature + 3 + 2U + 2/1 + + CLU~ + 2 + + + Code of Constraint + Target creature gets -4/-0 until end of turn. +Draw a card. +Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. + + U + Instant + Instant + 3 + 2U + + CLU~ + 3 + + + Colossal Majesty + At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. + + G + Enchantment + Enchantment + 3 + 2G + + CLU~ + 1 + + + Commander Mustard + Vigilance +Other Soldiers you control have vigilance, trample, and haste. +{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." + + RW + Legendary Creature — Human Soldier + Creature + 5 + 3RW + 5/5 + + CLU~ + 2 + + + Conclave Evangelist + Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist. + + GW + Creature — Elephant Cleric + Creature + 5 + 3G/WG/W + 4/4 + + CLU~ + 2 + + + Conclave Tribunal + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. + + W + Enchantment + Enchantment + 4 + 3W + + CLU~ + 1 + + + Conservatory + Conservatory enters the battlefield tapped. +{T}: Add {G} or {W}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Consider + Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) +Draw a card. + + U + Instant + Instant + 1 + U + + CLU~ + 3 + + + Coordinated Assault + Up to two target creatures each get +1/+0 and gain first strike until end of turn. + + R + Instant + Instant + 1 + R + + CLU~ + 3 + + + Corporeal Projection + Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + RU + Sorcery + Sorcery + 2 + UR + + CLU~ + 3 + + + Corpse Churn + Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) + + B + Instant + Instant + 2 + 1B + + CLU~ + 3 + + + Cosmotronic Wave + Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. + + R + Sorcery + Sorcery + 4 + 3R + + CLU~ + 3 + + + Council's Judgment + Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. + + W + Sorcery + Sorcery + 3 + 1WW + + CLU~ + 3 + + + Covetous Elegy + Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control. + + BW + Sorcery + Sorcery + 6 + 4WB + + CLU~ + 3 + + + Curse of Chains + Enchant creature +At the beginning of each upkeep, tap enchanted creature. + + UW + Enchantment — Aura + Enchantment + 2 + 1W/U + + CLU~ + 1 + + + Dagger Caster + When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. + + R + Creature — Viashino Rogue + Creature + 4 + 3R + 2/3 + + CLU~ + 2 + + + Daggerclaw Imp + Flying +Daggerclaw Imp can't block. + + B + Creature — Imp + Creature + 3 + 2B + 3/1 + + CLU~ + 2 + + + Deadbridge Chant + When Deadbridge Chant enters the battlefield, mill ten cards. +At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. + + BG + Enchantment + Enchantment + 6 + 4BG + + CLU~ + 1 + + + Deadly Dispute + As an additional cost to cast this spell, sacrifice an artifact or creature. +Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + B + Instant + Instant + 2 + 1B + + CLU~ + 3 + + + Deadly Riposte + Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life. + + W + Instant + Instant + 2 + 1W + + CLU~ + 3 + + + Deal Gone Bad + Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.) + + B + Instant + Instant + 4 + 3B + + CLU~ + 3 + + + Depose + Tap target creature. +Draw a card. + + UW + Instant + Instant + 6 + 1W/U + + CLU~ + 3 + + + Deploy + Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. + + UW + Instant + Instant + 6 + 2WU + + CLU~ + 3 + + + Deputized Protester + Menace (This creature can't be blocked except by two or more creatures.) +Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) + + R + Creature — Human Warrior + Creature + 3 + 2R + 2/1 + + CLU~ + 2 + + + Dimir Aqueduct + Dimir Aqueduct enters the battlefield tapped. +When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. +{T}: Add {U}{B}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Dimir Guildgate + Dimir Guildgate enters the battlefield tapped. +{T}: Add {U} or {B}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Dimir Guildmage + ({U/B} can be paid with either {U} or {B}.) +{3}{U}: Target player draws a card. Activate only as a sorcery. +{3}{B}: Target player discards a card. Activate only as a sorcery. + + BU + Creature — Human Wizard + Creature + 2 + U/BU/B + 2/2 + + CLU~ + 2 + + + Dimir Signet + {1}, {T}: Add {U}{B}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Dimir Strandcatcher + Flying +Whenever you attack, surveil X, where X is the number of opponents being attacked. +At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. + + BU + Creature — Faerie Rogue + Creature + 4 + 2U/BU/B + 3/3 + + CLU~ + 2 + + + Dining Room + Dining Room enters the battlefield tapped. +{T}: Add {R} or {G}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Direct Current + Direct Current deals 2 damage to any target. +Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) + + R + Sorcery + Sorcery + 3 + 1RR + + CLU~ + 3 + + + Discovery + Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + