diff --git a/MOC.xml b/MOC.xml index 09f9690c..8d7c7788 100644 --- a/MOC.xml +++ b/MOC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-04-14 00:46:43 (UTC) + 2023-04-16 00:50:31 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MOC.xml @@ -1523,7 +1523,7 @@ Whenever this creature mutates, create a red artifact token named Feather with " 3 1WW - MOC + MOC 3 diff --git a/spoiler.xml b/spoiler.xml index 42508ce8..23b5ee92 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-04-15 16:11:24 (UTC) + 2023-04-16 00:50:32 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -36,6 +36,12 @@ Expansion 2023-05-12 + + MOC~ + March of the Machine Commander (Spoiler) + Commander + 2023-04-21 + MUL~ Multiverse Legends (Spoiler) @@ -48,12 +54,6 @@ Expansion 2023-04-21 - - MOC~ - March of the Machine Commander (Spoiler) - Commander - 2023-04-21 - @@ -974,6 +974,6305 @@ Legendary spells you cast cost {1} less to cast for each card exiled with The Ke MAT~ 1 + + Abzan Battle Priest + Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) +Each creature you control with a +1/+1 counter on it has lifelink. + + W + Creature — Human Cleric + Creature + 4 + 3W + 3/2 + + MOC~ + 2 + + + Abzan Falconer + Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) +Each creature you control with a +1/+1 counter on it has flying. + + W + Creature — Human Soldier + Creature + 3 + 2W + 2/3 + + MOC~ + 2 + + + Academy Manufactor + If you would create a Clue, Food, or Treasure token, instead create one of each. + + Artifact Creature — Assembly-Worker + Creature + 3 + 3 + 1/3 + + MOC~ + 2 + + + Acclaimed Contender + When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + W + Creature — Human Knight + Creature + 3 + 2W + 3/3 + + MOC~ + 2 + + + Adeline, Resplendent Cathar + Vigilance +Adeline, Resplendent Cathar's power is equal to the number of creatures you control. +Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. + + W + Legendary Creature — Human Knight + Creature + 3 + 1WW + */4 + + MOC~ + 2 + + + Aid from the Cowl + Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. + + G + Enchantment + Enchantment + 5 + 3GG + + MOC~ + 1 + + + Alharu, Solemn Ritualist + When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. +Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. +Partner (You can have two commanders if both have partner.) + + W + Legendary Creature — Human Monk + Creature + 5 + 4W + 3/3 + + MOC~ + 2 + + + Ambition's Cost + You draw three cards and you lose 3 life. + + B + Sorcery + Sorcery + 4 + 3B + + MOC~ + 3 + + + Ancient Stone Idol + Flash +This spell costs {1} less to cast for each attacking creature. +Trample +When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. + + Artifact Creature — Golem + Creature + 10 + 10 + 12/12 + + MOC~ + 2 + + + Angel of Finality + Flying +When Angel of Finality enters the battlefield, exile target player's graveyard. + + W + Creature — Angel + Creature + 4 + 3W + 3/4 + + MOC~ + 2 + + + Angel of Salvation + Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Flying +When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. + + W + Creature — Angel + Creature + 8 + 6WW + 5/5 + + MOC~ + 2 + + + Angel of the Ruins + Flying +When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. +Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) + + W + Artifact Creature — Angel + Creature + 7 + 5WW + 5/7 + + MOC~ + 2 + + + Arcane Sanctum + Arcane Sanctum enters the battlefield tapped. +{T}: Add {W}, {U}, or {B}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + MOC~ + 1 + + + Armorcraft Judge + When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. + + G + Creature — Elf Artificer + Creature + 4 + 3G + 3/3 + + MOC~ + 2 + + + Arvad the Cursed + Deathtouch, lifelink +Other legendary creatures you control get +2/+2. + + BW + Legendary Creature — Vampire Knight + Creature + 5 + 3WB + 3/3 + + MOC~ + 2 + + + Aryel, Knight of Windgrace + Vigilance +{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. +{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. + + BW + Legendary Creature — Human Knight + Creature + 4 + 2WB + 4/4 + + MOC~ + 2 + + + Austere Command + Choose two — +• Destroy all artifacts. +• Destroy all enchantments. +• Destroy all creatures with mana value 3 or less. +• Destroy all creatures with mana value 4 or greater. + + W + Sorcery + Sorcery + 6 + 4WW + + MOC~ + 3 + + + Banisher Priest + When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) + + W + Creature — Human Cleric + Creature + 3 + 1WW + 2/2 + + MOC~ + 2 + + + Battle Screech + Create two 1/1 white Bird creature tokens with flying. +Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Sorcery + Sorcery + 4 + 2WW + + MOC~ + 3 + + + Begin the Invasion + Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle. + + BGRUW + Sorcery + Sorcery + 5 + XWUBRG + + MOC~ + 3 + + + Begin the Invasion + Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle. + + BGRUW + Sorcery + Sorcery + 5 + XWUBRG + + MOC~ + 3 + + + Bitterthorn, Nissa's Animus + Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) +Equipped creature gets +1/+1. +Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + MOC~ + 1 + + + Bitterthorn, Nissa's Animus + Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) +Equipped creature gets +1/+1. +Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + MOC~ + 1 + + + Blade Splicer + When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. +Golems you control have first strike. + + W + Creature — Phyrexian Human Artificer + Creature + 3 + 2W + 1/1 + + MOC~ + 2 + + + Blight Titan + Deathtouch +Whenever Blight Titan enters the battlefield or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) + + B + Creature — Phyrexian Giant + Creature + 6 + 4BB + 6/6 + + MOC~ + 2 + + + Blight Titan + Deathtouch +Whenever Blight Titan enters the battlefield or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) + + B + Creature — Phyrexian Giant + Creature + 6 + 4BB + 6/6 + + MOC~ + 2 + + + Bloodforged Battle-Axe + Equipped creature gets +2/+0. +Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + MOC~ + 1 + + + Bloodhill Bastion + Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. +Whenever you roll {CHAOS}, exile target nontoken creature you control, then return it to the battlefield under your control. + + Plane — Equilor + 0 + + MOC~ + 1 + + + Bloodline Pretender + Changeling (This card is every creature type.) +As Bloodline Pretender enters the battlefield, choose a creature type. +Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender. + + Artifact Creature — Shapeshifter + Creature + 3 + 3 + 2/2 + + MOC~ + 2 + + + Bojuka Bog + Bojuka Bog enters the battlefield tapped. +When Bojuka Bog enters the battlefield, exile target player's graveyard. +{T}: Add {B}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Bone Shredder + Flying +Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. + + B + Creature — Phyrexian Minion + Creature + 3 + 2B + 1/1 + + MOC~ + 2 + + + Brass's Bounty + For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + R + Sorcery + Sorcery + 7 + 6R + + MOC~ + 3 + + + Brawn + Trample +As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. + + G + Creature — Incarnation + Creature + 4 + 3G + 3/3 + + MOC~ + 2 + + + Bretagard Stronghold + Bretagard Stronghold enters the battlefield tapped. +{T}: Add {G}. +{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Bright-Palm, Soul Awakener + Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) +Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. + + GRW + Legendary Creature — Fox Shaman + Creature + 4 + 1RGW + 4/3 + + MOC~ + 2 + + + Bright-Palm, Soul Awakener + Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) +Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. + + GRW + Legendary Creature — Fox Shaman + Creature + 4 + 1RGW + 4/3 + + MOC~ + 2 + + + Bright-Palm, Soul Awakener + Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) +Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. + + GRW + Legendary Creature — Fox Shaman + Creature + 4 + 1RGW + 4/3 + + MOC~ + 2 + + + Brimaz, Blight of Oreskos + Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) +At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate. + + BW + Legendary Creature — Phyrexian Cat + Creature + 4 + 2WB + 3/4 + + MOC~ + 2 + + + Brimaz, Blight of Oreskos + Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) +At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate. + + BW + Legendary Creature — Phyrexian Cat + Creature + 4 + 2WB + 3/4 + + MOC~ + 2 + + + Brimaz, Blight of Oreskos + Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) +At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate. + + BW + Legendary Creature — Phyrexian Cat + Creature + 4 + 2WB + 3/4 + + MOC~ + 2 + + + Burnished Hart + {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. + + Artifact Creature — Elk + Creature + 3 + 3 + 2/2 + + MOC~ + 2 + + + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + MOC~ + 1 + 0 + + + Cataclysmic Gearhulk + Vigilance +When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. + + W + Artifact Creature — Construct + Creature + 5 + 3WW + 4/5 + + MOC~ + 2 + + + Champion of Lambholt + Creatures with power less than Champion of Lambholt's power can't block creatures you control. +Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. + + G + Creature — Human Warrior + Creature + 3 + 1GG + 1/1 + + MOC~ + 2 + + + Chant of Vitu-Ghazi + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. + + W + Instant + Instant + 8 + 6WW + + MOC~ + 3 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + MOC~ + 3 + + + Chaotic Aether + When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.) + + Phenomenon + 0 + + MOC~ + 1 + + + Chasm Skulker + Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. +When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.) + + U + Creature — Squid Horror + Creature + 3 + 2U + 1/1 + + MOC~ + 2 + + + Chivalric Alliance + Whenever you attack with two or more creatures, draw a card. +{2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance. + + W + Enchantment + Enchantment + 2 + 1W + + MOC~ + 1 + + + Chivalric Alliance + Whenever you attack with two or more creatures, draw a card. +{2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance. + + W + Enchantment + Enchantment + 2 + 1W + + MOC~ + 1 + + + Choked Estuary + As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. +{T}: Add {U} or {B}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + MOC~ + 1 + 0 + + + Cloud of Faeries + Flying +When Cloud of Faeries enters the battlefield, untap up to two lands. +Cycling {2} ({2}, Discard this card: Draw a card.) + + U + Creature — Faerie + Creature + 2 + 1U + 1/1 + + MOC~ + 2 + + + Combine Chrysalis + Creature tokens you control have flying. +{2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery. + + GU + Artifact + Artifact + 2 + GU + + MOC~ + 1 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + MOC~ + 0 + + + Commander's Sphere + {T}: Add one mana of any color in your commander's color identity. +Sacrifice Commander's Sphere: Draw a card. + + Artifact + Artifact + 3 + 3 + + MOC~ + 1 + + + Conclave Mentor + If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. +When Conclave Mentor dies, you gain life equal to its power. + + GW + Creature — Centaur Cleric + Creature + 2 + GW + 2/2 + + MOC~ + 2 + + + Conclave Sledge-Captain + Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) +Trample +Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it. + + G + Creature — Elephant Soldier + Creature + 6 + 5G + 4/4 + + MOC~ + 2 + + + Conclave Sledge-Captain + Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) +Trample +Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it. + + G + Creature — Elephant Soldier + Creature + 6 + 5G + 4/4 + + MOC~ + 2 + + + Conclave Tribunal + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. + + W + Enchantment + Enchantment + 4 + 3W + + MOC~ + 1 + + + Conjurer's Mantle + Equipped creature gets +1/+1 and has vigilance. +Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +Equip {1} + + W + Artifact — Equipment + Artifact + 2 + 1W + + MOC~ + 1 + + + Conjurer's Mantle + Equipped creature gets +1/+1 and has vigilance. +Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +Equip {1} + + W + Artifact — Equipment + Artifact + 2 + 1W + + MOC~ + 1 + + + Constable of the Realm + Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) +Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield. + + W + Creature — Giant Soldier + Creature + 5 + 4W + 3/3 + + MOC~ + 2 + + + Corpse Knight + Whenever another creature enters the battlefield under your control, each opponent loses 1 life. + + BW + Creature — Zombie Knight + Creature + 2 + WB + 2/2 + + MOC~ + 2 + + + Coveted Jewel + When Coveted Jewel enters the battlefield, draw three cards. +{T}: Add three mana of any one color. +Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. + + Artifact + Artifact + 6 + 6 + + MOC~ + 1 + + + Crack Open + Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + G + Sorcery + Sorcery + 3 + 2G + + MOC~ + 3 + + + Cultivate + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + MOC~ + 3 + + + Cultivator's Caravan + {T}: Add one mana of any color. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + 5/5 + + MOC~ + 1 + + + Curse of Opulence + Enchant player +Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.") + + R + Enchantment — Aura Curse + Enchantment + 1 + R + + MOC~ + 1 + + + Cutthroat Negotiator + Parley — Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card. + + RU + Creature — Orc Pirate + Creature + 4 + 2UR + 4/3 + + MOC~ + 2 + + + Cutthroat Negotiator + Parley — Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card. + + RU + Creature — Orc Pirate + Creature + 4 + 2UR + 4/3 + + MOC~ + 2 + + + Dance with Calamity + Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs. + + R + Sorcery + Sorcery + 8 + 7R + + MOC~ + 3 + + + Dance with Calamity + Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs. + + R + Sorcery + Sorcery + 8 + 7R + + MOC~ + 3 + + + Darksteel Splicer + Whenever Darksteel Splicer or another nontoken Phyrexian enters the battlefield under your control, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have. +Golems you control have indestructible. + + W + Creature — Phyrexian Artificer + Creature + 7 + 6W + 1/1 + + MOC~ + 2 + + + Darksteel Splicer + Whenever Darksteel Splicer or another nontoken Phyrexian enters the battlefield under your control, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have. +Golems you control have indestructible. + + W + Creature — Phyrexian Artificer + Creature + 7 + 6W + 1/1 + + MOC~ + 2 + + + Death-Greeter's Champion + Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) +Double strike + + R + Creature — Human Warrior + Creature + 3 + 2R + 2/1 + + MOC~ + 2 + + + Death-Greeter's Champion + Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) +Double strike + + R + Creature — Human Warrior + Creature + 3 + 2R + 2/1 + + MOC~ + 2 + + + Deluxe Dragster + Deluxe Dragster can't be blocked except by Vehicles. +Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that plaver's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. +Crew 2 + + U + Artifact — Vehicle + Artifact + 5 + 4U + 4/3 + + MOC~ + 1 + + + Deluxe Dragster + Deluxe Dragster can't be blocked except by Vehicles. +Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that plaver's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. +Crew 2 + + U + Artifact — Vehicle + Artifact + 5 + 4U + 4/3 + + MOC~ + 1 + + + Despark + Exile target permanent with mana value 4 or greater. + + BW + Instant + Instant + 2 + WB + + MOC~ + 3 + + + Devouring Light + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Exile target attacking or blocking creature. + + W + Instant + Instant + 3 + 1WW + + MOC~ + 3 + + + Distant Melody + Choose a creature type. Draw a card for each permanent you control of that type. + + U + Sorcery + Sorcery + 4 + 3U + + MOC~ + 3 + + + Dromoka's Command + Choose two — +• Prevent all damage target instant or sorcery spell would deal this turn. +• Target player sacrifices an enchantment. +• Put a +1/+1 counter on target creature. +• Target creature you control fights target creature you don't control. + + GW + Instant + Instant + 2 + GW + + MOC~ + 3 + + + Duergar Hedge-Mage + When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. +When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. + + RW + Creature — Dwarf Shaman + Creature + 3 + 2R/W + 2/2 + + MOC~ + 2 + + + Duplicant + Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. +As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. + + Artifact Creature — Shapeshifter + Creature + 6 + 6 + 2/4 + + MOC~ + 2 + + + Echo Storm + When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. +Create a token that's a copy of target artifact. + + U + Sorcery + Sorcery + 5 + 3UU + + MOC~ + 3 + + + Elenda and Azor + Flying, ward {2} +Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. +At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn. + + BUW + Legendary Creature — Vampire Knight Sphinx + Creature + 6 + 3WUB + 6/6 + + MOC~ + 2 + + + Elenda and Azor + Flying, ward {2} +Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. +At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn. + + BUW + Legendary Creature — Vampire Knight Sphinx + Creature + 6 + 3WUB + 6/6 + + MOC~ + 2 + + + Elite Scaleguard + When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) +Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. + + W + Creature — Human Soldier + Creature + 5 + 4W + 2/3 + + MOC~ + 2 + + + Elspeth's Talent + Enchant planeswalker +Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens." +Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn. + + W + Enchantment — Aura + Enchantment + 4 + 2WW + + MOC~ + 1 + + + Elspeth's Talent + Enchant planeswalker +Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens." +Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn. + + W + Enchantment — Aura + Enchantment + 4 + 2WW + + MOC~ + 1 + + + Elspeth, Sun's Champion + +1: Create three 1/1 white Soldier creature tokens. +−3: Destroy all creatures with power 4 or greater. +−7: You get an emblem with "Creatures you control get +2/+2 and have flying." + + W + Legendary Planeswalker — Elspeth + Planeswalker + 6 + 4WW + 4 + + MOC~ + 1 + + + Emergent Woodwurm + Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following abilities until end of turn.) +Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. + + G + Creature — Wurm + Creature + 7 + 6G + 4/4 + + MOC~ + 2 + + + Emergent Woodwurm + Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following abilities until end of turn.) +Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. + + G + Creature — Wurm + Creature + 7 + 6G + 4/4 + + MOC~ + 2 + + + Emeria Angel + Flying +Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying. + + W + Creature — Angel + Creature + 4 + 2WW + 3/3 + + MOC~ + 2 + + + Enduring Scalelord + Flying +Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord. + + GW + Creature — Dragon + Creature + 6 + 4GW + 4/4 + + MOC~ + 2 + + + Enigma Ridges + When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles. +Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield. + + Plane — Echoir + 0 + + MOC~ + 1 + + + Ephemeral Shields + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + W + Instant + Instant + 2 + 1W + + MOC~ + 3 + + + Esper + Artifact spells cost {1} less to cast. +Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn. + + Plane — Alara + 0 + + MOC~ + 1 + + + Ethersworn Adjudicator + Flying +{1}{W}{B}, {T}: Destroy target creature or enchantment. +{2}{U}: Untap Ethersworn Adjudicator. + + U + Artifact Creature — Vedalken Knight + Creature + 5 + 4U + 4/4 + + MOC~ + 2 + + + Everquill Phoenix + Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) +Flying +Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped." + + R + Creature — Phoenix + Creature + 4 + 2RR + 4/4 + + MOC~ + 2 + + + Evolving Wilds + {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + MOC~ + 0 + + + Excise the Imperfect + Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) + + W + Instant + Instant + 3 + 1WW + + MOC~ + 3 + + + Excise the Imperfect + Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) + + W + Instant + Instant + 3 + 1WW + + MOC~ + 3 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + MOC~ + 0 + + + Exsanguinator Cavalry + Menace, lifelink +Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") + + B + Creature — Vampire Knight + Creature + 3 + 2B + 2/3 + + MOC~ + 2 + + + Exsanguinator Cavalry + Menace, lifelink +Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") + + B + Creature — Vampire Knight + Creature + 3 + 2B + 2/3 + + MOC~ + 2 + + + Falkenrath Exterminator + Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. +{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator. + + R + Creature — Vampire Archer + Creature + 2 + 1R + 1/1 + + MOC~ + 2 + + + Fallowsage + Whenever Fallowsage becomes tapped, you may draw a card. + + U + Creature — Merfolk Wizard + Creature + 4 + 3U + 2/2 + + MOC~ + 2 + + + Feldon of the Third Path + {2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. + + R + Legendary Creature — Human Artificer + Creature + 3 + 1RR + 2/3 + + MOC~ + 2 + + + Fell the Mighty + Destroy all creatures with power greater than target creature's power. + + W + Sorcery + Sorcery + 5 + 4W + + MOC~ + 3 + + + Fellwar Stone + {T}: Add one mana of any color that a land an opponent controls could produce. + + Artifact + Artifact + 2 + 2 + + MOC~ + 1 + + + Fertilid + Fertilid enters the battlefield with two +1/+1 counters on it. +{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. + + G + Creature — Elemental + Creature + 3 + 2G + 0/0 + + MOC~ + 2 + + + Fetid Heath + {T}: Add {C}. +{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. + + Land + Land + 0 + + MOC~ + 0 + + + Field of Ruin + {T}: Add {C}. +{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. + + Land + Land + 0 + + MOC~ + 0 + + + Fiery Confluence + Choose three. You may choose the same mode more than once. +• Fiery Confluence deals 1 damage to each creature. +• Fiery Confluence deals 2 damage to each opponent. +• Destroy target artifact. + + R + Sorcery + Sorcery + 4 + 2RR + + MOC~ + 3 + + + Filigree Vector + When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts. +{1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + W + Artifact Creature — Phyrexian Construct + Creature + 4 + 3W + 1/1 + + MOC~ + 2 + + + Filigree Vector + When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts. +{1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + W + Artifact Creature — Phyrexian Construct + Creature + 4 + 3W + 1/1 + + MOC~ + 2 + + + Firemane Commando + Flying +Whenever you attack with two or more creatures, draw a card. +Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. + + W + Creature — Angel Soldier + Creature + 4 + 3W + 4/3 + + MOC~ + 2 + + + Firemane Commando + Flying +Whenever you attack with two or more creatures, draw a card. +Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. + + W + Creature — Angel Soldier + Creature + 4 + 3W + 4/3 + + MOC~ + 2 + + + First-Sphere Gargantua + When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life. +Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) + + B + Creature — Phyrexian Horror + Creature + 6 + 4BB + 5/4 + + MOC~ + 2 + + + Flamerush Rider + Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. +Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) + + R + Creature — Human Warrior + Creature + 5 + 4R + 3/3 + + MOC~ + 2 + + + Flameshadow Conjuring + Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. + + R + Enchantment + Enchantment + 4 + 3R + + MOC~ + 1 + + + Flight of Equenauts + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Flying + + W + Creature — Human Knight + Creature + 8 + 7W + 4/5 + + MOC~ + 2 + + + Flockchaser Phantom + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Flying, vigilance +Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke. + + UW + Creature — Spirit + Creature + 6 + 4WU + 5/5 + + MOC~ + 2 + + + Flockchaser Phantom + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Flying, vigilance +Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke. + + UW + Creature — Spirit + Creature + 6 + 4WU + 5/5 + + MOC~ + 2 + + + Forgotten Ancient + Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. +At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. + + G + Creature — Elemental + Creature + 4 + 3G + 0/3 + + MOC~ + 2 + + + Fortified Village + As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. +{T}: Add {G} or {W}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Foulmire Knight // Profane Insight + + + B + Creature — Zombie Knight // Instant — Adventure + Creature + 1 + B // 2B + 1/1 + + MOC~ + 3 + + + Fractured Powerstone + {T}: Add {C}. +{T}: Roll the planar die. Activate only as a sorcery. + + Artifact + Artifact + 2 + 2 + + MOC~ + 1 + + + Frontier Bivouac + Frontier Bivouac enters the battlefield tapped. +{T}: Add {G}, {U}, or {R}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Frostboil Snarl + As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. +{T}: Add {U} or {R}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Furycalm Snarl + As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. +{T}: Add {R} or {W}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Game Trail + As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. +{T}: Add {R} or {G}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Gavony + All creatures have vigilance. +Whenever you roll {CHAOS}, creatures you control gain indestructible until end of turn. + + Plane — Innistrad + 0 + + MOC~ + 1 + + + Gavony Township + {T}: Add {C}. +{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. + + Land + Land + 0 + + MOC~ + 0 + + + Generous Gift + Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. + + W + Instant + Instant + 3 + 2W + + MOC~ + 3 + + + Genesis Hydra + When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. +Genesis Hydra enters the battlefield with X +1/+1 counters on it. + + G + Creature — Plant Hydra + Creature + 2 + XGG + 0/0 + + MOC~ + 2 + + + Ghirapur + At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle artifact you control becomes a 5/3 Vehicle in addition to its other types and gains trample, haste, and crew 2. +Whenever chaos ensues, return target noncreature artifact card from your graveyard to your hand. + + Plane — Kaladesh + 0 + + MOC~ + 1 + + + Ghirapur Aether Grid + Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target. + + R + Enchantment + Enchantment + 3 + 2R + + MOC~ + 1 + + + Gilded Goose + Flying +When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +{1}{G}, {T}: Create a Food token. +{T}, Sacrifice a Food: Add one mana of any color. + + G + Creature — Bird + Creature + 1 + G + 0/2 + + MOC~ + 2 + + + Gimbal, Gremlin Prodigy + Artifact creatures you control have trample. +At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control. + + GRU + Legendary Creature — Gremlin Artificer + Creature + 5 + 2GUR + 4/4 + + MOC~ + 2 + + + Gimbal, Gremlin Prodigy + Artifact creatures you control have trample. +At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control. + + GRU + Legendary Creature — Gremlin Artificer + Creature + 5 + 2GUR + 4/4 + + MOC~ + 2 + + + Gimbal, Gremlin Prodigy + Artifact creatures you control have trample. +At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control. + + GRU + Legendary Creature — Gremlin Artificer + Creature + 5 + 2GUR + 4/4 + + MOC~ + 2 + + + Glimmervoid Basin + Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. +Whenever you roll {CHAOS}, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature. + + Plane — Mirrodin + 0 + + MOC~ + 1 + + + Go for the Throat + Destroy target nonartifact creature. + + B + Instant + Instant + 2 + 1B + + MOC~ + 3 + + + Goblin Instigator + When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token. + + R + Creature — Goblin Rogue + Creature + 2 + 1R + 1/1 + + MOC~ + 2 + + + Goblin Medics + Whenever Goblin Medics becomes tapped, it deals 1 damage to any target. + + R + Creature — Goblin Shaman + Creature + 3 + 2R + 1/1 + + MOC~ + 2 + + + Goldmire Bridge + Goldmire Bridge enters the battlefield tapped. +Indestructible +{T}: Add {W} or {B}. + + Artifact Land + Land + 0 + + MOC~ + 1 + 0 + + + Good-Fortune Unicorn + Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. + + GW + Creature — Unicorn + Creature + 3 + 1GW + 2/2 + + MOC~ + 2 + + + Goro-Goro and Satoru + Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. +{1}{R}: Creatures you control gain haste until end of turn. + + BRU + Legendary Creature — Goblin Human + Creature + 3 + UBR + 3/4 + + MOC~ + 2 + + + Goro-Goro and Satoru + Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. +{1}{R}: Creatures you control gain haste until end of turn. + + BRU + Legendary Creature — Goblin Human + Creature + 3 + UBR + 3/4 + + MOC~ + 2 + + + Graveshifter + Changeling (This card is every creature type.) +When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand. + + B + Creature — Shapeshifter + Creature + 4 + 3B + 2/2 + + MOC~ + 2 + + + Grove of the Dreampods + When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. +Whenever you roll {CHAOS}, return target creature card from your graveyard to the battlefield. + + Plane — Fabacin + 0 + + MOC~ + 1 + + + Gruul Signet + {1}, {T}: Add {R}{G}. + + Artifact + Artifact + 2 + 2 + + MOC~ + 1 + + + Guardian Scalelord + Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) +Flying +Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power. + + W + Creature — Dragon + Creature + 5 + 4W + 3/4 + + MOC~ + 2 + + + Guardian Scalelord + Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) +Flying +Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power. + + W + Creature — Dragon + Creature + 5 + 4W + 3/4 + + MOC~ + 2 + + + Gyre Sage + Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +{T}: Add {G} for each +1/+1 counter on Gyre Sage. + + G + Creature — Elf Druid + Creature + 2 + 1G + 1/2 + + MOC~ + 2 + + + Haakon, Stromgald Scourge + You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. +As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. +When Haakon dies, you lose 2 life. + + B + Legendary Creature — Zombie Knight + Creature + 3 + 1BB + 3/3 + + MOC~ + 2 + + + Hamza, Guardian of Arashin + This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. +Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it. + + GW + Legendary Creature — Elephant Warrior + Creature + 6 + 4GW + 5/5 + + MOC~ + 2 + + + Heaven + Heaven deals X damage to each creature with flying. + + GR + Instant + Instant + 3 + XG + + MOC~ + 3 + + + Earth + Aftermath (Cast this spell only from your graveyard. Then exile it.) +Earth deals X damage to each creature without flying. + + GR + Sorcery + Sorcery + 3 + XRR + + MOC~ + 3 + + + Hedron Archive + {T}: Add {C}{C}. +{2}, {T}, Sacrifice Hedron Archive: Draw two cards. + + Artifact + Artifact + 4 + 4 + + MOC~ + 1 + + + Hedron Detonator + Whenever an artifact enters the battlefield under your control, Hedron Detonator deals 1 damage to target opponent. +{T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn. + + R + Creature — Goblin Artificer + Creature + 3 + 2R + 2/3 + + MOC~ + 2 + + + Hedron Detonator + Whenever an artifact enters the battlefield under your control, Hedron Detonator deals 1 damage to target opponent. +{T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn. + + R + Creature — Goblin Artificer + Creature + 3 + 2R + 2/3 + + MOC~ + 2 + + + Hedron Fields of Agadeem + Creatures with power 7 or greater can't attack or block. +Whenever you roll {CHAOS}, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.) + + Plane — Zendikar + 0 + + MOC~ + 1 + + + Hellkite Igniter + Flying, haste +{1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. + + R + Creature — Dragon + Creature + 7 + 5RR + 5/5 + + MOC~ + 2 + + + Herald of Hoofbeats + Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +Other Knights you control have horsemanship. + + U + Creature — Human Knight + Creature + 4 + 3U + 3/3 + + MOC~ + 2 + + + Herald of Hoofbeats + Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +Other Knights you control have horsemanship. + + U + Creature — Human Knight + Creature + 4 + 3U + 3/3 + + MOC~ + 2 + + + Herald's Horn + As Herald's Horn enters the battlefield, choose a creature type. +Creature spells you cast of the chosen type cost {1} less to cast. +At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. + + Artifact + Artifact + 3 + 3 + + MOC~ + 1 + + + Hero of Bladehold + Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) +Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking. + + W + Creature — Human Knight + Creature + 4 + 2WW + 3/4 + + MOC~ + 2 + + + High Sentinels of Arashin + Flying +High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. +{3}{W}: Put a +1/+1 counter on target creature. + + W + Creature — Bird Soldier + Creature + 4 + 3W + 3/4 + + MOC~ + 2 + + + Hindervines + Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. + + G + Instant + Instant + 3 + 2G + + MOC~ + 3 + + + Hour of Reckoning + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Destroy all nontoken creatures. + + W + Sorcery + Sorcery + 7 + 4WWW + + MOC~ + 3 + + + Ichor Elixir + If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one. +{T}: Add {C}{C}. + + Artifact + Artifact + 4 + 4 + + MOC~ + 1 + + + Ichor Elixir + If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one. +{T}: Add {C}{C}. + + Artifact + Artifact + 4 + 4 + + MOC~ + 1 + + + Impact Tremors + Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. + + R + Enchantment + Enchantment + 2 + 1R + + MOC~ + 1 + + + Imprisoned in the Moon + Enchant creature, land, or planeswalker +Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + MOC~ + 1 + + + Improbable Alliance + Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. +{4}{U}{R}: Draw a card, then discard a card. + + RU + Enchantment + Enchantment + 2 + UR + + MOC~ + 1 + + + Incubation Druid + {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. +{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) + + G + Creature — Elf Druid + Creature + 2 + 1G + 0/2 + + MOC~ + 2 + + + Infernal Sovereign + Flying, trample +Skip your draw step. +Whenever you play a land or cast a spell, you draw a card and you lose 1 life. + + B + Creature — Demon + Creature + 6 + 4BB + 6/6 + + MOC~ + 2 + + + Infernal Sovereign + Flying, trample +Skip your draw step. +Whenever you play a land or cast a spell, you draw a card and you lose 1 life. + + B + Creature — Demon + Creature + 6 + 4BB + 6/6 + + MOC~ + 2 + + + Inscription of Abundance + Kicker {2}{G} +Choose one. If this spell was kicked, choose any number instead. +• Put two +1/+1 counters on target creature. +• Target player gains X life, where X is the greatest power among creatures they control. +• Target creature you control fights target creature you don't control. + + G + Instant + Instant + 2 + 1G + + MOC~ + 3 + + + Inspiring Call + Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. + + G + Instant + Instant + 3 + 2G + + MOC~ + 3 + + + Inspiring Statuary + Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) + + Artifact + Artifact + 3 + 3 + + MOC~ + 1 + + + Inys Haen + When you planeswalk to Ins Haen and at the beginning of your upkeep, mill three cards. +When you planeswalk away from Ins Haen, each player returns all land cards from their graveyard to the battlefield tapped +Whenever chaos ensues, return target nonland card from your graveyard to your hand. + + Plane — Cridhe + 0 + + MOC~ + 1 + + + Ion Storm + {1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target. + + R + Enchantment + Enchantment + 3 + 2R + + MOC~ + 1 + + + Isle of Vesuva + Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. +Whenever you roll {CHAOS}, destroy target creature and all other creatures with the same name as that creature. + + Plane — Dominaria + 0 + + MOC~ + 1 + + + Izzet Signet + {1}, {T}: Add {U}{R}. + + Artifact + Artifact + 2 + 2 + + MOC~ + 1 + + + Josu Vess, Lich Knight + Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) +Menace +When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. + + B + Legendary Creature — Zombie Knight + Creature + 4 + 2BB + 4/5 + + MOC~ + 2 + + + Jund + Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.) +Whenever you roll {CHAOS}, create two 1/1 red Goblin creature tokens. + + Plane — Alara + 0 + + MOC~ + 1 + + + Jungle Shrine + Jungle Shrine enters the battlefield tapped. +{T}: Add {R}, {G}, or {W}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Juniper Order Ranger + Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. + + GW + Creature — Human Knight Ranger + Creature + 5 + 3GW + 2/4 + + MOC~ + 2 + + + Junk Winder + Affinity for tokens (This spell costs {1} less to cast for each token you control.) +Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. + + U + Creature — Serpent + Creature + 7 + 5UU + 5/6 + + MOC~ + 2 + + + Kalonian Hydra + Trample +Kalonian Hydra enters the battlefield with four +1/+1 counters on it. +Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. + + G + Creature — Hydra + Creature + 5 + 3GG + 0/0 + + MOC~ + 2 + + + Karn's Bastion + {T}: Add {C}. +{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + Land + Land + 0 + + MOC~ + 0 + + + Kasla, the Broken Halo + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Flying, vigilance, haste +Whenever you cast another spell that has convoke, scry 2, then draw a card. + + RUW + Legendary Creature — Angel Ally + Creature + 6 + 3URW + 5/4 + + MOC~ + 2 + + + Kasla, the Broken Halo + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Flying, vigilance, haste +Whenever you cast another spell that has convoke, scry 2, then draw a card. + + RUW + Legendary Creature — Angel Ally + Creature + 6 + 3URW + 5/4 + + MOC~ + 2 + + + Kasla, the Broken Halo + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Flying, vigilance, haste +Whenever you cast another spell that has convoke, scry 2, then draw a card. + + RUW + Legendary Creature — Angel Ally + Creature + 6 + 3URW + 5/4 + + MOC~ + 2 + + + Katilda and Lier + Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) + + GUW + Legendary Creature — Human + Creature + 3 + GWU + 3/3 + + MOC~ + 2 + + + Katilda and Lier + Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) + + GUW + Legendary Creature — Human + Creature + 3 + GWU + 3/3 + + MOC~ + 2 + + + Keeper of the Accord + At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. +At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. + + W + Creature — Human Soldier + Creature + 4 + 3W + 3/4 + + MOC~ + 2 + + + Keskit, the Flesh Sculptor + {T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. +Partner (You can have two commanders if both have partner.) + + B + Legendary Creature — Phyrexian Human Artificer + Creature + 3 + 2B + 1/3 + + MOC~ + 2 + + + Kessig Wolf Run + {T}: Add {C}. +{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. + + Land + Land + 0 + + MOC~ + 0 + + + Ketria + When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of vigilance, menace, or trample counter on target creature you control. +Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. + + Plane — Ikoria + 0 + + MOC~ + 1 + + + Kharasha Foothills + Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. +Whenever you roll {CHAOS}, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature. + + Plane — Mongseng + 0 + + MOC~ + 1 + + + Kher Keep + {T}: Add {C}. +{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. + + Legendary Land + Land + 0 + + MOC~ + 0 + + + Knight Exemplar + First strike (This creature deals combat damage before creatures without first strike.) +Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.) + + W + Creature — Human Knight + Creature + 3 + 1WW + 2/2 + + MOC~ + 2 + + + Knight of the Last Breath + {3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. +Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.) + + BW + Creature — Giant Knight + Creature + 7 + 5WB + 4/4 + + MOC~ + 2 + + + Knight of the White Orchid + First strike +When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle. + + W + Creature — Human Knight + Creature + 2 + WW + 2/2 + + MOC~ + 2 + + + Knights of the Black Rose + When Knights of the Black Rose enters the battlefield, you become the monarch. +Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. + + BW + Creature — Human Knight + Creature + 5 + 3WB + 4/4 + + MOC~ + 2 + + + Knights' Charge + Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. +{6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield. + + BW + Enchantment + Enchantment + 3 + 1WB + + MOC~ + 1 + + + Kodama's Reach + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery — Arcane + Sorcery + 3 + 2G + + MOC~ + 3 + + + Krenko, Tin Street Kingpin + Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. + + R + Legendary Creature — Goblin + Creature + 3 + 2R + 1/2 + + MOC~ + 2 + + + Krosa + All creatures get +2/+2. +Whenever you roll {CHAOS}, you may add {W}{U}{B}{R}{G}. + + Plane — Dominaria + 0 + + MOC~ + 1 + + + Krosan Verge + Krosan Verge enters the battlefield tapped. +{T}: Add {C}. +{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Kykar, Wind's Fury + Flying +Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. +Sacrifice a Spirit: Add {R}. + + RUW + Legendary Creature — Bird Wizard + Creature + 4 + 1URW + 3/3 + + MOC~ + 2 + + + Liliana's Standard Bearer + Flash +When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn. + + B + Creature — Zombie Knight + Creature + 3 + 2B + 3/1 + + MOC~ + 2 + + + Liliana's Talent + Enchant planeswalker +Enchanted planeswalker has "[-8]: Put all creature cards from all graveyards onto the battlefield under your control." +Whenever a creature deals damage to enchanted planeswalker, destroy that creature. + + B + Enchantment — Aura + Enchantment + 2 + BB + + MOC~ + 1 + + + Liliana's Talent + Enchant planeswalker +Enchanted planeswalker has "[-8]: Put all creature cards from all graveyards onto the battlefield under your control." +Whenever a creature deals damage to enchanted planeswalker, destroy that creature. + + B + Enchantment — Aura + Enchantment + 2 + BB + + MOC~ + 1 + + + Littjara + When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) +Whenever chaos ensues, choose a creature type. Put a +1/+1 counter on each creature you control of that type. + + Plane — Kaldheim + 0 + + MOC~ + 1 + + + Llanowar Reborn + Llanowar Reborn enters the battlefield tapped. +{T}: Add {G}. +Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Locthwain Lancer + Menace +Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card. + + B + Creature — Human Knight + Creature + 5 + 4B + 5/5 + + MOC~ + 2 + + + Locthwain Lancer + Menace +Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card. + + B + Creature — Human Knight + Creature + 5 + 4B + 5/5 + + MOC~ + 2 + + + Managorger Hydra + Trample +Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. + + G + Creature — Hydra + Creature + 3 + 2G + 1/1 + + MOC~ + 2 + + + Massacre Wurm + When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. +Whenever a creature an opponent controls dies, that player loses 2 life. + + B + Creature — Phyrexian Wurm + Creature + 6 + 3BBB + 6/5 + + MOC~ + 2 + + + Master Splicer + When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. +Golems you control get +1/+1. + + W + Creature — Phyrexian Human Artificer + Creature + 4 + 3W + 1/1 + + MOC~ + 2 + + + Master of Etherium + Master of Etherium's power and toughness are each equal to the number of artifacts you control. +Other artifact creatures you control get +1/+1. + + U + Artifact Creature — Vedalken Wizard + Creature + 3 + 2U + */* + + MOC~ + 2 + + + Masterful Replication + Choose one — +• Create two 3/3 colorless Golem artifact creature tokens. +• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn. + + U + Instant + Instant + 6 + 5U + + MOC~ + 3 + + + Maul of the Skyclaves + When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. +Equipped creature gets +2/+2 and has flying and first strike. +Equip {2}{W}{W} + + W + Artifact — Equipment + Artifact + 3 + 2W + + MOC~ + 1 + + + Megaflora Jungle + Each creature with mana value 2 or less gets +2/+2. +Whenever chaos ensues, create a 1/1 green Insect creature token with flying named Butterfly. + + Plane — Gargantikar + 0 + + MOC~ + 1 + + + Mentor of the Meek + Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. + + W + Creature — Human Soldier + Creature + 3 + 2W + 2/2 + + MOC~ + 2 + + + Meteor Golem + When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. + + Artifact Creature — Golem + Creature + 7 + 7 + 3/3 + + MOC~ + 2 + + + Midnight Reaper + Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. + + B + Creature — Zombie Knight + Creature + 3 + 2B + 3/2 + + MOC~ + 2 + + + Migratory Route + Create four 1/1 white Bird creature tokens with flying. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + UW + Sorcery + Sorcery + 5 + 3WU + + MOC~ + 3 + + + Mikaeus, the Lunarch + Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. +{T}: Put a +1/+1 counter on Mikaeus. +{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. + + W + Legendary Creature — Human Cleric + Creature + 1 + XW + 0/0 + + MOC~ + 2 + + + Mind Stone + {T}: Add {C}. +{1}, {T}, Sacrifice Mind Stone: Draw a card. + + Artifact + Artifact + 2 + 2 + + MOC~ + 1 + + + Mindless Automaton + Mindless Automaton enters the battlefield with two +1/+1 counters on it. +{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. +Remove two +1/+1 counters from Mindless Automaton: Draw a card. + + Artifact Creature — Construct + Creature + 4 + 4 + 0/0 + + MOC~ + 2 + + + Mirror-Style Master + Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) +Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.) + + R + Creature — Human Warrior + Creature + 6 + 4RR + 3/3 + + MOC~ + 2 + + + Mirror-Style Master + Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) +Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.) + + R + Creature — Human Warrior + Creature + 6 + 4RR + 3/3 + + MOC~ + 2 + + + Mistmeadow Vanisher + Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. + + UW + Creature — Kithkin Wizard + Creature + 3 + 2W/U + 3/2 + + MOC~ + 2 + + + Mistmeadow Vanisher + Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. + + UW + Creature — Kithkin Wizard + Creature + 3 + 2W/U + 3/2 + + MOC~ + 2 + + + Moira and Teshar + Flying +Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.) + + BW + Legendary Creature — Phyrexian Spirit Bird + Creature + 5 + 3WB + 4/5 + + MOC~ + 2 + + + Moira and Teshar + Flying +Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.) + + BW + Legendary Creature — Phyrexian Spirit Bird + Creature + 5 + 3WB + 4/5 + + MOC~ + 2 + + + Mortify + Destroy target creature or enchantment. + + BW + Instant + Instant + 3 + 1WB + + MOC~ + 3 + + + Mossfire Valley + {1}, {T}: Add {R}{G}. + + Land + Land + 0 + + MOC~ + 0 + + + Mosswort Bridge + Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) +Mosswort Bridge enters the battlefield tapped. +{T}: Add {G}. +{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Murderous Rider // Swift End + + + B + Creature — Zombie Knight // Instant — Adventure + Creature + 3 + 1BB // 1BB + 2/3 + + MOC~ + 3 + + + Mutual Epiphany + When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.) + + Phenomenon + 0 + + MOC~ + 1 + + + Myr Battlesphere + When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. +Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. + + Artifact Creature — Myr Construct + Creature + 7 + 7 + 4/7 + + MOC~ + 2 + + + Myriad Landscape + Myriad Landscape enters the battlefield tapped. +{T}: Add {C}. +{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Mystic Monastery + Mystic Monastery enters the battlefield tapped. +{T}: Add {U}, {R}, or {W}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Nadir Kraken + Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. + + U + Creature — Kraken + Creature + 3 + 1UU + 2/3 + + MOC~ + 2 + + + Naktamun + Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types with no mana cost. Embalm only as a sorcery.) +Whenever chaos ensues, you may discard a card. If you do, draw a card. + + Plane — Amonkhet + 0 + + MOC~ + 1 + + + Nesting Dovehawk + Flying +At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.) +Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk. + + W + Creature — Bird + Creature + 4 + 3W + 2/2 + + MOC~ + 2 + + + Nesting Dovehawk + Flying +At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.) +Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk. + + W + Creature — Bird + Creature + 4 + 3W + 2/2 + + MOC~ + 2 + + + Nettlecyst + Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) +Equipped creature gets +1/+1 for each artifact and/or enchantment you control. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + MOC~ + 1 + + + New Argive + Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.) +Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order. + + Plane — Dominaria + 0 + + MOC~ + 1 + + + Night's Whisper + You draw two cards and you lose 2 life. + + B + Sorcery + Sorcery + 2 + 1B + + MOC~ + 3 + + + Norn's Seedcore + When you planeswalk to Norn's Seedcore, chaos ensues. +Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of vour planar deck in any order. + + Plane — New Phyrexia + 0 + + MOC~ + 1 + + + Noxious Gearhulk + Menace +When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. + + B + Artifact Creature — Construct + Creature + 6 + 4BB + 5/4 + + MOC~ + 2 + + + Nyx + Nontoken creatures are enchantments in addition to their other types. +Constellation — Whenever an enchantment enters the battlefield under your control, you gain 1 life. +Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color. + + Plane — Theros + 0 + + MOC~ + 1 + + + Order of Midnight // Alter Fate + + + B + Creature — Human Knight // Sorcery — Adventure + Creature + 2 + 1B // 1B + 2/2 + + MOC~ + 3 + + + Orochi Colony + Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. +Whenever you roll {CHAOS}, target creature can't be blocked this turn. + + Plane — Kamigawa + 0 + + MOC~ + 1 + + + Orzhov Locket + {T}: Add {W} or {B}. +{W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards. + + Artifact + Artifact + 3 + 3 + + MOC~ + 1 + + + Orzhov Signet + {1}, {T}: Add {W}{B}. + + Artifact + Artifact + 2 + 2 + + MOC~ + 1 + + + Pain Distributor + Menace +Whenever a player casts their first spell each turn, they create a Treasure token. +Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player. + + R + Creature — Devil Citizen + Creature + 3 + 2R + 2/3 + + MOC~ + 2 + + + Pain Distributor + Menace +Whenever a player casts their first spell each turn, they create a Treasure token. +Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player. + + R + Creature — Devil Citizen + Creature + 3 + 2R + 2/3 + + MOC~ + 2 + + + Painful Truths + Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. + + B + Sorcery + Sorcery + 3 + 2B + + MOC~ + 3 + + + Paliano + When one or more creatures you control deal combat damage to a player, if there is no monarch, you become the monarch. +Whenever chaos ensues, create a 1/1 black Assassin creature token with deathtouch and haste. + + Plane — Fiora + 0 + + MOC~ + 1 + + + Panopticon + When you planeswalk to Panopticon, draw a card. +At the beginning of your draw step, draw an additional card. +Whenever you roll {CHAOS}, draw a card. + + Plane — Mirrodin + 0 + + MOC~ + 1 + + + Path of Ancestry + Path of Ancestry enters the battlefield tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Path of the Animist + Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. +Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. + + G + Sorcery + Sorcery + 4 + 3G + + MOC~ + 3 + + + Path of the Animist + Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. +Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. + + G + Sorcery + Sorcery + 4 + 3G + + MOC~ + 3 + + + Path of the Enigma + Target player draws four cards. +Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. + + U + Sorcery + Sorcery + 5 + 4U + + MOC~ + 3 + + + Path of the Enigma + Target player draws four cards. +Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. + + U + Sorcery + Sorcery + 5 + 4U + + MOC~ + 3 + + + Path of the Ghosthunter + Create X 1/1 white Spirit creature tokens with flying. +Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. + + W + Sorcery + Sorcery + 2 + X1W + + MOC~ + 3 + + + Path of the Ghosthunter + Create X 1/1 white Spirit creature tokens with flying. +Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. + + W + Sorcery + Sorcery + 2 + X1W + + MOC~ + 3 + + + Path of the Pyromancer + Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. +Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. + + R + Sorcery + Sorcery + 5 + 4R + + MOC~ + 3 + + + Path of the Pyromancer + Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. +Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. + + R + Sorcery + Sorcery + 5 + 4R + + MOC~ + 3 + + + Path of the Schemer + Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. +Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. + + B + Sorcery + Sorcery + 5 + 4B + + MOC~ + 3 + + + Path of the Schemer + Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. +Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. + + B + Sorcery + Sorcery + 5 + 4B + + MOC~ + 3 + + + Path to Exile + Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + MOC~ + 3 + + + Perplexing Test + Choose one — +• Return all creature tokens to their owners' hands. +• Return all nontoken creatures to their owners' hands. + + U + Instant + Instant + 5 + 3UU + + MOC~ + 3 + + + Phyrexian Delver + When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value. + + B + Creature — Phyrexian Zombie + Creature + 5 + 3BB + 3/2 + + MOC~ + 2 + + + Phyrexian Ghoul + Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. + + B + Creature — Phyrexian Zombie + Creature + 3 + 2B + 2/2 + + MOC~ + 2 + + + Phyrexian Rager + When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. + + B + Creature — Phyrexian Horror + Creature + 3 + 2B + 2/2 + + MOC~ + 2 + + + Phyrexian Rebirth + Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way. + + W + Sorcery + Sorcery + 6 + 4WW + + MOC~ + 3 + + + Phyrexian Scriptures + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. +II — Destroy all nonartifact creatures. +III — Exile all opponents' graveyards. + + B + Enchantment — Saga + Enchantment + 4 + 2BB + + MOC~ + 1 + + + Phyrexian Triniform + When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. +Encore {12} ({12}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + Artifact Creature — Phyrexian Golem + Creature + 9 + 9 + 9/9 + + MOC~ + 2 + + + Pia and Kiran Nalaar + When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. +{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target. + + R + Legendary Creature — Human Artificer + Creature + 4 + 2RR + 2/2 + + MOC~ + 2 + + + Planewide Disaster + When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.) + + Phenomenon + 0 + + MOC~ + 1 + + + Port Town + As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. +{T}: Add {W} or {U}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Prairie Stream + ({T}: Add {W} or {U}.) +Prairie Stream enters the battlefield tapped unless you control two or more basic lands. + + Land — Plains Island + Land + 0 + + MOC~ + 1 + 0 + + + Pridemalkin + When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control. +Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) + + G + Creature — Cat + Creature + 3 + 2G + 2/1 + + MOC~ + 2 + + + Promise of Loyalty + Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. + + W + Sorcery + Sorcery + 5 + 4W + + MOC~ + 3 + + + Psychosis Crawler + Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. +Whenever you draw a card, each opponent loses 1 life. + + Artifact Creature — Phyrexian Horror + Creature + 5 + 5 + */* + + MOC~ + 2 + + + Pull from Tomorrow + Draw X cards, then discard a card. + + U + Instant + Instant + 2 + XUU + + MOC~ + 3 + + + Rashmi and Ragavan + Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn. + + GRU + Legendary Creature — Elf Monkey + Creature + 4 + 1GUR + 2/4 + + MOC~ + 2 + + + Rashmi and Ragavan + Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn. + + GRU + Legendary Creature — Elf Monkey + Creature + 4 + 1GUR + 2/4 + + MOC~ + 2 + + + Read the Bones + Scry 2, then draw two cards. You lose 2 life. + + B + Sorcery + Sorcery + 3 + 2B + + MOC~ + 3 + + + Reality Shaping + When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.) + + Phenomenon + 0 + + MOC~ + 1 + + + Reality Shift + Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) + + U + Instant + Instant + 2 + 1U + + MOC~ + 3 + + + Replicating Ring + {T}: Add one mana of any color. +At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color." + + Snow Artifact + Artifact + 3 + 3 + + MOC~ + 1 + + + Restoration Angel + Flash +Flying +When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. + + W + Creature — Angel + Creature + 4 + 3W + 3/4 + + MOC~ + 2 + + + Return to Dust + Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. + + W + Instant + Instant + 4 + 2WW + + MOC~ + 3 + + + Return to Nature + Choose one — +• Destroy target artifact. +• Destroy target enchantment. +• Exile target card from a graveyard. + + G + Instant + Instant + 2 + 1G + + MOC~ + 3 + + + Reverse Engineer + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Draw three cards. + + U + Sorcery + Sorcery + 5 + 3UU + + MOC~ + 3 + + + Riptide Island + When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens. +Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control. + + Plane — Dominaria + 0 + + MOC~ + 1 + + + Rise and Shine + Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. +Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") + + U + Sorcery + Sorcery + 2 + 1U + + MOC~ + 3 + + + Rishkar, Peema Renegade + When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. +Each creature you control with a counter on it has "{T}: Add {G}." + + G + Legendary Creature — Elf Druid + Creature + 3 + 2G + 2/2 + + MOC~ + 2 + + + Rogue's Passage + {T}: Add {C}. +{4}, {T}: Target creature can't be blocked this turn. + + Land + Land + 0 + + MOC~ + 0 + + + Root Out + Destroy target artifact or enchantment. +Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + G + Sorcery + Sorcery + 3 + 2G + + MOC~ + 3 + + + Rowan's Talent + Enchant planeswalker +Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn." +Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy. + + R + Enchantment — Aura + Enchantment + 4 + 2RR + + MOC~ + 1 + + + Rowan's Talent + Enchant planeswalker +Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn." +Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy. + + R + Enchantment — Aura + Enchantment + 4 + 2RR + + MOC~ + 1 + + + Saheeli's Artistry + Choose one or both — +• Create a token that's a copy of target artifact. +• Create a token that's a copy of target creature, except it's an artifact in addition to its other types. + + U + Sorcery + Sorcery + 6 + 4UU + + MOC~ + 3 + + + Saheeli, Sublime Artificer + Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. +−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. + + RU + Legendary Planeswalker — Saheeli + Planeswalker + 3 + 1U/RU/R + 5 + + MOC~ + 1 + + + Saint Traft and Rem Karolus + Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying. +Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus. + + RUW + Legendary Creature — Spirit Human + Creature + 3 + URW + 3/4 + + MOC~ + 2 + + + Saint Traft and Rem Karolus + Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying. +Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus. + + RUW + Legendary Creature — Spirit Human + Creature + 3 + URW + 3/4 + + MOC~ + 2 + + + Sandsteppe War Riders + Trample +At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) + + G + Creature — Human Warrior + Creature + 4 + 3G + 4/4 + + MOC~ + 2 + + + Sandsteppe War Riders + Trample +At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) + + G + Creature — Human Warrior + Creature + 4 + 3G + 4/4 + + MOC~ + 2 + + + Schema Thief + Flying +Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls. + + U + Creature — Vedalken Rogue Artificer + Creature + 4 + 3U + 3/3 + + MOC~ + 2 + + + Schema Thief + Flying +Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls. + + U + Creature — Vedalken Rogue Artificer + Creature + 4 + 3U + 3/3 + + MOC~ + 2 + + + Scrap Trawler + Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value. + + Artifact Creature — Construct + Creature + 3 + 3 + 3/2 + + MOC~ + 2 + + + Sculpting Steel + You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. + + Artifact + Artifact + 3 + 3 + + MOC~ + 1 + + + Scytheclaw + Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) +Equipped creature gets +1/+1. +Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. +Equip {3} + + Artifact — Equipment + Artifact + 5 + 5 + + MOC~ + 1 + + + Secure the Wastes + Create X 1/1 white Warrior creature tokens. + + W + Instant + Instant + 1 + XW + + MOC~ + 3 + + + Selesnya Loft Gardens + If an effect would create one or more tokens, it creates twice that many of those tokens instead. +If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead. +Whenever you roll {CHAOS}, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced. + + Plane — Ravnica + 0 + + MOC~ + 1 + + + Semester's End + Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. + + W + Instant + Instant + 4 + 3W + + MOC~ + 3 + + + Seraph of the Masses + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Flying +Seraph of the Masses's power and toughness are each equal to the number of creatures you control. + + W + Creature — Angel + Creature + 7 + 5WW + */* + + MOC~ + 2 + + + Shalai and Hallar + Flying, vigilance +Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent. + + GRW + Legendary Creature — Angel Elf + Creature + 4 + 1RGW + 3/3 + + MOC~ + 2 + + + Shalai and Hallar + Flying, vigilance +Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent. + + GRW + Legendary Creature — Angel Elf + Creature + 4 + 1RGW + 3/3 + + MOC~ + 2 + + + Sharding Sphinx + Flying +Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. + + U + Artifact Creature — Sphinx + Creature + 6 + 4UU + 4/4 + + MOC~ + 2 + + + Shattered Angel + Flying +Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. + + W + Creature — Phyrexian Angel + Creature + 5 + 3WW + 3/3 + + MOC~ + 2 + + + Shimmer Dragon + Flying +As long as you control four or more artifacts, Shimmer Dragon has hexproof. +Tap two untapped artifacts you control: Draw a card. + + U + Creature — Dragon + Creature + 6 + 4UU + 5/6 + + MOC~ + 2 + + + Shimmer Myr + Flash +You may cast artifact spells as though they had flash. + + Artifact Creature — Myr + Creature + 3 + 3 + 2/2 + + MOC~ + 2 + + + Shineshadow Snarl + As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. +{T}: Add {W} or {B}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Sidar Jabari of Zhalfir + Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. +Flying, first strike +Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield. + + BUW + Legendary Creature — Human Knight + Creature + 4 + 1WUB + 4/3 + + MOC~ + 2 + + + Sidar Jabari of Zhalfir + Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. +Flying, first strike +Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield. + + BUW + Legendary Creature — Human Knight + Creature + 4 + 1WUB + 4/3 + + MOC~ + 2 + + + Sidar Jabari of Zhalfir + Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. +Flying, first strike +Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield. + + BUW + Legendary Creature — Human Knight + Creature + 4 + 1WUB + 4/3 + + MOC~ + 2 + + + Sigiled Sword of Valeron + Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. +Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. +Equip {3} + + Artifact — Equipment + Artifact + 3 + 3 + + MOC~ + 1 + + + Silverquill Campus + Silverquill Campus enters the battlefield tapped. +{T}: Add {W} or {B}. +{4}, {T}: Scry 1. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Silverwing Squadron + Flying, vigilance +Silverwing Squadron's power and toughness are each equal to the number of creatures you control. +Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. + + W + Creature — Human Knight + Creature + 6 + 5W + */* + + MOC~ + 2 + + + Simic Growth Chamber + Simic Growth Chamber enters the battlefield tapped. +When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. +{T}: Add {G}{U}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Simic Signet + {1}, {T}: Add {G}{U}. + + Artifact + Artifact + 2 + 2 + + MOC~ + 1 + + + Skullclamp + Equipped creature gets +1/-1. +Whenever equipped creature dies, draw two cards. +Equip {1} + + Artifact — Equipment + Artifact + 1 + 1 + + MOC~ + 1 + + + Skyclave Relic + Kicker {3} +Indestructible +When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. +{T}: Add one mana of any color. + + Artifact + Artifact + 3 + 3 + + MOC~ + 1 + + + Skycloud Expanse + {1}, {T}: Add {W}{U}. + + Land + Land + 0 + + MOC~ + 0 + + + Slimefoot and Squee + Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token. +{1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery. + + BGR + Legendary Creature — Fungus Goblin + Creature + 3 + BRG + 3/3 + + MOC~ + 2 + + + Slimefoot and Squee + Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token. +{1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery. + + BGR + Legendary Creature — Fungus Goblin + Creature + 3 + BRG + 3/3 + + MOC~ + 2 + + + Slurrk, All-Ingesting + Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. +Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. +Partner (You can have two commanders if both have partner.) + + G + Legendary Creature — Ooze + Creature + 6 + 5G + 0/0 + + MOC~ + 2 + + + Smitten Swordmaster // Curry Favor + + + B + Creature — Human Knight // Sorcery — Adventure + Creature + 2 + 1B // B + 2/1 + + MOC~ + 3 + + + Sokenzan + All creatures get +1/+1 and have haste. +Whenever you roll {CHAOS}, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. + + Plane — Kamigawa + 0 + + MOC~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + MOC~ + 1 + + + Soul of New Phyrexia + Trample +{5}: Permanents you control gain indestructible until end of turn. +{5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. + + Artifact Creature — Phyrexian Avatar + Creature + 6 + 6 + 6/6 + + MOC~ + 2 + + + Spatial Merging + When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order. + + Phenomenon + 0 + + MOC~ + 1 + + + Spell Swindle + Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") + + U + Instant + Instant + 5 + 3UU + + MOC~ + 3 + + + Spine of Ish Sah + When Spine of Ish Sah enters the battlefield, destroy target permanent. +When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. + + Artifact + Artifact + 7 + 7 + + MOC~ + 1 + + + Spire of Industry + {T}: Add {C}. +{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. + + Land + Land + 0 + + MOC~ + 0 + + + Spirited Companion + When Spirited Companion enters the battlefield, draw a card. + + W + Enchantment Creature — Dog + Creature + 2 + 1W + 1/1 + + MOC~ + 2 + + + Stensia + Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. +Whenever you roll {CHAOS}, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn. + + Plane — Innistrad + 0 + + MOC~ + 1 + + + Strionic Resonator + {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") + + Artifact + Artifact + 2 + 2 + + MOC~ + 1 + + + Strixhaven + Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.) +Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand + + Plane — Arcavios + 0 + + MOC~ + 1 + + + Stroke of Genius + Target player draws X cards. + + U + Instant + Instant + 3 + X2U + + MOC~ + 3 + + + Stronghold Furnace + If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. +Whenever you roll {CHAOS}, Stronghold Furnace deals 1 damage to any target. + + Plane — Rath + 0 + + MOC~ + 1 + + + Struggle + Struggle deals damage to target creature equal to the number of lands you control. + + GR + Instant + Instant + 5 + 2R + + MOC~ + 3 + + + Survive + Aftermath (Cast this spell only from your graveyard. Then exile it.) +Each player shuffles their graveyard into their library. + + GR + Sorcery + Sorcery + 5 + 1G + + MOC~ + 3 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + MOC~ + 0 + + + Sunken Hollow + ({T}: Add {U} or {B}.) +Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. + + Land — Island Swamp + Land + 0 + + MOC~ + 1 + 0 + + + Sunscorch Regent + Flying +Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. + + W + Creature — Dragon + Creature + 5 + 3WW + 4/3 + + MOC~ + 2 + + + Suture Priest + Whenever another creature enters the battlefield under your control, you may gain 1 life. +Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. + + W + Creature — Phyrexian Cleric + Creature + 2 + 1W + 1/1 + + MOC~ + 2 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + MOC~ + 3 + + + Syr Elenora, the Discerning + Syr Elenora, the Discerning's power is equal to the number of cards in your hand. +When Syr Elenora enters the battlefield, draw a card. +Spells your opponents cast that target Syr Elenora cost {2} more to cast. + + U + Legendary Creature — Human Knight + Creature + 5 + 3UU + */4 + + MOC~ + 2 + + + Syr Konrad, the Grim + Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. +{1}{B}: Each player mills a card. + + B + Legendary Creature — Human Knight + Creature + 5 + 3BB + 5/4 + + MOC~ + 2 + + + Tainted Field + {T}: Add {C}. +{T}: Add {W} or {B}. Activate only if you control a Swamp. + + Land + Land + 0 + + MOC~ + 0 + + + Talisman of Hierarchy + {T}: Add {C}. +{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + MOC~ + 1 + + + Teferi's Talent + Enchant planeswalker +Enchanted planeswalker has "[-12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'" +Whenever you draw a card, put a loyalty counter on enchanted planeswalker. + + U + Enchantment — Aura + Enchantment + 5 + 3UU + + MOC~ + 1 + + + Teferi's Talent + Enchant planeswalker +Enchanted planeswalker has "[-12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'" +Whenever you draw a card, put a loyalty counter on enchanted planeswalker. + + U + Enchantment — Aura + Enchantment + 5 + 3UU + + MOC~ + 1 + + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Temple of Deceit + Temple of Deceit enters the battlefield tapped. +When Temple of Deceit enters the battlefield, scry 1. +{T}: Add {U} or {B}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Temple of Enlightenment + Temple of Enlightenment enters the battlefield tapped. +When Temple of Enlightenment enters the battlefield, scry 1. +{T}: Add {W} or {U}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Temple of Epiphany + Temple of Epiphany enters the battlefield tapped. +When Temple of Epiphany enters the battlefield, scry 1. +{T}: Add {U} or {R}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Temple of Silence + Temple of Silence enters the battlefield tapped. +When Temple of Silence enters the battlefield, scry 1. +{T}: Add {W} or {B}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Temple of Triumph + Temple of Triumph enters the battlefield tapped. +When Temple of Triumph enters the battlefield, scry 1. +{T}: Add {R} or {W}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Temple of the False God + {T}: Add {C}{C}. Activate only if you control five or more lands. + + Land + Land + 0 + + MOC~ + 0 + + + Ten Wizards Mountain + Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. +Whenever chaos ensues, creatures you control gain flying until end of turn. + + Plane — Shenmeng + 0 + + MOC~ + 1 + + + Terramorphic Expanse + {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + MOC~ + 0 + + + Tetsuko Umezawa, Fugitive + Creatures you control with power or toughness 1 or less can't be blocked. + + U + Legendary Creature — Human Rogue + Creature + 2 + 1U + 1/3 + + MOC~ + 2 + + + The Aether Flues + When you planeswalk to The Aether Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. +Whenever you roll {CHAOS}, you may put a creature card from your hand onto the battlefield. + + Plane — Iquatana + 0 + + MOC~ + 1 + + + The Caldaia + Creature spells you cast from your hand have blitz {3}. (If you cast a spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) +Whenever chaos ensues, return target creature card from your graveyard to your hand. + + Plane — Capenna + 0 + + MOC~ + 1 + + + The Fertile Lands of Saulvinia + Whenever a player taps a land for mana, that player adds one mana of any type that land produced. +Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in an order. + + Plane — Antausia + 0 + + MOC~ + 1 + + + The Golden City of Orazca + Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing. +Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped. + + Plane — Ixalan + 0 + + MOC~ + 1 + + + The Great Aerie + When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) +Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. + + Plane — Tarkir + 0 + + MOC~ + 1 + + + The Great Forest + Each creature assigns combat damage equal to its toughness rather than its power. +Whenever you roll {CHAOS}, creatures you control get +0/+2 and gain trample until end of turn. + + Plane — Lorwyn + 0 + + MOC~ + 1 + + + The Locust God + Flying +Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. +{2}{U}{R}: Draw a card, then discard a card. +When The Locust God dies, return it to its owner's hand at the beginning of the next end step. + + RU + Legendary Creature — God + Creature + 6 + 4UR + 4/4 + + MOC~ + 2 + + + The Pit + When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." +Whenever chaos ensues, each player sacrifices a nontoken creature. + + Plane — The Abyss + 0 + + MOC~ + 1 + + + The Western Cloud + Prevent all damage that would be dealt to creatures and planeswalkers you control. +Whenever chaos ensues, create three tapped Treasure tokens. They each deal 1 damage to each creature and each planeswalker. + + Plane — Gobakhan + 0 + + MOC~ + 1 + + + The Wilds + When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token. +Whenever chaos ensues, target player sacrifices a creature. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater. + + Plane — Eldraine + 0 + + MOC~ + 1 + + + Thopter Assembly + Flying +At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying. + + Artifact Creature — Thopter + Creature + 6 + 6 + 5/5 + + MOC~ + 2 + + + Thopter Spy Network + At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. +Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. + + U + Enchantment + Enchantment + 4 + 2UU + + MOC~ + 1 + + + Thoughtcast + Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +Draw two cards. + + U + Sorcery + Sorcery + 5 + 4U + + MOC~ + 3 + + + Thriving Heath + Thriving Heath enters the battlefield tapped. +As Thriving Heath enters the battlefield, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Thriving Isle + Thriving Isle enters the battlefield tapped. +As Thriving Isle enters the battlefield, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Thriving Moor + Thriving Moor enters the battlefield tapped. +As Thriving Moor enters the battlefield, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Time Wipe + Return a creature you control to its owner's hand, then destroy all creatures. + + UW + Sorcery + Sorcery + 5 + 2WWU + + MOC~ + 3 + + + Tireless Provisioner + Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + G + Creature — Elf Scout + Creature + 3 + 2G + 3/2 + + MOC~ + 2 + + + Tireless Tracker + Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. + + G + Creature — Human Scout + Creature + 3 + 2G + 3/2 + + MOC~ + 2 + + + Together Forever + When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.) +{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. + + W + Enchantment + Enchantment + 2 + WW + + MOC~ + 1 + + + Towashi + Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control, and counters are modifications.) +Whenever Chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control. + + Plane — Kamigawa + 0 + + MOC~ + 1 + + + Triskelion + Triskelion enters the battlefield with three +1/+1 counters on it. +Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target. + + Artifact Creature — Construct + Creature + 6 + 6 + 1/1 + + MOC~ + 2 + + + Truga Jungle + All lands have "{T}: Add one mana of any color." +Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. + + Plane — Ergamon + 0 + + MOC~ + 1 + + + Turri Island + Creature spells cost {2} less to cast. +Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. + + Plane — Ir + 0 + + MOC~ + 1 + + + Unbreakable Formation + Creatures you control gain indestructible until end of turn. +Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. + + W + Instant + Instant + 3 + 2W + + MOC~ + 3 + + + Uncivil Unrest + Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) +If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead. + + R + Enchantment + Enchantment + 5 + 4R + + MOC~ + 1 + + + Uncivil Unrest + Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) +If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead. + + R + Enchantment + Enchantment + 5 + 4R + + MOC~ + 1 + + + Undercity Reaches + Whenever a creature deals combat damage to a player, its controller may draw a card. +Whenever you roll {CHAOS}, you have no maximum hand size for the rest of the game. + + Plane — Ravnica + 0 + + MOC~ + 1 + + + Unyaro + At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks. (Treat them and anything attached to them as though they didn't exist.) +Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance. + + Plane — Zhalfir + 0 + + MOC~ + 1 + + + Utter End + Exile target nonland permanent. + + BW + Instant + Instant + 4 + 2WB + + MOC~ + 3 + + + Valiant Knight + Other Knights you control get +1/+1. +{3}{W}{W}: Knights you control gain double strike until end of turn. + + W + Creature — Human Knight + Creature + 4 + 3W + 3/4 + + MOC~ + 2 + + + Valor's Reach + Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn. +Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase. + + Plane — Kylem + 0 + + MOC~ + 1 + + + Vampires' Vengeance + Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") + + R + Instant + Instant + 3 + 2R + + MOC~ + 3 + + + Vanquisher's Banner + As Vanquisher's Banner enters the battlefield, choose a creature type. +Creatures you control of the chosen type get +1/+1. +Whenever you cast a creature spell of the chosen type, draw a card. + + Artifact + Artifact + 5 + 5 + + MOC~ + 1 + + + Vault of the Archangel + {T}: Add {C}. +{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. + + Land + Land + 0 + + MOC~ + 0 + + + Vedalken Humiliator + Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn. + + U + Creature — Vedalken Wizard + Creature + 4 + 3U + 3/4 + + MOC~ + 2 + + + Venerated Loxodon + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it. + + W + Creature — Elephant Cleric + Creature + 5 + 4W + 4/4 + + MOC~ + 2 + + + Victimize + Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. + + B + Sorcery + Sorcery + 3 + 2B + + MOC~ + 3 + + + Village Bell-Ringer + Flash (You may cast this spell any time you could cast an instant.) +When Village Bell-Ringer enters the battlefield, untap all creatures you control. + + W + Creature — Human Scout + Creature + 3 + 2W + 1/4 + + MOC~ + 2 + + + Vineglimmer Snarl + As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. +{T}: Add {G} or {U}. + + Land + Land + 0 + + MOC~ + 1 + 0 + + + Vivien's Talent + Enchant planeswalker +Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order." +Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker. + + G + Enchantment — Aura + Enchantment + 3 + 1GG + + MOC~ + 1 + + + Vivien's Talent + Enchant planeswalker +Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order." +Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker. + + G + Enchantment — Aura + Enchantment + 3 + 1GG + + MOC~ + 1 + + + Vodalian Wave-Knight + Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control. + + UW + Creature — Merfolk Knight + Creature + 4 + 2WU + 3/3 + + MOC~ + 2 + + + Vodalian Wave-Knight + Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control. + + UW + Creature — Merfolk Knight + Creature + 4 + 2WU + 3/3 + + MOC~ + 2 + + + Vona, Butcher of Magan + Vigilance, lifelink +{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn. + + BW + Legendary Creature — Vampire Knight + Creature + 5 + 3WB + 4/4 + + MOC~ + 2 + + + Vulpine Harvester + Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power. + + W + Creature — Phyrexian Fox + Creature + 4 + 3W + 3/3 + + MOC~ + 2 + + + Vulpine Harvester + Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power. + + W + Creature — Phyrexian Fox + Creature + 4 + 3W + 3/3 + + MOC~ + 2 + + + Wand of the Worldsoul + Wand of the Worldsoul enters the battlefield tapped. +{T}: Add {W}. +{T}: The next spell you cast this turn has convoke. + + W + Artifact + Artifact + 3 + 2W + + MOC~ + 1 + 1 + + + Wand of the Worldsoul + Wand of the Worldsoul enters the battlefield tapped. +{T}: Add {W}. +{T}: The next spell you cast this turn has convoke. + + W + Artifact + Artifact + 3 + 2W + + MOC~ + 1 + 1 + + + Wayfarer's Bauble + {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + Artifact + Artifact + 1 + 1 + + MOC~ + 1 + + + Wear + Destroy target artifact. +Fuse (You may cast one or both halves of this card from your hand.) + + RW + Instant + Instant + 3 + 1R + + MOC~ + 3 + + + Tear + Destroy target enchantment. +Fuse (You may cast one or both halves of this card from your hand.) + + RW + Instant + Instant + 3 + W + + MOC~ + 3 + + + Weirding Wood + Enchant land +When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Enchanted land has "{T}: Add two mana of any one color." + + G + Enchantment — Aura + Enchantment + 3 + 2G + + MOC~ + 1 + + + Whirler Rogue + When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. +Tap two untapped artifacts you control: Target creature can't be blocked this turn. + + U + Creature — Human Rogue Artificer + Creature + 4 + 2UU + 2/2 + + MOC~ + 2 + + + Whirlwind of Thought + Whenever you cast a noncreature spell, draw a card. + + RUW + Enchantment + Enchantment + 4 + 1URW + + MOC~ + 1 + + + Wildfire Awakener + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player." + + RW + Creature — Human Wizard + Creature + 3 + X1RW + 3/2 + + MOC~ + 2 + + + Wildfire Awakener + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player." + + RW + Creature — Human Wizard + Creature + 3 + X1RW + 3/2 + + MOC~ + 2 + + + Wintermoor Commander + Deathtouch +Wintermoor Commander's toughness is equal to the number of Knights you control. +Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + BW + Creature — Human Knight + Creature + 2 + WB + 2/* + + MOC~ + 2 + + + Wood Elves + When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. + + G + Creature — Elf Scout + Creature + 3 + 2G + 1/1 + + MOC~ + 2 + + + Workshop Elders + Artifact creatures you control have flying. +At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. + + U + Creature — Human Artificer + Creature + 7 + 6U + 4/4 + + MOC~ + 2 + + + Worthy Knight + Whenever you cast a Knight spell, create a 1/1 white Human creature token. + + W + Creature — Human Knight + Creature + 2 + 1W + 2/2 + + MOC~ + 2 + + + Yawgmoth's Vile Offering + (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) +Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering. + + B + Legendary Sorcery + Sorcery + 5 + 4B + + MOC~ + 3 + Aegar, the Freezing Flame Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card. @@ -10600,6304 +16899,5 @@ Whenever one or more Dragons you control deal combat damage to a player or battl MOM~ 2 - - Abzan Battle Priest - Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -Each creature you control with a +1/+1 counter on it has lifelink. - - W - Creature — Human Cleric - Creature - 4 - 3W - 3/2 - - MOC~ - 2 - - - Abzan Falconer - Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -Each creature you control with a +1/+1 counter on it has flying. - - W - Creature — Human Soldier - Creature - 3 - 2W - 2/3 - - MOC~ - 2 - - - Academy Manufactor - If you would create a Clue, Food, or Treasure token, instead create one of each. - - Artifact Creature — Assembly-Worker - Creature - 3 - 3 - 1/3 - - MOC~ - 2 - - - Acclaimed Contender - When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - W - Creature — Human Knight - Creature - 3 - 2W - 3/3 - - MOC~ - 2 - - - Adeline, Resplendent Cathar - Vigilance -Adeline, Resplendent Cathar's power is equal to the number of creatures you control. -Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. - - W - Legendary Creature — Human Knight - Creature - 3 - 1WW - */4 - - MOC~ - 2 - - - Aid from the Cowl - Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. - - G - Enchantment - Enchantment - 5 - 3GG - - MOC~ - 1 - - - Alharu, Solemn Ritualist - When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. -Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. -Partner (You can have two commanders if both have partner.) - - W - Legendary Creature — Human Monk - Creature - 5 - 4W - 3/3 - - MOC~ - 2 - - - Ambition's Cost - You draw three cards and you lose 3 life. - - B - Sorcery - Sorcery - 4 - 3B - - MOC~ - 3 - - - Ancient Stone Idol - Flash -This spell costs {1} less to cast for each attacking creature. -Trample -When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. - - Artifact Creature — Golem - Creature - 10 - 10 - 12/12 - - MOC~ - 2 - - - Angel of Finality - Flying -When Angel of Finality enters the battlefield, exile target player's graveyard. - - W - Creature — Angel - Creature - 4 - 3W - 3/4 - - MOC~ - 2 - - - Angel of Salvation - Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Flying -When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. - - W - Creature — Angel - Creature - 8 - 6WW - 5/5 - - MOC~ - 2 - - - Angel of the Ruins - Flying -When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. -Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) - - W - Artifact Creature — Angel - Creature - 7 - 5WW - 5/7 - - MOC~ - 2 - - - Arcane Sanctum - Arcane Sanctum enters the battlefield tapped. -{T}: Add {W}, {U}, or {B}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - MOC~ - 1 - - - Armorcraft Judge - When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. - - G - Creature — Elf Artificer - Creature - 4 - 3G - 3/3 - - MOC~ - 2 - - - Arvad the Cursed - Deathtouch, lifelink -Other legendary creatures you control get +2/+2. - - BW - Legendary Creature — Vampire Knight - Creature - 5 - 3WB - 3/3 - - MOC~ - 2 - - - Aryel, Knight of Windgrace - Vigilance -{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. -{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. - - BW - Legendary Creature — Human Knight - Creature - 4 - 2WB - 4/4 - - MOC~ - 2 - - - Austere Command - Choose two — -• Destroy all artifacts. -• Destroy all enchantments. -• Destroy all creatures with mana value 3 or less. -• Destroy all creatures with mana value 4 or greater. - - W - Sorcery - Sorcery - 6 - 4WW - - MOC~ - 3 - - - Banisher Priest - When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) - - W - Creature — Human Cleric - Creature - 3 - 1WW - 2/2 - - MOC~ - 2 - - - Battle Screech - Create two 1/1 white Bird creature tokens with flying. -Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 4 - 2WW - - MOC~ - 3 - - - Begin the Invasion - Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle. - - BGRUW - Sorcery - Sorcery - 5 - XWUBRG - - MOC~ - 3 - - - Begin the Invasion - Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle. - - BGRUW - Sorcery - Sorcery - 5 - XWUBRG - - MOC~ - 3 - - - Bitterthorn, Nissa's Animus - Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -Equipped creature gets +1/+1. -Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - MOC~ - 1 - - - Bitterthorn, Nissa's Animus - Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -Equipped creature gets +1/+1. -Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - MOC~ - 1 - - - Blade Splicer - When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. -Golems you control have first strike. - - W - Creature — Phyrexian Human Artificer - Creature - 3 - 2W - 1/1 - - MOC~ - 2 - - - Blight Titan - Deathtouch -Whenever Blight Titan enters the battlefield or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) - - B - Creature — Phyrexian Giant - Creature - 6 - 4BB - 6/6 - - MOC~ - 2 - - - Blight Titan - Deathtouch -Whenever Blight Titan enters the battlefield or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) - - B - Creature — Phyrexian Giant - Creature - 6 - 4BB - 6/6 - - MOC~ - 2 - - - Bloodforged Battle-Axe - Equipped creature gets +2/+0. -Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. -Equip {2} - - Artifact — Equipment - Artifact - 1 - 1 - - MOC~ - 1 - - - Bloodhill Bastion - Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. -Whenever you roll {CHAOS}, exile target nontoken creature you control, then return it to the battlefield under your control. - - Plane — Equilor - 0 - - MOC~ - 1 - - - Bloodline Pretender - Changeling (This card is every creature type.) -As Bloodline Pretender enters the battlefield, choose a creature type. -Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender. - - Artifact Creature — Shapeshifter - Creature - 3 - 3 - 2/2 - - MOC~ - 2 - - - Bojuka Bog - Bojuka Bog enters the battlefield tapped. -When Bojuka Bog enters the battlefield, exile target player's graveyard. -{T}: Add {B}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Bone Shredder - Flying -Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. - - B - Creature — Phyrexian Minion - Creature - 3 - 2B - 1/1 - - MOC~ - 2 - - - Brass's Bounty - For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Sorcery - Sorcery - 7 - 6R - - MOC~ - 3 - - - Brawn - Trample -As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. - - G - Creature — Incarnation - Creature - 4 - 3G - 3/3 - - MOC~ - 2 - - - Bretagard Stronghold - Bretagard Stronghold enters the battlefield tapped. -{T}: Add {G}. -{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Bright-Palm, Soul Awakener - Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. - - GRW - Legendary Creature — Fox Shaman - Creature - 4 - 1RGW - 4/3 - - MOC~ - 2 - - - Bright-Palm, Soul Awakener - Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. - - GRW - Legendary Creature — Fox Shaman - Creature - 4 - 1RGW - 4/3 - - MOC~ - 2 - - - Bright-Palm, Soul Awakener - Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. - - GRW - Legendary Creature — Fox Shaman - Creature - 4 - 1RGW - 4/3 - - MOC~ - 2 - - - Brimaz, Blight of Oreskos - Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate. - - BW - Legendary Creature — Phyrexian Cat - Creature - 4 - 2WB - 3/4 - - MOC~ - 2 - - - Brimaz, Blight of Oreskos - Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate. - - BW - Legendary Creature — Phyrexian Cat - Creature - 4 - 2WB - 3/4 - - MOC~ - 2 - - - Brimaz, Blight of Oreskos - Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate. - - BW - Legendary Creature — Phyrexian Cat - Creature - 4 - 2WB - 3/4 - - MOC~ - 2 - - - Burnished Hart - {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - Artifact Creature — Elk - Creature - 3 - 3 - 2/2 - - MOC~ - 2 - - - Canopy Vista - ({T}: Add {G} or {W}.) -Canopy Vista enters the battlefield tapped unless you control two or more basic lands. - - Land — Forest Plains - Land - 0 - - MOC~ - 1 - 0 - - - Cataclysmic Gearhulk - Vigilance -When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. - - W - Artifact Creature — Construct - Creature - 5 - 3WW - 4/5 - - MOC~ - 2 - - - Champion of Lambholt - Creatures with power less than Champion of Lambholt's power can't block creatures you control. -Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. - - G - Creature — Human Warrior - Creature - 3 - 1GG - 1/1 - - MOC~ - 2 - - - Chant of Vitu-Ghazi - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. - - W - Instant - Instant - 8 - 6WW - - MOC~ - 3 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - Instant - 3 - 2R - - MOC~ - 3 - - - Chaotic Aether - When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.) - - Phenomenon - 0 - - MOC~ - 1 - - - Chasm Skulker - Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. -When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.) - - U - Creature — Squid Horror - Creature - 3 - 2U - 1/1 - - MOC~ - 2 - - - Chivalric Alliance - Whenever you attack with two or more creatures, draw a card. -{2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance. - - W - Enchantment - Enchantment - 2 - 1W - - MOC~ - 1 - - - Chivalric Alliance - Whenever you attack with two or more creatures, draw a card. -{2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance. - - W - Enchantment - Enchantment - 2 - 1W - - MOC~ - 1 - - - Choked Estuary - As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -{T}: Add {U} or {B}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Cinder Glade - ({T}: Add {R} or {G}.) -Cinder Glade enters the battlefield tapped unless you control two or more basic lands. - - Land — Mountain Forest - Land - 0 - - MOC~ - 1 - 0 - - - Cloud of Faeries - Flying -When Cloud of Faeries enters the battlefield, untap up to two lands. -Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Creature — Faerie - Creature - 2 - 1U - 1/1 - - MOC~ - 2 - - - Combine Chrysalis - Creature tokens you control have flying. -{2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery. - - GU - Artifact - Artifact - 2 - GU - - MOC~ - 1 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - MOC~ - 0 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity. -Sacrifice Commander's Sphere: Draw a card. - - Artifact - Artifact - 3 - 3 - - MOC~ - 1 - - - Conclave Mentor - If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. -When Conclave Mentor dies, you gain life equal to its power. - - GW - Creature — Centaur Cleric - Creature - 2 - GW - 2/2 - - MOC~ - 2 - - - Conclave Sledge-Captain - Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) -Trample -Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it. - - G - Creature — Elephant Soldier - Creature - 6 - 5G - 4/4 - - MOC~ - 2 - - - Conclave Sledge-Captain - Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) -Trample -Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it. - - G - Creature — Elephant Soldier - Creature - 6 - 5G - 4/4 - - MOC~ - 2 - - - Conclave Tribunal - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. - - W - Enchantment - Enchantment - 4 - 3W - - MOC~ - 1 - - - Conjurer's Mantle - Equipped creature gets +1/+1 and has vigilance. -Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -Equip {1} - - W - Artifact — Equipment - Artifact - 2 - 1W - - MOC~ - 1 - - - Conjurer's Mantle - Equipped creature gets +1/+1 and has vigilance. -Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -Equip {1} - - W - Artifact — Equipment - Artifact - 2 - 1W - - MOC~ - 1 - - - Constable of the Realm - Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) -Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield. - - W - Creature — Giant Soldier - Creature - 5 - 4W - 3/3 - - MOC~ - 2 - - - Corpse Knight - Whenever another creature enters the battlefield under your control, each opponent loses 1 life. - - BW - Creature — Zombie Knight - Creature - 2 - WB - 2/2 - - MOC~ - 2 - - - Coveted Jewel - When Coveted Jewel enters the battlefield, draw three cards. -{T}: Add three mana of any one color. -Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. - - Artifact - Artifact - 6 - 6 - - MOC~ - 1 - - - Crack Open - Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - G - Sorcery - Sorcery - 3 - 2G - - MOC~ - 3 - - - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - Sorcery - 3 - 2G - - MOC~ - 3 - - - Cultivator's Caravan - {T}: Add one mana of any color. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact — Vehicle - Artifact - 3 - 3 - 5/5 - - MOC~ - 1 - - - Curse of Opulence - Enchant player -Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.") - - R - Enchantment — Aura Curse - Enchantment - 1 - R - - MOC~ - 1 - - - Cutthroat Negotiator - Parley — Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card. - - RU - Creature — Orc Pirate - Creature - 4 - 2UR - 4/3 - - MOC~ - 2 - - - Cutthroat Negotiator - Parley — Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card. - - RU - Creature — Orc Pirate - Creature - 4 - 2UR - 4/3 - - MOC~ - 2 - - - Dance with Calamity - Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs. - - R - Sorcery - Sorcery - 8 - 7R - - MOC~ - 3 - - - Dance with Calamity - Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs. - - R - Sorcery - Sorcery - 8 - 7R - - MOC~ - 3 - - - Darksteel Splicer - Whenever Darksteel Splicer or another nontoken Phyrexian enters the battlefield under your control, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have. -Golems you control have indestructible. - - W - Creature — Phyrexian Artificer - Creature - 7 - 6W - 1/1 - - MOC~ - 2 - - - Darksteel Splicer - Whenever Darksteel Splicer or another nontoken Phyrexian enters the battlefield under your control, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have. -Golems you control have indestructible. - - W - Creature — Phyrexian Artificer - Creature - 7 - 6W - 1/1 - - MOC~ - 2 - - - Death-Greeter's Champion - Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) -Double strike - - R - Creature — Human Warrior - Creature - 3 - 2R - 2/1 - - MOC~ - 2 - - - Death-Greeter's Champion - Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) -Double strike - - R - Creature — Human Warrior - Creature - 3 - 2R - 2/1 - - MOC~ - 2 - - - Deluxe Dragster - Deluxe Dragster can't be blocked except by Vehicles. -Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that plaver's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. -Crew 2 - - U - Artifact — Vehicle - Artifact - 5 - 4U - 4/3 - - MOC~ - 1 - - - Deluxe Dragster - Deluxe Dragster can't be blocked except by Vehicles. -Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that plaver's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. -Crew 2 - - U - Artifact — Vehicle - Artifact - 5 - 4U - 4/3 - - MOC~ - 1 - - - Despark - Exile target permanent with mana value 4 or greater. - - BW - Instant - Instant - 2 - WB - - MOC~ - 3 - - - Devouring Light - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Exile target attacking or blocking creature. - - W - Instant - Instant - 3 - 1WW - - MOC~ - 3 - - - Distant Melody - Choose a creature type. Draw a card for each permanent you control of that type. - - U - Sorcery - Sorcery - 4 - 3U - - MOC~ - 3 - - - Dromoka's Command - Choose two — -• Prevent all damage target instant or sorcery spell would deal this turn. -• Target player sacrifices an enchantment. -• Put a +1/+1 counter on target creature. -• Target creature you control fights target creature you don't control. - - GW - Instant - Instant - 2 - GW - - MOC~ - 3 - - - Duergar Hedge-Mage - When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. -When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. - - RW - Creature — Dwarf Shaman - Creature - 3 - 2R/W - 2/2 - - MOC~ - 2 - - - Duplicant - Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. -As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. - - Artifact Creature — Shapeshifter - Creature - 6 - 6 - 2/4 - - MOC~ - 2 - - - Echo Storm - When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. -Create a token that's a copy of target artifact. - - U - Sorcery - Sorcery - 5 - 3UU - - MOC~ - 3 - - - Elenda and Azor - Flying, ward {2} -Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. -At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn. - - BUW - Legendary Creature — Vampire Knight Sphinx - Creature - 6 - 3WUB - 6/6 - - MOC~ - 2 - - - Elenda and Azor - Flying, ward {2} -Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. -At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn. - - BUW - Legendary Creature — Vampire Knight Sphinx - Creature - 6 - 3WUB - 6/6 - - MOC~ - 2 - - - Elite Scaleguard - When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. - - W - Creature — Human Soldier - Creature - 5 - 4W - 2/3 - - MOC~ - 2 - - - Elspeth's Talent - Enchant planeswalker -Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens." -Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn. - - W - Enchantment — Aura - Enchantment - 4 - 2WW - - MOC~ - 1 - - - Elspeth's Talent - Enchant planeswalker -Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens." -Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn. - - W - Enchantment — Aura - Enchantment - 4 - 2WW - - MOC~ - 1 - - - Elspeth, Sun's Champion - +1: Create three 1/1 white Soldier creature tokens. -−3: Destroy all creatures with power 4 or greater. -−7: You get an emblem with "Creatures you control get +2/+2 and have flying." - - W - Legendary Planeswalker — Elspeth - Planeswalker - 6 - 4WW - 4 - - MOC~ - 1 - - - Emergent Woodwurm - Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following abilities until end of turn.) -Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. - - G - Creature — Wurm - Creature - 7 - 6G - 4/4 - - MOC~ - 2 - - - Emergent Woodwurm - Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following abilities until end of turn.) -Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. - - G - Creature — Wurm - Creature - 7 - 6G - 4/4 - - MOC~ - 2 - - - Emeria Angel - Flying -Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying. - - W - Creature — Angel - Creature - 4 - 2WW - 3/3 - - MOC~ - 2 - - - Enduring Scalelord - Flying -Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord. - - GW - Creature — Dragon - Creature - 6 - 4GW - 4/4 - - MOC~ - 2 - - - Enigma Ridges - When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles. -Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield. - - Plane — Echoir - 0 - - MOC~ - 1 - - - Ephemeral Shields - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - W - Instant - Instant - 2 - 1W - - MOC~ - 3 - - - Esper - Artifact spells cost {1} less to cast. -Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn. - - Plane — Alara - 0 - - MOC~ - 1 - - - Ethersworn Adjudicator - Flying -{1}{W}{B}, {T}: Destroy target creature or enchantment. -{2}{U}: Untap Ethersworn Adjudicator. - - U - Artifact Creature — Vedalken Knight - Creature - 5 - 4U - 4/4 - - MOC~ - 2 - - - Everquill Phoenix - Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -Flying -Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped." - - R - Creature — Phoenix - Creature - 4 - 2RR - 4/4 - - MOC~ - 2 - - - Evolving Wilds - {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - MOC~ - 0 - - - Excise the Imperfect - Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) - - W - Instant - Instant - 3 - 1WW - - MOC~ - 3 - - - Excise the Imperfect - Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) - - W - Instant - Instant - 3 - 1WW - - MOC~ - 3 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - MOC~ - 0 - - - Exsanguinator Cavalry - Menace, lifelink -Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") - - B - Creature — Vampire Knight - Creature - 3 - 2B - 2/3 - - MOC~ - 2 - - - Exsanguinator Cavalry - Menace, lifelink -Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") - - B - Creature — Vampire Knight - Creature - 3 - 2B - 2/3 - - MOC~ - 2 - - - Falkenrath Exterminator - Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. -{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator. - - R - Creature — Vampire Archer - Creature - 2 - 1R - 1/1 - - MOC~ - 2 - - - Fallowsage - Whenever Fallowsage becomes tapped, you may draw a card. - - U - Creature — Merfolk Wizard - Creature - 4 - 3U - 2/2 - - MOC~ - 2 - - - Feldon of the Third Path - {2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. - - R - Legendary Creature — Human Artificer - Creature - 3 - 1RR - 2/3 - - MOC~ - 2 - - - Fell the Mighty - Destroy all creatures with power greater than target creature's power. - - W - Sorcery - Sorcery - 5 - 4W - - MOC~ - 3 - - - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - Artifact - 2 - 2 - - MOC~ - 1 - - - Fertilid - Fertilid enters the battlefield with two +1/+1 counters on it. -{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. - - G - Creature — Elemental - Creature - 3 - 2G - 0/0 - - MOC~ - 2 - - - Fetid Heath - {T}: Add {C}. -{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. - - Land - Land - 0 - - MOC~ - 0 - - - Field of Ruin - {T}: Add {C}. -{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. - - Land - Land - 0 - - MOC~ - 0 - - - Fiery Confluence - Choose three. You may choose the same mode more than once. -• Fiery Confluence deals 1 damage to each creature. -• Fiery Confluence deals 2 damage to each opponent. -• Destroy target artifact. - - R - Sorcery - Sorcery - 4 - 2RR - - MOC~ - 3 - - - Filigree Vector - When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts. -{1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - W - Artifact Creature — Phyrexian Construct - Creature - 4 - 3W - 1/1 - - MOC~ - 2 - - - Filigree Vector - When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts. -{1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - W - Artifact Creature — Phyrexian Construct - Creature - 4 - 3W - 1/1 - - MOC~ - 2 - - - Firemane Commando - Flying -Whenever you attack with two or more creatures, draw a card. -Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. - - W - Creature — Angel Soldier - Creature - 4 - 3W - 4/3 - - MOC~ - 2 - - - Firemane Commando - Flying -Whenever you attack with two or more creatures, draw a card. -Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. - - W - Creature — Angel Soldier - Creature - 4 - 3W - 4/3 - - MOC~ - 2 - - - First-Sphere Gargantua - When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life. -Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - B - Creature — Phyrexian Horror - Creature - 6 - 4BB - 5/4 - - MOC~ - 2 - - - Flamerush Rider - Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. -Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) - - R - Creature — Human Warrior - Creature - 5 - 4R - 3/3 - - MOC~ - 2 - - - Flameshadow Conjuring - Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. - - R - Enchantment - Enchantment - 4 - 3R - - MOC~ - 1 - - - Flight of Equenauts - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Flying - - W - Creature — Human Knight - Creature - 8 - 7W - 4/5 - - MOC~ - 2 - - - Flockchaser Phantom - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Flying, vigilance -Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke. - - UW - Creature — Spirit - Creature - 6 - 4WU - 5/5 - - MOC~ - 2 - - - Flockchaser Phantom - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Flying, vigilance -Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke. - - UW - Creature — Spirit - Creature - 6 - 4WU - 5/5 - - MOC~ - 2 - - - Forgotten Ancient - Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. -At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. - - G - Creature — Elemental - Creature - 4 - 3G - 0/3 - - MOC~ - 2 - - - Fortified Village - As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -{T}: Add {G} or {W}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Foulmire Knight // Profane Insight - - - B - Creature — Zombie Knight // Instant — Adventure - Creature - 1 - B // 2B - 1/1 - - MOC~ - 3 - - - Fractured Powerstone - {T}: Add {C}. -{T}: Roll the planar die. Activate only as a sorcery. - - Artifact - Artifact - 2 - 2 - - MOC~ - 1 - - - Frontier Bivouac - Frontier Bivouac enters the battlefield tapped. -{T}: Add {G}, {U}, or {R}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Frostboil Snarl - As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. -{T}: Add {U} or {R}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Furycalm Snarl - As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. -{T}: Add {R} or {W}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Game Trail - As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. -{T}: Add {R} or {G}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Gavony - All creatures have vigilance. -Whenever you roll {CHAOS}, creatures you control gain indestructible until end of turn. - - Plane — Innistrad - 0 - - MOC~ - 1 - - - Gavony Township - {T}: Add {C}. -{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. - - Land - Land - 0 - - MOC~ - 0 - - - Generous Gift - Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. - - W - Instant - Instant - 3 - 2W - - MOC~ - 3 - - - Genesis Hydra - When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. -Genesis Hydra enters the battlefield with X +1/+1 counters on it. - - G - Creature — Plant Hydra - Creature - 2 - XGG - 0/0 - - MOC~ - 2 - - - Ghirapur - At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle artifact you control becomes a 5/3 Vehicle in addition to its other types and gains trample, haste, and crew 2. -Whenever chaos ensues, return target noncreature artifact card from your graveyard to your hand. - - Plane — Kaladesh - 0 - - MOC~ - 1 - - - Ghirapur Aether Grid - Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target. - - R - Enchantment - Enchantment - 3 - 2R - - MOC~ - 1 - - - Gilded Goose - Flying -When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -{1}{G}, {T}: Create a Food token. -{T}, Sacrifice a Food: Add one mana of any color. - - G - Creature — Bird - Creature - 1 - G - 0/2 - - MOC~ - 2 - - - Gimbal, Gremlin Prodigy - Artifact creatures you control have trample. -At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control. - - GRU - Legendary Creature — Gremlin Artificer - Creature - 5 - 2GUR - 4/4 - - MOC~ - 2 - - - Gimbal, Gremlin Prodigy - Artifact creatures you control have trample. -At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control. - - GRU - Legendary Creature — Gremlin Artificer - Creature - 5 - 2GUR - 4/4 - - MOC~ - 2 - - - Gimbal, Gremlin Prodigy - Artifact creatures you control have trample. -At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control. - - GRU - Legendary Creature — Gremlin Artificer - Creature - 5 - 2GUR - 4/4 - - MOC~ - 2 - - - Glimmervoid Basin - Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. -Whenever you roll {CHAOS}, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature. - - Plane — Mirrodin - 0 - - MOC~ - 1 - - - Go for the Throat - Destroy target nonartifact creature. - - B - Instant - Instant - 2 - 1B - - MOC~ - 3 - - - Goblin Instigator - When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token. - - R - Creature — Goblin Rogue - Creature - 2 - 1R - 1/1 - - MOC~ - 2 - - - Goblin Medics - Whenever Goblin Medics becomes tapped, it deals 1 damage to any target. - - R - Creature — Goblin Shaman - Creature - 3 - 2R - 1/1 - - MOC~ - 2 - - - Goldmire Bridge - Goldmire Bridge enters the battlefield tapped. -Indestructible -{T}: Add {W} or {B}. - - Artifact Land - Land - 0 - - MOC~ - 1 - 0 - - - Good-Fortune Unicorn - Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. - - GW - Creature — Unicorn - Creature - 3 - 1GW - 2/2 - - MOC~ - 2 - - - Goro-Goro and Satoru - Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. -{1}{R}: Creatures you control gain haste until end of turn. - - BRU - Legendary Creature — Goblin Human - Creature - 3 - UBR - 3/4 - - MOC~ - 2 - - - Goro-Goro and Satoru - Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. -{1}{R}: Creatures you control gain haste until end of turn. - - BRU - Legendary Creature — Goblin Human - Creature - 3 - UBR - 3/4 - - MOC~ - 2 - - - Graveshifter - Changeling (This card is every creature type.) -When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand. - - B - Creature — Shapeshifter - Creature - 4 - 3B - 2/2 - - MOC~ - 2 - - - Grove of the Dreampods - When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. -Whenever you roll {CHAOS}, return target creature card from your graveyard to the battlefield. - - Plane — Fabacin - 0 - - MOC~ - 1 - - - Gruul Signet - {1}, {T}: Add {R}{G}. - - Artifact - Artifact - 2 - 2 - - MOC~ - 1 - - - Guardian Scalelord - Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) -Flying -Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power. - - W - Creature — Dragon - Creature - 5 - 4W - 3/4 - - MOC~ - 2 - - - Guardian Scalelord - Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) -Flying -Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power. - - W - Creature — Dragon - Creature - 5 - 4W - 3/4 - - MOC~ - 2 - - - Gyre Sage - Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -{T}: Add {G} for each +1/+1 counter on Gyre Sage. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/2 - - MOC~ - 2 - - - Haakon, Stromgald Scourge - You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. -As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. -When Haakon dies, you lose 2 life. - - B - Legendary Creature — Zombie Knight - Creature - 3 - 1BB - 3/3 - - MOC~ - 2 - - - Hamza, Guardian of Arashin - This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. -Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it. - - GW - Legendary Creature — Elephant Warrior - Creature - 6 - 4GW - 5/5 - - MOC~ - 2 - - - Heaven - Heaven deals X damage to each creature with flying. - - GR - Instant - Instant - 3 - XG - - MOC~ - 3 - - - Earth - Aftermath (Cast this spell only from your graveyard. Then exile it.) -Earth deals X damage to each creature without flying. - - GR - Sorcery - Sorcery - 3 - XRR - - MOC~ - 3 - - - Hedron Archive - {T}: Add {C}{C}. -{2}, {T}, Sacrifice Hedron Archive: Draw two cards. - - Artifact - Artifact - 4 - 4 - - MOC~ - 1 - - - Hedron Detonator - Whenever an artifact enters the battlefield under your control, Hedron Detonator deals 1 damage to target opponent. -{T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn. - - R - Creature — Goblin Artificer - Creature - 3 - 2R - 2/3 - - MOC~ - 2 - - - Hedron Detonator - Whenever an artifact enters the battlefield under your control, Hedron Detonator deals 1 damage to target opponent. -{T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn. - - R - Creature — Goblin Artificer - Creature - 3 - 2R - 2/3 - - MOC~ - 2 - - - Hedron Fields of Agadeem - Creatures with power 7 or greater can't attack or block. -Whenever you roll {CHAOS}, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.) - - Plane — Zendikar - 0 - - MOC~ - 1 - - - Hellkite Igniter - Flying, haste -{1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. - - R - Creature — Dragon - Creature - 7 - 5RR - 5/5 - - MOC~ - 2 - - - Herald of Hoofbeats - Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -Other Knights you control have horsemanship. - - U - Creature — Human Knight - Creature - 4 - 3U - 3/3 - - MOC~ - 2 - - - Herald of Hoofbeats - Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -Other Knights you control have horsemanship. - - U - Creature — Human Knight - Creature - 4 - 3U - 3/3 - - MOC~ - 2 - - - Herald's Horn - As Herald's Horn enters the battlefield, choose a creature type. -Creature spells you cast of the chosen type cost {1} less to cast. -At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. - - Artifact - Artifact - 3 - 3 - - MOC~ - 1 - - - Hero of Bladehold - Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking. - - W - Creature — Human Knight - Creature - 4 - 2WW - 3/4 - - MOC~ - 2 - - - High Sentinels of Arashin - Flying -High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. -{3}{W}: Put a +1/+1 counter on target creature. - - W - Creature — Bird Soldier - Creature - 4 - 3W - 3/4 - - MOC~ - 2 - - - Hindervines - Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. - - G - Instant - Instant - 3 - 2G - - MOC~ - 3 - - - Hour of Reckoning - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Destroy all nontoken creatures. - - W - Sorcery - Sorcery - 7 - 4WWW - - MOC~ - 3 - - - Ichor Elixir - If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one. -{T}: Add {C}{C}. - - Artifact - Artifact - 4 - 4 - - MOC~ - 1 - - - Ichor Elixir - If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one. -{T}: Add {C}{C}. - - Artifact - Artifact - 4 - 4 - - MOC~ - 1 - - - Impact Tremors - Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. - - R - Enchantment - Enchantment - 2 - 1R - - MOC~ - 1 - - - Imprisoned in the Moon - Enchant creature, land, or planeswalker -Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - MOC~ - 1 - - - Improbable Alliance - Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. -{4}{U}{R}: Draw a card, then discard a card. - - RU - Enchantment - Enchantment - 2 - UR - - MOC~ - 1 - - - Incubation Druid - {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. -{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) - - G - Creature — Elf Druid - Creature - 2 - 1G - 0/2 - - MOC~ - 2 - - - Infernal Sovereign - Flying, trample -Skip your draw step. -Whenever you play a land or cast a spell, you draw a card and you lose 1 life. - - B - Creature — Demon - Creature - 6 - 4BB - 6/6 - - MOC~ - 2 - - - Infernal Sovereign - Flying, trample -Skip your draw step. -Whenever you play a land or cast a spell, you draw a card and you lose 1 life. - - B - Creature — Demon - Creature - 6 - 4BB - 6/6 - - MOC~ - 2 - - - Inscription of Abundance - Kicker {2}{G} -Choose one. If this spell was kicked, choose any number instead. -• Put two +1/+1 counters on target creature. -• Target player gains X life, where X is the greatest power among creatures they control. -• Target creature you control fights target creature you don't control. - - G - Instant - Instant - 2 - 1G - - MOC~ - 3 - - - Inspiring Call - Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. - - G - Instant - Instant - 3 - 2G - - MOC~ - 3 - - - Inspiring Statuary - Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) - - Artifact - Artifact - 3 - 3 - - MOC~ - 1 - - - Inys Haen - When you planeswalk to Ins Haen and at the beginning of your upkeep, mill three cards. -When you planeswalk away from Ins Haen, each player returns all land cards from their graveyard to the battlefield tapped -Whenever chaos ensues, return target nonland card from your graveyard to your hand. - - Plane — Cridhe - 0 - - MOC~ - 1 - - - Ion Storm - {1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target. - - R - Enchantment - Enchantment - 3 - 2R - - MOC~ - 1 - - - Isle of Vesuva - Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. -Whenever you roll {CHAOS}, destroy target creature and all other creatures with the same name as that creature. - - Plane — Dominaria - 0 - - MOC~ - 1 - - - Izzet Signet - {1}, {T}: Add {U}{R}. - - Artifact - Artifact - 2 - 2 - - MOC~ - 1 - - - Josu Vess, Lich Knight - Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) -Menace -When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. - - B - Legendary Creature — Zombie Knight - Creature - 4 - 2BB - 4/5 - - MOC~ - 2 - - - Jund - Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.) -Whenever you roll {CHAOS}, create two 1/1 red Goblin creature tokens. - - Plane — Alara - 0 - - MOC~ - 1 - - - Jungle Shrine - Jungle Shrine enters the battlefield tapped. -{T}: Add {R}, {G}, or {W}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Juniper Order Ranger - Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. - - GW - Creature — Human Knight Ranger - Creature - 5 - 3GW - 2/4 - - MOC~ - 2 - - - Junk Winder - Affinity for tokens (This spell costs {1} less to cast for each token you control.) -Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. - - U - Creature — Serpent - Creature - 7 - 5UU - 5/6 - - MOC~ - 2 - - - Kalonian Hydra - Trample -Kalonian Hydra enters the battlefield with four +1/+1 counters on it. -Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. - - G - Creature — Hydra - Creature - 5 - 3GG - 0/0 - - MOC~ - 2 - - - Karn's Bastion - {T}: Add {C}. -{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - Land - Land - 0 - - MOC~ - 0 - - - Kasla, the Broken Halo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Flying, vigilance, haste -Whenever you cast another spell that has convoke, scry 2, then draw a card. - - RUW - Legendary Creature — Angel Ally - Creature - 6 - 3URW - 5/4 - - MOC~ - 2 - - - Kasla, the Broken Halo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Flying, vigilance, haste -Whenever you cast another spell that has convoke, scry 2, then draw a card. - - RUW - Legendary Creature — Angel Ally - Creature - 6 - 3URW - 5/4 - - MOC~ - 2 - - - Kasla, the Broken Halo - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Flying, vigilance, haste -Whenever you cast another spell that has convoke, scry 2, then draw a card. - - RUW - Legendary Creature — Angel Ally - Creature - 6 - 3URW - 5/4 - - MOC~ - 2 - - - Katilda and Lier - Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) - - GUW - Legendary Creature — Human - Creature - 3 - GWU - 3/3 - - MOC~ - 2 - - - Katilda and Lier - Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) - - GUW - Legendary Creature — Human - Creature - 3 - GWU - 3/3 - - MOC~ - 2 - - - Keeper of the Accord - At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. -At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. - - W - Creature — Human Soldier - Creature - 4 - 3W - 3/4 - - MOC~ - 2 - - - Keskit, the Flesh Sculptor - {T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. -Partner (You can have two commanders if both have partner.) - - B - Legendary Creature — Phyrexian Human Artificer - Creature - 3 - 2B - 1/3 - - MOC~ - 2 - - - Kessig Wolf Run - {T}: Add {C}. -{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. - - Land - Land - 0 - - MOC~ - 0 - - - Ketria - When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of vigilance, menace, or trample counter on target creature you control. -Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. - - Plane — Ikoria - 0 - - MOC~ - 1 - - - Kharasha Foothills - Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. -Whenever you roll {CHAOS}, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature. - - Plane — Mongseng - 0 - - MOC~ - 1 - - - Kher Keep - {T}: Add {C}. -{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. - - Legendary Land - Land - 0 - - MOC~ - 0 - - - Knight Exemplar - First strike (This creature deals combat damage before creatures without first strike.) -Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.) - - W - Creature — Human Knight - Creature - 3 - 1WW - 2/2 - - MOC~ - 2 - - - Knight of the Last Breath - {3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. -Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.) - - BW - Creature — Giant Knight - Creature - 7 - 5WB - 4/4 - - MOC~ - 2 - - - Knight of the White Orchid - First strike -When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle. - - W - Creature — Human Knight - Creature - 2 - WW - 2/2 - - MOC~ - 2 - - - Knights of the Black Rose - When Knights of the Black Rose enters the battlefield, you become the monarch. -Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. - - BW - Creature — Human Knight - Creature - 5 - 3WB - 4/4 - - MOC~ - 2 - - - Knights' Charge - Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. -{6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield. - - BW - Enchantment - Enchantment - 3 - 1WB - - MOC~ - 1 - - - Kodama's Reach - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery — Arcane - Sorcery - 3 - 2G - - MOC~ - 3 - - - Krenko, Tin Street Kingpin - Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. - - R - Legendary Creature — Goblin - Creature - 3 - 2R - 1/2 - - MOC~ - 2 - - - Krosa - All creatures get +2/+2. -Whenever you roll {CHAOS}, you may add {W}{U}{B}{R}{G}. - - Plane — Dominaria - 0 - - MOC~ - 1 - - - Krosan Verge - Krosan Verge enters the battlefield tapped. -{T}: Add {C}. -{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Kykar, Wind's Fury - Flying -Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. -Sacrifice a Spirit: Add {R}. - - RUW - Legendary Creature — Bird Wizard - Creature - 4 - 1URW - 3/3 - - MOC~ - 2 - - - Liliana's Standard Bearer - Flash -When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn. - - B - Creature — Zombie Knight - Creature - 3 - 2B - 3/1 - - MOC~ - 2 - - - Liliana's Talent - Enchant planeswalker -Enchanted planeswalker has "[-8]: Put all creature cards from all graveyards onto the battlefield under your control." -Whenever a creature deals damage to enchanted planeswalker, destroy that creature. - - B - Enchantment — Aura - Enchantment - 2 - BB - - MOC~ - 1 - - - Liliana's Talent - Enchant planeswalker -Enchanted planeswalker has "[-8]: Put all creature cards from all graveyards onto the battlefield under your control." -Whenever a creature deals damage to enchanted planeswalker, destroy that creature. - - B - Enchantment — Aura - Enchantment - 2 - BB - - MOC~ - 1 - - - Littjara - When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) -Whenever chaos ensues, choose a creature type. Put a +1/+1 counter on each creature you