diff --git a/SPM.xml b/SPM.xml
index 196c5791..7d20580d 100644
--- a/SPM.xml
+++ b/SPM.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2025-08-30 08:15:23 (UTC)
+ 2025-08-30 16:14:03 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/SPM.xml
@@ -96,6 +96,19 @@ If damage would be dealt to Anti-Venom, prevent that damage and put that many +1
SPM
2
+
+ Behold the Sinister Six!
+ Return up to six target creature cards with different names from your graveyard to the battlefield.
+
+ B
+ Sorcery
+ Sorcery
+ 7
+ 6B
+
+ SPM
+ 3
+
Behold the Sinister Six!
Return up to six target creature cards with different names from your graveyard to the battlefield.
@@ -122,7 +135,23 @@ Mayhem {B}{R}
2BR
4/3
- SPM
+ SPM
+ 2
+
+
+ Carnage, Crimson Chaos
+ Trample
+When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
+Mayhem {B}{R}
+
+ BR
+ Legendary Creature — Symbiote Villain
+ Creature
+ 4
+ 2BR
+ 4/3
+
+ SPM
2
@@ -155,6 +184,19 @@ Whenever a modified creature you control leaves the battlefield, put a +1/+1 cou
SPM
1
+
+ Daily Bugle Building
+ {T}: Add {C}.
+{1}, {T}: Add one mana of any color.
+Smear Campaign — {1}, {T}: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
+
+ Land
+ Land
+ 0
+
+ SPM
+ 0
+
Daily Bugle Reporters
When this creature enters, choose one —
@@ -233,6 +275,28 @@ At the beginning of your end step, if you have fewer than eight cards in hand, d
SPM
2
+
+ Eddie Brock // Venom, Lethal Protector
+
+
+ Legendary Creature Human Hero Villain // Legendary Creature — Symbiote Hero Villain
+ Creature
+ 3
+
+ SPM
+ 2
+
+
+ Eddie Brock // Venom, Lethal Protector
+
+
+ Legendary Creature Human Hero Villain // Legendary Creature — Symbiote Hero Villain
+ Creature
+ 3
+
+ SPM
+ 2
+
Eddie Brock // Venom, Lethal Protector
@@ -271,6 +335,40 @@ Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you disc
SPM
3
+
+ Electro, Assaulting Battery
+ Flying
+You don't lose unspent red mana as steps and phases end.
+Whenever you cast an instant or sorcery spell, add {R}.
+When Electro leaves the battlefield, you may pay x. When you do, he deals X damage to target player.
+
+ R
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 1RR
+ 2/3
+
+ SPM
+ 2
+
+
+ Electro, Assaulting Battery
+ Flying
+You don't lose unspent red mana as steps and phases end.
+Whenever you cast an instant or sorcery spell, add {R}.
+When Electro leaves the battlefield, you may pay x. When you do, he deals X damage to target player.
+
+ R
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 1RR
+ 2/3
+
+ SPM
+ 2
+
Flying Octobot
Flying
@@ -388,6 +486,36 @@ Web Support — {2}{G}, {T}: Put a +1/+1 counter on target Spider. Activate only
Gwenom, Remorseless
Deathtouch, lifelink
+Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
+
+ B
+ Legendary Creature — Symbiote Spider Hero
+ Creature
+ 5
+ 3BB
+ 4/4
+
+ SPM
+ 2
+
+
+ Gwenom, Remorseless
+ Deathtouch, lifelink
+Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
+
+ B
+ Legendary Creature — Symbiote Spider Hero
+ Creature
+ 5
+ 3BB
+ 4/4
+
+ SPM
+ 2
+
+
+ Gwenom, Remorseless
+ Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
B
@@ -495,6 +623,36 @@ Whenever a creature you control with menace attacks, create a Treasure token.SPM
3
+
+ Kraven the Hunter
+ Trample
+Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
+
+ BG
+ Legendary Creature — Human Warrior Villain
+ Creature
+ 3
+ 1BG
+ 4/3
+
+ SPM
+ 2
+
+
+ Kraven the Hunter
+ Trample
+Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
+
+ BG
+ Legendary Creature — Human Warrior Villain
+ Creature
+ 3
+ 1BG
+ 4/3
+
+ SPM
+ 2
+
Kraven's Cats
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
@@ -689,6 +847,20 @@ This land is the chosen type.
SPM
0
+
+ Mysterio, Master of Illusion
+ When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
+
+ U
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 3U
+ 3/3
+
+ SPM
+ 2
+
Mysterio, Master of Illusion
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
@@ -703,6 +875,17 @@ This land is the chosen type.
SPM
2
+
+ Norman Osborn // Green Goblin
+
+
+ Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain
+ Creature
+ 2
+
+ SPM
+ 2
+
Norman Osborn // Green Goblin
@@ -815,6 +998,51 @@ III — Target creature you control gains double strike until end of turn.SPM
0
+
+ Prowler, Clawed Thief
+ Menace (This creature can't be blocked except by two or more creatures.)
+Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+
+ BU
+ Legendary Creature — Human Rogue Villain
+ Creature
+ 3
+ 1UB
+ 2/3
+
+ SPM
+ 2
+
+
+ Raging Goblinoids
+ Haste
+Mayhem {2}{R} (You may cast this card from your graveyard for {2}{R} if you discarded it this turn. Timing rules still apply.)
+
+ R
+ Creature — Goblin Berserker Villain
+ Creature
+ 5
+ 4R
+ 5/4
+
+ SPM
+ 2
+
+
+ Rhino, Barreling Brute
+ Vigilance, trample, haste
+Whenever Rhino attacks, if you've cast a spell with mana value 4 or greater this turn, draw a card.
+
+ GR
+ Legendary Creature — Human Villain
+ Creature
+ 7
+ 3RRGG
+ 6/7
+
+ SPM
+ 2
+
Risky Research
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
@@ -857,6 +1085,38 @@ Whenever a modified creature you control deals combat damage to a player, draw a
SPM
2
+
+ Sandman, Shifting Scoundrel
+ Sandman's power and toughness are each equal to the number of lands you control.
+Sandman can't be blocked by creatures with power 2 or less.
+{3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped.
+
+ G
+ Legendary Creature — Sand Elemental Villain
+ Creature
+ 3
+ 1GG
+ */*
+
+ SPM
+ 2
+
+
+ Sandman, Shifting Scoundrel
+ Sandman's power and toughness are each equal to the number of lands you control.
+Sandman can't be blocked by creatures with power 2 or less.
+{3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped.
+
+ G
+ Legendary Creature — Sand Elemental Villain
+ Creature
+ 3
+ 1GG
+ */*
+
+ SPM
+ 2
+
Scorpion's Sting
Target creature gets -3/-3 until end of turn.
@@ -959,6 +1219,118 @@ Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creat
SPM
2
+
+ Spectacular Spider-Man
+ Flash
+{1}: Spectacular Spider-Man gains flying until end of turn.
+{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1W
+ 3/2
+
+ SPM
+ 2
+
+
+ Spectacular Spider-Man
+ Flash
+{1}: Spectacular Spider-Man gains flying until end of turn.
+{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1W
+ 3/2
+
+ SPM
+ 2
+
+
+ Spectacular Spider-Man
+ Flash
+{1}: Spectacular Spider-Man gains flying until end of turn.
+{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1W
+ 3/2
+
+ SPM
+ 2
+
+
+ Spectacular Spider-Man
+ Flash
+{1}: Spectacular Spider-Man gains flying until end of turn.
+{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1W
+ 3/2
+
+ SPM
+ 2
+
+
+ Spectacular Spider-Man
+ Flash
+{1}: Spectacular Spider-Man gains flying until end of turn.
+{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1W
+ 3/2
+
+ SPM
+ 2
+
+
+ Spectacular Spider-Man
+ Flash
+{1}: Spectacular Spider-Man gains flying until end of turn.
