diff --git a/ECL.xml b/ECL.xml
index 4fdd86d9..9d22994a 100644
--- a/ECL.xml
+++ b/ECL.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2025-12-17 01:06:29 (UTC)
+ 2026-01-06 16:19:49 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ECL.xml
@@ -21,6 +21,50 @@
+
+ Abigale, Eloquent First-Year
+ Flying, first strike, lifelink
+When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.
+
+ BW
+ Legendary Creature — Bird Bard
+ Creature
+ 2
+ W/BW/B
+ 1/1
+
+ ECL
+ 2
+
+
+ Abigale, Eloquent First-Year
+ Flying, first strike, lifelink
+When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.
+
+ BW
+ Legendary Creature — Bird Bard
+ Creature
+ 2
+ W/BW/B
+ 1/1
+
+ ECL
+ 2
+
+
+ Appeal to Eirdu
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+One or two target creatures each get +2/+1 until end of turn.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ ECL
+ 3
+
Ashling's Command
Choose two —
@@ -113,6 +157,36 @@ At the beginning of your first main phase, you may pay {R}. If you do, transform
ECL
2
+
+ Aurora Awakener
+ Trample
+Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
+
+ G
+ Creature — Giant Druid
+ Creature
+ 7
+ 6G
+ 7/7
+
+ ECL
+ 2
+
+
+ Aurora Awakener
+ Trample
+Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
+
+ G
+ Creature — Giant Druid
+ Creature
+ 7
+ 6G
+ 7/7
+
+ ECL
+ 2
+
Bitterbloom Bearer
Flash
@@ -173,6 +247,349 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped.
ECL
0
+
+ Bloom Tender
+ Vivid — {T}: For each color among permanents you control, add one mana of that color.
+
+ G
+ Creature — Elf Druid
+ Creature
+ 2
+ 1G
+ 1/1
+
+ ECL
+ 2
+
+
+ Bloom Tender
+ Vivid — {T}: For each color among permanents you control, add one mana of that color.
+
+ G
+ Creature — Elf Druid
+ Creature
+ 2
+ 1G
+ 1/1
+
+ ECL
+ 2
+
+
+ Bloom Tender
+ Vivid — {T}: For each color among permanents you control, add one mana of that color.
+
+ G
+ Creature — Elf Druid
+ Creature
+ 2
+ 1G
+ 1/1
+
+ ECL
+ 2
+
+
+ Bloom Tender
+ Vivid — {T}: For each color among permanents you control, add one mana of that color.
+
+ G
+ Creature — Elf Druid
+ Creature
+ 2
+ 1G
+ 1/1
+
+ ECL
+ 2
+
+
+ Blossoming Defense
+ Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
+
+ G
+ Instant
+ Instant
+ 1
+ G
+
+ ECL
+ 3
+
+
+ Boggart Mischief
+ When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.)
+Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life.
+
+ B
+ Kindred Enchantment — Goblin
+ Enchantment
+ 3
+ 2B
+
+ ECL
+ 1
+
+
+ Bre of Clan Stoutarm
+ {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn.
+At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
+
+ RW
+ Legendary Creature — Giant Warrior
+ Creature
+ 4
+ 2RW
+ 4/4
+
+ ECL
+ 2
+
+
+ Bre of Clan Stoutarm
+ {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn.
+At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
+
+ RW
+ Legendary Creature — Giant Warrior
+ Creature
+ 4
+ 2RW
+ 4/4
+
+ ECL
+ 2
+
+
+ Champion of the Clachan
+ Flash
+As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.)
+Other Kithkin you control get +1/+1.
+When this creature leaves the battlefield, return the exiled card to its owner's hand.
+
+ W
+ Creature — Kithkin Knight
+ Creature
+ 4
+ 3W
+ 4/5
+
+ ECL
+ 2
+
+
+ Champion of the Clachan
+ Flash
+As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.)
+Other Kithkin you control get +1/+1.
+When this creature leaves the battlefield, return the exiled card to its owner's hand.
+
+ W
+ Creature — Kithkin Knight
+ Creature
+ 4
+ 3W
+ 4/5
+
+ ECL
+ 2
+
+
+ Champion of the Weird
+ As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.)
+Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.
+When this creature leaves the battlefield, return the exiled card to its owner's hand.
+
+ B
+ Creature — Goblin Berserker
+ Creature
+ 4
+ 3B
+ 5/5
+
+ ECL
+ 2
+
+
+ Champion of the Weird
+ As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.)
+Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.
+When this creature leaves the battlefield, return the exiled card to its owner's hand.
+
+ B
+ Creature — Goblin Berserker
+ Creature
+ 4
+ 3B
+ 5/5
+
+ ECL
+ 2
+
+
+ Champions of the Perfect
+ As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
+Whenever you cast a creature spell, draw a card.
+When this creature leaves the battlefield, return the exiled card to its owner's hand.
+
+ G
+ Creature — Elf Warrior
+ Creature
+ 4
+ 3G
+ 6/6
+
+ ECL
+ 2
+
+
+ Champions of the Perfect
+ As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
+Whenever you cast a creature spell, draw a card.
+When this creature leaves the battlefield, return the exiled card to its owner's hand.
+
+ G
+ Creature — Elf Warrior
+ Creature
+ 4
+ 3G
+ 6/6
+
+ ECL
+ 2
+
+
+ Chomping Changeling
+ Changeling (This card is every creature type.)
+When this creature enters, destroy up to one target artifact or enchantment.
+
+ G
+ Creature — Shapeshifter
+ Creature
+ 3
+ 2G
+ 1/2
+
+ ECL
+ 2
+
+
+ Chronicle of Victory
+ As Chronicle of Victory enters, choose a creature type.
+Creatures you control of the chosen type get +2/+2 and have first strike and trample.
+Whenever you cast a spell of the chosen type, draw a card.
+
+ Legendary Artifact
+ Artifact
+ 6
+ 6
+
+ ECL
+ 1
+
+
+ Chronicle of Victory
+ As Chronicle of Victory enters, choose a creature type.
+Creatures you control of the chosen type get +2/+2 and have first strike and trample.
+Whenever you cast a spell of the chosen type, draw a card.
+
+ Legendary Artifact
+ Artifact
+ 6
+ 6
+
+ ECL
+ 1
+
+
+ Crossroads Watcher
+ Trample
+Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
+
+ G
+ Creature — Kithkin Ranger
+ Creature
+ 3
+ 2G
+ 3/3
+
+ ECL
+ 2
+
+
+ Curious Colossus
+ When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
+
+ W
+ Creature — Giant Warrior
+ Creature
+ 7
+ 5WW
+ 7/7
+
+ ECL
+ 2
+
+
+ Curious Colossus
+ When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
+
+ W
+ Creature — Giant Warrior
+ Creature
+ 7
+ 5WW
+ 7/7
+
+ ECL
+ 2
+
+
+ Dawn-Blessed Pennant
+ As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
+Whenever a permanent you control of the chosen type enters, you gain 1 life.
+{2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ ECL
+ 1
+
+
+ Dawnhand Dissident
+ {T}, Blight 1: Surveil 1.
+{T}, Blight 2: Exile target card from a graveyard.
