diff --git a/ECC.xml b/ECC.xml index afc5182e..a90592d5 100644 --- a/ECC.xml +++ b/ECC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-01-09 01:14:03 (UTC) + 2026-01-10 00:15:24 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ECC.xml @@ -141,7 +141,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Ashling, the Limitless - Elemental spells you cast from your hand have evoke {4}. (If you cast a spell for its evoke cost, it's sacrificed when it enters.) + Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.) Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}. R @@ -151,7 +151,7 @@ Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. 2R 2/3 - ECC + ECC 2 @@ -1719,7 +1719,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - ECC + ECC 0 @@ -2028,7 +2028,7 @@ This land enters tapped unless you control two or more basic lands. Land 0 - ECC + ECC 0 diff --git a/ECL.xml b/ECL.xml index f8fbd507..47a28cc2 100644 --- a/ECL.xml +++ b/ECL.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-01-09 01:14:02 (UTC) + 2026-01-10 00:15:24 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ECL.xml @@ -39,6 +39,21 @@ When Abigale enters, up to one other target creature loses all abilities. Put a Abigale, Eloquent First-Year Flying, first strike, lifelink +When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. + + BW + Legendary Creature — Bird Bard + Creature + 2 + W/BW/B + 1/1 + + ECL + 2 + + + Abigale, Eloquent First-Year + Flying, first strike, lifelink When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. BW @@ -51,6 +66,66 @@ When Abigale enters, up to one other target creature loses all abilities. Put a ECL 2 + + Adept Watershaper + Other tapped creatures you control have indestructible. + + W + Creature — Merfolk Cleric + Creature + 3 + 2W + 3/4 + + ECL + 2 + + + Adept Watershaper + Other tapped creatures you control have indestructible. + + W + Creature — Merfolk Cleric + Creature + 3 + 2W + 3/4 + + ECL + 2 + + + Ajani, Outland Chaperone + +1: Create a 1/1 green and white Kithkin creature token. +−2: Ajani deals 4 damage to target tapped creature. +−8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle. + + W + Legendary Planeswalker — Ajani + Planeswalker + 3 + 1WW + 3 + + ECL + 1 + + + Ajani, Outland Chaperone + +1: Create a 1/1 green and white Kithkin creature token. +−2: Ajani deals 4 damage to target tapped creature. +−8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle. + + W + Legendary Planeswalker — Ajani + Planeswalker + 3 + 1WW + 3 + + ECL + 1 + Appeal to Eirdu Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) @@ -104,6 +179,23 @@ Enchanted creature gets +1/+2. • Create a token that's a copy of target Elemental you control. • Target player draws two cards. • Ashling's Command deals 2 damage to each creature target player controls. +• Target player creates two Treasure tokens. + + RU + Kindred Instant — Elemental + Instant + 5 + 3UR + + ECL + 3 + + + Ashling's Command + Choose two — +• Create a token that's a copy of target Elemental you control. +• Target player draws two cards. +• Ashling's Command deals 2 damage to each creature target player controls. • Target player creates two Treasure tokens. RU @@ -308,6 +400,19 @@ At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black ECL 2 + + Blight Rot + Put four -1/-1 counters on target creature. + + B + Instant + Instant + 3 + 2B + + ECL + 3 + Blighted Blackthorn Whenever this creature enters or attacks, you may blight 2. If you do, you draw a card and lose 1 life. (To blight 2, put two -1/-1 counters on a creature you control.) @@ -474,6 +579,51 @@ Enchanted creature can't become untapped and can't have counters put on it.ECL 3 + + Boggart Cursecrafter + Deathtouch +Whenever another Goblin you control dies, this creature deals 1 damage to each opponent. + + BR + Creature — Goblin Warlock + Creature + 2 + BR + 2/3 + + ECL + 2 + + + Boggart Cursecrafter + Deathtouch +Whenever another Goblin you control dies, this creature deals 1 damage to each opponent. + + BR + Creature — Goblin Warlock + Creature + 2 + BR + 2/3 + + ECL + 2 + + + Boggart Cursecrafter + Deathtouch +Whenever another Goblin you control dies, this creature deals 1 damage to each opponent. + + BR + Creature — Goblin Warlock + Creature + 2 + BR + 2/3 + + ECL + 2 + Boggart Mischief When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.) @@ -517,6 +667,49 @@ Other Giants you control have double strike. ECL 2 + + Boulder Dash + Boulder Dash deals 2 damage to any target and 1 damage to any other target. + + R + Sorcery + Sorcery + 2 + 1R + + ECL + 3 + + + Brambleback Brute + This creature enters with two -1/-1 counters on it. +{1}{R}, Remove a counter from this creature: Target creature can't block this turn. Activate only as a sorcery. + + R + Creature — Giant Warrior + Creature + 3 + 2R + 4/5 + + ECL + 2 + + + Bre of Clan Stoutarm + {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. +At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. + + RW + Legendary Creature — Giant Warrior + Creature + 4 + 2RW + 4/4 + + ECL + 2 + Bre of Clan Stoutarm {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. @@ -570,6 +763,23 @@ At the beginning of your end step, if you gained life this turn, exile cards fro • Create a token that's a copy of target Kithkin you control. • Target player creates a 1/1 green and white Kithkin creature token. • Target creature you control gets +3/+3 until end of turn. +• Target creature you control fights target creature an opponent controls. + + GW + Kindred Sorcery — Kithkin + Sorcery + 3 + 1GW + + ECL + 3 + + + Brigid's Command + Choose two — +• Create a token that's a copy of target Kithkin you control. +• Target player creates a 1/1 green and white Kithkin creature token. +• Target creature you control gets +3/+3 until end of turn. • Target creature you control fights target creature an opponent controls. GW @@ -715,6 +925,54 @@ Exile the top two cards of your library. If this spell's additional cost was pai ECL 3 + + Catharsis + When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens. +When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn. +Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) + + RW + Creature — Elemental Incarnation + Creature + 6 + 4R/WR/W + 3/4 + + ECL + 2 + + + Catharsis + When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens. +When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn. +Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) + + RW + Creature — Elemental Incarnation + Creature + 6 + 4R/WR/W + 3/4 + + ECL + 2 + + + Catharsis + When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens. +When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn. +Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) + + RW + Creature — Elemental Incarnation + Creature + 6 + 4R/WR/W + 3/4 + + ECL + 2 + Celestial Reunion As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type. @@ -777,6 +1035,38 @@ When this creature leaves the battlefield, return the exiled card to its owner's ECL 2 + + Champion of the Path + As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.) +Whenever another Elemental you control enters, it deals damage equal to its power to each opponent. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + R + Creature — Elemental Sorcerer + Creature + 4 + 3R + 7/3 + + ECL + 2 + + + Champion of the Path + As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.) +Whenever another Elemental you control enters, it deals damage equal to its power to each opponent. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + R + Creature — Elemental Sorcerer + Creature + 4 + 3R + 7/3 + + ECL + 2 + Champion of the Weird As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.) @@ -841,6 +1131,38 @@ When this creature leaves the battlefield, return the exiled card to its owner's ECL 2 + + Champions of the Shoal + As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) +Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + U + Creature — Merfolk Soldier + Creature + 4 + 3U + 4/6 + + ECL + 2 + + + Champions of the Shoal + As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) +Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + U + Creature — Merfolk Soldier + Creature + 4 + 3U + 4/6 + + ECL + 2 + Chaos Spewer When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.) @@ -1165,6 +1487,36 @@ Evoke {U/B}{U/B} ECL 2 + + Deepchannel Duelist + At the beginning of your end step, untap target Merfolk you control. +Other Merfolk you control get +1/+1. + + UW + Creature — Merfolk Soldier + Creature + 2 + WU + 2/2 + + ECL + 2 + + + Deepchannel Duelist + At the beginning of your end step, untap target Merfolk you control. +Other Merfolk you control get +1/+1. + + UW + Creature — Merfolk Soldier + Creature + 2 + WU + 2/2 + + ECL + 2 + Deepway Navigator Flash @@ -1272,6 +1624,32 @@ Whenever a creature you control attacks or blocks, it gets +X/+X until end of tu ECL 3 + + Dream Harvest + Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs. + + BU + Sorcery + Sorcery + 7 + 5U/BU/B + + ECL + 3 + + + Dream Harvest + Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs. + + BU + Sorcery + Sorcery + 7 + 5U/BU/B + + ECL + 3 + Dream Seizer Flying @@ -1301,6 +1679,62 @@ When this creature enters, you may blight 1. If you do, each opponent discards a ECL 2 + + Eclipsed Boggart + When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + BR + Creature — Goblin Scout + Creature + 3 + B/RB/RB/R + 2/3 + + ECL + 2 + + + Eclipsed Boggart + When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + BR + Creature — Goblin Scout + Creature + 3 + B/RB/RB/R + 2/3 + + ECL + 2 + + + Eclipsed Elf + When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + BG + Creature — Elf Scout + Creature + 3 + B/GB/GB/G + 3/2 + + ECL + 2 + + + Eclipsed Elf + When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + BG + Creature — Elf Scout + Creature + 3 + B/GB/GB/G + 3/2 + + ECL + 2 + Eclipsed Flamekin When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. @@ -1329,6 +1763,62 @@ When this creature enters, you may blight 1. If you do, each opponent discards a ECL 2 + + Eclipsed Kithkin + When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + GW + Creature — Kithkin Scout + Creature + 2 + G/WG/W + 2/1 + + ECL + 2 + + + Eclipsed Kithkin + When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + GW + Creature — Kithkin Scout + Creature + 2 + G/WG/W + 2/1 + + ECL + 2 + + + Eclipsed Merrow + When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + UW + Creature — Merfolk Scout + Creature + 3 + W/UW/UW/U + 2/3 + + ECL + 2 + + + Eclipsed Merrow + When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + UW + Creature — Merfolk Scout + Creature + 3 + W/UW/UW/U + 2/3 + + ECL + 2 + Eclipsed Realms As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. @@ -1450,6 +1940,47 @@ Evoke {W/B}{W/B} ECL 2 + + Encumbered Reejerey + This creature enters with three -1/-1 counters on it. +Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it. + + W + Creature — Merfolk Soldier + Creature + 2 + 1W + 5/4 + + ECL + 2 + + + End-Blaze Epiphany + End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card. + + R + Instant + Instant + 1 + XR + + ECL + 3 + + + End-Blaze Epiphany + End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card. + + R + Instant + Instant + 1 + XR + + ECL + 3 + Enraged Flamecaster Reach @@ -1490,6 +2021,21 @@ Whenever you cast a spell with mana value 4 or greater, this creature deals 2 da ECL 2 + + Feisty Spikeling + Changeling (This card is every creature type.) +During your turn, this creature has first strike. + + RW + Creature — Shapeshifter + Creature + 2 + 1R/W + 2/1 + + ECL + 2 + Figure of Fable {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. @@ -1642,6 +2188,20 @@ When this creature enters, return up to one other target creature you control to ECL 2 + + Foraging Wickermaw + When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{1}: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn. + + Artifact Creature — Scarecrow + Creature + 2 + 2 + 1/3 + + ECL + 2 + Forest ({T}: Add {G}.) @@ -1693,6 +2253,21 @@ When this creature enters, return up to one other target creature you control to Formidable Speaker When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. +{1}, {T}: Untap another target permanent. + + G + Creature — Elf Druid + Creature + 3 + 2G + 2/4 + + ECL + 2 + + + Formidable Speaker + When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. {1}, {T}: Untap another target permanent. G @@ -1748,6 +2323,22 @@ When this artifact enters and at the beginning of your upkeep, look at the top c ECL 1 + + Gilt-Leaf's Embrace + Flash +Enchant creature +When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) +Enchanted creature gets +2/+0. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + ECL + 1 + Glamer Gifter Flash @@ -1764,6 +2355,74 @@ When this creature enters, choose up to one other target creature. Until end of ECL 2 + + Glen Elendra Guardian + Flash +Flying +This creature enters with a -1/-1 counter on it. +{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. + + U + Creature — Faerie Wizard + Creature + 3 + 2U + 3/4 + + ECL + 2 + + + Glen Elendra Guardian + Flash +Flying +This creature enters with a -1/-1 counter on it. +{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. + + U + Creature — Faerie Wizard + Creature + 3 + 2U + 3/4 + + ECL + 2 + + + Glen Elendra Guardian + Flash +Flying +This creature enters with a -1/-1 counter on it. +{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. + + U + Creature — Faerie Wizard + Creature + 3 + 2U + 3/4 + + ECL + 2 + + + Glen Elendra Guardian + Flash +Flying +This creature enters with a -1/-1 counter on it. +{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. + + U + Creature — Faerie Wizard + Creature + 3 + 2U + 3/4 + + ECL + 2 + Glen Elendra's Answer This spell can't be countered. @@ -1806,6 +2465,34 @@ Counter all spells your opponents control and all abilities your opponents contr ECL 2 + + Gloom Ripper + When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard. + + B + Creature — Elf Assassin + Creature + 5 + 3BB + 4/4 + + ECL + 2 + + + Gloom Ripper + When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard. + + B + Creature — Elf Assassin + Creature + 5 + 3BB + 4/4 + + ECL + 2 + Gnarlbark Elm This creature enters with two -1/-1 counters on it. @@ -1922,6 +2609,20 @@ When this creature enters, you may return target creature card from your graveya ECL 2 + + Great Forest Druid + {T}: Add one mana of any color. + + G + Creature — Treefolk Druid + Creature + 2 + 1G + 0/4 + + ECL + 2 + Gristle Glutton {T}, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.) @@ -2368,6 +3069,36 @@ Whenever another creature you control enters, this creature gets +1/+1 until end ECL 2 + + Kinscaer Sentry + First strike, lifelink +Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control. + + W + Creature — Kithkin Soldier + Creature + 2 + 1W + 2/2 + + ECL + 2 + + + Kinscaer Sentry + First strike, lifelink +Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control. + + W + Creature — Kithkin Soldier + Creature + 2 + 1W + 2/2 + + ECL + 2 + Kirol, Attentive First-Year Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn. @@ -2589,6 +3320,50 @@ Vivid — When this creature enters, you gain life equal to the number of colors ECL 2 + + Luminollusk + Deathtouch +Vivid — When this creature enters, you gain life equal to the number of colors among permanents you control. + + G + Creature — Elemental + Creature + 4 + 3G + 2/4 + + ECL + 2 + + + Lys Alana Dignitary + As an additional cost to cast this spell, behold an Elf or pay {2}. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) +{T}: Add {G}{G}. Activate only if there is an Elf card in your graveyard. + + G + Creature — Elf Advisor + Creature + 2 + 1G + 2/3 + + ECL + 2 + + + Lys Alana Informant + When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + G + Creature — Elf Scout + Creature + 2 + 1G + 3/1 + + ECL + 2 + Lys Alana Informant When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) @@ -2730,6 +3505,19 @@ When this creature enters, create a 1/1 white and blue Merfolk creature token.ECL 3 + + Midnight Tilling + Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.) + + G + Instant + Instant + 2 + 1G + + ECL + 3 + Mirrorform Each nonland permanent you control becomes a copy of target non-Aura permanent. @@ -2782,6 +3570,21 @@ Equip {2} ECL 1 + + Mischievous Sneakling + Changeling (This card is every creature type.) +Flash + + BU + Creature — Shapeshifter + Creature + 2 + 1U/B + 2/2 + + ECL + 2 + Mistmeadow Council This spell costs {1} less to cast if you control a Kithkin. @@ -2797,6 +3600,36 @@ When this creature enters, draw a card. ECL 2 + + Mistmeadow Council + This spell costs {1} less to cast if you control a Kithkin. +When this creature enters, draw a card. + + G + Creature — Kithkin Advisor + Creature + 5 + 4G + 4/3 + + ECL + 2 + + + Moon-Vigil Adherents + Trample +This creature gets +1/+1 for each creature you control and each creature card in your graveyard. + + G + Creature — Elf Druid + Creature + 4 + 2GG + 0/0 + + ECL + 2 + Moonglove Extractor Whenever this creature attacks, you draw a card and lose 1 life. @@ -2811,6 +3644,70 @@ When this creature enters, draw a card. ECL 2 + + Moonshadow + Menace +This creature enters with six -1/-1 counters on it. +Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. + + B + Creature — Elemental + Creature + 1 + B + 7/7 + + ECL + 2 + + + Moonshadow + Menace +This creature enters with six -1/-1 counters on it. +Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. + + B + Creature — Elemental + Creature + 1 + B + 7/7 + + ECL + 2 + + + Moonshadow + Menace +This creature enters with six -1/-1 counters on it. +Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. + + B + Creature — Elemental + Creature + 1 + B + 7/7 + + ECL + 2 + + + Moonshadow + Menace +This creature enters with six -1/-1 counters on it. +Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. + + B + Creature — Elemental + Creature + 1 + B + 7/7 + + ECL + 2 + Morcant's Eyes At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) @@ -2825,6 +3722,50 @@ When this creature enters, draw a card. ECL 1 + + Morcant's Eyes + At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery. + + G + Kindred Enchantment — Elf + Enchantment + 2 + 1G + + ECL + 1 + + + Morcant's Loyalist + Other Elves you control get +1/+1. +When this creature dies, return another target Elf card from your graveyard to your hand. + + BG + Creature — Elf Warrior + Creature + 3 + 1BG + 3/2 + + ECL + 2 + + + Morcant's Loyalist + Other Elves you control get +1/+1. +When this creature dies, return another target Elf card from your graveyard to your hand. + + BG + Creature — Elf Warrior + Creature + 3 + 1BG + 3/2 + + ECL + 2 + Morningtide's Light Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. @@ -2950,6 +3891,21 @@ When this creature enters, create a tapped Mutavault token. (It's a land with "{ Mutable Explorer Changeling (This card is every creature type.) +When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") + + G + Creature — Shapeshifter + Creature + 3 + 2G + 1/1 + + ECL + 2 + + + Mutable Explorer + Changeling (This card is every creature type.) When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") G @@ -3141,6 +4097,21 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped. Pitiless Fists Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) +Enchanted creature gets +2/+2. + + G + Enchantment — Aura + Enchantment + 4 + 3G + + ECL + 1 + + + Pitiless Fists + Enchant creature you control +When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +2/+2. G @@ -3215,6 +4186,49 @@ Vivid — When this creature enters, up to X target creatures you control get +X ECL 2 + + Prismabasher + Trample +Vivid — When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control. + + G + Creature — Elemental + Creature + 6 + 4GG + 6/6 + + ECL + 2 + + + Prismatic Undercurrents + Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle. +You may play an additional land on each of your turns. + + G + Enchantment + Enchantment + 4 + 3G + + ECL + 1 + + + Prismatic Undercurrents + Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle. +You may play an additional land on each of your turns. + + G + Enchantment + Enchantment + 4 + 3G + + ECL + 1 + Puca's Eye When this artifact enters, draw a card, then choose a color. This artifact becomes the chosen color. @@ -3228,6 +4242,22 @@ Vivid — When this creature enters, up to X target creatures you control get +X ECL 1 + + Pummeler for Hire + Vigilance, reach +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +When this creature enters, you gain X life, where X is the greatest power among Giants you control. + + G + Creature — Giant Mercenary + Creature + 5 + 4G + 4/4 + + ECL + 2 + Pyrrhic Strike As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.) @@ -3244,6 +4274,48 @@ Choose one. If this spell's additional cost was paid, choose both instead. ECL 3 + + Raiding Schemes + Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.) + + GR + Enchantment + Enchantment + 5 + 3RG + + ECL + 1 + + + Raiding Schemes + Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.) + + GR + Enchantment + Enchantment + 5 + 3RG + + ECL + 1 + + + Reaping Willow + Lifelink +This creature enters with two -1/-1 counters on it. +{1}{W/B}, Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery. + + BW + Creature — Treefolk Cleric + Creature + 4 + 1W/BW/BW/B + 3/6 + + ECL + 2 + Reluctant Dounguard This creature enters with two -1/-1 counters on it. @@ -3319,6 +4391,36 @@ When Rhys enters, another target creature you control gains persist until end of ECL 2 + + Rimefire Torque + As this artifact enters, choose a creature type. +Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact. +{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. + + U + Artifact + Artifact + 2 + 1U + + ECL + 1 + + + Rimefire Torque + As this artifact enters, choose a creature type. +Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact. +{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. + + U + Artifact + Artifact + 2 + 1U + + ECL + 1 + Rooftop Percher Changeling (This card is every creature type.) @@ -3347,6 +4449,21 @@ When this creature enters, exile up to two target cards from graveyards. You gai ECL 3 + + Safewright Cavalry + This creature can't be blocked by more than one creature. +{5}: Target Elf you control gets +2/+2 until end of turn. + + G + Creature — Elf Warrior + Creature + 4 + 3G + 4/4 + + ECL + 2 + Sanar, Innovative First-Year Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. @@ -3394,6 +4511,21 @@ Landfall — Whenever a land you control enters, create a 3/4 green Treefolk cre Sapling Nursery Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. +{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. + + G + Enchantment + Enchantment + 8 + 6GG + + ECL + 1 + + + Sapling Nursery + Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) +Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. {1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. G @@ -3420,6 +4552,34 @@ When this creature enters, mill two cards. (Put the top two cards of your librar ECL 2 + + Scuzzback Scrounger + At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 3/2 + + ECL + 2 + + + Scuzzback Scrounger + At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 3/2 + + ECL + 2 + Sear Sear deals 4 damage to target creature or planeswalker. @@ -3466,6 +4626,22 @@ When this creature enters, choose a creature type. Other permanents you control Selfless Safewright Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. + + G + Creature — Elf Warrior + Creature + 5 + 3GG + 4/2 + + ECL + 2 + + + Selfless Safewright + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. G @@ -3510,6 +4686,36 @@ When this creature enters, choose a creature type. Other permanents you control ECL 2 + + Shadow Urchin + Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.) +Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards. + + BR + Creature — Ouphe + Creature + 3 + 2B/R + 3/4 + + ECL + 2 + + + Shadow Urchin + Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.) +Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards. + + BR + Creature — Ouphe + Creature + 3 + 2B/R + 3/4 + + ECL + 2 + Shimmercreep Menace (This creature can't be blocked except by two or more creatures.) @@ -3530,6 +4736,22 @@ Vivid — When this creature enters, each opponent loses X life and you gain X l Enchant land As this Aura enters, choose a color. Enchanted land is the chosen color. +Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color. + + G + Enchantment — Aura + Enchantment + 2 + 1G + + ECL + 1 + + + Shimmerwilds Growth + Enchant land +As this Aura enters, choose a color. +Enchanted land is the chosen color. