diff --git a/OTJ.xml b/OTJ.xml index 13f14e52..ab40fb1b 100644 --- a/OTJ.xml +++ b/OTJ.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-04-02 00:44:46 (UTC) + 2024-04-02 08:12:45 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OTJ.xml @@ -20,21 +20,6 @@ - - "Crispy Crab Akul" - Flying, trample -Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. - - BR - Legendary Creature — Scorpion Dragon Rogue - Creature - 4 - BBRR - 5/5 - - OTJ - 2 - Abraded Bluffs Abraded Bluffs enters the battlefield tapped. @@ -49,6 +34,36 @@ When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent 1 0 + + Akul the Unrepentant + Flying, trample +Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. + + BR + Legendary Creature — Scorpion Dragon Rogue + Creature + 4 + BBRR + 5/5 + + OTJ + 2 + + + Akul the Unrepentant + Flying, trample +Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. + + BR + Legendary Creature — Scorpion Dragon Rogue + Creature + 4 + BBRR + 5/5 + + OTJ + 2 + Aloe Alchemist Trample @@ -65,6 +80,35 @@ Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a OTJ 2 + + Ambush Gigapede + Flash +When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. + + B + Creature — Insect + Creature + 6 + 4BB + 6/2 + + OTJ + 2 + + + Ankle Biter + Deathtouch + + G + Creature — Snake + Creature + 1 + G + 1/1 + + OTJ + 2 + Annie Flash, the Veteran Flash @@ -111,6 +155,20 @@ If a triggered ability of a legendary creature you control triggers, that abilit OTJ 1 + + Annie Joins Up + When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls. +If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time. + + GRW + Legendary Enchantment + Enchantment + 4 + 1RGW + + OTJ + 1 + Another Round Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times. @@ -769,6 +827,22 @@ Saddle 1 OTJ 2 + + Calamity, Galloping Inferno + Haste +Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. +Saddle 1 + + R + Legendary Creature — Horse Mount + Creature + 6 + 4RR + 4/6 + + OTJ + 2 + Canyon Crab {1}{U}: Canyon Crab gets +2/-2 until end of turn. @@ -802,6 +876,21 @@ At the beginning of your end step, if you haven't cast a spell from your hand th Caustic Bronco Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. +Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + B + Creature — Snake Horse Mount + Creature + 2 + 1B + 2/2 + + OTJ + 2 + + + Caustic Bronco + Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) B @@ -902,6 +991,19 @@ Trample 1 0 + + Conduit Pylons + When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{T}: Add {C}. +{1}, {T}: Add one mana of any color. + + Land — Desert + Land + 0 + + OTJ + 0 + Congregation Gryff Flying, lifelink @@ -918,6 +1020,33 @@ Saddle 3 (Tap any number of other creatures you control with total power 3 or mo OTJ 2 + + Consuming Ashes + Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + B + Instant + Instant + 4 + 2BB + + OTJ + 3 + + + Corrupted Conviction + As an additional cost to cast this spell, sacrifice a creature. +Draw two cards. + + B + Instant + Instant + 1 + B + + OTJ + 3 + Creosote Heath Creosote Heath enters the battlefield tapped. @@ -979,6 +1108,21 @@ Daring Thunder-Thief enters the battlefield tapped. 1 2 + + Deadeye Duelist + Reach +{1}, {T}: Deadeye Duelist deals 1 damage to target opponent. + + R + Creature — Human Assassin + Creature + 2 + 1R + 1/3 + + OTJ + 2 + Deepmuck Desperado Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) @@ -1009,6 +1153,19 @@ Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorce OTJ 1 + + Desert's Due + Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control. + + B + Instant + Instant + 2 + 1B + + OTJ + 3 + Desperate Bloodseeker Lifelink @@ -1094,6 +1251,21 @@ Plotting cards from your hand costs {2} less. OTJ 1 + + Drover Grizzly + Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn. +Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + G + Creature — Bear Mount + Creature + 3 + 2G + 4/2 + + OTJ + 2 + Duelist of the Mind Flying, vigilance @@ -1126,6 +1298,38 @@ Whenever you commit a crime, you may draw a card. If you do, discard a card. Thi OTJ 2 + + Dust Animus + Flying +If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. +Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + W + Creature — Spirit + Creature + 2 + 1W + 2/3 + + OTJ + 2 + + + Dust Animus + Flying +If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. +Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + W + Creature — Spirit + Creature + 2 + 1W + 2/3 + + OTJ + 2 + Emergent Haunting At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. @@ -1446,6 +1650,21 @@ Saddle 1 OTJ 2 + + Freestrider Commando + Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. +Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Centaur Mercenary + Creature + 3 + 2G + 3/3 + + OTJ + 2 + Freestrider Lookout Reach @@ -1607,6 +1826,22 @@ Nontoken creatures you control have "{T}: Create a token that's a copy of target OTJ 2 + + Giant Beaver + Vigilance +Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. +Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + G + Creature — Beaver Mount + Creature + 4 + 3G + 4/4 + + OTJ + 2 + Gila Courser Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. @@ -1697,6 +1932,22 @@ When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its OTJ 2 + + Goldvein Hydra + Vigilance, trample, haste +Goldvein Hydra enters the battlefield with X +1/+1 counters on it. +When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power. + + G + Creature — Hydra + Creature + 1 + XG + 0/0 + + OTJ + 2 + Great Train Heist Spree (Choose one or more additional costs.) @@ -1859,6 +2110,20 @@ When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary cr OTJ 1 + + Highway Robbery + You may discard a card or sacrifice a land. If you do, draw two cards. +Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Sorcery + Sorcery + 2 + 1R + + OTJ + 3 + Hollow Marauder This spell costs {1} less to cast for each creature card in your graveyard. @@ -2036,6 +2301,21 @@ Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a OTJ 2 + + Iron-Fist Pulverizer + Reach +Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + R + Creature — Giant Warrior + Creature + 5 + 4R + 4/5 + + OTJ + 2 + Island ({T}: Add {U}.) @@ -2208,7 +2488,7 @@ Whenever a legendary creature enters the battlefield under your control, put a + 3 GWU - OTJ + OTJ 1 @@ -2660,6 +2940,19 @@ When Mine Raider enters the battlefield, if you control another outlaw, create a OTJ 2 + + Mirage Mesa + Mirage Mesa enters the battlefield tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. + + Land — Desert + Land + 0 + + OTJ + 1 + 0 + Miriam, Herd Whisperer As long as it's your turn, Mounts and Vehicles you control have hexproof. @@ -2701,6 +2994,19 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This OTJ 0 + + Mourner's Surprise + Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + B + Sorcery + Sorcery + 2 + 1B + + OTJ + 3 + Mystical Tether You may cast Mystical Tether as though it had flash if you pay {2} more to cast it. @@ -2728,6 +3034,20 @@ When Mystical Tether enters the battlefield, exile target artifact or creature a OTJ 3 + + Nezumi Linkbreaker + When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "e: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + B + Creature — Rat Warlock + Creature + 1 + B + 1/1 + + OTJ + 2 + Nimble Brigand Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) @@ -2883,6 +3203,22 @@ Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get tha OTJ 3 + + One Last Job + Spree (Choose one or more additional costs.) ++ {2} — Return target creature card from your graveyard to the battlefield. ++ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield. ++ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control. + + W + Sorcery + Sorcery + 3 + 2W + + OTJ + 3 + Ornery Tumblewagg At the beginning of combat on your turn, put a +1/+1 counter on target creature. @@ -3005,6 +3341,20 @@ Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a OTJ 3 + + Overzealous Muscle + Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) + + B + Creature — Ogre Mercenary + Creature + 5 + 4B + 5/4 + + OTJ + 2 + Patient Naturalist When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.) @@ -3087,7 +3437,21 @@ Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast i 4 3B - OTJ + OTJ + 3 + + + Pitiless Carnage + Sacrifice any number of permanents you control. Draw that many cards. +Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + B + Sorcery + Sorcery + 4 + 3B + + OTJ 3 @@ -3131,6 +3495,20 @@ At the beginning of your end step, if you haven't cast a spell from your hand th OTJ 2 + + Prickly Pair + When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + R + Creature — Plant Mercenary + Creature + 3 + 2R + 2/2 + + OTJ + 2 + Prosperity Tycoon When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." @@ -3146,6 +3524,19 @@ At the beginning of your end step, if you haven't cast a spell from your hand th OTJ 2 + + Quick Draw + Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn. + + R + Instant + Instant + 1 + R + + OTJ + 3 + Quilled Charger Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) @@ -3207,6 +3598,20 @@ Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equ OTJ 1 + + Rakdos Joins Up + When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. +Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent. + + BR + Legendary Enchantment + Enchantment + 5 + 3BR + + OTJ + 1 + Rakdos, the Muscle Flying, trample @@ -3697,6 +4102,20 @@ Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures ent OTJ 3 + + Seize the Secrets + This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +Draw two cards. + + U + Sorcery + Sorcery + 3 + 2U + + OTJ + 3 + Selvala, Eager Trailblazer Vigilance @@ -3742,7 +4161,23 @@ Saddle 4 (Tap any number of other creatures you control with total power 4 or mo GW 2/2 - OTJ + OTJ + 2 + + + Seraphic Steed + First strike, lifelink +Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. +Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + GW + Creature — Unicorn Mount + Creature + 2 + GW + 2/2 + + OTJ 2 @@ -3833,6 +4268,33 @@ Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a OTJ 3 + + Silver Deputy + When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. +{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery. + + Artifact Creature — Mercenary + Creature + 2 + 2 + 1/2 + + OTJ + 2 + + + Skulduggery + Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. + + B + Instant + Instant + 1 + B + + OTJ + 3 + Slick Sequence Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card. @@ -3940,6 +4402,19 @@ Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. OTJ 3 + + Snakeskin Veil + Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. + + G + Instant + Instant + 1 + G + + OTJ + 3 + Soured Springs Soured Springs enters the battlefield tapped. @@ -3970,6 +4445,22 @@ Ward {3} (Whenever this creature becomes the target of a spell or ability an opp OTJ 2 + + Spinewoods Paladin + Trample +When Spinewoods Paladin enters the battlefield, you gain 3 life. +Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Human Knight + Creature + 5 + 4G + 5/4 + + OTJ + 2 + Spirebluff Canal Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. @@ -4066,6 +4557,19 @@ Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast i OTJ 3 + + Sterling Hound + When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + Artifact Creature — Dog + Creature + 3 + 3 + 3/2 + + OTJ + 2 + Sterling Keykeeper {2}, {T}: Tap target non-Mount creature. @@ -4159,6 +4663,22 @@ Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. OTJ 2 + + Stop Cold + Flash +Enchant artifact or creature +When Stop Cold enters the battlefield, tap enchanted permanent. +Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. + + U + Enchantment + Enchantment + 4 + 3U + + OTJ + 1 + Stubborn Burrowfiend Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. @@ -4242,6 +4762,20 @@ Gain control of target creature until end of turn. Untap that creature. It gains OTJ 3 + + Take the Fall + Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +Draw a card. + + U + Instant + Instant + 1 + U + + OTJ + 3 + Terror of the Peaks Flying @@ -4394,6 +4928,19 @@ Return up to two target nonland permanents to their owners' hands. OTJ 3 + + Throw from the Saddle + Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. + + G + Sorcery + Sorcery + 2 + 1G + + OTJ + 3 + Thunder Lasso When Thunder Lasso enters the battlefield, attach it to target creature you control. @@ -4410,6 +4957,19 @@ Equip {2} OTJ 1 + + Thunder Salvo + Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn. + + R + Instant + Instant + 2 + 1R + + OTJ + 3 + Tinybones Joins Up