From f2dad110ee5e13ec1ff3546d3182d3465a337b63 Mon Sep 17 00:00:00 2001 From: github-actions Date: Wed, 4 Sep 2024 00:54:34 +0000 Subject: [PATCH] Deploy: 7678fadecac124ecf09db5dc0129e29ad4736775 --- DSK.xml | 1046 ++++++++++++- spoiler.xml | 4180 +++++++++++++++++++++++++++++++-------------------- 2 files changed, 3587 insertions(+), 1639 deletions(-) diff --git a/DSK.xml b/DSK.xml index 337cb1eb..960a655b 100644 --- a/DSK.xml +++ b/DSK.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-03 08:15:11 (UTC) + 2024-09-04 00:54:34 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DSK.xml @@ -20,6 +20,36 @@ + + "Overlord of the Boilerbilges" + Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever "Overlord of the Boilerbilges" enters or attacks, it deals 4 damage to any target. + + R + Enchantment Creature — Avatar Horror + Creature + 6 + 4RR + 5/5 + + DSK + 2 + + + "Overlord of the Boilerbilges" + Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever "Overlord of the Boilerbilges" enters or attacks, it deals 4 damage to any target. + + R + Enchantment Creature — Avatar Horror + Creature + 6 + 4RR + 5/5 + + DSK + 2 + Abandoned Campground Abandoned Campground enters tapped unless a player has 13 or less life. @@ -29,7 +59,49 @@ Land 0 - DSK + DSK + 0 + + + Acrobatic Cheerleader + Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once. + + W + Creature — Human Survivor + Creature + 2 + 1W + 2/2 + + DSK + 2 + + + Altanak, the Thrice-Called + Trample +Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card. +{1}{G}, Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped. + + G + Legendary Creature — Insect Beast + Creature + 7 + 5GG + 9/9 + + DSK + 2 + + + Blazemire Verge + {T}: Add {B}. +{T}: Add {R}. Activate only if you control a Swamp or a Mountain. + + Land + Land + 0 + + DSK 0 @@ -41,9 +113,65 @@ Land 0 - DSK + DSK 0 + + Central Elevator + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. + + U + Enchantment — Room + Enchantment + 4 + 3U + + DSK + 1 + + + Promising Stairs + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. + + U + Enchantment — Room + Enchantment + 4 + 2U + + DSK + 1 + + + Central Elevator + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. + + U + Enchantment — Room + Enchantment + 4 + 3U + + DSK + 1 + + + Promising Stairs + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. + + U + Enchantment — Room + Enchantment + 4 + 2U + + DSK + 1 + Chainsaw When Chainsaw enters, it deals 3 damage to up to one target creature. @@ -76,6 +204,36 @@ Equip {3} DSK 1 + + Clockwork Percussionist + Haste +When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn. + + R + Artifact Creature — Monkey Toy + Creature + 1 + R + 1/1 + + DSK + 2 + + + Clockwork Percussionist + Haste +When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn. + + R + Artifact Creature — Monkey Toy + Creature + 1 + R + 1/1 + + DSK + 2 + Come Back Wrong Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. @@ -238,7 +396,7 @@ Whenever one or more non-Toy creatures you control attack a player, create a 1/1 2 1W - DSK + DSK 1 @@ -252,7 +410,7 @@ Creatures you control have base power and toughness each equal to the number of 2 4WW - DSK + DSK 1 @@ -287,6 +445,50 @@ At the beginning of your upkeep, draw a card. DSK 2 + + Drag to the Roots + Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. +Destroy target nonland permanent. + + BG + Instant + Instant + 4 + 2BG + + DSK + 3 + + + Drag to the Roots + Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. +Destroy target nonland permanent. + + BG + Instant + Instant + 4 + 2BG + + DSK + 3 + + + Enduring Curiosity + Flash +Whenever a creature you control deals combat damage to a player, draw a card. +When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + U + Enchantment Creature — Cat Glimmer + Creature + 4 + 2UU + 4/3 + + DSK + 2 + Enduring Curiosity Flash @@ -316,7 +518,7 @@ When Enduring Curiosity dies, if it was a creature, return it to the battlefield 2UU 4/3 - DSK + DSK 2 @@ -332,7 +534,7 @@ When Enduring Curiosity dies, if it was a creature, return it to the battlefield 2UU 4/3 - DSK + DSK 2 @@ -441,7 +643,7 @@ When Enduring Tenacity dies, if it was a creature, return it to the battlefield 2BB 4/3 - DSK + DSK 2 @@ -468,9 +670,37 @@ When Enduring Tenacity dies, if it was a creature, return it to the battlefield Land 0 - DSK + DSK 0 + + Ethereal Armor + Enchant creature +Enchanted creature gets +1/+1 for each enchantment you control and has first strike. + + W + Enchantment — Aura + Enchantment + 1 + W + + DSK + 1 + + + Fanatic of the Harrowing + When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card. + + B + Creature — Human Cleric + Creature + 4 + 3B + 2/2 + + DSK + 2 + Fear of Failed Tests Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards. @@ -482,7 +712,7 @@ When Enduring Tenacity dies, if it was a creature, return it to the battlefield 4U 2/7 - DSK + DSK 2 @@ -499,6 +729,21 @@ When Enduring Tenacity dies, if it was a creature, return it to the battlefield DSK 2 + + Fear of Impostors + Flash +When Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) + + U + Enchantment Creature — Nightmare + Creature + 3 + 1UU + 3/2 + + DSK + 2 + Fear of Isolation As an additional cost to cast this spell, return a permanent you control to its owner's hand. @@ -511,7 +756,7 @@ Flying 1U 2/3 - DSK + DSK 2 @@ -558,6 +803,18 @@ Delirium — Whenever Fear of Missing Out attacks for the first time each turn, DSK 2 + + Floodfarm Verge + {T}: Add {W}. +{T}: Add {U}. Activate only if you control a Plains or an Island. + + Land + Land + 0 + + DSK + 0 + Forest ({T}: Add {G}.) @@ -569,6 +826,32 @@ Delirium — Whenever Fear of Missing Out attacks for the first time each turn, DSK 0 + + Ghost Vacuum + {T}: Exile target card from a graveyard. +{6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery. + + Artifact + Artifact + 1 + 1 + + DSK + 1 + + + Ghost Vacuum + {T}: Exile target card from a graveyard. +{6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery. + + Artifact + Artifact + 1 + 1 + + DSK + 1 + Glimmer Seeker Survival — At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token. @@ -580,9 +863,81 @@ Delirium — Whenever Fear of Missing Out attacks for the first time each turn, 2W 3/3 - DSK + DSK 2 + + Gloomlake Verge + {T}: Add {U}. +{T}: Add {B}. Activate only if you control an Island or a Swamp. + + Land + Land + 0 + + DSK + 0 + + + Grasping Longneck + Reach +When Grasping Longneck dies, you gain 2 life. + + G + Enchantment Creature — Horror + Creature + 3 + 2G + 4/2 + + DSK + 2 + + + Grievous Wound + Enchant player +Enchanted player can't gain life. +Whenever enchanted player is dealt damage, they lose half their life, rounded up. + + B + Enchantment — Aura + Enchantment + 5 + 3BB + + DSK + 1 + + + Grievous Wound + Enchant player +Enchanted player can't gain life. +Whenever enchanted player is dealt damage, they lose half their life, rounded up. + + B + Enchantment — Aura + Enchantment + 5 + 3BB + + DSK + 1 + + + Grievous Wound + Enchant player +Enchanted player can't gain life. +Whenever enchanted player is dealt damage, they lose half their life, rounded up. + + B + Enchantment — Aura + Enchantment + 5 + 3BB + + DSK + 1 + Hauntwoods Shrieker Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) @@ -613,10 +968,22 @@ Delirium — Whenever Fear of Missing Out attacks for the first time each turn, DSK 2 + + Hushwood Verge + {T}: Add {G}. +{T}: Add {W}. Activate only if you control a Forest or a Plains. + + Land + Land + 0 + + DSK + 0 + Infernal Phantom Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn. -When Infernal Phantom dies, it deals damage equal to its power to any +When Infernal Phantom dies, it deals damage equal to its power to any target. R Creature — Spirit @@ -625,7 +992,37 @@ When Infernal Phantom dies, it deals damage equal to its power to any 3R 2/3 - DSK + DSK + 2 + + + Inquisitive Glimmer + Enchantment spells you cast cost {1} less to cast. +Unlock costs you pay cost {1} less. + + UW + Enchantment Creature — Fox Glimmer + Creature + 2 + WU + 2/3 + + DSK + 2 + + + Inquisitive Glimmer + Enchantment spells you cast cost {1} less to cast. +Unlock costs you pay cost {1} less. + + UW + Enchantment Creature — Fox Glimmer + Creature + 2 + WU + 2/3 + + DSK 2 @@ -720,7 +1117,7 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's Land 0 - DSK + DSK 0 @@ -753,9 +1150,141 @@ As long as you have at least 7 life more than your starting life total, creature DSK 1 + + Leyline of Resonance + If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield. +Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy. + + R + Enchantment + Enchantment + 4 + 2RR + + DSK + 1 + + + Leyline of Resonance + If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield. +Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy. + + R + Enchantment + Enchantment + 4 + 2RR + + DSK + 1 + + + Leyline of Transformation + If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield. +As Leyline of Transformation enters, choose a creature type. +Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. + + U + Enchantment + Enchantment + 4 + 2UU + + DSK + 1 + + + Leyline of Transformation + If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield. +As Leyline of Transformation enters, choose a creature type. +Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. + + U + Enchantment + Enchantment + 4 + 2UU + + DSK + 1 + + + Leyline of the Void + If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. +If a card would be put into an opponent's graveyard from anywhere, exile it instead. + + B + Enchantment + Enchantment + 4 + 2BB + + DSK + 1 + + + Leyline of the Void + If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. +If a card would be put into an opponent's graveyard from anywhere, exile it instead. + + B + Enchantment + Enchantment + 4 + 2BB + + DSK + 1 + + + Meathook Massacre II + When Meathook Massacre II enters, each player sacrifices X creatures. +Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. +Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. + + B + Legendary Enchantment + Enchantment + 4 + XXBBBB + + DSK + 1 + + + Meathook Massacre II + When Meathook Massacre II enters, each player sacrifices X creatures. +Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. +Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. + + B + Legendary Enchantment + Enchantment + 4 + XXBBBB + + DSK + 1 + + + Meathook Massacre II + When Meathook Massacre II enters, each player sacrifices X creatures. +Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. +Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. + + B + Legendary Enchantment + Enchantment + 4 + XXBBBB + + DSK + 1 + Mirror Room - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. U Enchantment — Room @@ -763,7 +1292,7 @@ As long as you have at least 7 life more than your starting life total, creature 3 2U - DSK + DSK 1 @@ -777,12 +1306,13 @@ If a triggered ability of a permanent you control triggers, that ability trigger 3 5UU - DSK + DSK 1 Mirror Room - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. U Enchantment — Room @@ -790,7 +1320,7 @@ If a triggered ability of a permanent you control triggers, that ability trigger 3 2U - DSK + DSK 1 @@ -804,7 +1334,7 @@ If a triggered ability of a permanent you control triggers, that ability trigger 3 5UU - DSK + DSK 1 @@ -827,7 +1357,7 @@ If a triggered ability of a permanent you control triggers, that ability trigger Land 0 - DSK + DSK 0 @@ -839,9 +1369,39 @@ If a triggered ability of a permanent you control triggers, that ability trigger Land 0 - DSK + DSK 0 + + Niko, Light of Hope + When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.") +{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step. + + UW + Legendary Creature — Human Wizard + Creature + 4 + 2WU + 3/4 + + DSK + 2 + + + Niko, Light of Hope + When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.") +{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step. + + UW + Legendary Creature — Human Wizard + Creature + 4 + 2WU + 3/4 + + DSK + 2 + Norin, Swift Survivalist Norin, Swift Survivalist can't block. @@ -887,6 +1447,70 @@ Creatures your opponents control can be the targets of spells and abilities as t DSK 1 + + Overlord of the Floodpits + Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Flying +Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. + + U + Enchantment Creature — Avatar Horror + Creature + 5 + 3UU + 5/3 + + DSK + 2 + + + Overlord of the Floodpits + Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Flying +Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. + + U + Enchantment Creature — Avatar Horror + Creature + 5 + 3UU + 5/3 + + DSK + 2 + + + Overlord of the Floodpits + Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Flying +Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. + + U + Enchantment Creature — Avatar Horror + Creature + 5 + 3UU + 5/3 + + DSK + 2 + + + Overlord of the Floodpits + Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Flying +Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. + + U + Enchantment Creature — Avatar Horror + Creature + 5 + 3UU + 5/3 + + DSK + 2 + Overlord of the Hauntwoods Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) @@ -944,7 +1568,7 @@ Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless 3GG 6/5 - DSK + DSK 2 @@ -1019,7 +1643,22 @@ Patched Plaything enters with two -1/-1 counters on it if you cast it from your 2W 4/3 - DSK + DSK + 2 + + + Patchwork Beastie + Delirium — Patchwork Beastie can't attack or block unless there are four or more card types among cards in your graveyard. +At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.) + + G + Artifact Creature — Beast + Creature + 1 + G + 3/3 + + DSK 2 @@ -1031,7 +1670,7 @@ Patched Plaything enters with two -1/-1 counters on it if you cast it from your Land 0 - DSK + DSK 0 @@ -1060,6 +1699,21 @@ Patched Plaything enters with two -1/-1 counters on it if you cast it from your DSK 3 + + Piranha Fly + Flying +Piranha Fly enters tapped. + + U + Creature — Fish Insect + Creature + 2 + 1U + 2/1 + + DSK + 2 + Plains ({T}: Add {W}.) @@ -1071,6 +1725,32 @@ Patched Plaything enters with two -1/-1 counters on it if you cast it from your DSK 0 + + Pyroclasm + Pyroclasm deals 2 damage to each creature. + + R + Sorcery + Sorcery + 2 + 1R + + DSK + 3 + + + Pyroclasm + Pyroclasm deals 2 damage to each creature. + + R + Sorcery + Sorcery + 2 + 1R + + DSK + 3 + Raucous Carnival Raucous Carnival enters tapped unless a player has 13 or less life. @@ -1080,7 +1760,7 @@ Patched Plaything enters with two -1/-1 counters on it if you cast it from your Land 0 - DSK + DSK 0 @@ -1122,9 +1802,23 @@ Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.Land 0 - DSK + DSK 0 + + Say Its Name + Mill three cards. Then you may return a creature or land card from your graveyard to your hand. +Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery. + + G + Sorcery + Sorcery + 2 + 1G + + DSK + 3 + Scrabbling Skullcrab Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) @@ -1169,6 +1863,68 @@ Whenever Screaming Nemesis is dealt damage, it deals that much damage to any oth DSK 2 + + Shardmage's Rescue + Flash +Enchant creature you control +As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof. +Enchanted creature gets +1/+1. + + W + Enchantment — Aura + Enchantment + 1 + W + + DSK + 1 + + + Shardmage's Rescue + Flash +Enchant creature you control +As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof. +Enchanted creature gets +1/+1. + + W + Enchantment — Aura + Enchantment + 1 + W + + DSK + 1 + + + Shepherding Spirits + Flying +Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) + + W + Creature — Spirit + Creature + 6 + 4WW + 4/5 + + DSK + 2 + + + Slavering Branchsnapper + Trample +Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) + + G + Creature — Lizard + Creature + 6 + 4GG + 7/6 + + DSK + 2 + Smoky Lounge (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) @@ -1180,13 +1936,13 @@ At the beginning of your first main phase, add {R}{R}. Spend this mana only to c 3 2R - DSK + DSK 1 Misty Salon (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -When unlock this door, you create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. +When you unlock this door, you create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. RU Enchantment — Room @@ -1194,7 +1950,7 @@ When unlock this door, you create an X/X blue Spirit creature token with flying, 3 3U - DSK + DSK 1 @@ -1227,6 +1983,38 @@ When unlock this door, you create an X/X blue Spirit creature token with flying, DSK 3 + + Stay Hidden, Stay Silent + Enchant creature +When Stay Hidden, Stay Silent enters, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + DSK + 1 + + + Stay Hidden, Stay Silent + Enchant creature +When Stay Hidden, Stay Silent enters, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + DSK + 1 + Strangled Cemetery Strangled Cemetery enters tapped unless a player has 13 or less life. @@ -1236,7 +2024,7 @@ When unlock this door, you create an X/X blue Spirit creature token with flying, Land 0 - DSK + DSK 0 @@ -1280,6 +2068,51 @@ When unlock this door, you create an X/X blue Spirit creature token with flying, DSK 2 + + The Swarmweaver + When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. +Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. + + BG + Legendary Artifact Creature — Scarecrow + Creature + 4 + 2BG + 2/3 + + DSK + 2 + + + The Swarmweaver + When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. +Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. + + BG + Legendary Artifact Creature — Scarecrow + Creature + 4 + 2BG + 2/3 + + DSK + 2 + + + The Swarmweaver + When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. +Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. + + BG + Legendary Artifact Creature — Scarecrow + Creature + 4 + 2BG + 2/3 + + DSK + 2 + The Wandering Rescuer Flash @@ -1331,6 +2164,18 @@ Other tapped creatures you control have hexproof. DSK 2 + + Thornspire Verge + {T}: Add {R}. +{T}: Add {G}. Activate only if you control a Mountain or a Forest. + + Land + Land + 0 + + DSK + 0 + Toby, Beastie Befriender When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." @@ -1361,6 +2206,49 @@ As long as you control four or more creature tokens, creature tokens you control DSK 2 + + Turn Inside Out + Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + R + Instant + Instant + 1 + R + + DSK + 3 + + + Twitching Doll + {T}: Add one mana of any color. Put a nest counter on Twitching Doll. +{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery. + + G + Artifact Creature — Spider Toy + Creature + 2 + 1G + 2/2 + + DSK + 2 + + + Twitching Doll + {T}: Add one mana of any color. Put a nest counter on Twitching Doll. +{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery. + + G + Artifact Creature — Spider Toy + Creature + 2 + 1G + 2/2 + + DSK + 2 + Twitching Doll {T}: Add one mana of any color. Put a nest counter on Twitching Doll. @@ -1388,7 +2276,37 @@ As long as you control four or more creature tokens, creature tokens you control 1GG 3/3 - DSK + DSK + 2 + + + Tyvar, the Pummeler + Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. +{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. + + G + Legendary Creature — Elf Warrior + Creature + 3 + 1GG + 3/3 + + DSK + 2 + + + Tyvar, the Pummeler + Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. +{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. + + G + Legendary Creature — Elf Warrior + Creature + 3 + 1GG + 3/3 + + DSK 2 @@ -1403,7 +2321,7 @@ You may cast Undead Sprinter from your graveyard if a non-Zombie creature died t BR 2/2 - DSK + DSK 2 @@ -1460,7 +2378,35 @@ When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying 2U 3/2 - DSK + DSK + 2 + + + Valgavoth's Faithful + {3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. + + B + Creature — Human Cleric + Creature + 1 + B + 1/1 + + DSK + 2 + + + Valgavoth's Faithful + {3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. + + B + Creature — Human Cleric + Creature + 1 + B + 1/1 + + DSK 2 @@ -1555,6 +2501,34 @@ As long as there are three or more cards exiled with Veteran Survivor, it gets + DSK 2 + + Victor, Valgavoths's Seneschal + Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. + + BW + Legendary Creature — Human Warlock + Creature + 3 + 1WB + 3/3 + + DSK + 2 + + + Victor, Valgavoths's Seneschal + Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. + + BW + Legendary Creature — Human Warlock + Creature + 3 + 1WB + 3/3 + + DSK + 2 + Winter, Misanthropic Guide Ward {2} diff --git a/spoiler.xml b/spoiler.xml index 96ee1930..9dd2eb72 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-03 16:15:07 (UTC) + 2024-09-04 00:54:34 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -18,18 +18,18 @@ Core 2024-11-15 - - DSK~ - Duskmourn: House of Horror (Spoiler) - Expansion - 2024-09-27 - DSC~ Duskmourn: House of Horror Commander (Spoiler) Commander 2024-09-27 + + DSK~ + Duskmourn: House of Horror (Spoiler) + Expansion + 2024-09-27 + @@ -539,1601 +539,6 @@ Vampire Interloper can't block. FDN~ 2 - - Abandoned Campground - Abandoned Campground enters tapped unless a player has 13 or less life. -{T}: Add {W} or {U}. - - Land - Land - 0 - - DSK~ - 0 - - - Bleeding Woods - Bleeding Woods enters tapped unless a player has 13 or less life. -{T}: Add {R} or {G}. - - Land - Land - 0 - - DSK~ - 0 - - - Chainsaw - When Chainsaw enters, it deals 3 damage to up to one target creature. -Whenever one or more creatures die, put a rev counter on Chainsaw. -Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw. -Equip {3} - - R - Artifact — Equipment - Artifact - 2 - 1R - - DSK~ - 1 - - - Chainsaw - When Chainsaw enters, it deals 3 damage to up to one target creature. -Whenever one or more creatures die, put a rev counter on Chainsaw. -Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw. -Equip {3} - - R - Artifact — Equipment - Artifact - 2 - 1R - - DSK~ - 1 - - - Come Back Wrong - Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. - - B - Sorcery - Sorcery - 3 - 2B - - DSK~ - 3 - - - Come Back Wrong - Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. - - B - Sorcery - Sorcery - 3 - 2B - - DSK~ - 3 - - - Come Back Wrong - Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. - - B - Sorcery - Sorcery - 3 - 2B - - DSK~ - 3 - - - Cursed Recording - Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. -{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. - - R - Artifact - Artifact - 4 - 2RR - - DSK~ - 1 - - - Cursed Recording - Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. -{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. - - R - Artifact - Artifact - 4 - 2RR - - DSK~ - 1 - - - Cursed Recording - Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. -{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. - - R - Artifact - Artifact - 4 - 2RR - - DSK~ - 1 - - - Demonic Counsel - Search your library for a Demon card, reveal it, put it into your hand, then shuffle. -Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. - - B - Sorcery - Sorcery - 2 - 1B - - DSK~ - 3 - - - Demonic Counsel - Search your library for a Demon card, reveal it, put it into your hand, then shuffle. -Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. - - B - Sorcery - Sorcery - 2 - 1B - - DSK~ - 3 - - - Disturbing Mirth - When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards. -When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) - - BR - Enchantment - Enchantment - 2 - BR - - DSK~ - 1 - - - Dollmaker's Shop - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. - - W - Enchantment — Room - Enchantment - 2 - 1W - - DSK~ - 1 - - - Porcelain Gallery - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Creatures you control have base power and toughness each equal to the number of creatures you control. - - W - Enchantment — Room - Enchantment - 2 - 4WW - - DSK~ - 1 - - - Dollmaker's Shop - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. - - W - Enchantment — Room - Enchantment - 2 - 1W - - DSK~ - 1 - - - Porcelain Gallery - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Creatures you control have base power and toughness each equal to the number of creatures you control. - - W - Enchantment — Room - Enchantment - 2 - 4WW - - DSK~ - 1 - - - Doomsday Excruciator - Flying -When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. -At the beginning of your upkeep, draw a card. - - B - Creature — Demon - Creature - 6 - BBBBBB - 6/6 - - DSK~ - 2 - - - Doomsday Excruciator - Flying -When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. -At the beginning of your upkeep, draw a card. - - B - Creature — Demon - Creature - 6 - BBBBBB - 6/6 - - DSK~ - 2 - - - Enduring Curiosity - Flash -Whenever a creature you control deals combat damage to a player, draw a card. -When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - U - Enchantment Creature — Cat Glimmer - Creature - 4 - 2UU - 4/3 - - DSK~ - 2 - - - Enduring Curiosity - Flash -Whenever a creature you control deals combat damage to a player, draw a card. -When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - U - Enchantment Creature — Cat Glimmer - Creature - 4 - 2UU - 4/3 - - DSK~ - 2 - - - Enduring Curiosity - Flash -Whenever a creature you control deals combat damage to a player, draw a card. -When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - U - Enchantment Creature — Cat Glimmer - Creature - 4 - 2UU - 4/3 - - DSK~ - 2 - - - Enduring Innocence - Lifelink -Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. -When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - W - Enchantment Creature — Sheep Glimmer - Creature - 3 - 1WW - 2/1 - - DSK~ - 2 - - - Enduring Innocence - Lifelink -Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. -When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - W - Enchantment Creature — Sheep Glimmer - Creature - 3 - 1WW - 2/1 - - DSK~ - 2 - - - Enduring Innocence - Lifelink -Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. -When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - W - Enchantment Creature — Sheep Glimmer - Creature - 3 - 1WW - 2/1 - - DSK~ - 2 - - - Enduring Innocence - Lifelink -Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. -When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - W - Enchantment Creature — Sheep Glimmer - Creature - 3 - 1WW - 2/1 - - DSK~ - 2 - - - Enduring Tenacity - Whenever you gain life, target opponent loses that much life. -When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - B - Enchantment Creature — Snake Glimmer - Creature - 4 - 2BB - 4/3 - - DSK~ - 2 - - - Enduring Tenacity - Whenever you gain life, target opponent loses that much life. -When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - B - Enchantment Creature — Snake Glimmer - Creature - 4 - 2BB - 4/3 - - DSK~ - 2 - - - Enduring Tenacity - Whenever you gain life, target opponent loses that much life. -When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - B - Enchantment Creature — Snake Glimmer - Creature - 4 - 2BB - 4/3 - - DSK~ - 2 - - - Enduring Tenacity - Whenever you gain life, target opponent loses that much life. -When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - B - Enchantment Creature — Snake Glimmer - Creature - 4 - 2BB - 4/3 - - DSK~ - 2 - - - Etched Cornfield - Etched Cornfield enters tapped unless a player has 13 or less life. -{T}: Add {G} or {W}. - - Land - Land - 0 - - DSK~ - 0 - - - Fear of Failed Tests - Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards. - - U - Enchantment Creature — Nightmare - Creature - 5 - 4U - 2/7 - - DSK~ - 2 - - - Fear of Immobility - When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - W - Enchantment Creature — Nightmare - Creature - 5 - 4W - 4/4 - - DSK~ - 2 - - - Fear of Isolation - As an additional cost to cast this spell, return a permanent you control to its owner's hand. -Flying - - U - Enchantment Creature — Nightmare - Creature - 2 - 1U - 2/3 - - DSK~ - 2 - - - Fear of Lost Teeth - When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life. - - B - Enchantment Creature — Nightmare - Creature - 1 - B - 1/1 - - DSK~ - 2 - - - Fear of Missing Out - When Fear of Missing Out enters, discard a card, then draw a card. -Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. - - R - Enchantment Creature — Nightmare - Creature - 2 - 1R - 2/3 - - DSK~ - 2 - - - Fear of Missing Out - When Fear of Missing Out enters, discard a card, then draw a card. -Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. - - R - Enchantment Creature — Nightmare - Creature - 2 - 1R - 2/3 - - DSK~ - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - DSK~ - 0 - - - Glimmer Seeker - Survival — At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token. - - W - Creature — Human Survivor - Creature - 3 - 2W - 3/3 - - DSK~ - 2 - - - Hauntwoods Shrieker - Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) -{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up. - - G - Creature — Beast Mutant - Creature - 3 - 1GG - 3/3 - - DSK~ - 2 - - - Hauntwoods Shrieker - Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) -{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up. - - G - Creature — Beast Mutant - Creature - 3 - 1GG - 3/3 - - DSK~ - 2 - - - Infernal Phantom - Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn. -When Infernal Phantom dies, it deals damage equal to its power to any - - R - Creature — Spirit - Creature - 4 - 3R - 2/3 - - DSK~ - 2 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - DSK~ - 0 - - - Kaito, Bane of Nightmares - Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. -+1: You get an emblem with "Ninjas you control get +1/+1." -0: Surveil 2. Then draw a card for each opponent who lost life this turn. -−2: Tap target creature. Put two stun counters on it. - - BU - Legendary Planeswalker — Kaito - Planeswalker - 4 - 2UB - 4 - - DSK~ - 1 - - - Kaito, Bane of Nightmares - Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. -+1: You get an emblem with "Ninjas you control get +1/+1." -0: Surveil 2. Then draw a card for each opponent who lost life this turn. -−2: Tap target creature. Put two stun counters on it. - - BU - Legendary Planeswalker — Kaito - Planeswalker - 4 - 2UB - 4 - - DSK~ - 1 - - - Kaito, Bane of Nightmares - Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. -+1: You get an emblem with "Ninjas you control get +1/+1." -0: Surveil 2. Then draw a card for each opponent who lost life this turn. -−2: Tap target creature. Put two stun counters on it. - - BU - Legendary Planeswalker — Kaito - Planeswalker - 4 - 2UB - 4 - - DSK~ - 1 - - - Kaito, Bane of Nightmares - Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. -+1: You get an emblem with "Ninjas you control get +1/+1." -0: Surveil 2. Then draw a card for each opponent who lost life this turn. -−2: Tap target creature. Put two stun counters on it. - - BU - Legendary Planeswalker — Kaito - Planeswalker - 4 - 2UB - 4 - - DSK~ - 1 - - - Lakeside Shack - Lakeside Shack enters tapped unless a player has 13 or less life. -{T}: Add {G} or {U}. - - Land - Land - 0 - - DSK~ - 0 - - - Leyline of Hope - If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. -If you would gain life, you gain that much life plus 1 instead. -As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. - - W - Enchantment - Enchantment - 4 - 2WW - - DSK~ - 1 - - - Leyline of Hope - If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. -If you would gain life, you gain that much life plus 1 instead. -As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. - - W - Enchantment - Enchantment - 4 - 2WW - - DSK~ - 1 - - - Mirror Room - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. - - U - Enchantment — Room - Enchantment - 3 - 2U - - DSK~ - 1 - - - Fractured Realm - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -If a triggered ability of a permanent you control triggers, that ability triggers an additional time. - - U - Enchantment — Room - Enchantment - 3 - 5UU - - DSK~ - 1 - - - Mirror Room - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. - - U - Enchantment — Room - Enchantment - 3 - 2U - - DSK~ - 1 - - - Fractured Realm - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -If a triggered ability of a permanent you control triggers, that ability triggers an additional time. - - U - Enchantment — Room - Enchantment - 3 - 5UU - - DSK~ - 1 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - DSK~ - 0 - - - Murky Sewer - Murky Sewer enters tapped unless a player has 13 or less life. -{T}: Add {U} or {B}. - - Land - Land - 0 - - DSK~ - 0 - - - Neglected Manor - Neglected Manor enters tapped unless a player has 13 or less life. -{T}: Add {W} or {B}. - - Land - Land - 0 - - DSK~ - 0 - - - Norin, Swift Survivalist - Norin, Swift Survivalist can't block. -Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. - - R - Legendary Creature — Human Coward - Creature - 1 - R - 2/1 - - DSK~ - 2 - - - Norin, Swift Survivalist - Norin, Swift Survivalist can't block. -Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. - - R - Legendary Creature — Human Coward - Creature - 1 - R - 2/1 - - DSK~ - 2 - - - Nowhere to Run - Flash -When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. -Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. - - B - Enchantment - Enchantment - 2 - 1B - - DSK~ - 1 - - - Overlord of the Hauntwoods - Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. - - G - Enchantment Creature — Avatar Horror - Creature - 5 - 3GG - 6/5 - - DSK~ - 2 - - - Overlord of the Hauntwoods - Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. - - G - Enchantment Creature — Avatar Horror - Creature - 5 - 3GG - 6/5 - - DSK~ - 2 - - - Overlord of the Hauntwoods - Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. - - G - Enchantment Creature — Avatar Horror - Creature - 5 - 3GG - 6/5 - - DSK~ - 2 - - - Overlord of the Hauntwoods - Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. - - G - Enchantment Creature — Avatar Horror - Creature - 5 - 3GG - 6/5 - - DSK~ - 2 - - - Overlord of the Mistmoors - Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. - - W - Enchantment Creature — Avatar Horror - Creature - 7 - 5WW - 6/6 - - DSK~ - 2 - - - Overlord of the Mistmoors - Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. - - W - Enchantment Creature — Avatar Horror - Creature - 7 - 5WW - 6/6 - - DSK~ - 2 - - - Overlord of the Mistmoors - Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. - - W - Enchantment Creature — Avatar Horror - Creature - 7 - 5WW - 6/6 - - DSK~ - 2 - - - Overlord of the Mistmoors - Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. - - W - Enchantment Creature — Avatar Horror - Creature - 7 - 5WW - 6/6 - - DSK~ - 2 - - - Patched Plaything - Double strike -Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand. - - W - Artifact Creature — Toy - Creature - 3 - 2W - 4/3 - - DSK~ - 2 - - - Peculiar Lighthouse - Peculiar Lighthouse enters tapped unless a player has 13 or less life. -{T}: Add {U} or {R}. - - Land - Land - 0 - - DSK~ - 0 - - - Peer Past the Veil - Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. - - GR - Instant - Instant - 4 - 2RG - - DSK~ - 3 - - - Peer Past the Veil - Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. - - GR - Instant - Instant - 4 - 2RG - - DSK~ - 3 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - DSK~ - 0 - - - Raucous Carnival - Raucous Carnival enters tapped unless a player has 13 or less life. -{T}: Add {R} or {W}. - - Land - Land - 0 - - DSK~ - 0 - - - Razorkin Needlehead - Razorkin Needlehead has first strike during your turn. -Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them. - - R - Creature — Human Assassin - Creature - 2 - RR - 2/2 - - DSK~ - 2 - - - Razorkin Needlehead - Razorkin Needlehead has first strike during your turn. -Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them. - - R - Creature — Human Assassin - Creature - 2 - RR - 2/2 - - DSK~ - 2 - - - Razortrap Gorge - Razortrap Gorge enters tapped unless a player has 13 or less life. -{T}: Add {B} or {R}. - - Land - Land - 0 - - DSK~ - 0 - - - Scrabbling Skullcrab - Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) - - U - Creature — Crab Skeleton - Creature - 1 - U - 0/3 - - DSK~ - 2 - - - Screaming Nemesis - Haste -Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. - - R - Creature — Spirit - Creature - 3 - 2R - 3/3 - - DSK~ - 2 - - - Screaming Nemesis - Haste -Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. - - R - Creature — Spirit - Creature - 3 - 2R - 3/3 - - DSK~ - 2 - - - Smoky Lounge - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors. - - RU - Enchantment — Room - Enchantment - 3 - 2R - - DSK~ - 1 - - - Misty Salon - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -When unlock this door, you create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. - - RU - Enchantment — Room - Enchantment - 3 - 3U - - DSK~ - 1 - - - Split Up - Choose one — -• Destroy all tapped creatures. -• Destroy all untapped creatures. - - W - Sorcery - Sorcery - 3 - 1WW - - DSK~ - 3 - - - Split Up - Choose one — -• Destroy all tapped creatures. -• Destroy all untapped creatures. - - W - Sorcery - Sorcery - 3 - 1WW - - DSK~ - 3 - - - Strangled Cemetery - Strangled Cemetery enters tapped unless a player has 13 or less life. -{T}: Add {B} or {G}. - - Land - Land - 0 - - DSK~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - DSK~ - 0 - - - The Jolly Balloon Man - Haste -{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. - - RW - Legendary Creature — Human Clown - Creature - 3 - 1RW - 1/4 - - DSK~ - 2 - - - The Jolly Balloon Man - Haste -{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. - - RW - Legendary Creature — Human Clown - Creature - 3 - 1RW - 1/4 - - DSK~ - 2 - - - The Wandering Rescuer - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Double strike -Other tapped creatures you control have hexproof. - - W - Legendary Creature — Human Samurai Noble - Creature - 5 - 3WW - 3/4 - - DSK~ - 2 - - - The Wandering Rescuer - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Double strike -Other tapped creatures you control have hexproof. - - W - Legendary Creature — Human Samurai Noble - Creature - 5 - 3WW - 3/4 - - DSK~ - 2 - - - The Wandering Rescuer - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Double