+{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1W
+ 3/2
+
+ SPM
+ 2
+
+
+ Spectacular Spider-Man
+ Flash
+{1}: Spectacular Spider-Man gains flying until end of turn.
+{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1W
+ 3/2
+
+ SPM
+ 2
+
Spectacular Tactics
Choose one —
@@ -1109,6 +1481,21 @@ At the beginning of your end step, if you've played a land or cast a spell this
SPM
2
+
+ Spider-Man India
+ Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.)
+Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
+
+ GW
+ Legendary Creature — Spider Human Hero
+ Creature
+ 5
+ 3GW
+ 4/4
+
+ SPM
+ 2
+
Spider-Man Noir
Menace
@@ -1234,6 +1621,19 @@ Ward {2} (Whenever this creature becomes the target of a spell or ability an opp
SPM
2
+
+ Spider-Suit
+ Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types.
+Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
+
+ Artifact — Equipment
+ Artifact
+ 1
+ 1
+
+ SPM
+ 1
+
Starling, Aerial Ally
Flying
@@ -1335,6 +1735,22 @@ Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 cou
(As this Saga enters step, add a lore counter. Sacrifice after III.)
I — Surveil 3.
II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
+III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
+
+ U
+ Enchantment — Saga
+ Enchantment
+ 4
+ 3U
+
+ SPM
+ 1
+
+
+ The Clone Saga
+ (As this Saga enters step, add a lore counter. Sacrifice after III.)
+I — Surveil 3.
+II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
U
@@ -1422,6 +1838,36 @@ Villain spells you cast cost {1} less to cast.
SPM
2
+
+ Ultimate Green Goblin
+ At the beginning of your upkeep, discard a card, then create a Treasure token.
+Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.)
+
+ BR
+ Legendary Creature — Goblin Villain
+ Creature
+ 3
+ 1B/RB/R
+ 5/4
+
+ SPM
+ 2
+
+
+ Ultimate Green Goblin
+ At the beginning of your upkeep, discard a card, then create a Treasure token.
+Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.)
+
+ BR
+ Legendary Creature — Goblin Villain
+ Creature
+ 3
+ 1B/RB/R
+ 5/4
+
+ SPM
+ 2
+
Unstable Experiment
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
@@ -1464,6 +1910,21 @@ Destroy target creature. You gain 2 life.
SPM
2
+
+ Vulture, Scheming Scavenger
+ Flying
+Whenever Vulture attacks, other Villains you control gain flying until end of turn.
+
+ BU
+ Legendary Creature — Human Artificer Villain
+ Creature
+ 6
+ 5U/B
+ 4/6
+
+ SPM
+ 2
+
Web Up
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
@@ -1533,5 +1994,20 @@ Return target nonland permanent to its owner's hand. If this spell was kicked, d
SPM
2
+
+ With Great Power...
+ Enchant creature you control
+Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
+All damage that would be dealt to you is dealt to enchanted creature instead.
+
+ W
+ Enchantment — Aura
+ Enchantment
+ 4
+ 3W
+
+ SPM
+ 1
+
diff --git a/spoiler.xml b/spoiler.xml
index b5131f32..b51e02c5 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2025-08-30 08:15:23 (UTC)
+ 2025-08-30 16:14:03 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -27,8 +27,8 @@
10
- SPM~
- Marvel's Spider-Man (Spoiler)
+ MAR~
+ Marvel Universe (Spoiler)
Expansion
2025-09-26
10
@@ -41,8 +41,8 @@
10
- MAR~
- Marvel Universe (Spoiler)
+ SPM~
+ Marvel's Spider-Man (Spoiler)
Expansion
2025-09-26
10
@@ -3048,311 +3048,21 @@ Whenever you cast a red spell, create a 2/2 red Soldier creature token.
2
- Angry Rabble
- Trample
-Whenever you cast a spell with mana value 4 or greater, this creature deals 1 damage to each opponent.
-{5}{R}: Put two +1/+1 counters on this creature. Activate only as a sorcery.
+ Arachnogenesis
+ Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
- R
- Creature — Human Citizen
- Creature
- 2
- 1R
- 2/2
+ G
+ Instant
+ Instant
+ 3
+ 2G
- SPM~
- 2
-
-
- Anti-Venom, Horrifying Healer
- When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
-If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
-
- W
- Legendary Creature — Symbiote Hero
- Creature
- 5
- WWWWW
- 5/5
-
- SPM~
- 2
-
-
- Anti-Venom, Horrifying Healer
- When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
-If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
-
- W
- Legendary Creature — Symbiote Hero
- Creature
- 5
- WWWWW
- 5/5
-
- SPM~
- 2
-
-
- Aunt May
- Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
-
- W
- Legendary Creature — Human Citizen
- Creature
- 1
- W
- 0/2
-
- SPM~
- 2
-
-
- Beetle, Legacy Criminal
- Flying
-{1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.
-
- U
- Legendary Creature — Human Rogue Villain
- Creature
- 4
- 3U
- 3/3
-
- SPM~
- 2
-
-
- Behold the Sinister Six!
- Return up to six target creature cards with different names from your graveyard to the battlefield.
-
- B
- Sorcery
- Sorcery
- 7
- 6B
-
- SPM~
+ MAR~
3
- Carnage, Crimson Chaos
- Trample
-When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
-Mayhem {B}{R}
-
- BR
- Legendary Creature — Symbiote Villain
- Creature
- 4
- 2BR
- 4/3
-
- SPM~
- 2
-
-
- City Pigeon
- Flying
-When this creature leaves the battlefield, create a Food token. (It's an artifact with {2}, {T}, Sacrifice this token: You gain 3 life.")
-
- W
- Creature — Bird
- Creature
- 1
- W
- 1/1
-
- SPM~
- 2
-
-
- Costume Closet
- This artifact enters with two +1/+1 counters on it.
-{T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
-Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- SPM~
- 1
-
-
- Daily Bugle Reporters
- When this creature enters, choose one —
-• Puff Piece — Put a +1/+1 counter on each of up to two target creatures.
-• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
-
- W
- Creature — Human Citizen
- Creature
- 4
- 3W
- 2/3
-
- SPM~
- 2
-
-
- Doc Ock's Henchmen
- Flash
-Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-
- U
- Creature — Human Villain
- Creature
- 3
- 2U
- 2/1
-
- SPM~
- 2
-
-
- Doc Ock, Sinister Scientist
- As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
-As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
-
- U
- Legendary Creature — Human Scientist Villain
- Creature
- 5
- 4U
- 4/5
-
- SPM~
- 2
-
-
- Doctor Octopus, Master Planner
- Other Villains you control get +2/+2.
-Your maximum hand size is eight.
-At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
-
- BU
- Legendary Creature — Human Scientist Villain
- Creature
- 7
- 5UB
- 4/8
-
- SPM~
- 2
-
-
- Doctor Octopus, Master Planner
- Other Villains you control get +2/+2.
-Your maximum hand size is eight.
-At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
-
- BU
- Legendary Creature — Human Scientist Villain
- Creature
- 7
- 5UB
- 4/8
-
- SPM~
- 2
-
-
- Eddie Brock // Venom, Lethal Protector
-
-
- Legendary Creature Human Hero Villain // Legendary Creature — Symbiote Hero Villain
- Creature
- 3
-
- SPM~
- 2
-
-
- Eerie Gravestone
- When this artifact enters, draw a card.
-{1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
-
- Artifact
- Artifact
- 2
- 2
-
- SPM~
- 1
-
-
- Electro's Bolt
- Electro's Bolt deals 4 damage to target creature.
-Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- SPM~
- 3
-
-
- Flying Octobot
- Flying
-Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
-
- U
- Artifact Creature — Robot Villain
- Creature
- 2
- 1U
- 1/1
-
- SPM~
- 2
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- SPM~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- SPM~
- 0
-
-
- Green Goblin, Revenant
- Flying, deathtouch
-Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.