+During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
+
+ B
+ Creature — Elf Warlock
+ Creature
+ 1
+ B
+ 1/2
+
+ ECL
+ 2
+
+
+ Dawnhand Dissident
+ {T}, Blight 1: Surveil 1.
+{T}, Blight 2: Exile target card from a graveyard.
+During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
+
+ B
+ Creature — Elf Warlock
+ Creature
+ 1
+ B
+ 1/2
+
+ ECL
+ 2
+
Deceit
When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand.
@@ -205,6 +622,70 @@ Evoke {U/B}{U/B}
ECL
2
+
+ Deepway Navigator
+ Flash
+When this creature enters, untap each other Merfolk you control.
+As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
+
+ UW
+ Creature — Merfolk Wizard
+ Creature
+ 2
+ WU
+ 2/2
+
+ ECL
+ 2
+
+
+ Deepway Navigator
+ Flash
+When this creature enters, untap each other Merfolk you control.
+As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
+
+ UW
+ Creature — Merfolk Wizard
+ Creature
+ 2
+ WU
+ 2/2
+
+ ECL
+ 2
+
+
+ Disruptor of Currents
+ Flash
+Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+When this creature enters, return up to one other target nonland permanent to its owner's hand.
+
+ U
+ Creature — Merfolk Wizard
+ Creature
+ 5
+ 3UU
+ 3/3
+
+ ECL
+ 2
+
+
+ Disruptor of Currents
+ Flash
+Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+When this creature enters, return up to one other target nonland permanent to its owner's hand.
+
+ U
+ Creature — Merfolk Wizard
+ Creature
+ 5
+ 3UU
+ 3/3
+
+ ECL
+ 2
+
Dose of Dawnglow
Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.)
@@ -218,6 +699,21 @@ Evoke {U/B}{U/B}
ECL
3
+
+ Dream Seizer
+ Flying
+When this creature enters, you may blight 1. If you do, each opponent discards a card. (To blight 1, put a -1/-1 counter on a creature you control.)
+
+ B
+ Creature — Faerie Rogue
+ Creature
+ 4
+ 3B
+ 3/2
+
+ ECL
+ 2
+
Eirdu, Carrier of Dawn
Flying, lifelink
@@ -280,6 +776,20 @@ At the beginning of your first main phase, you may pay {W}. If you do, transform
ECL
2
+
+ Elder Auntie
+ When this creature enters, create a 1/1 black and red Goblin creature token.
+
+ R
+ Creature — Goblin Warlock
+ Creature
+ 3
+ 2R
+ 2/2
+
+ ECL
+ 2
+
Emptiness
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
@@ -312,6 +822,20 @@ Evoke {W/B}{W/B}
ECL
2
+
+ Explosive Prodigy
+ Vivid — When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control.
+
+ R
+ Creature — Elemental Sorcerer
+ Creature
+ 2
+ 1R
+ 1/1
+
+ ECL
+ 2
+
Figure of Fable
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.
@@ -344,6 +868,56 @@ Evoke {W/B}{W/B}
ECL
2
+
+ Flock Impostor
+ Changeling (This card is every creature type.)
+Flash
+Flying
+When this creature enters, return up to one other target creature you control to its owner's hand.
+
+ W
+ Creature — Shapeshifter
+ Creature
+ 3
+ 2W
+ 2/2
+
+ ECL
+ 2
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ ECL
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ ECL
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ ECL
+ 0
+
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
@@ -374,6 +948,111 @@ Evoke {W/B}{W/B}
ECL
2
+
+ Glen Elendra's Answer
+ This spell can't be countered.
+Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.
+
+ U
+ Instant
+ Instant
+ 4
+ 2UU
+
+ ECL
+ 3
+
+
+ Glen Elendra's Answer
+ This spell can't be countered.
+Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.
+
+ U
+ Instant
+ Instant
+ 4
+ 2UU
+
+ ECL
+ 3
+
+
+ Goatnap
+ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
+
+ R
+ Sorcery
+ Sorcery
+ 3
+ 2R
+
+ ECL
+ 3
+
+
+ Goliath Daydreamer
+ Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
+Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
+
+ R
+ Creature — Giant Wizard
+ Creature
+ 4
+ 2RR
+ 4/4
+
+ ECL
+ 2
+
+
+ Goliath Daydreamer
+ Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
+Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
+
+ R
+ Creature — Giant Wizard
+ Creature
+ 4
+ 2RR
+ 4/4
+
+ ECL
+ 2
+
+
+ Grub's Command
+ Choose two —
+• Create a token that's a copy of target Goblin you control.
+• Creatures target player controls get +1/+1 and gain haste until end of turn.
+• Destroy target artifact or creature.
+• Target player mills five cards, then puts each Goblin card milled this way into their hand.
+
+ BR
+ Kindred Sorcery — Goblin
+ Sorcery
+ 5
+ 3BR
+
+ ECL
+ 3
+
+
+ Grub's Command
+ Choose two —
+• Create a token that's a copy of target Goblin you control.
+• Creatures target player controls get +1/+1 and gain haste until end of turn.
+• Destroy target artifact or creature.
+• Target player mills five cards, then puts each Goblin card milled this way into their hand.
+
+ BR
+ Kindred Sorcery — Goblin
+ Sorcery
+ 5
+ 3BR
+
+ ECL
+ 3
+
Hallowed Fountain
({T}: Add {W} or {U}.)
@@ -386,6 +1065,110 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped.
ECL
0
+
+ Harmonized Crescendo
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Choose a creature type. Draw a card for each permanent you control of that type.
+
+ U
+ Instant
+ Instant
+ 6
+ 4UU
+
+ ECL
+ 3
+
+
+ Harmonized Crescendo
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Choose a creature type. Draw a card for each permanent you control of that type.
+
+ U
+ Instant
+ Instant
+ 6
+ 4UU
+
+ ECL
+ 3
+
+
+ Harmonized Crescendo
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Choose a creature type. Draw a card for each permanent you control of that type.
+
+ U
+ Instant
+ Instant
+ 6
+ 4UU
+
+ ECL
+ 3
+
+
+ Harmonized Crescendo
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Choose a creature type. Draw a card for each permanent you control of that type.
+
+ U
+ Instant
+ Instant
+ 6
+ 4UU
+
+ ECL
+ 3
+
+
+ Harmonized Crescendo
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Choose a creature type. Draw a card for each permanent you control of that type.
+
+ U
+ Instant
+ Instant
+ 6
+ 4UU
+
+ ECL
+ 3
+
+
+ Hexing Squelcher
+ This spell can't be countered.
+Ward—Pay 2 life.
+Spells you control can't be countered.
+Other creatures you control have "Ward—Pay 2 life."
+
+ R
+ Creature — Goblin Sorcerer
+ Creature
+ 2
+ 1R
+ 2/2
+
+ ECL
+ 2
+
+
+ Hexing Squelcher
+ This spell can't be countered.
+Ward—Pay 2 life.
+Spells you control can't be countered.
+Other creatures you control have "Ward—Pay 2 life."