control of that type. - - Plane — Kaldheim - 0 - - MOC~ - 1 - - - Llanowar Reborn - Llanowar Reborn enters the battlefield tapped. -{T}: Add {G}. -Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Locthwain Lancer - Menace -Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card. - - B - Creature — Human Knight - Creature - 5 - 4B - 5/5 - - MOC~ - 2 - - - Locthwain Lancer - Menace -Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card. - - B - Creature — Human Knight - Creature - 5 - 4B - 5/5 - - MOC~ - 2 - - - Managorger Hydra - Trample -Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. - - G - Creature — Hydra - Creature - 3 - 2G - 1/1 - - MOC~ - 2 - - - Massacre Wurm - When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. -Whenever a creature an opponent controls dies, that player loses 2 life. - - B - Creature — Phyrexian Wurm - Creature - 6 - 3BBB - 6/5 - - MOC~ - 2 - - - Master Splicer - When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. -Golems you control get +1/+1. - - W - Creature — Phyrexian Human Artificer - Creature - 4 - 3W - 1/1 - - MOC~ - 2 - - - Master of Etherium - Master of Etherium's power and toughness are each equal to the number of artifacts you control. -Other artifact creatures you control get +1/+1. - - U - Artifact Creature — Vedalken Wizard - Creature - 3 - 2U - */* - - MOC~ - 2 - - - Masterful Replication - Choose one — -• Create two 3/3 colorless Golem artifact creature tokens. -• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn. - - U - Instant - Instant - 6 - 5U - - MOC~ - 3 - - - Maul of the Skyclaves - When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. -Equipped creature gets +2/+2 and has flying and first strike. -Equip {2}{W}{W} - - W - Artifact — Equipment - Artifact - 3 - 2W - - MOC~ - 1 - - - Megaflora Jungle - Each creature with mana value 2 or less gets +2/+2. -Whenever chaos ensues, create a 1/1 green Insect creature token with flying named Butterfly. - - Plane — Gargantikar - 0 - - MOC~ - 1 - - - Mentor of the Meek - Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. - - W - Creature — Human Soldier - Creature - 3 - 2W - 2/2 - - MOC~ - 2 - - - Meteor Golem - When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. - - Artifact Creature — Golem - Creature - 7 - 7 - 3/3 - - MOC~ - 2 - - - Midnight Reaper - Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. - - B - Creature — Zombie Knight - Creature - 3 - 2B - 3/2 - - MOC~ - 2 - - - Migratory Route - Create four 1/1 white Bird creature tokens with flying. -Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - UW - Sorcery - Sorcery - 5 - 3WU - - MOC~ - 3 - - - Mikaeus, the Lunarch - Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. -{T}: Put a +1/+1 counter on Mikaeus. -{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. - - W - Legendary Creature — Human Cleric - Creature - 1 - XW - 0/0 - - MOC~ - 2 - - - Mind Stone - {T}: Add {C}. -{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - Artifact - 2 - 2 - - MOC~ - 1 - - - Mindless Automaton - Mindless Automaton enters the battlefield with two +1/+1 counters on it. -{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. -Remove two +1/+1 counters from Mindless Automaton: Draw a card. - - Artifact Creature — Construct - Creature - 4 - 4 - 0/0 - - MOC~ - 2 - - - Mirror-Style Master - Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.) - - R - Creature — Human Warrior - Creature - 6 - 4RR - 3/3 - - MOC~ - 2 - - - Mirror-Style Master - Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.) - - R - Creature — Human Warrior - Creature - 6 - 4RR - 3/3 - - MOC~ - 2 - - - Mistmeadow Vanisher - Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. - - UW - Creature — Kithkin Wizard - Creature - 3 - 2W/U - 3/2 - - MOC~ - 2 - - - Mistmeadow Vanisher - Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. - - UW - Creature — Kithkin Wizard - Creature - 3 - 2W/U - 3/2 - - MOC~ - 2 - - - Moira and Teshar - Flying -Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.) - - BW - Legendary Creature — Phyrexian Spirit Bird - Creature - 5 - 3WB - 4/5 - - MOC~ - 2 - - - Moira and Teshar - Flying -Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.) - - BW - Legendary Creature — Phyrexian Spirit Bird - Creature - 5 - 3WB - 4/5 - - MOC~ - 2 - - - Mortify - Destroy target creature or enchantment. - - BW - Instant - Instant - 3 - 1WB - - MOC~ - 3 - - - Mossfire Valley - {1}, {T}: Add {R}{G}. - - Land - Land - 0 - - MOC~ - 0 - - - Mosswort Bridge - Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) -Mosswort Bridge enters the battlefield tapped. -{T}: Add {G}. -{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Murderous Rider // Swift End - - - B - Creature — Zombie Knight // Instant — Adventure - Creature - 3 - 1BB // 1BB - 2/3 - - MOC~ - 3 - - - Mutual Epiphany - When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.) - - Phenomenon - 0 - - MOC~ - 1 - - - Myr Battlesphere - When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. -Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. - - Artifact Creature — Myr Construct - Creature - 7 - 7 - 4/7 - - MOC~ - 2 - - - Myriad Landscape - Myriad Landscape enters the battlefield tapped. -{T}: Add {C}. -{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Mystic Monastery - Mystic Monastery enters the battlefield tapped. -{T}: Add {U}, {R}, or {W}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Nadir Kraken - Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. - - U - Creature — Kraken - Creature - 3 - 1UU - 2/3 - - MOC~ - 2 - - - Naktamun - Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types with no mana cost. Embalm only as a sorcery.) -Whenever chaos ensues, you may discard a card. If you do, draw a card. - - Plane — Amonkhet - 0 - - MOC~ - 1 - - - Nesting Dovehawk - Flying -At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.) -Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk. - - W - Creature — Bird - Creature - 4 - 3W - 2/2 - - MOC~ - 2 - - - Nesting Dovehawk - Flying -At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.) -Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk. - - W - Creature — Bird - Creature - 4 - 3W - 2/2 - - MOC~ - 2 - - - Nettlecyst - Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -Equipped creature gets +1/+1 for each artifact and/or enchantment you control. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - MOC~ - 1 - - - New Argive - Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.) -Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order. - - Plane — Dominaria - 0 - - MOC~ - 1 - - - Night's Whisper - You draw two cards and you lose 2 life. - - B - Sorcery - Sorcery - 2 - 1B - - MOC~ - 3 - - - Norn's Seedcore - When you planeswalk to Norn's Seedcore, chaos ensues. -Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of vour planar deck in any order. - - Plane — New Phyrexia - 0 - - MOC~ - 1 - - - Noxious Gearhulk - Menace -When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. - - B - Artifact Creature — Construct - Creature - 6 - 4BB - 5/4 - - MOC~ - 2 - - - Nyx - Nontoken creatures are enchantments in addition to their other types. -Constellation — Whenever an enchantment enters the battlefield under your control, you gain 1 life. -Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color. - - Plane — Theros - 0 - - MOC~ - 1 - - - Order of Midnight // Alter Fate - - - B - Creature — Human Knight // Sorcery — Adventure - Creature - 2 - 1B // 1B - 2/2 - - MOC~ - 3 - - - Orochi Colony - Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -Whenever you roll {CHAOS}, target creature can't be blocked this turn. - - Plane — Kamigawa - 0 - - MOC~ - 1 - - - Orzhov Locket - {T}: Add {W} or {B}. -{W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards. - - Artifact - Artifact - 3 - 3 - - MOC~ - 1 - - - Orzhov Signet - {1}, {T}: Add {W}{B}. - - Artifact - Artifact - 2 - 2 - - MOC~ - 1 - - - Pain Distributor - Menace -Whenever a player casts their first spell each turn, they create a Treasure token. -Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player. - - R - Creature — Devil Citizen - Creature - 3 - 2R - 2/3 - - MOC~ - 2 - - - Pain Distributor - Menace -Whenever a player casts their first spell each turn, they create a Treasure token. -Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player. - - R - Creature — Devil Citizen - Creature - 3 - 2R - 2/3 - - MOC~ - 2 - - - Painful Truths - Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. - - B - Sorcery - Sorcery - 3 - 2B - - MOC~ - 3 - - - Paliano - When one or more creatures you control deal combat damage to a player, if there is no monarch, you become the monarch. -Whenever chaos ensues, create a 1/1 black Assassin creature token with deathtouch and haste. - - Plane — Fiora - 0 - - MOC~ - 1 - - - Panopticon - When you planeswalk to Panopticon, draw a card. -At the beginning of your draw step, draw an additional card. -Whenever you roll {CHAOS}, draw a card. - - Plane — Mirrodin - 0 - - MOC~ - 1 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Path of the Animist - Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. -Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. - - G - Sorcery - Sorcery - 4 - 3G - - MOC~ - 3 - - - Path of the Animist - Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. -Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. - - G - Sorcery - Sorcery - 4 - 3G - - MOC~ - 3 - - - Path of the Enigma - Target player draws four cards. -Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. - - U - Sorcery - Sorcery - 5 - 4U - - MOC~ - 3 - - - Path of the Enigma - Target player draws four cards. -Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. - - U - Sorcery - Sorcery - 5 - 4U - - MOC~ - 3 - - - Path of the Ghosthunter - Create X 1/1 white Spirit creature tokens with flying. -Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. - - W - Sorcery - Sorcery - 2 - X1W - - MOC~ - 3 - - - Path of the Ghosthunter - Create X 1/1 white Spirit creature tokens with flying. -Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. - - W - Sorcery - Sorcery - 2 - X1W - - MOC~ - 3 - - - Path of the Pyromancer - Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. -Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. - - R - Sorcery - Sorcery - 5 - 4R - - MOC~ - 3 - - - Path of the Pyromancer - Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. -Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. - - R - Sorcery - Sorcery - 5 - 4R - - MOC~ - 3 - - - Path of the Schemer - Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. -Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. - - B - Sorcery - Sorcery - 5 - 4B - - MOC~ - 3 - - - Path of the Schemer - Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. -Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. - - B - Sorcery - Sorcery - 5 - 4B - - MOC~ - 3 - - - Path to Exile - Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - W - Instant - Instant - 1 - W - - MOC~ - 3 - - - Perplexing Test - Choose one — -• Return all creature tokens to their owners' hands. -• Return all nontoken creatures to their owners' hands. - - U - Instant - Instant - 5 - 3UU - - MOC~ - 3 - - - Phyrexian Delver - When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value. - - B - Creature — Phyrexian Zombie - Creature - 5 - 3BB - 3/2 - - MOC~ - 2 - - - Phyrexian Ghoul - Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. - - B - Creature — Phyrexian Zombie - Creature - 3 - 2B - 2/2 - - MOC~ - 2 - - - Phyrexian Rager - When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. - - B - Creature — Phyrexian Horror - Creature - 3 - 2B - 2/2 - - MOC~ - 2 - - - Phyrexian Rebirth - Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way. - - W - Sorcery - Sorcery - 6 - 4WW - - MOC~ - 3 - - - Phyrexian Scriptures - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. -II — Destroy all nonartifact creatures. -III — Exile all opponents' graveyards. - - B - Enchantment — Saga - Enchantment - 4 - 2BB - - MOC~ - 1 - - - Phyrexian Triniform - When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. -Encore {12} ({12}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - Artifact Creature — Phyrexian Golem - Creature - 9 - 9 - 9/9 - - MOC~ - 2 - - - Pia and Kiran Nalaar - When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. -{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target. - - R - Legendary Creature — Human Artificer - Creature - 4 - 2RR - 2/2 - - MOC~ - 2 - - - Planewide Disaster - When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.) - - Phenomenon - 0 - - MOC~ - 1 - - - Port Town - As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. -{T}: Add {W} or {U}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Prairie Stream - ({T}: Add {W} or {U}.) -Prairie Stream enters the battlefield tapped unless you control two or more basic lands. - - Land — Plains Island - Land - 0 - - MOC~ - 1 - 0 - - - Pridemalkin - When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control. -Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) - - G - Creature — Cat - Creature - 3 - 2G - 2/1 - - MOC~ - 2 - - - Promise of Loyalty - Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. - - W - Sorcery - Sorcery - 5 - 4W - - MOC~ - 3 - - - Psychosis Crawler - Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. -Whenever you draw a card, each opponent loses 1 life. - - Artifact Creature — Phyrexian Horror - Creature - 5 - 5 - */* - - MOC~ - 2 - - - Pull from Tomorrow - Draw X cards, then discard a card. - - U - Instant - Instant - 2 - XUU - - MOC~ - 3 - - - Rashmi and Ragavan - Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn. - - GRU - Legendary Creature — Elf Monkey - Creature - 4 - 1GUR - 2/4 - - MOC~ - 2 - - - Rashmi and Ragavan - Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn. - - GRU - Legendary Creature — Elf Monkey - Creature - 4 - 1GUR - 2/4 - - MOC~ - 2 - - - Read the Bones - Scry 2, then draw two cards. You lose 2 life. - - B - Sorcery - Sorcery - 3 - 2B - - MOC~ - 3 - - - Reality Shaping - When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.) - - Phenomenon - 0 - - MOC~ - 1 - - - Reality Shift - Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) - - U - Instant - Instant - 2 - 1U - - MOC~ - 3 - - - Replicating Ring - {T}: Add one mana of any color. -At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color." - - Snow Artifact - Artifact - 3 - 3 - - MOC~ - 1 - - - Restoration Angel - Flash -Flying -When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. - - W - Creature — Angel - Creature - 4 - 3W - 3/4 - - MOC~ - 2 - - - Return to Dust - Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. - - W - Instant - Instant - 4 - 2WW - - MOC~ - 3 - - - Return to Nature - Choose one — -• Destroy target artifact. -• Destroy target enchantment. -• Exile target card from a graveyard. - - G - Instant - Instant - 2 - 1G - - MOC~ - 3 - - - Reverse Engineer - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -Draw three cards. - - U - Sorcery - Sorcery - 5 - 3UU - - MOC~ - 3 - - - Riptide Island - When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens. -Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control. - - Plane — Dominaria - 0 - - MOC~ - 1 - - - Rise and Shine - Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. -Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") - - U - Sorcery - Sorcery - 2 - 1U - - MOC~ - 3 - - - Rishkar, Peema Renegade - When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. -Each creature you control with a counter on it has "{T}: Add {G}." - - G - Legendary Creature — Elf Druid - Creature - 3 - 2G - 2/2 - - MOC~ - 2 - - - Rogue's Passage - {T}: Add {C}. -{4}, {T}: Target creature can't be blocked this turn. - - Land - Land - 0 - - MOC~ - 0 - - - Root Out - Destroy target artifact or enchantment. -Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - G - Sorcery - Sorcery - 3 - 2G - - MOC~ - 3 - - - Rowan's Talent - Enchant planeswalker -Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn." -Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy. - - R - Enchantment — Aura - Enchantment - 4 - 2RR - - MOC~ - 1 - - - Rowan's Talent - Enchant planeswalker -Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn." -Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy. - - R - Enchantment — Aura - Enchantment - 4 - 2RR - - MOC~ - 1 - - - Saheeli's Artistry - Choose one or both — -• Create a token that's a copy of target artifact. -• Create a token that's a copy of target creature, except it's an artifact in addition to its other types. - - U - Sorcery - Sorcery - 6 - 4UU - - MOC~ - 3 - - - Saheeli, Sublime Artificer - Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. -−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. - - RU - Legendary Planeswalker — Saheeli - Planeswalker - 3 - 1U/RU/R - 5 - - MOC~ - 1 - - - Saint Traft and Rem Karolus - Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying. -Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus. - - RUW - Legendary Creature — Spirit Human - Creature - 3 - URW - 3/4 - - MOC~ - 2 - - - Saint Traft and Rem Karolus - Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying. -Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus. - - RUW - Legendary Creature — Spirit Human - Creature - 3 - URW - 3/4 - - MOC~ - 2 - - - Sandsteppe War Riders - Trample -At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) - - G - Creature — Human Warrior - Creature - 4 - 3G - 4/4 - - MOC~ - 2 - - - Sandsteppe War Riders - Trample -At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) - - G - Creature — Human Warrior - Creature - 4 - 3G - 4/4 - - MOC~ - 2 - - - Schema Thief - Flying -Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls. - - U - Creature — Vedalken Rogue Artificer - Creature - 4 - 3U - 3/3 - - MOC~ - 2 - - - Schema Thief - Flying -Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls. - - U - Creature — Vedalken Rogue Artificer - Creature - 4 - 3U - 3/3 - - MOC~ - 2 - - - Scrap Trawler - Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value. - - Artifact Creature — Construct - Creature - 3 - 3 - 3/2 - - MOC~ - 2 - - - Sculpting Steel - You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. - - Artifact - Artifact - 3 - 3 - - MOC~ - 1 - - - Scytheclaw - Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -Equipped creature gets +1/+1. -Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. -Equip {3} - - Artifact — Equipment - Artifact - 5 - 5 - - MOC~ - 1 - - - Secure the Wastes - Create X 1/1 white Warrior creature tokens. - - W - Instant - Instant - 1 - XW - - MOC~ - 3 - - - Selesnya Loft Gardens - If an effect would create one or more tokens, it creates twice that many of those tokens instead. -If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead. -Whenever you roll {CHAOS}, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced. - - Plane — Ravnica - 0 - - MOC~ - 1 - - - Semester's End - Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. - - W - Instant - Instant - 4 - 3W - - MOC~ - 3 - - - Seraph of the Masses - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Flying -Seraph of the Masses's power and toughness are each equal to the number of creatures you control. - - W - Creature — Angel - Creature - 7 - 5WW - */* - - MOC~ - 2 - - - Shalai and Hallar - Flying, vigilance -Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent. - - GRW - Legendary Creature — Angel Elf - Creature - 4 - 1RGW - 3/3 - - MOC~ - 2 - - - Shalai and Hallar - Flying, vigilance -Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent. - - GRW - Legendary Creature — Angel Elf - Creature - 4 - 1RGW - 3/3 - - MOC~ - 2 - - - Sharding Sphinx - Flying -Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. - - U - Artifact Creature — Sphinx - Creature - 6 - 4UU - 4/4 - - MOC~ - 2 - - - Shattered Angel - Flying -Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. - - W - Creature — Phyrexian Angel - Creature - 5 - 3WW - 3/3 - - MOC~ - 2 - - - Shimmer Dragon - Flying -As long as you control four or more artifacts, Shimmer Dragon has hexproof. -Tap two untapped artifacts you control: Draw a card. - - U - Creature — Dragon - Creature - 6 - 4UU - 5/6 - - MOC~ - 2 - - - Shimmer Myr - Flash -You may cast artifact spells as though they had flash. - - Artifact Creature — Myr - Creature - 3 - 3 - 2/2 - - MOC~ - 2 - - - Shineshadow Snarl - As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. -{T}: Add {W} or {B}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Sidar Jabari of Zhalfir - Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. -Flying, first strike -Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield. - - BUW - Legendary Creature — Human Knight - Creature - 4 - 1WUB - 4/3 - - MOC~ - 2 - - - Sidar Jabari of Zhalfir - Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. -Flying, first strike -Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield. - - BUW - Legendary Creature — Human Knight - Creature - 4 - 1WUB - 4/3 - - MOC~ - 2 - - - Sidar Jabari of Zhalfir - Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. -Flying, first strike -Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield. - - BUW - Legendary Creature — Human Knight - Creature - 4 - 1WUB - 4/3 - - MOC~ - 2 - - - Sigiled Sword of Valeron - Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. -Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. -Equip {3} - - Artifact — Equipment - Artifact - 3 - 3 - - MOC~ - 1 - - - Silverquill Campus - Silverquill Campus enters the battlefield tapped. -{T}: Add {W} or {B}. -{4}, {T}: Scry 1. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Silverwing Squadron - Flying, vigilance -Silverwing Squadron's power and toughness are each equal to the number of creatures you control. -Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. - - W - Creature — Human Knight - Creature - 6 - 5W - */* - - MOC~ - 2 - - - Simic Growth Chamber - Simic Growth Chamber enters the battlefield tapped. -When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -{T}: Add {G}{U}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Simic Signet - {1}, {T}: Add {G}{U}. - - Artifact - Artifact - 2 - 2 - - MOC~ - 1 - - - Skullclamp - Equipped creature gets +1/-1. -Whenever equipped creature dies, draw two cards. -Equip {1} - - Artifact — Equipment - Artifact - 1 - 1 - - MOC~ - 1 - - - Skyclave Relic - Kicker {3} -Indestructible -When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - MOC~ - 1 - - - Skycloud Expanse - {1}, {T}: Add {W}{U}. - - Land - Land - 0 - - MOC~ - 0 - - - Slimefoot and Squee - Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token. -{1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery. - - BGR - Legendary Creature — Fungus Goblin - Creature - 3 - BRG - 3/3 - - MOC~ - 2 - - - Slimefoot and Squee - Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token. -{1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery. - - BGR - Legendary Creature — Fungus Goblin - Creature - 3 - BRG - 3/3 - - MOC~ - 2 - - - Slurrk, All-Ingesting - Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. -Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. -Partner (You can have two commanders if both have partner.) - - G - Legendary Creature — Ooze - Creature - 6 - 5G - 0/0 - - MOC~ - 2 - - - Smitten Swordmaster // Curry Favor - - - B - Creature — Human Knight // Sorcery — Adventure - Creature - 2 - 1B // B - 2/1 - - MOC~ - 3 - - - Sokenzan - All creatures get +1/+1 and have haste. -Whenever you roll {CHAOS}, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. - - Plane — Kamigawa - 0 - - MOC~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - MOC~ - 1 - - - Soul of New Phyrexia - Trample -{5}: Permanents you control gain indestructible until end of turn. -{5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. - - Artifact Creature — Phyrexian Avatar - Creature - 6 - 6 - 6/6 - - MOC~ - 2 - - - Spatial Merging - When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order. - - Phenomenon - 0 - - MOC~ - 1 - - - Spell Swindle - Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - U - Instant - Instant - 5 - 3UU - - MOC~ - 3 - - - Spine of Ish Sah - When Spine of Ish Sah enters the battlefield, destroy target permanent. -When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. - - Artifact - Artifact - 7 - 7 - - MOC~ - 1 - - - Spire of Industry - {T}: Add {C}. -{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. - - Land - Land - 0 - - MOC~ - 0 - - - Spirited Companion - When Spirited Companion enters the battlefield, draw a card. - - W - Enchantment Creature — Dog - Creature - 2 - 1W - 1/1 - - MOC~ - 2 - - - Stensia - Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. -Whenever you roll {CHAOS}, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn. - - Plane — Innistrad - 0 - - MOC~ - 1 - - - Strionic Resonator - {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") - - Artifact - Artifact - 2 - 2 - - MOC~ - 1 - - - Strixhaven - Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.) -Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand - - Plane — Arcavios - 0 - - MOC~ - 1 - - - Stroke of Genius - Target player draws X cards. - - U - Instant - Instant - 3 - X2U - - MOC~ - 3 - - - Stronghold Furnace - If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. -Whenever you roll {CHAOS}, Stronghold Furnace deals 1 damage to any target. - - Plane — Rath - 0 - - MOC~ - 1 - - - Struggle - Struggle deals damage to target creature equal to the number of lands you control. - - GR - Instant - Instant - 5 - 2R - - MOC~ - 3 - - - Survive - Aftermath (Cast this spell only from your graveyard. Then exile it.) -Each player shuffles their graveyard into their library. - - GR - Sorcery - Sorcery - 5 - 1G - - MOC~ - 3 - - - Sungrass Prairie - {1}, {T}: Add {G}{W}. - - Land - Land - 0 - - MOC~ - 0 - - - Sunken Hollow - ({T}: Add {U} or {B}.) -Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. - - Land — Island Swamp - Land - 0 - - MOC~ - 1 - 0 - - - Sunscorch Regent - Flying -Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. - - W - Creature — Dragon - Creature - 5 - 3WW - 4/3 - - MOC~ - 2 - - - Suture Priest - Whenever another creature enters the battlefield under your control, you may gain 1 life. -Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. - - W - Creature — Phyrexian Cleric - Creature - 2 - 1W - 1/1 - - MOC~ - 2 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - Instant - 1 - W - - MOC~ - 3 - - - Syr Elenora, the Discerning - Syr Elenora, the Discerning's power is equal to the number of cards in your hand. -When Syr Elenora enters the battlefield, draw a card. -Spells your opponents cast that target Syr Elenora cost {2} more to cast. - - U - Legendary Creature — Human Knight - Creature - 5 - 3UU - */4 - - MOC~ - 2 - - - Syr Konrad, the Grim - Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. -{1}{B}: Each player mills a card. - - B - Legendary Creature — Human Knight - Creature - 5 - 3BB - 5/4 - - MOC~ - 2 - - - Tainted Field - {T}: Add {C}. -{T}: Add {W} or {B}. Activate only if you control a Swamp. - - Land - Land - 0 - - MOC~ - 0 - - - Talisman of Hierarchy - {T}: Add {C}. -{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - MOC~ - 1 - - - Teferi's Talent - Enchant planeswalker -Enchanted planeswalker has "[-12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'" -Whenever you draw a card, put a loyalty counter on enchanted planeswalker. - - U - Enchantment — Aura - Enchantment - 5 - 3UU - - MOC~ - 1 - - - Teferi's Talent - Enchant planeswalker -Enchanted planeswalker has "[-12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'" -Whenever you draw a card, put a loyalty counter on enchanted planeswalker. - - U - Enchantment — Aura - Enchantment - 5 - 3UU - - MOC~ - 1 - - - Temple of Abandon - Temple of Abandon enters the battlefield tapped. -When Temple of Abandon enters the battlefield, scry 1. -{T}: Add {R} or {G}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Temple of Deceit - Temple of Deceit enters the battlefield tapped. -When Temple of Deceit enters the battlefield, scry 1. -{T}: Add {U} or {B}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Temple of Enlightenment - Temple of Enlightenment enters the battlefield tapped. -When Temple of Enlightenment enters the battlefield, scry 1. -{T}: Add {W} or {U}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Temple of Epiphany - Temple of Epiphany enters the battlefield tapped. -When Temple of Epiphany enters the battlefield, scry 1. -{T}: Add {U} or {R}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Temple of Mystery - Temple of Mystery enters the battlefield tapped. -When Temple of Mystery enters the battlefield, scry 1. -{T}: Add {G} or {U}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Temple of Plenty - Temple of Plenty enters the battlefield tapped. -When Temple of Plenty enters the battlefield, scry 1. -{T}: Add {G} or {W}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Temple of Silence - Temple of Silence enters the battlefield tapped. -When Temple of Silence enters the battlefield, scry 1. -{T}: Add {W} or {B}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Temple of Triumph - Temple of Triumph enters the battlefield tapped. -When Temple of Triumph enters the battlefield, scry 1. -{T}: Add {R} or {W}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Temple of the False God - {T}: Add {C}{C}. Activate only if you control five or more lands. - - Land - Land - 0 - - MOC~ - 0 - - - Ten Wizards Mountain - Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. -Whenever chaos ensues, creatures you control gain flying until end of turn. - - Plane — Shenmeng - 0 - - MOC~ - 1 - - - Terramorphic Expanse - {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - MOC~ - 0 - - - Tetsuko Umezawa, Fugitive - Creatures you control with power or toughness 1 or less can't be blocked. - - U - Legendary Creature — Human Rogue - Creature - 2 - 1U - 1/3 - - MOC~ - 2 - - - The Aether Flues - When you planeswalk to The Aether Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. -Whenever you roll {CHAOS}, you may put a creature card from your hand onto the battlefield. - - Plane — Iquatana - 0 - - MOC~ - 1 - - - The Caldaia - Creature spells you cast from your hand have blitz {3}. (If you cast a spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) -Whenever chaos ensues, return target creature card from your graveyard to your hand. - - Plane — Capenna - 0 - - MOC~ - 1 - - - The Fertile Lands of Saulvinia - Whenever a player taps a land for mana, that player adds one mana of any type that land produced. -Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in an order. - - Plane — Antausia - 0 - - MOC~ - 1 - - - The Golden City of Orazca - Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing. -Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped. - - Plane — Ixalan - 0 - - MOC~ - 1 - - - The Great Aerie - When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) -Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. - - Plane — Tarkir - 0 - - MOC~ - 1 - - - The Great Forest - Each creature assigns combat damage equal to its toughness rather than its power. -Whenever you roll {CHAOS}, creatures you control get +0/+2 and gain trample until end of turn. - - Plane — Lorwyn - 0 - - MOC~ - 1 - - - The Locust God - Flying -Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. -{2}{U}{R}: Draw a card, then discard a card. -When The Locust God dies, return it to its owner's hand at the beginning of the next end step. - - RU - Legendary Creature — God - Creature - 6 - 4UR - 4/4 - - MOC~ - 2 - - - The Pit - When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." -Whenever chaos ensues, each player sacrifices a nontoken creature. - - Plane — The Abyss - 0 - - MOC~ - 1 - - - The Western Cloud - Prevent all damage that would be dealt to creatures and planeswalkers you control. -Whenever chaos ensues, create three tapped Treasure tokens. They each deal 1 damage to each creature and each planeswalker. - - Plane — Gobakhan - 0 - - MOC~ - 1 - - - The Wilds - When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token. -Whenever chaos ensues, target player sacrifices a creature. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater. - - Plane — Eldraine - 0 - - MOC~ - 1 - - - Thopter Assembly - Flying -At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying. - - Artifact Creature — Thopter - Creature - 6 - 6 - 5/5 - - MOC~ - 2 - - - Thopter Spy Network - At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. -Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. - - U - Enchantment - Enchantment - 4 - 2UU - - MOC~ - 1 - - - Thoughtcast - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -Draw two cards. - - U - Sorcery - Sorcery - 5 - 4U - - MOC~ - 3 - - - Thriving Heath - Thriving Heath enters the battlefield tapped. -As Thriving Heath enters the battlefield, choose a color other than white. -{T}: Add {W} or one mana of the chosen color. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Thriving Isle - Thriving Isle enters the battlefield tapped. -As Thriving Isle enters the battlefield, choose a color other than blue. -{T}: Add {U} or one mana of the chosen color. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Thriving Moor - Thriving Moor enters the battlefield tapped. -As Thriving Moor enters the battlefield, choose a color other than black. -{T}: Add {B} or one mana of the chosen color. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Time Wipe - Return a creature you control to its owner's hand, then destroy all creatures. - - UW - Sorcery - Sorcery - 5 - 2WWU - - MOC~ - 3 - - - Tireless Provisioner - Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - G - Creature — Elf Scout - Creature - 3 - 2G - 3/2 - - MOC~ - 2 - - - Tireless Tracker - Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. - - G - Creature — Human Scout - Creature - 3 - 2G - 3/2 - - MOC~ - 2 - - - Together Forever - When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.) -{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. - - W - Enchantment - Enchantment - 2 - WW - - MOC~ - 1 - - - Towashi - Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control, and counters are modifications.) -Whenever Chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control. - - Plane — Kamigawa - 0 - - MOC~ - 1 - - - Triskelion - Triskelion enters the battlefield with three +1/+1 counters on it. -Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target. - - Artifact Creature — Construct - Creature - 6 - 6 - 1/1 - - MOC~ - 2 - - - Truga Jungle - All lands have "{T}: Add one mana of any color." -Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. - - Plane — Ergamon - 0 - - MOC~ - 1 - - - Turri Island - Creature spells cost {2} less to cast. -Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. - - Plane — Ir - 0 - - MOC~ - 1 - - - Unbreakable Formation - Creatures you control gain indestructible until end of turn. -Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. - - W - Instant - Instant - 3 - 2W - - MOC~ - 3 - - - Uncivil Unrest - Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) -If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead. - - R - Enchantment - Enchantment - 5 - 4R - - MOC~ - 1 - - - Uncivil Unrest - Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) -If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead. - - R - Enchantment - Enchantment - 5 - 4R - - MOC~ - 1 - - - Undercity Reaches - Whenever a creature deals combat damage to a player, its controller may draw a card. -Whenever you roll {CHAOS}, you have no maximum hand size for the rest of the game. - - Plane — Ravnica - 0 - - MOC~ - 1 - - - Unyaro - At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks. (Treat them and anything attached to them as though they didn't exist.) -Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance. - - Plane — Zhalfir - 0 - - MOC~ - 1 - - - Utter End - Exile target nonland permanent. - - BW - Instant - Instant - 4 - 2WB - - MOC~ - 3 - - - Valiant Knight - Other Knights you control get +1/+1. -{3}{W}{W}: Knights you control gain double strike until end of turn. - - W - Creature — Human Knight - Creature - 4 - 3W - 3/4 - - MOC~ - 2 - - - Valor's Reach - Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn. -Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase. - - Plane — Kylem - 0 - - MOC~ - 1 - - - Vampires' Vengeance - Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") - - R - Instant - Instant - 3 - 2R - - MOC~ - 3 - - - Vanquisher's Banner - As Vanquisher's Banner enters the battlefield, choose a creature type. -Creatures you control of the chosen type get +1/+1. -Whenever you cast a creature spell of the chosen type, draw a card. - - Artifact - Artifact - 5 - 5 - - MOC~ - 1 - - - Vault of the Archangel - {T}: Add {C}. -{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. - - Land - Land - 0 - - MOC~ - 0 - - - Vedalken Humiliator - Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn. - - U - Creature — Vedalken Wizard - Creature - 4 - 3U - 3/4 - - MOC~ - 2 - - - Venerated Loxodon - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it. - - W - Creature — Elephant Cleric - Creature - 5 - 4W - 4/4 - - MOC~ - 2 - - - Victimize - Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. - - B - Sorcery - Sorcery - 3 - 2B - - MOC~ - 3 - - - Village Bell-Ringer - Flash (You may cast this spell any time you could cast an instant.) -When Village Bell-Ringer enters the battlefield, untap all creatures you control. - - W - Creature — Human Scout - Creature - 3 - 2W - 1/4 - - MOC~ - 2 - - - Vineglimmer Snarl - As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. -{T}: Add {G} or {U}. - - Land - Land - 0 - - MOC~ - 1 - 0 - - - Vivien's Talent - Enchant planeswalker -Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order." -Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker. - - G - Enchantment — Aura - Enchantment - 3 - 1GG - - MOC~ - 1 - - - Vivien's Talent - Enchant planeswalker -Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order." -Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker. - - G - Enchantment — Aura - Enchantment - 3 - 1GG - - MOC~ - 1 - - - Vodalian Wave-Knight - Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control. - - UW - Creature — Merfolk Knight - Creature - 4 - 2WU - 3/3 - - MOC~ - 2 - - - Vodalian Wave-Knight - Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control. - - UW - Creature — Merfolk Knight - Creature - 4 - 2WU - 3/3 - - MOC~ - 2 - - - Vona, Butcher of Magan - Vigilance, lifelink -{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn. - - BW - Legendary Creature — Vampire Knight - Creature - 5 - 3WB - 4/4 - - MOC~ - 2 - - - Vulpine Harvester - Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power. - - W - Creature — Phyrexian Fox - Creature - 4 - 3W - 3/3 - - MOC~ - 2 - - - Vulpine Harvester - Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power. - - W - Creature — Phyrexian Fox - Creature - 4 - 3W - 3/3 - - MOC~ - 2 - - - Wand of the Worldsoul - Wand of the Worldsoul enters the battlefield tapped. -{T}: Add {W}. -{T}: The next spell you cast this turn has convoke. - - W - Artifact - Artifact - 3 - 2W - - MOC~ - 1 - 1 - - - Wand of the Worldsoul - Wand of the Worldsoul enters the battlefield tapped. -{T}: Add {W}. -{T}: The next spell you cast this turn has convoke. - - W - Artifact - Artifact - 3 - 2W - - MOC~ - 1 - 1 - - - Wayfarer's Bauble - {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - Artifact - Artifact - 1 - 1 - - MOC~ - 1 - - - Wear - Destroy target artifact. -Fuse (You may cast one or both halves of this card from your hand.) - - RW - Instant - Instant - 3 - 1R - - MOC~ - 3 - - - Tear - Destroy target enchantment. -Fuse (You may cast one or both halves of this card from your hand.) - - RW - Instant - Instant - 3 - W - - MOC~ - 3 - - - Weirding Wood - Enchant land -When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Enchanted land has "{T}: Add two mana of any one color." - - G - Enchantment — Aura - Enchantment - 3 - 2G - - MOC~ - 1 - - - Whirler Rogue - When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. -Tap two untapped artifacts you control: Target creature can't be blocked this turn. - - U - Creature — Human Rogue Artificer - Creature - 4 - 2UU - 2/2 - - MOC~ - 2 - - - Whirlwind of Thought - Whenever you cast a noncreature spell, draw a card. - - RUW - Enchantment - Enchantment - 4 - 1URW - - MOC~ - 1 - - - Wildfire Awakener - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player." - - RW - Creature — Human Wizard - Creature - 3 - X1RW - 3/2 - - MOC~ - 2 - - - Wildfire Awakener - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player." - - RW - Creature — Human Wizard - Creature - 3 - X1RW - 3/2 - - MOC~ - 2 - - - Wintermoor Commander - Deathtouch -Wintermoor Commander's toughness is equal to the number of Knights you control. -Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - BW - Creature — Human Knight - Creature - 2 - WB - 2/* - - MOC~ - 2 - - - Wood Elves - When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. - - G - Creature — Elf Scout - Creature - 3 - 2G - 1/1 - - MOC~ - 2 - - - Workshop Elders - Artifact creatures you control have flying. -At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. - - U - Creature — Human Artificer - Creature - 7 - 6U - 4/4 - - MOC~ - 2 - - - Worthy Knight - Whenever you cast a Knight spell, create a 1/1 white Human creature token. - - W - Creature — Human Knight - Creature - 2 - 1W - 2/2 - - MOC~ - 2 - - - Yawgmoth's Vile Offering - (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering. - - B - Legendary Sorcery - Sorcery - 5 - 4B - - MOC~ - 3 -