-
- BR
- Legendary Creature — Goblin Human Villain
- Creature
- 5
- 3BR
- 3/3
-
- SPM~
- 2
-
-
- Grow Extra Arms
- This spell costs {1} less to cast if it targets a Spider.
-Target creature gets +4/+4 until end of turn.
+ Heroic Intervention
+ Permanents you control gain hexproof and indestructible until end of turn.
G
Instant
@@ -3360,586 +3070,61 @@ Target creature gets +4/+4 until end of turn.
2
1G
- SPM~
+ MAR~
3
- Guy in the Chair
- {T}: Add one mana of any color.
-Web Support — {2}{G}, {T}: Put a +1/+1 counter on target Spider. Activate only as a sorcery.
-
- G
- Creature — Human Advisor
- Creature
- 3
- 2G
- 2/3
-
- SPM~
- 2
-
-
- Gwen Stacy // Ghost-Spider
-
-
- Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero
- Creature
- 2
-
- SPM~
- 2
-
-
- Gwen Stacy // Ghost-Spider
-
-
- Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero
- Creature
- 2
-
- SPM~
- 2
-
-
- Gwen Stacy // Ghost-Spider
-
-
- Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero
- Creature
- 2
-
- SPM~
- 2
-
-
- Gwenom, Remorseless
- Deathtouch, lifelink
-Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
-
- B
- Legendary Creature — Symbiote Spider Hero
- Creature
- 5
- 3BB
- 4/4
-
- SPM~
- 2
-
-
- Iron Spider, Stark Upgrade
- Vigilance
-{T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
-{2}, Remove two +1/+1 counters from among artifacts you control: Draw a card.
-
- Legendary Artifact Creature — Spider Hero
- Creature
- 3
- 3
- 2/3
-
- SPM~
- 2
-
-
- Iron Spider, Stark Upgrade
- Vigilance
-{T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
-{2}, Remove two +1/+1 counters from among artifacts you control: Draw a card.
-
- Legendary Artifact Creature — Spider Hero
- Creature
- 3
- 3
- 2/3
-
- SPM~
- 2
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- SPM~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- SPM~
- 0
-
-
- J. Jonah Jameson
- When J. Jonah Jameson enters, suspect up to one target creature.
-Whenever a creature you control with menace attacks, create a Treasure token.
-
- R
- Legendary Creature — Human Citizen
- Creature
- 3
- 2R
- 2/2
-
- SPM~
- 2
-
-
- J. Jonah Jameson
- When J. Jonah Jameson enters, suspect up to one target creature.
-Whenever a creature you control with menace attacks, create a Treasure token.
-
- R
- Legendary Creature — Human Citizen
- Creature
- 3
- 2R
- 2/2
-
- SPM~
- 2
-
-
- Kapow!
- Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- SPM~
- 3
-
-
- Kraven's Cats
- {2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
-
- G
- Creature — Cat Villain
- Creature
- 2
- 1G
- 2/2
-
- SPM~
- 2
-
-
- Kraven's Last Hunt
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.
-II — Target creature you control gets +2/+2 until end of turn.
-III — Return target creature card from your graveyard to your hand.
-
- G
- Enchantment — Saga
- Enchantment
- 4
- 3G
-
- SPM~
- 1
-
-
- Kraven's Last Hunt
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.
-II — Target creature you control gets +2/+2 until end of turn.
-III — Return target creature card from your graveyard to your hand.
-
- G
- Enchantment — Saga
- Enchantment
- 4
- 3G
-
- SPM~
- 1
-
-
- Lurking Lizards
- Trample
-Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
-
- G
- Creature — Lizard Villain
- Creature
- 2
- 1G
- 1/3
-
- SPM~
- 2
-
-
- Masked Meower
- Haste
-Discard a card, Sacrifice this creature: Draw a card.
-
- R
- Creature — Spider Cat Hero
- Creature
- 1
- R
- 1/1
-
- SPM~
- 2
-
-
- Mechanical Mobster
- When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- Artifact Creature — Human Robot Villain
- Creature
- 3
- 3
- 2/1
-
- SPM~
- 2
-
-
- Merciless Enforcers
- Lifelink
-{3}{B}: This creature deals 1 damage to each opponent.
-
- B
- Creature — Human Mercenary Villain
- Creature
- 2
- 1B
- 2/1
-
- SPM~
- 2
-
-
- Miles Morales // Ultimate Spider-Man
-
-
- Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
- Creature
- 2
-
- SPM~
- 2
-
-
- Miles Morales // Ultimate Spider-Man
-
-
- Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
- Creature
- 2
-
- SPM~
- 2
-
-
- Miles Morales // Ultimate Spider-Man
-
-
- Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
- Creature
- 2
-
- SPM~
- 2
-
-
- Miles Morales // Ultimate Spider-Man
-
-
- Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
- Creature
- 2
-
- SPM~
- 2
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- SPM~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- SPM~
- 0
-
-
- Multiversal Passage
- As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
-This land is the chosen type.
-
- Land
- Land
- 0
-
- SPM~
- 0
-
-
- Multiversal Passage
- As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
-This land is the chosen type.
-
- Land
- Land
- 0
-
- SPM~
- 0
-
-
- Mysterio, Master of Illusion
- When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
+ Lorthos, the Tidemaker
+ Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
U
- Legendary Creature — Human Villain
+ Legendary Creature — Octopus
Creature
- 4
- 3U
- 3/3
+ 8
+ 5UUU
+ 8/8
- SPM~
+ MAR~
2
- Norman Osborn // Green Goblin
-
-
- Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain
- Creature
- 2
-
- SPM~
- 2
-
-
- Origin of Spider-Man
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Create a 2/1 green Spider creature token with reach.
-II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.
-III — Target creature you control gains double strike until end of turn.
+ Path to Exile
+ Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
- Enchantment — Saga
- Enchantment
- 2
- 1W
-
- SPM~
- 1
-
-
- Origin of Spider-Man
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Create a 2/1 green Spider creature token with reach.
-II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.
-III — Target creature you control gains double strike until end of turn.
-
- W
- Enchantment — Saga
- Enchantment
- 2
- 1W
-
- SPM~
- 1
-
-
- Oscorp Research Team
- {6}{U}: Draw two cards.
-
- U
- Creature — Human Scientist
- Creature
- 4
- 3U
- 1/5
-
- SPM~
- 2
-
-
- Peter Parker // Amazing Spider-Man
-
-
- Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero
- Creature
- 2
-
- SPM~
- 2
-
-
- Peter Parker // Amazing Spider-Man
-
-
- Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero
- Creature
- 2
-
- SPM~
- 2
-
-
- Peter Parker // Amazing Spider-Man
-
-
- Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero
- Creature
- 2
-
- SPM~
- 2
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- SPM~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- SPM~
- 0
-
-
- Risky Research
- Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- SPM~
- 3
-
-
- Romantic Rendezvous
- Discard a card, then draw two cards.
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- SPM~
- 3
-
-
- SP//dr, Piloted by Peni
- Vigilance
-When SP//dr enters, put a +1/+1 counter on target creature.
-Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
-
- UW
- Legendary Artifact Creature — Spider Hero
- Creature
- 5
- 3WU
- 4/4
-
- SPM~
- 2
-
-
- Scorpion's Sting
- Target creature gets -3/-3 until end of turn.
-
- B
Instant
Instant
- 2
- 1B
+ 1
+ W
- SPM~
+ MAR~
3
- Scorpion, Seething Striker
- Deathtouch
-At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+ Reanimate
+ Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
B
- Legendary Creature — Scorpion Human Villain
- Creature
- 4
- 3B
- 3/3
-
- SPM~
- 2
-
-
- Scout the City
- Choose one —
-• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
-• Bring Down — Destroy target creature with flying.
-
- G
Sorcery
Sorcery
- 2
- 1G
+ 1
+ B
- SPM~
+ MAR~
3
- Selfless Police Captain
- This creature enters with a +1/+1 counter on it.