BU + Sorcery + Sorcery + 7 + 1U/B + + CLU~ + 3 + + + Dispersal + Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. + + BU + Instant + Instant + 7 + 3UB + + CLU~ + 3 + + + Doomed Traveler + When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. + + W + Creature — Human Soldier + Creature + 1 + W + 1/1 + + CLU~ + 2 + + + Duskmantle Seer + Flying +At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. + + BU + Creature — Vampire Wizard + Creature + 4 + 2UB + 4/4 + + CLU~ + 2 + + + Duskshell Crawler + When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. +Each creature you control with a +1/+1 counter on it has trample. + + G + Creature — Insect + Creature + 2 + 1G + 0/3 + + CLU~ + 2 + + + Ecstatic Electromancer + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. + + RU + Creature — Goblin Wizard + Creature + 3 + 1U/RU/R + 2/3 + + CLU~ + 2 + + + Emissary Green + Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes. + + G + Legendary Creature — Human Advisor + Creature + 5 + 4G + 3/3 + + CLU~ + 2 + + + Enforcer Griffin + Flying + + W + Creature — Griffin + Creature + 5 + 4W + 3/4 + + CLU~ + 2 + + + Enraged Ceratok + Enraged Ceratok can't be blocked by creatures with power 2 or less. + + G + Creature — Rhino + Creature + 4 + 2GG + 4/4 + + CLU~ + 2 + + + Erratic Visionary + {1}{U}, {T}: Draw a card, then discard a card. + + U + Creature — Human Wizard + Creature + 2 + 1U + 1/3 + + CLU~ + 2 + + + Finale of Glory + Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. + + W + Sorcery + Sorcery + 2 + XWW + + CLU~ + 3 + + + Fire Urchin + Trample +Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. + + R + Creature — Elemental + Creature + 2 + 1R + 1/3 + + CLU~ + 2 + + + Firefist Striker + Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/1 + + CLU~ + 2 + + + Firemane Avenger + Flying +Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. + + RW + Creature — Angel + Creature + 4 + 2RW + 3/3 + + CLU~ + 2 + + + Firespout + Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.) + + GR + Sorcery + Sorcery + 3 + 2R/G + + CLU~ + 3 + + + Fleshbag Marauder + When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. + + B + Creature — Zombie Warrior + Creature + 3 + 2B + 3/1 + + CLU~ + 2 + + + Footlight Fiend + When Footlight Fiend dies, it deals 1 damage to any target. + + BR + Creature — Devil + Creature + 1 + B/R + 1/1 + + CLU~ + 2 + + + Forbidden Alchemy + Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. +Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 3 + 2U + + CLU~ + 3 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + CLU~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + CLU~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + CLU~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + CLU~ + 0 + + + Frenzied Goblin + Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. + + R + Creature — Goblin Berserker + Creature + 1 + R + 1/1 + + CLU~ + 2 + + + Frenzied Gorespawn + When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) +Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. + + BR + Creature — Horror + Creature + 5 + 3BR + 4/4 + + CLU~ + 2 + + + Fresh-Faced Recruit + As long as it's your turn, Fresh-Faced Recruit has first strike. + + RW + Creature — Human Soldier + Creature + 2 + 1R/W + 2/1 + + CLU~ + 2 + + + Frostburn Weird + {U/R}: Frostburn Weird gets +1/-1 until end of turn. + + RU + Creature — Weird + Creature + 2 + U/RU/R + 1/4 + + CLU~ + 2 + + + Fungal Rebirth + Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens. + + G + Instant + Instant + 3 + 2G + + CLU~ + 3 + + + Furious Spinesplitter + Trample +At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage this turn. + + GR + Creature — Ogre Warrior + Creature + 4 + 2R/GR/G + 3/3 + + CLU~ + 2 + + + Giant Adephage + Trample +Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. + + G + Creature — Insect + Creature + 7 + 5GG + 7/7 + + CLU~ + 2 + + + Gift of Strength + Target creature gets +3/+3 and gains reach until end of turn. + + G + Instant + Instant + 2 + 1G + + CLU~ + 3 + + + Glorifier of Dusk + Pay 2 life: Glorifier of Dusk gains flying until end of turn. +Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. + + W + Creature — Vampire Soldier + Creature + 5 + 3WW + 4/4 + + CLU~ + 2 + + + Goblin Wizardry + Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.) + + R + Instant + Instant + 4 + 3R + + CLU~ + 3 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Swamp + Land + 0 + + CLU~ + 0 + + + Gods Willing + Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) +Scry 1. + + W + Instant + Instant + 1 + W + + CLU~ + 3 + + + Golgari Guildgate + Golgari Guildgate enters the battlefield tapped. +{T}: Add {B} or {G}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Golgari Guildmage + {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. +{4}{G}: Put a +1/+1 counter on target creature. + + BG + Creature — Elf Shaman + Creature + 2 + B/GB/G + 2/2 + + CLU~ + 2 + + + Golgari Rot Farm + Golgari Rot Farm enters the battlefield tapped. +When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. +{T}: Add {B}{G}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Golgari Signet + {1}, {T}: Add {B}{G}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Gorging Vulture + Flying +When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.) + + B + Creature — Bird + Creature + 3 + 2B + 2/2 + + CLU~ + 2 + + + Gravel-Hide Goblin + {3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. + + R + Creature — Goblin Shaman + Creature + 2 + 1R + 2/1 + + CLU~ + 2 + + + Gruul Guildgate + Gruul Guildgate enters the battlefield tapped. +{T}: Add {R} or {G}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Gruul Signet + {1}, {T}: Add {R}{G}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Gruul Turf + Gruul Turf enters the battlefield tapped. +When Gruul Turf enters the battlefield, return a land you control to its owner's hand. +{T}: Add {R}{G}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Gurmag Swiftwing + Flying, first strike, haste + + B + Creature — Bat + Creature + 2 + 1B + 1/2 + + CLU~ + 2 + + + Hall + Hall enters the battlefield tapped. +{T}: Add {R} or {W}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Island + Land + 0 + + CLU~ + 0 + + + Havoc Jester + Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. + + R + Creature — Devil + Creature + 5 + 4R + 5/5 + + CLU~ + 2 + + + Headliner Scarlett + Haste +When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. +At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn. + + R + Legendary Creature — Human Warlock + Creature + 4 + 3R + 3/3 + + CLU~ + 2 + + + Helium Squirter + Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +{1}: Target creature with a +1/+1 counter on it gains flying until end of turn. + + U + Creature — Beast Mutant + Creature + 5 + 4U + 0/0 + + CLU~ + 2 + + + Herald of Ilharg + Trample +Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent. + + GR + Creature — Boar Beast + Creature + 4 + 2RG + 3/3 + + CLU~ + 2 + + + Hydroid Krasis + When you cast this spell, you gain half X life and draw half X cards. Round down each time. +Flying, trample +Hydroid Krasis enters the battlefield with X +1/+1 counters on it. + + GU + Creature — Jellyfish Hydra Beast + Creature + 2 + XGU + 0/0 + + CLU~ + 2 + + + Hypersonic Dragon + Flying, haste +You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) + + RU + Creature — Dragon + Creature + 5 + 3UR + 4/4 + + CLU~ + 2 + + + Incriminating Impetus + Enchant creature +When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.) +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) + + BR + Enchantment — Aura + Enchantment + 3 + 2B/R + + CLU~ + 1 + + + Incubation + Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + GU + Sorcery + Sorcery + 4 + G/U + + CLU~ + 3 + + + Incongruity + Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. + + GU + Instant + Instant + 4 + 1GU + + CLU~ + 3 + + + Infest + All creatures get -2/-2 until end of turn. + + B + Sorcery + Sorcery + 3 + 1BB + + CLU~ + 3 + + + Integrity + Target creature gets +2/+2 until end of turn. + + RW + Instant + Instant + 5 + R/W + + CLU~ + 3 + + + Intervention + Intervention deals 3 damage to any target and you gain 3 life. + + RW + Instant + Instant + 5 + 2RW + + CLU~ + 3 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CLU~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CLU~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CLU~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CLU~ + 0 + + + Ivy Lane Denizen + Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. + + G + Creature — Elf Warrior + Creature + 4 + 3G + 2/3 + + CLU~ + 2 + + + Izzet Boilerworks + Izzet Boilerworks enters the battlefield tapped. +When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. +{T}: Add {U}{R}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Izzet Guildgate + Izzet Guildgate enters the battlefield tapped. +{T}: Add {U} or {R}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Izzet Signet + {1}, {T}: Add {U}{R}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Jeering Homunculus + When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) + + U + Creature — Homunculus + Creature + 2 + 1U + 0/4 + + CLU~ + 2 + + + Kitchen + Kitchen enters the battlefield tapped. +{T}: Add {G} or {U}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Knife + As long as it's your turn, equipped creature gets +1/+0 and has first strike. +{2}, Sacrifice Knife: Draw a card. +Equip {2} + + R + Artifact — Clue Equipment + Artifact + 1 + R + + CLU~ + 1 + + + Kraul