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color. G @@ -3645,6 +4867,34 @@ At the beginning of your end step, you may remove a counter from this creature. ECL 2 + + Soul Immolation + As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) +Soul Immolation deals X damage to each opponent and each creature they control. + + R + Sorcery + Sorcery + 5 + 3RR + + ECL + 3 + + + Soul Immolation + As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) +Soul Immolation deals X damage to each opponent and each creature they control. + + R + Sorcery + Sorcery + 5 + 3RR + + ECL + 3 + Sourbread Auntie When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.) @@ -3763,6 +5013,45 @@ Enchanted creature can't attack or block. ECL 1 + + Spry and Mighty + Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers. + + G + Sorcery + Sorcery + 5 + 4G + + ECL + 3 + + + Spry and Mighty + Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers. + + G + Sorcery + Sorcery + 5 + 4G + + ECL + 3 + + + Spry and Mighty + Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers. + + G + Sorcery + Sorcery + 5 + 4G + + ECL + 3 + Squawkroaster Double strike @@ -3778,6 +5067,20 @@ Vivid — Squawkroaster's power is equal to the number of colors among permanent ECL 2 + + Stalactite Dagger + When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) +Equipped creature gets +1/+1 and is all creature types. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + ECL + 1 + Steam Vents ({T}: Add {U} or {R}.) @@ -3790,6 +5093,20 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped. ECL 0 + + Stoic Grove-Guide + {1}{B/G}, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery. + + BG + Creature — Elf Druid + Creature + 5 + 4B/G + 5/4 + + ECL + 2 + Stratosoarer Flying @@ -3867,6 +5184,20 @@ When this creature enters, if you cast it, return all non-Elemental creatures to ECL 2 + + Surly Farrier + {T}: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery. + + G + Creature — Kithkin Citizen + Creature + 2 + 1G + 2/2 + + ECL + 2 + Swamp ({T}: Add {B}.) @@ -4054,6 +5385,34 @@ At the beginning of your first main phase, you may pay {U}. If you do, transform ECL 2 + + Taster of Wares + When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell. + + B + Creature — Goblin Warlock + Creature + 3 + 2B + 3/2 + + ECL + 2 + + + Taster of Wares + When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell. + + B + Creature — Goblin Warlock + Creature + 3 + 2B + 3/2 + + ECL + 2 + Temple Garden ({T}: Add {G} or {W}.) @@ -4093,6 +5452,32 @@ The owner of target nonland permanent puts it into their library second from the ECL 3 + + Tend the Sprigs + Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.) + + G + Sorcery + Sorcery + 3 + 2G + + ECL + 3 + + + Thoughtweft Charge + Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card. + + G + Instant + Instant + 2 + 1G + + ECL + 3 + Thoughtweft Charge Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card. @@ -4163,6 +5548,71 @@ Whenever this creature becomes tapped, another target Merfolk you control gets + ECL 2 + + Trystan's Command + Choose two — +• Create a token that's a copy of target Elf you control. +• Return one or two target permanent cards from your graveyard to your hand. +• Destroy target creature or enchantment. +• Creatures target player controls get +3/+3 until end of turn. Untap them. + + BG + Kindred Sorcery — Elf + Sorcery + 6 + 4BG + + ECL + 3 + + + Trystan's Command + Choose two — +• Create a token that's a copy of target Elf you control. +• Return one or two target permanent cards from your graveyard to your hand. +• Destroy target creature or enchantment. +• Creatures target player controls get +3/+3 until end of turn. Untap them. + + BG + Kindred Sorcery — Elf + Sorcery + 6 + 4BG + + ECL + 3 + + + Trystan, Callous Cultivator + Deathtouch +Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life. +At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. + + G + Legendary Creature — Elf Druid + Creature + 3 + 2G + 3/4 + + ECL + 2 + + + Trystan, Penitent Culler + Deathtouch +Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life. +At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. + + B + Legendary Creature — Elf Warlock + Creature + 3 + 3/4 + + ECL + 2 + Trystan, Callous Cultivator Deathtouch @@ -4238,6 +5688,66 @@ At the beginning of your first main phase, you may pay {G}. If you do, transform ECL 3 + + Twilight Diviner + When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn. + + B + Creature — Elf Cleric + Creature + 3 + 2B + 3/3 + + ECL + 2 + + + Twilight Diviner + When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn. + + B + Creature — Elf Cleric + Creature + 3 + 2B + 3/3 + + ECL + 2 + + + Twinflame Travelers + Flying +If a triggered ability of another Elemental you control triggers, it triggers an additional time. + + RU + Creature — Elemental Sorcerer + Creature + 4 + 2UR + 3/3 + + ECL + 2 + + + Twinflame Travelers + Flying +If a triggered ability of another Elemental you control triggers, it triggers an additional time. + + RU + Creature — Elemental Sorcerer + Creature + 4 + 2UR + 3/3 + + ECL + 2 + Unbury Choose one — @@ -4272,6 +5782,22 @@ Draw three cards, then discard a card. Choose one — • Destroy target creature with flying. • Destroy target enchantment. +• Create a 2/2 black and green Elf creature token. + + G + Instant + Instant + 3 + 2G + + ECL + 3 + + + Unforgiving Aim + Choose one — +• Destroy target creature with flying. +• Destroy target enchantment. • Create a 2/2 black and green Elf creature token. G @@ -4345,6 +5871,36 @@ Whenever this creature attacks, another target Elf you control gets +2/+1 until ECL 2 + + Vinebred Brawler + This creature must be blocked if able. +Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn. + + G + Creature — Elf Berserker + Creature + 3 + 2G + 4/2 + + ECL + 2 + + + Virulent Emissary + Deathtouch +Whenever another creature you control enters, you gain 1 life. + + G + Creature — Elf Assassin + Creature + 1 + G + 1/1 + + ECL + 2 + Virulent Emissary Deathtouch @@ -4474,6 +6030,21 @@ Counter target spell. ECL 3 + + Wildvine Pummeler + Vivid — This spell costs {1} less to cast for each color among permanents you control. +Reach, trample + + G + Creature — Giant Berserker + Creature + 7 + 6G + 6/5 + + ECL + 2 + Winnowing Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) diff --git a/spoiler.xml b/spoiler.xml index c98b52ba..b941ed4d 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2026-01-09 01:14:03 (UTC) + 2026-01-10 00:15:24 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - MSH~ - Marvel Super Heroes (Spoiler) - Expansion - 2026-06-26 - 10 - MSC~ Marvel Super Heroes Commander (Spoiler) @@ -27,11 +20,11 @@ 20 - TMC~ - Teenage Mutant Ninja Turtles Eternal (Spoiler) - Eternal - 2026-03-06 - 0 + MSH~ + Marvel Super Heroes (Spoiler) + Expansion + 2026-06-26 + 10 TMT~ @@ -41,11 +34,11 @@ 10 - ECL~ - Lorwyn Eclipsed (Spoiler) - Expansion - 2026-01-23 - 10 + TMC~ + Teenage Mutant Ninja Turtles Eternal (Spoiler) + Eternal + 2026-03-06 + 0 ECC~ @@ -54,8 +47,77 @@ 2026-01-23 20 + + ECL~ + Lorwyn Eclipsed (Spoiler) + Expansion + 2026-01-23 + 10 + + + Human Torch + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. +Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. + + R + Legendary Creature — Human Hero + Creature + 4 + 3R + 3/2 + + MSC~ + 2 + + + Invisible Woman + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. +Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. + + W + Legendary Creature — Human Hero + Creature + 3 + 2W + 3/3 + + MSC~ + 2 + + + Mister Fantastic + Vigilance, reach +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. +{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. + + U + Legendary Creature — Human Scientist Hero + Creature + 3 + 2U + 2/4 + + MSC~ + 2 + + + The Thing + Trample +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. +Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. + + G + Legendary Creature — Human Hero + Creature + 6 + 5G + 5/5 + + MSC~ + 2 + Attuma, Atlantean Warlord Other Merfolk you control get +1/+1. @@ -360,252 +422,6 @@ III — Choose target creature you control. Until end of turn, double its power MSH~ 1 - - Human Torch - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. -Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. - - R - Legendary Creature — Human Hero - Creature - 4 - 3R - 3/2 - - MSC~ - 2 - - - Invisible Woman - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. -Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. - - W - Legendary Creature — Human Hero - Creature - 3 - 2W - 3/3 - - MSC~ - 2 - - - Mister Fantastic - Vigilance, reach -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. -{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. - - U - Legendary Creature — Human Scientist Hero - Creature - 3 - 2U - 2/4 - - MSC~ - 2 - - - The Thing - Trample -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. -Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. - - G - Legendary Creature — Human Hero - Creature - 6 - 5G - 5/5 - - MSC~ - 2 - - - Dark Ritual - Add {B}{B}{B}. - - B - Instant - Instant - 1 - B - - TMC~ - 3 - - - Donatello, Rad Scientist - Vigilance (Attacking doesn't cause this creature to tap.) -When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 5U - 5/6 - - TMC~ - 2 - - - Donatello, the Brains - If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. -Partner—Character select (You can have two commanders if both have this ability.) - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 2/4 - - TMC~ - 2 - - - Donnie & April, Adorkable Duo - When Donnie & April enter, choose one or both. Each mode must target a different player. -• Target player draws two cards. -• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. - - U - Legendary Creature — Mutant Ninja Human Turtle - Creature - 5 - 4U - 3/3 - - TMC~ - 2 - - - Heroes in a Half Shell - Vigilance, menace, trample, haste -Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. - - BGRUW - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - WUBRG - 5/5 - - TMC~ - 2 - - - Leonardo, Worldly Warrior - This spell costs {1} less to cast for each creature you control. -Double strike (This creature deals both first-strike and regular combat damage.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 8 - 7W - 5/5 - - TMC~ - 2 - - - Leonardo, the Balance - Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. -{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. -Partner—Character select (You can have two commanders if both have this ability.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3W - 3/3 - - TMC~ - 2 - - - Michelangelo, On the Scene - Trample (This creature can deal excess combat damage to the player it's attacking.) -Michelangelo enters with a +1/+1 counter on him for each land you control. -When Michelangelo dies, return this card to your hand. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 4GG - 2/2 - - TMC~ - 2 - - - Michelangelo, the Heart - Trample -Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. -Partner—Character select (You can have two commanders if both have this ability.) - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 2/1 - - TMC~ - 2 - - - Raphael, Tag Team Tough - Menace (This creature can't be blocked except by two or more creatures.) -Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 6 - 4RR - 5/6 - - TMC~ - 2 - - - Raphael, the Muscle - Double all damage that creatures you control with counters on them would deal. -When Raphael enters, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 4R - 4/4 - - TMC~ - 2 - - - Splinter, the Mentor - Menace -Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. -Partner—Character select (You can have two commanders if both have this ability.) - - B - Legendary Creature — Mutant Ninja Rat - Creature - 2 - 1B - 2/2 - - TMC~ - 2 - April O'Neil, Hacktivist At the beginning of your end step, draw a card for each card type among spells you've cast this turn. @@ -863,4544 +679,187 @@ Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super 3 - Abigale, Eloquent First-Year - Flying, first strike, lifelink -When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. + Dark Ritual + Add {B}{B}{B}. - BW - Legendary Creature — Bird Bard - Creature - 2 - W/BW/B - 1/1 - - ECL~ - 2 - - - Abigale, Eloquent First-Year - Flying, first strike, lifelink -When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. - - BW - Legendary Creature — Bird Bard - Creature - 2 - W/BW/B - 1/1 - - ECL~ - 2 - - - Appeal to Eirdu - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -One or two target creatures each get +2/+1 until end of turn. - - W + B Instant Instant - 4 - 3W + 1 + B - ECL~ + TMC~ 3 - Aquitect's Defenses - Flash -Enchant creature you control -When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -Enchanted creature gets +1/+2. + Donatello, Rad Scientist + Vigilance (Attacking doesn't cause this creature to tap.) +When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) U - Enchantment — Aura - Enchantment - 2 - 1U + Legendary Creature — Mutant Ninja Turtle + Creature + 6 + 5U + 5/6 - ECL~ - 1 + TMC~ + 2 - Ashling's Command - Choose two — -• Create a token that's a copy of target Elemental you control. + Donatello, the Brains + If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. +Partner—Character select (You can have two commanders if both have this ability.) + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2U + 2/4 + + TMC~ + 2 + + + Donnie & April, Adorkable Duo + When Donnie & April enter, choose one or both. Each mode must target a different player. • Target player draws two cards. -• Ashling's Command deals 2 damage to each creature target player controls. -• Target player creates two Treasure tokens. - - RU - Kindred Instant — Elemental - Instant - 5 - 3UR - - ECL~ - 3 - - - Ashling's Command - Choose two — -• Create a token that's a copy of target Elemental you control. -• Target player draws two cards. -• Ashling's Command deals 2 damage to each creature target player controls. -• Target player creates two Treasure tokens. - - RU - Kindred Instant — Elemental - Instant - 5 - 3UR - - ECL~ - 3 - - - Ashling, Rekindled - Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. -At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. - - R - Legendary Creature — Elemental Sorcerer - Creature - 2 - 1R - 1/3 - - ECL~ - 2 - - - Ashling, Rimebound - Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. -At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. +• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. U - Legendary Creature — Elemental Wizard - Creature - 2 - 1/3 - - ECL~ - 2 - - - Ashling, Rekindled - Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. -At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. - - R - Legendary Creature — Elemental Sorcerer - Creature - 2 - 1R - 1/3 - - ECL~ - 2 - - - Ashling, Rimebound - Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. -At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. - - U - Legendary Creature — Elemental Wizard - Creature - 2 - 1/3 - - ECL~ - 2 - - - Assert Perfection - Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls. - - G - Sorcery - Sorcery - 2 - 1G - - ECL~ - 3 - - - Auntie's Sentence - Choose one — -• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. -• Target creature gets -2/-2 until end of turn. - - B - Sorcery - Sorcery - 2 - 1B - - ECL~ - 3 - - - Aurora Awakener - Trample -Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. - - G - Creature — Giant Druid - Creature - 7 - 6G - 7/7 - - ECL~ - 2 - - - Aurora Awakener - Trample -Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. - - G - Creature — Giant Druid - Creature - 7 - 6G - 7/7 - - ECL~ - 2 - - - Bark of Doran - Equipped creature gets +0/+1. -As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power. -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact — Equipment - Artifact - 2 - 1W - - ECL~ - 1 - - - Bile-Vial Boggart - When this creature dies, put a -1/-1 counter on up to one target creature. - - B - Creature — Goblin Assassin - Creature - 1 - B - 1/1 - - ECL~ - 2 - - - Bitterbloom Bearer - Flash -Flying -At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. - - B - Creature — Faerie Rogue - Creature - 2 - BB - 1/1 - - ECL~ - 2 - - - Bitterbloom Bearer - Flash -Flying -At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. - - B - Creature — Faerie Rogue - Creature - 2 - BB - 1/1 - - ECL~ - 2 - - - Bitterbloom Bearer - Flash -Flying -At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. - - B - Creature — Faerie Rogue - Creature - 2 - BB - 1/1 - - ECL~ - 2 - - - Blighted Blackthorn - Whenever this creature enters or attacks, you may blight 2. If you do, you draw a card and lose 1 life. (To blight 2, put two -1/-1 counters on a creature you control.) - - B - Creature — Treefolk Warlock - Creature - 5 - 4B - 3/7 - - ECL~ - 2 - - - Blood Crypt - ({T}: Add {B} or {R}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Swamp Mountain - Land - 0 - - ECL~ - 0 - - - Bloodline Bidding - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 8 - 6BB - - ECL~ - 3 - - - Bloodline Bidding - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 8 - 6BB - - ECL~ - 3 - - - Bloodline Bidding - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 8 - 6BB - - ECL~ - 3 - - - Bloodline Bidding - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 8 - 6BB - - ECL~ - 3 - - - Bloom Tender - Vivid — {T}: For each color among permanents you control, add one mana of that color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/1 - - ECL~ - 2 - - - Bloom Tender - Vivid — {T}: For each color among permanents you control, add one mana of that color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/1 - - ECL~ - 2 - - - Bloom Tender - Vivid — {T}: For each color among permanents you control, add one mana of that color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/1 - - ECL~ - 2 - - - Bloom Tender - Vivid — {T}: For each color among permanents you control, add one mana of that color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/1 - - ECL~ - 2 - - - Blossombind - Enchant creature -When this Aura enters, tap enchanted creature. -Enchanted creature can't become untapped and can't have counters put on it. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - ECL~ - 1 - - - Blossoming Defense - Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) - - G - Instant - Instant - 1 - G - - ECL~ - 3 - - - Boggart Mischief - When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.) -Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life. - - B - Kindred Enchantment — Goblin - Enchantment - 3 - 2B - - ECL~ - 1 - - - Boldwyr Aggressor - Double strike -Other Giants you control have double strike. - - R - Creature — Giant Warrior - Creature - 5 - 3RR - 2/5 - - ECL~ - 2 - - - Boneclub Berserker - This creature gets +2/+0 for each other Goblin you control. - - R - Creature — Goblin Berserker - Creature - 4 - 3R - 2/4 - - ECL~ - 2 - - - Bre of Clan Stoutarm - {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. -At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. - - RW - Legendary Creature — Giant Warrior - Creature - 4 - 2RW - 4/4 - - ECL~ - 2 - - - Bre of Clan Stoutarm - {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. -At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. - - RW - Legendary Creature — Giant Warrior - Creature - 4 - 2RW - 4/4 - - ECL~ - 2 - - - Brigid's Command - Choose two — -• Create a token that's a copy of target Kithkin you control. -• Target player creates a 1/1 green and white Kithkin creature token. -• Target creature you control gets +3/+3 until end of turn. -• Target creature you control fights target creature an opponent controls. - - GW - Kindred Sorcery — Kithkin - Sorcery - 3 - 1GW - - ECL~ - 3 - - - Brigid's Command - Choose two — -• Create a token that's a copy of target Kithkin you control. -• Target player creates a 1/1 green and white Kithkin creature token. -• Target creature you control gets +3/+3 until end of turn. -• Target creature you control fights target creature an opponent controls. - - GW - Kindred Sorcery — Kithkin - Sorcery - 3 - 1GW - - ECL~ - 3 - - - Brigid, Clachan's Heart - Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token. -At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid. - - W - Legendary Creature — Kithkin Warrior - Creature - 3 - 2W - 3/2 - - ECL~ - 2 - - - Brigid, Doun's Mind - {T}: Add X {G} or X {W}, where X is the number of other creatures you control. -At the beginning of your first main phase, you may pay {W}. If you do, transform Brigid. - - G - Legendary Creature — Kithkin Soldier - Creature - 3 - 3/2 - - ECL~ - 2 - - - Brigid, Clachan's Heart - Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token. -At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid. - - W - Legendary Creature — Kithkin Warrior - Creature - 3 - 2W - 3/2 - - ECL~ - 2 - - - Brigid, Doun's Mind - {T}: Add X {G} or X {W}, where X is the number of other creatures you control. -At the beginning of your first main phase, you may pay {W}. If you do, transform Brigid. - - G - Legendary Creature — Kithkin Soldier - Creature - 3 - 3/2 - - ECL~ - 2 - - - Bristlebane Battler - Trample, ward {2} -This creature enters with five -1/-1 counters on it. -Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - G - Creature — Kithkin Soldier - Creature - 2 - 1G - 6/6 - - ECL~ - 2 - - - Bristlebane Battler - Trample, ward {2} -This creature enters with five -1/-1 counters on it. -Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - G - Creature — Kithkin Soldier - Creature - 2 - 1G - 6/6 - - ECL~ - 2 - - - Bristlebane Outrider - This creature can't be blocked by creatures with power 2 or less. -As long as another creature entered the battlefield under your control this turn, this creature gets +2/+0. - - G - Creature — Kithkin Knight - Creature - 4 - 3G - 3/5 - - ECL~ - 2 - - - Burdened Stoneback - This creature enters with two -1/-1 counters on it. -{1}{W}, Remove a counter from this creature: Target creature gains indestructible until end of turn. Activate only as a sorcery. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) - - W - Creature — Giant Warrior - Creature - 2 - 1W - 4/4 - - ECL~ - 2 - - - Burning Curiosity - As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) -Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards. - - R - Sorcery - Sorcery - 3 - 2R - - ECL~ - 3 - - - Celestial Reunion - As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type. -Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand. - - G - Sorcery - Sorcery - 1 - XG - - ECL~ - 3 - - - Celestial Reunion - As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type. -Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand. - - G - Sorcery - Sorcery - 1 - XG - - ECL~ - 3 - - - Champion of the Clachan - Flash -As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) -Other Kithkin you control get +1/+1. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - W - Creature — Kithkin Knight - Creature - 4 - 3W - 4/5 - - ECL~ - 2 - - - Champion of the Clachan - Flash -As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) -Other Kithkin you control get +1/+1. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - W - Creature — Kithkin Knight - Creature - 4 - 3W - 4/5 - - ECL~ - 2 - - - Champion of the Weird - As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.) -Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - B - Creature — Goblin Berserker - Creature - 4 - 3B - 5/5 - - ECL~ - 2 - - - Champion of the Weird - As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.) -Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - B - Creature — Goblin Berserker - Creature - 4 - 3B - 5/5 - - ECL~ - 2 - - - Champions of the Perfect - As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) -Whenever you cast a creature spell, draw a card. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - G - Creature — Elf Warrior - Creature - 4 - 3G - 6/6 - - ECL~ - 2 - - - Champions of the Perfect - As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) -Whenever you cast a creature spell, draw a card. -When this creature leaves the battlefield, return the exiled card to its owner's hand. - - G - Creature — Elf Warrior - Creature - 4 - 3G - 6/6 - - ECL~ - 2 - - - Chaos Spewer - When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.) - - BR - Creature — Goblin Warlock - Creature - 3 - 2B/R - 5/4 - - ECL~ - 2 - - - Chitinous Graspling - Changeling (This card is every creature type.) -Reach - - GU - Creature — Shapeshifter - Creature - 4 - 3G/U - 3/4 - - ECL~ - 2 - - - Chomping Changeling - Changeling (This card is every creature type.) -When this creature enters, destroy up to one target artifact or enchantment. - - G - Creature — Shapeshifter - Creature - 3 - 2G - 1/2 - - ECL~ - 2 - - - Chronicle of Victory - As Chronicle of Victory enters, choose a creature type. -Creatures you control of the chosen type get +2/+2 and have first strike and trample. -Whenever you cast a spell of the chosen type, draw a card. - - Legendary Artifact - Artifact - 6 - 6 - - ECL~ - 1 - - - Chronicle of Victory - As Chronicle of Victory enters, choose a creature type. -Creatures you control of the chosen type get +2/+2 and have first strike and trample. -Whenever you cast a spell of the chosen type, draw a card. - - Legendary Artifact - Artifact - 6 - 6 - - ECL~ - 1 - - - Clachan Festival - When this enchantment enters, create two 1/1 green and white Kithkin creature tokens. -{4}{W}: Create a 1/1 green and white Kithkin creature token. - - W - Kindred Enchantment — Kithkin - Enchantment - 3 - 2W - - ECL~ - 1 - - - Collective Inferno - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -As this enchantment enters, choose a creature type. -Double all damage that sources you control of the chosen type would deal. - - R - Enchantment - Enchantment - 5 - 3RR - - ECL~ - 1 - - - Collective Inferno - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -As this enchantment enters, choose a creature type. -Double all damage that sources you control of the chosen type would deal. - - R - Enchantment - Enchantment - 5 - 3RR - - ECL~ - 1 - - - Collective Inferno - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -As this enchantment enters, choose a creature type. -Double all damage that sources you control of the chosen type would deal. - - R - Enchantment - Enchantment - 5 - 3RR - - ECL~ - 1 - - - Collective Inferno - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -As this enchantment enters, choose a creature type. -Double all damage that sources you control of the chosen type would deal. - - R - Enchantment - Enchantment - 5 - 3RR - - ECL~ - 1 - - - Crib Swap - Changeling (This card is every creature type.) -Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. - - W - Kindred Instant — Shapeshifter - Instant - 3 - 2W - - ECL~ - 3 - - - Crossroads Watcher - Trample -Whenever another creature you control enters, this creature gets +1/+0 until end of turn. - - G - Creature — Kithkin Ranger - Creature - 3 - 2G - 3/3 - - ECL~ - 2 - - - Curious Colossus - When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1. - - W - Creature — Giant Warrior - Creature - 7 - 5WW - 7/7 - - ECL~ - 2 - - - Curious Colossus - When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1. - - W - Creature — Giant Warrior - Creature - 7 - 5WW - 7/7 - - ECL~ - 2 - - - Darkness Descends - Put two -1/-1 counters on each creature. - - B - Sorcery - Sorcery - 4 - 2BB - - ECL~ - 3 - - - Dawn's Light Archer - Flash -Reach - - G - Creature — Elf Archer - Creature - 3 - 2G - 4/2 - - ECL~ - 2 - - - Dawn-Blessed Pennant - As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. -Whenever a permanent you control of the chosen type enters, you gain 1 life. -{2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand. - - Artifact - Artifact - 1 - 1 - - ECL~ - 1 - - - Dawnhand Dissident - {T}, Blight 1: Surveil 1. -{T}, Blight 2: Exile target card from a graveyard. -During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs. - - B - Creature — Elf Warlock - Creature - 1 - B - 1/2 - - ECL~ - 2 - - - Dawnhand Dissident - {T}, Blight 1: Surveil 1. -{T}, Blight 2: Exile target card from a graveyard. -During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs. - - B - Creature — Elf Warlock - Creature - 1 - B - 1/2 - - ECL~ - 2 - - - Dawnhand Eulogist - Menace (This creature can't be blocked except by two or more creatures.) -When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life. (To mill three cards, put the top three cards of your library into your graveyard.) - - B - Creature — Elf Warlock - Creature - 4 - 3B - 3/3 - - ECL~ - 2 - - - Deceit - When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. -When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -Evoke {U/B}{U/B} - - BU - Creature — Elemental Incarnation - Creature - 6 - 4U/BU/B - 5/5 - - ECL~ - 2 - - - Deceit - When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. -When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -Evoke {U/B}{U/B} - - BU - Creature — Elemental Incarnation - Creature - 6 - 4U/BU/B - 5/5 - - ECL~ - 2 - - - Deepway Navigator - Flash -When this creature enters, untap each other Merfolk you control. -As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0. - - UW - Creature — Merfolk Wizard - Creature - 2 - WU - 2/2 - - ECL~ - 2 - - - Deepway Navigator - Flash -When this creature enters, untap each other Merfolk you control. -As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0. - - UW - Creature — Merfolk Wizard - Creature - 2 - WU - 2/2 - - ECL~ - 2 - - - Disruptor of Currents - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, return up to one other target nonland permanent to its owner's hand. - - U - Creature — Merfolk Wizard - Creature - 5 - 3UU - 3/3 - - ECL~ - 2 - - - Disruptor of Currents - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, return up to one other target nonland permanent to its owner's hand. - - U - Creature — Merfolk Wizard - Creature - 5 - 3UU - 3/3 - - ECL~ - 2 - - - Doran, Besieged by Time - Each creature spell you cast with toughness greater than its power costs {1} less to cast. -Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness. - - BGW - Legendary Creature — Treefolk Druid - Creature - 4 - 1WBG - 0/5 - - ECL~ - 2 - - - Doran, Besieged by Time - Each creature spell you cast with toughness greater than its power costs {1} less to cast. -Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness. - - BGW - Legendary Creature — Treefolk Druid - Creature - 4 - 1WBG - 0/5 - - ECL~ - 2 - - - Dose of Dawnglow - Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.) - - B - Instant - Instant - 5 - 4B - - ECL~ - 3 - - - Dream Seizer - Flying -When this creature enters, you may blight 1. If you do, each opponent discards a card. (To blight 1, put a -1/-1 counter on a creature you control.) - - B - Creature — Faerie Rogue - Creature - 4 - 3B - 3/2 - - ECL~ - 2 - - - Dundoolin Weaver - When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand. - - G - Creature — Kithkin Druid - Creature - 2 - 1G - 2/1 - - ECL~ - 2 - - - Eclipsed Flamekin - When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - RU - Creature — Elemental Scout - Creature - 3 - 1U/RU/R - 1/4 - - ECL~ - 2 - - - Eclipsed Flamekin - When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - RU - Creature — Elemental Scout - Creature - 3 - 1U/RU/R - 1/4 - - ECL~ - 2 - - - Eclipsed Realms - As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type. - - Land - Land - 0 - - ECL~ - 0 - - - Eirdu, Carrier of Dawn - Flying, lifelink -Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) -At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. - - W - Legendary Creature — Elemental God - Creature - 5 - 3WW - 5/5 - - ECL~ - 2 - - - Isilu, Carrier of Twilight - Flying, lifelink -Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. - - B - Legendary Creature — Elemental God - Creature - 5 - 5/5 - - ECL~ - 2 - - - Eirdu, Carrier of Dawn - Flying, lifelink -Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) -At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. - - W - Legendary Creature — Elemental God - Creature - 5 - 3WW - 5/5 - - ECL~ - 2 - - - Isilu, Carrier of Twilight - Flying, lifelink -Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. - - B - Legendary Creature — Elemental God - Creature - 5 - 5/5 - - ECL~ - 2 - - - Elder Auntie - When this creature enters, create a 1/1 black and red Goblin creature token. - - R - Creature — Goblin Warlock - Creature - 3 - 2R - 2/2 - - ECL~ - 2 - - - Emptiness - When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. -When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. -Evoke {W/B}{W/B} - - BW - Creature — Elemental Incarnation - Creature - 6 - 4W/BW/B - 3/5 - - ECL~ - 2 - - - Emptiness - When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. -When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. -Evoke {W/B}{W/B} - - BW - Creature — Elemental Incarnation - Creature - 6 - 4W/BW/B - 3/5 - - ECL~ - 2 - - - Enraged Flamecaster - Reach -Whenever you cast a spell with mana value 4 or greater, this creature deals 2 damage to each opponent. - - R - Creature — Elemental Sorcerer - Creature - 3 - 2R - 3/2 - - ECL~ - 2 - - - Evolving Wilds - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - ECL~ - 0 - - - Explosive Prodigy - Vivid — When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control. - - R - Creature — Elemental Sorcerer - Creature - 2 - 1R - 1/1 - - ECL~ - 2 - - - Figure of Fable - {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. -{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. -{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. - - GW - Creature — Kithkin - Creature - 1 - G/W - 1/1 - - ECL~ - 2 - - - Figure of Fable - {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. -{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. -{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. - - GW - Creature — Kithkin - Creature - 1 - G/W - 1/1 - - ECL~ - 2 - - - Firdoch Core - Changeling (This card is every creature type.) -{T}: Add one mana of any color. -{4}: This artifact becomes a 4/4 artifact creature until end of turn. - - Kindred Artifact — Shapeshifter - Artifact - 3 - 3 - - ECL~ - 1 - - - Flame-Chain Mauler - {1}{R}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) - - R - Creature — Elemental Warrior - Creature - 2 - 1R - 2/2 - - ECL~ - 2 - - - Flamebraider - {T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elemental sources. - - R - Creature — Elemental Bard - Creature - 2 - 1R - 2/2 - - ECL~ - 2 - - - Flamekin Gildweaver - Trample -When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Creature — Elemental Sorcerer - Creature - 4 - 3R - 4/3 - - ECL~ - 2 - - - Flaring Cinder - When this creature enters and whenever you cast a spell with mana value 4 or greater, you may discard a card. If you do, draw a card. - - RU - Creature — Elemental Sorcerer - Creature - 3 - 1U/RU/R - 3/2 - - ECL~ - 2 - - - Flitterwing Nuisance - Flying -This creature enters with a -1/-1 counter on it. -{2}{U}, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card. - - U - Creature — Faerie Rogue - Creature - 1 - U - 2/2 - - ECL~ - 2 - - - Flitterwing Nuisance - Flying -This creature enters with a -1/-1 counter on it. -{2}{U}, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card. - - U - Creature — Faerie Rogue - Creature - 1 - U - 2/2 - - ECL~ - 2 - - - Flock Impostor - Changeling (This card is every creature type.) -Flash -Flying -When this creature enters, return up to one other target creature you control to its owner's hand. - - W - Creature — Shapeshifter - Creature - 3 - 2W - 2/2 - - ECL~ - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - ECL~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - ECL~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - ECL~ - 0 - - - Formidable Speaker - When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. -{1}, {T}: Untap another target permanent. - - G - Creature — Elf Druid - Creature - 3 - 2G - 2/4 - - ECL~ - 2 - - - Formidable Speaker - When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. -{1}, {T}: Untap another target permanent. - - G - Creature — Elf Druid - Creature - 3 - 2G - 2/4 - - ECL~ - 2 - - - Gallant Fowlknight - When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn. - - W - Creature — Kithkin Knight - Creature - 4 - 3W - 3/4 - - ECL~ - 2 - - - Gangly Stompling - Changeling (This card is every creature type.) -Trample - - GR - Creature — Shapeshifter - Creature - 3 - 2R/G - 4/2 - - ECL~ - 2 - - - Gathering Stone - As this artifact enters, choose a creature type. -Spells you cast of the chosen type cost {1} less to cast. -When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. - - Artifact - Artifact - 4 - 4 - - ECL~ - 1 - - - Glamer Gifter - Flash -Flying -When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types. - - U - Creature — Faerie Wizard - Creature - 2 - 1U - 1/2 - - ECL~ - 2 - - - Glen Elendra's Answer - This spell can't be countered. -Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way. - - U - Instant - Instant - 4 - 2UU - - ECL~ - 3 - - - Glen Elendra's Answer - This spell can't be countered. -Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way. - - U - Instant - Instant - 4 - 2UU - - ECL~ - 3 - - - Glister Bairn - Vivid — At the beginning of combat on your turn, another target creature you control gets +X/+X until end of turn, where X is the number of colors among permanents you control. - - GU - Creature — Ouphe - Creature - 5 - 2G/UG/UG/U - 1/4 - - ECL~ - 2 - - - Gnarlbark Elm - This creature enters with two -1/-1 counters on it. -{2}{B}, Remove two counters from this creature: Target creature gets -2/-2 until end of turn. Activate only as a sorcery. - - B - Creature — Treefolk Warlock - Creature - 3 - 2B - 3/4 - - ECL~ - 2 - - - Goatnap - Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. - - R - Sorcery - Sorcery - 3 - 2R - - ECL~ - 3 - - - Goldmeadow Nomad - {W}, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery. - - W - Creature — Kithkin Scout - Creature - 1 - W - 1/2 - - ECL~ - 2 - - - Goliath Daydreamer - Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. -Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. - - R - Creature — Giant Wizard - Creature - 4 - 2RR - 4/4 - - ECL~ - 2 - - - Goliath Daydreamer - Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. -Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. - - R - Creature — Giant Wizard - Creature - 4 - 2RR - 4/4 - - ECL~ - 2 - - - Gravelgill Scoundrel - Vigilance -Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn. - - U - Creature — Merfolk Rogue - Creature - 2 - 1U - 1/3 - - ECL~ - 2 - - - Graveshifter - Changeling (This card is every creature type.) -When this creature enters, you may return target creature card from your graveyard to your hand. - - B - Creature — Shapeshifter - Creature - 4 - 3B - 2/2 - - ECL~ - 2 - - - Great Forest Druid - {T}: Add one mana of any color. - - G - Creature — Treefolk Druid - Creature - 2 - 1G - 0/4 - - ECL~ - 2 - - - Gristle Glutton - {T}, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.) - - R - Creature — Goblin Scout - Creature - 2 - 1R - 1/3 - - ECL~ - 2 - - - Grub's Command - Choose two — -• Create a token that's a copy of target Goblin you control. -• Creatures target player controls get +1/+1 and gain haste until end of turn. -• Destroy target artifact or creature. -• Target player mills five cards, then puts each Goblin card milled this way into their hand. - - BR - Kindred Sorcery — Goblin - Sorcery - 5 - 3BR - - ECL~ - 3 - - - Grub's Command - Choose two — -• Create a token that's a copy of target Goblin you control. -• Creatures target player controls get +1/+1 and gain haste until end of turn. -• Destroy target artifact or creature. -• Target player mills five cards, then puts each Goblin card milled this way into their hand. - - BR - Kindred Sorcery — Goblin - Sorcery - 5 - 3BR - - ECL~ - 3 - - - Grub, Storied Matriarch - Menace -Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand. -At the beginning of your first main phase, you may pay {R}. If you do, transform Grub. - - B - Legendary Creature — Goblin Warlock - Creature - 3 - 2B - 2/1 - - ECL~ - 2 - - - Grub, Notorious Auntie - Menace -Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token." -At the beginning of your first main phase, you may pay {B}. If you do, transform Grub. - - R - Legendary Creature — Goblin Warrior - Creature - 3 - 2/1 - - ECL~ - 2 - - - Grub, Storied Matriarch - Menace -Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand. -At the beginning of your first main phase, you may pay {R}. If you do, transform Grub. - - B - Legendary Creature — Goblin Warlock - Creature - 3 - 2B - 2/1 - - ECL~ - 2 - - - Grub, Notorious Auntie - Menace -Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token." -At the beginning of your first main phase, you may pay {B}. If you do, transform Grub. - - R - Legendary Creature — Goblin Warrior - Creature - 3 - 2/1 - - ECL~ - 2 - - - Gutsplitter Gang - At the beginning of your first main phase, you may blight 2. If you don't, you lose 3 life. (To blight 2, put two -1/-1 counters on a creature you control.) - - B - Creature — Goblin Berserker - Creature - 4 - 3B - 6/6 - - ECL~ - 2 - - - Hallowed Fountain - ({T}: Add {W} or {U}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Plains Island - Land - 0 - - ECL~ - 0 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Harmonized Crescendo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose a creature type. Draw a card for each permanent you control of that type. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Heirloom Auntie - This creature enters with two -1/-1 counters on it. -Whenever another creature you control dies, surveil 1, then remove a -1/-1 counter from this creature. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) - - B - Creature — Goblin Warlock - Creature - 3 - 2B - 4/4 - - ECL~ - 2 - - - Hexing Squelcher - This spell can't be countered. -Ward—Pay 2 life. -Spells you control can't be countered. -Other creatures you control have "Ward—Pay 2 life." - - R - Creature — Goblin Sorcerer - Creature - 2 - 1R - 2/2 - - ECL~ - 2 - - - Hexing Squelcher - This spell can't be countered. -Ward—Pay 2 life. -Spells you control can't be countered. -Other creatures you control have "Ward—Pay 2 life." - - R - Creature — Goblin Sorcerer - Creature - 2 - 1R - 2/2 - - ECL~ - 2 - - - High Perfect Morcant - Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) -Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - BG - Legendary Creature — Elf Noble - Creature - 4 - 2BG - 4/4 - - ECL~ - 2 - - - High Perfect Morcant - Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) -Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - BG - Legendary Creature — Elf Noble - Creature - 4 - 2BG - 4/4 - - ECL~ - 2 - - - Hovel Hurler - This creature enters with two -1/-1 counters on it. -{R/W}{R/W}, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery. - - RW - Creature — Giant Warrior - Creature - 5 - 3R/WR/W - 6/7 - - ECL~ - 2 - - - Impolite Entrance - Target creature gains trample and haste until end of turn. -Draw a card. - - R - Sorcery - Sorcery - 1 - R - - ECL~ - 3 - - - Iron-Shield Elf - Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) - - B - Creature — Elf Warrior - Creature - 2 - 1B - 3/1 - - ECL~ - 2 - - - Iron-Shield Elf - Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) - - B - Creature — Elf Warrior - Creature - 2 - 1B - 3/1 - - ECL~ - 2 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - ECL~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - ECL~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - ECL~ - 0 - - - Kinbinding - Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. -At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. - - W - Enchantment - Enchantment - 5 - 3WW - - ECL~ - 1 - - - Kinbinding - Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. -At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. - - W - Enchantment - Enchantment - 5 - 3WW - - ECL~ - 1 - - - Kinbinding - Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. -At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. - - W - Enchantment - Enchantment - 5 - 3WW - - ECL~ - 1 - - - Kindle the Inner Flame - Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." -Flashback—{1}{R}, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.) - - R - Kindred Sorcery — Elemental - Sorcery - 4 - 3R - - ECL~ - 3 - - - Kinsbaile Aspirant - As an additional cost to cast this spell, behold a Kithkin or pay {2}. (To behold a Kithkin, choose a Kithkin you control or reveal a Kithkin card from your hand.) -Whenever another creature you control enters, this creature gets +1/+1 until end of turn. - - W - Creature — Kithkin Citizen - Creature - 1 - W - 2/1 - - ECL~ - 2 - - - Kirol, Attentive First-Year - Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn. - - RW - Legendary Creature — Vampire Cleric - Creature - 3 - 1R/WR/W - 3/3 - - ECL~ - 2 - - - Kirol, Attentive First-Year - Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn. - - RW - Legendary Creature — Vampire Cleric - Creature - 3 - 1R/WR/W - 3/3 - - ECL~ - 2 - - - Kithkeeper - Vivid — When this creature enters, create X 1/1 green and white Kithkin creature tokens, where X is the number of colors among permanents you control. -Tap three untapped creatures you control: This creature gets +3/+0 and gains flying until end of turn. - - W - Creature — Elemental - Creature - 7 - 6W - 3/3 - - ECL~ - 2 - - - Kulrath Mystic - Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn. - - U - Creature — Elemental Wizard - Creature - 3 - 2U - 2/4 - - ECL~ - 2 - - - Kulrath Zealot - When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. -Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - R - Creature — Elemental Warrior - Creature - 6 - 5R - 6/5 - - ECL~ - 2 - - - Lasting Tarfire - At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent. - - R - Enchantment - Enchantment - 2 - 1R - - ECL~ - 1 - - - Lavaleaper - All creatures have haste. -Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. - - R - Creature — Elemental - Creature - 4 - 3R - 4/4 - - ECL~ - 2 - - - Lavaleaper - All creatures have haste. -Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. - - R - Creature — Elemental - Creature - 4 - 3R - 4/4 - - ECL~ - 2 - - - Liminal Hold - When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life. - - W - Enchantment - Enchantment - 4 - 3W - - ECL~ - 1 - - - Lluwen, Imperfect Naturalist - When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library. -{2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard. - - BG - Legendary Creature — Elf Druid - Creature - 2 - B/GB/G - 1/3 - - ECL~ - 2 - - - Lluwen, Imperfect Naturalist - When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library. -{2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard. - - BG - Legendary Creature — Elf Druid - Creature - 2 - B/GB/G - 1/3 - - ECL~ - 2 - - - Loch Mare - This creature enters with three -1/-1 counters on it. -{1}{U}, Remove a counter from this creature: Draw a card. -{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Creature — Horse Serpent - Creature - 2 - 1U - 4/5 - - ECL~ - 2 - - - Loch Mare - This creature enters with three -1/-1 counters on it. -{1}{U}, Remove a counter from this creature: Draw a card. -{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Creature — Horse Serpent - Creature - 2 - 1U - 4/5 - - ECL~ - 2 - - - Lofty Dreams - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Enchant creature -When this Aura enters, draw a card. -Enchanted creature gets +2/+2 and has flying. - - U - Enchantment — Aura - Enchantment - 5 - 3UU - - ECL~ - 1 - - - Luminollusk - Deathtouch -Vivid — When this creature enters, you gain life equal to the number of colors among permanents you control. - - G - Creature — Elemental - Creature - 4 - 3G - 2/4 - - ECL~ - 2 - - - Lys Alana Informant - When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - G - Creature — Elf Scout - Creature - 2 - 1G - 3/1 - - ECL~ - 2 - - - Maralen, Fae Ascendant - Flying -Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. -Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost. - - BGU - Legendary Creature — Elf Faerie Noble - Creature - 5 - 2BGU - 4/5 - - ECL~ - 2 - - - Maralen, Fae Ascendant - Flying -Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. -Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost. - - BGU - Legendary Creature — Elf Faerie Noble - Creature - 5 - 2BGU - 4/5 - - ECL~ - 2 - - - Meanders Guide - Whenever this creature attacks, you may tap another untapped Merfolk you control. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield. - - W - Creature — Merfolk Scout - Creature - 3 - 2W - 3/2 - - ECL~ - 2 - - - Meek Attack - {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. - - R - Enchantment - Enchantment - 3 - 2R - - ECL~ - 1 - - - Meek Attack - {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. - - R - Enchantment - Enchantment - 3 - 2R - - ECL~ - 1 - - - Meek Attack - {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. - - R - Enchantment - Enchantment - 3 - 2R - - ECL~ - 1 - - - Meek Attack - {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. - - R - Enchantment - Enchantment - 3 - 2R - - ECL~ - 1 - - - Merrow Skyswimmer - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Flying, vigilance -When this creature enters, create a 1/1 white and blue Merfolk creature token. - - UW - Creature — Merfolk Soldier - Creature - 5 - 3W/UW/U - 2/2 - - ECL~ - 2 - - - Midnight Tilling - Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.) - - G - Instant - Instant - 2 - 1G - - ECL~ - 3 - - - Mirrorform - Each nonland permanent you control becomes a copy of target non-Aura permanent. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Mirrorform - Each nonland permanent you control becomes a copy of target non-Aura permanent. - - U - Instant - Instant - 6 - 4UU - - ECL~ - 3 - - - Mirrormind Crown - As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. -Equip {2} - - Artifact — Equipment - Artifact - 4 - 4 - - ECL~ - 1 - - - Mirrormind Crown - As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. -Equip {2} - - Artifact — Equipment - Artifact - 4 - 4 - - ECL~ - 1 - - - Mistmeadow Council - This spell costs {1} less to cast if you control a Kithkin. -When this creature enters, draw a card. - - G - Creature — Kithkin Advisor - Creature - 5 - 4G - 4/3 - - ECL~ - 2 - - - Moonglove Extractor - Whenever this creature attacks, you draw a card and lose 1 life. - - B - Creature — Elf Warlock - Creature - 3 - 2B - 2/1 - - ECL~ - 2 - - - Morcant's Eyes - At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -{4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery. - - G - Kindred Enchantment — Elf - Enchantment - 2 - 1G - - ECL~ - 1 - - - Morningtide's Light - Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. -Until your next turn, prevent all damage that would be dealt to you. -Exile Morningtide's Light. - - W - Sorcery - Sorcery - 4 - 3W - - ECL~ - 3 - - - Morningtide's Light - Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. -Until your next turn, prevent all damage that would be dealt to you. -Exile Morningtide's Light. - - W - Sorcery - Sorcery - 4 - 3W - - ECL~ - 3 - - - Mornsong Aria - Players can't draw cards or gain life. -At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. - - B - Legendary Enchantment - Enchantment - 3 - 1BB - - ECL~ - 1 - - - Mornsong Aria - Players can't draw cards or gain life. -At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. - - B - Legendary Enchantment - Enchantment - 3 - 1BB - - ECL~ - 1 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - ECL~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - ECL~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - ECL~ - 0 - - - Mudbutton Cursetosser - As an additional cost to cast this spell, behold a Goblin or pay {2}. (To behold a Goblin, choose a Goblin you control or reveal a Goblin card from your hand.) -This creature can't block. -When this creature dies, destroy target creature an opponent controls with power 2 or less. - - B - Creature — Goblin Warlock - Creature - 1 - B - 2/1 - - ECL~ - 2 - - - Mutable Explorer - Changeling (This card is every creature type.) -When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") - - G - Creature — Shapeshifter - Creature - 3 - 2G - 1/1 - - ECL~ - 2 - - - Mutable Explorer - Changeling (This card is every creature type.) -When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") - - G - Creature — Shapeshifter - Creature - 3 - 2G - 1/1 - - ECL~ - 2 - - - Nameless Inversion - Changeling (This card is every creature type.) -Target creature gets +3/-3 and loses all creature types until end of turn. - - B - Kindred Instant — Shapeshifter - Instant - 2 - 1B - - ECL~ - 3 - - - Noggle Robber - When this creature enters or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - GR - Creature — Noggle Rogue - Creature - 3 - 1R/GR/G - 3/3 - - ECL~ - 2 - - - Oko, Lorwyn Liege - At the beginning of your first main phase, you may pay {G}. If you do, transform Oko. -+2: Up to one target creature gains all creature types. (This effect doesn't end.) -+1: Target creature gets -2/-0 until your next turn. - - U - Legendary Planeswalker — Oko - Planeswalker - 3 - 2U - 3 - - ECL~ - 1 - - - Oko, Shadowmoor Scion - At the beginning of your first main phase, you may pay {U}. If you do, transform Oko. -−1: Mill three cards. You may put a permanent card from among them into your hand. -−3: Create two 3/3 green Elk creature tokens. -−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof." - - G - Legendary Planeswalker — Oko - Planeswalker - 3 - 3 - - ECL~ - 1 - - - Oko, Lorwyn Liege - At the beginning of your first main phase, you may pay {G}. If you do, transform Oko. -+2: Up to one target creature gains all creature types. (This effect doesn't end.) -+1: Target creature gets -2/-0 until your next turn. - - U - Legendary Planeswalker — Oko - Planeswalker - 3 - 2U - 3 - - ECL~ - 1 - - - Oko, Shadowmoor Scion - At the beginning of your first main phase, you may pay {U}. If you do, transform Oko. -−1: Mill three cards. You may put a permanent card from among them into your hand. -−3: Create two 3/3 green Elk creature tokens. -−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof." - - G - Legendary Planeswalker — Oko - Planeswalker - 3 - 3 - - ECL~ - 1 - - - Omni-Changeling - Changeling (This card is every creature type.) -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -You may have this creature enter as a copy of any creature on the battlefield, except it has changeling. - - U - Creature — Shapeshifter - Creature - 5 - 3UU - 0/0 - - ECL~ - 2 - - - Overgrown Tomb - ({T}: Add {B} or {G}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Swamp Forest - Land - 0 - - ECL~ - 0 - - - Perfect Intimidation - Choose one or both — -• Target opponent exiles two cards from their hand. -• Remove all counters from target creature. - - B - Sorcery - Sorcery - 4 - 3B - - ECL~ - 3 - - - Personify - Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) - - W - Instant - Instant - 2 - 1W - - ECL~ - 3 - - - Personify - Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) - - W - Instant - Instant - 2 - 1W - - ECL~ - 3 - - - Pestered Wellguard - Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying. - - U - Creature — Merfolk Soldier - Creature - 4 - 3U - 3/2 - - ECL~ - 2 - - - Pitiless Fists - Enchant creature you control -When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) -Enchanted creature gets +2/+2. - - G - Enchantment — Aura - Enchantment - 4 - 3G - - ECL~ - 1 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - ECL~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - ECL~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - ECL~ - 0 - - - Prideful Feastling - Changeling (This card is every creature type.) -Lifelink - - BW - Creature — Shapeshifter - Creature - 3 - 2W/B - 2/3 - - ECL~ - 2 - - - Prismabasher - Trample -Vivid — When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control. - - G - Creature — Elemental - Creature - 6 - 4GG - 6/6 - - ECL~ - 2 - - - Puca's Eye - When this artifact enters, draw a card, then choose a color. This artifact becomes the chosen color. -{3}, {T}: Draw a card. Activate only if there are five colors among permanents you control. - - Artifact - Artifact - 2 - 2 - - ECL~ - 1 - - - Pyrrhic Strike - As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.) -Choose one. If this spell's additional cost was paid, choose both instead. -• Destroy target artifact or enchantment. -• Destroy target creature with mana value 3 or greater. - - W - Instant - Instant - 3 - 2W - - ECL~ - 3 - - - Reluctant Dounguard - This creature enters with two -1/-1 counters on it. -Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. - - W - Creature — Kithkin Soldier - Creature - 3 - 2W - 4/4 - - ECL~ - 2 - - - Requiting Hex - As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) -Destroy target creature with mana value 2 or less. If this spell's additional cost was paid, you gain 2 life. - - B - Instant - Instant - 1 - B - - ECL~ - 3 - - - Retched Wretch - When this creature dies, if it had a -1/-1 counter on it, return it to the battlefield under its owner's control and it loses all abilities. - - B - Creature — Goblin - Creature - 3 - 2B - 4/2 - - ECL~ - 2 - - - Rhys, the Evermore - Flash -When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery. - - W - Legendary Creature — Elf Warrior - Creature - 2 - 1W - 2/2 - - ECL~ - 2 - - - Rhys, the Evermore - Flash -When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery. - - W - Legendary Creature — Elf Warrior - Creature - 2 - 1W - 2/2 - - ECL~ - 2 - - - Rooftop Percher - Changeling (This card is every creature type.) -Flying -When this creature enters, exile up to two target cards from graveyards. You gain 3 life. - - Creature — Shapeshifter - Creature - 5 - 5 - 3/3 - - ECL~ - 2 - - - Run Away Together - Choose two target creatures controlled by different players. Return those creatures to their owners' hands. - - U - Instant - Instant - 2 - 1U - - ECL~ - 3 - - - Sanar, Innovative First-Year - Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. - - RU - Legendary Creature — Goblin Sorcerer - Creature - 4 - 2U/RU/R - 2/4 - - ECL~ - 2 - - - Sanar, Innovative First-Year - Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. - - RU - Legendary Creature — Goblin Sorcerer - Creature - 4 - 2U/RU/R - 2/4 - - ECL~ - 2 - - - Sapling Nursery - Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) -Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. -{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. - - G - Enchantment - Enchantment - 8 - 6GG - - ECL~ - 1 - - - Sapling Nursery - Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) -Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. -{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. - - G - Enchantment - Enchantment - 8 - 6GG - - ECL~ - 1 - - - Scarblade Scout - Lifelink -When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) - - B - Creature — Elf Scout - Creature - 2 - 1B - 2/2 - - ECL~ - 2 - - - Sear - Sear deals 4 damage to target creature or planeswalker. - - R - Instant - Instant - 2 - 1R - - ECL~ - 3 - - - Sear - Sear deals 4 damage to target creature or planeswalker. - - R - Instant - Instant - 2 - 1R - - ECL~ - 3 - - - Selfless Safewright - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. - - G - Creature — Elf Warrior - Creature - 5 - 3GG - 4/2 - - ECL~ - 2 - - - Selfless Safewright - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. - - G - Creature — Elf Warrior - Creature - 5 - 3GG - 4/2 - - ECL~ - 2 - - - Selfless Safewright - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. - - G - Creature — Elf Warrior - Creature - 5 - 3GG - 4/2 - - ECL~ - 2 - - - Selfless Safewright - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. - - G - Creature — Elf Warrior - Creature - 5 - 3GG - 4/2 - - ECL~ - 2 - - - Shimmercreep - Menace (This creature can't be blocked except by two or more creatures.) -Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control. - - B - Creature — Elemental - Creature - 5 - 4B - 3/5 - - ECL~ - 2 - - - Shimmerwilds Growth - Enchant land -As this Aura enters, choose a color. -Enchanted land is the chosen color. -Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color. - - G - Enchantment — Aura - Enchantment - 2 - 1G - - ECL~ - 1 - - - Shinestriker - Flying -Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control. - - U - Creature — Elemental - Creature - 6 - 4UU - 3/3 - - ECL~ - 2 - - - Shore Lurker - Flying -When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - W - Creature — Merfolk Scout - Creature - 4 - 3W - 3/3 - - ECL~ - 2 - - - Silvergill Mentor - As an additional cost to cast this spell, behold a Merfolk or pay {2}. -When this creature enters, create a 1/1 white and blue Merfolk creature token. - - U - Creature — Merfolk Wizard - Creature - 2 - 1U - 2/1 - - ECL~ - 2 - - - Silvergill Peddler - Whenever this creature becomes tapped, draw a card, then discard a card. - - U - Creature — Merfolk Citizen - Creature - 3 - 2U - 2/3 - - ECL~ - 2 - - - Sizzling Changeling - Changeling (This card is every creature type.) -When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card. - - R - Creature — Shapeshifter - Creature - 3 - 2R - 3/2 - - ECL~ - 2 - - - Slumbering Walker - This creature enters with two -1/-1 counters on it. -At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield. - - W - Creature — Giant Warrior - Creature - 5 - 3WW - 4/7 - - ECL~ - 2 - - - Slumbering Walker - This creature enters with two -1/-1 counters on it. -At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield. - - W - Creature — Giant Warrior - Creature - 5 - 3WW - 4/7 - - ECL~ - 2 - - - Sourbread Auntie - When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.) - - R - Creature — Goblin Warrior - Creature - 4 - 2RR - 4/3 - - ECL~ - 2 - - - Spell Snare - Counter target spell with mana value 2. - - U - Instant - Instant - 1 - U - - ECL~ - 3 - - - Spinerock Tyrant - Flying -Wither (This deals damage to creatures in the form of -1/-1 counters.) -Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. - - R - Creature — Dragon - Creature - 5 - 3RR - 6/6 - - ECL~ - 2 - - - Spinerock Tyrant - Flying -Wither (This deals damage to creatures in the form of -1/-1 counters.) -Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. - - R - Creature — Dragon - Creature - 5 - 3RR - 6/6 - - ECL~ - 2 - - - Spinerock Tyrant - Flying -Wither (This deals damage to creatures in the form of -1/-1 counters.) -Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. - - R - Creature — Dragon - Creature - 5 - 3RR - 6/6 - - ECL~ - 2 - - - Spinerock Tyrant - Flying -Wither (This deals damage to creatures in the form of -1/-1 counters.) -Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. - - R - Creature — Dragon - Creature - 5 - 3RR - 6/6 - - ECL~ - 2 - - - Spiral into Solitude - Enchant creature -Enchanted creature can't attack or block. -{1}{W}, Blight 1, Sacrifice this Aura: Exile enchanted creature. (To blight 1, put a -1/-1 counter on a creature you control.) - - W - Enchantment — Aura - Enchantment - 2 - 1W - - ECL~ - 1 - - - Springleaf Drum - {T}, Tap an untapped creature you control: Add one mana of any color. - - Artifact - Artifact - 1 - 1 - - ECL~ - 1 - - - Squawkroaster - Double strike -Vivid — Squawkroaster's power is equal to the number of colors among permanents you control. - - R - Creature — Elemental - Creature - 4 - 3R - */4 - - ECL~ - 2 - - - Steam Vents - ({T}: Add {U} or {R}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Island Mountain - Land - 0 - - ECL~ - 0 - - - Stratosoarer - Flying -When this creature enters, target creature gains flying until end of turn. -Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - U - Creature — Elemental + Legendary Creature — Mutant Ninja Human Turtle Creature 5 4U - 3/5 + 3/3 - ECL~ + TMC~ 2 - Sun-Dappled Celebrant - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Vigilance + Heroes in a Half Shell + Vigilance, menace, trample, haste +Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. - W - Creature — Treefolk Cleric + BGRUW + Legendary Creature — Mutant Ninja Turtle Creature - 6 - 4WW - 5/6 - - ECL~ - 2 - - - Sunderflock - This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. -Flying -When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands. - - U - Creature — Elemental - Creature - 9 - 7UU + 5 + WUBRG 5/5 - ECL~ + TMC~ 2 - Sunderflock - This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. -Flying -When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands. + Leonardo, Worldly Warrior + This spell costs {1} less to cast for each creature you control. +Double strike (This creature deals both first-strike and regular combat damage.) - U - Creature — Elemental + W + Legendary Creature — Mutant Ninja Turtle Creature - 9 - 7UU + 8 + 7W 5/5 - ECL~ + TMC~ 2 - Surly Farrier - {T}: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery. - - G - Creature — Kithkin Citizen - Creature - 2 - 1G - 2/2 - - ECL~ - 2 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - ECL~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - ECL~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - ECL~ - 0 - - - Swat Away - This spell costs {2} less to cast if a creature is attacking you. -The owner of target spell or creature puts it on their choice of the top or bottom of their library. - - U - Instant - Instant - 4 - 2UU - - ECL~ - 3 - - - Sygg's Command - Choose two — -• Create a token that's a copy of target Merfolk you control. -• Creatures target player controls gain lifelink until end of turn. -• Target player draws a card. -• Tap target creature. Put a stun counter on it. - - UW - Kindred Sorcery — Merfolk - Sorcery - 3 - 1WU - - ECL~ - 3 - - - Sygg's Command - Choose two — -• Create a token that's a copy of target Merfolk you control. -• Creatures target player controls gain lifelink until end of turn. -• Target player draws a card. -• Tap target creature. Put a stun counter on it. - - UW - Kindred Sorcery — Merfolk - Sorcery - 3 - 1WU - - ECL~ - 3 - - - Sygg, Wanderwine Wisdom - Sygg can't be blocked. -Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. -At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. - - U - Legendary Creature — Merfolk Wizard - Creature - 2 - 1U - 2/2 - - ECL~ - 2 - - - Sygg, Wanderbrine Shield - Sygg can't be blocked. -Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. -At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. + Leonardo, the Balance + Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. +{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. +Partner—Character select (You can have two commanders if both have this ability.) W - Legendary Creature — Merfolk Rogue - Creature - 2 - 2/2 - - ECL~ - 2 - - - Sygg, Wanderwine Wisdom - Sygg can't be blocked. -Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. -At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. - - U - Legendary Creature — Merfolk Wizard - Creature - 2 - 1U - 2/2 - - ECL~ - 2 - - - Sygg, Wanderbrine Shield - Sygg can't be blocked. -Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. -At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. - - W - Legendary Creature — Merfolk Rogue - Creature - 2 - 2/2 - - ECL~ - 2 - - - Tam, Mindful First-Year - Each other creature you control has hexproof from each of its colors. -{T}: Target creature you control becomes all colors until end of turn. - - GU - Legendary Creature — Gorgon Wizard - Creature - 2 - 1G/U - 2/2 - - ECL~ - 2 - - - Tam, Mindful First-Year - Each other creature you control has hexproof from each of its colors. -{T}: Target creature you control becomes all colors until end of turn. - - GU - Legendary Creature — Gorgon Wizard - Creature - 2 - 1G/U - 2/2 - - ECL~ - 2 - - - Tanufel Rimespeaker - Whenever you cast a spell with mana value 4 or greater, draw a card. - - U - Creature — Elemental Wizard - Creature - 4 - 3U - 2/4 - - ECL~ - 2 - - - Temple Garden - ({T}: Add {G} or {W}.) -As this land enters, you may pay 2 life. If you don't, it enters tapped. - - Land — Forest Plains - Land - 0 - - ECL~ - 0 - - - Temporal Cleansing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -The owner of target nonland permanent puts it into their library second from the top or on the bottom. - - U - Sorcery - Sorcery - 4 - 3U - - ECL~ - 3 - - - Tend the Sprigs - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.) - - G - Sorcery - Sorcery - 3 - 2G - - ECL~ - 3 - - - Thoughtweft Charge - Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card. - - G - Instant - Instant - 2 - 1G - - ECL~ - 3 - - - Thoughtweft Imbuer - Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of Kithkin you control. - - W - Creature — Kithkin Advisor + Legendary Creature — Mutant Ninja Turtle Creature 4 3W - 0/5 - - ECL~ - 2 - - - Thoughtweft Lieutenant - Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn. - - GW - Creature — Kithkin Soldier - Creature - 2 - GW - 2/2 - - ECL~ - 2 - - - Thoughtweft Lieutenant - Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn. - - GW - Creature — Kithkin Soldier - Creature - 2 - GW - 2/2 - - ECL~ - 2 - - - Tributary Vaulter - Flying -Whenever this creature becomes tapped, another target Merfolk you control gets +2/+0 until end of turn. - - W - Creature — Merfolk Warrior - Creature - 3 - 2W - 1/3 - - ECL~ - 2 - - - Trystan, Callous Cultivator - Deathtouch -Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life. -At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. - - G - Legendary Creature — Elf Druid - Creature - 3 - 2G - 3/4 - - ECL~ - 2 - - - Trystan, Penitent Culler - Deathtouch -Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life. -At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. - - B - Legendary Creature — Elf Warlock - Creature - 3 - 3/4 - - ECL~ - 2 - - - Trystan, Callous Cultivator - Deathtouch -Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life. -At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. - - G - Legendary Creature — Elf Druid - Creature - 3 - 2G - 3/4 - - ECL~ - 2 - - - Trystan, Penitent Culler - Deathtouch -Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life. -At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. - - B - Legendary Creature — Elf Warlock - Creature - 3 - 3/4 - - ECL~ - 2 - - - Tweeze - Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card. - - R - Instant - Instant - 3 - 2R - - ECL~ - 3 - - - Unbury - Choose one — -• Return target creature card from your graveyard to your hand. -• Return two target creature cards that share a creature type from your graveyard to your hand. - - B - Instant - Instant - 2 - 1B - - ECL~ - 3 - - - Unexpected Assistance - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Draw three cards, then discard a card. - - U - Instant - Instant - 5 - 3UU - - ECL~ - 3 - - - Unforgiving Aim - Choose one — -• Destroy target creature with flying. -• Destroy target enchantment. -• Create a 2/2 black and green Elf creature token. - - G - Instant - Instant - 3 - 2G - - ECL~ - 3 - - - Unwelcome Sprite - Flying -Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Creature — Faerie Rogue - Creature - 2 - 1U - 2/1 - - ECL~ - 2 - - - Vibrance - When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target. -When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life. -Evoke {R/G}{R/G} - - GR - Creature — Elemental Incarnation - Creature - 5 - 3R/GR/G - 4/4 - - ECL~ - 2 - - - Vibrance - When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target. -When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life. -Evoke {R/G}{R/G} - - GR - Creature — Elemental Incarnation - Creature - 5 - 3R/GR/G - 4/4 - - ECL~ - 2 - - - Vinebred Brawler - This creature must be blocked if able. -Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn. - - G - Creature — Elf Berserker - Creature - 3 - 2G - 4/2 - - ECL~ - 2 - - - Virulent Emissary - Deathtouch -Whenever another creature you control enters, you gain 1 life. - - G - Creature — Elf Assassin - Creature - 1 - G - 1/1 - - ECL~ - 2 - - - Virulent Emissary - Deathtouch -Whenever another creature you control enters, you gain 1 life. - - G - Creature — Elf Assassin - Creature - 1 - G - 1/1 - - ECL~ - 2 - - - Voracious Tome-Skimmer - Flying -Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card. - - BU - Creature — Faerie Rogue - Creature - 3 - U/BU/BU/B - 2/3 - - ECL~ - 2 - - - Wanderbrine Preacher - Whenever this creature becomes tapped, you gain 2 life. - - W - Creature — Merfolk Cleric - Creature - 2 - 1W - 2/2 - - ECL~ - 2 - - - Wanderwine Distracter - Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn. - - U - Creature — Merfolk Wizard - Creature - 4 - 3U - 4/3 - - ECL~ - 2 - - - Wanderwine Farewell - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way. - - U - Kindred Sorcery — Merfolk - Sorcery - 7 - 5UU - - ECL~ - 3 - - - Warren Torchmaster - At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control.) - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/2 - - ECL~ - 2 - - - Wary Farmer - At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - GW - Creature — Kithkin Citizen - Creature - 3 - 1G/WG/W 3/3 - ECL~ + TMC~ 2 - Wild Unraveling - As an additional cost to cast this spell, blight 2 or pay {1}. (To blight 2, put two -1/-1 counters on a creature you control.) -Counter target spell. + Michelangelo, On the Scene + Trample (This creature can deal excess combat damage to the player it's attacking.) +Michelangelo enters with a +1/+1 counter on him for each land you control. +When Michelangelo dies, return this card to your hand. - U - Instant - Instant + G + Legendary Creature — Mutant Ninja Turtle + Creature + 6 + 4GG + 2/2 + + TMC~ + 2 + + + Michelangelo, the Heart + Trample +Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. +Partner—Character select (You can have two commanders if both have this ability.) + + G + Legendary Creature — Mutant Ninja Turtle + Creature 2 - UU + 1G + 2/1 - ECL~ - 3 - - - Winnowing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. - - W - Sorcery - Sorcery - 6 - 4WW - - ECL~ - 3 - - - Winnowing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. - - W - Sorcery - Sorcery - 6 - 4WW - - ECL~ - 3 - - - Winnowing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. - - W - Sorcery - Sorcery - 6 - 4WW - - ECL~ - 3 - - - Winnowing - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. - - W - Sorcery - Sorcery - 6 - 4WW - - ECL~ - 3 - - - Wistfulness - When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. -When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. -Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - GU - Creature — Elemental Incarnation - Creature - 5 - 3G/UG/U - 6/5 - - ECL~ + TMC~ 2 - Wistfulness - When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. -When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. -Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) + Raphael, Tag Team Tough + Menace (This creature can't be blocked except by two or more creatures.) +Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. - GU - Creature — Elemental Incarnation + R + Legendary Creature — Mutant Ninja Turtle + Creature + 6 + 4RR + 5/6 + + TMC~ + 2 + + + Raphael, the Muscle + Double all damage that creatures you control with counters on them would deal. +When Raphael enters, create a Mutagen token. +Partner—Character select (You can have two commanders if both have this ability.) + + R + Legendary Creature — Mutant Ninja Turtle Creature 5 - 3G/UG/U - 6/5 + 4R + 4/4 - ECL~ + TMC~ + 2 + + + Splinter, the Mentor + Menace +Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. +Partner—Character select (You can have two commanders if both have this ability.) + + B + Legendary Creature — Mutant Ninja Rat + Creature + 2 + 1B + 2/2 + + TMC~ 2 @@ -5523,7 +982,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Ashling, the Limitless - Elemental spells you cast from your hand have evoke {4}. (If you cast a spell for its evoke cost, it's sacrificed when it enters.) + Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.) Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}. R @@ -5533,7 +992,7 @@ Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. 2R 2/3 - ECC~ + ECC~ 2 @@ -7101,7 +2560,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - ECC~ + ECC~ 0 @@ -7410,7 +2869,7 @@ This land enters tapped unless you control two or more basic lands. Land 0 - ECC~ + ECC~ 0 @@ -7841,5 +3300,6117 @@ If a permanent entering causes a triggered ability of a permanent you control to ECC~ 2 + + Abigale, Eloquent First-Year + Flying, first strike, lifelink +When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. + + BW + Legendary Creature — Bird Bard + Creature + 2 + W/BW/B + 1/1 + + ECL~ + 2 + + + Abigale, Eloquent First-Year + Flying, first strike, lifelink +When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. + + BW + Legendary Creature — Bird Bard + Creature + 2 + W/BW/B + 1/1 + + ECL~ + 2 + + + Abigale, Eloquent First-Year + Flying, first strike, lifelink +When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. + + BW + Legendary Creature — Bird Bard + Creature + 2 + W/BW/B + 1/1 + + ECL~ + 2 + + + Adept Watershaper + Other tapped creatures you control have indestructible. + + W + Creature — Merfolk Cleric + Creature + 3 + 2W + 3/4 + + ECL~ + 2 + + + Adept Watershaper + Other tapped creatures you control have indestructible. + + W + Creature — Merfolk Cleric + Creature + 3 + 2W + 3/4 + + ECL~ + 2 + + + Ajani, Outland Chaperone + +1: Create a 1/1 green and white Kithkin creature token. +−2: Ajani deals 4 damage to target tapped creature. +−8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle. + + W + Legendary Planeswalker — Ajani + Planeswalker + 3 + 1WW + 3 + + ECL~ + 1 + + + Ajani, Outland Chaperone + +1: Create a 1/1 green and white Kithkin creature token. +−2: Ajani deals 4 damage to target tapped creature. +−8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle. + + W + Legendary Planeswalker — Ajani + Planeswalker + 3 + 1WW + 3 + + ECL~ + 1 + + + Appeal to Eirdu + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +One or two target creatures each get +2/+1 until end of turn. + + W + Instant + Instant + 4 + 3W + + ECL~ + 3 + + + Aquitect's Defenses + Flash +Enchant creature you control +When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +Enchanted creature gets +1/+2. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + ECL~ + 1 + + + Ashling's Command + Choose two — +• Create a token that's a copy of target Elemental you control. +• Target player draws two cards. +• Ashling's Command deals 2 damage to each creature target player controls. +• Target player creates two Treasure tokens. + + RU + Kindred Instant — Elemental + Instant + 5 + 3UR + + ECL~ + 3 + + + Ashling's Command + Choose two — +• Create a token that's a copy of target Elemental you control. +• Target player draws two cards. +• Ashling's Command deals 2 damage to each creature target player controls. +• Target player creates two Treasure tokens. + + RU + Kindred Instant — Elemental + Instant + 5 + 3UR + + ECL~ + 3 + + + Ashling's Command + Choose two — +• Create a token that's a copy of target Elemental you control. +• Target player draws two cards. +• Ashling's Command deals 2 damage to each creature target player controls. +• Target player creates two Treasure tokens. + + RU + Kindred Instant — Elemental + Instant + 5 + 3UR + + ECL~ + 3 + + + Ashling, Rekindled + Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. +At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. + + R + Legendary Creature — Elemental Sorcerer + Creature + 2 + 1R + 1/3 + + ECL~ + 2 + + + Ashling, Rimebound + Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. +At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. + + U + Legendary Creature — Elemental Wizard + Creature + 2 + 1/3 + + ECL~ + 2 + + + Ashling, Rekindled + Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. +At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. + + R + Legendary Creature — Elemental Sorcerer + Creature + 2 + 1R + 1/3 + + ECL~ + 2 + + + Ashling, Rimebound + Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. +At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. + + U + Legendary Creature — Elemental Wizard + Creature + 2 + 1/3 + + ECL~ + 2 + + + Assert Perfection + Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls. + + G + Sorcery + Sorcery + 2 + 1G + + ECL~ + 3 + + + Auntie's Sentence + Choose one — +• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. +• Target creature gets -2/-2 until end of turn. + + B + Sorcery + Sorcery + 2 + 1B + + ECL~ + 3 + + + Aurora Awakener + Trample +Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. + + G + Creature — Giant Druid + Creature + 7 + 6G + 7/7 + + ECL~ + 2 + + + Aurora Awakener + Trample +Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. + + G + Creature — Giant Druid + Creature + 7 + 6G + 7/7 + + ECL~ + 2 + + + Bark of Doran + Equipped creature gets +0/+1. +As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + W + Artifact — Equipment + Artifact + 2 + 1W + + ECL~ + 1 + + + Bile-Vial Boggart + When this creature dies, put a -1/-1 counter on up to one target creature. + + B + Creature — Goblin Assassin + Creature + 1 + B + 1/1 + + ECL~ + 2 + + + Bitterbloom Bearer + Flash +Flying +At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. + + B + Creature — Faerie Rogue + Creature + 2 + BB + 1/1 + + ECL~ + 2 + + + Bitterbloom Bearer + Flash +Flying +At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. + + B + Creature — Faerie Rogue + Creature + 2 + BB + 1/1 + + ECL~ + 2 + + + Bitterbloom Bearer + Flash +Flying +At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. + + B + Creature — Faerie Rogue + Creature + 2 + BB + 1/1 + + ECL~ + 2 + + + Blight Rot + Put four -1/-1 counters on target creature. + + B + Instant + Instant + 3 + 2B + + ECL~ + 3 + + + Blighted Blackthorn + Whenever this creature enters or attacks, you may blight 2. If you do, you draw a card and lose 1 life. (To blight 2, put two -1/-1 counters on a creature you control.) + + B + Creature — Treefolk Warlock + Creature + 5 + 4B + 3/7 + + ECL~ + 2 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Mountain + Land + 0 + + ECL~ + 0 + + + Bloodline Bidding + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. + + B + Sorcery + Sorcery + 8 + 6BB + + ECL~ + 3 + + + Bloodline Bidding + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. + + B + Sorcery + Sorcery + 8 + 6BB + + ECL~ + 3 + + + Bloodline Bidding + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. + + B + Sorcery + Sorcery + 8 + 6BB + + ECL~ + 3 + + + Bloodline Bidding + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. + + B + Sorcery + Sorcery + 8 + 6BB + + ECL~ + 3 + + + Bloom Tender + Vivid — {T}: For each color among permanents you control, add one mana of that color. + + G + Creature — Elf Druid + Creature + 2 + 1G + 1/1 + + ECL~ + 2 + + + Bloom Tender + Vivid — {T}: For each color among permanents you control, add one mana of that color. + + G + Creature — Elf Druid + Creature + 2 + 1G + 1/1 + + ECL~ + 2 + + + Bloom Tender + Vivid — {T}: For each color among permanents you control, add one mana of that color. + + G + Creature — Elf Druid + Creature + 2 + 1G + 1/1 + + ECL~ + 2 + + + Bloom Tender + Vivid — {T}: For each color among permanents you control, add one mana of that color. + + G + Creature — Elf Druid + Creature + 2 + 1G + 1/1 + + ECL~ + 2 + + + Blossombind + Enchant creature +When this Aura enters, tap enchanted creature. +Enchanted creature can't become untapped and can't have counters put on it. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + ECL~ + 1 + + + Blossoming Defense + Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) + + G + Instant + Instant + 1 + G + + ECL~ + 3 + + + Boggart Cursecrafter + Deathtouch +Whenever another Goblin you control dies, this creature deals 1 damage to each opponent. + + BR + Creature — Goblin Warlock + Creature + 2 + BR + 2/3 + + ECL~ + 2 + + + Boggart Cursecrafter + Deathtouch +Whenever another Goblin you control dies, this creature deals 1 damage to each opponent. + + BR + Creature — Goblin Warlock + Creature + 2 + BR + 2/3 + + ECL~ + 2 + + + Boggart Cursecrafter + Deathtouch +Whenever another Goblin you control dies, this creature deals 1 damage to each opponent. + + BR + Creature — Goblin Warlock + Creature + 2 + BR + 2/3 + + ECL~ + 2 + + + Boggart Mischief + When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.) +Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life. + + B + Kindred Enchantment — Goblin + Enchantment + 3 + 2B + + ECL~ + 1 + + + Boldwyr Aggressor + Double strike +Other Giants you control have double strike. + + R + Creature — Giant Warrior + Creature + 5 + 3RR + 2/5 + + ECL~ + 2 + + + Boneclub Berserker + This creature gets +2/+0 for each other Goblin you control. + + R + Creature — Goblin Berserker + Creature + 4 + 3R + 2/4 + + ECL~ + 2 + + + Boulder Dash + Boulder Dash deals 2 damage to any target and 1 damage to any other target. + + R + Sorcery + Sorcery + 2 + 1R + + ECL~ + 3 + + + Brambleback Brute + This creature enters with two -1/-1 counters on it. +{1}{R}, Remove a counter from this creature: Target creature can't block this turn. Activate only as a sorcery. + + R + Creature — Giant Warrior + Creature + 3 + 2R + 4/5 + + ECL~ + 2 + + + Bre of Clan Stoutarm + {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. +At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. + + RW + Legendary Creature — Giant Warrior + Creature + 4 + 2RW + 4/4 + + ECL~ + 2 + + + Bre of Clan Stoutarm + {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. +At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. + + RW + Legendary Creature — Giant Warrior + Creature + 4 + 2RW + 4/4 + + ECL~ + 2 + + + Bre of Clan Stoutarm + {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. +At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. + + RW + Legendary Creature — Giant Warrior + Creature + 4 + 2RW + 4/4 + + ECL~ + 2 + + + Brigid's Command + Choose two — +• Create a token that's a copy of target Kithkin you control. +• Target player creates a 1/1 green and white Kithkin creature token. +• Target creature you control gets +3/+3 until end of turn. +• Target creature you control fights target creature an opponent controls. + + GW + Kindred Sorcery — Kithkin + Sorcery + 3 + 1GW + + ECL~ + 3 + + + Brigid's Command + Choose two — +• Create a token that's a copy of target Kithkin you control. +• Target player creates a 1/1 green and white Kithkin creature token. +• Target creature you control gets +3/+3 until end of turn. +• Target creature you control fights target creature an opponent controls. + + GW + Kindred Sorcery — Kithkin + Sorcery + 3 + 1GW + + ECL~ + 3 + + + Brigid's Command + Choose two — +• Create a token that's a copy of target Kithkin you control. +• Target player creates a 1/1 green and white Kithkin creature token. +• Target creature you control gets +3/+3 until end of turn. +• Target creature you control fights target creature an opponent controls. + + GW + Kindred Sorcery — Kithkin + Sorcery + 3 + 1GW + + ECL~ + 3 + + + Brigid, Clachan's Heart + Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token. +At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid. + + W + Legendary Creature — Kithkin Warrior + Creature + 3 + 2W + 3/2 + + ECL~ + 2 + + + Brigid, Doun's Mind + {T}: Add X {G} or X {W}, where X is the number of other creatures you control. +At the beginning of your first main phase, you may pay {W}. If you do, transform Brigid. + + G + Legendary Creature — Kithkin Soldier + Creature + 3 + 3/2 + + ECL~ + 2 + + + Brigid, Clachan's Heart + Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token. +At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid. + + W + Legendary Creature — Kithkin Warrior + Creature + 3 + 2W + 3/2 + + ECL~ + 2 + + + Brigid, Doun's Mind + {T}: Add X {G} or X {W}, where X is the number of other creatures you control. +At the beginning of your first main phase, you may pay {W}. If you do, transform Brigid. + + G + Legendary Creature — Kithkin Soldier + Creature + 3 + 3/2 + + ECL~ + 2 + + + Bristlebane Battler + Trample, ward {2} +This creature enters with five -1/-1 counters on it. +Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. + + G + Creature — Kithkin Soldier + Creature + 2 + 1G + 6/6 + + ECL~ + 2 + + + Bristlebane Battler + Trample, ward {2} +This creature enters with five -1/-1 counters on it. +Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. + + G + Creature — Kithkin Soldier + Creature + 2 + 1G + 6/6 + + ECL~ + 2 + + + Bristlebane Outrider + This creature can't be blocked by creatures with power 2 or less. +As long as another creature entered the battlefield under your control this turn, this creature gets +2/+0. + + G + Creature — Kithkin Knight + Creature + 4 + 3G + 3/5 + + ECL~ + 2 + + + Burdened Stoneback + This creature enters with two -1/-1 counters on it. +{1}{W}, Remove a counter from this creature: Target creature gains indestructible until end of turn. Activate only as a sorcery. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) + + W + Creature — Giant Warrior + Creature + 2 + 1W + 4/4 + + ECL~ + 2 + + + Burning Curiosity + As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) +Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards. + + R + Sorcery + Sorcery + 3 + 2R + + ECL~ + 3 + + + Catharsis + When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens. +When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn. +Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) + + RW + Creature — Elemental Incarnation + Creature + 6 + 4R/WR/W + 3/4 + + ECL~ + 2 + + + Catharsis + When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens. +When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn. +Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) + + RW + Creature — Elemental Incarnation + Creature + 6 + 4R/WR/W + 3/4 + + ECL~ + 2 + + + Catharsis + When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens. +When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn. +Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) + + RW + Creature — Elemental Incarnation + Creature + 6 + 4R/WR/W + 3/4 + + ECL~ + 2 + + + Celestial Reunion + As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type. +Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand. + + G + Sorcery + Sorcery + 1 + XG + + ECL~ + 3 + + + Celestial Reunion + As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type. +Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand. + + G + Sorcery + Sorcery + 1 + XG + + ECL~ + 3 + + + Champion of the Clachan + Flash +As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) +Other Kithkin you control get +1/+1. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + W + Creature — Kithkin Knight + Creature + 4 + 3W + 4/5 + + ECL~ + 2 + + + Champion of the Clachan + Flash +As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) +Other Kithkin you control get +1/+1. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + W + Creature — Kithkin Knight + Creature + 4 + 3W + 4/5 + + ECL~ + 2 + + + Champion of the Path + As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.) +Whenever another Elemental you control enters, it deals damage equal to its power to each opponent. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + R + Creature — Elemental Sorcerer + Creature + 4 + 3R + 7/3 + + ECL~ + 2 + + + Champion of the Path + As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.) +Whenever another Elemental you control enters, it deals damage equal to its power to each opponent. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + R + Creature — Elemental Sorcerer + Creature + 4 + 3R + 7/3 + + ECL~ + 2 + + + Champion of the Weird + As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.) +Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + B + Creature — Goblin Berserker + Creature + 4 + 3B + 5/5 + + ECL~ + 2 + + + Champion of the Weird + As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.) +Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + B + Creature — Goblin Berserker + Creature + 4 + 3B + 5/5 + + ECL~ + 2 + + + Champions of the Perfect + As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) +Whenever you cast a creature spell, draw a card. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + G + Creature — Elf Warrior + Creature + 4 + 3G + 6/6 + + ECL~ + 2 + + + Champions of the Perfect + As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) +Whenever you cast a creature spell, draw a card. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + G + Creature — Elf Warrior + Creature + 4 + 3G + 6/6 + + ECL~ + 2 + + + Champions of the Shoal + As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) +Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + U + Creature — Merfolk Soldier + Creature + 4 + 3U + 4/6 + + ECL~ + 2 + + + Champions of the Shoal + As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) +Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it. +When this creature leaves the battlefield, return the exiled card to its owner's hand. + + U + Creature — Merfolk Soldier + Creature + 4 + 3U + 4/6 + + ECL~ + 2 + + + Chaos Spewer + When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.) + + BR + Creature — Goblin Warlock + Creature + 3 + 2B/R + 5/4 + + ECL~ + 2 + + + Chitinous Graspling + Changeling (This card is every creature type.) +Reach + + GU + Creature — Shapeshifter + Creature + 4 + 3G/U + 3/4 + + ECL~ + 2 + + + Chomping Changeling + Changeling (This card is every creature type.) +When this creature enters, destroy up to one target artifact or enchantment. + + G + Creature — Shapeshifter + Creature + 3 + 2G + 1/2 + + ECL~ + 2 + + + Chronicle of Victory + As Chronicle of Victory enters, choose a creature type. +Creatures you control of the chosen type get +2/+2 and have first strike and trample. +Whenever you cast a spell of the chosen type, draw a card. + + Legendary Artifact + Artifact + 6 + 6 + + ECL~ + 1 + + + Chronicle of Victory + As Chronicle of Victory enters, choose a creature type. +Creatures you control of the chosen type get +2/+2 and have first strike and trample. +Whenever you cast a spell of the chosen type, draw a card. + + Legendary Artifact + Artifact + 6 + 6 + + ECL~ + 1 + + + Clachan Festival + When this enchantment enters, create two 1/1 green and white Kithkin creature tokens. +{4}{W}: Create a 1/1 green and white Kithkin creature token. + + W + Kindred Enchantment — Kithkin + Enchantment + 3 + 2W + + ECL~ + 1 + + + Collective Inferno + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +As this enchantment enters, choose a creature type. +Double all damage that sources you control of the chosen type would deal. + + R + Enchantment + Enchantment + 5 + 3RR + + ECL~ + 1 + + + Collective Inferno + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +As this enchantment enters, choose a creature type. +Double all damage that sources you control of the chosen type would deal. + + R + Enchantment + Enchantment + 5 + 3RR + + ECL~ + 1 + + + Collective Inferno + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +As this enchantment enters, choose a creature type. +Double all damage that sources you control of the chosen type would deal. + + R + Enchantment + Enchantment + 5 + 3RR + + ECL~ + 1 + + + Collective Inferno + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +As this enchantment enters, choose a creature type. +Double all damage that sources you control of the chosen type would deal. + + R + Enchantment + Enchantment + 5 + 3RR + + ECL~ + 1 + + + Crib Swap + Changeling (This card is every creature type.) +Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. + + W + Kindred Instant — Shapeshifter + Instant + 3 + 2W + + ECL~ + 3 + + + Crossroads Watcher + Trample +Whenever another creature you control enters, this creature gets +1/+0 until end of turn. + + G + Creature — Kithkin Ranger + Creature + 3 + 2G + 3/3 + + ECL~ + 2 + + + Curious Colossus + When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1. + + W + Creature — Giant Warrior + Creature + 7 + 5WW + 7/7 + + ECL~ + 2 + + + Curious Colossus + When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1. + + W + Creature — Giant Warrior + Creature + 7 + 5WW + 7/7 + + ECL~ + 2 + + + Darkness Descends + Put two -1/-1 counters on each creature. + + B + Sorcery + Sorcery + 4 + 2BB + + ECL~ + 3 + + + Dawn's Light Archer + Flash +Reach + + G + Creature — Elf Archer + Creature + 3 + 2G + 4/2 + + ECL~ + 2 + + + Dawn-Blessed Pennant + As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. +Whenever a permanent you control of the chosen type enters, you gain 1 life. +{2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand. + + Artifact + Artifact + 1 + 1 + + ECL~ + 1 + + + Dawnhand Dissident + {T}, Blight 1: Surveil 1. +{T}, Blight 2: Exile target card from a graveyard. +During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs. + + B + Creature — Elf Warlock + Creature + 1 + B + 1/2 + + ECL~ + 2 + + + Dawnhand Dissident + {T}, Blight 1: Surveil 1. +{T}, Blight 2: Exile target card from a graveyard. +During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs. + + B + Creature — Elf Warlock + Creature + 1 + B + 1/2 + + ECL~ + 2 + + + Dawnhand Eulogist + Menace (This creature can't be blocked except by two or more creatures.) +When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life. (To mill three cards, put the top three cards of your library into your graveyard.) + + B + Creature — Elf Warlock + Creature + 4 + 3B + 3/3 + + ECL~ + 2 + + + Deceit + When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. +When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. +Evoke {U/B}{U/B} + + BU + Creature — Elemental Incarnation + Creature + 6 + 4U/BU/B + 5/5 + + ECL~ + 2 + + + Deceit + When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. +When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. +Evoke {U/B}{U/B} + + BU + Creature — Elemental Incarnation + Creature + 6 + 4U/BU/B + 5/5 + + ECL~ + 2 + + + Deepchannel Duelist + At the beginning of your end step, untap target Merfolk you control. +Other Merfolk you control get +1/+1. + + UW + Creature — Merfolk Soldier + Creature + 2 + WU + 2/2 + + ECL~ + 2 + + + Deepchannel Duelist + At the beginning of your end step, untap target Merfolk you control. +Other Merfolk you control get +1/+1. + + UW + Creature — Merfolk Soldier + Creature + 2 + WU + 2/2 + + ECL~ + 2 + + + Deepway Navigator + Flash +When this creature enters, untap each other Merfolk you control. +As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0. + + UW + Creature — Merfolk Wizard + Creature + 2 + WU + 2/2 + + ECL~ + 2 + + + Deepway Navigator + Flash +When this creature enters, untap each other Merfolk you control. +As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0. + + UW + Creature — Merfolk Wizard + Creature + 2 + WU + 2/2 + + ECL~ + 2 + + + Disruptor of Currents + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When this creature enters, return up to one other target nonland permanent to its owner's hand. + + U + Creature — Merfolk Wizard + Creature + 5 + 3UU + 3/3 + + ECL~ + 2 + + + Disruptor of Currents + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When this creature enters, return up to one other target nonland permanent to its owner's hand. + + U + Creature — Merfolk Wizard + Creature + 5 + 3UU + 3/3 + + ECL~ + 2 + + + Doran, Besieged by Time + Each creature spell you cast with toughness greater than its power costs {1} less to cast. +Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness. + + BGW + Legendary Creature — Treefolk Druid + Creature + 4 + 1WBG + 0/5 + + ECL~ + 2 + + + Doran, Besieged by Time + Each creature spell you cast with toughness greater than its power costs {1} less to cast. +Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness. + + BGW + Legendary Creature — Treefolk Druid + Creature + 4 + 1WBG + 0/5 + + ECL~ + 2 + + + Dose of Dawnglow + Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.) + + B + Instant + Instant + 5 + 4B + + ECL~ + 3 + + + Dream Harvest + Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs. + + BU + Sorcery + Sorcery + 7 + 5U/BU/B + + ECL~ + 3 + + + Dream Harvest + Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs. + + BU + Sorcery + Sorcery + 7 + 5U/BU/B + + ECL~ + 3 + + + Dream Seizer + Flying +When this creature enters, you may blight 1. If you do, each opponent discards a card. (To blight 1, put a -1/-1 counter on a creature you control.) + + B + Creature — Faerie Rogue + Creature + 4 + 3B + 3/2 + + ECL~ + 2 + + + Dundoolin Weaver + When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand. + + G + Creature — Kithkin Druid + Creature + 2 + 1G + 2/1 + + ECL~ + 2 + + + Eclipsed Boggart + When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + BR + Creature — Goblin Scout + Creature + 3 + B/RB/RB/R + 2/3 + + ECL~ + 2 + + + Eclipsed Boggart + When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + BR + Creature — Goblin Scout + Creature + 3 + B/RB/RB/R + 2/3 + + ECL~ + 2 + + + Eclipsed Elf + When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + BG + Creature — Elf Scout + Creature + 3 + B/GB/GB/G + 3/2 + + ECL~ + 2 + + + Eclipsed Elf + When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + BG + Creature — Elf Scout + Creature + 3 + B/GB/GB/G + 3/2 + + ECL~ + 2 + + + Eclipsed Flamekin + When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + RU + Creature — Elemental Scout + Creature + 3 + 1U/RU/R + 1/4 + + ECL~ + 2 + + + Eclipsed Flamekin + When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + RU + Creature — Elemental Scout + Creature + 3 + 1U/RU/R + 1/4 + + ECL~ + 2 + + + Eclipsed Kithkin + When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + GW + Creature — Kithkin Scout + Creature + 2 + G/WG/W + 2/1 + + ECL~ + 2 + + + Eclipsed Kithkin + When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + GW + Creature — Kithkin Scout + Creature + 2 + G/WG/W + 2/1 + + ECL~ + 2 + + + Eclipsed Merrow + When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + UW + Creature — Merfolk Scout + Creature + 3 + W/UW/UW/U + 2/3 + + ECL~ + 2 + + + Eclipsed Merrow + When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + UW + Creature — Merfolk Scout + Creature + 3 + W/UW/UW/U + 2/3 + + ECL~ + 2 + + + Eclipsed Realms + As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. +{T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type. + + Land + Land + 0 + + ECL~ + 0 + + + Eirdu, Carrier of Dawn + Flying, lifelink +Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) +At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. + + W + Legendary Creature — Elemental God + Creature + 5 + 3WW + 5/5 + + ECL~ + 2 + + + Isilu, Carrier of Twilight + Flying, lifelink +Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. + + B + Legendary Creature — Elemental God + Creature + 5 + 5/5 + + ECL~ + 2 + + + Eirdu, Carrier of Dawn + Flying, lifelink +Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) +At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. + + W + Legendary Creature — Elemental God + Creature + 5 + 3WW + 5/5 + + ECL~ + 2 + + + Isilu, Carrier of Twilight + Flying, lifelink +Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. + + B + Legendary Creature — Elemental God + Creature + 5 + 5/5 + + ECL~ + 2 + + + Elder Auntie + When this creature enters, create a 1/1 black and red Goblin creature token. + + R + Creature — Goblin Warlock + Creature + 3 + 2R + 2/2 + + ECL~ + 2 + + + Emptiness + When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. +When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. +Evoke {W/B}{W/B} + + BW + Creature — Elemental Incarnation + Creature + 6 + 4W/BW/B + 3/5 + + ECL~ + 2 + + + Emptiness + When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. +When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. +Evoke {W/B}{W/B} + + BW + Creature — Elemental Incarnation + Creature + 6 + 4W/BW/B + 3/5 + + ECL~ + 2 + + + Encumbered Reejerey + This creature enters with three -1/-1 counters on it. +Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it. + + W + Creature — Merfolk Soldier + Creature + 2 + 1W + 5/4 + + ECL~ + 2 + + + End-Blaze Epiphany + End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card. + + R + Instant + Instant + 1 + XR + + ECL~ + 3 + + + End-Blaze Epiphany + End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card. + + R + Instant + Instant + 1 + XR + + ECL~ + 3 + + + Enraged Flamecaster + Reach +Whenever you cast a spell with mana value 4 or greater, this creature deals 2 damage to each opponent. + + R + Creature — Elemental Sorcerer + Creature + 3 + 2R + 3/2 + + ECL~ + 2 + + + Evolving Wilds + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + ECL~ + 0 + + + Explosive Prodigy + Vivid — When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control. + + R + Creature — Elemental Sorcerer + Creature + 2 + 1R + 1/1 + + ECL~ + 2 + + + Feisty Spikeling + Changeling (This card is every creature type.) +During your turn, this creature has first strike. + + RW + Creature — Shapeshifter + Creature + 2 + 1R/W + 2/1 + + ECL~ + 2 + + + Figure of Fable + {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. +{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. +{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. + + GW + Creature — Kithkin + Creature + 1 + G/W + 1/1 + + ECL~ + 2 + + + Figure of Fable + {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. +{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. +{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. + + GW + Creature — Kithkin + Creature + 1 + G/W + 1/1 + + ECL~ + 2 + + + Firdoch Core + Changeling (This card is every creature type.) +{T}: Add one mana of any color. +{4}: This artifact becomes a 4/4 artifact creature until end of turn. + + Kindred Artifact — Shapeshifter + Artifact + 3 + 3 + + ECL~ + 1 + + + Flame-Chain Mauler + {1}{R}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) + + R + Creature — Elemental Warrior + Creature + 2 + 1R + 2/2 + + ECL~ + 2 + + + Flamebraider + {T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elemental sources. + + R + Creature — Elemental Bard + Creature + 2 + 1R + 2/2 + + ECL~ + 2 + + + Flamekin Gildweaver + Trample +When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Creature — Elemental Sorcerer + Creature + 4 + 3R + 4/3 + + ECL~ + 2 + + + Flaring Cinder + When this creature enters and whenever you cast a spell with mana value 4 or greater, you may discard a card. If you do, draw a card. + + RU + Creature — Elemental Sorcerer + Creature + 3 + 1U/RU/R + 3/2 + + ECL~ + 2 + + + Flitterwing Nuisance + Flying +This creature enters with a -1/-1 counter on it. +{2}{U}, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card. + + U + Creature — Faerie Rogue + Creature + 1 + U + 2/2 + + ECL~ + 2 + + + Flitterwing Nuisance + Flying +This creature enters with a -1/-1 counter on it. +{2}{U}, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card. + + U + Creature — Faerie Rogue + Creature + 1 + U + 2/2 + + ECL~ + 2 + + + Flock Impostor + Changeling (This card is every creature type.) +Flash +Flying +When this creature enters, return up to one other target creature you control to its owner's hand. + + W + Creature — Shapeshifter + Creature + 3 + 2W + 2/2 + + ECL~ + 2 + + + Foraging Wickermaw + When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{1}: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn. + + Artifact Creature — Scarecrow + Creature + 2 + 2 + 1/3 + + ECL~ + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + ECL~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + ECL~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + ECL~ + 0 + + + Formidable Speaker + When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. +{1}, {T}: Untap another target permanent. + + G + Creature — Elf Druid + Creature + 3 + 2G + 2/4 + + ECL~ + 2 + + + Formidable Speaker + When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. +{1}, {T}: Untap another target permanent. + + G + Creature — Elf Druid + Creature + 3 + 2G + 2/4 + + ECL~ + 2 + + + Formidable Speaker + When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. +{1}, {T}: Untap another target permanent. + + G + Creature — Elf Druid + Creature + 3 + 2G + 2/4 + + ECL~ + 2 + + + Gallant Fowlknight + When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn. + + W + Creature — Kithkin Knight + Creature + 4 + 3W + 3/4 + + ECL~ + 2 + + + Gangly Stompling + Changeling (This card is every creature type.) +Trample + + GR + Creature — Shapeshifter + Creature + 3 + 2R/G + 4/2 + + ECL~ + 2 + + + Gathering Stone + As this artifact enters, choose a creature type. +Spells you cast of the chosen type cost {1} less to cast. +When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. + + Artifact + Artifact + 4 + 4 + + ECL~ + 1 + + + Gilt-Leaf's Embrace + Flash +Enchant creature +When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) +Enchanted creature gets +2/+0. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + ECL~ + 1 + + + Glamer Gifter + Flash +Flying +When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types. + + U + Creature — Faerie Wizard + Creature + 2 + 1U + 1/2 + + ECL~ + 2 + + + Glen Elendra Guardian + Flash +Flying +This creature enters with a -1/-1 counter on it. +{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. + + U + Creature — Faerie Wizard + Creature + 3 + 2U + 3/4 + + ECL~ + 2 + + + Glen Elendra Guardian + Flash +Flying +This creature enters with a -1/-1 counter on it. +{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. + + U + Creature — Faerie Wizard + Creature + 3 + 2U + 3/4 + + ECL~ + 2 + + + Glen Elendra Guardian + Flash +Flying +This creature enters with a -1/-1 counter on it. +{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. + + U + Creature — Faerie Wizard + Creature + 3 + 2U + 3/4 + + ECL~ + 2 + + + Glen Elendra Guardian + Flash +Flying +This creature enters with a -1/-1 counter on it. +{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. + + U + Creature — Faerie Wizard + Creature + 3 + 2U + 3/4 + + ECL~ + 2 + + + Glen Elendra's Answer + This spell can't be countered. +Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way. + + U + Instant + Instant + 4 + 2UU + + ECL~ + 3 + + + Glen Elendra's Answer + This spell can't be countered. +Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way. + + U + Instant + Instant + 4 + 2UU + + ECL~ + 3 + + + Glister Bairn + Vivid — At the beginning of combat on your turn, another target creature you control gets +X/+X until end of turn, where X is the number of colors among permanents you control. + + GU + Creature — Ouphe + Creature + 5 + 2G/UG/UG/U + 1/4 + + ECL~ + 2 + + + Gloom Ripper + When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard. + + B + Creature — Elf Assassin + Creature + 5 + 3BB + 4/4 + + ECL~ + 2 + + + Gloom Ripper + When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard. + + B + Creature — Elf Assassin + Creature + 5 + 3BB + 4/4 + + ECL~ + 2 + + + Gnarlbark Elm + This creature enters with two -1/-1 counters on it. +{2}{B}, Remove two counters from this creature: Target creature gets -2/-2 until end of turn. Activate only as a sorcery. + + B + Creature — Treefolk Warlock + Creature + 3 + 2B + 3/4 + + ECL~ + 2 + + + Goatnap + Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. + + R + Sorcery + Sorcery + 3 + 2R + + ECL~ + 3 + + + Goldmeadow Nomad + {W}, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery. + + W + Creature — Kithkin Scout + Creature + 1 + W + 1/2 + + ECL~ + 2 + + + Goliath Daydreamer + Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. +Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. + + R + Creature — Giant Wizard + Creature + 4 + 2RR + 4/4 + + ECL~ + 2 + + + Goliath Daydreamer + Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. +Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. + + R + Creature — Giant Wizard + Creature + 4 + 2RR + 4/4 + + ECL~ + 2 + + + Gravelgill Scoundrel + Vigilance +Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn. + + U + Creature — Merfolk Rogue + Creature + 2 + 1U + 1/3 + + ECL~ + 2 + + + Graveshifter + Changeling (This card is every creature type.) +When this creature enters, you may return target creature card from your graveyard to your hand. + + B + Creature — Shapeshifter + Creature + 4 + 3B + 2/2 + + ECL~ + 2 + + + Great Forest Druid + {T}: Add one mana of any color. + + G + Creature — Treefolk Druid + Creature + 2 + 1G + 0/4 + + ECL~ + 2 + + + Great Forest Druid + {T}: Add one mana of any color. + + G + Creature — Treefolk Druid + Creature + 2 + 1G + 0/4 + + ECL~ + 2 + + + Gristle Glutton + {T}, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.) + + R + Creature — Goblin Scout + Creature + 2 + 1R + 1/3 + + ECL~ + 2 + + + Grub's Command + Choose two — +• Create a token that's a copy of target Goblin you control. +• Creatures target player controls get +1/+1 and gain haste until end of turn. +• Destroy target artifact or creature. +• Target player mills five cards, then puts each Goblin card milled this way into their hand. + + BR + Kindred Sorcery — Goblin + Sorcery + 5 + 3BR + + ECL~ + 3 + + + Grub's Command + Choose two — +• Create a token that's a copy of target Goblin you control. +• Creatures target player controls get +1/+1 and gain haste until end of turn. +• Destroy target artifact or creature. +• Target player mills five cards, then puts each Goblin card milled this way into their hand. + + BR + Kindred Sorcery — Goblin + Sorcery + 5 + 3BR + + ECL~ + 3 + + + Grub, Storied Matriarch + Menace +Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand. +At the beginning of your first main phase, you may pay {R}. If you do, transform Grub. + + B + Legendary Creature — Goblin Warlock + Creature + 3 + 2B + 2/1 + + ECL~ + 2 + + + Grub, Notorious Auntie + Menace +Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token." +At the beginning of your first main phase, you may pay {B}. If you do, transform Grub. + + R + Legendary Creature — Goblin Warrior + Creature + 3 + 2/1 + + ECL~ + 2 + + + Grub, Storied Matriarch + Menace +Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand. +At the beginning of your first main phase, you may pay {R}. If you do, transform Grub. + + B + Legendary Creature — Goblin Warlock + Creature + 3 + 2B + 2/1 + + ECL~ + 2 + + + Grub, Notorious Auntie + Menace +Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token." +At the beginning of your first main phase, you may pay {B}. If you do, transform Grub. + + R + Legendary Creature — Goblin Warrior + Creature + 3 + 2/1 + + ECL~ + 2 + + + Gutsplitter Gang + At the beginning of your first main phase, you may blight 2. If you don't, you lose 3 life. (To blight 2, put two -1/-1 counters on a creature you control.) + + B + Creature — Goblin Berserker + Creature + 4 + 3B + 6/6 + + ECL~ + 2 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Island + Land + 0 + + ECL~ + 0 + + + Harmonized Crescendo + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Draw a card for each permanent you control of that type. + + U + Instant + Instant + 6 + 4UU + + ECL~ + 3 + + + Harmonized Crescendo + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Draw a card for each permanent you control of that type. + + U + Instant + Instant + 6 + 4UU + + ECL~ + 3 + + + Harmonized Crescendo + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Draw a card for each permanent you control of that type. + + U + Instant + Instant + 6 + 4UU + + ECL~ + 3 + + + Harmonized Crescendo + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Draw a card for each permanent you control of that type. + + U + Instant + Instant + 6 + 4UU + + ECL~ + 3 + + + Harmonized Crescendo + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a creature type. Draw a card for each permanent you control of that type. + + U + Instant + Instant + 6 + 4UU + + ECL~ + 3 + + + Heirloom Auntie + This creature enters with two -1/-1 counters on it. +Whenever another creature you control dies, surveil 1, then remove a -1/-1 counter from this creature. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) + + B + Creature — Goblin Warlock + Creature + 3 + 2B + 4/4 + + ECL~ + 2 + + + Hexing Squelcher + This spell can't be countered. +Ward—Pay 2 life. +Spells you control can't be countered. +Other creatures you control have "Ward—Pay 2 life." + + R + Creature — Goblin Sorcerer + Creature + 2 + 1R + 2/2 + + ECL~ + 2 + + + Hexing Squelcher + This spell can't be countered. +Ward—Pay 2 life. +Spells you control can't be countered. +Other creatures you control have "Ward—Pay 2 life." + + R + Creature — Goblin Sorcerer + Creature + 2 + 1R + 2/2 + + ECL~ + 2 + + + High Perfect Morcant + Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) +Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + BG + Legendary Creature — Elf Noble + Creature + 4 + 2BG + 4/4 + + ECL~ + 2 + + + High Perfect Morcant + Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) +Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + BG + Legendary Creature — Elf Noble + Creature + 4 + 2BG + 4/4 + + ECL~ + 2 + + + Hovel Hurler + This creature enters with two -1/-1 counters on it. +{R/W}{R/W}, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery. + + RW + Creature — Giant Warrior + Creature + 5 + 3R/WR/W + 6/7 + + ECL~ + 2 + + + Impolite Entrance + Target creature gains trample and haste until end of turn. +Draw a card. + + R + Sorcery + Sorcery + 1 + R + + ECL~ + 3 + + + Iron-Shield Elf + Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) + + B + Creature — Elf Warrior + Creature + 2 + 1B + 3/1 + + ECL~ + 2 + + + Iron-Shield Elf + Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) + + B + Creature — Elf Warrior + Creature + 2 + 1B + 3/1 + + ECL~ + 2 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + ECL~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + ECL~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + ECL~ + 0 + + + Kinbinding + Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. +At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. + + W + Enchantment + Enchantment + 5 + 3WW + + ECL~ + 1 + + + Kinbinding + Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. +At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. + + W + Enchantment + Enchantment + 5 + 3WW + + ECL~ + 1 + + + Kinbinding + Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. +At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. + + W + Enchantment + Enchantment + 5 + 3WW + + ECL~ + 1 + + + Kindle the Inner Flame + Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." +Flashback—{1}{R}, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.) + + R + Kindred Sorcery — Elemental + Sorcery + 4 + 3R + + ECL~ + 3 + + + Kinsbaile Aspirant + As an additional cost to cast this spell, behold a Kithkin or pay {2}. (To behold a Kithkin, choose a Kithkin you control or reveal a Kithkin card from your hand.) +Whenever another creature you control enters, this creature gets +1/+1 until end of turn. + + W + Creature — Kithkin Citizen + Creature + 1 + W + 2/1 + + ECL~ + 2 + + + Kinscaer Sentry + First strike, lifelink +Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control. + + W + Creature — Kithkin Soldier + Creature + 2 + 1W + 2/2 + + ECL~ + 2 + + + Kinscaer Sentry + First strike, lifelink +Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control. + + W + Creature — Kithkin Soldier + Creature + 2 + 1W + 2/2 + + ECL~ + 2 + + + Kirol, Attentive First-Year + Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn. + + RW + Legendary Creature — Vampire Cleric + Creature + 3 + 1R/WR/W + 3/3 + + ECL~ + 2 + + + Kirol, Attentive First-Year + Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn. + + RW + Legendary Creature — Vampire Cleric + Creature + 3 + 1R/WR/W + 3/3 + + ECL~ + 2 + + + Kithkeeper + Vivid — When this creature enters, create X 1/1 green and white Kithkin creature tokens, where X is the number of colors among permanents you control. +Tap three untapped creatures you control: This creature gets +3/+0 and gains flying until end of turn. + + W + Creature — Elemental + Creature + 7 + 6W + 3/3 + + ECL~ + 2 + + + Kulrath Mystic + Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn. + + U + Creature — Elemental Wizard + Creature + 3 + 2U + 2/4 + + ECL~ + 2 + + + Kulrath Zealot + When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. +Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + R + Creature — Elemental Warrior + Creature + 6 + 5R + 6/5 + + ECL~ + 2 + + + Lasting Tarfire + At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent. + + R + Enchantment + Enchantment + 2 + 1R + + ECL~ + 1 + + + Lavaleaper + All creatures have haste. +Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. + + R + Creature — Elemental + Creature + 4 + 3R + 4/4 + + ECL~ + 2 + + + Lavaleaper + All creatures have haste. +Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. + + R + Creature — Elemental + Creature + 4 + 3R + 4/4 + + ECL~ + 2 + + + Liminal Hold + When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life. + + W + Enchantment + Enchantment + 4 + 3W + + ECL~ + 1 + + + Lluwen, Imperfect Naturalist + When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library. +{2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard. + + BG + Legendary Creature — Elf Druid + Creature + 2 + B/GB/G + 1/3 + + ECL~ + 2 + + + Lluwen, Imperfect Naturalist + When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library. +{2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard. + + BG + Legendary Creature — Elf Druid + Creature + 2 + B/GB/G + 1/3 + + ECL~ + 2 + + + Loch Mare + This creature enters with three -1/-1 counters on it. +{1}{U}, Remove a counter from this creature: Draw a card. +{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Creature — Horse Serpent + Creature + 2 + 1U + 4/5 + + ECL~ + 2 + + + Loch Mare + This creature enters with three -1/-1 counters on it. +{1}{U}, Remove a counter from this creature: Draw a card. +{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Creature — Horse Serpent + Creature + 2 + 1U + 4/5 + + ECL~ + 2 + + + Lofty Dreams + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Enchant creature +When this Aura enters, draw a card. +Enchanted creature gets +2/+2 and has flying. + + U + Enchantment — Aura + Enchantment + 5 + 3UU + + ECL~ + 1 + + + Luminollusk + Deathtouch +Vivid — When this creature enters, you gain life equal to the number of colors among permanents you control. + + G + Creature — Elemental + Creature + 4 + 3G + 2/4 + + ECL~ + 2 + + + Luminollusk + Deathtouch +Vivid — When this creature enters, you gain life equal to the number of colors among permanents you control. + + G + Creature — Elemental + Creature + 4 + 3G + 2/4 + + ECL~ + 2 + + + Lys Alana Dignitary + As an additional cost to cast this spell, behold an Elf or pay {2}. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) +{T}: Add {G}{G}. Activate only if there is an Elf card in your graveyard. + + G + Creature — Elf Advisor + Creature + 2 + 1G + 2/3 + + ECL~ + 2 + + + Lys Alana Informant + When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + G + Creature — Elf Scout + Creature + 2 + 1G + 3/1 + + ECL~ + 2 + + + Lys Alana Informant + When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + G + Creature — Elf Scout + Creature + 2 + 1G + 3/1 + + ECL~ + 2 + + + Maralen, Fae Ascendant + Flying +Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. +Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost. + + BGU + Legendary Creature — Elf Faerie Noble + Creature + 5 + 2BGU + 4/5 + + ECL~ + 2 + + + Maralen, Fae Ascendant + Flying +Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. +Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost. + + BGU + Legendary Creature — Elf Faerie Noble + Creature + 5 + 2BGU + 4/5 + + ECL~ + 2 + + + Meanders Guide + Whenever this creature attacks, you may tap another untapped Merfolk you control. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield. + + W + Creature — Merfolk Scout + Creature + 3 + 2W + 3/2 + + ECL~ + 2 + + + Meek Attack + {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. + + R + Enchantment + Enchantment + 3 + 2R + + ECL~ + 1 + + + Meek Attack + {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. + + R + Enchantment + Enchantment + 3 + 2R + + ECL~ + 1 + + + Meek Attack + {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. + + R + Enchantment + Enchantment + 3 + 2R + + ECL~ + 1 + + + Meek Attack + {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. + + R + Enchantment + Enchantment + 3 + 2R + + ECL~ + 1 + + + Merrow Skyswimmer + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Flying, vigilance +When this creature enters, create a 1/1 white and blue Merfolk creature token. + + UW + Creature — Merfolk Soldier + Creature + 5 + 3W/UW/U + 2/2 + + ECL~ + 2 + + + Midnight Tilling + Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.) + + G + Instant + Instant + 2 + 1G + + ECL~ + 3 + + + Midnight Tilling + Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.) + + G + Instant + Instant + 2 + 1G + + ECL~ + 3 + + + Mirrorform + Each nonland permanent you control becomes a copy of target non-Aura permanent. + + U + Instant + Instant + 6 + 4UU + + ECL~ + 3 + + + Mirrorform + Each nonland permanent you control becomes a copy of target non-Aura permanent. + + U + Instant + Instant + 6 + 4UU + + ECL~ + 3 + + + Mirrormind Crown + As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. +Equip {2} + + Artifact — Equipment + Artifact + 4 + 4 + + ECL~ + 1 + + + Mirrormind Crown + As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. +Equip {2} + + Artifact — Equipment + Artifact + 4 + 4 + + ECL~ + 1 + + + Mischievous Sneakling + Changeling (This card is every creature type.) +Flash + + BU + Creature — Shapeshifter + Creature + 2 + 1U/B + 2/2 + + ECL~ + 2 + + + Mistmeadow Council + This spell costs {1} less to cast if you control a Kithkin. +When this creature enters, draw a card. + + G + Creature — Kithkin Advisor + Creature + 5 + 4G + 4/3 + + ECL~ + 2 + + + Mistmeadow Council + This spell costs {1} less to cast if you control a Kithkin. +When this creature enters, draw a card. + + G + Creature — Kithkin Advisor + Creature + 5 + 4G + 4/3 + + ECL~ + 2 + + + Moon-Vigil Adherents + Trample +This creature gets +1/+1 for each creature you control and each creature card in your graveyard. + + G + Creature — Elf Druid + Creature + 4 + 2GG + 0/0 + + ECL~ + 2 + + + Moonglove Extractor + Whenever this creature attacks, you draw a card and lose 1 life. + + B + Creature — Elf Warlock + Creature + 3 + 2B + 2/1 + + ECL~ + 2 + + + Moonshadow + Menace +This creature enters with six -1/-1 counters on it. +Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. + + B + Creature — Elemental + Creature + 1 + B + 7/7 + + ECL~ + 2 + + + Moonshadow + Menace +This creature enters with six -1/-1 counters on it. +Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. + + B + Creature — Elemental + Creature + 1 + B + 7/7 + + ECL~ + 2 + + + Moonshadow + Menace +This creature enters with six -1/-1 counters on it. +Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. + + B + Creature — Elemental + Creature + 1 + B + 7/7 + + ECL~ + 2 + + + Moonshadow + Menace +This creature enters with six -1/-1 counters on it. +Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. + + B + Creature — Elemental + Creature + 1 + B + 7/7 + + ECL~ + 2 + + + Morcant's Eyes + At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery. + + G + Kindred Enchantment — Elf + Enchantment + 2 + 1G + + ECL~ + 1 + + + Morcant's Eyes + At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery. + + G + Kindred Enchantment — Elf + Enchantment + 2 + 1G + + ECL~ + 1 + + + Morcant's Loyalist + Other Elves you control get +1/+1. +When this creature dies, return another target Elf card from your graveyard to your hand. + + BG + Creature — Elf Warrior + Creature + 3 + 1BG + 3/2 + + ECL~ + 2 + + + Morcant's Loyalist + Other Elves you control get +1/+1. +When this creature dies, return another target Elf card from your graveyard to your hand. + + BG + Creature — Elf Warrior + Creature + 3 + 1BG + 3/2 + + ECL~ + 2 + + + Morningtide's Light + Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. +Until your next turn, prevent all damage that would be dealt to you. +Exile Morningtide's Light. + + W + Sorcery + Sorcery + 4 + 3W + + ECL~ + 3 + + + Morningtide's Light + Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. +Until your next turn, prevent all damage that would be dealt to you. +Exile Morningtide's Light. + + W + Sorcery + Sorcery + 4 + 3W + + ECL~ + 3 + + + Mornsong Aria + Players can't draw cards or gain life. +At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. + + B + Legendary Enchantment + Enchantment + 3 + 1BB + + ECL~ + 1 + + + Mornsong Aria + Players can't draw cards or gain life. +At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. + + B + Legendary Enchantment + Enchantment + 3 + 1BB + + ECL~ + 1 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + ECL~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + ECL~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + ECL~ + 0 + + + Mudbutton Cursetosser + As an additional cost to cast this spell, behold a Goblin or pay {2}. (To behold a Goblin, choose a Goblin you control or reveal a Goblin card from your hand.) +This creature can't block. +When this creature dies, destroy target creature an opponent controls with power 2 or less. + + B + Creature — Goblin Warlock + Creature + 1 + B + 2/1 + + ECL~ + 2 + + + Mutable Explorer + Changeling (This card is every creature type.) +When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") + + G + Creature — Shapeshifter + Creature + 3 + 2G + 1/1 + + ECL~ + 2 + + + Mutable Explorer + Changeling (This card is every creature type.) +When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") + + G + Creature — Shapeshifter + Creature + 3 + 2G + 1/1 + + ECL~ + 2 + + + Mutable Explorer + Changeling (This card is every creature type.) +When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") + + G + Creature — Shapeshifter + Creature + 3 + 2G + 1/1 + + ECL~ + 2 + + + Nameless Inversion + Changeling (This card is every creature type.) +Target creature gets +3/-3 and loses all creature types until end of turn. + + B + Kindred Instant — Shapeshifter + Instant + 2 + 1B + + ECL~ + 3 + + + Noggle Robber + When this creature enters or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + GR + Creature — Noggle Rogue + Creature + 3 + 1R/GR/G + 3/3 + + ECL~ + 2 + + + Oko, Lorwyn Liege + At the beginning of your first main phase, you may pay {G}. If you do, transform Oko. ++2: Up to one target creature gains all creature types. (This effect doesn't end.) ++1: Target creature gets -2/-0 until your next turn. + + U + Legendary Planeswalker — Oko + Planeswalker + 3 + 2U + 3 + + ECL~ + 1 + + + Oko, Shadowmoor Scion + At the beginning of your first main phase, you may pay {U}. If you do, transform Oko. +−1: Mill three cards. You may put a permanent card from among them into your hand. +−3: Create two 3/3 green Elk creature tokens. +−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof." + + G + Legendary Planeswalker — Oko + Planeswalker + 3 + 3 + + ECL~ + 1 + + + Oko, Lorwyn Liege + At the beginning of your first main phase, you may pay {G}. If you do, transform Oko. ++2: Up to one target creature gains all creature types. (This effect doesn't end.) ++1: Target creature gets -2/-0 until your next turn. + + U + Legendary Planeswalker — Oko + Planeswalker + 3 + 2U + 3 + + ECL~ + 1 + + + Oko, Shadowmoor Scion + At the beginning of your first main phase, you may pay {U}. If you do, transform Oko. +−1: Mill three cards. You may put a permanent card from among them into your hand. +−3: Create two 3/3 green Elk creature tokens. +−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof." + + G + Legendary Planeswalker — Oko + Planeswalker + 3 + 3 + + ECL~ + 1 + + + Omni-Changeling + Changeling (This card is every creature type.) +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +You may have this creature enter as a copy of any creature on the battlefield, except it has changeling. + + U + Creature — Shapeshifter + Creature + 5 + 3UU + 0/0 + + ECL~ + 2 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Forest + Land + 0 + + ECL~ + 0 + + + Perfect Intimidation + Choose one or both — +• Target opponent exiles two cards from their hand. +• Remove all counters from target creature. + + B + Sorcery + Sorcery + 4 + 3B + + ECL~ + 3 + + + Personify + Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) + + W + Instant + Instant + 2 + 1W + + ECL~ + 3 + + + Personify + Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) + + W + Instant + Instant + 2 + 1W + + ECL~ + 3 + + + Pestered Wellguard + Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying. + + U + Creature — Merfolk Soldier + Creature + 4 + 3U + 3/2 + + ECL~ + 2 + + + Pitiless Fists + Enchant creature you control +When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) +Enchanted creature gets +2/+2. + + G + Enchantment — Aura + Enchantment + 4 + 3G + + ECL~ + 1 + + + Pitiless Fists + Enchant creature you control +When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) +Enchanted creature gets +2/+2. + + G + Enchantment — Aura + Enchantment + 4 + 3G + + ECL~ + 1 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + ECL~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + ECL~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + ECL~ + 0 + + + Prideful Feastling + Changeling (This card is every creature type.) +Lifelink + + BW + Creature — Shapeshifter + Creature + 3 + 2W/B + 2/3 + + ECL~ + 2 + + + Prismabasher + Trample +Vivid — When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control. + + G + Creature — Elemental + Creature + 6 + 4GG + 6/6 + + ECL~ + 2 + + + Prismabasher + Trample +Vivid — When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control. + + G + Creature — Elemental + Creature + 6 + 4GG + 6/6 + + ECL~ + 2 + + + Prismatic Undercurrents + Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle. +You may play an additional land on each of your turns. + + G + Enchantment + Enchantment + 4 + 3G + + ECL~ + 1 + + + Prismatic Undercurrents + Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle. +You may play an additional land on each of your turns. + + G + Enchantment + Enchantment + 4 + 3G + + ECL~ + 1 + + + Puca's Eye + When this artifact enters, draw a card, then choose a color. This artifact becomes the chosen color. +{3}, {T}: Draw a card. Activate only if there are five colors among permanents you control. + + Artifact + Artifact + 2 + 2 + + ECL~ + 1 + + + Pummeler for Hire + Vigilance, reach +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +When this creature enters, you gain X life, where X is the greatest power among Giants you control. + + G + Creature — Giant Mercenary + Creature + 5 + 4G + 4/4 + + ECL~ + 2 + + + Pyrrhic Strike + As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.) +Choose one. If this spell's additional cost was paid, choose both instead. +• Destroy target artifact or enchantment. +• Destroy target creature with mana value 3 or greater. + + W + Instant + Instant + 3 + 2W + + ECL~ + 3 + + + Raiding Schemes + Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.) + + GR + Enchantment + Enchantment + 5 + 3RG + + ECL~ + 1 + + + Raiding Schemes + Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.) + + GR + Enchantment + Enchantment + 5 + 3RG + + ECL~ + 1 + + + Reaping Willow + Lifelink +This creature enters with two -1/-1 counters on it. +{1}{W/B}, Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery. + + BW + Creature — Treefolk Cleric + Creature + 4 + 1W/BW/BW/B + 3/6 + + ECL~ + 2 + + + Reluctant Dounguard + This creature enters with two -1/-1 counters on it. +Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. + + W + Creature — Kithkin Soldier + Creature + 3 + 2W + 4/4 + + ECL~ + 2 + + + Requiting Hex + As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) +Destroy target creature with mana value 2 or less. If this spell's additional cost was paid, you gain 2 life. + + B + Instant + Instant + 1 + B + + ECL~ + 3 + + + Retched Wretch + When this creature dies, if it had a -1/-1 counter on it, return it to the battlefield