-When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
+ Relentless Assault
+ Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
- W
- Creature — Human Detective
- Creature
- 2
- 1W
- 1/1
+ R
+ Sorcery
+ Sorcery
+ 4
+ 2RR
- SPM~
- 2
+ MAR~
+ 3
Shock
@@ -3951,612 +3136,24 @@ When this creature leaves the battlefield, put its +1/+1 counters on target crea
1
R
- SPM~
+ MAR~
3
- Shocker, Unshakable
- During your turn, Shocker has first strike.
-Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller.
-
- R
- Legendary Creature — Human Rogue Villain
- Creature
- 6
- 4RR
- 5/5
-
- SPM~
- 2
-
-
- Spectacular Spider-Man
- Flash
-{1}: Spectacular Spider-Man gains flying until end of turn.
-{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
-
- W
- Legendary Creature — Spider Human Hero
- Creature
- 2
- 1W
- 3/2
-
- SPM~
- 2
-
-
- Spectacular Tactics
- Choose one —
-• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
-• Destroy target creature with power 4 or greater.
-
- W
- Instant
- Instant
- 2
- 1W
-
- SPM~
- 3
-
-
- Spider-Bot
- Reach
-When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
-
- Artifact Creature — Spider Robot Scout
- Creature
- 2
- 2
- 2/1
-
- SPM~
- 2
-
-
- Spider-Byte, Web Warden
- When Spider-Byte enters, return up to one target nonland permanent to its owner's hand.
-
- U
- Legendary Creature — Spider Avatar Hero
- Creature
- 3
- 2U
- 2/2
-
- SPM~
- 2
-
-
- Spider-Gwen, Free Spirit
- Reach
-Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.
-
- R
- Legendary Creature — Spider Human Hero
- Creature
- 3
- 2R
- 2/3
-
- SPM~
- 2
-
-
- Spider-Ham, Peter Porker
- When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
-
- G
- Legendary Creature — Spider Boar Hero
- Creature
- 2
- 1G
- 2/2
-
- SPM~
- 2
-
-
- Spider-Ham, Peter Porker
- When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
-
- G
- Legendary Creature — Spider Boar Hero
- Creature
- 2
- 1G
- 2/2
-
- SPM~
- 2
-
-
- Spider-Islanders
- Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)
-
- R
- Creature — Spider Horror Citizen
- Creature
- 4
- 3R
- 4/3
-
- SPM~
- 2
-
-
- Spider-Man 2099
- From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
-Double strike, vigilance
-At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
-
- RU
- Legendary Creature — Spider Human Hero
- Creature
- 2
- UR
- 2/3
-
- SPM~
- 2
-
-
- Spider-Man 2099
- From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
-Double strike, vigilance
-At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
-
- RU
- Legendary Creature — Spider Human Hero
- Creature
- 2
- UR
- 2/3
-
- SPM~
- 2
-
-
- Spider-Man 2099
- From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
-Double strike, vigilance
-At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
-
- RU
- Legendary Creature — Spider Human Hero
- Creature
- 2
- UR
- 2/3
-
- SPM~
- 2
-
-
- Spider-Man Noir
- Menace
-Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
-
- B
- Legendary Creature — Spider Human Hero
- Creature
- 5
- 4B
- 4/4
-
- SPM~
- 2
-
-
- Spider-Man Noir
- Menace
-Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
-
- B
- Legendary Creature — Spider Human Hero
- Creature
- 5
- 4B
- 4/4
-
- SPM~
- 2
-
-
- Spider-Man, Brooklyn Visionary
- Web-slinging {2}{G} (You may cast this spell for {2}{G} if you also return a tapped creature you control to its owner's hand.)
-When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- G
- Legendary Creature — Spider Human Hero
- Creature
- 5
- 4G
- 4/3
-
- SPM~
- 2
-
-
- Spider-Man, Web-Slinger
- Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.)
-
- W
- Legendary Creature — Spider Human Hero
- Creature
- 3
- 2W
- 3/3
-
- SPM~
- 2
-
-
- Spider-Punk
- Riot (This creature enters with your choice of a +1/+1 counter or haste.)
-Other Spiders you control have riot.
-Spells and abilities can't be countered.
-Damage can't be prevented.
-
- R
- Legendary Creature — Spider Human Hero
- Creature
- 2
- 1R
- 2/1
-
- SPM~
- 2
-
-
- Spider-Punk
- Riot (This creature enters with your choice of a +1/+1 counter or haste.)
-Other Spiders you control have riot.
-Spells and abilities can't be countered.
-Damage can't be prevented.
-
- R
- Legendary Creature — Spider Human Hero
- Creature
- 2
- 1R
- 2/1
-
- SPM~
- 2
-
-
- Spider-Punk
- Riot (This creature enters with your choice of a +1/+1 counter or haste.)
-Other Spiders you control have riot.
-Spells and abilities can't be countered.
-Damage can't be prevented.
-
- R
- Legendary Creature — Spider Human Hero
- Creature
- 2
- 1R
- 2/1
-
- SPM~
- 2
-
-
- Spider-Rex, Daring Dino
- Reach, trample
-Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-
- G
- Legendary Creature — Spider Dinosaur Hero
- Creature
- 6
- 4GG
- 6/6
-
- SPM~
- 2
-
-
- Starling, Aerial Ally
+ Skithiryx, the Blight Dragon
Flying
-When Starling enters, another target creature you control gains flying until end of turn.
-
- W
- Legendary Creature — Human Hero
- Creature
- 5
- 4W
- 3/4
-
- SPM~
- 2
-
-
- Stegron the Dinosaur Man
- Menace (This creature can't be blocked except by two or more creatures.)
-Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
-
- R
- Legendary Creature — Dinosaur Villain
- Creature
- 5
- 4R
- 5/4
-
- SPM~
- 2
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- SPM~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- SPM~
- 0
-
-
- Symbiote Spider-Man
- Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.
-Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
-
- BU
- Legendary Creature — Symbiote Spider Hero
- Creature
- 3
- 2U/B
- 2/4
-
- SPM~
- 2
-
-
- Symbiote Spider-Man
- Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.
-Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
-
- BU
- Legendary Creature — Symbiote Spider Hero
- Creature
- 3
- 2U/B
- 2/4
-
- SPM~
- 2
-
-
- Taxi Driver
- {1}, {T}: Target creature gains haste until end of turn.
-
- R
- Creature — Human Pilot
- Creature
- 2
- 1R
- 3/1
-
- SPM~
- 2
-
-
- The Clone Saga
- (As this Saga enters step, add a lore counter. Sacrifice after III.)
-I — Surveil 3.
-II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
-III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
-
- U
- Enchantment — Saga
- Enchantment
- 4
- 3U
-
- SPM~
- 1
-
-
- The Soul Stone
- Indestructible
-{T}: Add {B}.
-{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
-∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
+Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
+{B}: Skithiryx gains haste until end of turn.
+{B}{B}: Regenerate Skithiryx.
B
- Legendary Artifact — Infinity Stone
- Artifact
- 2
- 1B
-
- SPM~
- 1
-
-
- The Soul Stone
- Indestructible
-{T}: Add {B}.
-{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
-∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
-
- B
- Legendary Artifact — Infinity Stone
- Artifact
- 2
- 1B
-
- SPM~
- 1
-
-
- The Soul Stone
- Indestructible
-{T}: Add {B}.
-{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
-∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
-
- B
- Legendary Artifact — Infinity Stone
- Artifact
- 2
- 1B
-
- SPM~
- 1
-
-
- Thwip!
- Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.
-
- W
- Instant
- Instant
- 1
- W
-
- SPM~
- 3
-
-
- Tombstone, Career Criminal
- When Tombstone enters, return target Villain card from your graveyard to your hand.
-Villain spells you cast cost {1} less to cast.
-
- B
- Legendary Creature — Human Villain
- Creature
- 3
- 2B
- 2/2
-
- SPM~
- 2
-
-
- Unstable Experiment
- Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- SPM~
- 3
-
-
- Venom's Hunger
- This spell costs {2} less to cast if you control a Villain.