+
+ R
+ Creature — Goblin Sorcerer
+ Creature
+ 2
+ 1R
+ 2/2
+
+ ECL
+ 2
+
High Perfect Morcant
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
@@ -416,6 +1199,109 @@ Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (
ECL
2
+
+ Iron-Shield Elf
+ Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
+
+ B
+ Creature — Elf Warrior
+ Creature
+ 2
+ 1B
+ 3/1
+
+ ECL
+ 2
+
+
+ Iron-Shield Elf
+ Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
+
+ B
+ Creature — Elf Warrior
+ Creature
+ 2
+ 1B
+ 3/1
+
+ ECL
+ 2
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ ECL
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ ECL
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ ECL
+ 0
+
+
+ Kinbinding
+ Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
+At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
+
+ W
+ Enchantment
+ Enchantment
+ 5
+ 3WW
+
+ ECL
+ 1
+
+
+ Kinbinding
+ Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
+At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
+
+ W
+ Enchantment
+ Enchantment
+ 5
+ 3WW
+
+ ECL
+ 1
+
+
+ Kinbinding
+ Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
+At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
+
+ W
+ Enchantment
+ Enchantment
+ 5
+ 3WW
+
+ ECL
+ 1
+
Kirol, Attentive First-Year
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
@@ -444,6 +1330,168 @@ Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (
ECL
2
+
+ Lavaleaper
+ All creatures have haste.
+Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.
+
+ R
+ Creature — Elemental
+ Creature
+ 4
+ 3R
+ 4/4
+
+ ECL
+ 2
+
+
+ Lavaleaper
+ All creatures have haste.
+Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.
+
+ R
+ Creature — Elemental
+ Creature
+ 4
+ 3R
+ 4/4
+
+ ECL
+ 2
+
+
+ Lys Alana Informant
+ When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
+
+ G
+ Creature — Elf Scout
+ Creature
+ 2
+ 1G
+ 3/1
+
+ ECL
+ 2
+
+
+ Meek Attack
+ {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ ECL
+ 1
+
+
+ Meek Attack
+ {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ ECL
+ 1
+
+
+ Meek Attack
+ {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ ECL
+ 1
+
+
+ Meek Attack
+ {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ ECL
+ 1
+
+
+ Mirrorform
+ Each nonland permanent you control becomes a copy of target non-Aura permanent.
+
+ U
+ Instant
+ Instant
+ 6
+ 4UU
+
+ ECL
+ 3
+
+
+ Mirrorform
+ Each nonland permanent you control becomes a copy of target non-Aura permanent.
+
+ U
+ Instant
+ Instant
+ 6
+ 4UU
+
+ ECL
+ 3
+
+
+ Mirrormind Crown
+ As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
+Equip {2}
+
+ Artifact — Equipment
+ Artifact
+ 4
+ 4
+
+ ECL
+ 1
+
+
+ Mirrormind Crown
+ As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
+Equip {2}
+
+ Artifact — Equipment
+ Artifact
+ 4
+ 4
+
+ ECL
+ 1
+
+
+ Moonglove Extractor
+ Whenever this creature attacks, you draw a card and lose 1 life.
+
+ B
+ Creature — Elf Warlock
+ Creature
+ 3
+ 2B
+ 2/1
+
+ ECL
+ 2
+
Morningtide's Light
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
@@ -456,7 +1504,7 @@ Exile Morningtide's Light.
4
3W
- ECL
+ ECL
3
@@ -474,6 +1522,67 @@ Exile Morningtide's Light.
ECL
3
+
+ Mornsong Aria
+ Players can't draw cards or gain life.
+At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
+
+ B
+ Legendary Enchantment
+ Enchantment
+ 3
+ 1BB
+
+ ECL
+ 1
+
+
+ Mornsong Aria
+ Players can't draw cards or gain life.
+At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
+
+ B
+ Legendary Enchantment
+ Enchantment
+ 3
+ 1BB
+
+ ECL
+ 1
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ ECL
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ ECL
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ ECL
+ 0
+
Mutable Explorer
Changeling (This card is every creature type.)
@@ -504,6 +1613,70 @@ When this creature enters, create a tapped Mutavault token. (It's a land with "{
ECL
2
+
+ Oko, Lorwyn Liege
+ At the beginning of your first main phase, you may pay {G}. If you do, transform Oko.
++2: Up to one target creature gains all creature types. (This effect doesn't end.)
++1: Target creature gets -2/-0 until your next turn.
+
+ U
+ Legendary Planeswalker — Oko
+ Planeswalker
+ 3
+ 2U
+ 3
+
+ ECL
+ 1
+
+
+ Oko, Shadowmoor Scion
+ At the beginning of your first main phase, you may pay {U}. If you do, transform Oko.
+−1: Mill three cards. You may put a permanent card from among them into your hand.
+−3: Create two 3/3 green Elk creature tokens.
+−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."
+
+ G
+ Legendary Planeswalker — Oko
+ Planeswalker
+ 3
+ 3
+
+ ECL
+ 1
+
+
+ Oko, Lorwyn Liege
+ At the beginning of your first main phase, you may pay {G}. If you do, transform Oko.
++2: Up to one target creature gains all creature types. (This effect doesn't end.)
++1: Target creature gets -2/-0 until your next turn.
+
+ U
+ Legendary Planeswalker — Oko
+ Planeswalker
+ 3
+ 2U
+ 3
+
+ ECL
+ 1
+
+
+ Oko, Shadowmoor Scion
+ At the beginning of your first main phase, you may pay {U}. If you do, transform Oko.
+−1: Mill three cards. You may put a permanent card from among them into your hand.
+−3: Create two 3/3 green Elk creature tokens.
+−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."
+
+ G
+ Legendary Planeswalker — Oko
+ Planeswalker
+ 3
+ 3
+
+ ECL
+ 1
+
Overgrown Tomb
({T}: Add {B} or {G}.)
@@ -531,6 +1704,273 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped.
ECL
3
+
+ Personify
+ Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ ECL
+ 3
+
+
+ Personify
+ Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ ECL
+ 3
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ ECL
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ ECL
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ ECL
+ 0
+
+
+ Rhys, the Evermore
+ Flash
+When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
+{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery.
+
+ W
+ Legendary Creature — Elf Warrior
+ Creature
+ 2
+ 1W
+ 2/2
+
+ ECL
+ 2
+
+
+ Rhys, the Evermore
+ Flash
+When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
+{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery.
+
+ W
+ Legendary Creature — Elf Warrior
+ Creature
+ 2
+ 1W
+ 2/2
+
+ ECL
+ 2
+
+
+ Sanar, Innovative First-Year
+ Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
+
+ RU
+ Legendary Creature — Goblin Sorcerer
+ Creature
+ 4
+ 2U/RU/R
+ 2/4
+
+ ECL
+ 2
+
+
+ Sanar, Innovative First-Year
+ Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
+
+ RU
+ Legendary Creature — Goblin Sorcerer
+ Creature
+ 4
+ 2U/RU/R
+ 2/4
+
+ ECL
+ 2
+
+
+ Sear
+ Sear deals 4 damage to target creature or planeswalker.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ ECL
+ 3
+
+
+ Sear
+ Sear deals 4 damage to target creature or planeswalker.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ ECL
+ 3
+
+
+ Selfless Safewright
+ Flash
+Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
+
+ G
+ Creature — Elf Warrior
+ Creature
+ 5
+ 3GG
+ 4/2
+
+ ECL
+ 2
+
+
+ Selfless Safewright
+ Flash
+Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
+
+ G
+ Creature — Elf Warrior
+ Creature
+ 5
+ 3GG
+ 4/2
+
+ ECL
+ 2
+
+
+ Selfless Safewright
+ Flash
+Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
+
+ G
+ Creature — Elf Warrior
+ Creature
+ 5
+ 3GG
+ 4/2
+
+ ECL
+ 2
+
+
+ Selfless Safewright
+ Flash
+Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
+
+ G
+ Creature — Elf Warrior
+ Creature
+ 5
+ 3GG
+ 4/2
+
+ ECL
+ 2
+
+
+ Shinestriker
+ Flying
+Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control.