When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. @@ -4526,6 +5086,19 @@ Saddle 2 (Tap any number of other creatures you control with total power 2 or mo OTJ 2 + + Trick Shot + Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token. + + R + Instant + Instant + 5 + 4R + + OTJ + 3 + Tumbleweed Rising Create an X/X green Elemental creature token, where X is the greatest power among creatures you control. @@ -4600,6 +5173,20 @@ As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifel OTJ 2 + + Vault Plunderer + + + B + Creature — Human Rogue + Creature + 3 + 2B + 3/1 + + OTJ + 2 + Vengeful Townsfolk Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk. @@ -4761,5 +5348,20 @@ Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. OTJ 2 + + Wylie Duke, Atiin Hero + Vigilance +Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. + + GW + Legendary Creature — Human Ranger + Creature + 3 + 1GW + 4/2 + + OTJ + 2 + diff --git a/spoiler.xml b/spoiler.xml index 893d40f9..fa49776b 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-04-02 00:44:46 (UTC) + 2024-04-02 08:12:45 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -18,18 +18,18 @@ Expansion 2024-08-02 - - OTC~ - Outlaws of Thunder Junction Commander (Spoiler) - Commander - 2024-04-19 - BIG~ The Big Score (Spoiler) Expansion 2024-04-19 + + OTC~ + Outlaws of Thunder Junction Commander (Spoiler) + Commander + 2024-04-19 + OTJ~ Outlaws of Thunder Junction (Spoiler) @@ -207,68 +207,6 @@ When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Eq BLB~ 0 - - Gonti, Canny Acquisitor - Spells you cast but don't own cost {1} less to cast. -Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. - - BGU - Legendary Creature — Aetherborn Rogue - Creature - 5 - 2BGU - 5/5 - - OTC~ - 2 - - - Olivia, Opulent Outlaw - Flying, lifelink -Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) -{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. - - BRW - Legendary Creature — Vampire Assassin - Creature - 4 - 1RWB - 3/3 - - OTC~ - 2 - - - Stella Lee, Wild Card - Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. -{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. - - RU - Legendary Creature — Human Rogue - Creature - 3 - 1UR - 2/4 - - OTC~ - 2 - - - Yuma, Proud Protector - This spell costs {1} less to cast for each land card in your graveyard. -Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. -Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. - - GRW - Legendary Creature — Human Ranger - Creature - 8 - 5RGW - 6/6 - - OTC~ - 2 - Nexus of Becoming At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. @@ -549,18 +487,65 @@ When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of 2 - "Crispy Crab Akul" - Flying, trample -Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. + Gonti, Canny Acquisitor + Spells you cast but don't own cost {1} less to cast. +Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. - BR - Legendary Creature — Scorpion Dragon Rogue + BGU + Legendary Creature — Aetherborn Rogue Creature - 4 - BBRR + 5 + 2BGU 5/5 - OTJ~ + OTC~ + 2 + + + Olivia, Opulent Outlaw + Flying, lifelink +Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. + + BRW + Legendary Creature — Vampire Assassin + Creature + 4 + 1RWB + 3/3 + + OTC~ + 2 + + + Stella Lee, Wild Card + Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. +{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. + + RU + Legendary Creature — Human Rogue + Creature + 3 + 1UR + 2/4 + + OTC~ + 2 + + + Yuma, Proud Protector + This spell costs {1} less to cast for each land card in your graveyard. +Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. +Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. + + GRW + Legendary Creature — Human Ranger + Creature + 8 + 5RGW + 6/6 + + OTC~ 2 @@ -577,6 +562,36 @@ When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent 1 0 + + Akul the Unrepentant + Flying, trample +Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. + + BR + Legendary Creature — Scorpion Dragon Rogue + Creature + 4 + BBRR + 5/5 + + OTJ~ + 2 + + + Akul the Unrepentant + Flying, trample +Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. + + BR + Legendary Creature — Scorpion Dragon Rogue + Creature + 4 + BBRR + 5/5 + + OTJ~ + 2 + Aloe Alchemist Trample @@ -593,6 +608,35 @@ Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a OTJ~ 2 + + Ambush Gigapede + Flash +When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. + + B + Creature — Insect + Creature + 6 + 4BB + 6/2 + + OTJ~ + 2 + + + Ankle Biter + Deathtouch + + G + Creature — Snake + Creature + 1 + G + 1/1 + + OTJ~ + 2 + Annie Flash, the Veteran Flash @@ -639,6 +683,20 @@ If a triggered ability of a legendary creature you control triggers, that abilit OTJ~ 1 + + Annie Joins Up + When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls. +If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time. + + GRW + Legendary Enchantment + Enchantment + 4 + 1RGW + + OTJ~ + 1 + Another Round Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times. @@ -1297,6 +1355,22 @@ Saddle 1 OTJ~ 2 + + Calamity, Galloping Inferno + Haste +Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. +Saddle 1 + + R + Legendary Creature — Horse Mount + Creature + 6 + 4RR + 4/6 + + OTJ~ + 2 + Canyon Crab {1}{U}: Canyon Crab gets +2/-2 until end of turn. @@ -1330,6 +1404,21 @@ At the beginning of your end step, if you haven't cast a spell from your hand th Caustic Bronco Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. +Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + B + Creature — Snake Horse Mount + Creature + 2 + 1B + 2/2 + + OTJ~ + 2 + + + Caustic Bronco + Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) B @@ -1430,6 +1519,19 @@ Trample 1 0 + + Conduit Pylons + When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{T}: Add {C}. +{1}, {T}: Add one mana of any color. + + Land — Desert + Land + 0 + + OTJ~ + 0 + Congregation Gryff Flying, lifelink @@ -1446,6 +1548,33 @@ Saddle 3 (Tap any number of other creatures you control with total power 3 or mo OTJ~ 2 + + Consuming Ashes + Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + B + Instant + Instant + 4 + 2BB + + OTJ~ + 3 + + + Corrupted Conviction + As an additional cost to cast this spell, sacrifice a creature. +Draw two cards. + + B + Instant + Instant + 1 + B + + OTJ~ + 3 + Creosote Heath Creosote Heath enters the battlefield tapped. @@ -1507,6 +1636,21 @@ Daring Thunder-Thief enters the battlefield tapped. 1 2 + + Deadeye Duelist + Reach +{1}, {T}: Deadeye Duelist deals 1 damage to target opponent. + + R + Creature — Human Assassin + Creature + 2 + 1R + 1/3 + + OTJ~ + 2 + Deepmuck Desperado Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) @@ -1537,6 +1681,19 @@ Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorce OTJ~ 1 + + Desert's Due + Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control. + + B + Instant + Instant + 2 + 1B + + OTJ~ + 3 + Desperate Bloodseeker Lifelink @@ -1622,6 +1779,21 @@ Plotting cards from your hand costs {2} less. OTJ~ 1 + + Drover Grizzly + Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn. +Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + G + Creature — Bear Mount + Creature + 3 + 2G + 4/2 + + OTJ~ + 2 + Duelist of the Mind Flying, vigilance @@ -1654,6 +1826,38 @@ Whenever you commit a crime, you may draw a card. If you do, discard a card. Thi OTJ~ 2 + + Dust Animus + Flying +If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. +Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + W + Creature — Spirit + Creature + 2 + 1W + 2/3 + + OTJ~ + 2 + + + Dust Animus + Flying +If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. +Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + W + Creature — Spirit + Creature + 2 + 1W + 2/3 + + OTJ~ + 2 + Emergent Haunting At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. @@ -1974,6 +2178,21 @@ Saddle 1 OTJ~ 2 + + Freestrider Commando + Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. +Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Centaur Mercenary + Creature + 3 + 2G + 3/3 + + OTJ~ + 2 + Freestrider Lookout Reach @@ -2135,6 +2354,22 @@ Nontoken creatures you control have "{T}: Create a token that's a copy of target OTJ~ 2 + + Giant Beaver + Vigilance +Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. +Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + G + Creature — Beaver Mount + Creature + 4 + 3G + 4/4 + + OTJ~ + 2 + Gila