diff --git a/ACR.xml b/ACR.xml index e33b11d1..b9c95c62 100644 --- a/ACR.xml +++ b/ACR.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-27 00:41:17 (UTC) + 2024-03-03 08:12:15 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ACR.xml @@ -23,7 +23,7 @@ Altaïr Ibn-La'Ahad First strike -Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. +Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. BRW Legendary Creature — Human Assassin @@ -38,7 +38,7 @@ Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature c Altaïr Ibn-La'Ahad First strike -Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. +Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. BRW Legendary Creature — Human Assassin @@ -53,7 +53,7 @@ Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature c Altaïr Ibn-La'Ahad First strike -Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. +Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. BRW Legendary Creature — Human Assassin @@ -68,7 +68,7 @@ Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature c Altaïr Ibn-La'Ahad First strike -Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. +Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. BRW Legendary Creature — Human Assassin @@ -77,7 +77,7 @@ Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature c RWB 3/3 - ACR + ACR 2 diff --git a/PIP.xml b/PIP.xml index 821591ce..5ff0f28a 100644 --- a/PIP.xml +++ b/PIP.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-03-01 00:46:42 (UTC) + 2024-03-03 08:12:15 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/PIP.xml @@ -13942,8 +13942,8 @@ II, III — You may put an Aura or Equipment card from your hand or graveyard on Vault 112: Sadistic Simulation - (As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.) -I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy get counters). + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters). III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost. RU @@ -13952,13 +13952,13 @@ III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle you 4 2UR - PIP + PIP 1 Vault 112: Sadistic Simulation - (As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.) -I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy get counters). + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters). III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost. RU diff --git a/spoiler.xml b/spoiler.xml index 4a911ab0..df9e96d3 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-03-02 16:11:04 (UTC) + 2024-03-03 08:12:15 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -25,14 +25,14 @@ 2024-07-05 - OTJ~ - Outlaws of Thunder Junction (Spoiler) + BIG~ + The Big Score (Spoiler) Expansion 2024-04-19 - BIG~ - The Big Score (Spoiler) + OTJ~ + Outlaws of Thunder Junction (Spoiler) Expansion 2024-04-19 @@ -216,7 +216,7 @@ When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Eq Altaïr Ibn-La'Ahad First strike -Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. +Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. BRW Legendary Creature — Human Assassin @@ -231,7 +231,7 @@ Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature c Altaïr Ibn-La'Ahad First strike -Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. +Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. BRW Legendary Creature — Human Assassin @@ -246,7 +246,7 @@ Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature c Altaïr Ibn-La'Ahad First strike -Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. +Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. BRW Legendary Creature — Human Assassin @@ -261,7 +261,7 @@ Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature c Altaïr Ibn-La'Ahad First strike -Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. +Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. BRW Legendary Creature — Human Assassin @@ -270,7 +270,7 @@ Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature c RWB 3/3 - ACR~ + ACR~ 2 @@ -698,6 +698,98 @@ Take an extra turn after this one. Exile Temporal Trespass. ACR~ 1 + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + Duelist of the Mind Flying, vigilance @@ -926,98 +1018,6 @@ Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast OTJ~ 2 - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - Abundant Growth Enchant land @@ -14940,8 +14940,8 @@ II, III — You may put an Aura or Equipment card from your hand or graveyard on Vault 112: Sadistic Simulation - (As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.) -I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy get counters). + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters). III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost. RU @@ -14950,13 +14950,13 @@ III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle you 4 2UR - PIP~ + PIP~ 1 Vault 112: Sadistic Simulation - (As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.) -I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy get counters). + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters). III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost. RU