+
+ U
+ Creature — Elemental
+ Creature
+ 6
+ 4UU
+ 3/3
+
+ ECL
+ 2
+
+
+ Silvergill Mentor
+ As an additional cost to cast this spell, behold a Merfolk or pay {2}.
+When this creature enters, create a 1/1 white and blue Merfolk creature token.
+
+ U
+ Creature — Merfolk Wizard
+ Creature
+ 2
+ 1U
+ 2/1
+
+ ECL
+ 2
+
+
+ Sizzling Changeling
+ Changeling (This card is every creature type.)
+When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card.
+
+ R
+ Creature — Shapeshifter
+ Creature
+ 3
+ 2R
+ 3/2
+
+ ECL
+ 2
+
+
+ Spell Snare
+ Counter target spell with mana value 2.
+
+ U
+ Instant
+ Instant
+ 1
+ U
+
+ ECL
+ 3
+
Steam Vents
({T}: Add {U} or {R}.)
@@ -543,6 +1983,54 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped.
ECL
0
+
+ Sun-Dappled Celebrant
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Vigilance
+
+ W
+ Creature — Treefolk Cleric
+ Creature
+ 6
+ 4WW
+ 5/6
+
+ ECL
+ 2
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ ECL
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ ECL
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ ECL
+ 0
+
Sygg, Wanderwine Wisdom
Sygg can't be blocked.
@@ -617,6 +2105,109 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped.
ECL
0
+
+ Tend the Sprigs
+ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.)
+
+ G
+ Sorcery
+ Sorcery
+ 3
+ 2G
+
+ ECL
+ 3
+
+
+ Thoughtweft Lieutenant
+ Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.
+
+ GW
+ Creature — Kithkin Soldier
+ Creature
+ 2
+ GW
+ 2/2
+
+ ECL
+ 2
+
+
+ Thoughtweft Lieutenant
+ Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.
+
+ GW
+ Creature — Kithkin Soldier
+ Creature
+ 2
+ GW
+ 2/2
+
+ ECL
+ 2
+
+
+ Trystan, Callous Cultivator
+ Deathtouch
+Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
+At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan.
+
+ G
+ Legendary Creature — Elf Druid
+ Creature
+ 3
+ 2G
+ 3/4
+
+ ECL
+ 2
+
+
+ Trystan, Penitent Culler
+ Deathtouch
+Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life.
+At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan.
+
+ B
+ Legendary Creature — Elf Warlock
+ Creature
+ 3
+ 3/4
+
+ ECL
+ 2
+
+
+ Trystan, Callous Cultivator
+ Deathtouch
+Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
+At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan.
+
+ G
+ Legendary Creature — Elf Druid
+ Creature
+ 3
+ 2G
+ 3/4
+
+ ECL
+ 2
+
+
+ Trystan, Penitent Culler
+ Deathtouch
+Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life.
+At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan.
+
+ B
+ Legendary Creature — Elf Warlock
+ Creature
+ 3
+ 3/4
+
+ ECL
+ 2
+
Unexpected Assistance
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
@@ -631,5 +2222,167 @@ Draw three cards, then discard a card.
ECL
3
+
+ Vibrance
+ When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target.
+When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
+Evoke {R/G}{R/G}
+
+ GR
+ Creature — Elemental Incarnation
+ Creature
+ 5
+ 3R/GR/G
+ 4/4
+
+ ECL
+ 2
+
+
+ Vibrance
+ When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target.
+When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
+Evoke {R/G}{R/G}
+
+ GR
+ Creature — Elemental Incarnation
+ Creature
+ 5
+ 3R/GR/G
+ 4/4
+
+ ECL
+ 2
+
+
+ Vinebred Brawler
+ This creature must be blocked if able.
+Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn.
+
+ G
+ Creature — Elf Berserker
+ Creature
+ 3
+ 2G
+ 4/2
+
+ ECL
+ 2
+
+
+ Virulent Emissary
+ Deathtouch
+Whenever another creature you control enters, you gain 1 life.
+
+ G
+ Creature — Elf Assassin
+ Creature
+ 1
+ G
+ 1/1
+
+ ECL
+ 2
+
+
+ Virulent Emissary
+ Deathtouch
+Whenever another creature you control enters, you gain 1 life.
+
+ G
+ Creature — Elf Assassin
+ Creature
+ 1
+ G
+ 1/1
+
+ ECL
+ 2
+
+
+ Voracious Tome-Skimmer
+ Flying
+Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card.
+
+ BU
+ Creature — Faerie Rogue
+ Creature
+ 3
+ U/BU/BU/B
+ 2/3
+
+ ECL
+ 2
+
+
+ Wanderwine Farewell
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.
+
+ U
+ Kindred Sorcery — Merfolk
+ Sorcery
+ 7
+ 5UU
+
+ ECL
+ 3
+
+
+ Winnowing
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ ECL
+ 3
+
+
+ Winnowing
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ ECL
+ 3
+
+
+ Winnowing
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ ECL
+ 3
+
+
+ Winnowing
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ ECL
+ 3
+
diff --git a/spoiler.xml b/spoiler.xml
index d5c64dbb..71c7ac76 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,24 +1,17 @@
Cockatrice/Magic-Spoiler
- 2026-01-06 08:22:01 (UTC)
+ 2026-01-06 16:19:49 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
-
- MSC~
- Marvel Super Heroes Commander (Spoiler)
- Commander
- 2026-06-26
- 20
-
MSH~
Marvel Super Heroes (Spoiler)
@@ -26,6 +19,13 @@
2026-06-26
10
+
+ MSC~
+ Marvel Super Heroes Commander (Spoiler)
+ Commander
+ 2026-06-26
+ 20
+
TMT~
Teenage Mutant Ninja Turtles (Spoiler)
@@ -56,68 +56,6 @@
-
- Human Torch
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
-Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
-
- R
- Legendary Creature — Human Hero
- Creature
- 4
- 3R
- 3/2
-
- MSC~
- 2
-
-
- Invisible Woman
- At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
-Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
-
- W
- Legendary Creature — Human Hero
- Creature
- 3
- 2W
- 3/3
-
- MSC~
- 2
-
-
- Mister Fantastic
- Vigilance, reach
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
-{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 3
- 2U
- 2/4
-
- MSC~
- 2
-
-
- The Thing
- Trample
-At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
-Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
-
- G
- Legendary Creature — Human Hero
- Creature
- 6
- 5G
- 5/5
-
- MSC~
- 2
-
Attuma, Atlantean Warlord
Other Merfolk you control get +1/+1.