-Destroy target creature. You gain 2 life.
-
- B
- Sorcery
- Sorcery
- 5
- 4B
-
- SPM~
- 3
-
-
- Venom, Evil Unleashed
- Deathtouch
-{2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
-
- B
- Legendary Creature — Symbiote Villain
+ Legendary Creature — Phyrexian Dragon Skeleton
Creature
5
- 4B
- 4/5
+ 3BB
+ 4/4
- SPM~
- 2
-
-
- Web Up
- When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- SPM~
- 1
-
-
- Web-Warriors
- When this creature enters, put a +1/+1 counter on each other creature you control.
-
- GW
- Creature — Spider Hero
- Creature
- 5
- 4G/W
- 4/3
-
- SPM~
- 2
-
-
- Web-Warriors
- When this creature enters, put a +1/+1 counter on each other creature you control.
-
- GW
- Creature — Spider Hero
- Creature
- 5
- 4G/W
- 4/3
-
- SPM~
- 2
-
-
- Whoosh!
- Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
-Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
-
- U
- Instant
- Instant
- 2
- 1U
-
- SPM~
- 3
-
-
- Wild Pack Squad
- At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
-
- W
- Creature — Human Mercenary
- Creature
- 3
- 2W
- 2/3
-
- SPM~
+ MAR~
2
@@ -4932,21 +3529,409 @@ Whenever another creature dies, put a +1/+1 counter on Venom. If that creature w
2
- Arachnogenesis
- Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
+ Angry Rabble
+ Trample
+Whenever you cast a spell with mana value 4 or greater, this creature deals 1 damage to each opponent.
+{5}{R}: Put two +1/+1 counters on this creature. Activate only as a sorcery.
- G
- Instant
- Instant
- 3
- 2G
+ R
+ Creature — Human Citizen
+ Creature
+ 2
+ 1R
+ 2/2
- MAR~
+ SPM~
+ 2
+
+
+ Anti-Venom, Horrifying Healer
+ When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
+If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
+
+ W
+ Legendary Creature — Symbiote Hero
+ Creature
+ 5
+ WWWWW
+ 5/5
+
+ SPM~
+ 2
+
+
+ Anti-Venom, Horrifying Healer
+ When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
+If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
+
+ W
+ Legendary Creature — Symbiote Hero
+ Creature
+ 5
+ WWWWW
+ 5/5
+
+ SPM~
+ 2
+
+
+ Aunt May
+ Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
+
+ W
+ Legendary Creature — Human Citizen
+ Creature
+ 1
+ W
+ 0/2
+
+ SPM~
+ 2
+
+
+ Beetle, Legacy Criminal
+ Flying
+{1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.
+
+ U
+ Legendary Creature — Human Rogue Villain
+ Creature
+ 4
+ 3U
+ 3/3
+
+ SPM~
+ 2
+
+
+ Behold the Sinister Six!
+ Return up to six target creature cards with different names from your graveyard to the battlefield.
+
+ B
+ Sorcery
+ Sorcery
+ 7
+ 6B
+
+ SPM~
3
- Heroic Intervention
- Permanents you control gain hexproof and indestructible until end of turn.
+ Behold the Sinister Six!
+ Return up to six target creature cards with different names from your graveyard to the battlefield.
+
+ B
+ Sorcery
+ Sorcery
+ 7
+ 6B
+
+ SPM~
+ 3
+
+
+ Carnage, Crimson Chaos
+ Trample
+When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
+Mayhem {B}{R}
+
+ BR
+ Legendary Creature — Symbiote Villain
+ Creature
+ 4
+ 2BR
+ 4/3
+
+ SPM~
+ 2
+
+
+ Carnage, Crimson Chaos
+ Trample
+When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
+Mayhem {B}{R}
+
+ BR
+ Legendary Creature — Symbiote Villain
+ Creature
+ 4
+ 2BR
+ 4/3
+
+ SPM~
+ 2
+
+
+ City Pigeon
+ Flying
+When this creature leaves the battlefield, create a Food token. (It's an artifact with {2}, {T}, Sacrifice this token: You gain 3 life.")
+
+ W
+ Creature — Bird
+ Creature
+ 1
+ W
+ 1/1
+
+ SPM~
+ 2
+
+
+ Costume Closet
+ This artifact enters with two +1/+1 counters on it.
+{T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
+Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
+
+ W
+ Artifact
+ Artifact
+ 2
+ 1W
+
+ SPM~
+ 1
+
+
+ Daily Bugle Building
+ {T}: Add {C}.
+{1}, {T}: Add one mana of any color.
+Smear Campaign — {1}, {T}: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
+
+ Land
+ Land
+ 0
+
+ SPM~
+ 0
+
+
+ Daily Bugle Reporters
+ When this creature enters, choose one —
+• Puff Piece — Put a +1/+1 counter on each of up to two target creatures.
+• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
+
+ W
+ Creature — Human Citizen
+ Creature
+ 4
+ 3W
+ 2/3
+
+ SPM~
+ 2
+
+
+ Doc Ock's Henchmen
+ Flash
+Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+
+ U
+ Creature — Human Villain
+ Creature
+ 3
+ 2U
+ 2/1
+
+ SPM~
+ 2
+
+
+ Doc Ock, Sinister Scientist
+ As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
+As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
+
+ U
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 5
+ 4U
+ 4/5
+
+ SPM~
+ 2
+
+
+ Doctor Octopus, Master Planner
+ Other Villains you control get +2/+2.
+Your maximum hand size is eight.
+At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
+
+ BU
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 7
+ 5UB
+ 4/8
+
+ SPM~
+ 2
+
+
+ Doctor Octopus, Master Planner
+ Other Villains you control get +2/+2.
+Your maximum hand size is eight.
+At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
+
+ BU
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 7
+ 5UB
+ 4/8
+
+ SPM~
+ 2
+
+
+ Eddie Brock // Venom, Lethal Protector
+
+
+ Legendary Creature Human Hero Villain // Legendary Creature — Symbiote Hero Villain
+ Creature
+ 3
+
+ SPM~
+ 2
+
+
+ Eddie Brock // Venom, Lethal Protector
+
+
+ Legendary Creature Human Hero Villain // Legendary Creature — Symbiote Hero Villain
+ Creature
+ 3
+
+ SPM~
+ 2
+
+
+ Eddie Brock // Venom, Lethal Protector
+
+
+ Legendary Creature Human Hero Villain // Legendary Creature — Symbiote Hero Villain
+ Creature
+ 3
+
+ SPM~
+ 2
+
+
+ Eerie Gravestone
+ When this artifact enters, draw a card.
+{1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ SPM~
+ 1
+
+
+ Electro's Bolt
+ Electro's Bolt deals 4 damage to target creature.
+Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)
+
+ R
+ Sorcery
+ Sorcery
+ 3
+ 2R
+
+ SPM~
+ 3
+
+
+ Electro, Assaulting Battery
+ Flying
+You don't lose unspent red mana as steps and phases end.
+Whenever you cast an instant or sorcery spell, add {R}.
+When Electro leaves the battlefield, you may pay x. When you do, he deals X damage to target player.
+
+ R
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 1RR
+ 2/3
+
+ SPM~
+ 2
+
+
+ Electro, Assaulting Battery
+ Flying
+You don't lose unspent red mana as steps and phases end.
+Whenever you cast an instant or sorcery spell, add {R}.
+When Electro leaves the battlefield, you may pay x. When you do, he deals X damage to target player.
+
+ R
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 1RR
+ 2/3
+
+ SPM~
+ 2
+
+
+ Flying Octobot
+ Flying
+Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
+
+ U
+ Artifact Creature — Robot Villain
+ Creature
+ 2
+ 1U
+ 1/1
+
+ SPM~
+ 2
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ SPM~
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ SPM~
+ 0
+
+
+ Green Goblin, Revenant
+ Flying, deathtouch
+Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.