under its owner's control and it loses all abilities. + + B + Creature — Goblin + Creature + 3 + 2B + 4/2 + + ECL~ + 2 + + + Rhys, the Evermore + Flash +When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery. + + W + Legendary Creature — Elf Warrior + Creature + 2 + 1W + 2/2 + + ECL~ + 2 + + + Rhys, the Evermore + Flash +When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery. + + W + Legendary Creature — Elf Warrior + Creature + 2 + 1W + 2/2 + + ECL~ + 2 + + + Rimefire Torque + As this artifact enters, choose a creature type. +Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact. +{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. + + U + Artifact + Artifact + 2 + 1U + + ECL~ + 1 + + + Rimefire Torque + As this artifact enters, choose a creature type. +Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact. +{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. + + U + Artifact + Artifact + 2 + 1U + + ECL~ + 1 + + + Rooftop Percher + Changeling (This card is every creature type.) +Flying +When this creature enters, exile up to two target cards from graveyards. You gain 3 life. + + Creature — Shapeshifter + Creature + 5 + 5 + 3/3 + + ECL~ + 2 + + + Run Away Together + Choose two target creatures controlled by different players. Return those creatures to their owners' hands. + + U + Instant + Instant + 2 + 1U + + ECL~ + 3 + + + Safewright Cavalry + This creature can't be blocked by more than one creature. +{5}: Target Elf you control gets +2/+2 until end of turn. + + G + Creature — Elf Warrior + Creature + 4 + 3G + 4/4 + + ECL~ + 2 + + + Sanar, Innovative First-Year + Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. + + RU + Legendary Creature — Goblin Sorcerer + Creature + 4 + 2U/RU/R + 2/4 + + ECL~ + 2 + + + Sanar, Innovative First-Year + Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. + + RU + Legendary Creature — Goblin Sorcerer + Creature + 4 + 2U/RU/R + 2/4 + + ECL~ + 2 + + + Sapling Nursery + Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) +Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. +{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. + + G + Enchantment + Enchantment + 8 + 6GG + + ECL~ + 1 + + + Sapling Nursery + Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) +Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. +{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. + + G + Enchantment + Enchantment + 8 + 6GG + + ECL~ + 1 + + + Sapling Nursery + Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) +Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. +{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. + + G + Enchantment + Enchantment + 8 + 6GG + + ECL~ + 1 + + + Scarblade Scout + Lifelink +When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) + + B + Creature — Elf Scout + Creature + 2 + 1B + 2/2 + + ECL~ + 2 + + + Scuzzback Scrounger + At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 3/2 + + ECL~ + 2 + + + Scuzzback Scrounger + At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 3/2 + + ECL~ + 2 + + + Sear + Sear deals 4 damage to target creature or planeswalker. + + R + Instant + Instant + 2 + 1R + + ECL~ + 3 + + + Sear + Sear deals 4 damage to target creature or planeswalker. + + R + Instant + Instant + 2 + 1R + + ECL~ + 3 + + + Selfless Safewright + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. + + G + Creature — Elf Warrior + Creature + 5 + 3GG + 4/2 + + ECL~ + 2 + + + Selfless Safewright + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. + + G + Creature — Elf Warrior + Creature + 5 + 3GG + 4/2 + + ECL~ + 2 + + + Selfless Safewright + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. + + G + Creature — Elf Warrior + Creature + 5 + 3GG + 4/2 + + ECL~ + 2 + + + Selfless Safewright + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. + + G + Creature — Elf Warrior + Creature + 5 + 3GG + 4/2 + + ECL~ + 2 + + + Selfless Safewright + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. + + G + Creature — Elf Warrior + Creature + 5 + 3GG + 4/2 + + ECL~ + 2 + + + Shadow Urchin + Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.) +Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards. + + BR + Creature — Ouphe + Creature + 3 + 2B/R + 3/4 + + ECL~ + 2 + + + Shadow Urchin + Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.) +Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards. + + BR + Creature — Ouphe + Creature + 3 + 2B/R + 3/4 + + ECL~ + 2 + + + Shimmercreep + Menace (This creature can't be blocked except by two or more creatures.) +Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control. + + B + Creature — Elemental + Creature + 5 + 4B + 3/5 + + ECL~ + 2 + + + Shimmerwilds Growth + Enchant land +As this Aura enters, choose a color. +Enchanted land is the chosen color. +Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color. + + G + Enchantment — Aura + Enchantment + 2 + 1G + + ECL~ + 1 + + + Shimmerwilds Growth + Enchant land +As this Aura enters, choose a color. +Enchanted land is the chosen color. +Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color. + + G + Enchantment — Aura + Enchantment + 2 + 1G + + ECL~ + 1 + + + Shinestriker + Flying +Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control. + + U + Creature — Elemental + Creature + 6 + 4UU + 3/3 + + ECL~ + 2 + + + Shore Lurker + Flying +When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + W + Creature — Merfolk Scout + Creature + 4 + 3W + 3/3 + + ECL~ + 2 + + + Silvergill Mentor + As an additional cost to cast this spell, behold a Merfolk or pay {2}. +When this creature enters, create a 1/1 white and blue Merfolk creature token. + + U + Creature — Merfolk Wizard + Creature + 2 + 1U + 2/1 + + ECL~ + 2 + + + Silvergill Peddler + Whenever this creature becomes tapped, draw a card, then discard a card. + + U + Creature — Merfolk Citizen + Creature + 3 + 2U + 2/3 + + ECL~ + 2 + + + Sizzling Changeling + Changeling (This card is every creature type.) +When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Creature — Shapeshifter + Creature + 3 + 2R + 3/2 + + ECL~ + 2 + + + Slumbering Walker + This creature enters with two -1/-1 counters on it. +At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield. + + W + Creature — Giant Warrior + Creature + 5 + 3WW + 4/7 + + ECL~ + 2 + + + Slumbering Walker + This creature enters with two -1/-1 counters on it. +At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield. + + W + Creature — Giant Warrior + Creature + 5 + 3WW + 4/7 + + ECL~ + 2 + + + Soul Immolation + As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) +Soul Immolation deals X damage to each opponent and each creature they control. + + R + Sorcery + Sorcery + 5 + 3RR + + ECL~ + 3 + + + Soul Immolation + As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) +Soul Immolation deals X damage to each opponent and each creature they control. + + R + Sorcery + Sorcery + 5 + 3RR + + ECL~ + 3 + + + Sourbread Auntie + When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.) + + R + Creature — Goblin Warrior + Creature + 4 + 2RR + 4/3 + + ECL~ + 2 + + + Spell Snare + Counter target spell with mana value 2. + + U + Instant + Instant + 1 + U + + ECL~ + 3 + + + Spinerock Tyrant + Flying +Wither (This deals damage to creatures in the form of -1/-1 counters.) +Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. + + R + Creature — Dragon + Creature + 5 + 3RR + 6/6 + + ECL~ + 2 + + + Spinerock Tyrant + Flying +Wither (This deals damage to creatures in the form of -1/-1 counters.) +Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. + + R + Creature — Dragon + Creature + 5 + 3RR + 6/6 + + ECL~ + 2 + + + Spinerock Tyrant + Flying +Wither (This deals damage to creatures in the form of -1/-1 counters.) +Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. + + R + Creature — Dragon + Creature + 5 + 3RR + 6/6 + + ECL~ + 2 + + + Spinerock Tyrant + Flying +Wither (This deals damage to creatures in the form of -1/-1 counters.) +Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. + + R + Creature — Dragon + Creature + 5 + 3RR + 6/6 + + ECL~ + 2 + + + Spiral into Solitude + Enchant creature +Enchanted creature can't attack or block. +{1}{W}, Blight 1, Sacrifice this Aura: Exile enchanted creature. (To blight 1, put a -1/-1 counter on a creature you control.) + + W + Enchantment — Aura + Enchantment + 2 + 1W + + ECL~ + 1 + + + Springleaf Drum + {T}, Tap an untapped creature you control: Add one mana of any color. + + Artifact + Artifact + 1 + 1 + + ECL~ + 1 + + + Spry and Mighty + Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers. + + G + Sorcery + Sorcery + 5 + 4G + + ECL~ + 3 + + + Spry and Mighty + Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers. + + G + Sorcery + Sorcery + 5 + 4G + + ECL~ + 3 + + + Spry and Mighty + Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers. + + G + Sorcery + Sorcery + 5 + 4G + + ECL~ + 3 + + + Squawkroaster + Double strike +Vivid — Squawkroaster's power is equal to the number of colors among permanents you control. + + R + Creature — Elemental + Creature + 4 + 3R + */4 + + ECL~ + 2 + + + Stalactite Dagger + When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) +Equipped creature gets +1/+1 and is all creature types. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + ECL~ + 1 + + + Steam Vents + ({T}: Add {U} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Mountain + Land + 0 + + ECL~ + 0 + + + Stoic Grove-Guide + {1}{B/G}, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery. + + BG + Creature — Elf Druid + Creature + 5 + 4B/G + 5/4 + + ECL~ + 2 + + + Stratosoarer + Flying +When this creature enters, target creature gains flying until end of turn. +Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + U + Creature — Elemental + Creature + 5 + 4U + 3/5 + + ECL~ + 2 + + + Sun-Dappled Celebrant + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Vigilance + + W + Creature — Treefolk Cleric + Creature + 6 + 4WW + 5/6 + + ECL~ + 2 + + + Sunderflock + This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. +Flying +When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands. + + U + Creature — Elemental + Creature + 9 + 7UU + 5/5 + + ECL~ + 2 + + + Sunderflock + This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. +Flying +When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands. + + U + Creature — Elemental + Creature + 9 + 7UU + 5/5 + + ECL~ + 2 + + + Surly Farrier + {T}: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery. + + G + Creature — Kithkin Citizen + Creature + 2 + 1G + 2/2 + + ECL~ + 2 + + + Surly Farrier + {T}: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery. + + G + Creature — Kithkin Citizen + Creature + 2 + 1G + 2/2 + + ECL~ + 2 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + ECL~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + ECL~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + ECL~ + 0 + + + Swat Away + This spell costs {2} less to cast if a creature is attacking you. +The owner of target spell or creature puts it on their choice of the top or bottom of their library. + + U + Instant + Instant + 4 + 2UU + + ECL~ + 3 + + + Sygg's Command + Choose two — +• Create a token that's a copy of target Merfolk you control. +• Creatures target player controls gain lifelink until end of turn. +• Target player draws a card. +• Tap target creature. Put a stun counter on it. + + UW + Kindred Sorcery — Merfolk + Sorcery + 3 + 1WU + + ECL~ + 3 + + + Sygg's Command + Choose two — +• Create a token that's a copy of target Merfolk you control. +• Creatures target player controls gain lifelink until end of turn. +• Target player draws a card. +• Tap target creature. Put a stun counter on it. + + UW + Kindred Sorcery — Merfolk + Sorcery + 3 + 1WU + + ECL~ + 3 + + + Sygg, Wanderwine Wisdom + Sygg can't be blocked. +Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. +At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. + + U + Legendary Creature — Merfolk Wizard + Creature + 2 + 1U + 2/2 + + ECL~ + 2 + + + Sygg, Wanderbrine Shield + Sygg can't be blocked. +Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. +At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. + + W + Legendary Creature — Merfolk Rogue + Creature + 2 + 2/2 + + ECL~ + 2 + + + Sygg, Wanderwine Wisdom + Sygg can't be blocked. +Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. +At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. + + U + Legendary Creature — Merfolk Wizard + Creature + 2 + 1U + 2/2 + + ECL~ + 2 + + + Sygg, Wanderbrine Shield + Sygg can't be blocked. +Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. +At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. + + W + Legendary Creature — Merfolk Rogue + Creature + 2 + 2/2 + + ECL~ + 2 + + + Tam, Mindful First-Year + Each other creature you control has hexproof from each of its colors. +{T}: Target creature you control becomes all colors until end of turn. + + GU + Legendary Creature — Gorgon Wizard + Creature + 2 + 1G/U + 2/2 + + ECL~ + 2 + + + Tam, Mindful First-Year + Each other creature you control has hexproof from each of its colors. +{T}: Target creature you control becomes all colors until end of turn. + + GU + Legendary Creature — Gorgon Wizard + Creature + 2 + 1G/U + 2/2 + + ECL~ + 2 + + + Tanufel Rimespeaker + Whenever you cast a spell with mana value 4 or greater, draw a card. + + U + Creature — Elemental Wizard + Creature + 4 + 3U + 2/4 + + ECL~ + 2 + + + Taster of Wares + When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell. + + B + Creature — Goblin Warlock + Creature + 3 + 2B + 3/2 + + ECL~ + 2 + + + Taster of Wares + When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell. + + B + Creature — Goblin Warlock + Creature + 3 + 2B + 3/2 + + ECL~ + 2 + + + Temple Garden + ({T}: Add {G} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Plains + Land + 0 + + ECL~ + 0 + + + Temporal Cleansing + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +The owner of target nonland permanent puts it into their library second from the top or on the bottom. + + U + Sorcery + Sorcery + 4 + 3U + + ECL~ + 3 + + + Tend the Sprigs + Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.) + + G + Sorcery + Sorcery + 3 + 2G + + ECL~ + 3 + + + Tend the Sprigs + Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.) + + G + Sorcery + Sorcery + 3 + 2G + + ECL~ + 3 + + + Thoughtweft Charge + Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card. + + G + Instant + Instant + 2 + 1G + + ECL~ + 3 + + + Thoughtweft Charge + Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card. + + G + Instant + Instant + 2 + 1G + + ECL~ + 3 + + + Thoughtweft Imbuer + Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of Kithkin you control. + + W + Creature — Kithkin Advisor + Creature + 4 + 3W + 0/5 + + ECL~ + 2 + + + Thoughtweft Lieutenant + Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn. + + GW + Creature — Kithkin Soldier + Creature + 2 + GW + 2/2 + + ECL~ + 2 + + + Thoughtweft Lieutenant + Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn. + + GW + Creature — Kithkin Soldier + Creature + 2 + GW + 2/2 + + ECL~ + 2 + + + Tributary Vaulter + Flying +Whenever this creature becomes tapped, another target Merfolk you control gets +2/+0 until end of turn. + + W + Creature — Merfolk Warrior + Creature + 3 + 2W + 1/3 + + ECL~ + 2 + + + Trystan's Command + Choose two — +• Create a token that's a copy of target Elf you control. +• Return one or two target permanent cards from your graveyard to your hand. +• Destroy target creature or enchantment. +• Creatures target player controls get +3/+3 until end of turn. Untap them. + + BG + Kindred Sorcery — Elf + Sorcery + 6 + 4BG + + ECL~ + 3 + + + Trystan's Command + Choose two — +• Create a token that's a copy of target Elf you control. +• Return one or two target permanent cards from your graveyard to your hand. +• Destroy target creature or enchantment. +• Creatures target player controls get +3/+3 until end of turn. Untap them. + + BG + Kindred Sorcery — Elf + Sorcery + 6 + 4BG + + ECL~ + 3 + + + Trystan, Callous Cultivator + Deathtouch +Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life. +At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. + + G + Legendary Creature — Elf Druid + Creature + 3 + 2G + 3/4 + + ECL~ + 2 + + + Trystan, Penitent Culler + Deathtouch +Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life. +At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. + + B + Legendary Creature — Elf Warlock + Creature + 3 + 3/4 + + ECL~ + 2 + + + Trystan, Callous Cultivator + Deathtouch +Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life. +At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. + + G + Legendary Creature — Elf Druid + Creature + 3 + 2G + 3/4 + + ECL~ + 2 + + + Trystan, Penitent Culler + Deathtouch +Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life. +At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. + + B + Legendary Creature — Elf Warlock + Creature + 3 + 3/4 + + ECL~ + 2 + + + Trystan, Callous Cultivator + Deathtouch +Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life. +At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. + + G + Legendary Creature — Elf Druid + Creature + 3 + 2G + 3/4 + + ECL~ + 2 + + + Trystan, Penitent Culler + Deathtouch +Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life. +At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. + + B + Legendary Creature — Elf Warlock + Creature + 3 + 3/4 + + ECL~ + 2 + + + Tweeze + Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card. + + R + Instant + Instant + 3 + 2R + + ECL~ + 3 + + + Twilight Diviner + When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn. + + B + Creature — Elf Cleric + Creature + 3 + 2B + 3/3 + + ECL~ + 2 + + + Twilight Diviner + When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn. + + B + Creature — Elf Cleric + Creature + 3 + 2B + 3/3 + + ECL~ + 2 + + + Twinflame Travelers + Flying +If a triggered ability of another Elemental you control triggers, it triggers an additional time. + + RU + Creature — Elemental Sorcerer + Creature + 4 + 2UR + 3/3 + + ECL~ + 2 + + + Twinflame Travelers + Flying +If a triggered ability of another Elemental you control triggers, it triggers an additional time. + + RU + Creature — Elemental Sorcerer + Creature + 4 + 2UR + 3/3 + + ECL~ + 2 + + + Unbury + Choose one — +• Return target creature card from your graveyard to your hand. +• Return two target creature cards that share a creature type from your graveyard to your hand. + + B + Instant + Instant + 2 + 1B + + ECL~ + 3 + + + Unexpected Assistance + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Draw three cards, then discard a card. + + U + Instant + Instant + 5 + 3UU + + ECL~ + 3 + + + Unforgiving Aim + Choose one — +• Destroy target creature with flying. +• Destroy target enchantment. +• Create a 2/2 black and green Elf creature token. + + G + Instant + Instant + 3 + 2G + + ECL~ + 3 + + + Unforgiving Aim + Choose one — +• Destroy target creature with flying. +• Destroy target enchantment. +• Create a 2/2 black and green Elf creature token. + + G + Instant + Instant + 3 + 2G + + ECL~ + 3 + + + Unwelcome Sprite + Flying +Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.) + + U + Creature — Faerie Rogue + Creature + 2 + 1U + 2/1 + + ECL~ + 2 + + + Vibrance + When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target. +When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life. +Evoke {R/G}{R/G} + + GR + Creature — Elemental Incarnation + Creature + 5 + 3R/GR/G + 4/4 + + ECL~ + 2 + + + Vibrance + When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target. +When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life. +Evoke {R/G}{R/G} + + GR + Creature — Elemental Incarnation + Creature + 5 + 3R/GR/G + 4/4 + + ECL~ + 2 + + + Vinebred Brawler + This creature must be blocked if able. +Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn. + + G + Creature — Elf Berserker + Creature + 3 + 2G + 4/2 + + ECL~ + 2 + + + Vinebred Brawler + This creature must be blocked if able. +Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn. + + G + Creature — Elf Berserker + Creature + 3 + 2G + 4/2 + + ECL~ + 2 + + + Virulent Emissary + Deathtouch +Whenever another creature you control enters, you gain 1 life. + + G + Creature — Elf Assassin + Creature + 1 + G + 1/1 + + ECL~ + 2 + + + Virulent Emissary + Deathtouch +Whenever another creature you control enters, you gain 1 life. + + G + Creature — Elf Assassin + Creature + 1 + G + 1/1 + + ECL~ + 2 + + + Virulent Emissary + Deathtouch +Whenever another creature you control enters, you gain 1 life. + + G + Creature — Elf Assassin + Creature + 1 + G + 1/1 + + ECL~ + 2 + + + Voracious Tome-Skimmer + Flying +Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card. + + BU + Creature — Faerie Rogue + Creature + 3 + U/BU/BU/B + 2/3 + + ECL~ + 2 + + + Wanderbrine Preacher + Whenever this creature becomes tapped, you gain 2 life. + + W + Creature — Merfolk Cleric + Creature + 2 + 1W + 2/2 + + ECL~ + 2 + + + Wanderwine Distracter + Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn. + + U + Creature — Merfolk Wizard + Creature + 4 + 3U + 4/3 + + ECL~ + 2 + + + Wanderwine Farewell + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way. + + U + Kindred Sorcery — Merfolk + Sorcery + 7 + 5UU + + ECL~ + 3 + + + Warren Torchmaster + At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control.) + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 2/2 + + ECL~ + 2 + + + Wary Farmer + At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + GW + Creature — Kithkin Citizen + Creature + 3 + 1G/WG/W + 3/3 + + ECL~ + 2 + + + Wild Unraveling + As an additional cost to cast this spell, blight 2 or pay {1}. (To blight 2, put two -1/-1 counters on a creature you control.) +Counter target spell. + + U + Instant + Instant + 2 + UU + + ECL~ + 3 + + + Wildvine Pummeler + Vivid — This spell costs {1} less to cast for each color among permanents you control. +Reach, trample + + G + Creature — Giant Berserker + Creature + 7 + 6G + 6/5 + + ECL~ + 2 + + + Winnowing + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. + + W + Sorcery + Sorcery + 6 + 4WW + + ECL~ + 3 + + + Winnowing + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. + + W + Sorcery + Sorcery + 6 + 4WW + + ECL~ + 3 + + + Winnowing + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. + + W + Sorcery + Sorcery + 6 + 4WW + + ECL~ + 3 + + + Winnowing + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. + + W + Sorcery + Sorcery + 6 + 4WW + + ECL~ + 3 + + + Wistfulness + When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. +When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. +Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) + + GU + Creature — Elemental Incarnation + Creature + 5 + 3G/UG/U + 6/5 + + ECL~ + 2 + + + Wistfulness + When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. +When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. +Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) + + GU + Creature — Elemental Incarnation + Creature + 5 + 3G/UG/U + 6/5 + + ECL~ + 2 +