@@ -422,6 +360,68 @@ III — Choose target creature you control. Until end of turn, double its power
MSH~
1
+
+ Human Torch
+ At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
+Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
+
+ R
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3R
+ 3/2
+
+ MSC~
+ 2
+
+
+ Invisible Woman
+ At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
+Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2W
+ 3/3
+
+ MSC~
+ 2
+
+
+ Mister Fantastic
+ Vigilance, reach
+At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
+{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
+
+ U
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 3
+ 2U
+ 2/4
+
+ MSC~
+ 2
+
+
+ The Thing
+ Trample
+At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
+Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 6
+ 5G
+ 5/5
+
+ MSC~
+ 2
+
April O'Neil, Hacktivist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
@@ -862,6 +862,50 @@ Partner—Character select (You can have two commanders if both have this abilit
TMC~
2
+
+ Abigale, Eloquent First-Year
+ Flying, first strike, lifelink
+When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.
+
+ BW
+ Legendary Creature — Bird Bard
+ Creature
+ 2
+ W/BW/B
+ 1/1
+
+ ECL~
+ 2
+
+
+ Abigale, Eloquent First-Year
+ Flying, first strike, lifelink
+When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.
+
+ BW
+ Legendary Creature — Bird Bard
+ Creature
+ 2
+ W/BW/B
+ 1/1
+
+ ECL~
+ 2
+
+
+ Appeal to Eirdu
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+One or two target creatures each get +2/+1 until end of turn.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ ECL~
+ 3
+
Ashling's Command
Choose two —
@@ -954,6 +998,36 @@ At the beginning of your first main phase, you may pay {R}. If you do, transform
ECL~
2
+
+ Aurora Awakener
+ Trample
+Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
+
+ G
+ Creature — Giant Druid
+ Creature
+ 7
+ 6G
+ 7/7
+
+ ECL~
+ 2
+
+
+ Aurora Awakener
+ Trample
+Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
+
+ G
+ Creature — Giant Druid
+ Creature
+ 7
+ 6G
+ 7/7
+
+ ECL~
+ 2
+
Bitterbloom Bearer
Flash
@@ -1014,6 +1088,349 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped.
ECL~
0
+
+ Bloom Tender
+ Vivid — {T}: For each color among permanents you control, add one mana of that color.
+
+ G
+ Creature — Elf Druid
+ Creature
+ 2
+ 1G
+ 1/1
+
+ ECL~
+ 2
+
+
+ Bloom Tender
+ Vivid — {T}: For each color among permanents you control, add one mana of that color.
+
+ G
+ Creature — Elf Druid
+ Creature
+ 2
+ 1G
+ 1/1
+
+ ECL~
+ 2
+
+
+ Bloom Tender
+ Vivid — {T}: For each color among permanents you control, add one mana of that color.
+
+ G
+ Creature — Elf Druid
+ Creature
+ 2
+ 1G
+ 1/1
+
+ ECL~
+ 2
+
+
+ Bloom Tender
+ Vivid — {T}: For each color among permanents you control, add one mana of that color.
+
+ G
+ Creature — Elf Druid
+ Creature
+ 2
+ 1G
+ 1/1
+
+ ECL~
+ 2
+
+
+ Blossoming Defense
+ Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
+
+ G
+ Instant
+ Instant
+ 1
+ G
+
+ ECL~
+ 3
+
+
+ Boggart Mischief
+ When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.)
+Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life.
+
+ B
+ Kindred Enchantment — Goblin
+ Enchantment
+ 3
+ 2B
+
+ ECL~
+ 1
+
+
+ Bre of Clan Stoutarm
+ {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn.
+At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
+
+ RW
+ Legendary Creature — Giant Warrior
+ Creature
+ 4
+ 2RW
+ 4/4
+
+ ECL~
+ 2
+
+
+ Bre of Clan Stoutarm
+ {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn.
+At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
+
+ RW
+ Legendary Creature — Giant Warrior
+ Creature
+ 4
+ 2RW
+ 4/4
+
+ ECL~
+ 2
+
+
+ Champion of the Clachan
+ Flash
+As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.)
+Other Kithkin you control get +1/+1.
+When this creature leaves the battlefield, return the exiled card to its owner's hand.
+
+ W
+ Creature — Kithkin Knight
+ Creature
+ 4
+ 3W
+ 4/5
+
+ ECL~
+ 2
+
+
+ Champion of the Clachan
+ Flash
+As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.)
+Other Kithkin you control get +1/+1.
+When this creature leaves the battlefield, return the exiled card to its owner's hand.
+
+ W
+ Creature — Kithkin Knight
+ Creature
+ 4
+ 3W
+ 4/5
+
+ ECL~
+ 2
+
+
+ Champion of the Weird
+ As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.)
+Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.
+When this creature leaves the battlefield, return the exiled card to its owner's hand.
+
+ B
+ Creature — Goblin Berserker
+ Creature
+ 4
+ 3B
+ 5/5
+
+ ECL~
+ 2
+
+
+ Champion of the Weird
+ As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.)
+Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.
+When this creature leaves the battlefield, return the exiled card to its owner's hand.
+
+ B
+ Creature — Goblin Berserker
+ Creature
+ 4
+ 3B
+ 5/5
+
+ ECL~
+ 2
+
+
+ Champions of the Perfect
+ As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
+Whenever you cast a creature spell, draw a card.
+When this creature leaves the battlefield, return the exiled card to its owner's hand.
+
+ G
+ Creature — Elf Warrior
+ Creature
+ 4
+ 3G
+ 6/6
+
+ ECL~
+ 2
+
+
+ Champions of the Perfect
+ As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
+Whenever you cast a creature spell, draw a card.
+When this creature leaves the battlefield, return the exiled card to its owner's hand.
+
+ G
+ Creature — Elf Warrior
+ Creature
+ 4
+ 3G
+ 6/6
+
+ ECL~
+ 2
+
+
+ Chomping Changeling
+ Changeling (This card is every creature type.)
+When this creature enters, destroy up to one target artifact or enchantment.
+
+ G
+ Creature — Shapeshifter
+ Creature
+ 3
+ 2G
+ 1/2
+
+ ECL~
+ 2
+
+
+ Chronicle of Victory
+ As Chronicle of Victory enters, choose a creature type.
+Creatures you control of the chosen type get +2/+2 and have first strike and trample.
+Whenever you cast a spell of the chosen type, draw a card.
+
+ Legendary Artifact
+ Artifact
+ 6
+ 6
+
+ ECL~
+ 1
+
+
+ Chronicle of Victory
+ As Chronicle of Victory enters, choose a creature type.
+Creatures you control of the chosen type get +2/+2 and have first strike and trample.
+Whenever you cast a spell of the chosen type, draw a card.