Harpooner + Reach +Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. + + G + Creature — Insect Warrior + Creature + 2 + 1G + 3/2 + + CLU~ + 2 + + + Kraul Warrior + {5}{G}: Kraul Warrior gets +3/+3 until end of turn. + + G + Creature — Insect Warrior + Creature + 2 + 1G + 2/2 + + CLU~ + 2 + + + Krenko's Command + Create two 1/1 red Goblin creature tokens. + + R + Sorcery + Sorcery + 2 + 1R + + CLU~ + 3 + + + Kronch Wrangler + Trample +Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. + + G + Creature — Human Warrior + Creature + 2 + 1G + 2/1 + + CLU~ + 2 + + + Lavinia of the Tenth + Protection from red +When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) + + UW + Legendary Creature — Human Soldier + Creature + 5 + 3WU + 4/4 + + CLU~ + 2 + + + Lavinia, Foil to Conspiracy + Vigilance +Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{T}: Add {C}{C}. Activate only during an opponent's turn. + + UW + Legendary Creature — Human Detective + Creature + 3 + 1W/UW/U + 2/3 + + CLU~ + 2 + + + Lavinia, Foil to Conspiracy + Vigilance +Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{T}: Add {C}{C}. Activate only during an opponent's turn. + + UW + Legendary Creature — Human Detective + Creature + 3 + 1W/UW/U + 2/3 + + CLU~ + 2 + + + Law-Rune Enforcer + {1}, {T}: Tap target creature with mana value 2 or greater. + + W + Creature — Human Soldier + Creature + 1 + W + 1/2 + + CLU~ + 2 + + + Lead Pipe + Equipped creature gets +2/+0. +Whenever equipped creature dies, each opponent loses 1 life. +{2}, Sacrifice Lead Pipe: Draw a card. +Equip {2} + + B + Artifact — Clue Equipment + Artifact + 1 + B + + CLU~ + 1 + + + Leapfrog + Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. + + U + Creature — Frog + Creature + 3 + 2U + 3/1 + + CLU~ + 2 + + + Library + Library enters the battlefield tapped. +{T}: Add {U} or {R}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Light Up the Stage + Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) +Exile the top two cards of your library. Until the end of your next turn, you may play those cards. + + R + Sorcery + Sorcery + 3 + 2R + + CLU~ + 3 + + + Lightning Bolt + Lightning Bolt deals 3 damage to any target. + + R + Instant + Instant + 1 + R + + CLU~ + 3 + + + Living Lightning + When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. + + R + Creature — Elemental Shaman + Creature + 4 + 3R + 3/2 + + CLU~ + 2 + + + Lonis, Genetics Expert + Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. +Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control. + + GU + Legendary Creature — Snake Elf Detective + Creature + 3 + 1G/UG/U + 1/2 + + CLU~ + 2 + + + Lounge + Lounge enters the battlefield tapped. +{T}: Add {B} or {G}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Martial Impetus + Enchant creature +Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + CLU~ + 1 + + + Masked Blackguard + Flash (You may cast this spell any time you could cast an instant.) +{2}{B}: Masked Blackguard gets +1/+1 until end of turn. + + B + Creature — Human Rogue + Creature + 2 + 1B + 2/1 + + CLU~ + 2 + + + Master Biomancer + Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. + + GU + Creature — Elf Wizard + Creature + 4 + 2GU + 2/4 + + CLU~ + 2 + + + Mastermind Plum + Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. + + B + Legendary Creature — Human Wizard + Creature + 3 + 2B + 2/2 + + CLU~ + 2 + + + Mausoleum Turnkey + When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. + + B + Creature — Ogre Rogue + Creature + 4 + 3B + 3/2 + + CLU~ + 2 + + + Memory Vampire + Flying +Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost. + + BU + Creature — Vampire Detective + Creature + 6 + 4UB + 4/4 + + CLU~ + 2 + + + Mighty Leap + Target creature gets +2/+2 and gains flying until end of turn. + + W + Instant + Instant + 2 + 1W + + CLU~ + 3 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + CLU~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + CLU~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + CLU~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + CLU~ + 0 + + + Nissa's Judgment + Support 2. (Put a +1/+1 counter on each of up to two target creatures.) +Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. + + G + Sorcery + Sorcery + 5 + 4G + + CLU~ + 3 + + + Ordruun Mentor + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. + + RW + Creature — Minotaur Soldier + Creature + 3 + 2R/W + 3/2 + + CLU~ + 2 + + + Ornery Goblin + Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 2/1 + + CLU~ + 2 + + + Orzhov Basilica + Orzhov Basilica enters the battlefield tapped. +When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. +{T}: Add {W}{B}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Orzhov Guildgate + Orzhov Guildgate enters the battlefield tapped. +{T}: Add {W} or {B}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Orzhov Guildmage + {2}{W}: Target player gains 1 life. +{2}{B}: Each player loses 1 life. + + BW + Creature — Human Wizard + Creature + 2 + W/BW/B + 2/2 + + CLU~ + 2 + + + Orzhov Racketeers + Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. +Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) + + B + Creature — Human Rogue + Creature + 5 + 4B + 3/2 + + CLU~ + 2 + + + Orzhov Signet + {1}, {T}: Add {W}{B}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Oust + Put target creature into its owner's library second from the top. Its controller gains 3 life. + + W + Sorcery + Sorcery + 1 + W + + CLU~ + 3 + + + Overcome + Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.) + + G + Sorcery + Sorcery + 5 + 3GG + + CLU~ + 3 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Forest + Land + 0 + + CLU~ + 0 + + + Owl Familiar + Flying +When Owl Familiar enters the battlefield, draw a card, then discard a card. + + U + Creature — Bird + Creature + 2 + 1U + 1/1 + + CLU~ + 2 + + + Parasitic Impetus + Enchant creature +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. + + B + Enchantment — Aura + Enchantment + 3 + 2B + + CLU~ + 1 + + + Parhelion Patrol + Flying, vigilance +Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) + + W + Creature — Human Knight + Creature + 4 + 3W + 2/3 + + CLU~ + 2 + + + Passwall Adept + {2}{U}: Target creature can't be blocked this turn. + + U + Creature — Human Wizard + Creature + 2 + 1U + 1/3 + + CLU~ + 2 + + + Pit Fight + Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) + + GR + Instant + Instant + 2 + 1R/G + + CLU~ + 3 + + + Pitiless Gorgon + Deathtouch + + BG + Creature — Gorgon + Creature + 3 + 1B/GB/G + 2/2 + + CLU~ + 2 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CLU~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CLU~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CLU~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CLU~ + 0 + + + Portal Manipulator + Flash +When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. + + UW + Creature — Human Wizard + Creature + 4 + 2W/UW/U + 3/2 + + CLU~ + 2 + + + Predatory Impetus + Enchant creature +Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) + + G + Enchantment — Aura + Enchantment + 5 + 4G + + CLU~ + 1 + + + Psychic Impetus + Enchant creature +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, you scry 2. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + CLU~ + 1 + + + Pyrewild Shaman + Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. +Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. + + R + Creature — Goblin Shaman + Creature + 3 + 2R + 3/1 + + CLU~ + 2 + + + Rakdos Carnarium + Rakdos Carnarium enters the battlefield tapped. +When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. +{T}: Add {B}{R}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Rakdos Guildgate + Rakdos Guildgate enters the battlefield tapped. +{T}: Add {B} or {R}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Rakdos Shred-Freak + Haste + + BR + Creature — Human Berserker + Creature + 2 + B/RB/R + 2/1 + + CLU~ + 2 + + + Rakdos Signet + {1}, {T}: Add {B}{R}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Rakdos Trumpeter + Menace (This creature can't be blocked except by two or more creatures.) +{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. + + B + Creature — Human Shaman + Creature + 2 + 1B + 1/3 + + CLU~ + 2 + + + Rakdos, the Showstopper + Flying, trample +When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. + + BR + Legendary Creature — Demon + Creature + 6 + 4BR + 6/6 + + CLU~ + 2 + + + Rally to Battle + Creatures you control get +1/+3 until end of turn. Untap them. + + W + Instant + Instant + 4 + 3W + + CLU~ + 3 + + + Rapid Hybridization + Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. + + U + Instant + Instant + 1 + U + + CLU~ + 3 + + + Reduce to Ashes + Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. + + R + Sorcery + Sorcery + 5 + 4R + + CLU~ + 3 + + + Repeal + Return target nonland permanent with mana value X to its owner's hand. +Draw a card. + + U + Instant + Instant + 1 + XU + + CLU~ + 3 + + + Rescuer Sphinx + Flying +As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. + + U + Creature — Sphinx + Creature + 4 + 2UU + 3/2 + + CLU~ + 2 + + + Resonance Technician + Flying +When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice. +{T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. + + RU + Creature — Weird Detective + Creature + 5 + 3U/RU/R + 4/4 + + CLU~ + 2 + + + Ribbons of Night + Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card. + + B + Sorcery + Sorcery + 5 + 4B + + CLU~ + 3 + + + Ripscale Predator + Menace (This creature can't be blocked except by two or more