Courser Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. @@ -2225,6 +2460,22 @@ When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its OTJ~ 2 + + Goldvein Hydra + Vigilance, trample, haste +Goldvein Hydra enters the battlefield with X +1/+1 counters on it. +When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power. + + G + Creature — Hydra + Creature + 1 + XG + 0/0 + + OTJ~ + 2 + Great Train Heist Spree (Choose one or more additional costs.) @@ -2387,6 +2638,20 @@ When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary cr OTJ~ 1 + + Highway Robbery + You may discard a card or sacrifice a land. If you do, draw two cards. +Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Sorcery + Sorcery + 2 + 1R + + OTJ~ + 3 + Hollow Marauder This spell costs {1} less to cast for each creature card in your graveyard. @@ -2564,6 +2829,21 @@ Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a OTJ~ 2 + + Iron-Fist Pulverizer + Reach +Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + R + Creature — Giant Warrior + Creature + 5 + 4R + 4/5 + + OTJ~ + 2 + Island ({T}: Add {U}.) @@ -2736,7 +3016,7 @@ Whenever a legendary creature enters the battlefield under your control, put a + 3 GWU - OTJ~ + OTJ~ 1 @@ -3188,6 +3468,19 @@ When Mine Raider enters the battlefield, if you control another outlaw, create a OTJ~ 2 + + Mirage Mesa + Mirage Mesa enters the battlefield tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + Miriam, Herd Whisperer As long as it's your turn, Mounts and Vehicles you control have hexproof. @@ -3229,6 +3522,19 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This OTJ~ 0 + + Mourner's Surprise + Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + B + Sorcery + Sorcery + 2 + 1B + + OTJ~ + 3 + Mystical Tether You may cast Mystical Tether as though it had flash if you pay {2} more to cast it. @@ -3256,6 +3562,20 @@ When Mystical Tether enters the battlefield, exile target artifact or creature a OTJ~ 3 + + Nezumi Linkbreaker + When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "e: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + B + Creature — Rat Warlock + Creature + 1 + B + 1/1 + + OTJ~ + 2 + Nimble Brigand Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) @@ -3411,6 +3731,22 @@ Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get tha OTJ~ 3 + + One Last Job + Spree (Choose one or more additional costs.) ++ {2} — Return target creature card from your graveyard to the battlefield. ++ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield. ++ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control. + + W + Sorcery + Sorcery + 3 + 2W + + OTJ~ + 3 + Ornery Tumblewagg At the beginning of combat on your turn, put a +1/+1 counter on target creature. @@ -3533,6 +3869,20 @@ Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a OTJ~ 3 + + Overzealous Muscle + Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) + + B + Creature — Ogre Mercenary + Creature + 5 + 4B + 5/4 + + OTJ~ + 2 + Patient Naturalist When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.) @@ -3615,7 +3965,21 @@ Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast i 4 3B - OTJ~ + OTJ~ + 3 + + + Pitiless Carnage + Sacrifice any number of permanents you control. Draw that many cards. +Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + B + Sorcery + Sorcery + 4 + 3B + + OTJ~ 3 @@ -3659,6 +4023,20 @@ At the beginning of your end step, if you haven't cast a spell from your hand th OTJ~ 2 + + Prickly Pair + When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + R + Creature — Plant Mercenary + Creature + 3 + 2R + 2/2 + + OTJ~ + 2 + Prosperity Tycoon When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." @@ -3674,6 +4052,19 @@ At the beginning of your end step, if you haven't cast a spell from your hand th OTJ~ 2 + + Quick Draw + Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn. + + R + Instant + Instant + 1 + R + + OTJ~ + 3 + Quilled Charger Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) @@ -3735,6 +4126,20 @@ Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equ OTJ~ 1 + + Rakdos Joins Up + When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. +Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent. + + BR + Legendary Enchantment + Enchantment + 5 + 3BR + + OTJ~ + 1 + Rakdos, the Muscle Flying, trample @@ -4225,6 +4630,20 @@ Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures ent OTJ~ 3 + + Seize the Secrets + This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +Draw two cards. + + U + Sorcery + Sorcery + 3 + 2U + + OTJ~ + 3 + Selvala, Eager Trailblazer Vigilance @@ -4270,7 +4689,23 @@ Saddle 4 (Tap any number of other creatures you control with total power 4 or mo GW 2/2 - OTJ~ + OTJ~ + 2 + + + Seraphic Steed + First strike, lifelink +Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. +Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + GW + Creature — Unicorn Mount + Creature + 2 + GW + 2/2 + + OTJ~ 2 @@ -4361,6 +4796,33 @@ Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a OTJ~ 3 + + Silver Deputy + When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. +{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery. + + Artifact Creature — Mercenary + Creature + 2 + 2 + 1/2 + + OTJ~ + 2 + + + Skulduggery + Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. + + B + Instant + Instant + 1 + B + + OTJ~ + 3 + Slick Sequence Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card. @@ -4468,6 +4930,19 @@ Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. OTJ~ 3 + + Snakeskin Veil + Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. + + G + Instant + Instant + 1 + G + + OTJ~ + 3 + Soured Springs Soured Springs enters the battlefield tapped. @@ -4498,6 +4973,22 @@ Ward {3} (Whenever this creature becomes the target of a spell or ability an opp OTJ~ 2 + + Spinewoods Paladin + Trample +When Spinewoods Paladin enters the battlefield, you gain 3 life. +Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Human Knight + Creature + 5 + 4G + 5/4 + + OTJ~ + 2 + Spirebluff Canal Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. @@ -4594,6 +5085,19 @@ Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast i OTJ~ 3 + + Sterling Hound + When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + Artifact Creature — Dog + Creature + 3 + 3 + 3/2 + + OTJ~ + 2 + Sterling Keykeeper {2}, {T}: Tap target non-Mount creature. @@ -4687,6 +5191,22 @@ Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. OTJ~ 2 + + Stop Cold + Flash +Enchant artifact or creature +When Stop Cold enters the battlefield, tap enchanted permanent. +Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. + + U + Enchantment + Enchantment + 4 + 3U + + OTJ~ + 1 + Stubborn Burrowfiend Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. @@ -4770,6 +5290,20 @@ Gain control of target creature until end of turn. Untap that creature. It gains OTJ~ 3 + + Take the Fall + Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +Draw a card. + + U + Instant + Instant + 1 + U + + OTJ~ + 3 + Terror of the Peaks Flying @@ -4922,6 +5456,19 @@ Return up to two target nonland permanents to their owners' hands. OTJ~ 3 + + Throw from the Saddle + Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. + + G + Sorcery + Sorcery + 2 + 1G + + OTJ~ + 3 + Thunder Lasso When Thunder Lasso enters the battlefield, attach it to target creature you control. @@ -4938,6 +5485,19 @@ Equip {2} OTJ~ 1 + + Thunder Salvo + Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn. + + R + Instant + Instant + 2 + 1R + + OTJ~ + 3 + Tinybones Joins Up When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. @@ -5054,6 +5614,19 @@ Saddle 2 (Tap any number of other creatures you control with total power 2 or mo OTJ~ 2 + + Trick Shot + Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token. + + R + Instant + Instant + 5 + 4R + + OTJ~ + 3 + Tumbleweed Rising Create an X/X green Elemental creature token, where X is the greatest power among creatures you control. @@ -5128,6 +5701,20 @@ As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifel OTJ~ 2 + + Vault Plunderer + + + B + Creature — Human Rogue + Creature + 3 + 2B + 3/1 + + OTJ~ + 2 + Vengeful Townsfolk Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk. @@ -5289,5 +5876,20 @@ Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. OTJ~ 2 + + Wylie Duke, Atiin Hero + Vigilance +Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. + + GW + Legendary Creature — Human Ranger + Creature + 3 + 1GW + 4/2 + + OTJ~ + 2 +