+
+ Legendary Artifact
+ Artifact
+ 6
+ 6
+
+ ECL~
+ 1
+
+
+ Crossroads Watcher
+ Trample
+Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
+
+ G
+ Creature — Kithkin Ranger
+ Creature
+ 3
+ 2G
+ 3/3
+
+ ECL~
+ 2
+
+
+ Curious Colossus
+ When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
+
+ W
+ Creature — Giant Warrior
+ Creature
+ 7
+ 5WW
+ 7/7
+
+ ECL~
+ 2
+
+
+ Curious Colossus
+ When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
+
+ W
+ Creature — Giant Warrior
+ Creature
+ 7
+ 5WW
+ 7/7
+
+ ECL~
+ 2
+
+
+ Dawn-Blessed Pennant
+ As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
+Whenever a permanent you control of the chosen type enters, you gain 1 life.
+{2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ ECL~
+ 1
+
+
+ Dawnhand Dissident
+ {T}, Blight 1: Surveil 1.
+{T}, Blight 2: Exile target card from a graveyard.
+During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
+
+ B
+ Creature — Elf Warlock
+ Creature
+ 1
+ B
+ 1/2
+
+ ECL~
+ 2
+
+
+ Dawnhand Dissident
+ {T}, Blight 1: Surveil 1.
+{T}, Blight 2: Exile target card from a graveyard.
+During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
+
+ B
+ Creature — Elf Warlock
+ Creature
+ 1
+ B
+ 1/2
+
+ ECL~
+ 2
+
Deceit
When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand.
@@ -1046,6 +1463,70 @@ Evoke {U/B}{U/B}
ECL~
2
+
+ Deepway Navigator
+ Flash
+When this creature enters, untap each other Merfolk you control.
+As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
+
+ UW
+ Creature — Merfolk Wizard
+ Creature
+ 2
+ WU
+ 2/2
+
+ ECL~
+ 2
+
+
+ Deepway Navigator
+ Flash
+When this creature enters, untap each other Merfolk you control.
+As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
+
+ UW
+ Creature — Merfolk Wizard
+ Creature
+ 2
+ WU
+ 2/2
+
+ ECL~
+ 2
+
+
+ Disruptor of Currents
+ Flash
+Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+When this creature enters, return up to one other target nonland permanent to its owner's hand.
+
+ U
+ Creature — Merfolk Wizard
+ Creature
+ 5
+ 3UU
+ 3/3
+
+ ECL~
+ 2
+
+
+ Disruptor of Currents
+ Flash
+Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+When this creature enters, return up to one other target nonland permanent to its owner's hand.
+
+ U
+ Creature — Merfolk Wizard
+ Creature
+ 5
+ 3UU
+ 3/3
+
+ ECL~
+ 2
+
Dose of Dawnglow
Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.)
@@ -1059,6 +1540,21 @@ Evoke {U/B}{U/B}
ECL~
3
+
+ Dream Seizer
+ Flying
+When this creature enters, you may blight 1. If you do, each opponent discards a card. (To blight 1, put a -1/-1 counter on a creature you control.)
+
+ B
+ Creature — Faerie Rogue
+ Creature
+ 4
+ 3B
+ 3/2
+
+ ECL~
+ 2
+
Eirdu, Carrier of Dawn
Flying, lifelink
@@ -1121,6 +1617,20 @@ At the beginning of your first main phase, you may pay {W}. If you do, transform
ECL~
2
+
+ Elder Auntie
+ When this creature enters, create a 1/1 black and red Goblin creature token.
+
+ R
+ Creature — Goblin Warlock
+ Creature
+ 3
+ 2R
+ 2/2
+
+ ECL~
+ 2
+
Emptiness
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
@@ -1153,6 +1663,20 @@ Evoke {W/B}{W/B}
ECL~
2
+
+ Explosive Prodigy
+ Vivid — When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control.
+
+ R
+ Creature — Elemental Sorcerer
+ Creature
+ 2
+ 1R
+ 1/1
+
+ ECL~
+ 2
+
Figure of Fable
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.
@@ -1185,6 +1709,56 @@ Evoke {W/B}{W/B}
ECL~
2
+
+ Flock Impostor
+ Changeling (This card is every creature type.)
+Flash
+Flying
+When this creature enters, return up to one other target creature you control to its owner's hand.
+
+ W
+ Creature — Shapeshifter
+ Creature
+ 3
+ 2W
+ 2/2
+
+ ECL~
+ 2
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ ECL~
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ ECL~
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ ECL~
+ 0
+
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
@@ -1215,6 +1789,111 @@ Evoke {W/B}{W/B}
ECL~
2
+
+ Glen Elendra's Answer
+ This spell can't be countered.
+Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.
+
+ U
+ Instant
+ Instant
+ 4
+ 2UU
+
+ ECL~
+ 3
+
+
+ Glen Elendra's Answer
+ This spell can't be countered.
+Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.
+
+ U
+ Instant
+ Instant
+ 4
+ 2UU
+
+ ECL~
+ 3
+
+
+ Goatnap
+ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
+
+ R
+ Sorcery
+ Sorcery
+ 3
+ 2R
+
+ ECL~
+ 3
+
+
+ Goliath Daydreamer
+ Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
+Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
+
+ R
+ Creature — Giant Wizard
+ Creature
+ 4
+ 2RR
+ 4/4
+
+ ECL~
+ 2
+
+
+ Goliath Daydreamer
+ Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
+Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
+
+ R
+ Creature — Giant Wizard
+ Creature
+ 4
+ 2RR
+ 4/4
+
+ ECL~
+ 2
+
+
+ Grub's Command
+ Choose two —
+• Create a token that's a copy of target Goblin you control.
+• Creatures target player controls get +1/+1 and gain haste until end of turn.
+• Destroy target artifact or creature.
+• Target player mills five cards, then puts each Goblin card milled this way into their hand.
+
+ BR
+ Kindred Sorcery — Goblin
+ Sorcery
+ 5
+ 3BR
+
+ ECL~
+ 3
+
+
+ Grub's Command
+ Choose two —
+• Create a token that's a copy of target Goblin you control.
+• Creatures target player controls get +1/+1 and gain haste until end of turn.
+• Destroy target artifact or creature.
+• Target player mills five cards, then puts each Goblin card milled this way into their hand.
+
+ BR
+ Kindred Sorcery — Goblin
+ Sorcery
+ 5
+ 3BR
+
+ ECL~
+ 3
+
Hallowed Fountain
({T}: Add {W} or {U}.)
@@ -1227,6 +1906,110 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped.
ECL~
0
+
+ Harmonized Crescendo
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Choose a creature type. Draw a card for each permanent you control of that type.
+
+ U
+ Instant
+ Instant
+ 6
+ 4UU
+
+ ECL~
+ 3
+
+
+ Harmonized Crescendo
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Choose a creature type. Draw a card for each permanent you control of that type.
+
+ U
+ Instant
+ Instant
+ 6
+ 4UU
+
+ ECL~
+ 3
+
+
+ Harmonized Crescendo
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Choose a creature type. Draw a card for each permanent you control of that type.
+
+ U
+ Instant
+ Instant
+ 6
+ 4UU
+
+ ECL~
+ 3
+
+
+ Harmonized Crescendo
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Choose a creature type. Draw a card for each permanent you control of that type.