creatures.) + + R + Creature — Dinosaur + Creature + 6 + 4RR + 6/5 + + CLU~ + 2 + + + Roaming Ghostlight + Flying +When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. + + U + Creature — Spirit + Creature + 5 + 3UU + 3/2 + + CLU~ + 2 + + + Roc Charger + Flying +Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. + + W + Creature — Bird + Creature + 3 + 2W + 1/3 + + CLU~ + 2 + + + Roofstalker Wight + {1}{U}: Roofstalker Wight gains flying until end of turn. + + B + Creature — Zombie + Creature + 2 + 1B + 2/1 + + CLU~ + 2 + + + Rootborn Defenses + Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.) + + W + Instant + Instant + 3 + 2W + + CLU~ + 3 + + + Rope + Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. +{2}, Sacrifice Rope: Draw a card. +Equip {3} + + G + Artifact — Clue Equipment + Artifact + 1 + G + + CLU~ + 1 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Plains + Land + 0 + + CLU~ + 0 + + + Sage's Row Savant + When Sage's Row Savant enters the battlefield, scry 2. + + U + Creature — Vedalken Wizard + Creature + 2 + 1U + 2/1 + + CLU~ + 2 + + + Sauroform Hybrid + {4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) + + G + Creature — Human Lizard Warrior + Creature + 2 + 1G + 2/2 + + CLU~ + 2 + + + Scuttlegator + Defender +{6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) +As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. + + GU + Creature — Crab Turtle Crocodile + Creature + 6 + 4G/UG/U + 6/6 + + CLU~ + 2 + + + Scuttling Sentinel + Flash +Vigilance +When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) + + GU + Creature — Crab Elf + Creature + 3 + 1G/UG/U + 3/2 + + CLU~ + 2 + + + Secret Passage + Secret Passage enters the battlefield tapped. +{T}: Add {U} or {B}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Selesnya Guildgate + Selesnya Guildgate enters the battlefield tapped. +{T}: Add {G} or {W}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Selesnya Guildmage + {3}{G}: Create a 1/1 green Saproling creature token. +{3}{W}: Creatures you control get +1/+1 until end of turn. + + GW + Creature — Elf Wizard + Creature + 2 + G/WG/W + 2/2 + + CLU~ + 2 + + + Selesnya Sanctuary + Selesnya Sanctuary enters the battlefield tapped. +When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. +{T}: Add {G}{W}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Selesnya Signet + {1}, {T}: Add {G}{W}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Seller of Songbirds + When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. + + W + Creature — Human + Creature + 3 + 2W + 1/2 + + CLU~ + 2 + + + Senator Peacock + Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." +Whenever you sacrifice a Clue, target creature can't be blocked this turn. + + U + Legendary Creature — Human Advisor + Creature + 5 + 3UU + 3/4 + + CLU~ + 2 + + + Seraph of the Scales + Flying +{W}: Seraph of the Scales gains vigilance until end of turn. +{B}: Seraph of the Scales gains deathtouch until end of turn. +Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) + + BW + Creature — Angel + Creature + 4 + 2WB + 4/3 + + CLU~ + 2 + + + Shiny Impetus + Enchant creature +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + R + Enchantment — Aura + Enchantment + 3 + 2R + + CLU~ + 1 + + + Simic Growth Chamber + Simic Growth Chamber enters the battlefield tapped. +When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. +{T}: Add {G}{U}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Simic Guildgate + Simic Guildgate enters the battlefield tapped. +{T}: Add {G} or {U}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Simic Signet + {1}, {T}: Add {G}{U}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Skitter Eel + {2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) + + U + Creature — Fish Crab + Creature + 4 + 3U + 3/3 + + CLU~ + 2 + + + Slip Out the Back + Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) + + U + Instant + Instant + 1 + U + + CLU~ + 3 + + + Sludge Titan + Trample +Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. + + BG + Creature — Zombie Giant + Creature + 6 + 4B/GB/G + 6/6 + + CLU~ + 2 + + + Snakeform + Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. +Draw a card. + + GU + Instant + Instant + 3 + 2G/U + + CLU~ + 3 + + + Snow Day + Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. +Draw two cards, then discard a card. + + U + Instant + Instant + 6 + 4UU + + CLU~ + 3 + + + Spawn of Mayhem + Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) +Flying, trample +At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. + + B + Creature — Demon + Creature + 4 + 2BB + 4/4 + + CLU~ + 2 + + + Spellgorger Weird + Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. + + R + Creature — Weird + Creature + 3 + 2R + 2/2 + + CLU~ + 2 + + + Stampede Surfer + Haste +Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. + + GR + Creature — Human Warrior + Creature + 5 + 3R/GR/G + 4/4 + + CLU~ + 2 + + + Status + Target creature gets +1/+1 and gains deathtouch until end of turn. + + BG + Instant + Instant + 5 + B/G + + CLU~ + 3 + + + Statue + Destroy target artifact, creature, or enchantment. + + BG + Instant + Instant + 5 + 2BG + + CLU~ + 3 + + + Steam Vents + ({T}: Add {U} or {R}.) +As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Mountain + Land + 0 + + CLU~ + 0 + + + Steeple Creeper + {3}{U}: Steeple Creeper gains flying until end of turn. + + G + Creature — Frog Snake + Creature + 3 + 2G + 4/2 + + CLU~ + 2 + + + Stomping Ground + ({T}: Add {R} or {G}.) +As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Forest + Land + 0 + + CLU~ + 0 + + + Stormblood Berserker + Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) +Menace (This creature can't be blocked except by two or more creatures.) + + R + Creature — Human Berserker + Creature + 2 + 1R + 1/1 + + CLU~ + 2 + + + Street Spasm + Street Spasm deals X damage to target creature without flying you don't control. +Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + R + Instant + Instant + 1 + XR + + CLU~ + 3 + + + Study + Study enters the battlefield tapped. +{T}: Add {W} or {U}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Stunt Double + Flash +You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. + + U + Creature — Shapeshifter + Creature + 4 + 3U + 0/0 + + CLU~ + 2 + + + Sumala Rumblers + Sumala Rumblers's power is equal to the number of creatures you control. +Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + GW + Creature — Wurm + Creature + 4 + 2G/WG/W + */4 + + CLU~ + 2 + + + Sunhome Stalwart + First strike +Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) + + W + Creature — Human Soldier + Creature + 2 + 1W + 2/2 + + CLU~ + 2 + + + Suppressor Skyguard + Flying +Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. + + UW + Creature — Human Knight + Creature + 4 + 2WU + 2/4 + + CLU~ + 2 + + + Supreme Verdict + This spell can't be countered. +Destroy all creatures. + + UW + Sorcery + Sorcery + 4 + 1WWU + + CLU~ + 3 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CLU~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CLU~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CLU~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CLU~ + 0 + + + Syndic of Tithes + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) + + W + Creature — Human Cleric + Creature + 2 + 1W + 2/2 + + CLU~ + 2 + + + Syndicate Enforcer + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) + + B + Creature — Human Rogue + Creature + 4 + 3B + 3/2 + + CLU~ + 2 + + + Syndicate Heavy + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + BW + Creature — Giant Rogue + Creature + 4 + 2W/BW/B + 4/4 + + CLU~ + 2 + + + Syndicate Messenger + Flying +Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) + + W + Creature — Bird + Creature + 4 + 3W + 2/3 + + CLU~ + 2 + + + Tandem Tactics + Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. + + W + Instant + Instant + 2 + 1W + + CLU~ + 3 + + + Temple Garden + ({T}: Add {G} or {W}.) +As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Plains + Land + 0 + + CLU~ + 0 + + + Territorial Boar + Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. + + G + Creature — Boar + Creature + 2 + 1G + 2/2 + + CLU~ + 2 + + + Thief of Sanity + Flying +Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. + + BU + Creature — Specter + Creature + 3 + 1UB + 2/2 + + CLU~ + 2 + + + Thrashing Mossdog + Reach (This creature can block creatures with flying.) +Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) + + G + Creature — Plant Dog + Creature + 4 + 3G + 3/3 + + CLU~ + 2 + + + Thriving Bluff + Thriving Bluff enters the battlefield tapped. +As Thriving Bluff enters the battlefield, choose a color other than red. +{T}: Add {R} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thriving Grove + Thriving Grove enters the battlefield tapped. +As Thriving Grove enters the battlefield, choose a color other than green. +{T}: Add {G} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thriving Heath + Thriving Heath enters the battlefield tapped. +As Thriving Heath enters the battlefield, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thriving Isle + Thriving Isle enters the battlefield tapped. +As Thriving Isle enters the battlefield, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thriving Moor + Thriving Moor enters the battlefield tapped. +As Thriving Moor enters the battlefield, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thunder Drake + Flying +Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. + + U + Creature — Elemental Drake + Creature + 4 + 3U + 2/3 + + CLU~ + 2 + + + Tithebearer Giant + When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. + + B + Creature — Giant Warrior + Creature + 6 + 5B + 4/5 + + CLU~ + 2 + + + Towering Thunderfist + {W}: Towering Thunderfist gains vigilance until end of turn. + + R + Creature — Giant Soldier + Creature + 5 + 4R + 4/4 + + CLU~ + 2 + + + Transluminant + {W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step. + + G + Creature — Dryad Shaman + Creature + 2 + 1G + 2/2 + + CLU~ + 2 + + + Tribune of Rot + Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. + + BG + Creature — Elf Shaman + Creature + 3 + 1B/GB/G + 3/3 + + CLU~ + 2 + + + Trostani Discordant + Other creatures you control get +1/+1. +When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. +At the beginning of your end step, each player gains control of all creatures they own. + + GW + Legendary Creature — Dryad + Creature + 5 + 3GW + 1/4 + + CLU~ + 2 + + + Trusted Pegasus + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. + + W + Creature — Pegasus + Creature + 3 + 2W + 2/2 + + CLU~ + 2 + + + Turn to Frog + Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. + + U + Instant + Instant + 2 + 1U + + CLU~ + 3 + + + Turn to Mist + Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. + + UW + Instant + Instant + 2 + 1W/U + + CLU~ + 3 + + + Turret Ogre + Reach (This creature can block creatures with flying.) +When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. + + R + Creature — Ogre Warrior + Creature + 4 + 3R + 4/3 + + CLU~ + 2 + + + Twilight Panther + {B}: Twilight Panther gains deathtouch until end of turn. + + W + Creature — Cat Spirit + Creature + 1 + W + 1/2 + + CLU~ + 2 + + + Undercover Butler + Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. + + BU + Creature — Human Rogue + Creature + 3 + 2U/B + 2/3 + + CLU~ + 2 + + + Underrealm Lich + If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. +Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. + + BG + Creature — Zombie Elf Shaman + Creature + 5 + 3BG + 4/3 + + CLU~ + 2 + + + Unruly Krasis + Trample +Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. +{3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) + + GU + Creature — Shark Octopus Lizard + Creature + 3 + 1GU + 4/4 + + CLU~ + 2 + + + Urbis Protector + When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying. + + W + Creature — Human Cleric + Creature + 6 + 4WW + 1/1 + + CLU~ + 2 + + + Utvara Scalper + Flying +Utvara Scalper attacks each combat if able. + + R + Creature — Goblin Scout + Creature + 2 + 1R + 1/2 + + CLU~ + 2 + + + Venomous Hierophant + Deathtouch +When Venomous Hierophant enters the battlefield, mill three cards. + + B + Creature — Gorgon Cleric + Creature + 4 + 3B + 3/3 + + CLU~ + 2 + + + Vernadi Shieldmate + Vigilance + + GW + Creature — Human Soldier + Creature + 2 + 1G/W + 2/2 + + CLU~ + 2 + + + Vernal Sovereign + Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." + + GW + Creature — Elemental Elk + Creature + 6 + 4GW + 4/4 + + CLU~ + 2 + + + Vindictive Vampire + Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. + + B + Creature — Vampire + Creature + 4 + 3B + 2/3 + + CLU~ + 2 + + + Vines of the Recluse + Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) + + G + Instant + Instant + 1 + G + + CLU~ + 3 + + + Vizkopa Vampire + Lifelink + + BW + Creature — Vampire + Creature + 3 + 2W/B + 3/1 + + CLU~ + 2 + + + War Screecher + Flying +{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. + + W + Creature — Bird + Creature + 2 + 1W + 1/3 + + CLU~ + 2 + + + Watcher in the Mist + Flying +When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + U + Creature — Spirit + Creature + 5 + 3UU + 3/4 + + CLU~ + 2 + + + Watery Grave + ({T}: Add {U} or {B}.) +As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Swamp + Land + 0 + + CLU~ + 0 + + + Whisper Agent + Flash +When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + BU + Creature — Human Rogue + Creature + 3 + 1U/BU/B + 3/2 + + CLU~ + 2 + + + Wildsize + Target creature gets +2/+2 and gains trample until end of turn. +Draw a card. + + G + Instant + Instant + 3 + 2G + + CLU~ + 3 + + + Wildwood Patrol + Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) + + G + Creature — Centaur Scout + Creature + 3 + 2G + 4/2 + + CLU~ + 2 + + + Wojek Bodyguard + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Wojek Bodyguard can't attack or block alone. + + R + Creature — Human Soldier + Creature + 3 + 2R + 3/3 + + CLU~ + 2 + + + Wrench + Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." +{2}, Sacrifice Wrench: Draw a card. +Equip {2} + + W + Artifact — Clue Equipment + Artifact + 1 + W + + CLU~ + 1 + + + Yeva's Forcemage + When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. + + G + Creature — Elf Shaman + Creature + 3 + 2G + 2/2 + + CLU~ + 2 + Dragon Flying