+
+ BR
+ Legendary Creature — Goblin Human Villain
+ Creature
+ 5
+ 3BR
+ 3/3
+
+ SPM~
+ 2
+
+
+ Grow Extra Arms
+ This spell costs {1} less to cast if it targets a Spider.
+Target creature gets +4/+4 until end of turn.
G
Instant
@@ -4954,62 +3939,749 @@ Whenever another creature dies, put a +1/+1 counter on Venom. If that creature w
2
1G
- MAR~
+ SPM~
3
- Lorthos, the Tidemaker
- Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
+ Guy in the Chair
+ {T}: Add one mana of any color.
+Web Support — {2}{G}, {T}: Put a +1/+1 counter on target Spider. Activate only as a sorcery.
- U
- Legendary Creature — Octopus
+ G
+ Creature — Human Advisor
Creature
- 8
- 5UUU
- 8/8
+ 3
+ 2G
+ 2/3
- MAR~
+ SPM~
2
- Path to Exile
- Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+ Gwen Stacy // Ghost-Spider
+
- W
- Instant
- Instant
- 1
- W
+ Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero
+ Creature
+ 2
- MAR~
+ SPM~
+ 2
+
+
+ Gwen Stacy // Ghost-Spider
+
+
+ Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero
+ Creature
+ 2
+
+ SPM~
+ 2
+
+
+ Gwen Stacy // Ghost-Spider
+
+
+ Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero
+ Creature
+ 2
+
+ SPM~
+ 2
+
+
+ Gwenom, Remorseless
+ Deathtouch, lifelink
+Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
+
+ B
+ Legendary Creature — Symbiote Spider Hero
+ Creature
+ 5
+ 3BB
+ 4/4
+
+ SPM~
+ 2
+
+
+ Gwenom, Remorseless
+ Deathtouch, lifelink
+Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
+
+ B
+ Legendary Creature — Symbiote Spider Hero
+ Creature
+ 5
+ 3BB
+ 4/4
+
+ SPM~
+ 2
+
+
+ Gwenom, Remorseless
+ Deathtouch, lifelink
+Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
+
+ B
+ Legendary Creature — Symbiote Spider Hero
+ Creature
+ 5
+ 3BB
+ 4/4
+
+ SPM~
+ 2
+
+
+ Iron Spider, Stark Upgrade
+ Vigilance
+{T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
+{2}, Remove two +1/+1 counters from among artifacts you control: Draw a card.
+
+ Legendary Artifact Creature — Spider Hero
+ Creature
+ 3
+ 3
+ 2/3
+
+ SPM~
+ 2
+
+
+ Iron Spider, Stark Upgrade
+ Vigilance
+{T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
+{2}, Remove two +1/+1 counters from among artifacts you control: Draw a card.
+
+ Legendary Artifact Creature — Spider Hero
+ Creature
+ 3
+ 3
+ 2/3
+
+ SPM~
+ 2
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ SPM~
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ SPM~
+ 0
+
+
+ J. Jonah Jameson
+ When J. Jonah Jameson enters, suspect up to one target creature.
+Whenever a creature you control with menace attacks, create a Treasure token.
+
+ R
+ Legendary Creature — Human Citizen
+ Creature
+ 3
+ 2R
+ 2/2
+
+ SPM~
+ 2
+
+
+ J. Jonah Jameson
+ When J. Jonah Jameson enters, suspect up to one target creature.
+Whenever a creature you control with menace attacks, create a Treasure token.
+
+ R
+ Legendary Creature — Human Citizen
+ Creature
+ 3
+ 2R
+ 2/2
+
+ SPM~
+ 2
+
+
+ Kapow!
+ Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
+
+ G
+ Sorcery
+ Sorcery
+ 3
+ 2G
+
+ SPM~
3
- Reanimate
- Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
+ Kraven the Hunter
+ Trample
+Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
+
+ BG
+ Legendary Creature — Human Warrior Villain
+ Creature
+ 3
+ 1BG
+ 4/3
+
+ SPM~
+ 2
+
+
+ Kraven the Hunter
+ Trample
+Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
+
+ BG
+ Legendary Creature — Human Warrior Villain
+ Creature
+ 3
+ 1BG
+ 4/3
+
+ SPM~
+ 2
+
+
+ Kraven's Cats
+ {2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
+
+ G
+ Creature — Cat Villain
+ Creature
+ 2
+ 1G
+ 2/2
+
+ SPM~
+ 2
+
+
+ Kraven's Last Hunt
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.
+II — Target creature you control gets +2/+2 until end of turn.
+III — Return target creature card from your graveyard to your hand.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 4
+ 3G
+
+ SPM~
+ 1
+
+
+ Kraven's Last Hunt
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.
+II — Target creature you control gets +2/+2 until end of turn.
+III — Return target creature card from your graveyard to your hand.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 4
+ 3G
+
+ SPM~
+ 1
+
+
+ Lurking Lizards
+ Trample
+Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
+
+ G
+ Creature — Lizard Villain
+ Creature
+ 2
+ 1G
+ 1/3
+
+ SPM~
+ 2
+
+
+ Masked Meower
+ Haste
+Discard a card, Sacrifice this creature: Draw a card.
+
+ R
+ Creature — Spider Cat Hero
+ Creature
+ 1
+ R
+ 1/1
+
+ SPM~
+ 2
+
+
+ Mechanical Mobster
+ When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ Artifact Creature — Human Robot Villain
+ Creature
+ 3
+ 3
+ 2/1
+
+ SPM~
+ 2
+
+
+ Merciless Enforcers
+ Lifelink
+{3}{B}: This creature deals 1 damage to each opponent.
+
+ B
+ Creature — Human Mercenary Villain
+ Creature
+ 2
+ 1B
+ 2/1
+
+ SPM~
+ 2
+
+
+ Miles Morales // Ultimate Spider-Man
+
+
+ Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
+ Creature
+ 2
+
+ SPM~
+ 2
+
+
+ Miles Morales // Ultimate Spider-Man
+
+
+ Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
+ Creature
+ 2
+
+ SPM~
+ 2
+
+
+ Miles Morales // Ultimate Spider-Man
+
+
+ Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
+ Creature
+ 2
+
+ SPM~
+ 2
+
+
+ Miles Morales // Ultimate Spider-Man
+
+
+ Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
+ Creature
+ 2
+
+ SPM~
+ 2
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ SPM~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ SPM~
+ 0
+
+
+ Multiversal Passage
+ As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
+This land is the chosen type.
+
+ Land
+ Land
+ 0
+
+ SPM~
+ 0
+
+
+ Multiversal Passage
+ As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
+This land is the chosen type.
+
+ Land
+ Land
+ 0
+
+ SPM~
+ 0
+
+
+ Mysterio, Master of Illusion
+ When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
+
+ U
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 3U
+ 3/3
+
+ SPM~
+ 2
+
+
+ Mysterio, Master of Illusion
+ When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
+
+ U
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 3U
+ 3/3
+
+ SPM~
+ 2
+
+
+ Norman Osborn // Green Goblin
+
+
+ Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain
+ Creature
+ 2
+
+ SPM~
+ 2
+
+
+ Norman Osborn // Green Goblin
+
+
+ Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain
+ Creature
+ 2
+
+ SPM~
+ 2
+
+
+ Origin of Spider-Man
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Create a 2/1 green Spider creature token with reach.
+II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.
+III — Target creature you control gains double strike until end of turn.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 2
+ 1W
+
+ SPM~
+ 1
+
+
+ Origin of Spider-Man
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Create a 2/1 green Spider creature token with reach.
+II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.
+III — Target creature you control gains double strike until end of turn.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 2
+ 1W
+
+ SPM~
+ 1
+
+
+ Oscorp Research Team
+ {6}{U}: Draw two cards.