+
+ U
+ Instant
+ Instant
+ 6
+ 4UU
+
+ ECL~
+ 3
+
+
+ Harmonized Crescendo
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Choose a creature type. Draw a card for each permanent you control of that type.
+
+ U
+ Instant
+ Instant
+ 6
+ 4UU
+
+ ECL~
+ 3
+
+
+ Hexing Squelcher
+ This spell can't be countered.
+Ward—Pay 2 life.
+Spells you control can't be countered.
+Other creatures you control have "Ward—Pay 2 life."
+
+ R
+ Creature — Goblin Sorcerer
+ Creature
+ 2
+ 1R
+ 2/2
+
+ ECL~
+ 2
+
+
+ Hexing Squelcher
+ This spell can't be countered.
+Ward—Pay 2 life.
+Spells you control can't be countered.
+Other creatures you control have "Ward—Pay 2 life."
+
+ R
+ Creature — Goblin Sorcerer
+ Creature
+ 2
+ 1R
+ 2/2
+
+ ECL~
+ 2
+
High Perfect Morcant
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
@@ -1257,6 +2040,109 @@ Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (
ECL~
2
+
+ Iron-Shield Elf
+ Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
+
+ B
+ Creature — Elf Warrior
+ Creature
+ 2
+ 1B
+ 3/1
+
+ ECL~
+ 2
+
+
+ Iron-Shield Elf
+ Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
+
+ B
+ Creature — Elf Warrior
+ Creature
+ 2
+ 1B
+ 3/1
+
+ ECL~
+ 2
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ ECL~
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ ECL~
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ ECL~
+ 0
+
+
+ Kinbinding
+ Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
+At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
+
+ W
+ Enchantment
+ Enchantment
+ 5
+ 3WW
+
+ ECL~
+ 1
+
+
+ Kinbinding
+ Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
+At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
+
+ W
+ Enchantment
+ Enchantment
+ 5
+ 3WW
+
+ ECL~
+ 1
+
+
+ Kinbinding
+ Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
+At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
+
+ W
+ Enchantment
+ Enchantment
+ 5
+ 3WW
+
+ ECL~
+ 1
+
Kirol, Attentive First-Year
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
@@ -1285,6 +2171,168 @@ Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (
ECL~
2
+
+ Lavaleaper
+ All creatures have haste.
+Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.
+
+ R
+ Creature — Elemental
+ Creature
+ 4
+ 3R
+ 4/4
+
+ ECL~
+ 2
+
+
+ Lavaleaper
+ All creatures have haste.
+Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.
+
+ R
+ Creature — Elemental
+ Creature
+ 4
+ 3R
+ 4/4
+
+ ECL~
+ 2
+
+
+ Lys Alana Informant
+ When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
+
+ G
+ Creature — Elf Scout
+ Creature
+ 2
+ 1G
+ 3/1
+
+ ECL~
+ 2
+
+
+ Meek Attack
+ {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ ECL~
+ 1
+
+
+ Meek Attack
+ {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ ECL~
+ 1
+
+
+ Meek Attack
+ {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ ECL~
+ 1
+
+
+ Meek Attack
+ {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ ECL~
+ 1
+
+
+ Mirrorform
+ Each nonland permanent you control becomes a copy of target non-Aura permanent.
+
+ U
+ Instant
+ Instant
+ 6
+ 4UU
+
+ ECL~
+ 3
+
+
+ Mirrorform
+ Each nonland permanent you control becomes a copy of target non-Aura permanent.
+
+ U
+ Instant
+ Instant
+ 6
+ 4UU
+
+ ECL~
+ 3
+
+
+ Mirrormind Crown
+ As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
+Equip {2}
+
+ Artifact — Equipment
+ Artifact
+ 4
+ 4
+
+ ECL~
+ 1
+
+
+ Mirrormind Crown
+ As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
+Equip {2}
+
+ Artifact — Equipment
+ Artifact
+ 4
+ 4
+
+ ECL~
+ 1
+
+
+ Moonglove Extractor
+ Whenever this creature attacks, you draw a card and lose 1 life.
+
+ B
+ Creature — Elf Warlock
+ Creature
+ 3
+ 2B
+ 2/1
+
+ ECL~
+ 2
+
Morningtide's Light
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
@@ -1297,7 +2345,7 @@ Exile Morningtide's Light.
4
3W
- ECL~
+ ECL~
3
@@ -1315,6 +2363,67 @@ Exile Morningtide's Light.
ECL~
3
+
+ Mornsong Aria
+ Players can't draw cards or gain life.
+At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
+
+ B
+ Legendary Enchantment
+ Enchantment
+ 3
+ 1BB
+
+ ECL~
+ 1
+
+
+ Mornsong Aria
+ Players can't draw cards or gain life.
+At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
+
+ B
+ Legendary Enchantment
+ Enchantment
+ 3
+ 1BB
+
+ ECL~
+ 1
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ ECL~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ ECL~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ ECL~
+ 0
+
Mutable Explorer
Changeling (This card is every creature type.)
@@ -1345,6 +2454,70 @@ When this creature enters, create a tapped Mutavault token. (It's a land with "{
ECL~
2
+
+ Oko, Lorwyn Liege
+ At the beginning of your first main phase, you may pay {G}. If you do, transform Oko.
++2: Up to one target creature gains all creature types. (This effect doesn't end.)
++1: Target creature gets -2/-0 until your next turn.
+
+ U
+ Legendary Planeswalker — Oko
+ Planeswalker
+ 3
+ 2U
+ 3
+
+ ECL~
+ 1
+
+
+ Oko, Shadowmoor Scion
+ At the beginning of your first main phase, you may pay {U}. If you do, transform Oko.
+−1: Mill three cards. You may put a permanent card from among them into your hand.
+−3: Create two 3/3 green Elk creature tokens.
+−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."
+
+ G
+ Legendary Planeswalker — Oko
+ Planeswalker
+ 3
+ 3
+
+ ECL~
+ 1
+
+
+ Oko, Lorwyn Liege
+ At the beginning of your first main phase, you may pay {G}. If you do, transform Oko.
++2: Up to one target creature gains all creature types. (This effect doesn't end.)
++1: Target creature gets -2/-0 until your next turn.
+
+ U
+ Legendary Planeswalker — Oko
+ Planeswalker
+ 3
+ 2U
+ 3
+
+ ECL~
+ 1
+
+
+ Oko, Shadowmoor Scion
+ At the beginning of your first main phase, you may pay {U}. If you do, transform Oko.
+−1: Mill three cards. You may put a permanent card from among them into your hand.
+−3: Create two 3/3 green Elk creature tokens.
+−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."
+
+ G
+ Legendary Planeswalker — Oko
+ Planeswalker
+ 3
+ 3
+
+ ECL~
+ 1
+
Overgrown Tomb
({T}: Add {B} or {G}.)
@@ -1372,6 +2545,273 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped.
ECL~
3
+
+ Personify
+ Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ ECL~
+ 3
+
+
+ Personify
+ Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ ECL~
+ 3
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ ECL~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ ECL~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ ECL~
+ 0
+
+
+ Rhys, the Evermore
+ Flash
+When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
+{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery.