strike -Other tapped creatures you control have hexproof. - - W - Legendary Creature — Human Samurai Noble - Creature - 5 - 3WW - 3/4 - - DSK~ - 2 - - - Toby, Beastie Befriender - When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." -As long as you control four or more creature tokens, creature tokens you control have flying. - - W - Legendary Creature — Human Wizard - Creature - 3 - 2W - 1/1 - - DSK~ - 2 - - - Toby, Beastie Befriender - When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." -As long as you control four or more creature tokens, creature tokens you control have flying. - - W - Legendary Creature — Human Wizard - Creature - 3 - 2W - 1/1 - - DSK~ - 2 - - - Twitching Doll - {T}: Add one mana of any color. Put a nest counter on Twitching Doll. -{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery. - - G - Artifact Creature — Spider Toy - Creature - 2 - 1G - 2/2 - - DSK~ - 2 - - - Tyvar, the Pummeler - Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. -{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. - - G - Legendary Creature — Elf Warrior - Creature - 3 - 1GG - 3/3 - - DSK~ - 2 - - - Undead Sprinter - Trample, haste -You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it. - - BR - Creature — Zombie - Creature - 2 - BR - 2/2 - - DSK~ - 2 - - - Undead Sprinter - Trample, haste -You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it. - - BR - Creature — Zombie - Creature - 2 - BR - 2/2 - - DSK~ - 2 - - - Unwanted Remake - Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) - - W - Instant - Instant - 1 - W - - DSK~ - 3 - - - Unwanted Remake - Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) - - W - Instant - Instant - 1 - W - - DSK~ - 3 - - - Unwilling Vessel - Vigilance -Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel. -When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel. - - U - Creature — Human Wizard - Creature - 3 - 2U - 3/2 - - DSK~ - 2 - - - Valgavoth's Lair - Hexproof -Valgavoth's Lair enters tapped. As it enters, choose a color. -{T}: Add one mana of the chosen color. - - Enchantment Land - Land - 0 - - DSK~ - 0 - - - Valgavoth's Lair - Hexproof -Valgavoth's Lair enters tapped. As it enters, choose a color. -{T}: Add one mana of the chosen color. - - Enchantment Land - Land - 0 - - DSK~ - 0 - - - Valgavoth, Terror Eater - Flying, lifelink -Ward—Sacrifice three nonland permanents. -If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. -During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. - - B - Legendary Creature — Elder Demon - Creature - 9 - 6BBB - 9/9 - - DSK~ - 2 - - - Valgavoth, Terror Eater - Flying, lifelink -Ward—Sacrifice three nonland permanents. -If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. -During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. - - B - Legendary Creature — Elder Demon - Creature - 9 - 6BBB - 9/9 - - DSK~ - 2 - - - Valgavoth, Terror Eater - Flying, lifelink -Ward—Sacrifice three nonland permanents. -If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. -During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. - - B - Legendary Creature — Elder Demon - Creature - 9 - 6BBB - 9/9 - - DSK~ - 2 - - - Veteran Survivor - Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard. -As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.) - - W - Creature — Human Survivor - Creature - 1 - W - 2/1 - - DSK~ - 2 - - - Winter, Misanthropic Guide - Ward {2} -At the beginning of your upkeep, each player draws two cards. -Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. - - BGR - Legendary Creature — Human Warlock - Creature - 4 - 1BRG - 3/4 - - DSK~ - 2 - - - Winter, Misanthropic Guide - Ward {2} -At the beginning of your upkeep, each player draws two cards. -Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. - - BGR - Legendary Creature — Human Warlock - Creature - 4 - 1BRG - 3/4 - - DSK~ - 2 - - - Zimone, All-Questioning - At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) - - GU - Legendary Creature — Human Wizard - Creature - 3 - 1GU - 1/1 - - DSK~ - 2 - - - Zimone, All-Questioning - At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) - - GU - Legendary Creature — Human Wizard - Creature - 3 - 1GU - 1/1 - - DSK~ - 2 - Aminatou, Veil Piercer At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) @@ -2326,5 +731,2574 @@ Delirium — At the beginning of your end step, you may exile any number of card DSC~ 2 + + "Overlord of the Boilerbilges" + Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever "Overlord of the Boilerbilges" enters or attacks, it deals 4 damage to any target. + + R + Enchantment Creature — Avatar Horror + Creature + 6 + 4RR + 5/5 + + DSK~ + 2 + + + "Overlord of the Boilerbilges" + Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever "Overlord of the Boilerbilges" enters or attacks, it deals 4 damage to any target. + + R + Enchantment Creature — Avatar Horror + Creature + 6 + 4RR + 5/5 + + DSK~ + 2 + + + Abandoned Campground + Abandoned Campground enters tapped unless a player has 13 or less life. +{T}: Add {W} or {U}. + + Land + Land + 0 + + DSK~ + 0 + + + Acrobatic Cheerleader + Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once. + + W + Creature — Human Survivor + Creature + 2 + 1W + 2/2 + + DSK~ + 2 + + + Altanak, the Thrice-Called + Trample +Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card. +{1}{G}, Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped. + + G + Legendary Creature — Insect Beast + Creature + 7 + 5GG + 9/9 + + DSK~ + 2 + + + Blazemire Verge + {T}: Add {B}. +{T}: Add {R}. Activate only if you control a Swamp or a Mountain. + + Land + Land + 0 + + DSK~ + 0 + + + Bleeding Woods + Bleeding Woods enters tapped unless a player has 13 or less life. +{T}: Add {R} or {G}. + + Land + Land + 0 + + DSK~ + 0 + + + Central Elevator + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. + + U + Enchantment — Room + Enchantment + 4 + 3U + + DSK~ + 1 + + + Promising Stairs + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. + + U + Enchantment — Room + Enchantment + 4 + 2U + + DSK~ + 1 + + + Central Elevator + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. + + U + Enchantment — Room + Enchantment + 4 + 3U + + DSK~ + 1 + + + Promising Stairs + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. + + U + Enchantment — Room + Enchantment + 4 + 2U + + DSK~ + 1 + + + Chainsaw + When Chainsaw enters, it deals 3 damage to up to one target creature. +Whenever one or more creatures die, put a rev counter on Chainsaw. +Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw. +Equip {3} + + R + Artifact — Equipment + Artifact + 2 + 1R + + DSK~ + 1 + + + Chainsaw + When Chainsaw enters, it deals 3 damage to up to one target creature. +Whenever one or more creatures die, put a rev counter on Chainsaw. +Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw. +Equip {3} + + R + Artifact — Equipment + Artifact + 2 + 1R + + DSK~ + 1 + + + Clockwork Percussionist + Haste +When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn. + + R + Artifact Creature — Monkey Toy + Creature + 1 + R + 1/1 + + DSK~ + 2 + + + Clockwork Percussionist + Haste +When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn. + + R + Artifact Creature — Monkey Toy + Creature + 1 + R + 1/1 + + DSK~ + 2 + + + Come Back Wrong + Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. + + B + Sorcery + Sorcery + 3 + 2B + + DSK~ + 3 + + + Come Back Wrong + Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. + + B + Sorcery + Sorcery + 3 + 2B + + DSK~ + 3 + + + Come Back Wrong + Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. + + B + Sorcery + Sorcery + 3 + 2B + + DSK~ + 3 + + + Cursed Recording + Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. +{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. + + R + Artifact + Artifact + 4 + 2RR + + DSK~ + 1 + + + Cursed Recording + Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. +{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. + + R + Artifact + Artifact + 4 + 2RR + + DSK~ + 1 + + + Cursed Recording + Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. +{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. + + R + Artifact + Artifact + 4 + 2RR + + DSK~ + 1 + + + Demonic Counsel + Search your library for a Demon card, reveal it, put it into your hand, then shuffle. +Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. + + B + Sorcery + Sorcery + 2 + 1B + + DSK~ + 3 + + + Demonic Counsel + Search your library for a Demon card, reveal it, put it into your hand, then shuffle. +Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. + + B + Sorcery + Sorcery + 2 + 1B + + DSK~ + 3 + + + Disturbing Mirth + When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards. +When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + BR + Enchantment + Enchantment + 2 + BR + + DSK~ + 1 + + + Dollmaker's Shop + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. + + W + Enchantment — Room + Enchantment + 2 + 1W + + DSK~ + 1 + + + Porcelain Gallery + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Creatures you control have base power and toughness each equal to the number of creatures you control. + + W + Enchantment — Room + Enchantment + 2 + 4WW + + DSK~ + 1 + + + Dollmaker's Shop + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. + + W + Enchantment — Room + Enchantment + 2 + 1W + + DSK~ + 1 + + + Porcelain Gallery + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Creatures you control have base power and toughness each equal to the number of creatures you control. + + W + Enchantment — Room + Enchantment + 2 + 4WW + + DSK~ + 1 + + + Doomsday Excruciator + Flying +When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. +At the beginning of your upkeep, draw a card. + + B + Creature — Demon + Creature + 6 + BBBBBB + 6/6 + + DSK~ + 2 + + + Doomsday Excruciator + Flying +When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. +At the beginning of your upkeep, draw a card. + + B + Creature — Demon + Creature + 6 + BBBBBB + 6/6 + + DSK~ + 2 + + + Drag to the Roots + Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. +Destroy target nonland permanent. + + BG + Instant + Instant + 4 + 2BG + + DSK~ + 3 + + + Drag to the Roots + Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. +Destroy target nonland permanent. + + BG + Instant + Instant + 4 + 2BG + + DSK~ + 3 + + + Enduring Curiosity + Flash +Whenever a creature you control deals combat damage to a player, draw a card. +When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + U + Enchantment Creature — Cat Glimmer + Creature + 4 + 2UU + 4/3 + + DSK~ + 2 + + + Enduring Curiosity + Flash +Whenever a creature you control deals combat damage to a player, draw a card. +When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + U + Enchantment Creature — Cat Glimmer + Creature + 4 + 2UU + 4/3 + + DSK~ + 2 + + + Enduring Curiosity + Flash +Whenever a creature you control deals combat damage to a player, draw a card. +When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + U + Enchantment Creature — Cat Glimmer + Creature + 4 + 2UU + 4/3 + + DSK~ + 2 + + + Enduring Curiosity + Flash +Whenever a creature you control deals combat damage to a player, draw a card. +When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + U + Enchantment Creature — Cat Glimmer + Creature + 4 + 2UU + 4/3 + + DSK~ + 2 + + + Enduring Innocence + Lifelink +Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. +When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + W + Enchantment Creature — Sheep Glimmer + Creature + 3 + 1WW + 2/1 + + DSK~ + 2 + + + Enduring Innocence + Lifelink +Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. +When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + W + Enchantment Creature — Sheep Glimmer + Creature + 3 + 1WW + 2/1 + + DSK~ + 2 + + + Enduring Innocence + Lifelink +Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. +When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + W + Enchantment Creature — Sheep Glimmer + Creature + 3 + 1WW + 2/1 + + DSK~ + 2 + + + Enduring Innocence + Lifelink +Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. +When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + W + Enchantment Creature — Sheep Glimmer + Creature + 3 + 1WW + 2/1 + + DSK~ + 2 + + + Enduring Tenacity + Whenever you gain life, target opponent loses that much life. +When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + B + Enchantment Creature — Snake Glimmer + Creature + 4 + 2BB + 4/3 + + DSK~ + 2 + + + Enduring Tenacity + Whenever you gain life, target opponent loses that much life. +When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + B + Enchantment Creature — Snake Glimmer + Creature + 4 + 2BB + 4/3 + + DSK~ + 2 + + + Enduring Tenacity + Whenever you gain life, target opponent loses that much life. +When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + B + Enchantment Creature — Snake Glimmer + Creature + 4 + 2BB + 4/3 + + DSK~ + 2 + + + Enduring Tenacity + Whenever you gain life, target opponent loses that much life. +When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + B + Enchantment Creature — Snake Glimmer + Creature + 4 + 2BB + 4/3 + + DSK~ + 2 + + + Etched Cornfield + Etched Cornfield enters tapped unless a player has 13 or less life. +{T}: Add {G} or {W}. + + Land + Land + 0 + + DSK~ + 0 + + + Ethereal Armor + Enchant creature +Enchanted creature gets +1/+1 for each enchantment you control and has first strike. + + W + Enchantment — Aura + Enchantment + 1 + W + + DSK~ + 1 + + + Fanatic of the Harrowing + When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card. + + B + Creature — Human Cleric + Creature + 4 + 3B + 2/2 + + DSK~ + 2 + + + Fear of Failed Tests + Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards. + + U + Enchantment Creature — Nightmare + Creature + 5 + 4U + 2/7 + + DSK~ + 2 + + + Fear of Immobility + When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + W + Enchantment Creature — Nightmare + Creature + 5 + 4W + 4/4 + + DSK~ + 2 + + + Fear of Impostors + Flash +When Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) + + U + Enchantment Creature — Nightmare + Creature + 3 + 1UU + 3/2 + + DSK~ + 2 + + + Fear of Isolation + As an additional cost to cast this spell, return a permanent you control to its owner's hand. +Flying + + U + Enchantment Creature — Nightmare + Creature + 2 + 1U + 2/3 + + DSK~ + 2 + + + Fear of Lost Teeth + When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life. + + B + Enchantment Creature — Nightmare + Creature + 1 + B + 1/1 + + DSK~ + 2 + + + Fear of Missing Out + When Fear of Missing Out enters, discard a card, then draw a card. +Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. + + R + Enchantment Creature — Nightmare + Creature + 2 + 1R + 2/3 + + DSK~ + 2 + + + Fear of Missing Out + When Fear of Missing Out enters, discard a card, then draw a card. +Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. + + R + Enchantment Creature — Nightmare + Creature + 2 + 1R + 2/3 + + DSK~ + 2 + + + Floodfarm Verge + {T}: Add {W}. +{T}: Add {U}. Activate only if you control a Plains or an Island. + + Land + Land + 0 + + DSK~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + DSK~ + 0 + + + Ghost Vacuum + {T}: Exile target card from a graveyard. +{6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery. + + Artifact + Artifact + 1 + 1 + + DSK~ + 1 + + + Ghost Vacuum + {T}: Exile target card from a graveyard. +{6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery. + + Artifact + Artifact + 1 + 1 + + DSK~ + 1 + + + Glimmer Seeker + Survival — At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token. + + W + Creature — Human Survivor + Creature + 3 + 2W + 3/3 + + DSK~ + 2 + + + Gloomlake Verge + {T}: Add {U}. +{T}: Add {B}. Activate only if you control an Island or a Swamp. + + Land + Land + 0 + + DSK~ + 0 + + + Grasping Longneck + Reach +When Grasping Longneck dies, you gain 2 life. + + G + Enchantment Creature — Horror + Creature + 3 + 2G + 4/2 + + DSK~ + 2 + + + Grievous Wound + Enchant player +Enchanted player can't gain life. +Whenever enchanted player is dealt damage, they lose half their life, rounded up. + + B + Enchantment — Aura + Enchantment + 5 + 3BB + + DSK~ + 1 + + + Grievous Wound + Enchant player +Enchanted player can't gain life. +Whenever enchanted player is dealt damage, they lose half their life, rounded up. + + B + Enchantment — Aura + Enchantment + 5 + 3BB + + DSK~ + 1 + + + Grievous Wound + Enchant player +Enchanted player can't gain life. +Whenever enchanted player is dealt damage, they lose half their life, rounded up. + + B + Enchantment — Aura + Enchantment + 5 + 3BB + + DSK~ + 1 + + + Hauntwoods Shrieker + Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up. + + G + Creature — Beast Mutant + Creature + 3 + 1GG + 3/3 + + DSK~ + 2 + + + Hauntwoods Shrieker + Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up. + + G + Creature — Beast Mutant + Creature + 3 + 1GG + 3/3 + + DSK~ + 2 + + + Hushwood Verge + {T}: Add {G}. +{T}: Add {W}. Activate only if you control a Forest or a Plains. + + Land + Land + 0 + + DSK~ + 0 + + + Infernal Phantom + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn. +When Infernal Phantom dies, it deals damage equal to its power to any target. + + R + Creature — Spirit + Creature + 4 + 3R + 2/3 + + DSK~ + 2 + + + Inquisitive Glimmer + Enchantment spells you cast cost {1} less to cast. +Unlock costs you pay cost {1} less. + + UW + Enchantment Creature — Fox Glimmer + Creature + 2 + WU + 2/3 + + DSK~ + 2 + + + Inquisitive Glimmer + Enchantment spells you cast cost {1} less to cast. +Unlock costs you pay cost {1} less. + + UW + Enchantment Creature — Fox Glimmer + Creature + 2 + WU + 2/3 + + DSK~ + 2 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + DSK~ + 0 + + + Kaito, Bane of Nightmares + Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. ++1: You get an emblem with "Ninjas you control get +1/+1." +0: Surveil 2. Then draw a card for each opponent who lost life this turn. +−2: Tap target creature. Put two stun counters on it. + + BU + Legendary Planeswalker — Kaito + Planeswalker + 4 + 2UB + 4 + + DSK~ + 1 + + + Kaito, Bane of Nightmares + Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. ++1: You get an emblem with "Ninjas you control get +1/+1." +0: Surveil 2. Then draw a card for each opponent who lost life this turn. +−2: Tap target creature. Put two stun counters on it. + + BU + Legendary Planeswalker — Kaito + Planeswalker + 4 + 2UB + 4 + + DSK~ + 1 + + + Kaito, Bane of Nightmares + Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. ++1: You get an emblem with "Ninjas you control get +1/+1." +0: Surveil 2. Then draw a card for each opponent who lost life this turn. +−2: Tap target creature. Put two stun counters on it. + + BU + Legendary Planeswalker — Kaito + Planeswalker + 4 + 2UB + 4 + + DSK~ + 1 + + + Kaito, Bane of Nightmares + Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. ++1: You get an emblem with "Ninjas you control get +1/+1." +0: Surveil 2. Then draw a card for each opponent who lost life this turn. +−2: Tap target creature. Put two stun counters on it. + + BU + Legendary Planeswalker — Kaito + Planeswalker + 4 + 2UB + 4 + + DSK~ + 1 + + + Lakeside Shack + Lakeside Shack enters tapped unless a player has 13 or less life. +{T}: Add {G} or {U}. + + Land + Land + 0 + + DSK~ + 0 + + + Leyline of Hope + If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. +If you would gain life, you gain that much life plus 1 instead. +As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. + + W + Enchantment + Enchantment + 4 + 2WW + + DSK~ + 1 + + + Leyline of Hope + If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. +If you would gain life, you gain that much life plus 1 instead. +As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. + + W + Enchantment + Enchantment + 4 + 2WW + + DSK~ + 1 + + + Leyline of Resonance + If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield. +Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy. + + R + Enchantment + Enchantment + 4 + 2RR + + DSK~ + 1 + + + Leyline of Resonance + If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield. +Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy. + + R + Enchantment + Enchantment + 4 + 2RR + + DSK~ + 1 + + + Leyline of Transformation + If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield. +As Leyline of Transformation enters, choose a creature type. +Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. + + U + Enchantment + Enchantment + 4 + 2UU + + DSK~ + 1 + + + Leyline of Transformation + If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield. +As Leyline of Transformation enters, choose a creature type. +Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. + + U + Enchantment + Enchantment + 4 + 2UU + + DSK~ + 1 + + + Leyline of the Void + If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. +If a card would be put into an opponent's graveyard from anywhere, exile it instead. + + B + Enchantment + Enchantment + 4 + 2BB + + DSK~ + 1 + + + Leyline of the Void + If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. +If a card would be put into an opponent's graveyard from anywhere, exile it instead. + + B + Enchantment + Enchantment + 4 + 2BB + + DSK~ + 1 + + + Meathook Massacre II + When Meathook Massacre II enters, each player sacrifices X creatures. +Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. +Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. + + B + Legendary Enchantment + Enchantment + 4 + XXBBBB + + DSK~ + 1 + + + Meathook Massacre II + When Meathook Massacre II enters, each player sacrifices X creatures. +Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. +Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. + + B + Legendary Enchantment + Enchantment + 4 + XXBBBB + + DSK~ + 1 + + + Meathook Massacre II + When Meathook Massacre II enters, each player sacrifices X creatures. +Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. +Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. + + B + Legendary Enchantment + Enchantment + 4 + XXBBBB + + DSK~ + 1 + + + Mirror Room + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. + + U + Enchantment — Room + Enchantment + 3 + 2U + + DSK~ + 1 + + + Fractured Realm + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +If a triggered ability of a permanent you control triggers, that ability triggers an additional time. + + U + Enchantment — Room + Enchantment + 3 + 5UU + + DSK~ + 1 + + + Mirror Room + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. + + U + Enchantment — Room + Enchantment + 3 + 2U + + DSK~ + 1 + + + Fractured Realm + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +If a triggered ability of a permanent you control triggers, that ability triggers an additional time. + + U + Enchantment — Room + Enchantment + 3 + 5UU + + DSK~ + 1 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + DSK~ + 0 + + + Murky Sewer + Murky Sewer enters tapped unless a player has 13 or less life. +{T}: Add {U} or {B}. + + Land + Land + 0 + + DSK~ + 0 + + + Neglected Manor + Neglected Manor enters tapped unless a player has 13 or less life. +{T}: Add {W} or {B}. + + Land + Land + 0 + + DSK~ + 0 + + + Niko, Light of Hope + When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.") +{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step. + + UW + Legendary Creature — Human Wizard + Creature + 4 + 2WU + 3/4 + + DSK~ + 2 + + + Niko, Light of Hope + When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.") +{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step. + + UW + Legendary Creature — Human Wizard + Creature + 4 + 2WU + 3/4 + + DSK~ + 2 + + + Norin, Swift Survivalist + Norin, Swift Survivalist can't block. +Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. + + R + Legendary Creature — Human Coward + Creature + 1 + R + 2/1 + + DSK~ + 2 + + + Norin, Swift Survivalist + Norin, Swift Survivalist can't block. +Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. + + R + Legendary Creature — Human Coward + Creature + 1 + R + 2/1 + + DSK~ + 2 + + + Nowhere to Run + Flash +When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. +Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. + + B + Enchantment + Enchantment + 2 + 1B + + DSK~ + 1 + + + Overlord of the Floodpits + Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Flying +Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. + + U + Enchantment Creature — Avatar Horror + Creature + 5 + 3UU + 5/3 + + DSK~ + 2 + + + Overlord of the Floodpits + Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Flying +Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. + + U + Enchantment Creature — Avatar Horror + Creature + 5 + 3UU + 5/3 + + DSK~ + 2 + + + Overlord of the Floodpits + Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Flying +Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. + + U + Enchantment Creature — Avatar Horror + Creature + 5 + 3UU + 5/3 + + DSK~ + 2 + + + Overlord of the Floodpits + Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Flying +Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. + + U + Enchantment Creature — Avatar Horror + Creature + 5 + 3UU + 5/3 + + DSK~ + 2 + + + Overlord of the Hauntwoods + Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. + + G + Enchantment Creature — Avatar Horror + Creature + 5 + 3GG + 6/5 + + DSK~ + 2 + + + Overlord of the Hauntwoods + Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. + + G + Enchantment Creature — Avatar Horror + Creature + 5 + 3GG + 6/5 + + DSK~ + 2 + + + Overlord of the Hauntwoods + Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. + + G + Enchantment Creature — Avatar Horror + Creature + 5 + 3GG + 6/5 + + DSK~ + 2 + + + Overlord of the Hauntwoods + Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. + + G + Enchantment Creature — Avatar Horror + Creature + 5 + 3GG + 6/5 + + DSK~ + 2 + + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + DSK~ + 2 + + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + DSK~ + 2 + + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + DSK~ + 2 + + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + DSK~ + 2 + + + Patched Plaything + Double strike +Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand. + + W + Artifact Creature — Toy + Creature + 3 + 2W + 4/3 + + DSK~ + 2 + + + Patchwork Beastie + Delirium — Patchwork Beastie can't attack or block unless there are four or more card types among cards in your graveyard. +At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.) + + G + Artifact Creature — Beast + Creature + 1 + G + 3/3 + + DSK~ + 2 + + + Peculiar Lighthouse + Peculiar Lighthouse enters tapped unless a player has 13 or less life. +{T}: Add {U} or {R}. + + Land + Land + 0 + + DSK~ + 0 + + + Peer Past the Veil + Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. + + GR + Instant + Instant + 4 + 2RG + + DSK~ + 3 + + + Peer Past the Veil + Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. + + GR + Instant + Instant + 4 + 2RG + + DSK~ + 3 + + + Piranha Fly + Flying +Piranha Fly enters tapped. + + U + Creature — Fish Insect + Creature + 2 + 1U + 2/1 + + DSK~ + 2 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + DSK~ + 0 + + + Pyroclasm + Pyroclasm deals 2 damage to each creature. + + R + Sorcery + Sorcery + 2 + 1R + + DSK~ + 3 + + + Pyroclasm + Pyroclasm deals 2 damage to each creature. + + R + Sorcery + Sorcery + 2 + 1R + + DSK~ + 3 + + + Raucous Carnival + Raucous Carnival enters tapped unless a player has 13 or less life. +{T}: Add {R} or {W}. + + Land + Land + 0 + + DSK~ + 0 + + + Razorkin Needlehead + Razorkin Needlehead has first strike during your turn. +Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them. + + R + Creature — Human Assassin + Creature + 2 + RR + 2/2 + + DSK~ + 2 + + + Razorkin Needlehead + Razorkin Needlehead has first strike during your turn. +Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them. + + R + Creature — Human Assassin + Creature + 2 + RR + 2/2 + + DSK~ + 2 + + + Razortrap Gorge + Razortrap Gorge enters tapped unless a player has 13 or less life. +{T}: Add {B} or {R}. + + Land + Land + 0 + + DSK~ + 0 + + + Say Its Name + Mill three cards. Then you may return a creature or land card from your graveyard to your hand. +Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery. + + G + Sorcery + Sorcery + 2 + 1G + + DSK~ + 3 + + + Scrabbling Skullcrab + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) + + U + Creature — Crab Skeleton + Creature + 1 + U + 0/3 + + DSK~ + 2 + + + Screaming Nemesis + Haste +Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. + + R + Creature — Spirit + Creature + 3 + 2R + 3/3 + + DSK~ + 2 + + + Screaming Nemesis + Haste +Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. + + R + Creature — Spirit + Creature + 3 + 2R + 3/3 + + DSK~ + 2 + + + Shardmage's Rescue + Flash +Enchant creature you control +As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof. +Enchanted creature gets +1/+1. + + W + Enchantment — Aura + Enchantment + 1 + W + + DSK~ + 1 + + + Shardmage's Rescue + Flash +Enchant creature you control +As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof. +Enchanted creature gets +1/+1. + + W + Enchantment — Aura + Enchantment + 1 + W + + DSK~ + 1 + + + Shepherding Spirits + Flying +Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) + + W + Creature — Spirit + Creature + 6 + 4WW + 4/5 + + DSK~ + 2 + + + Slavering Branchsnapper + Trample +Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) + + G + Creature — Lizard + Creature + 6 + 4GG + 7/6 + + DSK~ + 2 + + + Smoky Lounge + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors. + + RU + Enchantment — Room + Enchantment + 3 + 2R + + DSK~ + 1 + + + Misty Salon + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, you create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. + + RU + Enchantment — Room + Enchantment + 3 + 3U + + DSK~ + 1 + + + Split Up + Choose one — +• Destroy all tapped creatures. +• Destroy all untapped creatures. + + W + Sorcery + Sorcery + 3 + 1WW + + DSK~ + 3 + + + Split Up + Choose one — +• Destroy all tapped creatures. +• Destroy all untapped creatures. + + W + Sorcery + Sorcery + 3 + 1WW + + DSK~ + 3 + + + Stay Hidden, Stay Silent + Enchant creature +When Stay Hidden, Stay Silent enters, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + DSK~ + 1 + + + Stay Hidden, Stay Silent + Enchant creature +When Stay Hidden, Stay Silent enters, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + DSK~ + 1 + + + Strangled Cemetery + Strangled Cemetery enters tapped unless a player has 13 or less life. +{T}: Add {B} or {G}. + + Land + Land + 0 + + DSK~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + DSK~ + 0 + + + The Jolly Balloon Man + Haste +{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. + + RW + Legendary Creature — Human Clown + Creature + 3 + 1RW + 1/4 + + DSK~ + 2 + + + The Jolly Balloon Man + Haste +{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. + + RW + Legendary Creature — Human Clown + Creature + 3 + 1RW + 1/4 + + DSK~ + 2 + + + The Swarmweaver + When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. +Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. + + BG + Legendary Artifact Creature — Scarecrow + Creature + 4 + 2BG + 2/3 + + DSK~ + 2 + + + The Swarmweaver + When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. +Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. + + BG + Legendary Artifact Creature — Scarecrow + Creature + 4 + 2BG + 2/3 + + DSK~ + 2 + + + The Swarmweaver + When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. +Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. + + BG + Legendary Artifact Creature — Scarecrow + Creature + 4 + 2BG + 2/3 + + DSK~ + 2 + + + The Wandering Rescuer + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Double strike +Other tapped creatures you control have hexproof. + + W + Legendary Creature — Human Samurai Noble + Creature + 5 + 3WW + 3/4 + + DSK~ + 2 + + + The Wandering Rescuer + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Double strike +Other tapped creatures you control have hexproof. + + W + Legendary Creature — Human Samurai Noble + Creature + 5 + 3WW + 3/4 + + DSK~ + 2 + + + The Wandering Rescuer + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Double strike +Other tapped creatures you control have hexproof. + + W + Legendary Creature — Human Samurai Noble + Creature + 5 + 3WW + 3/4 + + DSK~ + 2 + + + Thornspire Verge + {T}: Add {R}. +{T}: Add {G}. Activate only if you control a Mountain or a Forest. + + Land + Land + 0 + + DSK~ + 0 + + + Toby, Beastie Befriender + When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." +As long as you control four or more creature tokens, creature tokens you control have flying. + + W + Legendary Creature — Human Wizard + Creature + 3 + 2W + 1/1 + + DSK~ + 2 + + + Toby, Beastie Befriender + When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." +As long as you control four or more creature tokens, creature tokens you control have flying. + + W + Legendary Creature — Human Wizard + Creature + 3 + 2W + 1/1 + + DSK~ + 2 + + + Turn Inside Out + Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + R + Instant + Instant + 1 + R + + DSK~ + 3 + + + Twitching Doll + {T}: Add one mana of any color. Put a nest counter on Twitching Doll. +{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery. + + G + Artifact Creature — Spider Toy + Creature + 2 + 1G + 2/2 + + DSK~ + 2 + + + Twitching Doll + {T}: Add one mana of any color. Put a nest counter on Twitching Doll. +{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery. + + G + Artifact Creature — Spider Toy + Creature + 2 + 1G + 2/2 + + DSK~ + 2 + + + Twitching Doll + {T}: Add one mana of any color. Put a nest counter on Twitching Doll. +{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery. + + G + Artifact Creature — Spider Toy + Creature + 2 + 1G + 2/2 + + DSK~ + 2 + + + Tyvar, the Pummeler + Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. +{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. + + G + Legendary Creature — Elf Warrior + Creature + 3 + 1GG + 3/3 + + DSK~ + 2 + + + Tyvar, the Pummeler + Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. +{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. + + G + Legendary Creature — Elf Warrior + Creature + 3 + 1GG + 3/3 + + DSK~ + 2 + + + Tyvar, the Pummeler + Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. +{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. + + G + Legendary Creature — Elf Warrior + Creature + 3 + 1GG + 3/3 + + DSK~ + 2 + + + Undead Sprinter + Trample, haste +You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it. + + BR + Creature — Zombie + Creature + 2 + BR + 2/2 + + DSK~ + 2 + + + Undead Sprinter + Trample, haste +You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it. + + BR + Creature — Zombie + Creature + 2 + BR + 2/2 + + DSK~ + 2 + + + Unwanted Remake + Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) + + W + Instant + Instant + 1 + W + + DSK~ + 3 + + + Unwanted Remake + Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) + + W + Instant + Instant + 1 + W + + DSK~ + 3 + + + Unwilling Vessel + Vigilance +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel. +When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel. + + U + Creature — Human Wizard + Creature + 3 + 2U + 3/2 + + DSK~ + 2 + + + Valgavoth's Faithful + {3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. + + B + Creature — Human Cleric + Creature + 1 + B + 1/1 + + DSK~ + 2 + + + Valgavoth's Faithful + {3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. + + B + Creature — Human Cleric + Creature + 1 + B + 1/1 + + DSK~ + 2 + + + Valgavoth's Lair + Hexproof +Valgavoth's Lair enters tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. + + Enchantment Land + Land + 0 + + DSK~ + 0 + + + Valgavoth's Lair + Hexproof +Valgavoth's Lair enters tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. + + Enchantment Land + Land + 0 + + DSK~ + 0 + + + Valgavoth, Terror Eater + Flying, lifelink +Ward—Sacrifice three nonland permanents. +If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. +During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Legendary Creature — Elder Demon + Creature + 9 + 6BBB + 9/9 + + DSK~ + 2 + + + Valgavoth, Terror Eater + Flying, lifelink +Ward—Sacrifice three nonland permanents. +If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. +During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Legendary Creature — Elder Demon + Creature + 9 + 6BBB + 9/9 + + DSK~ + 2 + + + Valgavoth, Terror Eater + Flying, lifelink +Ward—Sacrifice three nonland permanents. +If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. +During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Legendary Creature — Elder Demon + Creature + 9 + 6BBB + 9/9 + + DSK~ + 2 + + + Veteran Survivor + Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard. +As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.) + + W + Creature — Human Survivor + Creature + 1 + W + 2/1 + + DSK~ + 2 + + + Victor, Valgavoths's Seneschal + Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. + + BW + Legendary Creature — Human Warlock + Creature + 3 + 1WB + 3/3 + + DSK~ + 2 + + + Victor, Valgavoths's Seneschal + Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. + + BW + Legendary Creature — Human Warlock + Creature + 3 + 1WB + 3/3 + + DSK~ + 2 + + + Winter, Misanthropic Guide + Ward {2} +At the beginning of your upkeep, each player draws two cards. +Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. + + BGR + Legendary Creature — Human Warlock + Creature + 4 + 1BRG + 3/4 + + DSK~ + 2 + + + Winter, Misanthropic Guide + Ward {2} +At the beginning of your upkeep, each player draws two cards. +Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. + + BGR + Legendary Creature — Human Warlock + Creature + 4 + 1BRG + 3/4 + + DSK~ + 2 + + + Zimone, All-Questioning + At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) + + GU + Legendary Creature — Human Wizard + Creature + 3 + 1GU + 1/1 + + DSK~ + 2 + + + Zimone, All-Questioning + At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) + + GU + Legendary Creature — Human Wizard + Creature + 3 + 1GU + 1/1 + + DSK~ + 2 +