+
+ U
+ Creature — Human Scientist
+ Creature
+ 4
+ 3U
+ 1/5
+
+ SPM~
+ 2
+
+
+ Peter Parker // Amazing Spider-Man
+
+
+ Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero
+ Creature
+ 2
+
+ SPM~
+ 2
+
+
+ Peter Parker // Amazing Spider-Man
+
+
+ Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero
+ Creature
+ 2
+
+ SPM~
+ 2
+
+
+ Peter Parker // Amazing Spider-Man
+
+
+ Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero
+ Creature
+ 2
+
+ SPM~
+ 2
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ SPM~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ SPM~
+ 0
+
+
+ Prowler, Clawed Thief
+ Menace (This creature can't be blocked except by two or more creatures.)
+Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+
+ BU
+ Legendary Creature — Human Rogue Villain
+ Creature
+ 3
+ 1UB
+ 2/3
+
+ SPM~
+ 2
+
+
+ Raging Goblinoids
+ Haste
+Mayhem {2}{R} (You may cast this card from your graveyard for {2}{R} if you discarded it this turn. Timing rules still apply.)
+
+ R
+ Creature — Goblin Berserker Villain
+ Creature
+ 5
+ 4R
+ 5/4
+
+ SPM~
+ 2
+
+
+ Rhino, Barreling Brute
+ Vigilance, trample, haste
+Whenever Rhino attacks, if you've cast a spell with mana value 4 or greater this turn, draw a card.
+
+ GR
+ Legendary Creature — Human Villain
+ Creature
+ 7
+ 3RRGG
+ 6/7
+
+ SPM~
+ 2
+
+
+ Risky Research
+ Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Sorcery
Sorcery
- 1
- B
+ 3
+ 2B
- MAR~
+ SPM~
3
- Relentless Assault
- Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
+ Romantic Rendezvous
+ Discard a card, then draw two cards.
R
Sorcery
Sorcery
- 4
- 2RR
+ 2
+ 1R
- MAR~
+ SPM~
3
+
+ SP//dr, Piloted by Peni
+ Vigilance
+When SP//dr enters, put a +1/+1 counter on target creature.
+Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
+
+ UW
+ Legendary Artifact Creature — Spider Hero
+ Creature
+ 5
+ 3WU
+ 4/4
+
+ SPM~
+ 2
+
+
+ Sandman, Shifting Scoundrel
+ Sandman's power and toughness are each equal to the number of lands you control.
+Sandman can't be blocked by creatures with power 2 or less.
+{3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped.
+
+ G
+ Legendary Creature — Sand Elemental Villain
+ Creature
+ 3
+ 1GG
+ */*
+
+ SPM~
+ 2
+
+
+ Sandman, Shifting Scoundrel
+ Sandman's power and toughness are each equal to the number of lands you control.
+Sandman can't be blocked by creatures with power 2 or less.
+{3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped.
+
+ G
+ Legendary Creature — Sand Elemental Villain
+ Creature
+ 3
+ 1GG
+ */*
+
+ SPM~
+ 2
+
+
+ Scorpion's Sting
+ Target creature gets -3/-3 until end of turn.
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ SPM~
+ 3
+
+
+ Scorpion, Seething Striker
+ Deathtouch
+At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Legendary Creature — Scorpion Human Villain
+ Creature
+ 4
+ 3B
+ 3/3
+
+ SPM~
+ 2
+
+
+ Scout the City
+ Choose one —
+• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
+• Bring Down — Destroy target creature with flying.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ SPM~
+ 3
+
+
+ Selfless Police Captain
+ This creature enters with a +1/+1 counter on it.
+When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
+
+ W
+ Creature — Human Detective
+ Creature
+ 2
+ 1W
+ 1/1
+
+ SPM~
+ 2
+
Shock
Shock deals 2 damage to any target.
@@ -5020,25 +4692,829 @@ Whenever another creature dies, put a +1/+1 counter on Venom. If that creature w
1
R
- MAR~
+ SPM~
3
- Skithiryx, the Blight Dragon
- Flying
-Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
-{B}: Skithiryx gains haste until end of turn.
-{B}{B}: Regenerate Skithiryx.
+ Shocker, Unshakable
+ During your turn, Shocker has first strike.
+Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller.
- B
- Legendary Creature — Phyrexian Dragon Skeleton
+ R
+ Legendary Creature — Human Rogue Villain
+ Creature
+ 6
+ 4RR
+ 5/5
+
+ SPM~
+ 2
+
+
+ Spectacular Spider-Man
+ Flash
+{1}: Spectacular Spider-Man gains flying until end of turn.
+{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1W
+ 3/2
+
+ SPM~
+ 2
+
+
+ Spectacular Spider-Man
+ Flash
+{1}: Spectacular Spider-Man gains flying until end of turn.
+{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1W
+ 3/2
+
+ SPM~
+ 2
+
+
+ Spectacular Spider-Man
+ Flash
+{1}: Spectacular Spider-Man gains flying until end of turn.
+{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1W
+ 3/2
+
+ SPM~
+ 2
+
+
+ Spectacular Spider-Man
+ Flash
+{1}: Spectacular Spider-Man gains flying until end of turn.
+{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1W
+ 3/2
+
+ SPM~
+ 2
+
+
+ Spectacular Spider-Man
+ Flash
+{1}: Spectacular Spider-Man gains flying until end of turn.
+{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1W
+ 3/2
+
+ SPM~
+ 2
+
+
+ Spectacular Spider-Man
+ Flash
+{1}: Spectacular Spider-Man gains flying until end of turn.
+{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1W
+ 3/2
+
+ SPM~
+ 2
+
+
+ Spectacular Spider-Man
+ Flash
+{1}: Spectacular Spider-Man gains flying until end of turn.
+{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1W
+ 3/2
+
+ SPM~
+ 2
+
+
+ Spectacular Spider-Man
+ Flash
+{1}: Spectacular Spider-Man gains flying until end of turn.
+{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1W
+ 3/2
+
+ SPM~
+ 2
+
+
+ Spectacular Tactics
+ Choose one —
+• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
+• Destroy target creature with power 4 or greater.
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ SPM~
+ 3
+
+
+ Spider-Bot
+ Reach
+When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
+
+ Artifact Creature — Spider Robot Scout
+ Creature
+ 2
+ 2
+ 2/1
+
+ SPM~
+ 2
+
+
+ Spider-Byte, Web Warden
+ When Spider-Byte enters, return up to one target nonland permanent to its owner's hand.
+
+ U
+ Legendary Creature — Spider Avatar Hero
+ Creature
+ 3
+ 2U
+ 2/2
+
+ SPM~
+ 2
+
+
+ Spider-Gwen, Free Spirit
+ Reach
+Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.
+
+ R
+ Legendary Creature — Spider Human Hero
+ Creature
+ 3
+ 2R
+ 2/3
+
+ SPM~
+ 2
+
+
+ Spider-Ham, Peter Porker
+ When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
+Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
+
+ G
+ Legendary Creature — Spider Boar Hero
+ Creature
+ 2
+ 1G
+ 2/2
+
+ SPM~
+ 2
+
+
+ Spider-Ham, Peter Porker
+ When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
+Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
+
+ G
+ Legendary Creature — Spider Boar Hero
+ Creature
+ 2
+ 1G
+ 2/2
+
+ SPM~
+ 2
+
+
+ Spider-Islanders
+ Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)
+
+ R
+ Creature — Spider Horror Citizen
+ Creature
+ 4
+ 3R
+ 4/3
+
+ SPM~
+ 2
+
+
+ Spider-Man 2099
+ From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
+Double strike, vigilance
+At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
+
+ RU
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ UR
+ 2/3
+
+ SPM~
+ 2
+
+
+ Spider-Man 2099
+ From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
+Double strike, vigilance
+At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
+
+ RU
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ UR
+ 2/3
+
+ SPM~
+ 2
+
+
+ Spider-Man 2099
+ From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
+Double strike, vigilance
+At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
+
+ RU
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ UR
+ 2/3
+
+ SPM~
+ 2
+
+
+ Spider-Man India
+ Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.)
+Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
+
+ GW
+ Legendary Creature — Spider Human Hero
Creature
5
- 3BB
+ 3GW
4/4
- MAR~
+ SPM~
2
+
+ Spider-Man Noir
+ Menace
+Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
+
+ B
+ Legendary Creature — Spider Human Hero
+ Creature
+ 5
+ 4B
+ 4/4
+
+ SPM~
+ 2
+
+
+ Spider-Man Noir
+ Menace
+Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
+
+ B
+ Legendary Creature — Spider Human Hero
+ Creature
+ 5
+ 4B
+ 4/4
+
+ SPM~
+ 2
+
+
+ Spider-Man, Brooklyn Visionary
+ Web-slinging {2}{G} (You may cast this spell for {2}{G} if you also return a tapped creature you control to its owner's hand.)
+When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ G
+ Legendary Creature — Spider Human Hero
+ Creature
+ 5
+ 4G
+ 4/3
+
+ SPM~
+ 2
+
+
+ Spider-Man, Web-Slinger
+ Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.)
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 3
+ 2W
+ 3/3
+
+ SPM~
+ 2
+
+
+ Spider-Punk
+ Riot (This creature enters with your choice of a +1/+1 counter or haste.)
+Other Spiders you control have riot.
+Spells and abilities can't be countered.
+Damage can't be prevented.
+
+ R
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1R
+ 2/1
+
+ SPM~
+ 2
+
+
+ Spider-Punk
+ Riot (This creature enters with your choice of a +1/+1 counter or haste.)
+Other Spiders you control have riot.
+Spells and abilities can't be countered.
+Damage can't be prevented.
+
+ R
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1R
+ 2/1
+
+ SPM~
+ 2
+
+
+ Spider-Punk
+ Riot (This creature enters with your choice of a +1/+1 counter or haste.)
+Other Spiders you control have riot.
+Spells and abilities can't be countered.
+Damage can't be prevented.
+
+ R
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1R
+ 2/1
+
+ SPM~
+ 2
+
+
+ Spider-Rex, Daring Dino
+ Reach, trample
+Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
+
+ G
+ Legendary Creature — Spider Dinosaur Hero
+ Creature
+ 6
+ 4GG
+ 6/6
+
+ SPM~
+ 2
+
+
+ Spider-Suit
+ Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types.
+Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
+
+ Artifact — Equipment
+ Artifact
+ 1
+ 1
+
+ SPM~
+ 1
+
+
+ Starling, Aerial Ally
+ Flying
+When Starling enters, another target creature you control gains flying until end of turn.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 5
+ 4W
+ 3/4
+
+ SPM~
+ 2
+
+
+ Stegron the Dinosaur Man
+ Menace (This creature can't be blocked except by two or more creatures.)
+Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
+
+ R
+ Legendary Creature — Dinosaur Villain
+ Creature
+ 5
+ 4R
+ 5/4
+
+ SPM~
+ 2
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ SPM~
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ SPM~
+ 0
+
+
+ Symbiote Spider-Man
+ Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.
+Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
+
+ BU
+ Legendary Creature — Symbiote Spider Hero
+ Creature
+ 3
+ 2U/B
+ 2/4
+
+ SPM~
+ 2
+
+
+ Symbiote Spider-Man
+ Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.
+Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
+
+ BU
+ Legendary Creature — Symbiote Spider Hero
+ Creature
+ 3
+ 2U/B
+ 2/4
+
+ SPM~
+ 2
+
+
+ Taxi Driver
+ {1}, {T}: Target creature gains haste until end of turn.
+
+ R
+ Creature — Human Pilot
+ Creature
+ 2
+ 1R
+ 3/1
+
+ SPM~
+ 2
+
+
+ The Clone Saga
+ (As this Saga enters step, add a lore counter. Sacrifice after III.)
+I — Surveil 3.
+II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
+III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
+
+ U
+ Enchantment — Saga
+ Enchantment
+ 4
+ 3U
+
+ SPM~
+ 1
+
+
+ The Clone Saga
+ (As this Saga enters step, add a lore counter. Sacrifice after III.)
+I — Surveil 3.
+II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
+III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
+
+ U
+ Enchantment — Saga
+ Enchantment
+ 4
+ 3U
+
+ SPM~
+ 1
+
+
+ The Soul Stone
+ Indestructible
+{T}: Add {B}.
+{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
+∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
+
+ B
+ Legendary Artifact — Infinity Stone
+ Artifact
+ 2
+ 1B
+
+ SPM~
+ 1
+
+
+ The Soul Stone
+ Indestructible
+{T}: Add {B}.
+{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
+∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
+
+ B
+ Legendary Artifact — Infinity Stone
+ Artifact
+ 2
+ 1B
+
+ SPM~
+ 1
+
+
+ The Soul Stone
+ Indestructible
+{T}: Add {B}.
+{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
+∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
+
+ B
+ Legendary Artifact — Infinity Stone
+ Artifact
+ 2
+ 1B
+
+ SPM~
+ 1
+
+
+ Thwip!
+ Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ SPM~
+ 3
+
+
+ Tombstone, Career Criminal
+ When Tombstone enters, return target Villain card from your graveyard to your hand.
+Villain spells you cast cost {1} less to cast.
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2B
+ 2/2
+
+ SPM~
+ 2
+
+
+ Ultimate Green Goblin
+ At the beginning of your upkeep, discard a card, then create a Treasure token.
+Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.)
+
+ BR
+ Legendary Creature — Goblin Villain
+ Creature
+ 3
+ 1B/RB/R
+ 5/4
+
+ SPM~
+ 2
+
+
+ Ultimate Green Goblin
+ At the beginning of your upkeep, discard a card, then create a Treasure token.
+Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.)
+
+ BR
+ Legendary Creature — Goblin Villain
+ Creature
+ 3
+ 1B/RB/R
+ 5/4
+
+ SPM~
+ 2
+
+
+ Unstable Experiment
+ Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ SPM~
+ 3
+
+
+ Venom's Hunger
+ This spell costs {2} less to cast if you control a Villain.
+Destroy target creature. You gain 2 life.
+
+ B
+ Sorcery
+ Sorcery
+ 5
+ 4B
+
+ SPM~
+ 3
+
+
+ Venom, Evil Unleashed
+ Deathtouch
+{2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
+
+ B
+ Legendary Creature — Symbiote Villain
+ Creature
+ 5
+ 4B
+ 4/5
+
+ SPM~
+ 2
+
+
+ Vulture, Scheming Scavenger
+ Flying
+Whenever Vulture attacks, other Villains you control gain flying until end of turn.
+
+ BU
+ Legendary Creature — Human Artificer Villain
+ Creature
+ 6
+ 5U/B
+ 4/6
+
+ SPM~
+ 2
+
+
+ Web Up
+ When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 2W
+
+ SPM~
+ 1
+
+
+ Web-Warriors
+ When this creature enters, put a +1/+1 counter on each other creature you control.
+
+ GW
+ Creature — Spider Hero
+ Creature
+ 5
+ 4G/W
+ 4/3
+
+ SPM~
+ 2
+
+
+ Web-Warriors
+ When this creature enters, put a +1/+1 counter on each other creature you control.
+
+ GW
+ Creature — Spider Hero
+ Creature
+ 5
+ 4G/W
+ 4/3
+
+ SPM~
+ 2
+
+
+ Whoosh!
+ Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
+Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ SPM~
+ 3
+
+
+ Wild Pack Squad
+ At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
+
+ W
+ Creature — Human Mercenary
+ Creature
+ 3
+ 2W
+ 2/3
+
+ SPM~
+ 2
+
+
+ With Great Power...
+ Enchant creature you control
+Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
+All damage that would be dealt to you is dealt to enchanted creature instead.
+
+ W
+ Enchantment — Aura
+ Enchantment
+ 4
+ 3W
+
+ SPM~
+ 1
+