+
+ W
+ Legendary Creature — Elf Warrior
+ Creature
+ 2
+ 1W
+ 2/2
+
+ ECL~
+ 2
+
+
+ Rhys, the Evermore
+ Flash
+When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
+{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery.
+
+ W
+ Legendary Creature — Elf Warrior
+ Creature
+ 2
+ 1W
+ 2/2
+
+ ECL~
+ 2
+
+
+ Sanar, Innovative First-Year
+ Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
+
+ RU
+ Legendary Creature — Goblin Sorcerer
+ Creature
+ 4
+ 2U/RU/R
+ 2/4
+
+ ECL~
+ 2
+
+
+ Sanar, Innovative First-Year
+ Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
+
+ RU
+ Legendary Creature — Goblin Sorcerer
+ Creature
+ 4
+ 2U/RU/R
+ 2/4
+
+ ECL~
+ 2
+
+
+ Sear
+ Sear deals 4 damage to target creature or planeswalker.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ ECL~
+ 3
+
+
+ Sear
+ Sear deals 4 damage to target creature or planeswalker.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ ECL~
+ 3
+
+
+ Selfless Safewright
+ Flash
+Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
+
+ G
+ Creature — Elf Warrior
+ Creature
+ 5
+ 3GG
+ 4/2
+
+ ECL~
+ 2
+
+
+ Selfless Safewright
+ Flash
+Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
+
+ G
+ Creature — Elf Warrior
+ Creature
+ 5
+ 3GG
+ 4/2
+
+ ECL~
+ 2
+
+
+ Selfless Safewright
+ Flash
+Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
+
+ G
+ Creature — Elf Warrior
+ Creature
+ 5
+ 3GG
+ 4/2
+
+ ECL~
+ 2
+
+
+ Selfless Safewright
+ Flash
+Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
+
+ G
+ Creature — Elf Warrior
+ Creature
+ 5
+ 3GG
+ 4/2
+
+ ECL~
+ 2
+
+
+ Shinestriker
+ Flying
+Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control.
+
+ U
+ Creature — Elemental
+ Creature
+ 6
+ 4UU
+ 3/3
+
+ ECL~
+ 2
+
+
+ Silvergill Mentor
+ As an additional cost to cast this spell, behold a Merfolk or pay {2}.
+When this creature enters, create a 1/1 white and blue Merfolk creature token.
+
+ U
+ Creature — Merfolk Wizard
+ Creature
+ 2
+ 1U
+ 2/1
+
+ ECL~
+ 2
+
+
+ Sizzling Changeling
+ Changeling (This card is every creature type.)
+When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card.
+
+ R
+ Creature — Shapeshifter
+ Creature
+ 3
+ 2R
+ 3/2
+
+ ECL~
+ 2
+
+
+ Spell Snare
+ Counter target spell with mana value 2.
+
+ U
+ Instant
+ Instant
+ 1
+ U
+
+ ECL~
+ 3
+
Steam Vents
({T}: Add {U} or {R}.)
@@ -1384,6 +2824,54 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped.
ECL~
0
+
+ Sun-Dappled Celebrant
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Vigilance
+
+ W
+ Creature — Treefolk Cleric
+ Creature
+ 6
+ 4WW
+ 5/6
+
+ ECL~
+ 2
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ ECL~
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ ECL~
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ ECL~
+ 0
+
Sygg, Wanderwine Wisdom
Sygg can't be blocked.
@@ -1458,6 +2946,109 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped.
ECL~
0
+
+ Tend the Sprigs
+ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.)
+
+ G
+ Sorcery
+ Sorcery
+ 3
+ 2G
+
+ ECL~
+ 3
+
+
+ Thoughtweft Lieutenant
+ Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.
+
+ GW
+ Creature — Kithkin Soldier
+ Creature
+ 2
+ GW
+ 2/2
+
+ ECL~
+ 2
+
+
+ Thoughtweft Lieutenant
+ Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.
+
+ GW
+ Creature — Kithkin Soldier
+ Creature
+ 2
+ GW
+ 2/2
+
+ ECL~
+ 2
+
+
+ Trystan, Callous Cultivator
+ Deathtouch
+Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
+At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan.
+
+ G
+ Legendary Creature — Elf Druid
+ Creature
+ 3
+ 2G
+ 3/4
+
+ ECL~
+ 2
+
+
+ Trystan, Penitent Culler
+ Deathtouch
+Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life.
+At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan.
+
+ B
+ Legendary Creature — Elf Warlock
+ Creature
+ 3
+ 3/4
+
+ ECL~
+ 2
+
+
+ Trystan, Callous Cultivator
+ Deathtouch
+Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
+At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan.
+
+ G
+ Legendary Creature — Elf Druid
+ Creature
+ 3
+ 2G
+ 3/4
+
+ ECL~
+ 2
+
+
+ Trystan, Penitent Culler
+ Deathtouch
+Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life.
+At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan.
+
+ B
+ Legendary Creature — Elf Warlock
+ Creature
+ 3
+ 3/4
+
+ ECL~
+ 2
+
Unexpected Assistance
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
@@ -1472,6 +3063,168 @@ Draw three cards, then discard a card.
ECL~
3
+
+ Vibrance
+ When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target.
+When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
+Evoke {R/G}{R/G}
+
+ GR
+ Creature — Elemental Incarnation
+ Creature
+ 5
+ 3R/GR/G
+ 4/4
+
+ ECL~
+ 2
+
+
+ Vibrance
+ When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target.
+When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
+Evoke {R/G}{R/G}
+
+ GR
+ Creature — Elemental Incarnation
+ Creature
+ 5
+ 3R/GR/G
+ 4/4
+
+ ECL~
+ 2
+
+
+ Vinebred Brawler
+ This creature must be blocked if able.
+Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn.
+
+ G
+ Creature — Elf Berserker
+ Creature
+ 3
+ 2G
+ 4/2
+
+ ECL~
+ 2
+
+
+ Virulent Emissary
+ Deathtouch
+Whenever another creature you control enters, you gain 1 life.
+
+ G
+ Creature — Elf Assassin
+ Creature
+ 1
+ G
+ 1/1
+
+ ECL~
+ 2
+
+
+ Virulent Emissary
+ Deathtouch
+Whenever another creature you control enters, you gain 1 life.
+
+ G
+ Creature — Elf Assassin
+ Creature
+ 1
+ G
+ 1/1
+
+ ECL~
+ 2
+
+
+ Voracious Tome-Skimmer
+ Flying
+Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card.
+
+ BU
+ Creature — Faerie Rogue
+ Creature
+ 3
+ U/BU/BU/B
+ 2/3
+
+ ECL~
+ 2
+
+
+ Wanderwine Farewell
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.
+
+ U
+ Kindred Sorcery — Merfolk
+ Sorcery
+ 7
+ 5UU
+
+ ECL~
+ 3
+
+
+ Winnowing
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ ECL~
+ 3
+
+
+ Winnowing
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ ECL~
+ 3
+
+
+ Winnowing
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ ECL~
+ 3
+
+
+ Winnowing
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ ECL~
+ 3
+
Ashling, the Limitless
Elemental spells you cast from your hand have evoke {4}. (If you cast a spell for its evoke cost, it's sacrificed when it enters.)